Difference between revisions of "Class Perks"
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*+5 Weapon Range | *+5 Weapon Range | ||
− | *+1 Crit Power per each hex away from target | + | *+1 Crit Power per each hex away from target for aimed attacks |
*For each Perception gets +2% critical damage | *For each Perception gets +2% critical damage | ||
*-6% each DR | *-6% each DR |
Revision as of 15:13, 9 August 2022
Name | Req. level |
Effect | Notes | Basic Critical Power |
---|---|---|---|---|
Alien | 45 |
|
|
0-10 |
Assassin | 90 |
|
|
0-90 |
Bounty Hunter | 80 |
|
|
0-75 |
Chosen One | 30 |
|
|
0-45 |
Clone | 150 |
|
|
0-50 |
Combat Master | 55 |
|
|
0-80 |
Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
0-65 |
Deathclaw | 40 |
Scaling:
|
You can get this perk in Modoc in north
|
0-55 |
Infantry | 130 |
|
|
0-60 |
Killer | 60 |
|
|
0-95 |
Leader | 65 |
|
Bonuses:
|
0-35 |
Paramedic | 65 |
|
|
0-30 |
Priest | 70 |
|
|
0-20 |
Random Boy | 100 |
Roll 1 extra stat which effect is scaling with Luck:
|
Stats what Randomboy can roll:
|
0-100 |
Raider | 95 |
|
|
5-25 |
Scout | 85 |
|
|
0-105 |
Sniper | 140 |
|
|
0-85 |
Soldier | 110 |
|
Damage caps:
|
0-70 |
Super Mutant | 50 |
|
|
0-25 |
Wrecker | 75 |
|
|
0-40 |