Difference between revisions of "Weapon perks"
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All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of experience it costs to get that level. The rerolling is random, so expect to spend a bit before getting exactly what you want. | All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of experience it costs to get that level. The rerolling is random, so expect to spend a bit before getting exactly what you want. | ||
− | Level 1 | + | {|align="center" class="wikitable" |
− | + | |- ! Level ! Experience | |
+ | |- | 1 | 10,000 | ||
+ | |- | 2 | 75,000 | ||
+ | |- | 3 | 150,000 | ||
+ | |- | 4 | 1,000,000 | ||
+ | |- | 5 | | ||
+ | |- | 6 | | ||
+ | |} | ||
Revision as of 06:05, 11 July 2022
Equipped weapon gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels.
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by Upgrade Parts then perk will be random.
Fifth perk is always random.
Sixth perk (so called "legendary") is picked from different table of perks instead of regular one. Legednary perks works only against NPCs.
Every weapon can be upgraded by Roger to gain one additional perk.
List of weapon perks
Perk Name | Effect | Works for | Random | Level 4 | Event |
---|---|---|---|---|---|
Ammo Upgrade | Increase ammo DM mod by 1/8 | Ranged only | Ranged only | Ranged only | None |
Bonus Critical Power | +10 crit roll | All | All | All | All |
Bonus Max Damage | Gives +5% DT penetration and +19% max damage | All | All | All | All |
Bonus Min Damage | Gives 5 DR penetration and +24% min damage
|
All | All | All | All |
Bonus Attack Speed | 10% Attack Speed | All | Ranged only | None | None |
Damage per Bullet | +3 damage per bullet | Ranged only | Ranged only | Ranged only | All |
Less AP cost | 1 AP less for attacking | All | Melee only | Melee only | None |
Chip Shot | Gives extra 25% chance to deal critical effect | All | All | All | All |
Destroyer | Reduce target DR by 10% (normal, fire, explosive damage types) | All | Ranged only | Ranged only | None |
Fast Trigger | +1 AP | All | All | All | All |
Frozen Queen | Slow and Confusion effect on critical hit | All | Melee only | Melee only | None |
Killing Spree | Restore 20% of MAX AP after kill | All | All | All | All |
Knockback | Knockback effect on critical hit | All | All | None | All |
Life Steal | Heals you for 25% of damage you deal | Melee only | Melee only | Melee only | All |
Long Range | +20% hit chance, doubled hit chance bonus from Perception | All | Ranged only | Ranged only | None |
Bonus Critical Chance | +10% crit chance | All | All | All | All |
More Critical Damage | +5-40% Critical Damage | All | None | None | None |
Penetrate | +20% DT penetration | All | All | All | None |
Poison | Applies poison | All | Melee only | Melee only | None |
Scoped | +4 range | Ranged only | Ranged only | Ranged only | All |
Spiked | +10-60% Critical Damage | Melee only | Melee only | None | None |
Smasher! | +5 ST in Heavy Handed calculation | Melee only | Melee only | Melee only | None |
Lethal Damage | +7 Flat Damage | All | All | All | All |
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event
List of legendary weapon perks
Perk Name | Effect |
---|---|
More Bonus Damage | +100% damage against NPCs |
Bonus Bullet Damage | +50 Flat Damage against NPCs |
Better Critical Table | Critical hits against NPCs are upgraded by 1 bracket |
Butcher | Double critical chance against NPCs |
Enhanced Knockout | Knockout effect on critical hit against NPCs |
Rerolling
All perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level. The rerolling is random, so expect to spend a bit before getting exactly what you want.