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		<title>Bases</title>
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		<updated>2024-07-31T02:48:49Z</updated>

		<summary type="html">&lt;p&gt;Behe: Interior decoration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bases can be built, you can find maps of private bases in boss encounters, [[VT cases]], dungeons, [[Infinity]] dungeon mobs and daily quests.&lt;br /&gt;
&lt;br /&gt;
When you buy your first base, you effectively start a new faction. You choose a [[faction name]] as part of this process. The base can be used to store items shared with your team and serves as a meeting point for members and privileged friends.&lt;br /&gt;
&lt;br /&gt;
It has a workbench, but also a computer terminal to add or remove players from the faction, however, as of Season 5, these are merely decorative. You can build a functional Terminal, Workbench and even Advanced Workbench in any location you choose using the [[~base]] [[command]].&lt;br /&gt;
&lt;br /&gt;
Faction bases will be displayed in grey on the world map. However, they change colors depending on several factors - this is explained in more detail &amp;gt;&amp;gt;below&amp;lt;&amp;lt;.&lt;br /&gt;
&lt;br /&gt;
Factions are how players team up to compete in Town Control. Being in a faction is also tied to the [[NameColorizer]] feature. In addition, faction affiliation can create a perceived bond between players who have a visible identity to everyone else with Awareness. The faction name, called a &amp;quot;faction tag&amp;quot;, is visible to others above the character's head, along with other [[Awareness]]-related information such as name, socketed items, and armor.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some resources in bases can renew, but not all. Base Brahmin do not produce more poop, and if you bring an [[NPC]] [[companion]] to the base, they will usually kill all the [[Brahmin]] there, and the Brahmin will not return. Trees may yield wood once, but they do not regrow. [[Flint]] and [[Broc flowers]] do not regrow. However, as of Season 2, [[Fiber Stalks]] generate more [[Fiber]], and [[Butcher Tables]] yield more [[Meat]] Slices over time. No Barrels yield any [[Junk]], and [[Old Computers]] do not yield [[Electronic Parts]].&lt;br /&gt;
&lt;br /&gt;
== To buy a base ==&lt;br /&gt;
Any character of any level who is not already in a faction can start one. This can be done by buying your first base. If you are already part of a faction (such as Vault City, BoS, Enclave, Mordinos, another player's faction, etc.), you will not be able to buy a base. You must first leave your previous faction before you can start or join another faction's base. Once a character starts a faction, they automatically become its leader. Only the faction leader can buy additional bases for that faction. However, each player can build their own base if they have a map bought by another character or looted.&lt;br /&gt;
&lt;br /&gt;
It is recommended that each player has their own faction, so that they can easily and conveniently add their additional characters to all of their bases at once. To do this, it is best to have a separate character who will be the leader of that faction, and the other characters will be added as Friends, so that they can see their own bases while also being members of the other faction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Pre-made Bases ===&lt;br /&gt;
&lt;br /&gt;
You can buy pre-made bases in [[Redding]], [[Klamath]], or [[Junktown]], which are already built and ready to use. The base vendors are trappers in the main bar in town. Bases cost 30k [[caps]], 50k caps, 70k caps, 130k caps, or 350k caps for a bunker base. Talk to the trapper and tell him what kind of base you want to buy - depending on the price. A base/faction can be bought solo, without other people in your party. Click the &amp;quot;TELL&amp;quot; button and enter a valid [[faction name]]. (Use the command '''~ffn''' [[Commands|commands]] to see the list and choose a name. You can only choose a faction name that is already on that list.) Once you do this, the pre-built base location will appear somewhere on the [[world map]]. If you prefer to decide on the location of your base yourself, you can build a Do-It-Yourself base instead.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== DIY Bases ====&lt;br /&gt;
&lt;br /&gt;
A Do-It-Yourself base costs: T1 10k, T2 30k, T3 50k local [[currency]] and you can choose where it should be placed on the map, but requires players to deliver materials to the location before it can be completed. You can buy it in three cities: [[NCR]], [[VC]] or [[San Francisco|SF]].&lt;br /&gt;
&lt;br /&gt;
When you first buy it, you have to create a faction. To do this, you need to have at least 10k [[currency]], check the available faction names with the ~ffn command, choose one that is free and you like it, then when talking to the NPC selling the bases, press the &amp;quot;Say&amp;quot; button and give him the name (CTRL+V works), then you can choose the base map of interest.&lt;br /&gt;
&lt;br /&gt;
When you manage to create a faction in [[Awereness]] you will see its name next to your character. A tag will also appear next to your nickname - &amp;quot;NoTAG&amp;quot; by default. If you want a different tag, you should write a private message to [[KompreSor]] on [[Discord]] - in this message, specify what tag you want to have, consisting of 2-5 characters, case sensitive, the tag must be associated with the name (it can be an abbreviation of the first letters of the words of the name or a word that sounds similar), also specify the color in the RGB 255,255,255 format (do not specify the color in the hex format #FF00EE). Your tag will be assigned with the next server update.&lt;br /&gt;
&lt;br /&gt;
After purchasing, a map of the base will appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
Go to any empty encounter on the [[World Map]] and use the map. A construction site will appear. For now, only you can see it, you can park cars there and leave things safely, but it is recommended to take everything before the construction is finished. In the middle of the location there is an NPC and a notice board - when you click on it you will see in the [[messagebox]] a list of materials that are needed to build the base and their required amount. When you bring them, drop them on the ground anywhere. When you click on the notice board you should see their current amount on the construction site. Once you have all the required materials on the ground, talk to the NPC - tell him that you want to build a base and when he asks for a name click &amp;quot;Say&amp;quot; and type the name of the base (instead of a space use the underscore character _). This name will only be visible in the terminal when setting who can see this base.&lt;br /&gt;
&lt;br /&gt;
When the base is ready, only you (the leader) can still see it.&lt;br /&gt;
Now you need to build a [[Terminal]]. For this purpose you need to have 1 [[Wood]] or 1 [[Junk]] or 1 [[Metal Parts]]. Then use the [[~base]] command - it can be invoked in 3 ways:&lt;br /&gt;
1) type in the chat (the ~ sign is obtained by pressing shift+` and then space)&lt;br /&gt;
2) click Esc, go to the 3rd page of the menu with the arrow and press the [[Base]] button there,&lt;br /&gt;
3) or most conveniently - press the &amp;quot;=&amp;quot; key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
When the window opens, click &amp;quot;Login&amp;quot; twice, then &amp;quot;Faction Menu&amp;quot; and there &amp;quot;Place faction terminal&amp;quot;. Then &amp;quot;Link faction to base&amp;quot; - this option should add the base to the faction, thanks to which you will be able to set in the Terminal who can see it - the &amp;quot;Manage hideouts clearance&amp;quot; option. Sometimes, however, this option (Link faction to base) does not work - then you should use the command &amp;quot;~addbasetofaction Your_Base_Name&amp;quot; (if you enter the name with spaces, only the first word of the name will be visible in the terminal. And if you forget to enter the name, the base will be visible as &amp;quot;no name&amp;quot;, but you can recognize it by its coordinates or the order in which it was built). Then, in the terminal, set who can see it - the ranks of faction members or Friend.&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkerncr.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
* Construction Foreworker in [[Vault City]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkervc.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Construction Foreworker in [[San Francisco]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkersf.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the base location has been sited, you get a yellowish location named &amp;quot;Building Site&amp;quot; on your world map:&lt;br /&gt;
&lt;br /&gt;
[[File:Buildingsite.jpg]]&lt;br /&gt;
&lt;br /&gt;
Your new construction site will have a control terminal, and a progress billboard. You will need to gather a certain amount of resources for base construction. You can drop the items anywhere on the construction site to accomplish this. Check the progress billboard to see what is needed:&lt;br /&gt;
&lt;br /&gt;
[[File:Bulletinboard.jpg]]&lt;br /&gt;
&lt;br /&gt;
After gathering all of the required materials, you can talk to the construction worker again, and he will ask you about naming the base. The base's name is not bound in any way to the faction name. One faction might have multiple bases and each base has its own name. This is only for recognizing each base in the terminal. All of a faction's base settings can be managed from any of the faction's terminals. Once you name the base, the building site becomes a fully constructed base, and it changes in color on the worldmap from yellowish to blue. The construction worker is done there, and will then leave the base.&lt;br /&gt;
&lt;br /&gt;
'''Note''': It is recommended to avoid bringing any items to the construction site, other than the necessary resources.&lt;br /&gt;
&lt;br /&gt;
When you buy additional bases with the same faction leader character, you do not need to choose another faction name as the additional bases will automatically be a part of his existing faction. Each base does, however, need to be named.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
There are four types of DIY bases to pick from:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
! [[Currency]] [[File:Caps.gif|link=Caps]]&lt;br /&gt;
! [[Wood]] [[File:firewood.gif|link=Wood]]&lt;br /&gt;
! [[Junk]] [[File:pump2.gif|link=Junk]]&lt;br /&gt;
! [[Metal Parts]] [[File:metal_trash2.gif|link=Metal Parts]]&lt;br /&gt;
! [[Electronic Parts]] [[File:v15comp.gif|link=Electronic Parts]]&lt;br /&gt;
! [[Brahmin Hide]] [[File:brahmin_skin.gif|link=Brahmin Hide]]&lt;br /&gt;
! [[Good Metal Parts]] [[File:Metal trash.gif|link=Good Metal Parts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Depot|Depot]]&lt;br /&gt;
|10000&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Outpost|Outpost]]&lt;br /&gt;
|10000&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Scrapheap|Scrapheap]]&lt;br /&gt;
|10000&lt;br /&gt;
|0&lt;br /&gt;
|350&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Trapper_Camp|Trapper Camp]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Simple_Parking|Simple Parking]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Safe_Storage|Safe Storage]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Nuka_Cola_Outpost|Nuka Cola Outpost]]&lt;br /&gt;
|10000&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Basement|Basement]]&lt;br /&gt;
|10000&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Church|Church]]&lt;br /&gt;
|10000&lt;br /&gt;
|800&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Forest_Cabin|Forest Cabin]]&lt;br /&gt;
|10000&lt;br /&gt;
|800&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Library|Library]]&lt;br /&gt;
|10000&lt;br /&gt;
|1000&lt;br /&gt;
|20&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Management ==&lt;br /&gt;
Faction leadership needs to fully understand the management options controlled via the faction terminals. Work with a terminal and figure it all out. Most importantly, know the ranks and what they mean, know how to promote, demote, and expel a member, and how to set access to your bases. Keep an eye on the News too!&lt;br /&gt;
&lt;br /&gt;
==== Base Access Settings ====&lt;br /&gt;
After buying a worker and after constructing a base, you need to set access to it via the '''Manage hideout clearance''' option in a faction terminal. This allows certain players to see certain bases. Sometimes a member will need to log out and back in before being able to see the base on the world map.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Clearances are automatically reset when the construction site changes into a base. So you need to set them again when a base construction is complete and your new base is done.&lt;br /&gt;
[[File:Hideoutsclearance.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bases invite.jpg|thumb| From the &amp;quot;Manage Members&amp;quot; option, you can add a new member to your faction.]]&lt;br /&gt;
[[File:Bases memberlist.jpg|thumb| In the &amp;quot;Manage Members&amp;quot; menu, leaders of the faction can manage their members.]]&lt;br /&gt;
&lt;br /&gt;
==== Add a Member ====&lt;br /&gt;
You have to be the leader of the faction or an important member to add a new faction member:&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Invite new member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and enter the name of the player you want to add. Once you have typed the name and clicked '''Done''', they will be &amp;quot;Invited&amp;quot;. &amp;quot;Invited&amp;quot; players can't see your base on the [[world map]] but can't be attacked by the [[mercs]] guarding your base either.&lt;br /&gt;
&lt;br /&gt;
By default, newly invited members do not see the base yet, unless the base's access is set to &amp;quot;allow invited&amp;quot;, so they might need to be escorted there by another member. They will then use the base's computer and accept the faction's invitation. Then they will be a member of your faction and will see the base on the world map.&lt;br /&gt;
&lt;br /&gt;
==== Add a Friend ====&lt;br /&gt;
Non-members can be added to the faction database, as a Friend. This is usually done to allow someone access to a faction base in cases where they are already a member elsewhere. Non-members cannot, however, use the faction's terminal. You have to be the Leader of the faction or an Officer to add a Friend to the terminal:&lt;br /&gt;
* &amp;quot;Browse the database&amp;quot;.&lt;br /&gt;
* &amp;quot;Create new record for non-member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and enter the name of the player you want to add. Once you have typed the name and clicked '''Done''', a record will be created for this name. You then set the &amp;quot;Status&amp;quot; of that record to &amp;quot;Friend&amp;quot;.&lt;br /&gt;
By default, a new Friend does not see the base. You can either set a base to &amp;quot;allow friends&amp;quot; or someone will have to bring them there. Then he will be able to see the base on the world map. Upon entering your base location, the player will receive a message in the chat window confirming that they are considered a friend at the base and can freely return to the location.&lt;br /&gt;
If a friend is killed at the base for whatever reason, they will no longer see the base on the world map, unless the base is set to &amp;quot;allow friends&amp;quot;. They might need to be brought back to the base location, but you do not need to add them as friend again.&lt;br /&gt;
&lt;br /&gt;
To change the status of a record once it is entered, simply browse through the database.&lt;br /&gt;
&lt;br /&gt;
====Manage Hideouts Clearance====&lt;br /&gt;
Only a faction Leader can choose base access settings per base, per member rank, to control who sees which bases. The following ranks can be set to either '''Allow''' or '''Disallow''' base access:&lt;br /&gt;
* '''Recruits''': The Recruit tag is on members who accepted the invitation to join, but are not promoted yet.&lt;br /&gt;
* '''Accepted''': First promotion level from Recruit, and that character gets a &amp;quot;Member&amp;quot; tag.&lt;br /&gt;
* '''Trusted''': Next level up from Accepted, with &amp;quot;Trusted&amp;quot; tag.&lt;br /&gt;
* '''Important''': Next level up from Trusted, with &amp;quot;Officer&amp;quot; tag.&lt;br /&gt;
* Invited&lt;br /&gt;
* Friends&lt;br /&gt;
So a faction could designate one base as its recruiting base, scroll to that base's record in a faction terminal under &amp;quot;Manage hideouts clearance&amp;quot;, and set it to &amp;quot;Allow Invited&amp;quot;. This way nobody needs to escort a newly invited member, as new invites will suddenly be able to see the base, go there and accept the invite on their own. The same thing can be done for other ranks at other bases, including Friends.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' When you use the terminal and go to &amp;quot;Manage hideouts clearance&amp;quot;, remember that you're looking at a list of all the factions bases. You need to click '''Next''' or '''Previous''' to change access settings for each base.&lt;br /&gt;
&lt;br /&gt;
==== Promote/Demote ====&lt;br /&gt;
You have to be of an higher rank than the player you want to promote/demote.&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Promote member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot; and add the name of the player you want to promote.&lt;br /&gt;
Or :&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Browse members list&amp;quot;.&lt;br /&gt;
* Browse the list and select &amp;quot;promote&amp;quot; when you are on the right page.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': No member can be demoted back to Recruit level once he is higher than Recruit. Even a Leader cannot demote a member down to Recruit.&lt;br /&gt;
&lt;br /&gt;
===== Setting a New Leader =====&lt;br /&gt;
To set a new leader, the actual leader has to either resign or be usurped. After a leader's resignation, the highest promoted member will have the option to accept leadership. If there are more than one player at the highest rank, then one of them is chosen randomly. In cases where a leader is usurped, it means another member has claimed leadership.&lt;br /&gt;
&lt;br /&gt;
==== Claiming Leadership ====&lt;br /&gt;
Any member over Recruit level can Claim Leadership of the faction via any faction terminal. (Recruits cannot do this.) When someone claims leadership, a '''News''' record is added, so all members can see when someone claims leadership (if they are paying attention). If the Leader wishes to allow a member to take over as the new Leader, he need do nothing. Just wait a day or so and the claimant can become the leader, as long as the claimant is not expelled first. (Demoting the claimant does not block the claim process.) But if the Leader wishes to remain Leader, he needs to '''Expel''' the claimant via a faction terminal. The leader needs to do this soon, because the claim will mature in one day, at which point the claimant will notice a new option in the terminal, to &amp;quot;Confirm Claim&amp;quot;. Once the claimant clicks that option, he immediately becomes the new leader of that faction.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': This is why a faction leader must take leadership very seriously, be diligent about promotions and watching the '''News'''. All members should watch the '''News''' in their terminals. Enemies can infiltrate a faction, earn trust, get promoted, and take over a faction and ruin it for your whole team if you're not watching.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': While the normal process to claim leadership takes one real day, a claimant can become the new leader instantly if the existing leader is killed at a faction base during an active claim. So a spy can get into your faction, get promoted once, claim leadership, wait for the leader to show up and kill him (or have him killed by someone else) and thus instantly become the new leader without having to wait for his leadership claim to mature. Be careful promoting people. &lt;br /&gt;
&lt;br /&gt;
==== Protect Your Base ====&lt;br /&gt;
You can put some [[mercs]] or [[Slavery|slaves]] in your base to defend it. They will kill any enemies entering your base (An enemy could enter your base if a faction member betrays your faction and leads them there deliberately, or if they sneak and tag on a faction member and follow them back to the base). Tell your [[mercs]] or [[Slavery|slaves]] to guard the base, and to shoot at anyone who isn't a member of your faction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====Radio Channel====&lt;br /&gt;
The faction Leader and all Officers can use the terminal's '''Miscellaneous''' menu to set the faction's radio channel. All members can check the channel this way to stay in communication with each other via in-game radios. Caution: when a member loses a radio to an enemy, that enemy then knows the faction's channel. For this reason, external methods are used like IRC or voice chat programs (like TeamSpeak). Otherwise the faction's radio channel should be changed often and members need to check it often.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====News====&lt;br /&gt;
All members should check the '''News''' records in a faction terminal to see who is joining, who is leaving, who is promoted, etc. The News will also show you when someone is trying to take over your faction and become the new Leader.&lt;br /&gt;
&lt;br /&gt;
==== Character Database ====&lt;br /&gt;
A faction's terminal has a database that members can use to keep track of other characters. Members can add any in-game character name to their faction terminal database, and include that character's faction name. This includes the names of known enemies or even random characters you meet along your journey. Then with a radio tuned to your faction's radio channel, use the '''order recognition''' [[Commands|command]] to do a quick look-up about that character, and get some quick reminder about them and their faction.&lt;br /&gt;
&lt;br /&gt;
==Bases==&lt;br /&gt;
&lt;br /&gt;
==== The [[Cave Base]]====&lt;br /&gt;
[[File:Base-cave-medium.jpg|thumb|The ''Cave'' base]]&lt;br /&gt;
* '''Cost:''' 33k caps&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' [[Klamath]], [[Redding]], [[Junktown]]&lt;br /&gt;
'''The Cave''', really easy to defend but a bit small. It is divided into two parts: the cliff side with a cave entrance on an empty desert map, and inside of the cave itself. It contains the usual [[crafting]] tools ([[Workbench]], [[still]]), a [[brahmin pen]] and only '''3 lockers'''. It's not a cost effective base since Depot has more containers and is sold at the same price, but the cave does has one advantage: it's very easy to defend because you just have to put [[mercs]] or [[Slavery|slaves]] in front of the tiny cave entrance.  The cave is the only base you can purchase from all three of the base sellers. Because of this, the Cave is one of the most varied bases around as it can be purchased almost anywhere for a measly 33k caps.&lt;br /&gt;
&lt;br /&gt;
==== The [[Depot Base]] ====&lt;br /&gt;
[[File:Base-depot-medium.jpg|thumb|The ''Depot'' base]]&lt;br /&gt;
* '''Cost:''' 30k caps for pre-built Depot&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
'''Depot''' is a small outpost, with 3 lockers, 2 desks (one looks like a [[workbench]]), 2 shelves, and 2 table. '''9 containers total''' when you consider it also has a [[workbench]] with the standard toolboard for small storage above it and a [[still]].  There's also a [[brahmin pen]] containing one [[brahmin]]. On the map, you can find [[wood]] and [[flint]] (does not replenish). It's a good and cheap base, and the spawn is straight below the door and chairs outside.  Guards can be placed to the far right of the spawn, near the trees. They will have the small spawn area directly in their sight.  Base locations seem to typically be somewhere to the West of Klamath.  The Depot is sold in Klamath, and is the same price as the Cave, yet offers considerably more in terms of storage space. Depot can be purchased from the base seller [[Smiley]] in Klamath. He is located in the bar and hotel at the Main entrance.&lt;br /&gt;
&lt;br /&gt;
==== The [[Scrapheap Base]]====&lt;br /&gt;
[[File:Base-scrapheap-medium.jpg|thumb|The ''Scrapheap'' base ]]&lt;br /&gt;
* '''Cost:''' 70k caps for pre-built Scrapheap&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
'''Scrapheap''' is a popular base costing 70 000 caps. It is larger than Depot or Cave. Its location is often between Redding and Broken Hills. It contains '''5 lockers''', a [[workbench]], a [[still]] and a [[brahmin pen]]. The Scrapheap offers a low amount of resources when compared to other bases, with the Cave being on similar grounds yet having a bigger brahmin pen and more brahmin than both Depot and Cave. Scrapheap is Redding's specialty base. It is sold from the Redding base seller who is located in the Malamute Saloon, which is above the Doctors building.&lt;br /&gt;
&lt;br /&gt;
==== The [[Outpost Base]]====&lt;br /&gt;
[[File:Factionbase-theoutpost.jpg|thumb| The ''Outpost'' base]]&lt;br /&gt;
* '''Cost:''' 130k caps for pre-built Outpost&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Junktown]]&lt;br /&gt;
A pre-built '''outpost''' is the most expensive base, second only to the bunker. It is very easy to defend because it is surrounded by walls, and has three buildings plus two tents, and is probably the most popular base amongst most players. Its location on the [[world map]] will often be between [[NCR]] and [[Junktown]]. It has 10 containers, a [[workbench]], a [[still]], a water pipe, a well, [[fibers]] plants, and a larger brahmin pen with more brahmins than other bases. New characters can shovel more poo in peace. It's a large map with plenty of space on the ground to lay out rows of important items. The Outpost base is the speciality base sold from the Junktown base seller, who is located in the very first building after entering Junktown via the south gate.&lt;br /&gt;
&lt;br /&gt;
==== [[Trapper Camp Base]] ====&lt;br /&gt;
[[File:Base-trapper-camp.jpg|thumb| The ''Trapper Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50k caps for pre-built Trapper Camp&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
* '''Car parking slots:''' 10&lt;br /&gt;
&lt;br /&gt;
==== [[Gas Station Camp Base]] ====&lt;br /&gt;
[[File:Base-gasstation-camp.jpg|thumb| The ''Gas Station Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50k caps for pre-built Gas Station Camp&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
&lt;br /&gt;
==== [[Old Bunker Base]]====&lt;br /&gt;
[[File:Base-old-bunker-outside.jpg|thumb| The ''Old Bunker'' base, outside]]&lt;br /&gt;
[[File:Base-old-bunker-inside.jpg|thumb| The ''Old Bunker'' base, inside]]&lt;br /&gt;
* '''Cost:''' 350k caps, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' Unknown, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
The '''bunker''' is by far the most expensive base. While the outside part of the map is very difficult to defend, an enemy will have a very difficult time getting to the inside of a well-guarded bunker. It has fifteen lockers, a crate near its [[still]], two computers that contain [[Electronic Parts|electronic parts]], four private rooms in the back with showers, a [[waterpipe]], a broken Mr Handy robot, a broken elevator, and wall safes that are often overlooked. The room with four lockers is locked with a [[Pass key (Yellow)|yellow pass key]], making it safer to store your valuables in the event of a raid, for a total of '''23 storage containers''' plus a [[workbench]]. It houses a large conference room with a big-screen video display toward the back for those important meetings. Besides its massive amount of storage space, the mouth of the bunker opens into a small mine with [[Iron Ore|iron ore]] and [[minerals]], making this by far the best base money can buy. Oddly enough, the base has no brahmin pen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Private Bases Maps ==&lt;br /&gt;
Private Bases maps can be found in:&lt;br /&gt;
*Boss encounters&lt;br /&gt;
*VT cases&lt;br /&gt;
*Dungeons&lt;br /&gt;
*Daily quest (Treasure hunters club)&lt;br /&gt;
&lt;br /&gt;
Bases maps are splitted into 6 tiers:&lt;br /&gt;
*'''Tier I(over 50% drop rate):''' &amp;lt;br&amp;gt;Tents, Caves, Ruins&lt;br /&gt;
*'''Tier II(35% drop rate):'''&amp;lt;br&amp;gt;Safehouse, Small shelter, Small bunker&lt;br /&gt;
*'''Tier III(5% drop rate):''' &amp;lt;br&amp;gt;Depot, Outpost, Storage, Scrapheap, Trapper camp, Library, Cabin, Church, Blades HQ, Khans HQ, Gas station, Caves HQ, Nuka Cola Outpost, Parking, Basement&lt;br /&gt;
*'''Tier IV(1% drop rate):'''&amp;lt;br&amp;gt;Bunker and Patreonbases(tier 3)&lt;br /&gt;
*'''Tier V(0.25% drop rate):'''&amp;lt;br&amp;gt;Patreon bases(tier 4)&lt;br /&gt;
*'''Tier VI(0.001% drop rate):'''&amp;lt;br&amp;gt;Base with T4 machinery or map to interplay&lt;br /&gt;
&lt;br /&gt;
'''Private Bases Guide: '''https://www.youtube.com/watch?v=MB51i8ESe6I&lt;br /&gt;
&lt;br /&gt;
== Base Color on Worldmap ==&lt;br /&gt;
Bases changing color on worldmap depends:&lt;br /&gt;
*Inside there is a Player = Pink&lt;br /&gt;
*Inside there is a Companion = Yellow&lt;br /&gt;
*Inside there is a Car = Cyan&lt;br /&gt;
*Inside there is a Car and Companion = Orange&lt;br /&gt;
*Inside there is a Car and Player = Purple&lt;br /&gt;
*Inside there is a Companion and Player = Blue&lt;br /&gt;
*Inside there is a Companion and Player and Car = black&lt;br /&gt;
*Inside its nothing = Gray&lt;br /&gt;
&lt;br /&gt;
= Base Tiers=&lt;br /&gt;
==Tier 1==&lt;br /&gt;
#Tent&lt;br /&gt;
#Cave&lt;br /&gt;
#Ruins hideout&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T1 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Tent_T1_Base.png|Tent&lt;br /&gt;
File:Cave_T1_Base.png|Cave&lt;br /&gt;
File:Ruins_Hideout_T1_Base.png|Ruins hideout&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 2==&lt;br /&gt;
#Safe house&lt;br /&gt;
#Small bunker&lt;br /&gt;
#Small shelter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T2 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Safehouse_T2_Base.png|Safe house&lt;br /&gt;
File:Small Bunker INSIDE T2 Base.jpg|Small bunker&lt;br /&gt;
File:Small_Shelter_T2_Base.png|Small shelter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
#Library&lt;br /&gt;
#Small cabin&lt;br /&gt;
#Church&lt;br /&gt;
#Basement&lt;br /&gt;
#Nuka Cola outpost&lt;br /&gt;
#Storage&lt;br /&gt;
#Parking&lt;br /&gt;
#Trapper camp&lt;br /&gt;
#Gas station&lt;br /&gt;
#Depot&lt;br /&gt;
#Outpost&lt;br /&gt;
#Cave HQ&lt;br /&gt;
#Scrapheap Base&lt;br /&gt;
#Blades HQ&lt;br /&gt;
#Khans HQ&lt;br /&gt;
#Camp HQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T3 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
File:Library_T3_Base.png|Library&lt;br /&gt;
File:Small_Cabin_T3_Base.png|Small Cabin&lt;br /&gt;
File:Church_T3_Base.png|Church&lt;br /&gt;
File:Basement_T3_Base.png|Basement&lt;br /&gt;
File:Nuka_Cola_Outpost_T3_Base.png|Nuka Cola outpost&lt;br /&gt;
File:Storage_T3_Base.png|Storage&lt;br /&gt;
File:#|Parking&lt;br /&gt;
File:Base-trapper-camp.jpg|Trapper Camp&lt;br /&gt;
File:Base-gasstation-camp.jpg|Gas Station&lt;br /&gt;
File:Base-depot-medium.jpg|Depot&lt;br /&gt;
File:Factionbase-theoutpost.jpg|Outpost&lt;br /&gt;
File:Cave_HQ_Inside_T3_Base.png|Cave HQ Inside&lt;br /&gt;
File:Cave_HQ_Outside_T3_Base.png|Cave HQ Outside&lt;br /&gt;
File:Scrapheap_T3_Base.png|Scrapheap Base&lt;br /&gt;
File:Blades_HQ_T3_Base.png|Blades HQ&lt;br /&gt;
File:Khans_HQ_T3_Base.png|Khans HQ&lt;br /&gt;
File:#|Camp HQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 4==&lt;br /&gt;
#Enclave bunker&lt;br /&gt;
#Brotherhood of Steel bunker&lt;br /&gt;
#Vault City Outpost&lt;br /&gt;
#Vault&lt;br /&gt;
#NCR port&lt;br /&gt;
#Casino&lt;br /&gt;
#Old Bunker&lt;br /&gt;
#Ruined Jail&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T4 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
File:Enclave_Bunker_T4_Base.png|Enclave bunker&lt;br /&gt;
File:Brotherhood_of_Steel_bunker_T4_Base.jpg|Brotherhood of Steel bunker&lt;br /&gt;
File:VaultCityOutpost.png|Vault City Outpost&lt;br /&gt;
File:Vault_T4_Base.png|Vault&lt;br /&gt;
File:NCRport.png|NCR port&lt;br /&gt;
File:Casino_T4_Base.png|Casino&lt;br /&gt;
File:Old_Bunker_INSIDE_T4_Base.png|Old Bunker Inside&lt;br /&gt;
File:Old_Bunker_OUTSIDE_T4_Base.png|Old Bunker Outside&lt;br /&gt;
File:Ruined_Jail_T4_Base.png|Ruined Jail&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 5==&lt;br /&gt;
#Military Base&lt;br /&gt;
#Enclave Depot&lt;br /&gt;
#President shelter&lt;br /&gt;
#NCR bunker&lt;br /&gt;
#Homeland&lt;br /&gt;
#Underground station&lt;br /&gt;
#Military Depot&lt;br /&gt;
#Advanced outpost&lt;br /&gt;
#Slavery base&lt;br /&gt;
#Underground station MK.II&lt;br /&gt;
#Brotherhood of Steel outpost&lt;br /&gt;
#Cave labs&lt;br /&gt;
#Large church&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T5 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:MilitaryBase.png|Military Base (New World Military Base)&lt;br /&gt;
File:EnclaveDepot.png|Enclave Depot&lt;br /&gt;
File:PresidentShelter.png|President shelter&lt;br /&gt;
File:NCRbunker.png|NCR bunker&lt;br /&gt;
File:Homeland_T5_Base.png|Homeland&lt;br /&gt;
File:UndergroundStationMKI.png|Underground station&lt;br /&gt;
File:MilitaryDepot.png|Military Depot&lt;br /&gt;
File:AdvancedOutpost.png |Advanced outpost&lt;br /&gt;
File:Slavery_Base_T5_Base.png|Slavery base (Mesa Negra labour camp)&lt;br /&gt;
File:UndergroundStationMKII.png|Underground station MK.II (Bunker Delta)&lt;br /&gt;
File:BoS_Outpost_T5_Base.png|Brotherhood of Steel outpost&lt;br /&gt;
File:Largechurch.png|Large church&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 6==&lt;br /&gt;
#Semi High Tech Cave&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T6 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Semi_High-tech_Cave_T6_Base.jpg|Semi High-tech Cave (Cave labs)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Rape ==&lt;br /&gt;
* '''Base rape''' is a term used to describe leading unknown or untrustworthy person to a base who after gaining access empties it out for personal gain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Interior decoration =&lt;br /&gt;
&lt;br /&gt;
In every base you have access to (you can see its location on the [[world map]]) you can build and destroy workbenches, containers and decorations.&lt;br /&gt;
&lt;br /&gt;
On containers and doors you can put [[Lock]] or [[Fingerlock]], such an object cannot be destroyed until the lock is broken.&lt;br /&gt;
&lt;br /&gt;
== Workbenches ==&lt;br /&gt;
1. [[Workbench]], cost:&lt;br /&gt;
* 50x [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
2. [[Advanced Workbench]], cost:&lt;br /&gt;
* 30x [[High Quality Alloys]]&lt;br /&gt;
* 30x [[Electronic Parts]]&lt;br /&gt;
* 30x [[Fire Gecko Pelt]]&lt;br /&gt;
&lt;br /&gt;
3. Remove ALL workbenches&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
Each container costs 1 [[Wood]] or 1 [[Junk]] or 1 [[Metal Parts]].&amp;lt;br&amp;gt;&lt;br /&gt;
After built, you can choose whether or not you can walk through the object, and whether or not you can shoot through it.&amp;lt;br&amp;gt;&lt;br /&gt;
Use [[Engineering]] skill to delete container.&lt;br /&gt;
&lt;br /&gt;
[[File:Containers.jpg|Containers|]]&lt;br /&gt;
&lt;br /&gt;
1. [[Fridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[Ice box(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[Ice box(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. [[Footlocker(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. [[Footlocker(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
6. [[Rusty Footlocker(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. [[Rusty Footlocker(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
8. [[Locker(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. [[Locker(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
10. [[Rusty Locker(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
11. [[Rusty Locker(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
12. [[Wooden Crate]]&amp;lt;br&amp;gt;&lt;br /&gt;
13. [[Wooden Chest]]&amp;lt;br&amp;gt;&lt;br /&gt;
14. [[Bookcase(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
15. [[Bookcase(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
16. [[Large Ammo Crate(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
17. [[Large Ammo Crate(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
18. [[Small Ammo Crate(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
19. [[Small Ammo Crate(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
20. [[Safe]]&amp;lt;br&amp;gt;&lt;br /&gt;
21. [[Poor Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
22. [[Desk]]&amp;lt;br&amp;gt;&lt;br /&gt;
23. [[Trash Bin]]&amp;lt;br&amp;gt;&lt;br /&gt;
24. [[Wooden Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
25. [[Wardrobe]]&amp;lt;br&amp;gt;&lt;br /&gt;
26. [[Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
27. [[Box 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
28. [[Box 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
29. [[Box 4]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
Each decoration costs 1 [[Wood]] or 1 [[Junk]] or 1 [[Metal Parts]].&amp;lt;br&amp;gt;&lt;br /&gt;
After built, you can choose whether or not you can walk through the object, and whether or not you can shoot through it.&amp;lt;br&amp;gt;&lt;br /&gt;
Use [[Engineering]] skill to delete decoration.&lt;br /&gt;
&lt;br /&gt;
1. [[Long Planks]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[Long Planks 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[Pole]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. [[Pole 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. [[Tree]]&amp;lt;br&amp;gt;&lt;br /&gt;
6. [[Well]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. [[Wooden Support]]&amp;lt;br&amp;gt;&lt;br /&gt;
8. [[Wooden Support 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. [[Wooden Support 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
10. [[Wooden Support 4]]&amp;lt;br&amp;gt;&lt;br /&gt;
11. [[Chair]]&amp;lt;br&amp;gt;&lt;br /&gt;
12. [[Chair 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
13. [[Chair 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
14. [[Chair 4]]&amp;lt;br&amp;gt;&lt;br /&gt;
15. [[Chair 5]]&amp;lt;br&amp;gt;&lt;br /&gt;
16. [[Chair 6]]&amp;lt;br&amp;gt;&lt;br /&gt;
17. [[Chair 7]]&amp;lt;br&amp;gt;&lt;br /&gt;
18. [[Chair 8]]&amp;lt;br&amp;gt;&lt;br /&gt;
19. [[Chair 9]]&amp;lt;br&amp;gt;&lt;br /&gt;
20. [[Stone Bench]]&amp;lt;br&amp;gt;&lt;br /&gt;
21. [[Stone Tomb]]&amp;lt;br&amp;gt;&lt;br /&gt;
22. [[Stone Kitchen]]&amp;lt;br&amp;gt;&lt;br /&gt;
23. [[Wooden Small Table]]&amp;lt;br&amp;gt;&lt;br /&gt;
24. [[Restaurant Table]]&amp;lt;br&amp;gt;&lt;br /&gt;
25. [[Big Table]]&amp;lt;br&amp;gt;&lt;br /&gt;
26. [[Army Bed]]&amp;lt;br&amp;gt;&lt;br /&gt;
27. [[Trible Bed]]&amp;lt;br&amp;gt;&lt;br /&gt;
28. [[Trible Bed 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
29. [[Trible Bed 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
30. [[Trible Bed 4]]&amp;lt;br&amp;gt;&lt;br /&gt;
31. [[Lamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
32. [[Street Lamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
33. [[Fire Camp]]&amp;lt;br&amp;gt;&lt;br /&gt;
34. [[Vault Camp]]&amp;lt;br&amp;gt;&lt;br /&gt;
35. [[Computer]]&amp;lt;br&amp;gt;&lt;br /&gt;
36. [[Computer 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
37. [[Screen]]&amp;lt;br&amp;gt;&lt;br /&gt;
38. [[Console]]&amp;lt;br&amp;gt;&lt;br /&gt;
39. [[Console 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
40. [[Camera]]&amp;lt;br&amp;gt;&lt;br /&gt;
41. [[Mat]]&amp;lt;br&amp;gt;&lt;br /&gt;
42. [[Mat 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
43. [[Junk]]&amp;lt;br&amp;gt;&lt;br /&gt;
44. [[Trash Bin]]&amp;lt;br&amp;gt;&lt;br /&gt;
45. [[Tire]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons Dummy ==&lt;br /&gt;
Temporary disabled.&lt;br /&gt;
&lt;br /&gt;
== Armor Dummy ==&lt;br /&gt;
Temporary disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Containers.jpg&amp;diff=7891</id>
		<title>File:Containers.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Containers.jpg&amp;diff=7891"/>
		<updated>2024-07-31T02:45:00Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bases&amp;diff=7890</id>
		<title>Bases</title>
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		<updated>2024-07-31T02:28:52Z</updated>

		<summary type="html">&lt;p&gt;Behe: Interior decoration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bases can be built, you can find maps of private bases in boss encounters, [[VT cases]], dungeons, [[Infinity]] dungeon mobs and daily quests.&lt;br /&gt;
&lt;br /&gt;
When you buy your first base, you effectively start a new faction. You choose a [[faction name]] as part of this process. The base can be used to store items shared with your team and serves as a meeting point for members and privileged friends.&lt;br /&gt;
&lt;br /&gt;
It has a workbench, but also a computer terminal to add or remove players from the faction, however, as of Season 5, these are merely decorative. You can build a functional Terminal, Workbench and even Advanced Workbench in any location you choose using the [[~base]] [[command]].&lt;br /&gt;
&lt;br /&gt;
Faction bases will be displayed in grey on the world map. However, they change colors depending on several factors - this is explained in more detail &amp;gt;&amp;gt;below&amp;lt;&amp;lt;.&lt;br /&gt;
&lt;br /&gt;
Factions are how players team up to compete in Town Control. Being in a faction is also tied to the [[NameColorizer]] feature. In addition, faction affiliation can create a perceived bond between players who have a visible identity to everyone else with Awareness. The faction name, called a &amp;quot;faction tag&amp;quot;, is visible to others above the character's head, along with other [[Awareness]]-related information such as name, socketed items, and armor.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some resources in bases can renew, but not all. Base Brahmin do not produce more poop, and if you bring an [[NPC]] [[companion]] to the base, they will usually kill all the [[Brahmin]] there, and the Brahmin will not return. Trees may yield wood once, but they do not regrow. [[Flint]] and [[Broc flowers]] do not regrow. However, as of Season 2, [[Fiber Stalks]] generate more [[Fiber]], and [[Butcher Tables]] yield more [[Meat]] Slices over time. No Barrels yield any [[Junk]], and [[Old Computers]] do not yield [[Electronic Parts]].&lt;br /&gt;
&lt;br /&gt;
== To buy a base ==&lt;br /&gt;
Any character of any level who is not already in a faction can start one. This can be done by buying your first base. If you are already part of a faction (such as Vault City, BoS, Enclave, Mordinos, another player's faction, etc.), you will not be able to buy a base. You must first leave your previous faction before you can start or join another faction's base. Once a character starts a faction, they automatically become its leader. Only the faction leader can buy additional bases for that faction. However, each player can build their own base if they have a map bought by another character or looted.&lt;br /&gt;
&lt;br /&gt;
It is recommended that each player has their own faction, so that they can easily and conveniently add their additional characters to all of their bases at once. To do this, it is best to have a separate character who will be the leader of that faction, and the other characters will be added as Friends, so that they can see their own bases while also being members of the other faction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Pre-made Bases ===&lt;br /&gt;
&lt;br /&gt;
You can buy pre-made bases in [[Redding]], [[Klamath]], or [[Junktown]], which are already built and ready to use. The base vendors are trappers in the main bar in town. Bases cost 30k [[caps]], 50k caps, 70k caps, 130k caps, or 350k caps for a bunker base. Talk to the trapper and tell him what kind of base you want to buy - depending on the price. A base/faction can be bought solo, without other people in your party. Click the &amp;quot;TELL&amp;quot; button and enter a valid [[faction name]]. (Use the command '''~ffn''' [[Commands|commands]] to see the list and choose a name. You can only choose a faction name that is already on that list.) Once you do this, the pre-built base location will appear somewhere on the [[world map]]. If you prefer to decide on the location of your base yourself, you can build a Do-It-Yourself base instead.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== DIY Bases ====&lt;br /&gt;
&lt;br /&gt;
A Do-It-Yourself base costs: T1 10k, T2 30k, T3 50k local [[currency]] and you can choose where it should be placed on the map, but requires players to deliver materials to the location before it can be completed. You can buy it in three cities: [[NCR]], [[VC]] or [[San Francisco|SF]].&lt;br /&gt;
&lt;br /&gt;
When you first buy it, you have to create a faction. To do this, you need to have at least 10k [[currency]], check the available faction names with the ~ffn command, choose one that is free and you like it, then when talking to the NPC selling the bases, press the &amp;quot;Say&amp;quot; button and give him the name (CTRL+V works), then you can choose the base map of interest.&lt;br /&gt;
&lt;br /&gt;
When you manage to create a faction in [[Awereness]] you will see its name next to your character. A tag will also appear next to your nickname - &amp;quot;NoTAG&amp;quot; by default. If you want a different tag, you should write a private message to [[KompreSor]] on [[Discord]] - in this message, specify what tag you want to have, consisting of 2-5 characters, case sensitive, the tag must be associated with the name (it can be an abbreviation of the first letters of the words of the name or a word that sounds similar), also specify the color in the RGB 255,255,255 format (do not specify the color in the hex format #FF00EE). Your tag will be assigned with the next server update.&lt;br /&gt;
&lt;br /&gt;
After purchasing, a map of the base will appear in your inventory.&lt;br /&gt;
&lt;br /&gt;
Go to any empty encounter on the [[World Map]] and use the map. A construction site will appear. For now, only you can see it, you can park cars there and leave things safely, but it is recommended to take everything before the construction is finished. In the middle of the location there is an NPC and a notice board - when you click on it you will see in the [[messagebox]] a list of materials that are needed to build the base and their required amount. When you bring them, drop them on the ground anywhere. When you click on the notice board you should see their current amount on the construction site. Once you have all the required materials on the ground, talk to the NPC - tell him that you want to build a base and when he asks for a name click &amp;quot;Say&amp;quot; and type the name of the base (instead of a space use the underscore character _). This name will only be visible in the terminal when setting who can see this base.&lt;br /&gt;
&lt;br /&gt;
When the base is ready, only you (the leader) can still see it.&lt;br /&gt;
Now you need to build a [[Terminal]]. For this purpose you need to have 1 [[Wood]] or 1 [[Junk]] or 1 [[Metal Parts]]. Then use the [[~base]] command - it can be invoked in 3 ways:&lt;br /&gt;
1) type in the chat (the ~ sign is obtained by pressing shift+` and then space)&lt;br /&gt;
2) click Esc, go to the 3rd page of the menu with the arrow and press the [[Base]] button there,&lt;br /&gt;
3) or most conveniently - press the &amp;quot;=&amp;quot; key on the keyboard.&lt;br /&gt;
&lt;br /&gt;
When the window opens, click &amp;quot;Login&amp;quot; twice, then &amp;quot;Faction Menu&amp;quot; and there &amp;quot;Place faction terminal&amp;quot;. Then &amp;quot;Link faction to base&amp;quot; - this option should add the base to the faction, thanks to which you will be able to set in the Terminal who can see it - the &amp;quot;Manage hideouts clearance&amp;quot; option. Sometimes, however, this option (Link faction to base) does not work - then you should use the command &amp;quot;~addbasetofaction Your_Base_Name&amp;quot; (if you enter the name with spaces, only the first word of the name will be visible in the terminal. And if you forget to enter the name, the base will be visible as &amp;quot;no name&amp;quot;, but you can recognize it by its coordinates or the order in which it was built). Then, in the terminal, set who can see it - the ranks of faction members or Friend.&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkerncr.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
* Construction Foreworker in [[Vault City]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkervc.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Construction Foreworker in [[San Francisco]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkersf.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the base location has been sited, you get a yellowish location named &amp;quot;Building Site&amp;quot; on your world map:&lt;br /&gt;
&lt;br /&gt;
[[File:Buildingsite.jpg]]&lt;br /&gt;
&lt;br /&gt;
Your new construction site will have a control terminal, and a progress billboard. You will need to gather a certain amount of resources for base construction. You can drop the items anywhere on the construction site to accomplish this. Check the progress billboard to see what is needed:&lt;br /&gt;
&lt;br /&gt;
[[File:Bulletinboard.jpg]]&lt;br /&gt;
&lt;br /&gt;
After gathering all of the required materials, you can talk to the construction worker again, and he will ask you about naming the base. The base's name is not bound in any way to the faction name. One faction might have multiple bases and each base has its own name. This is only for recognizing each base in the terminal. All of a faction's base settings can be managed from any of the faction's terminals. Once you name the base, the building site becomes a fully constructed base, and it changes in color on the worldmap from yellowish to blue. The construction worker is done there, and will then leave the base.&lt;br /&gt;
&lt;br /&gt;
'''Note''': It is recommended to avoid bringing any items to the construction site, other than the necessary resources.&lt;br /&gt;
&lt;br /&gt;
When you buy additional bases with the same faction leader character, you do not need to choose another faction name as the additional bases will automatically be a part of his existing faction. Each base does, however, need to be named.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
There are four types of DIY bases to pick from:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
! [[Currency]] [[File:Caps.gif|link=Caps]]&lt;br /&gt;
! [[Wood]] [[File:firewood.gif|link=Wood]]&lt;br /&gt;
! [[Junk]] [[File:pump2.gif|link=Junk]]&lt;br /&gt;
! [[Metal Parts]] [[File:metal_trash2.gif|link=Metal Parts]]&lt;br /&gt;
! [[Electronic Parts]] [[File:v15comp.gif|link=Electronic Parts]]&lt;br /&gt;
! [[Brahmin Hide]] [[File:brahmin_skin.gif|link=Brahmin Hide]]&lt;br /&gt;
! [[Good Metal Parts]] [[File:Metal trash.gif|link=Good Metal Parts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Depot|Depot]]&lt;br /&gt;
|10000&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Outpost|Outpost]]&lt;br /&gt;
|10000&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Scrapheap|Scrapheap]]&lt;br /&gt;
|10000&lt;br /&gt;
|0&lt;br /&gt;
|350&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Trapper_Camp|Trapper Camp]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Simple_Parking|Simple Parking]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Safe_Storage|Safe Storage]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Nuka_Cola_Outpost|Nuka Cola Outpost]]&lt;br /&gt;
|10000&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Basement|Basement]]&lt;br /&gt;
|10000&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Church|Church]]&lt;br /&gt;
|10000&lt;br /&gt;
|800&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Forest_Cabin|Forest Cabin]]&lt;br /&gt;
|10000&lt;br /&gt;
|800&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Library|Library]]&lt;br /&gt;
|10000&lt;br /&gt;
|1000&lt;br /&gt;
|20&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Management ==&lt;br /&gt;
Faction leadership needs to fully understand the management options controlled via the faction terminals. Work with a terminal and figure it all out. Most importantly, know the ranks and what they mean, know how to promote, demote, and expel a member, and how to set access to your bases. Keep an eye on the News too!&lt;br /&gt;
&lt;br /&gt;
==== Base Access Settings ====&lt;br /&gt;
After buying a worker and after constructing a base, you need to set access to it via the '''Manage hideout clearance''' option in a faction terminal. This allows certain players to see certain bases. Sometimes a member will need to log out and back in before being able to see the base on the world map.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Clearances are automatically reset when the construction site changes into a base. So you need to set them again when a base construction is complete and your new base is done.&lt;br /&gt;
[[File:Hideoutsclearance.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bases invite.jpg|thumb| From the &amp;quot;Manage Members&amp;quot; option, you can add a new member to your faction.]]&lt;br /&gt;
[[File:Bases memberlist.jpg|thumb| In the &amp;quot;Manage Members&amp;quot; menu, leaders of the faction can manage their members.]]&lt;br /&gt;
&lt;br /&gt;
==== Add a Member ====&lt;br /&gt;
You have to be the leader of the faction or an important member to add a new faction member:&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Invite new member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and enter the name of the player you want to add. Once you have typed the name and clicked '''Done''', they will be &amp;quot;Invited&amp;quot;. &amp;quot;Invited&amp;quot; players can't see your base on the [[world map]] but can't be attacked by the [[mercs]] guarding your base either.&lt;br /&gt;
&lt;br /&gt;
By default, newly invited members do not see the base yet, unless the base's access is set to &amp;quot;allow invited&amp;quot;, so they might need to be escorted there by another member. They will then use the base's computer and accept the faction's invitation. Then they will be a member of your faction and will see the base on the world map.&lt;br /&gt;
&lt;br /&gt;
==== Add a Friend ====&lt;br /&gt;
Non-members can be added to the faction database, as a Friend. This is usually done to allow someone access to a faction base in cases where they are already a member elsewhere. Non-members cannot, however, use the faction's terminal. You have to be the Leader of the faction or an Officer to add a Friend to the terminal:&lt;br /&gt;
* &amp;quot;Browse the database&amp;quot;.&lt;br /&gt;
* &amp;quot;Create new record for non-member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and enter the name of the player you want to add. Once you have typed the name and clicked '''Done''', a record will be created for this name. You then set the &amp;quot;Status&amp;quot; of that record to &amp;quot;Friend&amp;quot;.&lt;br /&gt;
By default, a new Friend does not see the base. You can either set a base to &amp;quot;allow friends&amp;quot; or someone will have to bring them there. Then he will be able to see the base on the world map. Upon entering your base location, the player will receive a message in the chat window confirming that they are considered a friend at the base and can freely return to the location.&lt;br /&gt;
If a friend is killed at the base for whatever reason, they will no longer see the base on the world map, unless the base is set to &amp;quot;allow friends&amp;quot;. They might need to be brought back to the base location, but you do not need to add them as friend again.&lt;br /&gt;
&lt;br /&gt;
To change the status of a record once it is entered, simply browse through the database.&lt;br /&gt;
&lt;br /&gt;
====Manage Hideouts Clearance====&lt;br /&gt;
Only a faction Leader can choose base access settings per base, per member rank, to control who sees which bases. The following ranks can be set to either '''Allow''' or '''Disallow''' base access:&lt;br /&gt;
* '''Recruits''': The Recruit tag is on members who accepted the invitation to join, but are not promoted yet.&lt;br /&gt;
* '''Accepted''': First promotion level from Recruit, and that character gets a &amp;quot;Member&amp;quot; tag.&lt;br /&gt;
* '''Trusted''': Next level up from Accepted, with &amp;quot;Trusted&amp;quot; tag.&lt;br /&gt;
* '''Important''': Next level up from Trusted, with &amp;quot;Officer&amp;quot; tag.&lt;br /&gt;
* Invited&lt;br /&gt;
* Friends&lt;br /&gt;
So a faction could designate one base as its recruiting base, scroll to that base's record in a faction terminal under &amp;quot;Manage hideouts clearance&amp;quot;, and set it to &amp;quot;Allow Invited&amp;quot;. This way nobody needs to escort a newly invited member, as new invites will suddenly be able to see the base, go there and accept the invite on their own. The same thing can be done for other ranks at other bases, including Friends.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' When you use the terminal and go to &amp;quot;Manage hideouts clearance&amp;quot;, remember that you're looking at a list of all the factions bases. You need to click '''Next''' or '''Previous''' to change access settings for each base.&lt;br /&gt;
&lt;br /&gt;
==== Promote/Demote ====&lt;br /&gt;
You have to be of an higher rank than the player you want to promote/demote.&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Promote member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot; and add the name of the player you want to promote.&lt;br /&gt;
Or :&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Browse members list&amp;quot;.&lt;br /&gt;
* Browse the list and select &amp;quot;promote&amp;quot; when you are on the right page.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': No member can be demoted back to Recruit level once he is higher than Recruit. Even a Leader cannot demote a member down to Recruit.&lt;br /&gt;
&lt;br /&gt;
===== Setting a New Leader =====&lt;br /&gt;
To set a new leader, the actual leader has to either resign or be usurped. After a leader's resignation, the highest promoted member will have the option to accept leadership. If there are more than one player at the highest rank, then one of them is chosen randomly. In cases where a leader is usurped, it means another member has claimed leadership.&lt;br /&gt;
&lt;br /&gt;
==== Claiming Leadership ====&lt;br /&gt;
Any member over Recruit level can Claim Leadership of the faction via any faction terminal. (Recruits cannot do this.) When someone claims leadership, a '''News''' record is added, so all members can see when someone claims leadership (if they are paying attention). If the Leader wishes to allow a member to take over as the new Leader, he need do nothing. Just wait a day or so and the claimant can become the leader, as long as the claimant is not expelled first. (Demoting the claimant does not block the claim process.) But if the Leader wishes to remain Leader, he needs to '''Expel''' the claimant via a faction terminal. The leader needs to do this soon, because the claim will mature in one day, at which point the claimant will notice a new option in the terminal, to &amp;quot;Confirm Claim&amp;quot;. Once the claimant clicks that option, he immediately becomes the new leader of that faction.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': This is why a faction leader must take leadership very seriously, be diligent about promotions and watching the '''News'''. All members should watch the '''News''' in their terminals. Enemies can infiltrate a faction, earn trust, get promoted, and take over a faction and ruin it for your whole team if you're not watching.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': While the normal process to claim leadership takes one real day, a claimant can become the new leader instantly if the existing leader is killed at a faction base during an active claim. So a spy can get into your faction, get promoted once, claim leadership, wait for the leader to show up and kill him (or have him killed by someone else) and thus instantly become the new leader without having to wait for his leadership claim to mature. Be careful promoting people. &lt;br /&gt;
&lt;br /&gt;
==== Protect Your Base ====&lt;br /&gt;
You can put some [[mercs]] or [[Slavery|slaves]] in your base to defend it. They will kill any enemies entering your base (An enemy could enter your base if a faction member betrays your faction and leads them there deliberately, or if they sneak and tag on a faction member and follow them back to the base). Tell your [[mercs]] or [[Slavery|slaves]] to guard the base, and to shoot at anyone who isn't a member of your faction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====Radio Channel====&lt;br /&gt;
The faction Leader and all Officers can use the terminal's '''Miscellaneous''' menu to set the faction's radio channel. All members can check the channel this way to stay in communication with each other via in-game radios. Caution: when a member loses a radio to an enemy, that enemy then knows the faction's channel. For this reason, external methods are used like IRC or voice chat programs (like TeamSpeak). Otherwise the faction's radio channel should be changed often and members need to check it often.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====News====&lt;br /&gt;
All members should check the '''News''' records in a faction terminal to see who is joining, who is leaving, who is promoted, etc. The News will also show you when someone is trying to take over your faction and become the new Leader.&lt;br /&gt;
&lt;br /&gt;
==== Character Database ====&lt;br /&gt;
A faction's terminal has a database that members can use to keep track of other characters. Members can add any in-game character name to their faction terminal database, and include that character's faction name. This includes the names of known enemies or even random characters you meet along your journey. Then with a radio tuned to your faction's radio channel, use the '''order recognition''' [[Commands|command]] to do a quick look-up about that character, and get some quick reminder about them and their faction.&lt;br /&gt;
&lt;br /&gt;
==Bases==&lt;br /&gt;
&lt;br /&gt;
==== The [[Cave Base]]====&lt;br /&gt;
[[File:Base-cave-medium.jpg|thumb|The ''Cave'' base]]&lt;br /&gt;
* '''Cost:''' 33k caps&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' [[Klamath]], [[Redding]], [[Junktown]]&lt;br /&gt;
'''The Cave''', really easy to defend but a bit small. It is divided into two parts: the cliff side with a cave entrance on an empty desert map, and inside of the cave itself. It contains the usual [[crafting]] tools ([[Workbench]], [[still]]), a [[brahmin pen]] and only '''3 lockers'''. It's not a cost effective base since Depot has more containers and is sold at the same price, but the cave does has one advantage: it's very easy to defend because you just have to put [[mercs]] or [[Slavery|slaves]] in front of the tiny cave entrance.  The cave is the only base you can purchase from all three of the base sellers. Because of this, the Cave is one of the most varied bases around as it can be purchased almost anywhere for a measly 33k caps.&lt;br /&gt;
&lt;br /&gt;
==== The [[Depot Base]] ====&lt;br /&gt;
[[File:Base-depot-medium.jpg|thumb|The ''Depot'' base]]&lt;br /&gt;
* '''Cost:''' 30k caps for pre-built Depot&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
'''Depot''' is a small outpost, with 3 lockers, 2 desks (one looks like a [[workbench]]), 2 shelves, and 2 table. '''9 containers total''' when you consider it also has a [[workbench]] with the standard toolboard for small storage above it and a [[still]].  There's also a [[brahmin pen]] containing one [[brahmin]]. On the map, you can find [[wood]] and [[flint]] (does not replenish). It's a good and cheap base, and the spawn is straight below the door and chairs outside.  Guards can be placed to the far right of the spawn, near the trees. They will have the small spawn area directly in their sight.  Base locations seem to typically be somewhere to the West of Klamath.  The Depot is sold in Klamath, and is the same price as the Cave, yet offers considerably more in terms of storage space. Depot can be purchased from the base seller [[Smiley]] in Klamath. He is located in the bar and hotel at the Main entrance.&lt;br /&gt;
&lt;br /&gt;
==== The [[Scrapheap Base]]====&lt;br /&gt;
[[File:Base-scrapheap-medium.jpg|thumb|The ''Scrapheap'' base ]]&lt;br /&gt;
* '''Cost:''' 70k caps for pre-built Scrapheap&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
'''Scrapheap''' is a popular base costing 70 000 caps. It is larger than Depot or Cave. Its location is often between Redding and Broken Hills. It contains '''5 lockers''', a [[workbench]], a [[still]] and a [[brahmin pen]]. The Scrapheap offers a low amount of resources when compared to other bases, with the Cave being on similar grounds yet having a bigger brahmin pen and more brahmin than both Depot and Cave. Scrapheap is Redding's specialty base. It is sold from the Redding base seller who is located in the Malamute Saloon, which is above the Doctors building.&lt;br /&gt;
&lt;br /&gt;
==== The [[Outpost Base]]====&lt;br /&gt;
[[File:Factionbase-theoutpost.jpg|thumb| The ''Outpost'' base]]&lt;br /&gt;
* '''Cost:''' 130k caps for pre-built Outpost&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Junktown]]&lt;br /&gt;
A pre-built '''outpost''' is the most expensive base, second only to the bunker. It is very easy to defend because it is surrounded by walls, and has three buildings plus two tents, and is probably the most popular base amongst most players. Its location on the [[world map]] will often be between [[NCR]] and [[Junktown]]. It has 10 containers, a [[workbench]], a [[still]], a water pipe, a well, [[fibers]] plants, and a larger brahmin pen with more brahmins than other bases. New characters can shovel more poo in peace. It's a large map with plenty of space on the ground to lay out rows of important items. The Outpost base is the speciality base sold from the Junktown base seller, who is located in the very first building after entering Junktown via the south gate.&lt;br /&gt;
&lt;br /&gt;
==== [[Trapper Camp Base]] ====&lt;br /&gt;
[[File:Base-trapper-camp.jpg|thumb| The ''Trapper Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50k caps for pre-built Trapper Camp&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
* '''Car parking slots:''' 10&lt;br /&gt;
&lt;br /&gt;
==== [[Gas Station Camp Base]] ====&lt;br /&gt;
[[File:Base-gasstation-camp.jpg|thumb| The ''Gas Station Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50k caps for pre-built Gas Station Camp&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
&lt;br /&gt;
==== [[Old Bunker Base]]====&lt;br /&gt;
[[File:Base-old-bunker-outside.jpg|thumb| The ''Old Bunker'' base, outside]]&lt;br /&gt;
[[File:Base-old-bunker-inside.jpg|thumb| The ''Old Bunker'' base, inside]]&lt;br /&gt;
* '''Cost:''' 350k caps, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' Unknown, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
The '''bunker''' is by far the most expensive base. While the outside part of the map is very difficult to defend, an enemy will have a very difficult time getting to the inside of a well-guarded bunker. It has fifteen lockers, a crate near its [[still]], two computers that contain [[Electronic Parts|electronic parts]], four private rooms in the back with showers, a [[waterpipe]], a broken Mr Handy robot, a broken elevator, and wall safes that are often overlooked. The room with four lockers is locked with a [[Pass key (Yellow)|yellow pass key]], making it safer to store your valuables in the event of a raid, for a total of '''23 storage containers''' plus a [[workbench]]. It houses a large conference room with a big-screen video display toward the back for those important meetings. Besides its massive amount of storage space, the mouth of the bunker opens into a small mine with [[Iron Ore|iron ore]] and [[minerals]], making this by far the best base money can buy. Oddly enough, the base has no brahmin pen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Private Bases Maps ==&lt;br /&gt;
Private Bases maps can be found in:&lt;br /&gt;
*Boss encounters&lt;br /&gt;
*VT cases&lt;br /&gt;
*Dungeons&lt;br /&gt;
*Daily quest (Treasure hunters club)&lt;br /&gt;
&lt;br /&gt;
Bases maps are splitted into 6 tiers:&lt;br /&gt;
*'''Tier I(over 50% drop rate):''' &amp;lt;br&amp;gt;Tents, Caves, Ruins&lt;br /&gt;
*'''Tier II(35% drop rate):'''&amp;lt;br&amp;gt;Safehouse, Small shelter, Small bunker&lt;br /&gt;
*'''Tier III(5% drop rate):''' &amp;lt;br&amp;gt;Depot, Outpost, Storage, Scrapheap, Trapper camp, Library, Cabin, Church, Blades HQ, Khans HQ, Gas station, Caves HQ, Nuka Cola Outpost, Parking, Basement&lt;br /&gt;
*'''Tier IV(1% drop rate):'''&amp;lt;br&amp;gt;Bunker and Patreonbases(tier 3)&lt;br /&gt;
*'''Tier V(0.25% drop rate):'''&amp;lt;br&amp;gt;Patreon bases(tier 4)&lt;br /&gt;
*'''Tier VI(0.001% drop rate):'''&amp;lt;br&amp;gt;Base with T4 machinery or map to interplay&lt;br /&gt;
&lt;br /&gt;
'''Private Bases Guide: '''https://www.youtube.com/watch?v=MB51i8ESe6I&lt;br /&gt;
&lt;br /&gt;
== Base Color on Worldmap ==&lt;br /&gt;
Bases changing color on worldmap depends:&lt;br /&gt;
*Inside there is a Player = Pink&lt;br /&gt;
*Inside there is a Companion = Yellow&lt;br /&gt;
*Inside there is a Car = Cyan&lt;br /&gt;
*Inside there is a Car and Companion = Orange&lt;br /&gt;
*Inside there is a Car and Player = Purple&lt;br /&gt;
*Inside there is a Companion and Player = Blue&lt;br /&gt;
*Inside there is a Companion and Player and Car = black&lt;br /&gt;
*Inside its nothing = Gray&lt;br /&gt;
&lt;br /&gt;
= Base Tiers=&lt;br /&gt;
==Tier 1==&lt;br /&gt;
#Tent&lt;br /&gt;
#Cave&lt;br /&gt;
#Ruins hideout&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T1 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Tent_T1_Base.png|Tent&lt;br /&gt;
File:Cave_T1_Base.png|Cave&lt;br /&gt;
File:Ruins_Hideout_T1_Base.png|Ruins hideout&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 2==&lt;br /&gt;
#Safe house&lt;br /&gt;
#Small bunker&lt;br /&gt;
#Small shelter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T2 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Safehouse_T2_Base.png|Safe house&lt;br /&gt;
File:Small Bunker INSIDE T2 Base.jpg|Small bunker&lt;br /&gt;
File:Small_Shelter_T2_Base.png|Small shelter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
#Library&lt;br /&gt;
#Small cabin&lt;br /&gt;
#Church&lt;br /&gt;
#Basement&lt;br /&gt;
#Nuka Cola outpost&lt;br /&gt;
#Storage&lt;br /&gt;
#Parking&lt;br /&gt;
#Trapper camp&lt;br /&gt;
#Gas station&lt;br /&gt;
#Depot&lt;br /&gt;
#Outpost&lt;br /&gt;
#Cave HQ&lt;br /&gt;
#Scrapheap Base&lt;br /&gt;
#Blades HQ&lt;br /&gt;
#Khans HQ&lt;br /&gt;
#Camp HQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T3 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
File:Library_T3_Base.png|Library&lt;br /&gt;
File:Small_Cabin_T3_Base.png|Small Cabin&lt;br /&gt;
File:Church_T3_Base.png|Church&lt;br /&gt;
File:Basement_T3_Base.png|Basement&lt;br /&gt;
File:Nuka_Cola_Outpost_T3_Base.png|Nuka Cola outpost&lt;br /&gt;
File:Storage_T3_Base.png|Storage&lt;br /&gt;
File:#|Parking&lt;br /&gt;
File:Base-trapper-camp.jpg|Trapper Camp&lt;br /&gt;
File:Base-gasstation-camp.jpg|Gas Station&lt;br /&gt;
File:Base-depot-medium.jpg|Depot&lt;br /&gt;
File:Factionbase-theoutpost.jpg|Outpost&lt;br /&gt;
File:Cave_HQ_Inside_T3_Base.png|Cave HQ Inside&lt;br /&gt;
File:Cave_HQ_Outside_T3_Base.png|Cave HQ Outside&lt;br /&gt;
File:Scrapheap_T3_Base.png|Scrapheap Base&lt;br /&gt;
File:Blades_HQ_T3_Base.png|Blades HQ&lt;br /&gt;
File:Khans_HQ_T3_Base.png|Khans HQ&lt;br /&gt;
File:#|Camp HQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 4==&lt;br /&gt;
#Enclave bunker&lt;br /&gt;
#Brotherhood of Steel bunker&lt;br /&gt;
#Vault City Outpost&lt;br /&gt;
#Vault&lt;br /&gt;
#NCR port&lt;br /&gt;
#Casino&lt;br /&gt;
#Old Bunker&lt;br /&gt;
#Ruined Jail&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T4 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
File:Enclave_Bunker_T4_Base.png|Enclave bunker&lt;br /&gt;
File:Brotherhood_of_Steel_bunker_T4_Base.jpg|Brotherhood of Steel bunker&lt;br /&gt;
File:VaultCityOutpost.png|Vault City Outpost&lt;br /&gt;
File:Vault_T4_Base.png|Vault&lt;br /&gt;
File:NCRport.png|NCR port&lt;br /&gt;
File:Casino_T4_Base.png|Casino&lt;br /&gt;
File:Old_Bunker_INSIDE_T4_Base.png|Old Bunker Inside&lt;br /&gt;
File:Old_Bunker_OUTSIDE_T4_Base.png|Old Bunker Outside&lt;br /&gt;
File:Ruined_Jail_T4_Base.png|Ruined Jail&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 5==&lt;br /&gt;
#Military Base&lt;br /&gt;
#Enclave Depot&lt;br /&gt;
#President shelter&lt;br /&gt;
#NCR bunker&lt;br /&gt;
#Homeland&lt;br /&gt;
#Underground station&lt;br /&gt;
#Military Depot&lt;br /&gt;
#Advanced outpost&lt;br /&gt;
#Slavery base&lt;br /&gt;
#Underground station MK.II&lt;br /&gt;
#Brotherhood of Steel outpost&lt;br /&gt;
#Cave labs&lt;br /&gt;
#Large church&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T5 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:MilitaryBase.png|Military Base (New World Military Base)&lt;br /&gt;
File:EnclaveDepot.png|Enclave Depot&lt;br /&gt;
File:PresidentShelter.png|President shelter&lt;br /&gt;
File:NCRbunker.png|NCR bunker&lt;br /&gt;
File:Homeland_T5_Base.png|Homeland&lt;br /&gt;
File:UndergroundStationMKI.png|Underground station&lt;br /&gt;
File:MilitaryDepot.png|Military Depot&lt;br /&gt;
File:AdvancedOutpost.png |Advanced outpost&lt;br /&gt;
File:Slavery_Base_T5_Base.png|Slavery base (Mesa Negra labour camp)&lt;br /&gt;
File:UndergroundStationMKII.png|Underground station MK.II (Bunker Delta)&lt;br /&gt;
File:BoS_Outpost_T5_Base.png|Brotherhood of Steel outpost&lt;br /&gt;
File:Largechurch.png|Large church&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 6==&lt;br /&gt;
#Semi High Tech Cave&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T6 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Semi_High-tech_Cave_T6_Base.jpg|Semi High-tech Cave (Cave labs)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Rape ==&lt;br /&gt;
* '''Base rape''' is a term used to describe leading unknown or untrustworthy person to a base who after gaining access empties it out for personal gain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Interior decoration =&lt;br /&gt;
&lt;br /&gt;
In every base you have access to (you can see its location on the [[world map]]) you can build and destroy workbenches, containers and decorations.&lt;br /&gt;
&lt;br /&gt;
On containers and doors you can put [[Lock]] or [[Fingerlock]], such an object cannot be destroyed until the lock is broken.&lt;br /&gt;
&lt;br /&gt;
== Workbenches ==&lt;br /&gt;
1. [[Workbench]], cost:&lt;br /&gt;
* 50x [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
2. [[Advanced Workbench]], cost:&lt;br /&gt;
* 30x [[High Quality Alloys]]&lt;br /&gt;
* 30x [[Electronic Parts]]&lt;br /&gt;
* 30x [[Fire Gecko Pelt]]&lt;br /&gt;
&lt;br /&gt;
3. Remove ALL workbenches&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
Each container costs 1 [[Wood]] or 1 [[Junk]] or 1 [[Metal Parts]]. &lt;br /&gt;
After built, you can choose whether or not you can walk through the object, and whether or not you can shoot through it.&lt;br /&gt;
Use [[Engineering]] skill to delete container.&lt;br /&gt;
&lt;br /&gt;
1. [[Fridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[Ice box(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[Ice box(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. [[Footlocker(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. [[Footlocker(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
6. [[Rusty Footlocker(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. [[Rusty Footlocker(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
8. [[Locker(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. [[Locker(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
10. [[Rusty Locker(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
11. [[Rusty Locker(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
12. [[Wooden Crate]]&amp;lt;br&amp;gt;&lt;br /&gt;
13. [[Wooden Chest]]&amp;lt;br&amp;gt;&lt;br /&gt;
14. [[Bookcase(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
15. [[Bookcase(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
16. [[Large Ammo Crate(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
17. [[Large Ammo Crate(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
18. [[Small Ammo Crate(L)]]&amp;lt;br&amp;gt;&lt;br /&gt;
19. [[Small Ammo Crate(R)]]&amp;lt;br&amp;gt;&lt;br /&gt;
20. [[Safe]]&amp;lt;br&amp;gt;&lt;br /&gt;
21. [[Poor Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
22. [[Desk]]&amp;lt;br&amp;gt;&lt;br /&gt;
23. [[Trash Bin]]&amp;lt;br&amp;gt;&lt;br /&gt;
24. [[Wooden Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
25. [[Wardrobe]]&amp;lt;br&amp;gt;&lt;br /&gt;
26. [[Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
27. [[Box 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
28. [[Box 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
29. [[Box 4]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decorations ==&lt;br /&gt;
Each decoration costs 1 [[Wood]] or 1 [[Junk]] or 1 [[Metal Parts]]. &lt;br /&gt;
After built, you can choose whether or not you can walk through the object, and whether or not you can shoot through it.&lt;br /&gt;
Use [[Engineering]] skill to delete decoration.&lt;br /&gt;
&lt;br /&gt;
1. [[Long Planks]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[Long Planks 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[Pole]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. [[Pole 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. [[Tree]]&amp;lt;br&amp;gt;&lt;br /&gt;
6. [[Well]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. [[Wooden Support]]&amp;lt;br&amp;gt;&lt;br /&gt;
8. [[Wooden Support 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. [[Wooden Support 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
10. [[Wooden Support 4]]&amp;lt;br&amp;gt;&lt;br /&gt;
11. [[Chair]]&amp;lt;br&amp;gt;&lt;br /&gt;
12. [[Chair 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
13. [[Chair 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
14. [[Chair 4]]&amp;lt;br&amp;gt;&lt;br /&gt;
15. [[Chair 5]]&amp;lt;br&amp;gt;&lt;br /&gt;
16. [[Chair 6]]&amp;lt;br&amp;gt;&lt;br /&gt;
17. [[Chair 7]]&amp;lt;br&amp;gt;&lt;br /&gt;
18. [[Chair 8]]&amp;lt;br&amp;gt;&lt;br /&gt;
19. [[Chair 9]]&amp;lt;br&amp;gt;&lt;br /&gt;
20. [[Stone Bench]]&amp;lt;br&amp;gt;&lt;br /&gt;
21. [[Stone Tomb]]&amp;lt;br&amp;gt;&lt;br /&gt;
22. [[Stone Kitchen]]&amp;lt;br&amp;gt;&lt;br /&gt;
23. [[Wooden Small Table]]&amp;lt;br&amp;gt;&lt;br /&gt;
24. [[Restaurant Table]]&amp;lt;br&amp;gt;&lt;br /&gt;
25. [[Big Table]]&amp;lt;br&amp;gt;&lt;br /&gt;
26. [[Army Bed]]&amp;lt;br&amp;gt;&lt;br /&gt;
27. [[Trible Bed]]&amp;lt;br&amp;gt;&lt;br /&gt;
28. [[Trible Bed 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
29. [[Trible Bed 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
30. [[Trible Bed 4]]&amp;lt;br&amp;gt;&lt;br /&gt;
31. [[Lamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
32. [[Street Lamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
33. [[Fire Camp]]&amp;lt;br&amp;gt;&lt;br /&gt;
34. [[Vault Camp]]&amp;lt;br&amp;gt;&lt;br /&gt;
35. [[Computer]]&amp;lt;br&amp;gt;&lt;br /&gt;
36. [[Computer 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
37. [[Screen]]&amp;lt;br&amp;gt;&lt;br /&gt;
38. [[Console]]&amp;lt;br&amp;gt;&lt;br /&gt;
39. [[Console 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
40. [[Camera]]&amp;lt;br&amp;gt;&lt;br /&gt;
41. [[Mat]]&amp;lt;br&amp;gt;&lt;br /&gt;
42. [[Mat 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
43. [[Junk]]&amp;lt;br&amp;gt;&lt;br /&gt;
44. [[Trash Bin]]&amp;lt;br&amp;gt;&lt;br /&gt;
45. [[Tire]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons Dummy ==&lt;br /&gt;
Temporary disabled.&lt;br /&gt;
&lt;br /&gt;
== Armor Dummy ==&lt;br /&gt;
Temporary disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bases&amp;diff=7889</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bases&amp;diff=7889"/>
		<updated>2024-07-31T01:31:56Z</updated>

		<summary type="html">&lt;p&gt;Behe: Preview, Buy, DIY description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bases can be built, you can find maps of private bases in boss encounters, [[VT cases]], dungeons, [[Infinity]] dungeon mobs and daily quests.&lt;br /&gt;
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When you buy your first base, you effectively start a new faction. You choose a [[faction name]] as part of this process. The base can be used to store items shared with your team and serves as a meeting point for members and privileged friends.&lt;br /&gt;
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It has a workbench, but also a computer terminal to add or remove players from the faction, however, as of Season 5, these are merely decorative. You can build a functional Terminal, Workbench and even Advanced Workbench in any location you choose using the [[~base]] [[command]].&lt;br /&gt;
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Faction bases will be displayed in grey on the world map. However, they change colors depending on several factors - this is explained in more detail &amp;gt;&amp;gt;below&amp;lt;&amp;lt;.&lt;br /&gt;
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Factions are how players team up to compete in Town Control. Being in a faction is also tied to the [[NameColorizer]] feature. In addition, faction affiliation can create a perceived bond between players who have a visible identity to everyone else with Awareness. The faction name, called a &amp;quot;faction tag&amp;quot;, is visible to others above the character's head, along with other [[Awareness]]-related information such as name, socketed items, and armor.&lt;br /&gt;
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'''NOTE:''' Some resources in bases can renew, but not all. Base Brahmin do not produce more poop, and if you bring an [[NPC]] [[companion]] to the base, they will usually kill all the [[Brahmin]] there, and the Brahmin will not return. Trees may yield wood once, but they do not regrow. [[Flint]] and [[Broc flowers]] do not regrow. However, as of Season 2, [[Fiber Stalks]] generate more [[Fiber]], and [[Butcher Tables]] yield more [[Meat]] Slices over time. No Barrels yield any [[Junk]], and [[Old Computers]] do not yield [[Electronic Parts]].&lt;br /&gt;
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== To buy a base ==&lt;br /&gt;
Any character of any level who is not already in a faction can start one. This can be done by buying your first base. If you are already part of a faction (such as Vault City, BoS, Enclave, Mordinos, another player's faction, etc.), you will not be able to buy a base. You must first leave your previous faction before you can start or join another faction's base. Once a character starts a faction, they automatically become its leader. Only the faction leader can buy additional bases for that faction. However, each player can build their own base if they have a map bought by another character or looted.&lt;br /&gt;
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It is recommended that each player has their own faction, so that they can easily and conveniently add their additional characters to all of their bases at once. To do this, it is best to have a separate character who will be the leader of that faction, and the other characters will be added as Friends, so that they can see their own bases while also being members of the other faction.&lt;br /&gt;
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=== Pre-made Bases ===&lt;br /&gt;
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You can buy pre-made bases in [[Redding]], [[Klamath]], or [[Junktown]], which are already built and ready to use. The base vendors are trappers in the main bar in town. Bases cost 30k [[caps]], 50k caps, 70k caps, 130k caps, or 350k caps for a bunker base. Talk to the trapper and tell him what kind of base you want to buy - depending on the price. A base/faction can be bought solo, without other people in your party. Click the &amp;quot;TELL&amp;quot; button and enter a valid [[faction name]]. (Use the command '''~ffn''' [[Commands|commands]] to see the list and choose a name. You can only choose a faction name that is already on that list.) Once you do this, the pre-built base location will appear somewhere on the [[world map]]. If you prefer to decide on the location of your base yourself, you can build a Do-It-Yourself base instead.&lt;br /&gt;
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==== DIY Bases ====&lt;br /&gt;
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A Do-It-Yourself base costs: T1 10k, T2 30k, T3 50k local [[currency]] and you can choose where it should be placed on the map, but requires players to deliver materials to the location before it can be completed. You can buy it in three cities: [[NCR]], [[VC]] or [[San Francisco|SF]].&lt;br /&gt;
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When you first buy it, you have to create a faction. To do this, you need to have at least 10k [[currency]], check the available faction names with the ~ffn command, choose one that is free and you like it, then when talking to the NPC selling the bases, press the &amp;quot;Say&amp;quot; button and give him the name (CTRL+V works), then you can choose the base map of interest.&lt;br /&gt;
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When you manage to create a faction in [[Awereness]] you will see its name next to your character. A tag will also appear next to your nickname - &amp;quot;NoTAG&amp;quot; by default. If you want a different tag, you should write a private message to [[KompreSor]] on [[Discord]] - in this message, specify what tag you want to have, consisting of 2-5 characters, case sensitive, the tag must be associated with the name (it can be an abbreviation of the first letters of the words of the name or a word that sounds similar), also specify the color in the RGB 255,255,255 format (do not specify the color in the hex format #FF00EE). Your tag will be assigned with the next server update.&lt;br /&gt;
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After purchasing, a map of the base will appear in your inventory.&lt;br /&gt;
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Go to any empty encounter on the [[World Map]] and use the map. A construction site will appear. For now, only you can see it, you can park cars there and leave things safely, but it is recommended to take everything before the construction is finished. In the middle of the location there is an NPC and a notice board - when you click on it you will see in the [[messagebox]] a list of materials that are needed to build the base and their required amount. When you bring them, drop them on the ground anywhere. When you click on the notice board you should see their current amount on the construction site. Once you have all the required materials on the ground, talk to the NPC - tell him that you want to build a base and when he asks for a name click &amp;quot;Say&amp;quot; and type the name of the base (instead of a space use the underscore character _). This name will only be visible in the terminal when setting who can see this base.&lt;br /&gt;
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When the base is ready, only you (the leader) can still see it.&lt;br /&gt;
Now you need to build a [[Terminal]]. For this purpose you need to have 1 [[Wood]] or 1 [[Junk]] or 1 [[Metal parts]]. Then use the [[~base]] command - it can be invoked in 3 ways:&lt;br /&gt;
1) type in the chat (the ~ sign is obtained by pressing shift+` and then space)&lt;br /&gt;
2) click Esc, go to the 3rd page of the menu with the arrow and press the [[Base]] button there,&lt;br /&gt;
3) or most conveniently - press the &amp;quot;=&amp;quot; key on the keyboard.&lt;br /&gt;
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When the window opens, click &amp;quot;Login&amp;quot; twice, then &amp;quot;Faction Menu&amp;quot; and there &amp;quot;Place faction terminal&amp;quot;. Then &amp;quot;Link faction to base&amp;quot; - this option should add the base to the faction, thanks to which you will be able to set in the Terminal who can see it - the &amp;quot;Manage hideouts clearance&amp;quot; option. Sometimes, however, this option (Link faction to base) does not work - then you should use the command &amp;quot;~addbasetofaction Your_Base_Name&amp;quot; (if you enter the name with spaces, only the first word of the name will be visible in the terminal. And if you forget to enter the name, the base will be visible as &amp;quot;no name&amp;quot;, but you can recognize it by its coordinates or the order in which it was built). Then, in the terminal, set who can see it - the ranks of faction members or Friend.&lt;br /&gt;
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[[File:Foreworkerncr.jpg‎]]&lt;br /&gt;
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* Construction Foreworker in [[Vault City]]&lt;br /&gt;
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[[File:Foreworkervc.jpg]]&lt;br /&gt;
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* Construction Foreworker in [[San Francisco]]&lt;br /&gt;
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[[File:Foreworkersf.jpg]]&lt;br /&gt;
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Once the base location has been sited, you get a yellowish location named &amp;quot;Building Site&amp;quot; on your world map:&lt;br /&gt;
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[[File:Buildingsite.jpg]]&lt;br /&gt;
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Your new construction site will have a control terminal, and a progress billboard. You will need to gather a certain amount of resources for base construction. You can drop the items anywhere on the construction site to accomplish this. Check the progress billboard to see what is needed:&lt;br /&gt;
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[[File:Bulletinboard.jpg]]&lt;br /&gt;
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After gathering all of the required materials, you can talk to the construction worker again, and he will ask you about naming the base. The base's name is not bound in any way to the faction name. One faction might have multiple bases and each base has its own name. This is only for recognizing each base in the terminal. All of a faction's base settings can be managed from any of the faction's terminals. Once you name the base, the building site becomes a fully constructed base, and it changes in color on the worldmap from yellowish to blue. The construction worker is done there, and will then leave the base.&lt;br /&gt;
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'''Note''': It is recommended to avoid bringing any items to the construction site, other than the necessary resources.&lt;br /&gt;
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When you buy additional bases with the same faction leader character, you do not need to choose another faction name as the additional bases will automatically be a part of his existing faction. Each base does, however, need to be named.&lt;br /&gt;
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&amp;lt;!-- &lt;br /&gt;
There are four types of DIY bases to pick from:&lt;br /&gt;
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{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
! [[Currency]] [[File:Caps.gif|link=Caps]]&lt;br /&gt;
! [[Wood]] [[File:firewood.gif|link=Wood]]&lt;br /&gt;
! [[Junk]] [[File:pump2.gif|link=Junk]]&lt;br /&gt;
! [[Metal Parts]] [[File:metal_trash2.gif|link=Metal Parts]]&lt;br /&gt;
! [[Electronic Parts]] [[File:v15comp.gif|link=Electronic Parts]]&lt;br /&gt;
! [[Brahmin Hide]] [[File:brahmin_skin.gif|link=Brahmin Hide]]&lt;br /&gt;
! [[Good Metal Parts]] [[File:Metal trash.gif|link=Good Metal Parts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Depot|Depot]]&lt;br /&gt;
|10000&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Outpost|Outpost]]&lt;br /&gt;
|10000&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Scrapheap|Scrapheap]]&lt;br /&gt;
|10000&lt;br /&gt;
|0&lt;br /&gt;
|350&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
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|[[Bases#Trapper_Camp|Trapper Camp]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Simple_Parking|Simple Parking]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
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|[[Bases#Safe_Storage|Safe Storage]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Nuka_Cola_Outpost|Nuka Cola Outpost]]&lt;br /&gt;
|10000&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Basement|Basement]]&lt;br /&gt;
|10000&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
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|[[Bases#Church|Church]]&lt;br /&gt;
|10000&lt;br /&gt;
|800&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Forest_Cabin|Forest Cabin]]&lt;br /&gt;
|10000&lt;br /&gt;
|800&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
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|[[Bases#Library|Library]]&lt;br /&gt;
|10000&lt;br /&gt;
|1000&lt;br /&gt;
|20&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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== Base Management ==&lt;br /&gt;
Faction leadership needs to fully understand the management options controlled via the faction terminals. Work with a terminal and figure it all out. Most importantly, know the ranks and what they mean, know how to promote, demote, and expel a member, and how to set access to your bases. Keep an eye on the News too!&lt;br /&gt;
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==== Base Access Settings ====&lt;br /&gt;
After buying a worker and after constructing a base, you need to set access to it via the '''Manage hideout clearance''' option in a faction terminal. This allows certain players to see certain bases. Sometimes a member will need to log out and back in before being able to see the base on the world map.&lt;br /&gt;
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'''Note:''' Clearances are automatically reset when the construction site changes into a base. So you need to set them again when a base construction is complete and your new base is done.&lt;br /&gt;
[[File:Hideoutsclearance.jpg]]&lt;br /&gt;
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[[File:Bases invite.jpg|thumb| From the &amp;quot;Manage Members&amp;quot; option, you can add a new member to your faction.]]&lt;br /&gt;
[[File:Bases memberlist.jpg|thumb| In the &amp;quot;Manage Members&amp;quot; menu, leaders of the faction can manage their members.]]&lt;br /&gt;
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==== Add a Member ====&lt;br /&gt;
You have to be the leader of the faction or an important member to add a new faction member:&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Invite new member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and enter the name of the player you want to add. Once you have typed the name and clicked '''Done''', they will be &amp;quot;Invited&amp;quot;. &amp;quot;Invited&amp;quot; players can't see your base on the [[world map]] but can't be attacked by the [[mercs]] guarding your base either.&lt;br /&gt;
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By default, newly invited members do not see the base yet, unless the base's access is set to &amp;quot;allow invited&amp;quot;, so they might need to be escorted there by another member. They will then use the base's computer and accept the faction's invitation. Then they will be a member of your faction and will see the base on the world map.&lt;br /&gt;
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==== Add a Friend ====&lt;br /&gt;
Non-members can be added to the faction database, as a Friend. This is usually done to allow someone access to a faction base in cases where they are already a member elsewhere. Non-members cannot, however, use the faction's terminal. You have to be the Leader of the faction or an Officer to add a Friend to the terminal:&lt;br /&gt;
* &amp;quot;Browse the database&amp;quot;.&lt;br /&gt;
* &amp;quot;Create new record for non-member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and enter the name of the player you want to add. Once you have typed the name and clicked '''Done''', a record will be created for this name. You then set the &amp;quot;Status&amp;quot; of that record to &amp;quot;Friend&amp;quot;.&lt;br /&gt;
By default, a new Friend does not see the base. You can either set a base to &amp;quot;allow friends&amp;quot; or someone will have to bring them there. Then he will be able to see the base on the world map. Upon entering your base location, the player will receive a message in the chat window confirming that they are considered a friend at the base and can freely return to the location.&lt;br /&gt;
If a friend is killed at the base for whatever reason, they will no longer see the base on the world map, unless the base is set to &amp;quot;allow friends&amp;quot;. They might need to be brought back to the base location, but you do not need to add them as friend again.&lt;br /&gt;
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To change the status of a record once it is entered, simply browse through the database.&lt;br /&gt;
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====Manage Hideouts Clearance====&lt;br /&gt;
Only a faction Leader can choose base access settings per base, per member rank, to control who sees which bases. The following ranks can be set to either '''Allow''' or '''Disallow''' base access:&lt;br /&gt;
* '''Recruits''': The Recruit tag is on members who accepted the invitation to join, but are not promoted yet.&lt;br /&gt;
* '''Accepted''': First promotion level from Recruit, and that character gets a &amp;quot;Member&amp;quot; tag.&lt;br /&gt;
* '''Trusted''': Next level up from Accepted, with &amp;quot;Trusted&amp;quot; tag.&lt;br /&gt;
* '''Important''': Next level up from Trusted, with &amp;quot;Officer&amp;quot; tag.&lt;br /&gt;
* Invited&lt;br /&gt;
* Friends&lt;br /&gt;
So a faction could designate one base as its recruiting base, scroll to that base's record in a faction terminal under &amp;quot;Manage hideouts clearance&amp;quot;, and set it to &amp;quot;Allow Invited&amp;quot;. This way nobody needs to escort a newly invited member, as new invites will suddenly be able to see the base, go there and accept the invite on their own. The same thing can be done for other ranks at other bases, including Friends.&lt;br /&gt;
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'''NOTE:''' When you use the terminal and go to &amp;quot;Manage hideouts clearance&amp;quot;, remember that you're looking at a list of all the factions bases. You need to click '''Next''' or '''Previous''' to change access settings for each base.&lt;br /&gt;
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==== Promote/Demote ====&lt;br /&gt;
You have to be of an higher rank than the player you want to promote/demote.&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Promote member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot; and add the name of the player you want to promote.&lt;br /&gt;
Or :&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Browse members list&amp;quot;.&lt;br /&gt;
* Browse the list and select &amp;quot;promote&amp;quot; when you are on the right page.&lt;br /&gt;
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'''NOTE''': No member can be demoted back to Recruit level once he is higher than Recruit. Even a Leader cannot demote a member down to Recruit.&lt;br /&gt;
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===== Setting a New Leader =====&lt;br /&gt;
To set a new leader, the actual leader has to either resign or be usurped. After a leader's resignation, the highest promoted member will have the option to accept leadership. If there are more than one player at the highest rank, then one of them is chosen randomly. In cases where a leader is usurped, it means another member has claimed leadership.&lt;br /&gt;
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==== Claiming Leadership ====&lt;br /&gt;
Any member over Recruit level can Claim Leadership of the faction via any faction terminal. (Recruits cannot do this.) When someone claims leadership, a '''News''' record is added, so all members can see when someone claims leadership (if they are paying attention). If the Leader wishes to allow a member to take over as the new Leader, he need do nothing. Just wait a day or so and the claimant can become the leader, as long as the claimant is not expelled first. (Demoting the claimant does not block the claim process.) But if the Leader wishes to remain Leader, he needs to '''Expel''' the claimant via a faction terminal. The leader needs to do this soon, because the claim will mature in one day, at which point the claimant will notice a new option in the terminal, to &amp;quot;Confirm Claim&amp;quot;. Once the claimant clicks that option, he immediately becomes the new leader of that faction.&lt;br /&gt;
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'''NOTE''': This is why a faction leader must take leadership very seriously, be diligent about promotions and watching the '''News'''. All members should watch the '''News''' in their terminals. Enemies can infiltrate a faction, earn trust, get promoted, and take over a faction and ruin it for your whole team if you're not watching.&lt;br /&gt;
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'''NOTE''': While the normal process to claim leadership takes one real day, a claimant can become the new leader instantly if the existing leader is killed at a faction base during an active claim. So a spy can get into your faction, get promoted once, claim leadership, wait for the leader to show up and kill him (or have him killed by someone else) and thus instantly become the new leader without having to wait for his leadership claim to mature. Be careful promoting people. &lt;br /&gt;
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==== Protect Your Base ====&lt;br /&gt;
You can put some [[mercs]] or [[Slavery|slaves]] in your base to defend it. They will kill any enemies entering your base (An enemy could enter your base if a faction member betrays your faction and leads them there deliberately, or if they sneak and tag on a faction member and follow them back to the base). Tell your [[mercs]] or [[Slavery|slaves]] to guard the base, and to shoot at anyone who isn't a member of your faction.&lt;br /&gt;
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====Radio Channel====&lt;br /&gt;
The faction Leader and all Officers can use the terminal's '''Miscellaneous''' menu to set the faction's radio channel. All members can check the channel this way to stay in communication with each other via in-game radios. Caution: when a member loses a radio to an enemy, that enemy then knows the faction's channel. For this reason, external methods are used like IRC or voice chat programs (like TeamSpeak). Otherwise the faction's radio channel should be changed often and members need to check it often.&lt;br /&gt;
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====News====&lt;br /&gt;
All members should check the '''News''' records in a faction terminal to see who is joining, who is leaving, who is promoted, etc. The News will also show you when someone is trying to take over your faction and become the new Leader.&lt;br /&gt;
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==== Character Database ====&lt;br /&gt;
A faction's terminal has a database that members can use to keep track of other characters. Members can add any in-game character name to their faction terminal database, and include that character's faction name. This includes the names of known enemies or even random characters you meet along your journey. Then with a radio tuned to your faction's radio channel, use the '''order recognition''' [[Commands|command]] to do a quick look-up about that character, and get some quick reminder about them and their faction.&lt;br /&gt;
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==Bases==&lt;br /&gt;
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==== The [[Cave Base]]====&lt;br /&gt;
[[File:Base-cave-medium.jpg|thumb|The ''Cave'' base]]&lt;br /&gt;
* '''Cost:''' 33k caps&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' [[Klamath]], [[Redding]], [[Junktown]]&lt;br /&gt;
'''The Cave''', really easy to defend but a bit small. It is divided into two parts: the cliff side with a cave entrance on an empty desert map, and inside of the cave itself. It contains the usual [[crafting]] tools ([[Workbench]], [[still]]), a [[brahmin pen]] and only '''3 lockers'''. It's not a cost effective base since Depot has more containers and is sold at the same price, but the cave does has one advantage: it's very easy to defend because you just have to put [[mercs]] or [[Slavery|slaves]] in front of the tiny cave entrance.  The cave is the only base you can purchase from all three of the base sellers. Because of this, the Cave is one of the most varied bases around as it can be purchased almost anywhere for a measly 33k caps.&lt;br /&gt;
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==== The [[Depot Base]] ====&lt;br /&gt;
[[File:Base-depot-medium.jpg|thumb|The ''Depot'' base]]&lt;br /&gt;
* '''Cost:''' 30k caps for pre-built Depot&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
'''Depot''' is a small outpost, with 3 lockers, 2 desks (one looks like a [[workbench]]), 2 shelves, and 2 table. '''9 containers total''' when you consider it also has a [[workbench]] with the standard toolboard for small storage above it and a [[still]].  There's also a [[brahmin pen]] containing one [[brahmin]]. On the map, you can find [[wood]] and [[flint]] (does not replenish). It's a good and cheap base, and the spawn is straight below the door and chairs outside.  Guards can be placed to the far right of the spawn, near the trees. They will have the small spawn area directly in their sight.  Base locations seem to typically be somewhere to the West of Klamath.  The Depot is sold in Klamath, and is the same price as the Cave, yet offers considerably more in terms of storage space. Depot can be purchased from the base seller [[Smiley]] in Klamath. He is located in the bar and hotel at the Main entrance.&lt;br /&gt;
&lt;br /&gt;
==== The [[Scrapheap Base]]====&lt;br /&gt;
[[File:Base-scrapheap-medium.jpg|thumb|The ''Scrapheap'' base ]]&lt;br /&gt;
* '''Cost:''' 70k caps for pre-built Scrapheap&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
'''Scrapheap''' is a popular base costing 70 000 caps. It is larger than Depot or Cave. Its location is often between Redding and Broken Hills. It contains '''5 lockers''', a [[workbench]], a [[still]] and a [[brahmin pen]]. The Scrapheap offers a low amount of resources when compared to other bases, with the Cave being on similar grounds yet having a bigger brahmin pen and more brahmin than both Depot and Cave. Scrapheap is Redding's specialty base. It is sold from the Redding base seller who is located in the Malamute Saloon, which is above the Doctors building.&lt;br /&gt;
&lt;br /&gt;
==== The [[Outpost Base]]====&lt;br /&gt;
[[File:Factionbase-theoutpost.jpg|thumb| The ''Outpost'' base]]&lt;br /&gt;
* '''Cost:''' 130k caps for pre-built Outpost&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Junktown]]&lt;br /&gt;
A pre-built '''outpost''' is the most expensive base, second only to the bunker. It is very easy to defend because it is surrounded by walls, and has three buildings plus two tents, and is probably the most popular base amongst most players. Its location on the [[world map]] will often be between [[NCR]] and [[Junktown]]. It has 10 containers, a [[workbench]], a [[still]], a water pipe, a well, [[fibers]] plants, and a larger brahmin pen with more brahmins than other bases. New characters can shovel more poo in peace. It's a large map with plenty of space on the ground to lay out rows of important items. The Outpost base is the speciality base sold from the Junktown base seller, who is located in the very first building after entering Junktown via the south gate.&lt;br /&gt;
&lt;br /&gt;
==== [[Trapper Camp Base]] ====&lt;br /&gt;
[[File:Base-trapper-camp.jpg|thumb| The ''Trapper Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50k caps for pre-built Trapper Camp&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
* '''Car parking slots:''' 10&lt;br /&gt;
&lt;br /&gt;
==== [[Gas Station Camp Base]] ====&lt;br /&gt;
[[File:Base-gasstation-camp.jpg|thumb| The ''Gas Station Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50k caps for pre-built Gas Station Camp&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
&lt;br /&gt;
==== [[Old Bunker Base]]====&lt;br /&gt;
[[File:Base-old-bunker-outside.jpg|thumb| The ''Old Bunker'' base, outside]]&lt;br /&gt;
[[File:Base-old-bunker-inside.jpg|thumb| The ''Old Bunker'' base, inside]]&lt;br /&gt;
* '''Cost:''' 350k caps, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' Unknown, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
The '''bunker''' is by far the most expensive base. While the outside part of the map is very difficult to defend, an enemy will have a very difficult time getting to the inside of a well-guarded bunker. It has fifteen lockers, a crate near its [[still]], two computers that contain [[Electronic Parts|electronic parts]], four private rooms in the back with showers, a [[waterpipe]], a broken Mr Handy robot, a broken elevator, and wall safes that are often overlooked. The room with four lockers is locked with a [[Pass key (Yellow)|yellow pass key]], making it safer to store your valuables in the event of a raid, for a total of '''23 storage containers''' plus a [[workbench]]. It houses a large conference room with a big-screen video display toward the back for those important meetings. Besides its massive amount of storage space, the mouth of the bunker opens into a small mine with [[Iron Ore|iron ore]] and [[minerals]], making this by far the best base money can buy. Oddly enough, the base has no brahmin pen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Private Bases Maps ==&lt;br /&gt;
Private Bases maps can be found in:&lt;br /&gt;
*Boss encounters&lt;br /&gt;
*VT cases&lt;br /&gt;
*Dungeons&lt;br /&gt;
*Daily quest (Treasure hunters club)&lt;br /&gt;
&lt;br /&gt;
Bases maps are splitted into 6 tiers:&lt;br /&gt;
*'''Tier I(over 50% drop rate):''' &amp;lt;br&amp;gt;Tents, Caves, Ruins&lt;br /&gt;
*'''Tier II(35% drop rate):'''&amp;lt;br&amp;gt;Safehouse, Small shelter, Small bunker&lt;br /&gt;
*'''Tier III(5% drop rate):''' &amp;lt;br&amp;gt;Depot, Outpost, Storage, Scrapheap, Trapper camp, Library, Cabin, Church, Blades HQ, Khans HQ, Gas station, Caves HQ, Nuka Cola Outpost, Parking, Basement&lt;br /&gt;
*'''Tier IV(1% drop rate):'''&amp;lt;br&amp;gt;Bunker and Patreonbases(tier 3)&lt;br /&gt;
*'''Tier V(0.25% drop rate):'''&amp;lt;br&amp;gt;Patreon bases(tier 4)&lt;br /&gt;
*'''Tier VI(0.001% drop rate):'''&amp;lt;br&amp;gt;Base with T4 machinery or map to interplay&lt;br /&gt;
&lt;br /&gt;
'''Private Bases Guide: '''https://www.youtube.com/watch?v=MB51i8ESe6I&lt;br /&gt;
&lt;br /&gt;
== Base Color on Worldmap ==&lt;br /&gt;
Bases changing color on worldmap depends:&lt;br /&gt;
*Inside there is a Player = Pink&lt;br /&gt;
*Inside there is a Companion = Yellow&lt;br /&gt;
*Inside there is a Car = Cyan&lt;br /&gt;
*Inside there is a Car and Companion = Orange&lt;br /&gt;
*Inside there is a Car and Player = Purple&lt;br /&gt;
*Inside there is a Companion and Player = Blue&lt;br /&gt;
*Inside there is a Companion and Player and Car = black&lt;br /&gt;
*Inside its nothing = Gray&lt;br /&gt;
&lt;br /&gt;
= Base Tiers=&lt;br /&gt;
==Tier 1==&lt;br /&gt;
#Tent&lt;br /&gt;
#Cave&lt;br /&gt;
#Ruins hideout&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T1 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Tent_T1_Base.png|Tent&lt;br /&gt;
File:Cave_T1_Base.png|Cave&lt;br /&gt;
File:Ruins_Hideout_T1_Base.png|Ruins hideout&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 2==&lt;br /&gt;
#Safe house&lt;br /&gt;
#Small bunker&lt;br /&gt;
#Small shelter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T2 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Safehouse_T2_Base.png|Safe house&lt;br /&gt;
File:Small Bunker INSIDE T2 Base.jpg|Small bunker&lt;br /&gt;
File:Small_Shelter_T2_Base.png|Small shelter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
#Library&lt;br /&gt;
#Small cabin&lt;br /&gt;
#Church&lt;br /&gt;
#Basement&lt;br /&gt;
#Nuka Cola outpost&lt;br /&gt;
#Storage&lt;br /&gt;
#Parking&lt;br /&gt;
#Trapper camp&lt;br /&gt;
#Gas station&lt;br /&gt;
#Depot&lt;br /&gt;
#Outpost&lt;br /&gt;
#Cave HQ&lt;br /&gt;
#Scrapheap Base&lt;br /&gt;
#Blades HQ&lt;br /&gt;
#Khans HQ&lt;br /&gt;
#Camp HQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T3 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
File:Library_T3_Base.png|Library&lt;br /&gt;
File:Small_Cabin_T3_Base.png|Small Cabin&lt;br /&gt;
File:Church_T3_Base.png|Church&lt;br /&gt;
File:Basement_T3_Base.png|Basement&lt;br /&gt;
File:Nuka_Cola_Outpost_T3_Base.png|Nuka Cola outpost&lt;br /&gt;
File:Storage_T3_Base.png|Storage&lt;br /&gt;
File:#|Parking&lt;br /&gt;
File:Base-trapper-camp.jpg|Trapper Camp&lt;br /&gt;
File:Base-gasstation-camp.jpg|Gas Station&lt;br /&gt;
File:Base-depot-medium.jpg|Depot&lt;br /&gt;
File:Factionbase-theoutpost.jpg|Outpost&lt;br /&gt;
File:Cave_HQ_Inside_T3_Base.png|Cave HQ Inside&lt;br /&gt;
File:Cave_HQ_Outside_T3_Base.png|Cave HQ Outside&lt;br /&gt;
File:Scrapheap_T3_Base.png|Scrapheap Base&lt;br /&gt;
File:Blades_HQ_T3_Base.png|Blades HQ&lt;br /&gt;
File:Khans_HQ_T3_Base.png|Khans HQ&lt;br /&gt;
File:#|Camp HQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 4==&lt;br /&gt;
#Enclave bunker&lt;br /&gt;
#Brotherhood of Steel bunker&lt;br /&gt;
#Vault City Outpost&lt;br /&gt;
#Vault&lt;br /&gt;
#NCR port&lt;br /&gt;
#Casino&lt;br /&gt;
#Old Bunker&lt;br /&gt;
#Ruined Jail&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T4 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
File:Enclave_Bunker_T4_Base.png|Enclave bunker&lt;br /&gt;
File:Brotherhood_of_Steel_bunker_T4_Base.jpg|Brotherhood of Steel bunker&lt;br /&gt;
File:VaultCityOutpost.png|Vault City Outpost&lt;br /&gt;
File:Vault_T4_Base.png|Vault&lt;br /&gt;
File:NCRport.png|NCR port&lt;br /&gt;
File:Casino_T4_Base.png|Casino&lt;br /&gt;
File:Old_Bunker_INSIDE_T4_Base.png|Old Bunker Inside&lt;br /&gt;
File:Old_Bunker_OUTSIDE_T4_Base.png|Old Bunker Outside&lt;br /&gt;
File:Ruined_Jail_T4_Base.png|Ruined Jail&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 5==&lt;br /&gt;
#Military Base&lt;br /&gt;
#Enclave Depot&lt;br /&gt;
#President shelter&lt;br /&gt;
#NCR bunker&lt;br /&gt;
#Homeland&lt;br /&gt;
#Underground station&lt;br /&gt;
#Military Depot&lt;br /&gt;
#Advanced outpost&lt;br /&gt;
#Slavery base&lt;br /&gt;
#Underground station MK.II&lt;br /&gt;
#Brotherhood of Steel outpost&lt;br /&gt;
#Cave labs&lt;br /&gt;
#Large church&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T5 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:MilitaryBase.png|Military Base (New World Military Base)&lt;br /&gt;
File:EnclaveDepot.png|Enclave Depot&lt;br /&gt;
File:PresidentShelter.png|President shelter&lt;br /&gt;
File:NCRbunker.png|NCR bunker&lt;br /&gt;
File:Homeland_T5_Base.png|Homeland&lt;br /&gt;
File:UndergroundStationMKI.png|Underground station&lt;br /&gt;
File:MilitaryDepot.png|Military Depot&lt;br /&gt;
File:AdvancedOutpost.png |Advanced outpost&lt;br /&gt;
File:Slavery_Base_T5_Base.png|Slavery base (Mesa Negra labour camp)&lt;br /&gt;
File:UndergroundStationMKII.png|Underground station MK.II (Bunker Delta)&lt;br /&gt;
File:BoS_Outpost_T5_Base.png|Brotherhood of Steel outpost&lt;br /&gt;
File:Largechurch.png|Large church&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 6==&lt;br /&gt;
#Semi High Tech Cave&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T6 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Semi_High-tech_Cave_T6_Base.jpg|Semi High-tech Cave (Cave labs)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Rape ==&lt;br /&gt;
* '''Base rape''' is a term used to describe leading unknown or untrustworthy person to a base who after gaining access empties it out for personal gain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Drugs&amp;diff=7873</id>
		<title>Drugs</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Drugs&amp;diff=7873"/>
		<updated>2024-07-20T17:40:16Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* Regular drugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use drugs, often to enhance combat performance. [[Chem Reliant]] characters become addicted to whatever drugs they use, and thus suffer stat penalties between doses. The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose.&lt;br /&gt;
&lt;br /&gt;
Drugs aren't regular food or drinks, unlike '''[[consumables]]'''. '''Drugs often cause a strong addiction'''.&lt;br /&gt;
&lt;br /&gt;
== Healing drugs ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!EFFECTS&lt;br /&gt;
![[Addicted|ADDICTION]]&lt;br /&gt;
![[Crafting|CRAFTING]]&amp;lt;br&amp;gt;REQUIREMENTS&lt;br /&gt;
![[Blueprints|BLUEPRINT]]&lt;br /&gt;
!RESOURCES&lt;br /&gt;
!WHERE TO CRAFT&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healpwdr.gif|center|]]&lt;br /&gt;
|[[Weak Healing Powder]]&lt;br /&gt;
| +30 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 25% &amp;lt;br&amp;gt; [[Level]] 5&lt;br /&gt;
|No&lt;br /&gt;
|1 x [[Broc Flower]]&amp;lt;br /&amp;gt;1 x [[Xander Root]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stimx.gif|center|]]&lt;br /&gt;
|[[Stimpak]]&lt;br /&gt;
| +50 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 50% &amp;lt;br&amp;gt; [[Level]] 24&lt;br /&gt;
|No&lt;br /&gt;
|1 x [[Broc Flower]]&amp;lt;br /&amp;gt;1 x [[Xander Root]]&amp;lt;br /&amp;gt;1 x [[Chemical component]]&lt;br /&gt;
|[[Workbench]] or&amp;lt;br /&amp;gt;[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stimpak.gif|center|]]&lt;br /&gt;
|[[Super Stimpak]]&lt;br /&gt;
| +80 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 75% &amp;lt;br&amp;gt; [[Level]] 50&lt;br /&gt;
|Yes&lt;br /&gt;
|1 x [[Meat Jerky]]&amp;lt;br /&amp;gt;1 x [[Chemical component]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultrastimpack.png|center|]]&lt;br /&gt;
|[[Mega Stimpak]]&lt;br /&gt;
| +110 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 150% &amp;lt;br&amp;gt; [[Level]] 250&lt;br /&gt;
|Yes&lt;br /&gt;
|40 x [[High Quality Chemical component]]&amp;lt;br /&amp;gt;20 x [[Electronic Parts]]&amp;lt;br /&amp;gt;30 x [[Refined Uranium Ore]]&amp;lt;br /&amp;gt;100 x [[Xander Root]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility drugs ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!EFFECTS&lt;br /&gt;
![[Addicted|ADDICTION]]&lt;br /&gt;
![[Crafting|CRAFTING]]&amp;lt;br&amp;gt;REQUIREMENTS&lt;br /&gt;
![[Blueprints|BLUEPRINT]]&lt;br /&gt;
!RESOURCES&lt;br /&gt;
!WHERE TO CRAFT&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drug bot.gif|center|]]&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| -25 to [[Poisoned|Poison Level]] &amp;lt;br&amp;gt; removes [[Slow]] instantly&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 25% &amp;lt;br&amp;gt; [[Level]] 5&lt;br /&gt;
|No&lt;br /&gt;
|1 x [[Scorpion Tail]]&amp;lt;br /&amp;gt; 1 x [[Plastic Bottle]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetanti.gif|center|]]&lt;br /&gt;
|[[Jet Antidote|Drug Antidote]]&lt;br /&gt;
| Removes drugs effects and addictions.&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 150% &amp;lt;br&amp;gt; [[Level]] 250&lt;br /&gt;
|Yes&lt;br /&gt;
|50 x [[High Quality Chemical component]]&amp;lt;br /&amp;gt;40 x [[Meat Jerky]]&amp;lt;br /&amp;gt;10 x [[Glass Bottle]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drg rad2.gif|center|]]&lt;br /&gt;
|[[Rad-X]]&lt;br /&gt;
| +50% [[Rad Resistance]] &amp;lt;br /&amp;gt; +10% [[Rad Resistance]] Cap &amp;lt;br /&amp;gt; -5% max hit chance&amp;lt;br /&amp;gt; -5% critical chance&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 75% &amp;lt;br&amp;gt; [[Level]] 50&lt;br /&gt;
|Yes&lt;br /&gt;
|2 x [[Chemical Component]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RadAway.gif|center|]]&lt;br /&gt;
|[[RadAway]]&lt;br /&gt;
| -50 [[Radiated|Radiation]]&lt;br /&gt;
|10% chance&lt;br /&gt;
|[[Crafting]] 50% &amp;lt;br&amp;gt; [[Level]] 24&lt;br /&gt;
|Yes&lt;br /&gt;
|2 x [[Chemical Component]]&amp;lt;br /&amp;gt;3 x [[Minerals]]&lt;br /&gt;
|[[Workbench]] or&amp;lt;br /&amp;gt;[[Advanced Workbench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Regular drugs ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!S&lt;br /&gt;
!P&lt;br /&gt;
!E&lt;br /&gt;
!C&lt;br /&gt;
!I&lt;br /&gt;
!A&lt;br /&gt;
!L&lt;br /&gt;
!EFFECTS&lt;br /&gt;
![[Addicted|ADDICTION]]&lt;br /&gt;
![[Crafting|CRAFTING]]&amp;lt;br&amp;gt;REQUIREMENTS&lt;br /&gt;
![[Blueprints|BLUEPRINT]]&lt;br /&gt;
!RESOURCES&lt;br /&gt;
!WHERE TO CRAFT&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jet.gif|center|]]&lt;br /&gt;
|[[Jet]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2 [[Action Points|AP]]&amp;lt;br /&amp;gt;+4 [[Action Points|AP]] for moving in turnbased&amp;lt;br /&amp;gt; * Grants +10% movement speed when using melee.&amp;lt;br /&amp;gt;-10% Normal [[DR]]&lt;br /&gt;
| -1 [[Action Points|AP]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
| 1 [[Empty Jet Canister]]&amp;lt;br /&amp;gt;2 [[Chemical Component]]&amp;lt;br /&amp;gt;1 [[Brahmin Dung]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syring2.gif|center|]]&lt;br /&gt;
|[[Mentats]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +10 [[Sequence]]&amp;lt;br /&amp;gt;+2 [[Intelligence|IN]]&amp;lt;br /&amp;gt;+2 [[Charisma|CH]] &amp;lt;br /&amp;gt;+15% Critical Chance Resistance Penetration.&amp;lt;br /&amp;gt;+20 Healing Rate Time&lt;br /&gt;
| -1 [[Charisma|CH]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
| 2 [[Chemical Component]]&amp;lt;br /&amp;gt; 6 [[Fruit]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dxboost2.gif|center|]]&lt;br /&gt;
|[[Buffout]]&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2 [[Strength|ST]]&amp;lt;br /&amp;gt;+2 [[Endurance|EN]]&amp;lt;br /&amp;gt;-1 [[Action Points|AP]]&amp;lt;br /&amp;gt;-25 AP Regen&lt;br /&gt;
| -1 [[Endurance|EN]]&lt;br /&gt;
| 125%&lt;br /&gt;
|Yes&lt;br /&gt;
| 2 [[Chemical Component]]&amp;lt;br /&amp;gt;5 [[Meat Jerky]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healpwdr.gif|center|]]&lt;br /&gt;
|[[Healing Powder]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -3&lt;br /&gt;
| +25 [[Healing Rate]]&amp;lt;br /&amp;gt;-5 Healing Rate Time&amp;lt;br /&amp;gt;-5% Damage Deal&amp;lt;br /&amp;gt;-3 [[Luck|LK]]&lt;br /&gt;
| -10 [[Healing Rate]]&lt;br /&gt;
|125%&lt;br /&gt;
|No&lt;br /&gt;
|1 [[Broc Flower]]&amp;lt;br /&amp;gt;1 [[Xander Root]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lastdrug.gif|center|]]&lt;br /&gt;
|[[Psycho]]&lt;br /&gt;
|&lt;br /&gt;
| -3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 5% All [[DR]]&amp;lt;br /&amp;gt;+5% Damage Reduction&amp;lt;br /&amp;gt;-50 [[Hit Points|HP]]&amp;lt;br /&amp;gt;-3 [[Perception|PE]]&lt;br /&gt;
| -3% All [[DR]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|1 [[Super Stimpak]]&amp;lt;br /&amp;gt;2 [[Chemical Component]]&amp;lt;br /&amp;gt; 1 [[Bio Med Gel]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mutie.gif|120px|center|]]&lt;br /&gt;
|[[Mutie]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +4 All [[DT]]&amp;lt;br /&amp;gt;-10% [[Slow]] power &amp;lt;br&amp;gt; Halves the duration of [[Slow]] &amp;lt;br /&amp;gt;+10 [[Heavy Handed]] Resistance&amp;lt;br /&amp;gt;-1 [[Action Points|AP]]&lt;br /&gt;
| -3 All [[DT]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|2 [[Chemical Component]]&amp;lt;br /&amp;gt; 2 [[Scorpion Tail]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AfterBurnerGum.gif|center|]]&lt;br /&gt;
|[[After Burner gum]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -5&lt;br /&gt;
| +10% Critical Chance&amp;lt;br /&amp;gt;-5 [[Luck|LK]] &amp;lt;br /&amp;gt; * Ignore critical chance resistances on burst &amp;lt;br /&amp;gt; * Double critical damage from table on burst&lt;br /&gt;
| -5% Critical Chance&lt;br /&gt;
|[[Crafting]] 75% &amp;lt;br&amp;gt; [[Level]] 50&lt;br /&gt;
|Yes&lt;br /&gt;
|10 x [[Meat Jerky]]&amp;lt;br /&amp;gt;20 x [[High Quality Minerals]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voodoo.gif|center|]]&lt;br /&gt;
|[[Voodoo]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| -3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +3&lt;br /&gt;
| +3 [[Luck|LK]]&amp;lt;br /&amp;gt;+10 Critical Roll(Flat)&amp;lt;br /&amp;gt;+20% [[Action Points|AP]] per kill (bloodymess effect)&amp;lt;br /&amp;gt;* Unlocks the last two critical tiers.&amp;lt;br /&amp;gt; -3 [[Endurance|EN]]&lt;br /&gt;
| -1 [[Luck|LK]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|1 [[Weak Healing Powder]]&amp;lt;br /&amp;gt;1 [[Gecko Pelt]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gamabeer.gif|center|]]&lt;br /&gt;
|[[Gamma Gulp Beer]]&lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +5% Plasma [[DR]]&amp;lt;br /&amp;gt;+1 [[Strength|ST]] &amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Strength|ST]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not craftable&lt;br /&gt;
|Purchased&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cigarettes.gif|center|]]&lt;br /&gt;
|[[Cigarettes]]&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
| -1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +1 [[Perception|PE]]&amp;lt;br /&amp;gt;+5 Critical Chance Resistance&amp;lt;br /&amp;gt;-30 [[Armor Class]]&amp;lt;br /&amp;gt; +3 weapon range for ranged weapons.&amp;lt;br /&amp;gt;-1 [[Charisma|CH]]&lt;br /&gt;
| -1 [[Perception|PE]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
| 2 [[Tobacco]]&lt;br /&gt;
|[[Cigarettes Crafting Machine|Cigarettes Machine]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gutrot.gif|center|]]&lt;br /&gt;
|[[Rot Gut]]&lt;br /&gt;
|&lt;br /&gt;
| -2&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +5% Explosive [[DR]]&amp;lt;br /&amp;gt;+1 [[Endurance|EN]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Endurance|EN]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|1 [[Wood]]&amp;lt;br /&amp;gt;5 [[Fruit]]&lt;br /&gt;
|[[Still]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beer.gif|center|]]&lt;br /&gt;
|[[Beer]]&lt;br /&gt;
|&lt;br /&gt;
| -2&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +5% Normal [[DR]]&amp;lt;br /&amp;gt;+1 [[Charisma|CH]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Charisma|CH]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|1 [[Barley]]&amp;lt;br /&amp;gt;1 [[Water Bag|Water]]&lt;br /&gt;
|[[Brewerage Device]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Roenbeer.gif|center|]]&lt;br /&gt;
|[[Roentgen Rum]]&lt;br /&gt;
|&lt;br /&gt;
| -2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +5% Fire [[DR]]&amp;lt;br /&amp;gt;+1 [[Intelligence|IN]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Intelligence|IN]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not craftable&lt;br /&gt;
|Purchased&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bottle.gif|center|]]&lt;br /&gt;
|[[Nuka-Cola]]&lt;br /&gt;
|&lt;br /&gt;
| -2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
| +5% Electro [[DR]]&amp;lt;br /&amp;gt;+1 [[Agility|AG]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Agility|AG]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|2 [[Fruit]]&amp;lt;br /&amp;gt;1 [[Water Bag|Water]]&lt;br /&gt;
|[[Nuka-Cola Machine]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schlager.gif|center|]]&lt;br /&gt;
|[[Booze]]&lt;br /&gt;
|&lt;br /&gt;
| -2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
| +5% Laser [[DR]]&amp;lt;br /&amp;gt;+1 [[Luck|LK]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Luck|LK]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not Craftable&lt;br /&gt;
|Purchased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 4 drugs ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!EFFECTS&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greenbeer.png|center|]] || [[Cherry Nuka-Cola]] || Deal double damage for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypo.png|center|]] || [[Hypo]] || Heal 50% hit points&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superpsycho.png|center|]] || [[Overpsycho]] || Grants immune for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:realcookie.png|center|]] || [[Real cookie]] || Kills the last person who killed you&lt;br /&gt;
|-&lt;br /&gt;
|[[File:traumapack.png|center|]] || [[Trauma Pack]] || Revive after death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cannibal drugs ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Cannibal drugs&lt;br /&gt;
|-&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!S&lt;br /&gt;
!P&lt;br /&gt;
!E&lt;br /&gt;
!C&lt;br /&gt;
!I&lt;br /&gt;
!A&lt;br /&gt;
!L&lt;br /&gt;
!EFFECTS&lt;br /&gt;
!EFFECT AFTER&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brain.png|center|]] || Brain &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2 [[Intelligence|IN]]&amp;lt;br /&amp;gt;+5% [[Movement Speed]]  || -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ear.png|center|]] || Ear &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +3&lt;br /&gt;
| +3 [[Luck|LK]]&amp;lt;br /&amp;gt;+2 [[Action Points|AP]]&amp;lt;br /&amp;gt;* Unlocks the last two critical tiers.  || -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eye.png|center|]] || Eye &lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2 [[Perception|PE]]&amp;lt;br /&amp;gt; -10% [[Attack Speed]] || -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heart.png|center|]] || Heart &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2 [[Endurance|EN]]&amp;lt;br /&amp;gt;+15 [[Critical_Hit#Critical_Effect|Critical Effect Chance]]  || -125 [[Hit Points|HP]] on out &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liver.png|center|]] || Liver &lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +1 [[Strength|ST]]&amp;lt;br /&amp;gt; +10 [[Lethal Damage]]  &lt;br /&gt;
| -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrainRad.png|center|]] || Radiated Brain &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +50 [[Armor Class]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EarRad.png|center|]] || Radiated Ear &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +50 [[Sneak]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EyeRad.png|center|]] || Radiated Eye &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +4 [[Charisma|CH]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeartRad.png|center|]] || Radiated Heart &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
| +3 [[Agility|AG]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LiverRad.png|center|]] || Radiated Liver &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +50% [[Rad Resistance]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bpack.png|center|]] || Blood Pack &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +60 [[Hit Points|HP]] || +60 [[Hit Points|HP]] after 5 sec&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BpackRad.png|center|]] || Radiated Blood Pack &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -100 Radiation Level || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Tier 4 Cannibal drugs&lt;br /&gt;
|-&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!EFFECTS&lt;br /&gt;
!EFFECT AFTER&lt;br /&gt;
|-&lt;br /&gt;
|[[File:humanhead.png|center|]] || [[Head]] || GM vision (no fog of war) || ???&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Royalblood.png|center|]] || Royal Blood Pack || Heals for 1 health every 0.1 seconds until full health || ???&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ruts.png|center|]] || [[Ruts]] || Sets all your [[S.P.E.C.I.A.L.]] to 20 || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Drugs| ]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=7732</id>
		<title>War Event Stats</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=7732"/>
		<updated>2024-05-04T01:23:58Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Tier 2 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 2 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* you can install one '''Tier 2 stat''' instead three '''Tier 1 stats'''&lt;br /&gt;
* you can install only one '''Tier 2 stat'''&lt;br /&gt;
* you have a 30% chance to get it after having installed 10 or 11 '''Tier 1 stats'''.&lt;br /&gt;
* '''If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
! rowspan=&amp;quot;48&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Tier 1 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 1 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* you can install max 10 '''Tier 1 stats''' (or 11 with 20 [[Charisma]]).&lt;br /&gt;
* or 7 (8) with one '''Tier 2 stat'''&lt;br /&gt;
* '''everytime you can uninstall WE Stats - you need install new and wait few seconds (or leave and again enter to location) to prompt to uninstall'''&lt;br /&gt;
* if you have too much installed '''WE Stats''', then you cant attack&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name in&amp;lt;br&amp;gt;description&lt;br /&gt;
! Name when used&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | S.ULT ?&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Super Utility&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Offers bonuses such as 300 [[Carry Weight]]&lt;br /&gt;
*a cap of 10 [[Rad Resistance]]&lt;br /&gt;
*a cap of 5 [[Poison Resistance]]&lt;br /&gt;
*25% more [[currency|currency/caps]] on events&lt;br /&gt;
*100 [[Accuracy]]&lt;br /&gt;
*8% max [[chance to hit]]&lt;br /&gt;
*and 2 additional damage per bullet&lt;br /&gt;
*[[Melee Damage]] taken is reduced by 40%&lt;br /&gt;
*and there's a +2 bonus to defensive rolls&lt;br /&gt;
| ULT&lt;br /&gt;
! Utility&lt;br /&gt;
! Extra Utility&lt;br /&gt;
| &lt;br /&gt;
*extra 100 [[Carry Weight]]&lt;br /&gt;
*25 [[Rad Resistance]] &lt;br /&gt;
*25 [[Poison Resistance]] &lt;br /&gt;
*15% more currency/caps on events&lt;br /&gt;
|-&lt;br /&gt;
| ACC&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Extra Fire Power&lt;br /&gt;
| &lt;br /&gt;
*extra 40 [[Accuracy]]&lt;br /&gt;
*+1 damage per bullet &lt;br /&gt;
*4% max [[chance to hit]]&lt;br /&gt;
|-&lt;br /&gt;
| SHD&lt;br /&gt;
! Shield&lt;br /&gt;
! Extra Shield&lt;br /&gt;
| &lt;br /&gt;
*extra Melee deal 20% less damage&lt;br /&gt;
*+1 to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | S.MOV&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Super Movement&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Provides a 5% [[Movement Speed]] increase&lt;br /&gt;
*5 additional [[Action Points]] for movement in turn-based mode&lt;br /&gt;
*an extra 2 [[Action Points]]&lt;br /&gt;
*60 [[Armor Class]]&lt;br /&gt;
*and a 10% reduction in time to attack&lt;br /&gt;
| ATB&lt;br /&gt;
! AP TB&lt;br /&gt;
! Extra Movement&lt;br /&gt;
| &lt;br /&gt;
*extra 5% [[Movement Speed]] &lt;br /&gt;
*2 action points for movement in turn based&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
! AP&lt;br /&gt;
! Extra Action Points &amp;amp; Armor Class&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Action Points]] &lt;br /&gt;
*+30 [[Armor Class]]&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
! AS&lt;br /&gt;
! Extra Attack Speed&lt;br /&gt;
| &lt;br /&gt;
*extra 5% less time to attack&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | S.DMG&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | Super Damage&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
*Grants 10 additional [[Lethal Damage]]&lt;br /&gt;
*20 more [[Melee Damage]]&lt;br /&gt;
*a 30% increase in [[Critical Power]] for melee attacks&lt;br /&gt;
*a +10% Damage multiplier&lt;br /&gt;
*and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved by [[Fast Metabolism]]&lt;br /&gt;
| LD&lt;br /&gt;
! Flat damage&lt;br /&gt;
! Extra Lethal Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| MD&lt;br /&gt;
! Melee Damage&lt;br /&gt;
! Extra Melee Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Melee Damage]]&lt;br /&gt;
*15% critical power for melee &lt;br /&gt;
|-&lt;br /&gt;
| DMG&lt;br /&gt;
! Damage&lt;br /&gt;
! Extra Damage&lt;br /&gt;
| &lt;br /&gt;
*extra +5% Damage multi&lt;br /&gt;
|-&lt;br /&gt;
| DRG&lt;br /&gt;
! Drugs/Respawn Time&lt;br /&gt;
! Extra drug timers/respawn time&lt;br /&gt;
| &lt;br /&gt;
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]]) &lt;br /&gt;
*-10 sec respawn time&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | S.CRT&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Super Criticals&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Boosts [[Critical Power]] by 40%&lt;br /&gt;
*Boosts [[Critical Roll]] by 30&lt;br /&gt;
*Boosts [[Critical Chance]] by 10%&lt;br /&gt;
| CP&lt;br /&gt;
! Crit Power p&lt;br /&gt;
! Extra Crit Roll (?)&lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Critical Power]]&lt;br /&gt;
|-&lt;br /&gt;
| CE&lt;br /&gt;
! Crit Power %&lt;br /&gt;
! Extra Crit Roll Multi &lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Crit Roll Multiplier]] (?)&lt;br /&gt;
|-&lt;br /&gt;
| CC&lt;br /&gt;
! Crit Chance&lt;br /&gt;
! Extra Critical Chance&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | S.RNG&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Super Range&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Enhances [[Sight Range]] by 10&lt;br /&gt;
*sneak detection by 100&lt;br /&gt;
*adds 4 to ranged weapon range&lt;br /&gt;
*and increases the [[Implants#Combat_Implants|Combat Implant]] limit by 1&lt;br /&gt;
| FOV&lt;br /&gt;
! FoV&lt;br /&gt;
! Extra Sight&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Sight]] Range ([[FoV]])&lt;br /&gt;
*25 [[Sneak]] Detect&lt;br /&gt;
|-&lt;br /&gt;
| RNG&lt;br /&gt;
! Weapon range&lt;br /&gt;
! Extra Weapon Range&lt;br /&gt;
| &lt;br /&gt;
*extra +2 Ranged weapon range&lt;br /&gt;
|-&lt;br /&gt;
| IMP&lt;br /&gt;
! Implant&lt;br /&gt;
! Extra Implants&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Implants#Combat_Implants|Combat Implant]] limit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | S.HP&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Super Health&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Increases [[Healing Rate]] by 40&lt;br /&gt;
*provides +15% resistance to [[Critical Roll]]s&lt;br /&gt;
*adds 40 [[Hit Points]]&lt;br /&gt;
*allows for 50% healing from [[First Aid]]&lt;br /&gt;
*and offers a 20% heal from medications&lt;br /&gt;
| HR&lt;br /&gt;
! Healing Rate&lt;br /&gt;
! Extra HR and crit res&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[Healing Rate]] &lt;br /&gt;
*+8% [[Critical Roll]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
! HP&lt;br /&gt;
! Extra Hit Points&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[HP]]s&lt;br /&gt;
|-&lt;br /&gt;
| MED&lt;br /&gt;
! Medic&lt;br /&gt;
! Extra Medic&lt;br /&gt;
| &lt;br /&gt;
*extra +25% Heal from FA&lt;br /&gt;
*+10% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | S.DEF&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; | Super Defense&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | &lt;br /&gt;
*Provides 3 to all [[Damage Resistance]]&lt;br /&gt;
*2 to all [[Damage Threshold]]&lt;br /&gt;
*and a 20% resistance to [[Critical Chance]]&lt;br /&gt;
| DFN&lt;br /&gt;
! normal def&lt;br /&gt;
! Extra Normal Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Normal]] 2 [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| DFL&lt;br /&gt;
! laser def&lt;br /&gt;
! Extra Laser Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Laser]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFP&lt;br /&gt;
! plasma def&lt;br /&gt;
! Extra Plasma Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Plasma]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFF&lt;br /&gt;
! fire def&lt;br /&gt;
! Extra Fire Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Fire]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFE&lt;br /&gt;
! electro def&lt;br /&gt;
! Extra Electric Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Electric]] 4 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFX&lt;br /&gt;
! explode def&lt;br /&gt;
! Extra Explode Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Explode]] 4 [[DR]] and 2 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| CR&lt;br /&gt;
! Crit Chance Res&lt;br /&gt;
! Extra Critical Chance Resistance&lt;br /&gt;
| &lt;br /&gt;
*extra +5% [[Critical Chance Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | S.REG&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Super Regen&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Grants 50 additional [[Sequence]] points and 50 [[Sneak]] points&lt;br /&gt;
*boosts [[Action Points|Action Point]] Regeneration by 25&lt;br /&gt;
*reduces [[Action Points]] lost during Knockouts by 5&lt;br /&gt;
*provides a 50% Action Point regeneration on kill&lt;br /&gt;
*and offers a 10% Health Point regeneration on kill&lt;br /&gt;
| SQ&lt;br /&gt;
! Sequence&lt;br /&gt;
! Extra Sequence and Stealth&lt;br /&gt;
| &lt;br /&gt;
*extra 25 [[Sequence]] &lt;br /&gt;
*25 [[Sneak]] points&lt;br /&gt;
|-&lt;br /&gt;
| APR&lt;br /&gt;
! AP Regen&lt;br /&gt;
! Extra AP Regen&lt;br /&gt;
| &lt;br /&gt;
*extra 12 AP Regen&lt;br /&gt;
*3 less AP in KOs&lt;br /&gt;
|-&lt;br /&gt;
| KS&lt;br /&gt;
! Killing Spree&lt;br /&gt;
! Extra Killing Spree&lt;br /&gt;
| &lt;br /&gt;
*extra 25% AP regen on kill &lt;br /&gt;
*5% HP regen on kill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | S.SPC&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; | Super Special&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | &lt;br /&gt;
*Adds +1 to all [[S.P.E.C.I.A.L]] attributes&lt;br /&gt;
| ST&lt;br /&gt;
! ST&lt;br /&gt;
! Extra Strength&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| PE&lt;br /&gt;
! PE&lt;br /&gt;
! Extra Perception&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| EN&lt;br /&gt;
! EN&lt;br /&gt;
! Extra Endurance&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| CH&lt;br /&gt;
! CH&lt;br /&gt;
! Extra Charisma&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
! IN&lt;br /&gt;
! Extra Intelligence&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| AG&lt;br /&gt;
! AG&lt;br /&gt;
! Extra Agility&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| LK&lt;br /&gt;
! LK&lt;br /&gt;
! Extra Luck&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=7731</id>
		<title>Loot table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=7731"/>
		<updated>2024-05-03T21:27:56Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
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    background-color: #8f6;&lt;br /&gt;
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    position: sticky;&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
'''Actual Season 5 Information'''&lt;br /&gt;
&lt;br /&gt;
This table contain drop chance for items, bps, implants and another stuff for current patch.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' T means Tier.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case with Town Control, Zone Control, Base Control Special Implants/Rare Item reward: This is a chance for 3 different items type: Special Implant, Rare Item, Tools. (Example: Zone Control have 100%, that means 33.3% for Special Implant, 33.3% for Tools, 33.3% For Rare Item)&lt;br /&gt;
=='''Patch 5.5''' Loot Drop Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;vertical-align:middle; color:#222;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Patch&amp;lt;br /&amp;gt;5.5&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T2&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T3&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Base&amp;lt;br /&amp;gt;Map&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T3&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Special&amp;lt;br /&amp;gt;Implant&amp;lt;br /&amp;gt;/ Rare&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Rare&amp;lt;br /&amp;gt;Part&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Combat&amp;lt;br /&amp;gt;Implant&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T5&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Relic&amp;lt;br /&amp;gt;Implant&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T5&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T6&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Relic&amp;lt;br /&amp;gt;Part&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T6&amp;lt;br /&amp;gt;Access&amp;lt;br /&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
! T1 Dung   Locker&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Dung Locker&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Dung Locker&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EEE784;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,30%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Dung Locker&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Spawner&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,30%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Spawner&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#C9DC81;&amp;quot; | 35,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,40%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Spawner&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B9D780;&amp;quot; | 45,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,25%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T5 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T6 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Event Encounter&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Event Encounter&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Event Encounter&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! Caves&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T1 dung mob&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 dung mob&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 dung mob&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 dung mob&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T5 dung mob&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T6 dung mob&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Trader&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
|-&lt;br /&gt;
! Trader Faction&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
|-&lt;br /&gt;
! Trader Event&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! TC&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! BC&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B3D580;&amp;quot; | 49,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! ZC&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TC Weekly&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
|-&lt;br /&gt;
! Oil Rig&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
|-&lt;br /&gt;
! Renesco&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Vault X&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Lost Hill&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! VT Case&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A2D07F;&amp;quot; | 60,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Faction Case&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! BCD Case&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
|-&lt;br /&gt;
! Technical Case&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Patch 5.5''' Contract Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Patch&amp;lt;br /&amp;gt;5.5&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Special&amp;lt;br /&amp;gt;Implant&amp;lt;br /&amp;gt;/ Rare&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Combat&amp;lt;br /&amp;gt;Implant&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T6&amp;lt;br /&amp;gt;Access&amp;lt;br /&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
! TIER 1&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 6,25%&lt;br /&gt;
| style=&amp;quot;background-color:#F98971;&amp;quot; | 0,01%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 2&lt;br /&gt;
| style=&amp;quot;background-color:#D5DF82;&amp;quot; | 12,50%&lt;br /&gt;
| style=&amp;quot;background-color:#F98971;&amp;quot; | 0,01%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F98971;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 3&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBAA77;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F2E884;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F98971;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 4&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 28,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBAA77;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 4,25%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBAA77;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 5&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 31,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FDCA7D;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 4,50%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FDCA7D;&amp;quot; | 0,03%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 6&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 34,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FDCA7D;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 4,75%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 7&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 37,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| style=&amp;quot;background-color:#EFE784;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 8&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 40,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| style=&amp;quot;background-color:#EEE683;&amp;quot; | 5,25%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,06%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 9&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 43,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 5,50%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,07%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 10&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 46,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| style=&amp;quot;background-color:#ECE683;&amp;quot; | 5,75%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,08%&lt;br /&gt;
|}&lt;br /&gt;
== Special Implant/Rare Item: ==&lt;br /&gt;
&lt;br /&gt;
First rolling what type of item will spawn then what exactly item:&lt;br /&gt;
* 1/3 chance for S.P.E.C.I.A.L pool: Map to ruins or 1 of SPECIAL implants&lt;br /&gt;
* 1/3 chance for tool pool: Primitive Tool, Old Shovel, Waterbag, tool, Super Tool Kit, Lockpicks, Expanded Lockpick Set, First Aid Kit, Field Medic First Aid Kit, Doctor's Bag, Paramedics Bag, Shovel, Hatchet, Screwdriver, Super Screwdriver, Cutters, Macgyver Set, Move Amplifier, Sound Amplifier, Engineer Hammer, Engineering Tool, Backpack, Bag, Binoculars, Military Binoculars&lt;br /&gt;
* 1/3 chance for rare item pool: &amp;lt;br&amp;gt;&lt;br /&gt;
20% for pool 1: Science Case, Drug Case, Bank Case, &lt;br /&gt;
&amp;lt;br&amp;gt;80% for pool 2: Motion Sensor, Fingerprint lock, V13 keycard, Waterchip, Car cell controler, Vault-Tec Case, Howitzer Shell, Access Card, Security Card, Med Tec Antidote, Empty Map, &amp;quot;Wattz&amp;quot; Fusion Core, Vinyl records(3 types), Black COC Badge, Red COC Badge, Old Trible Key&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bases&amp;diff=7584</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bases&amp;diff=7584"/>
		<updated>2024-03-21T20:47:08Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* Base Tiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bases can be build (you have to buy with your faction leader) or now you can find private bases in boss encounters, VT cases, Dungeons, Mobs&lt;br /&gt;
in infinity dungeon and daily quest.By buying your first base, you effectively start a new faction. You choose a [[faction name]] as part of this&lt;br /&gt;
process. A base can be used to store items shared with the team, and serves as a meeting point for members and privileged friends. It has a&lt;br /&gt;
workbench, but also a computer terminal to add or remove players from the faction, unlike [[Tents]] or a [[Safe House|Safe Houses]] which only have maps.&lt;br /&gt;
Faction bases will appear in blue on the world map. Factions are how players team up to compete in Town Control. Being in a faction is also&lt;br /&gt;
tied to the NameColorizer function. Beyond that, faction membership can create a perceived bond between players who have a visible identity&lt;br /&gt;
by all others with [[Awareness]]. Called a &amp;quot;faction tag&amp;quot;, the name of a character's faction is visible to others over a character's head, along with&lt;br /&gt;
other Awareness-related info like name, slotted items, and armor.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the resources in bases might renew, but not all do. Base Brahmin do not produce more poo, and if you bring an [[NPC]] Companion follower to a base, it will usually kill any brahmin there, and the brahmin won't come back. Trees might yield wood once, but do not grow back. [[Flint]] and [[Broc Flower]]s do not grow back. However, as of Season 2, Fiber stalks do generate more fiber and butcher tables do yield more meat slices over time. No barrels yield any junk, and old computers do not yield [[Electronic Parts]].&lt;br /&gt;
&lt;br /&gt;
== To Buy a Base ==&lt;br /&gt;
Any character at any level, that is not already in a faction, can start one. This is done by buying your first base. If you are already part of a faction (like Vault City, BoS, Enclave, the Mordinos, or another player faction, etc), you won't be able to buy a base. You have to leave your previous faction first before you can create or join another faction's base. Once a character starts a faction, he automatically becomes the leader of that faction. Only a faction leader can buy additional bases for that faction.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Built Bases ===&lt;br /&gt;
&lt;br /&gt;
You can buy ready-made bases in [[Redding]], [[Klamath]] or [[Junktown]] that are already built and ready to use. The base sellers are trappers in the town's main bar. Bases cost 30k [[caps]], 50k caps, 70k caps, 130k caps or 350k caps for the bunker base. Talk to the trapper and tell him what kind of base you wish to purchase - depending on price. A base/faction can be purchased solo, with no other people in your party. Click the &amp;quot;SAY&amp;quot; button and enter a valid [[faction name]]. (Use the '''~ffn''' [[Commands|command]] to see the list and choose a name. You can only choose a faction name that is already on that list.) When done correctly, a pre-built base location will appear somewhere on the [[world map]]. If you'd prefer to site a base's location yourself, you can build a Do-It-Yourself base instead.&lt;br /&gt;
&lt;br /&gt;
==== DIY Bases ====&lt;br /&gt;
&lt;br /&gt;
A Do-It-Yourself base costs only 10k [[caps]] and you get to choose where it goes on the map, but requires players to bring materials to the site before it's done. For 10k caps, you'll get a construction worker in a fancy red shirt (in [[NCR]], [[VC]] or [[San Francisco|SF]]), who will follow you to the world map. You should get him to the map as soon as possible because some players might kill him. Enter an empty encounter and dialogue with him to tell him this is where you want the base to be.&lt;br /&gt;
&lt;br /&gt;
Sometimes the construction worker may disappear from your base or tent. If this happens, you must leave your tent or base and enter the world map and wait for the worker to join you. It might take several attempts. If you get into forced encounters with the worker in your party, he is supposed to flee to the exit grid and automatically show up in your party, even if he was not near you when you exited. If this happens, wait on the worldmap for a few moments, as he should appear in your party.&lt;br /&gt;
* Construction Foreworker in [[NCR]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkerncr.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
* Construction Foreworker in [[Vault City]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkervc.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Construction Foreworker in [[San Francisco]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkersf.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the base location has been sited, you get a yellowish location named &amp;quot;Building Site&amp;quot; on your world map:&lt;br /&gt;
&lt;br /&gt;
[[File:Buildingsite.jpg]]&lt;br /&gt;
&lt;br /&gt;
Your new construction site will have a control terminal, and a progress billboard. You will need to gather a certain amount of resources for base construction. You can drop the items anywhere on the construction site to accomplish this. Check the progress billboard to see what is needed:&lt;br /&gt;
&lt;br /&gt;
[[File:Bulletinboard.jpg]]&lt;br /&gt;
&lt;br /&gt;
After gathering all of the required materials, you can talk to the construction worker again, and he will ask you about naming the base. The base's name is not bound in any way to the faction name. One faction might have multiple bases and each base has its own name. This is only for recognizing each base in the terminal. All of a faction's base settings can be managed from any of the faction's terminals. Once you name the base, the building site becomes a fully constructed base, and it changes in color on the worldmap from yellowish to blue. The construction worker is done there, and will then leave the base.&lt;br /&gt;
&lt;br /&gt;
'''Note''': It is recommended to avoid bringing any items to the construction site, other than the necessary resources.&lt;br /&gt;
&lt;br /&gt;
When you buy additional bases with the same faction leader character, you do not need to choose another faction name as the additional bases will automatically be a part of his existing faction. Each base does, however, need to be named.&lt;br /&gt;
&lt;br /&gt;
There are four types of DIY bases to pick from:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
! [[Currency]] [[File:Caps.gif|link=Caps]]&lt;br /&gt;
! [[Wood]] [[File:firewood.gif|link=Wood]]&lt;br /&gt;
! [[Junk]] [[File:pump2.gif|link=Junk]]&lt;br /&gt;
! [[Metal Parts]] [[File:metal_trash2.gif|link=Metal Parts]]&lt;br /&gt;
! [[Electronic Parts]] [[File:v15comp.gif|link=Electronic Parts]]&lt;br /&gt;
! [[Brahmin Hide]] [[File:brahmin_skin.gif|link=Brahmin Hide]]&lt;br /&gt;
! [[Good Metal Parts]] [[File:Metal trash.gif|link=Good Metal Parts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Depot|Depot]]&lt;br /&gt;
|10000&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
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|10&lt;br /&gt;
|0&lt;br /&gt;
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|[[Bases#Outpost|Outpost]]&lt;br /&gt;
|10000&lt;br /&gt;
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|[[Bases#Scrapheap|Scrapheap]]&lt;br /&gt;
|10000&lt;br /&gt;
|0&lt;br /&gt;
|350&lt;br /&gt;
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|0&lt;br /&gt;
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|[[Bases#Trapper_Camp|Trapper Camp]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
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|15&lt;br /&gt;
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|-&lt;br /&gt;
|[[Bases#Simple_Parking|Simple Parking]]&lt;br /&gt;
|10000&lt;br /&gt;
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|[[Bases#Safe_Storage|Safe Storage]]&lt;br /&gt;
|10000&lt;br /&gt;
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|[[Bases#Nuka_Cola_Outpost|Nuka Cola Outpost]]&lt;br /&gt;
|10000&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
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|[[Bases#Basement|Basement]]&lt;br /&gt;
|10000&lt;br /&gt;
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|[[Bases#Church|Church]]&lt;br /&gt;
|10000&lt;br /&gt;
|800&lt;br /&gt;
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|0&lt;br /&gt;
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|-&lt;br /&gt;
|[[Bases#Forest_Cabin|Forest Cabin]]&lt;br /&gt;
|10000&lt;br /&gt;
|800&lt;br /&gt;
|0&lt;br /&gt;
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|0&lt;br /&gt;
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|-&lt;br /&gt;
|[[Bases#Library|Library]]&lt;br /&gt;
|10000&lt;br /&gt;
|1000&lt;br /&gt;
|20&lt;br /&gt;
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|100&lt;br /&gt;
|0&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Management ==&lt;br /&gt;
Faction leadership needs to fully understand the management options controlled via the faction terminals. Work with a terminal and figure it all out. Most importantly, know the ranks and what they mean, know how to promote, demote, and expel a member, and how to set access to your bases. Keep an eye on the News too!&lt;br /&gt;
&lt;br /&gt;
==== Base Access Settings ====&lt;br /&gt;
After buying a worker and after constructing a base, you need to set access to it via the '''Manage hideout clearance''' option in a faction terminal. This allows certain players to see certain bases. Sometimes a member will need to log out and back in before being able to see the base on the world map.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Clearances are automatically reset when the construction site changes into a base. So you need to set them again when a base construction is complete and your new base is done.&lt;br /&gt;
[[File:Hideoutsclearance.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bases invite.jpg|thumb| From the &amp;quot;Manage Members&amp;quot; option, you can add a new member to your faction.]]&lt;br /&gt;
[[File:Bases memberlist.jpg|thumb| In the &amp;quot;Manage Members&amp;quot; menu, leaders of the faction can manage their members.]]&lt;br /&gt;
&lt;br /&gt;
==== Add a Member ====&lt;br /&gt;
You have to be the leader of the faction or an important member to add a new faction member:&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Invite new member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and enter the name of the player you want to add. Once you have typed the name and clicked '''Done''', they will be &amp;quot;Invited&amp;quot;. &amp;quot;Invited&amp;quot; players can't see your base on the [[world map]] but can't be attacked by the [[mercs]] guarding your base either.&lt;br /&gt;
&lt;br /&gt;
By default, newly invited members do not see the base yet, unless the base's access is set to &amp;quot;allow invited&amp;quot;, so they might need to be escorted there by another member. They will then use the base's computer and accept the faction's invitation. Then they will be a member of your faction and will see the base on the world map.&lt;br /&gt;
&lt;br /&gt;
==== Add a Friend ====&lt;br /&gt;
Non-members can be added to the faction database, as a Friend. This is usually done to allow someone access to a faction base in cases where they are already a member elsewhere. Non-members cannot, however, use the faction's terminal. You have to be the Leader of the faction or an Officer to add a Friend to the terminal:&lt;br /&gt;
* &amp;quot;Browse the database&amp;quot;.&lt;br /&gt;
* &amp;quot;Create new record for non-member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and enter the name of the player you want to add. Once you have typed the name and clicked '''Done''', a record will be created for this name. You then set the &amp;quot;Status&amp;quot; of that record to &amp;quot;Friend&amp;quot;.&lt;br /&gt;
By default, a new Friend does not see the base. You can either set a base to &amp;quot;allow friends&amp;quot; or someone will have to bring them there. Then he will be able to see the base on the world map. Upon entering your base location, the player will receive a message in the chat window confirming that they are considered a friend at the base and can freely return to the location.&lt;br /&gt;
If a friend is killed at the base for whatever reason, they will no longer see the base on the world map, unless the base is set to &amp;quot;allow friends&amp;quot;. They might need to be brought back to the base location, but you do not need to add them as friend again.&lt;br /&gt;
&lt;br /&gt;
To change the status of a record once it is entered, simply browse through the database.&lt;br /&gt;
&lt;br /&gt;
====Manage Hideouts Clearance====&lt;br /&gt;
Only a faction Leader can choose base access settings per base, per member rank, to control who sees which bases. The following ranks can be set to either '''Allow''' or '''Disallow''' base access:&lt;br /&gt;
* '''Recruits''': The Recruit tag is on members who accepted the invitation to join, but are not promoted yet.&lt;br /&gt;
* '''Accepted''': First promotion level from Recruit, and that character gets a &amp;quot;Member&amp;quot; tag.&lt;br /&gt;
* '''Trusted''': Next level up from Accepted, with &amp;quot;Trusted&amp;quot; tag.&lt;br /&gt;
* '''Important''': Next level up from Trusted, with &amp;quot;Officer&amp;quot; tag.&lt;br /&gt;
* Invited&lt;br /&gt;
* Friends&lt;br /&gt;
So a faction could designate one base as its recruiting base, scroll to that base's record in a faction terminal under &amp;quot;Manage hideouts clearance&amp;quot;, and set it to &amp;quot;Allow Invited&amp;quot;. This way nobody needs to escort a newly invited member, as new invites will suddenly be able to see the base, go there and accept the invite on their own. The same thing can be done for other ranks at other bases, including Friends.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' When you use the terminal and go to &amp;quot;Manage hideouts clearance&amp;quot;, remember that you're looking at a list of all the factions bases. You need to click '''Next''' or '''Previous''' to change access settings for each base.&lt;br /&gt;
&lt;br /&gt;
==== Promote/Demote ====&lt;br /&gt;
You have to be of an higher rank than the player you want to promote/demote.&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Promote member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot; and add the name of the player you want to promote.&lt;br /&gt;
Or :&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Browse members list&amp;quot;.&lt;br /&gt;
* Browse the list and select &amp;quot;promote&amp;quot; when you are on the right page.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': No member can be demoted back to Recruit level once he is higher than Recruit. Even a Leader cannot demote a member down to Recruit.&lt;br /&gt;
&lt;br /&gt;
===== Setting a New Leader =====&lt;br /&gt;
To set a new leader, the actual leader has to either resign or be usurped. After a leader's resignation, the highest promoted member will have the option to accept leadership. If there are more than one player at the highest rank, then one of them is chosen randomly. In cases where a leader is usurped, it means another member has claimed leadership.&lt;br /&gt;
&lt;br /&gt;
==== Claiming Leadership ====&lt;br /&gt;
Any member over Recruit level can Claim Leadership of the faction via any faction terminal. (Recruits cannot do this.) When someone claims leadership, a '''News''' record is added, so all members can see when someone claims leadership (if they are paying attention). If the Leader wishes to allow a member to take over as the new Leader, he need do nothing. Just wait a day or so and the claimant can become the leader, as long as the claimant is not expelled first. (Demoting the claimant does not block the claim process.) But if the Leader wishes to remain Leader, he needs to '''Expel''' the claimant via a faction terminal. The leader needs to do this soon, because the claim will mature in one day, at which point the claimant will notice a new option in the terminal, to &amp;quot;Confirm Claim&amp;quot;. Once the claimant clicks that option, he immediately becomes the new leader of that faction.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': This is why a faction leader must take leadership very seriously, be diligent about promotions and watching the '''News'''. All members should watch the '''News''' in their terminals. Enemies can infiltrate a faction, earn trust, get promoted, and take over a faction and ruin it for your whole team if you're not watching.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': While the normal process to claim leadership takes one real day, a claimant can become the new leader instantly if the existing leader is killed at a faction base during an active claim. So a spy can get into your faction, get promoted once, claim leadership, wait for the leader to show up and kill him (or have him killed by someone else) and thus instantly become the new leader without having to wait for his leadership claim to mature. Be careful promoting people. &lt;br /&gt;
&lt;br /&gt;
==== Protect Your Base ====&lt;br /&gt;
You can put some [[mercs]] or [[Slavery|slaves]] in your base to defend it. They will kill any enemies entering your base (An enemy could enter your base if a faction member betrays your faction and leads them there deliberately, or if they sneak and tag on a faction member and follow them back to the base). Tell your [[mercs]] or [[Slavery|slaves]] to guard the base, and to shoot at anyone who isn't a member of your faction.&lt;br /&gt;
&lt;br /&gt;
====Radio Channel====&lt;br /&gt;
The faction Leader and all Officers can use the terminal's '''Miscellaneous''' menu to set the faction's radio channel. All members can check the channel this way to stay in communication with each other via in-game radios. Caution: when a member loses a radio to an enemy, that enemy then knows the faction's channel. For this reason, external methods are used like IRC or voice chat programs (like TeamSpeak). Otherwise the faction's radio channel should be changed often and members need to check it often.&lt;br /&gt;
&lt;br /&gt;
====News====&lt;br /&gt;
All members should check the '''News''' records in a faction terminal to see who is joining, who is leaving, who is promoted, etc. The News will also show you when someone is trying to take over your faction and become the new Leader.&lt;br /&gt;
&lt;br /&gt;
==== Character Database ====&lt;br /&gt;
A faction's terminal has a database that members can use to keep track of other characters. Members can add any in-game character name to their faction terminal database, and include that character's faction name. This includes the names of known enemies or even random characters you meet along your journey. Then with a radio tuned to your faction's radio channel, use the '''order recognition''' [[Commands|command]] to do a quick look-up about that character, and get some quick reminder about them and their faction.&lt;br /&gt;
&lt;br /&gt;
==Bases==&lt;br /&gt;
&lt;br /&gt;
==== The [[Cave Base]]====&lt;br /&gt;
[[File:Base-cave-medium.jpg|thumb|The ''Cave'' base]]&lt;br /&gt;
* '''Cost:''' 33k caps&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' [[Klamath]], [[Redding]], [[Junktown]]&lt;br /&gt;
'''The Cave''', really easy to defend but a bit small. It is divided into two parts: the cliff side with a cave entrance on an empty desert map, and inside of the cave itself. It contains the usual [[crafting]] tools ([[Workbench]], [[still]]), a [[brahmin pen]] and only '''3 lockers'''. It's not a cost effective base since Depot has more containers and is sold at the same price, but the cave does has one advantage: it's very easy to defend because you just have to put [[mercs]] or [[Slavery|slaves]] in front of the tiny cave entrance.  The cave is the only base you can purchase from all three of the base sellers. Because of this, the Cave is one of the most varied bases around as it can be purchased almost anywhere for a measly 33k caps.&lt;br /&gt;
&lt;br /&gt;
==== The [[Depot Base]] ====&lt;br /&gt;
[[File:Base-depot-medium.jpg|thumb|The ''Depot'' base]]&lt;br /&gt;
* '''Cost:''' 30k caps for pre-built Depot&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
'''Depot''' is a small outpost, with 3 lockers, 2 desks (one looks like a [[workbench]]), 2 shelves, and 2 table. '''9 containers total''' when you consider it also has a [[workbench]] with the standard toolboard for small storage above it and a [[still]].  There's also a [[brahmin pen]] containing one [[brahmin]]. On the map, you can find [[wood]] and [[flint]] (does not replenish). It's a good and cheap base, and the spawn is straight below the door and chairs outside.  Guards can be placed to the far right of the spawn, near the trees. They will have the small spawn area directly in their sight.  Base locations seem to typically be somewhere to the West of Klamath.  The Depot is sold in Klamath, and is the same price as the Cave, yet offers considerably more in terms of storage space. Depot can be purchased from the base seller [[Smiley]] in Klamath. He is located in the bar and hotel at the Main entrance.&lt;br /&gt;
&lt;br /&gt;
==== The [[Scrapheap Base]]====&lt;br /&gt;
[[File:Base-scrapheap-medium.jpg|thumb|The ''Scrapheap'' base ]]&lt;br /&gt;
* '''Cost:''' 70k caps for pre-built Scrapheap&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
'''Scrapheap''' is a popular base costing 70 000 caps. It is larger than Depot or Cave. Its location is often between Redding and Broken Hills. It contains '''5 lockers''', a [[workbench]], a [[still]] and a [[brahmin pen]]. The Scrapheap offers a low amount of resources when compared to other bases, with the Cave being on similar grounds yet having a bigger brahmin pen and more brahmin than both Depot and Cave. Scrapheap is Redding's specialty base. It is sold from the Redding base seller who is located in the Malamute Saloon, which is above the Doctors building.&lt;br /&gt;
&lt;br /&gt;
==== The [[Outpost Base]]====&lt;br /&gt;
[[File:Factionbase-theoutpost.jpg|thumb| The ''Outpost'' base]]&lt;br /&gt;
* '''Cost:''' 130k caps for pre-built Outpost&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Junktown]]&lt;br /&gt;
A pre-built '''outpost''' is the most expensive base, second only to the bunker. It is very easy to defend because it is surrounded by walls, and has three buildings plus two tents, and is probably the most popular base amongst most players. Its location on the [[world map]] will often be between [[NCR]] and [[Junktown]]. It has 10 containers, a [[workbench]], a [[still]], a water pipe, a well, [[fibers]] plants, and a larger brahmin pen with more brahmins than other bases. New characters can shovel more poo in peace. It's a large map with plenty of space on the ground to lay out rows of important items. The Outpost base is the speciality base sold from the Junktown base seller, who is located in the very first building after entering Junktown via the south gate.&lt;br /&gt;
&lt;br /&gt;
==== [[Trapper Camp Base]] ====&lt;br /&gt;
[[File:Base-trapper-camp.jpg|thumb| The ''Trapper Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50k caps for pre-built Trapper Camp&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
* '''Car parking slots:''' 10&lt;br /&gt;
&lt;br /&gt;
==== [[Gas Station Camp Base]] ====&lt;br /&gt;
[[File:Base-gasstation-camp.jpg|thumb| The ''Gas Station Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50k caps for pre-built Gas Station Camp&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
&lt;br /&gt;
==== [[Old Bunker Base]]====&lt;br /&gt;
[[File:Base-old-bunker-outside.jpg|thumb| The ''Old Bunker'' base, outside]]&lt;br /&gt;
[[File:Base-old-bunker-inside.jpg|thumb| The ''Old Bunker'' base, inside]]&lt;br /&gt;
* '''Cost:''' 350k caps, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' Unknown, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
The '''bunker''' is by far the most expensive base. While the outside part of the map is very difficult to defend, an enemy will have a very difficult time getting to the inside of a well-guarded bunker. It has fifteen lockers, a crate near its [[still]], two computers that contain [[Electronic Parts|electronic parts]], four private rooms in the back with showers, a [[waterpipe]], a broken Mr Handy robot, a broken elevator, and wall safes that are often overlooked. The room with four lockers is locked with a [[Pass key (Yellow)|yellow pass key]], making it safer to store your valuables in the event of a raid, for a total of '''23 storage containers''' plus a [[workbench]]. It houses a large conference room with a big-screen video display toward the back for those important meetings. Besides its massive amount of storage space, the mouth of the bunker opens into a small mine with [[Iron Ore|iron ore]] and [[minerals]], making this by far the best base money can buy. Oddly enough, the base has no brahmin pen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Private Bases Maps ==&lt;br /&gt;
Private Bases maps can be found in:&lt;br /&gt;
*Boss encounters&lt;br /&gt;
*VT cases&lt;br /&gt;
*Dungeons&lt;br /&gt;
*Daily quest (Treasure hunters club)&lt;br /&gt;
&lt;br /&gt;
Bases maps are splitted into 6 tiers:&lt;br /&gt;
*'''Tier I(over 50% drop rate):''' &amp;lt;br&amp;gt;Tents, Caves, Ruins&lt;br /&gt;
*'''Tier II(35% drop rate):'''&amp;lt;br&amp;gt;Safehouse, Small shelter, Small bunker&lt;br /&gt;
*'''Tier III(5% drop rate):''' &amp;lt;br&amp;gt;Depot, Outpost, Storage, Scrapheap, Trapper camp, Library, Cabin, Church, Blades HQ, Khans HQ, Gas station, Caves HQ, Nuka Cola Outpost, Parking, Basement&lt;br /&gt;
*'''Tier IV(1% drop rate):'''&amp;lt;br&amp;gt;Bunker and Patreonbases(tier 3)&lt;br /&gt;
*'''Tier V(0.25% drop rate):'''&amp;lt;br&amp;gt;Patreon bases(tier 4)&lt;br /&gt;
*'''Tier VI(0.001% drop rate):'''&amp;lt;br&amp;gt;Base with T4 machinery or map to interplay&lt;br /&gt;
&lt;br /&gt;
'''Private Bases Guide: '''https://www.youtube.com/watch?v=MB51i8ESe6I&lt;br /&gt;
&lt;br /&gt;
== Base Color on Worldmap ==&lt;br /&gt;
Bases changing color on worldmap depends:&lt;br /&gt;
*Inside there is a Player = Pink&lt;br /&gt;
*Inside there is a Companion = Yellow&lt;br /&gt;
*Inside there is a Car = Cyan&lt;br /&gt;
*Inside there is a Car and Companion = Orange&lt;br /&gt;
*Inside there is a Car and Player = Purple&lt;br /&gt;
*Inside there is a Companion and Player = Blue&lt;br /&gt;
*Inside there is a Companion and Player and Car = black&lt;br /&gt;
*Inside its nothing = Gray&lt;br /&gt;
&lt;br /&gt;
= Base Tiers=&lt;br /&gt;
==Tier 1==&lt;br /&gt;
#Tent&lt;br /&gt;
#Cave&lt;br /&gt;
#Ruins hideout&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T1 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Tent_T1_Base.png|Tent&lt;br /&gt;
File:Cave_T1_Base.png|Cave&lt;br /&gt;
File:Ruins_Hideout_T1_Base.png|Ruins hideout&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 2==&lt;br /&gt;
#Safe house&lt;br /&gt;
#Small bunker&lt;br /&gt;
#Small shelter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T2 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Safehouse_T2_Base.png|Safe house&lt;br /&gt;
File:Small Bunker INSIDE T2 Base.jpg|Small bunker&lt;br /&gt;
File:Small_Shelter_T2_Base.png|Small shelter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
#Library&lt;br /&gt;
#Small cabin&lt;br /&gt;
#Church&lt;br /&gt;
#Basement&lt;br /&gt;
#Nuka Cola outpost&lt;br /&gt;
#Storage&lt;br /&gt;
#Parking&lt;br /&gt;
#Trapper camp&lt;br /&gt;
#Gas station&lt;br /&gt;
#Depot&lt;br /&gt;
#Outpost&lt;br /&gt;
#Cave HQ&lt;br /&gt;
#Scrapheap Base&lt;br /&gt;
#Blades HQ&lt;br /&gt;
#Khans HQ&lt;br /&gt;
#Camp HQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T3 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
File:Library_T3_Base.png|Library&lt;br /&gt;
File:Small_Cabin_T3_Base.png|Small Cabin&lt;br /&gt;
File:Church_T3_Base.png|Church&lt;br /&gt;
File:Basement_T3_Base.png|Basement&lt;br /&gt;
File:Nuka_Cola_Outpost_T3_Base.png|Nuka Cola outpost&lt;br /&gt;
File:Storage_T3_Base.png|Storage&lt;br /&gt;
File:#|Parking&lt;br /&gt;
File:Base-trapper-camp.jpg|Trapper Camp&lt;br /&gt;
File:Base-gasstation-camp.jpg|Gas Station&lt;br /&gt;
File:Base-depot-medium.jpg|Depot&lt;br /&gt;
File:Factionbase-theoutpost.jpg|Outpost&lt;br /&gt;
File:Cave_HQ_Inside_T3_Base.png|Cave HQ Inside&lt;br /&gt;
File:Cave_HQ_Outside_T3_Base.png|Cave HQ Outside&lt;br /&gt;
File:Scrapheap_T3_Base.png|Scrapheap Base&lt;br /&gt;
File:Blades_HQ_T3_Base.png|Blades HQ&lt;br /&gt;
File:Khans_HQ_T3_Base.png|Khans HQ&lt;br /&gt;
File:#|Camp HQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 4==&lt;br /&gt;
#Enclave bunker&lt;br /&gt;
#Brotherhood of Steel bunker&lt;br /&gt;
#Vault City Outpost&lt;br /&gt;
#Vault&lt;br /&gt;
#NCR port&lt;br /&gt;
#Casino&lt;br /&gt;
#Old Bunker&lt;br /&gt;
#Ruined Jail&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T4 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
File:Enclave_Bunker_T4_Base.png|Enclave bunker&lt;br /&gt;
File:Brotherhood_of_Steel_bunker_T4_Base.jpg|Brotherhood of Steel bunker&lt;br /&gt;
File:VaultCityOutpost.png|Vault City Outpost&lt;br /&gt;
File:Vault_T4_Base.png|Vault&lt;br /&gt;
File:NCRport.png|NCR port&lt;br /&gt;
File:Casino_T4_Base.png|Casino&lt;br /&gt;
File:Old_Bunker_INSIDE_T4_Base.png|Old Bunker Inside&lt;br /&gt;
File:Old_Bunker_OUTSIDE_T4_Base.png|Old Bunker Outside&lt;br /&gt;
File:Ruined_Jail_T4_Base.png|Ruined Jail&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 5==&lt;br /&gt;
#Military Base&lt;br /&gt;
#Enclave Depot&lt;br /&gt;
#President shelter&lt;br /&gt;
#NCR bunker&lt;br /&gt;
#Homeland&lt;br /&gt;
#Underground station&lt;br /&gt;
#Military Depot&lt;br /&gt;
#Advanced outpost&lt;br /&gt;
#Slavery base&lt;br /&gt;
#Underground station MK.II&lt;br /&gt;
#Brotherhood of Steel outpost&lt;br /&gt;
#Cave labs&lt;br /&gt;
#Large church&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T5 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:MilitaryBase.png|Military Base (New World Military Base)&lt;br /&gt;
File:EnclaveDepot.png|Enclave Depot&lt;br /&gt;
File:PresidentShelter.png|President shelter&lt;br /&gt;
File:NCRbunker.png|NCR bunker&lt;br /&gt;
File:Homeland_T5_Base.png|Homeland&lt;br /&gt;
File:UndergroundStationMKI.png|Underground station&lt;br /&gt;
File:MilitaryDepot.png|Military Depot&lt;br /&gt;
File:AdvancedOutpost.png |Advanced outpost&lt;br /&gt;
File:Slavery_Base_T5_Base.png|Slavery base (Mesa Negra labour camp)&lt;br /&gt;
File:UndergroundStationMKII.png|Underground station MK.II (Bunker Delta)&lt;br /&gt;
File:BoS_Outpost_T5_Base.png|Brotherhood of Steel outpost&lt;br /&gt;
File:Largechurch.png|Large church&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier 6==&lt;br /&gt;
#Semi High Tech Cave&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T6 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Semi_High-tech_Cave_T6_Base.jpg|Semi High-tech Cave (Cave labs)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Rape ==&lt;br /&gt;
* '''Base rape''' is a term used to describe leading unknown or untrustworthy person to a base who after gaining access empties it out for personal gain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bases&amp;diff=7583</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bases&amp;diff=7583"/>
		<updated>2024-03-21T20:36:19Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* Base Tiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bases can be build (you have to buy with your faction leader) or now you can find private bases in boss encounters, VT cases, Dungeons, Mobs&lt;br /&gt;
in infinity dungeon and daily quest.By buying your first base, you effectively start a new faction. You choose a [[faction name]] as part of this&lt;br /&gt;
process. A base can be used to store items shared with the team, and serves as a meeting point for members and privileged friends. It has a&lt;br /&gt;
workbench, but also a computer terminal to add or remove players from the faction, unlike [[Tents]] or a [[Safe House|Safe Houses]] which only have maps.&lt;br /&gt;
Faction bases will appear in blue on the world map. Factions are how players team up to compete in Town Control. Being in a faction is also&lt;br /&gt;
tied to the NameColorizer function. Beyond that, faction membership can create a perceived bond between players who have a visible identity&lt;br /&gt;
by all others with [[Awareness]]. Called a &amp;quot;faction tag&amp;quot;, the name of a character's faction is visible to others over a character's head, along with&lt;br /&gt;
other Awareness-related info like name, slotted items, and armor.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Some of the resources in bases might renew, but not all do. Base Brahmin do not produce more poo, and if you bring an [[NPC]] Companion follower to a base, it will usually kill any brahmin there, and the brahmin won't come back. Trees might yield wood once, but do not grow back. [[Flint]] and [[Broc Flower]]s do not grow back. However, as of Season 2, Fiber stalks do generate more fiber and butcher tables do yield more meat slices over time. No barrels yield any junk, and old computers do not yield [[Electronic Parts]].&lt;br /&gt;
&lt;br /&gt;
== To Buy a Base ==&lt;br /&gt;
Any character at any level, that is not already in a faction, can start one. This is done by buying your first base. If you are already part of a faction (like Vault City, BoS, Enclave, the Mordinos, or another player faction, etc), you won't be able to buy a base. You have to leave your previous faction first before you can create or join another faction's base. Once a character starts a faction, he automatically becomes the leader of that faction. Only a faction leader can buy additional bases for that faction.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Built Bases ===&lt;br /&gt;
&lt;br /&gt;
You can buy ready-made bases in [[Redding]], [[Klamath]] or [[Junktown]] that are already built and ready to use. The base sellers are trappers in the town's main bar. Bases cost 30k [[caps]], 50k caps, 70k caps, 130k caps or 350k caps for the bunker base. Talk to the trapper and tell him what kind of base you wish to purchase - depending on price. A base/faction can be purchased solo, with no other people in your party. Click the &amp;quot;SAY&amp;quot; button and enter a valid [[faction name]]. (Use the '''~ffn''' [[Commands|command]] to see the list and choose a name. You can only choose a faction name that is already on that list.) When done correctly, a pre-built base location will appear somewhere on the [[world map]]. If you'd prefer to site a base's location yourself, you can build a Do-It-Yourself base instead.&lt;br /&gt;
&lt;br /&gt;
==== DIY Bases ====&lt;br /&gt;
&lt;br /&gt;
A Do-It-Yourself base costs only 10k [[caps]] and you get to choose where it goes on the map, but requires players to bring materials to the site before it's done. For 10k caps, you'll get a construction worker in a fancy red shirt (in [[NCR]], [[VC]] or [[San Francisco|SF]]), who will follow you to the world map. You should get him to the map as soon as possible because some players might kill him. Enter an empty encounter and dialogue with him to tell him this is where you want the base to be.&lt;br /&gt;
&lt;br /&gt;
Sometimes the construction worker may disappear from your base or tent. If this happens, you must leave your tent or base and enter the world map and wait for the worker to join you. It might take several attempts. If you get into forced encounters with the worker in your party, he is supposed to flee to the exit grid and automatically show up in your party, even if he was not near you when you exited. If this happens, wait on the worldmap for a few moments, as he should appear in your party.&lt;br /&gt;
* Construction Foreworker in [[NCR]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkerncr.jpg‎]]&lt;br /&gt;
&lt;br /&gt;
* Construction Foreworker in [[Vault City]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkervc.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Construction Foreworker in [[San Francisco]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foreworkersf.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the base location has been sited, you get a yellowish location named &amp;quot;Building Site&amp;quot; on your world map:&lt;br /&gt;
&lt;br /&gt;
[[File:Buildingsite.jpg]]&lt;br /&gt;
&lt;br /&gt;
Your new construction site will have a control terminal, and a progress billboard. You will need to gather a certain amount of resources for base construction. You can drop the items anywhere on the construction site to accomplish this. Check the progress billboard to see what is needed:&lt;br /&gt;
&lt;br /&gt;
[[File:Bulletinboard.jpg]]&lt;br /&gt;
&lt;br /&gt;
After gathering all of the required materials, you can talk to the construction worker again, and he will ask you about naming the base. The base's name is not bound in any way to the faction name. One faction might have multiple bases and each base has its own name. This is only for recognizing each base in the terminal. All of a faction's base settings can be managed from any of the faction's terminals. Once you name the base, the building site becomes a fully constructed base, and it changes in color on the worldmap from yellowish to blue. The construction worker is done there, and will then leave the base.&lt;br /&gt;
&lt;br /&gt;
'''Note''': It is recommended to avoid bringing any items to the construction site, other than the necessary resources.&lt;br /&gt;
&lt;br /&gt;
When you buy additional bases with the same faction leader character, you do not need to choose another faction name as the additional bases will automatically be a part of his existing faction. Each base does, however, need to be named.&lt;br /&gt;
&lt;br /&gt;
There are four types of DIY bases to pick from:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
! [[Currency]] [[File:Caps.gif|link=Caps]]&lt;br /&gt;
! [[Wood]] [[File:firewood.gif|link=Wood]]&lt;br /&gt;
! [[Junk]] [[File:pump2.gif|link=Junk]]&lt;br /&gt;
! [[Metal Parts]] [[File:metal_trash2.gif|link=Metal Parts]]&lt;br /&gt;
! [[Electronic Parts]] [[File:v15comp.gif|link=Electronic Parts]]&lt;br /&gt;
! [[Brahmin Hide]] [[File:brahmin_skin.gif|link=Brahmin Hide]]&lt;br /&gt;
! [[Good Metal Parts]] [[File:Metal trash.gif|link=Good Metal Parts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Depot|Depot]]&lt;br /&gt;
|10000&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Outpost|Outpost]]&lt;br /&gt;
|10000&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Scrapheap|Scrapheap]]&lt;br /&gt;
|10000&lt;br /&gt;
|0&lt;br /&gt;
|350&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Trapper_Camp|Trapper Camp]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Simple_Parking|Simple Parking]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Safe_Storage|Safe Storage]]&lt;br /&gt;
|10000&lt;br /&gt;
|30&lt;br /&gt;
|250&lt;br /&gt;
|250&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Nuka_Cola_Outpost|Nuka Cola Outpost]]&lt;br /&gt;
|10000&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Basement|Basement]]&lt;br /&gt;
|10000&lt;br /&gt;
|300&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Church|Church]]&lt;br /&gt;
|10000&lt;br /&gt;
|800&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Forest_Cabin|Forest Cabin]]&lt;br /&gt;
|10000&lt;br /&gt;
|800&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Bases#Library|Library]]&lt;br /&gt;
|10000&lt;br /&gt;
|1000&lt;br /&gt;
|20&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Management ==&lt;br /&gt;
Faction leadership needs to fully understand the management options controlled via the faction terminals. Work with a terminal and figure it all out. Most importantly, know the ranks and what they mean, know how to promote, demote, and expel a member, and how to set access to your bases. Keep an eye on the News too!&lt;br /&gt;
&lt;br /&gt;
==== Base Access Settings ====&lt;br /&gt;
After buying a worker and after constructing a base, you need to set access to it via the '''Manage hideout clearance''' option in a faction terminal. This allows certain players to see certain bases. Sometimes a member will need to log out and back in before being able to see the base on the world map.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Clearances are automatically reset when the construction site changes into a base. So you need to set them again when a base construction is complete and your new base is done.&lt;br /&gt;
[[File:Hideoutsclearance.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bases invite.jpg|thumb| From the &amp;quot;Manage Members&amp;quot; option, you can add a new member to your faction.]]&lt;br /&gt;
[[File:Bases memberlist.jpg|thumb| In the &amp;quot;Manage Members&amp;quot; menu, leaders of the faction can manage their members.]]&lt;br /&gt;
&lt;br /&gt;
==== Add a Member ====&lt;br /&gt;
You have to be the leader of the faction or an important member to add a new faction member:&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Invite new member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and enter the name of the player you want to add. Once you have typed the name and clicked '''Done''', they will be &amp;quot;Invited&amp;quot;. &amp;quot;Invited&amp;quot; players can't see your base on the [[world map]] but can't be attacked by the [[mercs]] guarding your base either.&lt;br /&gt;
&lt;br /&gt;
By default, newly invited members do not see the base yet, unless the base's access is set to &amp;quot;allow invited&amp;quot;, so they might need to be escorted there by another member. They will then use the base's computer and accept the faction's invitation. Then they will be a member of your faction and will see the base on the world map.&lt;br /&gt;
&lt;br /&gt;
==== Add a Friend ====&lt;br /&gt;
Non-members can be added to the faction database, as a Friend. This is usually done to allow someone access to a faction base in cases where they are already a member elsewhere. Non-members cannot, however, use the faction's terminal. You have to be the Leader of the faction or an Officer to add a Friend to the terminal:&lt;br /&gt;
* &amp;quot;Browse the database&amp;quot;.&lt;br /&gt;
* &amp;quot;Create new record for non-member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot;, and enter the name of the player you want to add. Once you have typed the name and clicked '''Done''', a record will be created for this name. You then set the &amp;quot;Status&amp;quot; of that record to &amp;quot;Friend&amp;quot;.&lt;br /&gt;
By default, a new Friend does not see the base. You can either set a base to &amp;quot;allow friends&amp;quot; or someone will have to bring them there. Then he will be able to see the base on the world map. Upon entering your base location, the player will receive a message in the chat window confirming that they are considered a friend at the base and can freely return to the location.&lt;br /&gt;
If a friend is killed at the base for whatever reason, they will no longer see the base on the world map, unless the base is set to &amp;quot;allow friends&amp;quot;. They might need to be brought back to the base location, but you do not need to add them as friend again.&lt;br /&gt;
&lt;br /&gt;
To change the status of a record once it is entered, simply browse through the database.&lt;br /&gt;
&lt;br /&gt;
====Manage Hideouts Clearance====&lt;br /&gt;
Only a faction Leader can choose base access settings per base, per member rank, to control who sees which bases. The following ranks can be set to either '''Allow''' or '''Disallow''' base access:&lt;br /&gt;
* '''Recruits''': The Recruit tag is on members who accepted the invitation to join, but are not promoted yet.&lt;br /&gt;
* '''Accepted''': First promotion level from Recruit, and that character gets a &amp;quot;Member&amp;quot; tag.&lt;br /&gt;
* '''Trusted''': Next level up from Accepted, with &amp;quot;Trusted&amp;quot; tag.&lt;br /&gt;
* '''Important''': Next level up from Trusted, with &amp;quot;Officer&amp;quot; tag.&lt;br /&gt;
* Invited&lt;br /&gt;
* Friends&lt;br /&gt;
So a faction could designate one base as its recruiting base, scroll to that base's record in a faction terminal under &amp;quot;Manage hideouts clearance&amp;quot;, and set it to &amp;quot;Allow Invited&amp;quot;. This way nobody needs to escort a newly invited member, as new invites will suddenly be able to see the base, go there and accept the invite on their own. The same thing can be done for other ranks at other bases, including Friends.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' When you use the terminal and go to &amp;quot;Manage hideouts clearance&amp;quot;, remember that you're looking at a list of all the factions bases. You need to click '''Next''' or '''Previous''' to change access settings for each base.&lt;br /&gt;
&lt;br /&gt;
==== Promote/Demote ====&lt;br /&gt;
You have to be of an higher rank than the player you want to promote/demote.&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Promote member&amp;quot;.&lt;br /&gt;
* Select &amp;quot;Say&amp;quot; and add the name of the player you want to promote.&lt;br /&gt;
Or :&lt;br /&gt;
* &amp;quot;Manage members&amp;quot;.&lt;br /&gt;
* &amp;quot;Browse members list&amp;quot;.&lt;br /&gt;
* Browse the list and select &amp;quot;promote&amp;quot; when you are on the right page.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': No member can be demoted back to Recruit level once he is higher than Recruit. Even a Leader cannot demote a member down to Recruit.&lt;br /&gt;
&lt;br /&gt;
===== Setting a New Leader =====&lt;br /&gt;
To set a new leader, the actual leader has to either resign or be usurped. After a leader's resignation, the highest promoted member will have the option to accept leadership. If there are more than one player at the highest rank, then one of them is chosen randomly. In cases where a leader is usurped, it means another member has claimed leadership.&lt;br /&gt;
&lt;br /&gt;
==== Claiming Leadership ====&lt;br /&gt;
Any member over Recruit level can Claim Leadership of the faction via any faction terminal. (Recruits cannot do this.) When someone claims leadership, a '''News''' record is added, so all members can see when someone claims leadership (if they are paying attention). If the Leader wishes to allow a member to take over as the new Leader, he need do nothing. Just wait a day or so and the claimant can become the leader, as long as the claimant is not expelled first. (Demoting the claimant does not block the claim process.) But if the Leader wishes to remain Leader, he needs to '''Expel''' the claimant via a faction terminal. The leader needs to do this soon, because the claim will mature in one day, at which point the claimant will notice a new option in the terminal, to &amp;quot;Confirm Claim&amp;quot;. Once the claimant clicks that option, he immediately becomes the new leader of that faction.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': This is why a faction leader must take leadership very seriously, be diligent about promotions and watching the '''News'''. All members should watch the '''News''' in their terminals. Enemies can infiltrate a faction, earn trust, get promoted, and take over a faction and ruin it for your whole team if you're not watching.&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': While the normal process to claim leadership takes one real day, a claimant can become the new leader instantly if the existing leader is killed at a faction base during an active claim. So a spy can get into your faction, get promoted once, claim leadership, wait for the leader to show up and kill him (or have him killed by someone else) and thus instantly become the new leader without having to wait for his leadership claim to mature. Be careful promoting people. &lt;br /&gt;
&lt;br /&gt;
==== Protect Your Base ====&lt;br /&gt;
You can put some [[mercs]] or [[Slavery|slaves]] in your base to defend it. They will kill any enemies entering your base (An enemy could enter your base if a faction member betrays your faction and leads them there deliberately, or if they sneak and tag on a faction member and follow them back to the base). Tell your [[mercs]] or [[Slavery|slaves]] to guard the base, and to shoot at anyone who isn't a member of your faction.&lt;br /&gt;
&lt;br /&gt;
====Radio Channel====&lt;br /&gt;
The faction Leader and all Officers can use the terminal's '''Miscellaneous''' menu to set the faction's radio channel. All members can check the channel this way to stay in communication with each other via in-game radios. Caution: when a member loses a radio to an enemy, that enemy then knows the faction's channel. For this reason, external methods are used like IRC or voice chat programs (like TeamSpeak). Otherwise the faction's radio channel should be changed often and members need to check it often.&lt;br /&gt;
&lt;br /&gt;
====News====&lt;br /&gt;
All members should check the '''News''' records in a faction terminal to see who is joining, who is leaving, who is promoted, etc. The News will also show you when someone is trying to take over your faction and become the new Leader.&lt;br /&gt;
&lt;br /&gt;
==== Character Database ====&lt;br /&gt;
A faction's terminal has a database that members can use to keep track of other characters. Members can add any in-game character name to their faction terminal database, and include that character's faction name. This includes the names of known enemies or even random characters you meet along your journey. Then with a radio tuned to your faction's radio channel, use the '''order recognition''' [[Commands|command]] to do a quick look-up about that character, and get some quick reminder about them and their faction.&lt;br /&gt;
&lt;br /&gt;
==Bases==&lt;br /&gt;
&lt;br /&gt;
==== The [[Cave Base]]====&lt;br /&gt;
[[File:Base-cave-medium.jpg|thumb|The ''Cave'' base]]&lt;br /&gt;
* '''Cost:''' 33k caps&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' [[Klamath]], [[Redding]], [[Junktown]]&lt;br /&gt;
'''The Cave''', really easy to defend but a bit small. It is divided into two parts: the cliff side with a cave entrance on an empty desert map, and inside of the cave itself. It contains the usual [[crafting]] tools ([[Workbench]], [[still]]), a [[brahmin pen]] and only '''3 lockers'''. It's not a cost effective base since Depot has more containers and is sold at the same price, but the cave does has one advantage: it's very easy to defend because you just have to put [[mercs]] or [[Slavery|slaves]] in front of the tiny cave entrance.  The cave is the only base you can purchase from all three of the base sellers. Because of this, the Cave is one of the most varied bases around as it can be purchased almost anywhere for a measly 33k caps.&lt;br /&gt;
&lt;br /&gt;
==== The [[Depot Base]] ====&lt;br /&gt;
[[File:Base-depot-medium.jpg|thumb|The ''Depot'' base]]&lt;br /&gt;
* '''Cost:''' 30k caps for pre-built Depot&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
'''Depot''' is a small outpost, with 3 lockers, 2 desks (one looks like a [[workbench]]), 2 shelves, and 2 table. '''9 containers total''' when you consider it also has a [[workbench]] with the standard toolboard for small storage above it and a [[still]].  There's also a [[brahmin pen]] containing one [[brahmin]]. On the map, you can find [[wood]] and [[flint]] (does not replenish). It's a good and cheap base, and the spawn is straight below the door and chairs outside.  Guards can be placed to the far right of the spawn, near the trees. They will have the small spawn area directly in their sight.  Base locations seem to typically be somewhere to the West of Klamath.  The Depot is sold in Klamath, and is the same price as the Cave, yet offers considerably more in terms of storage space. Depot can be purchased from the base seller [[Smiley]] in Klamath. He is located in the bar and hotel at the Main entrance.&lt;br /&gt;
&lt;br /&gt;
==== The [[Scrapheap Base]]====&lt;br /&gt;
[[File:Base-scrapheap-medium.jpg|thumb|The ''Scrapheap'' base ]]&lt;br /&gt;
* '''Cost:''' 70k caps for pre-built Scrapheap&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
'''Scrapheap''' is a popular base costing 70 000 caps. It is larger than Depot or Cave. Its location is often between Redding and Broken Hills. It contains '''5 lockers''', a [[workbench]], a [[still]] and a [[brahmin pen]]. The Scrapheap offers a low amount of resources when compared to other bases, with the Cave being on similar grounds yet having a bigger brahmin pen and more brahmin than both Depot and Cave. Scrapheap is Redding's specialty base. It is sold from the Redding base seller who is located in the Malamute Saloon, which is above the Doctors building.&lt;br /&gt;
&lt;br /&gt;
==== The [[Outpost Base]]====&lt;br /&gt;
[[File:Factionbase-theoutpost.jpg|thumb| The ''Outpost'' base]]&lt;br /&gt;
* '''Cost:''' 130k caps for pre-built Outpost&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Junktown]]&lt;br /&gt;
A pre-built '''outpost''' is the most expensive base, second only to the bunker. It is very easy to defend because it is surrounded by walls, and has three buildings plus two tents, and is probably the most popular base amongst most players. Its location on the [[world map]] will often be between [[NCR]] and [[Junktown]]. It has 10 containers, a [[workbench]], a [[still]], a water pipe, a well, [[fibers]] plants, and a larger brahmin pen with more brahmins than other bases. New characters can shovel more poo in peace. It's a large map with plenty of space on the ground to lay out rows of important items. The Outpost base is the speciality base sold from the Junktown base seller, who is located in the very first building after entering Junktown via the south gate.&lt;br /&gt;
&lt;br /&gt;
==== [[Trapper Camp Base]] ====&lt;br /&gt;
[[File:Base-trapper-camp.jpg|thumb| The ''Trapper Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50k caps for pre-built Trapper Camp&lt;br /&gt;
* '''DIY Option:''' Yes&lt;br /&gt;
* '''Towns:''' [[Klamath]]&lt;br /&gt;
* '''Car parking slots:''' 10&lt;br /&gt;
&lt;br /&gt;
==== [[Gas Station Camp Base]] ====&lt;br /&gt;
[[File:Base-gasstation-camp.jpg|thumb| The ''Gas Station Camp'' base]]&lt;br /&gt;
* '''Cost:''' 50k caps for pre-built Gas Station Camp&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' [[Redding]]&lt;br /&gt;
&lt;br /&gt;
==== [[Old Bunker Base]]====&lt;br /&gt;
[[File:Base-old-bunker-outside.jpg|thumb| The ''Old Bunker'' base, outside]]&lt;br /&gt;
[[File:Base-old-bunker-inside.jpg|thumb| The ''Old Bunker'' base, inside]]&lt;br /&gt;
* '''Cost:''' 350k caps, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
* '''DIY Option:''' No&lt;br /&gt;
* '''Towns:''' Unknown, base available via [[Abandoned Bunker]] quest&lt;br /&gt;
The '''bunker''' is by far the most expensive base. While the outside part of the map is very difficult to defend, an enemy will have a very difficult time getting to the inside of a well-guarded bunker. It has fifteen lockers, a crate near its [[still]], two computers that contain [[Electronic Parts|electronic parts]], four private rooms in the back with showers, a [[waterpipe]], a broken Mr Handy robot, a broken elevator, and wall safes that are often overlooked. The room with four lockers is locked with a [[Pass key (Yellow)|yellow pass key]], making it safer to store your valuables in the event of a raid, for a total of '''23 storage containers''' plus a [[workbench]]. It houses a large conference room with a big-screen video display toward the back for those important meetings. Besides its massive amount of storage space, the mouth of the bunker opens into a small mine with [[Iron Ore|iron ore]] and [[minerals]], making this by far the best base money can buy. Oddly enough, the base has no brahmin pen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Private Bases Maps ==&lt;br /&gt;
Private Bases maps can be found in:&lt;br /&gt;
*Boss encounters&lt;br /&gt;
*VT cases&lt;br /&gt;
*Dungeons&lt;br /&gt;
*Daily quest (Treasure hunters club)&lt;br /&gt;
&lt;br /&gt;
Bases maps are splitted into 6 tiers:&lt;br /&gt;
*'''Tier I(over 50% drop rate):''' &amp;lt;br&amp;gt;Tents, Caves, Ruins&lt;br /&gt;
*'''Tier II(35% drop rate):'''&amp;lt;br&amp;gt;Safehouse, Small shelter, Small bunker&lt;br /&gt;
*'''Tier III(5% drop rate):''' &amp;lt;br&amp;gt;Depot, Outpost, Storage, Scrapheap, Trapper camp, Library, Cabin, Church, Blades HQ, Khans HQ, Gas station, Caves HQ, Nuka Cola Outpost, Parking, Basement&lt;br /&gt;
*'''Tier IV(1% drop rate):'''&amp;lt;br&amp;gt;Bunker and Patreonbases(tier 3)&lt;br /&gt;
*'''Tier V(0.25% drop rate):'''&amp;lt;br&amp;gt;Patreon bases(tier 4)&lt;br /&gt;
*'''Tier VI(0.001% drop rate):'''&amp;lt;br&amp;gt;Base with T4 machinery or map to interplay&lt;br /&gt;
&lt;br /&gt;
'''Private Bases Guide: '''https://www.youtube.com/watch?v=MB51i8ESe6I&lt;br /&gt;
&lt;br /&gt;
== Base Color on Worldmap ==&lt;br /&gt;
Bases changing color on worldmap depends:&lt;br /&gt;
*Inside there is a Player = Pink&lt;br /&gt;
*Inside there is a Companion = Yellow&lt;br /&gt;
*Inside there is a Car = Cyan&lt;br /&gt;
*Inside there is a Car and Companion = Orange&lt;br /&gt;
*Inside there is a Car and Player = Purple&lt;br /&gt;
*Inside there is a Companion and Player = Blue&lt;br /&gt;
*Inside there is a Companion and Player and Car = black&lt;br /&gt;
*Inside its nothing = Gray&lt;br /&gt;
&lt;br /&gt;
== Base Tiers==&lt;br /&gt;
'''Tier 1'''&lt;br /&gt;
*Tent&lt;br /&gt;
*Cave&lt;br /&gt;
*Ruins hideout&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T1 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Tent_T1_Base.png|Tent&lt;br /&gt;
File:Cave_T1_Base.png|Cave&lt;br /&gt;
File:Ruins_Hideout_T1_Base.png|Ruins hideout&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier 2'''&lt;br /&gt;
*Safe house&lt;br /&gt;
*Small bunker&lt;br /&gt;
*Small shelter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T2 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Safehouse_T2_Base.png|Safe house&lt;br /&gt;
File:Small Bunker INSIDE T2 Base.jpg|Small bunker&lt;br /&gt;
File:Small_Shelter_T2_Base.png|Small shelter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier 3'''&lt;br /&gt;
*Library&lt;br /&gt;
*Small cabin&lt;br /&gt;
*Church&lt;br /&gt;
*Basement&lt;br /&gt;
*Nuka Cola outpost&lt;br /&gt;
*Storage&lt;br /&gt;
*Parking&lt;br /&gt;
*Trapper camp&lt;br /&gt;
*Gas station&lt;br /&gt;
*Depot&lt;br /&gt;
*Cave HQ&lt;br /&gt;
*Scrapheap Base&lt;br /&gt;
*Blades HQ&lt;br /&gt;
*Khans HQ&lt;br /&gt;
*Camp HQ&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T3 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
File:Library_T3_Base.png|Library&lt;br /&gt;
File:Small_Cabin_T3_Base.png|Small Cabin&lt;br /&gt;
File:Church_T3_Base.png|Church&lt;br /&gt;
File:Basement_T3_Base.png|Basement&lt;br /&gt;
File:Nuka_Cola_Outpost_T3_Base.png|Nuka Cola outpost&lt;br /&gt;
File:Storage_T3_Base.png|Storage&lt;br /&gt;
File:|Parking&lt;br /&gt;
File:|Trapper Camp&lt;br /&gt;
File:|Gas Station&lt;br /&gt;
File:|Depot&lt;br /&gt;
File:Cave_HQ_Inside_T3_Base.png|Cave HQ Inside&lt;br /&gt;
File:Cave_HQ_Outside_T3_Base.png|Cave HQ Outside&lt;br /&gt;
File:Scrapheap_T3_Base.png|Scrapheap Base&lt;br /&gt;
File:Blades_HQ_T3_Base.png|Blades HQ&lt;br /&gt;
File:Khans_HQ_T3_Base.png|Khans HQ&lt;br /&gt;
File:|Camp HQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier 4'''&lt;br /&gt;
*Enclave bunker&lt;br /&gt;
*Brotherhood of Steel bunker&lt;br /&gt;
*Vault City Outpost&lt;br /&gt;
*Vault&lt;br /&gt;
*NCR port&lt;br /&gt;
*Casino&lt;br /&gt;
*Old Bunker&lt;br /&gt;
*Ruined Jail&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T4 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
File:Enclave_Bunker_T4_Base.png|Enclave bunker&lt;br /&gt;
File:Brotherhood_of_Steel_bunker_T4_Base.jpg|Brotherhood of Steel bunker&lt;br /&gt;
File:VaultCityOutpost.png|Vault City Outpost&lt;br /&gt;
File:Vault_T4_Base.png|Vault&lt;br /&gt;
File:NCRport.png|NCR port&lt;br /&gt;
File:Casino_T4_Base.png|Casino&lt;br /&gt;
File:Old_Bunker_INSIDE_T4_Base.png|Old Bunker Inside&lt;br /&gt;
File:Old_Bunker_OUTSIDE_T4_Base.png|Old Bunker Outside&lt;br /&gt;
File:Ruined_Jail_T4_Base.png|Ruined Jail&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier 5'''&lt;br /&gt;
*Military Base&lt;br /&gt;
*Enclave Depot&lt;br /&gt;
*President shelter&lt;br /&gt;
*NCR bunker&lt;br /&gt;
*Homeland&lt;br /&gt;
*Underground station&lt;br /&gt;
*Military Depot&lt;br /&gt;
*Advanced outpost&lt;br /&gt;
*Slavery base&lt;br /&gt;
*Underground station MK.II&lt;br /&gt;
*Brotherhood of Steel outpost&lt;br /&gt;
*Cave labs&lt;br /&gt;
*Large church&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T5 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:MilitaryBase.png|Military Base (New World Military Base)&lt;br /&gt;
File:EnclaveDepot.png|Enclave Depot&lt;br /&gt;
File:PresidentShelter.png|President shelter&lt;br /&gt;
File:NCRbunker.png|NCR bunker&lt;br /&gt;
File:Homeland_T5_Base.png|Homeland&lt;br /&gt;
File:UndergroundStationMKI.png|Underground station&lt;br /&gt;
File:MilitaryDepot.png|Military Depot&lt;br /&gt;
File:AdvancedOutpost.png |Advanced outpost&lt;br /&gt;
File:Slavery_Base_T5_Base.png|Slavery base (Mesa Negra labour camp)&lt;br /&gt;
File:UndergroundStationMKII.png|Underground station MK.II (Bunker Delta)&lt;br /&gt;
File:BoS_Outpost_T5_Base.png|Brotherhood of Steel outpost&lt;br /&gt;
File:Largechurch.png|Large church&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tier 6'''&lt;br /&gt;
*Semi High Tech Cave&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;T6 Bases Gallery&amp;quot; widths=&amp;quot;350px&amp;quot; heights=&amp;quot;300px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Semi_High-tech_Cave_T6_Base.jpg|Semi High-tech Cave (Cave labs)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Rape ==&lt;br /&gt;
* '''Base rape''' is a term used to describe leading unknown or untrustworthy person to a base who after gaining access empties it out for personal gain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=7582</id>
		<title>Deathclaw</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=7582"/>
		<updated>2024-03-12T00:06:04Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* Armor's Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Perk ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effects/ Notes&lt;br /&gt;
!  Natural Armor Calculation&lt;br /&gt;
!  Helmet Natural armor scaling&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* Rage: Gain Cripple random limb&lt;br /&gt;
* Immunity to binoculars stealth calculation  &lt;br /&gt;
* Natural Armor&lt;br /&gt;
* Can't use guns and armors&lt;br /&gt;
*You can get this perk in the northern area of [[Modoc]] &lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Life Steal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Stealth]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor class]]: +1 AC for every 1 Sneak&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
*PvE Ability: +10 melee damage against NPCs&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]], DR cap: 85%&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]], DR cap: 25%&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]], DR cap: 80%&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]], DR cap: 80%&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]], DR cap: 60%&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]], DR cap: 50%&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Point]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
| Deathclaw Natural Armor scales to your worn helmet:&lt;br /&gt;
&lt;br /&gt;
Tier 1: 33% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 2: 66% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 3: 100% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 4: 115% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 5: 125% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 6: 133% DR/DT&lt;br /&gt;
&lt;br /&gt;
*Wearing a Tier 3 helmet will make calculations easy any other helmet may require a calculator.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gain Special Perk Class Calculations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% DR Plasma DR, 5% Critical Chance Resistance, 50 Sneak&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Perception]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Laser DR, 5 Electro DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Explode DR, 5% Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Charisma]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Laser DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Normal DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Explode DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Plasma DT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Negative Class Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
* -3 Melee Damage &lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Intelligence]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Favorite Weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathclaw Perk]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Punch weapons]]&lt;br /&gt;
| &lt;br /&gt;
* +5 Heavy handed malus &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor's Perks ==&lt;br /&gt;
Deathclaws gain armor perks depending on weapon perks and weapon tier: Tier 1 grants 1 perk, Tier 2 grants 2 perks, etc., with the specific perk depending on weapon perks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Patch 5.4.5&amp;lt;/i&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[Weapons]] [[Weapon Perks|Perks]]&lt;br /&gt;
! [[Armor Perks]]&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade&lt;br /&gt;
| Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bloody&lt;br /&gt;
| Cured&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Penetration Protection&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Mirror System&lt;br /&gt;
|-&lt;br /&gt;
| Knockback&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| Long Range&lt;br /&gt;
| Survivalist&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Spiked&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Smasher!&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
| Nightmare Defence (Gifted)&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
| Powered&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Butcher&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
| Super Regen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Perks]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Weapon Perks]]&lt;br /&gt;
* [[Armor Perks]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Drugs&amp;diff=7581</id>
		<title>Drugs</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Drugs&amp;diff=7581"/>
		<updated>2024-03-11T21:25:41Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use drugs, often to enhance combat performance. [[Chem Reliant]] characters become addicted to whatever drugs they use, and thus suffer stat penalties between doses. The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose.&lt;br /&gt;
&lt;br /&gt;
Drugs aren't regular food or drinks, unlike '''[[consumables]]'''. '''Drugs often cause a strong addiction'''.&lt;br /&gt;
&lt;br /&gt;
== Healing drugs ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!EFFECTS&lt;br /&gt;
![[Addicted|ADDICTION]]&lt;br /&gt;
![[Crafting|CRAFTING]]&amp;lt;br&amp;gt;REQUIREMENTS&lt;br /&gt;
![[Blueprints|BLUEPRINT]]&lt;br /&gt;
!RESOURCES&lt;br /&gt;
!WHERE TO CRAFT&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healpwdr.gif|center|]]&lt;br /&gt;
|[[Weak Healing Powder]]&lt;br /&gt;
| +30 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 25% &amp;lt;br&amp;gt; [[Level]] 5&lt;br /&gt;
|No&lt;br /&gt;
|1 x [[Broc Flower]]&amp;lt;br /&amp;gt;1 x [[Xander Root]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stimx.gif|center|]]&lt;br /&gt;
|[[Stimpak]]&lt;br /&gt;
| +50 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 50% &amp;lt;br&amp;gt; [[Level]] 24&lt;br /&gt;
|No&lt;br /&gt;
|1 x [[Broc Flower]]&amp;lt;br /&amp;gt;1 x [[Xander Root]]&amp;lt;br /&amp;gt;1 x [[Chemical component]]&lt;br /&gt;
|[[Workbench]] or&amp;lt;br /&amp;gt;[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stimpak.gif|center|]]&lt;br /&gt;
|[[Super Stimpak]]&lt;br /&gt;
| +80 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 75% &amp;lt;br&amp;gt; [[Level]] 50&lt;br /&gt;
|Yes&lt;br /&gt;
|1 x [[Meat Jerky]]&amp;lt;br /&amp;gt;1 x [[Chemical component]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultrastimpack.png|center|]]&lt;br /&gt;
|[[Mega Stimpak]]&lt;br /&gt;
| +110 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 150% &amp;lt;br&amp;gt; [[Level]] 250&lt;br /&gt;
|Yes&lt;br /&gt;
|40 x [[High Quality Chemical component]]&amp;lt;br /&amp;gt;20 x [[Electronic Parts]]&amp;lt;br /&amp;gt;30 x [[Refined Uranium Ore]]&amp;lt;br /&amp;gt;100 x [[Xander Root]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility drugs ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!EFFECTS&lt;br /&gt;
![[Addicted|ADDICTION]]&lt;br /&gt;
![[Crafting|CRAFTING]]&amp;lt;br&amp;gt;REQUIREMENTS&lt;br /&gt;
![[Blueprints|BLUEPRINT]]&lt;br /&gt;
!RESOURCES&lt;br /&gt;
!WHERE TO CRAFT&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drug bot.gif|center|]]&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| -25 to [[Poisoned|Poison Level]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 25% &amp;lt;br&amp;gt; [[Level]] 5&lt;br /&gt;
|No&lt;br /&gt;
|1 x [[Scorpion Tail]]&amp;lt;br /&amp;gt; 1 x [[Plastic Bottle]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetanti.gif|center|]]&lt;br /&gt;
|[[Jet Antidote|Drug Antidote]]&lt;br /&gt;
| Removes drugs effects and addictions.&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 150% &amp;lt;br&amp;gt; [[Level]] 250&lt;br /&gt;
|Yes&lt;br /&gt;
|50 x [[High Quality Chemical component]]&amp;lt;br /&amp;gt;40 x [[Meat Jerky]]&amp;lt;br /&amp;gt;10 x [[Glass Bottle]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drg rad2.gif|center|]]&lt;br /&gt;
|[[Rad-X]]&lt;br /&gt;
| +50% [[Rad Resistance]] &amp;lt;br /&amp;gt; +10% [[Rad Resistance]] Cap &amp;lt;br /&amp;gt; -5% max hit chance&amp;lt;br /&amp;gt; -5% critical chance&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 75% &amp;lt;br&amp;gt; [[Level]] 50&lt;br /&gt;
|Yes&lt;br /&gt;
|2 x [[Chemical Component]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RadAway.gif|center|]]&lt;br /&gt;
|[[RadAway]]&lt;br /&gt;
| -50 [[Radiated|Radiation]]&lt;br /&gt;
|10% chance&lt;br /&gt;
|[[Crafting]] 50% &amp;lt;br&amp;gt; [[Level]] 24&lt;br /&gt;
|Yes&lt;br /&gt;
|2 x [[Chemical Component]]&amp;lt;br /&amp;gt;3 x [[Minerals]]&lt;br /&gt;
|[[Workbench]] or&amp;lt;br /&amp;gt;[[Advanced Workbench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Regular drugs ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!S&lt;br /&gt;
!P&lt;br /&gt;
!E&lt;br /&gt;
!C&lt;br /&gt;
!I&lt;br /&gt;
!A&lt;br /&gt;
!L&lt;br /&gt;
!EFFECTS&lt;br /&gt;
![[Addicted|ADDICTION]]&lt;br /&gt;
![[Crafting|CRAFTING]]&amp;lt;br&amp;gt;REQUIREMENTS&lt;br /&gt;
![[Blueprints|BLUEPRINT]]&lt;br /&gt;
!RESOURCES&lt;br /&gt;
!WHERE TO CRAFT&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jet.gif|center|]]&lt;br /&gt;
|[[Jet]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2 [[Action Points|AP]]&amp;lt;br /&amp;gt;+4 [[Action Points|AP]] for moving in turnbased&amp;lt;br /&amp;gt; * Grants +10% movement speed when using melee.&amp;lt;br /&amp;gt;-10% Normal [[DR]]&lt;br /&gt;
| -1 [[Action Points|AP]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
| 1 [[Empty Jet Canister]]&amp;lt;br /&amp;gt;2 [[Chemical Component]]&amp;lt;br /&amp;gt;1 [[Brahmin Dung]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syring2.gif|center|]]&lt;br /&gt;
|[[Mentats]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +10 [[Sequence]]&amp;lt;br /&amp;gt;+2 [[Intelligence|IN]]&amp;lt;br /&amp;gt;+2 [[Charisma|CH]] &amp;lt;br /&amp;gt;+15% Critical Chance Resistance Penetration.&amp;lt;br /&amp;gt;+20 Healing Rate Time&lt;br /&gt;
| -1 [[Charisma|CH]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
| 2 [[Chemical Component]]&amp;lt;br /&amp;gt; 6 [[Fruit]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dxboost2.gif|center|]]&lt;br /&gt;
|[[Buffout]]&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2 [[Strength|ST]]&amp;lt;br /&amp;gt;+2 [[Endurance|EN]]&amp;lt;br /&amp;gt;-1 [[Action Points|AP]]&amp;lt;br /&amp;gt;-25 AP Regen&lt;br /&gt;
| -1 [[Endurance|EN]]&lt;br /&gt;
| 125%&lt;br /&gt;
|Yes&lt;br /&gt;
| 2 [[Chemical Component]]&amp;lt;br /&amp;gt;5 [[Meat Jerky]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healpwdr.gif|center|]]&lt;br /&gt;
|[[Healing Powder]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -3&lt;br /&gt;
| +25 [[Healing Rate]]&amp;lt;br /&amp;gt;-5 Healing Rate Time&amp;lt;br /&amp;gt;-5% Damage Deal&amp;lt;br /&amp;gt;-3 [[Luck|LK]]&lt;br /&gt;
| -10 [[Healing Rate]]&lt;br /&gt;
|125%&lt;br /&gt;
|No&lt;br /&gt;
|1 [[Broc Flower]]&amp;lt;br /&amp;gt;1 [[Xander Root]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lastdrug.gif|center|]]&lt;br /&gt;
|[[Psycho]]&lt;br /&gt;
|&lt;br /&gt;
| -3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 5% All [[DR]]&amp;lt;br /&amp;gt;+5% Damage Reduction&amp;lt;br /&amp;gt;-50 [[Hit Points|HP]]&amp;lt;br /&amp;gt;-3 [[Perception|PE]]&lt;br /&gt;
| -3% All [[DR]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|1 [[Super Stimpak]]&amp;lt;br /&amp;gt;2 [[Chemical Component]]&amp;lt;br /&amp;gt; 1 [[Bio Med Gel]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mutie.gif|120px|center|]]&lt;br /&gt;
|[[Mutie]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +4 All [[DT]]&amp;lt;br /&amp;gt;+5 Slow Resistance&amp;lt;br /&amp;gt;+10 Heavy Handed Resistance&amp;lt;br /&amp;gt;-1 [[Action Points|AP]]&lt;br /&gt;
| -3 All [[DT]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|2 [[Chemical Component]]&amp;lt;br /&amp;gt; 2 [[Scorpion Tail]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AfterBurnerGum.gif|center|]]&lt;br /&gt;
|[[After Burner gum]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -5&lt;br /&gt;
| +10% Critical Chance&amp;lt;br /&amp;gt;-5 [[Luck|LK]] &amp;lt;br /&amp;gt; * Ignore critical chance resistances on burst &amp;lt;br /&amp;gt; * Double critical damage from table on burst&lt;br /&gt;
| -5% Critical Chance&lt;br /&gt;
|[[Crafting]] 75% &amp;lt;br&amp;gt; [[Level]] 50&lt;br /&gt;
|Yes&lt;br /&gt;
|10 x [[Meat Jerky]]&amp;lt;br /&amp;gt;20 x [[High Quality Minerals]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voodoo.gif|center|]]&lt;br /&gt;
|[[Voodoo]]&lt;br /&gt;
|&lt;br /&gt;
| -3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +3&lt;br /&gt;
| +3 [[Luck|LK]]&amp;lt;br /&amp;gt;+10 Critical Roll(Flat)&amp;lt;br /&amp;gt;+20% [[Action Points|AP]] per kill (bloodymess effect)&amp;lt;br /&amp;gt;* Unlocks the last two critical tiers.&amp;lt;br /&amp;gt; -3 [[Endurance|En]]&lt;br /&gt;
| -1 [[Luck|LK]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|1 [[Weak Healing Powder]]&amp;lt;br /&amp;gt;1 [[Gecko Pelt]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gamabeer.gif|center|]]&lt;br /&gt;
|[[Gamma Gulp Beer]]&lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +5% Plasma [[DR]]&amp;lt;br /&amp;gt;+1 [[Strength|ST]] &amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Strength|ST]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not craftable&lt;br /&gt;
|Purchased&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cigarettes.gif|center|]]&lt;br /&gt;
|[[Cigarettes]]&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
| -1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +1 [[Perception|PE]]&amp;lt;br /&amp;gt;+5 Critical Chance Resistance&amp;lt;br /&amp;gt;-30 [[Armor Class]]&amp;lt;br /&amp;gt; +3 weapon range for ranged weapons.&amp;lt;br /&amp;gt;-1 [[Charisma|CH]]&lt;br /&gt;
| -1 [[Perception|PE]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
| 2 [[Tobacco]]&lt;br /&gt;
|[[Cigarettes Crafting Machine|Cigarettes Machine]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gutrot.gif|center|]]&lt;br /&gt;
|[[Rot Gut]]&lt;br /&gt;
|&lt;br /&gt;
| -2&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +5% Explosive [[DR]]&amp;lt;br /&amp;gt;+1 [[Endurance|EN]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Endurance|EN]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|1 [[Wood]]&amp;lt;br /&amp;gt;5 [[Fruit]]&lt;br /&gt;
|[[Still]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beer.gif|center|]]&lt;br /&gt;
|[[Beer]]&lt;br /&gt;
|&lt;br /&gt;
| -2&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +5% Normal [[DR]]&amp;lt;br /&amp;gt;+1 [[Charisma|CH]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Charisma|CH]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|1 [[Barley]]&amp;lt;br /&amp;gt;1 [[Water Bag|Water]]&lt;br /&gt;
|[[Brewerage Device]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Roenbeer.gif|center|]]&lt;br /&gt;
|[[Roentgen Rum]]&lt;br /&gt;
|&lt;br /&gt;
| -2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +5% Fire [[DR]]&amp;lt;br /&amp;gt;+1 [[Intelligence|IN]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Intelligence|IN]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not craftable&lt;br /&gt;
|Purchased&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bottle.gif|center|]]&lt;br /&gt;
|[[Nuka-Cola]]&lt;br /&gt;
|&lt;br /&gt;
| -2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
| +5% Electro [[DR]]&amp;lt;br /&amp;gt;+1 [[Agility|AG]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Agility|AG]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|2 [[Fruit]]&amp;lt;br /&amp;gt;1 [[Water Bag|Water]]&lt;br /&gt;
|[[Nuka-Cola Machine]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schlager.gif|center|]]&lt;br /&gt;
|[[Booze]]&lt;br /&gt;
|&lt;br /&gt;
| -2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
| +5% Laser [[DR]]&amp;lt;br /&amp;gt;+1 [[Luck|LK]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Luck|LK]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not Craftable&lt;br /&gt;
|Purchased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 4 drugs ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!EFFECTS&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greenbeer.png|center|]] || [[Cherry Nuka-Cola]] || Deal double damage for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypo.png|center|]] || [[Hypo]] || Heal 50% hit points&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superpsycho.png|center|]] || [[Overpsycho]] || Grants immune for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:realcookie.png|center|]] || [[Real cookie]] || Kills the last person who killed you&lt;br /&gt;
|-&lt;br /&gt;
|[[File:traumapack.png|center|]] || [[Trauma Pack]] || Revive after death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cannibal drugs ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Cannibal drugs&lt;br /&gt;
|-&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!S&lt;br /&gt;
!P&lt;br /&gt;
!E&lt;br /&gt;
!C&lt;br /&gt;
!I&lt;br /&gt;
!A&lt;br /&gt;
!L&lt;br /&gt;
!EFFECTS&lt;br /&gt;
!EFFECT AFTER&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brain.png|center|]] || Brain &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2 [[Intelligence|IN]]&amp;lt;br /&amp;gt;+5% [[Movement Speed]]  || -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ear.png|center|]] || Ear &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +3&lt;br /&gt;
| +3 [[Luck|LK]]&amp;lt;br /&amp;gt;+2 [[Action Points|AP]]&amp;lt;br /&amp;gt;* Unlocks the last two critical tiers.  || -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eye.png|center|]] || Eye &lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2 [[Perception|PE]]&amp;lt;br /&amp;gt; -10% [[Attack Speed]] || -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heart.png|center|]] || Heart &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2 [[Endurance|EN]]&amp;lt;br /&amp;gt;+15 [[Critical_Hit#Critical_Effect|Critical Effect Chance]]  || -125 [[Hit Points|HP]] on out &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liver.png|center|]] || Liver &lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +1 [[Strength|ST]]&amp;lt;br /&amp;gt; +10 [[Lethal Damage]]  &lt;br /&gt;
| -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrainRad.png|center|]] || Radiated Brain &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +50 [[Armor Class]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EarRad.png|center|]] || Radiated Ear &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +50 [[Sneak]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EyeRad.png|center|]] || Radiated Eye &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +4 [[Charisma|CH]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeartRad.png|center|]] || Radiated Heart &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
| +3 [[Agility|AG]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LiverRad.png|center|]] || Radiated Liver &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +50% [[Rad Resistance]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bpack.png|center|]] || Blood Pack &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +60 [[Hit Points|HP]] || +60 [[Hit Points|HP]] after 5 sec&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BpackRad.png|center|]] || Radiated Blood Pack &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -100 Radiation Level || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Tier 4 Cannibal drugs&lt;br /&gt;
|-&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!EFFECTS&lt;br /&gt;
!EFFECT AFTER&lt;br /&gt;
|-&lt;br /&gt;
|[[File:humanhead.png|center|]] || [[Head]] || GM vision (no fog of war) || ???&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Royalblood.png|center|]] || Royal Blood Pack || Heals for 1 health every 0.1 seconds until full health || ???&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ruts.png|center|]] || [[Ruts]] || Sets all your [[S.P.E.C.I.A.L.]] to 20 || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Drugs| ]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=7580</id>
		<title>Deathclaw</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=7580"/>
		<updated>2024-03-11T20:52:15Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* Armor's Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Perk ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effects/ Notes&lt;br /&gt;
!  Natural Armor Calculation&lt;br /&gt;
!  Helmet Natural armor scaling&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* Rage: Gain Cripple random limb&lt;br /&gt;
* Immunity to binoculars stealth calculation  &lt;br /&gt;
* Natural Armor&lt;br /&gt;
* Can't use guns and armors&lt;br /&gt;
*You can get this perk in the northern area of [[Modoc]] &lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Life Steal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Stealth]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor class]]: +1 AC for every 1 Sneak&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
*PvE Ability: +10 melee damage against NPCs&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]], DR cap: 85%&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]], DR cap: 25%&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]], DR cap: 80%&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]], DR cap: 80%&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]], DR cap: 60%&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]], DR cap: 50%&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Point]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
| Deathclaw Natural Armor scales to your worn helmet:&lt;br /&gt;
&lt;br /&gt;
Tier 1: 33% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 2: 66% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 3: 100% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 4: 115% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 5: 125% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 6: 133% DR/DT&lt;br /&gt;
&lt;br /&gt;
*Wearing a Tier 3 helmet will make calculations easy any other helmet may require a calculator.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gain Special Perk Class Calculations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% DR Plasma DR, 5% Critical Chance Resistance, 50 Sneak&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Perception]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Laser DR, 5 Electro DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Explode DR, 5% Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Charisma]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Laser DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Normal DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Explode DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Plasma DT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Negative Class Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
* -3 Melee Damage &lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Intelligence]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Favorite Weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathclaw Perk]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Punch weapons]]&lt;br /&gt;
| &lt;br /&gt;
* +5 Heavy handed malus &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor's Perks ==&lt;br /&gt;
Deathclaws gain armor perks depending on weapon perks and weapon tier: Tier 1 grants 1 perk, Tier 2 grants 2 perks, etc., with the specific perk depending on weapon perks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Patch 5.4.5&amp;lt;/i&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perk&lt;br /&gt;
! Armor Perk&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade&lt;br /&gt;
| Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bloody&lt;br /&gt;
| Cured&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Penetration Protection&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Mirror System&lt;br /&gt;
|-&lt;br /&gt;
| Knockback&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| Long Range&lt;br /&gt;
| Survivalist&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Spiked&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Smasher!&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
| Nightmare Defence (Gifted)&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
| Powered&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Butcher&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
| Super Regen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Perks]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=7579</id>
		<title>Deathclaw</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=7579"/>
		<updated>2024-03-11T20:51:37Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* Armor's Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Perk ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effects/ Notes&lt;br /&gt;
!  Natural Armor Calculation&lt;br /&gt;
!  Helmet Natural armor scaling&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* Rage: Gain Cripple random limb&lt;br /&gt;
* Immunity to binoculars stealth calculation  &lt;br /&gt;
* Natural Armor&lt;br /&gt;
* Can't use guns and armors&lt;br /&gt;
*You can get this perk in the northern area of [[Modoc]] &lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Life Steal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Stealth]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor class]]: +1 AC for every 1 Sneak&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
*PvE Ability: +10 melee damage against NPCs&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]], DR cap: 85%&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]], DR cap: 25%&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]], DR cap: 80%&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]], DR cap: 80%&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]], DR cap: 60%&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]], DR cap: 50%&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Point]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
| Deathclaw Natural Armor scales to your worn helmet:&lt;br /&gt;
&lt;br /&gt;
Tier 1: 33% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 2: 66% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 3: 100% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 4: 115% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 5: 125% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 6: 133% DR/DT&lt;br /&gt;
&lt;br /&gt;
*Wearing a Tier 3 helmet will make calculations easy any other helmet may require a calculator.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gain Special Perk Class Calculations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% DR Plasma DR, 5% Critical Chance Resistance, 50 Sneak&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Perception]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Laser DR, 5 Electro DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Explode DR, 5% Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Charisma]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Laser DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Normal DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Explode DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Plasma DT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Negative Class Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
* -3 Melee Damage &lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Intelligence]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Favorite Weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathclaw Perk]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Punch weapons]]&lt;br /&gt;
| &lt;br /&gt;
* +5 Heavy handed malus &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor's Perks ==&lt;br /&gt;
Deathclaws gain armor perks depending on weapon perks and weapon tier: Tier 1 grants 1 perk, Tier 2 grants 2 perks, etc., with the specific perk depending on weapon perks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Patch 5.4.5&amp;lt;/i&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[Weapons]] [[Weapon Perks|Perks]]&lt;br /&gt;
! [[Armor Perks]]&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade&lt;br /&gt;
| Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bloody&lt;br /&gt;
| Cured&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Penetration Protection&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Mirror System&lt;br /&gt;
|-&lt;br /&gt;
| Knockback&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| Long Range&lt;br /&gt;
| Survivalist&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Spiked&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Smasher!&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
| Nightmare Defence (Gifted)&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
| Powered&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Butcher&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
| Super Regen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Perks]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=7578</id>
		<title>Deathclaw</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=7578"/>
		<updated>2024-03-11T20:38:39Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* Armor's Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Perk ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effects/ Notes&lt;br /&gt;
!  Natural Armor Calculation&lt;br /&gt;
!  Helmet Natural armor scaling&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* Rage: Gain Cripple random limb&lt;br /&gt;
* Immunity to binoculars stealth calculation  &lt;br /&gt;
* Natural Armor&lt;br /&gt;
* Can't use guns and armors&lt;br /&gt;
*You can get this perk in the northern area of [[Modoc]] &lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Life Steal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Stealth]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor class]]: +1 AC for every 1 Sneak&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
*PvE Ability: +10 melee damage against NPCs&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]], DR cap: 85%&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]], DR cap: 25%&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]], DR cap: 80%&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]], DR cap: 80%&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]], DR cap: 60%&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]], DR cap: 50%&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Point]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
| Deathclaw Natural Armor scales to your worn helmet:&lt;br /&gt;
&lt;br /&gt;
Tier 1: 33% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 2: 66% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 3: 100% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 4: 115% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 5: 125% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 6: 133% DR/DT&lt;br /&gt;
&lt;br /&gt;
*Wearing a Tier 3 helmet will make calculations easy any other helmet may require a calculator.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gain Special Perk Class Calculations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% DR Plasma DR, 5% Critical Chance Resistance, 50 Sneak&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Perception]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Laser DR, 5 Electro DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Explode DR, 5% Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Charisma]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Laser DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Normal DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Explode DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Plasma DT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Negative Class Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
* -3 Melee Damage &lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Intelligence]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Favorite Weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathclaw Perk]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Punch weapons]]&lt;br /&gt;
| &lt;br /&gt;
* +5 Heavy handed malus &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor's Perks ==&lt;br /&gt;
Deathclaws gain armor perks depending on weapon perks and weapon tier: Tier 1 grants 1 perk, Tier 2 grants 2 perks, etc., with the specific perk depending on weapon perks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Patch 5.4.5&amp;lt;/i&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perk&lt;br /&gt;
! Armor Perk&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade&lt;br /&gt;
| Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bloody&lt;br /&gt;
| Cured&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Penetration Protection&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Mirror System&lt;br /&gt;
|-&lt;br /&gt;
| Knockback&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| Long Range&lt;br /&gt;
| Survivalist&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Spiked&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Smasher!&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
| Nightmare Defence (Gifted)&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
| Powered&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Butcher&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
| Super Regen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Perks]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=7577</id>
		<title>Deathclaw</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=7577"/>
		<updated>2024-03-11T20:33:56Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Perk ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effects/ Notes&lt;br /&gt;
!  Natural Armor Calculation&lt;br /&gt;
!  Helmet Natural armor scaling&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* Rage: Gain Cripple random limb&lt;br /&gt;
* Immunity to binoculars stealth calculation  &lt;br /&gt;
* Natural Armor&lt;br /&gt;
* Can't use guns and armors&lt;br /&gt;
*You can get this perk in the northern area of [[Modoc]] &lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Life Steal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Stealth]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor class]]: +1 AC for every 1 Sneak&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
*PvE Ability: +10 melee damage against NPCs&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]], DR cap: 85%&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]], DR cap: 25%&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]], DR cap: 80%&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]], DR cap: 80%&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]], DR cap: 60%&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]], DR cap: 50%&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Point]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
| Deathclaw Natural Armor scales to your worn helmet:&lt;br /&gt;
&lt;br /&gt;
Tier 1: 33% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 2: 66% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 3: 100% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 4: 115% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 5: 125% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 6: 133% DR/DT&lt;br /&gt;
&lt;br /&gt;
*Wearing a Tier 3 helmet will make calculations easy any other helmet may require a calculator.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gain Special Perk Class Calculations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% DR Plasma DR, 5% Critical Chance Resistance, 50 Sneak&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Perception]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Laser DR, 5 Electro DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Explode DR, 5% Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Charisma]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Laser DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Normal DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Explode DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Plasma DT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Negative Class Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
* -3 Melee Damage &lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Intelligence]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Favorite Weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathclaw Perk]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Punch weapons]]&lt;br /&gt;
| &lt;br /&gt;
* +5 Heavy handed malus &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor's Perks ==&lt;br /&gt;
(Patch 5.4.5)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Ammo Upgrade&lt;br /&gt;
! Iron Skin&lt;br /&gt;
|-&lt;br /&gt;
| Bloody&lt;br /&gt;
| Cured&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Penetration Protection&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Mirror System&lt;br /&gt;
|-&lt;br /&gt;
| Knockback&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| Long Range&lt;br /&gt;
| Survivalist&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Spiked&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Smasher!&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
| Nightmare Defence (Gifted)&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
| Powered&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Butcher&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
| Super Regen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Perks]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=7576</id>
		<title>War Event Stats</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=7576"/>
		<updated>2024-03-11T20:04:41Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;==Tier 1 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 1 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name in&amp;lt;br&amp;gt;description&lt;br /&gt;
! Name when used&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| ULT&lt;br /&gt;
! Utility&lt;br /&gt;
! Extra Utility&lt;br /&gt;
| &lt;br /&gt;
*extra 100 [[Carry Weight]]&lt;br /&gt;
*25 [[Rad Resistance]] &lt;br /&gt;
*25 [[Poison Resistance]] &lt;br /&gt;
*15% more currency/caps on events&lt;br /&gt;
|-&lt;br /&gt;
| ATB&lt;br /&gt;
! AP TB&lt;br /&gt;
! Extra Movement&lt;br /&gt;
| &lt;br /&gt;
*extra 5% [[Movement Speed]] &lt;br /&gt;
*2 action points for movement in turn based&lt;br /&gt;
|-&lt;br /&gt;
| ACC&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Extra Fire Power&lt;br /&gt;
| &lt;br /&gt;
*extra 40 [[Accuracy]]&lt;br /&gt;
*+1 damage per bullet &lt;br /&gt;
*4% max [[chance to hit]]&lt;br /&gt;
|-&lt;br /&gt;
| LD&lt;br /&gt;
! Flat damage&lt;br /&gt;
! Extra Lethal Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| FOV&lt;br /&gt;
! FoV&lt;br /&gt;
! Extra Sight&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Sight]] Range ([[FoV]])&lt;br /&gt;
*25 [[Sneak]] Detect&lt;br /&gt;
|-&lt;br /&gt;
| CP&lt;br /&gt;
! Crit Power p&lt;br /&gt;
! Extra Crit Roll (?)&lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Critical Power]]&lt;br /&gt;
|-&lt;br /&gt;
| CE&lt;br /&gt;
! Crit Power %&lt;br /&gt;
! Extra Crit Roll Multi &lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Crit Roll Multiplier]] (?)&lt;br /&gt;
|-&lt;br /&gt;
| HR&lt;br /&gt;
! Healing Rate&lt;br /&gt;
! Extra HR and crit res&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[Healing Rate]] &lt;br /&gt;
*+8% [[Critical Roll]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| SQ&lt;br /&gt;
! Sequence&lt;br /&gt;
! Extra Sequence and Stealth&lt;br /&gt;
| &lt;br /&gt;
*extra 25 [[Sequence]] &lt;br /&gt;
*25 [[Sneak]] points&lt;br /&gt;
|-&lt;br /&gt;
| MD&lt;br /&gt;
! Melee Damage&lt;br /&gt;
! Extra Melee Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Melee Damage]]&lt;br /&gt;
*15% critical power for melee atacks&lt;br /&gt;
|-&lt;br /&gt;
| CC&lt;br /&gt;
! Crit Chance&lt;br /&gt;
! Extra Critical Chance&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| ST&lt;br /&gt;
! ST&lt;br /&gt;
! Extra Strength&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| PE&lt;br /&gt;
! PE&lt;br /&gt;
! Extra Perception&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| EN&lt;br /&gt;
! EN&lt;br /&gt;
! Extra Endurance&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| CH&lt;br /&gt;
! CH&lt;br /&gt;
! Extra Charisma&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
! IN&lt;br /&gt;
! Extra Intelligence&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| AG&lt;br /&gt;
! AG&lt;br /&gt;
! Extra Agility&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| LK&lt;br /&gt;
! LK&lt;br /&gt;
! Extra Luck&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| DFN&lt;br /&gt;
! normal def&lt;br /&gt;
! Extra Normal Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Normal]] 2 [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| DFL&lt;br /&gt;
! laser def&lt;br /&gt;
! Extra Laser Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Laser]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFP&lt;br /&gt;
! plasma def&lt;br /&gt;
! Extra Plasma Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Plasma]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFF&lt;br /&gt;
! fire def&lt;br /&gt;
! Extra Fire Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Fire]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFE&lt;br /&gt;
! electro def&lt;br /&gt;
! Extra Electric Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Electric]] 4 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFX&lt;br /&gt;
! explode def&lt;br /&gt;
! Extra Explode Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Explode]] 4 [[DR]] and 2 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
! HP&lt;br /&gt;
! Extra Hit Points&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[HP]]s&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
! AP&lt;br /&gt;
! Extra Action Points &amp;amp; Armor Class&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Action Points]] &lt;br /&gt;
*+30 [[Armor Class]]&lt;br /&gt;
|-&lt;br /&gt;
| APR&lt;br /&gt;
! AP Regen&lt;br /&gt;
! Extra AP Regen&lt;br /&gt;
| &lt;br /&gt;
*extra 12 AP Regen&lt;br /&gt;
*3 less AP in KOs&lt;br /&gt;
|-&lt;br /&gt;
| DRG&lt;br /&gt;
! Drugs/Respawn Time&lt;br /&gt;
! Extra drug timers/respawn time&lt;br /&gt;
| &lt;br /&gt;
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]]) &lt;br /&gt;
*-10 sec respawn time&lt;br /&gt;
|-&lt;br /&gt;
| MED&lt;br /&gt;
! Medic&lt;br /&gt;
! Extra Medic&lt;br /&gt;
| &lt;br /&gt;
*extra +25% Heal from FA&lt;br /&gt;
*+10% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
| CR&lt;br /&gt;
! Crit Chance Res&lt;br /&gt;
! Extra Critical Chance Resistance&lt;br /&gt;
| &lt;br /&gt;
*extra +5% [[Critical Chance Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| DMG&lt;br /&gt;
! Damage&lt;br /&gt;
! Extra Damage&lt;br /&gt;
| &lt;br /&gt;
*extra +5% Damage multi&lt;br /&gt;
|-&lt;br /&gt;
| RNG&lt;br /&gt;
! Weapon range&lt;br /&gt;
! Extra Weapon Range&lt;br /&gt;
| &lt;br /&gt;
*extra +2 Ranged weapon range&lt;br /&gt;
|-&lt;br /&gt;
| KS&lt;br /&gt;
! Killing Spree&lt;br /&gt;
! Extra Killing Spree&lt;br /&gt;
| &lt;br /&gt;
*extra 25% AP regen on kill &lt;br /&gt;
*5% HP regen on kill&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
! AS&lt;br /&gt;
! Extra Attack Speed&lt;br /&gt;
| &lt;br /&gt;
*extra 5% less time to attack&lt;br /&gt;
|-&lt;br /&gt;
| SHD&lt;br /&gt;
! Shield&lt;br /&gt;
! Extra Shield&lt;br /&gt;
| &lt;br /&gt;
*extra Melee deal 20% less damage&lt;br /&gt;
*+1 to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
| IMP&lt;br /&gt;
! Implant&lt;br /&gt;
! Extra Implants&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Implants#Combat_Implants|Combat Implant]] limit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Tier 2 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 2 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 or 11 Tier 1 stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| S.ULT ?&lt;br /&gt;
! Super Utility&lt;br /&gt;
| &lt;br /&gt;
*Offers bonuses such as 300 [[Carry Weight]]&lt;br /&gt;
*a cap of 10 [[Rad Resistance]]&lt;br /&gt;
*a cap of 5 [[Poison Resistance]]&lt;br /&gt;
*25% more [[currency|currency/caps]] on events&lt;br /&gt;
*100 [[Accuracy]]&lt;br /&gt;
*8% max [[chance to hit]]&lt;br /&gt;
*and 2 additional damage per bullet&lt;br /&gt;
*[[Melee Damage]] taken is reduced by 40%&lt;br /&gt;
*and there's a +2 bonus to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
| S.MOV&lt;br /&gt;
! Super Movement&lt;br /&gt;
| &lt;br /&gt;
*Provides a 5% [[Movement Speed]] increase&lt;br /&gt;
*5 additional [[Action Points]] for movement in turn-based mode&lt;br /&gt;
*an extra 2 [[Action Points]]&lt;br /&gt;
*60 [[Armor Class]]&lt;br /&gt;
*and a 10% reduction in time to attack&lt;br /&gt;
|-&lt;br /&gt;
| S.DMG&lt;br /&gt;
! Super Damage&lt;br /&gt;
| &lt;br /&gt;
*Grants 10 additional [[Lethal Damage]]&lt;br /&gt;
*20 more [[Melee Damage]]&lt;br /&gt;
*a 30% increase in [[Critical Power]] for melee attacks&lt;br /&gt;
*a +10% Damage multiplier&lt;br /&gt;
*and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved by [[Fast Metabolism]]&lt;br /&gt;
|-&lt;br /&gt;
| S.CRT&lt;br /&gt;
! Super Criticals&lt;br /&gt;
| &lt;br /&gt;
*Boosts [[Critical Power]] by 40%&lt;br /&gt;
*Boosts [[Critical Roll]] by 30&lt;br /&gt;
*Boosts [[Critical Chance]] by 10%&lt;br /&gt;
|-&lt;br /&gt;
| S.RNG&lt;br /&gt;
! Super Range&lt;br /&gt;
| &lt;br /&gt;
*Enhances [[Sight Range]] by 10&lt;br /&gt;
*sneak detection by 100&lt;br /&gt;
*adds 4 to ranged weapon range&lt;br /&gt;
*and increases the [[Implants#Combat_Implants|Combat Implant]] limit by 1&lt;br /&gt;
|-&lt;br /&gt;
| S.HP&lt;br /&gt;
! Super Health&lt;br /&gt;
| &lt;br /&gt;
*Increases [[Healing Rate]] by 40&lt;br /&gt;
*provides +15% resistance to [[Critical Roll]]s&lt;br /&gt;
*adds 40 [[Hit Points]]&lt;br /&gt;
*allows for 50% healing from [[First Aid]]&lt;br /&gt;
*and offers a 20% heal from medications&lt;br /&gt;
|-&lt;br /&gt;
| S.DEF&lt;br /&gt;
! Super Defense&lt;br /&gt;
| &lt;br /&gt;
*Provides 3 to all [[Damage Resistance]]&lt;br /&gt;
*2 to all [[Damage Threshold]]&lt;br /&gt;
*and a 20% resistance to [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| S.REG&lt;br /&gt;
! Super Regen&lt;br /&gt;
| &lt;br /&gt;
*Grants 50 additional [[Sequence]] points and 50 [[Sneak]] points&lt;br /&gt;
*boosts [[Action Points|Action Point]] Regeneration by 25&lt;br /&gt;
*reduces [[Action Points]] lost during Knockouts by 5&lt;br /&gt;
*provides a 50% Action Point regeneration on kill&lt;br /&gt;
*and offers a 10% Health Point regeneration on kill&lt;br /&gt;
|-&lt;br /&gt;
| S.SPC&lt;br /&gt;
! Super Special&lt;br /&gt;
| &lt;br /&gt;
*Adds +1 to one of the [[S.P.E.C.I.A.L]] attributes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=7574</id>
		<title>War Event Stats</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=7574"/>
		<updated>2024-03-03T01:43:48Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;==Tier 1 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 1 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name in&amp;lt;br&amp;gt;description&lt;br /&gt;
! Name when used&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| ULT&lt;br /&gt;
! Utility&lt;br /&gt;
! Extra Utility&lt;br /&gt;
| &lt;br /&gt;
*extra 100 [[Carry Weight]]&lt;br /&gt;
*25 [[Rad Resistance]] &lt;br /&gt;
*25 [[Poison Resistance]] &lt;br /&gt;
*15% more currency/caps on events&lt;br /&gt;
|-&lt;br /&gt;
| ATB&lt;br /&gt;
! AP TB&lt;br /&gt;
! Extra Movement&lt;br /&gt;
| &lt;br /&gt;
*extra 5% [[Movement Speed]] &lt;br /&gt;
*2 action points for movement in turn based&lt;br /&gt;
|-&lt;br /&gt;
| ACC&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Extra Fire Power&lt;br /&gt;
| &lt;br /&gt;
*extra 40 [[Accuracy]]&lt;br /&gt;
*+1 damage per bullet &lt;br /&gt;
*4% max [[chance to hit]]&lt;br /&gt;
|-&lt;br /&gt;
| LD&lt;br /&gt;
! Flat damage&lt;br /&gt;
! Extra Lethal Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| FOV&lt;br /&gt;
! FoV&lt;br /&gt;
! Extra Sight&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Sight]] Range ([[FoV]])&lt;br /&gt;
*25 [[Sneak]] Detect&lt;br /&gt;
|-&lt;br /&gt;
| CP&lt;br /&gt;
! Crit Power p&lt;br /&gt;
! Extra Crit Roll (?)&lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Critical Power]]&lt;br /&gt;
|-&lt;br /&gt;
| CE&lt;br /&gt;
! Crit Power %&lt;br /&gt;
! Extra Crit Roll Multi &lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Crit Roll Multiplier]] (?)&lt;br /&gt;
|-&lt;br /&gt;
| HR&lt;br /&gt;
! Healing Rate&lt;br /&gt;
! Extra HR and crit res&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[Healing Rate]] &lt;br /&gt;
*+8% [[Critical Roll]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| SQ&lt;br /&gt;
! Sequence&lt;br /&gt;
! Extra Sequence and Stealth&lt;br /&gt;
| &lt;br /&gt;
*extra 25 [[Sequence]] &lt;br /&gt;
*25 [[Sneak]] points&lt;br /&gt;
|-&lt;br /&gt;
| MD&lt;br /&gt;
! Melee Damage&lt;br /&gt;
! Extra Melee Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Melee Damage]]&lt;br /&gt;
*15% critical power for melee atacks&lt;br /&gt;
|-&lt;br /&gt;
| CC&lt;br /&gt;
! Crit Chance&lt;br /&gt;
! Extra Critical Chance&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| ST&lt;br /&gt;
! ST&lt;br /&gt;
! Extra Strength&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| PE&lt;br /&gt;
! PE&lt;br /&gt;
! Extra Perception&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| EN&lt;br /&gt;
! EN&lt;br /&gt;
! Extra Endurance&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| CH&lt;br /&gt;
! CH&lt;br /&gt;
! Extra Charisma&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
! IN&lt;br /&gt;
! Extra Intelligence&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| AG&lt;br /&gt;
! AG&lt;br /&gt;
! Extra Agility&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| LK&lt;br /&gt;
! LK&lt;br /&gt;
! Extra Luck&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| DFN&lt;br /&gt;
! normal def&lt;br /&gt;
! Extra Normal Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Normal]] 2 [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| DFL&lt;br /&gt;
! laser def&lt;br /&gt;
! Extra Laser Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Laser]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFP&lt;br /&gt;
! plasma def&lt;br /&gt;
! Extra Plasma Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Plasma]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFF&lt;br /&gt;
! fire def&lt;br /&gt;
! Extra Fire Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Fire]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFE&lt;br /&gt;
! electro def&lt;br /&gt;
! Extra Electric Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Electric]] 4 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFX&lt;br /&gt;
! explode def&lt;br /&gt;
! Extra Explode Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Explode]] 4 [[DR]] and 2 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
! HP&lt;br /&gt;
! Extra Hit Points&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[HP]]s&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
! AP&lt;br /&gt;
! Extra Action Points &amp;amp; Armor Class&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Action Points]] &lt;br /&gt;
*+30 [[Armor Class]]&lt;br /&gt;
|-&lt;br /&gt;
| APR&lt;br /&gt;
! AP Regen&lt;br /&gt;
! Extra AP Regen&lt;br /&gt;
| &lt;br /&gt;
*extra 12 AP Regen&lt;br /&gt;
*3 less AP in KOs&lt;br /&gt;
|-&lt;br /&gt;
| DRG&lt;br /&gt;
! Drugs/Respawn Time&lt;br /&gt;
! Extra drug timers/respawn time&lt;br /&gt;
| &lt;br /&gt;
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]]) &lt;br /&gt;
*-10 sec respawn time&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
! ?&lt;br /&gt;
! ?&lt;br /&gt;
| &lt;br /&gt;
*extra +25% Heal from FA&lt;br /&gt;
*+10% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
| CR&lt;br /&gt;
! Crit Chance Res&lt;br /&gt;
! Extra Critical Chance Resistance&lt;br /&gt;
| &lt;br /&gt;
*extra +5% [[Critical Chance Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| DMG&lt;br /&gt;
! Damage&lt;br /&gt;
! Extra Damage&lt;br /&gt;
| &lt;br /&gt;
*extra +5% Damage multi&lt;br /&gt;
|-&lt;br /&gt;
| RNG&lt;br /&gt;
! Weapon range&lt;br /&gt;
! Extra Weapon Range&lt;br /&gt;
| &lt;br /&gt;
*extra +2 Ranged weapon range&lt;br /&gt;
|-&lt;br /&gt;
| KS&lt;br /&gt;
! Killing Spree&lt;br /&gt;
! Extra Killing Spree&lt;br /&gt;
| &lt;br /&gt;
*extra 25% AP regen on kill &lt;br /&gt;
*5% HP regen on kill&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
! AS&lt;br /&gt;
! Extra Attack Speed&lt;br /&gt;
| &lt;br /&gt;
*extra 5% less time to attack&lt;br /&gt;
|-&lt;br /&gt;
| SHD&lt;br /&gt;
! Shield&lt;br /&gt;
! Extra Shield&lt;br /&gt;
| &lt;br /&gt;
*extra Melee deal 20% less damage&lt;br /&gt;
*+1 to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
| IMP&lt;br /&gt;
! Implant&lt;br /&gt;
! Extra Implants&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Implants#Combat_Implants|Combat Implant]] limit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Tier 2 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 2 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 or 11 Tier 1 stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| S.ULT ?&lt;br /&gt;
! Super Utility&lt;br /&gt;
| &lt;br /&gt;
*Offers bonuses such as 300 [[Carry Weight]]&lt;br /&gt;
*a cap of 10 [[Rad Resistance]]&lt;br /&gt;
*a cap of 5 [[Poison Resistance]]&lt;br /&gt;
*25% more [[currency|currency/caps]] on events&lt;br /&gt;
*100 [[Accuracy]]&lt;br /&gt;
*8% max [[chance to hit]]&lt;br /&gt;
*and 2 additional damage per bullet&lt;br /&gt;
*[[Melee Damage]] taken is reduced by 40%&lt;br /&gt;
*and there's a +2 bonus to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
| S. ?&lt;br /&gt;
! Super Movement&lt;br /&gt;
| &lt;br /&gt;
*Provides a 5% [[Movement Speed]] increase&lt;br /&gt;
*5 additional [[Action Points]] for movement in turn-based mode&lt;br /&gt;
*an extra 2 [[Action Points]]&lt;br /&gt;
*60 [[Armor Class]]&lt;br /&gt;
*and a 10% reduction in time to attack&lt;br /&gt;
|-&lt;br /&gt;
| S.DMG ?&lt;br /&gt;
! Super Damage&lt;br /&gt;
| &lt;br /&gt;
*Grants 10 additional [[Lethal Damage]]&lt;br /&gt;
*20 more [[Melee Damage]]&lt;br /&gt;
*a 30% increase in [[Critical Power]] for melee attacks&lt;br /&gt;
*a +10% Damage multiplier&lt;br /&gt;
*and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved by [[Fast Metabolism]]&lt;br /&gt;
|-&lt;br /&gt;
| S.CRT&lt;br /&gt;
! Super Criticals&lt;br /&gt;
| &lt;br /&gt;
*Boosts [[Critical Power]] by 40%&lt;br /&gt;
*Boosts [[Critical Roll]] by 30&lt;br /&gt;
*Boosts [[Critical Chance]] by 10%&lt;br /&gt;
|-&lt;br /&gt;
| S.RNG&lt;br /&gt;
! Super Range&lt;br /&gt;
| &lt;br /&gt;
*Enhances [[Sight Range]] by 10&lt;br /&gt;
*sneak detection by 100&lt;br /&gt;
*adds 4 to ranged weapon range&lt;br /&gt;
*and increases the [[Implants#Combat_Implants|Combat Implant]] limit by 1&lt;br /&gt;
|-&lt;br /&gt;
| S.HP&lt;br /&gt;
! Super Health&lt;br /&gt;
| &lt;br /&gt;
*Increases [[Healing Rate]] by 40&lt;br /&gt;
*provides +15% resistance to [[Critical Roll]]s&lt;br /&gt;
*adds 40 [[Hit Points]]&lt;br /&gt;
*allows for 50% healing from [[First Aid]]&lt;br /&gt;
*and offers a 20% heal from medications&lt;br /&gt;
|-&lt;br /&gt;
| S.DEF ?&lt;br /&gt;
! Super Defense&lt;br /&gt;
| &lt;br /&gt;
*Provides 3 to all [[Damage Resistance]]&lt;br /&gt;
*2 to all [[Damage Threshold]]&lt;br /&gt;
*and a 20% resistance to [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| S.REG&lt;br /&gt;
! Super Regen&lt;br /&gt;
| &lt;br /&gt;
*Grants 50 additional [[Sequence]] points and 50 [[Sneak]] points&lt;br /&gt;
*boosts [[Action Points|Action Point]] Regeneration by 25&lt;br /&gt;
*reduces [[Action Points]] lost during Knockouts by 5&lt;br /&gt;
*provides a 50% Action Point regeneration on kill&lt;br /&gt;
*and offers a 10% Health Point regeneration on kill&lt;br /&gt;
|-&lt;br /&gt;
| S. ?&lt;br /&gt;
! Super Special&lt;br /&gt;
| &lt;br /&gt;
*Adds +1 to one of the [[S.P.E.C.I.A.L]] attributes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=7573</id>
		<title>War Event Stats</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=7573"/>
		<updated>2024-03-03T01:41:19Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;==Tier 1 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 1 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name in&amp;lt;br&amp;gt;description&lt;br /&gt;
! Name when used&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| ULT&lt;br /&gt;
! Utility&lt;br /&gt;
! Extra Utility&lt;br /&gt;
| &lt;br /&gt;
*extra 100 [[Carry Weight]]&lt;br /&gt;
*25 [[Rad Resistance]] &lt;br /&gt;
*25 [[Poison Resistance]] &lt;br /&gt;
*15% more currency/caps on events&lt;br /&gt;
|-&lt;br /&gt;
| ATB&lt;br /&gt;
! AP TB&lt;br /&gt;
! Extra Movement&lt;br /&gt;
| &lt;br /&gt;
*extra 5% [[Movement Speed]] &lt;br /&gt;
*2 action points for movement in turn based&lt;br /&gt;
|-&lt;br /&gt;
| ACC&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Extra Fire Power&lt;br /&gt;
| &lt;br /&gt;
*extra 40 [[Accuracy]]&lt;br /&gt;
*+1 damage per bullet &lt;br /&gt;
*4% max [[chance to hit]]&lt;br /&gt;
|-&lt;br /&gt;
| LD&lt;br /&gt;
! Flat damage&lt;br /&gt;
! Extra Lethal Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| FOV&lt;br /&gt;
! FoV&lt;br /&gt;
! Extra Sight&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Sight]] Range ([[FoV]])&lt;br /&gt;
*25 [[Sneak]] Detect&lt;br /&gt;
|-&lt;br /&gt;
| CP&lt;br /&gt;
! Crit Power p&lt;br /&gt;
! Extra Crit Roll (?)&lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Critical Power]]&lt;br /&gt;
|-&lt;br /&gt;
| CE&lt;br /&gt;
! Crit Power p&lt;br /&gt;
! Extra Crit Roll Multi &lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Crit Roll Multiplier]] (?)&lt;br /&gt;
|-&lt;br /&gt;
| HR&lt;br /&gt;
! Healing Rate&lt;br /&gt;
! Extra HR and crit res&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[Healing Rate]] &lt;br /&gt;
*+8% [[Critical Roll]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| SQ&lt;br /&gt;
! Sequence&lt;br /&gt;
! Extra Sequence and Stealth&lt;br /&gt;
| &lt;br /&gt;
*extra 25 [[Sequence]] &lt;br /&gt;
*25 [[Sneak]] points&lt;br /&gt;
|-&lt;br /&gt;
| MD&lt;br /&gt;
! Melee Damage&lt;br /&gt;
! Extra Melee Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Melee Damage]]&lt;br /&gt;
*15% critical power for melee atacks&lt;br /&gt;
|-&lt;br /&gt;
| CC&lt;br /&gt;
! Crit Chance&lt;br /&gt;
! Extra Critical Chance&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| ST&lt;br /&gt;
! ST&lt;br /&gt;
! Extra Strength&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| PE&lt;br /&gt;
! PE&lt;br /&gt;
! Extra Perception&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| EN&lt;br /&gt;
! EN&lt;br /&gt;
! Extra Endurance&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| CH&lt;br /&gt;
! CH&lt;br /&gt;
! Extra Charisma&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
! IN&lt;br /&gt;
! Extra Intelligence&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| AG&lt;br /&gt;
! AG&lt;br /&gt;
! Extra Agility&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| LK&lt;br /&gt;
! LK&lt;br /&gt;
! Extra Luck&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| DFN&lt;br /&gt;
! normal def&lt;br /&gt;
! Extra Normal Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Normal]] 2 [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| DFL&lt;br /&gt;
! laser def&lt;br /&gt;
! Extra Laser Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Laser]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFP&lt;br /&gt;
! plasma def&lt;br /&gt;
! Extra Plasma Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Plasma]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFF&lt;br /&gt;
! fire def&lt;br /&gt;
! Extra Fire Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Fire]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFE&lt;br /&gt;
! electro def&lt;br /&gt;
! Extra Electric Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Electric]] 4 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFX&lt;br /&gt;
! explode def&lt;br /&gt;
! Extra Explode Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Explode]] 4 [[DR]] and 2 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
! HP&lt;br /&gt;
! Extra Hit Points&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[HP]]s&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
! AP&lt;br /&gt;
! Extra Action Points &amp;amp; Armor Class&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Action Points]] &lt;br /&gt;
*+30 [[Armor Class]]&lt;br /&gt;
|-&lt;br /&gt;
| APR&lt;br /&gt;
! AP Regen&lt;br /&gt;
! Extra AP Regen&lt;br /&gt;
| &lt;br /&gt;
*extra 12 AP Regen&lt;br /&gt;
*3 less AP in KOs&lt;br /&gt;
|-&lt;br /&gt;
| DRG&lt;br /&gt;
! Drugs/Respawn Time&lt;br /&gt;
! Extra drug timers/respawn time&lt;br /&gt;
| &lt;br /&gt;
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]]) &lt;br /&gt;
*-10 sec respawn time&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
! ?&lt;br /&gt;
! ?&lt;br /&gt;
| &lt;br /&gt;
*extra +25% Heal from FA&lt;br /&gt;
*+10% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
| CR&lt;br /&gt;
! Crit Chance Res&lt;br /&gt;
! Extra Critical Chance Resistance&lt;br /&gt;
| &lt;br /&gt;
*extra +5% [[Critical Chance Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| DMG&lt;br /&gt;
! Damage&lt;br /&gt;
! Extra Damage&lt;br /&gt;
| &lt;br /&gt;
*extra +5% Damage multi&lt;br /&gt;
|-&lt;br /&gt;
| RNG&lt;br /&gt;
! Weapon range&lt;br /&gt;
! Extra Weapon Range&lt;br /&gt;
| &lt;br /&gt;
*extra +2 Ranged weapon range&lt;br /&gt;
|-&lt;br /&gt;
| KS&lt;br /&gt;
! Killing Spree&lt;br /&gt;
! Extra Killing Spree&lt;br /&gt;
| &lt;br /&gt;
*extra 25% AP regen on kill &lt;br /&gt;
*5% HP regen on kill&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
! AS&lt;br /&gt;
! Extra Attack Speed&lt;br /&gt;
| &lt;br /&gt;
*extra 5% less time to attack&lt;br /&gt;
|-&lt;br /&gt;
| SHD&lt;br /&gt;
! Shield&lt;br /&gt;
! Extra Shield&lt;br /&gt;
| &lt;br /&gt;
*extra Melee deal 20% less damage&lt;br /&gt;
*+1 to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
| IMP&lt;br /&gt;
! Implant&lt;br /&gt;
! Extra Implants&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Implants#Combat_Implants|Combat Implant]] limit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Tier 2 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 2 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 or 11 Tier 1 stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| S.ULT ?&lt;br /&gt;
! Super Utility&lt;br /&gt;
| &lt;br /&gt;
*Offers bonuses such as 300 [[Carry Weight]]&lt;br /&gt;
*a cap of 10 [[Rad Resistance]]&lt;br /&gt;
*a cap of 5 [[Poison Resistance]]&lt;br /&gt;
*25% more [[currency|currency/caps]] on events&lt;br /&gt;
*100 [[Accuracy]]&lt;br /&gt;
*8% max [[chance to hit]]&lt;br /&gt;
*and 2 additional damage per bullet&lt;br /&gt;
*[[Melee Damage]] taken is reduced by 40%&lt;br /&gt;
*and there's a +2 bonus to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
| S. ?&lt;br /&gt;
! Super Movement&lt;br /&gt;
| &lt;br /&gt;
*Provides a 5% [[Movement Speed]] increase&lt;br /&gt;
*5 additional [[Action Points]] for movement in turn-based mode&lt;br /&gt;
*an extra 2 [[Action Points]]&lt;br /&gt;
*60 [[Armor Class]]&lt;br /&gt;
*and a 10% reduction in time to attack&lt;br /&gt;
|-&lt;br /&gt;
| S.DMG ?&lt;br /&gt;
! Super Damage&lt;br /&gt;
| &lt;br /&gt;
*Grants 10 additional [[Lethal Damage]]&lt;br /&gt;
*20 more [[Melee Damage]]&lt;br /&gt;
*a 30% increase in [[Critical Power]] for melee attacks&lt;br /&gt;
*a +10% Damage multiplier&lt;br /&gt;
*and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved by [[Fast Metabolism]]&lt;br /&gt;
|-&lt;br /&gt;
| S.CRT&lt;br /&gt;
! Super Criticals&lt;br /&gt;
| &lt;br /&gt;
*Boosts [[Critical Power]] by 40%&lt;br /&gt;
*Boosts [[Critical Roll]] by 30&lt;br /&gt;
*Boosts [[Critical Chance]] by 10%&lt;br /&gt;
|-&lt;br /&gt;
| S.RNG&lt;br /&gt;
! Super Range&lt;br /&gt;
| &lt;br /&gt;
*Enhances [[Sight Range]] by 10&lt;br /&gt;
*sneak detection by 100&lt;br /&gt;
*adds 4 to ranged weapon range&lt;br /&gt;
*and increases the [[Implants#Combat_Implants|Combat Implant]] limit by 1&lt;br /&gt;
|-&lt;br /&gt;
| S.HP&lt;br /&gt;
! Super Health&lt;br /&gt;
| &lt;br /&gt;
*Increases [[Healing Rate]] by 40&lt;br /&gt;
*provides +15% resistance to [[Critical Roll]]s&lt;br /&gt;
*adds 40 [[Hit Points]]&lt;br /&gt;
*allows for 50% healing from [[First Aid]]&lt;br /&gt;
*and offers a 20% heal from medications&lt;br /&gt;
|-&lt;br /&gt;
| S.DEF ?&lt;br /&gt;
! Super Defense&lt;br /&gt;
| &lt;br /&gt;
*Provides 3 to all [[Damage Resistance]]&lt;br /&gt;
*2 to all [[Damage Threshold]]&lt;br /&gt;
*and a 20% resistance to [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| S.REG&lt;br /&gt;
! Super Regen&lt;br /&gt;
| &lt;br /&gt;
*Grants 50 additional [[Sequence]] points and 50 [[Sneak]] points&lt;br /&gt;
*boosts [[Action Points|Action Point]] Regeneration by 25&lt;br /&gt;
*reduces [[Action Points]] lost during Knockouts by 5&lt;br /&gt;
*provides a 50% Action Point regeneration on kill&lt;br /&gt;
*and offers a 10% Health Point regeneration on kill&lt;br /&gt;
|-&lt;br /&gt;
| S. ?&lt;br /&gt;
! Super Special&lt;br /&gt;
| &lt;br /&gt;
*Adds +1 to one of the [[S.P.E.C.I.A.L]] attributes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Damage_Threshold&amp;diff=7572</id>
		<title>Damage Threshold</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Damage_Threshold&amp;diff=7572"/>
		<updated>2024-03-02T23:41:55Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Damage Threshold''' ('''DT''') is a statistic that represents the numerical value subtracted from incoming damage whenever a target is hit. Every target has seven damage thresholds, one for each [[Damage|type of damage]]. All Damage Thresholds can be modified through the use of [[armor]], except EMP DT.&lt;br /&gt;
&lt;br /&gt;
Damage Threshold reduces damage before the damage reduction provided by [[damage resistance]] is calculated. For example, if you wear a suit of armor whose DT is 2 and whose [[DR]] is 50% and you get hit for 100 points of damage, you will receive (100 - 2) x 0.5 = 49 points of damage.&lt;br /&gt;
&lt;br /&gt;
Damage Thresholds can be increased by a number of [[perks]]:&lt;br /&gt;
*[[Adrenaline Rush]], which provides a circumstantial +1 to +3 bonus to all DTs&lt;br /&gt;
*[[Even Tougher]], which provides a +3 bonus to normal DT&lt;br /&gt;
*[[Toughness]], which provides a +2 bonus to normal DT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Patch 5.4.5 ==&lt;br /&gt;
&lt;br /&gt;
*Implemented DT Cap based on [[Raw Armor Table|Armor]] types:&lt;br /&gt;
**Tier 1 and Tier 2: 100% of armor DT.&lt;br /&gt;
**Tier 3 Combat Armors: 300% of armor DT.&lt;br /&gt;
**Tier 3 Combat Robes: 400% of armor DT.&lt;br /&gt;
**Tier 3 Metal Armors: 200% of armor DT.&lt;br /&gt;
**Tier 3 Leather Armors: 100% of armor DT.&lt;br /&gt;
**Tier 4 Paladin/Military Armor: 400% of armor DT.&lt;br /&gt;
**Tier 4 BDC Robe: 500% of armor DT.&lt;br /&gt;
**Tier 4 Navy Armor: 200% of armor DT.&lt;br /&gt;
**Tier 5 Power Armors: 700% of armor DT.&lt;br /&gt;
**Tier 5 Stealth Armors: 300% of armor DT.&lt;br /&gt;
**Tier 6 Power Armors: No limit.&lt;br /&gt;
**Tier 6 Stealth Armors: 600% of armor DT.&lt;br /&gt;
*DT from [[Toughness]] increases the DT limit.&lt;br /&gt;
*[[Soldier|Soldier Class]] increases the limit by 100%.&lt;br /&gt;
*Explosive DT from [[Endurance]] increases the DT limit.&lt;br /&gt;
*[[Deathclaw Perk|Deathclaw Class]] does not have a DT limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat-related mechanics]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Rockside&amp;diff=7571</id>
		<title>Rockside</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Rockside&amp;diff=7571"/>
		<updated>2024-03-02T20:22:07Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rockside is the Tutorial location of Fonline 3.&lt;br /&gt;
&lt;br /&gt;
[[File: Map.png|thumb]]&lt;br /&gt;
[[File: Rockside hint.png|thumb]]&lt;br /&gt;
[[File: Outside.jpg|thumb]]&lt;br /&gt;
[[File: Gas Station.jpg|thumb]]&lt;br /&gt;
[[File: Spore Plants.jpg|thumb]]&lt;br /&gt;
[[File: Village.jpg|thumb]]&lt;br /&gt;
[[File: RS DOC.jpg|thumb]]&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
Here are some rules about this area:&lt;br /&gt;
&lt;br /&gt;
1. Everything you find in here will be taken from you when you leave. &lt;br /&gt;
&lt;br /&gt;
2. Experience gained in here is increased based on patch number.&lt;br /&gt;
&lt;br /&gt;
3. The ~reroll feature is free in here. Use it unlimited times! &lt;br /&gt;
&lt;br /&gt;
4. If you stay in Rockside long enough, you will be able to take a class in here. Regulator (25), Chosen one (30), and Combat Master (35) can be selected.&lt;br /&gt;
&lt;br /&gt;
5. PVP cannot occur in Rockside&lt;br /&gt;
&lt;br /&gt;
6. If possible, playing on CET Sunday will provide you with the greatest experience gains. Every Sunday, there is a server wide experience multiplier. &lt;br /&gt;
&lt;br /&gt;
7. Every time you leave your base, you are place in an instance of Rockside. This means you may not be able to return to the same spot to get your loot when you die!&lt;br /&gt;
&lt;br /&gt;
7b. To know which version of Rockside you are in, check the area next to Francis after leaving your room. The 2 versions are: (1) Burned Carpet, (2) Empty.&lt;br /&gt;
&lt;br /&gt;
Time to explore Rockside.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough Part 1==&lt;br /&gt;
&lt;br /&gt;
Ok, so before we begin, I recommend making a Melee user build to start Rockside. Guns and ammo can be gotten cheaply, but I find it is easier to start as a melee user and then reroll once I am about level 12-15 and have got a little stuff saved up. A generic build I have used that works for me is: '''S 10 P 4 E 6 C 4 I 7 A 8 L 1 , Traits: Gifted, Loner.''' Loner is critical to start this area as the bonus 100% accuracy will make combat grinding doable at the start. &lt;br /&gt;
&lt;br /&gt;
You start this area in a combat scene, you will be teleported into a combat zone that you cannot win. Just walk around, wounded, until you are killed. When you wake up, you will notice you are in a special room. '''Take note of this room.''' As you will see, this room is your base while in Rockside. Only you can get here, and anything you store here will be kept safe. &lt;br /&gt;
&lt;br /&gt;
Walk outside the room and talk to Francis, the first guy you meet. Francis, will fill you in on the area and offer a quest to get him a beer. *Optional* To get him a beer you need to head down 2 floors to the basement level and walk south east to the tap house. Tell him you need a beer for Francis and then return for about 100 experience. Also, on the basement level, you can speak to a caravaner named Arnold to receive the support perk: Strong back. &lt;br /&gt;
&lt;br /&gt;
On Floor 2, just to the south, there is a woman standing next to a large computer terminal. Speak to her with an intelligence of at least 6 to receive the Swift Learner support perk (for 10% bonus experience). Near the bar, a man named Hunter will provide Leather armor and Leather Jackets for killing Rats and Scorpions. Afterwards head to the north east room and head down the stairs. &lt;br /&gt;
&lt;br /&gt;
Once down stairs, walk south west to enter a small room. This room has a Mr. Gusty robot that can teach you to drive a car. While this is not important now as there are no cars inside Rockside, '''it awards nearly 6000 experience''', a huge jump start into your leveling. To complete his quest, say the Following lines:&lt;br /&gt;
&lt;br /&gt;
Teach me... / I am... / Sure... / Listen Further [X6] / Try to remember... / Next... / You take... / &lt;br /&gt;
&lt;br /&gt;
'''Red Button/ Press and Hold Red Button / Insert Microfusion Cell/ Press Red Button.'''  &lt;br /&gt;
&lt;br /&gt;
Once done with this, you can now drive a car and should be about level 4. Walk into the room to the west and behind the counter is a ghoul that sells weapons. If you need a weapon, talk to him. For close combat, simply leave out the green hex grid to the east. At level 5, close combat users can make sharpened spears for 3 wood. To get wood, walk outside and enter the shack with a person named chopper in it. Speak with him to get an axe, then chop as much wood as you want. '''Remember to return to your safe room from time to time.''' From this same area, you can also speak to Justin to get a shovel and start shoveling brahmin crap. If you do, you get about ~20 experience and 5 caps per shovel. I suggest shoveling crap until at least level 5 (which should not take much after completing the driver's license quest), as at this point, you can craft sharpened spears. &lt;br /&gt;
&lt;br /&gt;
Keep your eyes open for random loot and gear sitting around in Rockside. Players will stash things and die from time to time, leaving this gear open to the first person to find it. Finding a lucky pile of gear can jump start your leveling dramatically, reducing the amount of grinding you need to get to better gear and fighting stronger creatures.&lt;br /&gt;
&lt;br /&gt;
== The Combat Grind==&lt;br /&gt;
&lt;br /&gt;
In the area to the west of the first outdoors location, you will encounter a large amount of scorpions. This can be a great start to begin leveling up. If you are new to fonline 3, this is a good area to get used to combat. The scorpions here are significantly easier than the manti, dogs, molerats to the west. To the north there is a small cave with many rats in it. While they provide better experience, the sheer number and their increased damage make them considerably tougher. Fight slow and don't take too many chances. When low hit points, retreat and use first aid. Be careful, each new area you go to increases the mobs difficulty. &lt;br /&gt;
&lt;br /&gt;
The spore plants in the area to the west along the green river bank are a popular choice to fight. They typically only fight one at a time, allowing you to slowly clear the group. With a wrench they can be dispatched without being hit, making them a super easy experience. As you level, getting your weapon skill up to 100 (or 200 without Loner trait) should be a priority. After that, I would highly suggest getting First Aid to 200. This will lower the cool down time considerably and increase how much hit points each first aid use recovers.&lt;br /&gt;
&lt;br /&gt;
I would advise sticking to areas with many melee fighters until you have gotten a class and stored some gear. Once you feel confident enough, you can attempt the aliens/ Deathclaws in the cave. Also, the village to the far west of Rockside houses melee tribals you can fight. You get considerably more experience in these areas, but the difficulty and danger have increased. Once you are killing Deathclaws with relative success, you should be nearly strong enough to start attacking the ranged combatants in the city ruins south east of the village. &lt;br /&gt;
&lt;br /&gt;
Once you clear the city ruins, you can continue heading east to find more heavily armored slags. Fight through them and head down the stairwell inside the shack to see the bunker below. This is the final area of Rockside, housed with high hp robots. At this point, the grind can begin. Killing in Rockside is very cost effective as once you leave, ammo becomes a more significant concern. Being able to level in these areas with increased experience will make help you survive in the wasteland once you leave. The wasteland is tough and unforgiving. Those who exit Rockside before level 24 will find it to be even more challenging as they will not be able to make tents to store their finds.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you get radiated while fighting aliens, there is a doctor on the second floor of the large building in the basement. &lt;br /&gt;
&lt;br /&gt;
== Basement Quests==&lt;br /&gt;
&lt;br /&gt;
There are handful of mini quests that can be completed in the basement location. Here is a brief list:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.Francis needs a [[beer]]. Go to Cooke, tell him, come back. &lt;br /&gt;
&lt;br /&gt;
2.Alexis Fritz needs someone to talk to Van graphs. Go upstairs talk to hooded Constantain, convince him, come back.&lt;br /&gt;
&lt;br /&gt;
3.Judith need Rum. Go to Cooke, tell him, come back. Tell Judith he wont, go back and buy it (25 caps) come back. &lt;br /&gt;
&lt;br /&gt;
4.Doctor Redwolf needs 5 hypodermics. Go to Cooke (taphouse) and come back.&lt;br /&gt;
&lt;br /&gt;
5.Doctor Redwolf can't find his pet scorpion Bruce. Go to bottom left corner of Basemont, tell Bruce and come back.&lt;br /&gt;
&lt;br /&gt;
6.Kyles01 Prime wants a beer. Get him a [[beer]] and come back.&lt;br /&gt;
&lt;br /&gt;
7.Terminal next to Bruce provides Vault-tec instructions. Select the proper responses. &lt;br /&gt;
&lt;br /&gt;
8.Sally wants 20 10mm ammo. Bring her 20 and she will give you a [[10mm Pistol]] and let you keep the ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
When leaving the Rockside player receive rewards depending on level.&lt;br /&gt;
&lt;br /&gt;
level 5-11:&lt;br /&gt;
Random tier 1 armor + weapon, few ammo &amp;lt;br&amp;gt;&lt;br /&gt;
level 12-23:&lt;br /&gt;
Random tier 1 armor + weapon, skill books, ammo, tent &amp;lt;br&amp;gt;&lt;br /&gt;
level 24-49:&lt;br /&gt;
Random tier 2 armor + weapon, skill books, ammo, tent, t3 blueprint &amp;lt;br&amp;gt;&lt;br /&gt;
level 50-99:&lt;br /&gt;
Random tier 2 armor + weapon, skill books, ammo, tent, t3 blueprint, t2 drugs, currency &amp;lt;br&amp;gt;&lt;br /&gt;
level 100-499:&lt;br /&gt;
Random tier 3 armor + weapon, skill books, ammo, tent, t3 blueprint, t3 drugs, currency &amp;lt;br&amp;gt;&lt;br /&gt;
level 500+:&lt;br /&gt;
Random tier 3 armor + weapon, skill books, ammo, tent, t3 blueprint, t3 drugs, currency, [[War_Event#Bonuses|random War event stat]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armors ==&lt;br /&gt;
&lt;br /&gt;
A guy named Hunter is in the same location as your Safe Room and he will give you various armors &amp;quot;for free&amp;quot; in exchange for a story about killing 10x different mobs - details in the table below:&lt;br /&gt;
&lt;br /&gt;
[[File:Rockside-Hunter-Armors.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!| Mob Type &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| Geckons || [[File:Inv srobe.gif|Robe]]&amp;lt;br&amp;gt;[[Robe]]&lt;br /&gt;
|-&lt;br /&gt;
| Rats || [[File:Maxinv.gif|Leather Jacket]]&amp;lt;br&amp;gt;[[Leather Jacket]] || [[File:Leather_helmet.gif|Jacket Helmet]]&amp;lt;br&amp;gt;[[Jacket Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
| Scorpions || [[File:Ltharmor.gif|Leather Armor]]&amp;lt;br&amp;gt;[[Leather Armor]] || [[File:Lahelmet.gif|Jacket Helmet]]&amp;lt;br&amp;gt;[[Leather Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
| Deathclaws || [[File:Mtlarmor.gif|Metal Armor]]&amp;lt;br&amp;gt;[[Metal Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Aliens || [[File:Cbtarmor.gif|Combat Armor]]&amp;lt;br&amp;gt;[[Combat Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Men || [[File:CatsPawMagazine5.png|Cat's Paw Issue 5]]&amp;lt;br&amp;gt;[[Cat's Paw Issue 5]]&lt;br /&gt;
|-&lt;br /&gt;
| Robots || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starter Build ==&lt;br /&gt;
&lt;br /&gt;
This is a simple starter build I used to get around Rockside quickly. The purpose of this build is to facilitate movement around Rockside, including running away from combat, while also promoting an adequate melee fighter. Significantly stronger builds can be made once class perks are unlocked. &lt;br /&gt;
&lt;br /&gt;
{{Build_min&lt;br /&gt;
|name = Melee Runner&lt;br /&gt;
|mode=Realtime&lt;br /&gt;
|desc = A beginners build using Melee weapons, designed to run fast and aid with early leveling in Rockside. *Note* This build is just a guide to help get started. Any build can thrive in Rockside.&lt;br /&gt;
|st = 10 |pe = 4 |en = 6|ch=4|in=7|ag=8|lk=1&lt;br /&gt;
|p1=Bonus HtH Damage|p2=Medic|p3=Vampire|p4=Lifegiver|p5=Bonus Move|p6=Bonus HtH Attacks|p7=Action Boy|p8=Gain Agility&lt;br /&gt;
|trait1=Loner |trait2=Gifted&lt;br /&gt;
|weapon1=[[wrench]]&lt;br /&gt;
|armor=Any&lt;br /&gt;
|drugs=None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Rockside-Hunter-Armors.png&amp;diff=7570</id>
		<title>File:Rockside-Hunter-Armors.png</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Rockside-Hunter-Armors.png&amp;diff=7570"/>
		<updated>2024-03-02T20:18:50Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Rockside&amp;diff=7569</id>
		<title>Rockside</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Rockside&amp;diff=7569"/>
		<updated>2024-03-02T20:14:54Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rockside is the Tutorial location of Fonline 3.&lt;br /&gt;
&lt;br /&gt;
[[File: Map.png|thumb]]&lt;br /&gt;
[[File: Rockside hint.png|thumb]]&lt;br /&gt;
[[File: Outside.jpg|thumb]]&lt;br /&gt;
[[File: Gas Station.jpg|thumb]]&lt;br /&gt;
[[File: Spore Plants.jpg|thumb]]&lt;br /&gt;
[[File: Village.jpg|thumb]]&lt;br /&gt;
[[File: RS DOC.jpg|thumb]]&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
Here are some rules about this area:&lt;br /&gt;
&lt;br /&gt;
1. Everything you find in here will be taken from you when you leave. &lt;br /&gt;
&lt;br /&gt;
2. Experience gained in here is increased based on patch number.&lt;br /&gt;
&lt;br /&gt;
3. The ~reroll feature is free in here. Use it unlimited times! &lt;br /&gt;
&lt;br /&gt;
4. If you stay in Rockside long enough, you will be able to take a class in here. Regulator (25), Chosen one (30), and Combat Master (35) can be selected.&lt;br /&gt;
&lt;br /&gt;
5. PVP cannot occur in Rockside&lt;br /&gt;
&lt;br /&gt;
6. If possible, playing on CET Sunday will provide you with the greatest experience gains. Every Sunday, there is a server wide experience multiplier. &lt;br /&gt;
&lt;br /&gt;
7. Every time you leave your base, you are place in an instance of Rockside. This means you may not be able to return to the same spot to get your loot when you die!&lt;br /&gt;
&lt;br /&gt;
7b. To know which version of Rockside you are in, check the area next to Francis after leaving your room. The 2 versions are: (1) Burned Carpet, (2) Empty.&lt;br /&gt;
&lt;br /&gt;
Time to explore Rockside.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough Part 1==&lt;br /&gt;
&lt;br /&gt;
Ok, so before we begin, I recommend making a Melee user build to start Rockside. Guns and ammo can be gotten cheaply, but I find it is easier to start as a melee user and then reroll once I am about level 12-15 and have got a little stuff saved up. A generic build I have used that works for me is: '''S 10 P 4 E 6 C 4 I 7 A 8 L 1 , Traits: Gifted, Loner.''' Loner is critical to start this area as the bonus 100% accuracy will make combat grinding doable at the start. &lt;br /&gt;
&lt;br /&gt;
You start this area in a combat scene, you will be teleported into a combat zone that you cannot win. Just walk around, wounded, until you are killed. When you wake up, you will notice you are in a special room. '''Take note of this room.''' As you will see, this room is your base while in Rockside. Only you can get here, and anything you store here will be kept safe. &lt;br /&gt;
&lt;br /&gt;
Walk outside the room and talk to Francis, the first guy you meet. Francis, will fill you in on the area and offer a quest to get him a beer. *Optional* To get him a beer you need to head down 2 floors to the basement level and walk south east to the tap house. Tell him you need a beer for Francis and then return for about 100 experience. Also, on the basement level, you can speak to a caravaner named Arnold to receive the support perk: Strong back. &lt;br /&gt;
&lt;br /&gt;
On Floor 2, just to the south, there is a woman standing next to a large computer terminal. Speak to her with an intelligence of at least 6 to receive the Swift Learner support perk (for 10% bonus experience). Near the bar, a man named Hunter will provide Leather armor and Leather Jackets for killing Rats and Scorpions. Afterwards head to the north east room and head down the stairs. &lt;br /&gt;
&lt;br /&gt;
Once down stairs, walk south west to enter a small room. This room has a Mr. Gusty robot that can teach you to drive a car. While this is not important now as there are no cars inside Rockside, '''it awards nearly 6000 experience''', a huge jump start into your leveling. To complete his quest, say the Following lines:&lt;br /&gt;
&lt;br /&gt;
Teach me... / I am... / Sure... / Listen Further [X6] / Try to remember... / Next... / You take... / &lt;br /&gt;
&lt;br /&gt;
'''Red Button/ Press and Hold Red Button / Insert Microfusion Cell/ Press Red Button.'''  &lt;br /&gt;
&lt;br /&gt;
Once done with this, you can now drive a car and should be about level 4. Walk into the room to the west and behind the counter is a ghoul that sells weapons. If you need a weapon, talk to him. For close combat, simply leave out the green hex grid to the east. At level 5, close combat users can make sharpened spears for 3 wood. To get wood, walk outside and enter the shack with a person named chopper in it. Speak with him to get an axe, then chop as much wood as you want. '''Remember to return to your safe room from time to time.''' From this same area, you can also speak to Justin to get a shovel and start shoveling brahmin crap. If you do, you get about ~20 experience and 5 caps per shovel. I suggest shoveling crap until at least level 5 (which should not take much after completing the driver's license quest), as at this point, you can craft sharpened spears. &lt;br /&gt;
&lt;br /&gt;
Keep your eyes open for random loot and gear sitting around in Rockside. Players will stash things and die from time to time, leaving this gear open to the first person to find it. Finding a lucky pile of gear can jump start your leveling dramatically, reducing the amount of grinding you need to get to better gear and fighting stronger creatures.&lt;br /&gt;
&lt;br /&gt;
== The Combat Grind==&lt;br /&gt;
&lt;br /&gt;
In the area to the west of the first outdoors location, you will encounter a large amount of scorpions. This can be a great start to begin leveling up. If you are new to fonline 3, this is a good area to get used to combat. The scorpions here are significantly easier than the manti, dogs, molerats to the west. To the north there is a small cave with many rats in it. While they provide better experience, the sheer number and their increased damage make them considerably tougher. Fight slow and don't take too many chances. When low hit points, retreat and use first aid. Be careful, each new area you go to increases the mobs difficulty. &lt;br /&gt;
&lt;br /&gt;
The spore plants in the area to the west along the green river bank are a popular choice to fight. They typically only fight one at a time, allowing you to slowly clear the group. With a wrench they can be dispatched without being hit, making them a super easy experience. As you level, getting your weapon skill up to 100 (or 200 without Loner trait) should be a priority. After that, I would highly suggest getting First Aid to 200. This will lower the cool down time considerably and increase how much hit points each first aid use recovers.&lt;br /&gt;
&lt;br /&gt;
I would advise sticking to areas with many melee fighters until you have gotten a class and stored some gear. Once you feel confident enough, you can attempt the aliens/ Deathclaws in the cave. Also, the village to the far west of Rockside houses melee tribals you can fight. You get considerably more experience in these areas, but the difficulty and danger have increased. Once you are killing Deathclaws with relative success, you should be nearly strong enough to start attacking the ranged combatants in the city ruins south east of the village. &lt;br /&gt;
&lt;br /&gt;
Once you clear the city ruins, you can continue heading east to find more heavily armored slags. Fight through them and head down the stairwell inside the shack to see the bunker below. This is the final area of Rockside, housed with high hp robots. At this point, the grind can begin. Killing in Rockside is very cost effective as once you leave, ammo becomes a more significant concern. Being able to level in these areas with increased experience will make help you survive in the wasteland once you leave. The wasteland is tough and unforgiving. Those who exit Rockside before level 24 will find it to be even more challenging as they will not be able to make tents to store their finds.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you get radiated while fighting aliens, there is a doctor on the second floor of the large building in the basement. &lt;br /&gt;
&lt;br /&gt;
== Basement Quests==&lt;br /&gt;
&lt;br /&gt;
There are handful of mini quests that can be completed in the basement location. Here is a brief list:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.Francis needs a [[beer]]. Go to Cooke, tell him, come back. &lt;br /&gt;
&lt;br /&gt;
2.Alexis Fritz needs someone to talk to Van graphs. Go upstairs talk to hooded Constantain, convince him, come back.&lt;br /&gt;
&lt;br /&gt;
3.Judith need Rum. Go to Cooke, tell him, come back. Tell Judith he wont, go back and buy it (25 caps) come back. &lt;br /&gt;
&lt;br /&gt;
4.Doctor Redwolf needs 5 hypodermics. Go to Cooke (taphouse) and come back.&lt;br /&gt;
&lt;br /&gt;
5.Doctor Redwolf can't find his pet scorpion Bruce. Go to bottom left corner of Basemont, tell Bruce and come back.&lt;br /&gt;
&lt;br /&gt;
6.Kyles01 Prime wants a beer. Get him a [[beer]] and come back.&lt;br /&gt;
&lt;br /&gt;
7.Terminal next to Bruce provides Vault-tec instructions. Select the proper responses. &lt;br /&gt;
&lt;br /&gt;
8.Sally wants 20 10mm ammo. Bring her 20 and she will give you a [[10mm Pistol]] and let you keep the ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
When leaving the Rockside player receive rewards depending on level.&lt;br /&gt;
&lt;br /&gt;
level 5-11:&lt;br /&gt;
Random tier 1 armor + weapon, few ammo &amp;lt;br&amp;gt;&lt;br /&gt;
level 12-23:&lt;br /&gt;
Random tier 1 armor + weapon, skill books, ammo, tent &amp;lt;br&amp;gt;&lt;br /&gt;
level 24-49:&lt;br /&gt;
Random tier 2 armor + weapon, skill books, ammo, tent, t3 blueprint &amp;lt;br&amp;gt;&lt;br /&gt;
level 50-99:&lt;br /&gt;
Random tier 2 armor + weapon, skill books, ammo, tent, t3 blueprint, t2 drugs, currency &amp;lt;br&amp;gt;&lt;br /&gt;
level 100-499:&lt;br /&gt;
Random tier 3 armor + weapon, skill books, ammo, tent, t3 blueprint, t3 drugs, currency &amp;lt;br&amp;gt;&lt;br /&gt;
level 500+:&lt;br /&gt;
Random tier 3 armor + weapon, skill books, ammo, tent, t3 blueprint, t3 drugs, currency, [[War_Event#Bonuses|random War event stat]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armors ==&lt;br /&gt;
&lt;br /&gt;
A guy named Hunter is in the same location as your Safe Room and he will give you various armors &amp;quot;for free&amp;quot; in exchange for a story about killing 10x different mobs - details in the table below:&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!| Mob Type &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| Geckons || [[File:Inv srobe.gif|Robe]]&amp;lt;br&amp;gt;[[Robe]]&lt;br /&gt;
|-&lt;br /&gt;
| Rats || [[File:Maxinv.gif|Leather Jacket]]&amp;lt;br&amp;gt;[[Leather Jacket]] || [[File:Leather_helmet.gif|Jacket Helmet]]&amp;lt;br&amp;gt;[[Jacket Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
| Scorpions || [[File:Ltharmor.gif|Leather Armor]]&amp;lt;br&amp;gt;[[Leather Armor]] || [[File:Lahelmet.gif|Jacket Helmet]]&amp;lt;br&amp;gt;[[Leather Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
| Deathclaws || [[File:Mtlarmor.gif|Metal Armor]]&amp;lt;br&amp;gt;[[Metal Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Aliens || [[File:Cbtarmor.gif|Combat Armor]]&amp;lt;br&amp;gt;[[Combat Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| Men || [[File:CatsPawMagazine5.png|Cat's Paw Issue 5]]&amp;lt;br&amp;gt;[[Cat's Paw Issue 5]]&lt;br /&gt;
|-&lt;br /&gt;
| Robots || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Starter Build ==&lt;br /&gt;
&lt;br /&gt;
This is a simple starter build I used to get around Rockside quickly. The purpose of this build is to facilitate movement around Rockside, including running away from combat, while also promoting an adequate melee fighter. Significantly stronger builds can be made once class perks are unlocked. &lt;br /&gt;
&lt;br /&gt;
{{Build_min&lt;br /&gt;
|name = Melee Runner&lt;br /&gt;
|mode=Realtime&lt;br /&gt;
|desc = A beginners build using Melee weapons, designed to run fast and aid with early leveling in Rockside. *Note* This build is just a guide to help get started. Any build can thrive in Rockside.&lt;br /&gt;
|st = 10 |pe = 4 |en = 6|ch=4|in=7|ag=8|lk=1&lt;br /&gt;
|p1=Bonus HtH Damage|p2=Medic|p3=Vampire|p4=Lifegiver|p5=Bonus Move|p6=Bonus HtH Attacks|p7=Action Boy|p8=Gain Agility&lt;br /&gt;
|trait1=Loner |trait2=Gifted&lt;br /&gt;
|weapon1=[[wrench]]&lt;br /&gt;
|armor=Any&lt;br /&gt;
|drugs=None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Reno_Wars&amp;diff=7290</id>
		<title>Reno Wars</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Reno_Wars&amp;diff=7290"/>
		<updated>2023-09-14T19:12:41Z</updated>

		<summary type="html">&lt;p&gt;Behe: Created page with &amp;quot;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=7289</id>
		<title>Loot table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=7289"/>
		<updated>2023-09-14T19:01:44Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
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&lt;br /&gt;
'''Actual Season 5 Information'''&lt;br /&gt;
&lt;br /&gt;
This table contain drop chance for items, bps, implants and another stuff for current patch.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' T means Tier.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case with TC, ZC, BC Special Implants/Rare Item reward: This is a chance for 3 different items type: Special Implant, Rare Item, Tools. (Example: ZC have 100%, that means 33.3% for Special Implant, 33.3% for Tools, 33.3% For Rare Item)&lt;br /&gt;
&lt;br /&gt;
=='''Patch 5.4''' Loot Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:right; vertical-align:bottom; background-color:#FCE4D6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 5.4&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T2&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Base&amp;lt;br&amp;gt;Map&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special&amp;lt;br&amp;gt;Implant&amp;lt;br&amp;gt;/ Rare&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Rare&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;Acess&amp;lt;br&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
! T1 Dung Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Dung Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Dung Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Dung Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#C9DC81;&amp;quot; | 35,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Patrol&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T5 Patrol&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,07%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T6 Patrol&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A2D07F;&amp;quot; | 60,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,07%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#73C37C;&amp;quot; | 90,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
|-&lt;br /&gt;
! Caves&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Dung Mob&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Dung Mob&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Dung Mob&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Dung Mob&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T5 Dung Mob&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T6 Dung Mob&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Trader&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! Trader Faction&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
! Trader Event&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! TC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! BC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B3D580;&amp;quot; | 49,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! ZC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TC Weekly&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! Oil Rig&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
|-&lt;br /&gt;
! Renesco&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Vault X&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Lost Hill&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! VT Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A2D07F;&amp;quot; | 60,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Faction Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FDEB84;&amp;quot; | 1,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEA84;&amp;quot; | 2,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! BCD Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
|-&lt;br /&gt;
! Technical Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Patch 5.3.0''' Loot Drop Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot; style=&amp;quot;text-align:right; vertical-align:bottom; background-color:#FCE4D6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 5.3&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T2&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Base&amp;lt;br&amp;gt;Map&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special&amp;lt;br&amp;gt;Implant&amp;lt;br&amp;gt;/ Rare&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Rare&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;Acess&amp;lt;br&amp;gt;Item&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,35%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EEE784;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,40%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 14,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 0,70%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T5 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T6 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,30%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Caves&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T5 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T6 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader Faction&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,06%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader Event&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Town Control&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Base Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B3D580;&amp;quot; | 49,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Zone Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Town Control Weekly&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Oil Rig&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Renesco&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Vault X&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Lost Hill&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | VT Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Faction Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | BCD Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Technical Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=7237</id>
		<title>Loot table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=7237"/>
		<updated>2023-09-10T15:38:12Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  .drCell {&lt;br /&gt;
    border-left: none !important;&lt;br /&gt;
    padding-left: 3px !important;&lt;br /&gt;
  }&lt;br /&gt;
  .dtCell {&lt;br /&gt;
    text-align:right !important;&lt;br /&gt;
    border-right: none !important;&lt;br /&gt;
    padding-right: 0 !important;&lt;br /&gt;
  }&lt;br /&gt;
  .goodCell {&lt;br /&gt;
	background-color: #bf8;&lt;br /&gt;
  }&lt;br /&gt;
  .greatCell {&lt;br /&gt;
	background-color: #af7;&lt;br /&gt;
  }&lt;br /&gt;
  .superCell {&lt;br /&gt;
    background-color: #8f6;&lt;br /&gt;
  }&lt;br /&gt;
  .godlyCell {&lt;br /&gt;
    background-color: #6f5;&lt;br /&gt;
  }&lt;br /&gt;
  .poorCell {&lt;br /&gt;
	background-color: #fee;&lt;br /&gt;
  }&lt;br /&gt;
  .badCell {&lt;br /&gt;
	background-color: #fdd;&lt;br /&gt;
  }&lt;br /&gt;
  .terrCell {&lt;br /&gt;
	background-color: #fcc;&lt;br /&gt;
  }&lt;br /&gt;
  .center {&lt;br /&gt;
	width: unset;&lt;br /&gt;
  }&lt;br /&gt;
  .stickyheader {&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 0px;&lt;br /&gt;
  }&lt;br /&gt;
  .stickyheaderSecond {&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 29px;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (min-width: 1480px) {&lt;br /&gt;
    .wikitable {&lt;br /&gt;
      min-width: 1200px;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Actual Season 5 Information'''&lt;br /&gt;
&lt;br /&gt;
This table contain drop chance for items, bps, implants and another stuff for current patch.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' T means Tier.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case with TC, ZC, BC Special Implants/Rare Item reward: This is a chance for 3 different items type: Special Implant, Rare Item, Tools. (Example: ZC have 100%, that means 33.3% for Special Implant, 33.3% for Tools, 33.3% For Rare Item)&lt;br /&gt;
&lt;br /&gt;
=='''Patch 5.4''' Loot Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:right; vertical-align:bottom; background-color:#FCE4D6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 5.4&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T2&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Base&amp;lt;br&amp;gt;Map&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special&amp;lt;br&amp;gt;Implant&amp;lt;br&amp;gt;/ Rare&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Rare&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;Acess&amp;lt;br&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
! T1 Dung Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Dung Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Dung Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Dung Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#C9DC81;&amp;quot; | 35,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Patrol&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T5 Patrol&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,07%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T6 Patrol&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A2D07F;&amp;quot; | 60,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,07%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#73C37C;&amp;quot; | 90,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
|-&lt;br /&gt;
! Caves&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Dung Mob&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Dung Mob&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Dung Mob&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Dung Mob&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T5 Dung Mob&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T6 Dung Mob&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Trader&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! Trader Faction&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
! Trader Event&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! TC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! BC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B3D580;&amp;quot; | 49,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! ZC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TC Weekly&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! Oil Rig&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
|-&lt;br /&gt;
! Renesco&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Vault X&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Lost Hill&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! VT Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A2D07F;&amp;quot; | 60,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Faction Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FDEB84;&amp;quot; | 1,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEA84;&amp;quot; | 2,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! BCD Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
|-&lt;br /&gt;
! Technical Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Patch 5.3.0''' Loot Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:right; vertical-align:bottom; background-color:#FCE4D6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 5.3&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T2&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Base&amp;lt;br&amp;gt;Map&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special&amp;lt;br&amp;gt;Implant&amp;lt;br&amp;gt;/ Rare&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Rare&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;Acess&amp;lt;br&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,35%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EEE784;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,40%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 14,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 0,70%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T5 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T6 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,30%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Caves&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T5 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T6 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader Faction&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,06%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader Event&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Town Control&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Base Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B3D580;&amp;quot; | 49,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Zone Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Town Control Weekly&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Oil Rig&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Renesco&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Vault X&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Lost Hill&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | VT Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Faction Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | BCD Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Technical Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=7236</id>
		<title>Loot table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=7236"/>
		<updated>2023-09-10T15:14:17Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  .drCell {&lt;br /&gt;
    border-left: none !important;&lt;br /&gt;
    padding-left: 3px !important;&lt;br /&gt;
  }&lt;br /&gt;
  .dtCell {&lt;br /&gt;
    text-align:right !important;&lt;br /&gt;
    border-right: none !important;&lt;br /&gt;
    padding-right: 0 !important;&lt;br /&gt;
  }&lt;br /&gt;
  .goodCell {&lt;br /&gt;
	background-color: #bf8;&lt;br /&gt;
  }&lt;br /&gt;
  .greatCell {&lt;br /&gt;
	background-color: #af7;&lt;br /&gt;
  }&lt;br /&gt;
  .superCell {&lt;br /&gt;
    background-color: #8f6;&lt;br /&gt;
  }&lt;br /&gt;
  .godlyCell {&lt;br /&gt;
    background-color: #6f5;&lt;br /&gt;
  }&lt;br /&gt;
  .poorCell {&lt;br /&gt;
	background-color: #fee;&lt;br /&gt;
  }&lt;br /&gt;
  .badCell {&lt;br /&gt;
	background-color: #fdd;&lt;br /&gt;
  }&lt;br /&gt;
  .terrCell {&lt;br /&gt;
	background-color: #fcc;&lt;br /&gt;
  }&lt;br /&gt;
  .center {&lt;br /&gt;
	width: unset;&lt;br /&gt;
  }&lt;br /&gt;
  .stickyheader {&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 0px;&lt;br /&gt;
  }&lt;br /&gt;
  .stickyheaderSecond {&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 29px;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (min-width: 1480px) {&lt;br /&gt;
    .wikitable {&lt;br /&gt;
      min-width: 1200px;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Actual Season 5 Information'''&lt;br /&gt;
&lt;br /&gt;
This table contain drop chance for items, bps, implants and another stuff for current patch.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' T means Tier.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case with TC, ZC, BC Special Implants/Rare Item reward: This is a chance for 3 different items type: Special Implant, Rare Item, Tools. (Example: ZC have 100%, that means 33.3% for Special Implant, 33.3% for Tools, 33.3% For Rare Item)&lt;br /&gt;
&lt;br /&gt;
=='''Patch 5.4''' Loot Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:right; vertical-align:bottom; background-color:#FCE4D6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
! PATCH 5.4&lt;br /&gt;
! T2&amp;lt;br&amp;gt;Item&lt;br /&gt;
! T3&amp;lt;br&amp;gt;Item&lt;br /&gt;
! Base&amp;lt;br&amp;gt;Map&lt;br /&gt;
! T3&amp;lt;br&amp;gt;BP&lt;br /&gt;
! Special&amp;lt;br&amp;gt;Implant&amp;lt;br&amp;gt;/ Rare&amp;lt;br&amp;gt;Item&lt;br /&gt;
! T4&amp;lt;br&amp;gt;BP&lt;br /&gt;
! Rare&amp;lt;br&amp;gt;Part&lt;br /&gt;
! Combat&amp;lt;br&amp;gt;Implant&lt;br /&gt;
! T4&amp;lt;br&amp;gt;Item&lt;br /&gt;
! T5&amp;lt;br&amp;gt;BP&lt;br /&gt;
! Relic&amp;lt;br&amp;gt;Implant&lt;br /&gt;
! T5&amp;lt;br&amp;gt;Item&lt;br /&gt;
! T6&amp;lt;br&amp;gt;BP&lt;br /&gt;
! Relic&amp;lt;br&amp;gt;Part&lt;br /&gt;
! T6&amp;lt;br&amp;gt;Access&amp;lt;br&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T1 Dung Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T2 Dung Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T3 Dung Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T4 Dung Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T1 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T2 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T3 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#C9DC81;&amp;quot; | 35,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T1 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T2 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T3 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T4 Patrol&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T5 Patrol&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,07%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T6 Patrol&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T1 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T2 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A2D07F;&amp;quot; | 60,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,07%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T3 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#73C37C;&amp;quot; | 90,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Caves&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T1 Dung Mob&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T2 Dung Mob&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T3 Dung Mob&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T4 Dung Mob&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T5 Dung Mob&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | T6 Dung Mob&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Trader&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Trader Faction&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Trader Event&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | TC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | BC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B3D580;&amp;quot; | 49,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | ZC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | TC Weekly&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Oil Rig&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Renesco&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Vault X&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Lost Hill&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | VT Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A2D07F;&amp;quot; | 60,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Faction Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FDEB84;&amp;quot; | 1,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEA84;&amp;quot; | 2,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | BCD Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Technical Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Patch 5.3.0''' Loot Drop Table==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 5.3&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T2 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Base &amp;lt;br&amp;gt; Map&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special &amp;lt;br&amp;gt; Implant&amp;lt;br&amp;gt;/ Rare &amp;lt;br&amp;gt;  Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Rare &amp;lt;br&amp;gt; Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat &amp;lt;br&amp;gt; Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic &amp;lt;br&amp;gt; Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic &amp;lt;br&amp;gt; Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6 Acess &amp;lt;br&amp;gt; Item&lt;br /&gt;
|-&lt;br /&gt;
! T1 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 5,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 9,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 7,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 9,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,35%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 11,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,40%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 14,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,70%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Patrol NPC&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Patrol NPC&lt;br /&gt;
| 75,00%&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Patrol NPC&lt;br /&gt;
| 20,00%&lt;br /&gt;
| 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T5 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,04%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T6 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 20,00%&lt;br /&gt;
| 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,30%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 30,00%&lt;br /&gt;
| 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! Caves&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 15,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Dungeon NPC&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Dungeon NPC&lt;br /&gt;
| 75,00%&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Dungeon NPC&lt;br /&gt;
| 20,00%&lt;br /&gt;
| 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T5 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T6 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Trader&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 75,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Trader Faction&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,06%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! Trader Event&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 30,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 50,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 10,00%&lt;br /&gt;
| 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! Town Control&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Base Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 49,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! Zone Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Town Control Weekly&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! Oil Rig&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Renesco&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Vault X&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Lost Hill&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! VT Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 15,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 50,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Faction Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 15,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! BCD Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 5,00%&lt;br /&gt;
| 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 5,00%&lt;br /&gt;
|-&lt;br /&gt;
! Technical Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Raw_Armor_Table&amp;diff=7125</id>
		<title>Raw Armor Table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Raw_Armor_Table&amp;diff=7125"/>
		<updated>2023-07-02T14:22:41Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
	 |- &lt;br /&gt;
&lt;br /&gt;
         ! Appearance&lt;br /&gt;
&lt;br /&gt;
         ! Picture&lt;br /&gt;
	 &lt;br /&gt;
	 ! Name &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:270px;&amp;quot; | Description  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Tier &lt;br /&gt;
	 &lt;br /&gt;
	 ! Weight  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! AC&lt;br /&gt;
	 &lt;br /&gt;
	 ! N&amp;lt;br&amp;gt;DR&lt;br /&gt;
	 &lt;br /&gt;
	 ! N&amp;lt;br&amp;gt;DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! L&amp;lt;br&amp;gt;DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! L&amp;lt;br&amp;gt;DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! F&amp;lt;br&amp;gt;DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! F&amp;lt;br&amp;gt;DT&lt;br /&gt;
	 &lt;br /&gt;
	 ! P&amp;lt;br&amp;gt;DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! P&amp;lt;br&amp;gt;DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! E&amp;lt;br&amp;gt;DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! E&amp;lt;br&amp;gt;DT &lt;br /&gt;
	 &lt;br /&gt;
	 ! CC&amp;lt;br&amp;gt;RES&lt;br /&gt;
	 &lt;br /&gt;
	 ! CP&amp;lt;br&amp;gt;RES&lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;padding-left:-50px;&amp;quot; | [[Armor Perks|Perks]]&lt;br /&gt;
	 &lt;br /&gt;
	 |-&lt;br /&gt;
|[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|[[File:Maxinv.gif]]&lt;br /&gt;
| [[Leather Jacket]]&lt;br /&gt;
| A black, heavy leather jacket.&lt;br /&gt;
| 1&lt;br /&gt;
| 2&amp;amp;nbsp;267&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 30% &lt;br /&gt;
| 5&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
|&lt;br /&gt;
* Bonus Charisma &lt;br /&gt;
* Bonus Charisma &lt;br /&gt;
* Utility &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmlthraa sw.gif]][[File:HMLLTHAA sw.gif]][[File:Hflthraa sw.gif]]&lt;br /&gt;
|[[File:Ltharmor.gif]]&lt;br /&gt;
| [[Leather Armor]]&lt;br /&gt;
| Your basic all leather apparel. Finely crafted from tanned gecko hide.&lt;br /&gt;
| 1&lt;br /&gt;
| 3&amp;amp;nbsp;628&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -15%&lt;br /&gt;
| -15%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Intelligence &lt;br /&gt;
* Bonus Intelligence &lt;br /&gt;
* Sneaky &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Inv srobe.gif]]&lt;br /&gt;
| [[Robe]]&lt;br /&gt;
| A generic sand colored robe.&lt;br /&gt;
| 1&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 5&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Regeneration &lt;br /&gt;
* Bonus Strength &lt;br /&gt;
* Bonus Strength &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|[[File:Mtlarmor.gif]]&lt;br /&gt;
| [[Metal Armor]]&lt;br /&gt;
| Polished metal plates, crudely forming a suit of armor.&lt;br /&gt;
| 2&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 1&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 75% &lt;br /&gt;
| 6&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 20% &lt;br /&gt;
| 1&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -15%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Mirror System &lt;br /&gt;
* Heavy &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmcmbtaa sw.gif]][[File:Hfcmbtaa sw.gif]]&lt;br /&gt;
|[[File:Cbtarmor.gif]]&lt;br /&gt;
| [[Combat Armor]]&lt;br /&gt;
| Although this armor is made of advanced polymers, it will not provide good protection without further improvements.&lt;br /&gt;
| 2&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 1&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 35% &lt;br /&gt;
| 3&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -10%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Advanced Plate &lt;br /&gt;
* Defensive Belt &lt;br /&gt;
* Firegeckon's Enhancement&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Harobeaa sw.gif]]&lt;br /&gt;
|[[File:Robeinv.gif]]&lt;br /&gt;
| [[Robes|Combat Robe]]&lt;br /&gt;
| A generic purple colored robe.&lt;br /&gt;
| 2&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 1&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 7&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 3&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -5%&lt;br /&gt;
| -15%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HMLTHRMKIIAA sw.gif]][[File:HMLLTHAA sw.gif]][[File:HFLTHRMKIIAA sw.gif]]&lt;br /&gt;
|[[File:Ltharmr2.gif]]&lt;br /&gt;
| [[Leather Armor Mark II]]&lt;br /&gt;
| An enhanced version of the basic leather armor with extra layers of protection. Finely crafted from tanned brahmin hide.&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Bonus Luck &lt;br /&gt;
* Laser Reflector &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|[[File:Spleathr.gif]]&lt;br /&gt;
| [[Combat Leather Jacket]]&lt;br /&gt;
| This heavily padded leather jacket is unusual in that it has two sleeves. You'll definitely make a fashion statement whenever, and wherever, you rumble.&lt;br /&gt;
| 3&lt;br /&gt;
| 3&amp;amp;nbsp;175&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Perception &lt;br /&gt;
* Bonus Agility &lt;br /&gt;
* Bonus Perception &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:GeckoLeather.png]]&lt;br /&gt;
| [[Firegecko Armor|Firegecko Leather Armor]]&lt;br /&gt;
| Leather Armor highly resistant to fire made from the skin of fire geckos.&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|[[File:Mtlarmr2.gif]]&lt;br /&gt;
| [[Metal Armor Mark II]]&lt;br /&gt;
| Polished metal plates, finely crafted into a suit of armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 80% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 40% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Strength &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
* Heavy &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Metalarmormk3.png]]&lt;br /&gt;
| [[Metal Armor Mark III|Hardened Metal Armor]]&lt;br /&gt;
| A heavily and professionally reinforced set of metal armor, this heavy duty piece of master craftmanship will provide adequate protection against most damage types and exceptional protection to most Explosive based attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 20% &lt;br /&gt;
| 2&lt;br /&gt;
| 30% &lt;br /&gt;
| 3&lt;br /&gt;
| 80% &lt;br /&gt;
| 12&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Strategic Improvement &lt;br /&gt;
* Regeneration &lt;br /&gt;
* Defense Enhancement &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Inferno.png]]&lt;br /&gt;
| [[Inferno Armor]]&lt;br /&gt;
| Heat resistant components have been used to create this technologically advanced armor, made for protection from fire and burns.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 80% &lt;br /&gt;
| 8&lt;br /&gt;
| 65% &lt;br /&gt;
| 7&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| &lt;br /&gt;
* Explosive Belt &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Metalmut.png]]&lt;br /&gt;
| [[Heavy Armor]]&lt;br /&gt;
| This crude armor uses straps of leather and metal bands to form a sparse but effective covering.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Terminator &lt;br /&gt;
* Defensive Belt &lt;br /&gt;
* Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmmetlaa sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|[[File:Tesla.gif]]&lt;br /&gt;
| [[Tesla Armor]]&lt;br /&gt;
| This shining armor provides superior protection against energy attacks. The three Tesla Attraction Coil Rods disperse a large percentage of directed energy attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 25% &lt;br /&gt;
| 5&lt;br /&gt;
| 80% &lt;br /&gt;
| 8&lt;br /&gt;
| 10% &lt;br /&gt;
| 1&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Tesla Attacker&lt;br /&gt;
* Tesla Addition &lt;br /&gt;
* Penetration Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmcmblaa sw.gif]][[File:Hfcablaa sw.gif]]&lt;br /&gt;
|[[File:Cbtarmr2.gif]]&lt;br /&gt;
| [[Combat Armor Mark II]]&lt;br /&gt;
| High tech armor, made out of advanced defensive polymers.&lt;br /&gt;
| 3&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 10&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Utility &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
* Strategic Improvement &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HMCMSMAA sw.gif]][[File:HFCMSMAA sw.gif]]&lt;br /&gt;
|[[File:Comba2a.gif]]&lt;br /&gt;
| [[Brotherhood Armor]]&lt;br /&gt;
| A superior version of Combat Armor. The Brotherhood of Steel have made many improvements over the standard version.&lt;br /&gt;
| 3&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 75% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Special Force Bonus &lt;br /&gt;
* Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:BlueCombat.png]]&lt;br /&gt;
| [[Vault City Armor]]&lt;br /&gt;
| Vault City combat armor is made of high-quality polymers, specially made to protect the wearer from critical hits.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -60%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
* Heavy &lt;br /&gt;
* Cured &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HMCMBDAA sw.gif]][[File:HFCMBDAA sw.gif]]&lt;br /&gt;
|[[File:Cmbdmr.gif]]&lt;br /&gt;
| [[NCR Ranger Armor|NCR Armor]]&lt;br /&gt;
| High tech armor, made out of advanced defensive polymers. This one is modified for the Rangers of the New California Republic.&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 70% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Defense Enhancement &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HmcabbAA sw.gif]][[File:HfcabbAA sw.gif]]&lt;br /&gt;
|[[File:Inv encca.gif]]&lt;br /&gt;
| [[Enclave Armor]]&lt;br /&gt;
| This prototype is a superior version of Combat Armor, developed by the Enclave. Advanced poly-carbon materials allow it to provide better protection against energy attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 80% &lt;br /&gt;
| 11&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Shock Protection &lt;br /&gt;
* Utility &lt;br /&gt;
* Bonus Perception &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HMDSRTAA sw.gif]][[File:HFDSRTAA sw.gif]]&lt;br /&gt;
|[[File:Desertcombatarmor.png]]&lt;br /&gt;
| [[Desert Combat Armor|Desert Armor]]&lt;br /&gt;
| Desert Combat Armor ensures better protection against sand and dust during operations in the desert, and has sand-colored hues for better camouflage. The armor was originally designed for surviving cruel desert storms, but as it turns out it is also good protection against explosions.&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Anty-Termal System &lt;br /&gt;
* Penetration Protection &lt;br /&gt;
* Defensive Belt &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:RedCA.png]]&lt;br /&gt;
| [[Conscript Battle Armor|Conscript Armor]]&lt;br /&gt;
| Created by Soviet engineers long before the war, this armor can protect your body from any sort of electricity. Unfortunately the helmet seems to be broken&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;400&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 75% &lt;br /&gt;
| 9&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Cured &lt;br /&gt;
* Laser Reflector &lt;br /&gt;
* Regeneration &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Rangerarmor.png]]&lt;br /&gt;
| [[Ranger's Armor|Raider Armor]]&lt;br /&gt;
| This is an advanced armor. The set should also include a helmet, but you don't see the one anywhere.&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 43% &lt;br /&gt;
| 6&lt;br /&gt;
| 65% &lt;br /&gt;
| 7&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 55% &lt;br /&gt;
| 5&lt;br /&gt;
| 55% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Survivalist &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Bonus Agility &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Pinkrobe.png]]&lt;br /&gt;
| [[Unity's Robes|Unity Robe]]&lt;br /&gt;
| This Unity combat robe was made to protect the Master's vision of humanity after the war, including the Master's Army and the Children of the Cathedral.&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 30% &lt;br /&gt;
| 2&lt;br /&gt;
| 80% &lt;br /&gt;
| 4&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| &lt;br /&gt;
* Defensive Belt &lt;br /&gt;
* Regeneration &lt;br /&gt;
* Regeneration &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Grayrobe.png]]&lt;br /&gt;
| [[Hubologist's Robes|Hubologists Robe]]&lt;br /&gt;
| These combat robes were worn by the Hubologist cult even before the Great War, and were originally created by their leader Dick Hubbell (&amp;quot;The Hub&amp;quot;).&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 30% &lt;br /&gt;
| 2&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 80% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| &lt;br /&gt;
* Tesla Addition &lt;br /&gt;
* Shock Protection &lt;br /&gt;
* Shock Protection &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Redrobe bridgekeeper.gif]]&lt;br /&gt;
| [[Bridgekeeper's Robes|Bridgekeeper's Robe]]&lt;br /&gt;
| Oddly enough, it has plasma burns and scorch marks all over it, as if these weapons were used against it... to no effect. You have NO idea why it's red.&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 30% &lt;br /&gt;
| 2&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 80% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Bonus Strength &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:BlackCombat.png]]&lt;br /&gt;
| [[Salvatories Combat Armor|Salvatories Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 7&amp;amp;nbsp;500&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 70% &lt;br /&gt;
| 11&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -45%&lt;br /&gt;
| -15%&lt;br /&gt;
| &lt;br /&gt;
* Tesla Attacker&lt;br /&gt;
* Regeneration &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:DBrownCombat.png]]&lt;br /&gt;
| [[Bishops Combat Armor|Bishops Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 7&amp;amp;nbsp;500&amp;lt;br&amp;gt;currency&lt;br /&gt;
| 80&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 65% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Heavy &lt;br /&gt;
* Heavy &lt;br /&gt;
* Heavy &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:BeigeCombat.png]]&lt;br /&gt;
| [[Wrights Combat Armor|Wrights Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 7&amp;amp;nbsp;500&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 43% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:ULSarmor.png]]&lt;br /&gt;
| [[Mordinos Combat Armor|Mordinos Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;400&amp;amp;nbsp;g&lt;br /&gt;
| 7&amp;amp;nbsp;500&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 60% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 60% &lt;br /&gt;
| 6&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Military Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 20&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 50% &lt;br /&gt;
| 8&lt;br /&gt;
| 75% &lt;br /&gt;
| 8&lt;br /&gt;
| 55% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 60% &lt;br /&gt;
| 4&lt;br /&gt;
| -30%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Paladin Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 20&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 5&lt;br /&gt;
| 60% &lt;br /&gt;
| 8&lt;br /&gt;
| 65% &lt;br /&gt;
| 8&lt;br /&gt;
| 75% &lt;br /&gt;
| 8&lt;br /&gt;
| 60% &lt;br /&gt;
| 4&lt;br /&gt;
| -60%&lt;br /&gt;
| 0%&lt;br /&gt;
| &lt;br /&gt;
* Terminator &lt;br /&gt;
* Penetration Protection&lt;br /&gt;
* Penetration Protection&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Navy Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 20&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 5&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Black Cross Robe]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 20&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 90% &lt;br /&gt;
| 14&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hapowraa sw.gif]]&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
| [[Power Armor]]&lt;br /&gt;
| A self-contained suit of advanced technology armor. Powered by a micro-fusion reactor, with enough fuel to last a hundred years.&lt;br /&gt;
| 5&lt;br /&gt;
| 38&amp;amp;nbsp;555&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 55% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 90% &lt;br /&gt;
| 20&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -60%&lt;br /&gt;
| -100%&lt;br /&gt;
| &lt;br /&gt;
* Terminator &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Cured &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanpwraa sw.gif]]&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
| [[Advanced Power Armor]]&lt;br /&gt;
| This powered armor is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality models as well.&lt;br /&gt;
| 5&lt;br /&gt;
| 40&amp;amp;nbsp;823&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 55% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 20&lt;br /&gt;
| 70% &lt;br /&gt;
| 10&lt;br /&gt;
| -100%&lt;br /&gt;
| -60%&lt;br /&gt;
| &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Inv stealthca.png]]&lt;br /&gt;
| [[Stealth Armor]]&lt;br /&gt;
| This is Chinese Stealth Armor, a rare and advanced piece of technology designed for infiltration and espionage.&lt;br /&gt;
| 5&lt;br /&gt;
| 5&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| 100&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -50%&lt;br /&gt;
| -50%&lt;br /&gt;
| &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HBPOWRAA sw.gif]]&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
| [[Hardened Power Armor]]&lt;br /&gt;
| A suit of T-51b Power Armor. The hardening process has improved the defensive capability of this high-tech armor system.&lt;br /&gt;
| 6&lt;br /&gt;
| 45&amp;amp;nbsp;359&amp;amp;nbsp;g&lt;br /&gt;
| 2&amp;amp;nbsp;000&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 60% &lt;br /&gt;
| 18&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 90% &lt;br /&gt;
| 25&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -100%&lt;br /&gt;
| -160%&lt;br /&gt;
| &lt;br /&gt;
* Terminator &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Cured &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
| [[Adv. Power Armor MKII]]&lt;br /&gt;
| This powered armor appears to be composed entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates. It seems as though it should give even more protection than the standard Advanced Power Armor.&lt;br /&gt;
| 6&lt;br /&gt;
| 45&amp;amp;nbsp;359&amp;amp;nbsp;g&lt;br /&gt;
| 2&amp;amp;nbsp;000&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 60% &lt;br /&gt;
| 18&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 25&lt;br /&gt;
| 75% &lt;br /&gt;
| 10&lt;br /&gt;
| -160%&lt;br /&gt;
| -100%&lt;br /&gt;
| &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Inv stealthca.png]]&lt;br /&gt;
| [[Stealth Armor MKII]]&lt;br /&gt;
| This is Chinese Stealth Armor mark II, a rare and advanced piece of technology designed for infiltration and espionage.&lt;br /&gt;
| 6&lt;br /&gt;
| 5&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 2&amp;amp;nbsp;000&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| 200&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| -75%&lt;br /&gt;
| -75%&lt;br /&gt;
| &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Skill_points&amp;diff=7124</id>
		<title>Skill points</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Skill_points&amp;diff=7124"/>
		<updated>2023-07-02T00:17:52Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* Skill Points Earned, based on Intelligence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skill Points are gained each level and can be spent on [[skills]] in order to improve them. The amount of Skill Points per level depends on the following things:&lt;br /&gt;
&lt;br /&gt;
* The character's [[Intelligence]]&lt;br /&gt;
** If Character have [[Gifted]] then is 1 SP per level for each [[Intelligence]]&lt;br /&gt;
** If character doesn't have [[Gifted]] then is 5 SP + 3 for each [[Intelligence]] per level&lt;br /&gt;
* &amp;lt;b&amp;gt;If character have [[Soldier]] then is -1 SP per level&amp;lt;/b&amp;gt;&lt;br /&gt;
* If character have [[Educated]] [[Support perk]] +2 SP(+1 if [[Soldier]])&lt;br /&gt;
* Note: Intelligence gained from implants do not provide skill points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill Points Earned, based on Intelligence ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=5 | [[Skill Points]] per lvl&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=2 | (2 x [[Intellingence|INT]]) &lt;br /&gt;
! colspan=2 | (5 + 3 x [[Intellingence|INT]]) &lt;br /&gt;
|-&lt;br /&gt;
! [[Intelligence]] || [[Gifted]] || + [[Educated]]  || Normal || + [[Educated]] &lt;br /&gt;
|-&lt;br /&gt;
! 1 &lt;br /&gt;
| 2 ||  || 8 || &lt;br /&gt;
|-&lt;br /&gt;
! 2 &lt;br /&gt;
| 4 ||  || 11 || &lt;br /&gt;
|-&lt;br /&gt;
! 3 &lt;br /&gt;
| 6 ||  || 14 || &lt;br /&gt;
|-&lt;br /&gt;
! 4 &lt;br /&gt;
| 8 ||  || 17 || &lt;br /&gt;
|-&lt;br /&gt;
! 5 &lt;br /&gt;
| 10 ||  || 20 || &lt;br /&gt;
|-&lt;br /&gt;
! 6 &lt;br /&gt;
| 12 ||  || 23 || &lt;br /&gt;
|-&lt;br /&gt;
! 7 &lt;br /&gt;
| 14 ||  || 26 || &lt;br /&gt;
|-&lt;br /&gt;
! 8 &lt;br /&gt;
| 16 || 18 || 29 || 31 &lt;br /&gt;
|-&lt;br /&gt;
! 9 &lt;br /&gt;
| 18 || 20 || 32 || 34 &lt;br /&gt;
|-&lt;br /&gt;
! 10 &lt;br /&gt;
| 20 || 22 || 35 || 37 &lt;br /&gt;
|-&lt;br /&gt;
! 11 &lt;br /&gt;
| 22 || 24 || 38 || 40 &lt;br /&gt;
|-&lt;br /&gt;
! 12 &lt;br /&gt;
| 24 || 26 || 41 || 43 &lt;br /&gt;
|-&lt;br /&gt;
! 13 &lt;br /&gt;
| 26 || 28 || 44 || 46 &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[War_Event#Bonuses|War Event Bonuses]], [[Implants]], [[Drugs]] and [[Armor Perks]] do not add [[Skill points]].&amp;lt;br&amp;gt;&lt;br /&gt;
You can have a maximum of 13 intelligences for which you get [[Skill points|SP]] = 10 base + 1 from [[Gifted]] + 2 from [[Gain Intelligence]]&lt;br /&gt;
&lt;br /&gt;
== Skill Points Expense, based on Skill Level ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Skill Level&lt;br /&gt;
!SP Expense&lt;br /&gt;
|-&lt;br /&gt;
| 1-149%&lt;br /&gt;
| 1 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 150-174%&lt;br /&gt;
| 2 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 175-199%&lt;br /&gt;
| 3 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 200-224%&lt;br /&gt;
| 4 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 225-249%&lt;br /&gt;
| 5 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 250-274%&lt;br /&gt;
| 6 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 275-299%&lt;br /&gt;
| 7 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 300-324%&lt;br /&gt;
| 8 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 325-349%&lt;br /&gt;
| 9 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 350-374%&lt;br /&gt;
| 10 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 375-399%&lt;br /&gt;
| 15 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 400-424%&lt;br /&gt;
| 20 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 425-449%&lt;br /&gt;
| 25 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 450-474%&lt;br /&gt;
| 30 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 475-499%&lt;br /&gt;
| 40 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 500-524%&lt;br /&gt;
| 50 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 525-549%&lt;br /&gt;
| 100 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 550-574%&lt;br /&gt;
| 200 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 575-599%&lt;br /&gt;
| 400 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 600-624%&lt;br /&gt;
| 800 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 625-649%&lt;br /&gt;
| 1600 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 650%++&lt;br /&gt;
| 3200 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Skill_points&amp;diff=7123</id>
		<title>Skill points</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Skill_points&amp;diff=7123"/>
		<updated>2023-07-02T00:06:43Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skill Points are gained each level and can be spent on [[skills]] in order to improve them. The amount of Skill Points per level depends on the following things:&lt;br /&gt;
&lt;br /&gt;
* The character's [[Intelligence]]&lt;br /&gt;
** If Character have [[Gifted]] then is 1 SP per level for each [[Intelligence]]&lt;br /&gt;
** If character doesn't have [[Gifted]] then is 5 SP + 3 for each [[Intelligence]] per level&lt;br /&gt;
* &amp;lt;b&amp;gt;If character have [[Soldier]] then is -1 SP per level&amp;lt;/b&amp;gt;&lt;br /&gt;
* If character have [[Educated]] [[Support perk]] +2 SP(+1 if [[Soldier]])&lt;br /&gt;
* Note: Intelligence gained from implants do not provide skill points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill Points Earned, based on Intelligence ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  &lt;br /&gt;
! colspan=2 | [[Skill Points]] per lvl &lt;br /&gt;
! colspan=2 | (5 + 3 x [[Intellingence|INT]]) &lt;br /&gt;
|-&lt;br /&gt;
! [[Intelligence]] || [[Gifted]] || + [[Educated]]  || Normal || + [[Educated]] &lt;br /&gt;
|-&lt;br /&gt;
! 1 &lt;br /&gt;
| 1 ||  || 8 || &lt;br /&gt;
|-&lt;br /&gt;
! 2 &lt;br /&gt;
| 2 ||  || 11 || &lt;br /&gt;
|-&lt;br /&gt;
! 3 &lt;br /&gt;
| 3 ||  || 14 || &lt;br /&gt;
|-&lt;br /&gt;
! 4 &lt;br /&gt;
| 4 ||  || 17 || &lt;br /&gt;
|-&lt;br /&gt;
! 5 &lt;br /&gt;
| 5 ||  || 20 || &lt;br /&gt;
|-&lt;br /&gt;
! 6 &lt;br /&gt;
| 6 ||  || 23 || &lt;br /&gt;
|-&lt;br /&gt;
! 7 &lt;br /&gt;
| 7 ||  || 26 || &lt;br /&gt;
|-&lt;br /&gt;
! 8 &lt;br /&gt;
| 8 || 10 || 29 || 31 &lt;br /&gt;
|-&lt;br /&gt;
! 9 &lt;br /&gt;
| 9 || 11 || 32 || 34 &lt;br /&gt;
|-&lt;br /&gt;
! 10 &lt;br /&gt;
| 10 || 12 || 35 || 37 &lt;br /&gt;
|-&lt;br /&gt;
! 11 &lt;br /&gt;
| 11 || 13 || 38 || 40 &lt;br /&gt;
|-&lt;br /&gt;
! 12 &lt;br /&gt;
| 12 || 14 || 41 || 43 &lt;br /&gt;
|-&lt;br /&gt;
! 13 &lt;br /&gt;
| 13 || 15 || 44 || 46 &lt;br /&gt;
|}&lt;br /&gt;
[[War_Event#Bonuses|War Event Bonuses]], [[Implants]], [[Drugs]] and [[Armor Perks]] do not add [[Skill points]].&amp;lt;br&amp;gt;&lt;br /&gt;
You can have a maximum of 13 intelligences for which you get [[Skill points|SP]] = 10 base + 1 from [[Gifted]] + 2 from [[Gain Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill Points Expense, based on Skill Level ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Skill Level&lt;br /&gt;
!SP Expense&lt;br /&gt;
|-&lt;br /&gt;
| 1-149%&lt;br /&gt;
| 1 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 150-174%&lt;br /&gt;
| 2 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 175-199%&lt;br /&gt;
| 3 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 200-224%&lt;br /&gt;
| 4 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 225-249%&lt;br /&gt;
| 5 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 250-274%&lt;br /&gt;
| 6 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 275-299%&lt;br /&gt;
| 7 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 300-324%&lt;br /&gt;
| 8 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 325-349%&lt;br /&gt;
| 9 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 350-374%&lt;br /&gt;
| 10 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 375-399%&lt;br /&gt;
| 15 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 400-424%&lt;br /&gt;
| 20 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 425-449%&lt;br /&gt;
| 25 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 450-474%&lt;br /&gt;
| 30 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 475-499%&lt;br /&gt;
| 40 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 500-524%&lt;br /&gt;
| 50 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 525-549%&lt;br /&gt;
| 100 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 550-574%&lt;br /&gt;
| 200 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 575-599%&lt;br /&gt;
| 400 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 600-624%&lt;br /&gt;
| 800 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 625-649%&lt;br /&gt;
| 1600 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| 650%++&lt;br /&gt;
| 3200 SP for +1% Skill Level&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Vehicles&amp;diff=7041</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Vehicles&amp;diff=7041"/>
		<updated>2023-06-14T16:42:00Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* Getting a Drive License */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Vehicles''' give their users the ability to move much faster on the [[world map]]. They have to be refueled and repaired from time to time.&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
* Driving a car without license can cause an car crash 30%&lt;br /&gt;
* Driving  a car under alcohol effects can cause an car crash 1%&lt;br /&gt;
* You can park a vehicle in a random encounter, leave it there and still get back to it from the map (unless someone else finds it and steals it).&lt;br /&gt;
* When you park your car in a random encounter, everyone who is traveling nearby can also find it and take it.&lt;br /&gt;
* Parking in towns is also a bad idea because everyone can [[Lockpick]] your car and drive away.&lt;br /&gt;
* To park your care safely, always use private locations such as [[Bases]], [[Tent]]s, or [[Safe House|houses]].&lt;br /&gt;
* All vehicles have max [[Outdoorsman]] which overrides the driver's OD skill.&lt;br /&gt;
* Leader's [[Charisma]] is ignored when traveling by a car.&lt;br /&gt;
* Vehicles have a different spawn point than characters, and this can be useful, for example, in a [[Flare Trap]].&lt;br /&gt;
* Vehicles behave differently in [[Turn-Based]] and [[Real-Time]] combat.&lt;br /&gt;
* Using the [[Science]] skill on a vehicle will enable you to check the [[Deterioration]], [[Key]] number, and fuel supply of a vehicle without having to take it to the world map.&lt;br /&gt;
* Use a [[Tool]] to improve a vehicle's [[Deterioration|condition]].&lt;br /&gt;
* A vehicle can be lock-picked, after which the [[Vehicle Key|key]] is no longer needed to drive it.&lt;br /&gt;
* You can use a [[Lock]] on a lock-picked vehicle to &amp;quot;fix&amp;quot; the lock.&lt;br /&gt;
* Vehicle prices are always the same (per model) when purchased from NPCs.&lt;br /&gt;
* Be careful not to put [[Vehicle Key|key]]s in a trunk because the key will be locked in that trunk and you'll need to [[Lockpick]] the trunk to get the [[Vehicle Key|key]] back out.&lt;br /&gt;
* Every vehicle purchased or a new lock installed will display the player's name on the license plate.&lt;br /&gt;
&lt;br /&gt;
== Getting a Vehicle ==&lt;br /&gt;
You can buy vehicles for smoother travels across the map. Some of them are ready to drive, and some require a working [[FCC]]. Each one has passenger limit, and different rates of [[Deterioration]] and fuel consumption. [[T-Ray]] in [[New Reno]] sells certain vehicles that are ready to drive. [[Junkyard Todd]] sells a different variety of vehicles, over on the coast north of [[San Francisco]], but you'll need a working [[FCC]] to buy one of his. You can also trade with other players, or get lucky enough to find a [[Special Encounter]] with a [[Vertibird]].&lt;br /&gt;
&lt;br /&gt;
[[File:Lbot.jpg|thumb|Bot-O-Drive, The license test robot in Junkyard.]]&lt;br /&gt;
&lt;br /&gt;
== Getting a Drive License ==&lt;br /&gt;
For safely travel without crashes you will need an license (You can still crash if you are under alcohol effects), you can get it completing the test from Bot-O-Driver in [[Junkyard]]. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''What to say (Spoiler)''' &lt;br /&gt;
|-&lt;br /&gt;
| For those who have problems in CONVERSATION, select:&lt;br /&gt;
* press red button&lt;br /&gt;
* press and hold red button&lt;br /&gt;
* insert new mfc&lt;br /&gt;
* press red button&lt;br /&gt;
&lt;br /&gt;
2 1 1 1 2 2 1 1 2 1 1 1 3 1 3 3&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Driver_license.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== T-Ray in New Reno ===&lt;br /&gt;
You can buy certain vehicles from [[T-Ray]] in [[New Reno]] (Gas Station area, at the north-east) that do not require you to provide a working [[Fuel Cell Controller]]. With [[Currency]] in your inventory, talk with [[T-Ray]] and you'll be able to buy a vehicle. The vehicle will show up immediately in T-Ray's garage, and you'll have a [[Vehicle Key|key]] in your inventory. Each [[Vehicle Key]] has a unique key number that matches its vehicle.&lt;br /&gt;
&lt;br /&gt;
[[File:T-ray.jpg|thumb|T-Ray, the car salesman in New Reno.]]&lt;br /&gt;
&lt;br /&gt;
[[File:180px-Junkyard.jpg|thumb|Junkyard above San Francisco.]]&lt;br /&gt;
&lt;br /&gt;
=== Todd in Junkyard ===&lt;br /&gt;
The only other [[NPC]] vehicle merchant is [[Junkyard Todd|Todd]] in the [[Junkyard]], a location on the coast north of San Francisco. Todd has a garage there and will offer to fix up certain other vehicles for you that [[T-Ray]] does not offer, but he requires a [[Fuel Cell Controller]] first. Bring the part to Todd along with [[Caps]], and you will be able to buy one of his vehicles. The vehicle you buy from Todd will show up just outside his garage and you will have the [[Vehicle Key|key]] in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Special and Random Encounters ===&lt;br /&gt;
From time to time you might find a dot on the map that you do not recognize, where a player character has parked a vehicle and left it there too long. Sometimes it's where a bunch of people parked their cars, maybe to go do [[Town Control]] in a nearby city. In some cases, they might be abandoned vehicles.&lt;br /&gt;
&lt;br /&gt;
== Using a Vehicle ==&lt;br /&gt;
With the vehicle's [[Vehicle Key|key]] in your inventory, just click on the vehicle to move on the [[worldmap]] with it. Players that have tagged you will have an option to follow you, if they are close enough. You can't go to [[worldmap]] in a vehicle without fuel. [[Lockpick]] works also, see Important Notes above.&lt;br /&gt;
&lt;br /&gt;
== Vehicle Maintenance ==&lt;br /&gt;
If your vehicle runs out of fuel it will stop on the [[world map]]. To refuel a vehicle, click on it to use the inventory (bag) icon and then select [[Small Energy Cell]]s or [[Micro Fusion Cell]]s in your inventory. Alternately, you can refuel a vehicle with [[Rot Gut]] if the vehicle has the [[Rot Gut Engine Upgrade]]. You will also have to repair it from time to time (Using the [[Repair]] skill) with a [[Tool]] or [[Super Tool Kit]] in your hand. Failing will not hurt the vehicle&lt;br /&gt;
&lt;br /&gt;
== New Keys ==&lt;br /&gt;
[[T-Ray]] will make a copy of your [[Vehicle Key]], for 1000 [[Currency]]. Just talk to him and select the right option when holding a key in hand. If someone else gets your vehicle [[Vehicle Key|key]], they can drive your vehicle if they find it wherever you parked it. Some players prefer keyless vehicles for convenience. A vehicle's key also opens the vehicle's trunk.&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
To sell your car, you need to visit someone who will be interested in this. Talk with [[T-Ray]] or [[Junkyard Todd]] in the [[Junkyard above San Francisco|Junkyard]] or any caravan dealer when holding [[Vehicle Key|key]] to car in hand. Keep in mind that car must be on same map, as car dealer.&lt;br /&gt;
&lt;br /&gt;
== Vehicle List ==&lt;br /&gt;
These are the different vehicles you can find in [[FOnline: Aftertimes]].&lt;br /&gt;
 &lt;br /&gt;
=== [[Cockroach]] ===&lt;br /&gt;
[[File:Cockroach.jpg|thumb|A Cockroach, somewhere in the wasteland.]]&lt;br /&gt;
Cockroach is the cheapest car in [[FOnline: Aftertimes]].&lt;br /&gt;
* Sold by [[Junkyard above San Francisco|Todd]]&lt;br /&gt;
* Base Price: 1000 [[caps]] + [[Fuel Cell Controller]] &lt;br /&gt;
* Slots: 1&lt;br /&gt;
* Max. fuel: 50&lt;br /&gt;
&lt;br /&gt;
=== [[Buggy]] ===&lt;br /&gt;
[[File:Buggy.jpg|thumb|A Buggy, waiting for its owner in [[NCR]].]]&lt;br /&gt;
* Sold by [[T-Ray]]&lt;br /&gt;
* Base Price: 15,000 [[Currency]]&lt;br /&gt;
* Slots: 2&lt;br /&gt;
* Max. fuel: 50&lt;br /&gt;
* Fuel consumption: 0,19 per square&lt;br /&gt;
* Speed: 0,46 square per second&lt;br /&gt;
* Deterioration rate : 0,78% per square&lt;br /&gt;
&lt;br /&gt;
=== [[Scout Car|Scout]] ===&lt;br /&gt;
[[File:Scout.jpg|thumb|A Scout, parked in New Reno.]]&lt;br /&gt;
The Scout is a fair car similar to a jeep, the best of the smaller cars in FOnline.&lt;br /&gt;
* Sold by [[T-Ray]]&lt;br /&gt;
* Base Price: 20,000 [[Currency]]&lt;br /&gt;
* Slots: 4&lt;br /&gt;
* Max. fuel: 60&lt;br /&gt;
* Fuel consumption: 8 squares per fuel unit&lt;br /&gt;
* Speed: 0,23 square per second&lt;br /&gt;
* Deterioration rate: 0,32% per square&lt;br /&gt;
&lt;br /&gt;
=== [[Hummer]] ===&lt;br /&gt;
[[File:Hummer.jpg|thumb|A Hummer in front of the [[Brotherhood of Steel]] Lost Hill's bunker.]]&lt;br /&gt;
The Hummer is a big car that can carry several passengers. It is imported from Fallout Tactics, where it belonged to [[BoS]]. It's the main car used for groups of players.&lt;br /&gt;
* Sold by [[T-Ray]]&lt;br /&gt;
* Base Price: 50000 [[Currency]]&lt;br /&gt;
* Slots: 10&lt;br /&gt;
* Max. fuel: 120&lt;br /&gt;
* Fuel consumption: 0,75 per square&lt;br /&gt;
* Speed: 0,36 square per second&lt;br /&gt;
* Deterioration rate : 0,19 % per square&lt;br /&gt;
&lt;br /&gt;
=== [[Highwayman]] ===&lt;br /&gt;
[[File:Highwayman.jpg|thumb|A nice Highwayman, in T-Ray's garage.]]&lt;br /&gt;
The Highwayman is the car you can drive in the original [[Fallout 2]].&lt;br /&gt;
* Sold by [[T-Ray]]&lt;br /&gt;
* Base Price: 120000 [[Currency]]&lt;br /&gt;
* Slots: 6&lt;br /&gt;
* Max. fuel: 80&lt;br /&gt;
&lt;br /&gt;
=== [[Truck]] ===&lt;br /&gt;
[[File:Truck.jpg|thumb|A truck and its proud owner.]]&lt;br /&gt;
Out of all the vehicles the truck has the biggest trunk.&lt;br /&gt;
* Sold by [[Junkyard above San Francisco|Todd]]&lt;br /&gt;
* Base Price: 100,000 [[caps]] + [[Fuel Cell Controller]]&lt;br /&gt;
* Slots: 10&lt;br /&gt;
* Max. fuel: 200&lt;br /&gt;
* Fuel consumption: 1 squares per fuel unit&lt;br /&gt;
* Speed: 0,33 square per second&lt;br /&gt;
* Deterioration rate: 0,10% per square&lt;br /&gt;
&lt;br /&gt;
=== [[Firetruck]] ===&lt;br /&gt;
[[File:Firetruck.png|thumb|A Firetruck, probably. (See image notes)]]&lt;br /&gt;
* Sold by [[Junkyard above San Francisco|Todd]]&lt;br /&gt;
* Base Price: 70,000 [[caps]] + [[Fuel Cell Controller]]&lt;br /&gt;
* Slots: 6&lt;br /&gt;
* Max. fuel: 100&lt;br /&gt;
* Max. water: 100&lt;br /&gt;
* Fuel consumption: high (exact value tba)&lt;br /&gt;
* Speed: medium/fast (exact value tba)&lt;br /&gt;
* Deterioration rate: fairly high (exact value tba)&lt;br /&gt;
&lt;br /&gt;
=== [[Police Car]] ===&lt;br /&gt;
[[File:Police Car.jpg|thumb|A Highway Patrol Car, parked in the desert.]]&lt;br /&gt;
The Police Car is one of the best choice to drive in the wasteland.&lt;br /&gt;
* Sold by [[Junkyard above San Francisco|Todd]]&lt;br /&gt;
* Base Price: 120,000 [[caps]] + [[Fuel Cell Controller]]&lt;br /&gt;
* Slots: 4&lt;br /&gt;
* Max. fuel: 40&lt;br /&gt;
* Fuel consumption: 20 squares per fuel unit&lt;br /&gt;
* Speed: 0,4 square per second&lt;br /&gt;
* Deterioration rate: 0,09% per square&lt;br /&gt;
&lt;br /&gt;
=== [[Motorbike]] ===&lt;br /&gt;
[[File:Motorbike.png|thumb|A Motorbike, probably. (See image notes)]]&lt;br /&gt;
* Selled by [[Junkyard above San Francisco|Todd]]&lt;br /&gt;
* Base Price: 40,000 [[caps]] + [[Fuel Cell Controller]]&lt;br /&gt;
* Slots: 2&lt;br /&gt;
* Max. fuel: 50&lt;br /&gt;
* Fuel consumption: unknown&lt;br /&gt;
* Speed: unknown&lt;br /&gt;
* Deterioration rate: unknown&lt;br /&gt;
&lt;br /&gt;
=== Chryslus Motors [[Corvega]] ===&lt;br /&gt;
[[File:Corvega.png|thumb| It's really good one driving quite fast .]]&lt;br /&gt;
* Sold at [[Gordon's Gas Station]] + [[T-Ray]]&lt;br /&gt;
* Base Price: 200,000 [[Currency]]&lt;br /&gt;
* Slots: 4&lt;br /&gt;
* Max. fuel: 60&lt;br /&gt;
* Fuel consumption: 60&lt;br /&gt;
* Speed: (to do)&lt;br /&gt;
* Deterioration rate: (to do)&lt;br /&gt;
&lt;br /&gt;
=== [[Vertibird]] ===&lt;br /&gt;
[[File:Vertibird.jpg|thumb|The Vertibird, in the heavily guarded base of Navarro.]]&lt;br /&gt;
Originally developed by the [[Enclave]]. With its powerful helicopter rotors, the Vertibird it's the quickest vehicle in the game and one of the Enclave's most powerful pieces of technology. It is the only vehicle that flies, and thus allows you to travel over water. While the Brotherhood of Steel is still patrolling in Hummers, the Enclave can go anywhere quickly overhead, and so can you! It is possible to fly over the ocean and to islands where tents, houses and bases can be built. '''Caution''': Even in a Vertibird, forced [[Random Encounters]] can force you to land, regardless of flight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''how to get (Spoiler)''' &lt;br /&gt;
|-&lt;br /&gt;
| Vertibird Plans, NavCom Parts, Fuel Cell Regulator, Excavator Chip, 10.000 caps plus some Micro Fusion Cells to fuel up the Vertibird.  First you should give the money to thet mechanic in Junkyard then go out and look for a small green circle nearby. Enter the location and use the items on the Broken Vertibird. Fuel it up with MFC and voilá!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Price: 10.000000 caps plus some Tech Parts.&lt;br /&gt;
* Slots: 10.&lt;br /&gt;
* Max. fuel: 400.&lt;br /&gt;
* Speed: &amp;quot;It´s over 9.000!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Train]] ===&lt;br /&gt;
One safe way to travel across the wasteland is to use one of the four available [[Train|trains]], which are maintained by the [[New California Republic|NCR]], [[Vault City]], [[Boneyard]] and [[San Francisco]]. Trains do not get interrupted by forced encounters and always reach their intended destinations. One [[Train Ticket]] costs 100 [[Currency]]. Check here for [[Train|train schedules]] and more details.&lt;br /&gt;
* Price : 100 [[Currency]] per ticket&lt;br /&gt;
* Slots : 20.&lt;br /&gt;
* Train stations are available after doing at least one of the three quests : [[Medical Investigation]], [[A Man's Job]], [[The Rail Line Gang]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Caravan_cart|Caravan carts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Driver_license.png&amp;diff=7040</id>
		<title>File:Driver license.png</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Driver_license.png&amp;diff=7040"/>
		<updated>2023-06-14T16:39:14Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6793</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6793"/>
		<updated>2023-05-06T02:07:37Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* All weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
* Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy&lt;br /&gt;
* Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.&lt;br /&gt;
* DR/DT pene in grenade: &lt;br /&gt;
** explosive -10% DR per tier, -25% DT per tier, &lt;br /&gt;
** fire -5% DR per tier, -20% DT per tier, &lt;br /&gt;
** EW 2% DR per tier, -10% DT per tier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | PIC&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Radius&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP COST&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack Delay&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 1&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 2&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 3&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 4&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 5&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 6&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive&lt;br /&gt;
| 11-27&lt;br /&gt;
| 6&lt;br /&gt;
| 1300&lt;br /&gt;
| Knockback&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Long Range&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| 2&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Fire&lt;br /&gt;
| 10-20&lt;br /&gt;
| 6&lt;br /&gt;
| 1250&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| EMP&lt;br /&gt;
| 50-100&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive&lt;br /&gt;
| 23-40&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Fire Bomb]]&lt;br /&gt;
| 3&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 5&lt;br /&gt;
| 1250&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Plasma&lt;br /&gt;
| 33-36&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Butcher&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive&lt;br /&gt;
| 41-54&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Incendiary Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 4&lt;br /&gt;
| 1100&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-65&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-67&lt;br /&gt;
| 4&lt;br /&gt;
| 1000&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Inferno Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Fire&lt;br /&gt;
| 25-40&lt;br /&gt;
| 3&lt;br /&gt;
| 700&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Tech Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-90&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bloody&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
                                    &amp;lt;!-- maybe better delete cols Description, Cost currency and Weight? in my opinion this is not necessary  --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; class=&amp;quot;unsortable&amp;quot; | Picture &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weapon Type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weight &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Cost&amp;lt;br&amp;gt;curr. &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Min ST &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Skill &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&amp;lt;br&amp;gt;type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Caliber &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Ammo &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Ammo&amp;lt;br&amp;gt;Cap &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rounds &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Range &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rld&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack&amp;lt;br&amp;gt;Delay &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:160px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Tommy Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 10-20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3-20 &lt;br /&gt;
| 32&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 20-31&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-31 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 20-31&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-31 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XL70E3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 25-45&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5-45 &lt;br /&gt;
| 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Military Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 30-55&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-55 &lt;br /&gt;
| 44&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;22 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[AK-47]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 35-65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7-65 &lt;br /&gt;
| 48&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;26 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G36c]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 90 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 40-75&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8-75 &lt;br /&gt;
| 52&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Club]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A military or police baton. Heavy wood. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Crowbar]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Cattle Prod]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 26-41 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Cattle Prod]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-62 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Torch]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy shit, this thing r0x. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-83 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bass Rape]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | 4 string gitar &lt;br /&gt;
| 15443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 100-223 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mordino Taser]] &lt;br /&gt;
| - &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Knife]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A sharp-bladed cutting and stabbing weapon. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-40 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Knife]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use &lt;br /&gt;
| 907g &lt;br /&gt;
| 500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wakizashi Blade]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A short finely crafted knife. The tip seems to be designed to pierce armor. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-80 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Ripper]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 25 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[9mm Mauser]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 9mm &lt;br /&gt;
| 9mm bullet &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Colt]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 18-37 &lt;br /&gt;
| 24 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-64 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wright Colt(t3)]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Very strong pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-80 &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Defender]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-100 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electric Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Homemade energy weapon &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-50 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-70 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ELECTRO Launcher]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-130 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Prototype 14]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;Prototype of the &amp;quot;&amp;quot;GraviGun&amp;quot;&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&amp;quot; &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-26 &lt;br /&gt;
| 75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electro Cannon]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. &lt;br /&gt;
| 21803g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 9 &lt;br /&gt;
| 3 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 50 &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grenade Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M79 Grenade Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A single shot grenade launcher. Go get the Roach. &lt;br /&gt;
| 2845g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 6 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Grenade Launcher &lt;br /&gt;
| 2845g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-120 &lt;br /&gt;
| 25 &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32s]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-150 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Automatic Grenade Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 115-180 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[C4 Launcher]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 130-210 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Switchblade]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;&amp;quot;Sssssshk&amp;quot;&amp;quot; sound.&amp;quot; &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shiv]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. &lt;br /&gt;
| 453g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Little Jesus]]&lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 907g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-22 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Machete]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-24 &lt;br /&gt;
| 2 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A handmade single shot pistol. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.44 Magnum Revolver]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum JHP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 7-18 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Needler Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| needle &lt;br /&gt;
| Needle Cartridge Poison &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 28 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.357 Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Fast Pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-40 &lt;br /&gt;
| 32 &lt;br /&gt;
| 2 &lt;br /&gt;
| 0 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Anaconda]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 36 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Signal Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Small fire pistol &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| Flares &lt;br /&gt;
| Signal Flares &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Solar Scorcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 28-54 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fire Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model F76-Burn Assualt Fire Rifle. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-30 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Alien Blaster]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A strange gun of obviously alien origin. Looks like it can support small energy cells, however. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-155 &lt;br /&gt;
| 45 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pyro Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-130 &lt;br /&gt;
| 62 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heat Machine]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heat Gatling &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 230-460 &lt;br /&gt;
| 40 &lt;br /&gt;
| 8 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flamer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. &lt;br /&gt;
| 8164g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-85 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Improved Flamer]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-105 &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Incinerator]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 8618g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Rocket &lt;br /&gt;
| Napalm Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 140-185 &lt;br /&gt;
| 11 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Napalm blaster]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 180-235 &lt;br /&gt;
| 13 &lt;br /&gt;
| 4 &lt;br /&gt;
| 8 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wrench]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A typical wrench used by mechanics. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sledgehammer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A large hammer with a big handle. Very popular with the muscular crowd. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-92 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Sledge]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bats]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Sledge]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;This is a modification of the Super Sledge by &amp;quot;&amp;quot;National Dynamics&amp;quot;&amp;quot;.&amp;quot; &lt;br /&gt;
| 15443g &lt;br /&gt;
| 10K &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 60-145 &lt;br /&gt;
| 3 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Strong heavy sniper rifle &lt;br /&gt;
| 7300g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 JHP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-90 &lt;br /&gt;
| 45 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Light Support Weapon]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-120 &lt;br /&gt;
| 55 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[DSR]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | DSR50 &lt;br /&gt;
| 7300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Power &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 120-150 &lt;br /&gt;
| 65 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bozar]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. &lt;br /&gt;
| 9071g &lt;br /&gt;
| 100K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Hellfire &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 190-210 &lt;br /&gt;
| 75 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Magneto-Laser Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-100 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gatling Laser]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 11K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Commisar's Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. &lt;br /&gt;
| 4000g &lt;br /&gt;
| 100K &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 73-106 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbolaser]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Prototype Laser Rifle &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 125-170 &lt;br /&gt;
| 58 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Lewis MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Simple machine gun &lt;br /&gt;
| 10500g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Basic Machine Gun Ammo &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 9-15 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M60]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. &lt;br /&gt;
| 10500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Standard Machine Gun Ammo &lt;br /&gt;
| 100 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M240]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 10500g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo AP &lt;br /&gt;
| 200 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 13 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Browning Auto Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. &lt;br /&gt;
| 16500g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo SE &lt;br /&gt;
| 400 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-50 &lt;br /&gt;
| 42 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bishop MG]] &lt;br /&gt;
| - &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Minigun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack JHP &lt;br /&gt;
| 80 &lt;br /&gt;
| 40 &lt;br /&gt;
| 12-15 &lt;br /&gt;
| 30 &lt;br /&gt;
| 7 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Avenger Minigun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 32 &lt;br /&gt;
| 7 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Vindicator Minigun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack Caseless &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-19 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Minigun]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 12700g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack EC &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-21 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-32 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma SMG]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz Electronics plasma weapon prototype. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 20-33 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. &lt;br /&gt;
| 6100g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 65-90 &lt;br /&gt;
| 28 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbo Plasma Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-125 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Gatling]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 1M &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 40 &lt;br /&gt;
| 10 &lt;br /&gt;
| 70-100 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Brass Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spiked Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boxing Gloves]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Power Fist]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Power Fist]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 21-41 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Punch Gun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3175g &lt;br /&gt;
| 10K &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm JHP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 8 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.223 Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-45 &lt;br /&gt;
| 42 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Pistol]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Every sniper should have pistol like that &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 48 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bloody &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 54 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rocket Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Basic Rocket Launcher &lt;br /&gt;
| 6803g &lt;br /&gt;
| 500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-130 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BigBazooka]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Adv. Rocket Launcher]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6803g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-230 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flash Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. &lt;br /&gt;
| 12832g &lt;br /&gt;
| 100K &lt;br /&gt;
| 8 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 160-250 &lt;br /&gt;
| 50 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shotgun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Flechette &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 13-18 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sawed-Off Shotgun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| 22-45 &lt;br /&gt;
| 18&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Shotgun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 20-44 &lt;br /&gt;
| 21&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;14 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K CAWS]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| 23-53 &lt;br /&gt;
| 24&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pancor Jackhammer]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 20 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 27-62 &lt;br /&gt;
| 27&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Saiga-12]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Melt &lt;br /&gt;
| 24 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grease Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;&amp;quot;Grease Gun&amp;quot;&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 20 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm SMG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4-13 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HK P90c]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K MP5]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 25-40 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11E]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 1M &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pipe Rifle]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a hand-made single shot rifle. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 12 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Scoped Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-40 &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv sniper rifle &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-45 &lt;br /&gt;
| 55 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle MK.II]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv MK.II &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-55 &lt;br /&gt;
| 65 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sharpened Pole]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A wood pole sharpened at one end. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 250 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-73 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[RAD Spear]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 22-96 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BB Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Red Ryder BB gun. The classic. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-19 &lt;br /&gt;
| 26 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[FN FAL]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm FMJ &lt;br /&gt;
| 30 &lt;br /&gt;
| 2 &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 33 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | American-powered automatic rifle, chambered in 5mm. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| 33-44 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16 MK.II]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 38-52 &lt;br /&gt;
| 47 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Steyr]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 40-63 &lt;br /&gt;
| 54 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Active Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. &lt;br /&gt;
| 453g &lt;br /&gt;
| 60 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Banhammer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Banhammer &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 128-192&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;256-512 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Flamer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Flamer &lt;br /&gt;
| 2845g &lt;br /&gt;
| 3220 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 300 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 80-90 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40-75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Rifle]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Rifle &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 250-500 &lt;br /&gt;
| 45 &lt;br /&gt;
| 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-70 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Laser Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Laser Cannon &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| 75-200 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-22 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Plasma Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only use for Gun Turret critter. &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 200 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-90 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Plasma Gun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Plasma Gun &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 35 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flashbang]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 25 &lt;br /&gt;
| 7 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fool's Gold]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gold Nugget]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 150 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heavy Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 16-24 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Spear]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy Spear &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 286-486&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;86-386 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Monster Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Monster Spike &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plant Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-2 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Refined Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. &lt;br /&gt;
| 2200g &lt;br /&gt;
| 150 &lt;br /&gt;
| 8 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4-9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-9 &lt;br /&gt;
| 8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Rocket Launcher]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only used by rocket equipped robots. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-95 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Spike &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Sword]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Sword &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 7-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rock]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | It's a rock. The Granite-Inc. model is an upgraded version. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-4 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knives Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[TS633]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Turbo Shotgun &lt;br /&gt;
| 2267g &lt;br /&gt;
| 3400 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 48 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 26-39 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore, unrefined. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 125 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Louisville Slugger]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This all-American hardwood baseball bat will knock anything right out of the park &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knife]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. &lt;br /&gt;
| 453g &lt;br /&gt;
| 140 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-35 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Phazer]] &lt;br /&gt;
| 4 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| EMP &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-320 &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Support Weapon]] &lt;br /&gt;
| 6 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 60 &lt;br /&gt;
| 6 &lt;br /&gt;
| 45-74 &lt;br /&gt;
| 61 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dynacord Stick]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[EMP Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. &lt;br /&gt;
| 453g &lt;br /&gt;
| 2000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| EMP &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 104 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Hand Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Holy relic of godly might. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Molotov Cocktail]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A home-made flammable grenade. &lt;br /&gt;
| 453g &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 453g &lt;br /&gt;
| 220 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO61]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 66-94 &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 13 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO62]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 94-116 &lt;br /&gt;
| 10 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[IPF210]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 154-204 &lt;br /&gt;
| 12 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR42]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| .9-27 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR52]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 32-45 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR62]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 32 &lt;br /&gt;
| 5 &lt;br /&gt;
| 42-57 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG1000]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| .7-17 &lt;br /&gt;
| 33 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG2000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG3000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon. &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-21 &lt;br /&gt;
| 37 &lt;br /&gt;
| 6 &lt;br /&gt;
| 0 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HP DKS-501]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction. &lt;br /&gt;
| 2500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 11 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-44 &lt;br /&gt;
| 55 &lt;br /&gt;
| 4 &lt;br /&gt;
| 6 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR10]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XSR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 29-46 &lt;br /&gt;
| 39 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR01]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see. &lt;br /&gt;
| 1250g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-66 &lt;br /&gt;
| 49 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR02]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 54-76 &lt;br /&gt;
| 56 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6792</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6792"/>
		<updated>2023-05-06T02:03:06Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* Grenades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
* Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy&lt;br /&gt;
* Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.&lt;br /&gt;
* DR/DT pene in grenade: &lt;br /&gt;
** explosive -10% DR per tier, -25% DT per tier, &lt;br /&gt;
** fire -5% DR per tier, -20% DT per tier, &lt;br /&gt;
** EW 2% DR per tier, -10% DT per tier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | PIC&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Radius&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP COST&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack Delay&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 1&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 2&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 3&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 4&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 5&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 6&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive&lt;br /&gt;
| 11-27&lt;br /&gt;
| 6&lt;br /&gt;
| 1300&lt;br /&gt;
| Knockback&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Long Range&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| 2&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Fire&lt;br /&gt;
| 10-20&lt;br /&gt;
| 6&lt;br /&gt;
| 1250&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| EMP&lt;br /&gt;
| 50-100&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive&lt;br /&gt;
| 23-40&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Fire Bomb]]&lt;br /&gt;
| 3&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 5&lt;br /&gt;
| 1250&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Plasma&lt;br /&gt;
| 33-36&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Butcher&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive&lt;br /&gt;
| 41-54&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Incendiary Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 4&lt;br /&gt;
| 1100&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-65&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-67&lt;br /&gt;
| 4&lt;br /&gt;
| 1000&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Inferno Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Fire&lt;br /&gt;
| 25-40&lt;br /&gt;
| 3&lt;br /&gt;
| 700&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Tech Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-90&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bloody&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; class=&amp;quot;unsortable&amp;quot; | Picture &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weapon Type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weight &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Cost&amp;lt;br&amp;gt;[curr.] &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Min ST &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Skill &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&amp;lt;br&amp;gt;type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Caliber &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Ammo &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Ammo&amp;lt;br&amp;gt;Cap &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rounds &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Range &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rld&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack&amp;lt;br&amp;gt;Delay &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:160px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Tommy Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 10-20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3-20 &lt;br /&gt;
| 32&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 20-31&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-31 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 20-31&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-31 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XL70E3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 25-45&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5-45 &lt;br /&gt;
| 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Military Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 30-55&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-55 &lt;br /&gt;
| 44&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;22 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[AK-47]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 35-65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7-65 &lt;br /&gt;
| 48&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;26 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G36c]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 90 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 40-75&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8-75 &lt;br /&gt;
| 52&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Club]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A military or police baton. Heavy wood. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Crowbar]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Cattle Prod]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 26-41 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Cattle Prod]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-62 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Torch]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy shit, this thing r0x. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-83 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bass Rape]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | 4 string gitar &lt;br /&gt;
| 15443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 100-223 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mordino Taser]] &lt;br /&gt;
| - &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Knife]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A sharp-bladed cutting and stabbing weapon. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-40 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Knife]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use &lt;br /&gt;
| 907g &lt;br /&gt;
| 500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wakizashi Blade]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A short finely crafted knife. The tip seems to be designed to pierce armor. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-80 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Ripper]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 25 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[9mm Mauser]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 9mm &lt;br /&gt;
| 9mm bullet &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Colt]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 18-37 &lt;br /&gt;
| 24 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-64 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wright Colt(t3)]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Very strong pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-80 &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Defender]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-100 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electric Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Homemade energy weapon &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-50 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-70 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ELECTRO Launcher]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-130 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Prototype 14]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;Prototype of the &amp;quot;&amp;quot;GraviGun&amp;quot;&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&amp;quot; &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-26 &lt;br /&gt;
| 75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electro Cannon]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. &lt;br /&gt;
| 21803g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 9 &lt;br /&gt;
| 3 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 50 &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grenade Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M79 Grenade Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A single shot grenade launcher. Go get the Roach. &lt;br /&gt;
| 2845g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 6 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Grenade Launcher &lt;br /&gt;
| 2845g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-120 &lt;br /&gt;
| 25 &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32s]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-150 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Automatic Grenade Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 115-180 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[C4 Launcher]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 130-210 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Switchblade]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;&amp;quot;Sssssshk&amp;quot;&amp;quot; sound.&amp;quot; &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shiv]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. &lt;br /&gt;
| 453g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Little Jesus]]&lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 907g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-22 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Machete]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-24 &lt;br /&gt;
| 2 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A handmade single shot pistol. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.44 Magnum Revolver]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum JHP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 7-18 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Needler Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| needle &lt;br /&gt;
| Needle Cartridge Poison &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 28 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.357 Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Fast Pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-40 &lt;br /&gt;
| 32 &lt;br /&gt;
| 2 &lt;br /&gt;
| 0 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Anaconda]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 36 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Signal Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Small fire pistol &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| Flares &lt;br /&gt;
| Signal Flares &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Solar Scorcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 28-54 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fire Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model F76-Burn Assualt Fire Rifle. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-30 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Alien Blaster]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A strange gun of obviously alien origin. Looks like it can support small energy cells, however. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-155 &lt;br /&gt;
| 45 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pyro Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-130 &lt;br /&gt;
| 62 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heat Machine]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heat Gatling &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 230-460 &lt;br /&gt;
| 40 &lt;br /&gt;
| 8 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flamer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. &lt;br /&gt;
| 8164g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-85 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Improved Flamer]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-105 &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Incinerator]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 8618g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Rocket &lt;br /&gt;
| Napalm Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 140-185 &lt;br /&gt;
| 11 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Napalm blaster]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 180-235 &lt;br /&gt;
| 13 &lt;br /&gt;
| 4 &lt;br /&gt;
| 8 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wrench]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A typical wrench used by mechanics. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sledgehammer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A large hammer with a big handle. Very popular with the muscular crowd. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-92 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Sledge]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bats]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Sledge]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;This is a modification of the Super Sledge by &amp;quot;&amp;quot;National Dynamics&amp;quot;&amp;quot;.&amp;quot; &lt;br /&gt;
| 15443g &lt;br /&gt;
| 10K &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 60-145 &lt;br /&gt;
| 3 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Strong heavy sniper rifle &lt;br /&gt;
| 7300g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 JHP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-90 &lt;br /&gt;
| 45 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Light Support Weapon]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-120 &lt;br /&gt;
| 55 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[DSR]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | DSR50 &lt;br /&gt;
| 7300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Power &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 120-150 &lt;br /&gt;
| 65 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bozar]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. &lt;br /&gt;
| 9071g &lt;br /&gt;
| 100K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Hellfire &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 190-210 &lt;br /&gt;
| 75 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Magneto-Laser Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-100 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gatling Laser]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 11K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Commisar's Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. &lt;br /&gt;
| 4000g &lt;br /&gt;
| 100K &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 73-106 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbolaser]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Prototype Laser Rifle &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 125-170 &lt;br /&gt;
| 58 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Lewis MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Simple machine gun &lt;br /&gt;
| 10500g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Basic Machine Gun Ammo &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 9-15 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M60]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. &lt;br /&gt;
| 10500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Standard Machine Gun Ammo &lt;br /&gt;
| 100 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M240]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 10500g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo AP &lt;br /&gt;
| 200 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 13 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Browning Auto Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. &lt;br /&gt;
| 16500g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo SE &lt;br /&gt;
| 400 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-50 &lt;br /&gt;
| 42 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bishop MG]] &lt;br /&gt;
| - &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Minigun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack JHP &lt;br /&gt;
| 80 &lt;br /&gt;
| 40 &lt;br /&gt;
| 12-15 &lt;br /&gt;
| 30 &lt;br /&gt;
| 7 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Avenger Minigun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 32 &lt;br /&gt;
| 7 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Vindicator Minigun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack Caseless &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-19 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Minigun]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 12700g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack EC &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-21 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-32 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma SMG]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz Electronics plasma weapon prototype. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 20-33 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. &lt;br /&gt;
| 6100g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 65-90 &lt;br /&gt;
| 28 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbo Plasma Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-125 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Gatling]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 1M &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 40 &lt;br /&gt;
| 10 &lt;br /&gt;
| 70-100 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Brass Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spiked Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boxing Gloves]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Power Fist]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Power Fist]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 21-41 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Punch Gun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3175g &lt;br /&gt;
| 10K &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm JHP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 8 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.223 Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-45 &lt;br /&gt;
| 42 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Pistol]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Every sniper should have pistol like that &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 48 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bloody &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 54 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rocket Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Basic Rocket Launcher &lt;br /&gt;
| 6803g &lt;br /&gt;
| 500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-130 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BigBazooka]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Adv. Rocket Launcher]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6803g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-230 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flash Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. &lt;br /&gt;
| 12832g &lt;br /&gt;
| 100K &lt;br /&gt;
| 8 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 160-250 &lt;br /&gt;
| 50 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shotgun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Flechette &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 13-18 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sawed-Off Shotgun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| 22-45 &lt;br /&gt;
| 18&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Shotgun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 20-44 &lt;br /&gt;
| 21&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;14 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K CAWS]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| 23-53 &lt;br /&gt;
| 24&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pancor Jackhammer]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 20 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 27-62 &lt;br /&gt;
| 27&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Saiga-12]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Melt &lt;br /&gt;
| 24 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grease Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;&amp;quot;Grease Gun&amp;quot;&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 20 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm SMG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4-13 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HK P90c]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K MP5]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 25-40 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11E]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 1M &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pipe Rifle]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a hand-made single shot rifle. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 12 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Scoped Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-40 &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv sniper rifle &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-45 &lt;br /&gt;
| 55 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle MK.II]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv MK.II &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-55 &lt;br /&gt;
| 65 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sharpened Pole]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A wood pole sharpened at one end. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 250 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-73 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[RAD Spear]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 22-96 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BB Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Red Ryder BB gun. The classic. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-19 &lt;br /&gt;
| 26 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[FN FAL]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm FMJ &lt;br /&gt;
| 30 &lt;br /&gt;
| 2 &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 33 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | American-powered automatic rifle, chambered in 5mm. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| 33-44 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16 MK.II]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 38-52 &lt;br /&gt;
| 47 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Steyr]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 40-63 &lt;br /&gt;
| 54 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Active Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. &lt;br /&gt;
| 453g &lt;br /&gt;
| 60 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Banhammer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Banhammer &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 128-192&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;256-512 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Flamer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Flamer &lt;br /&gt;
| 2845g &lt;br /&gt;
| 3220 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 300 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 80-90 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40-75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Rifle]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Rifle &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 250-500 &lt;br /&gt;
| 45 &lt;br /&gt;
| 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-70 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Laser Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Laser Cannon &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| 75-200 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-22 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Plasma Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only use for Gun Turret critter. &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 200 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-90 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Plasma Gun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Plasma Gun &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 35 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flashbang]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 25 &lt;br /&gt;
| 7 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fool's Gold]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gold Nugget]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 150 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heavy Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 16-24 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Spear]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy Spear &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 286-486&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;86-386 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Monster Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Monster Spike &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plant Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-2 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Refined Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. &lt;br /&gt;
| 2200g &lt;br /&gt;
| 150 &lt;br /&gt;
| 8 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4-9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-9 &lt;br /&gt;
| 8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Rocket Launcher]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only used by rocket equipped robots. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-95 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Spike &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Sword]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Sword &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 7-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rock]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | It's a rock. The Granite-Inc. model is an upgraded version. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-4 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knives Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[TS633]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Turbo Shotgun &lt;br /&gt;
| 2267g &lt;br /&gt;
| 3400 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 48 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 26-39 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore, unrefined. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 125 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Louisville Slugger]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This all-American hardwood baseball bat will knock anything right out of the park &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knife]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. &lt;br /&gt;
| 453g &lt;br /&gt;
| 140 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-35 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Phazer]] &lt;br /&gt;
| 4 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| EMP &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-320 &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Support Weapon]] &lt;br /&gt;
| 6 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 60 &lt;br /&gt;
| 6 &lt;br /&gt;
| 45-74 &lt;br /&gt;
| 61 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dynacord Stick]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[EMP Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. &lt;br /&gt;
| 453g &lt;br /&gt;
| 2000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| EMP &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 104 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Hand Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Holy relic of godly might. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Molotov Cocktail]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A home-made flammable grenade. &lt;br /&gt;
| 453g &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 453g &lt;br /&gt;
| 220 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO61]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 66-94 &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 13 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO62]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 94-116 &lt;br /&gt;
| 10 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[IPF210]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 154-204 &lt;br /&gt;
| 12 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR42]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| .9-27 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR52]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 32-45 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR62]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 32 &lt;br /&gt;
| 5 &lt;br /&gt;
| 42-57 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG1000]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| .7-17 &lt;br /&gt;
| 33 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG2000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG3000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon. &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-21 &lt;br /&gt;
| 37 &lt;br /&gt;
| 6 &lt;br /&gt;
| 0 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HP DKS-501]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction. &lt;br /&gt;
| 2500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 11 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-44 &lt;br /&gt;
| 55 &lt;br /&gt;
| 4 &lt;br /&gt;
| 6 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR10]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XSR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 29-46 &lt;br /&gt;
| 39 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR01]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see. &lt;br /&gt;
| 1250g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-66 &lt;br /&gt;
| 49 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR02]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 54-76 &lt;br /&gt;
| 56 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6791</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6791"/>
		<updated>2023-05-06T01:52:46Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* All weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
* Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy&lt;br /&gt;
* Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.&lt;br /&gt;
* DR/DT pene in grenade: &lt;br /&gt;
** explosive -10% DR per tier, -25% DT per tier, &lt;br /&gt;
** fire -5% DR per tier, -20% DT per tier, &lt;br /&gt;
** EW 2% DR per tier, -10% DT per tier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! PIC&lt;br /&gt;
! Name&lt;br /&gt;
! Tier&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Radius&lt;br /&gt;
! Type&lt;br /&gt;
! Damage&lt;br /&gt;
! AP COST&lt;br /&gt;
! Attack Delay&lt;br /&gt;
! Perk 1&lt;br /&gt;
! Perk 2&lt;br /&gt;
! Perk 3&lt;br /&gt;
! Perk 4&lt;br /&gt;
! Perk 5&lt;br /&gt;
! Perk 6&lt;br /&gt;
! Perk 7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive&lt;br /&gt;
| 11-27&lt;br /&gt;
| 6&lt;br /&gt;
| 1300&lt;br /&gt;
| Knockback&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Long Range&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| 2&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Fire&lt;br /&gt;
| 10-20&lt;br /&gt;
| 6&lt;br /&gt;
| 1250&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| EMP&lt;br /&gt;
| 50-100&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive&lt;br /&gt;
| 23-40&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Fire Bomb]]&lt;br /&gt;
| 3&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 5&lt;br /&gt;
| 1250&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Plasma&lt;br /&gt;
| 33-36&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Butcher&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive&lt;br /&gt;
| 41-54&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Incendiary Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| A 4&lt;br /&gt;
| 1100&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-65&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-67&lt;br /&gt;
| 4&lt;br /&gt;
| 1000&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Inferno Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Fire&lt;br /&gt;
| 25-40&lt;br /&gt;
| 3&lt;br /&gt;
| 700&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Tech Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-90&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bloody&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; class=&amp;quot;unsortable&amp;quot; | Picture &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weapon Type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weight &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Cost&amp;lt;br&amp;gt;[curr.] &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Min ST &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Skill &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&amp;lt;br&amp;gt;type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Caliber &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Ammo &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Ammo&amp;lt;br&amp;gt;Cap &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rounds &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Range &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rld&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack&amp;lt;br&amp;gt;Delay &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:150px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Tommy Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 10-20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3-20 &lt;br /&gt;
| 32&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 20-31&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-31 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 20-31&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-31 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XL70E3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 25-45&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5-45 &lt;br /&gt;
| 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Military Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 30-55&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-55 &lt;br /&gt;
| 44&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;22 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[AK-47]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 35-65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7-65 &lt;br /&gt;
| 48&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;26 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G36c]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Assualt Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 90 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 40-75&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8-75 &lt;br /&gt;
| 52&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Club]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A military or police baton. Heavy wood. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Crowbar]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Cattle Prod]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 26-41 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Cattle Prod]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-62 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Torch]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy shit, this thing r0x. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-83 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bass Rape]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | 4 string gitar &lt;br /&gt;
| 15443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 100-223 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mordino Taser]] &lt;br /&gt;
| - &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Knife]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A sharp-bladed cutting and stabbing weapon. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-40 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Knife]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use &lt;br /&gt;
| 907g &lt;br /&gt;
| 500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wakizashi Blade]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A short finely crafted knife. The tip seems to be designed to pierce armor. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-80 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Ripper]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 25 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[9mm Mauser]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 9mm &lt;br /&gt;
| 9mm bullet &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Colt]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 18-37 &lt;br /&gt;
| 24 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-64 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wright Colt(t3)]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Very strong pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-80 &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Defender]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-100 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electric Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Homemade energy weapon &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-50 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-70 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ELECTRO Launcher]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-130 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Prototype 14]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;Prototype of the &amp;quot;&amp;quot;GraviGun&amp;quot;&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&amp;quot; &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-26 &lt;br /&gt;
| 75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electro Cannon]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. &lt;br /&gt;
| 21803g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 9 &lt;br /&gt;
| 3 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 50 &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grenade Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M79 Grenade Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A single shot grenade launcher. Go get the Roach. &lt;br /&gt;
| 2845g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 6 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Grenade Launcher &lt;br /&gt;
| 2845g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-120 &lt;br /&gt;
| 25 &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32s]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-150 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Automatic Grenade Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 115-180 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[C4 Launcher]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 130-210 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Switchblade]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;&amp;quot;Sssssshk&amp;quot;&amp;quot; sound.&amp;quot; &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shiv]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. &lt;br /&gt;
| 453g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Little Jesus]]&lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 907g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-22 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Machete]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-24 &lt;br /&gt;
| 2 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A handmade single shot pistol. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.44 Magnum Revolver]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum JHP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 7-18 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Needler Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| needle &lt;br /&gt;
| Needle Cartridge Poison &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 28 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.357 Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Fast Pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-40 &lt;br /&gt;
| 32 &lt;br /&gt;
| 2 &lt;br /&gt;
| 0 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Anaconda]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 36 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Signal Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Small fire pistol &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| Flares &lt;br /&gt;
| Signal Flares &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Solar Scorcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 28-54 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fire Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model F76-Burn Assualt Fire Rifle. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-30 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Alien Blaster]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A strange gun of obviously alien origin. Looks like it can support small energy cells, however. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-155 &lt;br /&gt;
| 45 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pyro Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-130 &lt;br /&gt;
| 62 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heat Machine]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heat Gatling &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 230-460 &lt;br /&gt;
| 40 &lt;br /&gt;
| 8 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flamer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. &lt;br /&gt;
| 8164g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-85 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Improved Flamer]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-105 &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Incinerator]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 8618g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Rocket &lt;br /&gt;
| Napalm Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 140-185 &lt;br /&gt;
| 11 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Napalm blaster]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 180-235 &lt;br /&gt;
| 13 &lt;br /&gt;
| 4 &lt;br /&gt;
| 8 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wrench]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A typical wrench used by mechanics. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sledgehammer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A large hammer with a big handle. Very popular with the muscular crowd. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-92 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Sledge]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bats]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Sledge]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;This is a modification of the Super Sledge by &amp;quot;&amp;quot;National Dynamics&amp;quot;&amp;quot;.&amp;quot; &lt;br /&gt;
| 15443g &lt;br /&gt;
| 10K &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 60-145 &lt;br /&gt;
| 3 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Strong heavy sniper rifle &lt;br /&gt;
| 7300g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 JHP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-90 &lt;br /&gt;
| 45 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Light Support Weapon]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-120 &lt;br /&gt;
| 55 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[DSR]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | DSR50 &lt;br /&gt;
| 7300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Power &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 120-150 &lt;br /&gt;
| 65 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bozar]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. &lt;br /&gt;
| 9071g &lt;br /&gt;
| 100K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Hellfire &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 190-210 &lt;br /&gt;
| 75 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Magneto-Laser Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-100 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gatling Laser]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 11K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Commisar's Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. &lt;br /&gt;
| 4000g &lt;br /&gt;
| 100K &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 73-106 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbolaser]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Prototype Laser Rifle &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 125-170 &lt;br /&gt;
| 58 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Lewis MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Simple machine gun &lt;br /&gt;
| 10500g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Basic Machine Gun Ammo &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 9-15 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M60]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. &lt;br /&gt;
| 10500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Standard Machine Gun Ammo &lt;br /&gt;
| 100 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M240]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 10500g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo AP &lt;br /&gt;
| 200 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 13 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Browning Auto Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. &lt;br /&gt;
| 16500g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo SE &lt;br /&gt;
| 400 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-50 &lt;br /&gt;
| 42 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bishop MG]] &lt;br /&gt;
| - &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Minigun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack JHP &lt;br /&gt;
| 80 &lt;br /&gt;
| 40 &lt;br /&gt;
| 12-15 &lt;br /&gt;
| 30 &lt;br /&gt;
| 7 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Avenger Minigun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 32 &lt;br /&gt;
| 7 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Vindicator Minigun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack Caseless &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-19 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Minigun]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 12700g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack EC &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-21 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-32 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma SMG]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz Electronics plasma weapon prototype. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 20-33 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. &lt;br /&gt;
| 6100g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 65-90 &lt;br /&gt;
| 28 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbo Plasma Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-125 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Gatling]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 1M &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 40 &lt;br /&gt;
| 10 &lt;br /&gt;
| 70-100 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Brass Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spiked Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boxing Gloves]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Power Fist]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Power Fist]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 21-41 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Punch Gun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3175g &lt;br /&gt;
| 10K &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm JHP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 8 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.223 Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-45 &lt;br /&gt;
| 42 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Pistol]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Every sniper should have pistol like that &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 48 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bloody &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 54 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rocket Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Basic Rocket Launcher &lt;br /&gt;
| 6803g &lt;br /&gt;
| 500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-130 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BigBazooka]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Adv. Rocket Launcher]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6803g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-230 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flash Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. &lt;br /&gt;
| 12832g &lt;br /&gt;
| 100K &lt;br /&gt;
| 8 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 160-250 &lt;br /&gt;
| 50 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shotgun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Flechette &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 13-18 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sawed-Off Shotgun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| 22-45 &lt;br /&gt;
| 18&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Shotgun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 20-44 &lt;br /&gt;
| 21&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;14 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K CAWS]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| 23-53 &lt;br /&gt;
| 24&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pancor Jackhammer]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 20 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 27-62 &lt;br /&gt;
| 27&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Saiga-12]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Melt &lt;br /&gt;
| 24 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grease Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;&amp;quot;Grease Gun&amp;quot;&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 20 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm SMG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4-13 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HK P90c]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K MP5]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 25-40 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11E]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 1M &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pipe Rifle]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a hand-made single shot rifle. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 12 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Scoped Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-40 &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv sniper rifle &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-45 &lt;br /&gt;
| 55 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle MK.II]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv MK.II &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-55 &lt;br /&gt;
| 65 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sharpened Pole]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A wood pole sharpened at one end. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 250 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-73 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[RAD Spear]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 22-96 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BB Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Red Ryder BB gun. The classic. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-19 &lt;br /&gt;
| 26 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[FN FAL]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm FMJ &lt;br /&gt;
| 30 &lt;br /&gt;
| 2 &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 33 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | American-powered automatic rifle, chambered in 5mm. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| 33-44 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16 MK.II]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 38-52 &lt;br /&gt;
| 47 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Steyr]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 40-63 &lt;br /&gt;
| 54 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Active Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. &lt;br /&gt;
| 453g &lt;br /&gt;
| 60 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Banhammer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Banhammer &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 128-192&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;256-512 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Flamer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Flamer &lt;br /&gt;
| 2845g &lt;br /&gt;
| 3220 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 300 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 80-90 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40-75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Rifle]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Rifle &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 250-500 &lt;br /&gt;
| 45 &lt;br /&gt;
| 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-70 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Laser Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Laser Cannon &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| 75-200 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-22 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Plasma Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only use for Gun Turret critter. &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 200 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-90 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Plasma Gun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Plasma Gun &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 35 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flashbang]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 25 &lt;br /&gt;
| 7 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fool's Gold]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gold Nugget]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 150 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heavy Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 16-24 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Spear]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy Spear &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 286-486&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;86-386 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Monster Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Monster Spike &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plant Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-2 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Refined Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. &lt;br /&gt;
| 2200g &lt;br /&gt;
| 150 &lt;br /&gt;
| 8 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4-9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-9 &lt;br /&gt;
| 8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Rocket Launcher]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only used by rocket equipped robots. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-95 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Spike &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Sword]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Sword &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 7-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rock]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | It's a rock. The Granite-Inc. model is an upgraded version. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-4 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knives Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[TS633]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Turbo Shotgun &lt;br /&gt;
| 2267g &lt;br /&gt;
| 3400 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 48 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 26-39 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore, unrefined. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 125 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Louisville Slugger]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This all-American hardwood baseball bat will knock anything right out of the park &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knife]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. &lt;br /&gt;
| 453g &lt;br /&gt;
| 140 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-35 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Phazer]] &lt;br /&gt;
| 4 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| EMP &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-320 &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Support Weapon]] &lt;br /&gt;
| 6 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 60 &lt;br /&gt;
| 6 &lt;br /&gt;
| 45-74 &lt;br /&gt;
| 61 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dynacord Stick]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[EMP Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. &lt;br /&gt;
| 453g &lt;br /&gt;
| 2000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| EMP &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 104 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Hand Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Holy relic of godly might. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Molotov Cocktail]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A home-made flammable grenade. &lt;br /&gt;
| 453g &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 453g &lt;br /&gt;
| 220 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO61]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 66-94 &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 13 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO62]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 94-116 &lt;br /&gt;
| 10 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[IPF210]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 154-204 &lt;br /&gt;
| 12 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR42]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| .9-27 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR52]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 32-45 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR62]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 32 &lt;br /&gt;
| 5 &lt;br /&gt;
| 42-57 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG1000]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| .7-17 &lt;br /&gt;
| 33 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG2000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG3000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon. &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-21 &lt;br /&gt;
| 37 &lt;br /&gt;
| 6 &lt;br /&gt;
| 0 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HP DKS-501]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction. &lt;br /&gt;
| 2500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 11 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-44 &lt;br /&gt;
| 55 &lt;br /&gt;
| 4 &lt;br /&gt;
| 6 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR10]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XSR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 29-46 &lt;br /&gt;
| 39 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR01]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see. &lt;br /&gt;
| 1250g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-66 &lt;br /&gt;
| 49 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR02]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 54-76 &lt;br /&gt;
| 56 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6788</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6788"/>
		<updated>2023-05-05T21:52:09Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* Grenades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
* Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy&lt;br /&gt;
* Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.&lt;br /&gt;
* DR/DT pene in grenade: &lt;br /&gt;
** explosive -10% DR per tier, -25% DT per tier, &lt;br /&gt;
** fire -5% DR per tier, -20% DT per tier, &lt;br /&gt;
** EW 2% DR per tier, -10% DT per tier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! PIC&lt;br /&gt;
! Name&lt;br /&gt;
! Tier&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Radius&lt;br /&gt;
! Type&lt;br /&gt;
! Damage&lt;br /&gt;
! AP COST&lt;br /&gt;
! Attack Delay&lt;br /&gt;
! Perk 1&lt;br /&gt;
! Perk 2&lt;br /&gt;
! Perk 3&lt;br /&gt;
! Perk 4&lt;br /&gt;
! Perk 5&lt;br /&gt;
! Perk 6&lt;br /&gt;
! Perk 7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive&lt;br /&gt;
| 11-27&lt;br /&gt;
| 6&lt;br /&gt;
| 1300&lt;br /&gt;
| Knockback&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Long Range&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| 2&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Fire&lt;br /&gt;
| 10-20&lt;br /&gt;
| 6&lt;br /&gt;
| 1250&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| EMP&lt;br /&gt;
| 50-100&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive&lt;br /&gt;
| 23-40&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Fire Bomb]]&lt;br /&gt;
| 3&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 5&lt;br /&gt;
| 1250&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Plasma&lt;br /&gt;
| 33-36&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Butcher&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive&lt;br /&gt;
| 41-54&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Incendiary Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| A 4&lt;br /&gt;
| 1100&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-65&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-67&lt;br /&gt;
| 4&lt;br /&gt;
| 1000&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Inferno Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Fire&lt;br /&gt;
| 25-40&lt;br /&gt;
| 3&lt;br /&gt;
| 700&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Tech Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-90&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bloody&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
	 |- &lt;br /&gt;
	 &lt;br /&gt;
	 ! Name &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:290px&amp;quot; | Description  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Tier &lt;br /&gt;
	 &lt;br /&gt;
	 ! Weight  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Reload&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo&amp;lt;br&amp;gt;Cap  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Caliber  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Min ST  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Skill  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage&amp;lt;br&amp;gt;type  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Range  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Rounds  &lt;br /&gt;
	 &lt;br /&gt;
	 ! AP&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Attack&amp;lt;br&amp;gt;Delay  &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:160px&amp;quot; | Perks  &lt;br /&gt;
	 &lt;br /&gt;
	 |- &lt;br /&gt;
	 | [[Zip Gun]]&lt;br /&gt;
| A handmade single shot pistol.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 800&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Pistol]]&lt;br /&gt;
| A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm JHP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 30&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 800&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm Mauser]]&lt;br /&gt;
| A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 9mm&lt;br /&gt;
| 9mm bullet&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 800&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[BB Gun]]&lt;br /&gt;
| A Red Ryder BB gun. The classic.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-19&lt;br /&gt;
| 26&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1000&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun]]&lt;br /&gt;
| A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Flechette&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-18&lt;br /&gt;
| 15&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy Gun]]&lt;br /&gt;
| This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3-20&lt;br /&gt;
| 32&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Grenade Pistol]]&lt;br /&gt;
| Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict.&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 35-60&lt;br /&gt;
| 15&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1500&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Gun]]&lt;br /&gt;
| M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;Grease Gun&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 20&lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Rifle]]&lt;br /&gt;
| This is a hand-made single shot rifle.&lt;br /&gt;
| 1&lt;br /&gt;
| 4535g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-30&lt;br /&gt;
| 35&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol]]&lt;br /&gt;
| A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 10-25&lt;br /&gt;
| 20&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol]]&lt;br /&gt;
| Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 16-32&lt;br /&gt;
| 15&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 800&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Zip Gun]]&lt;br /&gt;
| Homemade energy weapon&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 1-50&lt;br /&gt;
| 15&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Signal Pistol]]&lt;br /&gt;
| Small fire pistol&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| Flares&lt;br /&gt;
| Signal Flares&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 30-35&lt;br /&gt;
| 10&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Club]]&lt;br /&gt;
| A military or police baton. Heavy wood.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbar]]&lt;br /&gt;
| A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| A sharp-bladed cutting and stabbing weapon.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-40&lt;br /&gt;
| 1&lt;br /&gt;
| -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 750&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Switchblade]]&lt;br /&gt;
| The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;Sssssshk&amp;quot; sound.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1000&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Pole]]&lt;br /&gt;
| A wood pole sharpened at one end.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Knuckles]]&lt;br /&gt;
| Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 400&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked Knuckles]]&lt;br /&gt;
| An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 400&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrench]]&lt;br /&gt;
| A typical wrench used by mechanics.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-60&lt;br /&gt;
| 2&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1500&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum Revolver]]&lt;br /&gt;
| Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum JHP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 7-18&lt;br /&gt;
| 24&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 700&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis MK.II]]&lt;br /&gt;
| Simple machine gun&lt;br /&gt;
| 2&lt;br /&gt;
| 10500g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| heavy&lt;br /&gt;
| Basic Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 9-15&lt;br /&gt;
| 34&lt;br /&gt;
| 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Colt]]&lt;br /&gt;
| The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-37&lt;br /&gt;
| 24&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 800&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 800&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle EM]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 800&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Rifle]]&lt;br /&gt;
| A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Scoped Hunting Rifle]]&lt;br /&gt;
| Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Sawed-Off Shotgun]]&lt;br /&gt;
| Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 18&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle]]&lt;br /&gt;
| An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle EM]]&lt;br /&gt;
| This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray!&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[M79 Grenade Launcher]]&lt;br /&gt;
| A single shot grenade launcher. Go get the Roach.&lt;br /&gt;
| 2&lt;br /&gt;
| 2845g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[FN FAL]]&lt;br /&gt;
| This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 33&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm SMG]]&lt;br /&gt;
| H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-13&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly.&lt;br /&gt;
| 2&lt;br /&gt;
| 8164g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-85&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun]]&lt;br /&gt;
| A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.&lt;br /&gt;
| 2&lt;br /&gt;
| 12700g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack JHP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-15&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]&lt;br /&gt;
| Basic Rocket Launcher&lt;br /&gt;
| 2&lt;br /&gt;
| 6803g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 10&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-130&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rifle]]&lt;br /&gt;
| Strong heavy sniper rifle&lt;br /&gt;
| 2&lt;br /&gt;
| 7300g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| .50&lt;br /&gt;
| .50 JHP&lt;br /&gt;
| 6&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-90&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Magneto-Laser Pistol]]&lt;br /&gt;
| This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 1-100&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Solar Scorcher]]&lt;br /&gt;
| Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 28-54&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol MK.II]]&lt;br /&gt;
| This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 25-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Pistol]]&lt;br /&gt;
| The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-70&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 26-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Knife]]&lt;br /&gt;
| A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use!&lt;br /&gt;
| 2&lt;br /&gt;
| 907g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Boxing Gloves]]&lt;br /&gt;
| A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehammer]]&lt;br /&gt;
| A large hammer with a big handle. Very popular with the muscular crowd.&lt;br /&gt;
| 2&lt;br /&gt;
| 5443g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-92&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Shiv]]&lt;br /&gt;
| This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.&lt;br /&gt;
| 2&lt;br /&gt;
| 453g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Pistol]]&lt;br /&gt;
| A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-64&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 Pistol]]&lt;br /&gt;
| A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 42&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody &lt;br /&gt;
|-&lt;br /&gt;
| [[Needler Pistol]]&lt;br /&gt;
| You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| needle&lt;br /&gt;
| Needle Cartridge Poison&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle]]&lt;br /&gt;
| A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-40&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[XL70E3]]&lt;br /&gt;
| This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.&lt;br /&gt;
| 3&lt;br /&gt;
| 4082g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-45&lt;br /&gt;
&amp;lt;br&amp;gt;5-45&lt;br /&gt;
| 40&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Shotgun]]&lt;br /&gt;
| A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-44&lt;br /&gt;
| 21&lt;br /&gt;
&amp;lt;br&amp;gt;14&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32]]&lt;br /&gt;
| Grenade Launcher&lt;br /&gt;
| 3&lt;br /&gt;
| 2845g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 85-120&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[M16]]&lt;br /&gt;
| American-powered automatic rifle, chambered in 5mm.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 33-44&lt;br /&gt;
| 40&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[HK P90c]]&lt;br /&gt;
| The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility.&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 85-105&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger Minigun]]&lt;br /&gt;
| Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality.&lt;br /&gt;
| 3&lt;br /&gt;
| 12700g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 120&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-17&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[BigBazooka]]&lt;br /&gt;
| A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-200&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Support Weapon]]&lt;br /&gt;
| This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 AP&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 80-120&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M60]]&lt;br /&gt;
| This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support.&lt;br /&gt;
| 3&lt;br /&gt;
| 10500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 100&lt;br /&gt;
| heavy&lt;br /&gt;
| Standard Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle]]&lt;br /&gt;
| A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 35-60&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma SMG]]&lt;br /&gt;
| A Wattz Electronics plasma weapon prototype.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 20-33&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO Launcher]]&lt;br /&gt;
| This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-130&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Rifle]]&lt;br /&gt;
| A Winchester Model F76-Burn Assualt Fire Rifle.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[&amp;quot;Little Jesus&amp;quot;]]&lt;br /&gt;
| This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 907g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-22&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Wakizashi Blade]]&lt;br /&gt;
| A short finely crafted knife. The tip seems to be designed to pierce armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-80&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody &lt;br /&gt;
|-&lt;br /&gt;
| [[Louisville Slugger]]&lt;br /&gt;
| This all-American hardwood baseball bat will knock anything right out of the park!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Sledge]]&lt;br /&gt;
| A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&lt;br /&gt;
| 3&lt;br /&gt;
| 3175g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 21-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-62&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear]]&lt;br /&gt;
| This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 250 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 20-73&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Colt]]&lt;br /&gt;
| Fast Pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-40&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Pistol]]&lt;br /&gt;
| Every sniper should have pistol like that&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-40&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Colt]]&lt;br /&gt;
| Very strong pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-80&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle]]&lt;br /&gt;
| Dragonuv sniper rifle&lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-45&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K CAWS]]&lt;br /&gt;
| The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 23-53&lt;br /&gt;
| 24&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Military Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-55&lt;br /&gt;
&amp;lt;br&amp;gt;6-55&lt;br /&gt;
| 44&lt;br /&gt;
&amp;lt;br&amp;gt;22&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32s]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 2845g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-150&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[M16 MK.II]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 38-52&lt;br /&gt;
| 47&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K MP5]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Incinerator]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 8618g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Rocket&lt;br /&gt;
| Napalm Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 140-185&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Adv. Rocket Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 6803g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 110-230&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Vindicator Minigun]]&lt;br /&gt;
| The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon.&lt;br /&gt;
| 4&lt;br /&gt;
| 12700g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 160&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack Caseless&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-19&lt;br /&gt;
| 34&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[DSR]]&lt;br /&gt;
| DSR50&lt;br /&gt;
| 4&lt;br /&gt;
| 7300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Power&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 120-150&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M240]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 10500g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 13&lt;br /&gt;
| 200&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 36&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Laser]]&lt;br /&gt;
| An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 10886g&lt;br /&gt;
| 11000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 30-40&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle]]&lt;br /&gt;
| A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 6100g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 65-90&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Prototype 14]]&lt;br /&gt;
| Prototype of the &amp;quot;GraviGun&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 10-26&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]]&lt;br /&gt;
| A strange gun of obviously alien origin. Looks like it can support small energy cells, however.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 1-155&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Ripper]]&lt;br /&gt;
| A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-100&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Torch]]&lt;br /&gt;
| Holy shit, this thing r0x.&lt;br /&gt;
| 4&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Plasma&lt;br /&gt;
| 44-83&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Sledge]]&lt;br /&gt;
| This is a modification of the Super Sledge by &amp;quot;National Dynamics&amp;quot;.&lt;br /&gt;
| 4&lt;br /&gt;
| 15443g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-145&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Machete]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-24&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[RAD Spear]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 22-96&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Punch Gun]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3175g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 22-50&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Phazer]]&lt;br /&gt;
| An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults.&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| EMP&lt;br /&gt;
| 110-320&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Pistol]]&lt;br /&gt;
| Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Defender]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-100&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle MK.II]]&lt;br /&gt;
| Dragonuv MK.II&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-50&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Pancor Jackhammer]]&lt;br /&gt;
| The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-62&lt;br /&gt;
| 27&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[AK-47]]&lt;br /&gt;
| The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.&lt;br /&gt;
| 5&lt;br /&gt;
| 4082g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-65&lt;br /&gt;
&amp;lt;br&amp;gt;7-65&lt;br /&gt;
| 48&lt;br /&gt;
&amp;lt;br&amp;gt;26&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Automatic Grenade Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 2845g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 115-180&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Steyr]]&lt;br /&gt;
| Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.&lt;br /&gt;
| 5&lt;br /&gt;
| 3300g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-63&lt;br /&gt;
| 54&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11]]&lt;br /&gt;
| This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-40&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm blaster]]&lt;br /&gt;
| This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.&lt;br /&gt;
| 5&lt;br /&gt;
| 8618g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 180-235&lt;br /&gt;
| 13&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flash Launcher]]&lt;br /&gt;
| M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets.&lt;br /&gt;
| 5&lt;br /&gt;
| 12832g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 8&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 160-250&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Bozar]]&lt;br /&gt;
| The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.&lt;br /&gt;
| 5&lt;br /&gt;
| 9071g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Hellfire&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 190-210&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Minigun]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 12700g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 200&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack EC&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-21&lt;br /&gt;
| 36&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Auto Rifle]]&lt;br /&gt;
| Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.&lt;br /&gt;
| 5&lt;br /&gt;
| 16500g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 400&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo SE&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-50&lt;br /&gt;
| 42&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Commisar's Pistol]]&lt;br /&gt;
| Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment.&lt;br /&gt;
| 5&lt;br /&gt;
| 4000g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 73-106&lt;br /&gt;
| 52&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbo Plasma Rifle]]&lt;br /&gt;
| A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.&lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 80-125&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Electro Cannon]]&lt;br /&gt;
| An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously.&lt;br /&gt;
| 5&lt;br /&gt;
| 21803g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 30-60&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyro Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 50-130&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Pistol]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-110&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Rifle]]&lt;br /&gt;
| The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-55&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Saiga-12]]&lt;br /&gt;
| Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.&lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Melt&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-70&lt;br /&gt;
| 30&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G36c]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 90&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-75&lt;br /&gt;
&amp;lt;br&amp;gt;8-75&lt;br /&gt;
| 52&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[C4 Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-210&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Support Weapon]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 3300g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-74&lt;br /&gt;
| 61&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11E]]&lt;br /&gt;
| This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity.&lt;br /&gt;
| 6&lt;br /&gt;
| 3628g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-50&lt;br /&gt;
| 45&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Gatling]]&lt;br /&gt;
| In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions.&lt;br /&gt;
| 6&lt;br /&gt;
| 10886g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 40&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 70-100&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Rifle]]&lt;br /&gt;
| The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-60&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbolaser]]&lt;br /&gt;
| Prototype Laser Rifle &lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 125-170&lt;br /&gt;
| 58&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat Machine]]&lt;br /&gt;
| Heat Gatling&lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 230-460&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 2500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Bass Rape]]&lt;br /&gt;
| 4 string gitar&lt;br /&gt;
| 6&lt;br /&gt;
| 15443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 100-223&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[PyO62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream!&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-80&lt;br /&gt;
| 35&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[ETG3000]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon.&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 10&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-75&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[LAR62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 45-50&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[ESR01]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see.&lt;br /&gt;
| 3&lt;br /&gt;
| 1250g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 24&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-80&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[HP DKS-501]]&lt;br /&gt;
| This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction.&lt;br /&gt;
| 3&lt;br /&gt;
| 2500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 64&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SRS32-b]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the devastating crackle of this electrical sledgehammer strikes fear into the hearts of those who act out of line. See what else it can do! Rubber grip handle!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 89-120&lt;br /&gt;
| 2&lt;br /&gt;
| -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[AA-RL508]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this self-targeting Auto-Aim rocket launcher was was quietly swept aside when poisoned explosives fell out of favor.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| AP Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-200&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[IPF210]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle!&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 20&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 140-190&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knife]]&lt;br /&gt;
| A knife, balanced specifically for throwing. Made of titanium, and laser sharpened.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 140 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| A home-made flammable grenade.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 25 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 16-24&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 104 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-95&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Plasma&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 2000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| EMP&lt;br /&gt;
| 150-250&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 220 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Electro&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 80-110&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashbang]]&lt;br /&gt;
|  &lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 1-1&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Frag Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Plasma Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Shock Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knives Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 35 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Active Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 60 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plant Spike]]&lt;br /&gt;
| An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-2&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]&lt;br /&gt;
| It's a rock. The Granite-Inc. model is an upgraded version.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-4&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fool's Gold]]&lt;br /&gt;
| A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nugget]]&lt;br /&gt;
| A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster Spike]]&lt;br /&gt;
| Monster Spike&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore, unrefined.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 125 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Refined Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.&lt;br /&gt;
| 0&lt;br /&gt;
| 2200g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-9&lt;br /&gt;
&amp;lt;br&amp;gt;6-9&lt;br /&gt;
| 8&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Laser Cannon]]&lt;br /&gt;
| Dual Laser Cannon&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 75-200&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Rocket Launcher]]&lt;br /&gt;
| Only used by rocket equipped robots.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-95&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 35-50&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Plasma Cannon]]&lt;br /&gt;
| Only use for Gun Turret critter.&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 200&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 45-90&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Sword]]&lt;br /&gt;
| Robo Sword&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 7-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Spike]]&lt;br /&gt;
| Robo Spike&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Minigun]]&lt;br /&gt;
| Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 17-22&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Dual Minigun]]&lt;br /&gt;
| Heavy Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-24&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Knife]]&lt;br /&gt;
| End Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Plasma Gun]]&lt;br /&gt;
| End Boss Plasma Gun&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| -&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 30-70&lt;br /&gt;
| 35&amp;lt;br&amp;gt;30&lt;br /&gt;
| 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1200&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| A Holy relic of godly might.&lt;br /&gt;
| 0&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 200-400&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Banhammer]]&lt;br /&gt;
| Banhammer&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 128-192&lt;br /&gt;
&amp;lt;br&amp;gt;256-512&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Spear]]&lt;br /&gt;
| Holy Spear&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 286-486&lt;br /&gt;
&amp;lt;br&amp;gt;86-386&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;50&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Rifle]]&lt;br /&gt;
| Boss Rifle&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 250-500&lt;br /&gt;
| 45&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5&lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Flamer]]&lt;br /&gt;
| Boss Flamer&lt;br /&gt;
| 0&lt;br /&gt;
| 2845g&lt;br /&gt;
| 3220 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 300&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire&lt;br /&gt;
| 80-90&lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Knife]]&lt;br /&gt;
| Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 50-100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40-75&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4&lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[TS633]]&lt;br /&gt;
| Turbo Shotgun&lt;br /&gt;
| 0&lt;br /&gt;
| 2267g&lt;br /&gt;
| 3400 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 48&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 26-39&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6787</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6787"/>
		<updated>2023-05-05T21:46:23Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
* Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy&lt;br /&gt;
* Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.&lt;br /&gt;
* DR/DT pene in grenade: &lt;br /&gt;
** explosive -10% DR per tier, -25% DT per tier, &lt;br /&gt;
** fire -5% DR per tier, -20% DT per tier, &lt;br /&gt;
** EW 2% DR per tier, -10% DT per tier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! PIC&lt;br /&gt;
! Name&lt;br /&gt;
! Tier&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Radius&lt;br /&gt;
! Type&lt;br /&gt;
! Damage&lt;br /&gt;
! AP COST&lt;br /&gt;
! Attack Delay&lt;br /&gt;
! Perk 1&lt;br /&gt;
! Perk 2&lt;br /&gt;
! Perk 3&lt;br /&gt;
! Perk 4&lt;br /&gt;
! Perk 5&lt;br /&gt;
! Perk 6&lt;br /&gt;
! Perk 7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive&lt;br /&gt;
| 11-27&lt;br /&gt;
| 6&lt;br /&gt;
| 1300&lt;br /&gt;
| Knockback&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Long Range&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| 2&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Fire&lt;br /&gt;
| 10-20&lt;br /&gt;
| 6&lt;br /&gt;
| 1250&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| EMP&lt;br /&gt;
| 50-100&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive&lt;br /&gt;
| 23-40&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Fire Bomb]]&lt;br /&gt;
| 3&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 5&lt;br /&gt;
| 1250&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Plasma&lt;br /&gt;
| 33-36&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Butcher&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive&lt;br /&gt;
| 41-54&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Incendiary Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| A 4&lt;br /&gt;
| 1100&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-65&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-67&lt;br /&gt;
| 4&lt;br /&gt;
| 1000&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Inferno Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Fire&lt;br /&gt;
| 25-40&lt;br /&gt;
| 3&lt;br /&gt;
| 700&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Energy Grenades]]&lt;br /&gt;
| 5&lt;br /&gt;
| Tech Grenade&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-90&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bloody&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
	 |- &lt;br /&gt;
	 &lt;br /&gt;
	 ! Name &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:290px&amp;quot; | Description  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Tier &lt;br /&gt;
	 &lt;br /&gt;
	 ! Weight  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Reload&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo&amp;lt;br&amp;gt;Cap  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Caliber  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Min ST  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Skill  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage&amp;lt;br&amp;gt;type  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Range  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Rounds  &lt;br /&gt;
	 &lt;br /&gt;
	 ! AP&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Attack&amp;lt;br&amp;gt;Delay  &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:160px&amp;quot; | Perks  &lt;br /&gt;
	 &lt;br /&gt;
	 |- &lt;br /&gt;
	 | [[Zip Gun]]&lt;br /&gt;
| A handmade single shot pistol.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 800&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Pistol]]&lt;br /&gt;
| A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm JHP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 30&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 800&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm Mauser]]&lt;br /&gt;
| A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 9mm&lt;br /&gt;
| 9mm bullet&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 800&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[BB Gun]]&lt;br /&gt;
| A Red Ryder BB gun. The classic.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-19&lt;br /&gt;
| 26&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1000&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun]]&lt;br /&gt;
| A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Flechette&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-18&lt;br /&gt;
| 15&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy Gun]]&lt;br /&gt;
| This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3-20&lt;br /&gt;
| 32&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Grenade Pistol]]&lt;br /&gt;
| Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict.&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 35-60&lt;br /&gt;
| 15&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1500&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Gun]]&lt;br /&gt;
| M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;Grease Gun&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 20&lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Rifle]]&lt;br /&gt;
| This is a hand-made single shot rifle.&lt;br /&gt;
| 1&lt;br /&gt;
| 4535g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-30&lt;br /&gt;
| 35&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol]]&lt;br /&gt;
| A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 10-25&lt;br /&gt;
| 20&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol]]&lt;br /&gt;
| Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 16-32&lt;br /&gt;
| 15&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 800&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Zip Gun]]&lt;br /&gt;
| Homemade energy weapon&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 1-50&lt;br /&gt;
| 15&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Signal Pistol]]&lt;br /&gt;
| Small fire pistol&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| Flares&lt;br /&gt;
| Signal Flares&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 30-35&lt;br /&gt;
| 10&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Club]]&lt;br /&gt;
| A military or police baton. Heavy wood.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbar]]&lt;br /&gt;
| A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| A sharp-bladed cutting and stabbing weapon.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-40&lt;br /&gt;
| 1&lt;br /&gt;
| -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 750&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Switchblade]]&lt;br /&gt;
| The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;Sssssshk&amp;quot; sound.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1000&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Pole]]&lt;br /&gt;
| A wood pole sharpened at one end.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Knuckles]]&lt;br /&gt;
| Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 400&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked Knuckles]]&lt;br /&gt;
| An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 400&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrench]]&lt;br /&gt;
| A typical wrench used by mechanics.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-60&lt;br /&gt;
| 2&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1500&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum Revolver]]&lt;br /&gt;
| Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum JHP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 7-18&lt;br /&gt;
| 24&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 700&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis MK.II]]&lt;br /&gt;
| Simple machine gun&lt;br /&gt;
| 2&lt;br /&gt;
| 10500g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| heavy&lt;br /&gt;
| Basic Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 9-15&lt;br /&gt;
| 34&lt;br /&gt;
| 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 7&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Colt]]&lt;br /&gt;
| The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-37&lt;br /&gt;
| 24&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 800&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 800&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle EM]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 800&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Rifle]]&lt;br /&gt;
| A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Scoped Hunting Rifle]]&lt;br /&gt;
| Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Sawed-Off Shotgun]]&lt;br /&gt;
| Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 18&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle]]&lt;br /&gt;
| An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle EM]]&lt;br /&gt;
| This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray!&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[M79 Grenade Launcher]]&lt;br /&gt;
| A single shot grenade launcher. Go get the Roach.&lt;br /&gt;
| 2&lt;br /&gt;
| 2845g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[FN FAL]]&lt;br /&gt;
| This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 33&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm SMG]]&lt;br /&gt;
| H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-13&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly.&lt;br /&gt;
| 2&lt;br /&gt;
| 8164g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-85&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun]]&lt;br /&gt;
| A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.&lt;br /&gt;
| 2&lt;br /&gt;
| 12700g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack JHP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-15&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]&lt;br /&gt;
| Basic Rocket Launcher&lt;br /&gt;
| 2&lt;br /&gt;
| 6803g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 10&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-130&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rifle]]&lt;br /&gt;
| Strong heavy sniper rifle&lt;br /&gt;
| 2&lt;br /&gt;
| 7300g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| .50&lt;br /&gt;
| .50 JHP&lt;br /&gt;
| 6&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-90&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Magneto-Laser Pistol]]&lt;br /&gt;
| This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 1-100&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Solar Scorcher]]&lt;br /&gt;
| Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 28-54&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol MK.II]]&lt;br /&gt;
| This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 25-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Pistol]]&lt;br /&gt;
| The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-70&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 26-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Knife]]&lt;br /&gt;
| A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use!&lt;br /&gt;
| 2&lt;br /&gt;
| 907g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Boxing Gloves]]&lt;br /&gt;
| A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehammer]]&lt;br /&gt;
| A large hammer with a big handle. Very popular with the muscular crowd.&lt;br /&gt;
| 2&lt;br /&gt;
| 5443g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-92&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Shiv]]&lt;br /&gt;
| This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.&lt;br /&gt;
| 2&lt;br /&gt;
| 453g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Pistol]]&lt;br /&gt;
| A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-64&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 Pistol]]&lt;br /&gt;
| A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 42&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody &lt;br /&gt;
|-&lt;br /&gt;
| [[Needler Pistol]]&lt;br /&gt;
| You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| needle&lt;br /&gt;
| Needle Cartridge Poison&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle]]&lt;br /&gt;
| A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-40&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[XL70E3]]&lt;br /&gt;
| This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.&lt;br /&gt;
| 3&lt;br /&gt;
| 4082g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-45&lt;br /&gt;
&amp;lt;br&amp;gt;5-45&lt;br /&gt;
| 40&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Shotgun]]&lt;br /&gt;
| A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-44&lt;br /&gt;
| 21&lt;br /&gt;
&amp;lt;br&amp;gt;14&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32]]&lt;br /&gt;
| Grenade Launcher&lt;br /&gt;
| 3&lt;br /&gt;
| 2845g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 85-120&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[M16]]&lt;br /&gt;
| American-powered automatic rifle, chambered in 5mm.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 33-44&lt;br /&gt;
| 40&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[HK P90c]]&lt;br /&gt;
| The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility.&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 85-105&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger Minigun]]&lt;br /&gt;
| Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality.&lt;br /&gt;
| 3&lt;br /&gt;
| 12700g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 120&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-17&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[BigBazooka]]&lt;br /&gt;
| A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-200&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Support Weapon]]&lt;br /&gt;
| This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 AP&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 80-120&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M60]]&lt;br /&gt;
| This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support.&lt;br /&gt;
| 3&lt;br /&gt;
| 10500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 100&lt;br /&gt;
| heavy&lt;br /&gt;
| Standard Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle]]&lt;br /&gt;
| A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 35-60&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma SMG]]&lt;br /&gt;
| A Wattz Electronics plasma weapon prototype.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 20-33&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO Launcher]]&lt;br /&gt;
| This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-130&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Rifle]]&lt;br /&gt;
| A Winchester Model F76-Burn Assualt Fire Rifle.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[&amp;quot;Little Jesus&amp;quot;]]&lt;br /&gt;
| This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 907g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-22&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Wakizashi Blade]]&lt;br /&gt;
| A short finely crafted knife. The tip seems to be designed to pierce armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-80&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody &lt;br /&gt;
|-&lt;br /&gt;
| [[Louisville Slugger]]&lt;br /&gt;
| This all-American hardwood baseball bat will knock anything right out of the park!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Sledge]]&lt;br /&gt;
| A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&lt;br /&gt;
| 3&lt;br /&gt;
| 3175g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 21-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-62&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear]]&lt;br /&gt;
| This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 250 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 20-73&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Colt]]&lt;br /&gt;
| Fast Pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-40&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Pistol]]&lt;br /&gt;
| Every sniper should have pistol like that&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-40&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Colt]]&lt;br /&gt;
| Very strong pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-80&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle]]&lt;br /&gt;
| Dragonuv sniper rifle&lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-45&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K CAWS]]&lt;br /&gt;
| The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 23-53&lt;br /&gt;
| 24&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Military Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-55&lt;br /&gt;
&amp;lt;br&amp;gt;6-55&lt;br /&gt;
| 44&lt;br /&gt;
&amp;lt;br&amp;gt;22&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32s]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 2845g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-150&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[M16 MK.II]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 38-52&lt;br /&gt;
| 47&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K MP5]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Incinerator]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 8618g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Rocket&lt;br /&gt;
| Napalm Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 140-185&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Adv. Rocket Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 6803g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 110-230&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Vindicator Minigun]]&lt;br /&gt;
| The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon.&lt;br /&gt;
| 4&lt;br /&gt;
| 12700g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 160&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack Caseless&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-19&lt;br /&gt;
| 34&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[DSR]]&lt;br /&gt;
| DSR50&lt;br /&gt;
| 4&lt;br /&gt;
| 7300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Power&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 120-150&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M240]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 10500g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 13&lt;br /&gt;
| 200&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 36&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Laser]]&lt;br /&gt;
| An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 10886g&lt;br /&gt;
| 11000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 30-40&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle]]&lt;br /&gt;
| A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 6100g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 65-90&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Prototype 14]]&lt;br /&gt;
| Prototype of the &amp;quot;GraviGun&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 10-26&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]]&lt;br /&gt;
| A strange gun of obviously alien origin. Looks like it can support small energy cells, however.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 1-155&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Ripper]]&lt;br /&gt;
| A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-100&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Torch]]&lt;br /&gt;
| Holy shit, this thing r0x.&lt;br /&gt;
| 4&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Plasma&lt;br /&gt;
| 44-83&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Sledge]]&lt;br /&gt;
| This is a modification of the Super Sledge by &amp;quot;National Dynamics&amp;quot;.&lt;br /&gt;
| 4&lt;br /&gt;
| 15443g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-145&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Machete]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-24&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[RAD Spear]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 22-96&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Punch Gun]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3175g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 22-50&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Phazer]]&lt;br /&gt;
| An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults.&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| EMP&lt;br /&gt;
| 110-320&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Pistol]]&lt;br /&gt;
| Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Defender]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-100&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle MK.II]]&lt;br /&gt;
| Dragonuv MK.II&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-50&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Pancor Jackhammer]]&lt;br /&gt;
| The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-62&lt;br /&gt;
| 27&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[AK-47]]&lt;br /&gt;
| The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.&lt;br /&gt;
| 5&lt;br /&gt;
| 4082g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-65&lt;br /&gt;
&amp;lt;br&amp;gt;7-65&lt;br /&gt;
| 48&lt;br /&gt;
&amp;lt;br&amp;gt;26&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Automatic Grenade Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 2845g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 115-180&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Steyr]]&lt;br /&gt;
| Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.&lt;br /&gt;
| 5&lt;br /&gt;
| 3300g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-63&lt;br /&gt;
| 54&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11]]&lt;br /&gt;
| This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-40&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm blaster]]&lt;br /&gt;
| This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.&lt;br /&gt;
| 5&lt;br /&gt;
| 8618g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 180-235&lt;br /&gt;
| 13&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flash Launcher]]&lt;br /&gt;
| M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets.&lt;br /&gt;
| 5&lt;br /&gt;
| 12832g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 8&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 160-250&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Bozar]]&lt;br /&gt;
| The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.&lt;br /&gt;
| 5&lt;br /&gt;
| 9071g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Hellfire&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 190-210&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Minigun]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 12700g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 200&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack EC&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-21&lt;br /&gt;
| 36&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Auto Rifle]]&lt;br /&gt;
| Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.&lt;br /&gt;
| 5&lt;br /&gt;
| 16500g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 400&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo SE&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-50&lt;br /&gt;
| 42&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Commisar's Pistol]]&lt;br /&gt;
| Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment.&lt;br /&gt;
| 5&lt;br /&gt;
| 4000g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 73-106&lt;br /&gt;
| 52&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbo Plasma Rifle]]&lt;br /&gt;
| A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.&lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 80-125&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Electro Cannon]]&lt;br /&gt;
| An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously.&lt;br /&gt;
| 5&lt;br /&gt;
| 21803g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 30-60&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyro Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 50-130&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Pistol]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-110&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Rifle]]&lt;br /&gt;
| The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-55&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Saiga-12]]&lt;br /&gt;
| Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.&lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Melt&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-70&lt;br /&gt;
| 30&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G36c]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 90&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-75&lt;br /&gt;
&amp;lt;br&amp;gt;8-75&lt;br /&gt;
| 52&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[C4 Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-210&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Support Weapon]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 3300g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-74&lt;br /&gt;
| 61&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11E]]&lt;br /&gt;
| This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity.&lt;br /&gt;
| 6&lt;br /&gt;
| 3628g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-50&lt;br /&gt;
| 45&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Gatling]]&lt;br /&gt;
| In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions.&lt;br /&gt;
| 6&lt;br /&gt;
| 10886g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 40&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 70-100&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Rifle]]&lt;br /&gt;
| The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-60&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbolaser]]&lt;br /&gt;
| Prototype Laser Rifle &lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 125-170&lt;br /&gt;
| 58&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat Machine]]&lt;br /&gt;
| Heat Gatling&lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 230-460&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 2500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Bass Rape]]&lt;br /&gt;
| 4 string gitar&lt;br /&gt;
| 6&lt;br /&gt;
| 15443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 100-223&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[PyO62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream!&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-80&lt;br /&gt;
| 35&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[ETG3000]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon.&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 10&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-75&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[LAR62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 45-50&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[ESR01]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see.&lt;br /&gt;
| 3&lt;br /&gt;
| 1250g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 24&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-80&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[HP DKS-501]]&lt;br /&gt;
| This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction.&lt;br /&gt;
| 3&lt;br /&gt;
| 2500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 64&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SRS32-b]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the devastating crackle of this electrical sledgehammer strikes fear into the hearts of those who act out of line. See what else it can do! Rubber grip handle!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 89-120&lt;br /&gt;
| 2&lt;br /&gt;
| -&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[AA-RL508]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this self-targeting Auto-Aim rocket launcher was was quietly swept aside when poisoned explosives fell out of favor.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| AP Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-200&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[IPF210]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle!&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 20&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 140-190&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knife]]&lt;br /&gt;
| A knife, balanced specifically for throwing. Made of titanium, and laser sharpened.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 140 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| A home-made flammable grenade.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 25 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 16-24&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 104 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-95&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Plasma&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 2000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| EMP&lt;br /&gt;
| 150-250&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 220 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Electro&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 80-110&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashbang]]&lt;br /&gt;
|  &lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 1-1&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Frag Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Plasma Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Shock Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knives Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 35 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Active Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 60 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plant Spike]]&lt;br /&gt;
| An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-2&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]&lt;br /&gt;
| It's a rock. The Granite-Inc. model is an upgraded version.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-4&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fool's Gold]]&lt;br /&gt;
| A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nugget]]&lt;br /&gt;
| A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster Spike]]&lt;br /&gt;
| Monster Spike&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore, unrefined.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 125 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Refined Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.&lt;br /&gt;
| 0&lt;br /&gt;
| 2200g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-9&lt;br /&gt;
&amp;lt;br&amp;gt;6-9&lt;br /&gt;
| 8&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Laser Cannon]]&lt;br /&gt;
| Dual Laser Cannon&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 75-200&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Rocket Launcher]]&lt;br /&gt;
| Only used by rocket equipped robots.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-95&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 35-50&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Plasma Cannon]]&lt;br /&gt;
| Only use for Gun Turret critter.&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 200&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 45-90&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Sword]]&lt;br /&gt;
| Robo Sword&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 7-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Spike]]&lt;br /&gt;
| Robo Spike&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Minigun]]&lt;br /&gt;
| Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 17-22&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Dual Minigun]]&lt;br /&gt;
| Heavy Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-24&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Knife]]&lt;br /&gt;
| End Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Plasma Gun]]&lt;br /&gt;
| End Boss Plasma Gun&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| -&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 30-70&lt;br /&gt;
| 35&amp;lt;br&amp;gt;30&lt;br /&gt;
| 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1200&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| A Holy relic of godly might.&lt;br /&gt;
| 0&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 200-400&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Banhammer]]&lt;br /&gt;
| Banhammer&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 128-192&lt;br /&gt;
&amp;lt;br&amp;gt;256-512&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Spear]]&lt;br /&gt;
| Holy Spear&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 286-486&lt;br /&gt;
&amp;lt;br&amp;gt;86-386&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;50&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Rifle]]&lt;br /&gt;
| Boss Rifle&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 250-500&lt;br /&gt;
| 45&lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5&lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Flamer]]&lt;br /&gt;
| Boss Flamer&lt;br /&gt;
| 0&lt;br /&gt;
| 2845g&lt;br /&gt;
| 3220 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 300&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire&lt;br /&gt;
| 80-90&lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15&lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Knife]]&lt;br /&gt;
| Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 50-100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40-75&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4&lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[TS633]]&lt;br /&gt;
| Turbo Shotgun&lt;br /&gt;
| 0&lt;br /&gt;
| 2267g&lt;br /&gt;
| 3400 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 48&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 26-39&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6786</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6786"/>
		<updated>2023-05-05T21:19:47Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
* Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy&lt;br /&gt;
* Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.&lt;br /&gt;
* DR/DT pene in grenade: &lt;br /&gt;
** explosive -10% DR per tier, -25% DT per tier, &lt;br /&gt;
** fire -5% DR per tier, -20% DT per tier, &lt;br /&gt;
** EW 2% DR per tier, -10% DT per tier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! PIC&lt;br /&gt;
! Name&lt;br /&gt;
! Tier&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Radius&lt;br /&gt;
! Type&lt;br /&gt;
! Damage&lt;br /&gt;
! AP COST&lt;br /&gt;
! Attack Delay&lt;br /&gt;
! Perk 1&lt;br /&gt;
! Perk 2&lt;br /&gt;
! Perk 3&lt;br /&gt;
! Perk 4&lt;br /&gt;
! Perk 5&lt;br /&gt;
! Perk 6&lt;br /&gt;
! Perk 7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Dynacord Stick&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive&lt;br /&gt;
| 11-27&lt;br /&gt;
| 6&lt;br /&gt;
| 1300&lt;br /&gt;
| Knockback&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Long Range&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Molotov Cocktail&lt;br /&gt;
| 2&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Fire&lt;br /&gt;
| 10-20&lt;br /&gt;
| 6&lt;br /&gt;
| 1250&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| EMP Grenade&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| EMP&lt;br /&gt;
| 50-100&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Frag Grenade&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive&lt;br /&gt;
| 23-40&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Fire Bomb&lt;br /&gt;
| 3&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 5&lt;br /&gt;
| 1250&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Plasma Grenade&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Plasma&lt;br /&gt;
| 33-36&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Butcher&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Battle Grenade&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive&lt;br /&gt;
| 41-54&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Incendiary Grenade&lt;br /&gt;
| 4&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| A 4&lt;br /&gt;
| 1100&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Shock Grenade&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-65&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Holy Hand Grenade&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-67&lt;br /&gt;
| 4&lt;br /&gt;
| 1000&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Inferno Grenade&lt;br /&gt;
| 5&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Fire&lt;br /&gt;
| 25-40&lt;br /&gt;
| 3&lt;br /&gt;
| 700&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 5&lt;br /&gt;
| Tech Grenade&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-90&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bloody&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
	 |- &lt;br /&gt;
	 &lt;br /&gt;
	 ! Name &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:290px&amp;quot; | Description  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Tier &lt;br /&gt;
	 &lt;br /&gt;
	 ! Weight  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Reload&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo&amp;lt;br&amp;gt;Cap  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Caliber  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Min ST  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Skill  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage&amp;lt;br&amp;gt;type  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Range  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Rounds  &lt;br /&gt;
	 &lt;br /&gt;
	 ! AP&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Attack&amp;lt;br&amp;gt;Delay  &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:160px&amp;quot; | Perks  &lt;br /&gt;
	 &lt;br /&gt;
	 |- &lt;br /&gt;
	 | [[Zip Gun]]&lt;br /&gt;
| A handmade single shot pistol.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Pistol]]&lt;br /&gt;
| A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm JHP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm Mauser]]&lt;br /&gt;
| A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 9mm&lt;br /&gt;
| 9mm bullet&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[BB Gun]]&lt;br /&gt;
| A Red Ryder BB gun. The classic.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-19&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun]]&lt;br /&gt;
| A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Flechette&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-18&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy Gun]]&lt;br /&gt;
| This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
&amp;lt;br&amp;gt;3-20&lt;br /&gt;
| 32&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Grenade Pistol]]&lt;br /&gt;
| Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict.&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 35-60&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Gun]]&lt;br /&gt;
| M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;Grease Gun&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Rifle]]&lt;br /&gt;
| This is a hand-made single shot rifle.&lt;br /&gt;
| 1&lt;br /&gt;
| 4535g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-30&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol]]&lt;br /&gt;
| A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 10-25&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol]]&lt;br /&gt;
| Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 16-32&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Zip Gun]]&lt;br /&gt;
| Homemade energy weapon&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 1-50&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Signal Pistol]]&lt;br /&gt;
| Small fire pistol&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| Flares&lt;br /&gt;
| Signal Flares&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 30-35&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Club]]&lt;br /&gt;
| A military or police baton. Heavy wood.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbar]]&lt;br /&gt;
| A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| A sharp-bladed cutting and stabbing weapon.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-40&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Switchblade]]&lt;br /&gt;
| The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;Sssssshk&amp;quot; sound.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Pole]]&lt;br /&gt;
| A wood pole sharpened at one end.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Knuckles]]&lt;br /&gt;
| Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked Knuckles]]&lt;br /&gt;
| An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrench]]&lt;br /&gt;
| A typical wrench used by mechanics.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-60&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum Revolver]]&lt;br /&gt;
| Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum JHP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 7-18&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis MK.II]]&lt;br /&gt;
| Simple machine gun&lt;br /&gt;
| 2&lt;br /&gt;
| 10500g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| heavy&lt;br /&gt;
| Basic Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 9-15&lt;br /&gt;
| 34&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Colt]]&lt;br /&gt;
| The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-37&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle EM]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Rifle]]&lt;br /&gt;
| A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Scoped Hunting Rifle]]&lt;br /&gt;
| Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Sawed-Off Shotgun]]&lt;br /&gt;
| Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 18&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle]]&lt;br /&gt;
| An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle EM]]&lt;br /&gt;
| This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray!&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[M79 Grenade Launcher]]&lt;br /&gt;
| A single shot grenade launcher. Go get the Roach.&lt;br /&gt;
| 2&lt;br /&gt;
| 2845g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[FN FAL]]&lt;br /&gt;
| This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 33&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm SMG]]&lt;br /&gt;
| H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-13&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly.&lt;br /&gt;
| 2&lt;br /&gt;
| 8164g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-85&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun]]&lt;br /&gt;
| A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.&lt;br /&gt;
| 2&lt;br /&gt;
| 12700g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack JHP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-15&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]&lt;br /&gt;
| Basic Rocket Launcher&lt;br /&gt;
| 2&lt;br /&gt;
| 6803g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 10&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-130&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rifle]]&lt;br /&gt;
| Strong heavy sniper rifle&lt;br /&gt;
| 2&lt;br /&gt;
| 7300g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| .50&lt;br /&gt;
| .50 JHP&lt;br /&gt;
| 6&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-90&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Magneto-Laser Pistol]]&lt;br /&gt;
| This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 1-100&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Solar Scorcher]]&lt;br /&gt;
| Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 28-54&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol MK.II]]&lt;br /&gt;
| This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 25-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Pistol]]&lt;br /&gt;
| The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-70&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 26-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Knife]]&lt;br /&gt;
| A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use!&lt;br /&gt;
| 2&lt;br /&gt;
| 907g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Boxing Gloves]]&lt;br /&gt;
| A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehammer]]&lt;br /&gt;
| A large hammer with a big handle. Very popular with the muscular crowd.&lt;br /&gt;
| 2&lt;br /&gt;
| 5443g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-92&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Shiv]]&lt;br /&gt;
| This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.&lt;br /&gt;
| 2&lt;br /&gt;
| 453g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Pistol]]&lt;br /&gt;
| A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-64&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 Pistol]]&lt;br /&gt;
| A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 42&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody &lt;br /&gt;
|-&lt;br /&gt;
| [[Needler Pistol]]&lt;br /&gt;
| You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| needle&lt;br /&gt;
| Needle Cartridge Poison&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle]]&lt;br /&gt;
| A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-40&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[XL70E3]]&lt;br /&gt;
| This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.&lt;br /&gt;
| 3&lt;br /&gt;
| 4082g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-45&lt;br /&gt;
&amp;lt;br&amp;gt;5-45&lt;br /&gt;
| 40&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Shotgun]]&lt;br /&gt;
| A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-44&lt;br /&gt;
| 21&lt;br /&gt;
&amp;lt;br&amp;gt;14&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32]]&lt;br /&gt;
| Grenade Launcher&lt;br /&gt;
| 3&lt;br /&gt;
| 2845g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 85-120&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[M16]]&lt;br /&gt;
| American-powered automatic rifle, chambered in 5mm.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 33-44&lt;br /&gt;
| 40&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[HK P90c]]&lt;br /&gt;
| The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility.&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 85-105&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger Minigun]]&lt;br /&gt;
| Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality.&lt;br /&gt;
| 3&lt;br /&gt;
| 12700g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 120&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-17&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[BigBazooka]]&lt;br /&gt;
| A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-200&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Support Weapon]]&lt;br /&gt;
| This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 AP&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 80-120&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M60]]&lt;br /&gt;
| This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support.&lt;br /&gt;
| 3&lt;br /&gt;
| 10500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 100&lt;br /&gt;
| heavy&lt;br /&gt;
| Standard Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle]]&lt;br /&gt;
| A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 35-60&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma SMG]]&lt;br /&gt;
| A Wattz Electronics plasma weapon prototype.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 20-33&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO Launcher]]&lt;br /&gt;
| This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-130&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Rifle]]&lt;br /&gt;
| A Winchester Model F76-Burn Assualt Fire Rifle.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[&amp;quot;Little Jesus&amp;quot;]]&lt;br /&gt;
| This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 907g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-22&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Wakizashi Blade]]&lt;br /&gt;
| A short finely crafted knife. The tip seems to be designed to pierce armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-80&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody &lt;br /&gt;
|-&lt;br /&gt;
| [[Louisville Slugger]]&lt;br /&gt;
| This all-American hardwood baseball bat will knock anything right out of the park!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Sledge]]&lt;br /&gt;
| A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&lt;br /&gt;
| 3&lt;br /&gt;
| 3175g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 21-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-62&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear]]&lt;br /&gt;
| This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 250 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 20-73&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Colt]]&lt;br /&gt;
| Fast Pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-40&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Pistol]]&lt;br /&gt;
| Every sniper should have pistol like that&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-40&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Colt]]&lt;br /&gt;
| Very strong pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-80&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle]]&lt;br /&gt;
| Dragonuv sniper rifle&lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-45&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K CAWS]]&lt;br /&gt;
| The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 23-53&lt;br /&gt;
| 24&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Military Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-55&lt;br /&gt;
&amp;lt;br&amp;gt;6-55&lt;br /&gt;
| 44&lt;br /&gt;
&amp;lt;br&amp;gt;22&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32s]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 2845g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-150&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[M16 MK.II]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 38-52&lt;br /&gt;
| 47&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K MP5]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Incinerator]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 8618g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Rocket&lt;br /&gt;
| Napalm Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 140-185&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Adv. Rocket Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 6803g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 110-230&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Vindicator Minigun]]&lt;br /&gt;
| The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon.&lt;br /&gt;
| 4&lt;br /&gt;
| 12700g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 160&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack Caseless&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-19&lt;br /&gt;
| 34&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[DSR]]&lt;br /&gt;
| DSR50&lt;br /&gt;
| 4&lt;br /&gt;
| 7300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Power&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 120-150&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M240]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 10500g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 13&lt;br /&gt;
| 200&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 36&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Laser]]&lt;br /&gt;
| An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 10886g&lt;br /&gt;
| 11000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 30-40&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle]]&lt;br /&gt;
| A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 6100g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 65-90&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Prototype 14]]&lt;br /&gt;
| Prototype of the &amp;quot;GraviGun&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 10-26&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]]&lt;br /&gt;
| A strange gun of obviously alien origin. Looks like it can support small energy cells, however.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 1-155&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Ripper]]&lt;br /&gt;
| A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-100&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Torch]]&lt;br /&gt;
| Holy shit, this thing r0x.&lt;br /&gt;
| 4&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Plasma&lt;br /&gt;
| 44-83&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Sledge]]&lt;br /&gt;
| This is a modification of the Super Sledge by &amp;quot;National Dynamics&amp;quot;.&lt;br /&gt;
| 4&lt;br /&gt;
| 15443g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-145&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Machete]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-24&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[RAD Spear]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 22-96&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Punch Gun]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3175g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 22-50&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Phazer]]&lt;br /&gt;
| An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults.&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| EMP&lt;br /&gt;
| 110-320&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Pistol]]&lt;br /&gt;
| Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Defender]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-100&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle MK.II]]&lt;br /&gt;
| Dragonuv MK.II&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-50&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Pancor Jackhammer]]&lt;br /&gt;
| The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-62&lt;br /&gt;
| 27&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[AK-47]]&lt;br /&gt;
| The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.&lt;br /&gt;
| 5&lt;br /&gt;
| 4082g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-65&lt;br /&gt;
&amp;lt;br&amp;gt;7-65&lt;br /&gt;
| 48&lt;br /&gt;
&amp;lt;br&amp;gt;26&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Automatic Grenade Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 2845g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 115-180&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Steyr]]&lt;br /&gt;
| Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.&lt;br /&gt;
| 5&lt;br /&gt;
| 3300g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-63&lt;br /&gt;
| 54&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11]]&lt;br /&gt;
| This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-40&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm blaster]]&lt;br /&gt;
| This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.&lt;br /&gt;
| 5&lt;br /&gt;
| 8618g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 180-235&lt;br /&gt;
| 13&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flash Launcher]]&lt;br /&gt;
| M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets.&lt;br /&gt;
| 5&lt;br /&gt;
| 12832g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 8&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 160-250&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Bozar]]&lt;br /&gt;
| The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.&lt;br /&gt;
| 5&lt;br /&gt;
| 9071g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Hellfire&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 190-210&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Minigun]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 12700g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 200&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack EC&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-21&lt;br /&gt;
| 36&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Auto Rifle]]&lt;br /&gt;
| Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.&lt;br /&gt;
| 5&lt;br /&gt;
| 16500g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 400&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo SE&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-50&lt;br /&gt;
| 42&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Commisar's Pistol]]&lt;br /&gt;
| Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment.&lt;br /&gt;
| 5&lt;br /&gt;
| 4000g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 73-106&lt;br /&gt;
| 52&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbo Plasma Rifle]]&lt;br /&gt;
| A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.&lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 80-125&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Electro Cannon]]&lt;br /&gt;
| An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously.&lt;br /&gt;
| 5&lt;br /&gt;
| 21803g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 30-60&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyro Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 50-130&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Pistol]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-110&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Rifle]]&lt;br /&gt;
| The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-55&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Saiga-12]]&lt;br /&gt;
| Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.&lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Melt&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-70&lt;br /&gt;
| 30&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G36c]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 90&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-75&lt;br /&gt;
&amp;lt;br&amp;gt;8-75&lt;br /&gt;
| 52&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[C4 Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-210&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Support Weapon]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 3300g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-74&lt;br /&gt;
| 61&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11E]]&lt;br /&gt;
| This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity.&lt;br /&gt;
| 6&lt;br /&gt;
| 3628g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-50&lt;br /&gt;
| 45&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Gatling]]&lt;br /&gt;
| In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions.&lt;br /&gt;
| 6&lt;br /&gt;
| 10886g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 40&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 70-100&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Rifle]]&lt;br /&gt;
| The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-60&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbolaser]]&lt;br /&gt;
| Prototype Laser Rifle &lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 125-170&lt;br /&gt;
| 58&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat Machine]]&lt;br /&gt;
| Heat Gatling&lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 230-460&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 2500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Bass Rape]]&lt;br /&gt;
| 4 string gitar&lt;br /&gt;
| 6&lt;br /&gt;
| 15443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 100-223&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[PyO62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream!&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-80&lt;br /&gt;
| 35&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[ETG3000]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon.&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 10&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-75&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[LAR62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 45-50&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[ESR01]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see.&lt;br /&gt;
| 3&lt;br /&gt;
| 1250g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 24&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-80&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[HP DKS-501]]&lt;br /&gt;
| This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction.&lt;br /&gt;
| 3&lt;br /&gt;
| 2500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 64&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SRS32-b]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the devastating crackle of this electrical sledgehammer strikes fear into the hearts of those who act out of line. See what else it can do! Rubber grip handle!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
 &amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 89-120&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[AA-RL508]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this self-targeting Auto-Aim rocket launcher was was quietly swept aside when poisoned explosives fell out of favor.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| AP Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-200&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[IPF210]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle!&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 20&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 140-190&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knife]]&lt;br /&gt;
| A knife, balanced specifically for throwing. Made of titanium, and laser sharpened.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 140 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| A home-made flammable grenade.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 25 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 16-24&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 104 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-95&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Plasma&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 2000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| EMP&lt;br /&gt;
| 150-250&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 220 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Electro&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 80-110&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashbang]]&lt;br /&gt;
|  &lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 1-1&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knives Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 35 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Active Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 60 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plant Spike]]&lt;br /&gt;
| An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-2&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]&lt;br /&gt;
| It's a rock. The Granite-Inc. model is an upgraded version.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-4&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fool's Gold]]&lt;br /&gt;
| A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nugget]]&lt;br /&gt;
| A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster Spike]]&lt;br /&gt;
| Monster Spike&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore, unrefined.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 125 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Refined Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.&lt;br /&gt;
| 0&lt;br /&gt;
| 2200g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-9&lt;br /&gt;
&amp;lt;br&amp;gt;6-9&lt;br /&gt;
| 8&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Laser Cannon]]&lt;br /&gt;
| Dual Laser Cannon&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
| 75-200&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Rocket Launcher]]&lt;br /&gt;
| Only used by rocket equipped robots.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-95&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 35-50&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Plasma Cannon]]&lt;br /&gt;
| Only use for Gun Turret critter.&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 200&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 45-90&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Sword]]&lt;br /&gt;
| Robo Sword&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 7-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Spike]]&lt;br /&gt;
| Robo Spike&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Minigun]]&lt;br /&gt;
| Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 17-22&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Dual Minigun]]&lt;br /&gt;
| Heavy Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-24&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Knife]]&lt;br /&gt;
| End Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Plasma Gun]]&lt;br /&gt;
| End Boss Plasma Gun&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| -&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 30-70&lt;br /&gt;
| 35&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| A Holy relic of godly might.&lt;br /&gt;
| 0&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 200-400&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Banhammer]]&lt;br /&gt;
| Banhammer&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 128-192&lt;br /&gt;
&amp;lt;br&amp;gt;256-512&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Spear]]&lt;br /&gt;
| Holy Spear&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 286-486&lt;br /&gt;
&amp;lt;br&amp;gt;86-386&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;50&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Rifle]]&lt;br /&gt;
| Boss Rifle&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 250-500&lt;br /&gt;
| 45&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 10&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Flamer]]&lt;br /&gt;
| Boss Flamer&lt;br /&gt;
| 0&lt;br /&gt;
| 2845g&lt;br /&gt;
| 3220 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 300&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
 &amp;lt;br&amp;gt;Fire&lt;br /&gt;
| 80-90&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Knife]]&lt;br /&gt;
| Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
 &amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 50-100&lt;br /&gt;
&amp;lt;br&amp;gt;40-75&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[TS633]]&lt;br /&gt;
| Turbo Shotgun&lt;br /&gt;
| 0&lt;br /&gt;
| 2267g&lt;br /&gt;
| 3400 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 48&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 26-39&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=6759</id>
		<title>Armor perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=6759"/>
		<updated>2023-04-29T12:53:20Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* List of armor perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[armor]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however. &amp;lt;br&amp;gt;&lt;br /&gt;
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
The fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
The sixth perk (also called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of the regular one. Legendary perks work against [[NPCs]] only. &amp;lt;br&amp;gt;&lt;br /&gt;
Every armor can be upgraded by [[Roger]] to gain one additional perk, or by Cotsford in Vegas at the Wattz factory. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of armor perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
| +7 Normal [[DT]] &amp;lt;br&amp;gt; +15% Normal [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
| +7% Plasma and Fire [[DR]] &amp;lt;br&amp;gt; +50% [[Lethal Damage]] [[Damage Protection|Protection]] against Fire and Plasma&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
| 10% shorter running time&lt;br /&gt;
|-&lt;br /&gt;
| Cured&lt;br /&gt;
| +9% Normal [[DR]] &amp;lt;br&amp;gt; +75% [[Lethal Damage]] [[Damage Protection|Protection]] against Normal&lt;br /&gt;
|-&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
| +3% all [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Belt&lt;br /&gt;
| +2% [[Damage Protection]] &amp;lt;br&amp;gt; Applies 10 slow to the attacker&lt;br /&gt;
|-&lt;br /&gt;
| Explosive belt&lt;br /&gt;
| Ability to use suicide&lt;br /&gt;
|-&lt;br /&gt;
| Fill The Gaps&lt;br /&gt;
| +20% Chance Critical Resistance &amp;lt;br&amp;gt; +25% in defensive crit rolls&lt;br /&gt;
|-&lt;br /&gt;
| Firegeckon's Enhancement&lt;br /&gt;
| +6 Fire and Explode [[DT]] &amp;lt;br&amp;gt; +15% Fire and Explode [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Bonus SPECIAL&lt;br /&gt;
| 2 points to one of [[S.P.E.C.I.A.L.]] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| +20% Critical Power Resistance &amp;lt;br&amp;gt; Decrease attacker chance to apply effect by 20% &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
| Reduces attacker's ST by 15 in [[Heavy Handed|heavy handed]] roll &lt;br /&gt;
|-&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
| +10 [[Melee Damage]] &lt;br /&gt;
|-&lt;br /&gt;
| Iron Skin&lt;br /&gt;
| +30 [[HP]], lower enemy's melee damage by 15%&lt;br /&gt;
|-&lt;br /&gt;
| Laser Reflector &lt;br /&gt;
| +9% Laser [[DR]] &amp;lt;br&amp;gt; +90% [[Lethal Damage]] [[Damage Protection|Protection]] against Laser&lt;br /&gt;
|-&lt;br /&gt;
| Mirror System&lt;br /&gt;
| +7 Laser [[DT]] &amp;lt;br&amp;gt; +15% Laser [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Protection &lt;br /&gt;
|Lowers enemies DR penetration by 12%/19%/25%/30%/32%/37% &amp;lt;br&amp;gt; Lowers enemies DT penetration by 15% &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| +15 [[Healing Rate]], +0.12 [[AP]] regen/s&lt;br /&gt;
|-&lt;br /&gt;
| Shock Protection&lt;br /&gt;
| +7% Explode and Electric [[DR]] &amp;lt;br&amp;gt; +20% [[Lethal Damage]] [[Damage Protection|Protection]] against Electro and Explode&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| +50 [[Sneak]]&lt;br /&gt;
|-&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
| +2 ALL [[DT]] &lt;br /&gt;
|-&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
| +1 [[Action Points|Action Point]] and 2 Slow resistance&lt;br /&gt;
|-&lt;br /&gt;
| Strategic Improvement&lt;br /&gt;
| +30 to [[AC]], +20 to [[AC]] cap and +5 [[Sequence]] &lt;br /&gt;
|-&lt;br /&gt;
| Survivalist&lt;br /&gt;
| +20 [[Poisoned|poison]] resistance and 10 [[Poisoned|poison]] resistance cap.&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Mode&lt;br /&gt;
| Ability to use [[Terminator Mode]] &lt;br /&gt;
|-&lt;br /&gt;
| Tesla Addition&lt;br /&gt;
| +6 Plasma and Electric [[DT]] &amp;lt;br&amp;gt; +15% Plasma and Electric [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
| Ability to use discharge &lt;br /&gt;
|-&lt;br /&gt;
| Utility&lt;br /&gt;
| +50 [[Carry Weight|CW]] [[File:Inf.gif|It gives 50 base CW which is then multiplied by ST bonus each ST is +5%, example: 2 ST = 2x5% from 50 = 55 CW]] &amp;lt;br&amp;gt; +30% [[Radiated|rad resist]] &amp;lt;br&amp;gt; +30% [[Poisoned|poison resist]] &amp;lt;br&amp;gt; -1 reload [[AP]] cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
| +20% [[Damage Protection]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Powered&lt;br /&gt;
| Take 10 less damage from attacks of [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
| -30 to [[NPCs]] crit chance, -60 to [[NPCs]] crit roll&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Defence&lt;br /&gt;
| [[NPCs]] lose 2 [[AP]] when attacking you&lt;br /&gt;
|-&lt;br /&gt;
| Super Regen&lt;br /&gt;
| restore 25% of damage taken from [[NPCs]] as [[HP]] after 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Experience&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 15,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 100,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 200,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 50,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 6,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Vehicles&amp;diff=6758</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Vehicles&amp;diff=6758"/>
		<updated>2023-04-28T18:47:20Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* Getting a Drive License */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Vehicles''' give their users the ability to move much faster on the [[world map]]. They have to be refueled and repaired from time to time.&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
* Driving a car without license can cause an car crash 30%&lt;br /&gt;
* Driving  a car under alcohol effects can cause an car crash 1%&lt;br /&gt;
* You can park a vehicle in a random encounter, leave it there and still get back to it from the map (unless someone else finds it and steals it).&lt;br /&gt;
* When you park your car in a random encounter, everyone who is traveling nearby can also find it and take it.&lt;br /&gt;
* Parking in towns is also a bad idea because everyone can [[Lockpick]] your car and drive away.&lt;br /&gt;
* To park your care safely, always use private locations such as [[Bases]], [[Tent]]s, or [[Safe House|houses]].&lt;br /&gt;
* All vehicles have max [[Outdoorsman]] which overrides the driver's OD skill.&lt;br /&gt;
* Leader's [[Charisma]] is ignored when traveling by a car.&lt;br /&gt;
* Vehicles have a different spawn point than characters, and this can be useful, for example, in a [[Flare Trap]].&lt;br /&gt;
* Vehicles behave differently in [[Turn-Based]] and [[Real-Time]] combat.&lt;br /&gt;
* Using the [[Science]] skill on a vehicle will enable you to check the [[Deterioration]], [[Key]] number, and fuel supply of a vehicle without having to take it to the world map.&lt;br /&gt;
* Use a [[Tool]] to improve a vehicle's [[Deterioration|condition]].&lt;br /&gt;
* A vehicle can be lock-picked, after which the [[Vehicle Key|key]] is no longer needed to drive it.&lt;br /&gt;
* You can use a [[Lock]] on a lock-picked vehicle to &amp;quot;fix&amp;quot; the lock.&lt;br /&gt;
* Vehicle prices are always the same (per model) when purchased from NPCs.&lt;br /&gt;
* Be careful not to put [[Vehicle Key|key]]s in a trunk because the key will be locked in that trunk and you'll need to [[Lockpick]] the trunk to get the [[Vehicle Key|key]] back out.&lt;br /&gt;
* Every vehicle purchased or a new lock installed will display the player's name on the license plate.&lt;br /&gt;
&lt;br /&gt;
== Getting a Vehicle ==&lt;br /&gt;
You can buy vehicles for smoother travels across the map. Some of them are ready to drive, and some require a working [[FCC]]. Each one has passenger limit, and different rates of [[Deterioration]] and fuel consumption. [[T-Ray]] in [[New Reno]] sells certain vehicles that are ready to drive. [[Junkyard Todd]] sells a different variety of vehicles, over on the coast north of [[San Francisco]], but you'll need a working [[FCC]] to buy one of his. You can also trade with other players, or get lucky enough to find a [[Special Encounter]] with a [[Vertibird]].&lt;br /&gt;
&lt;br /&gt;
[[File:Lbot.jpg|thumb|Bot-O-Drive, The license test robot in Junkyard.]]&lt;br /&gt;
&lt;br /&gt;
== Getting a Drive License ==&lt;br /&gt;
For safely travel without crashes you will need an license (You can still crash if you are under alcohol effects), you can get it completing the test from Bot-O-Driver in [[Junkyard]]. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''What to say (Spoiler)''' &lt;br /&gt;
|-&lt;br /&gt;
| For those who have problems in CONVERSATION, select:&lt;br /&gt;
* press red button&lt;br /&gt;
* press and hold red button&lt;br /&gt;
* insert new mfc&lt;br /&gt;
* press red button&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== T-Ray in New Reno ===&lt;br /&gt;
You can buy certain vehicles from [[T-Ray]] in [[New Reno]] (Gas Station area, at the north-east) that do not require you to provide a working [[Fuel Cell Controller]]. With [[Currency]] in your inventory, talk with [[T-Ray]] and you'll be able to buy a vehicle. The vehicle will show up immediately in T-Ray's garage, and you'll have a [[Vehicle Key|key]] in your inventory. Each [[Vehicle Key]] has a unique key number that matches its vehicle.&lt;br /&gt;
&lt;br /&gt;
[[File:T-ray.jpg|thumb|T-Ray, the car salesman in New Reno.]]&lt;br /&gt;
&lt;br /&gt;
[[File:180px-Junkyard.jpg|thumb|Junkyard above San Francisco.]]&lt;br /&gt;
&lt;br /&gt;
=== Todd in Junkyard ===&lt;br /&gt;
The only other [[NPC]] vehicle merchant is [[Junkyard Todd|Todd]] in the [[Junkyard]], a location on the coast north of San Francisco. Todd has a garage there and will offer to fix up certain other vehicles for you that [[T-Ray]] does not offer, but he requires a [[Fuel Cell Controller]] first. Bring the part to Todd along with [[Caps]], and you will be able to buy one of his vehicles. The vehicle you buy from Todd will show up just outside his garage and you will have the [[Vehicle Key|key]] in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Special and Random Encounters ===&lt;br /&gt;
From time to time you might find a dot on the map that you do not recognize, where a player character has parked a vehicle and left it there too long. Sometimes it's where a bunch of people parked their cars, maybe to go do [[Town Control]] in a nearby city. In some cases, they might be abandoned vehicles.&lt;br /&gt;
&lt;br /&gt;
== Using a Vehicle ==&lt;br /&gt;
With the vehicle's [[Vehicle Key|key]] in your inventory, just click on the vehicle to move on the [[worldmap]] with it. Players that have tagged you will have an option to follow you, if they are close enough. You can't go to [[worldmap]] in a vehicle without fuel. [[Lockpick]] works also, see Important Notes above.&lt;br /&gt;
&lt;br /&gt;
== Vehicle Maintenance ==&lt;br /&gt;
If your vehicle runs out of fuel it will stop on the [[world map]]. To refuel a vehicle, click on it to use the inventory (bag) icon and then select [[Small Energy Cell]]s or [[Micro Fusion Cell]]s in your inventory. Alternately, you can refuel a vehicle with [[Rot Gut]] if the vehicle has the [[Rot Gut Engine Upgrade]]. You will also have to repair it from time to time (Using the [[Repair]] skill) with a [[Tool]] or [[Super Tool Kit]] in your hand. Failing will not hurt the vehicle&lt;br /&gt;
&lt;br /&gt;
== New Keys ==&lt;br /&gt;
[[T-Ray]] will make a copy of your [[Vehicle Key]], for 1000 [[Currency]]. Just talk to him and select the right option when holding a key in hand. If someone else gets your vehicle [[Vehicle Key|key]], they can drive your vehicle if they find it wherever you parked it. Some players prefer keyless vehicles for convenience. A vehicle's key also opens the vehicle's trunk.&lt;br /&gt;
&lt;br /&gt;
== Selling ==&lt;br /&gt;
To sell your car, you need to visit someone who will be interested in this. Talk with [[T-Ray]] or [[Junkyard Todd]] in the [[Junkyard above San Francisco|Junkyard]] or any caravan dealer when holding [[Vehicle Key|key]] to car in hand. Keep in mind that car must be on same map, as car dealer.&lt;br /&gt;
&lt;br /&gt;
== Vehicle List ==&lt;br /&gt;
These are the different vehicles you can find in [[FOnline: Aftertimes]].&lt;br /&gt;
 &lt;br /&gt;
=== [[Cockroach]] ===&lt;br /&gt;
[[File:Cockroach.jpg|thumb|A Cockroach, somewhere in the wasteland.]]&lt;br /&gt;
Cockroach is the cheapest car in [[FOnline: Aftertimes]].&lt;br /&gt;
* Sold by [[Junkyard above San Francisco|Todd]]&lt;br /&gt;
* Base Price: 1000 [[caps]] + [[Fuel Cell Controller]] &lt;br /&gt;
* Slots: 1&lt;br /&gt;
* Max. fuel: 50&lt;br /&gt;
&lt;br /&gt;
=== [[Buggy]] ===&lt;br /&gt;
[[File:Buggy.jpg|thumb|A Buggy, waiting for its owner in [[NCR]].]]&lt;br /&gt;
* Sold by [[T-Ray]]&lt;br /&gt;
* Base Price: 15,000 [[Currency]]&lt;br /&gt;
* Slots: 2&lt;br /&gt;
* Max. fuel: 50&lt;br /&gt;
* Fuel consumption: 0,19 per square&lt;br /&gt;
* Speed: 0,46 square per second&lt;br /&gt;
* Deterioration rate : 0,78% per square&lt;br /&gt;
&lt;br /&gt;
=== [[Scout Car|Scout]] ===&lt;br /&gt;
[[File:Scout.jpg|thumb|A Scout, parked in New Reno.]]&lt;br /&gt;
The Scout is a fair car similar to a jeep, the best of the smaller cars in FOnline.&lt;br /&gt;
* Sold by [[T-Ray]]&lt;br /&gt;
* Base Price: 20,000 [[Currency]]&lt;br /&gt;
* Slots: 4&lt;br /&gt;
* Max. fuel: 60&lt;br /&gt;
* Fuel consumption: 8 squares per fuel unit&lt;br /&gt;
* Speed: 0,23 square per second&lt;br /&gt;
* Deterioration rate: 0,32% per square&lt;br /&gt;
&lt;br /&gt;
=== [[Hummer]] ===&lt;br /&gt;
[[File:Hummer.jpg|thumb|A Hummer in front of the [[Brotherhood of Steel]] Lost Hill's bunker.]]&lt;br /&gt;
The Hummer is a big car that can carry several passengers. It is imported from Fallout Tactics, where it belonged to [[BoS]]. It's the main car used for groups of players.&lt;br /&gt;
* Sold by [[T-Ray]]&lt;br /&gt;
* Base Price: 50000 [[Currency]]&lt;br /&gt;
* Slots: 10&lt;br /&gt;
* Max. fuel: 120&lt;br /&gt;
* Fuel consumption: 0,75 per square&lt;br /&gt;
* Speed: 0,36 square per second&lt;br /&gt;
* Deterioration rate : 0,19 % per square&lt;br /&gt;
&lt;br /&gt;
=== [[Highwayman]] ===&lt;br /&gt;
[[File:Highwayman.jpg|thumb|A nice Highwayman, in T-Ray's garage.]]&lt;br /&gt;
The Highwayman is the car you can drive in the original [[Fallout 2]].&lt;br /&gt;
* Sold by [[T-Ray]]&lt;br /&gt;
* Base Price: 120000 [[Currency]]&lt;br /&gt;
* Slots: 6&lt;br /&gt;
* Max. fuel: 80&lt;br /&gt;
&lt;br /&gt;
=== [[Truck]] ===&lt;br /&gt;
[[File:Truck.jpg|thumb|A truck and its proud owner.]]&lt;br /&gt;
Out of all the vehicles the truck has the biggest trunk.&lt;br /&gt;
* Sold by [[Junkyard above San Francisco|Todd]]&lt;br /&gt;
* Base Price: 100,000 [[caps]] + [[Fuel Cell Controller]]&lt;br /&gt;
* Slots: 10&lt;br /&gt;
* Max. fuel: 200&lt;br /&gt;
* Fuel consumption: 1 squares per fuel unit&lt;br /&gt;
* Speed: 0,33 square per second&lt;br /&gt;
* Deterioration rate: 0,10% per square&lt;br /&gt;
&lt;br /&gt;
=== [[Firetruck]] ===&lt;br /&gt;
[[File:Firetruck.png|thumb|A Firetruck, probably. (See image notes)]]&lt;br /&gt;
* Sold by [[Junkyard above San Francisco|Todd]]&lt;br /&gt;
* Base Price: 70,000 [[caps]] + [[Fuel Cell Controller]]&lt;br /&gt;
* Slots: 6&lt;br /&gt;
* Max. fuel: 100&lt;br /&gt;
* Max. water: 100&lt;br /&gt;
* Fuel consumption: high (exact value tba)&lt;br /&gt;
* Speed: medium/fast (exact value tba)&lt;br /&gt;
* Deterioration rate: fairly high (exact value tba)&lt;br /&gt;
&lt;br /&gt;
=== [[Police Car]] ===&lt;br /&gt;
[[File:Police Car.jpg|thumb|A Highway Patrol Car, parked in the desert.]]&lt;br /&gt;
The Police Car is one of the best choice to drive in the wasteland.&lt;br /&gt;
* Sold by [[Junkyard above San Francisco|Todd]]&lt;br /&gt;
* Base Price: 120,000 [[caps]] + [[Fuel Cell Controller]]&lt;br /&gt;
* Slots: 4&lt;br /&gt;
* Max. fuel: 40&lt;br /&gt;
* Fuel consumption: 20 squares per fuel unit&lt;br /&gt;
* Speed: 0,4 square per second&lt;br /&gt;
* Deterioration rate: 0,09% per square&lt;br /&gt;
&lt;br /&gt;
=== [[Motorbike]] ===&lt;br /&gt;
[[File:Motorbike.png|thumb|A Motorbike, probably. (See image notes)]]&lt;br /&gt;
* Selled by [[Junkyard above San Francisco|Todd]]&lt;br /&gt;
* Base Price: 40,000 [[caps]] + [[Fuel Cell Controller]]&lt;br /&gt;
* Slots: 2&lt;br /&gt;
* Max. fuel: 50&lt;br /&gt;
* Fuel consumption: unknown&lt;br /&gt;
* Speed: unknown&lt;br /&gt;
* Deterioration rate: unknown&lt;br /&gt;
&lt;br /&gt;
=== Chryslus Motors [[Corvega]] ===&lt;br /&gt;
[[File:Corvega.png|thumb| It's really good one driving quite fast .]]&lt;br /&gt;
* Sold at [[Gordon's Gas Station]] + [[T-Ray]]&lt;br /&gt;
* Base Price: 200,000 [[Currency]]&lt;br /&gt;
* Slots: 4&lt;br /&gt;
* Max. fuel: 60&lt;br /&gt;
* Fuel consumption: 60&lt;br /&gt;
* Speed: (to do)&lt;br /&gt;
* Deterioration rate: (to do)&lt;br /&gt;
&lt;br /&gt;
=== [[Vertibird]] ===&lt;br /&gt;
[[File:Vertibird.jpg|thumb|The Vertibird, in the heavily guarded base of Navarro.]]&lt;br /&gt;
Originally developed by the [[Enclave]], the Vertibird can be found in the [[Old Warehouse]] [[Special Encounter]]. With its powerful helicopter rotors, it is the quickest vehicle and one of the Enclave's most powerful pieces of technology. It is the only vehicle that flies, and thus allows you to travel over water. While the Brotherhood of Steel is still patrolling in Hummers, the Enclave can go anywhere quickly overhead, and so can you! It is possible to fly over the ocean and to islands where tents, houses and bases can be built. '''Caution''': Even in a Vertibird, forced [[Random Encounters]] can force you to land, regardless of flight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''how to get (Spoiler)''' &lt;br /&gt;
|-&lt;br /&gt;
| Vertibird Plans, NavCom Parts, Fuel Cell Regulator, Excavator Chip, 10.000 caps plus some Micro Fusion Cells to fuel up the Vertibird.  First you should give the money to thet mechanic in Junkyard then go out and look for a small green circle nearby. Enter the location and use the items on the Broken Vertibird. Fuel it up with MFC and voilá!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Can be found in [[Special Encounter]] [[Old Warehouse]]&lt;br /&gt;
* Price: 10.000 caps plus some Tech Parts.&lt;br /&gt;
* Slots: 10.&lt;br /&gt;
* Max. fuel: 400.&lt;br /&gt;
* Speed: &amp;quot;It´s over 9.000!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Train]] ===&lt;br /&gt;
One safe way to travel across the wasteland is to use one of the four available [[Train|trains]], which are maintained by the [[New California Republic|NCR]], [[Vault City]], [[Boneyard]] and [[San Francisco]]. Trains do not get interrupted by forced encounters and always reach their intended destinations. One [[Train Ticket]] costs 100 [[Currency]]. Check here for [[Train|train schedules]] and more details.&lt;br /&gt;
* Price : 100 [[Currency]] per ticket&lt;br /&gt;
* Slots : 20.&lt;br /&gt;
* Train stations are available after doing at least one of the three quests : [[Medical Investigation]], [[A Man's Job]], [[The Rail Line Gang]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Caravan_cart|Caravan carts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=6755</id>
		<title>Hubologist</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=6755"/>
		<updated>2023-04-16T03:13:11Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Perk&lt;br /&gt;
|name=Hubologist&lt;br /&gt;
|image=.png&lt;br /&gt;
|reqs=105 &lt;br /&gt;
|effe=&amp;lt;br&amp;gt;&lt;br /&gt;
*+100 hit points&lt;br /&gt;
*Lose all perks&lt;br /&gt;
*20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
*3 damage from each attack for each point of Endurance&lt;br /&gt;
*Upgrade item perks buffed (see table)&lt;br /&gt;
|spec= -&lt;br /&gt;
|nega= For each Endurance receive 3 damage from each attack&lt;br /&gt;
|crit= 10-20&lt;br /&gt;
|fav=  [[Electro Weapons]] (double weakness effect)&lt;br /&gt;
|pve=   &lt;br /&gt;
|loc=  [[San Francisco]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables:&lt;br /&gt;
&lt;br /&gt;
== Weapon Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:10pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:750px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;width:180px;&amp;quot; | Perk for [[Perks_Synergies|Synergy]]&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade&lt;br /&gt;
| Increase ammo mods by 20% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody&lt;br /&gt;
| Apply 3 Bleed stack (max of 5) when you land a critical hit.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| +10% attack speed -1 AP Cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| +10% critical chance and Even More Criticals effect&lt;br /&gt;
| Even More Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| +1 Critical Tier and Better Criticals effect&lt;br /&gt;
| Better Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Gives +25% DT penetration and increases max damage by 40% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect&lt;br /&gt;
| Hit the Gaps&lt;br /&gt;
|-&lt;br /&gt;
| Damage per Bullet&lt;br /&gt;
| +3 damage per bullet and MRD effect&lt;br /&gt;
| More Ranged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Reduces target DR by 30% (normal, fire, explosive only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Action Boy effect and Quick Pockets Effect&lt;br /&gt;
| Action Boy&amp;lt;br&amp;gt;Quick Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Apply Slow/Confusion/Bounty on Attack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Restore 20% of MAX AP/HP after kill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knockback&lt;br /&gt;
| Knockback effect on critical hit and Spray and Pray effect&lt;br /&gt;
| Spray and Pray&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| 1 AP less for attacking and BRoF Effect and HtH Attacks Effect&lt;br /&gt;
| BRoF&amp;lt;br&amp;gt;HtH Attacks Effect&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| +10 Lethal Damage and Living Anatomy Effect&lt;br /&gt;
| Living Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal&lt;br /&gt;
| Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| Long Range&lt;br /&gt;
| +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect&lt;br /&gt;
| Sharpshooter &lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| +5-40% critical damage and More Criticals effect&lt;br /&gt;
| More Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate&lt;br /&gt;
| +40% DT penetration and Death Sense Effect&lt;br /&gt;
| Death Sense&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| Applies poison and Rads&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scoped&lt;br /&gt;
| +9 weapon range and Heave Ho! effect&lt;br /&gt;
| Heave Ho!&lt;br /&gt;
|-&lt;br /&gt;
| Smasher!&lt;br /&gt;
| +15 Strength in Heavy Handed calculation and HtH Damage Effect&lt;br /&gt;
| HtH Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spiked&lt;br /&gt;
| +10-60% critical damage and HtH Better Criticals effect&lt;br /&gt;
| HtH Better Critical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:10pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:173px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:714px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;width:173px;&amp;quot; | Perk for [[Perks_Synergies|Synergy]]&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
| +12 Normal DT &amp;lt;br&amp;gt; +25% Normal Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
| +15% Plasma and Fire DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Fire and Plasma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
| 10% shorter running time and Bonus Move effect&lt;br /&gt;
| Bonus Move&lt;br /&gt;
|-&lt;br /&gt;
| Bonus SPECIAL&lt;br /&gt;
| 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect&lt;br /&gt;
| Gain SPECIAL&lt;br /&gt;
|-&lt;br /&gt;
| Cured&lt;br /&gt;
| +15% Normal DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Normal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
| +5% all DR and Dodger effect &lt;br /&gt;
| Dodger &lt;br /&gt;
|-&lt;br /&gt;
| Defensive Belt&lt;br /&gt;
| +10% Damage Protection &amp;lt;br&amp;gt; Applies 10 slow to the attacker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Explosive belt &lt;br /&gt;
| Ability to use suicide (doubled dmg)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fill The Gaps&lt;br /&gt;
| +25% in defensive crit rolls and Man of Steel Effect&lt;br /&gt;
| Man of Steel&lt;br /&gt;
|-&lt;br /&gt;
| Firegeckon's Enhancement&lt;br /&gt;
| +12 Fire and Explode DT &amp;lt;br&amp;gt; +25% Fire and Explode Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| Decrease attacker chance to apply effect by 20% and Iron Limbs effect &lt;br /&gt;
| Iron Limbs&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
| Reduces attacker's ST by 75 in heavy | handed roll and Stonewall Effect&lt;br /&gt;
| Stonewall &lt;br /&gt;
|-&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
| +20 Melee Damage and In Your Face effect&lt;br /&gt;
| In Your Face&lt;br /&gt;
|-&lt;br /&gt;
| Iron Skin&lt;br /&gt;
| +30 HP, lower enemy's melee damage by 15% and Lifegiver effect&lt;br /&gt;
| Lifegiver &lt;br /&gt;
|- &lt;br /&gt;
| Laser Reflector&lt;br /&gt;
| +15% Laser DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Laser&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mirror System&lt;br /&gt;
| +12 Laser DT &amp;lt;br&amp;gt; +25% Laser Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Penetration Protection&lt;br /&gt;
| Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150% &amp;lt;br&amp;gt; Lowers enemies DT penetration by 40% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect&lt;br /&gt;
| Faster Healing&lt;br /&gt;
|-&lt;br /&gt;
| Shock Protection&lt;br /&gt;
| +15% Explode and Electric DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Electro and Explode &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| +100 Sneak and Silent Running, Ghost Effect&lt;br /&gt;
| Silent Running&amp;lt;br&amp;gt;Ghost&lt;br /&gt;
|-&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
| +2 ALL DT and Medicine Doctor effect(and syg componets) &lt;br /&gt;
| Medicine Doctor Synergy:&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
| +3 Action Point and 2 Slow resistance and BRD effect&lt;br /&gt;
| Bonus Ranged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Strategic Improvement&lt;br /&gt;
| +30 to AC, +20 to AC cap and +5 Sequence and Livewire effect&lt;br /&gt;
| Livewire &lt;br /&gt;
|-&lt;br /&gt;
| Survivalist&lt;br /&gt;
| +100 poison resistance and 100 poison resistance cap.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terminator Mode&lt;br /&gt;
| Ability to use Terminator Mode and tank effect(and syg componets)&lt;br /&gt;
| Tank Synergy:&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Addition&lt;br /&gt;
| +12 Plasma and Electric DT &amp;lt;br&amp;gt; +25% Plasma and Electric Damage Protection (PvP only) &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
| Ability to use discharge and Gunner, Weapon Handling effects&lt;br /&gt;
| Gunner&amp;lt;br&amp;gt;Weapon Handling&lt;br /&gt;
|-&lt;br /&gt;
| Utility&lt;br /&gt;
| +250 CW, +30% rad resist, +30% poison resist, -1 reload AP cost and Quick Recovery effect&lt;br /&gt;
| Quick Recovery&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC on [[San Francisco]] on Tanker (left side)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=6754</id>
		<title>Hubologist</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=6754"/>
		<updated>2023-04-16T03:02:34Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Perk&lt;br /&gt;
|name=Hubologist&lt;br /&gt;
|image=.png&lt;br /&gt;
|reqs=105 &lt;br /&gt;
|effe=&amp;lt;br&amp;gt;&lt;br /&gt;
*+100 hit points&lt;br /&gt;
*Lose all perks&lt;br /&gt;
*20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
*3 damage from each attack for each point of Endurance&lt;br /&gt;
*Upgrade item perks buffed (see table)&lt;br /&gt;
|spec= -&lt;br /&gt;
|nega= For each Endurance receive 3 damage from each attack&lt;br /&gt;
|crit= 10-20&lt;br /&gt;
|fav=  [[Electro Weapons]] (double weakness effect)&lt;br /&gt;
|pve=   &lt;br /&gt;
|loc=  [[San Francisco]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables:&lt;br /&gt;
&lt;br /&gt;
== Weapon Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:10pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:750px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;width:180px;&amp;quot; | Perk for [[Perks_Synergies|Synergy]]&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade&lt;br /&gt;
| Increase ammo mods by 20% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody&lt;br /&gt;
| Apply 3 Bleed stack (max of 5) when you land a critical hit.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| +10% attack speed -1 AP Cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| +10% critical chance and Even More Criticals effect&lt;br /&gt;
| Even More Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| +1 Critical Tier and Better Criticals effect&lt;br /&gt;
| Better Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Gives +25% DT penetration and increases max damage by 40% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect&lt;br /&gt;
| Hit the Gaps&lt;br /&gt;
|-&lt;br /&gt;
| Damage per Bullet&lt;br /&gt;
| +3 damage per bullet and MRD effect&lt;br /&gt;
| More Ranged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Reduces target DR by 30% (normal, fire, explosive only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Action boy effect and Quick Pockets Effect&lt;br /&gt;
| Quick Pockets&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Apply Slow/Confusion/Bounty on Attack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Restore 20% of MAX AP/HP after kill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knockback&lt;br /&gt;
| Knockback effect on critical hit and Spray and Pray effect&lt;br /&gt;
| Spray and Pray&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| 1 AP less for attacking and BRoF Effect and HtH Attacks Effect&lt;br /&gt;
| BRoF&amp;lt;br&amp;gt;HtH Attacks Effect&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| +10 Lethal Damage and Living Anatomy Effect&lt;br /&gt;
| Living Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal&lt;br /&gt;
| Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| Long Range&lt;br /&gt;
| +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect&lt;br /&gt;
| Sharpshooter &lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| +5-40% critical damage and More Criticals effect&lt;br /&gt;
| More Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate&lt;br /&gt;
| +40% DT penetration and Death Sense Effect&lt;br /&gt;
| Death Sense&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| Applies poison and Rads&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scoped&lt;br /&gt;
| +9 weapon range and Heave Ho! effect&lt;br /&gt;
| Heave Ho!&lt;br /&gt;
|-&lt;br /&gt;
| Smasher!&lt;br /&gt;
| +15 Strength in Heavy Handed calculation and HtH Damage Effect&lt;br /&gt;
| HtH Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spiked&lt;br /&gt;
| +10-60% critical damage and HtH Better Criticals effect&lt;br /&gt;
| HtH Better Critical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:10pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:173px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:714px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;width:173px;&amp;quot; | Perk for [[Perks_Synergies|Synergy]]&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
| +12 Normal DT &amp;lt;br&amp;gt; +25% Normal Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
| +15% Plasma and Fire DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Fire and Plasma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
| 10% shorter running time and Bonus Move effect&lt;br /&gt;
| Bonus Move&lt;br /&gt;
|-&lt;br /&gt;
| Bonus SPECIAL&lt;br /&gt;
| 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect&lt;br /&gt;
| Gain SPECIAL&lt;br /&gt;
|-&lt;br /&gt;
| Cured&lt;br /&gt;
| +15% Normal DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Normal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
| +5% all DR and Dodger effect &lt;br /&gt;
| Dodger &lt;br /&gt;
|-&lt;br /&gt;
| Defensive Belt&lt;br /&gt;
| +10% Damage Protection &amp;lt;br&amp;gt; Applies 10 slow to the attacker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Explosive belt &lt;br /&gt;
| Ability to use suicide (doubled dmg)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fill The Gaps&lt;br /&gt;
| +25% in defensive crit rolls and Man of Steel Effect&lt;br /&gt;
| Man of Steel&lt;br /&gt;
|-&lt;br /&gt;
| Firegeckon's Enhancement&lt;br /&gt;
| +12 Fire and Explode DT &amp;lt;br&amp;gt; +25% Fire and Explode Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| Decrease attacker chance to apply effect by 20% and Iron Limbs effect &lt;br /&gt;
| Iron Limbs&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
| Reduces attacker's ST by 75 in heavy | handed roll and Stonewall Effect&lt;br /&gt;
| Stonewall &lt;br /&gt;
|-&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
| +20 Melee Damage and In Your Face effect&lt;br /&gt;
| In Your Face&lt;br /&gt;
|-&lt;br /&gt;
| Iron Skin&lt;br /&gt;
| +30 HP, lower enemy's melee damage by 15% and Lifegiver effect&lt;br /&gt;
| Lifegiver &lt;br /&gt;
|- &lt;br /&gt;
| Laser Reflector&lt;br /&gt;
| +15% Laser DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Laser&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mirror System&lt;br /&gt;
| +12 Laser DT &amp;lt;br&amp;gt; +25% Laser Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Penetration Protection&lt;br /&gt;
| Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150% &amp;lt;br&amp;gt; Lowers enemies DT penetration by 40% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect&lt;br /&gt;
| Faster Healing&lt;br /&gt;
|-&lt;br /&gt;
| Shock Protection&lt;br /&gt;
| +15% Explode and Electric DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Electro and Explode &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| +100 Sneak and Silent Running, Ghost Effect&lt;br /&gt;
| Silent Running&amp;lt;br&amp;gt;Ghost&lt;br /&gt;
|-&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
| +2 ALL DT and Medicine Doctor effect(and syg componets) &lt;br /&gt;
| Medicine Doctor Synergy:&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
| +3 Action Point and 2 Slow resistance and BRD effect&lt;br /&gt;
| Bonus Ranged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Strategic Improvement&lt;br /&gt;
| +30 to AC, +20 to AC cap and +5 Sequence and Livewire effect&lt;br /&gt;
| Livewire &lt;br /&gt;
|-&lt;br /&gt;
| Survivalist&lt;br /&gt;
| +100 poison resistance and 100 poison resistance cap.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terminator Mode&lt;br /&gt;
| Ability to use Terminator Mode and tank effect(and syg componets)&lt;br /&gt;
| Tank Synergy:&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Addition&lt;br /&gt;
| +12 Plasma and Electric DT &amp;lt;br&amp;gt; +25% Plasma and Electric Damage Protection (PvP only) &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
| Ability to use discharge and Gunner, Weapon Handling effects&lt;br /&gt;
| Weapon Handling&lt;br /&gt;
|-&lt;br /&gt;
| Utility&lt;br /&gt;
| +250 CW, +30% rad resist, +30% poison resist, -1 reload AP cost and Quick Recovery effect&lt;br /&gt;
| Quick Recovery&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC on [[San Francisco]] on Tanker (left side)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=6753</id>
		<title>War Event</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=6753"/>
		<updated>2023-04-16T02:11:24Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* Weapon Evolve */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Join ==&lt;br /&gt;
To Join War Event come to Black Cross Outpost with minimum level 24, its right from [[NCR]], Do not take any gear with yourself, in case you can't pass by gate try CTRL + D and use gate again.&lt;br /&gt;
&lt;br /&gt;
Then Talk with Team Recruiter and choose team, you can also press escape, go to 3rd page of config and configure your gear for war event, then wait till timer ends, mostly it signalize with song and go find your faction officer. &amp;lt;br&amp;gt;&lt;br /&gt;
Fighting in War Event, results in rewards. No matter if you win or lose. &amp;lt;br&amp;gt;&lt;br /&gt;
Rewards can be found below the photo &amp;quot;Bonuses&amp;quot; or [[War Event Stats]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File: WE photo comp.png]]&lt;br /&gt;
&lt;br /&gt;
== WE Rules ==&lt;br /&gt;
[5B] Trolling on GM Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5C] Team-killing on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5D] Looting on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5E] AFK War Event can cause 24h ban&amp;lt;br&amp;gt;&lt;br /&gt;
[5F] Team up with other teams on Reno Wars or other events is forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For all rules check [[Game Rules]]&lt;br /&gt;
&lt;br /&gt;
== Score ==&lt;br /&gt;
Personal Score:&lt;br /&gt;
* +10000 for win&lt;br /&gt;
* +2500 when paramedic revives&lt;br /&gt;
* +500 for start taking flag&lt;br /&gt;
* +100 for scoring critical effect (once per attack regardless of how many effects)&lt;br /&gt;
* +50 for killing npc&lt;br /&gt;
* +50 score per used super stimpak on teammate&lt;br /&gt;
* +10 for buying exp for weapon or armor&lt;br /&gt;
* +5 for buying npcs&lt;br /&gt;
* +5 for applying radiation on enemies per 1% (Rad rockets)&lt;br /&gt;
* +3 per each tick of taking flags&lt;br /&gt;
* +2 per first aid heal&lt;br /&gt;
* +2 for self-healing per missing hp (first aid, repair)&lt;br /&gt;
* +2 for self use of meds per missing hp&lt;br /&gt;
* +1 per dmg done&lt;br /&gt;
* +1 score per heal value from healing needler&lt;br /&gt;
* +0.5 for Healing rate healing per missing hp&lt;br /&gt;
* +0.5 for Lifesteal healing per missing hp&lt;br /&gt;
* +0.5 for Killer healing per missing hp&lt;br /&gt;
* +Score for killing a player depending on killed player current score:&lt;br /&gt;
** if target has less than -50000 score = 50 points&lt;br /&gt;
** if target has -25000 to -49999 score = 100 points&lt;br /&gt;
** if target has -15000 to -24999 score = 150 points&lt;br /&gt;
** if target has -5000 to -14999 score = 250 points&lt;br /&gt;
** if target has 0 to -4999 score = 350 points&lt;br /&gt;
** if target has 1 to 5000 score = 500 points&lt;br /&gt;
** if target has 5001 to 15000 score = 750 points&lt;br /&gt;
** if target has 15001 to 25000 score = 1000 points&lt;br /&gt;
** if target has 25001 to 50000 score = 1500 points&lt;br /&gt;
** if target has 50001 to 75000 score = 2000 points&lt;br /&gt;
** if target has 75001 to 100000 score = ?? points&lt;br /&gt;
** if target has more than 100000 score = 5000 points&lt;br /&gt;
* -1 score per dmg recived (Carefull with dying to turrets, they do 1k+ damage)&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Extra Stats drops on reroll and can only be used by its owner.&lt;br /&gt;
&lt;br /&gt;
Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each. &lt;br /&gt;
&lt;br /&gt;
*extra 100 Carry Weight, 25 Rad Resistance and 25 Poison Resistance and 25% more currency/caps on events&lt;br /&gt;
*extra 5% movement speed and 2 action points for movement in turn based.&lt;br /&gt;
*extra 40 Accuracy and 1 damage per bullet.&lt;br /&gt;
*extra 10 [[Lethal Damage]]&lt;br /&gt;
*extra 10 Sight Range, 50 Sneak Detect&lt;br /&gt;
*extra 15% Critical Power&lt;br /&gt;
*extra 15 Critical Power&lt;br /&gt;
*extra 40 Healing Rate and +15% critical roll resistance.&lt;br /&gt;
*extra 25 Sequence and 50 Stealth points.&lt;br /&gt;
*extra 10 Melee Damage, 30% critical power for melee atacks&lt;br /&gt;
*extra 10 Critical Chance&lt;br /&gt;
*extra 2 Strength&lt;br /&gt;
*extra 2 Perception&lt;br /&gt;
*extra 2 Endurance&lt;br /&gt;
*extra 2 Charisma&lt;br /&gt;
*extra 2 Intelligence&lt;br /&gt;
*extra 2 Agility&lt;br /&gt;
*extra 2 Luck&lt;br /&gt;
*extra Normal 7 DR and 2 DT&lt;br /&gt;
*extra Laser 4 DR and 2 DT&lt;br /&gt;
*extra Plasma 9 DR and 2 DT&lt;br /&gt;
*extra Fire 9 DR and 2 DT&lt;br /&gt;
*extra Electric 7 DR and 2 DT&lt;br /&gt;
*extra Explosive 12 DR and 5 DT&lt;br /&gt;
*extra 40 Hit Points&lt;br /&gt;
*extra 2 Action Point and 30 Armor Class&lt;br /&gt;
*extra 25 AP Regen, 3 less AP in KOs&lt;br /&gt;
*extra 10 Minutes more in drugs(2 in cannibal)(halved by fast meta) and -10 sec respawn time&lt;br /&gt;
*extra +50% Heal from FA, +10% heal from meds&lt;br /&gt;
*extra +10% Critical Chance Resistance&lt;br /&gt;
*extra +10% Damage multi&lt;br /&gt;
*extra +2 Ranged weapon range&lt;br /&gt;
*extra 25% AP regen on kill and 10% HP regen on kill&lt;br /&gt;
*extra 10% Less time to attack&lt;br /&gt;
*extra Melee deal 20% less damage, +2 to defensive rolls&lt;br /&gt;
*extra +1 Combat implant limit&lt;br /&gt;
&lt;br /&gt;
== Armor Evolve ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Maxinv.gif|Leather Jacket]]&amp;lt;br&amp;gt;[[Leather Jacket]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Spleathr.gif|Combat Leather Jacket]]&amp;lt;br&amp;gt;[[Combat Leather Jacket]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ltharmor.gif|Leather Armor]]&amp;lt;br&amp;gt;[[Leather Armor]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Ltharmr2.gif|Leather Armor Mark II]]&amp;lt;br&amp;gt;[[Leather Armor Mark II]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Inv srobe.gif|Robe]]&amp;lt;br&amp;gt;[[Robe]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:GeckoLeather.png|Fire Leather Armor]]&amp;lt;br&amp;gt;[[Firegecko Armor|Firegecko Leather Armor]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Mtlarmor.gif|Metal Armor]]&amp;lt;br&amp;gt;[[Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Mtlarmr2.gif|Metal Armor Mark II]]&amp;lt;br&amp;gt;[[Metal Armor Mark II]]&lt;br /&gt;
|  [[File:Metalarmormk3.png|Hardened Metal Armor]]&amp;lt;br&amp;gt;[[Metal Armor Mark III|Hardened Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Inferno.png|Inferno Armor]]&amp;lt;br&amp;gt;[[Inferno Armor]]&lt;br /&gt;
|  [[File:Metalmut.png|Heavy Armor]]&amp;lt;br&amp;gt;[[Heavy Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Tesla.gif|Tesla Armor]]&amp;lt;br&amp;gt;[[Tesla Armor]]&lt;br /&gt;
| [[Paladin Armor]] &lt;br /&gt;
| [[File:Pwrarmor.gif|Power Armor]]&amp;lt;br&amp;gt;[[Power Armor]]&lt;br /&gt;
| [[File:Pwrarmor.gif|Hardened Power Armor]]&amp;lt;br&amp;gt;[[Hardened Power Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Cbtarmor.gif|Combat Armor]]&amp;lt;br&amp;gt;[[Combat Armor]]&lt;br /&gt;
|  [[File:Cbtarmr2.gif|Combat Armor Mark II]]&amp;lt;br&amp;gt;[[Combat Armor Mark II]] &lt;br /&gt;
|  [[File:Comba2a.gif|Brotherhood Armor]]&amp;lt;br&amp;gt;[[Brotherhood Armor]]&lt;br /&gt;
|  [[File:BlueCombat.png|Vault City Armor]]&amp;lt;br&amp;gt;[[Vault City Armor]]&lt;br /&gt;
|  |[[File:Cmbdmr.gif|NCR Armor]]&amp;lt;br&amp;gt;[[NCR Ranger Armor|NCR Armor]]&lt;br /&gt;
|  [[File:Inv encca.gif|Enclave Armor]]&amp;lt;br&amp;gt;[[Enclave Armor]]&lt;br /&gt;
|  [[File:Desertcombatarmor.png|Desert Armor]]&amp;lt;br&amp;gt;[[Desert Combat Armor|Desert Armor]]&lt;br /&gt;
|  [[File:RedCA.png|Conscript Armor]]&amp;lt;br&amp;gt;[[Conscript Battle Armor|Conscript Armor]]&lt;br /&gt;
|  [[File:Rangerarmor.png|Raider Armor]]&amp;lt;br&amp;gt;[[Ranger's Armor|Raider Armor]]&lt;br /&gt;
| [[Military Armor]] &lt;br /&gt;
| [[File:Parmor2.gif|Advanced Power Armor]]&amp;lt;br&amp;gt;[[Advanced Power Armor]]&lt;br /&gt;
| [[File:Parmor2.gif|Adv. Power Armor MKII]]&amp;lt;br&amp;gt;[[Adv. Power Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Robeinv.gif|Combat Robe]]&amp;lt;br&amp;gt;[[Robes|Combat Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Pinkrobe.png|Unity Robe]]&amp;lt;br&amp;gt;[[Unity's Robes|Unity Robe]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Grayrobe.png|Hubologists Robe]]&amp;lt;br&amp;gt;[[Hubologist's Robes|Hubologists Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Redrobe bridgekeeper.gif|Bridgekeeper's Robe]]&amp;lt;br&amp;gt;[[Bridgekeeper's Robes|Bridgekeeper's Robe]]&lt;br /&gt;
| [[Black Cross Robe]]&lt;br /&gt;
| Doesnt Evolve More&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Evolve ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! Fast Pistols:&lt;br /&gt;
| Zipgun &lt;br /&gt;
! .44 Revolver &lt;br /&gt;
| Needler Pistol &lt;br /&gt;
| .357 Colt &lt;br /&gt;
| Anaconda &lt;br /&gt;
| Death Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Range Pistols:&lt;br /&gt;
| 10mm Pistol &lt;br /&gt;
! Desert Eagle /&amp;lt;br&amp;gt;/ Desert Eagle EM &lt;br /&gt;
| .223 Pistol &lt;br /&gt;
| Sniper Pistol &lt;br /&gt;
| Gauss Pistol &lt;br /&gt;
| Death Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Damage Pistols:&lt;br /&gt;
| 9mm Mauser &lt;br /&gt;
! 10mm Colt &lt;br /&gt;
| 14mm Pistol &lt;br /&gt;
| 14mm Colt &lt;br /&gt;
| Defender &lt;br /&gt;
| Death Pistol &lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifles:&lt;br /&gt;
| Pipe Rifle &lt;br /&gt;
! Hunting Rifle &lt;br /&gt;
| Sniper Rifle &lt;br /&gt;
| SVN Rifle &lt;br /&gt;
| SVN Rifle MK.II &lt;br /&gt;
| Gauss Rifle &lt;br /&gt;
|-&lt;br /&gt;
! Shotguns:&lt;br /&gt;
| Shotgun &lt;br /&gt;
! Sawed-off Shotgun &lt;br /&gt;
| Combat Shotgun &lt;br /&gt;
| HK CAWS &lt;br /&gt;
| Pancor Jackhammer &lt;br /&gt;
| Saiga-12&lt;br /&gt;
|-&lt;br /&gt;
! Assualt Rifles:&lt;br /&gt;
| Tommy Gun &lt;br /&gt;
! Assualt Rifle /&amp;lt;br&amp;gt;/ Assualt Rifle EM&lt;br /&gt;
| XL70E3 &lt;br /&gt;
| Military Rifle &lt;br /&gt;
| Ak-47 &lt;br /&gt;
| G36c&lt;br /&gt;
|-&lt;br /&gt;
! Explosive Small Guns:&lt;br /&gt;
| Grenade Pistol &lt;br /&gt;
! M79 Grenade Launcher &lt;br /&gt;
| MGL &lt;br /&gt;
| MGLs &lt;br /&gt;
| AGL &lt;br /&gt;
| C4 Launcher&lt;br /&gt;
|-&lt;br /&gt;
! Support Rifles:&lt;br /&gt;
| BB Gun &lt;br /&gt;
! FN FAL &lt;br /&gt;
| M16 &lt;br /&gt;
| M16 MK.II &lt;br /&gt;
| Steyr &lt;br /&gt;
| Gauss Support Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Small Machine Guns (SMG):&lt;br /&gt;
| Grease Gun &lt;br /&gt;
! 10mm SMG &lt;br /&gt;
| P90c &lt;br /&gt;
| MP5 &lt;br /&gt;
| G11 &lt;br /&gt;
| G11e	&lt;br /&gt;
|-&lt;br /&gt;
! Flamers:&lt;br /&gt;
| &lt;br /&gt;
! Flamer &lt;br /&gt;
| Improved Flamer &lt;br /&gt;
| Incinerator &lt;br /&gt;
| Napalm Blaster&lt;br /&gt;
| 	&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launchers:&lt;br /&gt;
| &lt;br /&gt;
! Rocket Launcher &lt;br /&gt;
| Big Bazuka &lt;br /&gt;
| Adv. Rocket Launcher &lt;br /&gt;
| Flash Launcher	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Miniguns:&lt;br /&gt;
| &lt;br /&gt;
! Minigun &lt;br /&gt;
| Avenger Minigun &lt;br /&gt;
| Vindicator Minigun &lt;br /&gt;
| Gauss Minigun &lt;br /&gt;
| 	&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Sniper Rifles:&lt;br /&gt;
| &lt;br /&gt;
! Heavy Rifle &lt;br /&gt;
| LSW &lt;br /&gt;
| DSR &lt;br /&gt;
| Bozar	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Machine Gun:&lt;br /&gt;
| &lt;br /&gt;
! Lewis MK.II &lt;br /&gt;
| M60 &lt;br /&gt;
| M240 &lt;br /&gt;
| BAR&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Laser Weapons:&lt;br /&gt;
! Laser Pistol &lt;br /&gt;
| Magneto Pistol &lt;br /&gt;
| Laser Rifle &lt;br /&gt;
| Gatling Laser &lt;br /&gt;
| Commisar Pistol &lt;br /&gt;
| Turbolaser	&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Weapons:&lt;br /&gt;
! Plasma Pistol &lt;br /&gt;
| Plasma Pistol MK.II &lt;br /&gt;
| Plasma SMG &lt;br /&gt;
| Plasma Rifle &lt;br /&gt;
| Turbo Plasma Rifle &lt;br /&gt;
| Plasma Gatling	&lt;br /&gt;
|-&lt;br /&gt;
! Fire Weapons:&lt;br /&gt;
! Signal Pistol &lt;br /&gt;
| Solar Scorcher &lt;br /&gt;
| Fire Rifle &lt;br /&gt;
| Alien Blaster &lt;br /&gt;
| Pyro Rifle &lt;br /&gt;
| Heat Machine&lt;br /&gt;
|-&lt;br /&gt;
! Electric Weapons:&lt;br /&gt;
! Electro Zipgun &lt;br /&gt;
| Pulse Pistol &lt;br /&gt;
| ELECTRO rocket Launcher &lt;br /&gt;
| Prototype 14 &lt;br /&gt;
| ELECTRO CANNON &lt;br /&gt;
| Pulse Rifle	&lt;br /&gt;
|-&lt;br /&gt;
! Clubes:&lt;br /&gt;
| Club/Crowbar &lt;br /&gt;
! Cattle Prod &lt;br /&gt;
| Super Cattle Prod &lt;br /&gt;
| Plasma Torch &lt;br /&gt;
| &lt;br /&gt;
| Base Rape(t6)	&lt;br /&gt;
|-&lt;br /&gt;
! Fast Knives:&lt;br /&gt;
| Switchblade &lt;br /&gt;
! Shiv &lt;br /&gt;
| Lit Jesus &lt;br /&gt;
| Machete	&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Damage Knives:&lt;br /&gt;
| Knife &lt;br /&gt;
! Combat Knife &lt;br /&gt;
| Wakizashi Blade &lt;br /&gt;
| Ripper	&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Punch Weapons:&lt;br /&gt;
| Brass/Spiked Knuckless &lt;br /&gt;
! Power Fist /&amp;lt;br&amp;gt;/ Boxing Gloves &lt;br /&gt;
| Mega Power Fist &lt;br /&gt;
| Punch Gun	&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Hammers:&lt;br /&gt;
| Wrench &lt;br /&gt;
! Sledgehammer &lt;br /&gt;
| Super Sledge &lt;br /&gt;
| Mega Sledge	&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Spears:&lt;br /&gt;
| Sharpened pole &lt;br /&gt;
| Spear &lt;br /&gt;
| Laser Spear &lt;br /&gt;
| Rad Spear&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
|-&lt;br /&gt;
! Flamers:&lt;br /&gt;
! PyO61 &lt;br /&gt;
| PyO62 &lt;br /&gt;
| IPF210&lt;br /&gt;
|-	&lt;br /&gt;
! Miniguns:&lt;br /&gt;
! ETG1000 &lt;br /&gt;
| ETG2000 &lt;br /&gt;
| ETG3000&lt;br /&gt;
|-&lt;br /&gt;
! Support Rifles:&lt;br /&gt;
! LAR42 &lt;br /&gt;
| LAR52 &lt;br /&gt;
| LAR62&lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifles:&lt;br /&gt;
! HP DKS-501 &lt;br /&gt;
| SSR3 &lt;br /&gt;
| SSR10&lt;br /&gt;
|-&lt;br /&gt;
! Electric Weapons:&lt;br /&gt;
! XSR &lt;br /&gt;
| ESR01 &lt;br /&gt;
| ESR02&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
DISABLED FOR WE&lt;br /&gt;
*Bishop MG&lt;br /&gt;
*Salvatories Rocket Launcher&lt;br /&gt;
*Wright Colt(T3)&lt;br /&gt;
*Mordino Taser&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=6752</id>
		<title>War Event</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=6752"/>
		<updated>2023-04-16T01:33:57Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* Armor Evolve */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Join ==&lt;br /&gt;
To Join War Event come to Black Cross Outpost with minimum level 24, its right from [[NCR]], Do not take any gear with yourself, in case you can't pass by gate try CTRL + D and use gate again.&lt;br /&gt;
&lt;br /&gt;
Then Talk with Team Recruiter and choose team, you can also press escape, go to 3rd page of config and configure your gear for war event, then wait till timer ends, mostly it signalize with song and go find your faction officer. &amp;lt;br&amp;gt;&lt;br /&gt;
Fighting in War Event, results in rewards. No matter if you win or lose. &amp;lt;br&amp;gt;&lt;br /&gt;
Rewards can be found below the photo &amp;quot;Bonuses&amp;quot; or [[War Event Stats]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File: WE photo comp.png]]&lt;br /&gt;
&lt;br /&gt;
== WE Rules ==&lt;br /&gt;
[5B] Trolling on GM Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5C] Team-killing on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5D] Looting on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5E] AFK War Event can cause 24h ban&amp;lt;br&amp;gt;&lt;br /&gt;
[5F] Team up with other teams on Reno Wars or other events is forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For all rules check [[Game Rules]]&lt;br /&gt;
&lt;br /&gt;
== Score ==&lt;br /&gt;
Personal Score:&lt;br /&gt;
* +10000 for win&lt;br /&gt;
* +2500 when paramedic revives&lt;br /&gt;
* +500 for start taking flag&lt;br /&gt;
* +100 for scoring critical effect (once per attack regardless of how many effects)&lt;br /&gt;
* +50 for killing npc&lt;br /&gt;
* +50 score per used super stimpak on teammate&lt;br /&gt;
* +10 for buying exp for weapon or armor&lt;br /&gt;
* +5 for buying npcs&lt;br /&gt;
* +5 for applying radiation on enemies per 1% (Rad rockets)&lt;br /&gt;
* +3 per each tick of taking flags&lt;br /&gt;
* +2 per first aid heal&lt;br /&gt;
* +2 for self-healing per missing hp (first aid, repair)&lt;br /&gt;
* +2 for self use of meds per missing hp&lt;br /&gt;
* +1 per dmg done&lt;br /&gt;
* +1 score per heal value from healing needler&lt;br /&gt;
* +0.5 for Healing rate healing per missing hp&lt;br /&gt;
* +0.5 for Lifesteal healing per missing hp&lt;br /&gt;
* +0.5 for Killer healing per missing hp&lt;br /&gt;
* +Score for killing a player depending on killed player current score:&lt;br /&gt;
** if target has less than -50000 score = 50 points&lt;br /&gt;
** if target has -25000 to -49999 score = 100 points&lt;br /&gt;
** if target has -15000 to -24999 score = 150 points&lt;br /&gt;
** if target has -5000 to -14999 score = 250 points&lt;br /&gt;
** if target has 0 to -4999 score = 350 points&lt;br /&gt;
** if target has 1 to 5000 score = 500 points&lt;br /&gt;
** if target has 5001 to 15000 score = 750 points&lt;br /&gt;
** if target has 15001 to 25000 score = 1000 points&lt;br /&gt;
** if target has 25001 to 50000 score = 1500 points&lt;br /&gt;
** if target has 50001 to 75000 score = 2000 points&lt;br /&gt;
** if target has 75001 to 100000 score = ?? points&lt;br /&gt;
** if target has more than 100000 score = 5000 points&lt;br /&gt;
* -1 score per dmg recived (Carefull with dying to turrets, they do 1k+ damage)&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Extra Stats drops on reroll and can only be used by its owner.&lt;br /&gt;
&lt;br /&gt;
Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each. &lt;br /&gt;
&lt;br /&gt;
*extra 100 Carry Weight, 25 Rad Resistance and 25 Poison Resistance and 25% more currency/caps on events&lt;br /&gt;
*extra 5% movement speed and 2 action points for movement in turn based.&lt;br /&gt;
*extra 40 Accuracy and 1 damage per bullet.&lt;br /&gt;
*extra 10 [[Lethal Damage]]&lt;br /&gt;
*extra 10 Sight Range, 50 Sneak Detect&lt;br /&gt;
*extra 15% Critical Power&lt;br /&gt;
*extra 15 Critical Power&lt;br /&gt;
*extra 40 Healing Rate and +15% critical roll resistance.&lt;br /&gt;
*extra 25 Sequence and 50 Stealth points.&lt;br /&gt;
*extra 10 Melee Damage, 30% critical power for melee atacks&lt;br /&gt;
*extra 10 Critical Chance&lt;br /&gt;
*extra 2 Strength&lt;br /&gt;
*extra 2 Perception&lt;br /&gt;
*extra 2 Endurance&lt;br /&gt;
*extra 2 Charisma&lt;br /&gt;
*extra 2 Intelligence&lt;br /&gt;
*extra 2 Agility&lt;br /&gt;
*extra 2 Luck&lt;br /&gt;
*extra Normal 7 DR and 2 DT&lt;br /&gt;
*extra Laser 4 DR and 2 DT&lt;br /&gt;
*extra Plasma 9 DR and 2 DT&lt;br /&gt;
*extra Fire 9 DR and 2 DT&lt;br /&gt;
*extra Electric 7 DR and 2 DT&lt;br /&gt;
*extra Explosive 12 DR and 5 DT&lt;br /&gt;
*extra 40 Hit Points&lt;br /&gt;
*extra 2 Action Point and 30 Armor Class&lt;br /&gt;
*extra 25 AP Regen, 3 less AP in KOs&lt;br /&gt;
*extra 10 Minutes more in drugs(2 in cannibal)(halved by fast meta) and -10 sec respawn time&lt;br /&gt;
*extra +50% Heal from FA, +10% heal from meds&lt;br /&gt;
*extra +10% Critical Chance Resistance&lt;br /&gt;
*extra +10% Damage multi&lt;br /&gt;
*extra +2 Ranged weapon range&lt;br /&gt;
*extra 25% AP regen on kill and 10% HP regen on kill&lt;br /&gt;
*extra 10% Less time to attack&lt;br /&gt;
*extra Melee deal 20% less damage, +2 to defensive rolls&lt;br /&gt;
*extra +1 Combat implant limit&lt;br /&gt;
&lt;br /&gt;
== Armor Evolve ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Maxinv.gif|Leather Jacket]]&amp;lt;br&amp;gt;[[Leather Jacket]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Spleathr.gif|Combat Leather Jacket]]&amp;lt;br&amp;gt;[[Combat Leather Jacket]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ltharmor.gif|Leather Armor]]&amp;lt;br&amp;gt;[[Leather Armor]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Ltharmr2.gif|Leather Armor Mark II]]&amp;lt;br&amp;gt;[[Leather Armor Mark II]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Inv srobe.gif|Robe]]&amp;lt;br&amp;gt;[[Robe]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:GeckoLeather.png|Fire Leather Armor]]&amp;lt;br&amp;gt;[[Firegecko Armor|Firegecko Leather Armor]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Mtlarmor.gif|Metal Armor]]&amp;lt;br&amp;gt;[[Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Mtlarmr2.gif|Metal Armor Mark II]]&amp;lt;br&amp;gt;[[Metal Armor Mark II]]&lt;br /&gt;
|  [[File:Metalarmormk3.png|Hardened Metal Armor]]&amp;lt;br&amp;gt;[[Metal Armor Mark III|Hardened Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Inferno.png|Inferno Armor]]&amp;lt;br&amp;gt;[[Inferno Armor]]&lt;br /&gt;
|  [[File:Metalmut.png|Heavy Armor]]&amp;lt;br&amp;gt;[[Heavy Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Tesla.gif|Tesla Armor]]&amp;lt;br&amp;gt;[[Tesla Armor]]&lt;br /&gt;
| [[Paladin Armor]] &lt;br /&gt;
| [[File:Pwrarmor.gif|Power Armor]]&amp;lt;br&amp;gt;[[Power Armor]]&lt;br /&gt;
| [[File:Pwrarmor.gif|Hardened Power Armor]]&amp;lt;br&amp;gt;[[Hardened Power Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Cbtarmor.gif|Combat Armor]]&amp;lt;br&amp;gt;[[Combat Armor]]&lt;br /&gt;
|  [[File:Cbtarmr2.gif|Combat Armor Mark II]]&amp;lt;br&amp;gt;[[Combat Armor Mark II]] &lt;br /&gt;
|  [[File:Comba2a.gif|Brotherhood Armor]]&amp;lt;br&amp;gt;[[Brotherhood Armor]]&lt;br /&gt;
|  [[File:BlueCombat.png|Vault City Armor]]&amp;lt;br&amp;gt;[[Vault City Armor]]&lt;br /&gt;
|  |[[File:Cmbdmr.gif|NCR Armor]]&amp;lt;br&amp;gt;[[NCR Ranger Armor|NCR Armor]]&lt;br /&gt;
|  [[File:Inv encca.gif|Enclave Armor]]&amp;lt;br&amp;gt;[[Enclave Armor]]&lt;br /&gt;
|  [[File:Desertcombatarmor.png|Desert Armor]]&amp;lt;br&amp;gt;[[Desert Combat Armor|Desert Armor]]&lt;br /&gt;
|  [[File:RedCA.png|Conscript Armor]]&amp;lt;br&amp;gt;[[Conscript Battle Armor|Conscript Armor]]&lt;br /&gt;
|  [[File:Rangerarmor.png|Raider Armor]]&amp;lt;br&amp;gt;[[Ranger's Armor|Raider Armor]]&lt;br /&gt;
| [[Military Armor]] &lt;br /&gt;
| [[File:Parmor2.gif|Advanced Power Armor]]&amp;lt;br&amp;gt;[[Advanced Power Armor]]&lt;br /&gt;
| [[File:Parmor2.gif|Adv. Power Armor MKII]]&amp;lt;br&amp;gt;[[Adv. Power Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Robeinv.gif|Combat Robe]]&amp;lt;br&amp;gt;[[Robes|Combat Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Pinkrobe.png|Unity Robe]]&amp;lt;br&amp;gt;[[Unity's Robes|Unity Robe]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Grayrobe.png|Hubologists Robe]]&amp;lt;br&amp;gt;[[Hubologist's Robes|Hubologists Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Redrobe bridgekeeper.gif|Bridgekeeper's Robe]]&amp;lt;br&amp;gt;[[Bridgekeeper's Robes|Bridgekeeper's Robe]]&lt;br /&gt;
| [[Black Cross Robe]]&lt;br /&gt;
| Doesnt Evolve More&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Evolve ==&lt;br /&gt;
&lt;br /&gt;
*'''Fast Pistols:''' Zipgun &amp;gt; .44 Revolver &amp;gt; Needler Pistol &amp;gt; .357 Colt &amp;gt; Anaconda &amp;gt; Death Pistol&lt;br /&gt;
&lt;br /&gt;
*'''Range Pistols:''' 10mm Pistol &amp;gt; Desert Eagle &amp;gt; .223 Pistol &amp;gt; Sniper Pistol &amp;gt; Gauss Pistol &amp;gt; Death Pistol&lt;br /&gt;
&lt;br /&gt;
*'''Damage Pistols:''' 9mm Mauser . 10mm Colt &amp;gt; 14mm Pistol &amp;gt; 14mm Colt &amp;gt; Defender &amp;gt; Death Pistol &lt;br /&gt;
&lt;br /&gt;
*'''Sniper Rifles:''' Pipe Rifle &amp;gt; Hunting Rifle &amp;gt; Sniper Rifle &amp;gt; SVN Rifle &amp;gt; SVN Rifle MK.II &amp;gt; Gauss Rifle &lt;br /&gt;
&lt;br /&gt;
*'''Shotguns:''' Shotgun &amp;gt; Sawed-off Shotgun &amp;gt; Combat Shotgun &amp;gt; HK CAWS &amp;gt; Pancor Jackhammer &amp;gt; Saiga-12&lt;br /&gt;
&lt;br /&gt;
*'''Assualt Rifles:''' Tommy Gun &amp;gt; Assualt Rifle &amp;gt; XL70E3 &amp;gt; Military Rifle &amp;gt; Ak-47 &amp;gt; G36c&lt;br /&gt;
&lt;br /&gt;
*'''Explosive Small Guns:''' Grenade Pistol &amp;gt; Grenade Launcher &amp;gt; MGL &amp;gt; MGLs &amp;gt; AGL &amp;gt; C4 Launcher&lt;br /&gt;
&lt;br /&gt;
*'''Support Rifles:''' BB Gun &amp;gt; FN FAL &amp;gt; M16 &amp;gt; M16 MK.II &amp;gt; Steyr &amp;gt; Gauss Support Weapon&lt;br /&gt;
&lt;br /&gt;
*'''Small Machine Guns (SMG):''' Grease Gun &amp;gt; 10mm SMG &amp;gt; P90c &amp;gt; MP5 &amp;gt; G11 &amp;gt; G11e	&lt;br /&gt;
&lt;br /&gt;
*'''Flamers:''' Flamer &amp;gt; Improved Flamer &amp;gt; Incinerator &amp;gt; Napalm Blaster	&lt;br /&gt;
&lt;br /&gt;
*'''Rocket Launchers:''' Rocket Launcher &amp;gt; Big Bazuka &amp;gt; Adv. Rocket Launcher &amp;gt; Flash Launcher	&lt;br /&gt;
&lt;br /&gt;
*'''Miniguns:''' Minigun &amp;gt; Avenger Minigun &amp;gt; Vindicator Minigun &amp;gt; Gauss Minigun 	&lt;br /&gt;
&lt;br /&gt;
*'''Heavy Sniper Rifles:''' Heavy Rifle &amp;gt; LSW &amp;gt; DSR &amp;gt; Bozar	&lt;br /&gt;
&lt;br /&gt;
*'''Machine Gun:''' Lewis MK.II &amp;gt; M60 &amp;gt; M240 &amp;gt; BAR&lt;br /&gt;
&lt;br /&gt;
*'''Laser Weapons:''' Laser Pistol &amp;gt; Magneto Pistol &amp;gt; Laser Rifle &amp;gt; Gatling Laser &amp;gt; Commisar Pistol &amp;gt; Turbolaser	&lt;br /&gt;
&lt;br /&gt;
*'''Plasma Weapons:''' Plasma Pistol &amp;gt; Plasma Pistol MK.II &amp;gt; Plasma SMG &amp;gt; Plasma Rifle &amp;gt; Turbo Plasma Rifle &amp;gt; Plasma Gatling	&lt;br /&gt;
&lt;br /&gt;
*'''Fire Weapons:''' Signal Pistol &amp;gt; Solar Scorcher &amp;gt; Fire Rifle &amp;gt; Alien Blaster &amp;gt; Pyro Rifle &amp;gt; Heat Machine&lt;br /&gt;
&lt;br /&gt;
*'''Electric Weapons:''' Electro Zipgun &amp;gt; Pulse Pistol &amp;gt; ELECTRO rocket Launcher &amp;gt; Prototype 14 &amp;gt; ELECTRO CANNON &amp;gt; Pulse Rifle	&lt;br /&gt;
&lt;br /&gt;
*'''Clubes:''' Club/Crowbar &amp;gt; Cattle Prod &amp;gt; Super Cattle Prod &amp;gt; Plasma Torch &amp;gt; Base Rape(t6)	&lt;br /&gt;
&lt;br /&gt;
*'''Fast Knives:''' Switchblade &amp;gt; Shiv &amp;gt; Lit Jesus &amp;gt; Machete	&lt;br /&gt;
&lt;br /&gt;
*'''Damage Knives:''' Knife &amp;gt; Combat Knife &amp;gt; Wakizashi Blade &amp;gt; Ripper	&lt;br /&gt;
&lt;br /&gt;
*'''Punch Weapons:''' Brass/Spiked Knuckless &amp;gt; Power Fist/Boxing Gloves &amp;gt; Mega Power Fist &amp;gt; Punch Gun	&lt;br /&gt;
&lt;br /&gt;
*'''Hammers:''' Wrench &amp;gt; Sledgehammer &amp;gt; Super Sledge &amp;gt; Mega Sledge	&lt;br /&gt;
&lt;br /&gt;
*'''Spears:''' Sharpened pole &amp;gt; Spear &amp;gt; Laser Spear &amp;gt; Rad Spear&lt;br /&gt;
&lt;br /&gt;
'''Alien Weapons:''' &lt;br /&gt;
&lt;br /&gt;
*'''Flamers:''' PyO61 &amp;gt; PyO62 &amp;gt; IPF210&lt;br /&gt;
	&lt;br /&gt;
*'''Miniguns:''' ETG1000 &amp;gt; ETG2000 &amp;gt; ETG3000&lt;br /&gt;
&lt;br /&gt;
*'''Support Rifles:''' LAR42 &amp;gt; LAR52 &amp;gt; LAR62&lt;br /&gt;
&lt;br /&gt;
*'''Sniper Rifles:''' HP DKS-501 &amp;gt; SSR3 &amp;gt; SSR10&lt;br /&gt;
&lt;br /&gt;
*'''Electric Weapons:''' XSR &amp;gt; ESR01 &amp;gt; ESR02&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Other:''' '''DISABLED FOR WE'''&lt;br /&gt;
*Bishop MG&lt;br /&gt;
*Salvatories Rocket Launcher&lt;br /&gt;
*Wright Colt(T3)&lt;br /&gt;
*Mordino Taser&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Raw_Armor_Table&amp;diff=6751</id>
		<title>Raw Armor Table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Raw_Armor_Table&amp;diff=6751"/>
		<updated>2023-04-16T01:33:16Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
	 |- &lt;br /&gt;
&lt;br /&gt;
         ! Appearance&lt;br /&gt;
&lt;br /&gt;
         ! Picture&lt;br /&gt;
	 &lt;br /&gt;
	 ! Name &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:270px;&amp;quot; | Description  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Tier &lt;br /&gt;
	 &lt;br /&gt;
	 ! Weight  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! AC&lt;br /&gt;
	 &lt;br /&gt;
	 ! N&amp;lt;br&amp;gt;DR&lt;br /&gt;
	 &lt;br /&gt;
	 ! N&amp;lt;br&amp;gt;DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! L&amp;lt;br&amp;gt;DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! L&amp;lt;br&amp;gt;DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! F&amp;lt;br&amp;gt;DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! F&amp;lt;br&amp;gt;DT&lt;br /&gt;
	 &lt;br /&gt;
	 ! P&amp;lt;br&amp;gt;DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! P&amp;lt;br&amp;gt;DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! E&amp;lt;br&amp;gt;DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! E&amp;lt;br&amp;gt;DT &lt;br /&gt;
	 &lt;br /&gt;
	 ! CC&amp;lt;br&amp;gt;RES&lt;br /&gt;
	 &lt;br /&gt;
	 ! CP&amp;lt;br&amp;gt;RES&lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;padding-left:-50px;&amp;quot; | [[Armor Perks|Perks]]&lt;br /&gt;
	 &lt;br /&gt;
	 |-&lt;br /&gt;
|[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|[[File:Maxinv.gif]]&lt;br /&gt;
| [[Leather Jacket]]&lt;br /&gt;
| A black, heavy leather jacket.&lt;br /&gt;
| 1&lt;br /&gt;
| 2&amp;amp;nbsp;267&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 30% &lt;br /&gt;
| 5&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
|&lt;br /&gt;
* Bonus Charisma &lt;br /&gt;
* Bonus Charisma &lt;br /&gt;
* Utility &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmlthraa sw.gif]][[File:HMLLTHAA sw.gif]][[File:Hflthraa sw.gif]]&lt;br /&gt;
|[[File:Ltharmor.gif]]&lt;br /&gt;
| [[Leather Armor]]&lt;br /&gt;
| Your basic all leather apparel. Finely crafted from tanned gecko hide.&lt;br /&gt;
| 1&lt;br /&gt;
| 3&amp;amp;nbsp;628&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -15%&lt;br /&gt;
| -15%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Intelligence &lt;br /&gt;
* Bonus Intelligence &lt;br /&gt;
* Sneaky &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Inv srobe.gif]]&lt;br /&gt;
| [[Robe]]&lt;br /&gt;
| A generic sand colored robe.&lt;br /&gt;
| 1&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 5&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Regeneration &lt;br /&gt;
* Bonus Strength &lt;br /&gt;
* Bonus Strength &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|[[File:Mtlarmor.gif]]&lt;br /&gt;
| [[Metal Armor]]&lt;br /&gt;
| Polished metal plates, crudely forming a suit of armor.&lt;br /&gt;
| 2&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 1&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 75% &lt;br /&gt;
| 6&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 20% &lt;br /&gt;
| 1&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -15%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Mirror System &lt;br /&gt;
* Heavy &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmcmbtaa sw.gif]][[File:Hfcmbtaa sw.gif]]&lt;br /&gt;
|[[File:Cbtarmor.gif]]&lt;br /&gt;
| [[Combat Armor]]&lt;br /&gt;
| Although this armor is made of advanced polymers, it will not provide good protection without further improvements.&lt;br /&gt;
| 2&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 1&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 35% &lt;br /&gt;
| 3&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -10%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Advanced Plate &lt;br /&gt;
* Defensive Belt &lt;br /&gt;
* Firegeckon's Enhancement&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Harobeaa sw.gif]]&lt;br /&gt;
|[[File:Robeinv.gif]]&lt;br /&gt;
| [[Robes|Combat Robe]]&lt;br /&gt;
| A generic purple colored robe.&lt;br /&gt;
| 2&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 1&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 7&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 3&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -5%&lt;br /&gt;
| -15%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HMLTHRMKIIAA sw.gif]][[File:HMLLTHAA sw.gif]][[File:HFLTHRMKIIAA sw.gif]]&lt;br /&gt;
|[[File:Ltharmr2.gif]]&lt;br /&gt;
| [[Leather Armor Mark II]]&lt;br /&gt;
| An enhanced version of the basic leather armor with extra layers of protection. Finely crafted from tanned brahmin hide.&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Bonus Luck &lt;br /&gt;
* Laser Reflector &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|[[File:Spleathr.gif]]&lt;br /&gt;
| [[Combat Leather Jacket]]&lt;br /&gt;
| This heavily padded leather jacket is unusual in that it has two sleeves. You'll definitely make a fashion statement whenever, and wherever, you rumble.&lt;br /&gt;
| 3&lt;br /&gt;
| 3&amp;amp;nbsp;175&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Perception &lt;br /&gt;
* Bonus Agility &lt;br /&gt;
* Bonus Perception &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:GeckoLeather.png]]&lt;br /&gt;
| [[Firegecko Armor|Firegecko Leather Armor]]&lt;br /&gt;
| Leather Armor highly resistant to fire made from the skin of fire geckos.&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|[[File:Mtlarmr2.gif]]&lt;br /&gt;
| [[Metal Armor Mark II]]&lt;br /&gt;
| Polished metal plates, finely crafted into a suit of armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 80% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 40% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Strength &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
* Heavy &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Metalarmormk3.png]]&lt;br /&gt;
| [[Metal Armor Mark III|Hardened Metal Armor]]&lt;br /&gt;
| A heavily and professionally reinforced set of metal armor, this heavy duty piece of master craftmanship will provide adequate protection against most damage types and exceptional protection to most Explosive based attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 20% &lt;br /&gt;
| 2&lt;br /&gt;
| 30% &lt;br /&gt;
| 3&lt;br /&gt;
| 80% &lt;br /&gt;
| 12&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Strategic Improvement &lt;br /&gt;
* Regeneration &lt;br /&gt;
* Defense Enhancement &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Inferno.png]]&lt;br /&gt;
| [[Inferno Armor]]&lt;br /&gt;
| Heat resistant components have been used to create this technologically advanced armor, made for protection from fire and burns.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 80% &lt;br /&gt;
| 8&lt;br /&gt;
| 65% &lt;br /&gt;
| 7&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| &lt;br /&gt;
* Explosive Belt &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Metalmut.png]]&lt;br /&gt;
| [[Heavy Armor]]&lt;br /&gt;
| This crude armor uses straps of leather and metal bands to form a sparse but effective covering.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Terminator &lt;br /&gt;
* Defensive Belt &lt;br /&gt;
* Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmmetlaa sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|[[File:Tesla.gif]]&lt;br /&gt;
| [[Tesla Armor]]&lt;br /&gt;
| This shining armor provides superior protection against energy attacks. The three Tesla Attraction Coil Rods disperse a large percentage of directed energy attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 25% &lt;br /&gt;
| 5&lt;br /&gt;
| 80% &lt;br /&gt;
| 8&lt;br /&gt;
| 10% &lt;br /&gt;
| 1&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Tesla Attacker&lt;br /&gt;
* Tesla Addition &lt;br /&gt;
* Penetration Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmcmblaa sw.gif]][[File:Hfcablaa sw.gif]]&lt;br /&gt;
|[[File:Cbtarmr2.gif]]&lt;br /&gt;
| [[Combat Armor Mark II]]&lt;br /&gt;
| High tech armor, made out of advanced defensive polymers.&lt;br /&gt;
| 3&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 10&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Advanced Plate &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
* Strategic Improvement &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HMCMSMAA sw.gif]][[File:HFCMSMAA sw.gif]]&lt;br /&gt;
|[[File:Comba2a.gif]]&lt;br /&gt;
| [[Brotherhood Armor]]&lt;br /&gt;
| A superior version of Combat Armor. The Brotherhood of Steel have made many improvements over the standard version.&lt;br /&gt;
| 3&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 75% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Special Force Bonus &lt;br /&gt;
* Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:BlueCombat.png]]&lt;br /&gt;
| [[Vault City Armor]]&lt;br /&gt;
| Vault City combat armor is made of high-quality polymers, specially made to protect the wearer from critical hits.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -60%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
* Heavy &lt;br /&gt;
* Cured &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HMCMBDAA sw.gif]][[File:HFCMBDAA sw.gif]]&lt;br /&gt;
|[[File:Cmbdmr.gif]]&lt;br /&gt;
| [[NCR Ranger Armor|NCR Armor]]&lt;br /&gt;
| High tech armor, made out of advanced defensive polymers. This one is modified for the Rangers of the New California Republic.&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 70% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Defense Enhancement &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HmcabbAA sw.gif]][[File:HfcabbAA sw.gif]]&lt;br /&gt;
|[[File:Inv encca.gif]]&lt;br /&gt;
| [[Enclave Armor]]&lt;br /&gt;
| This prototype is a superior version of Combat Armor, developed by the Enclave. Advanced poly-carbon materials allow it to provide better protection against energy attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 80% &lt;br /&gt;
| 11&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Shock Protection &lt;br /&gt;
* Utility &lt;br /&gt;
* Bonus Perception &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HMDSRTAA sw.gif]][[File:HFDSRTAA sw.gif]]&lt;br /&gt;
|[[File:Desertcombatarmor.png]]&lt;br /&gt;
| [[Desert Combat Armor|Desert Armor]]&lt;br /&gt;
| Desert Combat Armor ensures better protection against sand and dust during operations in the desert, and has sand-colored hues for better camouflage. The armor was originally designed for surviving cruel desert storms, but as it turns out it is also good protection against explosions.&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Anty-Termal System &lt;br /&gt;
* Penetration Protection &lt;br /&gt;
* Defensive Belt &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:RedCA.png]]&lt;br /&gt;
| [[Conscript Battle Armor|Conscript Armor]]&lt;br /&gt;
| Created by Soviet engineers long before the war, this armor can protect your body from any sort of electricity. Unfortunately the helmet seems to be broken&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;400&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 75% &lt;br /&gt;
| 9&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Cured &lt;br /&gt;
* Laser Reflector &lt;br /&gt;
* Regeneration &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Rangerarmor.png]]&lt;br /&gt;
| [[Ranger's Armor|Raider Armor]]&lt;br /&gt;
| This is an advanced armor. The set should also include a helmet, but you don't see the one anywhere.&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 43% &lt;br /&gt;
| 6&lt;br /&gt;
| 65% &lt;br /&gt;
| 7&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 55% &lt;br /&gt;
| 5&lt;br /&gt;
| 55% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Survivalist &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Bonus Agility &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Pinkrobe.png]]&lt;br /&gt;
| [[Unity's Robes|Unity Robe]]&lt;br /&gt;
| This Unity combat robe was made to protect the Master's vision of humanity after the war, including the Master's Army and the Children of the Cathedral.&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 30% &lt;br /&gt;
| 2&lt;br /&gt;
| 80% &lt;br /&gt;
| 4&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| &lt;br /&gt;
* Defensive Belt &lt;br /&gt;
* Regeneration &lt;br /&gt;
* Regeneration &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Grayrobe.png]]&lt;br /&gt;
| [[Hubologist's Robes|Hubologists Robe]]&lt;br /&gt;
| These combat robes were worn by the Hubologist cult even before the Great War, and were originally created by their leader Dick Hubbell (&amp;quot;The Hub&amp;quot;).&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 30% &lt;br /&gt;
| 2&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 80% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| &lt;br /&gt;
* Tesla Addition &lt;br /&gt;
* Shock Protection &lt;br /&gt;
* Shock Protection &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Redrobe bridgekeeper.gif]]&lt;br /&gt;
| [[Bridgekeeper's Robes|Bridgekeeper's Robe]]&lt;br /&gt;
| Oddly enough, it has plasma burns and scorch marks all over it, as if these weapons were used against it... to no effect. You have NO idea why it's red.&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 30% &lt;br /&gt;
| 2&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 80% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Bonus Strength &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:BlackCombat.png]]&lt;br /&gt;
| [[Salvatories Combat Armor|Salvatories Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 7&amp;amp;nbsp;500&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 70% &lt;br /&gt;
| 11&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -45%&lt;br /&gt;
| -15%&lt;br /&gt;
| &lt;br /&gt;
* Tesla Attacker&lt;br /&gt;
* Regeneration &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:DBrownCombat.png]]&lt;br /&gt;
| [[Bishops Combat Armor|Bishops Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 7&amp;amp;nbsp;500&amp;lt;br&amp;gt;currency&lt;br /&gt;
| 80&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 65% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Heavy &lt;br /&gt;
* Heavy &lt;br /&gt;
* Heavy &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:BeigeCombat.png]]&lt;br /&gt;
| [[Wrights Combat Armor|Wrights Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 7&amp;amp;nbsp;500&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 43% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:ULSarmor.png]]&lt;br /&gt;
| [[Mordinos Combat Armor|Mordinos Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;400&amp;amp;nbsp;g&lt;br /&gt;
| 7&amp;amp;nbsp;500&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 60% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 60% &lt;br /&gt;
| 6&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Military Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 20&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 50% &lt;br /&gt;
| 8&lt;br /&gt;
| 75% &lt;br /&gt;
| 8&lt;br /&gt;
| 55% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 60% &lt;br /&gt;
| 4&lt;br /&gt;
| -30%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Paladin Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 20&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 5&lt;br /&gt;
| 60% &lt;br /&gt;
| 8&lt;br /&gt;
| 65% &lt;br /&gt;
| 8&lt;br /&gt;
| 75% &lt;br /&gt;
| 8&lt;br /&gt;
| 60% &lt;br /&gt;
| 4&lt;br /&gt;
| -60%&lt;br /&gt;
| 0%&lt;br /&gt;
| &lt;br /&gt;
* Terminator &lt;br /&gt;
* Penetration Protection&lt;br /&gt;
* Penetration Protection&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Navy Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 20&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 5&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Black Cross Robe]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 20&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 90% &lt;br /&gt;
| 14&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hapowraa sw.gif]]&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
| [[Power Armor]]&lt;br /&gt;
| A self-contained suit of advanced technology armor. Powered by a micro-fusion reactor, with enough fuel to last a hundred years.&lt;br /&gt;
| 5&lt;br /&gt;
| 38&amp;amp;nbsp;555&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 55% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 90% &lt;br /&gt;
| 20&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -60%&lt;br /&gt;
| -100%&lt;br /&gt;
| &lt;br /&gt;
* Terminator &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Cured &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanpwraa sw.gif]]&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
| [[Advanced Power Armor]]&lt;br /&gt;
| This powered armor is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality models as well.&lt;br /&gt;
| 5&lt;br /&gt;
| 40&amp;amp;nbsp;823&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 55% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 20&lt;br /&gt;
| 70% &lt;br /&gt;
| 10&lt;br /&gt;
| -100%&lt;br /&gt;
| -60%&lt;br /&gt;
| &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Inv stealthca.png]]&lt;br /&gt;
| [[Stealth Armor]]&lt;br /&gt;
| This is Chinese Stealth Armor, a rare and advanced piece of technology designed for infiltration and espionage.&lt;br /&gt;
| 5&lt;br /&gt;
| 5&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| 100&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -50%&lt;br /&gt;
| -50%&lt;br /&gt;
| &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HBPOWRAA sw.gif]]&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
| [[Hardened Power Armor]]&lt;br /&gt;
| A suit of T-51b Power Armor. The hardening process has improved the defensive capability of this high-tech armor system.&lt;br /&gt;
| 6&lt;br /&gt;
| 45&amp;amp;nbsp;359&amp;amp;nbsp;g&lt;br /&gt;
| 2&amp;amp;nbsp;000&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 60% &lt;br /&gt;
| 18&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 90% &lt;br /&gt;
| 25&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -100%&lt;br /&gt;
| -160%&lt;br /&gt;
| &lt;br /&gt;
* Terminator &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Cured &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
| [[Adv. Power Armor MKII]]&lt;br /&gt;
| This powered armor appears to be composed entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates. It seems as though it should give even more protection than the standard Advanced Power Armor.&lt;br /&gt;
| 6&lt;br /&gt;
| 45&amp;amp;nbsp;359&amp;amp;nbsp;g&lt;br /&gt;
| 2&amp;amp;nbsp;000&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 60% &lt;br /&gt;
| 18&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 25&lt;br /&gt;
| 75% &lt;br /&gt;
| 10&lt;br /&gt;
| -160%&lt;br /&gt;
| -100%&lt;br /&gt;
| &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Inv stealthca.png]]&lt;br /&gt;
| [[Stealth Armor MKII]]&lt;br /&gt;
| This is Chinese Stealth Armor mark II, a rare and advanced piece of technology designed for infiltration and espionage.&lt;br /&gt;
| 6&lt;br /&gt;
| 5&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 2&amp;amp;nbsp;000&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| 200&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| -75%&lt;br /&gt;
| -75%&lt;br /&gt;
| &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Raw_Armor_Table&amp;diff=6750</id>
		<title>Raw Armor Table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Raw_Armor_Table&amp;diff=6750"/>
		<updated>2023-04-15T20:22:17Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
	 |- &lt;br /&gt;
&lt;br /&gt;
         ! Appearance&lt;br /&gt;
&lt;br /&gt;
         ! Picture&lt;br /&gt;
	 &lt;br /&gt;
	 ! Name &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:270px;&amp;quot; | Description  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Tier &lt;br /&gt;
	 &lt;br /&gt;
	 ! Weight  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! AC&lt;br /&gt;
	 &lt;br /&gt;
	 ! N&amp;lt;br&amp;gt;DR&lt;br /&gt;
	 &lt;br /&gt;
	 ! N&amp;lt;br&amp;gt;DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! L&amp;lt;br&amp;gt;DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! L&amp;lt;br&amp;gt;DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! F&amp;lt;br&amp;gt;DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! F&amp;lt;br&amp;gt;DT&lt;br /&gt;
	 &lt;br /&gt;
	 ! P&amp;lt;br&amp;gt;DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! P&amp;lt;br&amp;gt;DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! E&amp;lt;br&amp;gt;DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! E&amp;lt;br&amp;gt;DT &lt;br /&gt;
	 &lt;br /&gt;
	 ! CC&amp;lt;br&amp;gt;RES&lt;br /&gt;
	 &lt;br /&gt;
	 ! CP&amp;lt;br&amp;gt;RES&lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;padding-left:-50px;&amp;quot; | [[Armor Perks|Perks]]&lt;br /&gt;
	 &lt;br /&gt;
	 |-&lt;br /&gt;
|[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|[[File:Maxinv.gif]]&lt;br /&gt;
| [[Leather Jacket]]&lt;br /&gt;
| A black, heavy leather jacket.&lt;br /&gt;
| 1&lt;br /&gt;
| 2&amp;amp;nbsp;267&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 30% &lt;br /&gt;
| 5&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
|&lt;br /&gt;
* Bonus Charisma &lt;br /&gt;
* Bonus Charisma &lt;br /&gt;
* Utility &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmlthraa sw.gif]][[File:HMLLTHAA sw.gif]][[File:Hflthraa sw.gif]]&lt;br /&gt;
|[[File:Ltharmor.gif]]&lt;br /&gt;
| [[Leather Armor]]&lt;br /&gt;
| Your basic all leather apparel. Finely crafted from tanned gecko hide.&lt;br /&gt;
| 1&lt;br /&gt;
| 3&amp;amp;nbsp;628&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -15%&lt;br /&gt;
| -15%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Intelligence &lt;br /&gt;
* Bonus Intelligence &lt;br /&gt;
* Sneaky &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Inv srobe.gif]]&lt;br /&gt;
| [[Robe]]&lt;br /&gt;
| A generic sand colored robe.&lt;br /&gt;
| 1&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 5&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Regeneration &lt;br /&gt;
* Bonus Strength &lt;br /&gt;
* Bonus Strength &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|[[File:Mtlarmor.gif]]&lt;br /&gt;
| [[Metal Armor]]&lt;br /&gt;
| Polished metal plates, crudely forming a suit of armor.&lt;br /&gt;
| 2&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 1&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 75% &lt;br /&gt;
| 6&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 20% &lt;br /&gt;
| 1&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -15%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Mirror System &lt;br /&gt;
* Heavy &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmcmbtaa sw.gif]][[File:Hfcmbtaa sw.gif]]&lt;br /&gt;
|[[File:Cbtarmor.gif]]&lt;br /&gt;
| [[Combat Armor]]&lt;br /&gt;
| Although this armor is made of advanced polymers, it will not provide good protection without further improvements.&lt;br /&gt;
| 2&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 1&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 35% &lt;br /&gt;
| 3&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -10%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Advanced Plate &lt;br /&gt;
* Defensive Belt &lt;br /&gt;
* Firegeckon's Enhancement&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Harobeaa sw.gif]]&lt;br /&gt;
|[[File:Robeinv.gif]]&lt;br /&gt;
| [[Combat Robe]]&lt;br /&gt;
| A generic purple colored robe.&lt;br /&gt;
| 2&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 1&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 7&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 3&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -5%&lt;br /&gt;
| -15%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HMLTHRMKIIAA sw.gif]][[File:HMLLTHAA sw.gif]][[File:HFLTHRMKIIAA sw.gif]]&lt;br /&gt;
|[[File:Ltharmr2.gif]]&lt;br /&gt;
| [[Leather Armor Mark II]]&lt;br /&gt;
| An enhanced version of the basic leather armor with extra layers of protection. Finely crafted from tanned brahmin hide.&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Bonus Luck &lt;br /&gt;
* Laser Reflector &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|[[File:Spleathr.gif]]&lt;br /&gt;
| [[Combat Leather Jacket]]&lt;br /&gt;
| This heavily padded leather jacket is unusual in that it has two sleeves. You'll definitely make a fashion statement whenever, and wherever, you rumble.&lt;br /&gt;
| 3&lt;br /&gt;
| 3&amp;amp;nbsp;175&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Perception &lt;br /&gt;
* Bonus Agility &lt;br /&gt;
* Bonus Perception &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:GeckoLeather.png]]&lt;br /&gt;
| [[Firegecko leather Armor]]&lt;br /&gt;
| Leather Armor highly resistant to fire made from the skin of fire geckos.&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|[[File:Mtlarmr2.gif]]&lt;br /&gt;
| [[Metal Armor Mark II]]&lt;br /&gt;
| Polished metal plates, finely crafted into a suit of armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 80% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 40% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Strength &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
* Heavy &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Metalarmormk3.png]]&lt;br /&gt;
| [[Hardened Metal Armor]]&lt;br /&gt;
| A heavily and professionally reinforced set of metal armor, this heavy duty piece of master craftmanship will provide adequate protection against most damage types and exceptional protection to most Explosive based attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 20% &lt;br /&gt;
| 2&lt;br /&gt;
| 30% &lt;br /&gt;
| 3&lt;br /&gt;
| 80% &lt;br /&gt;
| 12&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Strategic Improvement &lt;br /&gt;
* Regeneration &lt;br /&gt;
* Defense Enhancement &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Inferno.png]]&lt;br /&gt;
| [[Inferno Armor]]&lt;br /&gt;
| Heat resistant components have been used to create this technologically advanced armor, made for protection from fire and burns.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 80% &lt;br /&gt;
| 8&lt;br /&gt;
| 65% &lt;br /&gt;
| 7&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| &lt;br /&gt;
* Explosive Belt &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Metalmut.png]]&lt;br /&gt;
| [[Heavy Armor]]&lt;br /&gt;
| This crude armor uses straps of leather and metal bands to form a sparse but effective covering.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Terminator &lt;br /&gt;
* Defensive Belt &lt;br /&gt;
* Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmmetlaa sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|[[File:Tesla.gif]]&lt;br /&gt;
| [[Tesla Armor]]&lt;br /&gt;
| This shining armor provides superior protection against energy attacks. The three Tesla Attraction Coil Rods disperse a large percentage of directed energy attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 25% &lt;br /&gt;
| 5&lt;br /&gt;
| 80% &lt;br /&gt;
| 8&lt;br /&gt;
| 10% &lt;br /&gt;
| 1&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Tesla Attacker&lt;br /&gt;
* Tesla Addition &lt;br /&gt;
* Penetration Protection&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hmcmblaa sw.gif]][[File:Hfcablaa sw.gif]]&lt;br /&gt;
|[[File:Cbtarmr2.gif]]&lt;br /&gt;
| [[Combat Armor Mark II]]&lt;br /&gt;
| High tech armor, made out of advanced defensive polymers.&lt;br /&gt;
| 3&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 10&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Advanced Plate &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
* Strategic Improvement &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HMCMSMAA sw.gif]][[File:HFCMSMAA sw.gif]]&lt;br /&gt;
|[[File:Comba2a.gif]]&lt;br /&gt;
| [[Brotherhood Armor]]&lt;br /&gt;
| A superior version of Combat Armor. The Brotherhood of Steel have made many improvements over the standard version.&lt;br /&gt;
| 3&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 75% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Special Force Bonus &lt;br /&gt;
* Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:BlueCombat.png]]&lt;br /&gt;
| [[VC Armor|Vault City Armor]]&lt;br /&gt;
| Vault City combat armor is made of high-quality polymers, specially made to protect the wearer from critical hits.&lt;br /&gt;
| 3&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -60%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
* Heavy &lt;br /&gt;
* Cured &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HMCMBDAA sw.gif]][[File:HFCMBDAA sw.gif]]&lt;br /&gt;
|[[File:Cmbdmr.gif]]&lt;br /&gt;
| [[NCR Armor]]&lt;br /&gt;
| High tech armor, made out of advanced defensive polymers. This one is modified for the Rangers of the New California Republic.&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 70% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Defense Enhancement &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HmcabbAA sw.gif]][[File:HfcabbAA sw.gif]]&lt;br /&gt;
|[[File:Inv encca.gif]]&lt;br /&gt;
| [[Enclave Armor]]&lt;br /&gt;
| This prototype is a superior version of Combat Armor, developed by the Enclave. Advanced poly-carbon materials allow it to provide better protection against energy attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 80% &lt;br /&gt;
| 11&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Shock Protection &lt;br /&gt;
* Utility &lt;br /&gt;
* Bonus Perception &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HMDSRTAA sw.gif]][[File:HFDSRTAA sw.gif]]&lt;br /&gt;
|[[File:Desertcombatarmor.png]]&lt;br /&gt;
| [[Desert Armor]]&lt;br /&gt;
| Desert Combat Armor ensures better protection against sand and dust during operations in the desert, and has sand-colored hues for better camouflage. The armor was originally designed for surviving cruel desert storms, but as it turns out it is also good protection against explosions.&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Anty-Termal System &lt;br /&gt;
* Penetration Protection &lt;br /&gt;
* Defensive Belt &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:RedCA.png]]&lt;br /&gt;
| [[Conscript Armor]]&lt;br /&gt;
| Created by Soviet engineers long before the war, this armor can protect your body from any sort of electricity. Unfortunately the helmet seems to be broken&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;400&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 75% &lt;br /&gt;
| 9&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Cured &lt;br /&gt;
* Laser Reflector &lt;br /&gt;
* Regeneration &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Rangerarmor.png]]&lt;br /&gt;
| [[Raider Armor]]&lt;br /&gt;
| This is an advanced armor. The set should also include a helmet, but you don't see the one anywhere.&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 43% &lt;br /&gt;
| 6&lt;br /&gt;
| 65% &lt;br /&gt;
| 7&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 55% &lt;br /&gt;
| 5&lt;br /&gt;
| 55% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Survivalist &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Bonus Agility &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Pinkrobe.png]]&lt;br /&gt;
| [[Unity Robe]]&lt;br /&gt;
| This Unity combat robe was made to protect the Master's vision of humanity after the war, including the Master's Army and the Children of the Cathedral.&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 30% &lt;br /&gt;
| 2&lt;br /&gt;
| 80% &lt;br /&gt;
| 4&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| &lt;br /&gt;
* Defensive Belt &lt;br /&gt;
* Regeneration &lt;br /&gt;
* Regeneration &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Grayrobe.png]]&lt;br /&gt;
| [[Hubologists Robe]]&lt;br /&gt;
| These combat robes were worn by the Hubologist cult even before the Great War, and were originally created by their leader Dick Hubbell (&amp;quot;The Hub&amp;quot;).&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 30% &lt;br /&gt;
| 2&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 80% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| &lt;br /&gt;
* Tesla Addition &lt;br /&gt;
* Shock Protection &lt;br /&gt;
* Shock Protection &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Redrobe bridgekeeper.gif]]&lt;br /&gt;
| [[Bridgekeeper's Robe]]&lt;br /&gt;
| Oddly enough, it has plasma burns and scorch marks all over it, as if these weapons were used against it... to no effect. You have NO idea why it's red.&lt;br /&gt;
| 3&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 5&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 30% &lt;br /&gt;
| 2&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 80% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Bonus Strength &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:BlackCombat.png]]&lt;br /&gt;
| [[Salvatories Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 7&amp;amp;nbsp;500&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 70% &lt;br /&gt;
| 11&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -45%&lt;br /&gt;
| -15%&lt;br /&gt;
| &lt;br /&gt;
* Tesla Attacker&lt;br /&gt;
* Regeneration &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:DBrownCombat.png]]&lt;br /&gt;
| [[Bishops Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 7&amp;amp;nbsp;500&amp;lt;br&amp;gt;currency&lt;br /&gt;
| 80&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 65% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Heavy &lt;br /&gt;
* Heavy &lt;br /&gt;
* Heavy &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:BeigeCombat.png]]&lt;br /&gt;
| [[Wrights Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;071&amp;amp;nbsp;g&lt;br /&gt;
| 7&amp;amp;nbsp;500&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 43% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:ULSarmor.png]]&lt;br /&gt;
| [[Mordinos Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9&amp;amp;nbsp;400&amp;amp;nbsp;g&lt;br /&gt;
| 7&amp;amp;nbsp;500&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 60% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 60% &lt;br /&gt;
| 6&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
* Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Military Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 11&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 20&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 50% &lt;br /&gt;
| 8&lt;br /&gt;
| 75% &lt;br /&gt;
| 8&lt;br /&gt;
| 55% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 60% &lt;br /&gt;
| 4&lt;br /&gt;
| -30%&lt;br /&gt;
| -30%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
* Fill The Gaps &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Paladin Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 15&amp;amp;nbsp;875&amp;amp;nbsp;g&lt;br /&gt;
| 20&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 5&lt;br /&gt;
| 60% &lt;br /&gt;
| 8&lt;br /&gt;
| 65% &lt;br /&gt;
| 8&lt;br /&gt;
| 75% &lt;br /&gt;
| 8&lt;br /&gt;
| 60% &lt;br /&gt;
| 4&lt;br /&gt;
| -60%&lt;br /&gt;
| 0%&lt;br /&gt;
| &lt;br /&gt;
* Terminator &lt;br /&gt;
* Penetration Protection&lt;br /&gt;
* Penetration Protection&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Navy Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 20&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 5&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Black Cross Robe]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4&amp;amp;nbsp;535&amp;amp;nbsp;g&lt;br /&gt;
| 20&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 90% &lt;br /&gt;
| 14&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
* Bonus Endurance &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hapowraa sw.gif]]&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
| [[Power Armor]]&lt;br /&gt;
| A self-contained suit of advanced technology armor. Powered by a micro-fusion reactor, with enough fuel to last a hundred years.&lt;br /&gt;
| 5&lt;br /&gt;
| 38&amp;amp;nbsp;555&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 55% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 90% &lt;br /&gt;
| 20&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -60%&lt;br /&gt;
| -100%&lt;br /&gt;
| &lt;br /&gt;
* Terminator &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Cured &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanpwraa sw.gif]]&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
| [[Advanced Power Armor]]&lt;br /&gt;
| This powered armor is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality models as well.&lt;br /&gt;
| 5&lt;br /&gt;
| 40&amp;amp;nbsp;823&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 55% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 20&lt;br /&gt;
| 70% &lt;br /&gt;
| 10&lt;br /&gt;
| -100%&lt;br /&gt;
| -60%&lt;br /&gt;
| &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Inv stealthca.png]]&lt;br /&gt;
| [[Stealth Armor]]&lt;br /&gt;
| This is Chinese Stealth Armor, a rare and advanced piece of technology designed for infiltration and espionage.&lt;br /&gt;
| 5&lt;br /&gt;
| 5&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 200&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| 100&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -50%&lt;br /&gt;
| -50%&lt;br /&gt;
| &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HBPOWRAA sw.gif]]&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
| [[Hardened Power Armor]]&lt;br /&gt;
| A suit of T-51b Power Armor. The hardening process has improved the defensive capability of this high-tech armor system.&lt;br /&gt;
| 6&lt;br /&gt;
| 45&amp;amp;nbsp;359&amp;amp;nbsp;g&lt;br /&gt;
| 2&amp;amp;nbsp;000&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 60% &lt;br /&gt;
| 18&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 90% &lt;br /&gt;
| 25&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -100%&lt;br /&gt;
| -160%&lt;br /&gt;
| &lt;br /&gt;
* Terminator &lt;br /&gt;
* Speed Mechanism &lt;br /&gt;
* Cured &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
| [[Adv. Power Armor MKII]]&lt;br /&gt;
| This powered armor appears to be composed entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates. It seems as though it should give even more protection than the standard Advanced Power Armor.&lt;br /&gt;
| 6&lt;br /&gt;
| 45&amp;amp;nbsp;359&amp;amp;nbsp;g&lt;br /&gt;
| 2&amp;amp;nbsp;000&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| -&lt;br /&gt;
| 60% &lt;br /&gt;
| 18&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 25&lt;br /&gt;
| 75% &lt;br /&gt;
| 10&lt;br /&gt;
| -160%&lt;br /&gt;
| -100%&lt;br /&gt;
| &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Iron Skin &lt;br /&gt;
* Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[File:Inv stealthca.png]]&lt;br /&gt;
| [[Stealth Armor MKII]]&lt;br /&gt;
| This is Chinese Stealth Armor mark II, a rare and advanced piece of technology designed for infiltration and espionage.&lt;br /&gt;
| 6&lt;br /&gt;
| 5&amp;amp;nbsp;339&amp;amp;nbsp;g&lt;br /&gt;
| 2&amp;amp;nbsp;000&amp;amp;nbsp;000&amp;lt;br&amp;gt;currency&lt;br /&gt;
| 200&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| -75%&lt;br /&gt;
| -75%&lt;br /&gt;
| &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
* Sneaky &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6735</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6735"/>
		<updated>2023-04-02T10:13:56Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
	 |- &lt;br /&gt;
	 &lt;br /&gt;
	 ! Name &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:290px&amp;quot; | Description  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Tier &lt;br /&gt;
	 &lt;br /&gt;
	 ! Weight  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Reload&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo&amp;lt;br&amp;gt;Cap  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Caliber  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Min ST  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Skill  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage&amp;lt;br&amp;gt;type  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Range  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Rounds  &lt;br /&gt;
	 &lt;br /&gt;
	 ! AP&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Attack&amp;lt;br&amp;gt;Delay  &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:160px&amp;quot; | Perks  &lt;br /&gt;
	 &lt;br /&gt;
	 |- &lt;br /&gt;
	 | [[Zip Gun]]&lt;br /&gt;
| A handmade single shot pistol.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Pistol]]&lt;br /&gt;
| A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm JHP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm Mauser]]&lt;br /&gt;
| A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 9mm&lt;br /&gt;
| 9mm bullet&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[BB Gun]]&lt;br /&gt;
| A Red Ryder BB gun. The classic.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-19&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun]]&lt;br /&gt;
| A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Flechette&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-18&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy Gun]]&lt;br /&gt;
| This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
&amp;lt;br&amp;gt;3-20&lt;br /&gt;
| 32&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Grenade Pistol]]&lt;br /&gt;
| Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict.&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 35-60&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Gun]]&lt;br /&gt;
| M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;Grease Gun&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Rifle]]&lt;br /&gt;
| This is a hand-made single shot rifle.&lt;br /&gt;
| 1&lt;br /&gt;
| 4535g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-30&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol]]&lt;br /&gt;
| A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 10-25&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol]]&lt;br /&gt;
| Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 16-32&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Zip Gun]]&lt;br /&gt;
| Homemade energy weapon&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 1-50&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Signal Pistol]]&lt;br /&gt;
| Small fire pistol&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| Flares&lt;br /&gt;
| Signal Flares&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 30-35&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Club]]&lt;br /&gt;
| A military or police baton. Heavy wood.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbar]]&lt;br /&gt;
| A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| A sharp-bladed cutting and stabbing weapon.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-40&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Switchblade]]&lt;br /&gt;
| The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;Sssssshk&amp;quot; sound.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Pole]]&lt;br /&gt;
| A wood pole sharpened at one end.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Knuckles]]&lt;br /&gt;
| Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked Knuckles]]&lt;br /&gt;
| An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrench]]&lt;br /&gt;
| A typical wrench used by mechanics.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-60&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum Revolver]]&lt;br /&gt;
| Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum JHP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 7-18&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis MK.II]]&lt;br /&gt;
| Simple machine gun&lt;br /&gt;
| 2&lt;br /&gt;
| 10500g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| heavy&lt;br /&gt;
| Basic Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 9-15&lt;br /&gt;
| 34&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Colt]]&lt;br /&gt;
| The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-37&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle EM]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Rifle]]&lt;br /&gt;
| A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Scoped Hunting Rifle]]&lt;br /&gt;
| Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Sawed-Off Shotgun]]&lt;br /&gt;
| Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 18&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle]]&lt;br /&gt;
| An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle EM]]&lt;br /&gt;
| This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray!&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[M79 Grenade Launcher]]&lt;br /&gt;
| A single shot grenade launcher. Go get the Roach.&lt;br /&gt;
| 2&lt;br /&gt;
| 2845g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[FN FAL]]&lt;br /&gt;
| This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 33&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm SMG]]&lt;br /&gt;
| H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-13&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly.&lt;br /&gt;
| 2&lt;br /&gt;
| 8164g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-85&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun]]&lt;br /&gt;
| A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.&lt;br /&gt;
| 2&lt;br /&gt;
| 12700g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack JHP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-15&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]&lt;br /&gt;
| Basic Rocket Launcher&lt;br /&gt;
| 2&lt;br /&gt;
| 6803g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 10&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-130&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rifle]]&lt;br /&gt;
| Strong heavy sniper rifle&lt;br /&gt;
| 2&lt;br /&gt;
| 7300g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| .50&lt;br /&gt;
| .50 JHP&lt;br /&gt;
| 6&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-90&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Magneto-Laser Pistol]]&lt;br /&gt;
| This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 1-100&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Solar Scorcher]]&lt;br /&gt;
| Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 28-54&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol MK.II]]&lt;br /&gt;
| This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 25-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Pistol]]&lt;br /&gt;
| The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-70&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 26-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Knife]]&lt;br /&gt;
| A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use!&lt;br /&gt;
| 2&lt;br /&gt;
| 907g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Boxing Gloves]]&lt;br /&gt;
| A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehammer]]&lt;br /&gt;
| A large hammer with a big handle. Very popular with the muscular crowd.&lt;br /&gt;
| 2&lt;br /&gt;
| 5443g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-92&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Shiv]]&lt;br /&gt;
| This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.&lt;br /&gt;
| 2&lt;br /&gt;
| 453g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Pistol]]&lt;br /&gt;
| A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-64&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 Pistol]]&lt;br /&gt;
| A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 42&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody &lt;br /&gt;
|-&lt;br /&gt;
| [[Needler Pistol]]&lt;br /&gt;
| You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| needle&lt;br /&gt;
| Needle Cartridge Poison&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle]]&lt;br /&gt;
| A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-40&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[XL70E3]]&lt;br /&gt;
| This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.&lt;br /&gt;
| 3&lt;br /&gt;
| 4082g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-45&lt;br /&gt;
&amp;lt;br&amp;gt;5-45&lt;br /&gt;
| 40&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Shotgun]]&lt;br /&gt;
| A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-44&lt;br /&gt;
| 21&lt;br /&gt;
&amp;lt;br&amp;gt;14&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32]]&lt;br /&gt;
| Grenade Launcher&lt;br /&gt;
| 3&lt;br /&gt;
| 2845g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 85-120&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[M16]]&lt;br /&gt;
| American-powered automatic rifle, chambered in 5mm.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 33-44&lt;br /&gt;
| 40&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[HK P90c]]&lt;br /&gt;
| The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility.&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 85-105&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger Minigun]]&lt;br /&gt;
| Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality.&lt;br /&gt;
| 3&lt;br /&gt;
| 12700g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 120&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-17&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[BigBazooka]]&lt;br /&gt;
| A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-200&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Support Weapon]]&lt;br /&gt;
| This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 AP&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 80-120&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M60]]&lt;br /&gt;
| This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support.&lt;br /&gt;
| 3&lt;br /&gt;
| 10500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 100&lt;br /&gt;
| heavy&lt;br /&gt;
| Standard Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle]]&lt;br /&gt;
| A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 35-60&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma SMG]]&lt;br /&gt;
| A Wattz Electronics plasma weapon prototype.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 20-33&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO Launcher]]&lt;br /&gt;
| This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-130&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Rifle]]&lt;br /&gt;
| A Winchester Model F76-Burn Assualt Fire Rifle.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[&amp;quot;Little Jesus&amp;quot;]]&lt;br /&gt;
| This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 907g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-22&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Wakizashi Blade]]&lt;br /&gt;
| A short finely crafted knife. The tip seems to be designed to pierce armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-80&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody &lt;br /&gt;
|-&lt;br /&gt;
| [[Louisville Slugger]]&lt;br /&gt;
| This all-American hardwood baseball bat will knock anything right out of the park!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Sledge]]&lt;br /&gt;
| A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&lt;br /&gt;
| 3&lt;br /&gt;
| 3175g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 21-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-62&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear]]&lt;br /&gt;
| This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 250 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 20-73&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Colt]]&lt;br /&gt;
| Fast Pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-40&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Pistol]]&lt;br /&gt;
| Every sniper should have pistol like that&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-40&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Colt]]&lt;br /&gt;
| Very strong pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-80&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle]]&lt;br /&gt;
| Dragonuv sniper rifle&lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-45&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K CAWS]]&lt;br /&gt;
| The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 23-53&lt;br /&gt;
| 24&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Military Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-55&lt;br /&gt;
&amp;lt;br&amp;gt;6-55&lt;br /&gt;
| 44&lt;br /&gt;
&amp;lt;br&amp;gt;22&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32s]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 2845g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-150&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[M16 MK.II]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 38-52&lt;br /&gt;
| 47&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K MP5]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Incinerator]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 8618g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Rocket&lt;br /&gt;
| Napalm Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 140-185&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Adv. Rocket Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 6803g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 110-230&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Vindicator Minigun]]&lt;br /&gt;
| The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon.&lt;br /&gt;
| 4&lt;br /&gt;
| 12700g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 160&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack Caseless&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-19&lt;br /&gt;
| 34&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[DSR]]&lt;br /&gt;
| DSR50&lt;br /&gt;
| 4&lt;br /&gt;
| 7300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Power&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 120-150&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M240]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 10500g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 13&lt;br /&gt;
| 200&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 36&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Laser]]&lt;br /&gt;
| An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 10886g&lt;br /&gt;
| 11000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 30-40&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle]]&lt;br /&gt;
| A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 6100g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 65-90&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Prototype 14]]&lt;br /&gt;
| Prototype of the &amp;quot;GraviGun&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 10-26&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]]&lt;br /&gt;
| A strange gun of obviously alien origin. Looks like it can support small energy cells, however.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 1-155&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Ripper]]&lt;br /&gt;
| A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-100&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Torch]]&lt;br /&gt;
| Holy shit, this thing r0x.&lt;br /&gt;
| 4&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Plasma&lt;br /&gt;
| 44-83&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Sledge]]&lt;br /&gt;
| This is a modification of the Super Sledge by &amp;quot;National Dynamics&amp;quot;.&lt;br /&gt;
| 4&lt;br /&gt;
| 15443g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-145&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Machete]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-24&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[RAD Spear]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 22-96&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Punch Gun]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3175g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 22-50&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Phazer]]&lt;br /&gt;
| An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults.&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| EMP&lt;br /&gt;
| 110-320&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Pistol]]&lt;br /&gt;
| Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Defender]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-100&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle MK.II]]&lt;br /&gt;
| Dragonuv MK.II&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-50&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Pancor Jackhammer]]&lt;br /&gt;
| The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-62&lt;br /&gt;
| 27&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[AK-47]]&lt;br /&gt;
| The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.&lt;br /&gt;
| 5&lt;br /&gt;
| 4082g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-65&lt;br /&gt;
&amp;lt;br&amp;gt;7-65&lt;br /&gt;
| 48&lt;br /&gt;
&amp;lt;br&amp;gt;26&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Automatic Grenade Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 2845g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 115-180&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Steyr]]&lt;br /&gt;
| Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.&lt;br /&gt;
| 5&lt;br /&gt;
| 3300g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-63&lt;br /&gt;
| 54&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11]]&lt;br /&gt;
| This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-40&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm blaster]]&lt;br /&gt;
| This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.&lt;br /&gt;
| 5&lt;br /&gt;
| 8618g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 180-235&lt;br /&gt;
| 13&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flash Launcher]]&lt;br /&gt;
| M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets.&lt;br /&gt;
| 5&lt;br /&gt;
| 12832g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 8&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 160-250&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Bozar]]&lt;br /&gt;
| The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.&lt;br /&gt;
| 5&lt;br /&gt;
| 9071g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Hellfire&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 190-210&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Minigun]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 12700g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 200&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack EC&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-21&lt;br /&gt;
| 36&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Auto Rifle]]&lt;br /&gt;
| Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.&lt;br /&gt;
| 5&lt;br /&gt;
| 16500g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 400&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo SE&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-50&lt;br /&gt;
| 42&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Commisar's Pistol]]&lt;br /&gt;
| Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment.&lt;br /&gt;
| 5&lt;br /&gt;
| 4000g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 73-106&lt;br /&gt;
| 52&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbo Plasma Rifle]]&lt;br /&gt;
| A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.&lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 80-125&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Electro Cannon]]&lt;br /&gt;
| An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously.&lt;br /&gt;
| 5&lt;br /&gt;
| 21803g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 30-60&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyro Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 50-130&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Pistol]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-110&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Rifle]]&lt;br /&gt;
| The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-55&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Saiga-12]]&lt;br /&gt;
| Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.&lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Melt&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-70&lt;br /&gt;
| 30&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G36c]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 90&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-75&lt;br /&gt;
&amp;lt;br&amp;gt;8-75&lt;br /&gt;
| 52&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[C4 Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-210&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Support Weapon]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 3300g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-74&lt;br /&gt;
| 61&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11E]]&lt;br /&gt;
| This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity.&lt;br /&gt;
| 6&lt;br /&gt;
| 3628g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-50&lt;br /&gt;
| 45&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Gatling]]&lt;br /&gt;
| In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions.&lt;br /&gt;
| 6&lt;br /&gt;
| 10886g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 40&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 70-100&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Rifle]]&lt;br /&gt;
| The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-60&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbolaser]]&lt;br /&gt;
| Prototype Laser Rifle &lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 125-170&lt;br /&gt;
| 58&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat Machine]]&lt;br /&gt;
| Heat Gatling&lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 230-460&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 2500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Bass Rape]]&lt;br /&gt;
| 4 string gitar&lt;br /&gt;
| 6&lt;br /&gt;
| 15443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 100-223&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[PyO62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream!&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-80&lt;br /&gt;
| 35&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[ETG3000]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon.&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 10&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-75&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[LAR62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 45-50&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[ESR01]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see.&lt;br /&gt;
| 3&lt;br /&gt;
| 1250g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 24&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-80&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[HP DKS-501]]&lt;br /&gt;
| This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction.&lt;br /&gt;
| 3&lt;br /&gt;
| 2500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 64&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SRS32-b]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the devastating crackle of this electrical sledgehammer strikes fear into the hearts of those who act out of line. See what else it can do! Rubber grip handle!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
 &amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 89-120&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[AA-RL508]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this self-targeting Auto-Aim rocket launcher was was quietly swept aside when poisoned explosives fell out of favor.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| AP Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-200&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[IPF210]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle!&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 20&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 140-190&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knife]]&lt;br /&gt;
| A knife, balanced specifically for throwing. Made of titanium, and laser sharpened.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 140 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| A home-made flammable grenade.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 25 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 16-24&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 104 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-95&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Plasma&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 2000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| EMP&lt;br /&gt;
| 150-250&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 220 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Electro&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 80-110&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashbang]]&lt;br /&gt;
|  &lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 1-1&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knives Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 35 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Active Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 60 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plant Spike]]&lt;br /&gt;
| An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-2&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]&lt;br /&gt;
| It's a rock. The Granite-Inc. model is an upgraded version.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-4&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fool's Gold]]&lt;br /&gt;
| A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nugget]]&lt;br /&gt;
| A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster Spike]]&lt;br /&gt;
| Monster Spike&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore, unrefined.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 125 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Refined Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.&lt;br /&gt;
| 0&lt;br /&gt;
| 2200g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-9&lt;br /&gt;
&amp;lt;br&amp;gt;6-9&lt;br /&gt;
| 8&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Laser Cannon]]&lt;br /&gt;
| Dual Laser Cannon&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
| 75-200&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Rocket Launcher]]&lt;br /&gt;
| Only used by rocket equipped robots.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-95&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 35-50&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Plasma Cannon]]&lt;br /&gt;
| Only use for Gun Turret critter.&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 200&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 45-90&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Sword]]&lt;br /&gt;
| Robo Sword&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 7-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Spike]]&lt;br /&gt;
| Robo Spike&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Minigun]]&lt;br /&gt;
| Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 17-22&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Dual Minigun]]&lt;br /&gt;
| Heavy Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-24&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Knife]]&lt;br /&gt;
| End Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Plasma Gun]]&lt;br /&gt;
| End Boss Plasma Gun&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| -&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 30-70&lt;br /&gt;
| 35&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| A Holy relic of godly might.&lt;br /&gt;
| 0&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 200-400&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Banhammer]]&lt;br /&gt;
| Banhammer&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 128-192&lt;br /&gt;
&amp;lt;br&amp;gt;256-512&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Spear]]&lt;br /&gt;
| Holy Spear&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 286-486&lt;br /&gt;
&amp;lt;br&amp;gt;86-386&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;50&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Rifle]]&lt;br /&gt;
| Boss Rifle&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 250-500&lt;br /&gt;
| 45&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 10&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Flamer]]&lt;br /&gt;
| Boss Flamer&lt;br /&gt;
| 0&lt;br /&gt;
| 2845g&lt;br /&gt;
| 3220 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 300&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
 &amp;lt;br&amp;gt;Fire&lt;br /&gt;
| 80-90&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Knife]]&lt;br /&gt;
| Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
 &amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 50-100&lt;br /&gt;
&amp;lt;br&amp;gt;40-75&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[TS633]]&lt;br /&gt;
| Turbo Shotgun&lt;br /&gt;
| 0&lt;br /&gt;
| 2267g&lt;br /&gt;
| 3400 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 48&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 26-39&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6734</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6734"/>
		<updated>2023-04-02T10:12:20Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
	 |- &lt;br /&gt;
	 &lt;br /&gt;
	 ! Name &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:290px&amp;quot; | Description  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Tier &lt;br /&gt;
	 &lt;br /&gt;
	 ! Weight  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Reload&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo&amp;lt;br&amp;gt;Cap  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Caliber  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Min ST  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Skill  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage&amp;lt;br&amp;gt;type  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Range  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Rounds  &lt;br /&gt;
	 &lt;br /&gt;
	 ! AP&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Attack&amp;lt;br&amp;gt;Delay  &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:160px&amp;quot; | Perks  &lt;br /&gt;
	 &lt;br /&gt;
	 |- &lt;br /&gt;
	 | [[Zip Gun]]&lt;br /&gt;
| A handmade single shot pistol.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Pistol]]&lt;br /&gt;
| A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm JHP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm Mauser]]&lt;br /&gt;
| A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 9mm&lt;br /&gt;
| 9mm bullet&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[BB Gun]]&lt;br /&gt;
| A Red Ryder BB gun. The classic.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-19&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun]]&lt;br /&gt;
| A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Flechette&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-18&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy Gun]]&lt;br /&gt;
| This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
&amp;lt;br&amp;gt;3-20&lt;br /&gt;
| 32&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Grenade Pistol]]&lt;br /&gt;
| Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict.&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 35-60&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Gun]]&lt;br /&gt;
| M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;Grease Gun&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Rifle]]&lt;br /&gt;
| This is a hand-made single shot rifle.&lt;br /&gt;
| 1&lt;br /&gt;
| 4535g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-30&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol]]&lt;br /&gt;
| A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 10-25&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol]]&lt;br /&gt;
| Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 16-32&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Zip Gun]]&lt;br /&gt;
| Homemade energy weapon&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 1-50&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Signal Pistol]]&lt;br /&gt;
| Small fire pistol&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| Flares&lt;br /&gt;
| Signal Flares&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 30-35&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Club]]&lt;br /&gt;
| A military or police baton. Heavy wood.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbar]]&lt;br /&gt;
| A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| A sharp-bladed cutting and stabbing weapon.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-40&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Switchblade]]&lt;br /&gt;
| The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;Sssssshk&amp;quot; sound.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Pole]]&lt;br /&gt;
| A wood pole sharpened at one end.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Knuckles]]&lt;br /&gt;
| Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked Knuckles]]&lt;br /&gt;
| An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrench]]&lt;br /&gt;
| A typical wrench used by mechanics.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-60&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum Revolver]]&lt;br /&gt;
| Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum JHP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 7-18&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis MK.II]]&lt;br /&gt;
| Simple machine gun&lt;br /&gt;
| 2&lt;br /&gt;
| 10500g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| heavy&lt;br /&gt;
| Basic Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 9-15&lt;br /&gt;
| 34&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Colt]]&lt;br /&gt;
| The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-37&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle EM]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Rifle]]&lt;br /&gt;
| A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Scoped Hunting Rifle]]&lt;br /&gt;
| Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Sawed-Off Shotgun]]&lt;br /&gt;
| Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 18&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle]]&lt;br /&gt;
| An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle EM]]&lt;br /&gt;
| This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray!&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[M79 Grenade Launcher]]&lt;br /&gt;
| A single shot grenade launcher. Go get the Roach.&lt;br /&gt;
| 2&lt;br /&gt;
| 2845g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[FN FAL]]&lt;br /&gt;
| This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 33&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm SMG]]&lt;br /&gt;
| H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-13&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly.&lt;br /&gt;
| 2&lt;br /&gt;
| 8164g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-85&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun]]&lt;br /&gt;
| A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.&lt;br /&gt;
| 2&lt;br /&gt;
| 12700g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack JHP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-15&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]&lt;br /&gt;
| Basic Rocket Launcher&lt;br /&gt;
| 2&lt;br /&gt;
| 6803g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 10&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-130&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rifle]]&lt;br /&gt;
| Strong heavy sniper rifle&lt;br /&gt;
| 2&lt;br /&gt;
| 7300g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| .50&lt;br /&gt;
| .50 JHP&lt;br /&gt;
| 6&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-90&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Magneto-Laser Pistol]]&lt;br /&gt;
| This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 1-100&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Solar Scorcher]]&lt;br /&gt;
| Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 28-54&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol MK.II]]&lt;br /&gt;
| This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 25-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Pistol]]&lt;br /&gt;
| The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-70&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 26-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Knife]]&lt;br /&gt;
| A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use!&lt;br /&gt;
| 2&lt;br /&gt;
| 907g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Boxing Gloves]]&lt;br /&gt;
| A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehammer]]&lt;br /&gt;
| A large hammer with a big handle. Very popular with the muscular crowd.&lt;br /&gt;
| 2&lt;br /&gt;
| 5443g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-92&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Shiv]]&lt;br /&gt;
| This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.&lt;br /&gt;
| 2&lt;br /&gt;
| 453g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Pistol]]&lt;br /&gt;
| A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-64&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 Pistol]]&lt;br /&gt;
| A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 42&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody &lt;br /&gt;
|-&lt;br /&gt;
| [[Needler Pistol]]&lt;br /&gt;
| You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| needle&lt;br /&gt;
| Needle Cartridge Poison&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle]]&lt;br /&gt;
| A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-40&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[XL70E3]]&lt;br /&gt;
| This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.&lt;br /&gt;
| 3&lt;br /&gt;
| 4082g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-45&lt;br /&gt;
&amp;lt;br&amp;gt;5-45&lt;br /&gt;
| 40&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Shotgun]]&lt;br /&gt;
| A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-44&lt;br /&gt;
| 21&lt;br /&gt;
&amp;lt;br&amp;gt;14&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32]]&lt;br /&gt;
| Grenade Launcher&lt;br /&gt;
| 3&lt;br /&gt;
| 2845g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 85-120&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[M16]]&lt;br /&gt;
| American-powered automatic rifle, chambered in 5mm.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 33-44&lt;br /&gt;
| 40&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[HK P90c]]&lt;br /&gt;
| The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility.&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 85-105&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger Minigun]]&lt;br /&gt;
| Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality.&lt;br /&gt;
| 3&lt;br /&gt;
| 12700g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 120&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-17&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[BigBazooka]]&lt;br /&gt;
| A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-200&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Support Weapon]]&lt;br /&gt;
| This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 AP&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 80-120&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M60]]&lt;br /&gt;
| This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support.&lt;br /&gt;
| 3&lt;br /&gt;
| 10500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 100&lt;br /&gt;
| heavy&lt;br /&gt;
| Standard Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle]]&lt;br /&gt;
| A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 35-60&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma SMG]]&lt;br /&gt;
| A Wattz Electronics plasma weapon prototype.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 20-33&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO Launcher]]&lt;br /&gt;
| This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-130&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Rifle]]&lt;br /&gt;
| A Winchester Model F76-Burn Assualt Fire Rifle.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[&amp;quot;Little Jesus&amp;quot;]]&lt;br /&gt;
| This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 907g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-22&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Wakizashi Blade]]&lt;br /&gt;
| A short finely crafted knife. The tip seems to be designed to pierce armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-80&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody &lt;br /&gt;
|-&lt;br /&gt;
| [[Louisville Slugger]]&lt;br /&gt;
| This all-American hardwood baseball bat will knock anything right out of the park!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Sledge]]&lt;br /&gt;
| A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&lt;br /&gt;
| 3&lt;br /&gt;
| 3175g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 21-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-62&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear]]&lt;br /&gt;
| This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 250 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 20-73&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Colt]]&lt;br /&gt;
| Fast Pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-40&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Pistol]]&lt;br /&gt;
| Every sniper should have pistol like that&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-40&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Colt]]&lt;br /&gt;
| Very strong pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-80&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle]]&lt;br /&gt;
| Dragonuv sniper rifle&lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-45&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K CAWS]]&lt;br /&gt;
| The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 23-53&lt;br /&gt;
| 24&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Military Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-55&lt;br /&gt;
&amp;lt;br&amp;gt;6-55&lt;br /&gt;
| 44&lt;br /&gt;
&amp;lt;br&amp;gt;22&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32s]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 2845g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-150&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[M16 MK.II]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 38-52&lt;br /&gt;
| 47&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K MP5]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Incinerator]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 8618g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Rocket&lt;br /&gt;
| Napalm Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 140-185&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Adv. Rocket Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 6803g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 110-230&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Vindicator Minigun]]&lt;br /&gt;
| The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon.&lt;br /&gt;
| 4&lt;br /&gt;
| 12700g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 160&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack Caseless&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-19&lt;br /&gt;
| 34&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[DSR]]&lt;br /&gt;
| DSR50&lt;br /&gt;
| 4&lt;br /&gt;
| 7300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Power&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 120-150&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M240]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 10500g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 13&lt;br /&gt;
| 200&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 36&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Laser]]&lt;br /&gt;
| An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 10886g&lt;br /&gt;
| 11000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 30-40&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle]]&lt;br /&gt;
| A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 6100g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 65-90&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Prototype 14]]&lt;br /&gt;
| Prototype of the &amp;quot;GraviGun&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 10-26&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]]&lt;br /&gt;
| A strange gun of obviously alien origin. Looks like it can support small energy cells, however.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 1-155&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Ripper]]&lt;br /&gt;
| A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-100&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Torch]]&lt;br /&gt;
| Holy shit, this thing r0x.&lt;br /&gt;
| 4&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Plasma&lt;br /&gt;
| 44-83&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Sledge]]&lt;br /&gt;
| This is a modification of the Super Sledge by &amp;quot;National Dynamics&amp;quot;.&lt;br /&gt;
| 4&lt;br /&gt;
| 15443g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-145&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Machete]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-24&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[RAD Spear]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 22-96&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Punch Gun]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3175g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 22-50&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Phazer]]&lt;br /&gt;
| An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults.&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| EMP&lt;br /&gt;
| 110-320&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Pistol]]&lt;br /&gt;
| Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Defender]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-100&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle MK.II]]&lt;br /&gt;
| Dragonuv MK.II&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-50&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Pancor Jackhammer]]&lt;br /&gt;
| The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-62&lt;br /&gt;
| 27&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[AK-47]]&lt;br /&gt;
| The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.&lt;br /&gt;
| 5&lt;br /&gt;
| 4082g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-65&lt;br /&gt;
&amp;lt;br&amp;gt;7-65&lt;br /&gt;
| 48&lt;br /&gt;
&amp;lt;br&amp;gt;26&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Automatic Grenade Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 2845g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 115-180&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Steyr]]&lt;br /&gt;
| Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.&lt;br /&gt;
| 5&lt;br /&gt;
| 3300g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-63&lt;br /&gt;
| 54&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11]]&lt;br /&gt;
| This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-40&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm blaster]]&lt;br /&gt;
| This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.&lt;br /&gt;
| 5&lt;br /&gt;
| 8618g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 180-235&lt;br /&gt;
| 13&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flash Launcher]]&lt;br /&gt;
| M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets.&lt;br /&gt;
| 5&lt;br /&gt;
| 12832g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 8&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 160-250&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Bozar]]&lt;br /&gt;
| The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.&lt;br /&gt;
| 5&lt;br /&gt;
| 9071g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Hellfire&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 190-210&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Minigun]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 12700g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 200&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack EC&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-21&lt;br /&gt;
| 36&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Auto Rifle]]&lt;br /&gt;
| Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.&lt;br /&gt;
| 5&lt;br /&gt;
| 16500g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 400&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo SE&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-50&lt;br /&gt;
| 42&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Commisar's Pistol]]&lt;br /&gt;
| Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment.&lt;br /&gt;
| 5&lt;br /&gt;
| 4000g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 73-106&lt;br /&gt;
| 52&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbo Plasma Rifle]]&lt;br /&gt;
| A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.&lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 80-125&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Electro Cannon]]&lt;br /&gt;
| An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously.&lt;br /&gt;
| 5&lt;br /&gt;
| 21803g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 30-60&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyro Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 50-130&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Pistol]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-110&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Rifle]]&lt;br /&gt;
| The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-55&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Saiga-12]]&lt;br /&gt;
| Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.&lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Melt&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-70&lt;br /&gt;
| 30&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G36c]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 90&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-75&lt;br /&gt;
&amp;lt;br&amp;gt;8-75&lt;br /&gt;
| 52&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[C4 Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-210&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Support Weapon]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 3300g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-74&lt;br /&gt;
| 61&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11E]]&lt;br /&gt;
| This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity.&lt;br /&gt;
| 6&lt;br /&gt;
| 3628g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-50&lt;br /&gt;
| 45&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Gatling]]&lt;br /&gt;
| In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions.&lt;br /&gt;
| 6&lt;br /&gt;
| 10886g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 40&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 70-100&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Rifle]]&lt;br /&gt;
| The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-60&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbolaser]]&lt;br /&gt;
| Prototype Laser Rifle &lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 125-170&lt;br /&gt;
| 58&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat Machine]]&lt;br /&gt;
| Heat Gatling&lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 230-460&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 2500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Bass Rape]]&lt;br /&gt;
| 4 string gitar&lt;br /&gt;
| 6&lt;br /&gt;
| 15443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 100-223&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[PyO62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream!&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-80&lt;br /&gt;
| 35&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[ETG3000]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon.&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 10&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-75&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[LAR62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 45-50&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[ESR01]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see.&lt;br /&gt;
| 3&lt;br /&gt;
| 1250g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 24&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-80&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[HP DKS-501]]&lt;br /&gt;
| This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction.&lt;br /&gt;
| 3&lt;br /&gt;
| 2500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 64&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SRS32-b]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the devastating crackle of this electrical sledgehammer strikes fear into the hearts of those who act out of line. See what else it can do! Rubber grip handle!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
 &amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 89-120&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[AA-RL508]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this self-targeting Auto-Aim rocket launcher was was quietly swept aside when poisoned explosives fell out of favor.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| AP Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-200&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[IPF210]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle!&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 20&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 140-190&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knife]]&lt;br /&gt;
| A knife, balanced specifically for throwing. Made of titanium, and laser sharpened.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 140 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| A home-made flammable grenade.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 25 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 16-24&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 104 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-95&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Plasma&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 2000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| EMP&lt;br /&gt;
| 150-250&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 220 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Electro&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 80-110&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashbang]]&lt;br /&gt;
|  &lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 1-1&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knives Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 35 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Active Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 60 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plant Spike]]&lt;br /&gt;
| An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-2&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]&lt;br /&gt;
| It's a rock. The Granite-Inc. model is an upgraded version.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-4&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fool's Gold]]&lt;br /&gt;
| A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nugget]]&lt;br /&gt;
| A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster Spike]]&lt;br /&gt;
| Monster Spike&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore, unrefined.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 125 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Refined Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.&lt;br /&gt;
| 0&lt;br /&gt;
| 2200g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-9&lt;br /&gt;
&amp;lt;br&amp;gt;6-9&lt;br /&gt;
| 8&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Laser Cannon]]&lt;br /&gt;
| Dual Laser Cannon&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
| 75-200&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Rocket Launcher]]&lt;br /&gt;
| Only used by rocket equipped robots.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-95&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 35-50&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Plasma Cannon]]&lt;br /&gt;
| Only use for Gun Turret critter.&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 200&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 45-90&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Sword]]&lt;br /&gt;
| Robo Sword&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 7-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Spike]]&lt;br /&gt;
| Robo Spike&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Minigun]]&lt;br /&gt;
| Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 17-22&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Dual Minigun]]&lt;br /&gt;
| Heavy Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-24&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Knife]]&lt;br /&gt;
| End Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Plasma Gun]]&lt;br /&gt;
| End Boss Plasma Gun&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| -&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 30-70&lt;br /&gt;
| 35&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| A Holy relic of godly might.&lt;br /&gt;
| 0&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 200-400&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Banhammer]]&lt;br /&gt;
| Banhammer&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 128-192&lt;br /&gt;
&amp;lt;br&amp;gt;256-512&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Spear]]&lt;br /&gt;
| Holy Spear&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 286-486&lt;br /&gt;
&amp;lt;br&amp;gt;86-386&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;50&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Rifle]]&lt;br /&gt;
| Boss Rifle&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 250-500&lt;br /&gt;
| 45&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 10&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Flamer]]&lt;br /&gt;
| Boss Flamer&lt;br /&gt;
| 0&lt;br /&gt;
| 2845g&lt;br /&gt;
| 3220 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 300&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
 &amp;lt;br&amp;gt;Fire&lt;br /&gt;
| 80-90&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Knife]]&lt;br /&gt;
| Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
 &amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 50-100&lt;br /&gt;
&amp;lt;br&amp;gt;40-75&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[TS633]]&lt;br /&gt;
| Turbo Shotgun&lt;br /&gt;
| 0&lt;br /&gt;
| 2267g&lt;br /&gt;
| 3400 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 48&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 26-39&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6731</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6731"/>
		<updated>2023-04-01T18:42:24Z</updated>

		<summary type="html">&lt;p&gt;Behe: /* All weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
	 |- &lt;br /&gt;
	 &lt;br /&gt;
	 ! Name &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:290px&amp;quot; | Description  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Tier &lt;br /&gt;
	 &lt;br /&gt;
	 ! Weight  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Reload&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo&amp;lt;br&amp;gt;Cap  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Caliber  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Min ST  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Skill  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage&amp;lt;br&amp;gt;type  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Range  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Rounds  &lt;br /&gt;
	 &lt;br /&gt;
	 ! AP&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Attack&amp;lt;br&amp;gt;Delay  &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:160px&amp;quot; | Perks  &lt;br /&gt;
	 &lt;br /&gt;
	 |- &lt;br /&gt;
	 | [[Zip Gun]]&lt;br /&gt;
| A handmade single shot pistol.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Pistol]]&lt;br /&gt;
| A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm JHP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm Mauser]]&lt;br /&gt;
| A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 9mm&lt;br /&gt;
| 9mm bullet&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[BB Gun]]&lt;br /&gt;
| A Red Ryder BB gun. The classic.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-19&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun]]&lt;br /&gt;
| A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Flechette&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-18&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy Gun]]&lt;br /&gt;
| This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
&amp;lt;br&amp;gt;3-20&lt;br /&gt;
| 32&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Grenade Pistol]]&lt;br /&gt;
| Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict.&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 35-60&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Gun]]&lt;br /&gt;
| M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;Grease Gun&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Rifle]]&lt;br /&gt;
| This is a hand-made single shot rifle.&lt;br /&gt;
| 1&lt;br /&gt;
| 4535g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-30&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol]]&lt;br /&gt;
| A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 10-25&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol]]&lt;br /&gt;
| Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 16-32&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Zip Gun]]&lt;br /&gt;
| Homemade energy weapon&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 1-50&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Signal Pistol]]&lt;br /&gt;
| Small fire pistol&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| Flares&lt;br /&gt;
| Signal Flares&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 30-35&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Club]]&lt;br /&gt;
| A military or police baton. Heavy wood.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbar]]&lt;br /&gt;
| A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| A sharp-bladed cutting and stabbing weapon.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-40&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Switchblade]]&lt;br /&gt;
| The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;Sssssshk&amp;quot; sound.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Pole]]&lt;br /&gt;
| A wood pole sharpened at one end.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Knuckles]]&lt;br /&gt;
| Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked Knuckles]]&lt;br /&gt;
| An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrench]]&lt;br /&gt;
| A typical wrench used by mechanics.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-60&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum Revolver]]&lt;br /&gt;
| Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum JHP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 7-18&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis MK.II]]&lt;br /&gt;
| Simple machine gun&lt;br /&gt;
| 2&lt;br /&gt;
| 10500g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| heavy&lt;br /&gt;
| Basic Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 9-15&lt;br /&gt;
| 34&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Colt]]&lt;br /&gt;
| The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-37&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle EM]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Rifle]]&lt;br /&gt;
| A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Scoped Hunting Rifle]]&lt;br /&gt;
| Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Sawed-Off Shotgun]]&lt;br /&gt;
| Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 18&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle]]&lt;br /&gt;
| An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle EM]]&lt;br /&gt;
| This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray!&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[M79 Grenade Launcher]]&lt;br /&gt;
| A single shot grenade launcher. Go get the Roach.&lt;br /&gt;
| 2&lt;br /&gt;
| 2845g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[FN FAL]]&lt;br /&gt;
| This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 33&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm SMG]]&lt;br /&gt;
| H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-13&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly.&lt;br /&gt;
| 2&lt;br /&gt;
| 8164g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-85&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun]]&lt;br /&gt;
| A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.&lt;br /&gt;
| 2&lt;br /&gt;
| 12700g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack JHP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-15&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]&lt;br /&gt;
| Basic Rocket Launcher&lt;br /&gt;
| 2&lt;br /&gt;
| 6803g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 10&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-130&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rifle]]&lt;br /&gt;
| Strong heavy sniper rifle&lt;br /&gt;
| 2&lt;br /&gt;
| 7300g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| .50&lt;br /&gt;
| .50 JHP&lt;br /&gt;
| 6&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-90&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Magneto-Laser Pistol]]&lt;br /&gt;
| This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 1-100&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Solar Scorcher]]&lt;br /&gt;
| Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 28-54&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol MK.II]]&lt;br /&gt;
| This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 25-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Pistol]]&lt;br /&gt;
| The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-70&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 26-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Knife]]&lt;br /&gt;
| A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use!&lt;br /&gt;
| 2&lt;br /&gt;
| 907g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Boxing Gloves]]&lt;br /&gt;
| A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehammer]]&lt;br /&gt;
| A large hammer with a big handle. Very popular with the muscular crowd.&lt;br /&gt;
| 2&lt;br /&gt;
| 5443g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-92&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Shiv]]&lt;br /&gt;
| This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.&lt;br /&gt;
| 2&lt;br /&gt;
| 453g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Pistol]]&lt;br /&gt;
| A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-64&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 Pistol]]&lt;br /&gt;
| A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 42&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody &lt;br /&gt;
|-&lt;br /&gt;
| [[Needler Pistol]]&lt;br /&gt;
| You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| needle&lt;br /&gt;
| Needle Cartridge Poison&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle]]&lt;br /&gt;
| A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-40&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[XL70E3]]&lt;br /&gt;
| This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.&lt;br /&gt;
| 3&lt;br /&gt;
| 4082g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-45&lt;br /&gt;
&amp;lt;br&amp;gt;5-45&lt;br /&gt;
| 40&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Shotgun]]&lt;br /&gt;
| A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-44&lt;br /&gt;
| 21&lt;br /&gt;
&amp;lt;br&amp;gt;14&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32]]&lt;br /&gt;
| Grenade Launcher&lt;br /&gt;
| 3&lt;br /&gt;
| 2845g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 85-120&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[M16]]&lt;br /&gt;
| American-powered automatic rifle, chambered in 5mm.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 33-44&lt;br /&gt;
| 40&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[HK P90c]]&lt;br /&gt;
| The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility.&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 85-105&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger Minigun]]&lt;br /&gt;
| Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality.&lt;br /&gt;
| 3&lt;br /&gt;
| 12700g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 120&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-17&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[BigBazooka]]&lt;br /&gt;
| A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-200&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Support Weapon]]&lt;br /&gt;
| This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 AP&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 80-120&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M60]]&lt;br /&gt;
| This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support.&lt;br /&gt;
| 3&lt;br /&gt;
| 10500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 100&lt;br /&gt;
| heavy&lt;br /&gt;
| Standard Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle]]&lt;br /&gt;
| A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 35-60&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma SMG]]&lt;br /&gt;
| A Wattz Electronics plasma weapon prototype.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 20-33&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO Launcher]]&lt;br /&gt;
| This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-130&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Rifle]]&lt;br /&gt;
| A Winchester Model F76-Burn Assualt Fire Rifle.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[&amp;quot;Little Jesus&amp;quot;]]&lt;br /&gt;
| This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 907g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-22&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Wakizashi Blade]]&lt;br /&gt;
| A short finely crafted knife. The tip seems to be designed to pierce armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-80&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[Louisville Slugger]]&lt;br /&gt;
| This all-American hardwood baseball bat will knock anything right out of the park!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Sledge]]&lt;br /&gt;
| A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&lt;br /&gt;
| 3&lt;br /&gt;
| 3175g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 21-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-62&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear]]&lt;br /&gt;
| This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 250 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 20-73&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Colt]]&lt;br /&gt;
| Fast Pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-40&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Pistol]]&lt;br /&gt;
| Every sniper should have pistol like that&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-40&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Colt]]&lt;br /&gt;
| Very strong pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-80&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle]]&lt;br /&gt;
| Dragonuv sniper rifle&lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-45&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K CAWS]]&lt;br /&gt;
| The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 23-53&lt;br /&gt;
| 24&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Military Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-55&lt;br /&gt;
&amp;lt;br&amp;gt;6-55&lt;br /&gt;
| 44&lt;br /&gt;
&amp;lt;br&amp;gt;22&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32s]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 2845g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-150&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[M16 MK.II]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 38-52&lt;br /&gt;
| 47&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K MP5]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Incinerator]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 8618g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Rocket&lt;br /&gt;
| Napalm Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 140-185&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Adv. Rocket Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 6803g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 110-230&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Vindicator Minigun]]&lt;br /&gt;
| The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon.&lt;br /&gt;
| 4&lt;br /&gt;
| 12700g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 160&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack Caseless&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-19&lt;br /&gt;
| 34&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[DSR]]&lt;br /&gt;
| DSR50&lt;br /&gt;
| 4&lt;br /&gt;
| 7300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Power&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 120-150&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M240]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 10500g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 13&lt;br /&gt;
| 200&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 36&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Laser]]&lt;br /&gt;
| An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 10886g&lt;br /&gt;
| 11000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 30-40&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle]]&lt;br /&gt;
| A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 6100g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 65-90&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Prototype 14]]&lt;br /&gt;
| Prototype of the &amp;quot;GraviGun&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 10-26&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]]&lt;br /&gt;
| A strange gun of obviously alien origin. Looks like it can support small energy cells, however.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 1-155&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Ripper]]&lt;br /&gt;
| A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-100&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Torch]]&lt;br /&gt;
| Holy shit, this thing r0x.&lt;br /&gt;
| 4&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Plasma&lt;br /&gt;
| 44-83&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Sledge]]&lt;br /&gt;
| This is a modification of the Super Sledge by &amp;quot;National Dynamics&amp;quot;.&lt;br /&gt;
| 4&lt;br /&gt;
| 15443g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-145&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Machete]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-24&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[RAD Spear]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 22-96&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Punch Gun]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3175g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 22-50&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Phazer]]&lt;br /&gt;
| An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults.&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| EMP&lt;br /&gt;
| 110-320&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Pistol]]&lt;br /&gt;
| Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Defender]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-100&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle MK.II]]&lt;br /&gt;
| Dragonuv MK.II&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-50&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Pancor Jackhammer]]&lt;br /&gt;
| The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-62&lt;br /&gt;
| 27&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[AK-47]]&lt;br /&gt;
| The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.&lt;br /&gt;
| 5&lt;br /&gt;
| 4082g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-65&lt;br /&gt;
&amp;lt;br&amp;gt;7-65&lt;br /&gt;
| 48&lt;br /&gt;
&amp;lt;br&amp;gt;26&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Automatic Grenade Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 2845g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 115-180&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Steyr]]&lt;br /&gt;
| Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.&lt;br /&gt;
| 5&lt;br /&gt;
| 3300g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-63&lt;br /&gt;
| 54&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11]]&lt;br /&gt;
| This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-40&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm blaster]]&lt;br /&gt;
| This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.&lt;br /&gt;
| 5&lt;br /&gt;
| 8618g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 180-235&lt;br /&gt;
| 13&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flash Launcher]]&lt;br /&gt;
| M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets.&lt;br /&gt;
| 5&lt;br /&gt;
| 12832g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 8&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 160-250&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Bozar]]&lt;br /&gt;
| The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.&lt;br /&gt;
| 5&lt;br /&gt;
| 9071g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Hellfire&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 190-210&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Minigun]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 12700g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 200&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack EC&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-21&lt;br /&gt;
| 36&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Auto Rifle]]&lt;br /&gt;
| Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.&lt;br /&gt;
| 5&lt;br /&gt;
| 16500g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 400&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo SE&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-50&lt;br /&gt;
| 42&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Commisar's Pistol]]&lt;br /&gt;
| Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment.&lt;br /&gt;
| 5&lt;br /&gt;
| 4000g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 73-106&lt;br /&gt;
| 52&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbo Plasma Rifle]]&lt;br /&gt;
| A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.&lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 80-125&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Electro Cannon]]&lt;br /&gt;
| An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously.&lt;br /&gt;
| 5&lt;br /&gt;
| 21803g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 30-60&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyro Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 50-130&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Pistol]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-110&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Rifle]]&lt;br /&gt;
| The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-55&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Saiga-12]]&lt;br /&gt;
| Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.&lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Melt&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-70&lt;br /&gt;
| 30&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G36c]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 90&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-75&lt;br /&gt;
&amp;lt;br&amp;gt;8-75&lt;br /&gt;
| 52&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[C4 Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-210&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Support Weapon]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 3300g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-74&lt;br /&gt;
| 61&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11E]]&lt;br /&gt;
| This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity.&lt;br /&gt;
| 6&lt;br /&gt;
| 3628g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-50&lt;br /&gt;
| 45&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Gatling]]&lt;br /&gt;
| In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions.&lt;br /&gt;
| 6&lt;br /&gt;
| 10886g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 40&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 70-100&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Rifle]]&lt;br /&gt;
| The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-60&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbolaser]]&lt;br /&gt;
| Prototype Laser Rifle &lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 125-170&lt;br /&gt;
| 58&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat Machine]]&lt;br /&gt;
| Heat Gatling&lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 230-460&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 2500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Bass Rape]]&lt;br /&gt;
| 4 string gitar&lt;br /&gt;
| 6&lt;br /&gt;
| 15443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 100-223&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[PyO62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream!&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-80&lt;br /&gt;
| 35&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[ETG3000]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon.&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 10&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-75&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[LAR62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 45-50&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[ESR01]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see.&lt;br /&gt;
| 3&lt;br /&gt;
| 1250g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 24&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-80&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[HP DKS-501]]&lt;br /&gt;
| This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction.&lt;br /&gt;
| 3&lt;br /&gt;
| 2500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 64&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SRS32-b]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the devastating crackle of this electrical sledgehammer strikes fear into the hearts of those who act out of line. See what else it can do! Rubber grip handle!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
 &amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 89-120&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[AA-RL508]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this self-targeting Auto-Aim rocket launcher was was quietly swept aside when poisoned explosives fell out of favor.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| AP Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-200&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[IPF210]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle!&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 20&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 140-190&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knife]]&lt;br /&gt;
| A knife, balanced specifically for throwing. Made of titanium, and laser sharpened.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 140 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| A home-made flammable grenade.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 25 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 16-24&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 104 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-95&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Plasma&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 2000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| EMP&lt;br /&gt;
| 150-250&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 220 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Electro&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 80-110&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashbang]]&lt;br /&gt;
|  &lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 1-1&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knives Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 35 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Active Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 60 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plant Spike]]&lt;br /&gt;
| An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-2&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]&lt;br /&gt;
| It's a rock. The Granite-Inc. model is an upgraded version.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-4&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fool's Gold]]&lt;br /&gt;
| A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nugget]]&lt;br /&gt;
| A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster Spike]]&lt;br /&gt;
| Monster Spike&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore, unrefined.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 125 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Refined Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.&lt;br /&gt;
| 0&lt;br /&gt;
| 2200g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-9&lt;br /&gt;
&amp;lt;br&amp;gt;6-9&lt;br /&gt;
| 8&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Laser Cannon]]&lt;br /&gt;
| Dual Laser Cannon&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
| 75-200&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Rocket Launcher]]&lt;br /&gt;
| Only used by rocket equipped robots.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-95&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 35-50&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Plasma Cannon]]&lt;br /&gt;
| Only use for Gun Turret critter.&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 200&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 45-90&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Sword]]&lt;br /&gt;
| Robo Sword&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 7-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Spike]]&lt;br /&gt;
| Robo Spike&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Minigun]]&lt;br /&gt;
| Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 17-22&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Dual Minigun]]&lt;br /&gt;
| Heavy Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-24&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Knife]]&lt;br /&gt;
| End Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Plasma Gun]]&lt;br /&gt;
| End Boss Plasma Gun&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| -&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 30-70&lt;br /&gt;
| 35&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| A Holy relic of godly might.&lt;br /&gt;
| 0&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 200-400&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Banhammer]]&lt;br /&gt;
| Banhammer&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 128-192&lt;br /&gt;
&amp;lt;br&amp;gt;256-512&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Spear]]&lt;br /&gt;
| Holy Spear&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 286-486&lt;br /&gt;
&amp;lt;br&amp;gt;86-386&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;50&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Rifle]]&lt;br /&gt;
| Boss Rifle&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 250-500&lt;br /&gt;
| 45&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 10&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Flamer]]&lt;br /&gt;
| Boss Flamer&lt;br /&gt;
| 0&lt;br /&gt;
| 2845g&lt;br /&gt;
| 3220 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 300&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
 &amp;lt;br&amp;gt;Fire&lt;br /&gt;
| 80-90&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Knife]]&lt;br /&gt;
| Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
 &amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 50-100&lt;br /&gt;
&amp;lt;br&amp;gt;40-75&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[TS633]]&lt;br /&gt;
| Turbo Shotgun&lt;br /&gt;
| 0&lt;br /&gt;
| 2267g&lt;br /&gt;
| 3400 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 48&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 26-39&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6730</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6730"/>
		<updated>2023-04-01T18:19:43Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
&amp;lt;b&amp;gt; Patch 5.0.3 &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
	 |- &lt;br /&gt;
	 &lt;br /&gt;
	 ! Name &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:290px&amp;quot; | Description  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Tier &lt;br /&gt;
	 &lt;br /&gt;
	 ! Weight  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Reload&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo&amp;lt;br&amp;gt;Cap  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Caliber  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Min ST  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Skill  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage&amp;lt;br&amp;gt;type  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Range  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Rounds  &lt;br /&gt;
	 &lt;br /&gt;
	 ! AP&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Attack&amp;lt;br&amp;gt;Delay  &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:160px&amp;quot; | Perks  &lt;br /&gt;
	 &lt;br /&gt;
	 |- &lt;br /&gt;
	 | [[Zip Gun]]&lt;br /&gt;
| A handmade single shot pistol.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Pistol]]&lt;br /&gt;
| A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm JHP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm Mauser]]&lt;br /&gt;
| A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 9mm&lt;br /&gt;
| 9mm bullet&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[BB Gun]]&lt;br /&gt;
| A Red Ryder BB gun. The classic.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-19&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun]]&lt;br /&gt;
| A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Flechette&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-18&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy Gun]]&lt;br /&gt;
| This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
&amp;lt;br&amp;gt;3-20&lt;br /&gt;
| 32&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Grenade Pistol]]&lt;br /&gt;
| Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict.&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 35-60&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Gun]]&lt;br /&gt;
| M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;Grease Gun&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Rifle]]&lt;br /&gt;
| This is a hand-made single shot rifle.&lt;br /&gt;
| 1&lt;br /&gt;
| 4535g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-30&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol]]&lt;br /&gt;
| A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 10-25&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol]]&lt;br /&gt;
| Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 16-32&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Zip Gun]]&lt;br /&gt;
| Homemade energy weapon&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 1-50&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Signal Pistol]]&lt;br /&gt;
| Small fire pistol&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| Flares&lt;br /&gt;
| Signal Flares&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 30-35&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Club]]&lt;br /&gt;
| A military or police baton. Heavy wood.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbar]]&lt;br /&gt;
| A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| A sharp-bladed cutting and stabbing weapon.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-40&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Switchblade]]&lt;br /&gt;
| The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;Sssssshk&amp;quot; sound.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Pole]]&lt;br /&gt;
| A wood pole sharpened at one end.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Knuckles]]&lt;br /&gt;
| Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked Knuckles]]&lt;br /&gt;
| An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrench]]&lt;br /&gt;
| A typical wrench used by mechanics.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-60&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum Revolver]]&lt;br /&gt;
| Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum JHP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 7-18&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis MK.II]]&lt;br /&gt;
| Simple machine gun&lt;br /&gt;
| 2&lt;br /&gt;
| 10500g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| heavy&lt;br /&gt;
| Basic Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 9-15&lt;br /&gt;
| 34&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Colt]]&lt;br /&gt;
| The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-37&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle EM]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Rifle]]&lt;br /&gt;
| A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Scoped Hunting Rifle]]&lt;br /&gt;
| Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Sawed-Off Shotgun]]&lt;br /&gt;
| Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 18&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle]]&lt;br /&gt;
| An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle EM]]&lt;br /&gt;
| This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray!&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[M79 Grenade Launcher]]&lt;br /&gt;
| A single shot grenade launcher. Go get the Roach.&lt;br /&gt;
| 2&lt;br /&gt;
| 2845g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[FN FAL]]&lt;br /&gt;
| This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 33&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm SMG]]&lt;br /&gt;
| H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-13&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly.&lt;br /&gt;
| 2&lt;br /&gt;
| 8164g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-85&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun]]&lt;br /&gt;
| A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.&lt;br /&gt;
| 2&lt;br /&gt;
| 12700g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack JHP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-15&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]&lt;br /&gt;
| Basic Rocket Launcher&lt;br /&gt;
| 2&lt;br /&gt;
| 6803g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 10&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-130&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rifle]]&lt;br /&gt;
| Strong heavy sniper rifle&lt;br /&gt;
| 2&lt;br /&gt;
| 7300g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| .50&lt;br /&gt;
| .50 JHP&lt;br /&gt;
| 6&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-90&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Magneto-Laser Pistol]]&lt;br /&gt;
| This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 1-100&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Solar Scorcher]]&lt;br /&gt;
| Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 28-54&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol MK.II]]&lt;br /&gt;
| This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 25-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Pistol]]&lt;br /&gt;
| The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-70&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 26-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Knife]]&lt;br /&gt;
| A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use!&lt;br /&gt;
| 2&lt;br /&gt;
| 907g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Boxing Gloves]]&lt;br /&gt;
| A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehammer]]&lt;br /&gt;
| A large hammer with a big handle. Very popular with the muscular crowd.&lt;br /&gt;
| 2&lt;br /&gt;
| 5443g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-92&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Shiv]]&lt;br /&gt;
| This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.&lt;br /&gt;
| 2&lt;br /&gt;
| 453g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Pistol]]&lt;br /&gt;
| A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-64&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 Pistol]]&lt;br /&gt;
| A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 42&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody &lt;br /&gt;
|-&lt;br /&gt;
| [[Needler Pistol]]&lt;br /&gt;
| You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| needle&lt;br /&gt;
| Needle Cartridge Poison&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle]]&lt;br /&gt;
| A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-40&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[XL70E3]]&lt;br /&gt;
| This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.&lt;br /&gt;
| 3&lt;br /&gt;
| 4082g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-45&lt;br /&gt;
&amp;lt;br&amp;gt;5-45&lt;br /&gt;
| 40&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Shotgun]]&lt;br /&gt;
| A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-44&lt;br /&gt;
| 21&lt;br /&gt;
&amp;lt;br&amp;gt;14&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32]]&lt;br /&gt;
| Grenade Launcher&lt;br /&gt;
| 3&lt;br /&gt;
| 2845g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 85-120&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[M16]]&lt;br /&gt;
| American-powered automatic rifle, chambered in 5mm.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 33-44&lt;br /&gt;
| 40&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[HK P90c]]&lt;br /&gt;
| The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility.&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 85-105&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger Minigun]]&lt;br /&gt;
| Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality.&lt;br /&gt;
| 3&lt;br /&gt;
| 12700g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 120&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-17&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[BigBazooka]]&lt;br /&gt;
| A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-200&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Support Weapon]]&lt;br /&gt;
| This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 AP&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 80-120&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M60]]&lt;br /&gt;
| This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support.&lt;br /&gt;
| 3&lt;br /&gt;
| 10500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 100&lt;br /&gt;
| heavy&lt;br /&gt;
| Standard Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle]]&lt;br /&gt;
| A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 35-60&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma SMG]]&lt;br /&gt;
| A Wattz Electronics plasma weapon prototype.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 20-33&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO Launcher]]&lt;br /&gt;
| This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-130&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Rifle]]&lt;br /&gt;
| A Winchester Model F76-Burn Assualt Fire Rifle.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[&amp;quot;Little Jesus&amp;quot;]]&lt;br /&gt;
| This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 907g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-22&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Wakizashi Blade]]&lt;br /&gt;
| A short finely crafted knife. The tip seems to be designed to pierce armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-80&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[Louisville Slugger]]&lt;br /&gt;
| This all-American hardwood baseball bat will knock anything right out of the park!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Sledge]]&lt;br /&gt;
| A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&lt;br /&gt;
| 3&lt;br /&gt;
| 3175g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 21-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-62&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear]]&lt;br /&gt;
| This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 250 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 20-73&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Colt]]&lt;br /&gt;
| Fast Pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-40&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Pistol]]&lt;br /&gt;
| Every sniper should have pistol like that&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-40&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Colt]]&lt;br /&gt;
| Very strong pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-80&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle]]&lt;br /&gt;
| Dragonuv sniper rifle&lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-45&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K CAWS]]&lt;br /&gt;
| The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 23-53&lt;br /&gt;
| 24&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Military Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-55&lt;br /&gt;
&amp;lt;br&amp;gt;6-55&lt;br /&gt;
| 44&lt;br /&gt;
&amp;lt;br&amp;gt;22&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32s]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 2845g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-150&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[M16 MK.II]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 38-52&lt;br /&gt;
| 47&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K MP5]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Incinerator]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 8618g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Rocket&lt;br /&gt;
| Napalm Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 140-185&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Adv. Rocket Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 6803g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 110-230&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Vindicator Minigun]]&lt;br /&gt;
| The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon.&lt;br /&gt;
| 4&lt;br /&gt;
| 12700g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 160&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack Caseless&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-19&lt;br /&gt;
| 34&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[DSR]]&lt;br /&gt;
| DSR50&lt;br /&gt;
| 4&lt;br /&gt;
| 7300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Power&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 120-150&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M240]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 10500g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 13&lt;br /&gt;
| 200&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 36&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Laser]]&lt;br /&gt;
| An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 10886g&lt;br /&gt;
| 11000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 30-40&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle]]&lt;br /&gt;
| A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 6100g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 65-90&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Prototype 14]]&lt;br /&gt;
| Prototype of the &amp;quot;GraviGun&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 10-26&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]]&lt;br /&gt;
| A strange gun of obviously alien origin. Looks like it can support small energy cells, however.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 1-155&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Ripper]]&lt;br /&gt;
| A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-100&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Torch]]&lt;br /&gt;
| Holy shit, this thing r0x.&lt;br /&gt;
| 4&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Plasma&lt;br /&gt;
| 44-83&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Sledge]]&lt;br /&gt;
| This is a modification of the Super Sledge by &amp;quot;National Dynamics&amp;quot;.&lt;br /&gt;
| 4&lt;br /&gt;
| 15443g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-145&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Machete]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-24&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[RAD Spear]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 22-96&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Punch Gun]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3175g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 22-50&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Phazer]]&lt;br /&gt;
| An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults.&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| EMP&lt;br /&gt;
| 110-320&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Pistol]]&lt;br /&gt;
| Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Defender]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-100&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle MK.II]]&lt;br /&gt;
| Dragonuv MK.II&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-50&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Pancor Jackhammer]]&lt;br /&gt;
| The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-62&lt;br /&gt;
| 27&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[AK-47]]&lt;br /&gt;
| The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.&lt;br /&gt;
| 5&lt;br /&gt;
| 4082g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-65&lt;br /&gt;
&amp;lt;br&amp;gt;7-65&lt;br /&gt;
| 48&lt;br /&gt;
&amp;lt;br&amp;gt;26&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Automatic Grenade Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 2845g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 115-180&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Steyr]]&lt;br /&gt;
| Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.&lt;br /&gt;
| 5&lt;br /&gt;
| 3300g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-63&lt;br /&gt;
| 54&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11]]&lt;br /&gt;
| This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-40&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm blaster]]&lt;br /&gt;
| This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.&lt;br /&gt;
| 5&lt;br /&gt;
| 8618g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 180-235&lt;br /&gt;
| 13&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flash Launcher]]&lt;br /&gt;
| M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets.&lt;br /&gt;
| 5&lt;br /&gt;
| 12832g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 8&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 160-250&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Bozar]]&lt;br /&gt;
| The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.&lt;br /&gt;
| 5&lt;br /&gt;
| 9071g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Hellfire&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 190-210&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Minigun]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 12700g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 200&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack EC&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-21&lt;br /&gt;
| 36&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Auto Rifle]]&lt;br /&gt;
| Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.&lt;br /&gt;
| 5&lt;br /&gt;
| 16500g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 400&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo SE&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-50&lt;br /&gt;
| 42&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Commisar's Pistol]]&lt;br /&gt;
| Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment.&lt;br /&gt;
| 5&lt;br /&gt;
| 4000g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 73-106&lt;br /&gt;
| 52&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbo Plasma Rifle]]&lt;br /&gt;
| A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.&lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 80-125&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Electro Cannon]]&lt;br /&gt;
| An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously.&lt;br /&gt;
| 5&lt;br /&gt;
| 21803g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 30-60&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyro Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 50-130&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Pistol]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-110&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Rifle]]&lt;br /&gt;
| The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-55&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Saiga-12]]&lt;br /&gt;
| Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.&lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Melt&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-70&lt;br /&gt;
| 30&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G36c]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 90&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-75&lt;br /&gt;
&amp;lt;br&amp;gt;8-75&lt;br /&gt;
| 52&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[C4 Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-210&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Support Weapon]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 3300g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-74&lt;br /&gt;
| 61&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11E]]&lt;br /&gt;
| This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity.&lt;br /&gt;
| 6&lt;br /&gt;
| 3628g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-50&lt;br /&gt;
| 45&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Gatling]]&lt;br /&gt;
| In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions.&lt;br /&gt;
| 6&lt;br /&gt;
| 10886g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 40&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 70-100&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Rifle]]&lt;br /&gt;
| The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-60&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbolaser]]&lt;br /&gt;
| Prototype Laser Rifle &lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 125-170&lt;br /&gt;
| 58&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat Machine]]&lt;br /&gt;
| Heat Gatling&lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 230-460&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 2500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Bass Rape]]&lt;br /&gt;
| 4 string gitar&lt;br /&gt;
| 6&lt;br /&gt;
| 15443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 100-223&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[PyO62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream!&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-80&lt;br /&gt;
| 35&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[ETG3000]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon.&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 10&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-75&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[LAR62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 45-50&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[ESR01]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see.&lt;br /&gt;
| 3&lt;br /&gt;
| 1250g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 24&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-80&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[HP DKS-501]]&lt;br /&gt;
| This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction.&lt;br /&gt;
| 3&lt;br /&gt;
| 2500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 64&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SRS32-b]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the devastating crackle of this electrical sledgehammer strikes fear into the hearts of those who act out of line. See what else it can do! Rubber grip handle!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
 &amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 89-120&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[AA-RL508]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this self-targeting Auto-Aim rocket launcher was was quietly swept aside when poisoned explosives fell out of favor.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| AP Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-200&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[IPF210]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle!&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 20&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 140-190&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knife]]&lt;br /&gt;
| A knife, balanced specifically for throwing. Made of titanium, and laser sharpened.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 140 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| A home-made flammable grenade.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 25 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 16-24&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 104 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-95&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Plasma&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 2000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| EMP&lt;br /&gt;
| 150-250&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 220 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Electro&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 80-110&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashbang]]&lt;br /&gt;
|  &lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 1-1&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knives Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 35 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Active Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 60 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plant Spike]]&lt;br /&gt;
| An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-2&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]&lt;br /&gt;
| It's a rock. The Granite-Inc. model is an upgraded version.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-4&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fool's Gold]]&lt;br /&gt;
| A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nugget]]&lt;br /&gt;
| A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster Spike]]&lt;br /&gt;
| Monster Spike&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore, unrefined.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 125 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Refined Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.&lt;br /&gt;
| 0&lt;br /&gt;
| 2200g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-9&lt;br /&gt;
&amp;lt;br&amp;gt;6-9&lt;br /&gt;
| 8&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Laser Cannon]]&lt;br /&gt;
| Dual Laser Cannon&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
| 75-200&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Rocket Launcher]]&lt;br /&gt;
| Only used by rocket equipped robots.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-95&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 35-50&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Plasma Cannon]]&lt;br /&gt;
| Only use for Gun Turret critter.&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 200&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 45-90&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Sword]]&lt;br /&gt;
| Robo Sword&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 7-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Spike]]&lt;br /&gt;
| Robo Spike&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Minigun]]&lt;br /&gt;
| Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 17-22&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Dual Minigun]]&lt;br /&gt;
| Heavy Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-24&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Knife]]&lt;br /&gt;
| End Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Plasma Gun]]&lt;br /&gt;
| End Boss Plasma Gun&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| -&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 30-70&lt;br /&gt;
| 35&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| A Holy relic of godly might.&lt;br /&gt;
| 0&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 200-400&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Banhammer]]&lt;br /&gt;
| Banhammer&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 128-192&lt;br /&gt;
&amp;lt;br&amp;gt;256-512&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Spear]]&lt;br /&gt;
| Holy Spear&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 286-486&lt;br /&gt;
&amp;lt;br&amp;gt;86-386&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;50&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Rifle]]&lt;br /&gt;
| Boss Rifle&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 250-500&lt;br /&gt;
| 45&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 10&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Flamer]]&lt;br /&gt;
| Boss Flamer&lt;br /&gt;
| 0&lt;br /&gt;
| 2845g&lt;br /&gt;
| 3220 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 300&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
 &amp;lt;br&amp;gt;Fire&lt;br /&gt;
| 80-90&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Knife]]&lt;br /&gt;
| Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
 &amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 50-100&lt;br /&gt;
&amp;lt;br&amp;gt;40-75&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[TS633]]&lt;br /&gt;
| Turbo Shotgun&lt;br /&gt;
| 0&lt;br /&gt;
| 2267g&lt;br /&gt;
| 3400 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 48&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 26-39&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6729</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6729"/>
		<updated>2023-04-01T18:18:40Z</updated>

		<summary type="html">&lt;p&gt;Behe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
&amp;lt;b&amp;gt; Patch 5.0.3 &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
	 |- &lt;br /&gt;
	 &lt;br /&gt;
	 ! Name &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:290px&amp;quot; | Description  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Tier &lt;br /&gt;
	 &lt;br /&gt;
	 ! Weight  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Reload&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo&amp;lt;br&amp;gt;Cap  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Caliber  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Min ST  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Skill  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage&amp;lt;br&amp;gt;type  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Range  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Rounds  &lt;br /&gt;
	 &lt;br /&gt;
	 ! AP&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Attack&amp;lt;br&amp;gt;Delay  &lt;br /&gt;
	 &lt;br /&gt;
	 ! style=&amp;quot;width:150px&amp;quot; | Perks  &lt;br /&gt;
	 &lt;br /&gt;
	 |- &lt;br /&gt;
	 | [[Zip Gun]]&lt;br /&gt;
| A handmade single shot pistol.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Pistol]]&lt;br /&gt;
| A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm JHP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm Mauser]]&lt;br /&gt;
| A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 9mm&lt;br /&gt;
| 9mm bullet&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[BB Gun]]&lt;br /&gt;
| A Red Ryder BB gun. The classic.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-19&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun]]&lt;br /&gt;
| A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Flechette&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-18&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy Gun]]&lt;br /&gt;
| This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
&amp;lt;br&amp;gt;3-20&lt;br /&gt;
| 32&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Grenade Pistol]]&lt;br /&gt;
| Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict.&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 35-60&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Gun]]&lt;br /&gt;
| M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;Grease Gun&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Rifle]]&lt;br /&gt;
| This is a hand-made single shot rifle.&lt;br /&gt;
| 1&lt;br /&gt;
| 4535g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-30&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol]]&lt;br /&gt;
| A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 10-25&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol]]&lt;br /&gt;
| Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 16-32&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Zip Gun]]&lt;br /&gt;
| Homemade energy weapon&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 1-50&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Signal Pistol]]&lt;br /&gt;
| Small fire pistol&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| Flares&lt;br /&gt;
| Signal Flares&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 30-35&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Club]]&lt;br /&gt;
| A military or police baton. Heavy wood.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbar]]&lt;br /&gt;
| A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| A sharp-bladed cutting and stabbing weapon.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-40&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Switchblade]]&lt;br /&gt;
| The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;Sssssshk&amp;quot; sound.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Pole]]&lt;br /&gt;
| A wood pole sharpened at one end.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Knuckles]]&lt;br /&gt;
| Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked Knuckles]]&lt;br /&gt;
| An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrench]]&lt;br /&gt;
| A typical wrench used by mechanics.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-60&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum Revolver]]&lt;br /&gt;
| Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum JHP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 7-18&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis MK.II]]&lt;br /&gt;
| Simple machine gun&lt;br /&gt;
| 2&lt;br /&gt;
| 10500g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| heavy&lt;br /&gt;
| Basic Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 9-15&lt;br /&gt;
| 34&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Colt]]&lt;br /&gt;
| The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-37&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle EM]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Rifle]]&lt;br /&gt;
| A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Scoped Hunting Rifle]]&lt;br /&gt;
| Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Sawed-Off Shotgun]]&lt;br /&gt;
| Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 18&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle]]&lt;br /&gt;
| An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle EM]]&lt;br /&gt;
| This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray!&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[M79 Grenade Launcher]]&lt;br /&gt;
| A single shot grenade launcher. Go get the Roach.&lt;br /&gt;
| 2&lt;br /&gt;
| 2845g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[FN FAL]]&lt;br /&gt;
| This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 33&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm SMG]]&lt;br /&gt;
| H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-13&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly.&lt;br /&gt;
| 2&lt;br /&gt;
| 8164g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-85&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun]]&lt;br /&gt;
| A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.&lt;br /&gt;
| 2&lt;br /&gt;
| 12700g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack JHP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-15&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]&lt;br /&gt;
| Basic Rocket Launcher&lt;br /&gt;
| 2&lt;br /&gt;
| 6803g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 10&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-130&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rifle]]&lt;br /&gt;
| Strong heavy sniper rifle&lt;br /&gt;
| 2&lt;br /&gt;
| 7300g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| .50&lt;br /&gt;
| .50 JHP&lt;br /&gt;
| 6&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-90&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Magneto-Laser Pistol]]&lt;br /&gt;
| This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 1-100&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Solar Scorcher]]&lt;br /&gt;
| Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 28-54&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol MK.II]]&lt;br /&gt;
| This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 25-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Pistol]]&lt;br /&gt;
| The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-70&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 26-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Knife]]&lt;br /&gt;
| A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use!&lt;br /&gt;
| 2&lt;br /&gt;
| 907g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Boxing Gloves]]&lt;br /&gt;
| A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehammer]]&lt;br /&gt;
| A large hammer with a big handle. Very popular with the muscular crowd.&lt;br /&gt;
| 2&lt;br /&gt;
| 5443g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-92&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Shiv]]&lt;br /&gt;
| This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.&lt;br /&gt;
| 2&lt;br /&gt;
| 453g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Pistol]]&lt;br /&gt;
| A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-64&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 Pistol]]&lt;br /&gt;
| A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 42&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody &lt;br /&gt;
|-&lt;br /&gt;
| [[Needler Pistol]]&lt;br /&gt;
| You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| needle&lt;br /&gt;
| Needle Cartridge Poison&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle]]&lt;br /&gt;
| A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-40&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[XL70E3]]&lt;br /&gt;
| This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.&lt;br /&gt;
| 3&lt;br /&gt;
| 4082g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-45&lt;br /&gt;
&amp;lt;br&amp;gt;5-45&lt;br /&gt;
| 40&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Shotgun]]&lt;br /&gt;
| A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-44&lt;br /&gt;
| 21&lt;br /&gt;
&amp;lt;br&amp;gt;14&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32]]&lt;br /&gt;
| Grenade Launcher&lt;br /&gt;
| 3&lt;br /&gt;
| 2845g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 85-120&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[M16]]&lt;br /&gt;
| American-powered automatic rifle, chambered in 5mm.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 33-44&lt;br /&gt;
| 40&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[HK P90c]]&lt;br /&gt;
| The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility.&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 85-105&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger Minigun]]&lt;br /&gt;
| Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality.&lt;br /&gt;
| 3&lt;br /&gt;
| 12700g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 120&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-17&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[BigBazooka]]&lt;br /&gt;
| A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-200&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Support Weapon]]&lt;br /&gt;
| This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 AP&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 80-120&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M60]]&lt;br /&gt;
| This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support.&lt;br /&gt;
| 3&lt;br /&gt;
| 10500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 100&lt;br /&gt;
| heavy&lt;br /&gt;
| Standard Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle]]&lt;br /&gt;
| A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 35-60&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma SMG]]&lt;br /&gt;
| A Wattz Electronics plasma weapon prototype.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 20-33&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO Launcher]]&lt;br /&gt;
| This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-130&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Rifle]]&lt;br /&gt;
| A Winchester Model F76-Burn Assualt Fire Rifle.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[&amp;quot;Little Jesus&amp;quot;]]&lt;br /&gt;
| This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 907g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-22&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Wakizashi Blade]]&lt;br /&gt;
| A short finely crafted knife. The tip seems to be designed to pierce armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-80&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[Louisville Slugger]]&lt;br /&gt;
| This all-American hardwood baseball bat will knock anything right out of the park!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Sledge]]&lt;br /&gt;
| A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&lt;br /&gt;
| 3&lt;br /&gt;
| 3175g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 21-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-62&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear]]&lt;br /&gt;
| This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 250 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 20-73&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Colt]]&lt;br /&gt;
| Fast Pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-40&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Pistol]]&lt;br /&gt;
| Every sniper should have pistol like that&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-40&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Colt]]&lt;br /&gt;
| Very strong pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-80&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle]]&lt;br /&gt;
| Dragonuv sniper rifle&lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-45&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K CAWS]]&lt;br /&gt;
| The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 23-53&lt;br /&gt;
| 24&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Military Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-55&lt;br /&gt;
&amp;lt;br&amp;gt;6-55&lt;br /&gt;
| 44&lt;br /&gt;
&amp;lt;br&amp;gt;22&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32s]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 2845g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-150&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[M16 MK.II]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 38-52&lt;br /&gt;
| 47&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K MP5]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Incinerator]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 8618g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Rocket&lt;br /&gt;
| Napalm Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 140-185&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Adv. Rocket Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 6803g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 110-230&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Vindicator Minigun]]&lt;br /&gt;
| The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon.&lt;br /&gt;
| 4&lt;br /&gt;
| 12700g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 160&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack Caseless&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-19&lt;br /&gt;
| 34&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[DSR]]&lt;br /&gt;
| DSR50&lt;br /&gt;
| 4&lt;br /&gt;
| 7300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Power&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 120-150&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[M240]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 10500g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 13&lt;br /&gt;
| 200&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 36&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Laser]]&lt;br /&gt;
| An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 10886g&lt;br /&gt;
| 11000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 30-40&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle]]&lt;br /&gt;
| A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 6100g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 65-90&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Prototype 14]]&lt;br /&gt;
| Prototype of the &amp;quot;GraviGun&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 10-26&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]]&lt;br /&gt;
| A strange gun of obviously alien origin. Looks like it can support small energy cells, however.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 1-155&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Ripper]]&lt;br /&gt;
| A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-100&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Torch]]&lt;br /&gt;
| Holy shit, this thing r0x.&lt;br /&gt;
| 4&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Plasma&lt;br /&gt;
| 44-83&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Sledge]]&lt;br /&gt;
| This is a modification of the Super Sledge by &amp;quot;National Dynamics&amp;quot;.&lt;br /&gt;
| 4&lt;br /&gt;
| 15443g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-145&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Machete]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-24&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[RAD Spear]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 22-96&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Punch Gun]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3175g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 22-50&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Phazer]]&lt;br /&gt;
| An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults.&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| EMP&lt;br /&gt;
| 110-320&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Pistol]]&lt;br /&gt;
| Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Defender]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-100&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle MK.II]]&lt;br /&gt;
| Dragonuv MK.II&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-50&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Pancor Jackhammer]]&lt;br /&gt;
| The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-62&lt;br /&gt;
| 27&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[AK-47]]&lt;br /&gt;
| The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.&lt;br /&gt;
| 5&lt;br /&gt;
| 4082g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-65&lt;br /&gt;
&amp;lt;br&amp;gt;7-65&lt;br /&gt;
| 48&lt;br /&gt;
&amp;lt;br&amp;gt;26&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Automatic Grenade Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 2845g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 115-180&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Steyr]]&lt;br /&gt;
| Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.&lt;br /&gt;
| 5&lt;br /&gt;
| 3300g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-63&lt;br /&gt;
| 54&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11]]&lt;br /&gt;
| This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-40&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm blaster]]&lt;br /&gt;
| This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.&lt;br /&gt;
| 5&lt;br /&gt;
| 8618g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 180-235&lt;br /&gt;
| 13&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flash Launcher]]&lt;br /&gt;
| M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets.&lt;br /&gt;
| 5&lt;br /&gt;
| 12832g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 8&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 160-250&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Bozar]]&lt;br /&gt;
| The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.&lt;br /&gt;
| 5&lt;br /&gt;
| 9071g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Hellfire&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 190-210&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Minigun]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 12700g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 200&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack EC&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-21&lt;br /&gt;
| 36&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Auto Rifle]]&lt;br /&gt;
| Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.&lt;br /&gt;
| 5&lt;br /&gt;
| 16500g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 400&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo SE&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-50&lt;br /&gt;
| 42&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Commisar's Pistol]]&lt;br /&gt;
| Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment.&lt;br /&gt;
| 5&lt;br /&gt;
| 4000g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 73-106&lt;br /&gt;
| 52&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbo Plasma Rifle]]&lt;br /&gt;
| A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.&lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 80-125&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Electro Cannon]]&lt;br /&gt;
| An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously.&lt;br /&gt;
| 5&lt;br /&gt;
| 21803g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 30-60&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyro Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 50-130&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Pistol]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-110&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Rifle]]&lt;br /&gt;
| The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-55&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Saiga-12]]&lt;br /&gt;
| Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.&lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Melt&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-70&lt;br /&gt;
| 30&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G36c]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 90&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-75&lt;br /&gt;
&amp;lt;br&amp;gt;8-75&lt;br /&gt;
| 52&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[C4 Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-210&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Support Weapon]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 3300g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-74&lt;br /&gt;
| 61&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11E]]&lt;br /&gt;
| This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity.&lt;br /&gt;
| 6&lt;br /&gt;
| 3628g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-50&lt;br /&gt;
| 45&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Gatling]]&lt;br /&gt;
| In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions.&lt;br /&gt;
| 6&lt;br /&gt;
| 10886g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 40&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 70-100&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Rifle]]&lt;br /&gt;
| The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-60&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbolaser]]&lt;br /&gt;
| Prototype Laser Rifle &lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 125-170&lt;br /&gt;
| 58&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat Machine]]&lt;br /&gt;
| Heat Gatling&lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 230-460&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 2500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Bass Rape]]&lt;br /&gt;
| 4 string gitar&lt;br /&gt;
| 6&lt;br /&gt;
| 15443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 100-223&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[PyO62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream!&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-80&lt;br /&gt;
| 35&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[ETG3000]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon.&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 10&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-75&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[LAR62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 45-50&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[ESR01]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see.&lt;br /&gt;
| 3&lt;br /&gt;
| 1250g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 24&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-80&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[HP DKS-501]]&lt;br /&gt;
| This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction.&lt;br /&gt;
| 3&lt;br /&gt;
| 2500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 64&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SRS32-b]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the devastating crackle of this electrical sledgehammer strikes fear into the hearts of those who act out of line. See what else it can do! Rubber grip handle!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
 &amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 89-120&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[AA-RL508]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this self-targeting Auto-Aim rocket launcher was was quietly swept aside when poisoned explosives fell out of favor.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| AP Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-200&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[IPF210]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle!&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 20&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 140-190&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knife]]&lt;br /&gt;
| A knife, balanced specifically for throwing. Made of titanium, and laser sharpened.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 140 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| A home-made flammable grenade.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 25 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 16-24&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 104 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-95&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Plasma&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 2000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| EMP&lt;br /&gt;
| 150-250&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 220 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Electro&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 80-110&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashbang]]&lt;br /&gt;
|  &lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 1-1&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knives Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 35 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Active Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 60 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plant Spike]]&lt;br /&gt;
| An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-2&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]&lt;br /&gt;
| It's a rock. The Granite-Inc. model is an upgraded version.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-4&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fool's Gold]]&lt;br /&gt;
| A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nugget]]&lt;br /&gt;
| A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster Spike]]&lt;br /&gt;
| Monster Spike&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore, unrefined.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 125 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Refined Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.&lt;br /&gt;
| 0&lt;br /&gt;
| 2200g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-9&lt;br /&gt;
&amp;lt;br&amp;gt;6-9&lt;br /&gt;
| 8&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Laser Cannon]]&lt;br /&gt;
| Dual Laser Cannon&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
| 75-200&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Rocket Launcher]]&lt;br /&gt;
| Only used by rocket equipped robots.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-95&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 35-50&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Plasma Cannon]]&lt;br /&gt;
| Only use for Gun Turret critter.&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 200&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 45-90&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Sword]]&lt;br /&gt;
| Robo Sword&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 7-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Spike]]&lt;br /&gt;
| Robo Spike&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Minigun]]&lt;br /&gt;
| Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 17-22&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Dual Minigun]]&lt;br /&gt;
| Heavy Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-24&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Knife]]&lt;br /&gt;
| End Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Plasma Gun]]&lt;br /&gt;
| End Boss Plasma Gun&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| -&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 30-70&lt;br /&gt;
| 35&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| A Holy relic of godly might.&lt;br /&gt;
| 0&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 200-400&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Banhammer]]&lt;br /&gt;
| Banhammer&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 128-192&lt;br /&gt;
&amp;lt;br&amp;gt;256-512&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Spear]]&lt;br /&gt;
| Holy Spear&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 286-486&lt;br /&gt;
&amp;lt;br&amp;gt;86-386&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;50&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Rifle]]&lt;br /&gt;
| Boss Rifle&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 250-500&lt;br /&gt;
| 45&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 10&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Flamer]]&lt;br /&gt;
| Boss Flamer&lt;br /&gt;
| 0&lt;br /&gt;
| 2845g&lt;br /&gt;
| 3220 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 300&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
 &amp;lt;br&amp;gt;Fire&lt;br /&gt;
| 80-90&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Knife]]&lt;br /&gt;
| Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
 &amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 50-100&lt;br /&gt;
&amp;lt;br&amp;gt;40-75&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[TS633]]&lt;br /&gt;
| Turbo Shotgun&lt;br /&gt;
| 0&lt;br /&gt;
| 2267g&lt;br /&gt;
| 3400 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 48&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 26-39&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;/div&gt;</summary>
		<author><name>Behe</name></author>
		
	</entry>
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