<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bloodcat</id>
	<title>FOnline 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bloodcat"/>
	<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Special:Contributions/Bloodcat"/>
	<updated>2026-06-24T07:44:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.4</generator>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Sky_Tower&amp;diff=8011</id>
		<title>Sky Tower</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Sky_Tower&amp;diff=8011"/>
		<updated>2024-10-19T14:43:35Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Sky_Tower.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Sky Tower is a private dungeon only accessible by Tier 4 Patreon supporters.&lt;br /&gt;
&lt;br /&gt;
It can be accessed through the ~pat menu from any owned base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six difficulties to choose from:&lt;br /&gt;
&lt;br /&gt;
*Easy Win For TTA_____=Tier 1, has enemy ants, mantis, rats, pigrats and molerats which drop Base maps, locker contains purple gear.&lt;br /&gt;
*Easy _______________=Tier 2, has enemy spiders, radscorpions and dogs which drop Upgrade parts MK2, locker contains purple gear.&lt;br /&gt;
*Medium_____________=Tier 3, has easy enemy humanoids which drop Implant installation tokens, locker contains golden gear.&lt;br /&gt;
*Hard _______________=Tier 4, has hard enemy humanoids which drop Upgrade parts MK3, locker contains golden gear.&lt;br /&gt;
*Wasteland is Harsh____=Tier 5, has enemy super mutants which drop Robobrain Modules, locker contains golden gear with extra perk.&lt;br /&gt;
*Hardcore____________=Tier 6, has enemy robots which drop fusion cores, locker contains red gear with extra perk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each floor can be escaped by finding the elevator or a new floor started by taking the stairs. &lt;br /&gt;
&lt;br /&gt;
There is only one reward locker on each floor which is behind a door that requires 250 lockpick and expanded lockpicks in hand. &lt;br /&gt;
&lt;br /&gt;
The locker itself is the only one that does not require lockpick to open and all enemies must be defeated first.&lt;br /&gt;
&lt;br /&gt;
Upon leaving Sky Tower, you will appear at the front of San Francisco.&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=User:Bloodcat&amp;diff=7103</id>
		<title>User:Bloodcat</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=User:Bloodcat&amp;diff=7103"/>
		<updated>2023-06-23T12:26:47Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: Created page with &amp;quot;Bloodcat its a Coolcat.  File:Bloodcat.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bloodcat its a Coolcat.&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodcat.png]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Bloodcat.png&amp;diff=7102</id>
		<title>File:Bloodcat.png</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Bloodcat.png&amp;diff=7102"/>
		<updated>2023-06-23T12:26:26Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Mordinos_Combat_Armor&amp;diff=5737</id>
		<title>Mordinos Combat Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Mordinos_Combat_Armor&amp;diff=5737"/>
		<updated>2022-08-09T13:56:40Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Mordinos Combat Armor&lt;br /&gt;
|desc=''Respected Family Armor''&lt;br /&gt;
|image=ULSarmor.png&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=65&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=60&lt;br /&gt;
|dt_electrical=9&lt;br /&gt;
|weight=9400&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Advanced Plate&lt;br /&gt;
|perk2=Special Forces Bonus&lt;br /&gt;
|perk3=Anty-Termal System&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This armor has same stats as [[Conscript Battle Armor]] but different perks.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Reward for winning New Reno War Event&lt;br /&gt;
*Exchanging 3 different [[Vinyl records]] for 4 New Reno armors(1 of each familly) at [[Eldridge]] in [[New Reno Arms]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Combat Armor Mark II]]&lt;br /&gt;
*[[Salvatories Combat Armor]]&lt;br /&gt;
*[[Bishops Combat Armor]]&lt;br /&gt;
*[[Wrights Combat Armor]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Wrights_Combat_Armor&amp;diff=5736</id>
		<title>Wrights Combat Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Wrights_Combat_Armor&amp;diff=5736"/>
		<updated>2022-08-09T13:56:28Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Wrights Combat Armor&lt;br /&gt;
|desc=''Respected Family Armor''&lt;br /&gt;
|image=BeigeCombat.png&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=65&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=70&lt;br /&gt;
|dt_explode=8&lt;br /&gt;
|dr_electrical=50&lt;br /&gt;
|dt_electrical=6&lt;br /&gt;
|weight=9071&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Speed Mechanism&lt;br /&gt;
|perk2=Speed Mechanism&lt;br /&gt;
|perk3=Speed Mechanism&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This armor has same stats as [[Desert Combat Armor]] but different perks.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Reward for winning New Reno War Event&lt;br /&gt;
*Exchanging 3 different [[Vinyl records]] for 4 New Reno armors(1 of each familly) at [[Eldridge]] in [[New Reno Arms]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Combat Armor Mark II]]&lt;br /&gt;
*[[Salvatories Combat Armor]]&lt;br /&gt;
*[[Bishops Combat Armor]]&lt;br /&gt;
*[[Mordinos Combat Armor]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bishops_Combat_Armor&amp;diff=5735</id>
		<title>Bishops Combat Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bishops_Combat_Armor&amp;diff=5735"/>
		<updated>2022-08-09T13:56:18Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Bishops Combat Armor&lt;br /&gt;
|desc=''Respected Family Armor''&lt;br /&gt;
|image=DBrownCombat.png&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=65&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=65&lt;br /&gt;
|dt_fire=6&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=3&lt;br /&gt;
|dr_electrical=50&lt;br /&gt;
|dt_electrical=6&lt;br /&gt;
|weight=9071&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Heavy&lt;br /&gt;
|perk2=Heavy&lt;br /&gt;
|perk3=Heavy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This armor has similar stats to [[NCR Ranger Armor]] but different perks.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Reward for winning New Reno War Event&lt;br /&gt;
*Exchanging 3 different [[Vinyl records]] for 4 New Reno armors(1 of each familly) at [[Eldridge]] in [[New Reno Arms]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Combat Armor Mark II]]&lt;br /&gt;
*[[Salvatories Combat Armor]]&lt;br /&gt;
*[[Wrights Combat Armor]]&lt;br /&gt;
*[[Mordinos Combat Armor]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Salvatories_Combat_Armor&amp;diff=5734</id>
		<title>Salvatories Combat Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Salvatories_Combat_Armor&amp;diff=5734"/>
		<updated>2022-08-09T13:56:10Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Salvatories Combat Armor&lt;br /&gt;
|desc=''Respected Family Armor''&lt;br /&gt;
|image=BlackCombat.png&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=80&lt;br /&gt;
|dt_laser=9&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=50&lt;br /&gt;
|dt_electrical=3&lt;br /&gt;
|weight=11339&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Regeneration&lt;br /&gt;
|perk2=Bonus Endurance&lt;br /&gt;
|perk3=Tesla Attacker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This armor has same stats as [[Enclave Armor]] but different perks.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Reward for winning New Reno War Event&lt;br /&gt;
*Exchanging 3 different [[Vinyl records]] for 4 New Reno armors(1 of each familly) at [[Eldridge]] in [[New Reno Arms]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Combat Armor Mark II]]&lt;br /&gt;
*[[Bishops Combat Armor]]&lt;br /&gt;
*[[Wrights Combat Armor]]&lt;br /&gt;
*[[Mordinos Combat Armor]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Ranger%27s_Armor&amp;diff=5733</id>
		<title>Ranger's Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Ranger%27s_Armor&amp;diff=5733"/>
		<updated>2022-08-09T13:56:00Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Ranger's Armor&lt;br /&gt;
|desc=''This is an advanced armor, which was originally made for New California Republic elite army troops - Rangers. The set should also include a helmet, but you don't see the one anywhere.''&lt;br /&gt;
|image=Rangerarmor.png&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=45&lt;br /&gt;
|dt_normal=7&lt;br /&gt;
|dr_laser=70&lt;br /&gt;
|dt_laser=8&lt;br /&gt;
|dr_fire=35&lt;br /&gt;
|dt_fire=5&lt;br /&gt;
|dr_plasma=55&lt;br /&gt;
|dt_plasma=6&lt;br /&gt;
|dr_explode=45&lt;br /&gt;
|dt_explode=7&lt;br /&gt;
|dr_electrical=55&lt;br /&gt;
|dt_electrical=4&lt;br /&gt;
|weight=9071&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Survivalist&lt;br /&gt;
|perk2=Speed Mechanism&lt;br /&gt;
|perk3=Bonus Agility&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Desert Combat Helmet]]&lt;br /&gt;
*[[NCR Ranger Armor]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Vault_City_Armor&amp;diff=5732</id>
		<title>Vault City Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Vault_City_Armor&amp;diff=5732"/>
		<updated>2022-08-09T13:55:48Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Vault City Armor&lt;br /&gt;
|desc=''Vault City combat armor is made of high-quality polymers, specially made to protect the wearer from critical hits.''&lt;br /&gt;
|image=BlueCombat.png&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=65&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=50&lt;br /&gt;
|dt_electrical=3&lt;br /&gt;
|weight=9400&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Heavy Stonewall&lt;br /&gt;
|perk2=Heavy&lt;br /&gt;
|perk3=Cured&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=BlueCombat&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=150% [[Crafting]]&amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Cbtarmor.gif|link=Combat Armor]] &amp;lt;br&amp;gt;6 x [[File:Alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;3 x [[File:Alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Machine1.png|link=Armor Machinery]]  &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Dungeons&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Desert Combat Helmet]]&lt;br /&gt;
*[[NCR Ranger Armor]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Conscript_Battle_Armor&amp;diff=5731</id>
		<title>Conscript Battle Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Conscript_Battle_Armor&amp;diff=5731"/>
		<updated>2022-08-09T13:55:39Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Conscript Battle Armor&lt;br /&gt;
|desc=''Created by Soviet engineers long before the war, this armor can protect your body from any sort of electricity. Unfortunately the helmet seems to be broken.''&lt;br /&gt;
|image=RedCA.png&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=65&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=60&lt;br /&gt;
|dt_electrical=9&lt;br /&gt;
|weight=9400&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Laser Reflector&lt;br /&gt;
|perk2=Cured&lt;br /&gt;
|perk3=Regeneration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Desert Combat Helmet]]&lt;br /&gt;
*[[NCR Ranger Armor]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Desert_Combat_Armor&amp;diff=5730</id>
		<title>Desert Combat Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Desert_Combat_Armor&amp;diff=5730"/>
		<updated>2022-08-09T13:55:30Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Desert Combat Armor&lt;br /&gt;
|desc=''Combat Armor ensuring better protection against sand and dust during operations in the desert. In addition, sand-colored hues for better camouflage.''&lt;br /&gt;
Crit chance mod: -30&lt;br /&gt;
Crit power mod: -10&lt;br /&gt;
|image=desertcombatarmor.png&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=65&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=70&lt;br /&gt;
|dt_explode=8&lt;br /&gt;
|dr_electrical=50&lt;br /&gt;
|dt_electrical=6&lt;br /&gt;
|weight=9071&lt;br /&gt;
|cost=10095&lt;br /&gt;
|perk1=Lethal Protection&lt;br /&gt;
|perk2=Gain Luck&lt;br /&gt;
|perk3=Defensive Belt&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=desertcombatarmor&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=150% [[Crafting]]&amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Cbtarmor.gif|link=Combat Armor]] &amp;lt;br&amp;gt;3 x [[File:Alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;6 x [[File:Alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Machine1.png|link=Armor Machinery]]  &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
== Info ==&lt;br /&gt;
Some players favor this armor due to the fact that it looks like a desert variant of the combat armor. It shines a tan color which makes a great appearance in game! compared to the common type of fashion from the standard green [[Combat Armor]] or the dark green [[Combat Armor MkII]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
This armor can be looted from Desert Hunters, though it excels in explosive resistance, and reduces the chance of incoming criticals, this armor performs just as well as the commonly crafted variant.&lt;br /&gt;
*Dungeons&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Desert Combat Helmet]]&lt;br /&gt;
*[[NCR Ranger Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Brotherhood_Armor&amp;diff=5729</id>
		<title>Brotherhood Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Brotherhood_Armor&amp;diff=5729"/>
		<updated>2022-08-09T13:55:10Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Brotherhood Armor&lt;br /&gt;
|desc=A superior version of Combat Armor. The Brotherhood of Steel have made many improvements over the standard version.&lt;br /&gt;
|image=comba2a.gif&lt;br /&gt;
|acbonus=20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=65&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=75&lt;br /&gt;
|dt_plasma=6&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=50&lt;br /&gt;
|dt_electrical=3&lt;br /&gt;
|weight=11339&lt;br /&gt;
|cost=15015&lt;br /&gt;
|perk1=Lethal Protection&lt;br /&gt;
|perk2=Special Forces Bonus&lt;br /&gt;
|perk3=Iron Skin&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=comba2a&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=150% [[Crafting]]&amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Cbtarmor.gif|link=Combat Armor]] &amp;lt;br&amp;gt;3 x [[File:Alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;3 x [[File:Alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;2 x [[File:V15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;1 x [[File:Gecko pelt.gif|link=Gecko Pelt]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Machine1.png|link=Armor Machinery]]  &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This armor is possible to found and craft in-game. It's one of the variations of [[Combat Armor]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*You can find this armor in random footlockers, as well as in [[Caves]].&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*Dungeons&lt;br /&gt;
*Crafting&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Brotherhood Combat Helmet]]&lt;br /&gt;
*[[Combat Armor]]&lt;br /&gt;
*[[Combat Armor Mark II]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=NCR_Ranger_Armor&amp;diff=5728</id>
		<title>NCR Ranger Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=NCR_Ranger_Armor&amp;diff=5728"/>
		<updated>2022-08-09T13:54:58Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=NCR Ranger Combat Armor&lt;br /&gt;
|desc=High tech armor, made out of advanced defensive polymers. This one is modified for the Rangers of the New California Republic.&lt;br /&gt;
|image=cmbdmr.gif&lt;br /&gt;
|acbonus=20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=65&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=65&lt;br /&gt;
|dt_fire=6&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=50&lt;br /&gt;
|dt_electrical=3&lt;br /&gt;
|weight=9071&lt;br /&gt;
|cost=10095&lt;br /&gt;
|perk1=Defense Enhancement&lt;br /&gt;
|perk2=Integrated Gloves&lt;br /&gt;
|perk3=Bonus Movement&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=cmbdmr&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=150% [[Crafting]]&amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Cbtarmor.gif|link=Combat Armor]] &amp;lt;br&amp;gt;3 x [[File:Alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;3 x [[File:Alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:Fire gecko pelt 01.png|link=Fire Gecko Pelt]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Advworkbench.gif|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
== Info ==&lt;br /&gt;
This Variant of the [[Combat Armor]] is a tan-brown color of the original combat armor. This style represent the appearance of the NCR's Rangers. Shows a soldier's accomplishment in the NCR and achieving a position inside the rangers which are reward with this armor.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
This rare armor can be found in:&lt;br /&gt;
*Looting Rangers in encounter but found in Broken Condition.&lt;br /&gt;
*[[Caves]]&lt;br /&gt;
*Dungeons&lt;br /&gt;
*Random [[Footlocker]]s&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[NCR Ranger Helmet]]&lt;br /&gt;
*[[Desert Combat Armor]]&lt;br /&gt;
*[[Enclave Armor]]&lt;br /&gt;
*[[Brotherhood Armor]]&lt;br /&gt;
*[[Combat Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Enclave_Armor&amp;diff=5727</id>
		<title>Enclave Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Enclave_Armor&amp;diff=5727"/>
		<updated>2022-08-09T13:54:49Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Enclave Armor&lt;br /&gt;
|desc=The prototype of a superior version of Combat Armor, developed by the Enclave. It's advenced polycarbon materials allow it to a better protection against energy attacks.&lt;br /&gt;
|image=Inv_encca.gif&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=80&lt;br /&gt;
|dt_laser=9&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=6&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=50&lt;br /&gt;
|dt_electrical=3&lt;br /&gt;
|weight=11339&lt;br /&gt;
|cost=&lt;br /&gt;
|perk1=Firegeckon's Enchancement&lt;br /&gt;
|perk2=Utility&lt;br /&gt;
|perk3=Special Forces Bonus&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Inv_encca&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=150% [[Crafting]]&amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Cbtarmor.gif|link=Combat Armor]] &amp;lt;br&amp;gt;3 x [[File:Alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;3 x [[File:Alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;3 x [[File:V15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Machine1.png|link=Armor Machinery]]  &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It's one of the variations of [[Combat Armor]]. It's slightly better than the first version, mainly about resisting laser/plasma/electrical damage.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
This rare armor can be found in:&lt;br /&gt;
*[[Caves]]&lt;br /&gt;
*Dungeons&lt;br /&gt;
*Random [[Footlocker]]s&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*By craft&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Enclave Combat Helmet]]&lt;br /&gt;
*[[Enclave Combat Helmet Mark II]]&lt;br /&gt;
*[[NCR Ranger Armor]]&lt;br /&gt;
*[[Brotherhood Armor]]&lt;br /&gt;
*[[Combat Armor Mark II]]&lt;br /&gt;
*[[Combat Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Combat_Armor_Mark_II&amp;diff=5726</id>
		<title>Combat Armor Mark II</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Combat_Armor_Mark_II&amp;diff=5726"/>
		<updated>2022-08-09T13:54:33Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Combat Armor Mark II&lt;br /&gt;
|desc=High tech armor, made out of advanced defensive polymers.&lt;br /&gt;
|image=cbtarmr2.gif&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=45&lt;br /&gt;
|dt_normal=10&lt;br /&gt;
|dr_laser=65&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=50&lt;br /&gt;
|dt_electrical=3&lt;br /&gt;
|weight=11339&lt;br /&gt;
|cost=13035&lt;br /&gt;
|perk1=Advanced Plate&lt;br /&gt;
|perk2=Speed Mechanism&lt;br /&gt;
|perk3=Bonus Endurance&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=cbtarmr2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=150% [[Crafting]]&amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Cbtarmor.gif|link=Combat Armor]] &amp;lt;br&amp;gt;3 x [[File:Alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;3 x [[File:Alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;3 x [[File:Metal trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools= [[File:Advworkbench.gif|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
==Obtaining==&lt;br /&gt;
NPCs in the following encounters are known to drop this armor:&lt;br /&gt;
*Craft&lt;br /&gt;
*Patrols&lt;br /&gt;
*You can buy this armor from [[Merchants|merchants]]&lt;br /&gt;
*Can be found in dungeons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Combat Armor]]&lt;br /&gt;
*[[Combat Helmet Mark II]]&lt;br /&gt;
*[[NCR Ranger Armor]]&lt;br /&gt;
*[[Enclave Armor]]&lt;br /&gt;
*[[Brotherhood Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Combat_Armor&amp;diff=5725</id>
		<title>Combat Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Combat_Armor&amp;diff=5725"/>
		<updated>2022-08-09T13:54:24Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Combat Armor&lt;br /&gt;
|desc=High tech armor, made out of advanced defensive polymers.&lt;br /&gt;
|image=cbtarmor.gif&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=35&lt;br /&gt;
|dt_normal=5&lt;br /&gt;
|dr_laser=40&lt;br /&gt;
|dt_laser=4&lt;br /&gt;
|dr_fire=25&lt;br /&gt;
|dt_fire=3&lt;br /&gt;
|dr_plasma=40&lt;br /&gt;
|dt_plasma=4&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=5&lt;br /&gt;
|dr_electrical=45&lt;br /&gt;
|dt_electrical=2&lt;br /&gt;
|weight=9071&lt;br /&gt;
|cost=10095&lt;br /&gt;
|perk1=Random from list&lt;br /&gt;
|perk2=Random from list&lt;br /&gt;
|perk3=Random from list&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=cbtarmor&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=75% [[Crafting]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=3 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;1 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;1 x [[File:Fiber.gif|link= Fibers]] &amp;lt;br&amp;gt;1 x [[File:Fire_gecko_pelt_01.png|link=Fire Gecko Pelt]]&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Machine1.png|link=Armor Machinery]]  &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=450&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The most basic form of Combat armor, a weaker version of [[Combat Armor Mark II]]&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Can be found via:&lt;br /&gt;
*Random [[Footlocker]]s&lt;br /&gt;
*By Crafting&lt;br /&gt;
*In Caves&lt;br /&gt;
&lt;br /&gt;
Crafted at an [[Advanced Workbench]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Combat Helmet]] &lt;br /&gt;
*[[Combat Armor Mark II]]&lt;br /&gt;
*[[Brotherhood Armor]]&lt;br /&gt;
*[[NCR Ranger Armor]]&lt;br /&gt;
*[[Enclave Armor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Napalm_blaster&amp;diff=5696</id>
		<title>Napalm blaster</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Napalm_blaster&amp;diff=5696"/>
		<updated>2022-08-08T15:24:58Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Napalm blaster&lt;br /&gt;
|desc=This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.&lt;br /&gt;
|image=FlamerN&lt;br /&gt;
|dmgmin=140&lt;br /&gt;
|dmgmax=215&lt;br /&gt;
|dmgtype=[[Fire]]&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 13&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[Flamethrower Fuel]] or [[Flamethrower Fuel MKII]]&lt;br /&gt;
|holder=5&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=250000&lt;br /&gt;
|weight=8618&lt;br /&gt;
|perk1=Random from list&lt;br /&gt;
|perk2=Random from list&lt;br /&gt;
|perk3=Random from list&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=FlamerN&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=175% [[crafting]]&amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:CPB.png|link=Carbon polymer barrels]] &amp;lt;br&amp;gt;4 x [[File:Rotarychamber.png|link=Rotary Chamber]] &amp;lt;br&amp;gt;2 x [[File:Tech_semi.gif|link=Semi Trigger]] &amp;lt;br&amp;gt;2 x [[File:Absorber.png|link=Recoil absorber]] &amp;lt;br&amp;gt;2 x [[File:Armor_hide.gif|link=Leather Hide]] &amp;lt;br&amp;gt;2 x [[File:Servomotors.png|link=Enchanced servomotors]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|tools=&amp;lt;br&amp;gt;[[File:Machine3.png|link=BG Machinery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*by [[craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Pyromaniac]]&lt;br /&gt;
*[[Flamer]]&lt;br /&gt;
*[[Incinerator]]&lt;br /&gt;
*[[Flamethrower Fuel]]&lt;br /&gt;
*[[Flamethrower Fuel MKII]]&lt;br /&gt;
*[[Tier 4 Part]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Fire damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Napalm_blaster&amp;diff=5695</id>
		<title>Napalm blaster</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Napalm_blaster&amp;diff=5695"/>
		<updated>2022-08-08T15:24:41Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: Created page with &amp;quot;{{Weapon |name=Napalm blaster |desc=This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. |image=FlamerN |dmgmin=14...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Napalm blaster&lt;br /&gt;
|desc=This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.&lt;br /&gt;
|image=FlamerN&lt;br /&gt;
|dmgmin=140&lt;br /&gt;
|dmgmax=215&lt;br /&gt;
|dmgtype=[[Fire]]&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 13&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[Flamethrower Fuel]] or [[Flamethrower Fuel MKII]]&lt;br /&gt;
|holder=5&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=250000&lt;br /&gt;
|weight=8618&lt;br /&gt;
|perk1=Random from list&lt;br /&gt;
|perk2=Random from list&lt;br /&gt;
|perk3=Random from list&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Napalm blaster&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=175% [[crafting]]&amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:CPB.png|link=Carbon polymer barrels]] &amp;lt;br&amp;gt;4 x [[File:Rotarychamber.png|link=Rotary Chamber]] &amp;lt;br&amp;gt;2 x [[File:Tech_semi.gif|link=Semi Trigger]] &amp;lt;br&amp;gt;2 x [[File:Absorber.png|link=Recoil absorber]] &amp;lt;br&amp;gt;2 x [[File:Armor_hide.gif|link=Leather Hide]] &amp;lt;br&amp;gt;2 x [[File:Servomotors.png|link=Enchanced servomotors]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|tools=&amp;lt;br&amp;gt;[[File:Machine3.png|link=BG Machinery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*by [[craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Pyromaniac]]&lt;br /&gt;
*[[Flamer]]&lt;br /&gt;
*[[Incinerator]]&lt;br /&gt;
*[[Flamethrower Fuel]]&lt;br /&gt;
*[[Flamethrower Fuel MKII]]&lt;br /&gt;
*[[Tier 4 Part]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Fire damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Browning_Auto_Rifle&amp;diff=5694</id>
		<title>Browning Auto Rifle</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Browning_Auto_Rifle&amp;diff=5694"/>
		<updated>2022-08-08T15:19:47Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Browning Auto Rifle&lt;br /&gt;
|desc=Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.&lt;br /&gt;
|image=Browning_auto_rifle&lt;br /&gt;
|dmgmin=92&lt;br /&gt;
|dmgmax=133&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 42, Rounds: 5&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[7.62mm]] / [[7.62mm AP]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=250000 &lt;br /&gt;
|weight=16500&lt;br /&gt;
|perk1=Random from list&lt;br /&gt;
|perk2=Random from list&lt;br /&gt;
|perk3=Random from list&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Browning_auto_rifle&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=175% [[Crafting]]&amp;lt;br&amp;gt; [[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:Tech_control.gif|link=Gun Control Module]] &amp;lt;br&amp;gt; 2 x [[File:Tech_auto.gif|link=Auto trigger]] &amp;lt;br&amp;gt;2 x [[File:Mat_kevlar.gif|link=Kevlar]]&amp;lt;br&amp;gt;4 x [[File:Armor_hide.gif|link=Leather Hide]]&amp;lt;br&amp;gt;4 x [[File:Tech_delinker.gif|link=Delinker Mechanism]] &amp;lt;br&amp;gt;2 x [[File:Armor_steel.gif|link=Steel Plate]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|tools=[[File:Machine3.png|link=BG Machinery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*By [[Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[M60]]&lt;br /&gt;
*[[Bozar]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
*[[Tier 4 Part]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Browning_Auto_Rifle&amp;diff=5693</id>
		<title>Browning Auto Rifle</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Browning_Auto_Rifle&amp;diff=5693"/>
		<updated>2022-08-08T15:19:35Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Browning Auto Rifle&lt;br /&gt;
|desc=Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.&lt;br /&gt;
|image=Browning_auto_rifle&lt;br /&gt;
|dmgmin=92&lt;br /&gt;
|dmgmax=133&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 42, Rounds: 5&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[7.62mm]] / [[7.62mm AP]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=250000 &lt;br /&gt;
|weight=16500&lt;br /&gt;
|perk1=Random from list&lt;br /&gt;
|perk2=Random from list&lt;br /&gt;
|perk3=Random from list&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Browning Auto Rifle&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=175% [[Crafting]]&amp;lt;br&amp;gt; [[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:Tech_control.gif|link=Gun Control Module]] &amp;lt;br&amp;gt; 2 x [[File:Tech_auto.gif|link=Auto trigger]] &amp;lt;br&amp;gt;2 x [[File:Mat_kevlar.gif|link=Kevlar]]&amp;lt;br&amp;gt;4 x [[File:Armor_hide.gif|link=Leather Hide]]&amp;lt;br&amp;gt;4 x [[File:Tech_delinker.gif|link=Delinker Mechanism]] &amp;lt;br&amp;gt;2 x [[File:Armor_steel.gif|link=Steel Plate]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|tools=[[File:Machine3.png|link=BG Machinery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*By [[Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[M60]]&lt;br /&gt;
*[[Bozar]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
*[[Tier 4 Part]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Vindicator_Minigun&amp;diff=5692</id>
		<title>Vindicator Minigun</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Vindicator_Minigun&amp;diff=5692"/>
		<updated>2022-08-08T15:17:05Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Vindicator Minigun&lt;br /&gt;
|desc=''The German Rheinmetal AG company created the ultimate minigun. The Vindicator throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. As the pinnacle of Teutonic engineering skill, it is the ultimate hand-held weapon.''&lt;br /&gt;
|image=vminigun&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=28&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 7, Range: 30, Rounds: 25&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:4 7mm.gif|link=4.7mm Caseless]]&lt;br /&gt;
|holder=100&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=250000&lt;br /&gt;
|weight=12700&lt;br /&gt;
|perk1=Random from list&lt;br /&gt;
|perk2=Random from list&lt;br /&gt;
|perk3=Random from list&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=vminigun&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=175% [[Crafting]]&amp;lt;br&amp;gt; [[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|res=2 x [[File:Absorber.png|link=Recoil absorber]] &amp;lt;br&amp;gt; 2 x [[File:Rotarychamber.png|link=Rotary Chamber]] &amp;lt;br&amp;gt; 2 x [[File:Tech_delinker.gif|link=Delinker Mechanism]] &amp;lt;br&amp;gt;  2 x [[File:Armor_carbon.gif|link=Carbon Polymer]] &amp;lt;br&amp;gt; 2 x [[File:Armor_steel.gif|link=Steel Plate]] &amp;lt;br&amp;gt; 2 x [[File:Cylindrical_rotary_lock.png|link=Cylindrical rotary lock]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|tools=[[File:Machine3.png|link=BG Machinery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
It's one of the best [[Big Guns]] avaible ingame actually. It does better damage than [[Avenger Minigun|Avenger]] and can burst 4 times before reloading.  The [[Ammo|ammunition]] is a bit rare, so you won't have loads of it.This weapon is '''PvP viable'''.&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Avenger Minigun]]&lt;br /&gt;
*[[Minigun|Standard Minigun]]&lt;br /&gt;
*[[4.7mm Caseless]]&lt;br /&gt;
*[[Tier 4 Part]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=M202A1_FLASH&amp;diff=5691</id>
		<title>M202A1 FLASH</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=M202A1_FLASH&amp;diff=5691"/>
		<updated>2022-08-08T15:10:26Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=M202A1 FLASH&lt;br /&gt;
|desc=''M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets aswell as incendinary rockets.''&lt;br /&gt;
|image=m203&lt;br /&gt;
|dmgmin=92&lt;br /&gt;
|dmgmax=105&lt;br /&gt;
|dmgtype=[[Explode]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 6, Range: 43.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[Explosive Rocket]]s or [[Rocket AP|Armor Piercing Rockets]]&lt;br /&gt;
|holder=4&lt;br /&gt;
|minst=8&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=250000&lt;br /&gt;
|weight=12832&lt;br /&gt;
|perk1=Random from list&lt;br /&gt;
|perk2=Random from list&lt;br /&gt;
|perk3=Random from list&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=m203&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=175% [[Crafting]] &amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:Tech_control.gif|link=Gun Control Module]] &amp;lt;br&amp;gt;2 x [[File:Tech_semi.gif|link=Semi Trigger]] &amp;lt;br&amp;gt;2 x [[File:Tech_engine.gif|link=Engine]] &amp;lt;br&amp;gt;2 x [[File:Servomotors.png|link=Enchanced servomotors]] &amp;lt;br&amp;gt;2 x [[File:Tech_conden.png|link=Capacitors]] &amp;lt;br&amp;gt;2 x [[File:Rotarychamber.png|link=Rotary Chamber]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Machine3.png|link=BG Machinery]]&lt;br /&gt;
|xp=800&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A big gun; a launcher made of high quality materials. It is possible to shoot at critters or hexes with this big tube. Pressing attack key then holding CTRL will make it possible to attack at some random place of your choice.&lt;br /&gt;
The M202A1 FLASH Rocket Launcher is classified as a [[Big Gun]] and has the longest [[range]] of its classification. Most useful for sniper builds and crowd control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[PvP viable]].&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
*[[Explosive Rocket]]&lt;br /&gt;
*[[Rocket AP]]&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*By craft.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Tier 4 Part]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Explosive damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Browning_Auto_Rifle&amp;diff=5690</id>
		<title>Browning Auto Rifle</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Browning_Auto_Rifle&amp;diff=5690"/>
		<updated>2022-08-08T15:02:43Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: Created page with &amp;quot;{{Weapon |name=Browning Auto Rifle |desc=Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Browning Auto Rifle&lt;br /&gt;
|desc=Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.&lt;br /&gt;
|image=Browning_auto_rifle&lt;br /&gt;
|dmgmin=92&lt;br /&gt;
|dmgmax=133&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 42, Rounds: 5&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[7.62mm]] / [[7.62mm AP]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=250000 &lt;br /&gt;
|weight=16500&lt;br /&gt;
|perk1=Random from list&lt;br /&gt;
|perk2=Random from list&lt;br /&gt;
|perk3=Random from list&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=bozar&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=175% [[Crafting]]&amp;lt;br&amp;gt; [[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:Tech_control.gif|link=Gun Control Module]] &amp;lt;br&amp;gt; 2 x [[File:Tech_auto.gif|link=Auto trigger]] &amp;lt;br&amp;gt;2 x [[File:Mat_kevlar.gif|link=Kevlar]]&amp;lt;br&amp;gt;4 x [[File:Armor_hide.gif|link=Leather Hide]]&amp;lt;br&amp;gt;4 x [[File:Tech_delinker.gif|link=Delinker Mechanism]] &amp;lt;br&amp;gt;2 x [[File:Armor_steel.gif|link=Steel Plate]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|tools=[[File:Machine3.png|link=BG Machinery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*By [[Craft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[M60]]&lt;br /&gt;
*[[Bozar]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
*[[Tier 4 Part]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bozar&amp;diff=5689</id>
		<title>Bozar</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bozar&amp;diff=5689"/>
		<updated>2022-08-08T14:57:45Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Bozar&lt;br /&gt;
|desc=The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.&lt;br /&gt;
|image=bozar&lt;br /&gt;
|dmgmin=Single: 50-60&lt;br /&gt;
|dmgmax=Burst: 60-70&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 50&lt;br /&gt;
|params1=AP: 6, Range: 40, Rounds: 3&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[.223 FMJ]] / [[.223 AP]]&lt;br /&gt;
|holder=15&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=250000&lt;br /&gt;
|weight=9071&lt;br /&gt;
|perk1=Random from list&lt;br /&gt;
|perk2=Random from list&lt;br /&gt;
|perk3=Random from list&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=bozar&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=175% [[Crafting]]&amp;lt;br&amp;gt; [[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=4 x [[File:CPB.png|link=Carbon polymer barrels]] &amp;lt;br&amp;gt;1 x [[File:Optics2.gif|link=Optic Scope]] &amp;lt;br&amp;gt;2 x [[File:Tech_microchip.gif|link=Microchips]] &amp;lt;br&amp;gt;2 x [[File:Tech_control.gif|link=Gun Control Module]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Armor_carbon.gif|link=Carbon Polymer]] &amp;lt;br&amp;gt;2 x [[File:Armor_polycarbonite.gif|link=Polycarbonate]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|tools=[[File:Machine3.png|link=BG Machinery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bozar is [[Big_Guns|a really big gun]]. It is a [[Sniper Rifle]] for Big Gunners, one of two weapons in its class that is capable of [[Aimed Attack]]. The other one is [[Light Support Weapon]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
&lt;br /&gt;
Bozar is a good choice for ranged and aimed [[PvP]]. In bursts, it's not as devastating as miniguns. Considering the rarity of this weapon, it's not wise to waste it on regular [[PvE]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Light Support Weapon]]&lt;br /&gt;
*[[Avenger Minigun]]&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
*[[Tier 4 Part]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bozar&amp;diff=5688</id>
		<title>Bozar</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bozar&amp;diff=5688"/>
		<updated>2022-08-08T14:49:47Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Bozar&lt;br /&gt;
|desc=The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.&lt;br /&gt;
|image=bozar&lt;br /&gt;
|dmgmin=Single: 50-60&lt;br /&gt;
|dmgmax=Burst: 60-70&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 50&lt;br /&gt;
|params1=AP: 6, Range: 40, Rounds: 3&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[.223 FMJ]] / [[.223 AP]]&lt;br /&gt;
|holder=15&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=todo&lt;br /&gt;
|weight=9071&lt;br /&gt;
|perk1=Random from list&lt;br /&gt;
|perk2=Random from list&lt;br /&gt;
|perk3=Random from list&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=bozar&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=175% [[Crafting]]&amp;lt;br&amp;gt; [[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=4 x [[File:CPB.png|link=Carbon polymer barrels]] &amp;lt;br&amp;gt;1 x [[File:Optics2.gif|link=Optic Scope]] &amp;lt;br&amp;gt;2 x [[File:Tech_microchip.gif|link=Microchips]] &amp;lt;br&amp;gt;2 x [[File:Tech_control.gif|link=Gun Control Module]] &amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Armor_carbon.gif|link=Carbon Polymer]] &amp;lt;br&amp;gt;2 x [[File:Armor_polycarbonite.gif|link=Polycarbonate]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|tools=[[File:Machine3.png|link=BG Machinery]] &amp;lt;br&amp;gt; and &amp;lt;br&amp;gt; [[File:Armor_polycarbonite.gif|file:Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Bozar is [[Big_Guns|a really big gun]]. It is a [[Sniper Rifle]] for Big Gunners, one of two weapons in its class that is capable of [[Aimed Attack]]. The other one is [[Light Support Weapon]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
&lt;br /&gt;
Bozar is a good choice for ranged and aimed [[PvP]]. In bursts, it's not as devastating as miniguns. Considering the rarity of this weapon, it's not wise to waste it on regular [[PvE]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Light Support Weapon]]&lt;br /&gt;
*[[Avenger Minigun]]&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
*[[Tier 4 Part]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Avenger_Minigun&amp;diff=5687</id>
		<title>Avenger Minigun</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Avenger_Minigun&amp;diff=5687"/>
		<updated>2022-08-08T14:39:21Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Avenger Minigun&lt;br /&gt;
|desc=Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality.&lt;br /&gt;
|image=aminigun&lt;br /&gt;
|dmgmin=13&lt;br /&gt;
|dmgmax=17&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 7, Range: 35, Rounds: 40&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[5mm JHP]] / [[5mm AP]]&lt;br /&gt;
|holder=120&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=todo&lt;br /&gt;
|weight=12700&lt;br /&gt;
|perk1=Destroyer&lt;br /&gt;
|perk2=Bonus Critical Chance&lt;br /&gt;
|perk3=Damage per Bullet&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=aminigun&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=125% [[Crafting]]&amp;lt;br&amp;gt; [[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Minigun.gif|link=minigun]] and&amp;lt;br&amp;gt;3 x [[File:Metal_trash.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] &lt;br /&gt;
|tools=[[File:cutter.gif|link=Tool]] and [[File:adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Machine3.png|link=BG Machinery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=500&lt;br /&gt;
|xp=600&lt;br /&gt;
}}&lt;br /&gt;
==Basic Info==&lt;br /&gt;
The Avenger is the best choice for bursters in [[PvP]], putting aside the [[M60]]. It can either be loaded with [[5mm AP]] or [[5mm JHP]]. However, this weapon is best used with the [[Bonus Ranged Damage]] perks.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*[[PvP viable]].&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*By [[craft]]&lt;br /&gt;
*Dungeon lockers&lt;br /&gt;
*Enclave Patrol&lt;br /&gt;
*Master's Army Patrol&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Rocket_Launcher&amp;diff=5686</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Rocket_Launcher&amp;diff=5686"/>
		<updated>2022-08-08T14:35:14Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Rocket Launcher&lt;br /&gt;
|desc=''A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.''&lt;br /&gt;
|image=rlaunch&lt;br /&gt;
|dmgmin=64&lt;br /&gt;
|dmgmax=85&lt;br /&gt;
|dmgtype=[[Explode]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 7, Range: 40.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[Explosive Rocket]]s or [[Rocket AP|Armor Piercing Rockets]]&lt;br /&gt;
|holder=1&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=2510&lt;br /&gt;
|weight=6803&lt;br /&gt;
|perk1=[[Weapon perks|Long Range]]&lt;br /&gt;
|perk2=[[Weapon perks|Bonus Max Damage]]&lt;br /&gt;
|perk3=[[Weapon perks|Scoped]]&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=rlaunch&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=125% [[Crafting]] &amp;lt;br&amp;gt; [[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;5 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;1 x [[File:metal_trash.gif|link=Good Metal Parts]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=450&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A big gun; a launcher made of high quality materials. It is possible to shoot at critters or hexes with this big tube. Pressing attack key then holding CTRL will make it possible to attack at some random place of your choice.&lt;br /&gt;
The Rocket Launcher is classified as a [[Big Gun]] and has the longest [[range]] of its classification. Most useful for sniper builds and crowd control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[PvP viable]].&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
*[[Explosive Rocket]]&lt;br /&gt;
*[[Rocket AP]]&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*by [[craft]]&lt;br /&gt;
*Dungeon lockers&lt;br /&gt;
This weapon can be found in the following encounters:&lt;br /&gt;
*Super Mutant Remnants&lt;br /&gt;
*Brotherhood Patrol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[M202A1 FLASH]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Explosive damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=M60&amp;diff=5685</id>
		<title>M60</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=M60&amp;diff=5685"/>
		<updated>2022-08-08T14:30:08Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=M60&lt;br /&gt;
|desc=''This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design, was used on vehicles and for squad level fire-support.''&lt;br /&gt;
|image=m60&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=50&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=Reload&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 7, Range: 35, Rounds: 10&lt;br /&gt;
|params1=14 AP&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[7.62mm]]/[[7.62mm AP]]&lt;br /&gt;
|holder=100&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=5990&lt;br /&gt;
|weight=10432&lt;br /&gt;
|perk1=Fast Trigger&lt;br /&gt;
|perk2=Less AP cost&lt;br /&gt;
|perk3=Less AP cost&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=m60&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Crafting]]: 125% &amp;lt;br&amp;gt;&lt;br /&gt;
|res=7 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;7 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Workbench2.png|link=Extended workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''M60''' provides heavy firepower, easier to obtain compared to other big guns.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Developed in 1957, the M60 was the general purpose machine gun first in use with the U.S. Army during the proxy war in Vietnam, a part of the greater Cold War. It saw some replacement in the 1980's as the M249 SAW was introduced as a part of new strategy and tactics which focused on offense with lighter weapons, as opposed to the M60 which was designed to be equally effective in offensive and defensive roles. The M60 was known to have durability problems in the harsh environs of the Vietnam jungle, but soldiers appreciated its easy handling -- even while standing -- and mechanical simplicity, as well as the stopping power and penetration of the 7.62mm NATO round.&lt;br /&gt;
&lt;br /&gt;
The models seen in the wasteland are modernized, retrofitted M60E4s -- long since updated to handle the durability issues faced by American soldiers in the Vietnam war. Thankfully for you poor wastelanders, the U.S. Army continued using the weapon well into the 21st century and updated it throughout, since American soldiers continued to fight in hostile environments such as deserts.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*by [[craft]]&lt;br /&gt;
*Dungeon lockers&lt;br /&gt;
This weapon can be found in the following encounters:&lt;br /&gt;
*Bounty Hunters&lt;br /&gt;
*[[Master's Elite Crew]] ([[Caravan]] encounter)&lt;br /&gt;
*NCR Patrol&lt;br /&gt;
*Master's Army Patrol&lt;br /&gt;
*[[Renegades]] ([[Caravan]] encounter)&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Incinerator&amp;diff=5684</id>
		<title>Incinerator</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Incinerator&amp;diff=5684"/>
		<updated>2022-08-08T14:26:37Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Incinerator&lt;br /&gt;
|desc=A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flamable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture which causes greater combustibility.&lt;br /&gt;
|image=iflameth&lt;br /&gt;
|dmgmin=100&lt;br /&gt;
|dmgmax=135&lt;br /&gt;
|dmgtype=[[Fire]]&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 6, Range: 10&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[Flamethrower Fuel]] or [[Flamethrower Fuel MKII]]&lt;br /&gt;
|holder=5&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=3070&lt;br /&gt;
|weight=8618&lt;br /&gt;
|perk1=Bonus Min Damage&lt;br /&gt;
|perk2=Fast Trigger&lt;br /&gt;
|perk3=Lethal Damage&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=iflameth&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=125% [[crafting]]&amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:flamethr.gif|link=Flamer]] and&amp;lt;br&amp;gt;1 x [[File:nozzle.gif|link=Improved Heaterchamber]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt; or &amp;lt;br&amp;gt;[[File:Machine3.png|link=BG Machinery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Actually, it's just upgraded version of normal [[Flamer]]. It deals significantly more damage than its first version, but still has a small chamber for fuel. It's incredibly cheap and easy to make and get ammo. This weapon can be useful mainly for hunting ghouls, because it can one-hit them easily.This weapon is '''PvP viable'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*by [[craft]]&lt;br /&gt;
*Dungeon lockers&lt;br /&gt;
*NCR Patrol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Pyromaniac]]&lt;br /&gt;
*[[Flamer]]&lt;br /&gt;
*[[Napalm blaster]]&lt;br /&gt;
*[[Flamethrower Fuel]]&lt;br /&gt;
*[[Flamethrower Fuel MKII]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Fire damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Light_Support_Weapon&amp;diff=5683</id>
		<title>Light Support Weapon</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Light_Support_Weapon&amp;diff=5683"/>
		<updated>2022-08-08T14:22:03Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Light Support Weapon&lt;br /&gt;
|desc=This squad-level support weapon has a bullpup design. The bullpup design makes it difficult to use while lying down. Because of this it was remanded to National Guard units. It, however, earned a reputation as a reliable weapon that packs a lot of punch for its size.&lt;br /&gt;
|image=lightsup&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=40&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=Reload&lt;br /&gt;
|params0=AP: 5, Range: 45&lt;br /&gt;
|params1=AP: 6, Range: 37, Rounds: 5&lt;br /&gt;
|params2=8 AP&lt;br /&gt;
|ammo=[[.223 FMJ]]/[[.223 AP]]&lt;br /&gt;
|holder=30&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=6975&lt;br /&gt;
|weight=9071&lt;br /&gt;
|perk1=Scoped&lt;br /&gt;
|perk2=Fast Trigger&lt;br /&gt;
|perk3=Bonus Attack Speed&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=lightsup&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Crafting]]: 125% &amp;lt;br&amp;gt; [[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;1 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;1 x [[File:metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;5 x [[File:alloys.gif|link=Alloys]]&amp;lt;br&amp;gt;5 x [[File:pump2.gif|link=Junk]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt; or &amp;lt;br&amp;gt;[[File:Machine3.png|link=BG Machinery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=450&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''« A staple of wasteland survival. »''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advantages and Disadvantages==&lt;br /&gt;
*You can burst 6 times with this weapon without reloading it.&lt;br /&gt;
*5 AP burst (with the [[Bonus Rate of Fire]] perk).&lt;br /&gt;
*Decent burst [[damage]] along with decent burst [[range]].&lt;br /&gt;
*Useful for [[PvE]].&lt;br /&gt;
*Hard to craft. &lt;br /&gt;
*Eats up ammo.&lt;br /&gt;
*'''[[PvP]] Viable.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*[[Craft]] it.&lt;br /&gt;
*Dungeon lockers&lt;br /&gt;
*BoS Patrols.&lt;br /&gt;
*in [[random encounters]] in ruins in [[Footlocker|Footlockers]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Bozar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Flamer&amp;diff=5682</id>
		<title>Flamer</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Flamer&amp;diff=5682"/>
		<updated>2022-08-08T14:14:49Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Flamer&lt;br /&gt;
|desc=A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flamable liquid. Requires specialized fuel to work properly.&lt;br /&gt;
|image=flamethr&lt;br /&gt;
|dmgmin=40&lt;br /&gt;
|dmgmax=85&lt;br /&gt;
|dmgtype=[[Fire]]&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 6, Range: 8&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[Flamethrower Fuel]] or [[Flamethrower Fuel MKII]]&lt;br /&gt;
|holder=5&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=550&lt;br /&gt;
|weight=8164&lt;br /&gt;
|perk1=Bonus Critical Chance&lt;br /&gt;
|perk2=Lethal Damage&lt;br /&gt;
|perk3=Less AP cost&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=flamethr&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=None&lt;br /&gt;
|res=3 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt; &lt;br /&gt;
|tools=[[File:Workbench2.png|link=Extended workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Incinerator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*By [[craft]]&lt;br /&gt;
*Gang&lt;br /&gt;
*Rogues&lt;br /&gt;
*Claim jumpers&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Pyromaniac]]&lt;br /&gt;
*[[Incinerator]]&lt;br /&gt;
*[[Napalm blaster]]&lt;br /&gt;
*[[Flamethrower Fuel]]&lt;br /&gt;
*[[Flamethrower Fuel MKII]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fire damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Minigun&amp;diff=5681</id>
		<title>Minigun</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Minigun&amp;diff=5681"/>
		<updated>2022-08-08T14:10:45Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Minigun&lt;br /&gt;
|desc=A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.&lt;br /&gt;
|image=minigun&lt;br /&gt;
|dmgmin=12&lt;br /&gt;
|dmgmax=15&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 7, Range: 30, Rounds: 30&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[5mm JHP]] / [[5mm AP]]&lt;br /&gt;
|holder=120&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=7025&lt;br /&gt;
|weight=12700&lt;br /&gt;
|perk1=Destroyer&lt;br /&gt;
|perk2=Damage per Bullet&lt;br /&gt;
|perk3=Damage per Bullet&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=minigun&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=100% [[Crafting]]&amp;lt;br&amp;gt; &lt;br /&gt;
|res=2 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;2 x [[File:metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;7 x [[File:pump2.gif|link=Junk]] &amp;lt;br&amp;gt; 5 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt; 2 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|tools=[[File:cutter.gif|link=Tool]] &amp;lt;br&amp;gt; and &amp;lt;br&amp;gt; [[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Machine3.png|link=BG Machinery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can be upgraded to [[Avenger Minigun]].&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*By [[craft]]&lt;br /&gt;
*Super Mutant Remnants random encounters.&lt;br /&gt;
*Unity Patrol random encounters.&lt;br /&gt;
*Robots in Toxic Caves possess it and drop it.&lt;br /&gt;
*''[[Stranded Rust]]'' - Klamath tanker quest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Avenger Minigun]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Support_perks&amp;diff=5680</id>
		<title>Support perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Support_perks&amp;diff=5680"/>
		<updated>2022-08-08T13:15:31Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Support perks are minor skills and abilities that a player can gain in addition to [[level perks]]. &lt;br /&gt;
&lt;br /&gt;
There is no limit to the number of support perks that a single character can have.&lt;br /&gt;
&lt;br /&gt;
To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific [[S.P.E.C.I.A.L.]] and/or [[skill]] requirements. Some are given 'for free,' some require that one or more quest(s) be finished first. &lt;br /&gt;
&lt;br /&gt;
Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' When determining what support [[perks]] can be gained by a player, the game checks the players CURRENT [[S.P.E.C.I.A.L.]]s, it is therefore possible for a character whose base [[Intelligence]] is 1 to get a support [[perk]] requiring at least 8 points of [[Intelligence]] to get such as [[Educated]]. &lt;br /&gt;
&lt;br /&gt;
An example of how this is done: &lt;br /&gt;
&lt;br /&gt;
1.Character starts with 1 intelligence &lt;br /&gt;
&lt;br /&gt;
2.Take [[drugs]] to get your characters intelligence to 4 &lt;br /&gt;
&lt;br /&gt;
3.Then at the same time as this wear armor with two Gain Special [[Armor Perks]] (Int) to get it to 8.&lt;br /&gt;
&lt;br /&gt;
4.Go get that perk before your drug timer ends. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Table of Support Perks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Ranks&lt;br /&gt;
!  Location&lt;br /&gt;
!  Requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Awareness]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  Already on your character!&lt;br /&gt;
|  n/a&lt;br /&gt;
|  Hovering the cursor over a critter displays detailed information about it&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cautious Nature]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Shady Sands]], In Dusty's Cantina&lt;br /&gt;
|  [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  +3 to [[Perception]] when determining placement in [[random encounters]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dead Man Walking]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Necropolis]], At Watershed&lt;br /&gt;
|  [[Intelligence]] ≥ 5, [[Doctor]] ≥ 50%&lt;br /&gt;
|  Doubled negative [[HP]] capacity &lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Expert]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Redding]]&lt;br /&gt;
|  [[Traps]] ≥ 125%&lt;br /&gt;
|  No unwanted explosions and extra damage for the wanted ones&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dismantler]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Junktown]], From Boyce&lt;br /&gt;
|  [[Science]] ≥ 150%&lt;br /&gt;
|  Doubled amount of [[resources]] received from [[dismantling]] items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Educated]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Boneyard]], [[Library]] Basement&lt;br /&gt;
|  [[Intelligence]] ≥ 8, [[Science]] ≥ 100%&lt;br /&gt;
|  +2 to [[SP]] per [[level]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Explorer]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  NCR Train Station speak to Mantis the ghoul. &lt;br /&gt;
|  [[Outdoorsman]] ≥ 150&lt;br /&gt;
|  Faster [[world map]] travelling &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gecko Skinning]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Klamath]], talk to any trapper.  &lt;br /&gt;
|  [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  Ability to skin geckos&lt;br /&gt;
|-&lt;br /&gt;
|  [[Harmless]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[New Reno]] Miss kitty&lt;br /&gt;
|  [[Charisma]] ≥ 6, [[Robbery]] ≥ 125%&lt;br /&gt;
|  Halved [[reputation]] loss when [[stealing]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Light Step]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Klamath]], Talk to one of the kids&lt;br /&gt;
|  [[Traps]] ≥ 50%&lt;br /&gt;
|  Chance to set off a trap reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Magnetic Personality]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[New Reno]], Miss kitty&lt;br /&gt;
|  [[Speech]] ≥ 100%&lt;br /&gt;
|  +50 to [[party points]], +1 to maximum [[party size]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Master Thief]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]], Oldtown&lt;br /&gt;
|  [[Robbery]] ≥ 150%&lt;br /&gt;
|  [[Stealing]] [[cooldown]] reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mr. Fixit]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Klamath]], [[Smitty the Repairman]]&lt;br /&gt;
|  [[Repair]] ≥ 150%&lt;br /&gt;
|  [[Repairing]] items is easier&lt;br /&gt;
|-&lt;br /&gt;
|  [[Negotiator]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[New Reno]]'s Garage, T-Ray&lt;br /&gt;
|  [[Barter]] ≥ 125%&lt;br /&gt;
|  [[Reputation]] lower than neutral is upgraded to neutral when talking to [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pack Rat]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Redding]], Dangerous Dan&lt;br /&gt;
|  Level ≥ 6&lt;br /&gt;
|  Doubles your carry weight.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pathfinder]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Shady Sands]], Dusty's Cantina&lt;br /&gt;
|  [[Outdoorsman]] ≥ 175%&lt;br /&gt;
|  25% faster world map travelling &lt;br /&gt;
|-&lt;br /&gt;
|  [[Pickpocket]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]], Oldtown&lt;br /&gt;
|  [[Robbery]] ≥ 125%&lt;br /&gt;
|  Easier [[stealing]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rad Resistance]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Gecko]], Reactor, &amp;quot;Glowing One&amp;quot; Ghoul inside one of the compartments&lt;br /&gt;
|  [[Intelligence]] ≥ 7, [[Doctor]] ≥ 100%&lt;br /&gt;
|  +30% to [[radiation resistance]], +20% to [[poison]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ranger]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Gordon's Gas Station]]&lt;br /&gt;
|  [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  Ability to craft several new items, a [[safe house]] instead of a [[tent]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Map Scouting]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Vault City]] ask Sgt. Stark about raiders.&lt;br /&gt;
*Note: If he yells &amp;quot;Guards intruder&amp;quot; wait until its day time to talk to him you also need at least 4 [[Intelligence]] to talk to him. (drugs and Gain Int armor perks can help here)&lt;br /&gt;
|  [[Outdoorsman]] ≥ 150% &lt;br /&gt;
|  Faster revealing of the covered areas of the [[world map]] Also shows what encounters appear in each world map zone. &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sex Appeal]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[New Reno]]&lt;br /&gt;
|  [[Speech]] ≥ 75%&lt;br /&gt;
|  +250 to [[reputation]] when interacting with the opposite sex&lt;br /&gt;
|-&lt;br /&gt;
|  [[Snakeater]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Junktown]], A doctor&lt;br /&gt;
|  [[Endurance]] ≥ 6&lt;br /&gt;
|  +30% to [[poison]] resistance, +20% to [[radiation resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Speaker]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Cathedral]]&lt;br /&gt;
|  [[Speech]] ≥ 125%&lt;br /&gt;
|  Your [[followers]]' loyalty decreases at half the normal rate&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stealth Girl]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Vault City]], &amp;quot;Happy&amp;quot; Harry&lt;br /&gt;
|  [[Sneak]] ≥ 100%, [[Repair]] ≥ 100%&lt;br /&gt;
|  Doubled [[stealth boy]]'s battery life&lt;br /&gt;
|-&lt;br /&gt;
|  [[Strong Back]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Broken Hills]], Francis&lt;br /&gt;
|  [[Endurance]] ≥ 6, Level ≥ 6&lt;br /&gt;
|  +22 to [[carry weight]] capacity&lt;br /&gt;
|-&lt;br /&gt;
|  [[Swift Learner]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]] Market, Bookstore&lt;br /&gt;
|  [[Intelligence]] ≥ 6, [[Science]] ≥ 50%&lt;br /&gt;
|  +10% to all your [[experience point]] gains&lt;br /&gt;
|-&lt;br /&gt;
|  [[Thief]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]], Oldtown&lt;br /&gt;
|  [[Robbery]] ≥ 100%&lt;br /&gt;
|  [[Luck]]/50 chance of no [[cooldown]] if a stealing attempt has failed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Treasure Hunter]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Broken Hills]], Mickey (little midget dude) &lt;br /&gt;
|  [[Robbery]] ≥ 150%&lt;br /&gt;
|  Additional items spawn in lockers in [[random encounters]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Stealth_Armor_MKII&amp;diff=5678</id>
		<title>Stealth Armor MKII</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Stealth_Armor_MKII&amp;diff=5678"/>
		<updated>2022-08-07T21:26:46Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Stealth Armor MKII&lt;br /&gt;
|desc='' ''&lt;br /&gt;
|image=Inv stealthca.gif&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=57&lt;br /&gt;
|dt_normal=10&lt;br /&gt;
|dr_laser=57&lt;br /&gt;
|dt_laser=13&lt;br /&gt;
|dr_fire=47&lt;br /&gt;
|dt_fire=8&lt;br /&gt;
|dr_plasma=67&lt;br /&gt;
|dt_plasma=9&lt;br /&gt;
|dr_explode=57&lt;br /&gt;
|dt_explode=19&lt;br /&gt;
|dr_electrical=67&lt;br /&gt;
|dt_electrical=7&lt;br /&gt;
|weight=??&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Sneaky&lt;br /&gt;
|perk2=Sneaky&lt;br /&gt;
|perk3=Sneaky&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Inv stealthca&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Crafting]] 200&amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Inv stealthca.gif|100px|link=Stealth Armor]] &amp;lt;br&amp;gt;2 x [[File:Armor_polymer.gif|70px|link=Polymers]] &amp;lt;br&amp;gt;2 x [[File:Armor_advpoly.gif|100px|link=Advanced Polymers]] &amp;lt;br&amp;gt;2 x [[File:Hiflo_Pump.png|100px|link=HiFlo hydraulic systems]] &amp;lt;br&amp;gt;2 x [[File:Armor_gore.gif|100px|link=Goretex]] &amp;lt;br&amp;gt;2 x [[File:Armor ceramic.gif|70px|link=Ceramic Plate]] &amp;lt;br&amp;gt;2 x [[File:TX-38 Microfusion Pack - Copy.png|80px|link=TX-28 microfusion pack]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Machine1.png|link=Armor Machinery]] &amp;lt;br&amp;gt; &lt;br /&gt;
|xp=2000000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*By craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Stealth Armor]]&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
*[[Power Helmet]]&lt;br /&gt;
*[[Hardened Power Armor]]&lt;br /&gt;
*[[Hardened Power Helmet]]&lt;br /&gt;
*[[Advanced Power Armor]]&lt;br /&gt;
*[[Adv. Power Armor MKII]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Stealth_Armor&amp;diff=5677</id>
		<title>Stealth Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Stealth_Armor&amp;diff=5677"/>
		<updated>2022-08-07T21:16:48Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Stealth Armor&lt;br /&gt;
|desc=''This is Chinese Stealth Armor, a rare and advanced piece of technology designed for infiltration and espionage.''&lt;br /&gt;
|image=Inv stealthca.gif&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=47&lt;br /&gt;
|dt_normal=8&lt;br /&gt;
|dr_laser=47&lt;br /&gt;
|dt_laser=11&lt;br /&gt;
|dr_fire=37&lt;br /&gt;
|dt_fire=6&lt;br /&gt;
|dr_plasma=57&lt;br /&gt;
|dt_plasma=7&lt;br /&gt;
|dr_explode=47&lt;br /&gt;
|dt_explode=8&lt;br /&gt;
|dr_electrical=57&lt;br /&gt;
|dt_electrical=5&lt;br /&gt;
|weight=??&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Sneaky&lt;br /&gt;
|perk2=Sneaky&lt;br /&gt;
|perk3=Sneaky&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Inv stealthca&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Crafting]] 200&amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:Armor_polymer.gif|70px|link=Polymers]] &amp;lt;br&amp;gt;2 x [[File:Armor_advpoly.gif|100px|link=Advanced Polymers]] &amp;lt;br&amp;gt;2 x [[File:Hiflo_Pump.png|100px|link=HiFlo hydraulic systems]] &amp;lt;br&amp;gt;2 x [[File:Armor_gore.gif|100px|link=Goretex]] &amp;lt;br&amp;gt;2 x [[File:Armor ceramic.gif|70px|link=Ceramic Plate]] &amp;lt;br&amp;gt;2 x [[File:TX-38 Microfusion Pack - Copy.png|80px|link=TX-28 microfusion pack]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|tools=[[File:Machine1.png|link=Armor Machinery]] &amp;lt;br&amp;gt; &lt;br /&gt;
|xp=2000000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*By craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Stealth Armor MKII]]&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
*[[Power Helmet]]&lt;br /&gt;
*[[Hardened Power Armor]]&lt;br /&gt;
*[[Hardened Power Helmet]]&lt;br /&gt;
*[[Advanced Power Armor]]&lt;br /&gt;
*[[Adv. Power Armor MKII]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Followers&amp;diff=4603</id>
		<title>Followers</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Followers&amp;diff=4603"/>
		<updated>2022-04-21T14:14:11Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: /* Party Points Required, by Follower Type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Followers =&lt;br /&gt;
Followers are [[NPCs]] that follow a [[PC]] and help him in combat and with a variety of tasks. Sometimes they act as a simple meat shield and in other cases they can be a real lifesaver.&lt;br /&gt;
There are four different kinds of followers, each with special mechanics, but almost all of them follow the general rules of taking up [[Party Points]], and can be leveled up.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Companions and mercenaries can be transferred between players.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Loyalty of followers will be lowered every 7 days.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Follower prices: human, ghoul and mutant mercs are more expensive, brahmins are cheaper.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Tamable rats (small rats/molerats) can be bought from [[Jackpot Jane]] at Molerat Mambo in [[Redding]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Option for a companion to equip Enclave Armor.&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
These are more like friends, they're more rare but also very useful. They won't die permanently, but respawn at your [[Tent|tent]]/[[Bases|base]]/[[Hotel Room]].&lt;br /&gt;
[[Companions]] will travel around to different towns as wastelanders, and visit mostly [[bars]], but also stay in other places, like [[shops]], or just around in some corner. Companions are both male or female but always humans, and there are different [[Weapons|weapon types]]. Companions allow for more customization, you can give them any [[armor]]. Their helmets can also be changed or removed via dialog. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Once recruited, you can check some of their stats via dialogue, including current [[Levels|level]], [[Experience]], [[S.P.E.C.I.A.L.|SPECIAL]] and best fighting skill.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level 12 required to recruit companions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| Dialogue Options&lt;br /&gt;
|-&lt;br /&gt;
! Dialogue || Description&lt;br /&gt;
|-&lt;br /&gt;
| 1) Stay here / Let's Go || Toggle between companion following you, and staying put.&lt;br /&gt;
|-&lt;br /&gt;
| 2) You're blocking my way, could you please move? || Force companion to move to another hex.&lt;br /&gt;
|-&lt;br /&gt;
| 3) I want to talk to you about distance. || Instruct companion to maintain close, nearby or far distance in combat.&lt;br /&gt;
|-&lt;br /&gt;
| 4) I want to talk to you about combat. || Instruct companion about combat options.&lt;br /&gt;
|-&lt;br /&gt;
| 5) Let's talk about your armor. || Allows you to change which armor companion wears.&lt;br /&gt;
|-&lt;br /&gt;
| 6) If we ever get separated, I think we should agree to meet up at some place. || Designate where companion respawns.&lt;br /&gt;
|-&lt;br /&gt;
| 7) I have some food for you. || Feed companion to boost their loyalty to you.&lt;br /&gt;
|-&lt;br /&gt;
| 8) What kind of weapons are you most proficient with? || Find out what weapon to give to companion.&lt;br /&gt;
|-&lt;br /&gt;
| 9) Arm yourself. || Tells companion to equip weapon.&lt;br /&gt;
|-&lt;br /&gt;
| 10) Put down your weapon. || Tells companion to put away weapon.&lt;br /&gt;
|-&lt;br /&gt;
| 11) Let's see if we can exchange some stuff. || Opens barter screen.&lt;br /&gt;
|-&lt;br /&gt;
| 12) I want someone else to be your new friend. || A way to assign this companion to a different character.&lt;br /&gt;
|-&lt;br /&gt;
| 13) [Check stats] || Shows SPECIAL, current [[Levels|level]], current [[Experience|xp]], and gun skill.&lt;br /&gt;
|-&lt;br /&gt;
| 14) Nevermind. || Closes dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Anyone who uses a companion should use dialogue option 6 to set a re-grouping point.&lt;br /&gt;
* There is a known bug where companions sometimes disappear.&lt;br /&gt;
* Use the '''SAY''' button via dialogue option 6 to name a tent or base.&lt;br /&gt;
* Naming a base requires the name of the base itself, not the faction name.&lt;br /&gt;
* Get a base's name by accessing its terminal and checking under Manage Hideout Clearance.&lt;br /&gt;
* Companions can take drugs as long they are in their inventory and command to use drugs.&lt;br /&gt;
&lt;br /&gt;
You can dismiss a Companion follower with the '''~disband_party''' command. However, this will dismiss ''all'' of your companions. All dismissals are permanent, so be careful to only dismiss the one(s) you really don't want. To dismiss only one companion at a time, leave the companion to be dismissed at a tent. Exit the tent leaving that one behind, but bring your other companions with you. Then you can use a variation of the command to dismiss only the one you left behind: '''~disband_party away_team''' (See [[Commands]].) This will permanently dismiss the Companion(s) you left behind, while retaining the ones you brought with you.&lt;br /&gt;
&lt;br /&gt;
== Mercenaries ==&lt;br /&gt;
These [[Mercs]] are humanoid followers that you can recruit in some towns. They'll demand payment from time to time, or else their loyalty falls low, which causes them to flee in combat.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' There is an option to see statistics of mercenaries - current level, experience, SPECIAL and best skill - '''via dialogue'''.&lt;br /&gt;
&lt;br /&gt;
== Slaves ==&lt;br /&gt;
Can be obtained by using [[Rope|ropes]] on certain [[unconscious]] [[NPCs]] in [[Random Encounters]]. They can also be purchased at the [[Slaver's Guild]]. They require [[drugs]] from time to time. You need a [[Slaver Tattoo]] to be able to lead [[Slavery|slaves]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' There is an option to see statistics of slaves - current level, experience, SPECIAL and best skill - '''via dialogue'''.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
[[Dog]]s, [[Brahmin]]s and other animals generally act as mules or help in combat, they have a more limited set of options in their dialogue. Brahmins won't fight in combat, they'll just flee. Normal [[Dog]]s can be purchased in [[Junktown]] for 700 caps each, from the dog trainer near the casino. A Scout Dog is of a special breed with better [[Outdoorsman]] skill (around 120) that can help you avoid encounters. They can be bought at Salvagers in [[Boneyard]].&lt;br /&gt;
&lt;br /&gt;
= Commanding =&lt;br /&gt;
You can give commands to your followers by holding alt key and left-clicking somewhere.&lt;br /&gt;
&lt;br /&gt;
= Party Points =&lt;br /&gt;
*+1 '''PP''' for every 3% in [[Speech]] a [[PC]] has. Maximum 100 points.&lt;br /&gt;
*+10 '''PP''' for every 1 in [[Charisma]] a [[PC]] has. Maximum 100 points.&lt;br /&gt;
*+50 '''PP''' for [[Magnetic Personality]] [[perks|perk]].&lt;br /&gt;
*+50 '''PP''' for [[Good Natured]] [[traits|trait]].&lt;br /&gt;
&lt;br /&gt;
Absolute maximum party points are therefore 300.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can check your total party points via '''~pp''' [[Commands|command]].&lt;br /&gt;
&lt;br /&gt;
= Party Points Required, by Follower Type =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Follower Type&lt;br /&gt;
!Points Used&lt;br /&gt;
|-&lt;br /&gt;
| Human Companion&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Merc - Big Guns&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Merc - Unarmed&lt;br /&gt;
| 130&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Big Guns&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Energy Weapons&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Small Guns&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Melee&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul Merc - Small Guns&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul Merc - Melee&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Dog&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Rat&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Number of [[Slavery|Slaves]] you can have is 2 + number of [[Mercs]] you own. (You don't need to have the mercs with you while slaving.) &lt;br /&gt;
&lt;br /&gt;
*Number of [[Brahmin]] is 1 + number of [[Dogs]]/2&lt;br /&gt;
&lt;br /&gt;
= Companion Respawn =&lt;br /&gt;
If you have rented a room at a [[Hotel Room|hotel]], it will be possible for your companions to respawn there (along with you). You can also tell them to respawn at the [[Base|faction base]], or your [[tent]] if you have any of those. If no respawn points are available, the companion will die permanently. If no respawn is explicitly set in the dialog, or some option is set, but isn't valid anymore, the replication script will try to find alternative respawns before killing the companion permanently. Once your companion respawns it must be retold where to spawn or it will die permanently the next time it is killed regardless of loyalty level.&lt;br /&gt;
&lt;br /&gt;
= Loyalty =&lt;br /&gt;
Via dialogue, you can give your followers certain gifts (depending on what type they are) which contribute to follower [[loyalty]].&lt;br /&gt;
When you receive a follower they have a loyalty of 100% and this decays 10% each week, unless you have [[Speaker]], a [[support perk]] that cuts this decay rate in half.&lt;br /&gt;
&lt;br /&gt;
A follower sticks out a fight until it has (100-[[loyalty]])% [[HP]] remaining. A 90 [[HP]] follower at only 20% loyalty only stays fighting with you until (100-20)% [[HP]] remaining = 90*0.8 = 72 [[HP]]. As soon as he has 71 or under, he will flee the map.&lt;br /&gt;
&lt;br /&gt;
How high or low their [[loyalty]] is can be spotted when talking to them, if they have high loyalty, they'll praise the [[PC]], if not, they'll show a lack of respect.&lt;br /&gt;
&lt;br /&gt;
== Mercs ==&lt;br /&gt;
They fight for [[caps]]. Their wage is 25% of their hire cost and gives 10% increase in loyalty.&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
They use [[Nuka-Cola]], [[beer]], [[cookie]], [[booze]], [[Strange Iguana-on-a-stick]]. Each item gives 1-2%.&lt;br /&gt;
&lt;br /&gt;
== Slaves ==&lt;br /&gt;
[[Slavery|Slaves]] use [[Jet]]. 5-10% increase per jet dose.&lt;br /&gt;
If slave loyalty goes down too low, they may attempt to kill their master.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Animals always have full loyalty, and will fight to their [[death]] if commanded to do so.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Pancor_Jackhammer&amp;diff=4467</id>
		<title>Pancor Jackhammer</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Pancor_Jackhammer&amp;diff=4467"/>
		<updated>2022-02-19T17:31:29Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Pancor Jackhammer&lt;br /&gt;
|desc=''The Jackhammer, despite its name, is an easy to control shotgun, even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control.''&lt;br /&gt;
|image=jackhamr&lt;br /&gt;
|dmgmin=3&lt;br /&gt;
|dmgmax=15&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 30&lt;br /&gt;
|params1=AP: 6, Range: 19, Rounds: 20&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ssshells.gif|link=12 ga. Shotgun Shells]]&lt;br /&gt;
[[File:SshellPURPLE.gif|link=12 ga. Slug Shotgun Shells]]&lt;br /&gt;
&lt;br /&gt;
[[File:SshellGREEN.gif|link=12 ga. Flechette Shotgun Shells]]&lt;br /&gt;
&lt;br /&gt;
[[File:SshellYELLOW.gif|link=12 ga. EMP Shotgun Shells]]&lt;br /&gt;
&lt;br /&gt;
[[File:SshellGECKO.gif|link=Gecko's Breath]]&lt;br /&gt;
|holder=40&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=5075&lt;br /&gt;
|weight=5443&lt;br /&gt;
|perk1=	Bonus Attack Speed&lt;br /&gt;
|perk2=Knockback&lt;br /&gt;
|perk3=	Bonus Attack Speed&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=jackhamr&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=125% [[Crafting]]&amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;1 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;3 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;Jackhammer&amp;quot; was originally designed in 1984 and tested until 1990 by Pancor Corporation. US Army decided not to order &amp;quot;Jackhammers&amp;quot; and pre-war US Government blocked all attempts on finalizing foreign contracts allowing export of this unique design. Weapon itself is gas-operated revolver, although it differs in looks from popular revolvers. It originally had 10 shells ammo capacity in its rotating cylinder, but post-war wastelanders managed to re-design it's stock and fit in 20 shells cylinder without compromising weight balance of weapons bullpup configuration.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*Can cause knockdowns up from 10 hexes. 10% per bullet chance to knockback.&lt;br /&gt;
*Line burst making it ammo efficient vs single targets&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*[[Crafting|Craft]] it.&lt;br /&gt;
*[[Merchants]]&lt;br /&gt;
*Vault City patrols&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Saiga-12]]&lt;br /&gt;
*[[H&amp;amp;K CAWS]]&lt;br /&gt;
*[[Combat Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=M72_Gauss_Rifle&amp;diff=4466</id>
		<title>M72 Gauss Rifle</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=M72_Gauss_Rifle&amp;diff=4466"/>
		<updated>2022-02-19T17:25:18Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=M72 Gauss Rifle&lt;br /&gt;
|desc=The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.&lt;br /&gt;
|image=m72gauss&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=45&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 64&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[2mm EC]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=250000&lt;br /&gt;
|weight=4082&lt;br /&gt;
|perk1=	Random from list&lt;br /&gt;
|perk2=	Random from list&lt;br /&gt;
|perk3=	Random from list&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=m72gauss&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=to do&lt;br /&gt;
|res=to do&lt;br /&gt;
|tools=to do&lt;br /&gt;
|xp=1250&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*by Craft&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[PPK12 Gauss Pistol]]&lt;br /&gt;
*[[2mm EC]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=PPK12_Gauss_Pistol&amp;diff=4465</id>
		<title>PPK12 Gauss Pistol</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=PPK12_Gauss_Pistol&amp;diff=4465"/>
		<updated>2022-02-19T17:23:48Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=PPK12 Gauss Pistol&lt;br /&gt;
|desc=Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.&lt;br /&gt;
|image=gaussptl&lt;br /&gt;
|dmgmin=22&lt;br /&gt;
|dmgmax=35&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 50&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[2mm EC]]&lt;br /&gt;
|holder=12&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=250000&lt;br /&gt;
|weight=2267&lt;br /&gt;
|perk1=Random from list&lt;br /&gt;
|perk2=Random from list&lt;br /&gt;
|perk3=Random from list&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=gaussptl&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=to do&lt;br /&gt;
|res=to do &lt;br /&gt;
|tools=to do&lt;br /&gt;
|xp=800&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The PPPK12 Gauss Pistol is one of the best weapons implemented in '''FOnline 3'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Best Pistol in FOnline 3 ==&lt;br /&gt;
Gunslingers builds often use the [[.223 Pistol]], which is the best pistol after the Gauss one. However, the .223 Pistol needs one more [[AP]] to shoot, and has a [[range]] almost twice inferior. The only real advantage the .223 Pistol has over the PPK12 Pistol is the [[ammo]] it uses: Cheap [[.223 FMJ]], when the Gauss Pistol uses [[2mm EC]], a powerful but also extremely rare ammunition. However, when you have a PPK12 Gauss Pistol and enough ammo to fill its clip of 12 bullets (5 for the .223 Pistol), it becomes the best one-handed weapon in the whole game.&lt;br /&gt;
&lt;br /&gt;
== The Favorite Weapon of All Kinds of [[Small Guns]] Builds ==&lt;br /&gt;
Most of sniper characters can perform three aimed shots in a row with this pistol, ensuring to cripple or to kill any enemy at long-range with this pistol, which means it is even a better weapon than the [[Sniper Rifle]]. Considering that with [[Fast Shot]], 10 AP and [[Bonus Rate of Fire]], one can shoot five times in a row with this pistol, at a range of 50 - the same range as the [[Sniper Rifle]] - the PPK12 Gauss Pistol fits perfectly the gunslingers builds too. Bursters, cripplers, long range or small range killers, everyone will be satisfied with the PPK12 Gauss Pistol - that is also one of the favorite weapons of the Game Masters.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*by Craft&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Craftable items]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=H%26K_G11&amp;diff=4464</id>
		<title>H&amp;K G11</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=H%26K_G11&amp;diff=4464"/>
		<updated>2022-02-19T17:19:24Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=H&amp;amp;K G11&lt;br /&gt;
|desc=''This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.''&lt;br /&gt;
|image=hkg11&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=45&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 35&lt;br /&gt;
|params1=AP: 5, Range: 30, Rounds: 9&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:4 7mm.gif|link=4.7mm Caseless]]&lt;br /&gt;
|holder=45&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=One-handed&lt;br /&gt;
|cost=250000&lt;br /&gt;
|weight=3628&lt;br /&gt;
|perk1=	Random from list&lt;br /&gt;
|perk2=	Random from list&lt;br /&gt;
|perk3=	Random from list&lt;br /&gt;
}}&lt;br /&gt;
A rare and interesting SMG that uses caseless ammunition.&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=hkg11&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=to do&lt;br /&gt;
|res= to do&lt;br /&gt;
 &lt;br /&gt;
|tools=to do &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*Special Encounter&lt;br /&gt;
*[[Town Raid Event]]&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A revolutionary weapons system lost to Cold War politics, the G11 was produced by a German conglomerate of three companies: Heckler &amp;amp; Koch, who were in charge of the weapons system proper; Dynamit Nobel, who were in charge of the new ammunition to be used and its design; and Hensoldt Wetzlar, who were in charge of the optics and targeting acquisition systems. The joint effort produced the G11, a space-age design completely foreign to conventional rifle designs of that era. It was a great technical success, but as a result of Germany undergoing dramatic political changes at the end of the Cold War, and the rest of NATO not willing to adopt the rifle so that it could be standardized, only 1000 were ever originally produced. Presumably, someone has the equipment and designs necessary to continue manufacturing this extremely advanced weapon in the post-war world.&lt;br /&gt;
&lt;br /&gt;
The G11 was a significant development because it uses caseless ammunition. To a layman, that may seem insignificant, but it is extremely important in a firearm's operation for a few reasons. First, in automatic weaponry, the entire step of ejecting the casing of the previous round is eliminated. This allows previously-impossible rates of fire to be easily within reach. In fact, the G11 had such a fast rate of fire that one of its selling points was a soldier could fire a three-round burst from the weapon, and only feel the recoil after all three rounds had left the barrel, giving three rounds the accuracy and precision of a single shot. &lt;br /&gt;
&lt;br /&gt;
Even more strangely, the weapon uses a rotating load system -- the magazine is oriented horizontally, much like the [[H&amp;amp;K P90c|P90]], so that bullets must be rotated ''individually'' so that they can feed properly. The P90 accomplishes this with a simple spiral feed ramp embedded in the magazine, but unlike the P90, the G11's magazine has the rounds pointing straight downwards rather than 90 degrees left of the bore axis. It uses an actual 90-degree rotating chamber for the round, with the round feeding down via gravity. In a conventional assault rifle, this would be needlessly complicated and would reduce rate of fire, but the G11 pulls it off in style thanks to caseless ammunition. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[H&amp;amp;k G11E]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
*[[4.7mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Saiga-12&amp;diff=4463</id>
		<title>Saiga-12</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Saiga-12&amp;diff=4463"/>
		<updated>2022-02-19T17:18:38Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Saiga-12&lt;br /&gt;
|desc=Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.&lt;br /&gt;
|image=Saiga-12Updated&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=70&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 30&lt;br /&gt;
|params1=AP: 6, Range: 20&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ssshells.gif|link=12 ga. Shotgun Shells]]&lt;br /&gt;
[[File:SshellPURPLE.gif|link=12 ga. Slug Shotgun Shells]]&lt;br /&gt;
&lt;br /&gt;
[[File:SshellGREEN.gif|link=12 ga. Flechette Shotgun Shells]]&lt;br /&gt;
&lt;br /&gt;
[[File:SshellYELLOW.gif|link=12 ga. EMP Shotgun Shells]]&lt;br /&gt;
&lt;br /&gt;
[[File:SshellGECKO.gif|link=Gecko's Breath]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=250000&lt;br /&gt;
|weight=5443&lt;br /&gt;
|perk1=	Random from list&lt;br /&gt;
|perk2=	Random from list&lt;br /&gt;
|perk3=	Random from list&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Saiga-12Updated&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=to do&lt;br /&gt;
|res= to do&lt;br /&gt;
|tools=to do&lt;br /&gt;
|xp=??&lt;br /&gt;
}}&lt;br /&gt;
A Semi-Automatic Shotgun prefered for close combat for damage. counterparts is that farther away the target, accuracy and damage is reduced.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*by Craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Combat Shotgun]]&lt;br /&gt;
*[[H&amp;amp;K CAWS]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Steyr&amp;diff=4462</id>
		<title>Steyr</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Steyr&amp;diff=4462"/>
		<updated>2022-02-19T17:12:58Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: Created page with &amp;quot;{{Weapon |name=Steyr |desc=Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. |image=Steyr |dmgmin=36 |dmgmax=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Steyr&lt;br /&gt;
|desc=Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.&lt;br /&gt;
|image=Steyr&lt;br /&gt;
|dmgmin=36&lt;br /&gt;
|dmgmax=51&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 65&lt;br /&gt;
|params1=AP: 4, Range: 65, Rounds: 5&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[5.56mm AP]]&lt;br /&gt;
|holder=30&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=250000&lt;br /&gt;
|weight=3300&lt;br /&gt;
|perk1=Random from list&lt;br /&gt;
|perk2=Random from list&lt;br /&gt;
|perk3=Random from list&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Steyr&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=to do&lt;br /&gt;
|res=to do&lt;br /&gt;
|tools=to do&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*by Craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[H&amp;amp;K G11]]&lt;br /&gt;
*[[H&amp;amp;K G11E]]&lt;br /&gt;
*[[Small Guns]]&lt;br /&gt;
*[[AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=AK-47&amp;diff=4461</id>
		<title>AK-47</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=AK-47&amp;diff=4461"/>
		<updated>2022-02-19T17:09:48Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: Created page with &amp;quot;{{Weapon |name=AK-47 |desc=The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=AK-47&lt;br /&gt;
|desc=The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.&lt;br /&gt;
|image=AK47B&lt;br /&gt;
|dmgmin=25&lt;br /&gt;
|dmgmax=40&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 45&lt;br /&gt;
|params1=AP: 10, Range: 30, Rounds: 30&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[7.62mm]] &amp;lt;br&amp;gt; [[7.62mm AP]]&lt;br /&gt;
|holder=30&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=250000&lt;br /&gt;
|weight=4082&lt;br /&gt;
|perk1=Random from list&lt;br /&gt;
|perk2=Random from list&lt;br /&gt;
|perk3=Random from list&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=AK47B&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=to do&lt;br /&gt;
|res=to do&lt;br /&gt;
|tools=to do&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*by Craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[H&amp;amp;K G11]]&lt;br /&gt;
*[[H&amp;amp;K G11E]]&lt;br /&gt;
*[[Small Guns]]&lt;br /&gt;
*[[Steyr]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=H%26K_G11E&amp;diff=4460</id>
		<title>H&amp;K G11E</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=H%26K_G11E&amp;diff=4460"/>
		<updated>2022-02-19T17:06:27Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=H&amp;amp;K G11E&lt;br /&gt;
|desc=This gun revolutionized assault weapon design. The weapon fires a case-less cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.&lt;br /&gt;
|image=hkg11e&lt;br /&gt;
|dmgmin=35&lt;br /&gt;
|dmgmax=50&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 45&lt;br /&gt;
|params1=AP: 6, Range: 35, Rounds: 9&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:4 7mm.gif|link=4.7mm Caseless]]&lt;br /&gt;
|holder=45&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=One-handed&lt;br /&gt;
|cost=250000&lt;br /&gt;
|weight=3628&lt;br /&gt;
|perk1=Random from list&lt;br /&gt;
|perk2=Random from list&lt;br /&gt;
|perk3=Random from list&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=hkg11e&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=to do&lt;br /&gt;
|res=to do&lt;br /&gt;
|tools=to do&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*by Craft&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Shows the smg model when equipped&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[H&amp;amp;K G11]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
*[[4.7mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=H%26K_G11&amp;diff=4459</id>
		<title>H&amp;K G11</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=H%26K_G11&amp;diff=4459"/>
		<updated>2022-02-19T17:04:20Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=H&amp;amp;K G11&lt;br /&gt;
|desc=''This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.''&lt;br /&gt;
|image=hkg11&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=45&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 35&lt;br /&gt;
|params1=AP: 5, Range: 30, Rounds: 9&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:4 7mm.gif|link=4.7mm Caseless]]&lt;br /&gt;
|holder=45&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=One-handed&lt;br /&gt;
|cost=250000&lt;br /&gt;
|weight=3628&lt;br /&gt;
|perk1=	Random from list&lt;br /&gt;
|perk2=	Random from list&lt;br /&gt;
|perk3=	Random from list&lt;br /&gt;
}}&lt;br /&gt;
A rare and interesting SMG that uses caseless ammunition.&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=hkg11&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=to do&lt;br /&gt;
|res= to do&lt;br /&gt;
 &lt;br /&gt;
|tools=to do &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*Special Encounter&lt;br /&gt;
*Defending Towns (time event &amp;quot;Some larger group is preparing to attack&amp;quot;)&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A revolutionary weapons system lost to Cold War politics, the G11 was produced by a German conglomerate of three companies: Heckler &amp;amp; Koch, who were in charge of the weapons system proper; Dynamit Nobel, who were in charge of the new ammunition to be used and its design; and Hensoldt Wetzlar, who were in charge of the optics and targeting acquisition systems. The joint effort produced the G11, a space-age design completely foreign to conventional rifle designs of that era. It was a great technical success, but as a result of Germany undergoing dramatic political changes at the end of the Cold War, and the rest of NATO not willing to adopt the rifle so that it could be standardized, only 1000 were ever originally produced. Presumably, someone has the equipment and designs necessary to continue manufacturing this extremely advanced weapon in the post-war world.&lt;br /&gt;
&lt;br /&gt;
The G11 was a significant development because it uses caseless ammunition. To a layman, that may seem insignificant, but it is extremely important in a firearm's operation for a few reasons. First, in automatic weaponry, the entire step of ejecting the casing of the previous round is eliminated. This allows previously-impossible rates of fire to be easily within reach. In fact, the G11 had such a fast rate of fire that one of its selling points was a soldier could fire a three-round burst from the weapon, and only feel the recoil after all three rounds had left the barrel, giving three rounds the accuracy and precision of a single shot. &lt;br /&gt;
&lt;br /&gt;
Even more strangely, the weapon uses a rotating load system -- the magazine is oriented horizontally, much like the [[H&amp;amp;K P90c|P90]], so that bullets must be rotated ''individually'' so that they can feed properly. The P90 accomplishes this with a simple spiral feed ramp embedded in the magazine, but unlike the P90, the G11's magazine has the rounds pointing straight downwards rather than 90 degrees left of the bore axis. It uses an actual 90-degree rotating chamber for the round, with the round feeding down via gravity. In a conventional assault rifle, this would be needlessly complicated and would reduce rate of fire, but the G11 pulls it off in style thanks to caseless ammunition. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[H&amp;amp;k G11E]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
*[[4.7mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=FN_FAL&amp;diff=4455</id>
		<title>FN FAL</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=FN_FAL&amp;diff=4455"/>
		<updated>2022-02-19T16:50:58Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=FN FAL&lt;br /&gt;
|desc=This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.&lt;br /&gt;
|image=fnfal&lt;br /&gt;
|dmgmin=19&lt;br /&gt;
|dmgmax=26&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 35&lt;br /&gt;
|params1=AP: 6, Range: 30, Rounds: 10&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[7.62mm]] &amp;lt;br&amp;gt; [[7.62mm AP]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=3340&lt;br /&gt;
|weight=4082&lt;br /&gt;
|perk1=	Bonus Ranged Damage&lt;br /&gt;
|perk2=	Bonus Ranged Damage&lt;br /&gt;
|perk3=More Critical&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Fnfal&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=75% [[Crafting]]&amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;3 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt; or &amp;lt;br&amp;gt;[[File:Machine2.png|link=SG Machinery]]&lt;br /&gt;
|xp=300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basic information==&lt;br /&gt;
This weapon is inferior to the [[XL70E3]] in most regards. However, the upgraded version -- the [[FN FAL HPFA]] -- is a burst powerhouse that uses cheap and effective [[7.62mm|7.62mm NATO]] ammunition. Aside from that, this can be a good weapon to craft if you don't want to foot the bill for the XL70's parts and ammunition, but you still need a solid burst weapon.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Belgian ''Fusil Automatique Leger'', (light automatic rifle) designed by Fabrique Nationale de Herstal, is a venerable and time-tested weapon -- the NATO-equivalent of the similarly venerable AK-47. Both weapons became ubiquitous in their respective spheres of influence. As the Cold War carried on and intensified, the weapons were replaced by their primary users, but less-fortunate satellite nations from both sides of the conflict retained the weapons, and replaced FALs lined national armories. As such, the FAL has become a coveted favorite amongst the wastes of former nations that were enrolled in NATO.&lt;br /&gt;
&lt;br /&gt;
The weapon was designed when members of NATO agreed on standardization of weapons across nations so that they could better equip each other in the event of massive conventional warfare. The FAL was one of the candidates, with each nation judging it on merit individually. The Americans had their own M-14 ready at the time, and as such it was favored -- in no small part thanks to the M-14's basis on the M1 Garand, which was seen by the Americans as the best rifle in the world after WWII. However, most other nations found the FAL more than adequate in its performance and did not hesitate to adopt it. Despite American exceptionalism, the standardization initiative did achieve a significant victory in the uniform battle rifle round: the 7.62mm NATO round, which supplied both the M-14 and the FAL. &lt;br /&gt;
&lt;br /&gt;
Curiously, the Americans had always preferred to use their own high quality weapons manufactured by Colt, but the post-war arms trade has seen a very large amount of these introduced to the California wasteland and its surrounding area. Perhaps its dated, yet simple and effective design lend itself much better to wasteland use, trade, and manufacture than the more sophisticated weapons used in the Resource Wars.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Raiders (Khan).&lt;br /&gt;
*[[Craft]] it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=XL70E3&amp;diff=4454</id>
		<title>XL70E3</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=XL70E3&amp;diff=4454"/>
		<updated>2022-02-19T16:46:50Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=XL70E3&lt;br /&gt;
|desc=''This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.''&lt;br /&gt;
|image=indweap&lt;br /&gt;
|dmgmin=22&lt;br /&gt;
|dmgmax=40&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 50&lt;br /&gt;
|params1=AP: 6, Range: 35, Rounds: 15&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[5mm JHP]] or [[5mm AP]]&lt;br /&gt;
|holder=45&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=6095&lt;br /&gt;
|weight=4082&lt;br /&gt;
|perk1=Bonus Ranged Damage&lt;br /&gt;
|perk2=Bonus Rate of Fire&lt;br /&gt;
|perk3=More Critical&lt;br /&gt;
}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
This is definitely the weapon that any [[Small Guns]] burst specialist wants to use before -- and possibly after -- they get any blueprints to their Small Gunsmith. One of the better choices for burst Small Guns, it boasts a solid three bursts per magazine dealing premium damage with the [[5mm AP]] round. You will be able to take on fellow players and tough NPCs wearing [[Metal Armor Mark II|metal armor mk. 2]] and, with a bit more difficulty, [[Combat Armor|combat armor]]. &lt;br /&gt;
&lt;br /&gt;
==Advantages and Disadvantages==&lt;br /&gt;
*Great weapon for both [[PvP]] and [[PvE]].&lt;br /&gt;
*Great for [[Caravan]]s and farming in the Desert.&lt;br /&gt;
*Expensive and hard to craft.&lt;br /&gt;
*[[PvP viable]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*[[Craft]] it.&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*[[Merchants]] &lt;br /&gt;
*Brotherhood of Steel patrols&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=indweap&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=125% [[Crafting]] &amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;2 x [[File:metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;3 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;4 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=M16&amp;diff=4453</id>
		<title>M16</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=M16&amp;diff=4453"/>
		<updated>2022-02-19T16:42:17Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: Created page with &amp;quot;{{Weapon |name=M16 |desc=American-powered automatic rifle, chambered in 5mm. |image=M16 1 |dmgmin=33 |dmgmax=44 |dmgtype=Normal |atk0=Single |atk1=Burst |atk2=n/a |params0=AP:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=M16&lt;br /&gt;
|desc=American-powered automatic rifle, chambered in 5mm.&lt;br /&gt;
|image=M16 1&lt;br /&gt;
|dmgmin=33&lt;br /&gt;
|dmgmax=44&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 48&lt;br /&gt;
|params1=AP: 5, Range: 40, Rounds: 5&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:5mmjhp.gif|link=5mm JHP]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:5mmap.gif|link=5mm AP]]&lt;br /&gt;
|holder=30&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=2975&lt;br /&gt;
|weight=3300&lt;br /&gt;
|perk1=	Bonus Min Damage&lt;br /&gt;
|perk2=Scoped&lt;br /&gt;
|perk3=Better Critical&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=M16 1&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=125% [[Crafting]] &amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;3 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;2 x [[File:metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt; &lt;br /&gt;
|xp=??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*You can get this weapon by [[Crafting|crafting]] it.&lt;br /&gt;
*Sometimes you can buy it at [[merchants]]&lt;br /&gt;
*Vault City patrols&lt;br /&gt;
*Dungeons&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=H%26K_P90c&amp;diff=4452</id>
		<title>H&amp;K P90c</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=H%26K_P90c&amp;diff=4452"/>
		<updated>2022-02-19T16:36:18Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=HK P90c&lt;br /&gt;
|desc=The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package.&lt;br /&gt;
|image=hkp90c&lt;br /&gt;
|dmgmin=19&lt;br /&gt;
|dmgmax=25&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 35&lt;br /&gt;
|params1=AP: 5, Range: 20, Rounds: 10&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:10mmjhp.gif|link=10mm JHP]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:10mmap.gif|link=10mm AP]]&lt;br /&gt;
|holder=50&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=6010&lt;br /&gt;
|weight=3628&lt;br /&gt;
|perk1=Bonus Max Damage&lt;br /&gt;
|perk2=Bonus Ranged Damage&lt;br /&gt;
|perk3=More Critical&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=hkp90c&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=125% [[Crafting]] &amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;4 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;3 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;2 x [[File:metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;1 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt; or &amp;lt;br&amp;gt;[[File:Machine2.png|link=SG Machinery]] &amp;lt;br&amp;gt; &lt;br /&gt;
|xp=400&lt;br /&gt;
}}&lt;br /&gt;
== Basic info ==&lt;br /&gt;
Players with [[Small Guns]] characters tend to favor this weapon due to its efficiency.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*You can get this weapon by [[Crafting|crafting]] it.&lt;br /&gt;
*Sometimes you can buy it at [[merchants]]&lt;br /&gt;
*Dungeons&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
&lt;br /&gt;
The P90 is a good choice for a critter hunt as well as for [[PvP]] combat, as you can choose from either [[10mm JHP]] or [[10mm AP]] ammunition.&lt;br /&gt;
While in a team, a P90 user is often considered a glass cannon, dealing very good amount of damage, but is required to be as close to the enemy as possible, to maximize the bullets hit at burst. Performance is maximized with [[Bonus Ranged Damage]]x2 and bursts at point blank range. With a specialized character build, 3 bursts per turn will be possible.&lt;br /&gt;
&lt;br /&gt;
The weaker version of the P90 is the [[10mm SMG]], which does less damage and shoots 2 bullets less per burst.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
Good damage, low [[Action Points]] usage, burst mode, choice between JHP and AP ammo, light weight.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
Expensive, hard to craft.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Like most great firearms, the P90 was the result of NATO contracting. The goal was to replace 9x19mm Parabellum submachineguns currently in use such as the venerated MP5. It was developed by FN, designers of the [[FN FAL|FAL]], in conjunction with the &amp;quot;Five-seven&amp;quot; pistol system -- named after the new ammunition developed for the weapons, 5.7x28mm. It entered production in 1990, hence the designation. With the advent of the Resource Wars, Heckler &amp;amp; Koch scooped up the rights to the now-outdated P90 weapons system, and rechambered it for the modern 10mm round, dubbing it the &amp;quot;P90c.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
When it was developed, the P90 was the smallest fixed-stock submachinegun in existence. However, thanks to a bullpup design and unique feeding system, all of this downsizing hasn't resulted in any loss in accuracy. The original 5.7mm round it was chambered for was a proprietary round produced by FN Herstal. Like many proprietary cartridges designed for excellent firearms, it was never adopted, and the P90 never saw widespread use, despite being widely acknowledged as an excellent firearm. Perhaps H&amp;amp;K saw something of their similar G11 project in the ill-fated P90, because they purchased the rights to manufacture the design and immediately rechambered it for the 21st-century 10mm round. It would be a shame for such a well-crafted submachinegun to go unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=H%26K_CAWS&amp;diff=4451</id>
		<title>H&amp;K CAWS</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=H%26K_CAWS&amp;diff=4451"/>
		<updated>2022-02-19T16:32:01Z</updated>

		<summary type="html">&lt;p&gt;Bloodcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=H&amp;amp;K CAWS&lt;br /&gt;
|desc=''The CAWS, short for Close Assault Weapons System, shotgun is a useful tool for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.''&lt;br /&gt;
|image=hkcaws&lt;br /&gt;
|dmgmin=26&lt;br /&gt;
|dmgmax=39&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 25&lt;br /&gt;
|params1=AP: 5, Range: 25, Rounds: 6&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ssshells.gif|link=12 ga. Shotgun Shells]]&lt;br /&gt;
[[File:SshellPURPLE.gif|link=12 ga. Slug Shotgun Shells]]&lt;br /&gt;
&lt;br /&gt;
[[File:SshellGREEN.gif|link=12 ga. Flechette Shotgun Shells]]&lt;br /&gt;
&lt;br /&gt;
[[File:SshellYELLOW.gif|link=12 ga. EMP Shotgun Shells]]&lt;br /&gt;
&lt;br /&gt;
[[File:SshellGECKO.gif|link=Gecko's Breath]]&lt;br /&gt;
|holder=18&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=4070&lt;br /&gt;
|weight=2267&lt;br /&gt;
|perk1=Penetrate&lt;br /&gt;
|perk2=Knockback&lt;br /&gt;
|perk3=More Critical&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=hkcaws&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=125% [[Crafting]] &amp;lt;br&amp;gt;[[Blueprints]]&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;2 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;3 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;3 x [[File:pump2.gif|link=Junk]] &amp;lt;br&amp;gt; &lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt; &lt;br /&gt;
|xp=350&lt;br /&gt;
}}&lt;br /&gt;
The CAWS stands for Close Assault Weapons System. It's an full automatic shotgun.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*Penetrate is a [[weapon perks|weapon perk]] which reduces your target's [[DT]] to 1/5 of its nominal value.&lt;br /&gt;
*Can cause knockdowns up from 10 hexes. 10% per bullet chance to knockback.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Dungeons&lt;br /&gt;
*[[Crafting|Craft]] it.&lt;br /&gt;
*Mercenaries inside caves.&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Combat Shotgun]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bloodcat</name></author>
		
	</entry>
</feed>