Difference between revisions of "Drugs"

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Latest revision as of 09:05, 2 August 2020

Characters can use drugs, often to enhance combat performance. Chem Reliant characters become addicted to whatever drugs they use, and thus suffer stat penalties between doses. The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next one. Character can take up to 5 regular or cannibal drugs at a time(10 with chem reliant trait). Drugs lasts for 30 minutes which can be further modified by having a Chem reliant trait(extended to 60 minutes) or Fast metabolism trait (reduced to 15 minutes). In case of character having both of these, duration modifiers cancels each other resulting in normal 30 minutes drug duration. Bounty hunters can only take medicines and utility drugs.

Drugs aren't regular food or drinks, unlike consumables. Drugs often cause a strong addiction.

regular drugs

Available for everyone besides characters with Cannibal trait.

DRUG NAME EFFECTS ADDICTION PROFESSION BLUEPRINT RESOURCES WHERE TO CRAFT
Beer -2 PE
+5% DR
+1 CH
N/A None No 1 Barley
1 Water
Brewerage Device
Booze -2 PE
+5% Laser DR
N/A None N/A Not Craftable Purchased
Buffout +2 ST
-1 AG
+2 EN
25% chance Doctor 2 Yes 2 Chemical Component
5 Meat Jerky
Medical Terminal
Cigarettes +1 PE
-1 CH
15% chance None No 2 Tobacco Cigarettes Machine
Cookie +1 AP N/A None N/A Not craftable Rare
Gamma Gulp Beer -1 PE
+5% Plasma DR
N/A None N/A Not craftable Purchased
Healing Powder +10 heal HP
+25 Healing Rate
- 1 LK
N/A None No 1 Broc Flower
1 Xander Root
Anywhere
Jet +2 AP
-15% DR
-1 CH
-2 ST
100% chance Doctor 2 Yes 1 Empty Jet Canister
2 Chemical Component
1 Brahmin Dung
Advanced Workbench
Mentats +2 IN
+2 CH
+10 SQ
-10 Healing Rate
25% chance Doctor 2 Yes 2 Chemical Component
6 Fruit
Medical Terminal
Nuka-Cola +1 AG
-1 EN
15% chance None No 2 Fruit
1 Water
Nuka-Cola Machine
Psycho 15% DR
+1 ST
+1 EN
-2 PE
30% chance Doctor 2 Yes 1 Super Stimpak
2 Chemical Component
1 Bio Med Gel
Medical Terminal
Roentgen Rum -2 PE
+5% Fire DR
N/A None N/A Not craftable Purchased
Rot Gut -2 PE
+5% Explode DR
N/A None No 1 Wood
5 Fruit
Still
After Burner Gum +10% Critical Chance
-5 LK
N/A None No todo todo
Mutie +3 Normal, Laser and Explode DT
-2 AP
N/A None No todo todo
Voodoo +3 LK
-2 EN
-2 ST
N/A None No todo todo

Cannibal drugs

Available for characters with the Cannibal trait. These drugs last 8 minutes by default, unlike most other drugs in the game. The timer can still be doubled by using the Chem Reliant trait as with any other drug. Being very different to regular drugs, they do not provide any negative effects other than very quickly damaging your health if you don't renew their duration before timer ends (-125 hp for every timer that ends!). They're also uncraftable (obtainable by killing various NPCs). As there are only 5 types of cannibal drugs, Chem Reliant trait doesnt not provide a bigger selection, but it does increase their duration to 16 minutes as stated before.

DRUG NAME EFFECTS ADDICTION
Brain +3 IN
+5% running speed
no
Eye +3 PE
+13% laser DR
no
Ear +4 LK
+2 AP
no
Heart +4 EN
+20 maximum HP
no
Liver +3 ST
+4 normal Damage Threshold
no

utility drugs

Doesnt increase combat abilities but helps to survive certain situations. Available for everyone.

DRUG NAME EFFECTS ADDICTION PROFESSION BLUEPRINT RESOURCES WHERE TO CRAFT
Rad-X +50% Rad Resistance N/A Doctor 2 Yes 1 Chemical Component
3 Bio Med Gel
2 Xander Root
Medical Terminal
RadAway -25 -50 -75 Radiation 10% chance Doctor 2 Yes 1 Chemical Component
1 Bio Med Gel
Medical Terminal
Antidote -25 to Poison Level N/A Doctor 1 No 5 Scorpion Tails Anywhere
Jet Antidote Removes all pending drug effects (both regular and cannibal ones)
removes as all drug Addictions
N/A None N/A Not craftable Purchased