Hit Points (or HP) define the amount of damage your character can take before dying.
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above.
Hit Points Regeneration
You can get back your hit points using:
- Hit points regenerate every 2 minutes by amount of Healing Rate
- A stimpak (+10-40hp), weak healing powder, healing powder (up to +20 hp), or a Super Stimpak - take care about the drugs inconveniences first, though.
- Your First Aid skill, that will heal you depending on the amount of skill points in the skill, with a cooldown if you use it (With 200% for example, you'll heal your target for up to 200 hit points). The average amount you can heal at a time is based on your Luck. The First Aid skill will award you 3xp for each hit point healed.
- You can ask Wasteland Doctor to heal you for caps.
Maximum Hit Points
Additionally, you will be awarded Endurance/2 (rounded down) hit points as you level up. If your Endurance is an odd number (1,3,5...) you will get 1 extra hit point on even numbered levels (2, 4, 6...).
|Endurance||Hit points per level|
|1||+1 hp on odd levels|
|3||+1 hp on odd levels +2 on even|
|5||+2 hp on odd levels +3 on even|
|7||+3 hp on odd levels +4 on even|
|9||+4 hp on odd levels +5 on even|
Chart showing HP levels at level 100, assuming 0 Strength. Each point in Strength gives 1 HP:
|Endurance||No Lifegiver||1x Lifegiver||2x Lifegiver||3x Lifegiver|
There is a small chance to find Nemean Armor implants which can be added to a character up to twice, via irreversible surgery done by a doctor in San Francisco. Implant surgeries costs 100k caps per implant, and permanently add 20 Hit Points to that character, per implant.