Difference between revisions of "Death"

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(Created page with "*Animals and Robots die at 0 HP. *Human die at -20 HP. *Players with Dead Man Walking die at -40 HP *Humans and players alike die when they are damaged by [...")
 
m (mentioned the penalty to death timer the killer class perk gives)
 
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When a player dies, they get a 60-second [[timeout]] called replication. After the timeout, the character respawns at the nearest [[Respawn Point]] to them.
 
When a player dies, they get a 60-second [[timeout]] called replication. After the timeout, the character respawns at the nearest [[Respawn Point]] to them.
 +
''Note: The [[Killer]] class perk increases the timeout by 500%, making it 8 minutes long.''
  
 
If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes.
 
If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes.

Latest revision as of 18:08, 25 June 2020

When a player dies, they get a 60-second timeout called replication. After the timeout, the character respawns at the nearest Respawn Point to them. Note: The Killer class perk increases the timeout by 500%, making it 8 minutes long.

If you die due to dynamite in your inventory, your replication cooldown will be 8 minutes.

See Also