Trait

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Traits are optional qualities of your character that can be selected only upon its creation.

Unlike perks, traits give you not only bonuses, but also penalties.

There is a max limit to the number of traits that one character may have, currently set at 2.

Some Class Perks can add, remove or change traits.

List of Traits

Name Benefit Penalty
Bloody Mess Regen 25% of your max AP after each kill. -20% cap to all Skills
Bonehead 25% crit chance and -50% crit roll from enemy when being hit in head.
+30% Critical Chance Resistance against NPCs.
-2 to Intelligence
Bruiser +4 to Strength, doubled base melee damage
+35% melee damage against NPCs.
-10% Movement Speed when using Melee
-20% Movement Speed when using guns.
Cannibal Ability to consume especial drugs for Cannibals. You are unable to use regular drugs
Severe radiation or HP lost when drugs timers runs out.
Chem Reliant Doubled total Drugs limit (from 5 to 10)
Inflicts 3 Lethal Damage for each drug taken when hitting NPCs.
100% chance to become addicted
Fast Metabolism -10s Healing Rate CD +25 Healing Rate
Regenerates 5 HP after 3 seconds from receiving a hit from NPCs
Halved duration of drug effects
Fast Shot +10% shorter Attack Speed for single shots
-1 to AP cost of single shots (one-handed weapons)
-2 to AP cost of single shots (two-handed weapons)
+5 Lethal Damage bonus.
Only valid for weapons that can have aimed shot.
Grants a 15% chance to spawn ammo upon shooting (single shot/not flamer/not rocket) in enemy NPC corpses.
Firing Aimed Attacks becomes impossible
Critical power caped to 149
Doesn't get damage type bonuses:
+5% Max Accuracy from Normal Damage
Weakness from Electro Damage
Confussion from Laser Damage
Burning effect from Fire Damage
Critical Defence Bypass from Plasma Damage
Finesse +15% to Critical Chance. +33% chance to apply critical effects.
+10% to Critical Chance against NPCs.
-25% to your total damage.
Gifted +1 to all S.P.E.C.I.A.L.
changes the max cap of special stats from 20 to 40
+3 Luck to armor wear tempo against NPCs.
Skill points per INT reduced to 2 x Int
Additional sources of INT doesn't change SP per Level
Good Natured +20% additional party points
+10% HP until kill a Player
+100 Speech skill cap.
NPCs deal 5 less damage against you.
Having slaves becomes impossible
Killing a npc gives +5 Weakness.
Heavy Handed HtH attacks can apply an effect to your opponent, and +2 Lethal Damage
Caps minimal melee damage at 15% against NPCs.
-20% to Critical Power tables.
Jinxed Your enemies have more critical failures
Immune for heavy handed
Heals 10% HP when enemy NPC misses.
You have more critical failures
Kamikaze +15% bonus to your Damage
+10% Damage Resistance penetration against NPCs.
-10 to all DR
Loner +10% to any experience points gained
Bonus to accuracy: +100
having NPC followers becomes impossible
One Hander +20% Damage when using One-handed weapons (40% for pistols).
+10% against NPCs when using One-handed weapons.
-15% to maximum chance to hit when using two-handed weapons.
Small Frame +2 to Action Points
+5% maximum accuracy against NPCs.
Significantly reduced carry weight capacity