Difference between revisions of "Throwing"
(updated dynacord stick damage)
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Latest revision as of 00:53, 1 August 2020
|Modifies||To-hit chance with thrown weapons|
|Initial level||4% xAgility|
|Related perks||Heave Ho!, Heave Ho!!|
|Related traits||One Hander|
"The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades"
Suggestions to be an effective throwing-weapons user:
- Average strength to maintain range. Each ST point increases your maximum range by +3 hexes. (So with 5 ST you have throwing range of 15 hexes, which is enough for most of the weapons.)
- Heave Ho! and Heave Ho!! perks increase your maximum throwing range over the throwing weapon limits, up to 6 hexes.
- 150% in throwing skill is pretty much enough to hit anybody within grenade range (also One Hander trait helps a lot)
- Good amount of AP.
- Abundant supply of grenades or throwing knives.
Note for newcomers: Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades or knives if you are new to FOnline and have no gang/friends yet. This is not entirely true, because crafting Molotov Cocktails is pretty easy.
Note: Brahmin killed by explosions will yield no hides. If a humanoid is killed by an explosion while having at least 1 HP, their armor will be destroyed.
List of Throwing Weapons
This is list of weapons rely on skill Throwing.
|NAME||Min DMG||Max DMG||DMG TYPE||RANGE||ST required||AP usage|
|Refined Uranium Ore||4||9||Normal||8||8||4|
|Holy Hand Grenade||300||500||Explosive||20||2||4|