Difference between revisions of "Agility"
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==Mastery== | ==Mastery== | ||
− | * | + | *Remove aiming attack speed penatly |
You gain this by having 20 Agility. | You gain this by having 20 Agility. | ||
==Bonuses== | ==Bonuses== |
Revision as of 15:00, 9 July 2022
SPECIAL Agility | |
---|---|
Modifies Skills | Action Points, Armor Class |
Negative effects | Lower 6 Stealth each Agility Lower 2 Flat Damage each Agility (can't go below 0) |
Related Level Perks | {{{level perks}}} |
Related Support Perks | {{{support perks}}} |
Related traits | Small Frame |
"Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills."
Note: Despite the description, Agility does not affect your sequence.
Note: Your Agility can be permanently increased by 1 point with an implant, unless it is already 20, the maximum.
Mastery
- Remove aiming attack speed penatly
You gain this by having 20 Agility.
Bonuses
Bonuses for per Agility:
Bonus 1 | Bonus 2 | Bonus 3 | Bonus 4 | Bonus 5 | Bonus 6 | Bonus 7 | Bonus 8 | Bonus 9 |
---|---|---|---|---|---|---|---|---|
+0.33 Action Points | +0.25 Action Points for turnbased combat | +1 Sequence when using One-handed weapons | +3 Armor Class | +5 Armor Class cap | +5 AP Regen | -1 Action Point for knockouts | +1% to repeat tick effect | +0.5 crit chance resistance |
Drugs that affect Agility
Tips
Having 6 or more agility is recommended. With a low agility you won't have many action points, and therefor cannot take aimed shots at the head, eyes or groin. There is no difference between having 8 agility versus 9 agility when determining the number of action points your character will have.
Unless using drugs, it's better to have an even number in agility. An odd number in agility will only increase your armor class, which is currently of little importance.