Difference between revisions of "Weapon perks"

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| Bonus Critical Power || +10 crit roll  
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| Bonus Min Damage || Gives 5 DR penetration and +24% min damage
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| Bonus Min Damage || Gives 7 DR penetration and +24% min damage
 
* DR Penetration doesn't work on Laser, Electro and Plasma damage types
 
* DR Penetration doesn't work on Laser, Electro and Plasma damage types
 
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| Destroyer || Reduce target [[DR]] by 10% (normal, fire, explosive damage types)
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| Destroyer || Reduce target [[DR]] by 14% (normal, fire, explosive damage types)
 
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| Fast Trigger || +1 [[AP]]
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| Fast Trigger || +1 [[AP]] and -1 [[AP]] to reload
 
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Revision as of 09:17, 21 July 2022

Equipped weapon gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.

First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels.
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by Upgrade Parts then perk will be random.
Fifth perk is always random.
Sixth perk (so called "legendary") is picked from different table of perks instead of regular one. Legednary perks works only against NPCs.
Every weapon can be upgraded by Roger to gain one additional perk.

List of weapon perks

Perk Name Effect Works for Random Level 4 Event
Ammo Upgrade Increase ammo DM mod by 1/8 Ranged only Ranged only Ranged only None
Bonus Critical Power +20 crit roll All All All All
Bonus Max Damage Gives +5% DT penetration and +19% max damage All All All All
Bonus Min Damage Gives 7 DR penetration and +24% min damage
  • DR Penetration doesn't work on Laser, Electro and Plasma damage types
All All All All
Bonus Attack Speed 10% Attack Speed All Ranged only None None
Damage per Bullet +3 damage per bullet Ranged only Ranged only Ranged only All
Less AP cost 1 AP less for attacking All Melee only Melee only None
Chip Shot Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs crit effects All All All All
Destroyer Reduce target DR by 14% (normal, fire, explosive damage types) All Ranged only Ranged only None
Fast Trigger +1 AP and -1 AP to reload All All All All
Frozen Queen Slow and Confusion effect on critical hit All Melee only Melee only None
Killing Spree Restore 20% of MAX AP after kill All All All All
Knockback Knockback effect on critical hit All All None All
Life Steal Heals you for 25% of damage you deal Melee only Melee only Melee only All
Long Range +20% hit chance, doubled hit chance bonus from Perception All Ranged only Ranged only None
Bonus Critical Chance +10% crit chance All All All All
More Critical Damage +5-40% Critical Damage All None None None
Penetrate +20% DT penetration All All All None
Poison Applies poison All Melee only Melee only None
Scoped +4 range Ranged only Ranged only Ranged only All
Spiked +10-60% Critical Damage Melee only Melee only None None
Smasher! +5 ST in Heavy Handed calculation Melee only Melee only Melee only None
Lethal Damage +7 Flat Damage All All All All

Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event

List of legendary weapon perks

Perk Name Effect
More Bonus Damage +100% damage against NPCs
Bonus Bullet Damage +50 Flat Damage against NPCs
Better Critical Table Critical hits against NPCs are upgraded by 1 bracket
Butcher Double critical chance against NPCs
Enhanced Knockout Knockout effect on critical hit against NPCs

Rerolling

All perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.

Level Experience
1 10,000
2 75,000
3 150,000
4 50,000
5 5,000,000
6 50,000


See Also