<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boom2</id>
	<title>FOnline 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boom2"/>
	<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Special:Contributions/Boom2"/>
	<updated>2026-07-11T05:15:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.4</generator>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Fast_Shot&amp;diff=8288</id>
		<title>Fast Shot</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Fast_Shot&amp;diff=8288"/>
		<updated>2025-10-24T08:04:00Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Edited and Refreshed Info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trait&lt;br /&gt;
|name=Fast Shot&lt;br /&gt;
|image=Fast Shot.gif&lt;br /&gt;
|Benefit= +20% shorter Attack Speed for single shots&amp;lt;br&amp;gt;+5 Lethal Damage bonus.&amp;lt;br&amp;gt;Only valid for weapons that can have aimed shot.&amp;lt;br&amp;gt;Grants a 15% chance to spawn ammo upon shooting (single shot/not flamer/not rocket) in enemy NPC corpses.&amp;lt;br&amp;gt;&lt;br /&gt;
|Penalty=Firing Aimed Attacks becomes impossible&amp;lt;br&amp;gt;Critical power caped to 149&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Doesn't get damage type bonuses:&amp;lt;br&amp;gt;+5% Max Accuracy from Normal Damage&amp;lt;br&amp;gt;Weakness from Electro Damage&amp;lt;br&amp;gt;Confussion from Laser Damage&amp;lt;br&amp;gt;Burning effect from Fire Damage&amp;lt;br&amp;gt;Critical Defence Bypass from Plasma Damage&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
''You don't have time to aim for an [[Aimed Attack]], because you shoot faster than normal people.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Fast_Shot&amp;diff=8287</id>
		<title>Fast Shot</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Fast_Shot&amp;diff=8287"/>
		<updated>2025-10-24T08:02:44Z</updated>

		<summary type="html">&lt;p&gt;Boom2: New Values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
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Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Trait&lt;br /&gt;
|name=Fast Shot&lt;br /&gt;
|image=Fast Shot.gif&lt;br /&gt;
|Benefit= +20% shorter Attack Speed for single shots&amp;lt;br&amp;gt;+5 Lethal Damage bonus.&amp;lt;br&amp;gt;Only valid for weapons that can have aimed shot.&amp;lt;br&amp;gt;Grants a 15% chance to spawn ammo upon shooting (single shot/not flamer/not rocket) in enemy NPC corpses.&amp;lt;br&amp;gt;&lt;br /&gt;
|Penalty=Firing Aimed Attacks becomes impossible&amp;lt;br&amp;gt;Critical power caped to 149&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Doesn't get damage type bonuses:&amp;lt;br&amp;gt;+5% Max Accuracy from Normal Damage&amp;lt;br&amp;gt;Weakness from Electro Damage&amp;lt;br&amp;gt;Confussion from Laser Damage&amp;lt;br&amp;gt;Burning effect from Fire Damage&amp;lt;br&amp;gt;Critical Defence Bypass from Plasma Damage&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
''You don't have time to aim for an [[Aimed Attack]], because you shoot faster than normal people.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fast shot does not reduce the [[AP]] cost of bursting''' or of weapons that cannot do [[Aimed Attack]]s, such as [[Rocket Launcher|rocket launchers]] or either of the weapons that fire [[40mm Grenade|40mm Grenades]]. It does apply to [[Throwing|thrown weapons]], but only those that could normally be used to perform an [[Aimed Attack]], e.g. [[Throwing_Knife|throwing knives]]. All weapons benefit from the +5 [[Lethal Damage]] bonus, however.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Players using [[unarmed]] or [[melee]] weapons do not receive any AP bonus from Fast Shot, but they do get the +5 [[Lethal Damage]] bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Fast_Shot&amp;diff=8286</id>
		<title>Fast Shot</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Fast_Shot&amp;diff=8286"/>
		<updated>2025-10-24T07:58:57Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Trait&lt;br /&gt;
|name=Fast Shot&lt;br /&gt;
|image=Fast Shot.gif&lt;br /&gt;
|Benefit=+20% shorter [[Attack Speed]] for single shots &amp;lt;br&amp;gt; +5 [[Lethal Damage]] bonus.&amp;lt;br&amp;gt; +2 max shots per turn in turn based combat.&lt;br /&gt;
|Penalty=Firing [[Aimed Attack]]s becomes impossible &amp;lt;br&amp;gt; [[Critical Hit|Critical power]] caped to 149 &amp;lt;br&amp;gt; Doesn't get damage type bonuses (weakness, slow, confussion)&lt;br /&gt;
}}&lt;br /&gt;
''You don't have time to aim for an [[Aimed Attack]], because you shoot faster than normal people.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fast shot does not reduce the [[AP]] cost of bursting''' or of weapons that cannot do [[Aimed Attack]]s, such as [[Rocket Launcher|rocket launchers]] or either of the weapons that fire [[40mm Grenade|40mm Grenades]]. It does apply to [[Throwing|thrown weapons]], but only those that could normally be used to perform an [[Aimed Attack]], e.g. [[Throwing_Knife|throwing knives]]. All weapons benefit from the +5 [[Lethal Damage]] bonus, however.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Players using [[unarmed]] or [[melee]] weapons do not receive any AP bonus from Fast Shot, but they do get the +5 [[Lethal Damage]] bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Fast_Shot&amp;diff=8285</id>
		<title>Fast Shot</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Fast_Shot&amp;diff=8285"/>
		<updated>2025-10-24T07:58:03Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
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Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
Outdated Information&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Trait&lt;br /&gt;
|name=Fast Shot&lt;br /&gt;
|image=Fast Shot.gif&lt;br /&gt;
|Benefit=+10% shorter [[Attack Speed]] for single shots &amp;lt;br&amp;gt; -1 to [[AP]] cost of single shots (one-handed [[weapons]]) &amp;lt;br&amp;gt; -2 to [[AP]] cost of single shots (two-handed [[weapons]]) &amp;lt;br&amp;gt; +5 [[Lethal Damage]] bonus.&amp;lt;br&amp;gt; +2 max shots per turn in turn based combat.&lt;br /&gt;
|Penalty=Firing [[Aimed Attack]]s becomes impossible &amp;lt;br&amp;gt; [[Critical Hit|Critical power]] caped to 149 &amp;lt;br&amp;gt; Doesn't get damage type bonuses (weakness, slow, confussion)&lt;br /&gt;
}}&lt;br /&gt;
''You don't have time to aim for an [[Aimed Attack]], because you shoot faster than normal people.''&lt;br /&gt;
&lt;br /&gt;
With Fast Shot, your attacks cost one [[AP]] fewer than they normally would when using one-handed [[weapons]], and two [[AP]]s fewer when using two-handed [[weapons]]. Moreover, you inflict an additional 5 points of [[damage]] on a per-attack basis whenever you hit your target. The trade-off is that you lose the ability to perform any sort of [[Aimed Attack]]s.&lt;br /&gt;
&lt;br /&gt;
'''Fast shot does not reduce the [[AP]] cost of bursting''' or of weapons that cannot do [[Aimed Attack]]s, such as [[Rocket Launcher|rocket launchers]] or either of the weapons that fire [[40mm Grenade|40mm Grenades]]. It does apply to [[Throwing|thrown weapons]], but only those that could normally be used to perform an [[Aimed Attack]], e.g. [[Throwing_Knife|throwing knives]]. All weapons benefit from the +5 [[Lethal Damage]] bonus, however.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Players using [[unarmed]] or [[melee]] weapons do not receive any AP bonus from Fast Shot, but they do get the +5 [[Lethal Damage]] bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Fast_Shot&amp;diff=8284</id>
		<title>Fast Shot</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Fast_Shot&amp;diff=8284"/>
		<updated>2025-10-24T07:57:11Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Outdated Information&lt;br /&gt;
Outdated Information&lt;br /&gt;
Outdated Information&lt;br /&gt;
Outdated Information&lt;br /&gt;
Outdated Information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Trait&lt;br /&gt;
|name=Fast Shot&lt;br /&gt;
|image=Fast Shot.gif&lt;br /&gt;
|Benefit=+10% shorter [[Attack Speed]] for single shots &amp;lt;br&amp;gt; -1 to [[AP]] cost of single shots (one-handed [[weapons]]) &amp;lt;br&amp;gt; -2 to [[AP]] cost of single shots (two-handed [[weapons]]) &amp;lt;br&amp;gt; +5 [[Lethal Damage]] bonus.&amp;lt;br&amp;gt; +2 max shots per turn in turn based combat.&lt;br /&gt;
|Penalty=Firing [[Aimed Attack]]s becomes impossible &amp;lt;br&amp;gt; [[Critical Hit|Critical power]] caped to 149 &amp;lt;br&amp;gt; Doesn't get damage type bonuses (weakness, slow, confussion)&lt;br /&gt;
}}&lt;br /&gt;
''You don't have time to aim for an [[Aimed Attack]], because you shoot faster than normal people.''&lt;br /&gt;
&lt;br /&gt;
With Fast Shot, your attacks cost one [[AP]] fewer than they normally would when using one-handed [[weapons]], and two [[AP]]s fewer when using two-handed [[weapons]]. Moreover, you inflict an additional 5 points of [[damage]] on a per-attack basis whenever you hit your target. The trade-off is that you lose the ability to perform any sort of [[Aimed Attack]]s.&lt;br /&gt;
&lt;br /&gt;
'''Fast shot does not reduce the [[AP]] cost of bursting''' or of weapons that cannot do [[Aimed Attack]]s, such as [[Rocket Launcher|rocket launchers]] or either of the weapons that fire [[40mm Grenade|40mm Grenades]]. It does apply to [[Throwing|thrown weapons]], but only those that could normally be used to perform an [[Aimed Attack]], e.g. [[Throwing_Knife|throwing knives]]. All weapons benefit from the +5 [[Lethal Damage]] bonus, however.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Players using [[unarmed]] or [[melee]] weapons do not receive any AP bonus from Fast Shot, but they do get the +5 [[Lethal Damage]] bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Implants&amp;diff=8283</id>
		<title>Implants</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Implants&amp;diff=8283"/>
		<updated>2025-10-19T18:29:20Z</updated>

		<summary type="html">&lt;p&gt;Boom2: /* Combat Implants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Implants]] allows you to enhance your [[damage resistance]]s, increase maximum [[Hit Points]] or boost [[S.P.E.C.I.A.L.]] stats.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' SPECIAL is still limited to 20 in each category, so trying to use an implant to boost [[Endurance]], for example, on a character that already has EN 20, will not work.&lt;br /&gt;
'''Note:''' With [[Gifted]] SPECIAL limited to 40 in each categoty.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
[[File:implant_set.png|thumb|alt=A picture showing some of the implants.|A picture showing some of the implants''.]]&lt;br /&gt;
Implants can be installed by:&lt;br /&gt;
*[[Dr Fung]] in [[San Francisco]] is able to perform implant operations.&lt;br /&gt;
*The Doctor in [[Shady Sands]].&lt;br /&gt;
*Doctors in settlements.&lt;br /&gt;
&lt;br /&gt;
In order to install implants (for each operation), you need:&lt;br /&gt;
&lt;br /&gt;
*A module for a particular augmentation,&lt;br /&gt;
*100.000 local [[Currency]].&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*There is limit for base special implants: 6 max per character&lt;br /&gt;
*There is limit for base combat implants: 5 max per character&lt;br /&gt;
*Cyborg perk sets implant limits to 15 special, and 12 combat charisma doesn't increase its limit but instead increases combat implants 3rd level effectiveness.&lt;br /&gt;
*You can increase special implant limits by every 4 [[Charisma]] (4 = 1, 8 = 2, 7 = 1 etc)(Capped at 20 CH. Means you can have Maximum 11 SPECIAL Implants even with 40 CH)&lt;br /&gt;
*You can increase combat implant limits by every 10 [[Charisma]] (10 = 1, 20 = 2, 14 = 1 etc)(Capped at 20 CH)&lt;br /&gt;
*[[Wrecker]] class has an extra 3 special implants max&lt;br /&gt;
*You can start using implants when your character hits level 30&lt;br /&gt;
&lt;br /&gt;
To reach 2nd and 3rd tier, any of the combat implants can be installed twice (or 3 times for cyborg) unless you already reached the maximum number of combat implants your character can have&lt;br /&gt;
Recovering implants:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once installed, implants can be taken out upon rerolling your character or by &amp;quot;~cmd&amp;quot; command if your character has [[Cyborg]] class perk.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Implants==&lt;br /&gt;
&lt;br /&gt;
*GM Auctions or Events&lt;br /&gt;
*From [[Trader Events]]&lt;br /&gt;
*[[Loot Drop]]&lt;br /&gt;
&lt;br /&gt;
== Special implants ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:St.png|link=Hypertrophy Accelerator]]&lt;br /&gt;
| '''[[Hypertrophy Accelerator]]'''&lt;br /&gt;
| +1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue_Module.gif|link=Optics Enhancer]]&lt;br /&gt;
| '''[[Optics Enhancer]]'''&lt;br /&gt;
| +1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:En.png|link=Nociception Regulator]]&lt;br /&gt;
| '''[[Nociception Regulator]]'''&lt;br /&gt;
| +1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ch.png|link=Empathy Synthesizer]]&lt;br /&gt;
| '''[[Empathy Synthesizer]]'''&lt;br /&gt;
| +1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Int.png|link=Logic Co-Processor]]&lt;br /&gt;
| '''[[Logic Co-Processor]]'''&lt;br /&gt;
| +1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ag.png|link=Reflex Booster]]&lt;br /&gt;
| '''[[Reflex Booster]]'''&lt;br /&gt;
| +1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lk.png|link=Probability Calculator]]&lt;br /&gt;
| '''[[Probability Calculator]]'''&lt;br /&gt;
| +1 [[Luck]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Implants  ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 (requires 30 lvl)&lt;br /&gt;
!Tier 2 (requires 40 lvl)&lt;br /&gt;
!Tier 3 (requires [[Cyborg]] perk)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Module.gif|link=Dermal Module]]&lt;br /&gt;
| '''[[Dermal Module]]'''&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&amp;lt;br&amp;gt; +4 Damage Threshold cap&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;-1 enemy critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -20 Sneak Detection per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow Module.gif|link=Phoenix Module]]&lt;br /&gt;
| '''[[Phoenix Module]]'''&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&amp;lt;br&amp;gt; +10% power and +5 sec for [[Slow]]&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; +3% Fire damage for each [[Charisma]] &amp;lt;br&amp;gt; -10% Critical Power per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IRED2.png|link=Aggressive Sensors]]&lt;br /&gt;
| '''[[Aggressive Sensors]]'''&lt;br /&gt;
| 15% lower target crit resistance&lt;br /&gt;
| 15% lower target crit resistance &amp;lt;br&amp;gt; +25% accuracy&lt;br /&gt;
| 15% lower target crit resistance &amp;lt;br&amp;gt; +4 base critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -30 hp per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE2.png|link=Dragon System]]&lt;br /&gt;
| '''[[Dragon System]]'''&lt;br /&gt;
| +5% [[Critical Chance]]&lt;br /&gt;
| +5% [[Critical Chance]] &amp;lt;br&amp;gt; +1 [[Action Points]]&lt;br /&gt;
| +5% [[Critical Chance]] &amp;lt;br&amp;gt; +1% stronger critt effects for each [[Charisma]] &amp;lt;br&amp;gt; -4% to all DR per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE4.png|link=Claw Module]]&lt;br /&gt;
| '''[[Claw Module]]'''&lt;br /&gt;
| +0.25 AP Regen&lt;br /&gt;
| +0.25 AP Regen &amp;lt;br&amp;gt; +1 damage for each bullet&lt;br /&gt;
| +0.25 AP Regen &amp;lt;br&amp;gt; +1% total damage for each [[Charisma]] &amp;lt;br&amp;gt; -5 flat damage per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IGREEN1.png|link=Tiger Movement]]&lt;br /&gt;
| '''[[Tiger Movement]]'''&lt;br /&gt;
| +10 [[Melee]] damage&lt;br /&gt;
| +10 [[Melee]] damage &amp;lt;br&amp;gt; +10% movement speed&lt;br /&gt;
| +10 [[Melee]] damage &amp;lt;br&amp;gt; Melee critt tier up &amp;lt;br&amp;gt; +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) &amp;lt;br&amp;gt; -1 Luck per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IGREEN4.png|link=Tactical Chip]]&lt;br /&gt;
| '''[[Tactical Chip]]'''&lt;br /&gt;
| +11 Field of View&lt;br /&gt;
| +11 Field of View &amp;lt;br&amp;gt; -15 to respawn time&lt;br /&gt;
| +11 Field of View &amp;lt;br&amp;gt; +1 motion sensor range for each [[Charisma]] &amp;lt;br&amp;gt; -25 AP Regen per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Green_Module.gif|link=Nemean Armor]]&lt;br /&gt;
| '''[[Nemean Armor]]'''&lt;br /&gt;
| +4% HP&lt;br /&gt;
| +4% HP &amp;lt;br&amp;gt; +15 healing rate&lt;br /&gt;
| +4% HP &amp;lt;br&amp;gt; 0.5% [[Damage Protection]] for each [[Charisma]] &amp;lt;br&amp;gt; -1 Critical Tier per 5 ch  &lt;br /&gt;
|-&lt;br /&gt;
||[[File:IRED1.png|link=EMP Shield]]&lt;br /&gt;
| '''[[EMP Shield]]'''&lt;br /&gt;
| +30% EMP Resistance&lt;br /&gt;
| +30% EMP Resistance &amp;lt;br&amp;gt; +20% Damage Multiplier (Damage u deal to Others)&lt;br /&gt;
| +30% EMP Resistance &amp;lt;br&amp;gt; 0.5% chance per Charisma to gain 0.5 sec immunity after receiving a hit (similar to the Vigor Boost effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relic Implants ==&lt;br /&gt;
*Can be installed only 1 in character&lt;br /&gt;
&lt;br /&gt;
*Dying not in events drops relic implant vs players(20% chance) or vs NPC(10% chance)&lt;br /&gt;
&lt;br /&gt;
*The installation of the Relic Implant will be simpler than regular implants; just use the item.&lt;br /&gt;
&lt;br /&gt;
*To uninstall it, use the command ~relic.&lt;br /&gt;
&lt;br /&gt;
*If a player loses their relic implant, there will be a global message indicating who killed them and which implant they lost.&lt;br /&gt;
&lt;br /&gt;
*The abbreviation of the implant name will be displayed next to the character class when hovering over it with the mouse.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI3.png|link=Omni-Core Implant]]&lt;br /&gt;
| '''[[Omni-Core Implant]]'''&lt;br /&gt;
| +1 [[S.P.E.C.I.A.L]] point from every source&amp;lt;br&amp;gt; +5 [[#Special implants|S.P.E.C.I.A.L Implant]] limit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI2.png|link=Warlord Enhancement]]&lt;br /&gt;
| '''[[Warlord Enhancement]]'''&lt;br /&gt;
| +50% to all base [[#Combat Implants|Combat Implants]] stats&amp;lt;br&amp;gt; +2 [[#Combat Implants|Combat Implant]] limit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI4.png|link=Aegis Amplifier]]&lt;br /&gt;
| '''[[Aegis Amplifier]]'''&lt;br /&gt;
| +5% [[Damage Resistance]] Cap&amp;lt;br&amp;gt; +1 [[Damage Threshold]] from every source&amp;lt;br&amp;gt; Increase [[DT]] cap by 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI5.png|link=Annihilator Matrix]]&lt;br /&gt;
| '''[[Annihilator Matrix]]'''&lt;br /&gt;
| Penetrate 50% [[Damage Reduction]] from targets&amp;lt;br&amp;gt; Penetrate 30% [[Damage Resistance]] from targets&amp;lt;br&amp;gt;Penetrate 30% [[Damage Threshold]] from targets&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI6.png|link=Swiftstrike Augmentation]]&lt;br /&gt;
| '''[[Swiftstrike Augmentation]]'''&lt;br /&gt;
| -1 [[AP]] cost&amp;lt;br&amp;gt; 50% faster attacks&amp;lt;br&amp;gt; +20% [[AP Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI1.png|link=Shadow Veil Implant]]&lt;br /&gt;
| '''[[Shadow Veil Implant]]'''&lt;br /&gt;
| +200 [[Sneak]]&amp;lt;br&amp;gt; +3 [[Ghost]] Range&amp;lt;br&amp;gt; +50 Sneak on [[Ghost]] Effect&amp;lt;br&amp;gt; [[Motion Sensor]] Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warlord Enhancement ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 (requires 30 lvl)&lt;br /&gt;
!Tier 2 (requires 40 lvl)&lt;br /&gt;
!Tier 3 (requires [[Cyborg]] perk)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Module.gif|link=Dermal Module]]&lt;br /&gt;
| '''[[Dermal Module]]'''&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&amp;lt;br&amp;gt; +4 Damage Threshold cap&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;-1 enemy critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -20 Sneak Detection per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow Module.gif|link=Phoenix Module]]&lt;br /&gt;
| '''[[Phoenix Module]]'''&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&amp;lt;br&amp;gt; +10% power and +5 sec for [[Slow]]&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; +2% Fire damage for each [[Charisma]] &amp;lt;br&amp;gt; -10% Critical Power per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IRED2.png|link=Aggressive Sensors]]&lt;br /&gt;
| '''[[Aggressive Sensors]]'''&lt;br /&gt;
| 24% lower target crit resistance&lt;br /&gt;
| 24% lower target crit resistance &amp;lt;br&amp;gt; +25% accuracy&lt;br /&gt;
| 24% lower target crit resistance &amp;lt;br&amp;gt; +4 base critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -30 hp per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE2.png|link=Dragon System]]&lt;br /&gt;
| '''[[Dragon System]]'''&lt;br /&gt;
| +8% [[Critical Chance]]&lt;br /&gt;
| +8% [[Critical Chance]] &amp;lt;br&amp;gt; +1 [[Action Points]]&lt;br /&gt;
| +8% [[Critical Chance]] &amp;lt;br&amp;gt; +1% stronger critt effects for each [[Charisma]] &amp;lt;br&amp;gt; -4% to all DR per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE4.png|link=Claw Module]]&lt;br /&gt;
| '''[[Claw Module]]'''&lt;br /&gt;
| +0.38 AP Regen&lt;br /&gt;
| +0.38 AP Regen &amp;lt;br&amp;gt; +1 damage for each bullet&lt;br /&gt;
| +0.38 AP Regen &amp;lt;br&amp;gt; +1% total damage for each [[Charisma]] &amp;lt;br&amp;gt; -5 flat damage per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IGREEN1.png|link=Tiger Movement]]&lt;br /&gt;
| '''[[Tiger Movement]]'''&lt;br /&gt;
| +15 [[Melee]] damage&lt;br /&gt;
| +15 [[Melee]] damage &amp;lt;br&amp;gt; +10% movement speed&lt;br /&gt;
| +15 [[Melee]] damage &amp;lt;br&amp;gt; Melee critt tier up &amp;lt;br&amp;gt; +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) &amp;lt;br&amp;gt; -1 Luck per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IGREEN4.png|link=Tactical Chip]]&lt;br /&gt;
| '''[[Tactical Chip]]'''&lt;br /&gt;
| +17 Field of View&lt;br /&gt;
| +17 Field of View &amp;lt;br&amp;gt; -15 to respawn time&lt;br /&gt;
| +17 Field of View &amp;lt;br&amp;gt; +1 motion sensor range for each [[Charisma]] &amp;lt;br&amp;gt; -25 AP Regen per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Green_Module.gif|link=Nemean Armor]]&lt;br /&gt;
| '''[[Nemean Armor]]'''&lt;br /&gt;
| +15% HP&lt;br /&gt;
| +15% HP &amp;lt;br&amp;gt; +15 healing rate&lt;br /&gt;
| +15% HP &amp;lt;br&amp;gt; 0.5% [[Damage Protection]] for each [[Charisma]] &amp;lt;br&amp;gt; -1 Critical Tier per 5 ch  &lt;br /&gt;
|-&lt;br /&gt;
||[[File:IRED1.png|link=EMP Shield]]&lt;br /&gt;
| '''[[EMP Shield]]'''&lt;br /&gt;
| +60% EMP Resistance&lt;br /&gt;
| +60% EMP Resistance &amp;lt;br&amp;gt; +30% Damage Multiplier (Damage u deal to Others)&lt;br /&gt;
| +60% EMP Resistance &amp;lt;br&amp;gt; 0.5% chance per Charisma to gain 0.5 sec immunity after receiving a hit (similar to the Vigor Boost effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Examples &amp;amp; Explanations==&lt;br /&gt;
A 50 lvl sniper character&lt;br /&gt;
&lt;br /&gt;
*installs 6 luck implants, already using up all the special implants limit (6/6)&lt;br /&gt;
*installs 2 dragon implants, first giving +4% extra critical chance, second one giving +4% critical chance and 5 extra dmg per attack, for total +8% extra critical chance and 5 extra damage per attack (2/5 combat implant limit)&lt;br /&gt;
*installs 2 aggressive implants for a total +10% extra crit roll and +25% extra accuracy (4/5 combat implant limit)&lt;br /&gt;
*also decides for nemean armor implant for +20 extra hp. Normally a character could've installed second nemean armor implant, but the total combat implants limit has already been reached (5/5 combat implant limit)&lt;br /&gt;
A 100 lvl sniper from previous example takes Cyborg perk&lt;br /&gt;
*total implant limitations gets resetted&lt;br /&gt;
*a sniper character can now install any combination of 6 additional special implants up to a total 12 of these. For example 3 perception implants and 3 additional luck implants (12/12 special implant limit)&lt;br /&gt;
*installs third aggressive implant for a total +15% extra crit roll, +25% accuracy and 50% penetration of the target defensive rolls (6/10 combat implant limit)&lt;br /&gt;
*installs second and third nemean armor implant, second one giving +20 hp and +15 healing rate, third one giving +20 hp and -5cd for healing rate, for a total of +60 hp, +15 healing rate, and -5cd for healing rate (8/10 combat implant limit)&lt;br /&gt;
*installs 2 tactical implants for 10 extra FoV, and 15 seconds faster respawn time (10/10 combat implant limit)&lt;br /&gt;
&lt;br /&gt;
[[Category:Implants| ]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Perk_synergies&amp;diff=8282</id>
		<title>Perk synergies</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Perk_synergies&amp;diff=8282"/>
		<updated>2025-10-08T16:45:48Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Focused Striker 50 sec&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Table of Perk Synergies==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Bonus HtH Speed	&lt;br /&gt;
| [[Bonus HtH Damage]] + [[Bonus HtH Attacks]] + [[Vampire]]	&lt;br /&gt;
| &lt;br /&gt;
* +25% Run Speed.&lt;br /&gt;
* Grants 10% [[Attack Delay]].&lt;br /&gt;
|- &lt;br /&gt;
| Speedboy	&lt;br /&gt;
| [[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|	&lt;br /&gt;
* +25% Bonus AP. &lt;br /&gt;
* Increase all movement speed caps by 10%(max and for wearing weapon).&lt;br /&gt;
|-&lt;br /&gt;
| Tank	&lt;br /&gt;
| [[Adrenaline Rush]] + [[Toughness]] + [[Lethal Protection]]&lt;br /&gt;
|	&lt;br /&gt;
*  Change the 8% in defensive rolls to 10%.&lt;br /&gt;
* Lower enemy's melee damage by 30%.&lt;br /&gt;
* Capped minimal Damage Multi at 80%&lt;br /&gt;
|-&lt;br /&gt;
| Burster	&lt;br /&gt;
| [[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]	&lt;br /&gt;
| &lt;br /&gt;
* 75% chance to deal +100% damage when attacking from one hex distance.&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL Boy&lt;br /&gt;
| [[Bonus Rate of Fire]] + [[Gain Charisma]] + [[Gain Intelligence]]	&lt;br /&gt;
| &lt;br /&gt;
* - Eliminates Negative [[S.P.E.C.I.A.L.]] scaling.&lt;br /&gt;
** Note: This does '''NOT''' affect Negative [[S.P.E.C.I.A.L.]] scaling received from [[Class Perks| Class]] you use.&lt;br /&gt;
&lt;br /&gt;
* - Temporary [[S.P.E.C.I.A.L.]] bonuses behave like permanent (except for implant limit / WE limit).&lt;br /&gt;
|-&lt;br /&gt;
| Armor King	&lt;br /&gt;
| [[Dodger]] + [[Lifegiver]] + [[Livewire]]&lt;br /&gt;
| &lt;br /&gt;
* -25 [[Ammo|AC mod]] to attackers.&lt;br /&gt;
* +5% bonus [[Damage Protection]].&lt;br /&gt;
* +10 [[DT]] Limit.&lt;br /&gt;
|-&lt;br /&gt;
| Quick Fingers	&lt;br /&gt;
| [[Earlier Sequence]] + [[Fast Attacks]] + [[Cowboy]]	&lt;br /&gt;
|&lt;br /&gt;
* 50% Shorter Attack Speed for single shots.&lt;br /&gt;
* Works on every weapon that shoots 1 bullet shots (including rockets and flamers) does not work on throwing or melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer	&lt;br /&gt;
| [[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]	&lt;br /&gt;
| &lt;br /&gt;
* +40 Bonus [[Critical Roll]].&lt;br /&gt;
* Ignore 80% of target's armor critical roll multiplier protection.&lt;br /&gt;
|-&lt;br /&gt;
| Vitality	&lt;br /&gt;
| [[Gain Endurance]] + [[Faster Healing]] + [[Quick Pockets]]	&lt;br /&gt;
| &lt;br /&gt;
* +50% Bonus Healing Rate.&lt;br /&gt;
* Reduced the effect of poison on healing rate from 50% to 25%.&lt;br /&gt;
* Reduced the effect of bleed on healing rate from 100% to 50%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ninja	&lt;br /&gt;
| [[Gain Perception]] + [[Ghost]] + [[Silent Running]]	&lt;br /&gt;
| &lt;br /&gt;
* +20 bonus Stealth and 20 Stealth near wall(together 40).&lt;br /&gt;
* Reduce AP cost for active sneak by 50%&lt;br /&gt;
|-&lt;br /&gt;
| Bonus HtH Rapid	&lt;br /&gt;
| [[Gain Strength]] + [[In Your Face!]] + [[Better HtH Criticals]]	&lt;br /&gt;
| &lt;br /&gt;
* +5 bonus ST in Heavy Handed calculation and +100 [[AP Regen]] for melee.&lt;br /&gt;
|-&lt;br /&gt;
| Medicine Doctor&lt;br /&gt;
| [[Healer]] + [[Medic]] + [[Surgeon]]	&lt;br /&gt;
| &lt;br /&gt;
* Healing a Target also Heals you for 50%. &lt;br /&gt;
* Gives extra 20% DT penetration protection and 30% DR penetration protection, when below 50% Hp.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger	&lt;br /&gt;
| [[Right Between the Eyes]] + [[Sharpshooter]] + [[Quick Recovery]]	&lt;br /&gt;
| &lt;br /&gt;
* +5 more hexes range when using throwing or ranged weapons.&lt;br /&gt;
* Shooting target from a distance of at least 60 gains 50% [[Critical Chance Resistance]] penetration and [[Critical Power Resistance]] penetration.&lt;br /&gt;
|-&lt;br /&gt;
| Iron Man	&lt;br /&gt;
| [[Iron Limbs]] + [[Man of Steel]] + [[Stonewall]]	&lt;br /&gt;
| &lt;br /&gt;
* +30% Critical Chance Resistance and Critical Roll Resistance.&lt;br /&gt;
*Reduces critical damage by 25% from all attacks and an additional 75% from aimed attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Pyro!	&lt;br /&gt;
| [[Pyromaniac]] + [[Firefighter]] + [[Bonus Battle Stats]]	&lt;br /&gt;
| &lt;br /&gt;
* Gives extra [[Lethal Damage]] equal to half Pyromaniac(and Phoenix Implant) fire damage bonus. &lt;br /&gt;
* Lower lethal defenses by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Marksman	&lt;br /&gt;
| [[Better Criticals]] + [[Spray and Pray]] + [[Hit the Gaps]]	&lt;br /&gt;
| &lt;br /&gt;
* Aimed Critical chance bonus raised from 4% to 7%, for each [[Luck]].&lt;br /&gt;
* Shooting target from a distance shorter than 30 gains 100% [[Critical Power]].&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Death	&lt;br /&gt;
| [[Living Anatomy]] + [[Weapon Handling]] + [[Gunner]]&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage deal 25% more damage on targets below half HP.&lt;br /&gt;
* Kills targets below 10% Max HP.&lt;br /&gt;
|-&lt;br /&gt;
| Nader	&lt;br /&gt;
| [[Heave Ho!]] + [[Hit and Run]] + [[Demolition Boy]]	&lt;br /&gt;
| &lt;br /&gt;
*Grenades unlock perks depending on the owner's armor level.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor Boost	&lt;br /&gt;
| [[Atomic Savant]] + [[Muscular Physique]] + [[Coolheaded]]&lt;br /&gt;
| &lt;br /&gt;
*Upon taking damage, there's a chance to gain 1 second of immunity. The likelihood of this immunity is based on the percentage of health remaining after receiving damage.&lt;br /&gt;
**0% if HP is above 90%&lt;br /&gt;
**10% if HP is between 76-90%&lt;br /&gt;
**15% if HP is between 51-75%&lt;br /&gt;
**20% if HP is between 26-50%&lt;br /&gt;
**30% if HP is between 11-25%&lt;br /&gt;
**40% if HP is between 1-10%&lt;br /&gt;
**50% if HP is below 1% until death.&lt;br /&gt;
|-&lt;br /&gt;
| Mysterious Stranger&lt;br /&gt;
| [[Party Member]] + [[Awareness]] + [[Cult of Personality]]&lt;br /&gt;
| &lt;br /&gt;
* All NPC companions gain 30% increased damage protection&lt;br /&gt;
* Upon entering a new location, an NPC companion spawns:&lt;br /&gt;
**The companion's gear tier matches your own&lt;br /&gt;
**The companion's build is a random class, with perks similar to dungeon mobs, scaled according to season patche&lt;br /&gt;
|-&lt;br /&gt;
| Stealth Master&lt;br /&gt;
| [[Undetected]] + [[Phantom Presence]] + [[Silent Running]]&lt;br /&gt;
| &lt;br /&gt;
* Standing still in sneak mode for 5 sec without combat timer makes you fully invisible&lt;br /&gt;
* Reduce Combat Timer to 5 Sec after activate Sneak&lt;br /&gt;
* Gets auto sneak if you get on negative HP&lt;br /&gt;
|-&lt;br /&gt;
| Technician&lt;br /&gt;
| [[Gain Implants]] + [[Synthetic]] + [[Cybernetic Eye]]&lt;br /&gt;
| &lt;br /&gt;
* Allows you to pick a level perk that can be changed at any time. &lt;br /&gt;
* Note: Level perks do not stack, so choose one you don’t already have&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Momentum&lt;br /&gt;
| [[Focused Striker]] + [[Deadeye]] + [[Bonus Damage Multi]]&lt;br /&gt;
| &lt;br /&gt;
* When Focused Striker is fully charged(50 sec) gain 2x all Damage Multi.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=8281</id>
		<title>Hubologist</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=8281"/>
		<updated>2025-10-08T10:53:00Z</updated>

		<summary type="html">&lt;p&gt;Boom2: removed outdated Perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Perk&lt;br /&gt;
|name=Hubologist&lt;br /&gt;
|image=Hubologist.png&lt;br /&gt;
|reqs=105 &lt;br /&gt;
|effe=&amp;lt;br&amp;gt;&lt;br /&gt;
*+100 hit points&lt;br /&gt;
*Lose all perks&lt;br /&gt;
*20% more [[Experience]] for each point of [[Intelligence]] on wearing gear&lt;br /&gt;
*Upgrade item perks buffed (see table)&lt;br /&gt;
|spec= none&lt;br /&gt;
|nega= For each [[Endurance]] receive 2 damage from each attack.&lt;br /&gt;
|crit= 10-20&lt;br /&gt;
|fav=  [[Weapon Type|Electro Weapons]] double damage&lt;br /&gt;
|pve=   &lt;br /&gt;
|loc=  [[San Francisco]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC on [[San Francisco]] on Tanker (left side)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=8280</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=8280"/>
		<updated>2025-10-08T08:42:18Z</updated>

		<summary type="html">&lt;p&gt;Boom2: New Values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 27 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your &amp;lt;b&amp;gt; permanent&amp;lt;/b&amp;gt; [[S.P.E.C.I.A.L]] so if want to take [[Adrenaline Rush]], you will need real 6 Charisma (base + perks + implants) it doesn't effect temporary special like from [[Drugs]] or [[Armor Perks]]. &amp;lt;br&amp;gt;&lt;br /&gt;
If perk require other stat than special like [[Melee Damage]] you can boost your stats by drugs or other temporary source. &amp;lt;br&amp;gt;&lt;br /&gt;
It is worth mentioning however that SPECIAL Boy [[Perk Synergies|Perk Synergy]] allows you to use temporary [[S.P.E.C.I.A.L]] sources as if those were permanent, thus giving you more freedom in your character's [https://fonline3.com/build build creation].&lt;br /&gt;
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A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +2 to [[Action Points]]&lt;br /&gt;
* +50 [[AP Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* Gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Atomic Savant]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Reduces damage from temporal effects based on the percentage of Damage Resistance.&lt;br /&gt;
* [[Bleed]] effects are mitigated by Normal DR, [[Poison]] by Plasma DR, and [[Burn]] by Fire DR.&lt;br /&gt;
* +8% Plasma Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Awareness]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Provides information about targets:&lt;br /&gt;
**Damage type they use&lt;br /&gt;
**Target's DT/DR against your damage type&lt;br /&gt;
**Critical chance, including target resistances&lt;br /&gt;
* +5% maximum chance to hit&lt;br /&gt;
* +25 Sneak detection&lt;br /&gt;
* Ability to check who is in the world map zone&lt;br /&gt;
*Put auto marker on sneaker position after he shots in 50 hexes range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
* Penetrates 20% critical chance resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
*+12% Damage,&lt;br /&gt;
*+3 Weapon range(not melee),&lt;br /&gt;
*+50 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|&lt;br /&gt;
*  -1 AP to [[HtH]] attack cost&lt;br /&gt;
* +8 Turnbased Attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* +10 to [[melee]] damage&lt;br /&gt;
* Shortens battle timer by 30%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +3 to your weapon's damage per bullet when using small or big guns&lt;br /&gt;
* Lowers the targets [[DT]] by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Agility|AGILITY]]  ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Coolheaded]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +8% resistance to [[Shock]] critical effects for each point of [[Charisma]].&lt;br /&gt;
* Shortens the duration of debuffs like [[Shock]], [[Slow]], [[Taunt]], [[Mark]], and [[Bewilderment]] by 30%.&lt;br /&gt;
* +4% Laser Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +50 [[AP Regen]] while using one handed weapons (all weapons)&lt;br /&gt;
* Reduces Pistol attack speed time by 40% &lt;br /&gt;
* +10% more range for pistols  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Cult of Personality]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Ignores negative effects of reputation&lt;br /&gt;
* Increases party points by 100&lt;br /&gt;
* Doubles the rate of gaining or losing reputation&lt;br /&gt;
* Increases damage by 40% based on reputation:&lt;br /&gt;
**If your highest reputation is Raider, you deal 40% more damage against those with the highest Wastelander reputation&lt;br /&gt;
**If your highest reputation is Wastelander, you deal 40% more damage against those with the highest Raider reputation&lt;br /&gt;
**If your Wastelander and Raider reputations are equal, you deal 40% more damage to others in the same situation&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* Penetrates 30% of the targets total DT&lt;br /&gt;
* Affect targets with less than 50% max HP&lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Boy]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* 10% more damage from area effects and 1 more radius in area effects.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
* Damage done from distance longer than 40 hexes do only 50% damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* +30 to [[Sequence]]&lt;br /&gt;
* Increases your AC mod by +25.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +10% to [[critical hit chance]]&lt;br /&gt;
* +1 critical chance from every source&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Attacks]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* -200 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Extra 15 Fire and Explode [[DT]] with a cap&lt;br /&gt;
* -35% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Raider]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]], [[Regulator]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]], [[Soldier]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit&lt;br /&gt;
* Convert all bonus damage per bullet into Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6 to Throwing Range&lt;br /&gt;
* +30% DR penetration for throwing&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit and Run]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing.&lt;br /&gt;
* Halves the duration of [[Slow]] on you.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -80% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
* Lowers opponent's bounty power by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % [[Lethal Damage]] as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 5&lt;br /&gt;
| &lt;br /&gt;
* +6 Endurance for HP calculation&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Doubled [[AC]]&lt;br /&gt;
* Lower attacker lethality by 5% &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +20 to [[Lethal Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6% to [[critical hit chance]]&lt;br /&gt;
* +1% from aimed bonus critical chance (Need clarification as to what this means) &lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION ]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +5 to a weapon's damage per bullet when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Muscular Physique]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* Reduces enemy Damage Multiplier by 14%.&lt;br /&gt;
* +5% [[Damage Protection]] during battle.&lt;br /&gt;
* +6% Electro Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Party Member]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Increases healing for allies by 33%&lt;br /&gt;
* Reduces friendly-fire damage by 80%&lt;br /&gt;
* Increases damage by 5% for faction members/NPC companions on the map&lt;br /&gt;
* Increases damage protection by 1% for faction members/NPC companions on the map&lt;br /&gt;
|-&lt;br /&gt;
|  [[Phantom Presence]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Gain 10% [[Lethality]] while sneaking&lt;br /&gt;
* Gain 30% [[Critical Power]] for unaimed attacks while sneaking&lt;br /&gt;
* Gain 60% [[Critical Damage]] for unaimed attacks while sneaking&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
*Half Reload cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
*Reloads 2 Shells on Shotgun&lt;br /&gt;
*15% more healing from Meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* Double your Accuracy&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; &lt;br /&gt;
* No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
*Immune to knockback&lt;br /&gt;
|-&lt;br /&gt;
|  [[Surgeon]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50 negative HP cap&lt;br /&gt;
* Recover +2 [[AP]]s after use doctor or first aids&lt;br /&gt;
* Attacker luck doesnt increase tempo of destroying your armor&lt;br /&gt;
* Put auto marker on team-mate on negative hp&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 4&lt;br /&gt;
|  &lt;br /&gt;
* +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
* Lower one-hex damage from bursts by 25%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Undetected]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Gain 15 [[Stealth]]&lt;br /&gt;
* Reduce opponent sneak detection by 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, [[lifesteal]] doesn't work, so keep in mind that any weapon with Poisoned [[Weapon perks| perk]] (like [[Brass Knuckles]] will not work either!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Focused Strike]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
*Charge up 1% Damage Multiplier and 1% Critical Damage every second you don't attack — stack up to 100 times!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deadeye]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Cut Aim Penalty, Attack Delay, and AP Cost by 50%!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Damage Multi]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*+17% Damage Multiplier and +10% to min/max damage!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Implants]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Increases special implant limit by 3 and grants +5 Charisma for combat implant limit calculations.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Synthetic]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
*Transforms you into a robotic entity, reducing your EMP DR to 0. &lt;br /&gt;
*Allows installation of an EMP Shield&lt;br /&gt;
*Grants 10% energy DR penetration (Laser, Plasma, Electro), along with 10% energy DR penetration resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cybernetic Eye]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Grants conventional DR penetration (Fire, Normal, Explosion). &lt;br /&gt;
*Effect increases by 1% for every 2% of the opponent's armor condition missing [Aimed Attacks].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Implants&amp;diff=8279</id>
		<title>Implants</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Implants&amp;diff=8279"/>
		<updated>2025-09-14T15:55:49Z</updated>

		<summary type="html">&lt;p&gt;Boom2: /* Warlord Enhancement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Implants]] allows you to enhance your [[damage resistance]]s, increase maximum [[Hit Points]] or boost [[S.P.E.C.I.A.L.]] stats.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' SPECIAL is still limited to 20 in each category, so trying to use an implant to boost [[Endurance]], for example, on a character that already has EN 20, will not work.&lt;br /&gt;
'''Note:''' With [[Gifted]] SPECIAL limited to 40 in each categoty.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
[[File:implant_set.png|thumb|alt=A picture showing some of the implants.|A picture showing some of the implants''.]]&lt;br /&gt;
Implants can be installed by:&lt;br /&gt;
*[[Dr Fung]] in [[San Francisco]] is able to perform implant operations.&lt;br /&gt;
*The Doctor in [[Shady Sands]].&lt;br /&gt;
*Doctors in settlements.&lt;br /&gt;
&lt;br /&gt;
In order to install implants (for each operation), you need:&lt;br /&gt;
&lt;br /&gt;
*A module for a particular augmentation,&lt;br /&gt;
*100.000 local [[Currency]].&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*There is limit for base special implants: 6 max per character&lt;br /&gt;
*There is limit for base combat implants: 5 max per character&lt;br /&gt;
*Cyborg perk sets implant limits to 15 special, and 12 combat charisma doesn't increase its limit but instead increases combat implants 3rd level effectiveness.&lt;br /&gt;
*You can increase special implant limits by every 4 [[Charisma]] (4 = 1, 8 = 2, 7 = 1 etc)(Capped at 20 CH. Means you can have Maximum 11 SPECIAL Implants even with 40 CH)&lt;br /&gt;
*You can increase combat implant limits by every 10 [[Charisma]] (10 = 1, 20 = 2, 14 = 1 etc)(Capped at 20 CH)&lt;br /&gt;
*[[Wrecker]] class has an extra 3 special implants max&lt;br /&gt;
*You can start using implants when your character hits level 30&lt;br /&gt;
&lt;br /&gt;
To reach 2nd and 3rd tier, any of the combat implants can be installed twice (or 3 times for cyborg) unless you already reached the maximum number of combat implants your character can have&lt;br /&gt;
Recovering implants:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once installed, implants can be taken out upon rerolling your character or by &amp;quot;~cmd&amp;quot; command if your character has [[Cyborg]] class perk.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Implants==&lt;br /&gt;
&lt;br /&gt;
*GM Auctions or Events&lt;br /&gt;
*From [[Trader Events]]&lt;br /&gt;
*[[Loot Drop]]&lt;br /&gt;
&lt;br /&gt;
== Special implants ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:St.png|link=Hypertrophy Accelerator]]&lt;br /&gt;
| '''[[Hypertrophy Accelerator]]'''&lt;br /&gt;
| +1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue_Module.gif|link=Optics Enhancer]]&lt;br /&gt;
| '''[[Optics Enhancer]]'''&lt;br /&gt;
| +1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:En.png|link=Nociception Regulator]]&lt;br /&gt;
| '''[[Nociception Regulator]]'''&lt;br /&gt;
| +1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ch.png|link=Empathy Synthesizer]]&lt;br /&gt;
| '''[[Empathy Synthesizer]]'''&lt;br /&gt;
| +1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Int.png|link=Logic Co-Processor]]&lt;br /&gt;
| '''[[Logic Co-Processor]]'''&lt;br /&gt;
| +1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ag.png|link=Reflex Booster]]&lt;br /&gt;
| '''[[Reflex Booster]]'''&lt;br /&gt;
| +1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lk.png|link=Probability Calculator]]&lt;br /&gt;
| '''[[Probability Calculator]]'''&lt;br /&gt;
| +1 [[Luck]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Implants  ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 (requires 30 lvl)&lt;br /&gt;
!Tier 2 (requires 40 lvl)&lt;br /&gt;
!Tier 3 (requires [[Cyborg]] perk)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Module.gif|link=Dermal Module]]&lt;br /&gt;
| '''[[Dermal Module]]'''&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&amp;lt;br&amp;gt; +4 Damage Threshold cap&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;-1 enemy critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -20 Sneak Detection per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow Module.gif|link=Phoenix Module]]&lt;br /&gt;
| '''[[Phoenix Module]]'''&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&amp;lt;br&amp;gt; +10% power and +5 sec for [[Slow]]&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; +3% Fire damage for each [[Charisma]] &amp;lt;br&amp;gt; -10% Critical Power per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IRED2.png|link=Aggressive Sensors]]&lt;br /&gt;
| '''[[Aggressive Sensors]]'''&lt;br /&gt;
| 15% lower target crit resistance&lt;br /&gt;
| 15% lower target crit resistance &amp;lt;br&amp;gt; +25% accuracy&lt;br /&gt;
| 15% lower target crit resistance &amp;lt;br&amp;gt; +4 base critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -30 hp per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE2.png|link=Dragon System]]&lt;br /&gt;
| '''[[Dragon System]]'''&lt;br /&gt;
| +5% [[Critical Chance]]&lt;br /&gt;
| +5% [[Critical Chance]] &amp;lt;br&amp;gt; +1 [[Action Points]]&lt;br /&gt;
| +5% [[Critical Chance]] &amp;lt;br&amp;gt; +1% stronger critt effects for each [[Charisma]] &amp;lt;br&amp;gt; -4% to all DR per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE4.png|link=Claw Module]]&lt;br /&gt;
| '''[[Claw Module]]'''&lt;br /&gt;
| +0.25 AP Regen&lt;br /&gt;
| +0.25 AP Regen &amp;lt;br&amp;gt; +1 damage for each bullet&lt;br /&gt;
| +0.25 AP Regen &amp;lt;br&amp;gt; +1% total damage for each [[Charisma]] &amp;lt;br&amp;gt; -5 flat damage per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IGREEN1.png|link=Tiger Movement]]&lt;br /&gt;
| '''[[Tiger Movement]]'''&lt;br /&gt;
| +10 [[Melee]] damage&lt;br /&gt;
| +10 [[Melee]] damage &amp;lt;br&amp;gt; +10% movement speed&lt;br /&gt;
| +10 [[Melee]] damage &amp;lt;br&amp;gt; Melee critt tier up &amp;lt;br&amp;gt; +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) &amp;lt;br&amp;gt; -1 Luck per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IGREEN4.png|link=Tactical Chip]]&lt;br /&gt;
| '''[[Tactical Chip]]'''&lt;br /&gt;
| +11 Field of View&lt;br /&gt;
| +11 Field of View &amp;lt;br&amp;gt; -15 to respawn time&lt;br /&gt;
| +11 Field of View &amp;lt;br&amp;gt; +1 motion sensor range for each [[Charisma]] &amp;lt;br&amp;gt; -25 AP Regen per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Green_Module.gif|link=Nemean Armor]]&lt;br /&gt;
| '''[[Nemean Armor]]'''&lt;br /&gt;
| +10% HP&lt;br /&gt;
| +10% HP &amp;lt;br&amp;gt; +15 healing rate&lt;br /&gt;
| +10% HP &amp;lt;br&amp;gt; 0.5% [[Damage Protection]] for each [[Charisma]] &amp;lt;br&amp;gt; -1 Critical Tier per 5 ch  &lt;br /&gt;
|-&lt;br /&gt;
||[[File:IRED1.png|link=EMP Shield]]&lt;br /&gt;
| '''[[EMP Shield]]'''&lt;br /&gt;
| +40% EMP Resistance&lt;br /&gt;
| +40% EMP Resistance &amp;lt;br&amp;gt; +20% Damage Multiplier (Damage u deal to Others)&lt;br /&gt;
| +40% EMP Resistance &amp;lt;br&amp;gt; 0.5% chance per Charisma to gain 0.5 sec immunity after receiving a hit (similar to the Vigor Boost effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relic Implants ==&lt;br /&gt;
*Can be installed only 1 in character&lt;br /&gt;
&lt;br /&gt;
*Dying not in events drops relic implant vs players(20% chance) or vs NPC(10% chance)&lt;br /&gt;
&lt;br /&gt;
*The installation of the Relic Implant will be simpler than regular implants; just use the item.&lt;br /&gt;
&lt;br /&gt;
*To uninstall it, use the command ~relic.&lt;br /&gt;
&lt;br /&gt;
*If a player loses their relic implant, there will be a global message indicating who killed them and which implant they lost.&lt;br /&gt;
&lt;br /&gt;
*The abbreviation of the implant name will be displayed next to the character class when hovering over it with the mouse.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI3.png|link=Omni-Core Implant]]&lt;br /&gt;
| '''[[Omni-Core Implant]]'''&lt;br /&gt;
| +1 [[S.P.E.C.I.A.L]] point from every source&amp;lt;br&amp;gt; +5 [[#Special implants|S.P.E.C.I.A.L Implant]] limit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI2.png|link=Warlord Enhancement]]&lt;br /&gt;
| '''[[Warlord Enhancement]]'''&lt;br /&gt;
| +50% to all base [[#Combat Implants|Combat Implants]] stats&amp;lt;br&amp;gt; +2 [[#Combat Implants|Combat Implant]] limit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI4.png|link=Aegis Amplifier]]&lt;br /&gt;
| '''[[Aegis Amplifier]]'''&lt;br /&gt;
| +5% [[Damage Resistance]] Cap&amp;lt;br&amp;gt; +1 [[Damage Threshold]] from every source&amp;lt;br&amp;gt; Increase [[DT]] cap by 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI5.png|link=Annihilator Matrix]]&lt;br /&gt;
| '''[[Annihilator Matrix]]'''&lt;br /&gt;
| Penetrate 50% [[Damage Reduction]] from targets&amp;lt;br&amp;gt; Penetrate 30% [[Damage Resistance]] from targets&amp;lt;br&amp;gt;Penetrate 30% [[Damage Threshold]] from targets&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI6.png|link=Swiftstrike Augmentation]]&lt;br /&gt;
| '''[[Swiftstrike Augmentation]]'''&lt;br /&gt;
| -1 [[AP]] cost&amp;lt;br&amp;gt; 50% faster attacks&amp;lt;br&amp;gt; +20% [[AP Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI1.png|link=Shadow Veil Implant]]&lt;br /&gt;
| '''[[Shadow Veil Implant]]'''&lt;br /&gt;
| +200 [[Sneak]]&amp;lt;br&amp;gt; +3 [[Ghost]] Range&amp;lt;br&amp;gt; +50 Sneak on [[Ghost]] Effect&amp;lt;br&amp;gt; [[Motion Sensor]] Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warlord Enhancement ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 (requires 30 lvl)&lt;br /&gt;
!Tier 2 (requires 40 lvl)&lt;br /&gt;
!Tier 3 (requires [[Cyborg]] perk)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Module.gif|link=Dermal Module]]&lt;br /&gt;
| '''[[Dermal Module]]'''&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&amp;lt;br&amp;gt; +4 Damage Threshold cap&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;-1 enemy critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -20 Sneak Detection per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow Module.gif|link=Phoenix Module]]&lt;br /&gt;
| '''[[Phoenix Module]]'''&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&amp;lt;br&amp;gt; +10% power and +5 sec for [[Slow]]&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; +2% Fire damage for each [[Charisma]] &amp;lt;br&amp;gt; -10% Critical Power per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IRED2.png|link=Aggressive Sensors]]&lt;br /&gt;
| '''[[Aggressive Sensors]]'''&lt;br /&gt;
| 24% lower target crit resistance&lt;br /&gt;
| 24% lower target crit resistance &amp;lt;br&amp;gt; +25% accuracy&lt;br /&gt;
| 24% lower target crit resistance &amp;lt;br&amp;gt; +4 base critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -30 hp per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE2.png|link=Dragon System]]&lt;br /&gt;
| '''[[Dragon System]]'''&lt;br /&gt;
| +8% [[Critical Chance]]&lt;br /&gt;
| +8% [[Critical Chance]] &amp;lt;br&amp;gt; +1 [[Action Points]]&lt;br /&gt;
| +8% [[Critical Chance]] &amp;lt;br&amp;gt; +1% stronger critt effects for each [[Charisma]] &amp;lt;br&amp;gt; -4% to all DR per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE4.png|link=Claw Module]]&lt;br /&gt;
| '''[[Claw Module]]'''&lt;br /&gt;
| +0.38 AP Regen&lt;br /&gt;
| +0.38 AP Regen &amp;lt;br&amp;gt; +1 damage for each bullet&lt;br /&gt;
| +0.38 AP Regen &amp;lt;br&amp;gt; +1% total damage for each [[Charisma]] &amp;lt;br&amp;gt; -5 flat damage per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IGREEN1.png|link=Tiger Movement]]&lt;br /&gt;
| '''[[Tiger Movement]]'''&lt;br /&gt;
| +15 [[Melee]] damage&lt;br /&gt;
| +15 [[Melee]] damage &amp;lt;br&amp;gt; +10% movement speed&lt;br /&gt;
| +15 [[Melee]] damage &amp;lt;br&amp;gt; Melee critt tier up &amp;lt;br&amp;gt; +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) &amp;lt;br&amp;gt; -1 Luck per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IGREEN4.png|link=Tactical Chip]]&lt;br /&gt;
| '''[[Tactical Chip]]'''&lt;br /&gt;
| +17 Field of View&lt;br /&gt;
| +17 Field of View &amp;lt;br&amp;gt; -15 to respawn time&lt;br /&gt;
| +17 Field of View &amp;lt;br&amp;gt; +1 motion sensor range for each [[Charisma]] &amp;lt;br&amp;gt; -25 AP Regen per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Green_Module.gif|link=Nemean Armor]]&lt;br /&gt;
| '''[[Nemean Armor]]'''&lt;br /&gt;
| +15% HP&lt;br /&gt;
| +15% HP &amp;lt;br&amp;gt; +15 healing rate&lt;br /&gt;
| +15% HP &amp;lt;br&amp;gt; 0.5% [[Damage Protection]] for each [[Charisma]] &amp;lt;br&amp;gt; -1 Critical Tier per 5 ch  &lt;br /&gt;
|-&lt;br /&gt;
||[[File:IRED1.png|link=EMP Shield]]&lt;br /&gt;
| '''[[EMP Shield]]'''&lt;br /&gt;
| +60% EMP Resistance&lt;br /&gt;
| +60% EMP Resistance &amp;lt;br&amp;gt; +30% Damage Multiplier (Damage u deal to Others)&lt;br /&gt;
| +60% EMP Resistance &amp;lt;br&amp;gt; 0.5% chance per Charisma to gain 0.5 sec immunity after receiving a hit (similar to the Vigor Boost effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Examples &amp;amp; Explanations==&lt;br /&gt;
A 50 lvl sniper character&lt;br /&gt;
&lt;br /&gt;
*installs 6 luck implants, already using up all the special implants limit (6/6)&lt;br /&gt;
*installs 2 dragon implants, first giving +4% extra critical chance, second one giving +4% critical chance and 5 extra dmg per attack, for total +8% extra critical chance and 5 extra damage per attack (2/5 combat implant limit)&lt;br /&gt;
*installs 2 aggressive implants for a total +10% extra crit roll and +25% extra accuracy (4/5 combat implant limit)&lt;br /&gt;
*also decides for nemean armor implant for +20 extra hp. Normally a character could've installed second nemean armor implant, but the total combat implants limit has already been reached (5/5 combat implant limit)&lt;br /&gt;
A 100 lvl sniper from previous example takes Cyborg perk&lt;br /&gt;
*total implant limitations gets resetted&lt;br /&gt;
*a sniper character can now install any combination of 6 additional special implants up to a total 12 of these. For example 3 perception implants and 3 additional luck implants (12/12 special implant limit)&lt;br /&gt;
*installs third aggressive implant for a total +15% extra crit roll, +25% accuracy and 50% penetration of the target defensive rolls (6/10 combat implant limit)&lt;br /&gt;
*installs second and third nemean armor implant, second one giving +20 hp and +15 healing rate, third one giving +20 hp and -5cd for healing rate, for a total of +60 hp, +15 healing rate, and -5cd for healing rate (8/10 combat implant limit)&lt;br /&gt;
*installs 2 tactical implants for 10 extra FoV, and 15 seconds faster respawn time (10/10 combat implant limit)&lt;br /&gt;
&lt;br /&gt;
[[Category:Implants| ]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Implants&amp;diff=8278</id>
		<title>Implants</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Implants&amp;diff=8278"/>
		<updated>2025-09-14T15:46:36Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Edited EMP Shield implant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Implants]] allows you to enhance your [[damage resistance]]s, increase maximum [[Hit Points]] or boost [[S.P.E.C.I.A.L.]] stats.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' SPECIAL is still limited to 20 in each category, so trying to use an implant to boost [[Endurance]], for example, on a character that already has EN 20, will not work.&lt;br /&gt;
'''Note:''' With [[Gifted]] SPECIAL limited to 40 in each categoty.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
[[File:implant_set.png|thumb|alt=A picture showing some of the implants.|A picture showing some of the implants''.]]&lt;br /&gt;
Implants can be installed by:&lt;br /&gt;
*[[Dr Fung]] in [[San Francisco]] is able to perform implant operations.&lt;br /&gt;
*The Doctor in [[Shady Sands]].&lt;br /&gt;
*Doctors in settlements.&lt;br /&gt;
&lt;br /&gt;
In order to install implants (for each operation), you need:&lt;br /&gt;
&lt;br /&gt;
*A module for a particular augmentation,&lt;br /&gt;
*100.000 local [[Currency]].&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*There is limit for base special implants: 6 max per character&lt;br /&gt;
*There is limit for base combat implants: 5 max per character&lt;br /&gt;
*Cyborg perk sets implant limits to 15 special, and 12 combat charisma doesn't increase its limit but instead increases combat implants 3rd level effectiveness.&lt;br /&gt;
*You can increase special implant limits by every 4 [[Charisma]] (4 = 1, 8 = 2, 7 = 1 etc)(Capped at 20 CH. Means you can have Maximum 11 SPECIAL Implants even with 40 CH)&lt;br /&gt;
*You can increase combat implant limits by every 10 [[Charisma]] (10 = 1, 20 = 2, 14 = 1 etc)(Capped at 20 CH)&lt;br /&gt;
*[[Wrecker]] class has an extra 3 special implants max&lt;br /&gt;
*You can start using implants when your character hits level 30&lt;br /&gt;
&lt;br /&gt;
To reach 2nd and 3rd tier, any of the combat implants can be installed twice (or 3 times for cyborg) unless you already reached the maximum number of combat implants your character can have&lt;br /&gt;
Recovering implants:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once installed, implants can be taken out upon rerolling your character or by &amp;quot;~cmd&amp;quot; command if your character has [[Cyborg]] class perk.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Implants==&lt;br /&gt;
&lt;br /&gt;
*GM Auctions or Events&lt;br /&gt;
*From [[Trader Events]]&lt;br /&gt;
*[[Loot Drop]]&lt;br /&gt;
&lt;br /&gt;
== Special implants ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:St.png|link=Hypertrophy Accelerator]]&lt;br /&gt;
| '''[[Hypertrophy Accelerator]]'''&lt;br /&gt;
| +1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue_Module.gif|link=Optics Enhancer]]&lt;br /&gt;
| '''[[Optics Enhancer]]'''&lt;br /&gt;
| +1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:En.png|link=Nociception Regulator]]&lt;br /&gt;
| '''[[Nociception Regulator]]'''&lt;br /&gt;
| +1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ch.png|link=Empathy Synthesizer]]&lt;br /&gt;
| '''[[Empathy Synthesizer]]'''&lt;br /&gt;
| +1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Int.png|link=Logic Co-Processor]]&lt;br /&gt;
| '''[[Logic Co-Processor]]'''&lt;br /&gt;
| +1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ag.png|link=Reflex Booster]]&lt;br /&gt;
| '''[[Reflex Booster]]'''&lt;br /&gt;
| +1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lk.png|link=Probability Calculator]]&lt;br /&gt;
| '''[[Probability Calculator]]'''&lt;br /&gt;
| +1 [[Luck]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Implants  ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 (requires 30 lvl)&lt;br /&gt;
!Tier 2 (requires 40 lvl)&lt;br /&gt;
!Tier 3 (requires [[Cyborg]] perk)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Module.gif|link=Dermal Module]]&lt;br /&gt;
| '''[[Dermal Module]]'''&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&amp;lt;br&amp;gt; +4 Damage Threshold cap&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;-1 enemy critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -20 Sneak Detection per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow Module.gif|link=Phoenix Module]]&lt;br /&gt;
| '''[[Phoenix Module]]'''&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&amp;lt;br&amp;gt; +10% power and +5 sec for [[Slow]]&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; +3% Fire damage for each [[Charisma]] &amp;lt;br&amp;gt; -10% Critical Power per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IRED2.png|link=Aggressive Sensors]]&lt;br /&gt;
| '''[[Aggressive Sensors]]'''&lt;br /&gt;
| 15% lower target crit resistance&lt;br /&gt;
| 15% lower target crit resistance &amp;lt;br&amp;gt; +25% accuracy&lt;br /&gt;
| 15% lower target crit resistance &amp;lt;br&amp;gt; +4 base critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -30 hp per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE2.png|link=Dragon System]]&lt;br /&gt;
| '''[[Dragon System]]'''&lt;br /&gt;
| +5% [[Critical Chance]]&lt;br /&gt;
| +5% [[Critical Chance]] &amp;lt;br&amp;gt; +1 [[Action Points]]&lt;br /&gt;
| +5% [[Critical Chance]] &amp;lt;br&amp;gt; +1% stronger critt effects for each [[Charisma]] &amp;lt;br&amp;gt; -4% to all DR per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE4.png|link=Claw Module]]&lt;br /&gt;
| '''[[Claw Module]]'''&lt;br /&gt;
| +0.25 AP Regen&lt;br /&gt;
| +0.25 AP Regen &amp;lt;br&amp;gt; +1 damage for each bullet&lt;br /&gt;
| +0.25 AP Regen &amp;lt;br&amp;gt; +1% total damage for each [[Charisma]] &amp;lt;br&amp;gt; -5 flat damage per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IGREEN1.png|link=Tiger Movement]]&lt;br /&gt;
| '''[[Tiger Movement]]'''&lt;br /&gt;
| +10 [[Melee]] damage&lt;br /&gt;
| +10 [[Melee]] damage &amp;lt;br&amp;gt; +10% movement speed&lt;br /&gt;
| +10 [[Melee]] damage &amp;lt;br&amp;gt; Melee critt tier up &amp;lt;br&amp;gt; +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) &amp;lt;br&amp;gt; -1 Luck per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IGREEN4.png|link=Tactical Chip]]&lt;br /&gt;
| '''[[Tactical Chip]]'''&lt;br /&gt;
| +11 Field of View&lt;br /&gt;
| +11 Field of View &amp;lt;br&amp;gt; -15 to respawn time&lt;br /&gt;
| +11 Field of View &amp;lt;br&amp;gt; +1 motion sensor range for each [[Charisma]] &amp;lt;br&amp;gt; -25 AP Regen per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Green_Module.gif|link=Nemean Armor]]&lt;br /&gt;
| '''[[Nemean Armor]]'''&lt;br /&gt;
| +10% HP&lt;br /&gt;
| +10% HP &amp;lt;br&amp;gt; +15 healing rate&lt;br /&gt;
| +10% HP &amp;lt;br&amp;gt; 0.5% [[Damage Protection]] for each [[Charisma]] &amp;lt;br&amp;gt; -1 Critical Tier per 5 ch  &lt;br /&gt;
|-&lt;br /&gt;
||[[File:IRED1.png|link=EMP Shield]]&lt;br /&gt;
| '''[[EMP Shield]]'''&lt;br /&gt;
| +40% EMP Resistance&lt;br /&gt;
| +40% EMP Resistance &amp;lt;br&amp;gt; +20% Damage Multiplier (Damage u deal to Others)&lt;br /&gt;
| +40% EMP Resistance &amp;lt;br&amp;gt; 0.5% chance per Charisma to gain 0.5 sec immunity after receiving a hit (similar to the Vigor Boost effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relic Implants ==&lt;br /&gt;
*Can be installed only 1 in character&lt;br /&gt;
&lt;br /&gt;
*Dying not in events drops relic implant vs players(20% chance) or vs NPC(10% chance)&lt;br /&gt;
&lt;br /&gt;
*The installation of the Relic Implant will be simpler than regular implants; just use the item.&lt;br /&gt;
&lt;br /&gt;
*To uninstall it, use the command ~relic.&lt;br /&gt;
&lt;br /&gt;
*If a player loses their relic implant, there will be a global message indicating who killed them and which implant they lost.&lt;br /&gt;
&lt;br /&gt;
*The abbreviation of the implant name will be displayed next to the character class when hovering over it with the mouse.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI3.png|link=Omni-Core Implant]]&lt;br /&gt;
| '''[[Omni-Core Implant]]'''&lt;br /&gt;
| +1 [[S.P.E.C.I.A.L]] point from every source&amp;lt;br&amp;gt; +5 [[#Special implants|S.P.E.C.I.A.L Implant]] limit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI2.png|link=Warlord Enhancement]]&lt;br /&gt;
| '''[[Warlord Enhancement]]'''&lt;br /&gt;
| +50% to all base [[#Combat Implants|Combat Implants]] stats&amp;lt;br&amp;gt; +2 [[#Combat Implants|Combat Implant]] limit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI4.png|link=Aegis Amplifier]]&lt;br /&gt;
| '''[[Aegis Amplifier]]'''&lt;br /&gt;
| +5% [[Damage Resistance]] Cap&amp;lt;br&amp;gt; +1 [[Damage Threshold]] from every source&amp;lt;br&amp;gt; Increase [[DT]] cap by 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI5.png|link=Annihilator Matrix]]&lt;br /&gt;
| '''[[Annihilator Matrix]]'''&lt;br /&gt;
| Penetrate 50% [[Damage Reduction]] from targets&amp;lt;br&amp;gt; Penetrate 30% [[Damage Resistance]] from targets&amp;lt;br&amp;gt;Penetrate 30% [[Damage Threshold]] from targets&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI6.png|link=Swiftstrike Augmentation]]&lt;br /&gt;
| '''[[Swiftstrike Augmentation]]'''&lt;br /&gt;
| -1 [[AP]] cost&amp;lt;br&amp;gt; 50% faster attacks&amp;lt;br&amp;gt; +20% [[AP Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI1.png|link=Shadow Veil Implant]]&lt;br /&gt;
| '''[[Shadow Veil Implant]]'''&lt;br /&gt;
| +200 [[Sneak]]&amp;lt;br&amp;gt; +3 [[Ghost]] Range&amp;lt;br&amp;gt; +50 Sneak on [[Ghost]] Effect&amp;lt;br&amp;gt; [[Motion Sensor]] Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warlord Enhancement ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 (requires 30 lvl)&lt;br /&gt;
!Tier 2 (requires 40 lvl)&lt;br /&gt;
!Tier 3 (requires [[Cyborg]] perk)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Module.gif|link=Dermal Module]]&lt;br /&gt;
| '''[[Dermal Module]]'''&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&amp;lt;br&amp;gt; +4 Damage Threshold cap&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;-1 enemy critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -20 Sneak Detection per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow Module.gif|link=Phoenix Module]]&lt;br /&gt;
| '''[[Phoenix Module]]'''&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&amp;lt;br&amp;gt; +10% power and +5 sec for [[Slow]]&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; +2% Fire damage for each [[Charisma]] &amp;lt;br&amp;gt; -10% Critical Power per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IRED2.png|link=Aggressive Sensors]]&lt;br /&gt;
| '''[[Aggressive Sensors]]'''&lt;br /&gt;
| 24% lower target crit resistance&lt;br /&gt;
| 24% lower target crit resistance &amp;lt;br&amp;gt; +25% accuracy&lt;br /&gt;
| 24% lower target crit resistance &amp;lt;br&amp;gt; +4 base critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -30 hp per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE2.png|link=Dragon System]]&lt;br /&gt;
| '''[[Dragon System]]'''&lt;br /&gt;
| +8% [[Critical Chance]]&lt;br /&gt;
| +8% [[Critical Chance]] &amp;lt;br&amp;gt; +1 [[Action Points]]&lt;br /&gt;
| +8% [[Critical Chance]] &amp;lt;br&amp;gt; +1% stronger critt effects for each [[Charisma]] &amp;lt;br&amp;gt; -4% to all DR per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE4.png|link=Claw Module]]&lt;br /&gt;
| '''[[Claw Module]]'''&lt;br /&gt;
| +0.38 AP Regen&lt;br /&gt;
| +0.38 AP Regen &amp;lt;br&amp;gt; +1 damage for each bullet&lt;br /&gt;
| +0.38 AP Regen &amp;lt;br&amp;gt; +1% total damage for each [[Charisma]] &amp;lt;br&amp;gt; -5 flat damage per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IGREEN1.png|link=Tiger Movement]]&lt;br /&gt;
| '''[[Tiger Movement]]'''&lt;br /&gt;
| +15 [[Melee]] damage&lt;br /&gt;
| +15 [[Melee]] damage &amp;lt;br&amp;gt; +10% movement speed&lt;br /&gt;
| +15 [[Melee]] damage &amp;lt;br&amp;gt; Melee critt tier up &amp;lt;br&amp;gt; +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) &amp;lt;br&amp;gt; -1 Luck per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IGREEN4.png|link=Tactical Chip]]&lt;br /&gt;
| '''[[Tactical Chip]]'''&lt;br /&gt;
| +17 Field of View&lt;br /&gt;
| +17 Field of View &amp;lt;br&amp;gt; -15 to respawn time&lt;br /&gt;
| +17 Field of View &amp;lt;br&amp;gt; +1 motion sensor range for each [[Charisma]] &amp;lt;br&amp;gt; -25 AP Regen per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Green_Module.gif|link=Nemean Armor]]&lt;br /&gt;
| '''[[Nemean Armor]]'''&lt;br /&gt;
| +15% HP&lt;br /&gt;
| +15% HP &amp;lt;br&amp;gt; +15 healing rate&lt;br /&gt;
| +15% HP &amp;lt;br&amp;gt; 0.5% [[Damage Protection]] for each [[Charisma]] &amp;lt;br&amp;gt; -1 Critical Tier per 5 ch  &lt;br /&gt;
|-&lt;br /&gt;
||[[File:IRED1.png|link=EMP Shield]]&lt;br /&gt;
| '''[[EMP Shield]]'''&lt;br /&gt;
| +38% EMP Resistance&lt;br /&gt;
| +38% EMP Resistance &amp;lt;br&amp;gt; You cannont crit&lt;br /&gt;
| +38% EMP Resistance &amp;lt;br&amp;gt; 30-[[Charisma]]% reduced move speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Examples &amp;amp; Explanations==&lt;br /&gt;
A 50 lvl sniper character&lt;br /&gt;
&lt;br /&gt;
*installs 6 luck implants, already using up all the special implants limit (6/6)&lt;br /&gt;
*installs 2 dragon implants, first giving +4% extra critical chance, second one giving +4% critical chance and 5 extra dmg per attack, for total +8% extra critical chance and 5 extra damage per attack (2/5 combat implant limit)&lt;br /&gt;
*installs 2 aggressive implants for a total +10% extra crit roll and +25% extra accuracy (4/5 combat implant limit)&lt;br /&gt;
*also decides for nemean armor implant for +20 extra hp. Normally a character could've installed second nemean armor implant, but the total combat implants limit has already been reached (5/5 combat implant limit)&lt;br /&gt;
A 100 lvl sniper from previous example takes Cyborg perk&lt;br /&gt;
*total implant limitations gets resetted&lt;br /&gt;
*a sniper character can now install any combination of 6 additional special implants up to a total 12 of these. For example 3 perception implants and 3 additional luck implants (12/12 special implant limit)&lt;br /&gt;
*installs third aggressive implant for a total +15% extra crit roll, +25% accuracy and 50% penetration of the target defensive rolls (6/10 combat implant limit)&lt;br /&gt;
*installs second and third nemean armor implant, second one giving +20 hp and +15 healing rate, third one giving +20 hp and -5cd for healing rate, for a total of +60 hp, +15 healing rate, and -5cd for healing rate (8/10 combat implant limit)&lt;br /&gt;
*installs 2 tactical implants for 10 extra FoV, and 15 seconds faster respawn time (10/10 combat implant limit)&lt;br /&gt;
&lt;br /&gt;
[[Category:Implants| ]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Dungeons&amp;diff=8277</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Dungeons&amp;diff=8277"/>
		<updated>2025-08-31T11:07:50Z</updated>

		<summary type="html">&lt;p&gt;Boom2: added Arizona under T1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
Dungeon or Dungeons are locations where players can chance of defeating a large amount of foes to acquire greater loot rather than crafting or grinding encounters.&lt;br /&gt;
&lt;br /&gt;
*Dungeons are mostly pvp contested. There are times where players will encounter other players making the area a PvP viable. &lt;br /&gt;
*Some Dungeons are very good for the loot and some are not worth but that goes to the players opinions&lt;br /&gt;
*Most of Dungeons drops [[Tier 4 Part]]&lt;br /&gt;
*Dungeon [[NPC]]s respawn randomly in 20-30 minutes after being killed.&lt;br /&gt;
*Loot in dungeon lockers respawns randomly in 30-60 minutes after being opened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patch 5.3.5&lt;br /&gt;
: '''Incredible Treasures event'''&lt;br /&gt;
Each 6h 1 random dungeon will be boosted and server message &amp;quot;Treasure Hunters report that incredible treasures are located in &amp;lt;dungeon name&amp;gt;&amp;quot; will be displayed. During the event [[NPC]]s will give 3-8x more exp and drop like 4-6 tier patrol, lockers will do 5 spawns at once. Dungeon events will last 30 min.&lt;br /&gt;
&lt;br /&gt;
==Tier I Dungeons==&lt;br /&gt;
*[[Arizona]]&lt;br /&gt;
*[[Strange Farm]]&lt;br /&gt;
*[[Toxic Caves]]&lt;br /&gt;
*[[Raiders Cave]]&lt;br /&gt;
*[[Infinity mines|Infinity mines Level 1]]&lt;br /&gt;
*[[Den Brotherhood of Steel Bunker]]&lt;br /&gt;
*[[Sky Tower]] Level 1&lt;br /&gt;
==Tier II Dungeons==&lt;br /&gt;
*[[Vault 12]]&lt;br /&gt;
*[[The Tunnel]]&lt;br /&gt;
*[[Abbey]]&lt;br /&gt;
*[[Infinity mines|Infinity mines Level 2]]&lt;br /&gt;
*[[Sky Tower]] Level 2&lt;br /&gt;
==Tier III Dungeons==&lt;br /&gt;
*[[Area 51‎]]&lt;br /&gt;
*[[Warehouse‎‎]]&lt;br /&gt;
*[[Tanker Basement‎‎]]&lt;br /&gt;
*[[The Temple]]&lt;br /&gt;
*[[Laboratory X7‎]]&lt;br /&gt;
*[[Infinity mines|Infinity mines Level 3]]&lt;br /&gt;
*[[Sky Tower]] Level 3&lt;br /&gt;
==Tier IV Dungeons==&lt;br /&gt;
*[[Cathedral‎]]&lt;br /&gt;
*[[Mariposa Military Base‎‎]]&lt;br /&gt;
*[[Talchem California HQ‎‎]]&lt;br /&gt;
*[[Glow]]&lt;br /&gt;
*[[Vault 15‎]]&lt;br /&gt;
*[[Waterworks‎‎]]&lt;br /&gt;
*[[Slavery Vault‎]]&lt;br /&gt;
*[[Hawthorne Military Base]]&lt;br /&gt;
*[[Paradise Valley‎]]&lt;br /&gt;
*[[Radio Station Bunker‎]]&lt;br /&gt;
*[[Blackstone Mansion‎]]&lt;br /&gt;
*[[Sierra Antiblast Shelter]]&lt;br /&gt;
*[[Infinity mines|Infinity mines Level 4]]&lt;br /&gt;
*[[Sky Tower]] Level 4&lt;br /&gt;
== Tier V Dungeons==&lt;br /&gt;
*[[Fake Vault]]&lt;br /&gt;
*[[Ares Rocket Silo]]&lt;br /&gt;
*[[Vault 13]]&lt;br /&gt;
*[[Vault 14]]&lt;br /&gt;
*[[Vault 41]]&lt;br /&gt;
*[[Vault-Tec HQ]]&lt;br /&gt;
*[[Sierra Army Depot]]&lt;br /&gt;
*[[Infinity mines|Infinity mines Level 5]]&lt;br /&gt;
*[[Sky Tower]] Level 5&lt;br /&gt;
== Tier VI Dungeons==&lt;br /&gt;
*[[Poseidon Oil Rig]] &lt;br /&gt;
*[[Renesco Secret Shelter]]&lt;br /&gt;
*[[Navarro]]&lt;br /&gt;
*[[Infinity mines|Infinity mines Level 6]]&lt;br /&gt;
*[[Sky Tower]] Level 6&lt;br /&gt;
*[[Vault X]]&lt;br /&gt;
*[[Lost Hill]]&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
*Bring a couple of friends because some dungeons requires more people to complete and some you can solo your self, but you can never be too careful.&lt;br /&gt;
[[Category:Dungeons| ]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8276</id>
		<title>Arizona</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8276"/>
		<updated>2025-08-31T10:42:28Z</updated>

		<summary type="html">&lt;p&gt;Boom2: 1.1 with bigger Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arizona is a Dungeon currently only Available for T5 Patreon Players.&lt;br /&gt;
&lt;br /&gt;
It got different Areas with different Enemys, starting from Geckos, going over Floaters and Centaurs, Deathclaws to finally end in Pashtuur.&lt;br /&gt;
The Dungeons intent is a Zone like Rockside to level up comfortable.&lt;br /&gt;
&lt;br /&gt;
The Enemys are divided by Grids onto multiple Maps.&lt;br /&gt;
This Place is the absolute Best to level up quick, so may give it a shot.&lt;br /&gt;
Also this place features some of the best Soundtracks ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map 1 -Ants==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|[[File:Arizona_M1.jpg|thumb|500px|Map with Ants]] &lt;br /&gt;
| [[File:Arizona_M1SW.jpg|thumb|500px|Map with Ants]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map 2 -Floaters and Centaurs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Arizona_M2.jpg|thumb|500px|left|Map with Floaters and Centaurs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Map 3 Deathclaws==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Arizona_M3.jpg|thumb|500px|left|Map with Deathclaws]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map 4 Pashtuur==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Arizona_M4.jpg|thumb|500px|left|Map with Pashtuurs]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8275</id>
		<title>Arizona</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8275"/>
		<updated>2025-08-31T10:41:03Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Finished 1.0 of the Site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arizona is a Dungeon currently only Available for T5 Patreon Players.&lt;br /&gt;
&lt;br /&gt;
It got different Areas with different Enemys, starting from Geckos, going over Floaters and Centaurs, Deathclaws to finally end in Pashtuur.&lt;br /&gt;
The Dungeons intent is a Zone like Rockside to level up comfortable.&lt;br /&gt;
&lt;br /&gt;
The Enemys are divided by Grids onto multiple Maps.&lt;br /&gt;
This Place is the absolute Best to level up quick, so may give it a shot.&lt;br /&gt;
Also this place features some of the best Soundtracks ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 1 -Ants&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|[[File:Arizona_M1.jpg|thumb|500px|Map with Ants]] &lt;br /&gt;
| [[File:Arizona_M1SW.jpg|thumb|500px|Map with Ants]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Map 2 -Floaters and Centaurs&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Arizona_M2.jpg|thumb|500px|left|Map with Floaters and Centaurs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 3 Deathclaws&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Arizona_M3.jpg|thumb|500px|left|Map with Deathclaws]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Map 4 Pashtuur&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Arizona_M4.jpg|thumb|500px|left|Map with Pashtuurs]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Arizona_M4.jpg&amp;diff=8274</id>
		<title>File:Arizona M4.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Arizona_M4.jpg&amp;diff=8274"/>
		<updated>2025-08-31T10:40:27Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Arizona Map 4 Pashtuur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Arizona Map 4 Pashtuur&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8273</id>
		<title>Arizona</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8273"/>
		<updated>2025-08-31T10:39:18Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arizona is a Dungeon currently only Available for T5 Patreon Players.&lt;br /&gt;
&lt;br /&gt;
It got different Areas with different Enemys, starting from Geckos, going over Floaters and Centaurs, Deathclaws to finally end in Pashtuur.&lt;br /&gt;
The Dungeons intent is a Zone like Rockside to level up comfortable.&lt;br /&gt;
&lt;br /&gt;
The Enemys are divided by Grids onto multiple Maps.&lt;br /&gt;
This Place is the absolute Best to level up quick, so may give it a shot.&lt;br /&gt;
Also this place features some of the best Soundtracks ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 1 -Ants&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|[[File:Arizona_M1.jpg|thumb|500px|Map with Ants]] &lt;br /&gt;
| [[File:Arizona_M1SW.jpg|thumb|500px|Map with Ants]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Map 2 -Floaters and Centaurs&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Arizona_M2.jpg|thumb|500px|left|Map with Floaters and Centaurs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 3 Deathclaws&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Arizona_M3.jpg|thumb|500px|left|Map with Deathclaws]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Map 4 Pashtuur&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8272</id>
		<title>Arizona</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8272"/>
		<updated>2025-08-31T10:37:34Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arizona is a Dungeon currently only Available for T5 Patreon Players.&lt;br /&gt;
&lt;br /&gt;
It got different Areas with different Enemys, starting from Geckos, going over Floaters and Centaurs, Deathclaws to finally end in Pashtuur.&lt;br /&gt;
The Dungeons intent is a Zone like Rockside to level up comfortable.&lt;br /&gt;
&lt;br /&gt;
The Enemys are divided by Grids onto multiple Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 1 -Ants&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|[[File:Arizona_M1.jpg|thumb|500px|Map with Ants]] &lt;br /&gt;
| [[File:Arizona_M1SW.jpg|thumb|500px|Map with Ants]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Map 2 -Floaters and Centaurs&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Arizona_M2.jpg|thumb|500px|left|Map with Floaters and Centaurs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 3 Deathclaws&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Arizona_M3.jpg|thumb|500px|left|Map with Deathclaws]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Map 4 Pashtuur&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Arizona_M3.jpg&amp;diff=8271</id>
		<title>File:Arizona M3.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Arizona_M3.jpg&amp;diff=8271"/>
		<updated>2025-08-31T10:00:07Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Arizona Map 3 Deathclaw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Arizona Map 3 Deathclaw&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8270</id>
		<title>Arizona</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8270"/>
		<updated>2025-08-31T09:00:36Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arizona is a Dungeon currently only Available for T5 Patreon Players.&lt;br /&gt;
&lt;br /&gt;
It got different Areas with different Enemys, starting from Geckos, going over Floaters and Centaurs, Deathclaws to finally end in Pashtuur.&lt;br /&gt;
The Dungeons intent is a Zone like Rockside to level up comfortable.&lt;br /&gt;
&lt;br /&gt;
The Enemys are divided by Grids onto multiple Maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 1 -Geckos&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|[[File:Arizona_M1.jpg|thumb|500px|Map with Geckos]] &lt;br /&gt;
| [[File:Arizona_M1SW.jpg|thumb|500px|Map with Geckos]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Map 2 -Floaters and Centaurs&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Arizona_M2.jpg|thumb|500px|left|Map with Floaters and Centaurs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 3 Deathclaws&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 4 Pashtuur&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8269</id>
		<title>Arizona</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8269"/>
		<updated>2025-08-31T09:00:12Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arizona is a Dungeon currently only Available for T5 Patreon Players.&lt;br /&gt;
&lt;br /&gt;
It got different Areas with different Enemys, starting from Geckos, going over Floaters and Centaurs, Deathclaws to finally end in Pashtuur.&lt;br /&gt;
The Dungeons intent is a Zone like Rockside to level up comfortable.&lt;br /&gt;
&lt;br /&gt;
The Enemys are divided by diffrent Grids.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 1 -Geckos&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|[[File:Arizona_M1.jpg|thumb|500px|Map with Geckos]] &lt;br /&gt;
| [[File:Arizona_M1SW.jpg|thumb|500px|Map with Geckos]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Map 2 -Floaters and Centaurs&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Arizona_M2.jpg|thumb|500px|left|Map with Floaters and Centaurs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 3 Deathclaws&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 4 Pashtuur&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Arizona_M1SW.jpg&amp;diff=8268</id>
		<title>File:Arizona M1SW.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Arizona_M1SW.jpg&amp;diff=8268"/>
		<updated>2025-08-31T08:56:23Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Arizona Map 1 South West&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Arizona Map 1 South West&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Arizona_M1.jpg&amp;diff=8267</id>
		<title>File:Arizona M1.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Arizona_M1.jpg&amp;diff=8267"/>
		<updated>2025-08-31T08:54:16Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Arizona Map 1 Spawn Area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Arizona Map 1 Spawn Area&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8266</id>
		<title>Arizona</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8266"/>
		<updated>2025-08-31T08:50:47Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arizona is a Dungeon currently only Available for T5 Patreon Players.&lt;br /&gt;
&lt;br /&gt;
It got different Areas with different Enemys, starting from Geckos, going over Floaters and Centaurs, Deathclaws to finally end in Pashtuur.&lt;br /&gt;
The Dungeons intent is a Zone like Rockside to level up comfortable.&lt;br /&gt;
&lt;br /&gt;
The Enemys are divided by diffrent Grids.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 1 -Geckos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 2 -Floaters and Centaurs&lt;br /&gt;
&lt;br /&gt;
[[File:Arizona_M2.jpg|thumb|300px|left|Map with Floaters and Centaurs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 3 Deathclaws&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 4 Pashtuur&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8265</id>
		<title>Arizona</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8265"/>
		<updated>2025-08-31T08:48:39Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Created Base Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arizona is a Dungeon currently only Available for T5 Patreon Players.&lt;br /&gt;
&lt;br /&gt;
It got different Areas with different Enemys, starting from Geckos, going over Floaters and Centaurs, Deathclaws to finally end in Pashtuur.&lt;br /&gt;
The Dungeons intent is a Zone like Rockside to level up comfortable.&lt;br /&gt;
&lt;br /&gt;
The Enemys are divided by diffrent Grids.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 1 -Geckos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 2 -Floaters and Centaurs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 3 Deathclaws&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 4 Pashtuur&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Arizona_M2.jpg&amp;diff=8264</id>
		<title>File:Arizona M2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Arizona_M2.jpg&amp;diff=8264"/>
		<updated>2025-08-31T08:48:14Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Arizona Map 2 Floaters and Centaurs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Arizona Map 2 Floaters and Centaurs&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8263</id>
		<title>Arizona</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Arizona&amp;diff=8263"/>
		<updated>2025-08-31T08:45:44Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Created Base Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arizona is a Dungeon currently only Available for T5 Patreon Players.&lt;br /&gt;
&lt;br /&gt;
It got different Areas with different Enemys, starting from Geckos, going over Floaters and Centaurs, Deathclaws to finally end in Pashtuur.&lt;br /&gt;
The Dungeons intent is a Zone like Rockside to level up comfortable.&lt;br /&gt;
&lt;br /&gt;
The Enemys are divided by diffrent Grids.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map 1 -Geckos&lt;br /&gt;
&lt;br /&gt;
Map 2 -Floaters and Centaurs&lt;br /&gt;
&lt;br /&gt;
Map 3 Deathclaws&lt;br /&gt;
&lt;br /&gt;
Map 4 Pashtuur&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=List_of_Armor_Perks&amp;diff=8262</id>
		<title>List of Armor Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=List_of_Armor_Perks&amp;diff=8262"/>
		<updated>2025-08-25T12:53:43Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Created page with &amp;quot;==List of armor perks==  &amp;lt;div class=&amp;quot;perk-grid&amp;quot;&amp;gt;  &amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt; ===Advanced Plate=== {{GearPerk |description=Gain Normal DT and Normal DP (PvP) |mod_1={{GearPerkRowMod|No...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of armor perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk-grid&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Advanced Plate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DT and Normal DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Normal DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Normal DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Anty-Termal System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire,Plasma DR|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+20%|+40%|+60%|+80%|+100%|+120%|+140%|+160%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Movement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Movement Speed and Turnbased Move AP&lt;br /&gt;
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Turnbased Move AP|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Cured===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DR and Lethal Protection againt Normal&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+15%|+30%|+45%|+60%|+75%|+85%|+95%|+100%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+45%|+60%|+75%|+90%|+105%|+120%|+135%|150%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Defense Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DR and Apply Heresy status on opponets(20%)&lt;br /&gt;
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+2%|+3%|+3%|+3%|+4%|+5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}&lt;br /&gt;
|hubo_perks=Apply Heresy status on opponets(50%) &amp;lt;/br&amp;gt; [[Dodger]] + [[Lifegiver]] + [[Livewire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|All DR|+2%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Defensive Belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Damage Protection, and apply 40% slow on attacker&lt;br /&gt;
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow time|3s|5s|7s|9s|11s|13s|15s|17s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Explosive belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Ability to suicide to deal explosive damage around and lower attacker lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Fill The Gaps===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Chance Resistance and lower Attcker Critical Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CC resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Firegeckon's Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Fire, Explode DT and Damage Protection (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Fire, Explode DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Strength===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Strength and Throwing Range&lt;br /&gt;
|mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|ST|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Throwing Range|2|4|6|8|10|12|14|16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Perception===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Perception and sight range&lt;br /&gt;
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|PE|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Endurance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Endurance and Negative HP Cap&lt;br /&gt;
|mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|EN|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Charisma===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Charisma and Bonus Experience&lt;br /&gt;
|mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CH|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Intelligence===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Intelligence and Respawn Time&lt;br /&gt;
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}&lt;br /&gt;
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|INT|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Agility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Agility and action point for knockouts&lt;br /&gt;
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AG|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Luck===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Luck and engineering in breaking armor calculation&lt;br /&gt;
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|LK|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Heavy===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Roll and Power Resistances&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical roll Resistance|-5|+5|+10|+15|+20|+30|+40|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical power Resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical roll Resistance|+10|+15|+25|+40|+55|+70|+85|100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical power Resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Thwart block===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce attacker ST in heavy handed calculation and lower knockback dystance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Integrated Gloves===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Melee Damage and Attack Delay for Melee&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}}&lt;br /&gt;
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+10|+15|+21|+28|+36|+45|+55|+66}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AD Melee|-100|-150|-200|-250|-300|-350|-400|-450}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Iron Skin===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points, and Melee Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Hit Points|-10|+5|+10|+20|+30|+40|+50|+60}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee Protection|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Lifegiver]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Hit Points|+20|+40|+60|+80|+100|+120|+140|+160}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee Protection|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Laser Reflector===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DR and Lethal Protection againt Laser&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+50%|+60%|+70%|+80%|+90%|+120%|+150%|+180%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Mirror System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DT and Laser DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Laser DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Laser DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Penetration Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain DR and DT Penetration Defense&lt;br /&gt;
|mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT Penetration Defense|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%}}&lt;br /&gt;
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DR Penetration Defense|8%|+13%|+18%|+23%|+28%|+33%|+38%|+43%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT Penetration Defense|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Regeneration===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Healing Rate and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Healing Rate|-3|+3|+6|+9|+12|+15|+18|+21}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Healing Rate|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Shock Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Explode, Electric DR and Lethal Protection againt Explode, Electric&lt;br /&gt;
|mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+16%|+17%|+18%|+19%|+20%|+21%|+22%|+23%}}&lt;br /&gt;
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Explode, Electric DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+32%|+34%|+36%|+38%|+40%|+42%|+44%|+46%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Sneaky===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Stealth and Critical Chance Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|CCR Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|CCR Penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Special Force Bonus===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DT and Bleed Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Atomic Savant]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT|+2|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Speed Mechanism===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Action Points and Slow Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attack Slow Power|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attack Slow Power|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Strategic Improvement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Armor Class and shots in turnbased&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Shots|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Survivalist===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Poison resistance, +10 Poison cap and Burn Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison Resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Burn Resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=Bleed Immune&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison Resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Burn Resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Terminator===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points and gain ability to active terminator mode for 10s &amp;lt;/br&amp;gt; Increased DR/DT, Immune for critical hits, remove DT Cap and self slow&lt;br /&gt;
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Terminator Damage Multi|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Tesla Addition===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain plasma, electric DT and plasma, electric DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Plasma, Electric DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Plasma, Electric DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Tesla Attacker===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain ability to deal electric damage around and chance to paralysis target using electric damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}&lt;br /&gt;
|mod_3={{GearPerkRowMod|Chance for paralysis|0|1%|4%|8%|12%|16%|20%|24%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Chance for paralysis|12%|16%|20%|24%|28%|32%|36%|40%}}&lt;br /&gt;
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Utility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck&lt;br /&gt;
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse; border:0; margin:0 auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; text-align:left; padding:10px;&amp;quot; |&lt;br /&gt;
===Advanced Defence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% Damage Protection against NPCs&lt;br /&gt;
|-4% Max HP damage cap that NPCs can deal&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|+10% Damage Protection against NPCs(sums with F)&lt;br /&gt;
|+20% DR Penetration Protection against NPCs&lt;br /&gt;
|+33% DT Penetration Protection against NPCs&lt;br /&gt;
|-6% Max HP damage cap that NPCs can deal(sums with E)&lt;br /&gt;
|+20% Damage Protection against NPCs(sums with F and C)&lt;br /&gt;
|Revive to full HP once you could die vs NPCs(1h CD)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
===Powered===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|5 less damage from attacks of NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|5 less damage from attacks of NPCs(sums with F)&lt;br /&gt;
|+40% Lethal Protection against NPCs&lt;br /&gt;
|+60% melee protection against NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)(sums with E)&lt;br /&gt;
|10 less damage from attacks of NPCs(sums with F and C)&lt;br /&gt;
|+75% Damage Protection when NPCs attack from 1hex&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
===Great Shield===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|Block one attack against NPCs(50sec CD)&lt;br /&gt;
|+35% Critical Chance Resistance against NPCs&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|Block one attack against NPCs(30sec CD)&lt;br /&gt;
|-10% Multi Damage for NPCs who attack you&lt;br /&gt;
|Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs&lt;br /&gt;
|+45% Critical Chance Resistance against NPCs(sums with E)&lt;br /&gt;
|Block one attack against NPCs(10 CD)&lt;br /&gt;
|NPCs lose their Critical Chance Defence Penetration&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
===Nightmare Defence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|NPCs lose 1 AP when attacking you&lt;br /&gt;
|NPCs lose 15 HP when attacking you&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|NPCs lose 1 AP when attacking you(sums with F)&lt;br /&gt;
|NPCs gain 60% Slow when attacking you&lt;br /&gt;
|NPCs get taunt for 5 sec after attacking you&lt;br /&gt;
|NPCs lose 25 HP when attacking you(sums with E)&lt;br /&gt;
|NPCs lose 2 AP when attacking you(sums with F and C)&lt;br /&gt;
|NPCs bleed after attacking you&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=List_of_Weapon_Perks&amp;diff=8261</id>
		<title>List of Weapon Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=List_of_Weapon_Perks&amp;diff=8261"/>
		<updated>2025-08-25T12:52:39Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Created page with &amp;quot;==List of  Wapon Perks== &amp;lt;div class=&amp;quot;perk-grid&amp;quot;&amp;gt; &amp;lt;!-- Ammo Upgrade --&amp;gt; &amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt; ===Ammo Upgrade=== {{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Ev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of  Wapon Perks==&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ammo Upgrade --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bloody --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Power --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Max Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Min Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Attack Speed --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Damage per Bullet --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+10|+10|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Less AP cost --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Chip Shot --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Destroyer --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR against Normal/Fire/Explode and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Fast Trigger --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Frozen Queen --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Killing Spree --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Knockback --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Life Steal --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Long Range --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Chance --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- More Critical Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Penetrate --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration against Normal/Fire/Explode and increase 1hex damage for burst (All Damage Types)&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Poisoned --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Scoped --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Spiked --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Smasher! --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lethal Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==List of legendary weapon perks-6th Perk==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:Armor_2.0&amp;diff=8260</id>
		<title>Template:Armor 2.0</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:Armor_2.0&amp;diff=8260"/>
		<updated>2025-08-25T11:36:43Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;damage-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{{normal|6/40}}}&lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| {{{laser|–}}}&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| {{{fire|–}}}&lt;br /&gt;
|-&lt;br /&gt;
| Plasma&lt;br /&gt;
| {{{plasma|–}}}&lt;br /&gt;
|-&lt;br /&gt;
| Electro&lt;br /&gt;
| {{{electro|–}}}&lt;br /&gt;
|-&lt;br /&gt;
| Explode&lt;br /&gt;
| {{{explode|–}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:Armor_2.0&amp;diff=8259</id>
		<title>Template:Armor 2.0</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:Armor_2.0&amp;diff=8259"/>
		<updated>2025-08-25T11:36:37Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;damage-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{{normal|6/40–}}}&lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| {{{laser|–}}}&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| {{{fire|–}}}&lt;br /&gt;
|-&lt;br /&gt;
| Plasma&lt;br /&gt;
| {{{plasma|–}}}&lt;br /&gt;
|-&lt;br /&gt;
| Electro&lt;br /&gt;
| {{{electro|–}}}&lt;br /&gt;
|-&lt;br /&gt;
| Explode&lt;br /&gt;
| {{{explode|–}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=8258</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=8258"/>
		<updated>2025-08-25T11:33:19Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.perk-grid {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
}&lt;br /&gt;
.perk-grid .perk {&lt;br /&gt;
  box-sizing: border-box;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  flex: 1 1 360px;      /* Minimum width before wrapping */&lt;br /&gt;
  max-width: 420px;     /* Prevent too-wide blocks */&lt;br /&gt;
}&lt;br /&gt;
.perk-grid .perk table {&lt;br /&gt;
  margin-left: auto;&lt;br /&gt;
  margin-right: auto;&lt;br /&gt;
}&lt;br /&gt;
@media (min-width: 1200px) {&lt;br /&gt;
  .perk-grid .perk {&lt;br /&gt;
    flex: 1 1 calc(33.333% - 12px); /* 3 per row on big screens */&lt;br /&gt;
    max-width: none;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.damage-table {&lt;br /&gt;
  background: #000;&lt;br /&gt;
  color: #00FF00;&lt;br /&gt;
  font-family: monospace;&lt;br /&gt;
  border-collapse: collapse;&lt;br /&gt;
  font-size: 120%;   /* change this number to whatever size you like */&lt;br /&gt;
}&lt;br /&gt;
.damage-table th,&lt;br /&gt;
.damage-table td {&lt;br /&gt;
  border: none;&lt;br /&gt;
  padding: 2px 6px;&lt;br /&gt;
}&lt;br /&gt;
.damage-table th {&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=8257</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=8257"/>
		<updated>2025-08-25T11:32:33Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.perk-grid {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
}&lt;br /&gt;
.perk-grid .perk {&lt;br /&gt;
  box-sizing: border-box;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  flex: 1 1 360px;      /* Minimum width before wrapping */&lt;br /&gt;
  max-width: 420px;     /* Prevent too-wide blocks */&lt;br /&gt;
}&lt;br /&gt;
.perk-grid .perk table {&lt;br /&gt;
  margin-left: auto;&lt;br /&gt;
  margin-right: auto;&lt;br /&gt;
}&lt;br /&gt;
@media (min-width: 1200px) {&lt;br /&gt;
  .perk-grid .perk {&lt;br /&gt;
    flex: 1 1 calc(33.333% - 12px); /* 3 per row on big screens */&lt;br /&gt;
    max-width: none;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.damage-table {&lt;br /&gt;
  background: #000;&lt;br /&gt;
  color: #00FF00;&lt;br /&gt;
  font-family: monospace;&lt;br /&gt;
  border-collapse: collapse;&lt;br /&gt;
  font-size: 18px;   /* change this number to whatever size you like */&lt;br /&gt;
}&lt;br /&gt;
.damage-table th,&lt;br /&gt;
.damage-table td {&lt;br /&gt;
  border: none;&lt;br /&gt;
  padding: 2px 6px;&lt;br /&gt;
}&lt;br /&gt;
.damage-table th {&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=8256</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=8256"/>
		<updated>2025-08-25T11:31:58Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.perk-grid {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
}&lt;br /&gt;
.perk-grid .perk {&lt;br /&gt;
  box-sizing: border-box;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  flex: 1 1 360px;      /* Minimum width before wrapping */&lt;br /&gt;
  max-width: 420px;     /* Prevent too-wide blocks */&lt;br /&gt;
}&lt;br /&gt;
.perk-grid .perk table {&lt;br /&gt;
  margin-left: auto;&lt;br /&gt;
  margin-right: auto;&lt;br /&gt;
}&lt;br /&gt;
@media (min-width: 1200px) {&lt;br /&gt;
  .perk-grid .perk {&lt;br /&gt;
    flex: 1 1 calc(33.333% - 12px); /* 3 per row on big screens */&lt;br /&gt;
    max-width: none;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.damage-table {&lt;br /&gt;
  background: #000;&lt;br /&gt;
  color: #00FF00;&lt;br /&gt;
  font-family: monospace;&lt;br /&gt;
  border-collapse: collapse;&lt;br /&gt;
font-size: 14px;   /* change this number to whatever size you like */&lt;br /&gt;
}&lt;br /&gt;
.damage-table th,&lt;br /&gt;
.damage-table td {&lt;br /&gt;
  border: none;&lt;br /&gt;
  padding: 2px 6px;&lt;br /&gt;
}&lt;br /&gt;
.damage-table th {&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=8255</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=8255"/>
		<updated>2025-08-25T11:29:52Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.perk-grid {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
}&lt;br /&gt;
.perk-grid .perk {&lt;br /&gt;
  box-sizing: border-box;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  flex: 1 1 360px;      /* Minimum width before wrapping */&lt;br /&gt;
  max-width: 420px;     /* Prevent too-wide blocks */&lt;br /&gt;
}&lt;br /&gt;
.perk-grid .perk table {&lt;br /&gt;
  margin-left: auto;&lt;br /&gt;
  margin-right: auto;&lt;br /&gt;
}&lt;br /&gt;
@media (min-width: 1200px) {&lt;br /&gt;
  .perk-grid .perk {&lt;br /&gt;
    flex: 1 1 calc(33.333% - 12px); /* 3 per row on big screens */&lt;br /&gt;
    max-width: none;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.damage-table {&lt;br /&gt;
  background: #000;&lt;br /&gt;
  color: #00FF00;&lt;br /&gt;
  font-family: monospace;&lt;br /&gt;
  border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.damage-table th,&lt;br /&gt;
.damage-table td {&lt;br /&gt;
  border: none;&lt;br /&gt;
  padding: 2px 6px;&lt;br /&gt;
}&lt;br /&gt;
.damage-table th {&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:Armor_2.0&amp;diff=8254</id>
		<title>Template:Armor 2.0</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:Armor_2.0&amp;diff=8254"/>
		<updated>2025-08-25T11:28:58Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;damage-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{{normal|5/21/0–}}}&lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| {{{laser|–}}}&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| {{{fire|–}}}&lt;br /&gt;
|-&lt;br /&gt;
| Plasma&lt;br /&gt;
| {{{plasma|–}}}&lt;br /&gt;
|-&lt;br /&gt;
| Electro&lt;br /&gt;
| {{{electro|–}}}&lt;br /&gt;
|-&lt;br /&gt;
| Explode&lt;br /&gt;
| {{{explode|–}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:Armor_2.0&amp;diff=8253</id>
		<title>Template:Armor 2.0</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:Armor_2.0&amp;diff=8253"/>
		<updated>2025-08-25T11:26:43Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Created page with &amp;quot;{| class=&amp;quot;damage-table&amp;quot; ! Type ! Values |- | Normal | 5/21/0 |- | Laser | 0/11/1 |- | Fire | 15/12/0 |- | Plasma | 0/12/2 |- | Electro | 0/18/0 |- | Explode | 26/12/– |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;damage-table&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| 5/21/0&lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| 0/11/1&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| 15/12/0&lt;br /&gt;
|-&lt;br /&gt;
| Plasma&lt;br /&gt;
| 0/12/2&lt;br /&gt;
|-&lt;br /&gt;
| Electro&lt;br /&gt;
| 0/18/0&lt;br /&gt;
|-&lt;br /&gt;
| Explode&lt;br /&gt;
| 26/12/–&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=8252</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=8252"/>
		<updated>2025-08-25T11:26:12Z</updated>

		<summary type="html">&lt;p&gt;Boom2: added .damagetable for armor- and helmetstats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.perk-grid {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
  gap: 12px;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
}&lt;br /&gt;
.perk-grid .perk {&lt;br /&gt;
  box-sizing: border-box;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  flex: 1 1 360px;      /* Minimum width before wrapping */&lt;br /&gt;
  max-width: 420px;     /* Prevent too-wide blocks */&lt;br /&gt;
}&lt;br /&gt;
.perk-grid .perk table {&lt;br /&gt;
  margin-left: auto;&lt;br /&gt;
  margin-right: auto;&lt;br /&gt;
}&lt;br /&gt;
@media (min-width: 1200px) {&lt;br /&gt;
  .perk-grid .perk {&lt;br /&gt;
    flex: 1 1 calc(33.333% - 12px); /* 3 per row on big screens */&lt;br /&gt;
    max-width: none;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.damage-table {&lt;br /&gt;
  background: #000;        /* black background */&lt;br /&gt;
  color: #00FF00;          /* bright green text */&lt;br /&gt;
  font-family: monospace;  /* game-like look */&lt;br /&gt;
  border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.damage-table th,&lt;br /&gt;
.damage-table td {&lt;br /&gt;
  border: none;            /* no borders */&lt;br /&gt;
  padding: 2px 6px;&lt;br /&gt;
}&lt;br /&gt;
.damage-table th {&lt;br /&gt;
  text-align: left;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=8251</id>
		<title>Armor perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=8251"/>
		<updated>2025-08-25T09:41:04Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] with T4 Parts / Cotsford in top left of Vegas with an Wattz Core to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Armor Perk Navigation (custom TOC) --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;margin:0 auto 1em; max-width:1200px; border:1px solid #a2a9b1; background:#f8f9fa; padding:8px 10px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:600; text-align:center; margin-bottom:6px;&amp;quot;&amp;gt;Armor Perk Navigation&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; justify-content:center; gap:4px 8px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Advanced Plate|Advanced Plate]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Anty-Termal System|Anty-Termal System]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Movement|Bonus Movement]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Cured|Cured]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Defense Enhancement|Defense Enhancement]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Defensive Belt|Defensive Belt]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Explosive belt|Explosive belt]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Fill The Gaps|Fill The Gaps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Firegeckon's Enhancement|Firegeckon's Enhancement]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Strength|Bonus Strength]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Perception|Bonus Perception]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Endurance|Bonus Endurance]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Charisma|Bonus Charisma]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Intelligence|Bonus Intelligence]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Agility|Bonus Agility]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Luck|Bonus Luck]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Heavy|Heavy]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Thwart block|Thwart block]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Integrated Gloves|Integrated Gloves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Iron Skin|Iron Skin]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Laser Reflector|Laser Reflector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Mirror System|Mirror System]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Penetration Protection|Penetration Protection]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Regeneration|Regeneration]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Shock Protection|Shock Protection]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Sneaky|Sneaky]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Special Force Bonus|Special Force Bonus]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Speed Mechanism|Speed Mechanism]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Strategic Improvement|Strategic Improvement]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Survivalist|Survivalist]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Terminator|Terminator]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Tesla Addition|Tesla Addition]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Tesla Attacker|Tesla Attacker]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Utility|Utility]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==List of armor perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk-grid&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Advanced Plate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DT and Normal DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Normal DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Normal DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Anty-Termal System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire,Plasma DR|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+20%|+40%|+60%|+80%|+100%|+120%|+140%|+160%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Movement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Movement Speed and Turnbased Move AP&lt;br /&gt;
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Turnbased Move AP|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Cured===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DR and Lethal Protection againt Normal&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+15%|+30%|+45%|+60%|+75%|+85%|+95%|+100%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+45%|+60%|+75%|+90%|+105%|+120%|+135%|150%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Defense Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DR and Apply Heresy status on opponets(20%)&lt;br /&gt;
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+2%|+3%|+3%|+3%|+4%|+5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}&lt;br /&gt;
|hubo_perks=Apply Heresy status on opponets(50%) &amp;lt;/br&amp;gt; [[Dodger]] + [[Lifegiver]] + [[Livewire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|All DR|+2%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Defensive Belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Damage Protection, and apply 40% slow on attacker&lt;br /&gt;
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow time|3s|5s|7s|9s|11s|13s|15s|17s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Explosive belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Ability to suicide to deal explosive damage around and lower attacker lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Fill The Gaps===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Chance Resistance and lower Attcker Critical Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CC resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Firegeckon's Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Fire, Explode DT and Damage Protection (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Fire, Explode DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Strength===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Strength and Throwing Range&lt;br /&gt;
|mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|ST|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Throwing Range|2|4|6|8|10|12|14|16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Perception===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Perception and sight range&lt;br /&gt;
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|PE|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Endurance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Endurance and Negative HP Cap&lt;br /&gt;
|mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|EN|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Charisma===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Charisma and Bonus Experience&lt;br /&gt;
|mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CH|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Intelligence===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Intelligence and Respawn Time&lt;br /&gt;
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}&lt;br /&gt;
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|INT|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Agility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Agility and action point for knockouts&lt;br /&gt;
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AG|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Luck===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Luck and engineering in breaking armor calculation&lt;br /&gt;
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|LK|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Heavy===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Roll and Power Resistances&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical roll Resistance|-5|+5|+10|+15|+20|+30|+40|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical power Resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical roll Resistance|+10|+15|+25|+40|+55|+70|+85|100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical power Resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Thwart block===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce attacker ST in heavy handed calculation and lower knockback dystance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Integrated Gloves===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Melee Damage and Attack Delay for Melee&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}}&lt;br /&gt;
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+10|+15|+21|+28|+36|+45|+55|+66}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AD Melee|-100|-150|-200|-250|-300|-350|-400|-450}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Iron Skin===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points, and Melee Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Hit Points|-10|+5|+10|+20|+30|+40|+50|+60}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee Protection|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Lifegiver]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Hit Points|+20|+40|+60|+80|+100|+120|+140|+160}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee Protection|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Laser Reflector===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DR and Lethal Protection againt Laser&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+50%|+60%|+70%|+80%|+90%|+120%|+150%|+180%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Mirror System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DT and Laser DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Laser DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Laser DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Penetration Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain DR and DT Penetration Defense&lt;br /&gt;
|mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT Penetration Defense|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%}}&lt;br /&gt;
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DR Penetration Defense|8%|+13%|+18%|+23%|+28%|+33%|+38%|+43%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT Penetration Defense|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Regeneration===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Healing Rate and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Healing Rate|-3|+3|+6|+9|+12|+15|+18|+21}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Healing Rate|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Shock Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Explode, Electric DR and Lethal Protection againt Explode, Electric&lt;br /&gt;
|mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+16%|+17%|+18%|+19%|+20%|+21%|+22%|+23%}}&lt;br /&gt;
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Explode, Electric DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+32%|+34%|+36%|+38%|+40%|+42%|+44%|+46%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Sneaky===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Stealth and Critical Chance Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|CCR Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|CCR Penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Special Force Bonus===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DT and Bleed Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Atomic Savant]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT|+2|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Speed Mechanism===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Action Points and Slow Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attack Slow Power|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attack Slow Power|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Strategic Improvement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Armor Class and shots in turnbased&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Shots|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Survivalist===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Poison resistance, +10 Poison cap and Burn Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison Resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Burn Resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=Bleed Immune&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison Resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Burn Resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Terminator===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points and gain ability to active terminator mode for 10s &amp;lt;/br&amp;gt; Increased DR/DT, Immune for critical hits, remove DT Cap and self slow&lt;br /&gt;
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Terminator Damage Multi|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Tesla Addition===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain plasma, electric DT and plasma, electric DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Plasma, Electric DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Plasma, Electric DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Tesla Attacker===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain ability to deal electric damage around and chance to paralysis target using electric damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}&lt;br /&gt;
|mod_3={{GearPerkRowMod|Chance for paralysis|0|1%|4%|8%|12%|16%|20%|24%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Chance for paralysis|12%|16%|20%|24%|28%|32%|36%|40%}}&lt;br /&gt;
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Utility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck&lt;br /&gt;
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse; border:0; margin:0 auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; text-align:left; padding:10px;&amp;quot; |&lt;br /&gt;
===Advanced Defence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% Damage Protection against NPCs&lt;br /&gt;
|-4% Max HP damage cap that NPCs can deal&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|+10% Damage Protection against NPCs(sums with F)&lt;br /&gt;
|+20% DR Penetration Protection against NPCs&lt;br /&gt;
|+33% DT Penetration Protection against NPCs&lt;br /&gt;
|-6% Max HP damage cap that NPCs can deal(sums with E)&lt;br /&gt;
|+20% Damage Protection against NPCs(sums with F and C)&lt;br /&gt;
|Revive to full HP once you could die vs NPCs(1h CD)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
===Powered===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|5 less damage from attacks of NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|5 less damage from attacks of NPCs(sums with F)&lt;br /&gt;
|+40% Lethal Protection against NPCs&lt;br /&gt;
|+60% melee protection against NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)(sums with E)&lt;br /&gt;
|10 less damage from attacks of NPCs(sums with F and C)&lt;br /&gt;
|+75% Damage Protection when NPCs attack from 1hex&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
===Great Shield===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|Block one attack against NPCs(50sec CD)&lt;br /&gt;
|+35% Critical Chance Resistance against NPCs&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|Block one attack against NPCs(30sec CD)&lt;br /&gt;
|-10% Multi Damage for NPCs who attack you&lt;br /&gt;
|Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs&lt;br /&gt;
|+45% Critical Chance Resistance against NPCs(sums with E)&lt;br /&gt;
|Block one attack against NPCs(10 CD)&lt;br /&gt;
|NPCs lose their Critical Chance Defence Penetration&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
===Nightmare Defence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|NPCs lose 1 AP when attacking you&lt;br /&gt;
|NPCs lose 15 HP when attacking you&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|NPCs lose 1 AP when attacking you(sums with F)&lt;br /&gt;
|NPCs gain 60% Slow when attacking you&lt;br /&gt;
|NPCs get taunt for 5 sec after attacking you&lt;br /&gt;
|NPCs lose 25 HP when attacking you(sums with E)&lt;br /&gt;
|NPCs lose 2 AP when attacking you(sums with F and C)&lt;br /&gt;
|NPCs bleed after attacking you&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of [[Experience_Points#Weapon_and_Armor_Experience|experience]] it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Experience&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 15,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 100,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 200,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 50,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 6,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=8250</id>
		<title>Armor perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=8250"/>
		<updated>2025-08-25T08:45:50Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Finaly had time to Fix the Armor Layout aswell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Armor Perk Navigation (custom TOC) --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;margin:0 auto 1em; max-width:1200px; border:1px solid #a2a9b1; background:#f8f9fa; padding:8px 10px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-weight:600; text-align:center; margin-bottom:6px;&amp;quot;&amp;gt;Armor Perk Navigation&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; justify-content:center; gap:4px 8px; line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Advanced Plate|Advanced Plate]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Anty-Termal System|Anty-Termal System]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Movement|Bonus Movement]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Cured|Cured]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Defense Enhancement|Defense Enhancement]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Defensive Belt|Defensive Belt]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Explosive belt|Explosive belt]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Fill The Gaps|Fill The Gaps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Firegeckon's Enhancement|Firegeckon's Enhancement]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Strength|Bonus Strength]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Perception|Bonus Perception]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Endurance|Bonus Endurance]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Charisma|Bonus Charisma]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Intelligence|Bonus Intelligence]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Agility|Bonus Agility]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Bonus Luck|Bonus Luck]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Heavy|Heavy]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Thwart block|Thwart block]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Integrated Gloves|Integrated Gloves]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Iron Skin|Iron Skin]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Laser Reflector|Laser Reflector]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Mirror System|Mirror System]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Penetration Protection|Penetration Protection]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Regeneration|Regeneration]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Shock Protection|Shock Protection]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Sneaky|Sneaky]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Special Force Bonus|Special Force Bonus]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Speed Mechanism|Speed Mechanism]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Strategic Improvement|Strategic Improvement]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Survivalist|Survivalist]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Terminator|Terminator]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Tesla Addition|Tesla Addition]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Tesla Attacker|Tesla Attacker]]&amp;lt;/span&amp;gt;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;flex:0 0 20%; text-align:center;&amp;quot;&amp;gt;[[#Utility|Utility]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==List of armor perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk-grid&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Advanced Plate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DT and Normal DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Normal DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Normal DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Anty-Termal System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire,Plasma DR|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+20%|+40%|+60%|+80%|+100%|+120%|+140%|+160%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Movement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Movement Speed and Turnbased Move AP&lt;br /&gt;
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Turnbased Move AP|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Cured===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DR and Lethal Protection againt Normal&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+15%|+30%|+45%|+60%|+75%|+85%|+95%|+100%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+45%|+60%|+75%|+90%|+105%|+120%|+135%|150%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Defense Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DR and Apply Heresy status on opponets(20%)&lt;br /&gt;
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+2%|+3%|+3%|+3%|+4%|+5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}&lt;br /&gt;
|hubo_perks=Apply Heresy status on opponets(50%) &amp;lt;/br&amp;gt; [[Dodger]] + [[Lifegiver]] + [[Livewire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|All DR|+2%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Defensive Belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Damage Protection, and apply 40% slow on attacker&lt;br /&gt;
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow time|3s|5s|7s|9s|11s|13s|15s|17s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Explosive belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Ability to suicide to deal explosive damage around and lower attacker lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Fill The Gaps===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Chance Resistance and lower Attcker Critical Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CC resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Firegeckon's Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Fire, Explode DT and Damage Protection (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Fire, Explode DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Strength===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Strength and Throwing Range&lt;br /&gt;
|mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|ST|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Throwing Range|2|4|6|8|10|12|14|16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Perception===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Perception and sight range&lt;br /&gt;
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|PE|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Endurance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Endurance and Negative HP Cap&lt;br /&gt;
|mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|EN|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Charisma===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Charisma and Bonus Experience&lt;br /&gt;
|mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CH|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Intelligence===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Intelligence and Respawn Time&lt;br /&gt;
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}&lt;br /&gt;
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|INT|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Agility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Agility and action point for knockouts&lt;br /&gt;
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AG|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Luck===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Luck and engineering in breaking armor calculation&lt;br /&gt;
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|LK|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Heavy===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Roll and Power Resistances&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical roll Resistance|-5|+5|+10|+15|+20|+30|+40|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical power Resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical roll Resistance|+10|+15|+25|+40|+55|+70|+85|100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical power Resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Thwart block===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce attacker ST in heavy handed calculation and lower knockback dystance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Integrated Gloves===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Melee Damage and Attack Delay for Melee&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}}&lt;br /&gt;
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+10|+15|+21|+28|+36|+45|+55|+66}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AD Melee|-100|-150|-200|-250|-300|-350|-400|-450}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Iron Skin===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points, and Melee Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Hit Points|-10|+5|+10|+20|+30|+40|+50|+60}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee Protection|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Lifegiver]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Hit Points|+20|+40|+60|+80|+100|+120|+140|+160}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee Protection|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Laser Reflector===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DR and Lethal Protection againt Laser&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+50%|+60%|+70%|+80%|+90%|+120%|+150%|+180%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Mirror System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DT and Laser DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Laser DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Laser DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Penetration Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain DR and DT Penetration Defense&lt;br /&gt;
|mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT Penetration Defense|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%}}&lt;br /&gt;
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DR Penetration Defense|8%|+13%|+18%|+23%|+28%|+33%|+38%|+43%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT Penetration Defense|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Regeneration===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Healing Rate and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Healing Rate|-3|+3|+6|+9|+12|+15|+18|+21}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Healing Rate|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Shock Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Explode, Electric DR and Lethal Protection againt Explode, Electric&lt;br /&gt;
|mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+16%|+17%|+18%|+19%|+20%|+21%|+22%|+23%}}&lt;br /&gt;
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Explode, Electric DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+32%|+34%|+36%|+38%|+40%|+42%|+44%|+46%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Sneaky===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Stealth and Critical Chance Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|CCR Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|CCR Penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Special Force Bonus===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DT and Bleed Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Atomic Savant]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT|+2|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Speed Mechanism===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Action Points and Slow Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attack Slow Power|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attack Slow Power|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Strategic Improvement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Armor Class and shots in turnbased&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Shots|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Survivalist===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Poison resistance, +10 Poison cap and Burn Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison Resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Burn Resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=Bleed Immune&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison Resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Burn Resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Terminator===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points and gain ability to active terminator mode for 10s &amp;lt;/br&amp;gt; Increased DR/DT, Immune for critical hits, remove DT Cap and self slow&lt;br /&gt;
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Terminator Damage Multi|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Tesla Addition===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain plasma, electric DT and plasma, electric DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Plasma, Electric DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Plasma, Electric DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Tesla Attacker===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain ability to deal electric damage around and chance to paralysis target using electric damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}&lt;br /&gt;
|mod_3={{GearPerkRowMod|Chance for paralysis|0|1%|4%|8%|12%|16%|20%|24%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Chance for paralysis|12%|16%|20%|24%|28%|32%|36%|40%}}&lt;br /&gt;
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Utility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck&lt;br /&gt;
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse; border:0; margin:0 auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top; text-align:left; padding:10px;&amp;quot; |&lt;br /&gt;
===Advanced Defence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% Damage Protection against NPCs&lt;br /&gt;
|-4% Max HP damage cap that NPCs can deal&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|+10% Damage Protection against NPCs(sums with F)&lt;br /&gt;
|+20% DR Penetration Protection against NPCs&lt;br /&gt;
|+33% DT Penetration Protection against NPCs&lt;br /&gt;
|-6% Max HP damage cap that NPCs can deal(sums with E)&lt;br /&gt;
|+20% Damage Protection against NPCs(sums with F and C)&lt;br /&gt;
|Revive to full HP once you could die vs NPCs(1h CD)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|| &lt;br /&gt;
===Powered===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|5 less damage from attacks of NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|5 less damage from attacks of NPCs(sums with F)&lt;br /&gt;
|+40% Lethal Protection against NPCs&lt;br /&gt;
|+60% melee protection against NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)(sums with E)&lt;br /&gt;
|10 less damage from attacks of NPCs(sums with F and C)&lt;br /&gt;
|+75% Damage Protection when NPCs attack from 1hex&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
===Great Shield===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|Block one attack against NPCs(50sec CD)&lt;br /&gt;
|+35% Critical Chance Resistance against NPCs&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|Block one attack against NPCs(30sec CD)&lt;br /&gt;
|-10% Multi Damage for NPCs who attack you&lt;br /&gt;
|Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs&lt;br /&gt;
|+45% Critical Chance Resistance against NPCs(sums with E)&lt;br /&gt;
|Block one attack against NPCs(10 CD)&lt;br /&gt;
|NPCs lose their Critical Chance Defence Penetration&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
===Nightmare Defence===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|NPCs lose 1 AP when attacking you&lt;br /&gt;
|NPCs lose 15 HP when attacking you&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|NPCs lose 1 AP when attacking you(sums with F)&lt;br /&gt;
|NPCs gain 60% Slow when attacking you&lt;br /&gt;
|NPCs get taunt for 5 sec after attacking you&lt;br /&gt;
|NPCs lose 25 HP when attacking you(sums with E)&lt;br /&gt;
|NPCs lose 2 AP when attacking you(sums with F and C)&lt;br /&gt;
|NPCs bleed after attacking you&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of [[Experience_Points#Weapon_and_Armor_Experience|experience]] it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Experience&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 15,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 100,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 200,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 50,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 6,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8249</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8249"/>
		<updated>2025-08-25T07:30:23Z</updated>

		<summary type="html">&lt;p&gt;Boom2: /* Penetrate */  Normal/Fire/Explode added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Perk Navigation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[-]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Critical Beast|AlienPerks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
==List of Perks==&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ammo Upgrade --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bloody --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Power --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Max Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Min Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Attack Speed --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Damage per Bullet --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+10|+10|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Less AP cost --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Chip Shot --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Destroyer --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR against Normal/Fire/Explode and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Fast Trigger --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Frozen Queen --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Killing Spree --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Knockback --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Life Steal --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Long Range --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Chance --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- More Critical Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Penetrate --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration against Normal/Fire/Explode and increase 1hex damage for burst (All Damage Types)&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Poisoned --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Scoped --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Spiked --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Smasher! --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lethal Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==List of legendary weapon perks-6th Perk==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8248</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8248"/>
		<updated>2025-08-25T07:28:37Z</updated>

		<summary type="html">&lt;p&gt;Boom2: /* Destroyer */  added Normal/Fire/Explode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Perk Navigation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[-]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Critical Beast|AlienPerks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
==List of Perks==&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ammo Upgrade --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bloody --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Power --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Max Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Min Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Attack Speed --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Damage per Bullet --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+10|+10|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Less AP cost --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Chip Shot --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Destroyer --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR against Normal/Fire/Explode and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Fast Trigger --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Frozen Queen --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Killing Spree --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Knockback --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Life Steal --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Long Range --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Chance --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- More Critical Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Penetrate --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Poisoned --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Scoped --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Spiked --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Smasher! --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lethal Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==List of legendary weapon perks-6th Perk==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=8247</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=8247"/>
		<updated>2025-08-24T12:40:21Z</updated>

		<summary type="html">&lt;p&gt;Boom2: removed wrong placed &amp;quot;-&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 27 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your &amp;lt;b&amp;gt; permanent&amp;lt;/b&amp;gt; [[S.P.E.C.I.A.L]] so if want to take [[Adrenaline Rush]], you will need real 6 Charisma (base + perks + implants) it doesn't effect temporary special like from [[Drugs]] or [[Armor Perks]]. &amp;lt;br&amp;gt;&lt;br /&gt;
If perk require other stat than special like [[Melee Damage]] you can boost your stats by drugs or other temporary source. &amp;lt;br&amp;gt;&lt;br /&gt;
It is worth mentioning however that SPECIAL Boy [[Perk Synergies|Perk Synergy]] allows you to use temporary [[S.P.E.C.I.A.L]] sources as if those were permanent, thus giving you more freedom in your character's [https://fonline3.com/build build creation].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +2 to [[Action Points]]&lt;br /&gt;
* +50 [[AP Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* Gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Atomic Savant]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Reduces damage from temporal effects based on the percentage of Damage Resistance.&lt;br /&gt;
* [[Bleed]] effects are mitigated by Normal DR, [[Poison]] by Plasma DR, and [[Burn]] by Fire DR.&lt;br /&gt;
* +8% Plasma Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Awareness]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Provides information about targets:&lt;br /&gt;
**Damage type they use&lt;br /&gt;
**Target's DT/DR against your damage type&lt;br /&gt;
**Critical chance, including target resistances&lt;br /&gt;
* +5% maximum chance to hit&lt;br /&gt;
* +25 Sneak detection&lt;br /&gt;
* Ability to check who is in the world map zone&lt;br /&gt;
*Put auto marker on sneaker position after he shots in 50 hexes range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
* Penetrates 20% critical chance resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
*+15% Damage,&lt;br /&gt;
*+3 Weapon range(not melee),&lt;br /&gt;
*+50 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|&lt;br /&gt;
*  -1 AP to [[HtH]] attack cost&lt;br /&gt;
* +8 Turnbased Attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* +10 to [[melee]] damage&lt;br /&gt;
* Shortens battle timer by 30%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +3 to your weapon's damage per bullet when using small or big guns&lt;br /&gt;
* Lowers the targets [[DT]] by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Agility|AGILITY]]  ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Coolheaded]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +8% resistance to [[Shock]] critical effects for each point of [[Charisma]].&lt;br /&gt;
* Shortens the duration of debuffs like [[Shock]], [[Slow]], [[Taunt]], [[Mark]], and [[Bewilderment]] by 30%.&lt;br /&gt;
* +4% Laser Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +50 [[AP Regen]] while using one handed weapons (all weapons)&lt;br /&gt;
* Reduces Pistol attack speed time by 40% &lt;br /&gt;
* +10% more range for pistols  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Cult of Personality]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Ignores negative effects of reputation&lt;br /&gt;
* Increases party points by 100&lt;br /&gt;
* Doubles the rate of gaining or losing reputation&lt;br /&gt;
* Increases damage by 40% based on reputation:&lt;br /&gt;
**If your highest reputation is Raider, you deal 40% more damage against those with the highest Wastelander reputation&lt;br /&gt;
**If your highest reputation is Wastelander, you deal 40% more damage against those with the highest Raider reputation&lt;br /&gt;
**If your Wastelander and Raider reputations are equal, you deal 40% more damage to others in the same situation&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* Penetrates 30% of the targets total DT&lt;br /&gt;
* Affect targets with less than 50% max HP&lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Boy]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* 10% more damage from area effects and 1 more radius in area effects.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
* Damage done from distance longer than 40 hexes do only 50% damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* +30 to [[Sequence]]&lt;br /&gt;
* Increases your AC mod by +25.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +10% to [[critical hit chance]]&lt;br /&gt;
* +1 critical chance from every source&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Attacks]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* -200 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Extra 15 Fire and Explode [[DT]] with a cap&lt;br /&gt;
* -35% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Raider]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]], [[Regulator]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]], [[Soldier]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit&lt;br /&gt;
* Convert all bonus damage per bullet into Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6 to Throwing Range&lt;br /&gt;
* +30% DR penetration for throwing&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit and Run]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing.&lt;br /&gt;
* Halves the duration of [[Slow]] on you.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -80% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
* Lowers opponent's bounty power by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % [[Lethal Damage]] as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 5&lt;br /&gt;
| &lt;br /&gt;
* +6 Endurance for HP calculation&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Doubled [[AC]]&lt;br /&gt;
* Lower attacker lethality by 5% &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +20 to [[Lethal Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6% to [[critical hit chance]]&lt;br /&gt;
* +1% from aimed bonus critical chance (Need clarification as to what this means) &lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION ]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +5 to a weapon's damage per bullet when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Muscular Physique]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* Reduces enemy Damage Multiplier by 14%.&lt;br /&gt;
* +5% [[Damage Protection]] during battle.&lt;br /&gt;
* +6% Electro Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Party Member]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Increases healing for allies by 33%&lt;br /&gt;
* Reduces friendly-fire damage by 80%&lt;br /&gt;
* Increases damage by 5% for faction members/NPC companions on the map&lt;br /&gt;
* Increases damage protection by 1% for faction members/NPC companions on the map&lt;br /&gt;
|-&lt;br /&gt;
|  [[Phantom Presence]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Gain 10% [[Lethality]] while sneaking&lt;br /&gt;
* Gain 30% [[Critical Power]] for unaimed attacks while sneaking&lt;br /&gt;
* Gain 60% [[Critical Damage]] for unaimed attacks while sneaking&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
*Half Reload cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
*Reloads 2 Shells on Shotgun&lt;br /&gt;
*15% more healing from Meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* Double your Accuracy&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; &lt;br /&gt;
* No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
*Immune to knockback&lt;br /&gt;
|-&lt;br /&gt;
|  [[Surgeon]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50 negative HP cap&lt;br /&gt;
* Recover +2 [[AP]]s after use doctor or first aids&lt;br /&gt;
* Attacker luck doesnt increase tempo of destroying your armor&lt;br /&gt;
* Put auto marker on team-mate on negative hp&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 4&lt;br /&gt;
|  &lt;br /&gt;
* +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
* Lower one-hex damage from bursts by 25%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Undetected]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Gain 15 [[Stealth]]&lt;br /&gt;
* Reduce opponent sneak detection by 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, [[lifesteal]] doesn't work, so keep in mind that any weapon with Poisoned [[Weapon perks| perk]] (like [[Brass Knuckles]] will not work either!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Focused Strike]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
*Charge up 1% Damage Multiplier and 1% Critical Damage every second you don't attack — stack up to 100 times!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deadeye]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Cut Aim Penalty, Attack Delay, and AP Cost by 50%!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Damage Multi]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*+20% Damage Multiplier and +10% to min/max damage!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Implants]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Increases special implant limit by 3 and grants +5 Charisma for combat implant limit calculations.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Synthetic]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
*Transforms you into a robotic entity, reducing your EMP DR to 0. &lt;br /&gt;
*Allows installation of an EMP Shield&lt;br /&gt;
*Grants 10% energy DR penetration (Laser, Plasma, Electro), along with 10% energy DR penetration resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cybernetic Eye]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Grants conventional DR penetration (Fire, Normal, Explosion). &lt;br /&gt;
*Effect increases by 1% for every 2% of the opponent's armor condition missing [Aimed Attacks].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=8246</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=8246"/>
		<updated>2025-08-24T12:39:31Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Put correct Quick Pockets stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 27 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your &amp;lt;b&amp;gt; permanent&amp;lt;/b&amp;gt; [[S.P.E.C.I.A.L]] so if want to take [[Adrenaline Rush]], you will need real 6 Charisma (base + perks + implants) it doesn't effect temporary special like from [[Drugs]] or [[Armor Perks]]. &amp;lt;br&amp;gt;&lt;br /&gt;
If perk require other stat than special like [[Melee Damage]] you can boost your stats by drugs or other temporary source. &amp;lt;br&amp;gt;&lt;br /&gt;
It is worth mentioning however that SPECIAL Boy [[Perk Synergies|Perk Synergy]] allows you to use temporary [[S.P.E.C.I.A.L]] sources as if those were permanent, thus giving you more freedom in your character's [https://fonline3.com/build build creation].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +2 to [[Action Points]]&lt;br /&gt;
* +50 [[AP Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* Gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Atomic Savant]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Reduces damage from temporal effects based on the percentage of Damage Resistance.&lt;br /&gt;
* [[Bleed]] effects are mitigated by Normal DR, [[Poison]] by Plasma DR, and [[Burn]] by Fire DR.&lt;br /&gt;
* +8% Plasma Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Awareness]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Provides information about targets:&lt;br /&gt;
**Damage type they use&lt;br /&gt;
**Target's DT/DR against your damage type&lt;br /&gt;
**Critical chance, including target resistances&lt;br /&gt;
* +5% maximum chance to hit&lt;br /&gt;
* +25 Sneak detection&lt;br /&gt;
* Ability to check who is in the world map zone&lt;br /&gt;
*Put auto marker on sneaker position after he shots in 50 hexes range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
* Penetrates 20% critical chance resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
*+15% Damage,&lt;br /&gt;
*+3 Weapon range(not melee),&lt;br /&gt;
*+50 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|&lt;br /&gt;
*  -1 AP to [[HtH]] attack cost&lt;br /&gt;
* +8 Turnbased Attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* +10 to [[melee]] damage&lt;br /&gt;
* Shortens battle timer by 30%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +3 to your weapon's damage per bullet when using small or big guns&lt;br /&gt;
* Lowers the targets [[DT]] by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Agility|AGILITY]]  ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Coolheaded]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +8% resistance to [[Shock]] critical effects for each point of [[Charisma]].&lt;br /&gt;
* Shortens the duration of debuffs like [[Shock]], [[Slow]], [[Taunt]], [[Mark]], and [[Bewilderment]] by 30%.&lt;br /&gt;
* +4% Laser Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +50 [[AP Regen]] while using one handed weapons (all weapons)&lt;br /&gt;
* Reduces Pistol attack speed time by 40% &lt;br /&gt;
* +10% more range for pistols  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Cult of Personality]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Ignores negative effects of reputation&lt;br /&gt;
* Increases party points by 100&lt;br /&gt;
* Doubles the rate of gaining or losing reputation&lt;br /&gt;
* Increases damage by 40% based on reputation:&lt;br /&gt;
**If your highest reputation is Raider, you deal 40% more damage against those with the highest Wastelander reputation&lt;br /&gt;
**If your highest reputation is Wastelander, you deal 40% more damage against those with the highest Raider reputation&lt;br /&gt;
**If your Wastelander and Raider reputations are equal, you deal 40% more damage to others in the same situation&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* Penetrates 30% of the targets total DT&lt;br /&gt;
* Affect targets with less than 50% max HP&lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Boy]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* 10% more damage from area effects and 1 more radius in area effects.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
* Damage done from distance longer than 40 hexes do only 50% damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* +30 to [[Sequence]]&lt;br /&gt;
* Increases your AC mod by +25.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +10% to [[critical hit chance]]&lt;br /&gt;
* +1 critical chance from every source&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Attacks]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* -200 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Extra 15 Fire and Explode [[DT]] with a cap&lt;br /&gt;
* -35% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Raider]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]], [[Regulator]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]], [[Soldier]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit&lt;br /&gt;
* Convert all bonus damage per bullet into Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6 to Throwing Range&lt;br /&gt;
* +30% DR penetration for throwing&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit and Run]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing.&lt;br /&gt;
* Halves the duration of [[Slow]] on you.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -80% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
* Lowers opponent's bounty power by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % [[Lethal Damage]] as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 5&lt;br /&gt;
| &lt;br /&gt;
* +6 Endurance for HP calculation&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Doubled [[AC]]&lt;br /&gt;
* Lower attacker lethality by 5% &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +20 to [[Lethal Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6% to [[critical hit chance]]&lt;br /&gt;
* +1% from aimed bonus critical chance (Need clarification as to what this means) &lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION ]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +5 to a weapon's damage per bullet when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Muscular Physique]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* Reduces enemy Damage Multiplier by 14%.&lt;br /&gt;
* +5% [[Damage Protection]] during battle.&lt;br /&gt;
* +6% Electro Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Party Member]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Increases healing for allies by 33%&lt;br /&gt;
* Reduces friendly-fire damage by 80%&lt;br /&gt;
* Increases damage by 5% for faction members/NPC companions on the map&lt;br /&gt;
* Increases damage protection by 1% for faction members/NPC companions on the map&lt;br /&gt;
|-&lt;br /&gt;
|  [[Phantom Presence]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Gain 10% [[Lethality]] while sneaking&lt;br /&gt;
* Gain 30% [[Critical Power]] for unaimed attacks while sneaking&lt;br /&gt;
* Gain 60% [[Critical Damage]] for unaimed attacks while sneaking&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
*-Half Reload cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
*-Reloads 2 Shells on Shotgun&lt;br /&gt;
*-15% more healing from Meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* Double your Accuracy&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; &lt;br /&gt;
* No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
*Immune to knockback&lt;br /&gt;
|-&lt;br /&gt;
|  [[Surgeon]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50 negative HP cap&lt;br /&gt;
* Recover +2 [[AP]]s after use doctor or first aids&lt;br /&gt;
* Attacker luck doesnt increase tempo of destroying your armor&lt;br /&gt;
* Put auto marker on team-mate on negative hp&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 4&lt;br /&gt;
|  &lt;br /&gt;
* +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
* Lower one-hex damage from bursts by 25%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Undetected]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Gain 15 [[Stealth]]&lt;br /&gt;
* Reduce opponent sneak detection by 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, [[lifesteal]] doesn't work, so keep in mind that any weapon with Poisoned [[Weapon perks| perk]] (like [[Brass Knuckles]] will not work either!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Focused Strike]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
*Charge up 1% Damage Multiplier and 1% Critical Damage every second you don't attack — stack up to 100 times!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deadeye]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Cut Aim Penalty, Attack Delay, and AP Cost by 50%!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Damage Multi]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*+20% Damage Multiplier and +10% to min/max damage!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Implants]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Increases special implant limit by 3 and grants +5 Charisma for combat implant limit calculations.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Synthetic]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
*Transforms you into a robotic entity, reducing your EMP DR to 0. &lt;br /&gt;
*Allows installation of an EMP Shield&lt;br /&gt;
*Grants 10% energy DR penetration (Laser, Plasma, Electro), along with 10% energy DR penetration resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cybernetic Eye]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Grants conventional DR penetration (Fire, Normal, Explosion). &lt;br /&gt;
*Effect increases by 1% for every 2% of the opponent's armor condition missing [Aimed Attacks].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Quick_Pockets&amp;diff=8245</id>
		<title>Quick Pockets</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Quick_Pockets&amp;diff=8245"/>
		<updated>2025-08-24T12:38:30Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &amp;quot;15% more healing from Meds&amp;quot; added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Quick Pockets&lt;br /&gt;
|image=Quick Pockets.gif&lt;br /&gt;
|reqs=[[Level]] 6, [[Agility]] 5&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}'' You have learned to pack your equipment better. (Un)equipping/picking up items is done at half its normal AP cost. Reloading costs no action points and using -1ap for using stimpacks or bloodpacks.''&lt;br /&gt;
    &lt;br /&gt;
*'''Half Reload cost'''&lt;br /&gt;
*'''-1 AP Cost for using super stimpacks or bloodpacks'''&lt;br /&gt;
*'''Reloads 2 Shells on Shotgun'''&lt;br /&gt;
*'''15% more healing from Meds'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 6 Perks]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Quick_Pockets&amp;diff=8244</id>
		<title>Quick Pockets</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Quick_Pockets&amp;diff=8244"/>
		<updated>2025-08-24T12:33:47Z</updated>

		<summary type="html">&lt;p&gt;Boom2: added &amp;quot;Reloads 2 Shells on Shotgun&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Quick Pockets&lt;br /&gt;
|image=Quick Pockets.gif&lt;br /&gt;
|reqs=[[Level]] 6, [[Agility]] 5&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}'' You have learned to pack your equipment better. (Un)equipping/picking up items is done at half its normal AP cost. Reloading costs no action points and using -1ap for using stimpacks or bloodpacks.''&lt;br /&gt;
    &lt;br /&gt;
*'''Half Reload cost'''&lt;br /&gt;
*'''-1 AP Cost for using super stimpacks or bloodpacks'''&lt;br /&gt;
*'''Reloads 2 Shells on Shotgun'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 6 Perks]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Big_Guns&amp;diff=8242</id>
		<title>Big Guns</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Big_Guns&amp;diff=8242"/>
		<updated>2025-08-12T16:54:19Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=!!!Outdated 8 August 2022!!!=&lt;br /&gt;
=!!!Outdated 8 August 2022!!!=&lt;br /&gt;
=!!!Outdated 8 August 2022!!!=&lt;br /&gt;
=!!!Outdated 8 August 2022!!!=&lt;br /&gt;
=!!!Outdated 8 August 2022!!!=&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|name=Big Guns&lt;br /&gt;
|image=Big Guns.gif&lt;br /&gt;
|modifies=Chance to hit using big guns.&lt;br /&gt;
|initial=2% x [[Agility]]&lt;br /&gt;
|perks=[[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Pyromaniac]], [[Hit the Gaps]]&lt;br /&gt;
|traits=[[Fast Shot]], [[One Hander]], [[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''« The best way to win an argument is to be the loudest. »''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Big Guns''' is a category of firearms, and the [[skill]] related to them. They are harder to find than [[Small Guns]], and they are mostly available for experienced players. They offer more tactics than Small Guns, thanks to explosions ([[Rocket Launcher]]) or the close and personal ([[Flamer]]). Big gangs will often use these weapons because they are a good source of firepower.&lt;br /&gt;
&lt;br /&gt;
Beginners will rarely use Big Guns, due to the fact they are hard to craft, find, and even purchase. Their ammo is more rare than the [[Small Guns]], and depletes much faster since the Big Guns mainly have only burst fire options. Big Guns users need to have a high [[Strength]], and they also need a lot of [[hit points]] to be able to take a lot of damage, and to deal a lot too.&lt;br /&gt;
&lt;br /&gt;
Big Guns often use burst 'mode', like the ([[Minigun]]). The [[Bonus Rate of Fire]] perk is an excellent choice, or even [[Strong Back]] to carry a few more cans of [[Flamethrower Fuel]] or a few more [[Explosive Rocket|Rockets]]. Big Guns deal [[Normal]], [[Fire]] and [[Explode]] damage, depending on the weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== T2 big guns ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG TYPE&lt;br /&gt;
!DMG&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
!ST&lt;br /&gt;
!AP&lt;br /&gt;
!PERKS&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minigun.gif]]&lt;br /&gt;
|[[Minigun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|12-15&lt;br /&gt;
|30&lt;br /&gt;
|[[5mm JHP]]&amp;lt;br /&amp;gt;[[5mm AP]]&lt;br /&gt;
|120&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|[[Weapon perks|Destroyer]] &amp;lt;br&amp;gt;[[Weapon perks|Damage per Bullet]] &amp;lt;br&amp;gt;[[Weapon perks|Damage per Bullet]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flamethr.gif]]&lt;br /&gt;
|[[Flamer]]&lt;br /&gt;
|Fire&lt;br /&gt;
|40-85&lt;br /&gt;
|8&lt;br /&gt;
|[[Flamethrower Fuel]]&amp;lt;br /&amp;gt;[[Flamethrower Fuel MKII]]&lt;br /&gt;
|5&lt;br /&gt;
|Flamer&lt;br /&gt;
| 7&lt;br /&gt;
|6&lt;br /&gt;
|[[Weapon perks|Bonus Critical Chance]] &amp;lt;br&amp;gt;[[Weapon perks|Lethal Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Less AP cost]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T3 big guns ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG TYPE&lt;br /&gt;
!DMG&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
!ST&lt;br /&gt;
!AP&lt;br /&gt;
!PERKS&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightsup.gif]]&lt;br /&gt;
|[[Light Support Weapon]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30-40&lt;br /&gt;
|Single:45&amp;lt;br /&amp;gt;Burst:37&lt;br /&gt;
|[[.223 FMJ]] &amp;lt;br&amp;gt; [[.223 AP]]&lt;br /&gt;
|30&lt;br /&gt;
|Machine Gun&lt;br /&gt;
| 6&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Scoped]] &amp;lt;br&amp;gt;[[Weapon perks|Fast Trigger]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Attack Speed]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Iflameth.gif]]&lt;br /&gt;
|[[Incinerator]]&lt;br /&gt;
|Fire&lt;br /&gt;
|100-135&lt;br /&gt;
|10&lt;br /&gt;
|[[Flamethrower Fuel]]&amp;lt;br /&amp;gt;[[Flamethrower Fuel MKII]]&lt;br /&gt;
|5&lt;br /&gt;
|Flamer&lt;br /&gt;
| 7&lt;br /&gt;
|6&lt;br /&gt;
|[[Weapon perks|Bonus Min Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Fast Trigger]] &amp;lt;br&amp;gt;[[Weapon perks|Lethal Damage]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:M60.gif]]&lt;br /&gt;
|[[M60]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30-50&lt;br /&gt;
|35&lt;br /&gt;
|[[7.62mm]]&amp;lt;br&amp;gt;[[7.62mm AP]]&lt;br /&gt;
|100&lt;br /&gt;
|Machine Gun&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|[[Weapon perks|Fast Trigger]] &amp;lt;br&amp;gt;[[Weapon perks|Less AP cost]] &amp;lt;br&amp;gt;[[Weapon perks|Less AP cost]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rlaunch.gif]]&lt;br /&gt;
|[[Rocket Launcher]]&lt;br /&gt;
|Explode&lt;br /&gt;
|64-85&lt;br /&gt;
|40&lt;br /&gt;
|[[Explosive Rocket]]&amp;lt;br /&amp;gt;[[Rocket AP]]&lt;br /&gt;
|1&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|[[Weapon perks|Long Range]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Max Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Scoped]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aminigun.gif]]&lt;br /&gt;
|[[Avenger Minigun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|13-17&lt;br /&gt;
|35&lt;br /&gt;
|[[5mm JHP]]&amp;lt;br /&amp;gt;[[5mm AP]]&lt;br /&gt;
|120&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|[[Weapon perks|Destroyer]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Chance]] &amp;lt;br&amp;gt;[[Weapon perks|Damage per Bullet]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T4 big guns ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG TYPE&lt;br /&gt;
!DMG&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
!ST&lt;br /&gt;
!AP&lt;br /&gt;
!PERKS&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bozar.gif]]&lt;br /&gt;
|[[Bozar]]&lt;br /&gt;
|Normal&lt;br /&gt;
|50-60&lt;br /&gt;
|Single:50&amp;lt;br /&amp;gt;Burst:40&lt;br /&gt;
|[[.223 FMJ]]&amp;lt;br&amp;gt; [[.223 AP]]&lt;br /&gt;
|15&lt;br /&gt;
|Sniper Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Browning auto rifle.gif]]&lt;br /&gt;
|[[Browning Auto Rifle]]&lt;br /&gt;
|Normal&lt;br /&gt;
|92-133&lt;br /&gt;
|42&lt;br /&gt;
|[[7.62mm]]&amp;lt;br&amp;gt;[[7.62mm AP]]&lt;br /&gt;
|20&lt;br /&gt;
|Machine Gun&lt;br /&gt;
| 7&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:M203.gif]]&lt;br /&gt;
|[[M202A1 FLASH]]&lt;br /&gt;
|Explode&lt;br /&gt;
|130-200&lt;br /&gt;
|50&lt;br /&gt;
|[[Explosive Rocket]]&amp;lt;br /&amp;gt;[[Rocket AP]]&lt;br /&gt;
|4&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
| 8&lt;br /&gt;
|6&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vminigun.gif]]&lt;br /&gt;
|[[Vindicator Minigun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|20-28&lt;br /&gt;
|30&lt;br /&gt;
|[[4.7mm Caseless]]&lt;br /&gt;
|100&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlamerN.gif]]&lt;br /&gt;
|[[Napalm blaster]]&lt;br /&gt;
|Fire&lt;br /&gt;
|140-215&lt;br /&gt;
|9&lt;br /&gt;
|[[Flamethrower Fuel]]&amp;lt;br /&amp;gt;[[Flamethrower Fuel MKII]]&lt;br /&gt;
|5&lt;br /&gt;
|Flamer&lt;br /&gt;
| 7&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Big_Guns&amp;diff=8241</id>
		<title>Big Guns</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Big_Guns&amp;diff=8241"/>
		<updated>2025-08-12T16:53:53Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=!!!Outdated 8 August 2022!!!=&lt;br /&gt;
=!!!Outdated 8 August 2022!!!=&lt;br /&gt;
=!!!Outdated 8 August 2022!!!=&lt;br /&gt;
=!!!Outdated 8 August 2022!!!=&lt;br /&gt;
=!!!Outdated 8 August 2022!!!=&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|name=Big Guns&lt;br /&gt;
|image=Big Guns.gif&lt;br /&gt;
|modifies=Chance to hit using big guns.&lt;br /&gt;
|initial=2% x [[Agility]]&lt;br /&gt;
|perks=[[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Pyromaniac]], [[Hit the Gaps]]&lt;br /&gt;
|traits=[[Fast Shot]], [[One Hander]], [[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''« The best way to win an argument is to be the loudest. »''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Big Guns''' is a category of firearms, and the [[skill]] related to them. They are harder to find than [[Small Guns]], and they are mostly available for experienced players. They offer more tactics than Small Guns, thanks to explosions ([[Rocket Launcher]]) or the close and personal ([[Flamer]]). Big gangs will often use these weapons because they are a good source of firepower.&lt;br /&gt;
&lt;br /&gt;
Beginners will rarely use Big Guns, due to the fact they are hard to craft, find, and even purchase. Their ammo is more rare than the [[Small Guns]], and depletes much faster since the Big Guns mainly have only burst fire options. Big Guns users need to have a high [[Strength]], and they also need a lot of [[hit points]] to be able to take a lot of damage, and to deal a lot too.&lt;br /&gt;
&lt;br /&gt;
Big Guns often use burst 'mode', like the ([[Minigun]]). The [[Bonus Rate of Fire]] perk is an excellent choice, or even [[Strong Back]] to carry a few more cans of [[Flamethrower Fuel]] or a few more [[Explosive Rocket|Rockets]]. Big Guns deal [[Normal]], [[Fire]] and [[Explode]] damage, depending on the weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== T2 big guns ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG TYPE&lt;br /&gt;
!DMG&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
!ST&lt;br /&gt;
!AP&lt;br /&gt;
!PERKS&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minigun.gif]]&lt;br /&gt;
|[[Minigun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|12-15&lt;br /&gt;
|30&lt;br /&gt;
|[[5mm JHP]]&amp;lt;br /&amp;gt;[[5mm AP]]&lt;br /&gt;
|120&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|[[Weapon perks|Destroyer]] &amp;lt;br&amp;gt;[[Weapon perks|Damage per Bullet]] &amp;lt;br&amp;gt;[[Weapon perks|Damage per Bullet]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flamethr.gif]]&lt;br /&gt;
|[[Flamer]]&lt;br /&gt;
|Fire&lt;br /&gt;
|40-85&lt;br /&gt;
|8&lt;br /&gt;
|[[Flamethrower Fuel]]&amp;lt;br /&amp;gt;[[Flamethrower Fuel MKII]]&lt;br /&gt;
|5&lt;br /&gt;
|Flamer&lt;br /&gt;
| 7&lt;br /&gt;
|6&lt;br /&gt;
|[[Weapon perks|Bonus Critical Chance]] &amp;lt;br&amp;gt;[[Weapon perks|Lethal Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Less AP cost]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T3 big guns ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG TYPE&lt;br /&gt;
!DMG&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
!ST&lt;br /&gt;
!AP&lt;br /&gt;
!PERKS&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightsup.gif]]&lt;br /&gt;
|[[Light Support Weapon]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30-40&lt;br /&gt;
|Single:45&amp;lt;br /&amp;gt;Burst:37&lt;br /&gt;
|[[.223 FMJ]] &amp;lt;br&amp;gt; [[.223 AP]]&lt;br /&gt;
|30&lt;br /&gt;
|Machine Gun&lt;br /&gt;
| 6&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Scoped]] &amp;lt;br&amp;gt;[[Weapon perks|Fast Trigger]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Attack Speed]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Iflameth.gif]]&lt;br /&gt;
|[[Incinerator]]&lt;br /&gt;
|Fire&lt;br /&gt;
|100-135&lt;br /&gt;
|10&lt;br /&gt;
|[[Flamethrower Fuel]]&amp;lt;br /&amp;gt;[[Flamethrower Fuel MKII]]&lt;br /&gt;
|5&lt;br /&gt;
|Flamer&lt;br /&gt;
| 7&lt;br /&gt;
|6&lt;br /&gt;
|[[Weapon perks|Bonus Min Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Fast Trigger]] &amp;lt;br&amp;gt;[[Weapon perks|Lethal Damage]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:M60.gif]]&lt;br /&gt;
|[[M60]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30-50&lt;br /&gt;
|35&lt;br /&gt;
|[[7.62mm]]&amp;lt;br&amp;gt;[[7.62mm AP]]&lt;br /&gt;
|100&lt;br /&gt;
|Machine Gun&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|[[Weapon perks|Fast Trigger]] &amp;lt;br&amp;gt;[[Weapon perks|Less AP cost]] &amp;lt;br&amp;gt;[[Weapon perks|Less AP cost]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rlaunch.gif]]&lt;br /&gt;
|[[Rocket Launcher]]&lt;br /&gt;
|Explode&lt;br /&gt;
|64-85&lt;br /&gt;
|40&lt;br /&gt;
|[[Explosive Rocket]]&amp;lt;br /&amp;gt;[[Rocket AP]]&lt;br /&gt;
|1&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|[[Weapon perks|Long Range]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Max Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Scoped]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aminigun.gif]]&lt;br /&gt;
|[[Avenger Minigun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|13-17&lt;br /&gt;
|35&lt;br /&gt;
|[[5mm JHP]]&amp;lt;br /&amp;gt;[[5mm AP]]&lt;br /&gt;
|120&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|[[Weapon perks|Destroyer]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Chance]] &amp;lt;br&amp;gt;[[Weapon perks|Damage per Bullet]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T4 big guns ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG TYPE&lt;br /&gt;
!DMG&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
!ST&lt;br /&gt;
!AP&lt;br /&gt;
!PERKS&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bozar.gif]]&lt;br /&gt;
|[[Bozar]]&lt;br /&gt;
|Normal&lt;br /&gt;
|50-60&lt;br /&gt;
|Single:50&amp;lt;br /&amp;gt;Burst:40&lt;br /&gt;
|[[.223 FMJ]]&amp;lt;br&amp;gt; [[.223 AP]]&lt;br /&gt;
|15&lt;br /&gt;
|Sniper Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Browning auto rifle.gif]]&lt;br /&gt;
|[[Browning Auto Rifle]]&lt;br /&gt;
|Normal&lt;br /&gt;
|92-133&lt;br /&gt;
|42&lt;br /&gt;
|[[7.62mm]]&amp;lt;br&amp;gt;[[7.62mm AP]]&lt;br /&gt;
|20&lt;br /&gt;
|Machine Gun&lt;br /&gt;
| 7&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:M203.gif]]&lt;br /&gt;
|[[M202A1 FLASH]]&lt;br /&gt;
|Explode&lt;br /&gt;
|130-200&lt;br /&gt;
|50&lt;br /&gt;
|[[Explosive Rocket]]&amp;lt;br /&amp;gt;[[Rocket AP]]&lt;br /&gt;
|4&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
| 8&lt;br /&gt;
|6&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vminigun.gif]]&lt;br /&gt;
|[[Vindicator Minigun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|20-28&lt;br /&gt;
|30&lt;br /&gt;
|[[4.7mm Caseless]]&lt;br /&gt;
|100&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlamerN.gif]]&lt;br /&gt;
|[[Napalm blaster]]&lt;br /&gt;
|Fire&lt;br /&gt;
|140-215&lt;br /&gt;
|9&lt;br /&gt;
|[[Flamethrower Fuel]]&amp;lt;br /&amp;gt;[[Flamethrower Fuel MKII]]&lt;br /&gt;
|5&lt;br /&gt;
|Flamer&lt;br /&gt;
| 7&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=8240</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=8240"/>
		<updated>2025-08-12T16:15:37Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Made the Links lead Somewhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* Navigation&lt;br /&gt;
** Main_Page|Main page&lt;br /&gt;
** https://fonline3.com | FOnline3.com&lt;br /&gt;
** Special:RecentChanges|Recent changes&lt;br /&gt;
** Special:Random|Random page&lt;br /&gt;
** Help:Contents|Help&lt;br /&gt;
* Contents&lt;br /&gt;
** Game_Rules|Game Rules&lt;br /&gt;
** Getting_Started|Getting Started&lt;br /&gt;
** Character|Character&lt;br /&gt;
** The_World|The World&lt;br /&gt;
** Crafting|Crafting&lt;br /&gt;
** Items|Items&lt;br /&gt;
** Factions|Factions&lt;br /&gt;
** Quests|Quests&lt;br /&gt;
* Character&lt;br /&gt;
**Level perks| Level perks&lt;br /&gt;
**Class Perks| Class Perks&lt;br /&gt;
**Perks Synergies| Perks Synergies&lt;br /&gt;
**S.P.E.C.I.A.L.|SPECIAL&lt;br /&gt;
**Trait|Trait&lt;br /&gt;
**Drugs|Drugs&lt;br /&gt;
&lt;br /&gt;
* Gear&lt;br /&gt;
**Weapon Perks| Weapon perks&lt;br /&gt;
**Armor Perks| Armor perks&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=8239</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=8239"/>
		<updated>2025-08-12T16:14:57Z</updated>

		<summary type="html">&lt;p&gt;Boom2: Gear-Weapon and armor Perks added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* Navigation&lt;br /&gt;
** Main_Page|Main page&lt;br /&gt;
** https://fonline3.com | FOnline3.com&lt;br /&gt;
** Special:RecentChanges|Recent changes&lt;br /&gt;
** Special:Random|Random page&lt;br /&gt;
** Help:Contents|Help&lt;br /&gt;
* Contents&lt;br /&gt;
** Game_Rules|Game Rules&lt;br /&gt;
** Getting_Started|Getting Started&lt;br /&gt;
** Character|Character&lt;br /&gt;
** The_World|The World&lt;br /&gt;
** Crafting|Crafting&lt;br /&gt;
** Items|Items&lt;br /&gt;
** Factions|Factions&lt;br /&gt;
** Quests|Quests&lt;br /&gt;
* Character&lt;br /&gt;
**Level perks| Level perks&lt;br /&gt;
**Class Perks| Class Perks&lt;br /&gt;
**Perks Synergies| Perks Synergies&lt;br /&gt;
**S.P.E.C.I.A.L.|SPECIAL&lt;br /&gt;
**Trait|Trait&lt;br /&gt;
**Drugs|Drugs&lt;br /&gt;
&lt;br /&gt;
* Gear&lt;br /&gt;
**Weapon Perks&lt;br /&gt;
**Armor Perks&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8238</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8238"/>
		<updated>2025-08-12T16:07:34Z</updated>

		<summary type="html">&lt;p&gt;Boom2: &amp;lt;/div&amp;gt; behind Weapon perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Description&lt;br /&gt;
|-&lt;br /&gt;
|  || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.&amp;lt;br&amp;gt; Weapon perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.&lt;br /&gt;
|-&lt;br /&gt;
| Perk 5 || The fifth perk is always random.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Perk || The sixth perk, known as the &amp;quot;legendary&amp;quot; perk, is selected from a separate table of perks and only applies against [[NPCs]].&lt;br /&gt;
|-&lt;br /&gt;
| Perk 7 || Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Perk Navigation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Critical Power|Bonus Critical Power]] || [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Less AP cost|Less AP cost]] || [[#Chip Shot|Chip Shot]] || [[#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]] || [[#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || [[#Spiked|Spiked]] || [[#Smasher!|Smasher!]] || [[#Lethal Damage|Lethal Damage]] || [[-]]&lt;br /&gt;
|-&lt;br /&gt;
| [[#Critical Beast|AlienPerks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
==List of Perks==&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ammo Upgrade --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bloody --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Power --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Max Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Min Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Attack Speed --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Damage per Bullet --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+10|+10|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Less AP cost --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Chip Shot --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Destroyer --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Fast Trigger --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Frozen Queen --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Killing Spree --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Knockback --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Life Steal --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Long Range --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bonus Critical Chance --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- More Critical Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Penetrate --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%|+100%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Poisoned --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Scoped --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Spiked --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Smasher! --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lethal Damage --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;perk&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and convert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of weapon perks (stopping before legendary perks)------------------------------------------------------------------------------------------------------------------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==List of legendary weapon perks-6th Perk==&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Critical Master===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
===Butcher===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alien Perks==&lt;br /&gt;
&lt;br /&gt;
{{:Alien_Weapon_Perks}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
==Weapon perk availability (Expand on Right)==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:900px; width:100%;&amp;quot;&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Boom2</name></author>
		
	</entry>
</feed>