<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boom</id>
	<title>FOnline 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boom"/>
	<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Special:Contributions/Boom"/>
	<updated>2026-06-16T05:39:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.4</generator>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=User:Boom&amp;diff=8224</id>
		<title>User:Boom</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=User:Boom&amp;diff=8224"/>
		<updated>2025-08-12T14:15:01Z</updated>

		<summary type="html">&lt;p&gt;Boom: Created page with &amp;quot;Me Booberella IG&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Me Booberella IG&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:PerkGrid/styles.css&amp;diff=8223</id>
		<title>Template:PerkGrid/styles.css</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:PerkGrid/styles.css&amp;diff=8223"/>
		<updated>2025-08-12T14:06:23Z</updated>

		<summary type="html">&lt;p&gt;Boom: Created page with &amp;quot;.perk-grid {   display: flex;   flex-wrap: wrap;   gap: 12px;   justify-content: center; } .perk-grid .perk {   box-sizing: border-box;   text-align: center;   flex: 1 1 360px...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.perk-grid {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
}&lt;br /&gt;
.perk-grid .perk {&lt;br /&gt;
  box-sizing: border-box;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  flex: 1 1 360px;      /* will stack to 1 per row below ~1080px */&lt;br /&gt;
  max-width: 420px;     /* keeps blocks from getting too wide on huge screens */&lt;br /&gt;
}&lt;br /&gt;
.perk-grid .perk table {&lt;br /&gt;
  margin-left: auto;    /* center any inner tables */&lt;br /&gt;
  margin-right: auto;&lt;br /&gt;
}&lt;br /&gt;
@media (min-width: 1200px) {&lt;br /&gt;
  .perk-grid .perk {&lt;br /&gt;
    flex: 1 1 calc(33.333% - 12px); /* 3 per row on wide screens */&lt;br /&gt;
    max-width: none;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8222</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8222"/>
		<updated>2025-08-12T14:04:14Z</updated>

		<summary type="html">&lt;p&gt;Boom: Formated it more nicely&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Perk Navigation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[-]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Critical Beast|AlienPerks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
==List of Perks==&lt;br /&gt;
&amp;lt;!-- Ammo Upgrade --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bloody --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Power --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Max Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Min Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Attack Speed --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Damage per Bullet --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+10|+10|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Less AP cost --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Chip Shot --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Destroyer --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Fast Trigger --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Frozen Queen --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Killing Spree --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Knockback --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Life Steal --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Long Range --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Chance --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- More Critical Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Penetrate --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Poisoned --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Scoped --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Spiked --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Smasher! --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lethal Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8221</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8221"/>
		<updated>2025-08-12T13:56:53Z</updated>

		<summary type="html">&lt;p&gt;Boom: /* List of Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Perk Navigation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[-]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Critical Beast|AlienPerks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
==List of Perks==&lt;br /&gt;
&amp;lt;!-- Ammo Upgrade --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bloody --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Power --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Max Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Min Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Attack Speed --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Damage per Bullet --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+10|+10|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Less AP cost --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Chip Shot --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Destroyer --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Fast Trigger --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Frozen Queen --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Killing Spree --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Knockback --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Life Steal --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Long Range --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Chance --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- More Critical Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Penetrate --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Poisoned --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Scoped --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Spiked --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Smasher! --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lethal Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8220</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8220"/>
		<updated>2025-08-12T13:54:58Z</updated>

		<summary type="html">&lt;p&gt;Boom: /* List of Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Perk Navigation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[-]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Critical Beast|AlienPerks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
==List of Perks==&lt;br /&gt;
&amp;lt;!-- Ammo Upgrade --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:left; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bloody --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Power --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Max Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Min Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Attack Speed --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Damage per Bullet --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+10|+10|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Less AP cost --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Chip Shot --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Destroyer --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Fast Trigger --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Frozen Queen --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Killing Spree --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Knockback --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Life Steal --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Long Range --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Chance --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- More Critical Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Penetrate --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Poisoned --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Scoped --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Spiked --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Smasher! --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lethal Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8219</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8219"/>
		<updated>2025-08-12T07:40:33Z</updated>

		<summary type="html">&lt;p&gt;Boom: /* Damage per Bullet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Perk Navigation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[-]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Critical Beast|AlienPerks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
==List of Perks==&lt;br /&gt;
&amp;lt;!-- Ammo Upgrade --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bloody --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Power --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Max Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Min Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Attack Speed --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Damage per Bullet --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+10|+10|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Less AP cost --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Chip Shot --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Destroyer --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Fast Trigger --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Frozen Queen --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Killing Spree --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Knockback --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Life Steal --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Long Range --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Chance --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- More Critical Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Penetrate --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Poisoned --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Scoped --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Spiked --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Smasher! --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lethal Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8218</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8218"/>
		<updated>2025-08-12T07:39:47Z</updated>

		<summary type="html">&lt;p&gt;Boom: /* Damage per Bullet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Perk Navigation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[-]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Critical Beast|AlienPerks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
==List of Perks==&lt;br /&gt;
&amp;lt;!-- Ammo Upgrade --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bloody --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Power --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Max Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Min Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Attack Speed --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Damage per Bullet --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Less AP cost --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Chip Shot --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Destroyer --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Fast Trigger --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Frozen Queen --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Killing Spree --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Knockback --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Life Steal --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Long Range --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Chance --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- More Critical Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Penetrate --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Poisoned --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Scoped --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Spiked --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Smasher! --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lethal Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=8217</id>
		<title>Armor perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=8217"/>
		<updated>2025-08-12T00:21:05Z</updated>

		<summary type="html">&lt;p&gt;Boom: __NOTOC__ and Custom Navigation diffrent from Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Armor Perk Navigation (custom TOC) --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;margin:0 auto 1em; max-width:1200px; border:1px solid #a2a9b1; background:#f8f9fa; padding:8px 10px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:600; text-align:center; margin-bottom:6px;&amp;quot;&amp;gt;Armor Perk Navigation&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; justify-content:center; gap:4px 8px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Advanced Plate|Advanced Plate]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Anty-Termal System|Anty-Termal System]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Movement|Bonus Movement]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Cured|Cured]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Defense Enhancement|Defense Enhancement]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Defensive Belt|Defensive Belt]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Explosive belt|Explosive belt]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Fill The Gaps|Fill The Gaps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Firegeckon's Enhancement|Firegeckon's Enhancement]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Strength|Bonus Strength]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Perception|Bonus Perception]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Endurance|Bonus Endurance]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Charisma|Bonus Charisma]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Intelligence|Bonus Intelligence]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Agility|Bonus Agility]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Luck|Bonus Luck]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Heavy|Heavy]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Thwart block|Thwart block]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Integrated Gloves|Integrated Gloves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Iron Skin|Iron Skin]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Laser Reflector|Laser Reflector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Mirror System|Mirror System]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Penetration Protection|Penetration Protection]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Regeneration|Regeneration]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Shock Protection|Shock Protection]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Sneaky|Sneaky]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Special Force Bonus|Special Force Bonus]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Speed Mechanism|Speed Mechanism]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Strategic Improvement|Strategic Improvement]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Survivalist|Survivalist]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Terminator|Terminator]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Tesla Addition|Tesla Addition]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Tesla Attacker|Tesla Attacker]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Utility|Utility]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==List of armor perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Advanced Plate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DT and Normal DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Normal DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Normal DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Anty-Termal System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire,Plasma DR|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+20%|+40%|+60%|+80%|+100%|+120%|+140%|+160%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Movement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Movement Speed and Turnbased Move AP&lt;br /&gt;
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Turnbased Move AP|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Cured===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DR and Lethal Protection againt Normal&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+15%|+30%|+45%|+60%|+75%|+85%|+95%|+100%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+45%|+60%|+75%|+90%|+105%|+120%|+135%|150%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Defense Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DR and Apply Heresy status on opponets(20%)&lt;br /&gt;
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+2%|+3%|+3%|+3%|+4%|+5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}&lt;br /&gt;
|hubo_perks=Apply Heresy status on opponets(50%) &amp;lt;/br&amp;gt; [[Dodger]] + [[Lifegiver]] + [[Livewire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|All DR|+2%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Defensive Belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Damage Protection, and apply 40% slow on attacker&lt;br /&gt;
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow time|3s|5s|7s|9s|11s|13s|15s|17s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Explosive belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Ability to suicide to deal explosive damage around and lower attacker lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Fill The Gaps===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Chance Resistance and lower Attcker Critical Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CC resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Firegeckon's Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Fire, Explode DT and Damage Protection (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Fire, Explode DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Strength===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Strength and Throwing Range&lt;br /&gt;
|mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|ST|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Throwing Range|2|4|6|8|10|12|14|16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Perception===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Perception and sight range&lt;br /&gt;
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|PE|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Endurance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Endurance and Negative HP Cap&lt;br /&gt;
|mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|EN|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Charisma===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Charisma and Bonus Experience&lt;br /&gt;
|mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CH|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Intelligence===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Intelligence and Respawn Time&lt;br /&gt;
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}&lt;br /&gt;
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|INT|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Agility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Agility and action point for knockouts&lt;br /&gt;
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AG|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Luck===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Luck and engineering in breaking armor calculation&lt;br /&gt;
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|LK|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Heavy===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Roll and Power Resistances&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical roll Resistance|-5|+5|+10|+15|+20|+30|+40|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical power Resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical roll Resistance|+10|+15|+25|+40|+55|+70|+85|100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical power Resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Thwart block===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce attacker ST in heavy handed calculation and lower knockback dystance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Integrated Gloves===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Melee Damage and Attack Delay for Melee&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}}&lt;br /&gt;
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+10|+15|+21|+28|+36|+45|+55|+66}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AD Melee|-100|-150|-200|-250|-300|-350|-400|-450}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Iron Skin===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points, and Melee Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Hit Points|-10|+5|+10|+20|+30|+40|+50|+60}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee Protection|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Lifegiver]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Hit Points|+20|+40|+60|+80|+100|+120|+140|+160}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee Protection|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Laser Reflector===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DR and Lethal Protection againt Laser&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+50%|+60%|+70%|+80%|+90%|+120%|+150%|+180%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Mirror System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DT and Laser DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Laser DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Laser DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetration Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain DR and DT Penetration Defense&lt;br /&gt;
|mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT Penetration Defense|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%}}&lt;br /&gt;
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DR Penetration Defense|8%|+13%|+18%|+23%|+28%|+33%|+38%|+43%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT Penetration Defense|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Regeneration===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Healing Rate and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Healing Rate|-3|+3|+6|+9|+12|+15|+18|+21}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Healing Rate|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Shock Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Explode, Electric DR and Lethal Protection againt Explode, Electric&lt;br /&gt;
|mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+16%|+17%|+18%|+19%|+20%|+21%|+22%|+23%}}&lt;br /&gt;
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Explode, Electric DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+32%|+34%|+36%|+38%|+40%|+42%|+44%|+46%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Sneaky===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Stealth and Critical Chance Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|CCR Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|CCR Penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Special Force Bonus===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DT and Bleed Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Atomic Savant]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT|+2|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Speed Mechanism===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Action Points and Slow Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attack Slow Power|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attack Slow Power|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Strategic Improvement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Armor Class and shots in turnbased&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Shots|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Survivalist===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Poison resistance, +10 Poison cap and Burn Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison Resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Burn Resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=Bleed Immune&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison Resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Burn Resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Terminator===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points and gain ability to active terminator mode for 10s &amp;lt;/br&amp;gt; Increased DR/DT, Immune for critical hits, remove DT Cap and self slow&lt;br /&gt;
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Terminator Damage Multi|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Tesla Addition===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain plasma, electric DT and plasma, electric DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Plasma, Electric DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Plasma, Electric DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Tesla Attacker===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain ability to deal electric damage around and chance to paralysis target using electric damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}&lt;br /&gt;
|mod_3={{GearPerkRowMod|Chance for paralysis|0|1%|4%|8%|12%|16%|20%|24%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Chance for paralysis|12%|16%|20%|24%|28%|32%|36%|40%}}&lt;br /&gt;
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Utility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck&lt;br /&gt;
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse; border:0; margin:0 auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; text-align:left; padding:10px;&amp;quot; |&lt;br /&gt;
===Advanced Defence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% Damage Protection against NPCs&lt;br /&gt;
|-4% Max HP damage cap that NPCs can deal&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|+10% Damage Protection against NPCs(sums with F)&lt;br /&gt;
|+20% DR Penetration Protection against NPCs&lt;br /&gt;
|+33% DT Penetration Protection against NPCs&lt;br /&gt;
|-6% Max HP damage cap that NPCs can deal(sums with E)&lt;br /&gt;
|+20% Damage Protection against NPCs(sums with F and C)&lt;br /&gt;
|Revive to full HP once you could die vs NPCs(1h CD)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
===Powered===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|5 less damage from attacks of NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|5 less damage from attacks of NPCs(sums with F)&lt;br /&gt;
|+40% Lethal Protection against NPCs&lt;br /&gt;
|+60% melee protection against NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)(sums with E)&lt;br /&gt;
|10 less damage from attacks of NPCs(sums with F and C)&lt;br /&gt;
|+75% Damage Protection when NPCs attack from 1hex&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
===Great Shield===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|Block one attack against NPCs(50sec CD)&lt;br /&gt;
|+35% Critical Chance Resistance against NPCs&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|Block one attack against NPCs(30sec CD)&lt;br /&gt;
|-10% Multi Damage for NPCs who attack you&lt;br /&gt;
|Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs&lt;br /&gt;
|+45% Critical Chance Resistance against NPCs(sums with E)&lt;br /&gt;
|Block one attack against NPCs(10 CD)&lt;br /&gt;
|NPCs lose their Critical Chance Defence Penetration&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
===Nightmare Defence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|NPCs lose 1 AP when attacking you&lt;br /&gt;
|NPCs lose 15 HP when attacking you&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|NPCs lose 1 AP when attacking you(sums with F)&lt;br /&gt;
|NPCs gain 60% Slow when attacking you&lt;br /&gt;
|NPCs get taunt for 5 sec after attacking you&lt;br /&gt;
|NPCs lose 25 HP when attacking you(sums with E)&lt;br /&gt;
|NPCs lose 2 AP when attacking you(sums with F and C)&lt;br /&gt;
|NPCs bleed after attacking you&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of [[Experience_Points#Weapon_and_Armor_Experience|experience]] it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Experience&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 15,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 100,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 200,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 50,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 6,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=8216</id>
		<title>Armor perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=8216"/>
		<updated>2025-08-12T00:18:39Z</updated>

		<summary type="html">&lt;p&gt;Boom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of armor perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Advanced Plate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DT and Normal DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Normal DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Normal DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Anty-Termal System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire,Plasma DR|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+20%|+40%|+60%|+80%|+100%|+120%|+140%|+160%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Movement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Movement Speed and Turnbased Move AP&lt;br /&gt;
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Turnbased Move AP|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Cured===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DR and Lethal Protection againt Normal&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+15%|+30%|+45%|+60%|+75%|+85%|+95%|+100%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+45%|+60%|+75%|+90%|+105%|+120%|+135%|150%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Defense Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DR and Apply Heresy status on opponets(20%)&lt;br /&gt;
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+2%|+3%|+3%|+3%|+4%|+5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}&lt;br /&gt;
|hubo_perks=Apply Heresy status on opponets(50%) &amp;lt;/br&amp;gt; [[Dodger]] + [[Lifegiver]] + [[Livewire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|All DR|+2%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Defensive Belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Damage Protection, and apply 40% slow on attacker&lt;br /&gt;
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow time|3s|5s|7s|9s|11s|13s|15s|17s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Explosive belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Ability to suicide to deal explosive damage around and lower attacker lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Fill The Gaps===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Chance Resistance and lower Attcker Critical Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CC resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Firegeckon's Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Fire, Explode DT and Damage Protection (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Fire, Explode DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Strength===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Strength and Throwing Range&lt;br /&gt;
|mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|ST|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Throwing Range|2|4|6|8|10|12|14|16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Perception===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Perception and sight range&lt;br /&gt;
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|PE|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Endurance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Endurance and Negative HP Cap&lt;br /&gt;
|mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|EN|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Charisma===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Charisma and Bonus Experience&lt;br /&gt;
|mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CH|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Intelligence===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Intelligence and Respawn Time&lt;br /&gt;
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}&lt;br /&gt;
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|INT|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Agility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Agility and action point for knockouts&lt;br /&gt;
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AG|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Luck===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Luck and engineering in breaking armor calculation&lt;br /&gt;
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|LK|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Heavy===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Roll and Power Resistances&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical roll Resistance|-5|+5|+10|+15|+20|+30|+40|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical power Resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical roll Resistance|+10|+15|+25|+40|+55|+70|+85|100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical power Resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Thwart block===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce attacker ST in heavy handed calculation and lower knockback dystance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Integrated Gloves===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Melee Damage and Attack Delay for Melee&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}}&lt;br /&gt;
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+10|+15|+21|+28|+36|+45|+55|+66}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AD Melee|-100|-150|-200|-250|-300|-350|-400|-450}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Iron Skin===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points, and Melee Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Hit Points|-10|+5|+10|+20|+30|+40|+50|+60}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee Protection|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Lifegiver]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Hit Points|+20|+40|+60|+80|+100|+120|+140|+160}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee Protection|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Laser Reflector===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DR and Lethal Protection againt Laser&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+50%|+60%|+70%|+80%|+90%|+120%|+150%|+180%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Mirror System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DT and Laser DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Laser DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Laser DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetration Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain DR and DT Penetration Defense&lt;br /&gt;
|mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT Penetration Defense|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%}}&lt;br /&gt;
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DR Penetration Defense|8%|+13%|+18%|+23%|+28%|+33%|+38%|+43%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT Penetration Defense|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Regeneration===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Healing Rate and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Healing Rate|-3|+3|+6|+9|+12|+15|+18|+21}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Healing Rate|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Shock Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Explode, Electric DR and Lethal Protection againt Explode, Electric&lt;br /&gt;
|mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+16%|+17%|+18%|+19%|+20%|+21%|+22%|+23%}}&lt;br /&gt;
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Explode, Electric DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+32%|+34%|+36%|+38%|+40%|+42%|+44%|+46%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Sneaky===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Stealth and Critical Chance Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|CCR Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|CCR Penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Special Force Bonus===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DT and Bleed Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Atomic Savant]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT|+2|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Speed Mechanism===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Action Points and Slow Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attack Slow Power|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attack Slow Power|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Strategic Improvement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Armor Class and shots in turnbased&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Shots|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Survivalist===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Poison resistance, +10 Poison cap and Burn Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison Resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Burn Resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=Bleed Immune&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison Resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Burn Resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Terminator===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points and gain ability to active terminator mode for 10s &amp;lt;/br&amp;gt; Increased DR/DT, Immune for critical hits, remove DT Cap and self slow&lt;br /&gt;
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Terminator Damage Multi|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Tesla Addition===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain plasma, electric DT and plasma, electric DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Plasma, Electric DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Plasma, Electric DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Tesla Attacker===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain ability to deal electric damage around and chance to paralysis target using electric damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}&lt;br /&gt;
|mod_3={{GearPerkRowMod|Chance for paralysis|0|1%|4%|8%|12%|16%|20%|24%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Chance for paralysis|12%|16%|20%|24%|28%|32%|36%|40%}}&lt;br /&gt;
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Utility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck&lt;br /&gt;
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse; border:0; margin:0 auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; text-align:left; padding:10px;&amp;quot; |&lt;br /&gt;
===Advanced Defence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% Damage Protection against NPCs&lt;br /&gt;
|-4% Max HP damage cap that NPCs can deal&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|+10% Damage Protection against NPCs(sums with F)&lt;br /&gt;
|+20% DR Penetration Protection against NPCs&lt;br /&gt;
|+33% DT Penetration Protection against NPCs&lt;br /&gt;
|-6% Max HP damage cap that NPCs can deal(sums with E)&lt;br /&gt;
|+20% Damage Protection against NPCs(sums with F and C)&lt;br /&gt;
|Revive to full HP once you could die vs NPCs(1h CD)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
===Powered===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|5 less damage from attacks of NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|5 less damage from attacks of NPCs(sums with F)&lt;br /&gt;
|+40% Lethal Protection against NPCs&lt;br /&gt;
|+60% melee protection against NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)(sums with E)&lt;br /&gt;
|10 less damage from attacks of NPCs(sums with F and C)&lt;br /&gt;
|+75% Damage Protection when NPCs attack from 1hex&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
===Great Shield===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|Block one attack against NPCs(50sec CD)&lt;br /&gt;
|+35% Critical Chance Resistance against NPCs&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|Block one attack against NPCs(30sec CD)&lt;br /&gt;
|-10% Multi Damage for NPCs who attack you&lt;br /&gt;
|Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs&lt;br /&gt;
|+45% Critical Chance Resistance against NPCs(sums with E)&lt;br /&gt;
|Block one attack against NPCs(10 CD)&lt;br /&gt;
|NPCs lose their Critical Chance Defence Penetration&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
===Nightmare Defence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|NPCs lose 1 AP when attacking you&lt;br /&gt;
|NPCs lose 15 HP when attacking you&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|NPCs lose 1 AP when attacking you(sums with F)&lt;br /&gt;
|NPCs gain 60% Slow when attacking you&lt;br /&gt;
|NPCs get taunt for 5 sec after attacking you&lt;br /&gt;
|NPCs lose 25 HP when attacking you(sums with E)&lt;br /&gt;
|NPCs lose 2 AP when attacking you(sums with F and C)&lt;br /&gt;
|NPCs bleed after attacking you&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of [[Experience_Points#Weapon_and_Armor_Experience|experience]] it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Experience&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 15,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 100,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 200,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 50,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 6,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=8215</id>
		<title>Armor perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=8215"/>
		<updated>2025-08-11T23:46:50Z</updated>

		<summary type="html">&lt;p&gt;Boom: Changed the Appereance of the Site, to match New Weapon Perk Site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[armor]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however. &amp;lt;br&amp;gt;&lt;br /&gt;
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
The fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
The sixth perk (also called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of the regular one. Legendary perks work against [[NPCs]] only. &amp;lt;br&amp;gt;&lt;br /&gt;
Every armor can be upgraded by [[Roger]] to gain one additional perk, or by Cotsford in Vegas at the Wattz factory. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of armor perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Advanced Plate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DT and Normal DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Normal DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Normal DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Anty-Termal System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire,Plasma DR|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+20%|+40%|+60%|+80%|+100%|+120%|+140%|+160%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Movement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Movement Speed and Turnbased Move AP&lt;br /&gt;
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Turnbased Move AP|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Cured===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DR and Lethal Protection againt Normal&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+15%|+30%|+45%|+60%|+75%|+85%|+95%|+100%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+45%|+60%|+75%|+90%|+105%|+120%|+135%|150%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Defense Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DR and Apply Heresy status on opponets(20%)&lt;br /&gt;
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+2%|+3%|+3%|+3%|+4%|+5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}&lt;br /&gt;
|hubo_perks=Apply Heresy status on opponets(50%) &amp;lt;/br&amp;gt; [[Dodger]] + [[Lifegiver]] + [[Livewire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|All DR|+2%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Defensive Belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Damage Protection, and apply 40% slow on attacker&lt;br /&gt;
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow time|3s|5s|7s|9s|11s|13s|15s|17s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Explosive belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Ability to suicide to deal explosive damage around and lower attacker lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Fill The Gaps===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Chance Resistance and lower Attcker Critical Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CC resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Firegeckon's Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Fire, Explode DT and Damage Protection (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Fire, Explode DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Strength===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Strength and Throwing Range&lt;br /&gt;
|mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|ST|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Throwing Range|2|4|6|8|10|12|14|16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Perception===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Perception and sight range&lt;br /&gt;
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|PE|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Endurance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Endurance and Negative HP Cap&lt;br /&gt;
|mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|EN|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Charisma===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Charisma and Bonus Experience&lt;br /&gt;
|mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CH|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Intelligence===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Intelligence and Respawn Time&lt;br /&gt;
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}&lt;br /&gt;
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|INT|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Agility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Agility and action point for knockouts&lt;br /&gt;
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AG|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Luck===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Luck and engineering in breaking armor calculation&lt;br /&gt;
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|LK|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Heavy===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Roll and Power Resistances&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical roll Resistance|-5|+5|+10|+15|+20|+30|+40|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical power Resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical roll Resistance|+10|+15|+25|+40|+55|+70|+85|100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical power Resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Thwart block===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce attacker ST in heavy handed calculation and lower knockback dystance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Integrated Gloves===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Melee Damage and Attack Delay for Melee&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}}&lt;br /&gt;
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+10|+15|+21|+28|+36|+45|+55|+66}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AD Melee|-100|-150|-200|-250|-300|-350|-400|-450}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Iron Skin===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points, and Melee Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Hit Points|-10|+5|+10|+20|+30|+40|+50|+60}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee Protection|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Lifegiver]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Hit Points|+20|+40|+60|+80|+100|+120|+140|+160}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee Protection|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Laser Reflector===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DR and Lethal Protection againt Laser&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+50%|+60%|+70%|+80%|+90%|+120%|+150%|+180%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Mirror System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DT and Laser DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Laser DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Laser DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetration Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain DR and DT Penetration Defense&lt;br /&gt;
|mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT Penetration Defense|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%}}&lt;br /&gt;
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DR Penetration Defense|8%|+13%|+18%|+23%|+28%|+33%|+38%|+43%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT Penetration Defense|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Regeneration===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Healing Rate and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Healing Rate|-3|+3|+6|+9|+12|+15|+18|+21}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Healing Rate|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Shock Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Explode, Electric DR and Lethal Protection againt Explode, Electric&lt;br /&gt;
|mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+16%|+17%|+18%|+19%|+20%|+21%|+22%|+23%}}&lt;br /&gt;
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Explode, Electric DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+32%|+34%|+36%|+38%|+40%|+42%|+44%|+46%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Sneaky===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Stealth and Critical Chance Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|CCR Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|CCR Penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Special Force Bonus===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DT and Bleed Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Atomic Savant]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT|+2|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Speed Mechanism===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Action Points and Slow Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attack Slow Power|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attack Slow Power|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Strategic Improvement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Armor Class and shots in turnbased&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Shots|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Survivalist===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Poison resistance, +10 Poison cap and Burn Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison Resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Burn Resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=Bleed Immune&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison Resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Burn Resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Terminator===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points and gain ability to active terminator mode for 10s &amp;lt;/br&amp;gt; Increased DR/DT, Immune for critical hits, remove DT Cap and self slow&lt;br /&gt;
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Terminator Damage Multi|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Tesla Addition===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain plasma, electric DT and plasma, electric DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Plasma, Electric DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Plasma, Electric DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Tesla Attacker===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain ability to deal electric damage around and chance to paralysis target using electric damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}&lt;br /&gt;
|mod_3={{GearPerkRowMod|Chance for paralysis|0|1%|4%|8%|12%|16%|20%|24%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Chance for paralysis|12%|16%|20%|24%|28%|32%|36%|40%}}&lt;br /&gt;
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Utility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck&lt;br /&gt;
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse; border:0; margin:0 auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; text-align:left; padding:10px;&amp;quot; |&lt;br /&gt;
===Advanced Defence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% Damage Protection against NPCs&lt;br /&gt;
|-4% Max HP damage cap that NPCs can deal&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|+10% Damage Protection against NPCs(sums with F)&lt;br /&gt;
|+20% DR Penetration Protection against NPCs&lt;br /&gt;
|+33% DT Penetration Protection against NPCs&lt;br /&gt;
|-6% Max HP damage cap that NPCs can deal(sums with E)&lt;br /&gt;
|+20% Damage Protection against NPCs(sums with F and C)&lt;br /&gt;
|Revive to full HP once you could die vs NPCs(1h CD)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
===Powered===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|5 less damage from attacks of NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|5 less damage from attacks of NPCs(sums with F)&lt;br /&gt;
|+40% Lethal Protection against NPCs&lt;br /&gt;
|+60% melee protection against NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)(sums with E)&lt;br /&gt;
|10 less damage from attacks of NPCs(sums with F and C)&lt;br /&gt;
|+75% Damage Protection when NPCs attack from 1hex&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
===Great Shield===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|Block one attack against NPCs(50sec CD)&lt;br /&gt;
|+35% Critical Chance Resistance against NPCs&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|Block one attack against NPCs(30sec CD)&lt;br /&gt;
|-10% Multi Damage for NPCs who attack you&lt;br /&gt;
|Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs&lt;br /&gt;
|+45% Critical Chance Resistance against NPCs(sums with E)&lt;br /&gt;
|Block one attack against NPCs(10 CD)&lt;br /&gt;
|NPCs lose their Critical Chance Defence Penetration&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
===Nightmare Defence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|NPCs lose 1 AP when attacking you&lt;br /&gt;
|NPCs lose 15 HP when attacking you&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|NPCs lose 1 AP when attacking you(sums with F)&lt;br /&gt;
|NPCs gain 60% Slow when attacking you&lt;br /&gt;
|NPCs get taunt for 5 sec after attacking you&lt;br /&gt;
|NPCs lose 25 HP when attacking you(sums with E)&lt;br /&gt;
|NPCs lose 2 AP when attacking you(sums with F and C)&lt;br /&gt;
|NPCs bleed after attacking you&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of [[Experience_Points#Weapon_and_Armor_Experience|experience]] it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Experience&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 15,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 100,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 200,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 50,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 6,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8214</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8214"/>
		<updated>2025-08-11T22:59:57Z</updated>

		<summary type="html">&lt;p&gt;Boom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Perk Navigation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[-]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Critical Beast|AlienPerks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
==List of Perks==&lt;br /&gt;
&amp;lt;!-- Ammo Upgrade --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bloody --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Power --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Max Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Min Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Attack Speed --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Damage per Bullet --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Less AP cost --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Chip Shot --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Destroyer --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Fast Trigger --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Frozen Queen --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Killing Spree --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Knockback --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Life Steal --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Long Range --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Chance --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- More Critical Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Penetrate --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Poisoned --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Scoped --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Spiked --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Smasher! --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lethal Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8213</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8213"/>
		<updated>2025-08-11T22:56:38Z</updated>

		<summary type="html">&lt;p&gt;Boom: corrected Bottom Text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[-]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Critical Beast|AlienPerks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Ammo Upgrade --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bloody --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Power --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Max Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Min Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Attack Speed --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Damage per Bullet --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Less AP cost --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Chip Shot --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Destroyer --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Fast Trigger --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Frozen Queen --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Killing Spree --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Knockback --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Life Steal --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Long Range --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Chance --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- More Critical Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Penetrate --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Poisoned --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Scoped --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Spiked --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Smasher! --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lethal Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8212</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8212"/>
		<updated>2025-08-11T22:53:26Z</updated>

		<summary type="html">&lt;p&gt;Boom: Changed the Appereance of the Site no more Frame for Perks, made them centered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[-]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Critical Beast|AlienPerks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Ammo Upgrade --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bloody --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Power --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Max Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Min Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Attack Speed --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Damage per Bullet --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Less AP cost --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Chip Shot --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Destroyer --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Fast Trigger --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Frozen Queen --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Killing Spree --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Knockback --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Life Steal --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Long Range --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Chance --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- More Critical Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Penetrate --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Poisoned --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Scoped --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Spiked --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Smasher! --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lethal Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8211</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8211"/>
		<updated>2025-08-11T22:27:55Z</updated>

		<summary type="html">&lt;p&gt;Boom: Added ALienperks to TOC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[-]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Critical Beast|AlienPerks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8210</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8210"/>
		<updated>2025-08-11T22:24:38Z</updated>

		<summary type="html">&lt;p&gt;Boom: Made Custom TOC, moved perk availability to the Bottom (i want to remove it maybe?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[#Critical Beast|Critical Beast]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8209</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8209"/>
		<updated>2025-08-11T22:15:20Z</updated>

		<summary type="html">&lt;p&gt;Boom: Custom TOC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[#Critical Beast|Critical Beast]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
.&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8208</id>
		<title>Alien Weapon Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8208"/>
		<updated>2025-08-11T22:09:58Z</updated>

		<summary type="html">&lt;p&gt;Boom: __NOTOC__&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Beast===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|add to target 25% DR&lt;br /&gt;
|Ignores critical chance resistance&lt;br /&gt;
|add to target 25% DR(Stack with F)&lt;br /&gt;
|Ignores critical roll resistance&lt;br /&gt;
|Ignores critical power resistance&lt;br /&gt;
|Increase Critical Bracket by 1&lt;br /&gt;
|Increase Critical Bracket by 1(Stack with A)&lt;br /&gt;
|Increase Critical Damage by 50%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrator===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease chance for critical by 15%&lt;br /&gt;
|Ignores DT&lt;br /&gt;
|Decrease chance for critical by 15%(Stack with F)&lt;br /&gt;
|Ignores DR&lt;br /&gt;
|Ignores Damage Protection&lt;br /&gt;
|+33% Damage&lt;br /&gt;
|+33% Damage(Stack with A)&lt;br /&gt;
|+34% Damage(Stack with A and S)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Double Range===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease accuracy by 45%&lt;br /&gt;
|Add 4 weapon Range&lt;br /&gt;
|Decrease accuracy by 45%(Stack with F)&lt;br /&gt;
|Add 4 weapon Range(Stack with E)&lt;br /&gt;
|Double all bonus weapon range&lt;br /&gt;
|Ignore 1 Laser DT&lt;br /&gt;
|Ignore 1 Laser DT(Stack with A)&lt;br /&gt;
|Add 8 weapon Range(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Flat Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection(Stack with E)&lt;br /&gt;
|Converts 50% damage to lethal damage&lt;br /&gt;
|Gain 4% Lethality&lt;br /&gt;
|Gain 4% Lethality(Stack with A)&lt;br /&gt;
|Converts 50% damage to lethal damage(Stack with B) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Fire Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower weapon range by 4&lt;br /&gt;
|Changes the weapon type to fire&lt;br /&gt;
|Lower weapon range by 4(Stack with F)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%&lt;br /&gt;
|Double burning damage&lt;br /&gt;
|Lower AP attack cost by 1&lt;br /&gt;
|Lower AP attack cost by 1(Stack with A)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%(Stack with C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Plasma Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower damage by 10%&lt;br /&gt;
|Changes the weapon type to plasma&lt;br /&gt;
|Lower damage by 10%(Stack with F)&lt;br /&gt;
|Always scores critical hits&lt;br /&gt;
|+50 Critical Roll&lt;br /&gt;
|+50% Critical Power&lt;br /&gt;
|+50% Critical Power(Stack with A)&lt;br /&gt;
|+50 Critical Roll (Stack with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Stun Hex===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Cap damage on 300&lt;br /&gt;
|Applies a Shock effect on a one-hex attack&lt;br /&gt;
|Cap damage on 200&lt;br /&gt;
|Applies a paralysis effect on a one-hex attack&lt;br /&gt;
|Applies a lost turn effect on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A)&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A and S) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lightning===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease ammo rounds per shot by 5&lt;br /&gt;
|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range&lt;br /&gt;
|Decrease ammo rounds per shot by 5(Stack with F)&lt;br /&gt;
|bounced damage ignore friendly units(faction/team)&lt;br /&gt;
|Increase chance of E to 50%&lt;br /&gt;
|+10 Max Damage&lt;br /&gt;
|+10 Max Damage(Stack with A)&lt;br /&gt;
|Increase chance of E to 90%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Heresy Shot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase Attack Delay by 400&lt;br /&gt;
|Applies heresy for 4 seconds on the target&lt;br /&gt;
|Increase Attack Delay by 400(Stack with F)&lt;br /&gt;
|Apply 1 confusion stacks on target&lt;br /&gt;
|Apply 3 weakness stacks on target&lt;br /&gt;
|+25% Critical Damage&lt;br /&gt;
|+25% Critical Damage(Stack with A)&lt;br /&gt;
|Apply 1 bounty stacks on target&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Rad Shot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase reload cost by 50%&lt;br /&gt;
|Apply 30 radiation on target&lt;br /&gt;
|Increase reload cost by 50%(Stack with F)&lt;br /&gt;
|Apply 30 radiation on target(Stack with E)&lt;br /&gt;
|Converts 50% of damage into radiation&lt;br /&gt;
|Ignore 45% radiation Resistance&lt;br /&gt;
|Ignore 45% radiation Resistance(Stack with A)&lt;br /&gt;
|Apply 60 radiation on target(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- empty filler if needed --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- empty filler if needed --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8207</id>
		<title>Alien Weapon Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8207"/>
		<updated>2025-08-11T22:08:10Z</updated>

		<summary type="html">&lt;p&gt;Boom: Changed the Appereance cause the TOC was annoying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;div style=&amp;quot;float:right; margin:0 0 1em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Beast===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|add to target 25% DR&lt;br /&gt;
|Ignores critical chance resistance&lt;br /&gt;
|add to target 25% DR(Stack with F)&lt;br /&gt;
|Ignores critical roll resistance&lt;br /&gt;
|Ignores critical power resistance&lt;br /&gt;
|Increase Critical Bracket by 1&lt;br /&gt;
|Increase Critical Bracket by 1(Stack with A)&lt;br /&gt;
|Increase Critical Damage by 50%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrator===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease chance for critical by 15%&lt;br /&gt;
|Ignores DT&lt;br /&gt;
|Decrease chance for critical by 15%(Stack with F)&lt;br /&gt;
|Ignores DR&lt;br /&gt;
|Ignores Damage Protection&lt;br /&gt;
|+33% Damage&lt;br /&gt;
|+33% Damage(Stack with A)&lt;br /&gt;
|+34% Damage(Stack with A and S)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Double Range===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease accuracy by 45%&lt;br /&gt;
|Add 4 weapon Range&lt;br /&gt;
|Decrease accuracy by 45%(Stack with F)&lt;br /&gt;
|Add 4 weapon Range(Stack with E)&lt;br /&gt;
|Double all bonus weapon range&lt;br /&gt;
|Ignore 1 Laser DT&lt;br /&gt;
|Ignore 1 Laser DT(Stack with A)&lt;br /&gt;
|Add 8 weapon Range(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Flat Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection(Stack with E)&lt;br /&gt;
|Converts 50% damage to lethal damage&lt;br /&gt;
|Gain 4% Lethality&lt;br /&gt;
|Gain 4% Lethality(Stack with A)&lt;br /&gt;
|Converts 50% damage to lethal damage(Stack with B) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Fire Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower weapon range by 4&lt;br /&gt;
|Changes the weapon type to fire&lt;br /&gt;
|Lower weapon range by 4(Stack with F)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%&lt;br /&gt;
|Double burning damage&lt;br /&gt;
|Lower AP attack cost by 1&lt;br /&gt;
|Lower AP attack cost by 1(Stack with A)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%(Stack with C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Plasma Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower damage by 10%&lt;br /&gt;
|Changes the weapon type to plasma&lt;br /&gt;
|Lower damage by 10%(Stack with F)&lt;br /&gt;
|Always scores critical hits&lt;br /&gt;
|+50 Critical Roll&lt;br /&gt;
|+50% Critical Power&lt;br /&gt;
|+50% Critical Power(Stack with A)&lt;br /&gt;
|+50 Critical Roll (Stack with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Stun Hex===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Cap damage on 300&lt;br /&gt;
|Applies a Shock effect on a one-hex attack&lt;br /&gt;
|Cap damage on 200&lt;br /&gt;
|Applies a paralysis effect on a one-hex attack&lt;br /&gt;
|Applies a lost turn effect on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A)&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A and S) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lightning===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease ammo rounds per shot by 5&lt;br /&gt;
|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range&lt;br /&gt;
|Decrease ammo rounds per shot by 5(Stack with F)&lt;br /&gt;
|bounced damage ignore friendly units(faction/team)&lt;br /&gt;
|Increase chance of E to 50%&lt;br /&gt;
|+10 Max Damage&lt;br /&gt;
|+10 Max Damage(Stack with A)&lt;br /&gt;
|Increase chance of E to 90%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Heresy Shot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase Attack Delay by 400&lt;br /&gt;
|Applies heresy for 4 seconds on the target&lt;br /&gt;
|Increase Attack Delay by 400(Stack with F)&lt;br /&gt;
|Apply 1 confusion stacks on target&lt;br /&gt;
|Apply 3 weakness stacks on target&lt;br /&gt;
|+25% Critical Damage&lt;br /&gt;
|+25% Critical Damage(Stack with A)&lt;br /&gt;
|Apply 1 bounty stacks on target&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Rad Shot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase reload cost by 50%&lt;br /&gt;
|Apply 30 radiation on target&lt;br /&gt;
|Increase reload cost by 50%(Stack with F)&lt;br /&gt;
|Apply 30 radiation on target(Stack with E)&lt;br /&gt;
|Converts 50% of damage into radiation&lt;br /&gt;
|Ignore 45% radiation Resistance&lt;br /&gt;
|Ignore 45% radiation Resistance(Stack with A)&lt;br /&gt;
|Apply 60 radiation on target(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- empty filler if needed --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- empty filler if needed --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8206</id>
		<title>Alien Weapon Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8206"/>
		<updated>2025-08-11T22:07:48Z</updated>

		<summary type="html">&lt;p&gt;Boom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;div style=&amp;quot;float:right; margin:0 0 1em 1em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Beast===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|add to target 25% DR&lt;br /&gt;
|Ignores critical chance resistance&lt;br /&gt;
|add to target 25% DR(Stack with F)&lt;br /&gt;
|Ignores critical roll resistance&lt;br /&gt;
|Ignores critical power resistance&lt;br /&gt;
|Increase Critical Bracket by 1&lt;br /&gt;
|Increase Critical Bracket by 1(Stack with A)&lt;br /&gt;
|Increase Critical Damage by 50%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrator===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease chance for critical by 15%&lt;br /&gt;
|Ignores DT&lt;br /&gt;
|Decrease chance for critical by 15%(Stack with F)&lt;br /&gt;
|Ignores DR&lt;br /&gt;
|Ignores Damage Protection&lt;br /&gt;
|+33% Damage&lt;br /&gt;
|+33% Damage(Stack with A)&lt;br /&gt;
|+34% Damage(Stack with A and S)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Double Range===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease accuracy by 45%&lt;br /&gt;
|Add 4 weapon Range&lt;br /&gt;
|Decrease accuracy by 45%(Stack with F)&lt;br /&gt;
|Add 4 weapon Range(Stack with E)&lt;br /&gt;
|Double all bonus weapon range&lt;br /&gt;
|Ignore 1 Laser DT&lt;br /&gt;
|Ignore 1 Laser DT(Stack with A)&lt;br /&gt;
|Add 8 weapon Range(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Flat Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection(Stack with E)&lt;br /&gt;
|Converts 50% damage to lethal damage&lt;br /&gt;
|Gain 4% Lethality&lt;br /&gt;
|Gain 4% Lethality(Stack with A)&lt;br /&gt;
|Converts 50% damage to lethal damage(Stack with B) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Fire Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower weapon range by 4&lt;br /&gt;
|Changes the weapon type to fire&lt;br /&gt;
|Lower weapon range by 4(Stack with F)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%&lt;br /&gt;
|Double burning damage&lt;br /&gt;
|Lower AP attack cost by 1&lt;br /&gt;
|Lower AP attack cost by 1(Stack with A)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%(Stack with C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Plasma Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower damage by 10%&lt;br /&gt;
|Changes the weapon type to plasma&lt;br /&gt;
|Lower damage by 10%(Stack with F)&lt;br /&gt;
|Always scores critical hits&lt;br /&gt;
|+50 Critical Roll&lt;br /&gt;
|+50% Critical Power&lt;br /&gt;
|+50% Critical Power(Stack with A)&lt;br /&gt;
|+50 Critical Roll (Stack with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Stun Hex===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Cap damage on 300&lt;br /&gt;
|Applies a Shock effect on a one-hex attack&lt;br /&gt;
|Cap damage on 200&lt;br /&gt;
|Applies a paralysis effect on a one-hex attack&lt;br /&gt;
|Applies a lost turn effect on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A)&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A and S) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lightning===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease ammo rounds per shot by 5&lt;br /&gt;
|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range&lt;br /&gt;
|Decrease ammo rounds per shot by 5(Stack with F)&lt;br /&gt;
|bounced damage ignore friendly units(faction/team)&lt;br /&gt;
|Increase chance of E to 50%&lt;br /&gt;
|+10 Max Damage&lt;br /&gt;
|+10 Max Damage(Stack with A)&lt;br /&gt;
|Increase chance of E to 90%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Heresy Shot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase Attack Delay by 400&lt;br /&gt;
|Applies heresy for 4 seconds on the target&lt;br /&gt;
|Increase Attack Delay by 400(Stack with F)&lt;br /&gt;
|Apply 1 confusion stacks on target&lt;br /&gt;
|Apply 3 weakness stacks on target&lt;br /&gt;
|+25% Critical Damage&lt;br /&gt;
|+25% Critical Damage(Stack with A)&lt;br /&gt;
|Apply 1 bounty stacks on target&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Rad Shot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase reload cost by 50%&lt;br /&gt;
|Apply 30 radiation on target&lt;br /&gt;
|Increase reload cost by 50%(Stack with F)&lt;br /&gt;
|Apply 30 radiation on target(Stack with E)&lt;br /&gt;
|Converts 50% of damage into radiation&lt;br /&gt;
|Ignore 45% radiation Resistance&lt;br /&gt;
|Ignore 45% radiation Resistance(Stack with A)&lt;br /&gt;
|Apply 60 radiation on target(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- empty filler if needed --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- empty filler if needed --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8205</id>
		<title>Alien Weapon Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8205"/>
		<updated>2025-08-11T22:05:46Z</updated>

		<summary type="html">&lt;p&gt;Boom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Beast===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|add to target 25% DR&lt;br /&gt;
|Ignores critical chance resistance&lt;br /&gt;
|add to target 25% DR(Stack with F)&lt;br /&gt;
|Ignores critical roll resistance&lt;br /&gt;
|Ignores critical power resistance&lt;br /&gt;
|Increase Critical Bracket by 1&lt;br /&gt;
|Increase Critical Bracket by 1(Stack with A)&lt;br /&gt;
|Increase Critical Damage by 50%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrator===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease chance for critical by 15%&lt;br /&gt;
|Ignores DT&lt;br /&gt;
|Decrease chance for critical by 15%(Stack with F)&lt;br /&gt;
|Ignores DR&lt;br /&gt;
|Ignores Damage Protection&lt;br /&gt;
|+33% Damage&lt;br /&gt;
|+33% Damage(Stack with A)&lt;br /&gt;
|+34% Damage(Stack with A and S)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Double Range===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease accuracy by 45%&lt;br /&gt;
|Add 4 weapon Range&lt;br /&gt;
|Decrease accuracy by 45%(Stack with F)&lt;br /&gt;
|Add 4 weapon Range(Stack with E)&lt;br /&gt;
|Double all bonus weapon range&lt;br /&gt;
|Ignore 1 Laser DT&lt;br /&gt;
|Ignore 1 Laser DT(Stack with A)&lt;br /&gt;
|Add 8 weapon Range(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Flat Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection(Stack with E)&lt;br /&gt;
|Converts 50% damage to lethal damage&lt;br /&gt;
|Gain 4% Lethality&lt;br /&gt;
|Gain 4% Lethality(Stack with A)&lt;br /&gt;
|Converts 50% damage to lethal damage(Stack with B) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Fire Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower weapon range by 4&lt;br /&gt;
|Changes the weapon type to fire&lt;br /&gt;
|Lower weapon range by 4(Stack with F)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%&lt;br /&gt;
|Double burning damage&lt;br /&gt;
|Lower AP attack cost by 1&lt;br /&gt;
|Lower AP attack cost by 1(Stack with A)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%(Stack with C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Plasma Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower damage by 10%&lt;br /&gt;
|Changes the weapon type to plasma&lt;br /&gt;
|Lower damage by 10%(Stack with F)&lt;br /&gt;
|Always scores critical hits&lt;br /&gt;
|+50 Critical Roll&lt;br /&gt;
|+50% Critical Power&lt;br /&gt;
|+50% Critical Power(Stack with A)&lt;br /&gt;
|+50 Critical Roll (Stack with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Stun Hex===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Cap damage on 300&lt;br /&gt;
|Applies a Shock effect on a one-hex attack&lt;br /&gt;
|Cap damage on 200&lt;br /&gt;
|Applies a paralysis effect on a one-hex attack&lt;br /&gt;
|Applies a lost turn effect on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A)&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A and S) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lightning===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease ammo rounds per shot by 5&lt;br /&gt;
|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range&lt;br /&gt;
|Decrease ammo rounds per shot by 5(Stack with F)&lt;br /&gt;
|bounced damage ignore friendly units(faction/team)&lt;br /&gt;
|Increase chance of E to 50%&lt;br /&gt;
|+10 Max Damage&lt;br /&gt;
|+10 Max Damage(Stack with A)&lt;br /&gt;
|Increase chance of E to 90%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Heresy Shot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase Attack Delay by 400&lt;br /&gt;
|Applies heresy for 4 seconds on the target&lt;br /&gt;
|Increase Attack Delay by 400(Stack with F)&lt;br /&gt;
|Apply 1 confusion stacks on target&lt;br /&gt;
|Apply 3 weakness stacks on target&lt;br /&gt;
|+25% Critical Damage&lt;br /&gt;
|+25% Critical Damage(Stack with A)&lt;br /&gt;
|Apply 1 bounty stacks on target&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Rad Shot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase reload cost by 50%&lt;br /&gt;
|Apply 30 radiation on target&lt;br /&gt;
|Increase reload cost by 50%(Stack with F)&lt;br /&gt;
|Apply 30 radiation on target(Stack with E)&lt;br /&gt;
|Converts 50% of damage into radiation&lt;br /&gt;
|Ignore 45% radiation Resistance&lt;br /&gt;
|Ignore 45% radiation Resistance(Stack with A)&lt;br /&gt;
|Apply 60 radiation on target(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- empty filler if needed --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- empty filler if needed --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8204</id>
		<title>Alien Weapon Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8204"/>
		<updated>2025-08-11T22:05:37Z</updated>

		<summary type="html">&lt;p&gt;Boom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Beast===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|add to target 25% DR&lt;br /&gt;
|Ignores critical chance resistance&lt;br /&gt;
|add to target 25% DR(Stack with F)&lt;br /&gt;
|Ignores critical roll resistance&lt;br /&gt;
|Ignores critical power resistance&lt;br /&gt;
|Increase Critical Bracket by 1&lt;br /&gt;
|Increase Critical Bracket by 1(Stack with A)&lt;br /&gt;
|Increase Critical Damage by 50%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrator===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease chance for critical by 15%&lt;br /&gt;
|Ignores DT&lt;br /&gt;
|Decrease chance for critical by 15%(Stack with F)&lt;br /&gt;
|Ignores DR&lt;br /&gt;
|Ignores Damage Protection&lt;br /&gt;
|+33% Damage&lt;br /&gt;
|+33% Damage(Stack with A)&lt;br /&gt;
|+34% Damage(Stack with A and S)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Double Range===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease accuracy by 45%&lt;br /&gt;
|Add 4 weapon Range&lt;br /&gt;
|Decrease accuracy by 45%(Stack with F)&lt;br /&gt;
|Add 4 weapon Range(Stack with E)&lt;br /&gt;
|Double all bonus weapon range&lt;br /&gt;
|Ignore 1 Laser DT&lt;br /&gt;
|Ignore 1 Laser DT(Stack with A)&lt;br /&gt;
|Add 8 weapon Range(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Flat Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection(Stack with E)&lt;br /&gt;
|Converts 50% damage to lethal damage&lt;br /&gt;
|Gain 4% Lethality&lt;br /&gt;
|Gain 4% Lethality(Stack with A)&lt;br /&gt;
|Converts 50% damage to lethal damage(Stack with B) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Fire Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower weapon range by 4&lt;br /&gt;
|Changes the weapon type to fire&lt;br /&gt;
|Lower weapon range by 4(Stack with F)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%&lt;br /&gt;
|Double burning damage&lt;br /&gt;
|Lower AP attack cost by 1&lt;br /&gt;
|Lower AP attack cost by 1(Stack with A)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%(Stack with C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Plasma Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower damage by 10%&lt;br /&gt;
|Changes the weapon type to plasma&lt;br /&gt;
|Lower damage by 10%(Stack with F)&lt;br /&gt;
|Always scores critical hits&lt;br /&gt;
|+50 Critical Roll&lt;br /&gt;
|+50% Critical Power&lt;br /&gt;
|+50% Critical Power(Stack with A)&lt;br /&gt;
|+50 Critical Roll (Stack with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Stun Hex===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Cap damage on 300&lt;br /&gt;
|Applies a Shock effect on a one-hex attack&lt;br /&gt;
|Cap damage on 200&lt;br /&gt;
|Applies a paralysis effect on a one-hex attack&lt;br /&gt;
|Applies a lost turn effect on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A)&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A and S) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lightning===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease ammo rounds per shot by 5&lt;br /&gt;
|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range&lt;br /&gt;
|Decrease ammo rounds per shot by 5(Stack with F)&lt;br /&gt;
|bounced damage ignore friendly units(faction/team)&lt;br /&gt;
|Increase chance of E to 50%&lt;br /&gt;
|+10 Max Damage&lt;br /&gt;
|+10 Max Damage(Stack with A)&lt;br /&gt;
|Increase chance of E to 90%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Heresy Shot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase Attack Delay by 400&lt;br /&gt;
|Applies heresy for 4 seconds on the target&lt;br /&gt;
|Increase Attack Delay by 400(Stack with F)&lt;br /&gt;
|Apply 1 confusion stacks on target&lt;br /&gt;
|Apply 3 weakness stacks on target&lt;br /&gt;
|+25% Critical Damage&lt;br /&gt;
|+25% Critical Damage(Stack with A)&lt;br /&gt;
|Apply 1 bounty stacks on target&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Rad Shot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase reload cost by 50%&lt;br /&gt;
|Apply 30 radiation on target&lt;br /&gt;
|Increase reload cost by 50%(Stack with F)&lt;br /&gt;
|Apply 30 radiation on target(Stack with E)&lt;br /&gt;
|Converts 50% of damage into radiation&lt;br /&gt;
|Ignore 45% radiation Resistance&lt;br /&gt;
|Ignore 45% radiation Resistance(Stack with A)&lt;br /&gt;
|Apply 60 radiation on target(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- empty filler if needed --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- empty filler if needed --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8203</id>
		<title>Alien Weapon Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8203"/>
		<updated>2025-08-11T22:05:16Z</updated>

		<summary type="html">&lt;p&gt;Boom: Changed the Appereance of the Site, by putting 4 Perks centered in a column to match new Weapon Perks layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Beast===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|add to target 25% DR&lt;br /&gt;
|Ignores critical chance resistance&lt;br /&gt;
|add to target 25% DR(Stack with F)&lt;br /&gt;
|Ignores critical roll resistance&lt;br /&gt;
|Ignores critical power resistance&lt;br /&gt;
|Increase Critical Bracket by 1&lt;br /&gt;
|Increase Critical Bracket by 1(Stack with A)&lt;br /&gt;
|Increase Critical Damage by 50%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrator===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease chance for critical by 15%&lt;br /&gt;
|Ignores DT&lt;br /&gt;
|Decrease chance for critical by 15%(Stack with F)&lt;br /&gt;
|Ignores DR&lt;br /&gt;
|Ignores Damage Protection&lt;br /&gt;
|+33% Damage&lt;br /&gt;
|+33% Damage(Stack with A)&lt;br /&gt;
|+34% Damage(Stack with A and S)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Double Range===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease accuracy by 45%&lt;br /&gt;
|Add 4 weapon Range&lt;br /&gt;
|Decrease accuracy by 45%(Stack with F)&lt;br /&gt;
|Add 4 weapon Range(Stack with E)&lt;br /&gt;
|Double all bonus weapon range&lt;br /&gt;
|Ignore 1 Laser DT&lt;br /&gt;
|Ignore 1 Laser DT(Stack with A)&lt;br /&gt;
|Add 8 weapon Range(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Flat Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection(Stack with E)&lt;br /&gt;
|Converts 50% damage to lethal damage&lt;br /&gt;
|Gain 4% Lethality&lt;br /&gt;
|Gain 4% Lethality(Stack with A)&lt;br /&gt;
|Converts 50% damage to lethal damage(Stack with B) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Fire Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower weapon range by 4&lt;br /&gt;
|Changes the weapon type to fire&lt;br /&gt;
|Lower weapon range by 4(Stack with F)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%&lt;br /&gt;
|Double burning damage&lt;br /&gt;
|Lower AP attack cost by 1&lt;br /&gt;
|Lower AP attack cost by 1(Stack with A)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%(Stack with C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Plasma Converter===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower damage by 10%&lt;br /&gt;
|Changes the weapon type to plasma&lt;br /&gt;
|Lower damage by 10%(Stack with F)&lt;br /&gt;
|Always scores critical hits&lt;br /&gt;
|+50 Critical Roll&lt;br /&gt;
|+50% Critical Power&lt;br /&gt;
|+50% Critical Power(Stack with A)&lt;br /&gt;
|+50 Critical Roll (Stack with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Stun Hex===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Cap damage on 300&lt;br /&gt;
|Applies a Shock effect on a one-hex attack&lt;br /&gt;
|Cap damage on 200&lt;br /&gt;
|Applies a paralysis effect on a one-hex attack&lt;br /&gt;
|Applies a lost turn effect on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A)&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A and S) &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lightning===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease ammo rounds per shot by 5&lt;br /&gt;
|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range&lt;br /&gt;
|Decrease ammo rounds per shot by 5(Stack with F)&lt;br /&gt;
|bounced damage ignore friendly units(faction/team)&lt;br /&gt;
|Increase chance of E to 50%&lt;br /&gt;
|+10 Max Damage&lt;br /&gt;
|+10 Max Damage(Stack with A)&lt;br /&gt;
|Increase chance of E to 90%&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Heresy Shot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase Attack Delay by 400&lt;br /&gt;
|Applies heresy for 4 seconds on the target&lt;br /&gt;
|Increase Attack Delay by 400(Stack with F)&lt;br /&gt;
|Apply 1 confusion stacks on target&lt;br /&gt;
|Apply 3 weakness stacks on target&lt;br /&gt;
|+25% Critical Damage&lt;br /&gt;
|+25% Critical Damage(Stack with A)&lt;br /&gt;
|Apply 1 bounty stacks on target&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Rad Shot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase reload cost by 50%&lt;br /&gt;
|Apply 30 radiation on target&lt;br /&gt;
|Increase reload cost by 50%(Stack with F)&lt;br /&gt;
|Apply 30 radiation on target(Stack with E)&lt;br /&gt;
|Converts 50% of damage into radiation&lt;br /&gt;
|Ignore 45% radiation Resistance&lt;br /&gt;
|Ignore 45% radiation Resistance(Stack with A)&lt;br /&gt;
|Apply 60 radiation on target(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- empty filler if needed --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- empty filler if needed --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8202</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8202"/>
		<updated>2025-08-11T22:02:52Z</updated>

		<summary type="html">&lt;p&gt;Boom: Put the Legendary Perks in one Line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
.&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8201</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8201"/>
		<updated>2025-08-11T21:57:21Z</updated>

		<summary type="html">&lt;p&gt;Boom: Edited Introduction Text, Hide Availability by default and put it in the Perkbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
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| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
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| Perk 5 || The fifth perk is always random.&lt;br /&gt;
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| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
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|}&lt;br /&gt;
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{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
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| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
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| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
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| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
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| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
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| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
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| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Critical Master===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Butcher===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
.&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8200</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8200"/>
		<updated>2025-08-11T21:53:19Z</updated>

		<summary type="html">&lt;p&gt;Boom: Changed the Appereance of the Site, by putting 3 Perks in a column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Critical Master===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Butcher===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:PerkAvailability&amp;diff=8199</id>
		<title>Template:PerkAvailability</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:PerkAvailability&amp;diff=8199"/>
		<updated>2025-08-11T21:21:10Z</updated>

		<summary type="html">&lt;p&gt;Boom: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; ! Available !! Random !! Level 4 !! Event |- | {{{Available|—}}} || {{{Random|—}}} || {{{Level4|—}}} || {{{Event|—}}} |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| {{{Available|—}}} || {{{Random|—}}} || {{{Level4|—}}} || {{{Event|—}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=OutdatedArmor&amp;diff=6180</id>
		<title>OutdatedArmor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=OutdatedArmor&amp;diff=6180"/>
		<updated>2022-12-06T20:28:28Z</updated>

		<summary type="html">&lt;p&gt;Boom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
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    border-left: none !important;&lt;br /&gt;
    padding-left: 3px !important;&lt;br /&gt;
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    text-align:right !important;&lt;br /&gt;
    border-right: none !important;&lt;br /&gt;
    padding-right: 0 !important;&lt;br /&gt;
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  .goodCell {&lt;br /&gt;
	background-color: #bf8;&lt;br /&gt;
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	background-color: #af7;&lt;br /&gt;
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    background-color: #8f6;&lt;br /&gt;
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    background-color: #6f5;&lt;br /&gt;
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	background-color: #fee;&lt;br /&gt;
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	background-color: #fdd;&lt;br /&gt;
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      min-width: 1200px;&lt;br /&gt;
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}}&lt;br /&gt;
=='''Tier 1''' body armors==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=width:8em class=&amp;quot;stickyheader&amp;quot; |Name&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; style=&amp;quot;width:6em&amp;quot; |Picture&lt;br /&gt;
!rowspan=2 class=&amp;quot;stickyheader&amp;quot; |[[Armor Class |AC]]&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Normal&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Laser&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Fire&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Plasma&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Explode&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Electr.&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Crit res.&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |[[Armor Perks|Perks]]&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |Appearance&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Ch&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Pw&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Jacket]]&lt;br /&gt;
|[[File:Maxinv.gif]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks|Utility]]&lt;br /&gt;
|[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Armor]]&lt;br /&gt;
|[[File:Ltharmor.gif]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Bonus Intelligence]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Intelligence]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]]&lt;br /&gt;
|[[File:Hmlthraa sw.gif]][[File:HMLLTHAA sw.gif]][[File:Hflthraa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|[[File:Inv srobe.gif]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|2 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|0&lt;br /&gt;
|[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Robes|Robe]]&lt;br /&gt;
|[[File:Robeinv.gif]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|[[Armor Perks|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]]&lt;br /&gt;
|[[File:Harobeaa sw.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Tier 2''' body armors==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=width:8em class=&amp;quot;stickyheader&amp;quot; |Name&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; style=&amp;quot;width:6em&amp;quot; |Picture&lt;br /&gt;
!rowspan=2 class=&amp;quot;stickyheader&amp;quot; |[[Armor Class |AC]]&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Normal&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Laser&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Fire&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Plasma&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Explode&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Electr.&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Crit res.&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |[[Armor Perks|Perks]]&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |Appearance&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Ch&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Pw&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Armor]]&lt;br /&gt;
|[[File:Mtlarmor.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|75&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|2 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|15 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Mirror System]] &amp;lt;br&amp;gt;[[Armor Perks|TBD]] &amp;lt;br&amp;gt;[[Armor Perks|TBD]]&lt;br /&gt;
|[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Armor]]&lt;br /&gt;
|[[File:Cbtarmor.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|2 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|10 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Firegecko Enhancement]]&lt;br /&gt;
|[[File:Hmcmbtaa sw.gif]][[File:Hfcmbtaa sw.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Tier 3''' body armors==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=width:8em class=&amp;quot;stickyheader&amp;quot; |Name&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; style=&amp;quot;width:6em&amp;quot; |Picture&lt;br /&gt;
!rowspan=2 class=&amp;quot;stickyheader&amp;quot; |[[Armor Class |AC]]&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Normal&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Laser&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Fire&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Plasma&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Explode&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Electr.&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Crit res.&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |[[Armor Perks|Perks]]&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |Appearance&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Ch&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Pw&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Leather Jacket]]&lt;br /&gt;
|[[File:Spleathr.gif]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Luck]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Perception]]&lt;br /&gt;
|[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Armor Mark II]]&lt;br /&gt;
|[[File:Ltharmr2.gif]]&lt;br /&gt;
| -5&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Luck]] &amp;lt;br&amp;gt;[[Armor Perks|Laser Reflector]]&lt;br /&gt;
|[[File:HMLTHRMKIIAA sw.gif]][[File:HMLLTHAA sw.gif]][[File:HFLTHRMKIIAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Firegecko Armor]]&lt;br /&gt;
|[[File:GeckoLeather.png]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
||[[Armor Perks|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridgekeeper's Robes]]&lt;br /&gt;
|[[File:Redrobe bridgekeeper.gif]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|16 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|36 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|80&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|[[Armor Perks|Anty-Termal System]] &amp;lt;br&amp;gt;[[Armor Perks|Anty-Termal System]] &amp;lt;br&amp;gt;[[Armor Perks|Anty-Termal System]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unity's Robes]]&lt;br /&gt;
|[[File:Pinkrobe.png]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|16 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|80&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|36 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|[[Armor Perks|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hubologist's Robes]]&lt;br /&gt;
|[[File:Grayrobe.png]]&lt;br /&gt;
| -10&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|16 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|80&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|36 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|[[Armor Perks|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Shock Protection]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Armor Mark II]]&lt;br /&gt;
|[[File:Mtlarmr2.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|80&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|25 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Bonus Strength]] &amp;lt;br&amp;gt;[[Armor Perks|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]]&lt;br /&gt;
| [[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Armor]]&lt;br /&gt;
|[[File:Metalmut.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|10 / ||class=&amp;quot;drCell&amp;quot;|85&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|2 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|20 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Armor Mark III|Hardened Metal Armor]]&lt;br /&gt;
|[[File:Metalarmormk3.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|75&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|25 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Heavy Stonewall]] &amp;lt;br&amp;gt;[[Armor Perks|Strategic Improvement]] &amp;lt;br&amp;gt;[[Armor Perks|Defense Enhancement]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Inferno Armor]]&lt;br /&gt;
|[[File:Inferno.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|80&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|15&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|25 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Explosive belt]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tesla Armor]]&lt;br /&gt;
|[[File:Tesla.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|75&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|75&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|15&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|55&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|25 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]]&lt;br /&gt;
|[[File:Hmmetlaa sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Armor Mark II]]&lt;br /&gt;
|[[File:Cbtarmr2.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|10 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Endurance]]&lt;br /&gt;
|[[File:Hmcmblaa sw.gif]][[File:Hfcablaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Enclave Armor]]&lt;br /&gt;
|[[File:Inv encca.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|9 / ||class=&amp;quot;drCell&amp;quot;|80&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|20 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Firegeckon's Enchancement]] &amp;lt;br&amp;gt;[[Armor Perks|Utility]] &amp;lt;br&amp;gt;[[Armor Perks|Special Forces Bonus]]&lt;br /&gt;
|[[File:HmcabbAA sw.gif]][[File:HfcabbAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[NCR Ranger Armor]]&lt;br /&gt;
|[[File:Cmbdmr.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Defense Enhancement]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]]&lt;br /&gt;
|[[File:HMCMBDAA sw.gif]][[File:HFCMBDAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood Armor]]&lt;br /&gt;
|[[File:Comba2a.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|75&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Special Forces Bonus]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|[[File:HMCMSMAA sw.gif]][[File:HFCMSMAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Combat Armor]]&lt;br /&gt;
|[[File:Desertcombatarmor.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|70&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Luck]] &amp;lt;br&amp;gt;[[Armor Perks|Defensive Belt]]&lt;br /&gt;
|[[File:HMDSRTAA sw.gif]][[File:HFDSRTAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Conscript Battle Armor]]&lt;br /&gt;
|[[File:RedCA.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|9 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Laser Reflector]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault City Armor]]&lt;br /&gt;
|[[File:BlueCombat.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|55 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|[[Armor Perks|Heavy Stonewall]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger's Armor]]&lt;br /&gt;
|[[File:Rangerarmor.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|70&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|55&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|55&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Survivalist]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Agility]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Salvatories Combat Armor]]&lt;br /&gt;
|[[File:BlackCombat.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|9 / ||class=&amp;quot;drCell&amp;quot;|80&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|20 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks|Tesla Attacker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bishops Combat Armor]]&lt;br /&gt;
|[[File:DBrownCombat.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrights Combat Armor]]&lt;br /&gt;
|[[File:BeigeCombat.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|70&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mordinos Combat Armor]]&lt;br /&gt;
|[[File:ULSarmor.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|9 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks|Special Forces Bonus]] &amp;lt;br&amp;gt;[[Armor Perks|Anty-Termal System]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Tier 4''' body armors==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=width:8em class=&amp;quot;stickyheader&amp;quot; |Name&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; style=&amp;quot;width:6em&amp;quot; |Picture&lt;br /&gt;
!rowspan=2 class=&amp;quot;stickyheader&amp;quot; |[[Armor Class |AC]]&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Normal&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Laser&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Fire&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Plasma&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Explode&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Electr.&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Crit res.&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |[[Armor Perks|Perks]]&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |Appearance&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Ch&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Pw&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Armor]]&lt;br /&gt;
|[[File:Inv stealthca.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|47&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|11 / ||class=&amp;quot;drCell&amp;quot;|47&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|37&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|57&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|47&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|57&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|60 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Armor MKII]]&lt;br /&gt;
|[[File:Inv stealthca.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|10 / ||class=&amp;quot;drCell&amp;quot;|57&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|13 / ||class=&amp;quot;drCell&amp;quot;|57&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|47&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|9 / ||class=&amp;quot;drCell&amp;quot;|67&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|19 / ||class=&amp;quot;drCell&amp;quot;|57&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|67&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|90 / ||class=&amp;quot;drCell&amp;quot;|90&lt;br /&gt;
|[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=width:8em class=&amp;quot;stickyheader&amp;quot; |Name&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; style=&amp;quot;width:6em&amp;quot; |Picture&lt;br /&gt;
!rowspan=2 class=&amp;quot;stickyheader&amp;quot; |[[Armor Class |AC]]&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Normal&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Laser&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Fire&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Plasma&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Explode&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Electr.&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Crit res.&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |[[Armor Perks|Perks]]&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |Appearance&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Ch&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Pw&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Armor]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;|[[File:Pwrarmor.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -5&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|15 / ||class=&amp;quot;drCell&amp;quot;|55&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|19 / ||class=&amp;quot;drCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell superCell&amp;quot;|20 / ||class=&amp;quot;drCell godlyCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|15 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell greatCell&amp;quot;|10 / ||class=&amp;quot;drCell greatCell&amp;quot;|70&lt;br /&gt;
|class=&amp;quot;dtCell poorCell&amp;quot;|10 / ||class=&amp;quot;drCell poorCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|60 /||class=&amp;quot;drCell&amp;quot;|100&lt;br /&gt;
|[[Armor Perks|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy Stonewall]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;|[[File:Hapowraa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardened Power Armor]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;|[[File:Pwrarmor.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -5&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|18 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|19 / ||class=&amp;quot;drCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell godlyCell&amp;quot;|25 / ||class=&amp;quot;drCell godlyCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|15 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell greatCell&amp;quot;|10 / ||class=&amp;quot;drCell greatCell&amp;quot;|75&lt;br /&gt;
|class=&amp;quot;dtCell poorCell&amp;quot;|10 / ||class=&amp;quot;drCell poorCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|100 /||class=&amp;quot;drCell superCell&amp;quot;|160&lt;br /&gt;
|[[Armor Perks|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy Stonewall]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;|[[File:HBPOWRAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Power Armor]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;|[[File:Parmor2.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -5&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|15 / ||class=&amp;quot;drCell&amp;quot;|55&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|19 / ||class=&amp;quot;drCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|15 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell superCell&amp;quot;|20 / ||class=&amp;quot;drCell godlyCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell poorCell&amp;quot;|10 / ||class=&amp;quot;drCell poorCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell greatCell&amp;quot;|10 / ||class=&amp;quot;drCell greatCell&amp;quot;|70&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|100 /||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;|[[File:Hanpwraa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Adv. Power Armor MKII]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;|[[File:Parmor2.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -5&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|18 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|19 / ||class=&amp;quot;drCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|15 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell godlyCell&amp;quot;|25 / ||class=&amp;quot;drCell godlyCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell poorCell&amp;quot;|10 / ||class=&amp;quot;drCell poorCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell greatCell&amp;quot;|10 / ||class=&amp;quot;drCell greatCell&amp;quot;|75&lt;br /&gt;
|class=&amp;quot;dtCell superCell&amp;quot;|160 /||class=&amp;quot;drCell&amp;quot;|100&lt;br /&gt;
|[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Headgear&lt;br /&gt;
!Armor&lt;br /&gt;
!Picture&lt;br /&gt;
![[Armor Class |AC]]&lt;br /&gt;
!Normal &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Laser &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Fire&amp;lt;br&amp;gt; [[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Plasma &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Explode &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Electr. &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!-Crit &amp;lt;br&amp;gt;Ch/Pw&lt;br /&gt;
!Other Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Goggles]]&lt;br /&gt;
|[[File:Goggles.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0/0&lt;br /&gt;
|All Eye attacks are Redirected to the Head(?)&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirrored Shades]]&lt;br /&gt;
|[[File:Sunglass.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[nooB's beret]]&lt;br /&gt;
|[[File:Red beret.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0/0&lt;br /&gt;
| Can be found in [[Special Encounter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Helmet]]&lt;br /&gt;
|[[File:Leather helmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|0/20&lt;br /&gt;
|0/20&lt;br /&gt;
|0/10&lt;br /&gt;
|0/10&lt;br /&gt;
|?/?&lt;br /&gt;
|0/15&lt;br /&gt;
| -10/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Leather Helmet]]&lt;br /&gt;
|[[File:Combat leather helmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|2/30&lt;br /&gt;
|0/20&lt;br /&gt;
|2/25&lt;br /&gt;
|0/10&lt;br /&gt;
|?/?&lt;br /&gt;
|0/15&lt;br /&gt;
| -10/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Armor Helmet]]&lt;br /&gt;
|[[File:Lahelmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|2/25&lt;br /&gt;
|0/20&lt;br /&gt;
|0/20&lt;br /&gt;
|0/10&lt;br /&gt;
|?/?&lt;br /&gt;
|0/15&lt;br /&gt;
| -20/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Armor Helmet Mark II]]&lt;br /&gt;
|[[File:Lahelmetmk2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|3/25&lt;br /&gt;
|1/20&lt;br /&gt;
|1/25&lt;br /&gt;
|1/10&lt;br /&gt;
|?/?&lt;br /&gt;
|1/20&lt;br /&gt;
| -20/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Mask]]&lt;br /&gt;
|[[File:Metal mask.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|?/?&lt;br /&gt;
|1/20&lt;br /&gt;
| -15/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Mask Mark II]]&lt;br /&gt;
|[[File:Metal mask mk2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|4/25&lt;br /&gt;
|12/75&lt;br /&gt;
|4/25&lt;br /&gt;
|9/35&lt;br /&gt;
|?/?&lt;br /&gt;
|8/30&lt;br /&gt;
| -35/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tesla Helmet]]&lt;br /&gt;
|[[File:Teslahelmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|4/25&lt;br /&gt;
|12/75&lt;br /&gt;
|4/25&lt;br /&gt;
|9/35&lt;br /&gt;
|?/?&lt;br /&gt;
|8/30&lt;br /&gt;
| -35/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gas Mask]]&lt;br /&gt;
|[[File:Gasmask.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|4/35&lt;br /&gt;
|12/40&lt;br /&gt;
|4/25&lt;br /&gt;
|12/90&lt;br /&gt;
|?/?&lt;br /&gt;
|8/30&lt;br /&gt;
| -40/ 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Helmet]]&lt;br /&gt;
|[[File:Combathelmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|?/?&lt;br /&gt;
|1/10&lt;br /&gt;
| -5/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Helmet Mark II]]&lt;br /&gt;
|[[File:Camk2helmet.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Enclave Combat Helmet]]&lt;br /&gt;
|[[File:Inv encca helmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[NCR Ranger Helmet]]&lt;br /&gt;
|[[File:Rsz ncr combat helmet inv.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood Combat Helmet]]&lt;br /&gt;
|[[File:Boscombathelmet.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Combat Helmet]]&lt;br /&gt;
|[[File:Desertcombathelmet.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault City Helmet]]&lt;br /&gt;
|[[File:Helmet2.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|4/35&lt;br /&gt;
|5/15&lt;br /&gt;
|4/55&lt;br /&gt;
|7/35&lt;br /&gt;
|?/?&lt;br /&gt;
|8/85&lt;br /&gt;
| 0/ -40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Enclave Combat Helmet Mark II]]&lt;br /&gt;
|[[File:Rsz inv encca helmet2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/40&lt;br /&gt;
|6/40&lt;br /&gt;
|7/75&lt;br /&gt;
|5/40&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -5/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Helmet]]&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|15/55&lt;br /&gt;
|19/90&lt;br /&gt;
|20/90&lt;br /&gt;
|15/60&lt;br /&gt;
|?/?&lt;br /&gt;
|10/50&lt;br /&gt;
| -60/ -100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardened Power Helmet]]&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|18/60&lt;br /&gt;
|19/90&lt;br /&gt;
|25/90&lt;br /&gt;
|15/60&lt;br /&gt;
|?/?&lt;br /&gt;
|10/50&lt;br /&gt;
| -100/ -160&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Power Helmet]]&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|15/55&lt;br /&gt;
|19/90&lt;br /&gt;
|15/60&lt;br /&gt;
|20/90&lt;br /&gt;
|?/?&lt;br /&gt;
|10/70&lt;br /&gt;
| -100/ -60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Power Helmet MkII]]&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|18/60&lt;br /&gt;
|19/90&lt;br /&gt;
|15/60&lt;br /&gt;
|25/90&lt;br /&gt;
|?/?&lt;br /&gt;
|10/75&lt;br /&gt;
| -160/ -100&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor| ]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Experience_Points&amp;diff=5938</id>
		<title>Experience Points</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Experience_Points&amp;diff=5938"/>
		<updated>2022-09-19T20:54:20Z</updated>

		<summary type="html">&lt;p&gt;Boom: added Maximum Exp %&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Experience points are a reward for completing specific tasks or defeating non-player enemies in combat. More experience points are required to attain higher [[levels]]. For example, you need a total of 1000 xp to get to level 2, and a total of 210,000 to attain level 21.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' No xp is earned for killing player characters.&lt;br /&gt;
&lt;br /&gt;
== What can earn you some experience points ==&lt;br /&gt;
* Killing non-player enemies. The more powerful your enemy is, the more experience points you get .&lt;br /&gt;
* Completing a [[quest]].&lt;br /&gt;
* Using your [[skills]] successfully (Repairing an item, healing someone, etc.).&lt;br /&gt;
* Avoiding a [[Random Encounters|random encounter]] on the [[world map]].&lt;br /&gt;
* Crafting an object.&lt;br /&gt;
* On a special occasion from a Game Master (e.g. for winning a contest etc.).&lt;br /&gt;
* Do [[Shit shoveling]] or [[Lifting caravan boxes]] jobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Experience Gain ==&lt;br /&gt;
&lt;br /&gt;
Character starts with 100%.&lt;br /&gt;
&lt;br /&gt;
Loner Trait increase Experience Gain by 10%&lt;br /&gt;
&lt;br /&gt;
For each +1 Charisma, you get +2% to Experience Gain.&lt;br /&gt;
&lt;br /&gt;
You can also get Support Perk [[Swift Learner]] to boost 10% on you experience Gain.&lt;br /&gt;
&lt;br /&gt;
Maximum u can Achive is 160% EXP-Gain&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Levels]] for a detailed list of the experience points amount required for each level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Experience_Points&amp;diff=5937</id>
		<title>Experience Points</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Experience_Points&amp;diff=5937"/>
		<updated>2022-09-19T20:52:52Z</updated>

		<summary type="html">&lt;p&gt;Boom: added Loner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Experience points are a reward for completing specific tasks or defeating non-player enemies in combat. More experience points are required to attain higher [[levels]]. For example, you need a total of 1000 xp to get to level 2, and a total of 210,000 to attain level 21.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' No xp is earned for killing player characters.&lt;br /&gt;
&lt;br /&gt;
== What can earn you some experience points ==&lt;br /&gt;
* Killing non-player enemies. The more powerful your enemy is, the more experience points you get .&lt;br /&gt;
* Completing a [[quest]].&lt;br /&gt;
* Using your [[skills]] successfully (Repairing an item, healing someone, etc.).&lt;br /&gt;
* Avoiding a [[Random Encounters|random encounter]] on the [[world map]].&lt;br /&gt;
* Crafting an object.&lt;br /&gt;
* On a special occasion from a Game Master (e.g. for winning a contest etc.).&lt;br /&gt;
* Do [[Shit shoveling]] or [[Lifting caravan boxes]] jobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Experience Gain ==&lt;br /&gt;
&lt;br /&gt;
Character starts with 100%.&lt;br /&gt;
&lt;br /&gt;
Loner Trait increase Experience Gain by 10%&lt;br /&gt;
&lt;br /&gt;
For each +1 Charisma, you get +2% to Experience Gain.&lt;br /&gt;
&lt;br /&gt;
You can also get Support Perk [[Swift Learner]] to boost 10% on you experience Gain.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Levels]] for a detailed list of the experience points amount required for each level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Soldier&amp;diff=5936</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Soldier&amp;diff=5936"/>
		<updated>2022-09-19T20:49:09Z</updated>

		<summary type="html">&lt;p&gt;Boom: Changed Damagecaps to correct value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*-1 AP cost for each action&lt;br /&gt;
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
*+1% chance to get random KO during on action for each [[fury]] stack&lt;br /&gt;
*Critical tier minimum tier 2&lt;br /&gt;
*lower maximum damage soldier can receive&lt;br /&gt;
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Flat Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.&lt;br /&gt;
*PvE Ability: 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 450 - Agility*10 + Flat Damage&lt;br /&gt;
*Laser: 750- Agility*10 + Flat Damage&lt;br /&gt;
*Fire: 350 - Agility*10 + Flat Damage&lt;br /&gt;
*Plasma: 650 - Agility*10 + Flat Damage&lt;br /&gt;
*Electro: 550 - Agility*10 + Flat Damage&lt;br /&gt;
*Explode: 250 - Agility*10 + Flat Damage&lt;br /&gt;
*Note: Flat damage in calculations are opponents flat damage.&lt;br /&gt;
| 0-70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gain Special Perk Class Calculations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]]	&lt;br /&gt;
|	&lt;br /&gt;
*Gives +5 Agility in Damage cap calculations &lt;br /&gt;
| &lt;br /&gt;
*Getting the Gain Agility [[level perks|level perk]] also gives the bonuses you see on the left.&lt;br /&gt;
*So if you have 20 agility with Gain agi level perk you have 25 agility for calculations.&lt;br /&gt;
*Examples of this are: &lt;br /&gt;
*Normal: 450 - 25*10 + Flat Damage&lt;br /&gt;
*Laser: 750- 25*10 + Flat Damage&lt;br /&gt;
*Fire: 350 - 25*10 + Flat Damage&lt;br /&gt;
*Plasma: 650 - 25*10 + Flat Damage&lt;br /&gt;
*Electro: 550 - 25*10 + Flat Damage&lt;br /&gt;
*Explode: 250 - 25*10 + Flat Damage&lt;br /&gt;
-You can thank AngelicLight and TheMercenary &amp;quot;TvoyPapanja&amp;quot; in discord for these. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Class Scaling ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
* -2 Flat Damage&lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Luck]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=OutdatedArmor&amp;diff=4412</id>
		<title>OutdatedArmor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=OutdatedArmor&amp;diff=4412"/>
		<updated>2022-02-19T14:05:12Z</updated>

		<summary type="html">&lt;p&gt;Boom: CLJ Stats Corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Body Armor&lt;br /&gt;
!Armor&lt;br /&gt;
!Picture&lt;br /&gt;
![[Armor Class |AC]]&lt;br /&gt;
!Normal &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Laser &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Fire&amp;lt;br&amp;gt; [[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Plasma &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Explode &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Electr. &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!-Crit &amp;lt;br&amp;gt;Ch/Pw&lt;br /&gt;
![[Armor Perks|Perks]]&lt;br /&gt;
!Appearance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Jacket]]&lt;br /&gt;
|[[File:Maxinv.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|5/35&lt;br /&gt;
|4/40 &lt;br /&gt;
|3/25&lt;br /&gt;
|4/40&lt;br /&gt;
|0/0&lt;br /&gt;
|5/35&lt;br /&gt;
| -5/ -5 &lt;br /&gt;
|[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]]&lt;br /&gt;
|[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Leather Jacket]]&lt;br /&gt;
|[[File:Spleathr.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
| 4/30 &lt;br /&gt;
|0/20&lt;br /&gt;
|4/35&lt;br /&gt;
|0/10&lt;br /&gt;
|4/35 &lt;br /&gt;
|1/40&lt;br /&gt;
| -5/-5&lt;br /&gt;
|[[Armor Perks|Gain Perception]] &amp;lt;br&amp;gt;[[Armor Perks|Gain Luck]] &amp;lt;br&amp;gt;[[Armor Perks|Gain Perception]]&lt;br /&gt;
|[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Armor]]&lt;br /&gt;
|[[File:Ltharmor.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|0/20&lt;br /&gt;
|0/20&lt;br /&gt;
|0/20&lt;br /&gt;
|0/10&lt;br /&gt;
|0/20&lt;br /&gt;
|0/30&lt;br /&gt;
| -5/-5&lt;br /&gt;
|[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]]&lt;br /&gt;
|[[File:Hmlthraa sw.gif]][[File:HMLLTHAA sw.gif]][[File:Hflthraa sw.gif]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Armor Mark II]]&lt;br /&gt;
|[[File:Ltharmr2.gif]]&lt;br /&gt;
| -5 &lt;br /&gt;
|4/30 &lt;br /&gt;
|0/20&lt;br /&gt;
|4/35&lt;br /&gt;
|0/10&lt;br /&gt;
|4/35&lt;br /&gt;
|1/40&lt;br /&gt;
| -5/ -5&lt;br /&gt;
|[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Gain Luck]] &amp;lt;br&amp;gt;[[Armor Perks|Laser Reflector]]&lt;br /&gt;
|[[File:HMLTHRMKIIAA sw.gif]][[File:HMLLTHAA sw.gif]][[File:HFLTHRMKIIAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Firegecko Armor]]&lt;br /&gt;
|[[File:GeckoLeather.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|4/30 &lt;br /&gt;
|0/20&lt;br /&gt;
|4/35&lt;br /&gt;
|0/10&lt;br /&gt;
|4/35&lt;br /&gt;
|1/40&lt;br /&gt;
| -5/ -5&lt;br /&gt;
||[[Armor Perks|Bonus Move]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Move]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Move]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Armor&lt;br /&gt;
!Picture&lt;br /&gt;
![[Armor Class |AC]]&lt;br /&gt;
!Normal &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Laser &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Fire&amp;lt;br&amp;gt; [[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Plasma &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Explode &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Electr. &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!-Crit &amp;lt;br&amp;gt;Ch/Pw&lt;br /&gt;
![[Armor Perks|Perks]]&lt;br /&gt;
!Appearance&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|[[File:Inv srobe.gif]]&lt;br /&gt;
|0&lt;br /&gt;
| 5/35 &lt;br /&gt;
|6/40&lt;br /&gt;
|3/25&lt;br /&gt;
|4/40&lt;br /&gt;
|1/35&lt;br /&gt;
|2/45&lt;br /&gt;
| 0/ 0&lt;br /&gt;
|[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Robes|Robe]]&lt;br /&gt;
|[[File:Robeinv.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|5/35 &lt;br /&gt;
|6/40&lt;br /&gt;
|3/25&lt;br /&gt;
|4/40 &lt;br /&gt;
|1/35&lt;br /&gt;
|3/45&lt;br /&gt;
| 0/ -20&lt;br /&gt;
|[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]] &lt;br /&gt;
|[[File:Harobeaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridgekeeper's Robes]]&lt;br /&gt;
|[[File:Redrobe bridgekeeper.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|16/65 &lt;br /&gt;
|3/40&lt;br /&gt;
|3/25&lt;br /&gt;
|4/30&lt;br /&gt;
|1/35&lt;br /&gt;
|4/80&lt;br /&gt;
| 0/ -20&lt;br /&gt;
|[[Armor Perks|Anty-Termal System]] &amp;lt;br&amp;gt;[[Armor Perks|Anty-Termal System]] &amp;lt;br&amp;gt;[[Armor Perks|Anty-Termal System]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Unity's Robes]]&lt;br /&gt;
|[[File:Pinkrobe.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|16/65 &lt;br /&gt;
|3/40&lt;br /&gt;
|4/80&lt;br /&gt;
|4/30&lt;br /&gt;
|1/35&lt;br /&gt;
|3/25&lt;br /&gt;
| 0/ -40&lt;br /&gt;
|[[Armor Perks|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Hubologist's Robes]]&lt;br /&gt;
|[[File:Grayrobe.png]]&lt;br /&gt;
| -10 &lt;br /&gt;
|16/65 &lt;br /&gt;
|3/40&lt;br /&gt;
|4/30&lt;br /&gt;
|4/80&lt;br /&gt;
|1/35&lt;br /&gt;
|3/25&lt;br /&gt;
| 0/ -40&lt;br /&gt;
|[[Armor Perks|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Shock Protection]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!Armor&lt;br /&gt;
!Picture&lt;br /&gt;
![[Armor Class |AC]]&lt;br /&gt;
!Normal &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Laser &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Fire&amp;lt;br&amp;gt; [[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Plasma &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Explode &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Electr. &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!-Crit &amp;lt;br&amp;gt;Ch/Pw&lt;br /&gt;
![[Armor Perks|Perks]]&lt;br /&gt;
!Appearance&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Armor]]&lt;br /&gt;
|[[File:Mtlarmor.gif]]&lt;br /&gt;
| -30 &lt;br /&gt;
| 5/35&lt;br /&gt;
|6/75&lt;br /&gt;
|3/25&lt;br /&gt;
|4/20&lt;br /&gt;
|1/20&lt;br /&gt;
|2/45&lt;br /&gt;
| -15/ -5&lt;br /&gt;
|[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]]&lt;br /&gt;
|[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Armor Mark II]]&lt;br /&gt;
|[[File:Mtlarmr2.gif]]&lt;br /&gt;
| -30 &lt;br /&gt;
|7/45 &lt;br /&gt;
|7/80&lt;br /&gt;
|4/30 &lt;br /&gt;
|4/40 &lt;br /&gt;
|5/30 &lt;br /&gt;
|4/50 &lt;br /&gt;
| -25/ -5 &lt;br /&gt;
|[[Armor Perks|Gain Strength]] &amp;lt;br&amp;gt;[[Armor Perks|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]]  &lt;br /&gt;
| [[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Armor]]&lt;br /&gt;
|[[File:Metalmut.png]]&lt;br /&gt;
| -35 &lt;br /&gt;
|8/40&lt;br /&gt;
|4/40&lt;br /&gt;
|3/45&lt;br /&gt;
|4/20&lt;br /&gt;
|10/85&lt;br /&gt;
|2/45&lt;br /&gt;
| -20/ -10&lt;br /&gt;
|[[Armor Perks|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Armor Mark III|Hardened Metal Armor]]&lt;br /&gt;
|[[File:Metalarmormk3.png]]&lt;br /&gt;
| -35 &lt;br /&gt;
|5/35&lt;br /&gt;
|6/40&lt;br /&gt;
|6/40&lt;br /&gt;
|4/20&lt;br /&gt;
|6/65&lt;br /&gt;
|4/75&lt;br /&gt;
| -25/ -5&lt;br /&gt;
|[[Armor Perks|Heavy Stonewall]] &amp;lt;br&amp;gt;[[Armor Perks|Strategic Improvement]] &amp;lt;br&amp;gt;[[Armor Perks|Defense Enhancement]]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Inferno Armor]]&lt;br /&gt;
|[[File:Inferno.png]]&lt;br /&gt;
| -35 &lt;br /&gt;
|5/25&lt;br /&gt;
|6/40&lt;br /&gt;
|8/80&lt;br /&gt;
|7/65&lt;br /&gt;
|1/15&lt;br /&gt;
|4/45&lt;br /&gt;
| -25/ -5&lt;br /&gt;
|[[Armor Perks|Explosive belt]] &amp;lt;br&amp;gt;[[Armor Perks|Gain Endurance]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]]  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Tesla Armor]]&lt;br /&gt;
|[[File:Tesla.gif]]&lt;br /&gt;
| -30 &lt;br /&gt;
|5/25&lt;br /&gt;
|8/75&lt;br /&gt;
|3/25&lt;br /&gt;
|7/75&lt;br /&gt;
|1/15&lt;br /&gt;
|7/55&lt;br /&gt;
| -25/ -5&lt;br /&gt;
|[[Armor Perks|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]]  &lt;br /&gt;
|[[File:Hmmetlaa sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
!Armor&lt;br /&gt;
!Picture&lt;br /&gt;
![[Armor Class |AC]]&lt;br /&gt;
!Normal &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Laser &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Fire&amp;lt;br&amp;gt; [[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Plasma &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Explode &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Electr. &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
! -Crit &amp;lt;br&amp;gt;Ch/Pw&lt;br /&gt;
![[Armor Perks|Perks]]&lt;br /&gt;
!Appearance&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Armor]]&lt;br /&gt;
|[[File:Cbtarmor.gif]]&lt;br /&gt;
| -20 &lt;br /&gt;
| 5/35&lt;br /&gt;
|4/40&lt;br /&gt;
|3/25&lt;br /&gt;
|4/40&lt;br /&gt;
|5/35&lt;br /&gt;
|2/45&lt;br /&gt;
| -10/ -10&lt;br /&gt;
|[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]]&lt;br /&gt;
|[[File:Hmcmbtaa sw.gif]][[File:Hfcmbtaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Armor Mark II]]&lt;br /&gt;
|[[File:Cbtarmr2.gif]]&lt;br /&gt;
| -20&lt;br /&gt;
|10/45 &lt;br /&gt;
|7/65 &lt;br /&gt;
|4/30 &lt;br /&gt;
|5/50 &lt;br /&gt;
|6/35 &lt;br /&gt;
|3/50&lt;br /&gt;
| -30/ -10 &lt;br /&gt;
|[[Armor Perks|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Gain Endurance]] &lt;br /&gt;
|[[File:Hmcmblaa sw.gif]][[File:Hfcablaa sw.gif]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Enclave Armor]]&lt;br /&gt;
|[[File:Inv encca.gif]]&lt;br /&gt;
| -20&lt;br /&gt;
|6/40 &lt;br /&gt;
|9/80 &lt;br /&gt;
|4/30 &lt;br /&gt;
|5/50 &lt;br /&gt;
|6/35 &lt;br /&gt;
|3/50 &lt;br /&gt;
| -20/ -10 &lt;br /&gt;
|[[Armor Perks|Firegeckon's Enchancement]] &amp;lt;br&amp;gt;[[Armor Perks|Utility]] &amp;lt;br&amp;gt;[[Armor Perks|Special Forces Bonus]] &lt;br /&gt;
|[[File:HmcabbAA sw.gif]][[File:HfcabbAA sw.gif]] &lt;br /&gt;
|-&lt;br /&gt;
|[[NCR Ranger Armor]]&lt;br /&gt;
|[[File:Cmbdmr.gif]]&lt;br /&gt;
| -20&lt;br /&gt;
|6/40 &lt;br /&gt;
|7/65&lt;br /&gt;
|6/65 &lt;br /&gt;
|5/50 &lt;br /&gt;
|6/35 &lt;br /&gt;
|3/50 &lt;br /&gt;
| -30/ -10 &lt;br /&gt;
|[[Armor Perks|Defense Enhancement]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Move]] &lt;br /&gt;
|[[File:HMCMBDAA sw.gif]][[File:HFCMBDAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood Armor]]&lt;br /&gt;
|[[File:Comba2a.gif]]&lt;br /&gt;
| -20 &lt;br /&gt;
|6/40 &lt;br /&gt;
|7/65&lt;br /&gt;
|4/30 &lt;br /&gt;
|6/75 &lt;br /&gt;
|6/35 &lt;br /&gt;
|3/50 &lt;br /&gt;
| -30/ -10 &lt;br /&gt;
|[[Armor Perks|Lethal Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Special Forces Bonus]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &lt;br /&gt;
|[[File:HMCMSMAA sw.gif]][[File:HFCMSMAA sw.gif]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Combat Armor]]&lt;br /&gt;
|[[File:Desertcombatarmor.png]]&lt;br /&gt;
| -20 &lt;br /&gt;
|6/40&lt;br /&gt;
|7/65&lt;br /&gt;
|4/30 &lt;br /&gt;
|5/50 &lt;br /&gt;
|8/65 &lt;br /&gt;
|6/50 &lt;br /&gt;
| -30/ -10 &lt;br /&gt;
|[[Armor Perks|Lethal Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Gain Luck]] &amp;lt;br&amp;gt;[[Armor Perks|Defensive Belt]]  &lt;br /&gt;
|[[File:HMDSRTAA sw.gif]][[File:HFDSRTAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Conscript Battle Armor]]&lt;br /&gt;
|[[File:RedCA.png]]&lt;br /&gt;
| -20 &lt;br /&gt;
|6/40&lt;br /&gt;
|7/65&lt;br /&gt;
|4/30 &lt;br /&gt;
|5/50 &lt;br /&gt;
|6/35 &lt;br /&gt;
|9/60 &lt;br /&gt;
| -30/ -10 &lt;br /&gt;
|[[Armor Perks|Laser Reflector]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Vault City Armor]]&lt;br /&gt;
|[[File:BlueCombat.png]]&lt;br /&gt;
| -20 &lt;br /&gt;
|6/40 &lt;br /&gt;
|7/65 &lt;br /&gt;
|4/30 &lt;br /&gt;
|5/50 &lt;br /&gt;
|6/35 &lt;br /&gt;
|3/50 &lt;br /&gt;
| -55/ -20 &lt;br /&gt;
|[[Armor Perks|Heavy Stonewall]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger's Armor]]&lt;br /&gt;
|[[File:Rangerarmor.png]]&lt;br /&gt;
| -20 &lt;br /&gt;
|7/45 &lt;br /&gt;
|8/70 &lt;br /&gt;
|5/35&lt;br /&gt;
|6/55 &lt;br /&gt;
|7/40 &lt;br /&gt;
|4/55 &lt;br /&gt;
| -30/ -10 &lt;br /&gt;
|[[Armor Perks|Survivalist]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Gain Agility]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!Armor&lt;br /&gt;
!Picture&lt;br /&gt;
![[Armor Class |AC]]&lt;br /&gt;
!Normal &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Laser &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Fire&amp;lt;br&amp;gt; [[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Plasma &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Explode &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Electr. &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
! -Crit &amp;lt;br&amp;gt;Ch/Pw&lt;br /&gt;
![[Armor Perks|Perks]]&lt;br /&gt;
!Appearance&lt;br /&gt;
|-&lt;br /&gt;
|[[Salvatories Combat Armor]]&lt;br /&gt;
|[[File:BlackCombat.png]]&lt;br /&gt;
| -20 &lt;br /&gt;
|6/40&lt;br /&gt;
|9/80&lt;br /&gt;
|4/30 &lt;br /&gt;
|5/50 &lt;br /&gt;
|6/35&lt;br /&gt;
|3/50 &lt;br /&gt;
| -20/ -10 &lt;br /&gt;
|[[Armor Perks|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks|Gain Endurance]] &amp;lt;br&amp;gt;[[Armor Perks|Tesla Attacker]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Bishops Combat Armor]]&lt;br /&gt;
|[[File:DBrownCombat.png]]&lt;br /&gt;
| -20 &lt;br /&gt;
|6/40&lt;br /&gt;
|7/65&lt;br /&gt;
|6/65 &lt;br /&gt;
|5/50 &lt;br /&gt;
|3/35&lt;br /&gt;
|6/50 &lt;br /&gt;
| -30/ -10 &lt;br /&gt;
|[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Wrights Combat Armor]]&lt;br /&gt;
|[[File:BeigeCombat.png]]&lt;br /&gt;
| -20 &lt;br /&gt;
|6/40&lt;br /&gt;
|7/65&lt;br /&gt;
|4/30 &lt;br /&gt;
|5/50 &lt;br /&gt;
|8/65&lt;br /&gt;
|6/50 &lt;br /&gt;
| -30/ -10 &lt;br /&gt;
|[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Mordinos Combat Armor]]&lt;br /&gt;
|[[File:ULSarmor.png]]&lt;br /&gt;
| -20 &lt;br /&gt;
|6/40&lt;br /&gt;
|7/65&lt;br /&gt;
|4/30 &lt;br /&gt;
|5/50 &lt;br /&gt;
|6/35&lt;br /&gt;
|9/60 &lt;br /&gt;
| -30/ -10 &lt;br /&gt;
|[[Armor Perks|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks|Special Forces Bonus]] &amp;lt;br&amp;gt;[[Armor Perks|Anty-Termal System]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!Armor&lt;br /&gt;
!Picture&lt;br /&gt;
![[Armor Class |AC]]&lt;br /&gt;
!Normal &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Laser &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Fire&amp;lt;br&amp;gt; [[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Plasma &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Explode &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Electr. &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!-Crit &amp;lt;br&amp;gt;Ch/Pw&lt;br /&gt;
![[Armor Perks|Perks]]&lt;br /&gt;
!Appearance&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Armor]]&lt;br /&gt;
|[[File:Inv stealthca.png]]&lt;br /&gt;
| -20 &lt;br /&gt;
| 8/47&lt;br /&gt;
|11/47&lt;br /&gt;
|6/37&lt;br /&gt;
|7/57&lt;br /&gt;
|8/47&lt;br /&gt;
|5/57&lt;br /&gt;
| -60/ -60&lt;br /&gt;
|[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Armor MKII]]&lt;br /&gt;
|[[File:Inv stealthca.png]]&lt;br /&gt;
| -20 &lt;br /&gt;
|10/57&lt;br /&gt;
|13/57&lt;br /&gt;
|8/47&lt;br /&gt;
|9/67&lt;br /&gt;
|19/57&lt;br /&gt;
|7/67&lt;br /&gt;
| -90/ -90&lt;br /&gt;
|[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Armor]]&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
| -5&lt;br /&gt;
|15/55&lt;br /&gt;
|19/90&lt;br /&gt;
|20/90&lt;br /&gt;
|15/60&lt;br /&gt;
|10/70&lt;br /&gt;
|10/50&lt;br /&gt;
| -60/ -100&lt;br /&gt;
|[[Armor Perks|Lethal Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy Stonewall]] &lt;br /&gt;
|[[File:Hapowraa sw.gif]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Hardened Power Armor]]&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
| -5 &lt;br /&gt;
|18/60&lt;br /&gt;
|19/90&lt;br /&gt;
|25/90&lt;br /&gt;
|15/60&lt;br /&gt;
|10/75&lt;br /&gt;
|10/50&lt;br /&gt;
| -100/ -160&lt;br /&gt;
|[[Armor Perks|Lethal Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy Stonewall]] &lt;br /&gt;
|[[File:HBPOWRAA sw.gif]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Power Armor]]&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
| -5&lt;br /&gt;
|15/55&lt;br /&gt;
|19/90&lt;br /&gt;
|15/60&lt;br /&gt;
|20/90&lt;br /&gt;
|10/50&lt;br /&gt;
|10/70&lt;br /&gt;
| -100/ -60&lt;br /&gt;
|[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &lt;br /&gt;
|[[File:Hanpwraa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Adv. Power Armor MKII]]&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
| -5&lt;br /&gt;
| 18/60&lt;br /&gt;
|19/90&lt;br /&gt;
|15/60&lt;br /&gt;
|25/90&lt;br /&gt;
|10/50&lt;br /&gt;
|10/75&lt;br /&gt;
| -160/ -100&lt;br /&gt;
|[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Headgear&lt;br /&gt;
!Armor&lt;br /&gt;
!Picture&lt;br /&gt;
![[Armor Class |AC]]&lt;br /&gt;
!Normal &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Laser &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Fire&amp;lt;br&amp;gt; [[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Plasma &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Explode &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Electr. &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!-Crit &amp;lt;br&amp;gt;Ch/Pw&lt;br /&gt;
!Other Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Goggles]]&lt;br /&gt;
|[[File:Goggles.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0/0&lt;br /&gt;
|All Eye attacks are Redirected to the Head(?)&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirrored Shades]]&lt;br /&gt;
|[[File:Sunglass.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[nooB's beret]]&lt;br /&gt;
|[[File:Red beret.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0/0&lt;br /&gt;
| Can be found in [[Special Encounter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Helmet]]&lt;br /&gt;
|[[File:Leather helmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|0/20&lt;br /&gt;
|0/20&lt;br /&gt;
|0/10&lt;br /&gt;
|0/10&lt;br /&gt;
|?/?&lt;br /&gt;
|0/15&lt;br /&gt;
| -10/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Leather Helmet]]&lt;br /&gt;
|[[File:Combat leather helmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|2/30&lt;br /&gt;
|0/20&lt;br /&gt;
|2/25&lt;br /&gt;
|0/10&lt;br /&gt;
|?/?&lt;br /&gt;
|0/15&lt;br /&gt;
| -10/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Armor Helmet]]&lt;br /&gt;
|[[File:Lahelmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|2/25&lt;br /&gt;
|0/20&lt;br /&gt;
|0/20&lt;br /&gt;
|0/10&lt;br /&gt;
|?/?&lt;br /&gt;
|0/15&lt;br /&gt;
| -20/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Armor Helmet Mark II]]&lt;br /&gt;
|[[File:Lahelmetmk2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|3/25&lt;br /&gt;
|1/20&lt;br /&gt;
|1/25&lt;br /&gt;
|1/10&lt;br /&gt;
|?/?&lt;br /&gt;
|1/20&lt;br /&gt;
| -20/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Mask]]&lt;br /&gt;
|[[File:Metal mask.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|?/?&lt;br /&gt;
|1/20&lt;br /&gt;
| -15/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Mask Mark II]]&lt;br /&gt;
|[[File:Metal mask mk2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|4/25&lt;br /&gt;
|12/75&lt;br /&gt;
|4/25&lt;br /&gt;
|9/35&lt;br /&gt;
|?/?&lt;br /&gt;
|8/30&lt;br /&gt;
| -35/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tesla Helmet]]&lt;br /&gt;
|[[File:Teslahelmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|4/25&lt;br /&gt;
|12/75&lt;br /&gt;
|4/25&lt;br /&gt;
|9/35&lt;br /&gt;
|?/?&lt;br /&gt;
|8/30&lt;br /&gt;
| -35/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gas Mask]]&lt;br /&gt;
|[[File:Gasmask.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|4/35&lt;br /&gt;
|12/40&lt;br /&gt;
|4/25&lt;br /&gt;
|12/90&lt;br /&gt;
|?/?&lt;br /&gt;
|8/30&lt;br /&gt;
| -40/ 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Helmet]]&lt;br /&gt;
|[[File:Combathelmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|?/?&lt;br /&gt;
|1/10&lt;br /&gt;
| -5/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Helmet Mark II]]&lt;br /&gt;
|[[File:Camk2helmet.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Enclave Combat Helmet]]&lt;br /&gt;
|[[File:Inv encca helmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[NCR Ranger Helmet]]&lt;br /&gt;
|[[File:Rsz ncr combat helmet inv.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood Combat Helmet]]&lt;br /&gt;
|[[File:Boscombathelmet.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Combat Helmet]]&lt;br /&gt;
|[[File:Desertcombathelmet.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault City Helmet]]&lt;br /&gt;
|[[File:Helmet2.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|4/35&lt;br /&gt;
|5/15&lt;br /&gt;
|4/55&lt;br /&gt;
|7/35&lt;br /&gt;
|?/?&lt;br /&gt;
|8/85&lt;br /&gt;
| 0/ -40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Enclave Combat Helmet Mark II]]&lt;br /&gt;
|[[File:Rsz inv encca helmet2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/40&lt;br /&gt;
|6/40&lt;br /&gt;
|7/75&lt;br /&gt;
|5/40&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -5/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Helmet]]&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|15/55&lt;br /&gt;
|19/90&lt;br /&gt;
|20/90&lt;br /&gt;
|15/60&lt;br /&gt;
|?/?&lt;br /&gt;
|10/50&lt;br /&gt;
| -60/ -100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardened Power Helmet]]&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|18/60&lt;br /&gt;
|19/90&lt;br /&gt;
|25/90&lt;br /&gt;
|15/60&lt;br /&gt;
|?/?&lt;br /&gt;
|10/50&lt;br /&gt;
| -100/ -160&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Power Helmet]]&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|15/55&lt;br /&gt;
|19/90&lt;br /&gt;
|15/60&lt;br /&gt;
|20/90&lt;br /&gt;
|?/?&lt;br /&gt;
|10/70&lt;br /&gt;
| -100/ -60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Power Helmet MkII]]&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|18/60&lt;br /&gt;
|19/90&lt;br /&gt;
|15/60&lt;br /&gt;
|25/90&lt;br /&gt;
|?/?&lt;br /&gt;
|10/75&lt;br /&gt;
| -160/ -100&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor| ]]&lt;/div&gt;</summary>
		<author><name>Boom</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Cylindrical_rotary_lock&amp;diff=3891</id>
		<title>Cylindrical rotary lock</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Cylindrical_rotary_lock&amp;diff=3891"/>
		<updated>2018-11-24T19:21:33Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cylindrical rotary lock.png|thumb| Cylindrical rotary lock.]]&lt;br /&gt;
&lt;br /&gt;
''WIP...''&lt;br /&gt;
&lt;br /&gt;
== Obtaining Cylindrical rotary lock ==&lt;br /&gt;
*Dismantling [[H&amp;amp;K G11]] or [[PPK12 Gauss Pistol]]&lt;br /&gt;
*Loot from [[Dungeons]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
WIP...&lt;br /&gt;
&lt;br /&gt;
The following items need Cylindrical rotary lock to be crafted :&lt;br /&gt;
*[[PPK12 Gauss Pistol]]&lt;br /&gt;
*[[H&amp;amp;K G11]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Electromagnetic mechanism]]&lt;br /&gt;
*[[Wires]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Electric_amplifier&amp;diff=3890</id>
		<title>Electric amplifier</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Electric_amplifier&amp;diff=3890"/>
		<updated>2018-11-24T19:21:12Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: /* Obtaining Electric amplifier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eletric Amplifier - Copy.png|thumb|Electric amplifier.]]&lt;br /&gt;
&lt;br /&gt;
''WIP...''&lt;br /&gt;
&lt;br /&gt;
== Obtaining Electric amplifier ==&lt;br /&gt;
*Dismantling [[H&amp;amp;K G11]] or [[YK42B Pulse Rifle]]&lt;br /&gt;
*Loot from [[Dungeons]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
WIP...&lt;br /&gt;
&lt;br /&gt;
The following items need Electric amplifier to be crafted :&lt;br /&gt;
*[[Gatling Laser]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
*[[H&amp;amp;K G11]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Gun Control Module]]&lt;br /&gt;
*[[Wires]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Electric_amplifier&amp;diff=3889</id>
		<title>Electric amplifier</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Electric_amplifier&amp;diff=3889"/>
		<updated>2018-11-24T19:19:03Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eletric Amplifier - Copy.png|thumb|Electric amplifier.]]&lt;br /&gt;
&lt;br /&gt;
''WIP...''&lt;br /&gt;
&lt;br /&gt;
== Obtaining Electric amplifier ==&lt;br /&gt;
*Dismantling [[H&amp;amp;K G11]] or [[YK42B Pulse Rifle]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
WIP...&lt;br /&gt;
&lt;br /&gt;
The following items need Electric amplifier to be crafted :&lt;br /&gt;
*[[Gatling Laser]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
*[[H&amp;amp;K G11]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Gun Control Module]]&lt;br /&gt;
*[[Wires]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Electric_amplifier&amp;diff=3888</id>
		<title>Electric amplifier</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Electric_amplifier&amp;diff=3888"/>
		<updated>2018-11-24T19:18:49Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: /* Obtaining Electric amplifier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eletric Amplifier - Copy.png|thumb|Electric amplifier.]]&lt;br /&gt;
&lt;br /&gt;
''WIP...''&lt;br /&gt;
&lt;br /&gt;
== Obtaining Electric amplifier ==&lt;br /&gt;
*Dismantling [[H&amp;amp;K G11]] or [[YK42B Pulse Rifle]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
WIP...&lt;br /&gt;
&lt;br /&gt;
The following items need Electric amplifier to be crafted :&lt;br /&gt;
*[[Gatling Laser]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Gun Control Module]]&lt;br /&gt;
*[[Wires]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Electric_amplifier&amp;diff=3887</id>
		<title>Electric amplifier</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Electric_amplifier&amp;diff=3887"/>
		<updated>2018-11-24T19:18:10Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: /* Obtaining Electric amplifier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eletric Amplifier - Copy.png|thumb|Electric amplifier.]]&lt;br /&gt;
&lt;br /&gt;
''WIP...''&lt;br /&gt;
&lt;br /&gt;
== Obtaining Electric amplifier ==&lt;br /&gt;
*Dismantling [[G11s]], [[YK42B Pulse Rifle]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
WIP...&lt;br /&gt;
&lt;br /&gt;
The following items need Electric amplifier to be crafted :&lt;br /&gt;
*[[Gatling Laser]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Gun Control Module]]&lt;br /&gt;
*[[Wires]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Electric_amplifier&amp;diff=3886</id>
		<title>Electric amplifier</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Electric_amplifier&amp;diff=3886"/>
		<updated>2018-11-24T19:17:54Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: /* Obtaining Electric amplifier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eletric Amplifier - Copy.png|thumb|Electric amplifier.]]&lt;br /&gt;
&lt;br /&gt;
''WIP...''&lt;br /&gt;
&lt;br /&gt;
== Obtaining Electric amplifier ==&lt;br /&gt;
*Dismantling [[G11s]], [[Pulse Rifles]],&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
WIP...&lt;br /&gt;
&lt;br /&gt;
The following items need Electric amplifier to be crafted :&lt;br /&gt;
*[[Gatling Laser]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Gun Control Module]]&lt;br /&gt;
*[[Wires]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Hardened_Power_Helmet&amp;diff=3885</id>
		<title>Hardened Power Helmet</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Hardened_Power_Helmet&amp;diff=3885"/>
		<updated>2018-11-23T18:35:01Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Hardened Power Helmet&lt;br /&gt;
|desc=Processed with strange chemicals and coatings, this helmet occured through combination of the pre-War and the current technology.&lt;br /&gt;
|image=pwrarmor.gif&lt;br /&gt;
|acbonus=??&lt;br /&gt;
|dr_normal=50&lt;br /&gt;
|dt_normal=13&lt;br /&gt;
|dr_laser=90&lt;br /&gt;
|dt_laser=19&lt;br /&gt;
|dr_fire=70&lt;br /&gt;
|dt_fire=14&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=13&lt;br /&gt;
|dr_explode=60&lt;br /&gt;
|dt_explode=20&lt;br /&gt;
|dr_electrical=50&lt;br /&gt;
|dt_electrical=7&lt;br /&gt;
|weight=????&lt;br /&gt;
|cost=&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Pwrarmor&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Armorer]]: 2 [[Science]]: 175 [[Repair]]: 175 &amp;lt;br&amp;gt;&lt;br /&gt;
|res= 1 x [[File:Pwrarmor.gif|link=Power Helmet]] &amp;lt;br&amp;gt; 25 x [[File:Metal trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt; &lt;br /&gt;
15 x [[File:Alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt; 12 x [[File:High Quality Fiber.png|link=High Quality Fibers]] &amp;lt;br&amp;gt; 17 x [[File:Armor ceramic.gif|link=Ceramic Plate]]&amp;lt;br&amp;gt; 23 x [[File:Armor polycarbonite.gif|link=Polycarbonate]] &amp;lt;br&amp;gt; 35 x [[File:Armor steel.gif|link=Steel Plate]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Machine1.png|link=Armor Machinery]] &amp;lt;br&amp;gt; &lt;br /&gt;
|xp=4000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A helmet that is suited with the Hardened version of the T51-b [[Hardened Power Armor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*From magic lockers in [[New Reno]] and [[Warehouse]] &lt;br /&gt;
*Also from special loot lockers in [[Ares Rocket Silo]]&lt;br /&gt;
*From the [[Ruined Military Bunker]] and [[Hidden Bomb Shelter]] [[special encounter]]s&lt;br /&gt;
*By craft&lt;br /&gt;
*From Brotherhood of Steel Patrol's random encounters but in broken condition &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
*[[Hardened Power Armor]]&lt;br /&gt;
*[[Advanced Power Armor]]&lt;br /&gt;
*[[Adv. Power Armor MKII]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Hardened_Power_Armor&amp;diff=3884</id>
		<title>Hardened Power Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Hardened_Power_Armor&amp;diff=3884"/>
		<updated>2018-11-23T18:33:50Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Hardened Power Armor&lt;br /&gt;
|desc=''A suit of T-51b Power Armor. The hardening process has improved the defensive capability of this high-tech armor system.''&lt;br /&gt;
|image=pwrarmor.gif&lt;br /&gt;
|acbonus=25&lt;br /&gt;
|dr_normal=50&lt;br /&gt;
|dt_normal=13&lt;br /&gt;
|dr_laser=90&lt;br /&gt;
|dt_laser=19&lt;br /&gt;
|dr_fire=70&lt;br /&gt;
|dt_fire=14&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=13&lt;br /&gt;
|dr_explode=60&lt;br /&gt;
|dt_explode=20&lt;br /&gt;
|dr_electrical=50&lt;br /&gt;
|dt_electrical=13&lt;br /&gt;
|weight=45359&lt;br /&gt;
|cost=70000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=pwrarmor&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs= [[Profession: Armorer]]: 2 &amp;lt;br&amp;gt; [[Science]]: 175 &amp;lt;br&amp;gt; [[Repair]]: 175 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=45x [[File:Metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;35x [[File:Alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt; 17x [[File:High_Quality_Fiber.png|link=High Quality Fibers]] &amp;lt;br&amp;gt;23x [[File:armor_ceramic.gif |link=Ceramic Plate]] &amp;lt;br&amp;gt;32x [[File:Armor polycarbonite.gif|link=Polycarbonate]] &amp;lt;br&amp;gt;45x [[File:armor_steel.gif|link=Steel Plate]]&lt;br /&gt;
&lt;br /&gt;
|tools=[[File:Machine1.png|link=Armor Machinery]] &amp;lt;br&amp;gt; and &amp;lt;br&amp;gt; [[File:PA Plans.png|link=blueprints]]&lt;br /&gt;
|xp=7500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A rare armor based on standard T-51b power armor. A power armor which is enhanced with hardened armor plates and fixes. It is fitted with a Micro Fusion Pack which generates energy for joint servos as long as almost a century.&lt;br /&gt;
&lt;br /&gt;
Offers a +3 bonus to strength. &lt;br /&gt;
&lt;br /&gt;
It gives -7% penalty to [[speedboost]].&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*From auctions on [http://forum.fonline-aftertimes.net/index.php Forum]&lt;br /&gt;
*From magic lockers in [[New Reno]] and [[Warehouse]] with a 2% chance to spawn&lt;br /&gt;
*Also from special loot lockers in [[Ares Rocket Silo]] and [[Glow]]&lt;br /&gt;
*From the [[Ruined Military Bunker]] and [[Hidden Bomb Shelter]] [[special encounter]]s&lt;br /&gt;
*From Brotherhood of Steel Patrol's random encounters but in bad condition (25% max).&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*By craft&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
*[[Hardened Power Helmet]]&lt;br /&gt;
*[[Advanced Power Armor]]&lt;br /&gt;
*[[Adv. Power Armor MKII]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=T-51b_shell&amp;diff=3883</id>
		<title>T-51b shell</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=T-51b_shell&amp;diff=3883"/>
		<updated>2018-11-23T18:31:19Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:T51b_Shell.gif|thumb|T-51b shell.]]&lt;br /&gt;
&lt;br /&gt;
''A shell of a T-51b, nothing but a shell.''&lt;br /&gt;
&lt;br /&gt;
== Obtaining T-51b shell  ==&lt;br /&gt;
*Dismantling [[Power Armor]]&lt;br /&gt;
*Loot from [[Dungeons]]&lt;br /&gt;
== Uses ==&lt;br /&gt;
T-51b shell is used to make Power Armor.&lt;br /&gt;
&lt;br /&gt;
The following items need T-51b shell to be crafted :&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[HiFlo hydraulic systems]]&lt;br /&gt;
*[[TX-28 microfusion pack]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=T-51b_shell&amp;diff=3882</id>
		<title>T-51b shell</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=T-51b_shell&amp;diff=3882"/>
		<updated>2018-11-23T18:31:04Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:T51b_Shell.gif|thumb|T-51b shell.]]&lt;br /&gt;
&lt;br /&gt;
''A shell of a T-51b, nothing but a shell.''&lt;br /&gt;
&lt;br /&gt;
== Obtaining T-51b shell  ==&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
T-51b shell is used to make Power Armor.&lt;br /&gt;
&lt;br /&gt;
The following items need T-51b shell to be crafted :&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[HiFlo hydraulic systems]]&lt;br /&gt;
*[[TX-28 microfusion pack]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=T-51b_shell&amp;diff=3881</id>
		<title>T-51b shell</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=T-51b_shell&amp;diff=3881"/>
		<updated>2018-11-23T18:30:37Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:T51b_Shell.gif|thumb|T-51b shell.]]&lt;br /&gt;
&lt;br /&gt;
''A shell of a T-51b, nothing but it shell.''&lt;br /&gt;
&lt;br /&gt;
== Obtaining T-51b shell  ==&lt;br /&gt;
WIP..&lt;br /&gt;
== Uses ==&lt;br /&gt;
T-51b shell is used to make Power Armor.&lt;br /&gt;
&lt;br /&gt;
The following items need T-51b shell to be crafted :&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[HiFlo hydraulic systems]]&lt;br /&gt;
*[[TX-28 microfusion pack]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=T-51b_shell&amp;diff=3880</id>
		<title>T-51b shell</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=T-51b_shell&amp;diff=3880"/>
		<updated>2018-11-23T18:30:17Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:T51b_Shell.gif|thumb|T-51b shell.]]&lt;br /&gt;
&lt;br /&gt;
''A shell of a T-51b, nothing but it shell.''&lt;br /&gt;
&lt;br /&gt;
== Obtaining T-51b shell  ==&lt;br /&gt;
WIP..&lt;br /&gt;
== Uses ==&lt;br /&gt;
T-51b shell is used to make Power Armor.&lt;br /&gt;
&lt;br /&gt;
The following items need T-51b shell to be crafted :&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[HiFlo hydraulic systems]]&lt;br /&gt;
*[[Wires]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=TX-28_microfusion_pack&amp;diff=3879</id>
		<title>TX-28 microfusion pack</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=TX-28_microfusion_pack&amp;diff=3879"/>
		<updated>2018-11-23T18:30:08Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TX-38_Microfusion_Pack_-_Copy.png|thumb|TX-28 microfusion pack.]]&lt;br /&gt;
&lt;br /&gt;
'WIP..,''&lt;br /&gt;
&lt;br /&gt;
== Obtaining TX-28 microfusion pack ==&lt;br /&gt;
*Dismantling [[Power Armor]]&lt;br /&gt;
*Found in [[Dungeons]]&lt;br /&gt;
== Uses ==&lt;br /&gt;
The following items need TX-28 microfusion pack to be crafted :&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[T-51b shell]]&lt;br /&gt;
*[[HiFlo hydraulic systems]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=HiFlo_hydraulic_systems&amp;diff=3878</id>
		<title>HiFlo hydraulic systems</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=HiFlo_hydraulic_systems&amp;diff=3878"/>
		<updated>2018-11-23T18:29:56Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hiflo_Pump.png|thumb|HiFlo hydraulic systems.]]&lt;br /&gt;
&lt;br /&gt;
''Some type of pump thingy.''&lt;br /&gt;
&lt;br /&gt;
== Obtaining Hiflo hydraulic systems ==&lt;br /&gt;
*Dismantling [[Power Armor]]&lt;br /&gt;
*Loot from [[Dungeons]]&lt;br /&gt;
== Uses ==&lt;br /&gt;
Hiflo hydraulic systems is used to make Power Armor.&lt;br /&gt;
&lt;br /&gt;
The following items need Hiflo hydraulic to be crafted :&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[T-51b shell]]&lt;br /&gt;
*[[TX-28 microfusion pack]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=HiFlo_hydraulic_systems&amp;diff=3877</id>
		<title>HiFlo hydraulic systems</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=HiFlo_hydraulic_systems&amp;diff=3877"/>
		<updated>2018-11-23T18:29:29Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hiflo_Pump.png|thumb|HiFlo hydraulic systems.]]&lt;br /&gt;
&lt;br /&gt;
''Some type of pump thingy.''&lt;br /&gt;
&lt;br /&gt;
== Obtaining Hiflo hydraulic systems ==&lt;br /&gt;
*Dismantling [[Power Armor]]&lt;br /&gt;
*Loot from [[Dungeons]]&lt;br /&gt;
== Uses ==&lt;br /&gt;
Hiflo hydraulic systems is used to make Power Armor.&lt;br /&gt;
&lt;br /&gt;
The following items need Hiflo hydraulic to be crafted :&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Gun Control Module]]&lt;br /&gt;
*[[TX-28 microfusion pack]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=TX-28_microfusion_pack&amp;diff=3876</id>
		<title>TX-28 microfusion pack</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=TX-28_microfusion_pack&amp;diff=3876"/>
		<updated>2018-11-23T18:29:19Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TX-38_Microfusion_Pack_-_Copy.png|thumb|TX-28 microfusion pack.]]&lt;br /&gt;
&lt;br /&gt;
'WIP..,''&lt;br /&gt;
&lt;br /&gt;
== Obtaining TX-28 microfusion pack ==&lt;br /&gt;
*Dismantling [[Power Armor]]&lt;br /&gt;
*Found in [[Dungeons]]&lt;br /&gt;
== Uses ==&lt;br /&gt;
The following items need TX-28 microfusion pack to be crafted :&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Gun Control Module]]&lt;br /&gt;
*[[HiFlo hydraulic systems]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=TX-28_microfusion_pack&amp;diff=3875</id>
		<title>TX-28 microfusion pack</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=TX-28_microfusion_pack&amp;diff=3875"/>
		<updated>2018-11-23T18:15:48Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TX-38_Microfusion_Pack_-_Copy.png|thumb|TX-28 microfusion pack.]]&lt;br /&gt;
&lt;br /&gt;
'WIP..,''&lt;br /&gt;
&lt;br /&gt;
== Obtaining TX-28 microfusion pack ==&lt;br /&gt;
*Dismantling [[Power Armor]]&lt;br /&gt;
*Found in [[Dungeons]]&lt;br /&gt;
== Uses ==&lt;br /&gt;
The following items need TX-28 microfusion pack to be crafted :&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Gun Control Module]]&lt;br /&gt;
*[[Wires]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=TX-28_microfusion_pack&amp;diff=3874</id>
		<title>TX-28 microfusion pack</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=TX-28_microfusion_pack&amp;diff=3874"/>
		<updated>2018-11-23T18:15:37Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TX-38_Microfusion_Pack_-_Copy.png|thumb|TX-28 microfusion pack.]]&lt;br /&gt;
&lt;br /&gt;
'WIP..,''&lt;br /&gt;
&lt;br /&gt;
== Obtaining TX-28 microfusion pack ==&lt;br /&gt;
*Dismantling [[Power Armor]]&lt;br /&gt;
*Found in [[Dungeons]]&lt;br /&gt;
== Uses ==&lt;br /&gt;
WIP...&lt;br /&gt;
&lt;br /&gt;
The following items need TX-28 microfusion pack to be crafted :&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Gun Control Module]]&lt;br /&gt;
*[[Wires]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[Electric Motor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=H%26K_G11&amp;diff=3810</id>
		<title>H&amp;K G11</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=H%26K_G11&amp;diff=3810"/>
		<updated>2018-11-23T01:36:16Z</updated>

		<summary type="html">&lt;p&gt;FallenSoldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=H&amp;amp;K G11&lt;br /&gt;
|desc=''This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.''&lt;br /&gt;
|image=hkg11&lt;br /&gt;
|dmgmin=21&lt;br /&gt;
|dmgmax=34&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 35&lt;br /&gt;
|params1=AP: 6, Range: 30, Rounds: 9&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[4.7mm Caseless]]&lt;br /&gt;
|holder=45&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=One-handed&lt;br /&gt;
|cost=13000&lt;br /&gt;
|weight=3628&lt;br /&gt;
}}&lt;br /&gt;
A rare and interesting SMG that uses caseless ammunition.&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=hkg11&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 2  &amp;lt;br&amp;gt; [[Small Guns]]: 250% &amp;lt;br&amp;gt; [[Science]]: 175% &amp;lt;br&amp;gt; [[Repair]]: 175%  &amp;lt;br&amp;gt;&lt;br /&gt;
|res=&amp;lt;br&amp;gt;15x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt; 10x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt; 15x[[File:metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt; 18x[[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;1x [[File:alloys2.gif|link=Electromagnetic mechanism]] &amp;lt;br&amp;gt; 1x [[File:Cylindrical rotary lock.png |link=Cylindrical rotary lock]]&lt;br /&gt;
 &lt;br /&gt;
|tools=[[File:Machine2.png|link=SG Machinery]] &amp;lt;br&amp;gt; and &amp;lt;br&amp;gt; [[File:Blueprint.png|file:Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=800&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*Found in Caves&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%.&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A revolutionary weapons system lost to Cold War politics, the G11 was produced by a German conglomerate of three companies: Heckler &amp;amp; Koch, who were in charge of the weapons system proper; Dynamit Nobel, who were in charge of the new ammunition to be used and its design; and Hensoldt Wetzlar, who were in charge of the optics and targeting acquisition systems. The joint effort produced the G11, a space-age design completely foreign to conventional rifle designs of that era. It was a great technical success, but as a result of Germany undergoing dramatic political changes at the end of the Cold War, and the rest of NATO not willing to adopt the rifle so that it could be standardized, only 1000 were ever originally produced. Presumably, someone has the equipment and designs necessary to continue manufacturing this extremely advanced weapon in the post-war world.&lt;br /&gt;
&lt;br /&gt;
The G11 was a significant development because it uses caseless ammunition. To a layman, that may seem insignificant, but it is extremely important in a firearm's operation for a few reasons. First, in automatic weaponry, the entire step of ejecting the casing of the previous round is eliminated. This allows previously-impossible rates of fire to be easily within reach. In fact, the G11 had such a fast rate of fire that one of its selling points was a soldier could fire a three-round burst from the weapon, and only feel the recoil after all three rounds had left the barrel, giving three rounds the accuracy and precision of a single shot. &lt;br /&gt;
&lt;br /&gt;
Even more strangely, the weapon uses a rotating load system -- the magazine is oriented horizontally, much like the [[H&amp;amp;K P90c|P90]], so that bullets must be rotated ''individually'' so that they can feed properly. The P90 accomplishes this with a simple spiral feed ramp embedded in the magazine, but unlike the P90, the G11's magazine has the rounds pointing straight downwards rather than 90 degrees left of the bore axis. It uses an actual 90-degree rotating chamber for the round, with the round feeding down via gravity. In a conventional assault rifle, this would be needlessly complicated and would reduce rate of fire, but the G11 pulls it off in style thanks to caseless ammunition. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[H&amp;amp;k G11E]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;/div&gt;</summary>
		<author><name>FallenSoldier</name></author>
		
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