Difference between revisions of "Bonehead"

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(Created page with "{{Template:Trait|name=Bonehead|image=Bonehead_Trait.PNG|Benefit=better critical hit resistance|Penalty=-1 to Intelligence}} ''A thicker than average cranium means you...")
 
 
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{{Template:Trait|name=Bonehead|image=Bonehead_Trait.PNG|Benefit=better [[critical hit]] resistance|Penalty=-1 to [[Intelligence]]}}
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{{Template:Trait|name=Bonehead|image=Bonehead_Trait.PNG|Benefit=-1 roll on head(for example we have 5 tiers of critical if you roll tier 2 it will be counted as tier 1)|Penalty=-2 to [[Intelligence]]}}
  
 
''A thicker than average cranium means you can shrug off hits to the head that would floor others. Unfortunately that doesn't leave much room up there.''
 
''A thicker than average cranium means you can shrug off hits to the head that would floor others. Unfortunately that doesn't leave much room up there.''

Latest revision as of 20:31, 13 February 2020

Trait
Bonehead
Bonehead Trait.PNG
Benefit -1 roll on head(for example we have 5 tiers of critical if you roll tier 2 it will be counted as tier 1)
Penalty -2 to Intelligence

A thicker than average cranium means you can shrug off hits to the head that would floor others. Unfortunately that doesn't leave much room up there.


Bonehead imposes a -10 penalty on the attacker's critical hit roll whenever the head or eyes of a player who has the trait are targeted.

The effect is that the critical hits reaching one's head/eyes are less powerful if the person has the Bonehead trait than they would have been otherwise.


Note: Man of Steel does the same thing, but for all incoming damage and so the effects of both will stack for -20 to enemy's crit power when head or eyes are hit.


Note: The trait does not affect the attacker's critical hit chance.