S.P.E.C.I.A.L.
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SPECIAL is a seven-letter acronym; each letter corresponds to one of Fallout's seven primary statistics: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck.
Bonus 1 | Bonus 2 | Bonus 3 | Bonus 4 | Bonus 5 | Bonus 6 | Bonus 7 | Bonus 8 | Bonus 9 | Negative 1 | Negative 2 | Mastery | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Strength | +5% carry weight (3% with Small Frame) | +1 throwing range (Base is 5) | +2 melee damage (3 with Bruiser) | 20% decrease in accuracy for each missing point up to weapon requirements | +5% chance to knockdown target with Heavy Handed attacks | +5% arms cripple resistance | +8% knockback resistance/weapon perk knockback | +15% weapon drop resistance (when using Iron Limbs) | +1 crit power resistance | -1% SG/BG/EW damage | +1 AP in knockouts | +35% Critical Chance resistance |
Perception | +3 sight range | +10% hit chance bonus | -10 Sneak points for targets | +2 sequence | Detect traps effectiveness | +1% chance to avoid breaking weapons while shooting | -8 Armor Class points for targets | Better encounter position | 1 weakness resistance | -2 AP regen | -2% critical chance resistance | +20% on critical roll |
Endurance | +1 Healing Rate | +5 poison resistance | +2 radiation resistance (1 with Fast Metabolism) | +5% Healing Rate used per heal cooldown | +0.1% damage reduction | +1 explosive DT | +1 hp on negative (2x walking dead perk) | +1 HP per 3 levels up to level 18 | +0.5% flat damage resistance | -4 critical power | -0.25% movement speed | +5% damage reduction |
Charisma | +10 party points | +0.5 damage to NPCs | +0.2 damage reduction from NPCs | +0.2 extra PvE Perks | +2% more experience | +2% faster traveling on world map | +0.25 SPECIAL implant limit (not working on Cyborgs) | +0.1 combat implant limit (not working on Cyborgs) | +10 skill points for companions | -1 slow protection | -8 accuracy | +50 Hit Points |
Intelligence | +3 skill points per level (2 with Gifted) | +1% max skill caps | +1% slow effect protection | +1 extra skill point from reading Books | +3% experience earned on worn gear | -1 second for respawn | +10 Science to get materials from dismantling items | +1 Flat Damage | +0.5 DR penetration resistance | +5 stealth for target | +0.5% attack speed | Immunity to Electric Damage |
Agility | +0.33 Action Points | +0.25 Action Points for turnbased combat | +3 Armor Class | +5 Armor Class cap | +5 AP Regen | -1 action point for knockouts | +1% to repeat tick effect | +1 Sequence when using one-handed weapons | +0.5 crit chance resistance | -6 stealth | -2 flat damage | Remove aiming attack speed penatly |
Luck | +1% critical chance | +1 critical power | +4% chance to avoid Poison from NPCs | +5% chance to avoid legs cripple | +4% bonus Critical chance for aimed attacks | +10% experience in crafted gear | +50 Engineering for less break Armor | +0.25 damage per bullet | X | -2% damage reduction | -4 melee damage | 25% damage converted to Flat Damage (50% on crit) and lowers targets flat protection by 33% |