Class Perks

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Builds examples for every class

Name Req.
level
Effect Notes Basic
Critical
Power
Alien 45
  • +50 Crafting cap
  • Learning on crafting adds to max
  • For each Intelligence gets 5% more experience on crafted gear
  • Can Craft special Alien Weapons and use them.
  • Can't use non-alien weapons
  • 66% chances instead of 33% to get critical effect
  • PvE Ability: apply 5% of dmg to radiation against NPCs
  • You can get this perk in Necropolis near vertibird
  • Alien weapons fit for frontline and sniper build types
0-10
Assassin 90
  • +3 Perception
  • You have a 90% chance to not de-sneak when attacking opponents.
  • Gives you a 10% chance to go into sneak when performing any action (regardless of being seen by players or not).
  • For each Perception gets +1% critical chance
  • Immunity to Motion Sensor
  • While de-sneaked, your damage is reduced by 75%.
  • PvE Ability: 25% critcal chance against NPCs
  • Gives 100 Stealth on battle timer
  • You can take this perk in Hub Old town
  • Take note that opponent Perception lower a Sneak Skill by 7% per
0-90
Bounty Hunter 80
  • +3 Luck
  • Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)
  • 25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk.
  • Penetrate Armor Perk (Fill The Gaps and Heavy)
  • Extra flat critical power for each 10 FoV
  • Extra FoV for each critical chance
  • Applies debuff when hitting opponent lowering the targets damage until death
  • You cannot take drugs (this includes cannibal drugs).
  • Strike: Apply 10 bounty stacks for target
  • -1% attack speed per Luck(-5% gain luck)
  • PvE Ability: deal 1% max heal against NPCs(NPC's HP)
  • You can take this perk in Klamath
  • Healing drugs however (such as Stimpaks) are still able to be used
  • Do note that perks such as Iron Limbs which grants full protection against arms critical effects regardless of penetration
0-75
Chosen One 30
  • You can get this perk in Klamath in Vics shack
  • Remember to take it before Level 50
  • You die on 0 hit points
  • Cannot take Gifted or Bonehead as third "Trait"
0-45
Clone 150
  • You gain 25 CW for every point of Charisma.
  • If the Clone kills an NPC you get none of the experience points from that kill.
  • Clone NPC gives the player 15 small hex vision that updates every 5 Seconds.
  • Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)
  • Clone player deals 50% more damage when clone NPC is dead.
  • PvE Ability: Deal 5% less damage against NPCs
  • You can get this perk in Vault 8
  • PvE Perks such as Mini Toughness and Quick Dodger protects you.
  • The Clone NPC doesn't need any ammunition
  • PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone.
  • If killed the Clone takes about 2 Minutes to respawn.
  • The Clone can't carry any gear
  • When alt clicking to set a rally point to move your clone "defend move" seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs
0-50
Combat Master 55
  • +10 Melee damage
  • +100% to critical chance on Melee attacks
  • Critical table up
  • For each Strength 1 Critical Power
  • Lose all traits
  • For each Fury stacks will gets +5 critical power
  • Strike: On 20 range move next to target
  • PvE Ability: increase lifesteal cap to 50% against NPCs
  • Battle timer on getting hit its 90% shorter(attack still 10/30)
0-80
Cyborg 120
  • Sets the amount of implant limits to 10 combat implants and 12 special implants which can't be increased by Charisma
  • Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations
  • For each Luck gets +1 extra critical power (on top of what Luck already gives)
  • You become highly vulnerable to EMP damage
  • When above 25 fury stacks you cause EMP explosions around you for 25% of your max HP
  • 0.25% chance to lose 1 Special implant on death
  • 0.05% chance to lose 1 Combat implant on death
  • PvE Ability: Receive 5 more damage from NPCs
  • You can take this perk in Gecko, Scrapyard
  • You can install and uninstall implants for free at anytime by using ~cmd command

(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)

  • You can say random joke by ~cmd command
  • You can craft EMP implants by using ~cmd commands
  • Mr. Fixit works like Healer perk
  • Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)
  • To repair your damaged limbs you need to use command ~cmd
  • Healer perk doesn't work for you
0-65
Deathclaw 40

Scaling:

You can get this perk in Modoc in north
Natural Armor:

0-55
Infantry 130
  • +7% Each DRs
  • Immunity to selective damage type for 1 minute per each Endurance level
  • Change DR cap from 90% to 100%
  • -30% HP
  • Strike: Ignore Damage Reduction
  • PvE Ability: Receive 5 less damage from NPCs
  • You can take this perk in Navarro
  • Can't choose same immune type twice in a row
  • Lose Fury stacks when using healing drugs
0-60
Killer 60
  • +3 Agility
  • Regen all your Action Points when you kill enemy Player
  • Regen All Hit Points when you kill enemy Player
  • For each Agility gets +1% to double damage
  • +10% Lifesteal
  • Your respawn will be 500% longer than normal.
  • Gets Fury stacks from NPC attacks
  • For each Fury stack will lose 3% DR
  • Strike: Apply 6 confusion and fury for target
  • PvE Ability: Regen 30% your Action Points when you kill enemy NPC
  • gets +25 AP Regen on battle timer
  • You can take this perk in Hinkley
  • 5 minutes or 3 minutes and 45 seconds if you have second level of Tactical implant.
  • Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.
  • In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.
0-95
Leader 65
  • +50 Party Points
  • +50% Critical Chance Resistance
  • +4% Movement Speed for each faction member in location
  • Ability to create flags which provide buffs to team
  • For each Charisma have 5 second lower cooldown for creating flag
  • FoV is halved
  • PvE Ability: apply 2 weakness on NPCs
  • You can take this perk in Wind of War
  • Base cooldown for flag is 200 seconds
  • You need Wood for build a flag
  • Flags stacks bonuses with War Event Flags or Town Control Flags

Bonuses:

0-35
Paramedic 65
  • +50% First Aid
  • +50% Doctor
  • +100 Armor Class
  • 3 seconds cooldown on First Aid and Doctor
  • Ability to revive people
  • For each Intelligence gets 5 seconds of reduction CD in reviving
  • You deal -50% total damage
  • Healing others gives them temporary 0,5% Damage Reduction per stack
  • -0,5% Movement speed per fury stack
  • PvE Ability: double FA effect on NPCs
  • You can take this perk in Salt Lake City go to green grid on south then on bottom right find a doctor
  • bonus First Aid or Doctor doesn't go over cap
  • Base cooldown for revive is 480 seconds
  • Medic perk reduce base cooldown to 240 and change For each Intelligence gets 10 seconds of reduction CD in reviving
  • Revive give 10 stacks of buff
  • on Revive cooldown you can't use Doctor Skill
0-30
Priest 70
  • +3 Intelligence
  • Double all heals: First Aid and meds.
  • Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate
  • -0,1 seconds heal cooldown per endurance
  • Change your Carry Weight to 15%.
  • For each stack decrease Rad Resistance by 10.
  • Strike: Remove all own debuffs(bounty, weakness, slow, fury, Rad)
  • PvE Ability: mark npc visible for everyone
0-20
Random Boy 100
  • +1 Action Points
  • Chance to roll of 20% while tick effect
  • Rolls 9 stats, can be negative
  • Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.

Roll 1 extra stat which effect is scaling with Luck:

  • You can take this perk in New Reno Shark Club
  • it rolls the Stats on actions like idling(every 5 sec), attack, reloading, get attacked, start turn, login to game, enter to new location
  • Stats can stack

Stats what Randomboy can roll:

0-100
Raider 95
  • Double Action Points
  • Regen Action Points while running
  • Strike: apply 4-10 AP Drain on Target
  • For each fury stack lose a Action Point
  • -1 to all special
  • 25% longer attack speed
  • For each agility gets 0.1 AP/s regen
  • PvE Ability: Lose 1-3 AP for attack NPC
  • You can get this perk in in New Reno
5-25
Scout 85
  • Ability to use learning skill on Sneak Skill.
  • Removing a stealth cap(1000)
  • Player can sneak even whilst in vision of the enemy.
  • Deals +125% damage on targets with lower than 50% max Hit Points
  • Strike: For each luck gets 5% chance to knockout target
  • Lose 25% Movement Speed when de-sneaked
  • Can't gain movement speed.
  • Scout have 8 AP cost to active Sneak
  • PvE Ability: penetrate 5% DR vs NPCs
  • You can get this perk in NCR, Ranger HQ
  • Knockout from Strike can't be resisted by Stonewall but its halved by Quick Recovery
0-105
Sniper 140
  • +5 Weapon Range
  • +1 Crit Power per each hex away from target for aimed attacks
  • For each Perception gets +2% critical damage
  • -6% each DR
  • Strike: +5 range
  • PvE Ability: 10 more critical power against NPCs
  • You can take this perk in gun runners
  • Double amount of crit power from passive, when using long range weapon
0-85
Soldier 110
  • -1 AP cost for each action
  • +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)
  • +1% chance to get random KO during on action for each fury stack
  • Critical tier minimum tier 2
  • lower maximum damage soldier can receive
  • 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Flat Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.
  • PvE Ability: 1 damage per bullet again NPCs
  • You can take this perk in Redding downtown near tent
  • Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective

Damage caps:

  • Normal: 400 - Agility*10 + Flat Damage
  • Laser: 700- Agility*10 + Flat Damage
  • Fire: 300 - Agility*10 + Flat Damage
  • Plasma: 600 - Agility*10 + Flat Damage
  • Electro: 500 - Agility*10 + Flat Damage
  • Explode: 200 - Agility*10 + Flat Damage
0-70
Super Mutant 50
  • +3 EN
  • Double your Hit Points.
  • One Hander working on every weapon
  • Reduce 10% of enemy damage
  • Reduce 0,3% of enemy damage for every 1% missing Hit Points
  • For each Endurance gets 0,25% Movement Speed Walk
  • You can't wear Small Guns or robes
  • You also cannot run
  • Can't get extra damage reduction sources
  • Strike: Sets self slow to 75
  • +0,25% Movement Speed per Fury stack
  • PvE Ability: deal 1% max hp against NPCs(own max hp)
0-25
Wrecker 75
  • +3 special implants limit
  • Unlimited Ammo
  • Double Flat Damage
  • For each Strength, 2 flat damage(that doesn't double)
  • Hurt himself for 5-10 HP on shot
  • Hurt himself when using t4 ammo for 50-100 Hit Points
  • Can use only 6 weapons: FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH
  • For each Fury stack will increase shot cost by 5 HP
  • PvE Ability: +5 flat damage vs NPCs
  • You can take this perk in Junktown bottom Left
0-40