Weapon perks

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Equipped weapon gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.

First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels.
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by Upgrade Parts then perk will be random.
Fifth perk is always random.
Sixth perk (so called "legendary") is picked from different table of perks instead of regular one. Legednary perks works only against NPCs.
Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.

List of weapon perks

Perk Name Effect Works for Random Level 4 Event
Ammo Upgrade Increase ammo DM mod by 1/8 Ranged only Ranged only Ranged only None
Bloody Apply 1 Bleed stack (max of 5) when you land a critical hit. Melee only ? Melee only ?
Bonus Critical Power +20 critical roll All All All All
Bonus Max Damage Gives +5% DT penetration and increases max damage by 19% All All All All
Bonus Min Damage Reduces target DR by 7% (normal, fire, explosive only) and increases min damage by 24% All All All All
Bonus Attack Speed +10% attack speed All Ranged only None None
Damage per Bullet +3 damage per bullet Ranged only Ranged only Ranged only All
Less AP cost 1 AP less for attacking All Melee only Melee only None
Chip Shot Gives extra 25% chance to deal critical effect and also penetrate 25% Critical Chance resistance All All All All
Destroyer Reduces target DR by 14% (normal, fire, explosive only) All Ranged only Ranged only None
Fast Trigger +1 AP and -1 AP to reload All All All All
Frozen Queen Apply Slow on Attack All Melee only Melee only None
Killing Spree Restore 20% of MAX AP after kill All All All All
Knockback Knockback effect on critical hit. Up from 10 hexes with shotguns there's a 10% chance to get the knockback effect per bullet. With melee it can push enemies away as they fall down. All All None All
Life Steal Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) Melee only Melee only Melee only All
Long Range Gain 4% max chance to hit and 4% minimal chance to hit. Reduces distance penalty to 1% per hex All Ranged only Ranged only None
Bonus Critical Chance +10% critical chance All All All All
More Critical Damage +5-40% critical damage All None None None
Penetrate +20% DT penetration All All All None
Poison Applies poison All Melee only Melee only None
Scoped +4 weapon range Ranged only Ranged only Ranged only All
Spiked +10-60% critical damage Melee only Melee only None None
Smasher! +5 Strength in Heavy Handed calculation Melee only Melee only Melee only None
Lethal Damage +10 Lethal Damage All All All All

Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event

List of legendary weapon perks

Perk Name Effect
More Bonus Damage +100% damage against NPCs
Bonus Bullet Damage +50 Lethal Damage against NPCs
Better Critical Table Critical hits against NPCs are upgraded by 1 bracket
Butcher Double critical chance against NPCs
Enhanced Knockout Knockout effect on critical hit against NPCs

Rerolling

All perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.

Level Cost
1 10,000
2 75,000
3 150,000
4 1,000,000
5 5,000,000
6 50,000,000
7 50,000

Weapon Experience

Total amount of Experience required for equipment to level up depends on its tier, type and current level.

Total Experience Needed = Base Experience Needed * Experience Needed Modifier

Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:

Weapons EXP Base
NOTE: Patch 5.4
Weapons EXP Base
Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 5 000 10 000 20 000 40 000 120 000 600 000
Level 2 37 500 75 000 150 000 300 000 900 000 4 500 000
Level 3 75 000 150 000 300 000 600 000 1 800 000 9 000 000
Level 4 500 000 1 000 000 2 000 000 4 000 000 12 000 000 60 000 000
Level 5 2 500 000 5 000 000 10 000 000 20 000 000 60 000 000 300 000 000
Level 6 25 000 000 50 000 000 100 000 000 200 000 000 600 000 000 3 000 000 000
Weapons EXP Modifier
NOTE: Patch 5.4
Weapons EXP Modifier
Weapon Type Experience Needed Modifier
Fast Pistols 40%
Range Pistols 80%
Damage Pistols 160%
Sniper Rifles 160%
Shotguns 50%
Assualt Rifles 80%
Explosive Small Guns 100%
Support Rifles 120%
Small Machine Guns (SMG) 100%
Flamers 300%
Rocket Launchers 200%
Miniguns 200%
Heavy Sniper Rifles 200%
Machine Gun 80%
Laser Weapons 30%
Plasma Weapons 50%
Fire Weapons 50%
Electric Weapons 50%
Clubes 100%
Fast Knives 50%
Damage Knives 80%
Punch Weapons 50%
Hammers 60%
Spears 200%

See Also