Hit Points
Hit Points (or HP) define the amount of damage your character can take before dying.
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above.
Hit Points Regeneration
You can get back your hit points using:
- Hit points regenerate every 2 minutes by amount of Healing Rate
- A stimpak (+10-40hp), weak healing powder, healing powder (up to +20 hp), or a Super Stimpak - take care about the drugs inconveniences first, though.
- Your First Aid skill, that will heal you depending on the amount of skill points in the skill, with a cooldown if you use it (With 200% for example, you'll heal your target for up to 200 hit points). The average amount you can heal at a time is based on your Luck. The First Aid skill will award you 3xp for each hit point healed.
- You can ask Wasteland Doctor to heal you for caps.
Maximum Hit Points
The base maximum hit points formula is 65+Strength+Endurance.
Additionally, you will be awarded Endurance/2 (rounded down) hit points as you level up. If your Endurance is an odd number (1,3,5...) you will get 1 extra hit point on even numbered levels (2, 4, 6...).
Also Cannibal drug Heart give 20 Hit points. From level 30 to level 98 you will only get 1 hit point on every even level (30, 32, 34...) for a total of 35 extra hit points.
Endurance | Hit points per level |
---|---|
1 | +1 hp on odd levels |
2 | +1 hp |
3 | +1 hp on odd levels +2 on even |
4 | +2 hp |
5 | +2 hp on odd levels +3 on even |
6 | +3 hp |
7 | +3 hp on odd levels +4 on even |
8 | +4 hp |
9 | +4 hp on odd levels +5 on even |
10 | +5 hp |
Lifegiver Bonus
Each Lifegiver perk will grant you an added number of hit points. Because you can take it three times, the final bonus can be +105 hit points.
Chart showing HP levels at level 100, assuming 0 Strength. Each point in Strength gives 1 HP:
Endurance | No Lifegiver | 1x Lifegiver | 2x Lifegiver | 3x Lifegiver |
---|---|---|---|---|
1 | 106 | X | X | X |
2 | 122 | X | X | X |
3 | 138 | X | X | X |
4 | 154 | X | X | X |
5 | 170 | 210 | X | X |
6 | 186 | 226 | 266 | X |
7 | 202 | 242 | 282 | 312 |
8 | 218 | 258 | 298 | 328 |
9 | 234 | 274 | 314 | 344 |
10 | 250 | 290 | 330 | 360 |
11 | 265 | 305 | 345 | 375 |
12 | 280 | 320 | 360 | 390 |
Implants
There is a small chance to find Nemean Armor implants which can be added to a character up to twice, via irreversible surgery done by a doctor in San Francisco. Implant surgeries costs 100k caps per implant, and permanently add 20 Hit Points to that character, per implant.
Maximum HP
Absolute Max of HP is with 6 endurance implants and 2 Nemean Armor and of course Super Mutant perk is 936