Difference between pages "War Event" and "Class Perks"

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(Bonuses)
 
(Patch 4.96.42)
 
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== How to Join ==
+
{| class="wikitable sortable" border="1"
To Join War Event come to Black Cross Outpost, its right from [[NCR]], Do not take any gear with yourself, in case you can't pass by gate try CTRL + D and use gate again
+
|-
[[file: War_entrance.png]] <br>
+
!  Name
Then Talk with Team Recruiter and choose team, you can also press escape, go to 3rd page of config and configure your gear for war event, then wait till timer ends, mostly it signalize with song and go find your faction officer
+
!  Req.<br> level
[[file: War_team_recruiter.png]] <br>
+
!  Effect
[[file: war_config.png]] <br>
+
!  Notes
[[file: war_config2.png]] <br>
+
!  Basic <br> Critical <br> Power
[[file: War_teleport.png]]
+
|-
 
+
| [[Alien Perk|Alien]]
== Score ==
+
| 45
Personal Score:
+
|
* +10000 for win
+
* +50 Crafting cap
* +2500 when paramedic revives
+
* Learning on crafting adds to max
* +500 for start taking flag
+
*For each Intelligence gets 5% more experience on crafted gear
* +100 for scoring critical effect (once per attack regardless of how many effects)
+
*Can Craft special [[Alien Weapons]] and use them.
* +50 for killing npc
+
*66% chances instead of 33% to get critical effect
* +50 score per used super stimpak on teammate
+
*Can't use non-alien weapons
* +10 for buying exp for weapon or armor
+
*PvE Ability: apply 5% of dmg to radiation against NPCs
* +5 for buying npcs
+
|
* +5 for applying radiation on enemies per 1% (Rad rockets)
+
*You can get this perk in [[Necropolis]] near vertibird
* +3 per each tick of taking flags
+
*Alien weapons fit for frontline and sniper build types
* +2 per first aid heal
+
| 0-10
* +2 for self-healing per missing hp (first aid, repair)
+
|-
* +2 for self use of meds per missing hp
+
| [[Assassin]]
* +1 per dmg done
+
| 90
* +1 score per heal value from healing needler
+
|
* +0.5 for Healing rate healing per missing hp
+
*+3 [[Perception]]
* +0.5 for Lifesteal healing per missing hp
+
*You have a 90% chance to not de-sneak when attacking opponents.
* +0.5 for Killer healing per missing hp
+
*Gives you a 10% chance to go into sneak when performing any action (regardless of being seen by players or not).
* +Score for killing a player depending on killed player current score:
+
*For each Perception gets +1% critical chance
** if target has less than -50000 score = 50 points
+
*Immunity to Motion Sensor
** if target has -25000 to -49999 score = 100 points
+
* While de-sneaked, your damage is reduced by 75%.
** if target has -15000 to -24999 score = 150 points
+
*PvE Ability: 25% critcal chance against NPCs
** if target has -5000 to -14999 score = 250 points
+
* Gives 100 Stealth on battle timer
** if target has 0 to -4999 score = 350 points
+
|
** if target has 1 to 5000 score = 500 points
+
*You can take this perk in [[Hub]] Old town
** if target has 5001 to 15000 score = 750 points
+
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per
** if target has 15001 to 25000 score = 1000 points
+
| 0-90
** if target has 25001 to 50000 score = 1500 points
+
|-
** if target has 50001 to 75000 score = 2000 points
+
| [[Bounty Hunter]]
** if target has 75001 to 100000 score = ?? points
+
| 80
** if target has more than 100000 score = 5000 points
+
|
* -1 score per dmg recived (Carefull with dying to turrets, they do 1k+ damage)
+
*+3 [[Luck]]
 
+
*Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)
== Bonuses ==
+
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk.  
 
+
*Penetrate Armor Perk (Fill The Gaps and Heavy)
Extra Stats drops on reroll and can only be used by its owner.
+
*Extra flat critical power for each 10 FoV
 
+
*Extra FoV for each critical chance
Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each.  
+
*Applies debuff when hitting opponent lowering the targets damage until death
 
+
*You cannot take drugs (this includes cannibal drugs).
*extra 100 Carry Weight, 25 Rad Resistance and 25 Poison Resistance and 25% more currency/caps on events
+
*[[Strike]]: Apply 10 bounty stacks for target  
*extra 5% movement speed and 2 action points for movement in turn based.
+
*-1% attack speed per [[Luck]](-5% gain luck)
*extra 40 Accuracy and 1 damage per bullet.
+
*PvE Ability: deal 1% max heal against NPCs(NPC's HP)
*extra 10 Flat Damage
+
|
*extra 10 Sight Range
+
*You can take this perk in [[Klamath]]
*extra 15% Critical Power
+
*Healing drugs however (such as Stimpaks) are still able to be used
*extra 15 Critical Power
+
*Do note that perks such as Iron Grip which grants full protection against arms critical effects regardless of penetration
*extra 40 Healing Rate and +15% critical roll resistance.
+
| 0-75
*extra 25 Sequence and 25 Stealth points.
+
|-
*extra 10 Melee Damage
+
|  [[Chosen One]]
*extra 7 Critical Chance
+
|  30
*extra 2 Strength
+
*extra 2 Perception
+
* + 2 [[level perks]]
*extra 2 Endurance
+
* + 1 [[Trait]]
*extra 2 Charisma
+
* + 2 [[Hit Point]] per [[Charisma]]
*extra 2 Intelligence
+
* + 3 [[Charisma]]
*extra 2 Agility
+
* Healing Rate set to 0
*extra 2 Luck
+
*PvE Ability: gain 10% more exp
*extra Normal 7 DR and 2 DT
+
|
*extra Laser 7 DR and 2 DT
+
*You can get this perk in Klamath in Vics shack
*extra Plasma 7 DR and 2 DT
+
*Remember to take it before Level 50
*extra Fire 7 DR and 2 DT
+
*You die on 0 hit points
*extra Electric 7 DR and 2 DT
+
| 0-45
*extra Explosive 7 DR and 2 DT
+
|-
*extra 40 Hit Points
+
| [[Clone]]  
*extra 2 Action Point and 30 Armor Class
+
| 150  
 +
|
 +
*You gain 25 CW for every point of Charisma.
 +
*If the Clone kills an NPC you get none of the experience points from that kill.
 +
*Clone NPC gives the player 15 small hex vision that updates every 5 Seconds.
 +
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)
 +
*Clone player deals 50% more damage when clone NPC is dead.
 +
*PvE Ability: Deal 5% less damage against NPCs
 +
|
 +
*You can get this perk in [[Vault 8]]
 +
*PvE Perks such as Mini Toughness and Quick Dodger protects you.  
 +
*The Clone NPC doesn't need any ammunition
 +
*PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone.
 +
*If killed the Clone takes about 2 Minutes to respawn.
 +
*The Clone can't carry any gear
 +
*When alt clicking to set a rally point to move your clone "defend move" seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs
 +
| 0-50
 +
|-
 +
| [[Combat Master]]
 +
| 55
 +
|
 +
*+10 [[Melee]] damage
 +
*+100% to critical chance on [[Melee]] attacks
 +
*Critical table up
 +
*For each Strength 1 [[Critical Power]]
 +
*Lose all traits
 +
*For each Fury stacks will gets +5 critical power
 +
*[[Strike]]: On 20 range move next to target
 +
*PvE Ability: increase lifesteal cap to 50% against NPCs
 +
*Battle timer on getting hit its 90% shorter(attack still 10/30)
 +
|
 +
*You can take this perk in [[San Francisco]] building above Dr.fung clinic
 +
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] is bad idea.
 +
| 0-80
 +
|-
 +
| [[Cyborg]]
 +
| 120
 +
|
 +
*Sets the amount of implant limits to 10 combat implants and 12 special implants which can't be increased by [[Charisma]]
 +
*Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations
 +
*For each Luck gets +1 extra critical power (on top of what Luck already gives)
 +
*You become highly vulnerable to EMP damage
 +
*When above 25 fury stacks you cause EMP explosions around you for 25% of your max HP
 +
*0.25% chance to lose 1 [[Implants|Special implant]] on death
 +
*0.05% chance to lose 1 [[Implants|Combat implant]] on death
 +
*PvE Ability: Receive 5 more damage from NPCs
 +
|
 +
*You can take this perk in Gecko, Scrapyard
 +
*You can install and uninstall implants for free at anytime by using ~cmd command
 +
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
 +
*You can say random joke by ~cmd command
 +
*You can craft EMP implants by using ~cmd commands
 +
*Mr. Fixit works like Healer perk
 +
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)
 +
*To repair your damaged limbs you need to use command ~cmd
 +
*Healer perk doesn't work for you
 +
| 0-65
 +
|-
 +
|  [[Deathclaw Perk|Deathclaw]]
 +
|  40
 +
 +
* Double [[Melee]] Damage
 +
* + 5 Heavy Handed Malus
 +
* + 1 attack range
 +
* + 10% [[Movement Speed]]
 +
* + 3 [[Strength]]
 +
* + 5 [[Melee]] Damage per [[Fury]] Stack
 +
* Natural Armor
 +
* Can't use guns and armors
 +
* [[Strike]]: put 50 slow on target
 +
Scaling:
 +
*[[AP Regen]] - 0.01 for melee damage(before double)
 +
*[[Life Steal]] - 1% target life(doesnt adds above lifesteal cap)
 +
*[[Movement Speed]] - 1% for 1% extra exp(loner, charisma etc)
 +
*[[Stealth]] - 10 for 1 [[Strength]]
 +
*[[Critical Chance]] - [[Intelligence]] + [[Endurance]] + [[Agility]]
 +
*PvE Ability: +10 melee damage against NPCs
 +
|
 +
You can get this perk in [[Modoc]] in north <br>
 +
Natural Armor:
 +
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]
 +
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]
 +
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]
 +
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]
 +
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]
 +
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]
 +
*Critical % Power Resistance: 15% + [[Action Point]] for moving
 +
*Critical Power Resistance: 0 + [[Movement Speed]]
 +
*Critical Chance Resistance: 5% + [[Strength]]
 +
*[[Hit Points]]: base + 3x[[Flat Damage]](base only, not 20luck)
 +
| 0-55
 +
|-
 +
| [[Infantry]]
 +
| 130
 +
|
 +
*+7% Each DRs
 +
*Immunity to selective damage type for 1 minute per each Endurance level
 +
*Change DR cap from 90% to 100%
 +
*-30% HP
 +
*[[Strike]]: Ignore Damage Reduction
 +
*PvE Ability: Receive 5 less damage from NPCs
 +
|
 +
*You can take this perk in Navarro
 +
*Can't choose same immune type twice in a row
 +
*Lose Fury stacks when using healing drugs
 +
| 0-60
 +
|-
 +
| [[Killer]]
 +
| 60
 +
|
 +
*+3 [[Agility]]
 +
*Regen all your [[Action Points]] when you kill enemy Player
 +
*Regen All [[Hit Points]] when you kill enemy Player
 +
*For each [[Agility]] gets +1% to double damage
 +
*+10% [[Lifesteal]]
 +
*Your respawn will be 500% longer than normal.
 +
*Gets Fury stacks from NPC attacks
 +
*For each Fury stack will lose 3% DR
 +
*[[Strike]]: Apply 6 confusion and fury for target
 +
*PvE Ability: Regen 30% your [[Action Points]] when you kill enemy NPC
 +
*gets +25 AP Regen on battle timer
 +
|
 +
*You can take this perk in Hinkley
 +
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.
 +
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.
 +
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.
 +
| 0-95
 +
|-
 +
| [[Leader]]
 +
| 65
 +
|
 +
*+50 [[Party Points]]
 +
*+50% [[Critical Chance Resistance]]
 +
*+4% [[Movement Speed]] for each faction member in location
 +
*Ability to create flags which provide buffs to team
 +
*For each Charisma have 5 second lower cooldown for creating flag
 +
*FoV is halved
 +
*PvE Ability: apply 2 weakness on NPCs
 +
|
 +
*You can take this perk in [[Wind of War]]
 +
*Base cooldown for flag is 200 seconds
 +
*You need Wood for build a flag
 +
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags
 +
Bonuses:
 +
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]])
 +
*Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Reduction]] (Cap = + 1.5% [[Damage Reduction]]), + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]]
 +
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 Flat Damage (Cap = + 15 Flat Damage)
 +
*Vitality: + 1 [[Endurance]], + 3% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 15 [[Healing Rate]] (Cap = + 45 [[Healing Rate]]), + 1 [[Strength]]
 +
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]]), + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc)
 +
| 0-35
 +
|-
 +
| [[Paramedic]]
 +
| 65
 +
|
 +
*+50% [[First Aid]]
 +
*+50% [[Doctor]]
 +
*+100 [[Armor Class]]
 +
*3 seconds cooldown on First Aid and Doctor
 +
*Ability to revive people
 +
*For each Intelligence gets 5 seconds of reduction CD in reviving
 +
*You deal -50% total damage
 +
*Healing others gives them temporary 0,5% [[Damage Reduction]] per stack
 +
*-0,5% Movement speed per fury stack
 +
*PvE Ability: double FA effect on NPCs
 +
|
 +
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor
 +
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap
 +
*Base cooldown for revive is 480 seconds
 +
*[[Medic]] perk reduce base cooldown to 240 and change For each Intelligence gets 10 seconds of reduction CD in reviving
 +
*Revive give 10 stacks of buff
 +
*on Revive cooldown you can't use [[Doctor]] Skill
 +
| 0-30
 +
|-
 +
| [[Priest]]
 +
| 70
 +
|
 +
*+3 [[Intelligence]]
 +
*Double all heals: First Aid and meds.
 +
*Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate
 +
*-0,1 seconds heal cooldown per endurance
 +
*Change your Carry Weight to 15%.
 +
*For each stack decrease Rad Resistance by 10.
 +
*[[Strike]]: Remove all own debuffs(bounty, weakness, slow, fury, Rad)
 +
*PvE Ability: mark npc visible for everyone
 +
|
 +
*You can take this perk in [[Den]], church
 +
*[[Healing Needler Ammo]] heals priest double
 +
*[[Healing Needler Ammo]] heals others double when priest using it
 +
*Healing rate trigger every 5 seconds
 +
| 0-20
 +
|-
 +
| [[Random Boy]]
 +
| 100
 +
|
 +
* +1 [[Action Points]]
 +
*Chance to roll of 20% while tick effect
 +
*Rolls 9 stats, can be negative
 +
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.
 +
Roll 1 extra stat which effect is scaling with [[Luck]]:
 +
*5% damage per Luck
 +
*3% [[Damage Reduction]] per [[luck]]
 +
*2% [[Lifesteal]] per [[luck]]
 +
*5 [[AP Regen]] per [[Luck]]
 +
*3% [[Movement Speed]] per [[Luck]]
 +
*[[Strike]]: Apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak
 +
*PvE Ability: 20% chance that npcs will deagro on you when you attack
 +
|
 +
*You can take this perk in New Reno Shark Club
 +
*it rolls the Stats on actions like idling(every 5 sec), attack, reloading, get attacked, start turn, login to game, enter to new location
 +
*Stats can stack
 +
Stats what Randomboy can roll:
 +
*[[Critical Power]] -20 or 40
 +
*[[Critical Power]] -20% or 40%
 +
*[[Critical Chance]] -5% or 10%
 +
*One of [[DR]] -3% or 10%
 +
*One of [[DT]] -1 or 6
 +
*[[Rad Resistance]] and [[Poison Resistance]] -25 or 50 and carry weight -50 to 100
 +
*all of [[S.P.E.C.I.A.L.]] -1 or 3
 +
*[[Hit Points]] -20 or 50
 +
*[[Action Points]] and turnbased AP for move -1 or 3
 +
*[[Sequence]] -25 or 75
 +
*[[Melee]] Damage -5 or 20
 +
*[[Healing Rate]] -20 or 60
 +
*[[Armor Class]] -75 or 225
 +
| 0-100
 +
|-
 +
|-
 +
| [[Raider]]
 +
| 95
 +
|
 +
* Double Action Points
 +
* Regen Action Points while running
 +
* Strike: apply 4-10 AP Drain on Target
 +
* For each fury stack lose a Action Point
 +
* -1 to all special
 +
* 25% longer attack speed
 +
* For each agility gets 0.1 AP/s regen
 +
*PvE Ability: Lose 1-3 AP for attack NPC
 +
|
 +
*You can get this perk in in New Reno
 +
| 5-25
 +
|-
 +
| [[Scout]]
 +
| 85
 +
|
 +
*Ability to use learning skill on Sneak Skill.
 +
*Removing a stealth cap(1000)
 +
*Player can sneak even whilst in vision of the enemy.
 +
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]
 +
*[[Strike]]: For each luck gets 5% chance to knockout target
 +
*Lose 25% [[Movement Speed]] when de-sneaked
 +
*Can't gain movement speed.
 +
*Scout have 8 AP cost to active Sneak
 +
*PvE Ability: penetrate 5% DR vs NPCs
 +
|
 +
*You can get this perk in NCR, Ranger HQ
 +
*that knockout can't be resist by stonewall but its halved by quick recovery
 +
| 0-105
 +
|-
 +
| [[Sniper]]
 +
| 140
 +
|
 +
*+5 Weapon Range
 +
*+1 Crit Power per each hex away from target
 +
*For each Perception gets +2% critical damage
 +
*-6% each DR
 +
*[[Strike]]: +5 range
 +
*PvE Ability: 10 more critical power against NPCs
 +
|
 +
*You can take this perk in gun runners
 +
*Double amount of crit power from passive, when using long range weapon
 +
| 0-85
 +
|-
 +
| [[Soldier]]
 +
| 110
 +
|
 +
*-1 AP cost for each action
 +
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)
 +
*+1% chance to get random KO during on action for each fury stack
 +
*Critical tier minimum tier 2
 +
*lower maximum damage soldier can receive
 +
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Flat Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.
 +
*PvE Ability: 1 damage per bullet again NPCs
 +
|
 +
*You can take this perk in Redding downtown near tent
 +
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective
 +
Damage caps:
 +
*Normal: 400 - Agility*10 + Flat Damage
 +
*Laser: 700- Agility*10 + Flat Damage
 +
*Fire: 300 - Agility*10 + Flat Damage
 +
*Plasma: 600 - Agility*10 + Flat Damage
 +
*Electro: 500 - Agility*10 + Flat Damage
 +
*Explode: 200 - Agility*10 + Flat Damage
 +
| 0-70
 +
|-
 +
| [[Super Mutant]]
 +
| 50
 +
|
 +
*+3 EN
 +
*Double your Hit Points.
 +
*[[One Hander]] working on every weapon
 +
*Reduce 10% of enemy damage
 +
*Reduce 0,3% of enemy damage for every 1% missing [[Hit Points]]
 +
*For each [[Endurance]] gets 0,25% [[Movement Speed]] Walk
 +
*You can't wear [[Small Guns]] or robes
 +
*You also cannot run
 +
*Can't get extra damage reduction sources
 +
*[[Strike]]: Sets self slow to 75
 +
*+0,25% [[Movement Speed]] per [[Fury]] stack
 +
*PvE Ability: deal 1% max hp against NPCs(own max hp)
 +
|
 +
*You can take this perk in [[Broken Hills]] on Residential site
 +
| 0-25
 +
|-
 +
| [[Wrecker]]
 +
| 75
 +
|
 +
*+3 special implants limit
 +
*Unlimited Ammo
 +
*Double Flat Damage
 +
*For each Strength, 1 flat damage(that doesn't double)
 +
*Hurt himself for 5-10 HP on shot
 +
*Hurt himself when using t4 ammo for 50-100 [[Hit Points]]
 +
*Can use only 6 weapons: FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH
 +
*For each Fury stack will increase shot cost by 5 HP
 +
*PvE Ability: +5 flat damage vs NPCs
 +
|
 +
*You can take this perk in [[Junktown]] bottom Left
 +
| 0-40
 +
|-
 +
|}

Revision as of 21:47, 29 July 2022

Name Req.
level
Effect Notes Basic
Critical
Power
Alien 45
  • +50 Crafting cap
  • Learning on crafting adds to max
  • For each Intelligence gets 5% more experience on crafted gear
  • Can Craft special Alien Weapons and use them.
  • 66% chances instead of 33% to get critical effect
  • Can't use non-alien weapons
  • PvE Ability: apply 5% of dmg to radiation against NPCs
  • You can get this perk in Necropolis near vertibird
  • Alien weapons fit for frontline and sniper build types
0-10
Assassin 90
  • +3 Perception
  • You have a 90% chance to not de-sneak when attacking opponents.
  • Gives you a 10% chance to go into sneak when performing any action (regardless of being seen by players or not).
  • For each Perception gets +1% critical chance
  • Immunity to Motion Sensor
  • While de-sneaked, your damage is reduced by 75%.
  • PvE Ability: 25% critcal chance against NPCs
  • Gives 100 Stealth on battle timer
  • You can take this perk in Hub Old town
  • Take note that opponent Perception lower a Sneak Skill by 7% per
0-90
Bounty Hunter 80
  • +3 Luck
  • Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)
  • 25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk.
  • Penetrate Armor Perk (Fill The Gaps and Heavy)
  • Extra flat critical power for each 10 FoV
  • Extra FoV for each critical chance
  • Applies debuff when hitting opponent lowering the targets damage until death
  • You cannot take drugs (this includes cannibal drugs).
  • Strike: Apply 10 bounty stacks for target
  • -1% attack speed per Luck(-5% gain luck)
  • PvE Ability: deal 1% max heal against NPCs(NPC's HP)
  • You can take this perk in Klamath
  • Healing drugs however (such as Stimpaks) are still able to be used
  • Do note that perks such as Iron Grip which grants full protection against arms critical effects regardless of penetration
0-75
Chosen One 30
  • You can get this perk in Klamath in Vics shack
  • Remember to take it before Level 50
  • You die on 0 hit points
0-45
Clone 150
  • You gain 25 CW for every point of Charisma.
  • If the Clone kills an NPC you get none of the experience points from that kill.
  • Clone NPC gives the player 15 small hex vision that updates every 5 Seconds.
  • Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)
  • Clone player deals 50% more damage when clone NPC is dead.
  • PvE Ability: Deal 5% less damage against NPCs
  • You can get this perk in Vault 8
  • PvE Perks such as Mini Toughness and Quick Dodger protects you.
  • The Clone NPC doesn't need any ammunition
  • PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone.
  • If killed the Clone takes about 2 Minutes to respawn.
  • The Clone can't carry any gear
  • When alt clicking to set a rally point to move your clone "defend move" seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs
0-50
Combat Master 55
  • +10 Melee damage
  • +100% to critical chance on Melee attacks
  • Critical table up
  • For each Strength 1 Critical Power
  • Lose all traits
  • For each Fury stacks will gets +5 critical power
  • Strike: On 20 range move next to target
  • PvE Ability: increase lifesteal cap to 50% against NPCs
  • Battle timer on getting hit its 90% shorter(attack still 10/30)
0-80
Cyborg 120
  • Sets the amount of implant limits to 10 combat implants and 12 special implants which can't be increased by Charisma
  • Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations
  • For each Luck gets +1 extra critical power (on top of what Luck already gives)
  • You become highly vulnerable to EMP damage
  • When above 25 fury stacks you cause EMP explosions around you for 25% of your max HP
  • 0.25% chance to lose 1 Special implant on death
  • 0.05% chance to lose 1 Combat implant on death
  • PvE Ability: Receive 5 more damage from NPCs
  • You can take this perk in Gecko, Scrapyard
  • You can install and uninstall implants for free at anytime by using ~cmd command

(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)

  • You can say random joke by ~cmd command
  • You can craft EMP implants by using ~cmd commands
  • Mr. Fixit works like Healer perk
  • Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)
  • To repair your damaged limbs you need to use command ~cmd
  • Healer perk doesn't work for you
0-65
Deathclaw 40

Scaling:

You can get this perk in Modoc in north
Natural Armor:

0-55
Infantry 130
  • +7% Each DRs
  • Immunity to selective damage type for 1 minute per each Endurance level
  • Change DR cap from 90% to 100%
  • -30% HP
  • Strike: Ignore Damage Reduction
  • PvE Ability: Receive 5 less damage from NPCs
  • You can take this perk in Navarro
  • Can't choose same immune type twice in a row
  • Lose Fury stacks when using healing drugs
0-60
Killer 60
  • +3 Agility
  • Regen all your Action Points when you kill enemy Player
  • Regen All Hit Points when you kill enemy Player
  • For each Agility gets +1% to double damage
  • +10% Lifesteal
  • Your respawn will be 500% longer than normal.
  • Gets Fury stacks from NPC attacks
  • For each Fury stack will lose 3% DR
  • Strike: Apply 6 confusion and fury for target
  • PvE Ability: Regen 30% your Action Points when you kill enemy NPC
  • gets +25 AP Regen on battle timer
  • You can take this perk in Hinkley
  • 5 minutes or 3 minutes and 45 seconds if you have second level of Tactical implant.
  • Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.
  • In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.
0-95
Leader 65
  • +50 Party Points
  • +50% Critical Chance Resistance
  • +4% Movement Speed for each faction member in location
  • Ability to create flags which provide buffs to team
  • For each Charisma have 5 second lower cooldown for creating flag
  • FoV is halved
  • PvE Ability: apply 2 weakness on NPCs
  • You can take this perk in Wind of War
  • Base cooldown for flag is 200 seconds
  • You need Wood for build a flag
  • Flags stacks bonuses with War Event Flags or Town Control Flags

Bonuses:

0-35
Paramedic 65
  • +50% First Aid
  • +50% Doctor
  • +100 Armor Class
  • 3 seconds cooldown on First Aid and Doctor
  • Ability to revive people
  • For each Intelligence gets 5 seconds of reduction CD in reviving
  • You deal -50% total damage
  • Healing others gives them temporary 0,5% Damage Reduction per stack
  • -0,5% Movement speed per fury stack
  • PvE Ability: double FA effect on NPCs
  • You can take this perk in Salt Lake City go to green grid on south then on bottom right find a doctor
  • bonus First Aid or Doctor doesn't go over cap
  • Base cooldown for revive is 480 seconds
  • Medic perk reduce base cooldown to 240 and change For each Intelligence gets 10 seconds of reduction CD in reviving
  • Revive give 10 stacks of buff
  • on Revive cooldown you can't use Doctor Skill
0-30
Priest 70
  • +3 Intelligence
  • Double all heals: First Aid and meds.
  • Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate
  • -0,1 seconds heal cooldown per endurance
  • Change your Carry Weight to 15%.
  • For each stack decrease Rad Resistance by 10.
  • Strike: Remove all own debuffs(bounty, weakness, slow, fury, Rad)
  • PvE Ability: mark npc visible for everyone
0-20
Random Boy 100
  • +1 Action Points
  • Chance to roll of 20% while tick effect
  • Rolls 9 stats, can be negative
  • Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.

Roll 1 extra stat which effect is scaling with Luck:

  • You can take this perk in New Reno Shark Club
  • it rolls the Stats on actions like idling(every 5 sec), attack, reloading, get attacked, start turn, login to game, enter to new location
  • Stats can stack

Stats what Randomboy can roll:

0-100
Raider 95
  • Double Action Points
  • Regen Action Points while running
  • Strike: apply 4-10 AP Drain on Target
  • For each fury stack lose a Action Point
  • -1 to all special
  • 25% longer attack speed
  • For each agility gets 0.1 AP/s regen
  • PvE Ability: Lose 1-3 AP for attack NPC
  • You can get this perk in in New Reno
5-25
Scout 85
  • Ability to use learning skill on Sneak Skill.
  • Removing a stealth cap(1000)
  • Player can sneak even whilst in vision of the enemy.
  • Deals +125% damage on targets with lower than 50% max Hit Points
  • Strike: For each luck gets 5% chance to knockout target
  • Lose 25% Movement Speed when de-sneaked
  • Can't gain movement speed.
  • Scout have 8 AP cost to active Sneak
  • PvE Ability: penetrate 5% DR vs NPCs
  • You can get this perk in NCR, Ranger HQ
  • that knockout can't be resist by stonewall but its halved by quick recovery
0-105
Sniper 140
  • +5 Weapon Range
  • +1 Crit Power per each hex away from target
  • For each Perception gets +2% critical damage
  • -6% each DR
  • Strike: +5 range
  • PvE Ability: 10 more critical power against NPCs
  • You can take this perk in gun runners
  • Double amount of crit power from passive, when using long range weapon
0-85
Soldier 110
  • -1 AP cost for each action
  • +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)
  • +1% chance to get random KO during on action for each fury stack
  • Critical tier minimum tier 2
  • lower maximum damage soldier can receive
  • 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Flat Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.
  • PvE Ability: 1 damage per bullet again NPCs
  • You can take this perk in Redding downtown near tent
  • Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective

Damage caps:

  • Normal: 400 - Agility*10 + Flat Damage
  • Laser: 700- Agility*10 + Flat Damage
  • Fire: 300 - Agility*10 + Flat Damage
  • Plasma: 600 - Agility*10 + Flat Damage
  • Electro: 500 - Agility*10 + Flat Damage
  • Explode: 200 - Agility*10 + Flat Damage
0-70
Super Mutant 50
  • +3 EN
  • Double your Hit Points.
  • One Hander working on every weapon
  • Reduce 10% of enemy damage
  • Reduce 0,3% of enemy damage for every 1% missing Hit Points
  • For each Endurance gets 0,25% Movement Speed Walk
  • You can't wear Small Guns or robes
  • You also cannot run
  • Can't get extra damage reduction sources
  • Strike: Sets self slow to 75
  • +0,25% Movement Speed per Fury stack
  • PvE Ability: deal 1% max hp against NPCs(own max hp)
0-25
Wrecker 75
  • +3 special implants limit
  • Unlimited Ammo
  • Double Flat Damage
  • For each Strength, 1 flat damage(that doesn't double)
  • Hurt himself for 5-10 HP on shot
  • Hurt himself when using t4 ammo for 50-100 Hit Points
  • Can use only 6 weapons: FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH
  • For each Fury stack will increase shot cost by 5 HP
  • PvE Ability: +5 flat damage vs NPCs
  • You can take this perk in Junktown bottom Left
0-40