Difference between revisions of "Perception"
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| +1% chance to avoid breaking weapons while shooting | | +1% chance to avoid breaking weapons while shooting | ||
| -8 [[Armor Class]] points for targets | | -8 [[Armor Class]] points for targets | ||
− | | - | + | | -9 [[Sneak]] points for targets |
| Detect traps effectiveness | | Detect traps effectiveness | ||
| Better encounter position | | Better encounter position |
Revision as of 18:09, 8 August 2022
SPECIAL Perception | |
---|---|
Modifies Skills | Sight, Sequence, Hit chance, distance from enemies in random encounters |
Negative effects | Lower 2 AP Regen each Perception Lower Critical Chance Resistance by 2% each Perception |
Related Level Perks | {{{level perks}}} |
Related Support Perks | {{{support perks}}} |
Related traits | none |
The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. Modifies: Sequence, ranged combat distance modifiers, and range of sight.
Perception is improved by wearing Spectacles in cases where PE is less than 4.
Note: Your Perception can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.
Mastery
- +20% to your critical roll
You gain this by having 20 perception.
Bonuses
Bonuses for per Perception:
Bonus 1 | Bonus 2 | Bonus 3 | Bonus 4 | Bonus 5 | Bonus 6 | Bonus 7 | Bonus 8 | Bonus 9 |
---|---|---|---|---|---|---|---|---|
+1% chance to avoid breaking weapons while shooting | -8 Armor Class points for targets | -9 Sneak points for targets | Detect traps effectiveness | Better encounter position | + 1 weakness resistance | +10% hit chance bonus | +3 sight range | +2 sequence |
Drugs that affect Perception
- Beer -2
- Cigarettes +1
- Psycho -3
- Booze -2
- Gamma Gulp Beer -2
- Rot Gut -2
- Roentgen Rum -2
- Cannibal drugs Eye +2
Skills modified by Perception
Each SPECIAL point spent in Perception will increase these skills :
Tips
For a fighter, a Perception lower than 6 would be really penalizing. It is recommended to have 8, especially if you use long-range weapons. If you don't have much points, take 7, but only if your character can balance with other characteristics (If it is to put one more point in Luck, forget it). Sometimes, people using drugs can allow themselves values lower than those recommended here, as for example characters full of psycho which will see their Perception coming down to 1.