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	<id>http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blackjack</id>
	<title>FOnline 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blackjack"/>
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	<updated>2026-07-29T16:51:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.4</generator>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Perk_synergies&amp;diff=7888</id>
		<title>Perk synergies</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Perk_synergies&amp;diff=7888"/>
		<updated>2024-07-28T16:42:46Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: Defusing confusion related to class negative special scaling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Table of Perk Synergies==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Bonus HtH Speed	&lt;br /&gt;
| [[Bonus HtH Damage]] + [[Bonus HtH Attacks]] + [[Vampire]]	&lt;br /&gt;
| &lt;br /&gt;
* +25% Run Speed.&lt;br /&gt;
* Grants 10% [[Attack Delay]].&lt;br /&gt;
|- &lt;br /&gt;
| Speedboy	&lt;br /&gt;
| [[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|	&lt;br /&gt;
* +25% Bonus AP. &lt;br /&gt;
* Increase all movement speed caps by 10%(max and for wearing weapon).&lt;br /&gt;
|-&lt;br /&gt;
| Tank	&lt;br /&gt;
| [[Adrenaline Rush]] + [[Toughness]] + [[Lethal Protection]]&lt;br /&gt;
|	&lt;br /&gt;
*  Change the 8% in defensive rolls to 10%.&lt;br /&gt;
* Lower enemy's melee damage by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Burster	&lt;br /&gt;
| [[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]	&lt;br /&gt;
| &lt;br /&gt;
* 75% chance to deal +100% damage when attacking from one hex distance.&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL Boy&lt;br /&gt;
| [[Bonus Rate of Fire]] + [[Gain Charisma]] + [[Gain Intelligence]]	&lt;br /&gt;
| &lt;br /&gt;
* - Eliminates Negative [[S.P.E.C.I.A.L.]] scaling.&lt;br /&gt;
** Note: This does '''NOT''' affect Negative [[S.P.E.C.I.A.L.]] scaling received from [[Class Perks| Class]] you use.&lt;br /&gt;
&lt;br /&gt;
* - Temporary [[S.P.E.C.I.A.L.]] bonuses behave like permanent (except for implant limit / WE limit).&lt;br /&gt;
|-&lt;br /&gt;
| Armor King	&lt;br /&gt;
| [[Dodger]] + [[Lifegiver]] + [[Livewire]]&lt;br /&gt;
| &lt;br /&gt;
* -25 [[Ammo|AC mod]] to attackers.&lt;br /&gt;
* +5% bonus [[Damage Protection]].&lt;br /&gt;
* +10 [[DT]] Limit.&lt;br /&gt;
|-&lt;br /&gt;
| Quick Fingers	&lt;br /&gt;
| [[Earlier Sequence]] + [[Fast Attacks]] + [[Cowboy]]	&lt;br /&gt;
|&lt;br /&gt;
* 50% Shorter Attack Speed for single shots.&lt;br /&gt;
* Works on every weapon that shoots 1 bullet shots (including rockets and flamers) does not work on throwing or melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer	&lt;br /&gt;
| [[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]	&lt;br /&gt;
| &lt;br /&gt;
* +40 Bonus [[Critical Roll]].&lt;br /&gt;
* Ignore 80% of target's armor critical roll multiplier protection.&lt;br /&gt;
|-&lt;br /&gt;
| Vitality	&lt;br /&gt;
| [[Gain Endurance]] + [[Faster Healing]] + [[Quick Pockets]]	&lt;br /&gt;
| &lt;br /&gt;
* +50% Bonus Healing Rate.&lt;br /&gt;
* Reduced the effect of poison on healing rate from 50% to 25%.&lt;br /&gt;
* Reduced the effect of bleed on healing rate from 100% to 50%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ninja	&lt;br /&gt;
| [[Gain Perception]] + [[Ghost]] + [[Silent Running]]	&lt;br /&gt;
| &lt;br /&gt;
* +50 bonus Stealth and 50 Stealth near wall(together 100).&lt;br /&gt;
|-&lt;br /&gt;
| Bonus HtH Rapid	&lt;br /&gt;
| [[Gain Strength]] + [[In Your Face!]] + [[Better HtH Criticals]]	&lt;br /&gt;
| &lt;br /&gt;
* +5 bonus ST in Heavy Handed calculation and +100 [[AP Regen]] for melee.&lt;br /&gt;
|-&lt;br /&gt;
| Medicine Doctor&lt;br /&gt;
| [[Healer]] + [[Medic]] + [[Surgeon]]	&lt;br /&gt;
| &lt;br /&gt;
* Healing a Target also Heals you for 50%. &lt;br /&gt;
* Gives extra 20% DT penetration protection and 30% DR penetration protection, when below 50% Hp.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger	&lt;br /&gt;
| [[Right Between the Eyes]] + [[Sharpshooter]] + [[Quick Recovery]]	&lt;br /&gt;
| &lt;br /&gt;
* +5 more hexes range when using throwing or ranged weapons.&lt;br /&gt;
* Shooting target from a distance of at least 60 gains 50% [[Critical Chance Resistance]] penetration and [[Critical Power Resistance]] penetration.&lt;br /&gt;
|-&lt;br /&gt;
| Iron Man	&lt;br /&gt;
| [[Iron Limbs]] + [[Man of Steel]] + [[Stonewall]]	&lt;br /&gt;
| &lt;br /&gt;
* +30% Critical Chance Resistance and Critical Roll Resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Pyro!	&lt;br /&gt;
| [[Pyromaniac]] + [[Firefighter]] + [[Bonus Battle Stats]]	&lt;br /&gt;
| &lt;br /&gt;
* Gives extra [[Lethal Damage]] equal to half Pyromaniac(and Phoenix Implant) fire damage bonus. &lt;br /&gt;
* Lower lethal defenses by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Marksman	&lt;br /&gt;
| [[Better Criticals]] + [[Spray and Pray]] + [[Hit the Gaps]]	&lt;br /&gt;
| &lt;br /&gt;
* Aimed Critical chance bonus raised from 4% to 7%, for each [[Luck]].&lt;br /&gt;
* Shooting target from a distance shorter than 30 gains 100% [[Critical Power]].&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Death	&lt;br /&gt;
| [[Living Anatomy]] + [[Weapon Handling]] + [[Gunner]]&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage deal 25% more damage on targets below half HP.&lt;br /&gt;
* Kills targets below 10% Max HP.&lt;br /&gt;
|-&lt;br /&gt;
| Nader	&lt;br /&gt;
| [[Heave Ho!]] + [[Hit and Run]] + [[Demolition Boy]]	&lt;br /&gt;
| &lt;br /&gt;
*Grenades unlock perks depending on the owner's armor level.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor Boost	&lt;br /&gt;
| [[Atomic Savant]] + [[Muscular Physique]] + [[Coolheaded]]&lt;br /&gt;
| &lt;br /&gt;
*Upon taking damage, there's a chance to gain 1 second of immunity. The likelihood of this immunity is based on the percentage of health remaining after receiving damage.&lt;br /&gt;
**0% if HP is above 90%&lt;br /&gt;
**10% if HP is between 76-90%&lt;br /&gt;
**15% if HP is between 51-75%&lt;br /&gt;
**20% if HP is between 26-50%&lt;br /&gt;
**30% if HP is between 11-25%&lt;br /&gt;
**40% if HP is between 1-10%&lt;br /&gt;
**50% if HP is below 1% until death.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Ammo&amp;diff=7884</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Ammo&amp;diff=7884"/>
		<updated>2024-07-22T09:04:31Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: 40mm Ice Edition &amp;amp; 40mm Fire addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammunitions are needed to make your weapon able to shoot at various targets. Quite useful.&lt;br /&gt;
&lt;br /&gt;
Every type of ammo affects your various stats in combat:&lt;br /&gt;
*'''AC MOD''' - Increases your maximum chance to hit by dividing your target's [[AC]] by this number.&lt;br /&gt;
&lt;br /&gt;
*'''DR MOD''' - Applies this modifier to your target's [[DR]]. Can be both beneficial and detrimental.&lt;br /&gt;
&lt;br /&gt;
*'''DMG MOD''' - Applies this modifier to the base [[Damage]] of your weapon. Often AP ammo deals less damage, but has higher armor penetration.&lt;br /&gt;
&lt;br /&gt;
*'''DT MOD''' - Applies this modifier to your target's [[DT]]. Can be both beneficial and detrimental.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See the bottom of this page for a list of all the ammo types.'''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Caliber !! AC MOD !! DR MOD !! DMG ADJ !! DT MOD&lt;br /&gt;
|-&lt;br /&gt;
| [[5mm JHP]] || 45 || +40% || 2/1 || 10% &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm bullet]] || 70 || +10% || 1/2 || -5% &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm ball]] || 60 || -10% || 1/1 || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm JHP]] || 70 || +30% || 2/1 || +10% &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum Healing]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum]] || 60 || 0% || 2/1 || -20% &lt;br /&gt;
|-&lt;br /&gt;
| [[.45 Caliber]] || 70 || -5% || 1/1 || -10% &lt;br /&gt;
|-&lt;br /&gt;
| [[BB's]] || 100 || +25% || 1/1 || +25% &lt;br /&gt;
|-&lt;br /&gt;
| [[Signal Flares]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[5mm AP]] || 55 || -20% || 2/3 || -10% &lt;br /&gt;
|-&lt;br /&gt;
| [[7.62mm FMJ]] || 80 || -10% || 12/10 || -33% &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm AP]] || 60 || -20% || 6/7 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm AP]] || 50 || -50% || 1/1 || -75% &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 FMJ]] || 100 || -30% || 1/1 || -25% &lt;br /&gt;
|-&lt;br /&gt;
| [[Needle Cartridge Poison]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Needle Cartridge AP]] || 50 || -35% || 3/2 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[Needle Cartridge Heal]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[40mm Explosive]] || 250 || -15% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[Small Energy Cell]] || 50 || 0% || 1/1 || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[Micro Fusion Cell]] || 75 || 0% || 1/1 || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO-SHOCK Rocket]] || 60 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO-RAD Rocket]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO-EMP Rocket]] || 200 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Flechette]] || 80 || -40% || 3/4 || &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Slug]] || 70 || -25% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. EMP]] || 300 || -40% || 3/2 || -100% &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Gecko's Breath]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Melt]] || 70 || -10% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Shock]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Wrecker]] || 70 || -20% || 1/1 || -100%&lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Future]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Explosive Rocket]] || 90 || 5% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[AP Rocket]] || 100 || -35% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Rocket]] || 110 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sabot Rocket]] || 120 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower Fuel]] || 70 || +25% || 1/1 || -10% &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower Fuel MK.II]] || 60 || -15% || 1/1 || -25% &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Fuel]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Fuel MK.II]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Machine Gun Ammo]] || 60 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Standard Machine Gun Ammo]] || 55 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun Ammo AP]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun Ammo SE]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack JHP]] || 75 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack AP]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack Caseless]] || 65 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack EC]] || 60 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 JHP]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 AP]] || 40 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 Power]] || 35 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 Hellfire]] || 30 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[4.7mm Caseless]] || 55 || -15% || 3/2 || -66%&lt;br /&gt;
|-&lt;br /&gt;
| [[5.56mm AP]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[7.62mm AP]] || 125 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 AP]] || 150 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[2mm EC]] || 500 || -65% || 3/2 || -100%&lt;br /&gt;
|-&lt;br /&gt;
| [[40mm Ice Edition]] || 200 || -15%  || 3/2 || -100%&lt;br /&gt;
|-&lt;br /&gt;
| [[40mm Fire]] || 150 || -15% || 1/1 || -100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Fusion Cell]] || 100 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[C4 Ball]] || 200 || -100% || 1/1 || -100% &lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Magnum AP]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Magnum Heal]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sunlight]] || 0 || 0 || 1/1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammunition| ]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=40mm_Ice_Edition&amp;diff=7883</id>
		<title>40mm Ice Edition</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=40mm_Ice_Edition&amp;diff=7883"/>
		<updated>2024-07-22T09:00:23Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: 40mm Ice Grenade page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=40mm Ice Edition&lt;br /&gt;
|desc=A frost based grenade for a grenade launcher with potential of slowing down opponents.&lt;br /&gt;
|image=40mmice&lt;br /&gt;
|caliber=Grenade&lt;br /&gt;
|tier=IV&lt;br /&gt;
|acmod=200&lt;br /&gt;
|drmod=-15%&lt;br /&gt;
|dtmod=-100%&lt;br /&gt;
|dmgmult=3&lt;br /&gt;
|dmgdiv=2&lt;br /&gt;
|cost=&lt;br /&gt;
|weight=650&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Crafting]]: 150% &amp;lt;br&amp;gt;and&amp;lt;br&amp;gt;[[Level]]: 250&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Gpowdert4.png|link=High-tech Gunpowder]]&amp;lt;br&amp;gt;1 x [[File:armor_steel.gif|link=Steel Plate]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[FN 69A1]]&lt;br /&gt;
*[[M79 Grenade Launcher]]&lt;br /&gt;
*[[MGL M32]]&lt;br /&gt;
*[[MGL M32s]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:40mmice.gif&amp;diff=7882</id>
		<title>File:40mmice.gif</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:40mmice.gif&amp;diff=7882"/>
		<updated>2024-07-22T08:59:38Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=40mm_Fire&amp;diff=7881</id>
		<title>40mm Fire</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=40mm_Fire&amp;diff=7881"/>
		<updated>2024-07-22T08:55:03Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: 40mm Fire Grenade page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=40mm Fire Grenade&lt;br /&gt;
|desc=An area of effect fire based grenade for a grenade launcher.&lt;br /&gt;
|image=40mmfire&lt;br /&gt;
|caliber=Grenade&lt;br /&gt;
|tier=IV&lt;br /&gt;
|acmod=150&lt;br /&gt;
|drmod=-15%&lt;br /&gt;
|dtmod=-100%&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=&lt;br /&gt;
|weight=650&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Crafting]]: 150% &amp;lt;br&amp;gt;and&amp;lt;br&amp;gt;[[Level]]: 250&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Gpowdert4.png|link=High-tech Gunpowder]]&amp;lt;br&amp;gt;1 x [[File:armor_steel.gif|link=Steel Plate]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[FN 69A1]]&lt;br /&gt;
*[[M79 Grenade Launcher]]&lt;br /&gt;
*[[MGL M32]]&lt;br /&gt;
*[[MGL M32s]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:40mmfire.gif&amp;diff=7880</id>
		<title>File:40mmfire.gif</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:40mmfire.gif&amp;diff=7880"/>
		<updated>2024-07-22T08:52:36Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=High-Tech_Gunpowder&amp;diff=7879</id>
		<title>High-Tech Gunpowder</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=High-Tech_Gunpowder&amp;diff=7879"/>
		<updated>2024-07-22T08:18:47Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: thumbnail and pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gpowdert4.png|thumb|High-tech Gunpowder.]]&lt;br /&gt;
&lt;br /&gt;
''??''&lt;br /&gt;
&lt;br /&gt;
'''Weight''': ???&lt;br /&gt;
&lt;br /&gt;
== Obtaining High-tech Gunpowder ==&lt;br /&gt;
''?''&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
*High-tech Gunpowder is mainly used to make the higher tier type of ammunition.&lt;br /&gt;
&lt;br /&gt;
*High-tech Gunpowder is used to make different types of [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
The following items need High-tech Gunpowder to be crafted:&lt;br /&gt;
*[[12 ga. Flechette Shotgun Shells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Metal Parts]]&lt;br /&gt;
*[[Alloys]]&lt;br /&gt;
*[[Good Metal Parts]]&lt;br /&gt;
*[[Advanced Gunpowder]]&lt;br /&gt;
*[[High Quality Alloys]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:40mmfire.png&amp;diff=7878</id>
		<title>File:40mmfire.png</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:40mmfire.png&amp;diff=7878"/>
		<updated>2024-07-22T08:11:57Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=40mm_Grenade&amp;diff=7877</id>
		<title>40mm Grenade</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=40mm_Grenade&amp;diff=7877"/>
		<updated>2024-07-22T08:07:49Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: Updating info according to ingame description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=40mm Explosive&lt;br /&gt;
|desc=A grenade for a grenade launcher.&lt;br /&gt;
|image=40mmgrenade&lt;br /&gt;
|caliber=Grenade&lt;br /&gt;
|tier=III&lt;br /&gt;
|acmod=250&lt;br /&gt;
|drmod=-15%&lt;br /&gt;
|dtmod=-50%&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=&lt;br /&gt;
|weight=650 grams&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=40mmgrenade.gif&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Crafting]]: 75% &amp;lt;br&amp;gt;and&amp;lt;br&amp;gt;[[Level]]: 50&amp;lt;br&amp;gt;&lt;br /&gt;
|res=6 x [[File:gunpowder2.gif|link=Advanced Gunpowder]]&amp;lt;br&amp;gt;4 x [[File:metal_trash.gif|link=Advanced Metal Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[FN 69A1]]&lt;br /&gt;
*[[M79 Grenade Launcher]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Game_Rules&amp;diff=7871</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Game_Rules&amp;diff=7871"/>
		<updated>2024-07-17T22:08:31Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: Updated game rules based on discord channel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The rules here are subject to change, going with the possible exploits, bugs, and features. They will be changed whenever deemed necessary, and this page will be updated.&lt;br /&gt;
&lt;br /&gt;
Here is a list of some actions that we consider unfair and illegal in the game. If you're spotting someone violating the rules, feel free to message an Administrator in-game with this [[Commands|command]]: '''+requesthelp &amp;lt;message&amp;gt;'''.&lt;br /&gt;
&lt;br /&gt;
*1. No real life threats or harassment - If you want to insult each other about game-related things, it's fine. But if you are caught doxxing, real life insulting, or any other kind of hostility that is NOT game-related, you will be punished.&lt;br /&gt;
**1A. Posting real life content without permission on discord is forbidden too.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*2. No excessive racism/prejudice - FOnline is a brutal game, and racism is part of the game lore. But it's best to keep player racism out of the game (unless it is in-game roleplay). This goes alongside the harassment rule... Darn smoothskins...&lt;br /&gt;
**2A. National discrimination is considered too.&lt;br /&gt;
**2B. Religious discrimination is considered too.&lt;br /&gt;
**2C. Flooding chat with spam is forbidden.&lt;br /&gt;
**2D. Using trolling Faction tags are forbidden (No such 8-D or GM or insulting).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*3. Staff Disrespect - Insulting or harassing staff will result in an immediate punishment. If you disagree with something a staff member says or does, feel free to voice your opinion. But keep the disagreement in a respectful conversation.&lt;br /&gt;
**3A. Wasting Game staff time for trolling, fake information, +requesthelp for no reason is forbidden.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*4. Dual-Logging - In ANY situation where a dual-log could increase your chance of winning an immediate PvP situation, dual-logging is prohibited. This includes Dungeons, Town Control, Events, etc. Don't bother looking for loopholes. Dual-Logging IS allowed for PvE or solo activities. Be sure that before you enter a PvP location that at least 3 minutes (1 hour in-game) has passed since your last character was in the aforementioned location before entering with another character.&lt;br /&gt;
**4A. Using Multi-logs in cases of PvP and in public locations like dungeons is prohibited. When we mention that it is allowed in PvE situations we mean during personal dungeons, random encounters, personal quests.&lt;br /&gt;
**4B. While using multi-log on random encounters remember when another player will enter your encounter, your location becomes public and you MUST log off all characters except one.&lt;br /&gt;
**4C. Remember that 3 minutes count AFTER your character disappears from the map; it means after death you must wait 4 minutes.&lt;br /&gt;
**4D. Even when there is no PvP and you fast relog to a faction settlement you will get punishment.&lt;br /&gt;
**4E. Doing town preview on dual log/fast relog is forbidden.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*5. Bug/Exploit abuse - If an exploitable bug or feature is found, you MUST report it immediately. We do not need you to test it, we do not need you to look for fixes, we ONLY need you to report it. We will find the fix ourselves. If anyone is caught abusing any exploit, before or after telling us about it, they will be punished severely.&lt;br /&gt;
**5A. Entering Caravan encounters and killing the Caravan Master is FORBIDDEN, all situations will be punished!&lt;br /&gt;
**5B. Trolling on GM Events is forbidden.&lt;br /&gt;
**5C. Team-killing on War Events is forbidden.&lt;br /&gt;
**5D. Looting on War Events is forbidden.&lt;br /&gt;
**5E. Being AFK during a War Event can cause a 24-hour ban.&lt;br /&gt;
**5F. Teaming up with other teams on Reno Wars or other events is forbidden.&lt;br /&gt;
**5G. Construction of barricades (sandbags and barrels) in green cities is prohibited as it can cause problems for other players. Such action will be punished with a ban.&lt;br /&gt;
**5H. Entering island locations is highly forbidden.&lt;br /&gt;
**5I. Having or using items which are not supposed to drop yet is highly forbidden.&lt;br /&gt;
**5J. Fighting before the start of a War Event is forbidden and Using Recall before the start of a battle on a war event end is forbidden.&lt;br /&gt;
**5K. Naming companions (patreon feature) similar to one's own char name or the same as another player is forbidden.&lt;br /&gt;
**5L. Frequently joining late to War events is forbidden.&lt;br /&gt;
**5M. Using the robobrain feature (patreon feature) in ANY situation where a robobrain could increase your chance of winning an immediate PvP situation is forbidden.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*6. Player Impersonation - If a player is caught trying to impersonate any other player or staff member, they will be punished.&lt;br /&gt;
**6A. Including faction names or tags.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*7. Selling/Trading in-game content for real money/goods - This one is self-explanatory. Don't try to sell your stuff for real money. This includes items, characters, or in-game currency.&lt;br /&gt;
**7A. Trading in-game content for other game content is forbidden too.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*8. Character Sharing - Character sharing is allowed, but will be done AT YOUR OWN RISK! If you share a character, and log in the next day with your base empty, it's YOUR FAULT. We will not compensate you for your lack of common sense. The Wasteland is a harsh place.&lt;br /&gt;
**8A. Baseraping Roleplay faction is forbidden.&lt;br /&gt;
**8B. Asking dev/gm for help in baserape/lost car/inside faction traitors/lying in faction/somebody joined to steal car will be punished. Only factions: Enclave, Brotherhood of Steel, Vault City, Master Army, NCR, and Raiders are immune from baseraping.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*9. Propaganda or supporting inappropriate historical figures or their groups - if you want to draw swastikas then not here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*10. Using 3rd party tools to gain an advantage, including bots to auto-play or AFK macros.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*11. Using any language apart from English on global chat /g is forbidden. If someone points this out and you ignore it, you may be punished.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*12. Hacking and stealing accounts by leaked passwords is forbidden.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*13. It is forbidden to have more than 35,000 items in a single base. When you reach that number you will get a warning about it while you enter the base. (NOTE: 1 stack, for example, 3000000 bottle caps or metal parts or any other stackable item is considered as 1 item).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Possible sanctions:&lt;br /&gt;
* Warning.&lt;br /&gt;
* Temporary ban.&lt;br /&gt;
* Permanent ban.&lt;br /&gt;
* Banning faction from participating in [[Town Control]].&lt;br /&gt;
&lt;br /&gt;
Additional note:&lt;br /&gt;
Due to lack of insight Dual/Fast relog will result in a permanent ban.&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=7870</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=7870"/>
		<updated>2024-07-17T18:54:55Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: Cosmetic links boldening in/* Pregame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
&lt;br /&gt;
* First, read the '''[[Game Rules]].'''&lt;br /&gt;
&lt;br /&gt;
* Review the list of in-game '''[[Commands]]''' and the list of game '''[[Abbreviations]].'''&lt;br /&gt;
 &lt;br /&gt;
* '''FOnline 3 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]], and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform.&lt;br /&gt;
&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to treat this like a single-player Fallout game with no real thought put into builds. Rolling a poorly planned build will get you killed frequently and may severely limit your game experience. &lt;br /&gt;
Here are some tips to get you started:&lt;br /&gt;
&lt;br /&gt;
:* Be sure to review the '''[https://fonline3.com/build| FOnline 3 Build Guide]''' (v 5.0.0) and plan your build. '''You should know''' the 8 [[level perks]], [[Perks Synergies]], [[S.P.E.C.I.A.L.]], and [[Class Perks]] before making a build.&lt;br /&gt;
&lt;br /&gt;
:* '''Creating a well-rounded character (with all 4-6's in SPECIAL) is one of the worst mistakes new players make.''' No matter what the character is for, specialized builds are important. [[S.P.E.C.I.A.L.]] stats offer many benefits as well as critical weaknesses. For instance, having a high luck stat will increase critical rating while lowering melee damage. When making a new build, it is a good idea to review [[Class Perks]] to make a plan before beginning.&lt;br /&gt;
&lt;br /&gt;
:* You can delay choosing a [[Level Perk]], but you must choose it before you reach the next perk level. '''If you have an unspent perk and gain a new perk-giving level, your saved perk will be lost.''' Temporarily delaying your choice of a perk can be useful if you cannot afford its requirements with your current skills; you may be able to get it in the next couple of levels, before reaching the next perk. Your last perk needs to be chosen before level 30.&lt;br /&gt;
&lt;br /&gt;
* '''You require at least 4 [[Intelligence]] to interact with some NPCs.''' However, for most [[merchants]] and quest givers, 2 [[Intelligence]] will be enough.&lt;br /&gt;
&lt;br /&gt;
* '''Use of [[Drugs]] is an effective way of enhancing your build''' and is popular among most players. They lead to addictions in [[Chem Reliant]] characters.&lt;br /&gt;
&lt;br /&gt;
* '''Communicate with other players.''' The best way to communicate with other players is on '''[https://discord.com/invite/U7uXqag| Fonline 3 Discord]''' server or in-game chat using the &amp;quot;/g&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
:* You might be especially interested in Discord's '''[https://discord.gg/fonline-3-360781249616412672| Help_Channel]''' where people share builds and other helpful guides. If you are not sure where to start, be sure to check '''[https://discord.com/channels/360781249616412672/1230075530477568030| Carnack's Beginners starter guide]''', as of patch 5.5.1, it is one of the best comprehensive starting tutorials available right now.&lt;br /&gt;
&lt;br /&gt;
:* Changelogs and fixes can be found in '''News''' on Discord.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you log out. Most players choose to log out while on [[The World]] map.&lt;br /&gt;
&lt;br /&gt;
* Once you're in the game, you may want to know some useful '''[[Hotkeys]].''' Hotkeys can also be seen in the game by pressing '''F1.'''&lt;br /&gt;
&lt;br /&gt;
:* '''You can also turn Hotbar on using Shift+F4 shortcut.'''&lt;br /&gt;
 &lt;br /&gt;
* [[Rockside]] is a starting area everyone ends up in first. '''Don't leave it as soon as possible!''' It's a place where you can level up very easily since experience gained is significantly faster than in the wasteland, scaling with each major patch. &lt;br /&gt;
&lt;br /&gt;
:* While you are in [[Rockside]] you can [[Reroll]] for free allowing you to experiment and test multiple builds much easier than it is outside.&lt;br /&gt;
&lt;br /&gt;
:* It is also filled with opportunities for leveling. Players can kill creatures, complete quests, and obtain gear significantly easier than in the Wasteland.&lt;br /&gt;
&lt;br /&gt;
:* Some classes require level above 100 and you won't find an easier place than [[Rockside]] to get those level in the beginning. It is generally advised to level up to at least 300-500 lvl as it will make game outside of it significantly easier. &lt;br /&gt;
&lt;br /&gt;
:* '''Remember, once you leave [[Rockside]], you wont be able to return.'''&lt;br /&gt;
&lt;br /&gt;
* '''[[First Aid]] is a critical skill as it lowers the cooldown required to use it while also increasing the maximum amount of hitpoints recovered from use.''' Ideally, a player should aim to have at least 200 First Aid as soon as it is available.&lt;br /&gt;
&lt;br /&gt;
* '''To keep your gear from breaking, get [[Engineering]] help with armor, and adequate combat skill help with [[Weapons]].''' Armor deterioration is directly affected by engineering skill and [[luck]], whereas weapon deterioration is directly affected by the associated weapon skill (e.g., Small Guns skill reduces small gun deterioration rate). At Luck 20, equipped armor no longer takes damage.&lt;br /&gt;
    &lt;br /&gt;
* '''[[Outdoorsman]] is a valuable skill for newer players.''' Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] prompts while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] [[Support Perk]] which discovers all world map and all public locations. Outdoorsman skill also slightly increases movement speed on the world map.&lt;br /&gt;
    &lt;br /&gt;
* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest in that skill to at least 180 and incorporate the perk '''[[Bonus Rate of Fire]]'''. It reduces the [[AP]] cost of your attacks by 1, enabling you to squeeze out more shots from your AP pool.&lt;br /&gt;
    &lt;br /&gt;
*'''Beware when you're in towns without guards (most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
    &lt;br /&gt;
*'''Guards punish assault with deadly force but will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside your inventory.)&lt;br /&gt;
    &lt;br /&gt;
*'''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free, so you can kill them guilt-free with no change to your reputation. Killing friendly NPCs inside towns increases your raider reputation. With a large raider reputation, bonuses will be applied to your character, but your encounters become marked. This will make hiding from PVP difficult, so be careful.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
&lt;br /&gt;
* In the beginning, '''trust nobody.''' Newbie-abuse is very popular.&lt;br /&gt;
&lt;br /&gt;
:* If a player puts a '''bomb''' on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.&lt;br /&gt;
&lt;br /&gt;
:* Even in guarded towns, '''do not idle in public''' or let anybody stand or walk next to you. Keep moving and stay on guard.&lt;br /&gt;
&lt;br /&gt;
:* If you do idle in a public area, '''do not bring anything you don't wish to lose.'''&lt;br /&gt;
&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.&lt;br /&gt;
&lt;br /&gt;
* Once you have obtained your first weapon and gun skill of 200 or more, look for [[:Category|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. '''[[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin]], [[Molerat]]s, [[Pigrat]]s''' are good targets.&lt;br /&gt;
&lt;br /&gt;
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. '''These raw resources can be [[Crafting|crafted]] into usable items and equipment.'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Crafting|Craft]] your own gear.''' You start the game with limited gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
=== Grow Stronger ===&lt;br /&gt;
&lt;br /&gt;
* '''Obtaining a [[Folded Tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having [[Tent]]s makes it more survivable. Each character can have 10 tents. The first tent is a reward from the [[A Tent in the Wasteland|Quest]]. The location will show up after the player leaves [[Rockside]].&lt;br /&gt;
&lt;br /&gt;
:* '''Once you hit level 24, you can craft your own [[Folded Tent]]s.''' The raw materials you'll need are 5 [[Brahmin Hide]]s and 1 [[rope]], and you'll need 50% in crafting. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself in the wild.&lt;br /&gt;
&lt;br /&gt;
* Once you have a tent, you can begin gathering resources for crafting and hunting for equipment. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, where two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they're done looting corpses, you can loot the rest and get whatever is left over.&lt;br /&gt;
&lt;br /&gt;
* The easiest way to level at the beginning is looting the Trash Cans in [[The Den]], find a Melee Weapon, and go to the [[Strange Farm]] to kill rats. Get a Companion with 150 [[Party Points|PP]] to help you as a meat shield. '''But remember, Companion kills don't give you XP.''' For a good hit rate, you need a minimum of 200% in a weapon skill. Better is 300%, or it gets broken very fast. To loot locked chests, you need 200% in [[Robbery]]. On Sundays, you get multiple XP bonuses, helping you level very fast. And as soon as you have a nice level to pick a [[Class Perks]], your big adventure starts.&lt;br /&gt;
&lt;br /&gt;
* '''Accumulate [[Currency]].''' After your tent is built, begin saving up your [[Currency|currencies]]. There are many currencies among many factions in the wastelands, whichever faction controls a city, will enforce its [[Currency]] in it so it's a great idea to collect all types of them. &lt;br /&gt;
&lt;br /&gt;
:* Remember, not all currency is created equal. Economy is dynamic and value of each currency will change as events occur in the game.&lt;br /&gt;
&lt;br /&gt;
:* '''Do not spend currency at merchants.''' If you want an item from a trader, find out what that trader will buy and barter those items. Your funds are best saved for buying [[Vehicles]], [[Bases]], [[Harvesters]], [[Junk Machine]], [[Mining Machine]], trading with players, and other things.&lt;br /&gt;
&lt;br /&gt;
:* '''A note on the economy.''' Most of the currencies in circulation are already in the hands of other players. To get around this, check back at the shops every hour because the storekeepers' supply of [[Currency|cash]] is periodically refreshed. If you get lucky, you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 currency or more if wealthy players have made huge purchases there!&lt;br /&gt;
&lt;br /&gt;
* When looking for rare items such as [[Implants]], [[Bases]], or rare crafting materials, be sure to check out the player '''shops located in NCR.'''&lt;br /&gt;
&lt;br /&gt;
=== Loot for the Win ===&lt;br /&gt;
&lt;br /&gt;
* Level up a few levels and put all your points into [[Robbery]]. '''Since [[Random Encounters]] in city ruins have a fairly high chance of spawning [[Footlocker]]s, you can unlock them and find valuable loot.''' Be wary of [[Types of Traps|traps]] around the footlockers. You can find good armor and weapons, plus many other items including [[Drugs]] and [[Ammo]]. You will also find [[Blueprints]] which you use for superior crafting, or sell to other players for a quick buck.&lt;br /&gt;
&lt;br /&gt;
* '''A popular [[Footlocker]] hunting area is the small city ruins near [[Lost Hills Bunker|Brotherhood of Steel-Base]] and [[Junktown]].''' Most of the time, you only encounter neutral Junktown Scouts or BoS-Patrols, making this zone appealing to weaker characters. '''But beware: PKs hunt players here a lot too!'''&lt;br /&gt;
&lt;br /&gt;
* [[Infinity mines]] can provide good exp, loot, parts, '''and even [[Implants]] at lower levels.'''&lt;br /&gt;
&lt;br /&gt;
* Better loot can be found in [[Dungeons]] and other activities. Check [[Loot Drop]] it increases with every major patch (5.'''X'''.0). '''But mind this locations are open for other players.'''&lt;br /&gt;
&lt;br /&gt;
* Patrol hunting is also profitable and popular activity that can bring you lots of equipment and many valuable items.&lt;br /&gt;
&lt;br /&gt;
=== You Can't Skill Wrong, Reroll is the Answer ===&lt;br /&gt;
&lt;br /&gt;
* '''Players can always''' [[Reroll]] to fix a build or try another one. &lt;br /&gt;
&lt;br /&gt;
* Remember that you can drastically reduce reroll's cost by having at least 150 Barter down to 10k caps. If you cannot reach it, use Learning alongside Barter books.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* In [[Rockside]] reroll is free so you can experiment a lot there '''for free.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=7869</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=7869"/>
		<updated>2024-07-17T18:46:47Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: missing [ in /* Grow Stronger */  after main edit, also added link to currencies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
&lt;br /&gt;
* First, read the '''[[Game Rules]].'''&lt;br /&gt;
&lt;br /&gt;
* Review the list of in-game '''[[Commands]]''' and the list of game '''[[Abbreviations]].'''&lt;br /&gt;
 &lt;br /&gt;
* '''FOnline 3 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]], and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform.&lt;br /&gt;
&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to treat this like a single-player Fallout game with no real thought put into builds. Rolling a poorly planned build will get you killed frequently and may severely limit your game experience. &lt;br /&gt;
Here are some tips to get you started:&lt;br /&gt;
&lt;br /&gt;
:* Be sure to review the '''[https://fonline3.com/build FOnline 3 Build Guide]''' (v 5.0.0) and plan your build. '''You should know''' the 8 [[level perks]], [[Perks Synergies]], [[S.P.E.C.I.A.L.]], and [[Class Perks]] before making a build.&lt;br /&gt;
&lt;br /&gt;
:* '''Creating a well-rounded character (with all 4-6's in SPECIAL) is one of the worst mistakes new players make.''' No matter what the character is for, specialized builds are important. [[S.P.E.C.I.A.L.]] stats offer many benefits as well as critical weaknesses. For instance, having a high luck stat will increase critical rating while lowering melee damage. When making a new build, it is a good idea to review [[Class Perks]] to make a plan before beginning.&lt;br /&gt;
&lt;br /&gt;
:* You can delay choosing a [[Level Perk]], but you must choose it before you reach the next perk level. '''If you have an unspent perk and gain a new perk-giving level, your saved perk will be lost.''' Temporarily delaying your choice of a perk can be useful if you cannot afford its requirements with your current skills; you may be able to get it in the next couple of levels, before reaching the next perk. Your last perk needs to be chosen before level 30.&lt;br /&gt;
&lt;br /&gt;
* '''You require at least 4 [[Intelligence]] to interact with some NPCs.''' However, for most [[merchants]] and quest givers, 2 [[Intelligence]] will be enough.&lt;br /&gt;
&lt;br /&gt;
* '''Use of [[Drugs]] is an effective way of enhancing your build''' and is popular among most players. They lead to addictions in [[Chem Reliant]] characters.&lt;br /&gt;
&lt;br /&gt;
* '''Communicate with other players.''' The best way to communicate with other players is on [[https://discord.com/invite/U7uXqag Fonline 3 Discord]] server or in-game chat using the &amp;quot;/g&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
:* You might be especially interested in Discord's [[https://discord.gg/fonline-3-360781249616412672 Help Channel]] where people share builds and other helpful guides. If you are not sure where to start, be sure to check [[https://discord.com/channels/360781249616412672/1230075530477568030 Carnack's Beginners starter guide]], as of patch 5.5.1, it is one of the best comprehensive starting tutorials available right now.&lt;br /&gt;
&lt;br /&gt;
:* Changelogs and fixes can be found in '''News''' on Discord.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you log out. Most players choose to log out while on [[The World]] map.&lt;br /&gt;
&lt;br /&gt;
* Once you're in the game, you may want to know some useful '''[[Hotkeys]].''' Hotkeys can also be seen in the game by pressing '''F1.'''&lt;br /&gt;
&lt;br /&gt;
:* '''You can also turn Hotbar on using Shift+F4 shortcut.'''&lt;br /&gt;
 &lt;br /&gt;
* [[Rockside]] is a starting area everyone ends up in first. '''Don't leave it as soon as possible!''' It's a place where you can level up very easily since experience gained is significantly faster than in the wasteland, scaling with each major patch. &lt;br /&gt;
&lt;br /&gt;
:* While you are in [[Rockside]] you can [[Reroll]] for free allowing you to experiment and test multiple builds much easier than it is outside.&lt;br /&gt;
&lt;br /&gt;
:* It is also filled with opportunities for leveling. Players can kill creatures, complete quests, and obtain gear significantly easier than in the Wasteland.&lt;br /&gt;
&lt;br /&gt;
:* Some classes require level above 100 and you won't find an easier place than [[Rockside]] to get those level in the beginning. It is generally advised to level up to at least 300-500 lvl as it will make game outside of it significantly easier. &lt;br /&gt;
&lt;br /&gt;
:* '''Remember, once you leave [[Rockside]], you wont be able to return.'''&lt;br /&gt;
&lt;br /&gt;
* '''[[First Aid]] is a critical skill as it lowers the cooldown required to use it while also increasing the maximum amount of hitpoints recovered from use.''' Ideally, a player should aim to have at least 200 First Aid as soon as it is available.&lt;br /&gt;
&lt;br /&gt;
* '''To keep your gear from breaking, get [[Engineering]] help with armor, and adequate combat skill help with [[Weapons]].''' Armor deterioration is directly affected by engineering skill and [[luck]], whereas weapon deterioration is directly affected by the associated weapon skill (e.g., Small Guns skill reduces small gun deterioration rate). At Luck 20, equipped armor no longer takes damage.&lt;br /&gt;
    &lt;br /&gt;
* '''[[Outdoorsman]] is a valuable skill for newer players.''' Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] prompts while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] [[Support Perk]] which discovers all world map and all public locations. Outdoorsman skill also slightly increases movement speed on the world map.&lt;br /&gt;
    &lt;br /&gt;
* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest in that skill to at least 180 and incorporate the perk '''[[Bonus Rate of Fire]]'''. It reduces the [[AP]] cost of your attacks by 1, enabling you to squeeze out more shots from your AP pool.&lt;br /&gt;
    &lt;br /&gt;
*'''Beware when you're in towns without guards (most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
    &lt;br /&gt;
*'''Guards punish assault with deadly force but will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside your inventory.)&lt;br /&gt;
    &lt;br /&gt;
*'''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free, so you can kill them guilt-free with no change to your reputation. Killing friendly NPCs inside towns increases your raider reputation. With a large raider reputation, bonuses will be applied to your character, but your encounters become marked. This will make hiding from PVP difficult, so be careful.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
&lt;br /&gt;
* In the beginning, '''trust nobody.''' Newbie-abuse is very popular.&lt;br /&gt;
&lt;br /&gt;
:* If a player puts a '''bomb''' on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.&lt;br /&gt;
&lt;br /&gt;
:* Even in guarded towns, '''do not idle in public''' or let anybody stand or walk next to you. Keep moving and stay on guard.&lt;br /&gt;
&lt;br /&gt;
:* If you do idle in a public area, '''do not bring anything you don't wish to lose.'''&lt;br /&gt;
&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.&lt;br /&gt;
&lt;br /&gt;
* Once you have obtained your first weapon and gun skill of 200 or more, look for [[:Category|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. '''[[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin]], [[Molerat]]s, [[Pigrat]]s''' are good targets.&lt;br /&gt;
&lt;br /&gt;
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. '''These raw resources can be [[Crafting|crafted]] into usable items and equipment.'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Crafting|Craft]] your own gear.''' You start the game with limited gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
=== Grow Stronger ===&lt;br /&gt;
&lt;br /&gt;
* '''Obtaining a [[Folded Tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having [[Tent]]s makes it more survivable. Each character can have 10 tents. The first tent is a reward from the [[A Tent in the Wasteland|Quest]]. The location will show up after the player leaves [[Rockside]].&lt;br /&gt;
&lt;br /&gt;
:* '''Once you hit level 24, you can craft your own [[Folded Tent]]s.''' The raw materials you'll need are 5 [[Brahmin Hide]]s and 1 [[rope]], and you'll need 50% in crafting. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself in the wild.&lt;br /&gt;
&lt;br /&gt;
* Once you have a tent, you can begin gathering resources for crafting and hunting for equipment. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, where two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they're done looting corpses, you can loot the rest and get whatever is left over.&lt;br /&gt;
&lt;br /&gt;
* The easiest way to level at the beginning is looting the Trash Cans in [[The Den]], find a Melee Weapon, and go to the [[Strange Farm]] to kill rats. Get a Companion with 150 [[Party Points|PP]] to help you as a meat shield. '''But remember, Companion kills don't give you XP.''' For a good hit rate, you need a minimum of 200% in a weapon skill. Better is 300%, or it gets broken very fast. To loot locked chests, you need 200% in [[Robbery]]. On Sundays, you get multiple XP bonuses, helping you level very fast. And as soon as you have a nice level to pick a [[Class Perks]], your big adventure starts.&lt;br /&gt;
&lt;br /&gt;
* '''Accumulate [[Currency]].''' After your tent is built, begin saving up your [[Currency|currencies]]. There are many currencies among many factions in the wastelands, whichever faction controls a city, will enforce its [[Currency]] in it so it's a great idea to collect all types of them. &lt;br /&gt;
&lt;br /&gt;
:* Remember, not all currency is created equal. Economy is dynamic and value of each currency will change as events occur in the game.&lt;br /&gt;
&lt;br /&gt;
:* '''Do not spend currency at merchants.''' If you want an item from a trader, find out what that trader will buy and barter those items. Your funds are best saved for buying [[Vehicles]], [[Bases]], [[Harvesters]], [[Junk Machine]], [[Mining Machine]], trading with players, and other things.&lt;br /&gt;
&lt;br /&gt;
:* '''A note on the economy.''' Most of the currencies in circulation are already in the hands of other players. To get around this, check back at the shops every hour because the storekeepers' supply of [[Currency|cash]] is periodically refreshed. If you get lucky, you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 currency or more if wealthy players have made huge purchases there!&lt;br /&gt;
&lt;br /&gt;
* When looking for rare items such as [[Implants]], [[Bases]], or rare crafting materials, be sure to check out the player '''shops located in NCR.'''&lt;br /&gt;
&lt;br /&gt;
=== Loot for the Win ===&lt;br /&gt;
&lt;br /&gt;
* Level up a few levels and put all your points into [[Robbery]]. '''Since [[Random Encounters]] in city ruins have a fairly high chance of spawning [[Footlocker]]s, you can unlock them and find valuable loot.''' Be wary of [[Types of Traps|traps]] around the footlockers. You can find good armor and weapons, plus many other items including [[Drugs]] and [[Ammo]]. You will also find [[Blueprints]] which you use for superior crafting, or sell to other players for a quick buck.&lt;br /&gt;
&lt;br /&gt;
* '''A popular [[Footlocker]] hunting area is the small city ruins near [[Lost Hills Bunker|Brotherhood of Steel-Base]] and [[Junktown]].''' Most of the time, you only encounter neutral Junktown Scouts or BoS-Patrols, making this zone appealing to weaker characters. '''But beware: PKs hunt players here a lot too!'''&lt;br /&gt;
&lt;br /&gt;
* [[Infinity mines]] can provide good exp, loot, parts, '''and even [[Implants]] at lower levels.'''&lt;br /&gt;
&lt;br /&gt;
* Better loot can be found in [[Dungeons]] and other activities. Check [[Loot Drop]] it increases with every major patch (5.'''X'''.0). '''But mind this locations are open for other players.'''&lt;br /&gt;
&lt;br /&gt;
* Patrol hunting is also profitable and popular activity that can bring you lots of equipment and many valuable items.&lt;br /&gt;
&lt;br /&gt;
=== You Can't Skill Wrong, Reroll is the Answer ===&lt;br /&gt;
&lt;br /&gt;
* '''Players can always''' [[Reroll]] to fix a build or try another one. &lt;br /&gt;
&lt;br /&gt;
* Remember that you can drastically reduce reroll's cost by having at least 150 Barter down to 10k caps. If you cannot reach it, use Learning alongside Barter books.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* In [[Rockside]] reroll is free so you can experiment a lot there '''for free.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=7868</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=7868"/>
		<updated>2024-07-17T18:40:15Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: Adding missing Category:Guides, alongside previous change it is comprehensive overhaul and update of this section, added multiple tips, fixed spelling and more that can be found using diff function.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
&lt;br /&gt;
* First, read the '''[[Game Rules]].'''&lt;br /&gt;
&lt;br /&gt;
* Review the list of in-game '''[[Commands]]''' and the list of game '''[[Abbreviations]].'''&lt;br /&gt;
 &lt;br /&gt;
* '''FOnline 3 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]], and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform.&lt;br /&gt;
&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to treat this like a single-player Fallout game with no real thought put into builds. Rolling a poorly planned build will get you killed frequently and may severely limit your game experience. &lt;br /&gt;
Here are some tips to get you started:&lt;br /&gt;
&lt;br /&gt;
:* Be sure to review the '''[https://fonline3.com/build FOnline 3 Build Guide]''' (v 5.0.0) and plan your build. '''You should know''' the 8 [[level perks]], [[Perks Synergies]], [[S.P.E.C.I.A.L.]], and [[Class Perks]] before making a build.&lt;br /&gt;
&lt;br /&gt;
:* '''Creating a well-rounded character (with all 4-6's in SPECIAL) is one of the worst mistakes new players make.''' No matter what the character is for, specialized builds are important. [[S.P.E.C.I.A.L.]] stats offer many benefits as well as critical weaknesses. For instance, having a high luck stat will increase critical rating while lowering melee damage. When making a new build, it is a good idea to review [[Class Perks]] to make a plan before beginning.&lt;br /&gt;
&lt;br /&gt;
:* You can delay choosing a [[Level Perk]], but you must choose it before you reach the next perk level. '''If you have an unspent perk and gain a new perk-giving level, your saved perk will be lost.''' Temporarily delaying your choice of a perk can be useful if you cannot afford its requirements with your current skills; you may be able to get it in the next couple of levels, before reaching the next perk. Your last perk needs to be chosen before level 30.&lt;br /&gt;
&lt;br /&gt;
* '''You require at least 4 [[Intelligence]] to interact with some NPCs.''' However, for most [[merchants]] and quest givers, 2 [[Intelligence]] will be enough.&lt;br /&gt;
&lt;br /&gt;
* '''Use of [[Drugs]] is an effective way of enhancing your build''' and is popular among most players. They lead to addictions in [[Chem Reliant]] characters.&lt;br /&gt;
&lt;br /&gt;
* '''Communicate with other players.''' The best way to communicate with other players is on [[https://discord.com/invite/U7uXqag Fonline 3 Discord]] server or in-game chat using the &amp;quot;/g&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
:* You might be especially interested in Discord's [[https://discord.gg/fonline-3-360781249616412672 Help Channel]] where people share builds and other helpful guides. If you are not sure where to start, be sure to check [[https://discord.com/channels/360781249616412672/1230075530477568030 Carnack's Beginners starter guide]], as of patch 5.5.1, it is one of the best comprehensive starting tutorials available right now.&lt;br /&gt;
&lt;br /&gt;
:* Changelogs and fixes can be found in '''News''' on Discord.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you log out. Most players choose to log out while on [[The World]] map.&lt;br /&gt;
&lt;br /&gt;
* Once you're in the game, you may want to know some useful '''[[Hotkeys]].''' Hotkeys can also be seen in the game by pressing '''F1.'''&lt;br /&gt;
&lt;br /&gt;
:* '''You can also turn Hotbar on using Shift+F4 shortcut.'''&lt;br /&gt;
 &lt;br /&gt;
* [[Rockside]] is a starting area everyone ends up in first. '''Don't leave it as soon as possible!''' It's a place where you can level up very easily since experience gained is significantly faster than in the wasteland, scaling with each major patch. &lt;br /&gt;
&lt;br /&gt;
:* While you are in [[Rockside]] you can [[Reroll]] for free allowing you to experiment and test multiple builds much easier than it is outside.&lt;br /&gt;
&lt;br /&gt;
:* It is also filled with opportunities for leveling. Players can kill creatures, complete quests, and obtain gear significantly easier than in the Wasteland.&lt;br /&gt;
&lt;br /&gt;
:* Some classes require level above 100 and you won't find an easier place than [[Rockside]] to get those level in the beginning. It is generally advised to level up to at least 300-500 lvl as it will make game outside of it significantly easier. &lt;br /&gt;
&lt;br /&gt;
:* '''Remember, once you leave [[Rockside]], you wont be able to return.'''&lt;br /&gt;
&lt;br /&gt;
* '''[[First Aid]] is a critical skill as it lowers the cooldown required to use it while also increasing the maximum amount of hitpoints recovered from use.''' Ideally, a player should aim to have at least 200 First Aid as soon as it is available.&lt;br /&gt;
&lt;br /&gt;
* '''To keep your gear from breaking, get [[Engineering]] help with armor, and adequate combat skill help with [[Weapons]].''' Armor deterioration is directly affected by engineering skill and [[luck]], whereas weapon deterioration is directly affected by the associated weapon skill (e.g., Small Guns skill reduces small gun deterioration rate). At Luck 20, equipped armor no longer takes damage.&lt;br /&gt;
    &lt;br /&gt;
* '''[[Outdoorsman]] is a valuable skill for newer players.''' Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] prompts while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] [[Support Perk]] which discovers all world map and all public locations. Outdoorsman skill also slightly increases movement speed on the world map.&lt;br /&gt;
    &lt;br /&gt;
* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest in that skill to at least 180 and incorporate the perk '''[[Bonus Rate of Fire]]'''. It reduces the [[AP]] cost of your attacks by 1, enabling you to squeeze out more shots from your AP pool.&lt;br /&gt;
    &lt;br /&gt;
*'''Beware when you're in towns without guards (most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
    &lt;br /&gt;
*'''Guards punish assault with deadly force but will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside your inventory.)&lt;br /&gt;
    &lt;br /&gt;
*'''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free, so you can kill them guilt-free with no change to your reputation. Killing friendly NPCs inside towns increases your raider reputation. With a large raider reputation, bonuses will be applied to your character, but your encounters become marked. This will make hiding from PVP difficult, so be careful.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
&lt;br /&gt;
* In the beginning, '''trust nobody.''' Newbie-abuse is very popular.&lt;br /&gt;
&lt;br /&gt;
:* If a player puts a '''bomb''' on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.&lt;br /&gt;
&lt;br /&gt;
:* Even in guarded towns, '''do not idle in public''' or let anybody stand or walk next to you. Keep moving and stay on guard.&lt;br /&gt;
&lt;br /&gt;
:* If you do idle in a public area, '''do not bring anything you don't wish to lose.'''&lt;br /&gt;
&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.&lt;br /&gt;
&lt;br /&gt;
* Once you have obtained your first weapon and gun skill of 200 or more, look for [[:Category|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. '''[[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin]], [[Molerat]]s, [[Pigrat]]s''' are good targets.&lt;br /&gt;
&lt;br /&gt;
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. '''These raw resources can be [[Crafting|crafted]] into usable items and equipment.'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Crafting|Craft]] your own gear.''' You start the game with limited gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
=== Grow Stronger ===&lt;br /&gt;
&lt;br /&gt;
* '''Obtaining a [[Folded Tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having [[Tent]]s makes it more survivable. Each character can have 10 tents. The first tent is a reward from the [[A Tent in the Wasteland|Quest]]. The location will show up after the player leaves [[Rockside]].&lt;br /&gt;
&lt;br /&gt;
:* '''Once you hit level 24, you can craft your own [[Folded Tent]]s.''' The raw materials you'll need are 5 [[Brahmin Hide]]s and 1 [[rope]], and you'll need 50% in crafting. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself in the wild.&lt;br /&gt;
&lt;br /&gt;
* Once you have a tent, you can begin gathering resources for crafting and hunting for equipment. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, where two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they're done looting corpses, you can loot the rest and get whatever is left over.&lt;br /&gt;
&lt;br /&gt;
* The easiest way to level at the beginning is looting the Trash Cans in [[The Den]], find a Melee Weapon, and go to the [[Strange Farm]] to kill rats. Get a Companion with 150 [[Party Points|PP]] to help you as a meat shield. '''But remember, Companion kills don't give you XP.''' For a good hit rate, you need a minimum of 200% in a weapon skill. Better is 300%, or it gets broken very fast. To loot locked chests, you need 200% in [[Robbery]]. On Sundays, you get multiple XP bonuses, helping you level very fast. And as soon as you have a nice level to pick a [[Class Perks]], your big adventure starts.&lt;br /&gt;
&lt;br /&gt;
* '''Accumulate currency.''' After your tent is built, begin saving up your [[Currency|currencies]]. There are many currencies among many factions in the wastelands, whichever faction controls a city, will enforce its [[Currency]] in it so it's a great idea to collect all types of them. &lt;br /&gt;
&lt;br /&gt;
:* Remember, not all currency is created equal. Economy is dynamic and value of each currency will change as events occur in the game.&lt;br /&gt;
&lt;br /&gt;
:* '''Do not spend currency at merchants.''' If you want an item from a trader, find out what that trader will buy and barter those items. Your funds are best saved for buying [[Vehicles]], [[Bases]], [[Harvesters]], [[Junk Machine]], [[Mining Machine]], trading with players, and other things.&lt;br /&gt;
&lt;br /&gt;
:* '''A note on the economy.''' Most of the currencies in circulation are already in the hands of other players. To get around this, check back at the shops every hour because the storekeepers' supply of [Currency cash]] is periodically refreshed. If you get lucky, you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 currency or more if wealthy players have made huge purchases there!&lt;br /&gt;
&lt;br /&gt;
* When looking for rare items such as [[Implants]], [[Bases]], or rare crafting materials, be sure to check out the player '''shops located in NCR.'''&lt;br /&gt;
&lt;br /&gt;
=== Loot for the Win ===&lt;br /&gt;
&lt;br /&gt;
* Level up a few levels and put all your points into [[Robbery]]. '''Since [[Random Encounters]] in city ruins have a fairly high chance of spawning [[Footlocker]]s, you can unlock them and find valuable loot.''' Be wary of [[Types of Traps|traps]] around the footlockers. You can find good armor and weapons, plus many other items including [[Drugs]] and [[Ammo]]. You will also find [[Blueprints]] which you use for superior crafting, or sell to other players for a quick buck.&lt;br /&gt;
&lt;br /&gt;
* '''A popular [[Footlocker]] hunting area is the small city ruins near [[Lost Hills Bunker|Brotherhood of Steel-Base]] and [[Junktown]].''' Most of the time, you only encounter neutral Junktown Scouts or BoS-Patrols, making this zone appealing to weaker characters. '''But beware: PKs hunt players here a lot too!'''&lt;br /&gt;
&lt;br /&gt;
* [[Infinity mines]] can provide good exp, loot, parts, '''and even [[Implants]] at lower levels.'''&lt;br /&gt;
&lt;br /&gt;
* Better loot can be found in [[Dungeons]] and other activities. Check [[Loot Drop]] it increases with every major patch (5.'''X'''.0). '''But mind this locations are open for other players.'''&lt;br /&gt;
&lt;br /&gt;
* Patrol hunting is also profitable and popular activity that can bring you lots of equipment and many valuable items.&lt;br /&gt;
&lt;br /&gt;
=== You Can't Skill Wrong, Reroll is the Answer ===&lt;br /&gt;
&lt;br /&gt;
* '''Players can always''' [[Reroll]] to fix a build or try another one. &lt;br /&gt;
&lt;br /&gt;
* Remember that you can drastically reduce reroll's cost by having at least 150 Barter down to 10k caps. If you cannot reach it, use Learning alongside Barter books.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* In [[Rockside]] reroll is free so you can experiment a lot there '''for free.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=7867</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=7867"/>
		<updated>2024-07-17T18:38:09Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
&lt;br /&gt;
* First, read the '''[[Game Rules]].'''&lt;br /&gt;
&lt;br /&gt;
* Review the list of in-game '''[[Commands]]''' and the list of game '''[[Abbreviations]].'''&lt;br /&gt;
 &lt;br /&gt;
* '''FOnline 3 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]], and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform.&lt;br /&gt;
&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to treat this like a single-player Fallout game with no real thought put into builds. Rolling a poorly planned build will get you killed frequently and may severely limit your game experience. &lt;br /&gt;
Here are some tips to get you started:&lt;br /&gt;
&lt;br /&gt;
:* Be sure to review the '''[https://fonline3.com/build FOnline 3 Build Guide]''' (v 5.0.0) and plan your build. '''You should know''' the 8 [[level perks]], [[Perks Synergies]], [[S.P.E.C.I.A.L.]], and [[Class Perks]] before making a build.&lt;br /&gt;
&lt;br /&gt;
:* '''Creating a well-rounded character (with all 4-6's in SPECIAL) is one of the worst mistakes new players make.''' No matter what the character is for, specialized builds are important. [[S.P.E.C.I.A.L.]] stats offer many benefits as well as critical weaknesses. For instance, having a high luck stat will increase critical rating while lowering melee damage. When making a new build, it is a good idea to review [[Class Perks]] to make a plan before beginning.&lt;br /&gt;
&lt;br /&gt;
:* You can delay choosing a [[Level Perk]], but you must choose it before you reach the next perk level. '''If you have an unspent perk and gain a new perk-giving level, your saved perk will be lost.''' Temporarily delaying your choice of a perk can be useful if you cannot afford its requirements with your current skills; you may be able to get it in the next couple of levels, before reaching the next perk. Your last perk needs to be chosen before level 30.&lt;br /&gt;
&lt;br /&gt;
* '''You require at least 4 [[Intelligence]] to interact with some NPCs.''' However, for most [[merchants]] and quest givers, 2 [[Intelligence]] will be enough.&lt;br /&gt;
&lt;br /&gt;
* '''Use of [[Drugs]] is an effective way of enhancing your build''' and is popular among most players. They lead to addictions in [[Chem Reliant]] characters.&lt;br /&gt;
&lt;br /&gt;
* '''Communicate with other players.''' The best way to communicate with other players is on [[https://discord.com/invite/U7uXqag Fonline 3 Discord]] server or in-game chat using the &amp;quot;/g&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
:* You might be especially interested in Discord's [[https://discord.gg/fonline-3-360781249616412672 Help Channel]] where people share builds and other helpful guides. If you are not sure where to start, be sure to check [[https://discord.com/channels/360781249616412672/1230075530477568030 Carnack's Beginners starter guide]], as of patch 5.5.1, it is one of the best comprehensive starting tutorials available right now.&lt;br /&gt;
&lt;br /&gt;
:* Changelogs and fixes can be found in '''News''' on Discord.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you log out. Most players choose to log out while on [[The World]] map.&lt;br /&gt;
&lt;br /&gt;
* Once you're in the game, you may want to know some useful '''[[Hotkeys]].''' Hotkeys can also be seen in the game by pressing '''F1.'''&lt;br /&gt;
&lt;br /&gt;
:* '''You can also turn Hotbar on using Shift+F4 shortcut.'''&lt;br /&gt;
 &lt;br /&gt;
* [[Rockside]] is a starting area everyone ends up in first. '''Don't leave it as soon as possible!''' It's a place where you can level up very easily since experience gained is significantly faster than in the wasteland, scaling with each major patch. &lt;br /&gt;
&lt;br /&gt;
:* While you are in [[Rockside]] you can [[Reroll]] for free allowing you to experiment and test multiple builds much easier than it is outside.&lt;br /&gt;
&lt;br /&gt;
:* It is also filled with opportunities for leveling. Players can kill creatures, complete quests, and obtain gear significantly easier than in the Wasteland.&lt;br /&gt;
&lt;br /&gt;
:* Some classes require level above 100 and you won't find an easier place than [[Rockside]] to get those level in the beginning. It is generally advised to level up to at least 300-500 lvl as it will make game outside of it significantly easier. &lt;br /&gt;
&lt;br /&gt;
:* '''Remember, once you leave [[Rockside]], you wont be able to return.'''&lt;br /&gt;
&lt;br /&gt;
* '''[[First Aid]] is a critical skill as it lowers the cooldown required to use it while also increasing the maximum amount of hitpoints recovered from use.''' Ideally, a player should aim to have at least 200 First Aid as soon as it is available.&lt;br /&gt;
&lt;br /&gt;
* '''To keep your gear from breaking, get [[Engineering]] help with armor, and adequate combat skill help with [[Weapons]].''' Armor deterioration is directly affected by engineering skill and [[luck]], whereas weapon deterioration is directly affected by the associated weapon skill (e.g., Small Guns skill reduces small gun deterioration rate). At Luck 20, equipped armor no longer takes damage.&lt;br /&gt;
    &lt;br /&gt;
* '''[[Outdoorsman]] is a valuable skill for newer players.''' Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] prompts while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] [[Support Perk]] which discovers all world map and all public locations. Outdoorsman skill also slightly increases movement speed on the world map.&lt;br /&gt;
    &lt;br /&gt;
* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest in that skill to at least 180 and incorporate the perk '''[[Bonus Rate of Fire]]'''. It reduces the [[AP]] cost of your attacks by 1, enabling you to squeeze out more shots from your AP pool.&lt;br /&gt;
    &lt;br /&gt;
*'''Beware when you're in towns without guards (most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
    &lt;br /&gt;
*'''Guards punish assault with deadly force but will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside your inventory.)&lt;br /&gt;
    &lt;br /&gt;
*'''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free, so you can kill them guilt-free with no change to your reputation. Killing friendly NPCs inside towns increases your raider reputation. With a large raider reputation, bonuses will be applied to your character, but your encounters become marked. This will make hiding from PVP difficult, so be careful.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
&lt;br /&gt;
* In the beginning, '''trust nobody.''' Newbie-abuse is very popular.&lt;br /&gt;
&lt;br /&gt;
:* If a player puts a '''bomb''' on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.&lt;br /&gt;
&lt;br /&gt;
:* Even in guarded towns, '''do not idle in public''' or let anybody stand or walk next to you. Keep moving and stay on guard.&lt;br /&gt;
&lt;br /&gt;
:* If you do idle in a public area, '''do not bring anything you don't wish to lose.'''&lt;br /&gt;
&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.&lt;br /&gt;
&lt;br /&gt;
* Once you have obtained your first weapon and gun skill of 200 or more, look for [[:Category|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. '''[[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin]], [[Molerat]]s, [[Pigrat]]s''' are good targets.&lt;br /&gt;
&lt;br /&gt;
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. '''These raw resources can be [[Crafting|crafted]] into usable items and equipment.'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Crafting|Craft]] your own gear.''' You start the game with limited gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
=== Grow Stronger ===&lt;br /&gt;
&lt;br /&gt;
* '''Obtaining a [[Folded Tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having [[Tent]]s makes it more survivable. Each character can have 10 tents. The first tent is a reward from the [[A Tent in the Wasteland|Quest]]. The location will show up after the player leaves [[Rockside]].&lt;br /&gt;
&lt;br /&gt;
:* '''Once you hit level 24, you can craft your own [[Folded Tent]]s.''' The raw materials you'll need are 5 [[Brahmin Hide]]s and 1 [[rope]], and you'll need 50% in crafting. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself in the wild.&lt;br /&gt;
&lt;br /&gt;
* Once you have a tent, you can begin gathering resources for crafting and hunting for equipment. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, where two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once they're done looting corpses, you can loot the rest and get whatever is left over.&lt;br /&gt;
&lt;br /&gt;
* The easiest way to level at the beginning is looting the Trash Cans in [[The Den]], find a Melee Weapon, and go to the [[Strange Farm]] to kill rats. Get a Companion with 150 [[Party Points|PP]] to help you as a meat shield. '''But remember, Companion kills don't give you XP.''' For a good hit rate, you need a minimum of 200% in a weapon skill. Better is 300%, or it gets broken very fast. To loot locked chests, you need 200% in [[Robbery]]. On Sundays, you get multiple XP bonuses, helping you level very fast. And as soon as you have a nice level to pick a [[Class Perks]], your big adventure starts.&lt;br /&gt;
&lt;br /&gt;
* '''Accumulate currency.''' After your tent is built, begin saving up your [[Currency|currencies]]. There are many currencies among many factions in the wastelands, whichever faction controls a city, will enforce its [[Currency]] in it so it's a great idea to collect all types of them. &lt;br /&gt;
&lt;br /&gt;
:* Remember, not all currency is created equal. Economy is dynamic and value of each currency will change as events occur in the game.&lt;br /&gt;
&lt;br /&gt;
:* '''Do not spend currency at merchants.''' If you want an item from a trader, find out what that trader will buy and barter those items. Your funds are best saved for buying [[Vehicles]], [[Bases]], [[Harvesters]], [[Junk Machine]], [[Mining Machine]], trading with players, and other things.&lt;br /&gt;
&lt;br /&gt;
:* '''A note on the economy.''' Most of the currencies in circulation are already in the hands of other players. To get around this, check back at the shops every hour because the storekeepers' supply of [Currency cash]] is periodically refreshed. If you get lucky, you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 currency or more if wealthy players have made huge purchases there!&lt;br /&gt;
&lt;br /&gt;
* When looking for rare items such as [[Implants]], [[Bases]], or rare crafting materials, be sure to check out the player '''shops located in NCR.'''&lt;br /&gt;
&lt;br /&gt;
=== Loot for the Win ===&lt;br /&gt;
&lt;br /&gt;
* Level up a few levels and put all your points into [[Robbery]]. '''Since [[Random Encounters]] in city ruins have a fairly high chance of spawning [[Footlocker]]s, you can unlock them and find valuable loot.''' Be wary of [[Types of Traps|traps]] around the footlockers. You can find good armor and weapons, plus many other items including [[Drugs]] and [[Ammo]]. You will also find [[Blueprints]] which you use for superior crafting, or sell to other players for a quick buck.&lt;br /&gt;
&lt;br /&gt;
* '''A popular [[Footlocker]] hunting area is the small city ruins near [[Lost Hills Bunker|Brotherhood of Steel-Base]] and [[Junktown]].''' Most of the time, you only encounter neutral Junktown Scouts or BoS-Patrols, making this zone appealing to weaker characters. '''But beware: PKs hunt players here a lot too!'''&lt;br /&gt;
&lt;br /&gt;
* [[Infinity mines]] can provide good exp, loot, parts, '''and even [[Implants]] at lower levels.'''&lt;br /&gt;
&lt;br /&gt;
* Better loot can be found in [[Dungeons]] and other activities. Check [[Loot Drop]] it increases with every major patch (5.'''X'''.0). '''But mind this locations are open for other players.'''&lt;br /&gt;
&lt;br /&gt;
* Patrol hunting is also profitable and popular activity that can bring you lots of equipment and many valuable items.&lt;br /&gt;
&lt;br /&gt;
=== You Can't Skill Wrong, Reroll is the Answer ===&lt;br /&gt;
&lt;br /&gt;
* '''Players can always''' [[Reroll]] to fix a build or try another one. &lt;br /&gt;
&lt;br /&gt;
* Remember that you can drastically reduce reroll's cost by having at least 150 Barter down to 10k caps. If you cannot reach it, use Learning alongside Barter books.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* In [[Rockside]] reroll is free so you can experiment a lot there '''for free.'''&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=SPECIAL&amp;diff=7866</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=SPECIAL&amp;diff=7866"/>
		<updated>2024-07-16T09:42:29Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: fixed red link for PvE perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''SPECIAL''' is a seven-letter acronym; each letter corresponds to one of ''Fallout''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s seven [[primary statistics]]: [[Strength]], [[Perception]], [[Endurance]], [[Charisma]], [[Intelligence]], [[Agility]], and [[Luck]].&lt;br /&gt;
&lt;br /&gt;
Each point in SPECIAL stat, scales with each bonus, positive and negative. If character reach 20 points in one of the SPECIAL stat, he will be also get '''BOTH''' Masteries.&amp;lt;br&amp;gt;&lt;br /&gt;
20 '''EN''' will result with max [[Hit Points|HP]] player can get from this SPECIAL.&amp;lt;br&amp;gt;&lt;br /&gt;
+20 Healing rate from 1st bonus, and x20 scale for rest '''bonuses.'''&amp;lt;br&amp;gt;&lt;br /&gt;
-80 Critical Power and -5% movement speed, from '''penalties.'''&amp;lt;br&amp;gt;&lt;br /&gt;
But will be rewarded with +5% Damage Protection and +10% HP, '''Masteries.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some bonuses stack only with '''Base''' SPECIAL like Party Points. To get Masteries Player can use '''Base''', '''Real''', and '''Temporary''' stats. More info below table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
!Bonus 1&lt;br /&gt;
!Bonus 2&lt;br /&gt;
!Bonus 3&lt;br /&gt;
!Bonus 4&lt;br /&gt;
!Bonus 5&lt;br /&gt;
!Bonus 6&lt;br /&gt;
!Bonus 7&lt;br /&gt;
!Bonus 8&lt;br /&gt;
!Bonus 9&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#B22222&amp;quot;&amp;gt;Negative 1&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#B22222&amp;quot;&amp;gt;Negative 2&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Mastery&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Mastery 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
| +5% carry weight (3% with [[Small Frame]])&lt;br /&gt;
| +1 throwing range (Base is 5) &lt;br /&gt;
| +2 melee damage (3 with [[Bruiser]])&lt;br /&gt;
| 20% decrease in accuracy for each missing point up to weapon requirements&lt;br /&gt;
| +5% chance to knockdown target with [[Heavy Handed]] attacks &lt;br /&gt;
| +5% arms cripple resistance&lt;br /&gt;
| +8% knockback resistance/weapon perk knockback&lt;br /&gt;
| +15% weapon drop resistance (when using [[Iron Limbs]])&lt;br /&gt;
| +1 crit power resistance&lt;br /&gt;
| -1% SG/BG/EW damage&lt;br /&gt;
| +1 AP in knockouts&lt;br /&gt;
| +35% [[Critical Chance]] resistance&lt;br /&gt;
| For aimed attacks +20%/ 30%/ 50%/ 70%/ 100% [[Melee Damage]] depending on weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
| +3 sight range&lt;br /&gt;
| +10% hit chance bonus&lt;br /&gt;
| -9 [[Sneak]] points for targets&lt;br /&gt;
| +2 sequence&lt;br /&gt;
| Detect traps effectiveness   &lt;br /&gt;
| +1% chance to avoid breaking weapons while shooting  &lt;br /&gt;
| -8 [[Armor Class]] points for targets &lt;br /&gt;
| Better encounter position &lt;br /&gt;
| 1 weakness resistance&lt;br /&gt;
| -2 AP regen&lt;br /&gt;
| -2% critical chance resistance&lt;br /&gt;
| +20% on critical roll&lt;br /&gt;
| See Target's AP above Head&lt;br /&gt;
|-&lt;br /&gt;
!Endurance&lt;br /&gt;
| +1 [[Healing Rate]]&lt;br /&gt;
| +5 poison resistance&lt;br /&gt;
| +2 radiation resistance (1 with [[Fast Metabolism]])&lt;br /&gt;
| +5% [[Healing Rate]] used per heal cooldown&lt;br /&gt;
| +0.1% [[Damage Protection]]&lt;br /&gt;
| +1 explosive [[DT]]&lt;br /&gt;
| +1 hp on negative (2x walking dead perk)&lt;br /&gt;
| +1 [[HP]] per level up to level 18&lt;br /&gt;
| +0.5% [[Lethal Damage]] resistance&lt;br /&gt;
| -4 critical power&lt;br /&gt;
| -0.25% movement speed&lt;br /&gt;
| +5% [[Damage Protection]]&lt;br /&gt;
| +10% HP&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
| +10 party points&lt;br /&gt;
| +0.5% damage to NPCs&lt;br /&gt;
| +0.2% [[Damage Protection]] from NPCs&lt;br /&gt;
| +0.2 extra [[PvE Perks]]&lt;br /&gt;
| +2% more experience&lt;br /&gt;
| +2% faster traveling on world map&lt;br /&gt;
| +0.25 SPECIAL implant limit (not working on [[Cyborg]]s)&lt;br /&gt;
| +0.1 combat implant limit (not working on [[Cyborg]]s)&lt;br /&gt;
| +10 skill points for companions&lt;br /&gt;
| +1% [[Slow]] power for attackers&lt;br /&gt;
| -3 carry weight&lt;br /&gt;
| +50 [[Hit Points]]&lt;br /&gt;
| +1 WE Stat Limit&lt;br /&gt;
|-&lt;br /&gt;
!Intelligence &lt;br /&gt;
| +3 skill points per level (2 with [[Gifted]])&lt;br /&gt;
| +1% max skill caps&lt;br /&gt;
| -2% [[Slow]] power for attackers&lt;br /&gt;
| +1 extra skill point from reading [[Books]]&lt;br /&gt;
| +3% experience earned on worn gear &lt;br /&gt;
| -1 second for respawn&lt;br /&gt;
| +10 [[Science]] to get materials from dismantling items&lt;br /&gt;
| +1 [[Lethal Damage]]&lt;br /&gt;
| +0.5% DR penetration resistance&lt;br /&gt;
| +5 stealth for target&lt;br /&gt;
| +0.5% attack speed &lt;br /&gt;
| Immunity to [[Electric Damage]]&lt;br /&gt;
| Block Next Attack (1 damage = 2 sec CD)&lt;br /&gt;
|-&lt;br /&gt;
!Agility&lt;br /&gt;
| +0.33 [[Action Points]]&lt;br /&gt;
| +0.25 [[Action Points]] for turnbased combat&lt;br /&gt;
| +3 [[Armor Class]]&lt;br /&gt;
| +5 [[Armor Class]] cap&lt;br /&gt;
| +5 [[AP Regen]]&lt;br /&gt;
| -1 action point for knockouts&lt;br /&gt;
| +1% to repeat tick effect &lt;br /&gt;
| +1 [[Sequence]] when using one-handed weapons&lt;br /&gt;
| +0.5% crit chance resistance&lt;br /&gt;
| -6 stealth&lt;br /&gt;
| -2 [[Lethal Damage]]&lt;br /&gt;
| -10% max chance to hit for opponents&lt;br /&gt;
| +5 AP&lt;br /&gt;
|-&lt;br /&gt;
!Luck&lt;br /&gt;
| +1% critical chance&lt;br /&gt;
| +1 critical power&lt;br /&gt;
| +4% chance to avoid [[Poison]] from NPCs&lt;br /&gt;
| +5% chance to avoid legs cripple &lt;br /&gt;
| +4% bonus Critical chance for aimed attacks&lt;br /&gt;
| +10% experience in crafted gear&lt;br /&gt;
| +50 [[Engineering]] for less break [[Armor]]&lt;br /&gt;
| +0.25 damage per bullet&lt;br /&gt;
| X&lt;br /&gt;
| -2% [[Damage Protection]]&lt;br /&gt;
| -4 melee damage&lt;br /&gt;
| 25% damage converted to [[Lethal Damage]] (50% on crit) and lowers targets [[Lethal Protection]] by 25%&lt;br /&gt;
| Armor doesn't break&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Special stat sources can be split into to 3 categories:&lt;br /&gt;
*Base - value on register/reroll&lt;br /&gt;
*Real - value with all permanent bonuses(level perks, WE perks, implants etc)&lt;br /&gt;
*Temporary - value of bonuses from non-permanent sources(drugs, armor perks etc)&lt;br /&gt;
&lt;br /&gt;
So its worth to keep in mind next time you reroll that you can use Real category to get benefits coming from stats you wouldn't get otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
For example you can install WE perks temporarily during rerolling to gain [[Level Perks]], [[PvE Perks]] and more and uninstall them afterwords.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Temporary Special wont work in these special calculations:'''&lt;br /&gt;
*Perk Select&lt;br /&gt;
*Support Perk Select&lt;br /&gt;
*Armor decreasing tempo(luck)&lt;br /&gt;
*Implant Limit&lt;br /&gt;
*Skill Point Gain&lt;br /&gt;
*PvE Perks Gain&lt;br /&gt;
*Party Points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With [[Gifted]] cap for most stats raise to 40, but there is 1 in each special capped to 20, like HP for Endurance.&lt;br /&gt;
&lt;br /&gt;
'''Capped at 20:'''&lt;br /&gt;
*Strength: +2 melee damage (3 with Bruiser)&lt;br /&gt;
*Perception: +3 sight range&lt;br /&gt;
*Endurance: +1 HP per level up to level 18&lt;br /&gt;
*Charisma: +0.25 SPECIAL implant limit (not working on Cyborgs)&lt;br /&gt;
*Intelligence: +0.5 DR penetration resistance&lt;br /&gt;
*Agility: +0.33 to MAX AP&lt;br /&gt;
*Luck: +1 critical power&lt;br /&gt;
[[Category:Character development]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=SPECIAL&amp;diff=7865</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=SPECIAL&amp;diff=7865"/>
		<updated>2024-07-16T09:39:47Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: Elaborate on Real special stat benefits and usecase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''SPECIAL''' is a seven-letter acronym; each letter corresponds to one of ''Fallout''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s seven [[primary statistics]]: [[Strength]], [[Perception]], [[Endurance]], [[Charisma]], [[Intelligence]], [[Agility]], and [[Luck]].&lt;br /&gt;
&lt;br /&gt;
Each point in SPECIAL stat, scales with each bonus, positive and negative. If character reach 20 points in one of the SPECIAL stat, he will be also get '''BOTH''' Masteries.&amp;lt;br&amp;gt;&lt;br /&gt;
20 '''EN''' will result with max [[Hit Points|HP]] player can get from this SPECIAL.&amp;lt;br&amp;gt;&lt;br /&gt;
+20 Healing rate from 1st bonus, and x20 scale for rest '''bonuses.'''&amp;lt;br&amp;gt;&lt;br /&gt;
-80 Critical Power and -5% movement speed, from '''penalties.'''&amp;lt;br&amp;gt;&lt;br /&gt;
But will be rewarded with +5% Damage Protection and +10% HP, '''Masteries.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some bonuses stack only with '''Base''' SPECIAL like Party Points. To get Masteries Player can use '''Base''', '''Real''', and '''Temporary''' stats. More info below table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
!Bonus 1&lt;br /&gt;
!Bonus 2&lt;br /&gt;
!Bonus 3&lt;br /&gt;
!Bonus 4&lt;br /&gt;
!Bonus 5&lt;br /&gt;
!Bonus 6&lt;br /&gt;
!Bonus 7&lt;br /&gt;
!Bonus 8&lt;br /&gt;
!Bonus 9&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#B22222&amp;quot;&amp;gt;Negative 1&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#B22222&amp;quot;&amp;gt;Negative 2&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Mastery&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Mastery 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
| +5% carry weight (3% with [[Small Frame]])&lt;br /&gt;
| +1 throwing range (Base is 5) &lt;br /&gt;
| +2 melee damage (3 with [[Bruiser]])&lt;br /&gt;
| 20% decrease in accuracy for each missing point up to weapon requirements&lt;br /&gt;
| +5% chance to knockdown target with [[Heavy Handed]] attacks &lt;br /&gt;
| +5% arms cripple resistance&lt;br /&gt;
| +8% knockback resistance/weapon perk knockback&lt;br /&gt;
| +15% weapon drop resistance (when using [[Iron Limbs]])&lt;br /&gt;
| +1 crit power resistance&lt;br /&gt;
| -1% SG/BG/EW damage&lt;br /&gt;
| +1 AP in knockouts&lt;br /&gt;
| +35% [[Critical Chance]] resistance&lt;br /&gt;
| For aimed attacks +20%/ 30%/ 50%/ 70%/ 100% [[Melee Damage]] depending on weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
| +3 sight range&lt;br /&gt;
| +10% hit chance bonus&lt;br /&gt;
| -9 [[Sneak]] points for targets&lt;br /&gt;
| +2 sequence&lt;br /&gt;
| Detect traps effectiveness   &lt;br /&gt;
| +1% chance to avoid breaking weapons while shooting  &lt;br /&gt;
| -8 [[Armor Class]] points for targets &lt;br /&gt;
| Better encounter position &lt;br /&gt;
| 1 weakness resistance&lt;br /&gt;
| -2 AP regen&lt;br /&gt;
| -2% critical chance resistance&lt;br /&gt;
| +20% on critical roll&lt;br /&gt;
| See Target's AP above Head&lt;br /&gt;
|-&lt;br /&gt;
!Endurance&lt;br /&gt;
| +1 [[Healing Rate]]&lt;br /&gt;
| +5 poison resistance&lt;br /&gt;
| +2 radiation resistance (1 with [[Fast Metabolism]])&lt;br /&gt;
| +5% [[Healing Rate]] used per heal cooldown&lt;br /&gt;
| +0.1% [[Damage Protection]]&lt;br /&gt;
| +1 explosive [[DT]]&lt;br /&gt;
| +1 hp on negative (2x walking dead perk)&lt;br /&gt;
| +1 [[HP]] per level up to level 18&lt;br /&gt;
| +0.5% [[Lethal Damage]] resistance&lt;br /&gt;
| -4 critical power&lt;br /&gt;
| -0.25% movement speed&lt;br /&gt;
| +5% [[Damage Protection]]&lt;br /&gt;
| +10% HP&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
| +10 party points&lt;br /&gt;
| +0.5% damage to NPCs&lt;br /&gt;
| +0.2% [[Damage Protection]] from NPCs&lt;br /&gt;
| +0.2 extra [[PvE Perks]]&lt;br /&gt;
| +2% more experience&lt;br /&gt;
| +2% faster traveling on world map&lt;br /&gt;
| +0.25 SPECIAL implant limit (not working on [[Cyborg]]s)&lt;br /&gt;
| +0.1 combat implant limit (not working on [[Cyborg]]s)&lt;br /&gt;
| +10 skill points for companions&lt;br /&gt;
| +1% [[Slow]] power for attackers&lt;br /&gt;
| -3 carry weight&lt;br /&gt;
| +50 [[Hit Points]]&lt;br /&gt;
| +1 WE Stat Limit&lt;br /&gt;
|-&lt;br /&gt;
!Intelligence &lt;br /&gt;
| +3 skill points per level (2 with [[Gifted]])&lt;br /&gt;
| +1% max skill caps&lt;br /&gt;
| -2% [[Slow]] power for attackers&lt;br /&gt;
| +1 extra skill point from reading [[Books]]&lt;br /&gt;
| +3% experience earned on worn gear &lt;br /&gt;
| -1 second for respawn&lt;br /&gt;
| +10 [[Science]] to get materials from dismantling items&lt;br /&gt;
| +1 [[Lethal Damage]]&lt;br /&gt;
| +0.5% DR penetration resistance&lt;br /&gt;
| +5 stealth for target&lt;br /&gt;
| +0.5% attack speed &lt;br /&gt;
| Immunity to [[Electric Damage]]&lt;br /&gt;
| Block Next Attack (1 damage = 2 sec CD)&lt;br /&gt;
|-&lt;br /&gt;
!Agility&lt;br /&gt;
| +0.33 [[Action Points]]&lt;br /&gt;
| +0.25 [[Action Points]] for turnbased combat&lt;br /&gt;
| +3 [[Armor Class]]&lt;br /&gt;
| +5 [[Armor Class]] cap&lt;br /&gt;
| +5 [[AP Regen]]&lt;br /&gt;
| -1 action point for knockouts&lt;br /&gt;
| +1% to repeat tick effect &lt;br /&gt;
| +1 [[Sequence]] when using one-handed weapons&lt;br /&gt;
| +0.5% crit chance resistance&lt;br /&gt;
| -6 stealth&lt;br /&gt;
| -2 [[Lethal Damage]]&lt;br /&gt;
| -10% max chance to hit for opponents&lt;br /&gt;
| +5 AP&lt;br /&gt;
|-&lt;br /&gt;
!Luck&lt;br /&gt;
| +1% critical chance&lt;br /&gt;
| +1 critical power&lt;br /&gt;
| +4% chance to avoid [[Poison]] from NPCs&lt;br /&gt;
| +5% chance to avoid legs cripple &lt;br /&gt;
| +4% bonus Critical chance for aimed attacks&lt;br /&gt;
| +10% experience in crafted gear&lt;br /&gt;
| +50 [[Engineering]] for less break [[Armor]]&lt;br /&gt;
| +0.25 damage per bullet&lt;br /&gt;
| X&lt;br /&gt;
| -2% [[Damage Protection]]&lt;br /&gt;
| -4 melee damage&lt;br /&gt;
| 25% damage converted to [[Lethal Damage]] (50% on crit) and lowers targets [[Lethal Protection]] by 25%&lt;br /&gt;
| Armor doesn't break&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Special stat sources can be split into to 3 categories:&lt;br /&gt;
*Base - value on register/reroll&lt;br /&gt;
*Real - value with all permanent bonuses(level perks, WE perks, implants etc)&lt;br /&gt;
*Temporary - value of bonuses from non-permanent sources(drugs, armor perks etc)&lt;br /&gt;
&lt;br /&gt;
So its worth to keep in mind next time you reroll that you can use Real category to get benefits coming from stats you wouldn't get otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
For example you can install WE perks temporarily during rerolling to gain [[Level Perks| perks]], [[PvE perks]] and more and uninstall them afterwords.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Temporary Special wont work in these special calculations:'''&lt;br /&gt;
*Perk Select&lt;br /&gt;
*Support Perk Select&lt;br /&gt;
*Armor decreasing tempo(luck)&lt;br /&gt;
*Implant Limit&lt;br /&gt;
*Skill Point Gain&lt;br /&gt;
*PvE Perks Gain&lt;br /&gt;
*Party Points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With [[Gifted]] cap for most stats raise to 40, but there is 1 in each special capped to 20, like HP for Endurance.&lt;br /&gt;
&lt;br /&gt;
'''Capped at 20:'''&lt;br /&gt;
*Strength: +2 melee damage (3 with Bruiser)&lt;br /&gt;
*Perception: +3 sight range&lt;br /&gt;
*Endurance: +1 HP per level up to level 18&lt;br /&gt;
*Charisma: +0.25 SPECIAL implant limit (not working on Cyborgs)&lt;br /&gt;
*Intelligence: +0.5 DR penetration resistance&lt;br /&gt;
*Agility: +0.33 to MAX AP&lt;br /&gt;
*Luck: +1 critical power&lt;br /&gt;
[[Category:Character development]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=7864</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=7864"/>
		<updated>2024-07-16T08:35:19Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: spelling after pervious article modification where i mentioned exception with special boy perk synergy, linked to build creator, elaborated on vampire, added links and cleaned up a little (summary for all changes to this page i made today)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your &amp;lt;b&amp;gt; permanent&amp;lt;/b&amp;gt; [[S.P.E.C.I.A.L]] so if want to take [[Adrenaline Rush]], you will need real 6 Charisma (base + perks + implants) it doesn't effect temporary special like from [[Drugs]] or [[Armor Perks]]. &amp;lt;br&amp;gt;&lt;br /&gt;
If perk require other stat than special like [[Melee Damage]] you can boost your stats by drugs or other temporary source. &amp;lt;br&amp;gt;&lt;br /&gt;
It is worth mentioning however that SPECIAL Boy [[Perk Synergies|Perk Synergy]] allows you to use temporary [[S.P.E.C.I.A.L]] sources as if those were permanent, thus giving you more freedom in your character's [https://fonline3.com/build build creation].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +2 to [[Action Points]]&lt;br /&gt;
* +50 [[AP Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* Gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Atomic Savant]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Reduces damage from temporal effects based on the percentage of Damage Resistance.&lt;br /&gt;
* [[Bleed]] effects are mitigated by Normal DR, [[Poison]] by Plasma DR, and [[Burn]] by Fire DR.&lt;br /&gt;
* +8% Plasma Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
* Penetrates 20% critical chance resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
*+15% Damage,&lt;br /&gt;
*+3 Weapon range(not melee),&lt;br /&gt;
*+50 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|&lt;br /&gt;
*  -1 AP to [[HtH]] attack cost&lt;br /&gt;
* +8 Turnbased Attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* +10 to [[melee]] damage&lt;br /&gt;
* Shortens battle timer by 30%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
* Lowers the target [[DT]] by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Agility|AGILITY]]  ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Coolheaded]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +8% resistance to [[Shock]] critical effects for each point of [[Charisma]].&lt;br /&gt;
* Shortens the duration of debuffs like [[Shock]], [[Slow]], [[Taunt]], [[Mark]], and [[Bewilderment]] by 30%.&lt;br /&gt;
* +4% Laser Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +50 [[AP Regen]] while using one handed weapons (all weapons)&lt;br /&gt;
* Reduces Pistol attack speed time by 40% &lt;br /&gt;
* +10% more range for pistols  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* Penetrates 30% of the targets total DT&lt;br /&gt;
* Affect targets with less than 50% max HP&lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Boy]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* 10% more damage from area effects and 1 more radius in area effects.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
* Damage done from distance longer than 40 hexes do only 50% damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
*+30 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +10% to [[critical hit chance]]&lt;br /&gt;
* +1 critical chance from every source&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Attacks]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* -200 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -35% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Raider]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]], [[Regulator]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]], [[Soldier]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6 to Throwing Range&lt;br /&gt;
* +30% DR penetration for throwing&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit and Run]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing.&lt;br /&gt;
* Halves the duration of [[Slow]] on you.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -80% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
* Lowers opponent's bounty power by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % [[Lethal Damage]] as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 5&lt;br /&gt;
| &lt;br /&gt;
* +6 Endurance for HP calculation&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +20 to [[Lethal Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6% to [[critical hit chance]]&lt;br /&gt;
* +1% from aimed bonus critical chance (Need clarification as to what this means) &lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION ]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +5 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Muscular Physique]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* Reduces enemy Damage Multiplier by 20%.&lt;br /&gt;
* +5% [[Damage Protection]] during battle.&lt;br /&gt;
* +6% Electro Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Half Reload cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* Double your Accuracy&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; &lt;br /&gt;
* No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
*Immune to knockback&lt;br /&gt;
|-&lt;br /&gt;
|  [[Surgeon]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50 negative HP cap&lt;br /&gt;
* Recover +2 [[AP]]s after use doctor or first aids  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 4&lt;br /&gt;
|  &lt;br /&gt;
* +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, [[lifesteal]] doesn't work, so keep in mind that any weapon with Poisoned [[Weapon perks| perk]] (like [[Brass Knuckles]] will not work either!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=7863</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=7863"/>
		<updated>2024-07-16T08:05:39Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
| 	&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
* For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
* 66% chances instead of 33% to get critical effect&lt;br /&gt;
* Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
* 1 Fury, lose 1% damage protection. &lt;br /&gt;
* Rage: gain exp on worn weapon x4 for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
*Alongside all its combat potential, this class is particularly great as a crafter.&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
*Immunity to Motion Sensor&lt;br /&gt;
* Gives 100 Stealth on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] +3 range when using Range Pistols&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Extra 0.5 [[Sight]] for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
| +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* 1 Fury, -1 [[Charisma]]&lt;br /&gt;
* Rage: Set 2 random special to 1 for 10 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +3 Damage per Bullet when using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*+3 [[Endurance]]&lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies, instant revive but clone dies.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
* +30 [[Melee]] damage&lt;br /&gt;
* +125% to critical chance on [[Melee]] attacks&lt;br /&gt;
* Using Critical tabel for 2h range weapons.&lt;br /&gt;
* For each Strength 1 [[Critical Power]]&lt;br /&gt;
* [[Strike]]: On 20 range move next to target&lt;br /&gt;
* Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
* Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
* Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
* 1 Fury, Gain 6% Critical Power&lt;br /&gt;
* Rage: Ignore Critical Resistances for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
| [[Weapon Types|Hammers]] +30 Melee damage&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|	&lt;br /&gt;
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
* For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
* You can take this perk in Gecko, Scrapyard &lt;br /&gt;
* You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
* Immunity to [[Bleed]] effect.&lt;br /&gt;
* 1 Fury, gain 2% EMP DR&lt;br /&gt;
* Rage: Cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
| Apply Shock for 1 sec when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| +5 Heavy handed malus wtih [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
| &lt;br /&gt;
* +100 hit points&lt;br /&gt;
* 20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
* Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double damage&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Assault Rifles]] +2 to all DR&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
| &lt;br /&gt;
* +3 [[Agility]]&lt;br /&gt;
* Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
* Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
* Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
* For each [[Agility]] gets +1% to double damage&lt;br /&gt;
* +15% [[Lifesteal]]&lt;br /&gt;
* [[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
* gets +25 AP Regen on battle timer&lt;br /&gt;
* 1 Fury, Lose 2% DR&lt;br /&gt;
* Rage: Set Attack Delay on 700 (killer's rage is on 10 fury)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+40% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*60 sec cd on flag creation&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
| [[Weapon Types|Flamers]] +30 HP&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
| 	&lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*-10 [[Ammo|AC mod]] for attackers&lt;br /&gt;
* 3 seconds cooldown on First Aid and Doctor.&lt;br /&gt;
* Ability to revive people (Base CD is 480 seconds).&lt;br /&gt;
* For each Intelligence gets 5 seconds of reduction CD in reviving.&lt;br /&gt;
* Healing others gives them temporary 0,5% [[Damage Protection]] per stack.&lt;br /&gt;
* 1 Fury, lose 0,5% Movement speed.&lt;br /&gt;
* Rage: Can't run for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
* Double all heals: First Aid and meds.&lt;br /&gt;
* Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
* -0,1 seconds heal cooldown per endurance&lt;br /&gt;
* 1 Fury, Lose 10% Rad Resistance&lt;br /&gt;
* Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range&lt;br /&gt;
* Attacking enemy lower Fury stacks by  1 point more.&lt;br /&gt;
* [[Heresy]] status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|	&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*5% damage per Luck&lt;br /&gt;
*2% [[Hit Points]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
* 1 Fury stack, Lose 1 DT&lt;br /&gt;
* Rage: Remove roll and reset roll CD&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*+50 Hit Points or -20 Hit Points&lt;br /&gt;
*+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point&lt;br /&gt;
*10 Lethal Damage or -3 Lethal Damage&lt;br /&gt;
*-10% Attack Delay or +3% Attack Delay&lt;br /&gt;
*+6% DR Penetration or -1% DR Penetration&lt;br /&gt;
*+10% DT Penetration or -3% DT Penetration&lt;br /&gt;
*+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots&lt;br /&gt;
*+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration&lt;br /&gt;
*+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight&lt;br /&gt;
*+75 Sequence or -25 Sequence&lt;br /&gt;
*+20 Melee Damage or -5 Melee Damage&lt;br /&gt;
*+3 S.P.E.C.I.A or -1 S.P.E.C.I.A&lt;br /&gt;
*+10 Critical Chance or -3 Critical Chance&lt;br /&gt;
*+40% Critical Power or -20% Critical Power&lt;br /&gt;
*+40 Critical Power or -20 Critical Power&lt;br /&gt;
*+5 Sight Range or -5 Sight Range&lt;br /&gt;
*+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class&lt;br /&gt;
| [[Weapon Types|Shotguns]] penetrate 100% [[DT]] resistance&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|	&lt;br /&gt;
* Double Action Points.&lt;br /&gt;
* Regen Action Points while running.&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target.&lt;br /&gt;
* For each agility gets 0.1 AP/s regen.&lt;br /&gt;
* Gain [[Lethal Damage]] equal to Action Points.&lt;br /&gt;
* 1 Fury, lose 3 AP.&lt;br /&gt;
* Rage: gain 100% lifesteal for 10 sec&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
| 25&lt;br /&gt;
|	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can sneak even whilst in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can't be resisted by Stonewall but its halved by Quick Recovery.&lt;br /&gt;
| [[Weapon Types|Sniper Rifles]] +20% DR penetration.&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] never miss&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
* -1 AP cost for each action&lt;br /&gt;
* +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
* +1% chance to get random KO during on action for each [[fury]] stack&lt;br /&gt;
* Critical tier minimum tier 2&lt;br /&gt;
* Lower maximum damage soldier can receive&lt;br /&gt;
* 1 Fury, 1% chance to get KO on tick effect (max 10)&lt;br /&gt;
* Rage: Remove KO&lt;br /&gt;
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]].&lt;br /&gt;
* Strike: [[Taunt]] target for 8 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|	&lt;br /&gt;
* +3 EN	&lt;br /&gt;
* Double your Hit Points.&lt;br /&gt;
* 15% [[Damage Protection]].&lt;br /&gt;
* +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
* For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
* Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
* Apply 30% [[Slow]] for 10 sec to Attackers&lt;br /&gt;
* 1 Fury, gain 2% [[Damage Protection]] (max 15)&lt;br /&gt;
* Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
| &lt;br /&gt;
* +3 special implants limit&lt;br /&gt;
* Unlimited Ammo&lt;br /&gt;
* Double [[Lethal Damage]]&lt;br /&gt;
* For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
* Attack delay is set 100 x distance&lt;br /&gt;
* '''Can use only 6 weapons:''' FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH&lt;br /&gt;
* 1 Fury, lose 5 hp per shot&lt;br /&gt;
* Rage: Can't Attack for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Hurt himself for 5-10 HP on shot&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Hurt himself when using t4 ammo for 50-100 [[Hit Points]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Followers&amp;diff=7862</id>
		<title>Followers</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Followers&amp;diff=7862"/>
		<updated>2024-07-16T07:44:21Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: /* Party Points Required, by Follower Type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Followers =&lt;br /&gt;
Followers are [[NPCs]] that follow a [[PC]] and help him in combat and with a variety of tasks. Sometimes they act as a simple meat shield and in other cases they can be a real lifesaver.&lt;br /&gt;
There are four different kinds of followers, each with special mechanics, but almost all of them follow the general rules of taking up [[Party Points]], and can be leveled up.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Companions and mercenaries can be transferred between players.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Loyalty of followers will be lowered every 7 days.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Follower prices: human, ghoul and mutant mercs are more expensive, brahmins are cheaper.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Tamable rats (small rats/molerats) can be bought from [[Jackpot Jane]] at Molerat Mambo in [[Redding]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Option for a companion to equip Enclave Armor.&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
These are more like friends, they're more rare but also very useful. They won't die permanently, but respawn at your [[Tent|tent]]/[[Bases|base]]/[[Hotel Room]].&lt;br /&gt;
[[Companions]] will travel around to different towns as wastelanders, and visit mostly [[bars]], but also stay in other places, like [[shops]], or just around in some corner. Companions are both male or female but always humans, and there are different [[Weapons|weapon types]]. Companions allow for more customization, you can give them any [[armor]]. Their helmets can also be changed or removed via dialog. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Once recruited, you can check some of their stats via dialogue, including current [[Levels|level]], [[Experience]], [[S.P.E.C.I.A.L.|SPECIAL]] and best fighting skill.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level 12 required to recruit companions.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Max level of companions is 24.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| Dialogue Options&lt;br /&gt;
|-&lt;br /&gt;
! Dialogue || Description&lt;br /&gt;
|-&lt;br /&gt;
| Stay here / Let's Go || Toggle between companion following you, and staying put.&lt;br /&gt;
|-&lt;br /&gt;
| You're blocking my way, could you please move? || Force companion to move to another hex.&lt;br /&gt;
|-&lt;br /&gt;
| I want to talk to you about distance. || Instruct companion to maintain close, nearby or far distance in combat.&lt;br /&gt;
|-&lt;br /&gt;
| I want to talk to you about combat. || Instruct companion about combat options.&lt;br /&gt;
|-&lt;br /&gt;
| Let's talk about your armor. || Allows you to change which armor companion wears.&lt;br /&gt;
|-&lt;br /&gt;
| If we ever get separated, I think we should agree to meet up at some place. || Designate where companion respawns.&lt;br /&gt;
|-&lt;br /&gt;
| I have some food for you. || Feed companion to boost their loyalty to you.&lt;br /&gt;
|-&lt;br /&gt;
| What kind of weapons are you most proficient with? || Find out what weapon to give to companion.&lt;br /&gt;
|-&lt;br /&gt;
| Arm yourself. || Tells companion to equip weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Put down your weapon. || Tells companion to put away weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Let's see if we can exchange some stuff. || Opens barter screen.&lt;br /&gt;
|-&lt;br /&gt;
| I want someone else to be your new friend. || A way to assign this companion to a different character.&lt;br /&gt;
|-&lt;br /&gt;
| [Check stats] || Shows [[SPECIAL]], current [[Levels|level]], current [[Experience|xp]], and gun skill.&lt;br /&gt;
|-&lt;br /&gt;
| Could you tell me again your story? ( Reroll ) || Opens a [[reroll]] dialogue for this companion. Unlike when you reroll your player character, this reroll is free.&lt;br /&gt;
|-&lt;br /&gt;
| Hey, do you think that we could start a business here? (Vault 8) || Allows you to set up a player shop in specific cities.&lt;br /&gt;
|-&lt;br /&gt;
| Nevermind. || Closes dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Anyone who uses a companion should use dialogue option 6 to set a re-grouping point.&lt;br /&gt;
* There is a known bug where companions sometimes disappear.&lt;br /&gt;
* Use the '''SAY''' button via dialogue option 6 to name a tent or base.&lt;br /&gt;
* Naming a base requires the name of the base itself, not the faction name.&lt;br /&gt;
* Get a base's name by accessing its terminal and checking under Manage Hideout Clearance.&lt;br /&gt;
* Companions can take drugs as long they are in their inventory and command to use drugs.&lt;br /&gt;
* Companions attacking players has minimal 1200 [[Attack Delay]].&lt;br /&gt;
* Companions have CD to take medicine (120 sec or 60 sec with [[Medic]] perk).&lt;br /&gt;
* Cannibal followers heal with [[Drugs#Cannibal drugs|blood/rat]].&lt;br /&gt;
&lt;br /&gt;
You can set up a player shop via the dialogue with your companion. Player shop will allow other players to buy items from the inventory of your companion. To do so you need to select the &amp;lt;code&amp;gt;Hey, do you think that we could start a business here?&amp;lt;/code&amp;gt; dialogue option with your companion while you're in the city that allows opening player shops. Currently only works in [[New Vault City]] or anywhere with Patreon rewards. If the city is correct, your companion will tell you to follow him to a random hex on a designated &amp;quot;market&amp;quot; place. After that you can talk with your newly opened player shop to choose which items you want to sell and which currencies you will accept.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' rerolling your player character dismisses all your companions, therefore it is advised to transfer your &amp;quot;shop&amp;quot; to another character which will never be rerolled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can dismiss a Companion follower with the '''~disbandparty''' command. However, this will dismiss ''all'' of your companions. All dismissals are permanent, so be careful to only dismiss the one(s) you really don't want. To dismiss only one companion at a time, leave the companion to be dismissed at a tent. Exit the tent leaving that one behind, but bring your other companions with you. Then you can use a variation of the command to dismiss only the one you left behind: '''~disbandparty away_team''' (See [[Commands]].) This will permanently dismiss the Companion(s) you left behind, while retaining the ones you brought with you.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Class !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]] || kill 250 aliens&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]] || kill 250 targets with pistols&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]] || score 1000 critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[Chosen One]] || reroll companion 3 times&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]] || install 7 implants at the same time&lt;br /&gt;
|-&lt;br /&gt;
| [[Killer]] || kill 500 Targets&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]] || heal themselves 500 times&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]] || companion health reaches 500hp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mercenaries ==&lt;br /&gt;
These [[Mercs]] are humanoid followers that you can recruit in some towns. They'll demand payment from time to time, or else their loyalty falls low, which causes them to flee in combat.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' There is an option to see statistics of mercenaries - current level, experience, SPECIAL and best skill - '''via dialogue'''.&lt;br /&gt;
&lt;br /&gt;
== Slaves ==&lt;br /&gt;
Can be obtained by using [[Rope|ropes]] on certain [[unconscious]] [[NPCs]] in [[Random Encounters]]. They can also be purchased at the [[Slaver's Guild]]. They require [[drugs]] from time to time. You need a [[Slaver Tattoo]] to be able to lead [[Slavery|slaves]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' There is an option to see statistics of slaves - current level, experience, SPECIAL and best skill - '''via dialogue'''.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
[[Dog]]s, [[Brahmin]]s and other animals generally act as mules or help in combat, they have a more limited set of options in their dialogue.&lt;br /&gt;
&lt;br /&gt;
Brahmins won't fight in combat, they'll just flee. &lt;br /&gt;
&lt;br /&gt;
A Scout Dog is of a special breed with better [[Outdoorsman]] skill (around 120) that can help you avoid encounters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Follower Type&lt;br /&gt;
!Price&lt;br /&gt;
!Where to obtain&lt;br /&gt;
!Transferable &amp;lt;br&amp;gt;between players.&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
| Brahmin&lt;br /&gt;
| 1x [[Rope]]&lt;br /&gt;
| [[Tame]] in [[Random encounters]] in the wasteland.&lt;br /&gt;
| YES&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Normal Dog&lt;br /&gt;
| 700 [[currency]]&lt;br /&gt;
| Buy from the boy called Vic, near field in Trapper Town in [[Klamath]].&lt;br /&gt;
| NO&lt;br /&gt;
| Seller requires [[IN]] ≥ 4 to talk to.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Normal Dog&lt;br /&gt;
| 700 [[currency]]&lt;br /&gt;
| Buy from the Dog Trainer near The Casino in [[Junktown]].&lt;br /&gt;
| NO&lt;br /&gt;
| Seller requires [[IN]] ≥ 4 to talk to.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Scout Dog&lt;br /&gt;
| 500 [[currency]]&lt;br /&gt;
| Buy from the Dog Trainer at Salvagers in [[Boneyard]].&lt;br /&gt;
| NO&lt;br /&gt;
| Seller requires [[IN]] ≥ 1 to talk to.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Small Rat&lt;br /&gt;
| 750 [[currency]]&lt;br /&gt;
| Buy from [[Jackpot Jane]] at Molerat Mambo in [[Redding]].&lt;br /&gt;
| NO&lt;br /&gt;
| Seller requires [[IN]] ≥ 1 to talk to.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Lovely Molerat&lt;br /&gt;
| 1000 [[currency]]&lt;br /&gt;
| Buy from [[Jackpot Jane]] at Molerat Mambo in [[Redding]].&lt;br /&gt;
| NO&lt;br /&gt;
| Seller requires [[IN]] ≥ 1 to talk to.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Commanding =&lt;br /&gt;
You can give commands to your followers by holding alt key and left-clicking somewhere.&lt;br /&gt;
&lt;br /&gt;
= Party Points =&lt;br /&gt;
*+1 '''PP''' for every 2% in [[Speech]] a [[PC]] has. &lt;br /&gt;
*+10 '''PP''' for every 1 in [[Charisma]] a [[PC]] has. &lt;br /&gt;
*+50 '''PP''' for [[Magnetic Personality]] [[perks|perk]].&lt;br /&gt;
*+20% '''PP''' for [[Good Natured]] [[traits|trait]].&lt;br /&gt;
*+50 '''pp''' for [[Leader]] Class perk&lt;br /&gt;
&lt;br /&gt;
Absolute maximum party points are no longer limited to 550. Gifted chars can have over 20 charisma.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can check your total party points via '''~pp''' [[Commands|command]].&lt;br /&gt;
'''Note:''' After a reroll you will need to hire your companions again, they should be where you left them.&lt;br /&gt;
&lt;br /&gt;
= Party Points Required, by Follower Type =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Follower Type&lt;br /&gt;
!Points Used&lt;br /&gt;
|-&lt;br /&gt;
| Human Companion&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Merc - Big Guns&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Merc - Unarmed&lt;br /&gt;
| 130&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Big Guns&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Energy Weapons&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Small Guns&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Melee&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul Merc - Small Guns&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul Merc - Melee&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Dog&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Rat&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slave&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Brahmin&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Number of [[Slavery|Slaves]] you can have is 2 + number of [[Mercs]] you own. (You don't need to have the mercs with you while slaving.)&lt;br /&gt;
&lt;br /&gt;
*Number of [[Brahmin]] you can have is 1 + number of [[Dogs]]/2. (You don't need to have the dogs with you while taming.)&lt;br /&gt;
&lt;br /&gt;
Note: Human Companions commonly known as Wastelanders you meet in towns also count toward amount of [[Slavery|Slaves]] you are able to own as if they were [[Mercs]].&lt;br /&gt;
&lt;br /&gt;
= Companion Respawn =&lt;br /&gt;
If you have rented a room at a [[Hotel Room|hotel]], it will be possible for your companions to respawn there (along with you). You can also tell them to respawn at the [[Base|faction base]], or your [[tent]] if you have any of those. If no respawn points are available, the companion will die permanently. If no respawn is explicitly set in the dialog, or some option is set, but isn't valid anymore, the replication script will try to find alternative respawns before killing the companion permanently. Once your companion respawns it must be retold where to spawn or it will die permanently the next time it is killed regardless of loyalty level.&lt;br /&gt;
&lt;br /&gt;
Companions respawn after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
Places/Bases they can be told to respawn:&lt;br /&gt;
 - Vault City Outpost &lt;br /&gt;
 - BoS Bunker&lt;br /&gt;
&lt;br /&gt;
= Loyalty =&lt;br /&gt;
Via dialogue, you can give your followers certain gifts (depending on what type they are) which contribute to follower [[loyalty]].&lt;br /&gt;
When you receive a follower they have a loyalty of 100% and this decays 10% each week, unless you have [[Speaker]], a [[support perk]] that cuts this decay rate in half.&lt;br /&gt;
&lt;br /&gt;
A follower sticks out a fight until it has (100-[[loyalty]])% [[HP]] remaining. A 90 [[HP]] follower at only 20% loyalty only stays fighting with you until (100-20)% [[HP]] remaining = 90*0.8 = 72 [[HP]]. As soon as he has 71 or under, he will flee the map.&lt;br /&gt;
&lt;br /&gt;
How high or low their [[loyalty]] is can be spotted when talking to them, if they have high loyalty, they'll praise the [[PC]], if not, they'll show a lack of respect.&lt;br /&gt;
&lt;br /&gt;
== Mercs ==&lt;br /&gt;
They fight for [[caps]]. Their wage is 25% of their hire cost and gives 10% increase in loyalty.&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
They use [[Nuka-Cola]], [[beer]], [[cookie]], [[booze]], [[Strange Iguana-on-a-stick]]. Each item gives 1-2%.&lt;br /&gt;
&lt;br /&gt;
== Slaves ==&lt;br /&gt;
[[Slavery|Slaves]] use [[Jet]]. 5-10% increase per jet dose.&lt;br /&gt;
If slave loyalty goes down too low, they may attempt to kill their master.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Animals always have full loyalty, and will fight to their [[death]] if commanded to do so.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=7861</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=7861"/>
		<updated>2024-07-16T07:29:07Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your &amp;lt;b&amp;gt; permanent&amp;lt;/b&amp;gt; [[S.P.E.C.I.A.L]] so if want to take [[Adrenaline Rush]], you will need real 6 Charisma (base + perks + implants) it doesn't effect temporary special like from [[Drugs]] or [[Armor Perks]]. &amp;lt;br&amp;gt;&lt;br /&gt;
If perk require other stat than special like [[Melee Damage]] you can boost your stats by drugs or other temporary source. &amp;lt;br&amp;gt;&lt;br /&gt;
It is worth mentioning however that SPECIAL Boy [[Perk Synergies]] allows you to use temporary [[S.P.E.C.I.A.L]] sources as if those were permanent, thus giving you more freedom in Character's build creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +2 to [[Action Points]]&lt;br /&gt;
* +50 [[AP Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* Gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Atomic Savant]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Reduces damage from temporal effects based on the percentage of Damage Resistance.&lt;br /&gt;
* [[Bleed]] effects are mitigated by Normal DR, [[Poison]] by Plasma DR, and [[Burn]] by Fire DR.&lt;br /&gt;
* +8% Plasma Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
* Penetrates 20% critical chance resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
*+15% Damage,&lt;br /&gt;
*+3 Weapon range(not melee),&lt;br /&gt;
*+50 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|&lt;br /&gt;
*  -1 AP to [[HtH]] attack cost&lt;br /&gt;
* +8 Turnbased Attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* +10 to [[melee]] damage&lt;br /&gt;
* Shortens battle timer by 30%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
* Lowers the target [[DT]] by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Agility|AGILITY]]  ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Coolheaded]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +8% resistance to [[Shock]] critical effects for each point of [[Charisma]].&lt;br /&gt;
* Shortens the duration of debuffs like [[Shock]], [[Slow]], [[Taunt]], [[Mark]], and [[Bewilderment]] by 30%.&lt;br /&gt;
* +4% Laser Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +50 [[AP Regen]] while using one handed weapons (all weapons)&lt;br /&gt;
* Reduces Pistol attack speed time by 40% &lt;br /&gt;
* +10% more range for pistols  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* Penetrates 30% of the targets total DT&lt;br /&gt;
* Affect targets with less than 50% max HP&lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Boy]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* 10% more damage from area effects and 1 more radius in area effects.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
* Damage done from distance longer than 40 hexes do only 50% damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
*+30 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +10% to [[critical hit chance]]&lt;br /&gt;
* +1 critical chance from every source&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Attacks]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* -200 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -35% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Raider]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]], [[Regulator]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]], [[Soldier]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6 to Throwing Range&lt;br /&gt;
* +30% DR penetration for throwing&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit and Run]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing.&lt;br /&gt;
* Halves the duration of [[Slow]] on you.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -80% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
* Lowers opponent's bounty power by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % [[Lethal Damage]] as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 5&lt;br /&gt;
| &lt;br /&gt;
* +6 Endurance for HP calculation&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +20 to [[Lethal Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6% to [[critical hit chance]]&lt;br /&gt;
* +1% from aimed bonus critical chance (Need clarification as to what this means) &lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION ]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +5 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Muscular Physique]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* Reduces enemy Damage Multiplier by 20%.&lt;br /&gt;
* +5% [[Damage Protection]] during battle.&lt;br /&gt;
* +6% Electro Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Half Reload cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* Double your Accuracy&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; &lt;br /&gt;
* No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
*Immune to knockback&lt;br /&gt;
|-&lt;br /&gt;
|  [[Surgeon]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50 negative HP cap&lt;br /&gt;
* Recover +2 [[AP]]s after use doctor or first aids  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 4&lt;br /&gt;
|  &lt;br /&gt;
* +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=7860</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=7860"/>
		<updated>2024-07-16T07:28:30Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your &amp;lt;b&amp;gt; permanent&amp;lt;/b&amp;gt; [[S.P.E.C.I.A.L]] so if want to take [[Adrenaline Rush]], you will need real 6 Charisma (base + perks + implants) it doesn't effect temporary special like from [[Drugs]] or [[Armor Perks]].&lt;br /&gt;
If perk require other stat than special like [[Melee Damage]] you can boost your stats by drugs or other temporary source.&lt;br /&gt;
It is worth mentioning however that SPECIAL Boy [[Perk Synergies]] allows you to use temporary [[S.P.E.C.I.A.L]] sources as if those were permanent, thus giving you more freedom in Character's build creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +2 to [[Action Points]]&lt;br /&gt;
* +50 [[AP Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* Gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Atomic Savant]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Reduces damage from temporal effects based on the percentage of Damage Resistance.&lt;br /&gt;
* [[Bleed]] effects are mitigated by Normal DR, [[Poison]] by Plasma DR, and [[Burn]] by Fire DR.&lt;br /&gt;
* +8% Plasma Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
* Penetrates 20% critical chance resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
*+15% Damage,&lt;br /&gt;
*+3 Weapon range(not melee),&lt;br /&gt;
*+50 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|&lt;br /&gt;
*  -1 AP to [[HtH]] attack cost&lt;br /&gt;
* +8 Turnbased Attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* +10 to [[melee]] damage&lt;br /&gt;
* Shortens battle timer by 30%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
* Lowers the target [[DT]] by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Agility|AGILITY]]  ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Coolheaded]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +8% resistance to [[Shock]] critical effects for each point of [[Charisma]].&lt;br /&gt;
* Shortens the duration of debuffs like [[Shock]], [[Slow]], [[Taunt]], [[Mark]], and [[Bewilderment]] by 30%.&lt;br /&gt;
* +4% Laser Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +50 [[AP Regen]] while using one handed weapons (all weapons)&lt;br /&gt;
* Reduces Pistol attack speed time by 40% &lt;br /&gt;
* +10% more range for pistols  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* Penetrates 30% of the targets total DT&lt;br /&gt;
* Affect targets with less than 50% max HP&lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Boy]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* 10% more damage from area effects and 1 more radius in area effects.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
* Damage done from distance longer than 40 hexes do only 50% damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
*+30 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +10% to [[critical hit chance]]&lt;br /&gt;
* +1 critical chance from every source&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Attacks]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* -200 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -35% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Raider]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]], [[Regulator]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]], [[Soldier]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6 to Throwing Range&lt;br /&gt;
* +30% DR penetration for throwing&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit and Run]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing.&lt;br /&gt;
* Halves the duration of [[Slow]] on you.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -80% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
* Lowers opponent's bounty power by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % [[Lethal Damage]] as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 5&lt;br /&gt;
| &lt;br /&gt;
* +6 Endurance for HP calculation&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +20 to [[Lethal Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6% to [[critical hit chance]]&lt;br /&gt;
* +1% from aimed bonus critical chance (Need clarification as to what this means) &lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION ]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +5 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Muscular Physique]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* Reduces enemy Damage Multiplier by 20%.&lt;br /&gt;
* +5% [[Damage Protection]] during battle.&lt;br /&gt;
* +6% Electro Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Half Reload cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* Double your Accuracy&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; &lt;br /&gt;
* No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
*Immune to knockback&lt;br /&gt;
|-&lt;br /&gt;
|  [[Surgeon]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50 negative HP cap&lt;br /&gt;
* Recover +2 [[AP]]s after use doctor or first aids  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 4&lt;br /&gt;
|  &lt;br /&gt;
* +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Traits&amp;diff=7859</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Traits&amp;diff=7859"/>
		<updated>2024-07-16T07:12:01Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are optional qualities of your character that can be selected only upon its creation. &lt;br /&gt;
&lt;br /&gt;
Unlike [[perks]], traits give you not only '''bonuses''', but also &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;penalties.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a max limit to the number of traits that one character may have, currently set at 2.&lt;br /&gt;
&lt;br /&gt;
Some [[Class Perks]] can add, remove or change traits.&lt;br /&gt;
&lt;br /&gt;
== List of Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Benefit&lt;br /&gt;
!  Penalty&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bloody Mess]]&lt;br /&gt;
|  Regen 25% of your max [[Action Points|AP]] after each kill.&lt;br /&gt;
|  -20% cap to all [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonehead]]&lt;br /&gt;
|  25% [[Critical Chance|crit chance]] and -50% [[Critical Hit|crit roll]] from enemy when being hit in head. &amp;lt;br&amp;gt; +30% Critical Chance Resistance against NPCs.&lt;br /&gt;
|  -2 to [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bruiser]]&lt;br /&gt;
|  +4 to [[Strength]],  doubled base [[Unarmed|melee]] [[damage]] &amp;lt;br&amp;gt; +35% melee damage against NPCs.&lt;br /&gt;
|  -10% [[Movement Speed]] when using [[Close Combat|Melee]] &amp;lt;br&amp;gt; -20% [[Movement Speed]] when using guns.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cannibal]]&lt;br /&gt;
|  Ability to consume special [[drugs]] for [[Cannibal]]s.&lt;br /&gt;
|  You are unable to use regular [[drugs]] &amp;lt;br&amp;gt; Severe radiation or [[HP]] lost when [[drugs]] timers runs out.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chem Reliant]]&lt;br /&gt;
|  Doubled total [[Drugs]] limit (from 5 to 10) &amp;lt;br&amp;gt; Inflicts 3 Lethal Damage for each drug taken when hitting NPCs.&lt;br /&gt;
|  100% chance to become addicted&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Metabolism]]&lt;br /&gt;
|  -10s [[Healing Rate]] CD +25 [[Healing Rate]] &amp;lt;br&amp;gt; Regenerates 5 HP after 3 seconds from receiving a hit from NPCs&lt;br /&gt;
|  Halved duration of [[drug]] effects&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Shot]]&lt;br /&gt;
|  +10% shorter [[Attack Speed]] for single shots &amp;lt;br&amp;gt; -1 to [[AP]] cost of single shots (one-handed [[weapons]]) &amp;lt;br&amp;gt; -2 to [[AP]] cost of single shots (two-handed [[weapons]]) &amp;lt;br&amp;gt; +5 [[Lethal Damage]] bonus. &amp;lt;br&amp;gt;Only valid for weapons that can have aimed shot. &amp;lt;br&amp;gt; Grants a 15% chance to spawn ammo upon shooting (single shot/not flamer/not rocket) in enemy NPC corpses.&lt;br /&gt;
|  Firing [[Aimed Attack]]s becomes impossible &amp;lt;br&amp;gt; [[Critical Hit|Critical power]] caped to 149 &amp;lt;br&amp;gt; Doesn't get damage type bonuses: &amp;lt;br&amp;gt; +5% Max [[Accuracy]] from [[Normal]] Damage &amp;lt;br&amp;gt; [[Weakness]] from [[Electro]] Damage &amp;lt;br&amp;gt; [[Confussion]] from [[Laser]] Damage &amp;lt;br&amp;gt; [[Burning]] effect from [[Fire]] Damage &amp;lt;br&amp;gt; Critical Defence Bypass from [[Plasma]] Damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Finesse]]&lt;br /&gt;
|  +15% to [[Critical Chance]]. +33% chance to apply critical effects. &amp;lt;br&amp;gt; +10% to [[Critical Chance]] against NPCs.&lt;br /&gt;
|  -25% to your total damage.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gifted]]&lt;br /&gt;
|  +1 to all [[S.P.E.C.I.A.L.]] &amp;lt;br&amp;gt; changes the max cap of special stats from 20 to 40 &amp;lt;br&amp;gt; +3 Luck to armor wear tempo against NPCs.&lt;br /&gt;
|  [[Skill]] points per [[Intelligence|INT]] reduced to 2 x Int &amp;lt;br&amp;gt; Additional sources of [[Intelligence|INT]] doesn't change SP per Level&lt;br /&gt;
|-&lt;br /&gt;
|  [[Good Natured]]&lt;br /&gt;
|  +20% additional [[party points]] &amp;lt;br&amp;gt;+10% [[Hit Points|HP]]&amp;lt;br&amp;gt;+100 [[Speech]] skill cap. &amp;lt;br&amp;gt; NPCs deal 5 less damage against you.&lt;br /&gt;
|  Having [[slaves]] becomes impossible&amp;lt;br&amp;gt; Killing an NPC gives +5 [[Weakness]]&amp;lt;br&amp;gt;  Killing a Player removes +10% [[HP]] bonus for 20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heavy Handed]]&lt;br /&gt;
|  [[HtH]] attacks can apply an effect to your opponent, and +2 [[Lethal Damage]] &amp;lt;br&amp;gt; Caps minimal melee damage at 15% against NPCs.&lt;br /&gt;
|  -20% to [[Critical Power]] tables.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jinxed]]&lt;br /&gt;
|  Your enemies have more critical failures &amp;lt;br&amp;gt; Immune for heavy handed &amp;lt;br&amp;gt; Heals 10% HP when enemy NPC misses.&lt;br /&gt;
|  You have more critical failures&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kamikaze]]&lt;br /&gt;
|  +15% bonus to your Damage &amp;lt;br&amp;gt; +10% Damage Resistance penetration against NPCs.&lt;br /&gt;
|  -10 to all [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Loner]]&lt;br /&gt;
|  +10% to any [[experience]] points gained &amp;lt;br&amp;gt; Bonus to accuracy: +100&lt;br /&gt;
|  having NPC [[followers]] becomes impossible&lt;br /&gt;
|-&lt;br /&gt;
|  [[One Hander]]&lt;br /&gt;
|  +20% Damage when using One-handed [[weapons]] (40% for pistols). &amp;lt;br&amp;gt; +10% against NPCs when using One-handed weapons. &amp;lt;br&amp;gt; Note: Bonus also applies to melee Punch type weapons. &lt;br /&gt;
|  -15% to maximum [[chance to hit]] when using two-handed [[weapons]].&lt;br /&gt;
|-&lt;br /&gt;
|  [[Small Frame]]&lt;br /&gt;
|  +2 to [[Action Points]] &amp;lt;br&amp;gt; +5% maximum accuracy against NPCs.&lt;br /&gt;
|  Significantly reduced [[carry weight]] capacity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits| ]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Traits&amp;diff=7858</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Traits&amp;diff=7858"/>
		<updated>2024-07-16T07:11:17Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: /* List of Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are optional qualities of your character that can be selected only upon its creation. &lt;br /&gt;
&lt;br /&gt;
Unlike [[perks]], traits give you not only '''bonuses''', but also &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;penalties.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a max limit to the number of traits that one character may have, currently set at 2.&lt;br /&gt;
&lt;br /&gt;
Some [[Class Perks]] can add, remove or change traits.&lt;br /&gt;
&lt;br /&gt;
== List of Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Benefit&lt;br /&gt;
!  Penalty&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bloody Mess]]&lt;br /&gt;
|  Regen 25% of your max [[Action Points|AP]] after each kill.&lt;br /&gt;
|  -20% cap to all [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonehead]]&lt;br /&gt;
|  25% [[Critical Chance|crit chance]] and -50% [[Critical Hit|crit roll]] from enemy when being hit in head. &amp;lt;br&amp;gt; +30% Critical Chance Resistance against NPCs.&lt;br /&gt;
|  -2 to [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bruiser]]&lt;br /&gt;
|  +4 to [[Strength]],  doubled base [[Unarmed|melee]] [[damage]] &amp;lt;br&amp;gt; +35% melee damage against NPCs.&lt;br /&gt;
|  -10% [[Movement Speed]] when using [[Close Combat|Melee]] &amp;lt;br&amp;gt; -20% [[Movement Speed]] when using guns.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cannibal]]&lt;br /&gt;
|  Ability to consume especial [[drugs]] for [[Cannibal]]s.&lt;br /&gt;
|  You are unable to use regular [[drugs]] &amp;lt;br&amp;gt; Severe radiation or [[HP]] lost when [[drugs]] timers runs out.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chem Reliant]]&lt;br /&gt;
|  Doubled total [[Drugs]] limit (from 5 to 10) &amp;lt;br&amp;gt; Inflicts 3 Lethal Damage for each drug taken when hitting NPCs.&lt;br /&gt;
|  100% chance to become addicted&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Metabolism]]&lt;br /&gt;
|  -10s [[Healing Rate]] CD +25 [[Healing Rate]] &amp;lt;br&amp;gt; Regenerates 5 HP after 3 seconds from receiving a hit from NPCs&lt;br /&gt;
|  Halved duration of [[drug]] effects&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Shot]]&lt;br /&gt;
|  +10% shorter [[Attack Speed]] for single shots &amp;lt;br&amp;gt; -1 to [[AP]] cost of single shots (one-handed [[weapons]]) &amp;lt;br&amp;gt; -2 to [[AP]] cost of single shots (two-handed [[weapons]]) &amp;lt;br&amp;gt; +5 [[Lethal Damage]] bonus. &amp;lt;br&amp;gt;Only valid for weapons that can have aimed shot. &amp;lt;br&amp;gt; Grants a 15% chance to spawn ammo upon shooting (single shot/not flamer/not rocket) in enemy NPC corpses.&lt;br /&gt;
|  Firing [[Aimed Attack]]s becomes impossible &amp;lt;br&amp;gt; [[Critical Hit|Critical power]] caped to 149 &amp;lt;br&amp;gt; Doesn't get damage type bonuses: &amp;lt;br&amp;gt; +5% Max [[Accuracy]] from [[Normal]] Damage &amp;lt;br&amp;gt; [[Weakness]] from [[Electro]] Damage &amp;lt;br&amp;gt; [[Confussion]] from [[Laser]] Damage &amp;lt;br&amp;gt; [[Burning]] effect from [[Fire]] Damage &amp;lt;br&amp;gt; Critical Defence Bypass from [[Plasma]] Damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Finesse]]&lt;br /&gt;
|  +15% to [[Critical Chance]]. +33% chance to apply critical effects. &amp;lt;br&amp;gt; +10% to [[Critical Chance]] against NPCs.&lt;br /&gt;
|  -25% to your total damage.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gifted]]&lt;br /&gt;
|  +1 to all [[S.P.E.C.I.A.L.]] &amp;lt;br&amp;gt; changes the max cap of special stats from 20 to 40 &amp;lt;br&amp;gt; +3 Luck to armor wear tempo against NPCs.&lt;br /&gt;
|  [[Skill]] points per [[Intelligence|INT]] reduced to 2 x Int &amp;lt;br&amp;gt; Additional sources of [[Intelligence|INT]] doesn't change SP per Level&lt;br /&gt;
|-&lt;br /&gt;
|  [[Good Natured]]&lt;br /&gt;
|  +20% additional [[party points]] &amp;lt;br&amp;gt;+10% [[Hit Points|HP]]&amp;lt;br&amp;gt;+100 [[Speech]] skill cap. &amp;lt;br&amp;gt; NPCs deal 5 less damage against you.&lt;br /&gt;
|  Having [[slaves]] becomes impossible&amp;lt;br&amp;gt; Killing an NPC gives +5 [[Weakness]]&amp;lt;br&amp;gt;  Killing a Player removes +10% [[HP]] bonus for 20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heavy Handed]]&lt;br /&gt;
|  [[HtH]] attacks can apply an effect to your opponent, and +2 [[Lethal Damage]] &amp;lt;br&amp;gt; Caps minimal melee damage at 15% against NPCs.&lt;br /&gt;
|  -20% to [[Critical Power]] tables.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jinxed]]&lt;br /&gt;
|  Your enemies have more critical failures &amp;lt;br&amp;gt; Immune for heavy handed &amp;lt;br&amp;gt; Heals 10% HP when enemy NPC misses.&lt;br /&gt;
|  You have more critical failures&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kamikaze]]&lt;br /&gt;
|  +15% bonus to your Damage &amp;lt;br&amp;gt; +10% Damage Resistance penetration against NPCs.&lt;br /&gt;
|  -10 to all [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Loner]]&lt;br /&gt;
|  +10% to any [[experience]] points gained &amp;lt;br&amp;gt; Bonus to accuracy: +100&lt;br /&gt;
|  having NPC [[followers]] becomes impossible&lt;br /&gt;
|-&lt;br /&gt;
|  [[One Hander]]&lt;br /&gt;
|  +20% Damage when using One-handed [[weapons]] (40% for pistols). &amp;lt;br&amp;gt; +10% against NPCs when using One-handed weapons. &amp;lt;br&amp;gt; Note: Bonus also applies to melee Punch type weapons. &lt;br /&gt;
|  -15% to maximum [[chance to hit]] when using two-handed [[weapons]].&lt;br /&gt;
|-&lt;br /&gt;
|  [[Small Frame]]&lt;br /&gt;
|  +2 to [[Action Points]] &amp;lt;br&amp;gt; +5% maximum accuracy against NPCs.&lt;br /&gt;
|  Significantly reduced [[carry weight]] capacity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits| ]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=7857</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=7857"/>
		<updated>2024-07-16T06:57:37Z</updated>

		<summary type="html">&lt;p&gt;Blackjack: /* You cant Skill wrong, Reroll is the answer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
&lt;br /&gt;
* First, read the '''[[Game Rules]].'''&lt;br /&gt;
&lt;br /&gt;
* Review the list of in-game '''[[Commands]]''' and the list of game '''[[Abbreviations]].'''&lt;br /&gt;
&lt;br /&gt;
* '''FOnline 3 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform.&lt;br /&gt;
&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and may severely limit your game experience. Here are some tips to get you started:&lt;br /&gt;
&lt;br /&gt;
:* Be certain to review '''https://fonline3.com/build''' (v 5.0.0) and planning your build. '''You should know''' the 8 [[level perks]], [[Perks Synergies]], [[S.P.E.C.I.A.L.]], and [[Class Perks]] before making a build.&lt;br /&gt;
&lt;br /&gt;
:* '''Making a well rounded character (as in, all 4-6's in SPECIAL) is one of the worst mistakes new players make.''' No matter what the character is for, specialized builds are important. [[S.P.E.C.I.A.L.]] stats offer many benifits as well as critical weaknesses. For instance, having a high luck stat will increase critical rating while lower melee damage. When making a new build, it is a good idea to review [[Class Perks]] to make a plan before beginning.&lt;br /&gt;
&lt;br /&gt;
:* You can delay choosing a [[Level perks]], but you must choose it before you reach the next Perk. '''If you have an unspent Perk, and gain a new Perk-giving level, your saved Perk will be lost.''' Temporarily delaying your choice of a Perk can be useful if you cannot afford its requirements with your current skills; you may be able to still get it in the next couple of levels, in time before you reach the next Perk. Your last Perk need to be choosen before level 30. &lt;br /&gt;
&lt;br /&gt;
* '''You require at least 4 [[Intelligence]] to interact with some NPCs.''' However for most [[merchants]] and quest givers 2 [[Intelligence]] will be enough.&lt;br /&gt;
&lt;br /&gt;
* '''Use of [[Drugs]] is an effective way of enhancing your build''' and is popular among most players. They lead to addictions in [[Chem Reliant]] characters.&lt;br /&gt;
&lt;br /&gt;
* '''Communicate with other players.''' The best way to communicate with other players is on Fonline 3's Discord server: https://discord.com/invite/U7uXqag or in-game chat using the &amp;quot;/g&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
:*Check '''Help_channel''' on Discord for players builds.&lt;br /&gt;
&lt;br /&gt;
:*Change log and fixes can be found in '''News''' on Discord.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you logout. Most players chose to logout while on [[The World]] map.&lt;br /&gt;
&lt;br /&gt;
* Once you're in the game, you may want to know some '''[[Hotkeys]].''' Here is a list of some useful ones. Hotkeys can also be seen in game by pressing '''F1.'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Rockside]]''', the starting location, is filled with opportunities for leveling. Player can kill creatures, complete quests, and obtain gear significantly easier than in the Wasteland. Experience gained is significantly higher than in the wasteland, scaling with each major patch. '''However, once player leave Rockside, will never return.'''&lt;br /&gt;
&lt;br /&gt;
* '''[[First Aid]] is a critical skill as it lowers the cooldown required to use it while also increasing the maximum amount of hitpoints recovered from use.''' Ideally, a player should aim to have at least 200 First Aid as soon as it is available.&lt;br /&gt;
&lt;br /&gt;
* '''To keep your gear from breaking, getting the [[Engineering]] help with armor, and adequate Combat skill help with [[Weapons]] Armor Deterioration''' is directly affected by engineering skill and [[luck]], whereas weapon deterioration is directly affected by the associated weapon skill (IE. Small Gun skill reduces small gun deterioration rate. At Luck 20, equipped armor no longer damages.&lt;br /&gt;
&lt;br /&gt;
* '''[[Outdoorsman]] is a valuable skill for newer players.''' Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] [[Support Perk]] which Discover all worldmap and all public locations. Outdoorsman skill also slightly increases movement speed on the world map.&lt;br /&gt;
&lt;br /&gt;
* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk '''[[Bonus Rate of Fire]]'''. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
&lt;br /&gt;
* '''Guards punish assault with deadly force, however will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside of your inventory.)&lt;br /&gt;
&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation. Killing friendly NPCs inside towns increases your raider reputation. With a large raider reputation, bonuses will be applied to your character, however your encounters become marked. This will make hiding from PVP difficult so be careful. &lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
&lt;br /&gt;
:* If a player puts a '''bomb''' on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.&lt;br /&gt;
&lt;br /&gt;
:* Even in guarded towns, '''do not idle in public''' or let anybody stand or walk next to you. Keep moving and keep on guard. &lt;br /&gt;
&lt;br /&gt;
:* If you do idle in a public area, '''do not bring anything you don't wish to lose.'''&lt;br /&gt;
&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.&lt;br /&gt;
&lt;br /&gt;
* Once you have obtained your first weapon and gun skill 200 or more, look for [[:Category:Creatures|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. '''[[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin]], [[Molerat]]s, [[Pigrat]]s.'''&lt;br /&gt;
&lt;br /&gt;
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. '''These raw resources can be [[Crafting|crafted]] into usable items and equipment.'''&lt;br /&gt;
&lt;br /&gt;
* '''[[Crafting|Craft]] your own gear.''' You start the game with limited gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
=== Grow Stronger ===&lt;br /&gt;
&lt;br /&gt;
* '''Obtaining a [[Folded Tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having [[Tent]]s makes it more survivable. Each character can have 10 tents. First tent is a reward from [[A_Tent_in_the_Wasteland|Quest]]. Location will show up after player leave [[Rockside]]&lt;br /&gt;
&lt;br /&gt;
:* '''Once you hit level 24, you can craft your own [[Folded Tent]]s.''' The raw materials you'll need are 5 [[Brahmin Hide]]s, and 1 [[rope]], also need 50% in crafting. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself in the wild.&lt;br /&gt;
&lt;br /&gt;
* Once you have a tent you can begin gathering resources for crafting, and hunting for equipment. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once ''they'' are done looting corpses, ''then'' you can loot the rest and get whatever is left over.&lt;br /&gt;
&lt;br /&gt;
* Easiest way to level at the beginning is looting the Trash Can´s in [[The Den]], find a Melee Weapon and go to [[Strange Farm]] killing rats. Get a Companion with 150 [[Party Points|PP]]. Helping you as Meatshield. '''But remember, that Companion kills doesnt give you XP.''' For a good hitrate you need min 200% in a Weapon Skill. Better is 300% or it gets broken very fast. To loot locked chests you need 200% in [[Robbery]]. On Sundays you get multiple XP Bonus helping to level very fast. And as soon as you have a nice Level to pick a [[Class Perks]] your big Adventure starts.&lt;br /&gt;
&lt;br /&gt;
* '''Accumulate currency''' After your tent is built, begin saving up your [[Caps]]. Currency is the most fluid currency of the wasteland. Remember, not all currency is created equal. Currency is dynamic and will change in value as events occur in the game.&lt;br /&gt;
&lt;br /&gt;
:*'''Do not spend currency at merchants.'''  If you want an item from a trader, find out what that trader will buy and barter those items. Caps are best saved for buying [[Vehicles]], [[Bases]], Harvesters [[Junk Machine]], [[Mining Machine]], trading with players and other.&lt;br /&gt;
&lt;br /&gt;
:* '''A note on the Economy.''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every hour, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps, or more if wealthy players have made huge purchases there!&lt;br /&gt;
&lt;br /&gt;
* When looking for rare items such as [[implants]], [[bases]], or rare crafting materials, be sure to check out the player '''shops located in NCR.'''&lt;br /&gt;
&lt;br /&gt;
=== Loot for the Win ===&lt;br /&gt;
&lt;br /&gt;
* Level up a few levels and put all your points to [[Robbery]]. '''Since [[Random Encounters]] in city ruins have a fairly high chance of spawning [[Footlocker]]s, you can unlock them and find valuable loot.''' Be wary of [[Types of Traps|traps]] around the footlockers. You can find good armor and weapons, plus many other items including [[Drugs]] and [[Ammo]]. You will also find [[Blueprints]] which you use for superior crafting, or sell to other players for a quick buck.&lt;br /&gt;
&lt;br /&gt;
* '''A popular [[Footlocker]] hunting area is the small city ruins near [[Lost Hills Bunker|Brotherhood of Steel-Base]] and [[Junktown]].''' Most of the time, you only encounter neutral Junktown Scouts or BoS-Patrols, making this zone appealing to weaker characters. '''But beware: PKs hunt players here a lot too!'''&lt;br /&gt;
&lt;br /&gt;
* [[Infinity mines]] can provide good exp, loot, parts, '''and even [[Implants]] at lower levels.'''&lt;br /&gt;
&lt;br /&gt;
* Better loot can be found in [[Dungeons]] and other activities. Check [[Loot Drop]] it increase with every major patch (5.'''X'''.0). '''But mind this locations are open for other players.'''&lt;br /&gt;
&lt;br /&gt;
===You cant Skill wrong, Reroll is the answer===&lt;br /&gt;
&lt;br /&gt;
'''Player can always''' [[Reroll]] to fix build or try another one. Remember that you can drastically reduce reroll's cost by having at least 150 Barter down to 10k caps. If you cannot reach it, use Learning alongside Barter books.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Rockside]] there is '''no cost for it.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Blackjack</name></author>
		
	</entry>
</feed>