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	<id>http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ilyasnow</id>
	<title>FOnline 3 wiki - User contributions [en]</title>
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	<updated>2026-04-27T04:23:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Assassin&amp;diff=7887</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Assassin&amp;diff=7887"/>
		<updated>2024-07-26T17:00:45Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Old 5.3.5 assassin's immunity to motion sensor removal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Assassin]] Allows you to attack while sneaking but while you are not sneaking you deal 75% less damage.&lt;br /&gt;
&lt;br /&gt;
{{Class Perk&lt;br /&gt;
|name=Assassin&lt;br /&gt;
|image= apimg.png&lt;br /&gt;
|reqs=90 &lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*+10% chance to go into sneak when performing any action (regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
* While de-sneaked, your damage is reduced by 75%.&lt;br /&gt;
*+100 Stealth on battle timer&lt;br /&gt;
|spec= [[Gain Perception]]	+5% Crit Chance&lt;br /&gt;
|nega= [[Agility]]   -1% Damage &lt;br /&gt;
|crit= 0-90&lt;br /&gt;
|fav= You gain +3 range when using [[Range Pistols]]&lt;br /&gt;
|pve=  +25% critcal chance against NPCs&lt;br /&gt;
|loc=  [[Hub]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with [[Shadow Junior]] on [[Hub]] near Old town spawn [[File:asloc.jpg]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=7886</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=7886"/>
		<updated>2024-07-26T16:59:52Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Old 5.3.5 assassin's immunity to motion sensor removal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
| 	&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
* For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
* 66% chances instead of 33% to get critical effect&lt;br /&gt;
* Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
* 1 Fury, lose 1% damage protection. &lt;br /&gt;
* Rage: gain exp on worn weapon x4 for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
*Alongside all its combat potential, this class is particularly great as a crafter.&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
* Gives 100 Stealth on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] +3 range when using Range Pistols&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Extra 0.5 [[Sight]] for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
| +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* 1 Fury, -1 [[Charisma]]&lt;br /&gt;
* Rage: Set 2 random special to 1 for 10 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +3 Damage per Bullet when using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*+3 [[Endurance]]&lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies, instant revive but clone dies.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
* +30 [[Melee]] damage&lt;br /&gt;
* +125% to critical chance on [[Melee]] attacks&lt;br /&gt;
* Using Critical tabel for 2h range weapons.&lt;br /&gt;
* For each Strength 1 [[Critical Power]]&lt;br /&gt;
* [[Strike]]: On 20 range move next to target&lt;br /&gt;
* Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
* Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
* Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
* 1 Fury, Gain 6% Critical Power&lt;br /&gt;
* Rage: Ignore Critical Resistances for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
| [[Weapon Types|Hammers]] +30 Melee damage&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|	&lt;br /&gt;
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
* For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
* You can take this perk in Gecko, Scrapyard &lt;br /&gt;
* You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
* Immunity to [[Bleed]] effect.&lt;br /&gt;
* 1 Fury, gain 2% EMP DR&lt;br /&gt;
* Rage: Cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
| Apply Shock for 1 sec when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| +5 Heavy handed malus wtih [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
| &lt;br /&gt;
* +100 hit points&lt;br /&gt;
* 20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
* Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double damage&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Assault Rifles]] +2 to all DR&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
| &lt;br /&gt;
* +3 [[Agility]]&lt;br /&gt;
* Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
* Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
* Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
* For each [[Agility]] gets +1% to double damage&lt;br /&gt;
* +15% [[Lifesteal]]&lt;br /&gt;
* [[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
* gets +25 AP Regen on battle timer&lt;br /&gt;
* 1 Fury, Lose 2% DR&lt;br /&gt;
* Rage: Set Attack Delay on 700 (killer's rage is on 10 fury)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+40% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*60 sec cd on flag creation&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
| [[Weapon Types|Flamers]] +30 HP&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
| 	&lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*-10 [[Ammo|AC mod]] for attackers&lt;br /&gt;
* 3 seconds cooldown on First Aid and Doctor.&lt;br /&gt;
* Ability to revive people (Base CD is 480 seconds).&lt;br /&gt;
* For each Intelligence gets 5 seconds of reduction CD in reviving.&lt;br /&gt;
* Healing others gives them temporary 0,5% [[Damage Protection]] per stack.&lt;br /&gt;
* 1 Fury, lose 0,5% Movement speed.&lt;br /&gt;
* Rage: Can't run for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
* Double all heals: First Aid and meds.&lt;br /&gt;
* Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
* -0,1 seconds heal cooldown per endurance&lt;br /&gt;
* 1 Fury, Lose 10% Rad Resistance&lt;br /&gt;
* Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range&lt;br /&gt;
* Attacking enemy lower Fury stacks by  1 point more.&lt;br /&gt;
* [[Heresy]] status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|	&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*5% damage per Luck&lt;br /&gt;
*2% [[Hit Points]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
* 1 Fury stack, Lose 1 DT&lt;br /&gt;
* Rage: Remove roll and reset roll CD&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*+50 Hit Points or -20 Hit Points&lt;br /&gt;
*+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point&lt;br /&gt;
*10 Lethal Damage or -3 Lethal Damage&lt;br /&gt;
*-10% Attack Delay or +3% Attack Delay&lt;br /&gt;
*+6% DR Penetration or -1% DR Penetration&lt;br /&gt;
*+10% DT Penetration or -3% DT Penetration&lt;br /&gt;
*+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots&lt;br /&gt;
*+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration&lt;br /&gt;
*+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight&lt;br /&gt;
*+75 Sequence or -25 Sequence&lt;br /&gt;
*+20 Melee Damage or -5 Melee Damage&lt;br /&gt;
*+3 S.P.E.C.I.A or -1 S.P.E.C.I.A&lt;br /&gt;
*+10 Critical Chance or -3 Critical Chance&lt;br /&gt;
*+40% Critical Power or -20% Critical Power&lt;br /&gt;
*+40 Critical Power or -20 Critical Power&lt;br /&gt;
*+5 Sight Range or -5 Sight Range&lt;br /&gt;
*+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class&lt;br /&gt;
| [[Weapon Types|Shotguns]] penetrate 100% [[DT]] resistance&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|	&lt;br /&gt;
* Double Action Points.&lt;br /&gt;
* Regen Action Points while running.&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target.&lt;br /&gt;
* For each agility gets 0.1 AP/s regen.&lt;br /&gt;
* Gain [[Lethal Damage]] equal to Action Points.&lt;br /&gt;
* 1 Fury, lose 3 AP.&lt;br /&gt;
* Rage: gain 100% lifesteal for 10 sec&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
| 25&lt;br /&gt;
|	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can sneak even whilst in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can't be resisted by Stonewall but its halved by Quick Recovery.&lt;br /&gt;
| [[Weapon Types|Sniper Rifles]] +20% DR penetration.&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] never miss&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
* -1 AP cost for each action&lt;br /&gt;
* +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
* +1% chance to get random KO during on action for each [[fury]] stack&lt;br /&gt;
* Critical tier minimum tier 2&lt;br /&gt;
* Lower maximum damage soldier can receive&lt;br /&gt;
* 1 Fury, 1% chance to get KO on tick effect (max 10)&lt;br /&gt;
* Rage: Remove KO&lt;br /&gt;
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]].&lt;br /&gt;
* Strike: [[Taunt]] target for 8 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|	&lt;br /&gt;
* +3 EN	&lt;br /&gt;
* Double your Hit Points.&lt;br /&gt;
* 15% [[Damage Protection]].&lt;br /&gt;
* +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
* For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
* Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
* Apply 30% [[Slow]] for 10 sec to Attackers&lt;br /&gt;
* 1 Fury, gain 2% [[Damage Protection]] (max 15)&lt;br /&gt;
* Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
| &lt;br /&gt;
* +3 special implants limit&lt;br /&gt;
* Unlimited Ammo&lt;br /&gt;
* Double [[Lethal Damage]]&lt;br /&gt;
* For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
* Attack delay is set 100 x distance&lt;br /&gt;
* '''Can use only 6 weapons:''' FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH&lt;br /&gt;
* 1 Fury, lose 5 hp per shot&lt;br /&gt;
* Rage: Can't Attack for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Hurt himself for 5-10 HP on shot&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Hurt himself when using t4 ammo for 50-100 [[Hit Points]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Commands&amp;diff=7885</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Commands&amp;diff=7885"/>
		<updated>2024-07-26T14:27:27Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: /* Settings */ ~cb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the commands everyone can use. Just type them into the chat bar, without the [ ]. And press Enter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commands for Chat ==&lt;br /&gt;
Type '''.''' or '''/''' followed by:&lt;br /&gt;
&lt;br /&gt;
*'''/c'''  Czech/Slovakian&lt;br /&gt;
*'''/d'''  Deutsche&lt;br /&gt;
*'''/i'''  Italiano&lt;br /&gt;
*'''/p'''  Polish&lt;br /&gt;
*'''/r'''  Russian&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''/e'''  Emote&lt;br /&gt;
*'''/f'''  Faction Chat&lt;br /&gt;
*'''/g'''  Global&lt;br /&gt;
*'''/o'''  Out of Character&lt;br /&gt;
*'''/s'''  Shout&lt;br /&gt;
*'''/w'''  Whiper&lt;br /&gt;
&lt;br /&gt;
'''Ex.:'''&amp;lt;br&amp;gt;'''.i''' La pizza all'ananas è la migliore&amp;lt;br&amp;gt;'''/p''' Nazywam się Grzegorz Brzęczyszczykiewicz.&amp;lt;br&amp;gt;'''.d''' Gib die Eierschalenbrecher weiter&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
*'''~sort'''&lt;br /&gt;
to sort inventory items&lt;br /&gt;
&lt;br /&gt;
*'''~pve'''&lt;br /&gt;
Lets you assign you pve perks more easily&lt;br /&gt;
&lt;br /&gt;
*'''~leaderoff'''&lt;br /&gt;
To not getting leader bonuses&lt;br /&gt;
&lt;br /&gt;
*'''~base''': Allows you to perform base actions (only while in your base) such as:&lt;br /&gt;
** Build&lt;br /&gt;
** Set up EBS (easy base sorter)&lt;br /&gt;
** Remove base&lt;br /&gt;
** Share access&lt;br /&gt;
&lt;br /&gt;
*'''~pat'''&lt;br /&gt;
Opens the patreon menu if you are a supporter&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
*'''~myinfo'''	&lt;br /&gt;
Displays information about logged [[character]] (name, ID, day of birth and [[tent]] coordinates)&lt;br /&gt;
&lt;br /&gt;
*'''~partypoints'''&lt;br /&gt;
*'''~pp'''&lt;br /&gt;
Shows Currently used/Maximum [[Followers|Party Point]]s&lt;br /&gt;
&lt;br /&gt;
== Faction Information ==&lt;br /&gt;
&lt;br /&gt;
*'''~factioninfo'''&lt;br /&gt;
Display informations related to [[faction]] system. This includes faction you are in, list of factions which added you as friend, and pending invitations.&lt;br /&gt;
&lt;br /&gt;
*'''~factionnames'''&lt;br /&gt;
Display informations related to [[faction]] system. Give you list of already existing factions with numbers. &lt;br /&gt;
&lt;br /&gt;
*'''~freefactionnames'''&lt;br /&gt;
*'''~ffn'''&lt;br /&gt;
Lists free [[Faction Names]] in the chat frame.&lt;br /&gt;
&lt;br /&gt;
== Faction Managing == &lt;br /&gt;
&lt;br /&gt;
*'''~invite nick_name''' &lt;br /&gt;
Invite player by will notify player that he is invited and how to join.&lt;br /&gt;
&lt;br /&gt;
*'''~accept faction_id'''&lt;br /&gt;
Joining faction by  will also msg you about successful or fail join.&lt;br /&gt;
&lt;br /&gt;
*'''~addbasetofaction name''' (or coordinates)&lt;br /&gt;
Add base to faction visibility, Leader need to setup access via terminal.&lt;br /&gt;
&lt;br /&gt;
*'''~promote nick_name'''&lt;br /&gt;
Increasing Character Status in Facton.&lt;br /&gt;
&lt;br /&gt;
*'''~demote nick_name'''&lt;br /&gt;
Lowering Character Status in Faction.&lt;br /&gt;
&lt;br /&gt;
*'''~kick nick_name'''&lt;br /&gt;
Removing Character from Faction.&lt;br /&gt;
&lt;br /&gt;
*'''~moveleadership nick_name'''&lt;br /&gt;
Moving Leadership to other Character.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
*'''~awareness'''&lt;br /&gt;
Enable/disable on-screen information about characters hp and used gear. You need the [[awareness]] perk to use this command. Default: ON&lt;br /&gt;
&lt;br /&gt;
*'''~names'''&lt;br /&gt;
Refreshes colorized names (defined in [[NameColorizing]].txt)&lt;br /&gt;
&lt;br /&gt;
*'''~[[Cooldowns|timeouts]]'''&lt;br /&gt;
Turns on/off on-screen timeouts display. Default: ON&lt;br /&gt;
&lt;br /&gt;
*'''~changepassword [old password] [new password]'''&lt;br /&gt;
Changes current character password. Use '''*''' instead of space.&lt;br /&gt;
&lt;br /&gt;
*'''~combatmode [mode]'''&lt;br /&gt;
Changes default combat mode, which can be '''''turnbased''''', '''''tb''''', '''''realtime''''', '''''rt''''' or '''''both'''''; without arguments displays current setting.&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[combat mode config variable]].&lt;br /&gt;
&lt;br /&gt;
*'''~mute'''&lt;br /&gt;
*'''~unmute'''&lt;br /&gt;
Turning ON/OFF Global Chat.&lt;br /&gt;
&lt;br /&gt;
*'''~cb [number]'''&lt;br /&gt;
Draws a blue circle around your character with the specified radius. Set to 0 to disable.&lt;br /&gt;
&lt;br /&gt;
== Party Commands ==&lt;br /&gt;
&lt;br /&gt;
*'''~setrespawn'''&lt;br /&gt;
For setting respawn for companions.&lt;br /&gt;
&lt;br /&gt;
*'''~killparty'''&lt;br /&gt;
Kill all party companions, if spawn was set, they will respawn in few minutes.&lt;br /&gt;
&lt;br /&gt;
*'''~disbandparty'''&lt;br /&gt;
Disbands all NPC followers ([[Mercs]], [[slaves]]...) - removes them permanently.&lt;br /&gt;
&lt;br /&gt;
*'''~disbandparty away_team'''&lt;br /&gt;
Disbands only NPC followers ([[Mercs]], [[slaves]]...) that are outside of your current map (not location). '''Note:''' If you make any mistake typing (ex. ~disbandparty_awayteam) this command '''~disbandparty''' will be used instead.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
*'''~suicide'''&lt;br /&gt;
Performs suicide (Works only when your character have less than 0[[hp]]).&lt;br /&gt;
&lt;br /&gt;
*'''~eventsuicide'''&lt;br /&gt;
Perform suicide, work only on islands. Can't be executed on worldmap. &amp;lt;br&amp;gt;&lt;br /&gt;
(Zones: 18-23:45, 19-20:46, 22-23:49, 23:50, 27-29:48, 28-29:49, 27-28:51, 28-29:52)&lt;br /&gt;
&lt;br /&gt;
*'''~exit'''&lt;br /&gt;
Exits game.&lt;br /&gt;
&lt;br /&gt;
*'''order recognition [playerName]'''&lt;br /&gt;
Checks up [[faction database]] for information on given player. You have to be in faction and use radio with your faction frequency. (e/g &amp;quot;/r order recognition Voland&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
*'''~spectate'''&lt;br /&gt;
&amp;lt;placeholder&amp;gt; Sets few modes usually impossible for players (fov disabled, invis, no pvp) on specific event-prepared maps; it wasn't yet used/tested.&lt;br /&gt;
&lt;br /&gt;
*'''~deleteself [password]'''&lt;br /&gt;
Deletes current character after [[full logout]] (3 minutes). If you have spaces in your password, use '''*''' (asterisk) symbol instead of spaces. Deleting can be canceled by entering the command again.&lt;br /&gt;
&lt;br /&gt;
(''Example:'' In case your password is: '''my pass word''' you write: '''~deleteself my*pass*word''')&lt;br /&gt;
&lt;br /&gt;
== Helpers ==&lt;br /&gt;
&lt;br /&gt;
*'''+requesthelp [message]'''&lt;br /&gt;
Sends message to random online [[Game Master]]. See the requesthelp article for more information.&lt;br /&gt;
&lt;br /&gt;
*'''~imnotanoobdontgivemetipsanymorepls'''&lt;br /&gt;
To turn Off in game chat tips.&lt;br /&gt;
&lt;br /&gt;
*'''~autoperkcheck'''&lt;br /&gt;
Toggles automatic weapon/armor perk selection window popup.&lt;br /&gt;
&lt;br /&gt;
*'''~perkcheck'''&lt;br /&gt;
Manually check for available weapon/armor perks.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Configuration]]&lt;br /&gt;
*[[Shortcuts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=PvE_perks&amp;diff=7876</id>
		<title>PvE perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=PvE_perks&amp;diff=7876"/>
		<updated>2024-07-21T21:24:23Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: /* PvE Master Perks */ Swift Strike Mastery clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PvE Perks''' are additional [[Perks]] that allow you to further improve your ability to fight against NPCs as you gain [[Level]]s, after you've gotten all of the available [[Level Perks]] by [[Level]] 24. &lt;br /&gt;
&lt;br /&gt;
*You gain your first PvE Perk at [[Level]] 55 and then every 5 [[Level]]s.&lt;br /&gt;
*Every 5 points of [[Charisma]] allows you to choose extra 1 PvE Perk each time it is offered.&lt;br /&gt;
*You gain 1 PvE Master Perk every 250 Levels.&lt;br /&gt;
&lt;br /&gt;
==PvE Perks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name	&lt;br /&gt;
! Bonus	&lt;br /&gt;
! Rank/Number of ranks&lt;br /&gt;
|-&lt;br /&gt;
| Traveller	&lt;br /&gt;
| Increase chance to catch a special encounter by 0.1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Repairboy	&lt;br /&gt;
| +20 [[Repair]] skill when repairing items	&lt;br /&gt;
| 1/10&lt;br /&gt;
|- &lt;br /&gt;
| Tactical Actor	&lt;br /&gt;
| +1 second extra to spend in turnbased combat and 1% max hit to chance vs NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Base Cleaner	&lt;br /&gt;
| +25% of Carry Weight in bases/tents	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Miner Perk	&lt;br /&gt;
| 100 ms faster mining per perk. &amp;lt;br&amp;gt; For each 5 miner perks +1 to ore mined	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Quick Dodger	&lt;br /&gt;
| Decrease NPCs Max hit chance against you by 0.5% per level. &lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Merciless Hunter	&lt;br /&gt;
| Increase chance to catch a encounter by 5%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Trader	&lt;br /&gt;
| Increase selling cost of items by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Brute	&lt;br /&gt;
| Increase critical chance against NPC by 1% &amp;lt;br&amp;gt; Increase HP cap of slaves by 10	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger	&lt;br /&gt;
| Increase chance to find rare loot in Vault Tec, Faction, Drug, Science, Bank cases by 0.1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Desert Hunter	&lt;br /&gt;
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Commander	&lt;br /&gt;
| Increase damage of NPC followers by 3% against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Small Ranged Damage	&lt;br /&gt;
| +1 [[Lethal Damage]] against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Strong Back Lite	&lt;br /&gt;
| +5 Carry Weight	&lt;br /&gt;
| 1/50&lt;br /&gt;
|- &lt;br /&gt;
| Semi Pathfinder	&lt;br /&gt;
| +5% faster World map travelling	&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| Mini Toughness	&lt;br /&gt;
| 0.2% less damage taken from NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Robots Slayer	&lt;br /&gt;
| +1% extra damage against Robots	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Slayer	&lt;br /&gt;
| +1% extra damage against Super Mutants	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Murder	&lt;br /&gt;
| +1% extra damage against Human NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Tech Hunter &lt;br /&gt;
| Deals 1 more damage per bullet for each implant target NPC has&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Shield&lt;br /&gt;
| Blocks 2% [[Lethal Damage]] against NPCs &lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Armor Upgrade&lt;br /&gt;
| Lowers NPC DR penetration by 1%&lt;br /&gt;
| 1/10&lt;br /&gt;
|-&lt;br /&gt;
| Scribe&lt;br /&gt;
| Gives a 1% chance to drop a blueprint from dismantling an item&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Gives 1% Damage Resistance Penetration against NPCs &lt;br /&gt;
*Doesn't work on Laser, Electro and Plasma damage types  &lt;br /&gt;
| 1/20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PvE Master Perks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Arsenal&lt;br /&gt;
| Reduces weapon [[Deterioration]] rate by 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced Defenses&lt;br /&gt;
| Reduces armor [[Deterioration]] rate by 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Fireproof Barrier&lt;br /&gt;
| Reduces fire damage from enemies by 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Counter Attack&lt;br /&gt;
| Deals damage equal to base [[Melee Damage]] to opponents attacking you from 1 hex away.&lt;br /&gt;
|-&lt;br /&gt;
| Swift Strike Mastery&lt;br /&gt;
| Reduces melee attack cost by 1 and decreases [[Attack Delay]] by 5% for 5 seconds after a melee attack, stacks 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Heretical Assault&lt;br /&gt;
| Your attacks apply the [[Heresy]] status and [[Slow]] effect.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Fury&lt;br /&gt;
| Your attacks do not consume [[Fury]] charges. Each attack increases Fury by 1 and raises the [[Fury]] limit by 10. Extends [[Rage]] duration by 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| Ranged attacks made from at least 45 hexes away deal 800% critical damage.&lt;br /&gt;
|-&lt;br /&gt;
| Psychopath&lt;br /&gt;
| Killing an opponent grants you a 50% [[Damage Multiplier]] for 10 seconds. Stacks 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Siphoning Carnage&lt;br /&gt;
| AOE attacks (grenades, rocket launchers, grenade launchers) have an 8% chance to [[AP Drain]]. All attacks have a 10% [[Lifesteal]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=7875</id>
		<title>War Event</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=7875"/>
		<updated>2024-07-21T10:46:55Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: /* Notes */  Regulators in autobalancing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''War Event''' (WE) is a massive PVP event where players can join a lore faction in their fight for control of the Wasteland. Depending on the results of War Events, towns may change their allegiance changing the main [[Currency]] traders use and what [[patrol]]s roam the neighboring area.&lt;br /&gt;
&lt;br /&gt;
War Events happen every weekend and sometimes during week. It offers a more &amp;quot;arcade-ish&amp;quot; experience of FOnline3 in which you battle on the predefined arena, gain [[currency]] for helping your team win and spend it to upgrade your gear mid-combat. Participating in War Event results in [[reputation]] gains and special [[War Event Stats|perk rewards]], no matter if you win or lose. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
To Join War Event come to Black Cross Outpost with minimum level 24, its right from [[NCR]]. You do not need to take any gear with you, everything will be provided for you.&lt;br /&gt;
&lt;br /&gt;
Walk to the gate in the North-Western part of the map, and interact with it. It will prompt you to choose the team you will fight for and what gear you want for the event. You can also choose your gear beforehand by pressing escape, going to 3rd page of config and configuring your gear for War Event. After the timer ends, you will hear a battle song and doors will open to your faction officer who will teleport you to the arena. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#css:&lt;br /&gt;
 .mw-collapsible.location-img span.mw-collapsible-toggle {&lt;br /&gt;
  float:left;&lt;br /&gt;
  margin-left:0;&lt;br /&gt;
  margin-right:1em;&lt;br /&gt;
 }&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;location-img mw-collapsible&amp;quot;&amp;gt;[[File: WarEventLocation542.png|1200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Amount of currency you're getting from all sources scales with time:&lt;br /&gt;
:: below 10 min = 10%&lt;br /&gt;
:: 10-20 min = 20%&lt;br /&gt;
:: 20-30 min = 30%&lt;br /&gt;
:: 30-40 min = 50%&lt;br /&gt;
:: 40-50 min = 100%&lt;br /&gt;
:: 50-55 min = 300%&lt;br /&gt;
:: 55-60 min = 400%&lt;br /&gt;
* If you lose the War Event, your reputation with the faction you were fighting for will decrease.&lt;br /&gt;
* Friendly fire kills transfer 25% of your currency to your teammate.&lt;br /&gt;
* KDA money multiplier now is KDA/2.&lt;br /&gt;
* NPCs gear depends on time: t1 in 0-10 min, t2 in 10-20, t3 in 20-40, t4 in 40-50, t5 in 50-55, t6 in 55-60.&lt;br /&gt;
* New Reno Wars Reputations can be spend during War Event:&lt;br /&gt;
** Unlock for the whole event: reroll weapon perks - 10 Bishop reputation.&lt;br /&gt;
** Unlock for the whole event: reroll armor perks - 10 Salvatore reputation.&lt;br /&gt;
** Unlock 25x buy exp for weapon - 10 Wrights reputation.&lt;br /&gt;
** Unlock 25x buy exp for armor - 10 Mordinos reputation.&lt;br /&gt;
* Teams get automatically balanced by pools of classes. Each class pool get balanced separately:&lt;br /&gt;
** Pool 1: [[Bounty Hunter]], [[Sniper]], [[Scout]], [[Assassin]], [[Cyborg]] (with [[Aggressive Implant]]s)&lt;br /&gt;
** Pool 2: [[Super Mutant]], [[Chosen One]], [[Priest]], [[Infantry]], [[Cyborg]] (without [[Aggressive Implant]]s)&lt;br /&gt;
** Pool 3: [[Soldier]], [[Killer]], [[Alien]], [[Clone]], [[Raider]], [[Random Boy]], [[Regulator]] (without [[Heavy Handed]])&lt;br /&gt;
** Pool 4: [[Deathclaw]], [[Combat Master]], [[Regulator]] (with [[Heavy Handed]])&lt;br /&gt;
** Pool 5: [[Wrecker]]&lt;br /&gt;
** Pool 6: [[Leader]], [[Paramedic]], [[Hubologist]]&lt;br /&gt;
&lt;br /&gt;
== WE Rules ==&lt;br /&gt;
[5B] Trolling on GM Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5C] Team-killing on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5D] Looting on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5E] AFK War Event can cause 24h ban&amp;lt;br&amp;gt;&lt;br /&gt;
[5F] Team up with other teams on Reno Wars or other events is forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For all rules check [[Game Rules]]&lt;br /&gt;
&lt;br /&gt;
== Score ==&lt;br /&gt;
Personal Score:&lt;br /&gt;
* +10000 for win&lt;br /&gt;
* +2500 when paramedic revives&lt;br /&gt;
* +500 for start taking flag&lt;br /&gt;
* +100 for scoring critical effect (once per attack regardless of how many effects)&lt;br /&gt;
* +50 for killing npc&lt;br /&gt;
* +50 score per used super stimpak on teammate&lt;br /&gt;
* +10 for buying exp for weapon or armor&lt;br /&gt;
* +5 for buying npcs&lt;br /&gt;
* +5 for applying radiation on enemies per 1% (Rad rockets)&lt;br /&gt;
* +3 per each tick of taking flags&lt;br /&gt;
* +2 per first aid heal&lt;br /&gt;
* +2 for self-healing per missing hp (first aid, repair)&lt;br /&gt;
* +2 for self use of meds per missing hp&lt;br /&gt;
* +1 per dmg done&lt;br /&gt;
* +1 score per heal value from healing needler&lt;br /&gt;
* +0.5 for Healing rate healing per missing hp&lt;br /&gt;
* +0.5 for Lifesteal healing per missing hp&lt;br /&gt;
* +0.5 for Killer healing per missing hp&lt;br /&gt;
* +Score for killing a player depending on killed player current score:&lt;br /&gt;
** if target has less than -50000 score = 50 points&lt;br /&gt;
** if target has -25000 to -49999 score = 100 points&lt;br /&gt;
** if target has -15000 to -24999 score = 150 points&lt;br /&gt;
** if target has -5000 to -14999 score = 250 points&lt;br /&gt;
** if target has 0 to -4999 score = 350 points&lt;br /&gt;
** if target has 1 to 5000 score = 500 points&lt;br /&gt;
** if target has 5001 to 15000 score = 750 points&lt;br /&gt;
** if target has 15001 to 25000 score = 1000 points&lt;br /&gt;
** if target has 25001 to 50000 score = 1500 points&lt;br /&gt;
** if target has 50001 to 75000 score = 2000 points&lt;br /&gt;
** if target has 75001 to 100000 score = ?? points&lt;br /&gt;
** if target has more than 100000 score = 5000 points&lt;br /&gt;
* -1 score per dmg recived (Carefull with dying to turrets, they do 1k+ damage)&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Extra Stats drops on reroll and can only be used by its owner.&lt;br /&gt;
&lt;br /&gt;
Tier 1 Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each. &lt;br /&gt;
&lt;br /&gt;
{{:War Event Stats}}&lt;br /&gt;
&lt;br /&gt;
== War Event Extras ==&lt;br /&gt;
&lt;br /&gt;
When you configure your gear for War Event, you have the ability to chose Extras, which are additional bonuses that might be useful to you in battle. Those bonuses are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! Extras !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wattz Motion Sensor || Start with [[Wattz Motion Sensor]] in your inventory&lt;br /&gt;
|-&lt;br /&gt;
| RobCo Motion Sensor || Start with [[RobCo Motion Sensor]] in your inventory&lt;br /&gt;
|-&lt;br /&gt;
| Stealth Items per death/refill || &lt;br /&gt;
|-&lt;br /&gt;
| Better healing meds per death/refill || Whenever you respawn/refill you get [[Drugs#Healing drugs|Healing drugs]] of the next tier&lt;br /&gt;
|-&lt;br /&gt;
| Extra 5 random Stats || 5 randomly chosen stats from the following:&lt;br /&gt;
* 15 Hit Points or 5% Critical Damage (for characters with less than 150 HP).&lt;br /&gt;
* 1 Damage Resistance (equivalent to Weakness 2 buffs; 1 normal DR and 1 laser DR for every 7 buffs).&lt;br /&gt;
* 1 Action Point.&lt;br /&gt;
* 1 S.P.E.C.I.A.L (separate buff for each attribute).&lt;br /&gt;
* 6% more currency gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Evolve ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Maxinv.gif|Leather Jacket]]&amp;lt;br&amp;gt;[[Leather Jacket]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Spleathr.gif|Combat Leather Jacket]]&amp;lt;br&amp;gt;[[Combat Leather Jacket]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ltharmor.gif|Leather Armor]]&amp;lt;br&amp;gt;[[Leather Armor]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Ltharmr2.gif|Leather Armor Mark II]]&amp;lt;br&amp;gt;[[Leather Armor Mark II]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Inv srobe.gif|Robe]]&amp;lt;br&amp;gt;[[Robe]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:GeckoLeather.png|Fire Leather Armor]]&amp;lt;br&amp;gt;[[Firegecko Armor|Firegecko Leather Armor]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Mtlarmor.gif|Metal Armor]]&amp;lt;br&amp;gt;[[Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Mtlarmr2.gif|Metal Armor Mark II]]&amp;lt;br&amp;gt;[[Metal Armor Mark II]]&lt;br /&gt;
|  [[File:Metalarmormk3.png|Hardened Metal Armor]]&amp;lt;br&amp;gt;[[Hardened Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Inferno.png|Inferno Armor]]&amp;lt;br&amp;gt;[[Inferno Armor]]&lt;br /&gt;
|  [[File:Metalmut.png|Heavy Armor]]&amp;lt;br&amp;gt;[[Heavy Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Tesla.gif|Tesla Armor]]&amp;lt;br&amp;gt;[[Tesla Armor]]&lt;br /&gt;
| [[Paladin Armor]] &lt;br /&gt;
| [[File:Pwrarmor.gif|Power Armor]]&amp;lt;br&amp;gt;[[Power Armor]]&lt;br /&gt;
| [[File:Pwrarmor.gif|Hardened Power Armor]]&amp;lt;br&amp;gt;[[Hardened Power Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Cbtarmor.gif|Combat Armor]]&amp;lt;br&amp;gt;[[Combat Armor]]&lt;br /&gt;
|  [[File:Cbtarmr2.gif|Combat Armor Mark II]]&amp;lt;br&amp;gt;[[Combat Armor Mark II]] &lt;br /&gt;
|  [[File:Comba2a.gif|Brotherhood Armor]]&amp;lt;br&amp;gt;[[Brotherhood Armor]]&lt;br /&gt;
|  [[File:BlueCombat.png|Vault City Armor]]&amp;lt;br&amp;gt;[[Vault City Armor]]&lt;br /&gt;
|  |[[File:Cmbdmr.gif|NCR Armor]]&amp;lt;br&amp;gt;[[NCR Ranger Armor|NCR Armor]]&lt;br /&gt;
|  [[File:Inv encca.gif|Enclave Armor]]&amp;lt;br&amp;gt;[[Enclave Armor]]&lt;br /&gt;
|  [[File:Desertcombatarmor.png|Desert Armor]]&amp;lt;br&amp;gt;[[Desert Combat Armor|Desert Armor]]&lt;br /&gt;
|  [[File:RedCA.png|Conscript Armor]]&amp;lt;br&amp;gt;[[Conscript Battle Armor|Conscript Armor]]&lt;br /&gt;
|  [[File:Rangerarmor.png|Raider Armor]]&amp;lt;br&amp;gt;[[Ranger's Armor|Raider Armor]]&lt;br /&gt;
| [[Military Armor]] &lt;br /&gt;
| [[File:Parmor2.gif|Advanced Power Armor]]&amp;lt;br&amp;gt;[[Advanced Power Armor]]&lt;br /&gt;
| [[File:Parmor2.gif|Adv. Power Armor MKII]]&amp;lt;br&amp;gt;[[Adv. Power Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Robeinv.gif|Combat Robe]]&amp;lt;br&amp;gt;[[Robes|Combat Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Pinkrobe.png|Unity Robe]]&amp;lt;br&amp;gt;[[Unity's Robes|Unity Robe]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Grayrobe.png|Hubologists Robe]]&amp;lt;br&amp;gt;[[Hubologist's Robes|Hubologists Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Redrobe bridgekeeper.gif|Bridgekeeper's Robe]]&amp;lt;br&amp;gt;[[Bridgekeeper's Robes|Bridgekeeper's Robe]]&lt;br /&gt;
| [[Black Cross Robe]]&lt;br /&gt;
| Doesnt Evolve More&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Evolve ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! Fast Pistols:&lt;br /&gt;
| Zipgun &lt;br /&gt;
! .44 Revolver &lt;br /&gt;
| Needler Pistol &lt;br /&gt;
| .357 Colt &lt;br /&gt;
| Anaconda &lt;br /&gt;
| Death Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Range Pistols:&lt;br /&gt;
| 10mm Pistol &lt;br /&gt;
! Desert Eagle /&amp;lt;br&amp;gt;/ Desert Eagle EM &lt;br /&gt;
| .223 Pistol &lt;br /&gt;
| Sniper Pistol &lt;br /&gt;
| Gauss Pistol &lt;br /&gt;
| Death Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Damage Pistols:&lt;br /&gt;
| 9mm Mauser &lt;br /&gt;
! 10mm Colt &lt;br /&gt;
| 14mm Pistol &lt;br /&gt;
| 14mm Colt &lt;br /&gt;
| Defender &lt;br /&gt;
| Death Pistol &lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifles:&lt;br /&gt;
| Pipe Rifle &lt;br /&gt;
! Hunting Rifle &lt;br /&gt;
| Sniper Rifle &lt;br /&gt;
| SVN Rifle &lt;br /&gt;
| SVN Rifle MK.II &lt;br /&gt;
| Gauss Rifle &lt;br /&gt;
|-&lt;br /&gt;
! Shotguns:&lt;br /&gt;
| Shotgun &lt;br /&gt;
! Sawed-off Shotgun &lt;br /&gt;
| Combat Shotgun &lt;br /&gt;
| HK CAWS &lt;br /&gt;
| Pancor Jackhammer &lt;br /&gt;
| Saiga-12&lt;br /&gt;
|-&lt;br /&gt;
! Assualt Rifles:&lt;br /&gt;
| Tommy Gun &lt;br /&gt;
! Assualt Rifle /&amp;lt;br&amp;gt;/ Assualt Rifle EM&lt;br /&gt;
| XL70E3 &lt;br /&gt;
| Military Rifle &lt;br /&gt;
| Ak-47 &lt;br /&gt;
| G36c&lt;br /&gt;
|-&lt;br /&gt;
! Explosive Small Guns:&lt;br /&gt;
| Grenade Pistol &lt;br /&gt;
! M79 Grenade Launcher &lt;br /&gt;
| MGL &lt;br /&gt;
| MGLs &lt;br /&gt;
| AGL &lt;br /&gt;
| C4 Launcher&lt;br /&gt;
|-&lt;br /&gt;
! Support Rifles:&lt;br /&gt;
| BB Gun &lt;br /&gt;
! FN FAL &lt;br /&gt;
| M16 &lt;br /&gt;
| M16 MK.II &lt;br /&gt;
| Steyr &lt;br /&gt;
| Gauss Support Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Small Machine Guns (SMG):&lt;br /&gt;
| Grease Gun &lt;br /&gt;
! 10mm SMG &lt;br /&gt;
| P90c &lt;br /&gt;
| MP5 &lt;br /&gt;
| G11 &lt;br /&gt;
| G11e	&lt;br /&gt;
|-&lt;br /&gt;
! Flamers:&lt;br /&gt;
| &lt;br /&gt;
! Flamer &lt;br /&gt;
| Improved Flamer &lt;br /&gt;
| Incinerator &lt;br /&gt;
| Napalm Blaster&lt;br /&gt;
| 	&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launchers:&lt;br /&gt;
| &lt;br /&gt;
! Rocket Launcher &lt;br /&gt;
| Big Bazuka &lt;br /&gt;
| Adv. Rocket Launcher &lt;br /&gt;
| Flash Launcher	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Miniguns:&lt;br /&gt;
| &lt;br /&gt;
! Minigun &lt;br /&gt;
| Avenger Minigun &lt;br /&gt;
| Vindicator Minigun &lt;br /&gt;
| Gauss Minigun &lt;br /&gt;
| 	&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Sniper Rifles:&lt;br /&gt;
| &lt;br /&gt;
! Heavy Rifle &lt;br /&gt;
| LSW &lt;br /&gt;
| DSR &lt;br /&gt;
| Bozar	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Machine Gun:&lt;br /&gt;
| &lt;br /&gt;
! Lewis MK.II &lt;br /&gt;
| M60 &lt;br /&gt;
| M240 &lt;br /&gt;
| BAR&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Laser Weapons:&lt;br /&gt;
! Laser Pistol &lt;br /&gt;
| Magneto Pistol &lt;br /&gt;
| Laser Rifle &lt;br /&gt;
| Gatling Laser &lt;br /&gt;
| Commisar Pistol &lt;br /&gt;
| Turbolaser	&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Weapons:&lt;br /&gt;
! Plasma Pistol &lt;br /&gt;
| Plasma Pistol MK.II &lt;br /&gt;
| Plasma SMG &lt;br /&gt;
| Plasma Rifle &lt;br /&gt;
| Turbo Plasma Rifle &lt;br /&gt;
| Plasma Gatling	&lt;br /&gt;
|-&lt;br /&gt;
! Fire Weapons:&lt;br /&gt;
! Signal Pistol &lt;br /&gt;
| Solar Scorcher &lt;br /&gt;
| Fire Rifle &lt;br /&gt;
| Alien Blaster &lt;br /&gt;
| Pyro Rifle &lt;br /&gt;
| Heat Machine&lt;br /&gt;
|-&lt;br /&gt;
! Electric Weapons:&lt;br /&gt;
! Electro Zipgun &lt;br /&gt;
| Pulse Pistol &lt;br /&gt;
| ELECTRO rocket Launcher &lt;br /&gt;
| Prototype 14 &lt;br /&gt;
| ELECTRO CANNON &lt;br /&gt;
| Pulse Rifle	&lt;br /&gt;
|-&lt;br /&gt;
! Clubes:&lt;br /&gt;
| Club/Crowbar &lt;br /&gt;
! Cattle Prod &lt;br /&gt;
| Super Cattle Prod &lt;br /&gt;
| Plasma Torch &lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape	&lt;br /&gt;
|-&lt;br /&gt;
! Fast Knives:&lt;br /&gt;
| Switchblade &lt;br /&gt;
! Shiv &lt;br /&gt;
| Lit Jesus &lt;br /&gt;
| Machete	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Damage Knives:&lt;br /&gt;
| Knife &lt;br /&gt;
! Combat Knife &lt;br /&gt;
| Wakizashi Blade &lt;br /&gt;
| Ripper	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Punch Weapons:&lt;br /&gt;
| Brass/Spiked Knuckless &lt;br /&gt;
! Power Fist /&amp;lt;br&amp;gt;/ Boxing Gloves &lt;br /&gt;
| Mega Power Fist &lt;br /&gt;
| Punch Gun	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Hammers:&lt;br /&gt;
| Wrench &lt;br /&gt;
! Sledgehammer &lt;br /&gt;
| 50% Louisville Slugger 50% Supersledge&lt;br /&gt;
| Mega Sledge	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Spears:&lt;br /&gt;
| Sharpened pole &lt;br /&gt;
| Spear &lt;br /&gt;
| Laser Spear &lt;br /&gt;
| Rad Spear&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
|-&lt;br /&gt;
! Flamers:&lt;br /&gt;
! PyO61 &lt;br /&gt;
| PyO62 &lt;br /&gt;
| IPF210&lt;br /&gt;
|-	&lt;br /&gt;
! Miniguns:&lt;br /&gt;
! ETG1000 &lt;br /&gt;
| ETG2000 &lt;br /&gt;
| ETG3000&lt;br /&gt;
|-&lt;br /&gt;
! Support Rifles:&lt;br /&gt;
! LAR42 &lt;br /&gt;
| LAR52 &lt;br /&gt;
| LAR62&lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifles:&lt;br /&gt;
! HP DKS-501 &lt;br /&gt;
| SSR3 &lt;br /&gt;
| SSR10&lt;br /&gt;
|-&lt;br /&gt;
! Electric Weapons:&lt;br /&gt;
! XSR &lt;br /&gt;
| ESR01 &lt;br /&gt;
| ESR02&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
DISABLED FOR WE&lt;br /&gt;
*Bishop MG&lt;br /&gt;
*Salvatories Rocket Launcher&lt;br /&gt;
*Wright Colt(T3)&lt;br /&gt;
*Mordino Taser&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=7874</id>
		<title>War Event</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=7874"/>
		<updated>2024-07-21T10:42:05Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: /* Notes */  Autobalancing info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''War Event''' (WE) is a massive PVP event where players can join a lore faction in their fight for control of the Wasteland. Depending on the results of War Events, towns may change their allegiance changing the main [[Currency]] traders use and what [[patrol]]s roam the neighboring area.&lt;br /&gt;
&lt;br /&gt;
War Events happen every weekend and sometimes during week. It offers a more &amp;quot;arcade-ish&amp;quot; experience of FOnline3 in which you battle on the predefined arena, gain [[currency]] for helping your team win and spend it to upgrade your gear mid-combat. Participating in War Event results in [[reputation]] gains and special [[War Event Stats|perk rewards]], no matter if you win or lose. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
To Join War Event come to Black Cross Outpost with minimum level 24, its right from [[NCR]]. You do not need to take any gear with you, everything will be provided for you.&lt;br /&gt;
&lt;br /&gt;
Walk to the gate in the North-Western part of the map, and interact with it. It will prompt you to choose the team you will fight for and what gear you want for the event. You can also choose your gear beforehand by pressing escape, going to 3rd page of config and configuring your gear for War Event. After the timer ends, you will hear a battle song and doors will open to your faction officer who will teleport you to the arena. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#css:&lt;br /&gt;
 .mw-collapsible.location-img span.mw-collapsible-toggle {&lt;br /&gt;
  float:left;&lt;br /&gt;
  margin-left:0;&lt;br /&gt;
  margin-right:1em;&lt;br /&gt;
 }&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;location-img mw-collapsible&amp;quot;&amp;gt;[[File: WarEventLocation542.png|1200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Amount of currency you're getting from all sources scales with time:&lt;br /&gt;
:: below 10 min = 10%&lt;br /&gt;
:: 10-20 min = 20%&lt;br /&gt;
:: 20-30 min = 30%&lt;br /&gt;
:: 30-40 min = 50%&lt;br /&gt;
:: 40-50 min = 100%&lt;br /&gt;
:: 50-55 min = 300%&lt;br /&gt;
:: 55-60 min = 400%&lt;br /&gt;
* If you lose the War Event, your reputation with the faction you were fighting for will decrease.&lt;br /&gt;
* Friendly fire kills transfer 25% of your currency to your teammate.&lt;br /&gt;
* KDA money multiplier now is KDA/2.&lt;br /&gt;
* NPCs gear depends on time: t1 in 0-10 min, t2 in 10-20, t3 in 20-40, t4 in 40-50, t5 in 50-55, t6 in 55-60.&lt;br /&gt;
* New Reno Wars Reputations can be spend during War Event:&lt;br /&gt;
** Unlock for the whole event: reroll weapon perks - 10 Bishop reputation.&lt;br /&gt;
** Unlock for the whole event: reroll armor perks - 10 Salvatore reputation.&lt;br /&gt;
** Unlock 25x buy exp for weapon - 10 Wrights reputation.&lt;br /&gt;
** Unlock 25x buy exp for armor - 10 Mordinos reputation.&lt;br /&gt;
* Teams get automatically balanced by pools of classes. Each class pool get balanced separately:&lt;br /&gt;
** Pool 1: [[Bounty Hunter]], [[Sniper]], [[Scout]], [[Assassin]], [[Cyborg]] (with [[Aggressive Implant]]s)&lt;br /&gt;
** Pool 2: [[Super Mutant]], [[Chosen One]], [[Priest]], [[Infantry]], [[Cyborg]] (without [[Aggressive Implant]]s)&lt;br /&gt;
** Pool 3: [[Soldier]], [[Killer]], [[Alien]], [[Clone]], [[Raider]], [[Random Boy]]&lt;br /&gt;
** Pool 4: [[Deathclaw]], [[Combat Master]]&lt;br /&gt;
** Pool 5: [[Wrecker]]&lt;br /&gt;
** Pool 6: [[Leader]], [[Paramedic]], [[Hubologist]]&lt;br /&gt;
&lt;br /&gt;
== WE Rules ==&lt;br /&gt;
[5B] Trolling on GM Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5C] Team-killing on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5D] Looting on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5E] AFK War Event can cause 24h ban&amp;lt;br&amp;gt;&lt;br /&gt;
[5F] Team up with other teams on Reno Wars or other events is forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For all rules check [[Game Rules]]&lt;br /&gt;
&lt;br /&gt;
== Score ==&lt;br /&gt;
Personal Score:&lt;br /&gt;
* +10000 for win&lt;br /&gt;
* +2500 when paramedic revives&lt;br /&gt;
* +500 for start taking flag&lt;br /&gt;
* +100 for scoring critical effect (once per attack regardless of how many effects)&lt;br /&gt;
* +50 for killing npc&lt;br /&gt;
* +50 score per used super stimpak on teammate&lt;br /&gt;
* +10 for buying exp for weapon or armor&lt;br /&gt;
* +5 for buying npcs&lt;br /&gt;
* +5 for applying radiation on enemies per 1% (Rad rockets)&lt;br /&gt;
* +3 per each tick of taking flags&lt;br /&gt;
* +2 per first aid heal&lt;br /&gt;
* +2 for self-healing per missing hp (first aid, repair)&lt;br /&gt;
* +2 for self use of meds per missing hp&lt;br /&gt;
* +1 per dmg done&lt;br /&gt;
* +1 score per heal value from healing needler&lt;br /&gt;
* +0.5 for Healing rate healing per missing hp&lt;br /&gt;
* +0.5 for Lifesteal healing per missing hp&lt;br /&gt;
* +0.5 for Killer healing per missing hp&lt;br /&gt;
* +Score for killing a player depending on killed player current score:&lt;br /&gt;
** if target has less than -50000 score = 50 points&lt;br /&gt;
** if target has -25000 to -49999 score = 100 points&lt;br /&gt;
** if target has -15000 to -24999 score = 150 points&lt;br /&gt;
** if target has -5000 to -14999 score = 250 points&lt;br /&gt;
** if target has 0 to -4999 score = 350 points&lt;br /&gt;
** if target has 1 to 5000 score = 500 points&lt;br /&gt;
** if target has 5001 to 15000 score = 750 points&lt;br /&gt;
** if target has 15001 to 25000 score = 1000 points&lt;br /&gt;
** if target has 25001 to 50000 score = 1500 points&lt;br /&gt;
** if target has 50001 to 75000 score = 2000 points&lt;br /&gt;
** if target has 75001 to 100000 score = ?? points&lt;br /&gt;
** if target has more than 100000 score = 5000 points&lt;br /&gt;
* -1 score per dmg recived (Carefull with dying to turrets, they do 1k+ damage)&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Extra Stats drops on reroll and can only be used by its owner.&lt;br /&gt;
&lt;br /&gt;
Tier 1 Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each. &lt;br /&gt;
&lt;br /&gt;
{{:War Event Stats}}&lt;br /&gt;
&lt;br /&gt;
== War Event Extras ==&lt;br /&gt;
&lt;br /&gt;
When you configure your gear for War Event, you have the ability to chose Extras, which are additional bonuses that might be useful to you in battle. Those bonuses are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! Extras !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wattz Motion Sensor || Start with [[Wattz Motion Sensor]] in your inventory&lt;br /&gt;
|-&lt;br /&gt;
| RobCo Motion Sensor || Start with [[RobCo Motion Sensor]] in your inventory&lt;br /&gt;
|-&lt;br /&gt;
| Stealth Items per death/refill || &lt;br /&gt;
|-&lt;br /&gt;
| Better healing meds per death/refill || Whenever you respawn/refill you get [[Drugs#Healing drugs|Healing drugs]] of the next tier&lt;br /&gt;
|-&lt;br /&gt;
| Extra 5 random Stats || 5 randomly chosen stats from the following:&lt;br /&gt;
* 15 Hit Points or 5% Critical Damage (for characters with less than 150 HP).&lt;br /&gt;
* 1 Damage Resistance (equivalent to Weakness 2 buffs; 1 normal DR and 1 laser DR for every 7 buffs).&lt;br /&gt;
* 1 Action Point.&lt;br /&gt;
* 1 S.P.E.C.I.A.L (separate buff for each attribute).&lt;br /&gt;
* 6% more currency gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Evolve ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Maxinv.gif|Leather Jacket]]&amp;lt;br&amp;gt;[[Leather Jacket]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Spleathr.gif|Combat Leather Jacket]]&amp;lt;br&amp;gt;[[Combat Leather Jacket]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ltharmor.gif|Leather Armor]]&amp;lt;br&amp;gt;[[Leather Armor]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Ltharmr2.gif|Leather Armor Mark II]]&amp;lt;br&amp;gt;[[Leather Armor Mark II]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Inv srobe.gif|Robe]]&amp;lt;br&amp;gt;[[Robe]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:GeckoLeather.png|Fire Leather Armor]]&amp;lt;br&amp;gt;[[Firegecko Armor|Firegecko Leather Armor]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Mtlarmor.gif|Metal Armor]]&amp;lt;br&amp;gt;[[Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Mtlarmr2.gif|Metal Armor Mark II]]&amp;lt;br&amp;gt;[[Metal Armor Mark II]]&lt;br /&gt;
|  [[File:Metalarmormk3.png|Hardened Metal Armor]]&amp;lt;br&amp;gt;[[Hardened Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Inferno.png|Inferno Armor]]&amp;lt;br&amp;gt;[[Inferno Armor]]&lt;br /&gt;
|  [[File:Metalmut.png|Heavy Armor]]&amp;lt;br&amp;gt;[[Heavy Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Tesla.gif|Tesla Armor]]&amp;lt;br&amp;gt;[[Tesla Armor]]&lt;br /&gt;
| [[Paladin Armor]] &lt;br /&gt;
| [[File:Pwrarmor.gif|Power Armor]]&amp;lt;br&amp;gt;[[Power Armor]]&lt;br /&gt;
| [[File:Pwrarmor.gif|Hardened Power Armor]]&amp;lt;br&amp;gt;[[Hardened Power Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Cbtarmor.gif|Combat Armor]]&amp;lt;br&amp;gt;[[Combat Armor]]&lt;br /&gt;
|  [[File:Cbtarmr2.gif|Combat Armor Mark II]]&amp;lt;br&amp;gt;[[Combat Armor Mark II]] &lt;br /&gt;
|  [[File:Comba2a.gif|Brotherhood Armor]]&amp;lt;br&amp;gt;[[Brotherhood Armor]]&lt;br /&gt;
|  [[File:BlueCombat.png|Vault City Armor]]&amp;lt;br&amp;gt;[[Vault City Armor]]&lt;br /&gt;
|  |[[File:Cmbdmr.gif|NCR Armor]]&amp;lt;br&amp;gt;[[NCR Ranger Armor|NCR Armor]]&lt;br /&gt;
|  [[File:Inv encca.gif|Enclave Armor]]&amp;lt;br&amp;gt;[[Enclave Armor]]&lt;br /&gt;
|  [[File:Desertcombatarmor.png|Desert Armor]]&amp;lt;br&amp;gt;[[Desert Combat Armor|Desert Armor]]&lt;br /&gt;
|  [[File:RedCA.png|Conscript Armor]]&amp;lt;br&amp;gt;[[Conscript Battle Armor|Conscript Armor]]&lt;br /&gt;
|  [[File:Rangerarmor.png|Raider Armor]]&amp;lt;br&amp;gt;[[Ranger's Armor|Raider Armor]]&lt;br /&gt;
| [[Military Armor]] &lt;br /&gt;
| [[File:Parmor2.gif|Advanced Power Armor]]&amp;lt;br&amp;gt;[[Advanced Power Armor]]&lt;br /&gt;
| [[File:Parmor2.gif|Adv. Power Armor MKII]]&amp;lt;br&amp;gt;[[Adv. Power Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Robeinv.gif|Combat Robe]]&amp;lt;br&amp;gt;[[Robes|Combat Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Pinkrobe.png|Unity Robe]]&amp;lt;br&amp;gt;[[Unity's Robes|Unity Robe]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Grayrobe.png|Hubologists Robe]]&amp;lt;br&amp;gt;[[Hubologist's Robes|Hubologists Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Redrobe bridgekeeper.gif|Bridgekeeper's Robe]]&amp;lt;br&amp;gt;[[Bridgekeeper's Robes|Bridgekeeper's Robe]]&lt;br /&gt;
| [[Black Cross Robe]]&lt;br /&gt;
| Doesnt Evolve More&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Evolve ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! Fast Pistols:&lt;br /&gt;
| Zipgun &lt;br /&gt;
! .44 Revolver &lt;br /&gt;
| Needler Pistol &lt;br /&gt;
| .357 Colt &lt;br /&gt;
| Anaconda &lt;br /&gt;
| Death Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Range Pistols:&lt;br /&gt;
| 10mm Pistol &lt;br /&gt;
! Desert Eagle /&amp;lt;br&amp;gt;/ Desert Eagle EM &lt;br /&gt;
| .223 Pistol &lt;br /&gt;
| Sniper Pistol &lt;br /&gt;
| Gauss Pistol &lt;br /&gt;
| Death Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Damage Pistols:&lt;br /&gt;
| 9mm Mauser &lt;br /&gt;
! 10mm Colt &lt;br /&gt;
| 14mm Pistol &lt;br /&gt;
| 14mm Colt &lt;br /&gt;
| Defender &lt;br /&gt;
| Death Pistol &lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifles:&lt;br /&gt;
| Pipe Rifle &lt;br /&gt;
! Hunting Rifle &lt;br /&gt;
| Sniper Rifle &lt;br /&gt;
| SVN Rifle &lt;br /&gt;
| SVN Rifle MK.II &lt;br /&gt;
| Gauss Rifle &lt;br /&gt;
|-&lt;br /&gt;
! Shotguns:&lt;br /&gt;
| Shotgun &lt;br /&gt;
! Sawed-off Shotgun &lt;br /&gt;
| Combat Shotgun &lt;br /&gt;
| HK CAWS &lt;br /&gt;
| Pancor Jackhammer &lt;br /&gt;
| Saiga-12&lt;br /&gt;
|-&lt;br /&gt;
! Assualt Rifles:&lt;br /&gt;
| Tommy Gun &lt;br /&gt;
! Assualt Rifle /&amp;lt;br&amp;gt;/ Assualt Rifle EM&lt;br /&gt;
| XL70E3 &lt;br /&gt;
| Military Rifle &lt;br /&gt;
| Ak-47 &lt;br /&gt;
| G36c&lt;br /&gt;
|-&lt;br /&gt;
! Explosive Small Guns:&lt;br /&gt;
| Grenade Pistol &lt;br /&gt;
! M79 Grenade Launcher &lt;br /&gt;
| MGL &lt;br /&gt;
| MGLs &lt;br /&gt;
| AGL &lt;br /&gt;
| C4 Launcher&lt;br /&gt;
|-&lt;br /&gt;
! Support Rifles:&lt;br /&gt;
| BB Gun &lt;br /&gt;
! FN FAL &lt;br /&gt;
| M16 &lt;br /&gt;
| M16 MK.II &lt;br /&gt;
| Steyr &lt;br /&gt;
| Gauss Support Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Small Machine Guns (SMG):&lt;br /&gt;
| Grease Gun &lt;br /&gt;
! 10mm SMG &lt;br /&gt;
| P90c &lt;br /&gt;
| MP5 &lt;br /&gt;
| G11 &lt;br /&gt;
| G11e	&lt;br /&gt;
|-&lt;br /&gt;
! Flamers:&lt;br /&gt;
| &lt;br /&gt;
! Flamer &lt;br /&gt;
| Improved Flamer &lt;br /&gt;
| Incinerator &lt;br /&gt;
| Napalm Blaster&lt;br /&gt;
| 	&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launchers:&lt;br /&gt;
| &lt;br /&gt;
! Rocket Launcher &lt;br /&gt;
| Big Bazuka &lt;br /&gt;
| Adv. Rocket Launcher &lt;br /&gt;
| Flash Launcher	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Miniguns:&lt;br /&gt;
| &lt;br /&gt;
! Minigun &lt;br /&gt;
| Avenger Minigun &lt;br /&gt;
| Vindicator Minigun &lt;br /&gt;
| Gauss Minigun &lt;br /&gt;
| 	&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Sniper Rifles:&lt;br /&gt;
| &lt;br /&gt;
! Heavy Rifle &lt;br /&gt;
| LSW &lt;br /&gt;
| DSR &lt;br /&gt;
| Bozar	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Machine Gun:&lt;br /&gt;
| &lt;br /&gt;
! Lewis MK.II &lt;br /&gt;
| M60 &lt;br /&gt;
| M240 &lt;br /&gt;
| BAR&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Laser Weapons:&lt;br /&gt;
! Laser Pistol &lt;br /&gt;
| Magneto Pistol &lt;br /&gt;
| Laser Rifle &lt;br /&gt;
| Gatling Laser &lt;br /&gt;
| Commisar Pistol &lt;br /&gt;
| Turbolaser	&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Weapons:&lt;br /&gt;
! Plasma Pistol &lt;br /&gt;
| Plasma Pistol MK.II &lt;br /&gt;
| Plasma SMG &lt;br /&gt;
| Plasma Rifle &lt;br /&gt;
| Turbo Plasma Rifle &lt;br /&gt;
| Plasma Gatling	&lt;br /&gt;
|-&lt;br /&gt;
! Fire Weapons:&lt;br /&gt;
! Signal Pistol &lt;br /&gt;
| Solar Scorcher &lt;br /&gt;
| Fire Rifle &lt;br /&gt;
| Alien Blaster &lt;br /&gt;
| Pyro Rifle &lt;br /&gt;
| Heat Machine&lt;br /&gt;
|-&lt;br /&gt;
! Electric Weapons:&lt;br /&gt;
! Electro Zipgun &lt;br /&gt;
| Pulse Pistol &lt;br /&gt;
| ELECTRO rocket Launcher &lt;br /&gt;
| Prototype 14 &lt;br /&gt;
| ELECTRO CANNON &lt;br /&gt;
| Pulse Rifle	&lt;br /&gt;
|-&lt;br /&gt;
! Clubes:&lt;br /&gt;
| Club/Crowbar &lt;br /&gt;
! Cattle Prod &lt;br /&gt;
| Super Cattle Prod &lt;br /&gt;
| Plasma Torch &lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape	&lt;br /&gt;
|-&lt;br /&gt;
! Fast Knives:&lt;br /&gt;
| Switchblade &lt;br /&gt;
! Shiv &lt;br /&gt;
| Lit Jesus &lt;br /&gt;
| Machete	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Damage Knives:&lt;br /&gt;
| Knife &lt;br /&gt;
! Combat Knife &lt;br /&gt;
| Wakizashi Blade &lt;br /&gt;
| Ripper	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Punch Weapons:&lt;br /&gt;
| Brass/Spiked Knuckless &lt;br /&gt;
! Power Fist /&amp;lt;br&amp;gt;/ Boxing Gloves &lt;br /&gt;
| Mega Power Fist &lt;br /&gt;
| Punch Gun	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Hammers:&lt;br /&gt;
| Wrench &lt;br /&gt;
! Sledgehammer &lt;br /&gt;
| 50% Louisville Slugger 50% Supersledge&lt;br /&gt;
| Mega Sledge	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Spears:&lt;br /&gt;
| Sharpened pole &lt;br /&gt;
| Spear &lt;br /&gt;
| Laser Spear &lt;br /&gt;
| Rad Spear&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
|-&lt;br /&gt;
! Flamers:&lt;br /&gt;
! PyO61 &lt;br /&gt;
| PyO62 &lt;br /&gt;
| IPF210&lt;br /&gt;
|-	&lt;br /&gt;
! Miniguns:&lt;br /&gt;
! ETG1000 &lt;br /&gt;
| ETG2000 &lt;br /&gt;
| ETG3000&lt;br /&gt;
|-&lt;br /&gt;
! Support Rifles:&lt;br /&gt;
! LAR42 &lt;br /&gt;
| LAR52 &lt;br /&gt;
| LAR62&lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifles:&lt;br /&gt;
! HP DKS-501 &lt;br /&gt;
| SSR3 &lt;br /&gt;
| SSR10&lt;br /&gt;
|-&lt;br /&gt;
! Electric Weapons:&lt;br /&gt;
! XSR &lt;br /&gt;
| ESR01 &lt;br /&gt;
| ESR02&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
DISABLED FOR WE&lt;br /&gt;
*Bishop MG&lt;br /&gt;
*Salvatories Rocket Launcher&lt;br /&gt;
*Wright Colt(T3)&lt;br /&gt;
*Mordino Taser&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=7856</id>
		<title>Loot table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=7856"/>
		<updated>2024-07-14T15:10:34Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Loot Table Explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  .drCell {&lt;br /&gt;
    border-left: none !important;&lt;br /&gt;
    padding-left: 3px !important;&lt;br /&gt;
  }&lt;br /&gt;
  .dtCell {&lt;br /&gt;
    text-align:right !important;&lt;br /&gt;
    border-right: none !important;&lt;br /&gt;
    padding-right: 0 !important;&lt;br /&gt;
  }&lt;br /&gt;
  .goodCell {&lt;br /&gt;
	background-color: #bf8;&lt;br /&gt;
  }&lt;br /&gt;
  .greatCell {&lt;br /&gt;
	background-color: #af7;&lt;br /&gt;
  }&lt;br /&gt;
  .superCell {&lt;br /&gt;
    background-color: #8f6;&lt;br /&gt;
  }&lt;br /&gt;
  .godlyCell {&lt;br /&gt;
    background-color: #6f5;&lt;br /&gt;
  }&lt;br /&gt;
  .poorCell {&lt;br /&gt;
	background-color: #fee;&lt;br /&gt;
  }&lt;br /&gt;
  .badCell {&lt;br /&gt;
	background-color: #fdd;&lt;br /&gt;
  }&lt;br /&gt;
  .terrCell {&lt;br /&gt;
	background-color: #fcc;&lt;br /&gt;
  }&lt;br /&gt;
  .center {&lt;br /&gt;
	width: unset;&lt;br /&gt;
  }&lt;br /&gt;
  .stickyheader {&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 0px;&lt;br /&gt;
  }&lt;br /&gt;
  .stickyheaderSecond {&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 29px;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (min-width: 1480px) {&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Actual Season 5 Information'''&lt;br /&gt;
&lt;br /&gt;
This table contain drop chance for items, bps, implants and another stuff for current patch.&lt;br /&gt;
&lt;br /&gt;
=='''Patch 5.5''' Loot Drop Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;vertical-align:middle; color:#222;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Patch&amp;lt;br /&amp;gt;5.5&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T2&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T3&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Base&amp;lt;br /&amp;gt;Map&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T3&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Special&amp;lt;br /&amp;gt;Implant&amp;lt;br /&amp;gt;/ Rare&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Rare&amp;lt;br /&amp;gt;Part&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Combat&amp;lt;br /&amp;gt;Implant&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T5&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Relic&amp;lt;br /&amp;gt;Implant&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T5&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T6&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Relic&amp;lt;br /&amp;gt;Part&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T6&amp;lt;br /&amp;gt;Access&amp;lt;br /&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
! T1 Dung   Locker&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Dung Locker&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Dung Locker&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EEE784;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,30%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Dung Locker&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Spawner&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,30%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Spawner&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#C9DC81;&amp;quot; | 35,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,40%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Spawner&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B9D780;&amp;quot; | 45,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,25%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T5 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T6 Patrol&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Event Encounter&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Event Encounter&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Event Encounter&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! Caves&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T1 dung mob&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 dung mob&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 dung mob&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 dung mob&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T5 dung mob&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T6 dung mob&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Trader&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
|-&lt;br /&gt;
! Trader Faction&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
|-&lt;br /&gt;
! Trader Event&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! TC&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! BC&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B3D580;&amp;quot; | 49,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! ZC&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TC Weekly&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
|-&lt;br /&gt;
! Oil Rig&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
|-&lt;br /&gt;
! Renesco&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Vault X&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Lost Hill&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! VT Case&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A2D07F;&amp;quot; | 60,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Faction Case&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! BCD Case&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
|-&lt;br /&gt;
! Technical Case&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Patch 5.5''' Contract Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Patch&amp;lt;br /&amp;gt;5.5&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Special&amp;lt;br /&amp;gt;Implant&amp;lt;br /&amp;gt;/ Rare&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Combat&amp;lt;br /&amp;gt;Implant&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T6&amp;lt;br /&amp;gt;Access&amp;lt;br /&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
! TIER 1&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 6,25%&lt;br /&gt;
| style=&amp;quot;background-color:#F98971;&amp;quot; | 0,01%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 2&lt;br /&gt;
| style=&amp;quot;background-color:#D5DF82;&amp;quot; | 12,50%&lt;br /&gt;
| style=&amp;quot;background-color:#F98971;&amp;quot; | 0,01%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F98971;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 3&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBAA77;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F2E884;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F98971;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 4&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 28,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBAA77;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 4,25%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBAA77;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 5&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 31,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FDCA7D;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 4,50%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FDCA7D;&amp;quot; | 0,03%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 6&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 34,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FDCA7D;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 4,75%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 7&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 37,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| style=&amp;quot;background-color:#EFE784;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 8&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 40,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| style=&amp;quot;background-color:#EEE683;&amp;quot; | 5,25%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,06%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 9&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 43,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 5,50%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,07%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 10&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 46,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| style=&amp;quot;background-color:#ECE683;&amp;quot; | 5,75%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,08%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot Table Explanation==&lt;br /&gt;
* TX Dung Locker - Loot from the [[Dungeon locker]]s (colored ones), depending on its tier. Note that [[Dungeon locker]] tier is separate from [[Dungeon]] tier.&lt;br /&gt;
* TX Spawner - Loot from the [[Dungeon locker]]s of a mob wave type [[Dungeon]], like [[Vault 14]], [[Vault 15]] and [[Navarro]].&lt;br /&gt;
* TX Patrol - Loot from the bodies of [[Patrol]] NPCs, depending on its tier.&lt;br /&gt;
* TX Event Encounter - Loot from the randomly appearing [[Event Encounter]]s (red locations).&lt;br /&gt;
* Caves - Loot from the caves on a random wasteland locations.&lt;br /&gt;
* TX dung mob - Loot from the bodies of NPCs in [[Dungeons]], depending on a tier of the [[Dungeon]].&lt;br /&gt;
* Trader - Loot that can spawn in the inventories of random [[Merchants]].&lt;br /&gt;
* Trader Faction - Loot that can spawn in the inventories of [[NPC-driven factions|Faction]] traders (Quartermasters).&lt;br /&gt;
&lt;br /&gt;
* Trader Event - Loot that can appear as a randomly appearing [[Trader Event]] (Some Trader has item for sale).&lt;br /&gt;
* TC - Loot that spawns every 30 minutes in the [[Town Control]] lockers.&lt;br /&gt;
&lt;br /&gt;
* BC - Loot that spawns every hour in the [[Base Control]] lockers ([[Mariposa]], [[Waterworks]], [[Area 51]], [[Hawthorne]], [[Nuka-Cola Factory]]).&lt;br /&gt;
&lt;br /&gt;
* ZC - Loot that spawns every 2 hours in the [[Zone Control]] lockers ([[San Francisco]], [[Adytum]], [[New Reno]], [[Themepark]]).&lt;br /&gt;
&lt;br /&gt;
* TC Weekly - Loot that spawns twice a day at 7:00 PM and 7:30 PM in the [[Town Control]] lockers.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' T means Tier, BP means Blueprint.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case with Town Control, Zone Control, Base Control Special Implants/Rare Item reward: This is a chance for 3 different items type: Special Implant, Rare Item, Tools. (Example: Zone Control have 100%, that means 33.3% for Special Implant, 33.3% for Tools, 33.3% For Rare Item)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Implant/Rare Item:'''&lt;br /&gt;
&lt;br /&gt;
First rolling what type of item will spawn then what exactly item:&lt;br /&gt;
* 1/3 chance for S.P.E.C.I.A.L pool: Map to ruins or 1 of SPECIAL implants&lt;br /&gt;
* 1/3 chance for tool pool: Primitive Tool, Old Shovel, Waterbag, tool, Super Tool Kit, Lockpicks, Expanded Lockpick Set, First Aid Kit, Field Medic First Aid Kit, Doctor's Bag, Paramedics Bag, Shovel, Hatchet, Screwdriver, Super Screwdriver, Cutters, Macgyver Set, Move Amplifier, Sound Amplifier, Engineer Hammer, Engineering Tool, Backpack, Bag, Binoculars, Military Binoculars&lt;br /&gt;
* 1/3 chance for rare item pool: &amp;lt;br&amp;gt;&lt;br /&gt;
20% for pool 1: Science Case, Drug Case, Bank Case, &lt;br /&gt;
&amp;lt;br&amp;gt;80% for pool 2: Motion Sensor, Fingerprint lock, V13 keycard, Waterchip, Car cell controler, Vault-Tec Case, Howitzer Shell, Access Card, Security Card, Med Tec Antidote, Empty Map, &amp;quot;Wattz&amp;quot; Fusion Core, Vinyl records(3 types), Black COC Badge, Red COC Badge, Old Trible Key&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Hawthorne&amp;diff=7855</id>
		<title>Hawthorne</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Hawthorne&amp;diff=7855"/>
		<updated>2024-07-14T15:07:43Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: #REDIRECT Hawthorne Military Base&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hawthorne Military Base]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Patrol&amp;diff=7854</id>
		<title>Patrol</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Patrol&amp;diff=7854"/>
		<updated>2024-07-14T14:44:06Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Added Tiers to patrol tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Patrols are encounters with tough faction troops. The are found near cities, with the exception of RAIDs. Each city has patrols that align with it's faction, so a town controlled by Vault City, will spawn Vault City Patrols&lt;br /&gt;
Patrols are a good source of gear, as they drop almost everything (not T4 items) and also drop cases from their factions (RAIDs drop normal Vault-Tec cases)&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
The chance of encountering more difficult patrols, increases with the character's level.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
| 1-24&lt;br /&gt;
| 75%&lt;br /&gt;
| 24%&lt;br /&gt;
| 1%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| 25-99&lt;br /&gt;
| 40%&lt;br /&gt;
| 53%&lt;br /&gt;
| 5%&lt;br /&gt;
| 1%&lt;br /&gt;
| 0,01%&lt;br /&gt;
| 0,0001%&lt;br /&gt;
|-&lt;br /&gt;
| 100-249&lt;br /&gt;
| 27%&lt;br /&gt;
| 53%&lt;br /&gt;
| 17%&lt;br /&gt;
| 2%&lt;br /&gt;
| 0,1%&lt;br /&gt;
| 0,001%&lt;br /&gt;
|-&lt;br /&gt;
| 250-499&lt;br /&gt;
| 5%&lt;br /&gt;
| 54%&lt;br /&gt;
| 37%&lt;br /&gt;
| 3%&lt;br /&gt;
| 0,5%&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| 500-999&lt;br /&gt;
| 1%&lt;br /&gt;
| 29%&lt;br /&gt;
| 60%&lt;br /&gt;
| 8%&lt;br /&gt;
| 1%&lt;br /&gt;
| 0,1%&lt;br /&gt;
|-&lt;br /&gt;
| 1000+&lt;br /&gt;
| 1%&lt;br /&gt;
| 9%&lt;br /&gt;
| 70%&lt;br /&gt;
| 15%&lt;br /&gt;
| 4%&lt;br /&gt;
| 0,1%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Patrol details==&lt;br /&gt;
===Vault City===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
! Armor&lt;br /&gt;
! Helmet&lt;br /&gt;
! Weapon 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Leather Jacket]]&lt;br /&gt;
| [[Leather Jacket Helmet]]&lt;br /&gt;
| [[Zip Gun]]&lt;br /&gt;
| [[10mm Pistol]]&lt;br /&gt;
| [[9mm Mauser]]&lt;br /&gt;
| [[Sharpened Pole]]&lt;br /&gt;
| [[Spiked Knuckles]]&lt;br /&gt;
| [[Electric Zip Gun]]&lt;br /&gt;
| [[Tommy Gun]]&lt;br /&gt;
| [[Pipe Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[Metal Armor]]&lt;br /&gt;
| [[Combat Helmet]]&lt;br /&gt;
| [[.44 Magnum Revolver]]&lt;br /&gt;
| [[10mm Colt]]&lt;br /&gt;
| [[Desert Eagle]]&lt;br /&gt;
| [[Desert Eagle EM]]&lt;br /&gt;
| [[Scoped Hunting Rifle]]&lt;br /&gt;
| [[Sharp Spear]]&lt;br /&gt;
| [[Pulse Pistol]]&lt;br /&gt;
| [[Chauchat]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[Hardened Metal Armor]]&lt;br /&gt;
| [[Vc Helmet]]&lt;br /&gt;
| [[14mm Pistol]]&lt;br /&gt;
| [[.223 Pistol]]&lt;br /&gt;
| [[Needler Pistol]]&lt;br /&gt;
| [[Sniper Rifle]]&lt;br /&gt;
| [[Light Support Weapon]]&lt;br /&gt;
| [[Laser Spear]]&lt;br /&gt;
| [[M16]]&lt;br /&gt;
| [[HK P90c]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[VC Armor]]&lt;br /&gt;
| [[VC Helmet]]&lt;br /&gt;
| [[.357 Colt]]&lt;br /&gt;
| [[Heavy Pistol]]&lt;br /&gt;
| [[14mm Colt]]&lt;br /&gt;
| [[SVD Rifle]]&lt;br /&gt;
| [[M16 MK.II]]&lt;br /&gt;
| [[DSR]]&lt;br /&gt;
| [[RAD Spear]]&lt;br /&gt;
| [[H&amp;amp;K MP5]]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Navy Armor]]&lt;br /&gt;
| [[Apa Helmet]]&lt;br /&gt;
| [[Gauss Pistol]]&lt;br /&gt;
| [[Defender]]&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
| [[SVD Rifle MK.II]]&lt;br /&gt;
| [[AK-47]]&lt;br /&gt;
| [[Steyr]]&lt;br /&gt;
| [[Bozar]]&lt;br /&gt;
| [[H&amp;amp;K G11]]&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Navy Armor]]&lt;br /&gt;
| [[Apa Helmet Mk2]]&lt;br /&gt;
| [[Death's Pistol]]&lt;br /&gt;
| [[M72 Gauss Rifle]]&lt;br /&gt;
| [[H&amp;amp;K G36c]]&lt;br /&gt;
| [[Gauss Support Weapon]]&lt;br /&gt;
| [[Bass Rape]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enclave===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
! Armor&lt;br /&gt;
! Helmet&lt;br /&gt;
! Weapon 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Leather Jacket]]&lt;br /&gt;
| [[Leather Helmet]]&lt;br /&gt;
| [[Zip Gun]]&lt;br /&gt;
| [[BB Gun]]&lt;br /&gt;
| [[Tommy Gun]]&lt;br /&gt;
| [[Laser Pistol]]&lt;br /&gt;
| [[Plasma Pistol]]&lt;br /&gt;
| [[Club]]&lt;br /&gt;
| [[Switchblade]]&lt;br /&gt;
| [[Grenade Pistol]]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[Combat Armor]]&lt;br /&gt;
| [[Combat Helmet]]&lt;br /&gt;
| [[.44 Magnum Revolver]]&lt;br /&gt;
| [[Desert Eagle]]&lt;br /&gt;
| [[Assault Rifle]]&lt;br /&gt;
| [[FN FAL]]&lt;br /&gt;
| [[Magneto Laser Pistol]]&lt;br /&gt;
| [[Plasma Pistol MK.II]]&lt;br /&gt;
| [[Power Fist]]&lt;br /&gt;
| [[Shiv]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[Tesla Armor]]&lt;br /&gt;
| [[Enclave Combat Helmet]]&lt;br /&gt;
| [[XL70E3]]&lt;br /&gt;
| [[MGL M32]]&lt;br /&gt;
| [[Improved Flamethrower]]&lt;br /&gt;
| [[M60]]&lt;br /&gt;
| [[Plasma SMG]]&lt;br /&gt;
| [[ELECTRO Launcher]]&lt;br /&gt;
| [[Fire Rifle]]&lt;br /&gt;
| [[Super Cattle Prod]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[Enclave Armor]]&lt;br /&gt;
| [[Enclave Combat Helmet]]&lt;br /&gt;
| [[14mm Colt]]&lt;br /&gt;
| [[MGL M32s]]&lt;br /&gt;
| [[Gatling Laser]]&lt;br /&gt;
| [[Plasma Rifle]]&lt;br /&gt;
| [[SVD Rifle]]&lt;br /&gt;
| [[M16 MK.II]]&lt;br /&gt;
| [[Military Rifle]]&lt;br /&gt;
| [[Vindicator Minigun]]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Advanced Power Armor]]&lt;br /&gt;
| [[Apa Helmet]]&lt;br /&gt;
| [[Pancor Jackhammer]]&lt;br /&gt;
| [[Agl]]&lt;br /&gt;
| [[Steyr]]&lt;br /&gt;
| [[Napalm blaster]]&lt;br /&gt;
| [[Bozar]]&lt;br /&gt;
| [[Turbo Plasma Rifle]]&lt;br /&gt;
| [[Turbo Plasma Rifle]]&lt;br /&gt;
| [[Defender]]&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Adv. Power Armor MKII]]&lt;br /&gt;
| [[Apa Helmet Mk2]]&lt;br /&gt;
| [[Plasma Gatling]]&lt;br /&gt;
| [[H&amp;amp;K G11E]]&lt;br /&gt;
| [[Pulse Rifle]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===BoS===&lt;br /&gt;
Brotherhood patrols can be found around Reactor 58&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
! Armor&lt;br /&gt;
! Helmet&lt;br /&gt;
! Weapon 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Leather Armor]]&lt;br /&gt;
| [[Leather Armor Helmet]]&lt;br /&gt;
| [[10mm Pistol]]&lt;br /&gt;
| [[Shotgun]]&lt;br /&gt;
| [[Grease Gun]]&lt;br /&gt;
| [[Laser Pistol]]&lt;br /&gt;
| [[Signal Pistol]]&lt;br /&gt;
| [[Club]]&lt;br /&gt;
| [[Crowbar]]&lt;br /&gt;
| [[Wrench]]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[Metal Armor]]&lt;br /&gt;
| [[Metal Helmet]]&lt;br /&gt;
| [[Lewis MK.II]]&lt;br /&gt;
| [[.44 Magnum Revolver]]&lt;br /&gt;
| [[Assault Rifle EM]]&lt;br /&gt;
| [[FN FAL]]&lt;br /&gt;
| [[Rocket Launcher]]&lt;br /&gt;
| [[Solar Scorcher]]&lt;br /&gt;
| [[Cattle Prod]]&lt;br /&gt;
| [[Sledgehammer]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[Metal Armor Mark II]]&lt;br /&gt;
| [[Brotherhood Helmet]]&lt;br /&gt;
| [[Combat Shotgun]]&lt;br /&gt;
| [[BigBazooka]]&lt;br /&gt;
| [[14mm Pistol]]&lt;br /&gt;
| [[HK P90c]]&lt;br /&gt;
| [[Laser Rifle]]&lt;br /&gt;
| [[Super Sledge]]&lt;br /&gt;
| [[M16]]&lt;br /&gt;
| [[Sniper Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[Brotherhood Armor]]&lt;br /&gt;
| [[Brotherhood Helmet]]&lt;br /&gt;
| [[Adv. Rocket Launcher]]&lt;br /&gt;
| [[Vindicator Minigun]]&lt;br /&gt;
| [[M240]]&lt;br /&gt;
| [[M16 MK.II]]&lt;br /&gt;
| [[H&amp;amp;K CAWS]]&lt;br /&gt;
| [[Heavy Pistol]]&lt;br /&gt;
| [[Mega Sledge]]&lt;br /&gt;
| [[Punch Gun]]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Power Armor]]&lt;br /&gt;
| [[Power Helmet]]&lt;br /&gt;
| [[M203]]&lt;br /&gt;
| [[Gauss Minigun]]&lt;br /&gt;
| [[SVD Rifle MK.II]]&lt;br /&gt;
| [[Electro Cannon]]&lt;br /&gt;
| [[Gauss Pistol]]&lt;br /&gt;
| [[Steyr]]&lt;br /&gt;
| [[H&amp;amp;K G11]]&lt;br /&gt;
| [[Vinet Pistol]]&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Hardened Power Armor]]&lt;br /&gt;
| [[Hardened Power Helmet]]&lt;br /&gt;
| [[Heat Machine]]&lt;br /&gt;
| [[M72 Gauss Rifle]]&lt;br /&gt;
| [[Bass Rape]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NCR===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
! Armor&lt;br /&gt;
! Helmet&lt;br /&gt;
! Weapon 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Leather Armor]]&lt;br /&gt;
| [[Leather Armor Helmet]]&lt;br /&gt;
| [[10mm Pistol]]&lt;br /&gt;
| [[Shotgun]]&lt;br /&gt;
| [[Grease Gun]]&lt;br /&gt;
| [[Laser Pistol]]&lt;br /&gt;
| [[Signal Pistol]]&lt;br /&gt;
| [[Club]]&lt;br /&gt;
| [[Crowbar]]&lt;br /&gt;
| [[Wrench]]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[Metal Armor]]&lt;br /&gt;
| [[Metal Helmet]]&lt;br /&gt;
| [[Lewis MK.II]]&lt;br /&gt;
| [[.44 Magnum Revolver]]&lt;br /&gt;
| [[Assault Rifle EM]]&lt;br /&gt;
| [[FN FAL]]&lt;br /&gt;
| [[Rocket Launcher]]&lt;br /&gt;
| [[Solar Scorcher]]&lt;br /&gt;
| [[Cattle Prod]]&lt;br /&gt;
| [[Sledgehammer]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[Metal Armor Mark II]]&lt;br /&gt;
| [[Brotherhood Helmet]]&lt;br /&gt;
| [[Combat Shotgun]]&lt;br /&gt;
| [[BigBazooka]]&lt;br /&gt;
| [[14mm Pistol]]&lt;br /&gt;
| [[HK P90c]]&lt;br /&gt;
| [[Laser Rifle]]&lt;br /&gt;
| [[Super Sledge]]&lt;br /&gt;
| [[M16]]&lt;br /&gt;
| [[Sniper Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[Brotherhood Armor]]&lt;br /&gt;
| [[Brotherhood Helmet]]&lt;br /&gt;
| [[Adv. Rocket Launcher]]&lt;br /&gt;
| [[Vindicator Minigun]]&lt;br /&gt;
| [[M240]]&lt;br /&gt;
| [[M16 MK.II]]&lt;br /&gt;
| [[H&amp;amp;K CAWS]]&lt;br /&gt;
| [[Heavy Pistol]]&lt;br /&gt;
| [[Mega Sledge]]&lt;br /&gt;
| [[Punch Gun]]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Power Armor]]&lt;br /&gt;
| [[Power Helmet]]&lt;br /&gt;
| [[M203]]&lt;br /&gt;
| [[Gauss Minigun]]&lt;br /&gt;
| [[SVD Rifle MK.II]]&lt;br /&gt;
| [[Electro Cannon]]&lt;br /&gt;
| [[Gauss Pistol]]&lt;br /&gt;
| [[Steyr]]&lt;br /&gt;
| [[H&amp;amp;K G11]]&lt;br /&gt;
| [[Vinet Pistol]]&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Hardened Power Armor]]&lt;br /&gt;
| [[Hardened Power Helmet]]&lt;br /&gt;
| [[Heat Machine]]&lt;br /&gt;
| [[M72 Gauss Rifle]]&lt;br /&gt;
| [[Bass Rape]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===TMA===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
! Armor&lt;br /&gt;
! Helmet&lt;br /&gt;
! Weapon 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Sand Robe]]&lt;br /&gt;
| [[Leather Armor Helmet]]&lt;br /&gt;
| [[Electric Zip Gun]]&lt;br /&gt;
| [[Plasma Pistol]]&lt;br /&gt;
| [[Laser Pistol]]&lt;br /&gt;
| [[Spiked Knuckles]]&lt;br /&gt;
| [[Brass Knuckles]]&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| [[Switchblade]]&lt;br /&gt;
| [[Signal Pistol]]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[Combat Robe]]&lt;br /&gt;
| [[Metal Helmet]]&lt;br /&gt;
| [[Magneto Laser Pistol]]&lt;br /&gt;
| [[Solar Scorcher]]&lt;br /&gt;
| [[Plasma Pistol MK.II]]&lt;br /&gt;
| [[Pulse Pistol]]&lt;br /&gt;
| [[Combat Knife]]&lt;br /&gt;
| [[Shiv]]&lt;br /&gt;
| [[Boxing Gloves]]&lt;br /&gt;
| [[Rocket Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[Heavy Armor]]&lt;br /&gt;
| [[Desert Combat Helmet]]&lt;br /&gt;
| [[Laser Rifle]]&lt;br /&gt;
| [[Plasma SMG]]&lt;br /&gt;
| [[ELECTRO Launcher]]&lt;br /&gt;
| [[Fire Rifle]]&lt;br /&gt;
| [[&amp;quot;Little Jesus&amp;quot;]]&lt;br /&gt;
| [[Wakizashi Blade]]&lt;br /&gt;
| [[Mega Power Fist]]&lt;br /&gt;
| [[BigBazooka]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[Desert Combat Armor]]&lt;br /&gt;
| [[Desert Combat Helmet]]&lt;br /&gt;
| [[Gatling Laser]]&lt;br /&gt;
| [[Plasma Rifle]]&lt;br /&gt;
| [[Prototype 14]]&lt;br /&gt;
| [[Alien Laser Pistol]]&lt;br /&gt;
| [[Ripper]]&lt;br /&gt;
| [[Machete]]&lt;br /&gt;
| [[Punch Gun]]&lt;br /&gt;
| [[Adv. Rocket Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Sneak Armor]]&lt;br /&gt;
| [[Desert Combat Helmet]]&lt;br /&gt;
| [[Pyro Rifle]]&lt;br /&gt;
| [[Electro Cannon]]&lt;br /&gt;
| [[Turbo Plasma Rifle]]&lt;br /&gt;
| [[Vinet Pistol]]&lt;br /&gt;
| [[M203]]&lt;br /&gt;
| [[Browning Auto Rifle]]&lt;br /&gt;
| [[Napalm blaster]]&lt;br /&gt;
| [[Gauss Minigun]]&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Sneak Armor Mk2]]&lt;br /&gt;
| [[Desert Combat Helmet]]&lt;br /&gt;
| [[Pulse Rifle]]&lt;br /&gt;
| [[Turbolaser]]&lt;br /&gt;
| [[Heat Machine]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===RAIDs===&lt;br /&gt;
RAIDs  patrols are just raiders. They spawn in several places around the map including:&lt;br /&gt;
* Next to Navarro (6:14 - 6:18)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
! Armor&lt;br /&gt;
! Helmet&lt;br /&gt;
! Weapon 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Leather Jacket]]&lt;br /&gt;
| [[Leather Armor Helmet]]&lt;br /&gt;
| [[Grenade Pistol]]&lt;br /&gt;
| [[Shotgun]]&lt;br /&gt;
| [[Tommy Gun]]&lt;br /&gt;
| [[Grease Gun]]&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| [[Wrench]]&lt;br /&gt;
| [[Crowbar]]&lt;br /&gt;
| [[9mm Mauser]]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[Leather Armor Mark II]]&lt;br /&gt;
| [[Metal Helmet]]&lt;br /&gt;
| [[Desert Eagle EM]]&lt;br /&gt;
| [[Sawed-Off Shotgun]]&lt;br /&gt;
| [[Assault Rifle EM]]&lt;br /&gt;
| [[M79 Grenade Launcher]]&lt;br /&gt;
| [[FN FAL]]&lt;br /&gt;
| [[10mm SMG]]&lt;br /&gt;
| [[Shiv]]&lt;br /&gt;
| [[Cattle Prod]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[Firegecko leather Armor]]&lt;br /&gt;
| [[Metal Helmet Mk2]]&lt;br /&gt;
| [[XL70E3]]&lt;br /&gt;
| [[Combat Shotgun]]&lt;br /&gt;
| [[MGL M32]]&lt;br /&gt;
| [[M16]]&lt;br /&gt;
| [[HK P90c]]&lt;br /&gt;
| [[&amp;quot;Little Jesus&amp;quot;]]&lt;br /&gt;
| [[Louisville Slugger]]&lt;br /&gt;
| [[Super Cattle Prod]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[Combat Armor Mark II]]&lt;br /&gt;
| [[Metal Helmet Mk2]]&lt;br /&gt;
| [[Military Rifle]]&lt;br /&gt;
| [[H&amp;amp;K CAWS]]&lt;br /&gt;
| [[MGL M32s]]&lt;br /&gt;
| [[H&amp;amp;K MP5]]&lt;br /&gt;
| [[Incinerator]]&lt;br /&gt;
| [[Machete]]&lt;br /&gt;
| [[M16 MK.II]]&lt;br /&gt;
| [[M240]]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Paladin Armor]]&lt;br /&gt;
| [[Apa Helmet]]&lt;br /&gt;
| [[Agl]]&lt;br /&gt;
| [[AK-47]]&lt;br /&gt;
| [[Pancor Jackhammer]]&lt;br /&gt;
| [[Steyr]]&lt;br /&gt;
| [[H&amp;amp;K G11]]&lt;br /&gt;
| [[Browning Auto Rifle]]&lt;br /&gt;
| [[Napalm blaster]]&lt;br /&gt;
| [[Gauss Minigun]]&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Bcd Armor]]&lt;br /&gt;
| [[Apa Helmet Mk2]]&lt;br /&gt;
| [[H&amp;amp;K G36c]]&lt;br /&gt;
| [[Gauss Support Weapon]]&lt;br /&gt;
| [[C4 Launcher]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=%22Infinity%22_Mines&amp;diff=7853</id>
		<title>&quot;Infinity&quot; Mines</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=%22Infinity%22_Mines&amp;diff=7853"/>
		<updated>2024-07-14T14:28:33Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Drop from NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Infinity Mines called also Infinity Dungeon, its PvE location where other players can't get to you.&lt;br /&gt;
&lt;br /&gt;
== How to Enter ==&lt;br /&gt;
Location is under [[San Francisco]]&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Infinity1.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First you need Its a pass a heavy minigun turret(42 range) you can outrange it by standing on marked hex on screen below&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Infinity2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt; After kill turret go to tunnel on north, then you must run near deadly blind spiders, they won't attack you till you attack them or till you make a noise, you can't step on glass then&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Infinity3.png|800px]]&lt;br /&gt;
&lt;br /&gt;
== How to Leave ==&lt;br /&gt;
On Sewers level find a ladder up to leave&lt;br /&gt;
&lt;br /&gt;
Logging out will also kick you out eventually. There must be no one else left on the map, including companions&lt;br /&gt;
&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
*NPCs have [[Loot Drop|chance]] to drop [[Optic Scope]], [[Waterchip]]&lt;br /&gt;
*Enemies have no [[Damage Protection]], no drugs, no implants, 200% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Heavy Handed&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Heavy Handed&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Heavy Handed&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Kamikaze&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Kamikaze&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Better HtH Criticals&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
*NPCs have [[Loot Drop|chance]] to drop [[Polymers]], [[Oil Can]]&lt;br /&gt;
*Enemies have 5% [[Damage Protection]], no drugs, no implants, 150% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Deathclaw&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;16&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Deathclaw&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Leader&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Leader&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|11&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
*NPCs have [[Loot Drop|chance]] to drop [[Goretex]], [[SPECIAL Implants]]&lt;br /&gt;
*Enemies have 15% [[Damage Protection]], no drugs, no implants, 150% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;17&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Hit the Gaps&amp;lt;br&amp;gt;&lt;br /&gt;
 |XL70E3&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;17&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;&lt;br /&gt;
 |M79 Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;17&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |M16&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;17&amp;lt;br&amp;gt;6&lt;br /&gt;
 |Class Perk: Priest&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |H&amp;amp;K CAWS&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Infantry&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |Pancor Jackhammer&lt;br /&gt;
|-&lt;br /&gt;
|8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Bounty Hunter&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 |Laser Spear&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;&lt;br /&gt;
 |Mega Power Fist&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Paramedic&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |Shock Nade&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
 |HP DKS-501&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
*NPCs have [[Loot Drop|chance]] to drop [[Implant Instalation Token]]&lt;br /&gt;
*Enemies have 15% [[Damage Protection]], drugs set, no implants, 150% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|4&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |.223 Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Leader&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;&lt;br /&gt;
 |Needler Pistol&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Infantry&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;&lt;br /&gt;
 |HK P90c&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Chem Reliant&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Bonus Ranged Damage&amp;lt;br&amp;gt;Death Sense&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;More Ranged Damage&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |XL70E3&lt;br /&gt;
|-&lt;br /&gt;
|15&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Finesse&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
 |Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Random Boy&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |M79 Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Assassin&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Perception&amp;lt;br&amp;gt;Silent Running&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Ghost&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |M16&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;13&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Gain Agility&amp;lt;br&amp;gt;Bonus Move&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |H&amp;amp;K CAWS&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |AA-RL508&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Super Sledge&lt;br /&gt;
|-&lt;br /&gt;
|4&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Super Mutant&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |M60&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Super Mutant&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Ranged Damage&amp;lt;br&amp;gt;Death Sense&amp;lt;br&amp;gt;More Ranged Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 |Avenger Minigun&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Wrecker&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Wrecker&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |ELECTRO Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
|15&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Chem Reliant&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Pyromaniac&amp;lt;br&amp;gt;Bonus Battle Stats&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Incinerator&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;&lt;br /&gt;
 |Gatling Laser&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |Prototype 14&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;13&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
 |Light Support Weapon&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Cyborg&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors MK.II&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon OS&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Tactical Chip&amp;lt;br&amp;gt;&lt;br /&gt;
 |Laser Rifle (Ext. Cap.)&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Cyborg&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors MK.II&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon OS&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Tactical Chip&amp;lt;br&amp;gt;&lt;br /&gt;
 |Plasma Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;18&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
 |LAR62&lt;br /&gt;
|-&lt;br /&gt;
|9&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Agility&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Move&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |ETG3000&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;&lt;br /&gt;
 |Super Cattle Prod&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;18&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Assassin&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Gain Perception&amp;lt;br&amp;gt;Ghost&amp;lt;br&amp;gt;Silent Running&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Hit the Gaps&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |YK32 Pulse Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Priest&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Plasma SMG&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Random Boy&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Pyromaniac&amp;lt;br&amp;gt;Bonus Battle Stats&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Solar Scorcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Bounty Hunter&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Magneto-Laser Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Gain Agility&amp;lt;br&amp;gt;Bonus Move&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Pancor Jackhammer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 5 ==&lt;br /&gt;
*NPCs have [[Loot Drop|chance]] to drop [[Carbon Polymer]]&lt;br /&gt;
&lt;br /&gt;
== Level 6 ==&lt;br /&gt;
*NPCs have [[Loot Drop|chance]] to drop [[Oxygen Tank]], [[Cylindrical Rotary Lock]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=SPECIAL_Implants&amp;diff=7852</id>
		<title>SPECIAL Implants</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=SPECIAL_Implants&amp;diff=7852"/>
		<updated>2024-07-14T14:28:19Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: #REDIRECT Implants#Special implants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Implants#Special implants]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Radio_Station_Bunker&amp;diff=7851</id>
		<title>Radio Station Bunker</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Radio_Station_Bunker&amp;diff=7851"/>
		<updated>2024-07-14T14:21:58Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Linkification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio Station Bunker is tier IV dungeon placed in [[Wind of War Radio Station]]&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
*In Radio Station Bunker you can find in lockers common Tier 1-2 stuff, currency.&lt;br /&gt;
*NPCs have [[Loot Drop|chance]] to drop [[Vault 13 Access Card]]&lt;br /&gt;
*There is 1 tier II [[Dungeon locker]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Enemies have 15% [[Damage Protection]], drugs set, no implants, 100% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|4&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |.223 Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Leader&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;&lt;br /&gt;
 |Needler Pistol&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Infantry&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;&lt;br /&gt;
 |HK P90c&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Chem Reliant&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Bonus Ranged Damage&amp;lt;br&amp;gt;Death Sense&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;More Ranged Damage&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |XL70E3&lt;br /&gt;
|-&lt;br /&gt;
|15&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Finesse&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
 |Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Random Boy&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |M79 Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Assassin&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Perception&amp;lt;br&amp;gt;Silent Running&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Ghost&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |M16&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;13&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Gain Agility&amp;lt;br&amp;gt;Bonus Move&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |H&amp;amp;K CAWS&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |AA-RL508&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Super Sledge&lt;br /&gt;
|-&lt;br /&gt;
|4&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Super Mutant&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |M60&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Super Mutant&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Ranged Damage&amp;lt;br&amp;gt;Death Sense&amp;lt;br&amp;gt;More Ranged Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 |Avenger Minigun&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Wrecker&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Wrecker&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |ELECTRO Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
|15&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Chem Reliant&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Pyromaniac&amp;lt;br&amp;gt;Bonus Battle Stats&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Incinerator&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;&lt;br /&gt;
 |Gatling Laser&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |Prototype 14&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;13&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
 |Light Support Weapon&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Cyborg&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors MK.II&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon OS&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Tactical Chip&amp;lt;br&amp;gt;&lt;br /&gt;
 |Laser Rifle (Ext. Cap.)&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Cyborg&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors MK.II&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon OS&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Tactical Chip&amp;lt;br&amp;gt;&lt;br /&gt;
 |Plasma Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;18&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
 |LAR62&lt;br /&gt;
|-&lt;br /&gt;
|9&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Agility&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Move&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |ETG3000&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;&lt;br /&gt;
 |Super Cattle Prod&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;18&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Assassin&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Gain Perception&amp;lt;br&amp;gt;Ghost&amp;lt;br&amp;gt;Silent Running&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Hit the Gaps&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |YK32 Pulse Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Priest&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Plasma SMG&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Random Boy&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Pyromaniac&amp;lt;br&amp;gt;Bonus Battle Stats&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Solar Scorcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Bounty Hunter&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Magneto-Laser Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Gain Agility&amp;lt;br&amp;gt;Bonus Move&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Pancor Jackhammer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Lost_Hill&amp;diff=7850</id>
		<title>Lost Hill</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Lost_Hill&amp;diff=7850"/>
		<updated>2024-07-14T14:20:51Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Drop from NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Lost Hill is tier VI dungeon placed in zone 26:35.&lt;br /&gt;
[[File:LostHill1.jpg|200px|thumb|right|Lost Hill aboveground level.]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
To open it, access and security cards are required. Every elevator requires sacrificing one player, who will be killed and unable to be revived by a paramedic (this must be done three times). The elevator opens for only 2 minutes. Each floor debuffs you by 3% max radiation resistance (-15% on the last floor). You become increasingly radiated inside. After defeating the boss, there's a reward room and an exit to the world map.&lt;br /&gt;
&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
* *NPCs on a surface have [[Loot Drop|chance]] to drop [[.223 AP]]&lt;br /&gt;
* *NPCs on level 1-4 have [[Loot Drop|chance]] to drop [[Royal Blood]]&lt;br /&gt;
*The chance for rare gear in rewards scales with game patches. Extra loot includes:&lt;br /&gt;
**Tier 4 cannibal drugs: Human Guts, Perfect Head, Royal Blood,&lt;br /&gt;
**5% chance for a Real Cookie or a 95% chance for a monument chunk,&lt;br /&gt;
**Tons of Tier 2 and Tier 3 Cannibal Drugs.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*Enemies are power-armored cultists, attacking them puts a heresy status on the player. &lt;br /&gt;
*The boss stays at a distance of 30 hexes (players can't go closer).&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Vault_X&amp;diff=7849</id>
		<title>Vault X</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Vault_X&amp;diff=7849"/>
		<updated>2024-07-14T14:19:55Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Drop from NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vault X is tier VI dungeon&lt;br /&gt;
[[File:VaultX.jpg|200px|thumb|right|Vault X image preview]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
To open it, you need a Red Coc badge for 1-hour access with a global timer. Inside, there is no breathable air, so players need Oxygen Tanks equipped in the second-hand slot. Without them, characters will die within 10 seconds. On Level 4, there's a boss fight. After defeating the boss, everyone inside loses their oxygen tanks but can breathe for 30 minutes without them. Special Vault X lockers and tier 4 lockers are available here. The reward room is after the boss fight, with an exit to the world map.&lt;br /&gt;
&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
* *NPCs on a surface have [[Loot Drop|chance]] to drop [[Waterchip]], [[VT med]]&lt;br /&gt;
* *NPCs on level 1-4 have [[Loot Drop|chance]] to drop [[Stealthboy mk.II]]&lt;br /&gt;
* Level 1 features an access terminal and tier 1 lockers.&lt;br /&gt;
* Level 2 features tier 2 lockers.&lt;br /&gt;
* Level 3 features tier 3 lockers.&lt;br /&gt;
* The chance for rare gear in rewards scales with game patches. Extra loot includes: &lt;br /&gt;
** Wattz Fusion Cores,&lt;br /&gt;
** Fingerprint Locks,&lt;br /&gt;
** V13 Keycards,&lt;br /&gt;
** Old Tribes Keys,&lt;br /&gt;
** Med Tec Antidotes,&lt;br /&gt;
** Hotwizer Shells,&lt;br /&gt;
** Upgrade parts MK.III,&lt;br /&gt;
** Numerous tier 3 blueprints, Cat Paws books, currency&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*Enemies include nightkins - super mutants, which are only visible from 3 hexes away.&lt;br /&gt;
*The boss room is on the last floor, visible from 1 hex, and the boss teleports after being hit.&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Fake_Vault&amp;diff=7848</id>
		<title>Fake Vault</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Fake_Vault&amp;diff=7848"/>
		<updated>2024-07-14T14:17:58Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Drop from NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fake Vault is a public dungeon south of Redding, accessible only to Tier 3 Patreon Supporters.&lt;br /&gt;
&lt;br /&gt;
There 4 floors of Super Mutant hordes with a similiar difficulty to Ares dungeon.&lt;br /&gt;
&lt;br /&gt;
== Loot drop ==&lt;br /&gt;
* NPCs have [[Loot Drop|chance]] to drop [[Cyberbrain]], [[Robo Module]]&lt;br /&gt;
* There are 2 tier 3 [[Dungeon locker|Dungeon lockers]] and 2 tier 2 [[Dungeon locker|Dungeon lockers]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Raiders_Cave&amp;diff=7847</id>
		<title>Raiders Cave</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Raiders_Cave&amp;diff=7847"/>
		<updated>2024-07-14T14:16:27Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Linkification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Patch 4.96.2 content&amp;lt;br&amp;gt;&lt;br /&gt;
Raiders Cave is tier I dungeon placed 23:13 zone&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
*In Raiders Cave you can find in lockers common Tier 1-2 stuff, currency.&lt;br /&gt;
*NPCs have [[Loot Drop|chance]] to drop [[Waterchip]]&lt;br /&gt;
==Enemies==&lt;br /&gt;
Enemies have no [[Damage Protection]], no drugs, no implants, 150% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;13&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;12&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |Assault Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Hit the Gaps&amp;lt;br&amp;gt;&lt;br /&gt;
 |Scoped Hunting Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;14&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Grenade Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&lt;br /&gt;
 |Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |.44 Magnum Revolver&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |FN FAL&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;18&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;1&lt;br /&gt;
 |One Hander&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |10mm SMG&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Pyromaniac&amp;lt;br&amp;gt;Bonus Battle Stats&amp;lt;br&amp;gt;&lt;br /&gt;
 |Flamer&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;13&lt;br /&gt;
 |One Hander&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Laser Pistol&lt;br /&gt;
|-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;8&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;&lt;br /&gt;
 |Combat Knife&lt;br /&gt;
|-&lt;br /&gt;
|14&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |Power Fist&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |Spiked Knuckles&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&lt;br /&gt;
 |One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
 |Desert Eagle .44&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;13&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;12&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |Shotgun&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Hit the Gaps&amp;lt;br&amp;gt;&lt;br /&gt;
 |Pipe Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;14&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Grenade Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&lt;br /&gt;
 |Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |10mm Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |Red Ryder BB Gun&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;18&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;1&lt;br /&gt;
 |One Hander&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |M3A1 &amp;quot;Grease Gun&amp;quot; SMG&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Pyromaniac&amp;lt;br&amp;gt;Bonus Battle Stats&amp;lt;br&amp;gt;&lt;br /&gt;
 |Flamer&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;13&lt;br /&gt;
 |One Hander&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |9mm Mauser&lt;br /&gt;
|-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;8&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;&lt;br /&gt;
 |Knife&lt;br /&gt;
|-&lt;br /&gt;
|14&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |Boxing Gloves&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |Brass Knuckles&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&lt;br /&gt;
 |One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
 |Zip Gun&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;13&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;12&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |Assault Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Hit the Gaps&amp;lt;br&amp;gt;&lt;br /&gt;
 |Scoped Hunting Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;14&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Grenade Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&lt;br /&gt;
 |Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |.44 Magnum Revolver&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |FN FAL&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;18&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;1&lt;br /&gt;
 |One Hander&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |10mm SMG&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Pyromaniac&amp;lt;br&amp;gt;Bonus Battle Stats&amp;lt;br&amp;gt;&lt;br /&gt;
 |Flamer&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;13&lt;br /&gt;
 |One Hander&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Laser Pistol&lt;br /&gt;
|-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;8&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;&lt;br /&gt;
 |Combat Knife&lt;br /&gt;
|-&lt;br /&gt;
|14&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |Power Fist&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |Spiked Knuckles&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&lt;br /&gt;
 |One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
 |Desert Eagle .44&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;13&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;12&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |Shotgun&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Hit the Gaps&amp;lt;br&amp;gt;&lt;br /&gt;
 |Pipe Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;14&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Grenade Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&lt;br /&gt;
 |Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |10mm Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |Red Ryder BB Gun&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;18&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;1&lt;br /&gt;
 |One Hander&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |M3A1 &amp;quot;Grease Gun&amp;quot; SMG&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Pyromaniac&amp;lt;br&amp;gt;Bonus Battle Stats&amp;lt;br&amp;gt;&lt;br /&gt;
 |Flamer&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;13&lt;br /&gt;
 |One Hander&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |9mm Mauser&lt;br /&gt;
|-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;8&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;&lt;br /&gt;
 |Knife&lt;br /&gt;
|-&lt;br /&gt;
|14&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |Boxing Gloves&lt;br /&gt;
|-&lt;br /&gt;
|12&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |Brass Knuckles&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&lt;br /&gt;
 |One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
 |Zip Gun&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Mariposa_Military_Base&amp;diff=7846</id>
		<title>Mariposa Military Base</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Mariposa_Military_Base&amp;diff=7846"/>
		<updated>2024-07-14T14:11:15Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Linkification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fo1 Mariposa Base Layout.png|thumb|Map of Mariposa.]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
''« This is Captain Pickard reporting at checkpoint 1. Contact with checkpoints 2 &amp;amp; 3 has been cut off. We can only assume the worst. The monsters are swarming up the mineshafts. All efforts to delay them have failed. We'll try to hold them at this position as long as we can. »''&lt;br /&gt;
&lt;br /&gt;
Cap. Pickard's [http://falloutwiki.com/Military_Base_Level_1 last report] during the [http://falloutwiki.com/Example_of_field_operation_-_Mariposa_Military_Base_excavation Enclave's escape from Mariposa].''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Mariposa Military Base is tier IV [[dungeon]]&lt;br /&gt;
== Base Control ==&lt;br /&gt;
Factions can [[Base Control|control]] Mariposa Military Base by starting timer in level 1 terminal&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
*In Mariposa Military Base you can find in lockers common Tier 1-2 stuff, currency.&lt;br /&gt;
*NPC (on level 4) have [[Loot Drop|chance]] to drop [[Capacitors]]&lt;br /&gt;
*NPC (on level 2-3) have [[Loot Drop|chance]] to drop [[Mine Parts]]&lt;br /&gt;
*There is 1 tier II [[Dungeon locker]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Enemies have 15% [[Damage Protection]], drugs sets, no implants, 100% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|4&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Super Mutant&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |M60&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Super Mutant&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Ranged Damage&amp;lt;br&amp;gt;Bonus Ranged Damage&amp;lt;br&amp;gt;More Ranged Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 |Avenger Minigun&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Wrecker&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Wrecker&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |ELECTRO Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
|15&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Chem Reliant&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Pyromaniac&amp;lt;br&amp;gt;Bonus Battle Stats&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Incinerator&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Gatling Laser&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |Prototype 14&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;13&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
 |Light Support Weapon&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Cyborg&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors MK.II&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon OS&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Tactical Chip&amp;lt;br&amp;gt;&lt;br /&gt;
 |Laser Rifle (Ext. Cap.)&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Cyborg&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors MK.II&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon OS&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Tactical Chip&amp;lt;br&amp;gt;&lt;br /&gt;
 |Plasma Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;18&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
 |LAR62&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Agility&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Move&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |ETG3000&lt;br /&gt;
|}&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
'''Mariposa Military Base''' was a top-secret United States military facility built to house Forced Evolutionary Virus research previously conducted at West Tek, located somewhere in the area of the Mariposa unincorporated community in California. The name Mariposa means &amp;quot;butterfly&amp;quot; in Spanish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
==== Pre-War History ====&lt;br /&gt;
&lt;br /&gt;
The construction of Mariposa started in October 2076 when large progress was made in FEV research, and the government preferred to move the project to a location under military supervision. In January 2077, all the scientists involved in the project moved there with a military squad commanded by Colonel Spindal and Captain Roger Maxson. The FEV project was then moved to Mariposa and tested on human subjects. The vats were giant tanks filled with liquid FEV. As part of the research project, human subjects were dipped inside them and then examined to learn how to control and harness the process. The experiments on humans were kept secret even from Spindel and his soldiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wartime Events ====&lt;br /&gt;
&lt;br /&gt;
On October 10 2077, Maxson and his men were discovered that the scientists at Mariposa were using military prisoners as test subjects in their experiments with the Forced Evolutionary Virus. Spindel committed suicide five days later and Maxson's men turned to him for leadership. Investigating the base, Maxson and his squad killed all the scientists and declared they were deserting from the army via radio, on October 20. As the army was busy then fighting the Chinese threat, no troops were sent there, and three days later, the Great War began and the bombs were launched.&lt;br /&gt;
&lt;br /&gt;
The Mariposa Military Base survived, the soldiers within protected from the radiation and FEV flooding the wasteland. After burying the scientists in the wastes outside of '''Mariposa''', the soldiers sealed the military base, then headed out into the desert, taking supplies and weapon schematics with them. Captain Maxson led his men and families to the government bunker at [[Lost Hills]], eventually forming the [[Brotherhood of Steel]]. The base was left sealed, but over the years, it slowly fell into disrepair, and eventually various creatures made their way inside, mutating due to FEV exposure and infesting the surrounding area, attacking fledgling human settlements and caravans. The problem was becoming increasingly severe, to the point when Harold, a caravan master from the [[Hub]], mounted an expedition in 2102 to locate and destroy the source of mutants.&lt;br /&gt;
&lt;br /&gt;
[[File:Vats.jpg|thumb|Vats.]]&lt;br /&gt;
==== Master's Army ====&lt;br /&gt;
&lt;br /&gt;
Dr. Richard Grey was one of the explorers who was part of the expedition, and was the only survivor with Harold. Both landed in vats, and as Harold managed to escape, Grey remained in the base, attracting wanderers around him to make the first [[Super Mutants]]. In 2155, they discovered the LA vault, and moved there to build the [[Cathedral]]. The base was entrusted to the Lieutenant, one of the greatest supermutant minds to exist. Mariposa was rebuilt and cleaned up, once again becoming the magnificent military base it was before the war. Supermutants roamed the halls, restocking the armories and medical base and soon it became the staging area for their assault on humanity, as well as the only supermutant production center.  Then came the Vault Dweller in 2162. It is unknown whether or not he infiltrated the base or blasted his way in - suffice to say, once he was through, Mariposa was little more than a caved-in, smoldering ruin&lt;br /&gt;
&lt;br /&gt;
==== Enclave's Excavations ====&lt;br /&gt;
&lt;br /&gt;
In 2236, the [[Enclave]] discovered the remnants of the Mariposa Base. Soon, assault squads combed the desert for slaves they could use to mine the military base and get to the vats. One of the squads included soldier [[Frank Horrigan]]. Enclave construction crews, as well as human and super mutant slaves began excavations. In September they uncovered FEV, and mutations began to occur in the human workers. [[Frank Horrigan]] comes into contact with the virus and is sent to the Enclave labs for study. &lt;br /&gt;
&lt;br /&gt;
In 2237, having obtained the FEV data, the Enclave abandoned the site after more mutations occurred, causing 2nd Generation super mutants to arise. The Enclave left a single squad behind to wipe out the super mutants, but the mutants, using armaments they had cached in the base during excavation, won the battle. The remaining 1st and 2nd Generation [[super mutant]] slaves decided to remain in the Base, and the group formed a new community under the leadership of [[Melchior]], whose magic talents had allowed them to hide the weapons.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
* The [http://falloutwiki.com/Mariposa_Military_Base Vault's article about Mariposa Military Base].&lt;br /&gt;
* [[Metal pole]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
'''Mariposa''' is located at Grid 15:27 (center western area, directly west of [[Shady Sands]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Tier_4_Part&amp;diff=7845</id>
		<title>Tier 4 Part</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Tier_4_Part&amp;diff=7845"/>
		<updated>2024-07-14T14:09:32Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Mine Parts from Mariposa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Picture&lt;br /&gt;
!  Part&lt;br /&gt;
!  Drop from &lt;br /&gt;
!  Armor upgrade&lt;br /&gt;
!  Weapon upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Optics2.gif|100px|]]&lt;br /&gt;
| [[Optic Scope]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 1]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_polymer.gif|70px|]]&lt;br /&gt;
| [[Polymers]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 2]]&lt;br /&gt;
| [[Armor Perks|Shock Protection]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_gore.gif|100px|]]&lt;br /&gt;
| [[Goretex]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 3]]&lt;br /&gt;
| [[Armor Perks|Firegecko's Enhancement]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_carbon.gif|100px|]]&lt;br /&gt;
| [[Carbon Polymer]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 4]]&lt;br /&gt;
| [[Armor Perks|Regeneration]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Absorber.png|100px|]]&lt;br /&gt;
| [[Recoil absorber|Recoil Absorber]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 5]]&lt;br /&gt;
| [[Armor Perks|Laser Reflector]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cylindrical_rotary_lock.png|80px|]]&lt;br /&gt;
| [[Cylindrical rotary lock|Cylindrical Rotary Lock]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 6]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Bonus Ranged Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_eleengine.gif|80px|]]&lt;br /&gt;
| [[Electric Motor]]&lt;br /&gt;
| [[Vault 12]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_delinker.gif|100px|]]&lt;br /&gt;
| [[Delinker Mechanism]]&lt;br /&gt;
| [[The Tunnel]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gpowdert4.png|60px|]]&lt;br /&gt;
| [[High Tech Gunpowder]]&lt;br /&gt;
| [[Abbey]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech auto.gif|100px|]]&lt;br /&gt;
| [[Auto trigger|Auto-Trigger]]&lt;br /&gt;
| [[Area 51‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_engine.gif|80px|]]&lt;br /&gt;
| [[Engine]]&lt;br /&gt;
| [[Warehouse‎‎]]&lt;br /&gt;
| [[Armor Perks|Mirror System]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_semi.gif|80px|]]&lt;br /&gt;
| [[Semi Trigger]]&lt;br /&gt;
| [[Tanker Basement‎‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_control.gif|100px|]]&lt;br /&gt;
| [[Gun Control Module]]&lt;br /&gt;
| [[The Temple]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_microchip.gif|100px|]]&lt;br /&gt;
| [[Microchips]]&lt;br /&gt;
| [[Laboratory X7‎]]&lt;br /&gt;
| [[Armor Perks|Heavy Stonewall]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mineparts.png|60px|]]&lt;br /&gt;
| [[Mine Parts]]&lt;br /&gt;
| [[Cathedral‎]]&amp;lt;br&amp;gt;[[Mariposa Military Base]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech conden.png|80px|]]&lt;br /&gt;
| [[Capacitors]]&lt;br /&gt;
| [[Mariposa Military Base‎‎]]&lt;br /&gt;
| [[Armor Perks|Utility]]&lt;br /&gt;
| [[Weapon_perks|Smasher!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor ceramic.gif|70px|]]&lt;br /&gt;
| [[Ceramic Plate]]&lt;br /&gt;
| [[Talchem California HQ‎‎]]&lt;br /&gt;
| [[Armor Perks|Fill the gaps]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mat kevlar.gif|100px|]]&lt;br /&gt;
| [[Kevlar]]&lt;br /&gt;
| [[Glow]]&lt;br /&gt;
| [[Armor Perks|Heavy]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasmacc.png|80px|]]&lt;br /&gt;
| [[Plasma Accelerator]]&lt;br /&gt;
| [[Vault 15‎]]&lt;br /&gt;
| [[Armor Perks|Defensive Belt]]&lt;br /&gt;
| [[Weapon_perks|Slayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_wires.gif|70px|]]&lt;br /&gt;
| [[Wires]]&lt;br /&gt;
| [[Waterworks‎‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech plasma.gif|100px|]]&lt;br /&gt;
| [[Plasma Transformer]]&lt;br /&gt;
| [[Slavery Vault‎]]&lt;br /&gt;
| [[Armor Perks|Bonus Move]] ; [[Armor Perks|Speed Mechanism]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech trans.png|80px|]]&lt;br /&gt;
| [[Electrical Transformer]]&lt;br /&gt;
| [[Hawthorne Military Base]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|More Critical]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor steel.gif|50px|]]&lt;br /&gt;
| [[Steel Plate]]&lt;br /&gt;
| [[Paradise Valley‎]]&lt;br /&gt;
| [[Armor Perks|Gain Luck]]&lt;br /&gt;
| [[Weapon_perks|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_hide.gif|100px|]]&lt;br /&gt;
| [[Leather Hide]]&lt;br /&gt;
| [[Ares Rocket Silo]]&lt;br /&gt;
| [[Armor Perks|Cured]] ; [[Armor Perks|Survivalist]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TX-38 Microfusion Pack - Copy.png|80px|]]&lt;br /&gt;
| [[TX-28 microfusion pack|TX-28 Microfusion Pack]]&lt;br /&gt;
| [[Ares Rocket Silo]]&lt;br /&gt;
| [[Armor Perks|Special force bonus]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_advpoly.gif|100px|]]&lt;br /&gt;
| [[Advanced Polymers]]&lt;br /&gt;
| [[Vault 13]]&lt;br /&gt;
| [[Armor Perks|Gain Strength]] ; [[Armor Perks|Gain Endurance]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hiflo_Pump.png|100px|]]&lt;br /&gt;
| [[HiFlo hydraulic systems|HiFlo Hydraulic Systems]]&lt;br /&gt;
| [[Vault 13]]&lt;br /&gt;
| [[Armor Perks|Tesla Addition]]&lt;br /&gt;
| [[Weapon_perks|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasmaparts.png|100px]]&lt;br /&gt;
| [[Unique plasma parts|Unique Plasma Parts]]&lt;br /&gt;
| [[Vault 14]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Better Critical]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_polycarbonite.gif|100px|]]&lt;br /&gt;
| [[Polycarbonate]]&lt;br /&gt;
| [[Vault 41]]&lt;br /&gt;
| [[Armor Perks|Gain Intelligence]] ; [[Armor Perks|Gain Agility]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Emagnetic.png|100px|]]&lt;br /&gt;
| [[Electromagnetic mechanism|Electromagnetic Mechanism]]&lt;br /&gt;
| [[Vault 41]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Long range]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor laser.gif|90px|]]&lt;br /&gt;
| [[Glass Polymers]]&lt;br /&gt;
| [[Sierra Army Depot]]&lt;br /&gt;
| [[Armor Perks|Gain Perception]] ; [[Armor Perks|Gain Charisma]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eletric Amplifier - Copy.png|90px|]]&lt;br /&gt;
| [[Electric amplifier|Electric Amplifier]]&lt;br /&gt;
| [[Sierra Army Depot]]&lt;br /&gt;
| [[Armor Perks|Sneaky]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Servomotors.png|90px|]]&lt;br /&gt;
| [[Enchanced servomotors|Enchanced Servomotors]]&lt;br /&gt;
| [[Navarro]]&lt;br /&gt;
| [[Armor Perks|Anti-thermal System]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rotarychamber.png|120px]]&lt;br /&gt;
| [[Rotary Chamber]]&lt;br /&gt;
| [[Navarro]]&lt;br /&gt;
| [[Armor Perks|Iron Skin]]&lt;br /&gt;
| [[Weapon_perks|Chip Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:T51b Shell.gif|120px|]]&lt;br /&gt;
| [[Advanced shell|Advanced Shell]]&lt;br /&gt;
| [[Event Encounter]]&lt;br /&gt;
| [[Armor Perks|Defence Enhancement]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CPB.png|120px|]]&lt;br /&gt;
| [[Carbon polymer barrels|Carbon Polymer Barrels]]&lt;br /&gt;
| [[Lost Signal]] tier I&lt;br /&gt;
| [[Armor Perks|Penetration Protection]]&lt;br /&gt;
| [[Weapon_perks|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:T51b Shell.gif|120px|]]&lt;br /&gt;
| [[T-51b shell|T-51b Shell]]&lt;br /&gt;
| [[Lost Signal]] tier II&lt;br /&gt;
| [[Armor Perks|Advanced Plate]]&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Mariposa_Military_Base&amp;diff=7844</id>
		<title>Mariposa Military Base</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Mariposa_Military_Base&amp;diff=7844"/>
		<updated>2024-07-14T14:07:24Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: /* Loot Drop */ Mine Parts drop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fo1 Mariposa Base Layout.png|thumb|Map of Mariposa.]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
''« This is Captain Pickard reporting at checkpoint 1. Contact with checkpoints 2 &amp;amp; 3 has been cut off. We can only assume the worst. The monsters are swarming up the mineshafts. All efforts to delay them have failed. We'll try to hold them at this position as long as we can. »''&lt;br /&gt;
&lt;br /&gt;
Cap. Pickard's [http://falloutwiki.com/Military_Base_Level_1 last report] during the [http://falloutwiki.com/Example_of_field_operation_-_Mariposa_Military_Base_excavation Enclave's escape from Mariposa].''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Mariposa Military Base is tier IV dungeon&lt;br /&gt;
== Base Control ==&lt;br /&gt;
Factions can control Mariposa Military Base by starting timer in level 1 terminal&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
*In Mariposa Military Base you can find in lockers common Tier 1-2 stuff, currency.&lt;br /&gt;
*NPC (on level 4) have [[Loot Drop|chance]] to drop [[Capacitors]]&lt;br /&gt;
*NPC (on level 2-3) have [[Loot Drop|chance]] to drop [[Mine Parts]]&lt;br /&gt;
*There is 1 tier II [[Dungeon locker]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Enemies have 15% [[Damage Protection]], drugs sets, no implants, 100% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|4&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Super Mutant&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |M60&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Super Mutant&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Ranged Damage&amp;lt;br&amp;gt;Bonus Ranged Damage&amp;lt;br&amp;gt;More Ranged Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 |Avenger Minigun&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Wrecker&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Wrecker&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |ELECTRO Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
|15&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Chem Reliant&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Pyromaniac&amp;lt;br&amp;gt;Bonus Battle Stats&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Incinerator&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Gatling Laser&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |Prototype 14&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;13&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
 |Light Support Weapon&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Cyborg&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors MK.II&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon OS&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Tactical Chip&amp;lt;br&amp;gt;&lt;br /&gt;
 |Laser Rifle (Ext. Cap.)&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Cyborg&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors MK.II&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon OS&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Tactical Chip&amp;lt;br&amp;gt;&lt;br /&gt;
 |Plasma Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;18&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
 |LAR62&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Agility&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Move&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |ETG3000&lt;br /&gt;
|}&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
'''Mariposa Military Base''' was a top-secret United States military facility built to house Forced Evolutionary Virus research previously conducted at West Tek, located somewhere in the area of the Mariposa unincorporated community in California. The name Mariposa means &amp;quot;butterfly&amp;quot; in Spanish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
==== Pre-War History ====&lt;br /&gt;
&lt;br /&gt;
The construction of Mariposa started in October 2076 when large progress was made in FEV research, and the government preferred to move the project to a location under military supervision. In January 2077, all the scientists involved in the project moved there with a military squad commanded by Colonel Spindal and Captain Roger Maxson. The FEV project was then moved to Mariposa and tested on human subjects. The vats were giant tanks filled with liquid FEV. As part of the research project, human subjects were dipped inside them and then examined to learn how to control and harness the process. The experiments on humans were kept secret even from Spindel and his soldiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wartime Events ====&lt;br /&gt;
&lt;br /&gt;
On October 10 2077, Maxson and his men were discovered that the scientists at Mariposa were using military prisoners as test subjects in their experiments with the Forced Evolutionary Virus. Spindel committed suicide five days later and Maxson's men turned to him for leadership. Investigating the base, Maxson and his squad killed all the scientists and declared they were deserting from the army via radio, on October 20. As the army was busy then fighting the Chinese threat, no troops were sent there, and three days later, the Great War began and the bombs were launched.&lt;br /&gt;
&lt;br /&gt;
The Mariposa Military Base survived, the soldiers within protected from the radiation and FEV flooding the wasteland. After burying the scientists in the wastes outside of '''Mariposa''', the soldiers sealed the military base, then headed out into the desert, taking supplies and weapon schematics with them. Captain Maxson led his men and families to the government bunker at [[Lost Hills]], eventually forming the [[Brotherhood of Steel]]. The base was left sealed, but over the years, it slowly fell into disrepair, and eventually various creatures made their way inside, mutating due to FEV exposure and infesting the surrounding area, attacking fledgling human settlements and caravans. The problem was becoming increasingly severe, to the point when Harold, a caravan master from the [[Hub]], mounted an expedition in 2102 to locate and destroy the source of mutants.&lt;br /&gt;
&lt;br /&gt;
[[File:Vats.jpg|thumb|Vats.]]&lt;br /&gt;
==== Master's Army ====&lt;br /&gt;
&lt;br /&gt;
Dr. Richard Grey was one of the explorers who was part of the expedition, and was the only survivor with Harold. Both landed in vats, and as Harold managed to escape, Grey remained in the base, attracting wanderers around him to make the first [[Super Mutants]]. In 2155, they discovered the LA vault, and moved there to build the [[Cathedral]]. The base was entrusted to the Lieutenant, one of the greatest supermutant minds to exist. Mariposa was rebuilt and cleaned up, once again becoming the magnificent military base it was before the war. Supermutants roamed the halls, restocking the armories and medical base and soon it became the staging area for their assault on humanity, as well as the only supermutant production center.  Then came the Vault Dweller in 2162. It is unknown whether or not he infiltrated the base or blasted his way in - suffice to say, once he was through, Mariposa was little more than a caved-in, smoldering ruin&lt;br /&gt;
&lt;br /&gt;
==== Enclave's Excavations ====&lt;br /&gt;
&lt;br /&gt;
In 2236, the [[Enclave]] discovered the remnants of the Mariposa Base. Soon, assault squads combed the desert for slaves they could use to mine the military base and get to the vats. One of the squads included soldier [[Frank Horrigan]]. Enclave construction crews, as well as human and super mutant slaves began excavations. In September they uncovered FEV, and mutations began to occur in the human workers. [[Frank Horrigan]] comes into contact with the virus and is sent to the Enclave labs for study. &lt;br /&gt;
&lt;br /&gt;
In 2237, having obtained the FEV data, the Enclave abandoned the site after more mutations occurred, causing 2nd Generation super mutants to arise. The Enclave left a single squad behind to wipe out the super mutants, but the mutants, using armaments they had cached in the base during excavation, won the battle. The remaining 1st and 2nd Generation [[super mutant]] slaves decided to remain in the Base, and the group formed a new community under the leadership of [[Melchior]], whose magic talents had allowed them to hide the weapons.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
* The [http://falloutwiki.com/Mariposa_Military_Base Vault's article about Mariposa Military Base].&lt;br /&gt;
* [[Metal pole]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
'''Mariposa''' is located at Grid 15:27 (center western area, directly west of [[Shady Sands]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Oil_Can&amp;diff=7843</id>
		<title>Oil Can</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Oil_Can&amp;diff=7843"/>
		<updated>2024-07-14T14:01:51Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Loot from Strange Farm and cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MiscItem&lt;br /&gt;
|name=Oil Can&lt;br /&gt;
|image=Oilcan.gif&lt;br /&gt;
|desc=''A can of Armor-Go, a space-age polymer, lubricant for powered armor.''&lt;br /&gt;
|primary=Repairing items&lt;br /&gt;
|alternate=Collectors item&lt;br /&gt;
|weight=1360&lt;br /&gt;
|cost=??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Oil Can''' is a one-use tool, it will always repair an item (not vehicle) perfectly (without max condition loss).&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Can be found from footlockers in urban areas.&lt;br /&gt;
*Three can be found from the [[Klamath]] tanker quest, known as [[Explore the stranded ship|The Stranded Rust]].&lt;br /&gt;
*Can be rarely looted from [[NPC]]s in [[Strange Farm]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Repair]]&lt;br /&gt;
*Basic Repair [[Tool]]&lt;br /&gt;
*[[Wrench]]&lt;br /&gt;
*[[Super Tool Kit]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=7823</id>
		<title>Contracts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=7823"/>
		<updated>2024-07-08T05:45:56Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: /* Current Contract Locker Loot Drop Table */ Patch 5.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Quest with global cooldown - only 1 person can take it in 1 time&lt;br /&gt;
*Simple Quest to kill all mobs in location, reward in Wasteland reputation+/Raider reputation-&lt;br /&gt;
*Mostly on already earlier made maps like bases&lt;br /&gt;
*10 tiers of contract main lockers with chances for rare loot, rest lockers have similar loot to town one&lt;br /&gt;
*NPCs lootable like in dungeons&lt;br /&gt;
== List of Contracts [Patch 5.0] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 7&lt;br /&gt;
| Brian&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Dogs&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]] Reactor&lt;br /&gt;
| 6&lt;br /&gt;
| Jeremy&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 7&lt;br /&gt;
| Balthas&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Brahmins&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 10&lt;br /&gt;
| Maida Buckner&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Geckos&lt;br /&gt;
| 2x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 16&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 17&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 3x tier I&lt;br /&gt;
| +6&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 28&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +8&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 29&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 30&lt;br /&gt;
| Dan McGrew&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Aliens&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 35&lt;br /&gt;
| Jo&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Fire Geckos&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 35&lt;br /&gt;
| Flick&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 150 minutes&lt;br /&gt;
| Deathclaws&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +11&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 32&lt;br /&gt;
| Pharmacist&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Floaters&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +5&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 32&lt;br /&gt;
| Marcus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Centaurs&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 34&lt;br /&gt;
| Sajag&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Spiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +6&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 60&lt;br /&gt;
| Sheriff&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 2x tier III&lt;br /&gt;
| +10&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 62&lt;br /&gt;
| Steven&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +10&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 95&lt;br /&gt;
| Eldrige&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 2x tier IV&lt;br /&gt;
| +16&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 100&lt;br /&gt;
| Zaius&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 1x tier V&lt;br /&gt;
| +10&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 105&lt;br /&gt;
| Gordon&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +20&lt;br /&gt;
| -8&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 70&lt;br /&gt;
| Gloria&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 4x tier I&lt;br /&gt;
| +12&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.0.5] ==&lt;br /&gt;
&amp;lt;b&amp;gt; Faction contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Faction&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Ghouls&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Normal Contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 230&lt;br /&gt;
| Roger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Vault Dwellers&lt;br /&gt;
| 2x tier V&lt;br /&gt;
| +15&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 264&lt;br /&gt;
| Renesco&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Pashtshuurs&lt;br /&gt;
| 1x tier VI&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.1.1] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Faction contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Faction&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 2 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Factions&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Normal Contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 288&lt;br /&gt;
| Lenny&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| 1x tier VI&lt;br /&gt;
| +20&lt;br /&gt;
| -31&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 299&lt;br /&gt;
| Metzger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| NCR Soldiers&lt;br /&gt;
| 2x tier VI&lt;br /&gt;
| +14&lt;br /&gt;
| -18&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 345&lt;br /&gt;
| Meloy&lt;br /&gt;
| 4 hour&lt;br /&gt;
| 900 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 1x tier VII&lt;br /&gt;
| +35&lt;br /&gt;
| -43&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 349&lt;br /&gt;
| Harold&lt;br /&gt;
| 4 hour&lt;br /&gt;
| 900 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 3x tier V&lt;br /&gt;
| +50&lt;br /&gt;
| -45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.4.5] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawthorne]]&lt;br /&gt;
| 404&lt;br /&gt;
| Cpt. Fernandez&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 1000 minutes&lt;br /&gt;
| Soldiers&lt;br /&gt;
| 2x tier VII&lt;br /&gt;
| +40&lt;br /&gt;
| -51&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawthorne]]&lt;br /&gt;
| 404&lt;br /&gt;
| Cpt. Fernandez&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 1000 minutes&lt;br /&gt;
| Soldiers&lt;br /&gt;
| 5x tier V&lt;br /&gt;
| +45&lt;br /&gt;
| -33&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.5] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 500&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 1500 minutes&lt;br /&gt;
| Enc;ave Soldiers&lt;br /&gt;
| 1x tier VIII&lt;br /&gt;
| +30&lt;br /&gt;
| -11&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 600&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 2000 minutes&lt;br /&gt;
| Brotherhood Soldiers&lt;br /&gt;
| 2x tier VIII&lt;br /&gt;
| +40&lt;br /&gt;
| -21&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 603&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 2500 minutes&lt;br /&gt;
| NCR Soldiers&lt;br /&gt;
| 1x tier IX&lt;br /&gt;
| +25&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 704&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 2500minutes&lt;br /&gt;
| Vault City Soldiers&lt;br /&gt;
| 3x tier VIII&lt;br /&gt;
| +30&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 901&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 3000 minutes&lt;br /&gt;
| Super Mutants&lt;br /&gt;
| 1x tier X&lt;br /&gt;
| +76&lt;br /&gt;
| -56&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''5.5''' Contract Locker Loot Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 5.5&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special Implant / &amp;lt;br&amp;gt; Rare Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat &amp;lt;br&amp;gt; Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6 Acess &amp;lt;br&amp;gt; Item&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6,25%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,01%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12,50%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,01%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4,25%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 31,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4,50%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,03%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 34,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4,75%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,04%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,04%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,04%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5,25%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,06%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 43,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,05%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5,50%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,07%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 46,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,05%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5,75%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,08%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Shortcuts&amp;diff=7822</id>
		<title>Shortcuts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Shortcuts&amp;diff=7822"/>
		<updated>2024-07-08T01:57:41Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Quickbar hotkeys and prettifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*'''General HotKeys'''&lt;br /&gt;
&lt;br /&gt;
 Z + Mousewheel - Zoom In/Out&lt;br /&gt;
&lt;br /&gt;
 Tab - Toggle Motion Scanner&lt;br /&gt;
&lt;br /&gt;
 F1 - Help on/off&lt;br /&gt;
 F2 - Save messages in a file&lt;br /&gt;
 F3 - Save a screenshot&lt;br /&gt;
 F4 - [[In-Game Chat|Text input panels toggle]]&lt;br /&gt;
 F5 - [[In-Game Chat|Expanded message window toggle]]&lt;br /&gt;
 F6 - Player names display toggle&lt;br /&gt;
 F7 - Turn on/off NPC Awareness&lt;br /&gt;
 F8 - Mouse scrolling toggle (helps in window mode)&lt;br /&gt;
 F9 - Turn on/off players Awarness&lt;br /&gt;
 F11- Toggle [[Town Control]] Messages&lt;br /&gt;
 F12- Minimize client window&lt;br /&gt;
 Arrow keys - Map scrolling&lt;br /&gt;
 ESC - Menu&lt;br /&gt;
 Pause/Break - Automatic language switching in command line&lt;br /&gt;
 Scrollock - Center screen around character&lt;br /&gt;
 &amp;lt;,&amp;gt; - Turn counter/clock-wise&lt;br /&gt;
 Home - Center on character (works on the [[world map]]).&lt;br /&gt;
 A - [[Attack]]&lt;br /&gt;
 C - [[Character]] sheet&lt;br /&gt;
 G - Pick an item from the ground&lt;br /&gt;
 I - [[Inventory]]&lt;br /&gt;
 P - [[Pip-Boy]]&lt;br /&gt;
 F - [[Fix-Boy]]&lt;br /&gt;
 B - Switch active slots&lt;br /&gt;
 M - Switch mouse menu&lt;br /&gt;
 N - Switch item mode&lt;br /&gt;
 S - [[Skilldex]]&lt;br /&gt;
 T - Display team information&lt;br /&gt;
 Q - Display [[Sight#Field of View|field of view]]&lt;br /&gt;
 W - Display [[Range|weapon range]]&lt;br /&gt;
 1-8 - Quick [[skill]] access&lt;br /&gt;
 ? - Current game time&lt;br /&gt;
 +,- - Brightness adjust&lt;br /&gt;
 Ctrl +,- - Sound volume adjust&lt;br /&gt;
 Ctrl G - Picking up all items from hex&lt;br /&gt;
 Ctrl D - Dropping all items from the inventory&lt;br /&gt;
 Shift +,- - Music volume adjust&lt;br /&gt;
 Alt +,- - Sleep adjust&lt;br /&gt;
&lt;br /&gt;
*'''Looting'''&lt;br /&gt;
 Ctrl G - Loot All &lt;br /&gt;
 Ctrl D - Drop All ! Using engineering on pickable item makes it not drop when using drop all, max to 10 items&lt;br /&gt;
 Ctrl S - Dismantle everything on hex &lt;br /&gt;
 L and move screen - Toggle Highlighter &lt;br /&gt;
&lt;br /&gt;
*'''Items and skills'''&lt;br /&gt;
 Alt 1 - First Aid Self &lt;br /&gt;
 Alt 2 - Doctor Self&lt;br /&gt;
 Alt 3 - Use First Aid Kit &lt;br /&gt;
 Shift Z - Discharge Armor &lt;br /&gt;
 Shift F - Toggle Range of motion Sensor &lt;br /&gt;
 S - Use Bloodpack, Super Stimpak or Stimpak &lt;br /&gt;
 Alt S - Use Hypo &lt;br /&gt;
 Shift D - Use Detonator &lt;br /&gt;
 M - Active motion Sensor &lt;br /&gt;
&lt;br /&gt;
*'''Aiming'''&lt;br /&gt;
 Alt W - Disable autoaiming &lt;br /&gt;
 Alt A - Aim left Arm &lt;br /&gt;
 Alt Q - Aim Eyes &lt;br /&gt;
 Alt E - Aim Groin&lt;br /&gt;
 Shift S - Aim Right Arm &lt;br /&gt;
 Alt D - Aim Right Leg &lt;br /&gt;
 Shift G - Aim Left Leg &lt;br /&gt;
&lt;br /&gt;
*'''Interface'''&lt;br /&gt;
&lt;br /&gt;
 Shift F4 - Toggle [[Quickbar]] &lt;br /&gt;
 Ctrl F4 - Toggle ammo and condition displays &lt;br /&gt;
&lt;br /&gt;
*'''Commands for Chat'''&lt;br /&gt;
Type . or / followed by:&lt;br /&gt;
 S - [[In-Game Chat|Shout]]&lt;br /&gt;
 W - [[In-Game Chat|Whisper]]&lt;br /&gt;
 E - [[In-Game Chat|Emote]]&lt;br /&gt;
 R - [[Radio]]&lt;br /&gt;
 O - [[In-Game Chat|Out of character]]&lt;br /&gt;
&lt;br /&gt;
Placing space character after command is not needed and ignored if present&lt;br /&gt;
Type a message and press Enter.&lt;br /&gt;
&lt;br /&gt;
Message sending is also possible using:&lt;br /&gt;
 Ctrl + Enter - Shout&lt;br /&gt;
 Alt + Enter - Whisper&lt;br /&gt;
 Shift + Enter - Radio&lt;br /&gt;
&lt;br /&gt;
Writing a name after Whisper does not specify the message to a person.&lt;br /&gt;
Whisper is heard by all within 2 hexes.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
 [[Configuration]]&lt;br /&gt;
 [[Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Player-driven_factions&amp;diff=7821</id>
		<title>Player-driven factions</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Player-driven_factions&amp;diff=7821"/>
		<updated>2024-07-06T18:53:07Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Updated faction management commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-driven factions, as opposed to [[NPC-driven factions]], are formal groups established and run entirely by players.&lt;br /&gt;
&lt;br /&gt;
Anyone can create a player-driven faction. In order to do it, one needs to buy a '''[[base]]''', which can only be done solo or with other people.&lt;br /&gt;
&lt;br /&gt;
It is not possible to be in a player-driven faction and an [[NPC-driven factions|NPC-driven faction]] at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaders of player-driven factions can manage their faction using these [[Commands]]:&lt;br /&gt;
* '''~invite nick_name'''&lt;br /&gt;
&lt;br /&gt;
Invite player by will notify player that he is invited and how to join.&lt;br /&gt;
&lt;br /&gt;
* '''~accept faction_id'''&lt;br /&gt;
&lt;br /&gt;
Accept the invitation to a faction. Joining faction by will also msg you about successful or fail join.&lt;br /&gt;
&lt;br /&gt;
* '''~addbasetofaction name''' (or coordinates)&lt;br /&gt;
&lt;br /&gt;
Add base to faction visibility, Leader need to setup access via terminal.&lt;br /&gt;
&lt;br /&gt;
* '''~promote nick_name'''&lt;br /&gt;
&lt;br /&gt;
Increase Character Status in Facton.&lt;br /&gt;
&lt;br /&gt;
* '''~demote nick_name'''&lt;br /&gt;
&lt;br /&gt;
Lower Character Status in Faction.&lt;br /&gt;
&lt;br /&gt;
* '''~kick nick_name'''&lt;br /&gt;
&lt;br /&gt;
Remove Character from Faction.&lt;br /&gt;
&lt;br /&gt;
* '''~moveleadership nick_name'''&lt;br /&gt;
&lt;br /&gt;
Move Leadership to other Character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also do all of the faction management from the interface of the faction terminal in the [[Base#Base Management|Base]].&lt;br /&gt;
&lt;br /&gt;
== The Guidelines ==&lt;br /&gt;
&lt;br /&gt;
Please take your time to read them before adding an article on your faction.&lt;br /&gt;
&lt;br /&gt;
* Try to keep the article concise and relevant&lt;br /&gt;
* Remember that inappropriate content (obscenity, profanity, trolling, etc.) in the article will lead to the page's being removed and/or the author of the changes' being banned &lt;br /&gt;
* Keep in mind that our wiki is not an [http://en.wikipedia.org/wiki/Image_hosting_service imagehost]; please do not use too many images.&lt;br /&gt;
&lt;br /&gt;
== A list of player-driven factions ==&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The following articles have been written by the members of the respective factions. Please keep in mind that the wiki staff does not check articles on player factions for truthfulness, and neither do we update or alter them other than by deleting abusive content.&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Followers&amp;diff=7820</id>
		<title>Followers</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Followers&amp;diff=7820"/>
		<updated>2024-07-06T00:10:00Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: /* Companions */  Linkification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Followers =&lt;br /&gt;
Followers are [[NPCs]] that follow a [[PC]] and help him in combat and with a variety of tasks. Sometimes they act as a simple meat shield and in other cases they can be a real lifesaver.&lt;br /&gt;
There are four different kinds of followers, each with special mechanics, but almost all of them follow the general rules of taking up [[Party Points]], and can be leveled up.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Companions and mercenaries can be transferred between players.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Loyalty of followers will be lowered every 7 days.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Follower prices: human, ghoul and mutant mercs are more expensive, brahmins are cheaper.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Tamable rats (small rats/molerats) can be bought from [[Jackpot Jane]] at Molerat Mambo in [[Redding]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Option for a companion to equip Enclave Armor.&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
These are more like friends, they're more rare but also very useful. They won't die permanently, but respawn at your [[Tent|tent]]/[[Bases|base]]/[[Hotel Room]].&lt;br /&gt;
[[Companions]] will travel around to different towns as wastelanders, and visit mostly [[bars]], but also stay in other places, like [[shops]], or just around in some corner. Companions are both male or female but always humans, and there are different [[Weapons|weapon types]]. Companions allow for more customization, you can give them any [[armor]]. Their helmets can also be changed or removed via dialog. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Once recruited, you can check some of their stats via dialogue, including current [[Levels|level]], [[Experience]], [[S.P.E.C.I.A.L.|SPECIAL]] and best fighting skill.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level 12 required to recruit companions.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Max level of companions is 24.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| Dialogue Options&lt;br /&gt;
|-&lt;br /&gt;
! Dialogue || Description&lt;br /&gt;
|-&lt;br /&gt;
| Stay here / Let's Go || Toggle between companion following you, and staying put.&lt;br /&gt;
|-&lt;br /&gt;
| You're blocking my way, could you please move? || Force companion to move to another hex.&lt;br /&gt;
|-&lt;br /&gt;
| I want to talk to you about distance. || Instruct companion to maintain close, nearby or far distance in combat.&lt;br /&gt;
|-&lt;br /&gt;
| I want to talk to you about combat. || Instruct companion about combat options.&lt;br /&gt;
|-&lt;br /&gt;
| Let's talk about your armor. || Allows you to change which armor companion wears.&lt;br /&gt;
|-&lt;br /&gt;
| If we ever get separated, I think we should agree to meet up at some place. || Designate where companion respawns.&lt;br /&gt;
|-&lt;br /&gt;
| I have some food for you. || Feed companion to boost their loyalty to you.&lt;br /&gt;
|-&lt;br /&gt;
| What kind of weapons are you most proficient with? || Find out what weapon to give to companion.&lt;br /&gt;
|-&lt;br /&gt;
| Arm yourself. || Tells companion to equip weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Put down your weapon. || Tells companion to put away weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Let's see if we can exchange some stuff. || Opens barter screen.&lt;br /&gt;
|-&lt;br /&gt;
| I want someone else to be your new friend. || A way to assign this companion to a different character.&lt;br /&gt;
|-&lt;br /&gt;
| [Check stats] || Shows [[SPECIAL]], current [[Levels|level]], current [[Experience|xp]], and gun skill.&lt;br /&gt;
|-&lt;br /&gt;
| Could you tell me again your story? ( Reroll ) || Opens a [[reroll]] dialogue for this companion. Unlike when you reroll your player character, this reroll is free.&lt;br /&gt;
|-&lt;br /&gt;
| Hey, do you think that we could start a business here? (Vault 8) || Allows you to set up a player shop in specific cities.&lt;br /&gt;
|-&lt;br /&gt;
| Nevermind. || Closes dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Anyone who uses a companion should use dialogue option 6 to set a re-grouping point.&lt;br /&gt;
* There is a known bug where companions sometimes disappear.&lt;br /&gt;
* Use the '''SAY''' button via dialogue option 6 to name a tent or base.&lt;br /&gt;
* Naming a base requires the name of the base itself, not the faction name.&lt;br /&gt;
* Get a base's name by accessing its terminal and checking under Manage Hideout Clearance.&lt;br /&gt;
* Companions can take drugs as long they are in their inventory and command to use drugs.&lt;br /&gt;
* Companions attacking players has minimal 1200 [[Attack Delay]].&lt;br /&gt;
* Companions have CD to take medicine (120 sec or 60 sec with [[Medic]] perk).&lt;br /&gt;
* Cannibal followers heal with [[Drugs#Cannibal drugs|blood/rat]].&lt;br /&gt;
&lt;br /&gt;
You can set up a player shop via the dialogue with your companion. Player shop will allow other players to buy items from the inventory of your companion. To do so you need to select the &amp;lt;code&amp;gt;Hey, do you think that we could start a business here?&amp;lt;/code&amp;gt; dialogue option with your companion while you're in the city that allows opening player shops. Currently only works in [[New Vault City]] or anywhere with Patreon rewards. If the city is correct, your companion will tell you to follow him to a random hex on a designated &amp;quot;market&amp;quot; place. After that you can talk with your newly opened player shop to choose which items you want to sell and which currencies you will accept.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' rerolling your player character dismisses all your companions, therefore it is advised to transfer your &amp;quot;shop&amp;quot; to another character which will never be rerolled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can dismiss a Companion follower with the '''~disbandparty''' command. However, this will dismiss ''all'' of your companions. All dismissals are permanent, so be careful to only dismiss the one(s) you really don't want. To dismiss only one companion at a time, leave the companion to be dismissed at a tent. Exit the tent leaving that one behind, but bring your other companions with you. Then you can use a variation of the command to dismiss only the one you left behind: '''~disbandparty away_team''' (See [[Commands]].) This will permanently dismiss the Companion(s) you left behind, while retaining the ones you brought with you.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Class !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]] || kill 250 aliens&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]] || kill 250 targets with pistols&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]] || score 1000 critical hits&lt;br /&gt;
|-&lt;br /&gt;
| [[Chosen One]] || reroll companion 3 times&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]] || install 7 implants at the same time&lt;br /&gt;
|-&lt;br /&gt;
| [[Killer]] || kill 500 Targets&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]] || heal themselves 500 times&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]] || companion health reaches 500hp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mercenaries ==&lt;br /&gt;
These [[Mercs]] are humanoid followers that you can recruit in some towns. They'll demand payment from time to time, or else their loyalty falls low, which causes them to flee in combat.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' There is an option to see statistics of mercenaries - current level, experience, SPECIAL and best skill - '''via dialogue'''.&lt;br /&gt;
&lt;br /&gt;
== Slaves ==&lt;br /&gt;
Can be obtained by using [[Rope|ropes]] on certain [[unconscious]] [[NPCs]] in [[Random Encounters]]. They can also be purchased at the [[Slaver's Guild]]. They require [[drugs]] from time to time. You need a [[Slaver Tattoo]] to be able to lead [[Slavery|slaves]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' There is an option to see statistics of slaves - current level, experience, SPECIAL and best skill - '''via dialogue'''.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
[[Dog]]s, [[Brahmin]]s and other animals generally act as mules or help in combat, they have a more limited set of options in their dialogue.&lt;br /&gt;
&lt;br /&gt;
Brahmins won't fight in combat, they'll just flee. &lt;br /&gt;
&lt;br /&gt;
A Scout Dog is of a special breed with better [[Outdoorsman]] skill (around 120) that can help you avoid encounters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Follower Type&lt;br /&gt;
!Price&lt;br /&gt;
!Where to obtain&lt;br /&gt;
!Transferable &amp;lt;br&amp;gt;between players.&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
| Brahmin&lt;br /&gt;
| 1x [[Rope]]&lt;br /&gt;
| [[Tame]] in [[Random encounters]] in the wasteland.&lt;br /&gt;
| YES&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Normal Dog&lt;br /&gt;
| 700 [[currency]]&lt;br /&gt;
| Buy from the boy called Vic, near field in Trapper Town in [[Klamath]].&lt;br /&gt;
| NO&lt;br /&gt;
| Seller requires [[IN]] ≥ 4 to talk to.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Normal Dog&lt;br /&gt;
| 700 [[currency]]&lt;br /&gt;
| Buy from the Dog Trainer near The Casino in [[Junktown]].&lt;br /&gt;
| NO&lt;br /&gt;
| Seller requires [[IN]] ≥ 4 to talk to.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Scout Dog&lt;br /&gt;
| 500 [[currency]]&lt;br /&gt;
| Buy from the Dog Trainer at Salvagers in [[Boneyard]].&lt;br /&gt;
| NO&lt;br /&gt;
| Seller requires [[IN]] ≥ 1 to talk to.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Small Rat&lt;br /&gt;
| 750 [[currency]]&lt;br /&gt;
| Buy from [[Jackpot Jane]] at Molerat Mambo in [[Redding]].&lt;br /&gt;
| NO&lt;br /&gt;
| Seller requires [[IN]] ≥ 1 to talk to.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Lovely Molerat&lt;br /&gt;
| 1000 [[currency]]&lt;br /&gt;
| Buy from [[Jackpot Jane]] at Molerat Mambo in [[Redding]].&lt;br /&gt;
| NO&lt;br /&gt;
| Seller requires [[IN]] ≥ 1 to talk to.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Commanding =&lt;br /&gt;
You can give commands to your followers by holding alt key and left-clicking somewhere.&lt;br /&gt;
&lt;br /&gt;
= Party Points =&lt;br /&gt;
*+1 '''PP''' for every 2% in [[Speech]] a [[PC]] has. &lt;br /&gt;
*+10 '''PP''' for every 1 in [[Charisma]] a [[PC]] has. &lt;br /&gt;
*+50 '''PP''' for [[Magnetic Personality]] [[perks|perk]].&lt;br /&gt;
*+20% '''PP''' for [[Good Natured]] [[traits|trait]].&lt;br /&gt;
*+50 '''pp''' for [[Leader]] Class perk&lt;br /&gt;
&lt;br /&gt;
Absolute maximum party points are no longer limited to 550. Gifted chars can have over 20 charisma.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can check your total party points via '''~pp''' [[Commands|command]].&lt;br /&gt;
'''Note:''' After a reroll you will need to hire your companions again, they should be where you left them.&lt;br /&gt;
&lt;br /&gt;
= Party Points Required, by Follower Type =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Follower Type&lt;br /&gt;
!Points Used&lt;br /&gt;
|-&lt;br /&gt;
| Human Companion&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Merc - Big Guns&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Merc - Unarmed&lt;br /&gt;
| 130&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Big Guns&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Energy Weapons&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Small Guns&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Human Merc - Melee&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul Merc - Small Guns&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul Merc - Melee&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Dog&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Rat&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Slave&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Brahmin&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Number of [[Slavery|Slaves]] you can have is 2 + number of [[Mercs]] you own. (You don't need to have the mercs with you while slaving.) &lt;br /&gt;
&lt;br /&gt;
*Number of [[Brahmin]] you can have is 1 + number of [[Dogs]]/2. (You don't need to have the dogs with you while taming.)&lt;br /&gt;
&lt;br /&gt;
= Companion Respawn =&lt;br /&gt;
If you have rented a room at a [[Hotel Room|hotel]], it will be possible for your companions to respawn there (along with you). You can also tell them to respawn at the [[Base|faction base]], or your [[tent]] if you have any of those. If no respawn points are available, the companion will die permanently. If no respawn is explicitly set in the dialog, or some option is set, but isn't valid anymore, the replication script will try to find alternative respawns before killing the companion permanently. Once your companion respawns it must be retold where to spawn or it will die permanently the next time it is killed regardless of loyalty level.&lt;br /&gt;
&lt;br /&gt;
Companions respawn after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
Places/Bases they can be told to respawn:&lt;br /&gt;
 - Vault City Outpost &lt;br /&gt;
 - BoS Bunker&lt;br /&gt;
&lt;br /&gt;
= Loyalty =&lt;br /&gt;
Via dialogue, you can give your followers certain gifts (depending on what type they are) which contribute to follower [[loyalty]].&lt;br /&gt;
When you receive a follower they have a loyalty of 100% and this decays 10% each week, unless you have [[Speaker]], a [[support perk]] that cuts this decay rate in half.&lt;br /&gt;
&lt;br /&gt;
A follower sticks out a fight until it has (100-[[loyalty]])% [[HP]] remaining. A 90 [[HP]] follower at only 20% loyalty only stays fighting with you until (100-20)% [[HP]] remaining = 90*0.8 = 72 [[HP]]. As soon as he has 71 or under, he will flee the map.&lt;br /&gt;
&lt;br /&gt;
How high or low their [[loyalty]] is can be spotted when talking to them, if they have high loyalty, they'll praise the [[PC]], if not, they'll show a lack of respect.&lt;br /&gt;
&lt;br /&gt;
== Mercs ==&lt;br /&gt;
They fight for [[caps]]. Their wage is 25% of their hire cost and gives 10% increase in loyalty.&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
They use [[Nuka-Cola]], [[beer]], [[cookie]], [[booze]], [[Strange Iguana-on-a-stick]]. Each item gives 1-2%.&lt;br /&gt;
&lt;br /&gt;
== Slaves ==&lt;br /&gt;
[[Slavery|Slaves]] use [[Jet]]. 5-10% increase per jet dose.&lt;br /&gt;
If slave loyalty goes down too low, they may attempt to kill their master.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Animals always have full loyalty, and will fight to their [[death]] if commanded to do so.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Explosive_damage&amp;diff=7819</id>
		<title>Explosive damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Explosive_damage&amp;diff=7819"/>
		<updated>2024-07-05T23:47:51Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Minimal damage threshold for cripple&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Explosive damage''' is done by explosives like [[Plastic Explosives]], [[Dynacord Stick]], [[Dynamite]], etc.&lt;br /&gt;
&lt;br /&gt;
The '''Explode damage resistance''' is a combat statistic. Any explosion damage done to a player or critter is first reduced by a percentage (explode [[Damage Resistance]]) and by a set amount (explode [[Damage Threshold]]).&lt;br /&gt;
&lt;br /&gt;
Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his [[DR]] and [[DT]] statistics.&lt;br /&gt;
&lt;br /&gt;
Explosive damage has innate chance of damaging limbs without having to make a [[Critical Hit]]. Chance to [[Cripple]] a limb doesn't scale with [[Critical Chance]] or its modifiers and is only based on damage dealt after all damage reductions. At least 75 damage post reduction is required to [[Cripple]].&lt;br /&gt;
&lt;br /&gt;
Explosive damage applies [[Knockback]] and [[Knockdown]] to the hit targets. The range of [[Knockback]] is 2 hexes for each weapon tier.&lt;br /&gt;
&lt;br /&gt;
Other damage types:&lt;br /&gt;
*[[Normal]].&lt;br /&gt;
*[[Laser]].&lt;br /&gt;
*[[Fire]].&lt;br /&gt;
*[[Plasma]].&lt;br /&gt;
*[[Electrical]].&lt;br /&gt;
*[[EMP]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Damage]]&lt;br /&gt;
[[Category:Explosive damage| ]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Priest&amp;diff=7818</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Priest&amp;diff=7818"/>
		<updated>2024-07-05T23:09:47Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Linkification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*Double all heals: [[First Aid]] and [[Drugs#Healing drugs|meds]].&lt;br /&gt;
*Heal 1 [[HP]] per 25 [[Healing Rate]] after 2,1 seconds, instead of having [[Healing Rate]]&lt;br /&gt;
*-0,1 seconds heal cooldown per endurance&lt;br /&gt;
*Change your [[Carry Weight]] to 15%.&lt;br /&gt;
*For each stack decrease [[Rad Resistance]] by 10.&lt;br /&gt;
*[[Heresy]] status: Sets [[Attack Delay]] to 1200 for 4 seconds, to players who attacks them.&lt;br /&gt;
*PvE Ability: [[Mark]] NPC visible for everyone, lasts 20 minutes&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*[[Healing Rate]] trigger every 5 seconds&lt;br /&gt;
| 0-20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gain Special Perk Class Calculations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]]	&lt;br /&gt;
|	&lt;br /&gt;
* Honestly not exactly sure how much it helps with your HR cooldown but it does (makes it tick quicker) &lt;br /&gt;
*Perhaps someone can chip in here ~AngelicLight Wiki Editor 6/09/2022 &lt;br /&gt;
| &lt;br /&gt;
*Getting the [[Gain Endurance]] [[level perks|level perk]] also gives what you see on the left. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Class Scaling ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]]	&lt;br /&gt;
|	&lt;br /&gt;
* +1% [[Attack Speed]]&lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Charisma]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Perks]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=7817</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=7817"/>
		<updated>2024-07-05T23:06:08Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Heresy link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
| 	&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
* For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
* 66% chances instead of 33% to get critical effect&lt;br /&gt;
* Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
* 1 Fury, lose 1% damage protection. &lt;br /&gt;
* Rage: gain exp on worn weapon x4 for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
*Immunity to Motion Sensor&lt;br /&gt;
* Gives 100 Stealth on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] +3 range when using Range Pistols&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Extra 0.5 [[Sight]] for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
| +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* 1 Fury, -1 [[Charisma]]&lt;br /&gt;
* Rage: Set 2 random special to 1 for 10 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +3 Damage per Bullet when using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*+3 [[Endurance]]&lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies, instant revive but clone dies.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
* +30 [[Melee]] damage&lt;br /&gt;
* +125% to critical chance on [[Melee]] attacks&lt;br /&gt;
* Using Critical tabel for 2h range weapons.&lt;br /&gt;
* For each Strength 1 [[Critical Power]]&lt;br /&gt;
* [[Strike]]: On 20 range move next to target&lt;br /&gt;
* Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
* Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
* Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
* 1 Fury, Gain 6% Critical Power&lt;br /&gt;
* Rage: Ignore Critical Resistances for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
| [[Weapon Types|Hammers]] +30 Melee damage&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|	&lt;br /&gt;
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
* For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
* You can take this perk in Gecko, Scrapyard &lt;br /&gt;
* You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
* Immunity to [[Bleed]] effect.&lt;br /&gt;
* 1 Fury, gain 2% EMP DR&lt;br /&gt;
* Rage: Cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
| Apply Shock for 1 sec when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| +5 Heavy handed malus wtih [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
| &lt;br /&gt;
* +100 hit points&lt;br /&gt;
* 20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
* Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double damage&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Assault Rifles]] +2 to all DR&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
| &lt;br /&gt;
* +3 [[Agility]]&lt;br /&gt;
* Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
* Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
* Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
* For each [[Agility]] gets +1% to double damage&lt;br /&gt;
* +15% [[Lifesteal]]&lt;br /&gt;
* [[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
* gets +25 AP Regen on battle timer&lt;br /&gt;
* 1 Fury, Lose 2% DR&lt;br /&gt;
* Rage: Set Attack Delay on 700 (killer's rage is on 10 fury)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+40% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*60 sec cd on flag creation&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
| [[Weapon Types|Flamers]] +30 HP&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
| 	&lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*-10 [[Ammo|AC mod]] for attackers&lt;br /&gt;
* 3 seconds cooldown on First Aid and Doctor.&lt;br /&gt;
* Ability to revive people (Base CD is 480 seconds).&lt;br /&gt;
* For each Intelligence gets 5 seconds of reduction CD in reviving.&lt;br /&gt;
* Healing others gives them temporary 0,5% [[Damage Protection]] per stack.&lt;br /&gt;
* 1 Fury, lose 0,5% Movement speed.&lt;br /&gt;
* Rage: Can't run for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
* Double all heals: First Aid and meds.&lt;br /&gt;
* Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
* -0,1 seconds heal cooldown per endurance&lt;br /&gt;
* 1 Fury, Lose 10% Rad Resistance&lt;br /&gt;
* Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range&lt;br /&gt;
* Attacking enemy lower Fury stacks by  1 point more.&lt;br /&gt;
* [[Heresy]] status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|	&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*5% damage per Luck&lt;br /&gt;
*2% [[Hit Points]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
* 1 Fury stack, Lose 1 DT&lt;br /&gt;
* Rage: Remove roll and reset roll CD&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*+50 Hit Points or -20 Hit Points&lt;br /&gt;
*+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point&lt;br /&gt;
*10 Lethal Damage or -3 Lethal Damage&lt;br /&gt;
*-10% Attack Delay or +3% Attack Delay&lt;br /&gt;
*+6% DR Penetration or -1% DR Penetration&lt;br /&gt;
*+10% DT Penetration or -3% DT Penetration&lt;br /&gt;
*+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots&lt;br /&gt;
*+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration&lt;br /&gt;
*+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight&lt;br /&gt;
*+75 Sequence or -25 Sequence&lt;br /&gt;
*+20 Melee Damage or -5 Melee Damage&lt;br /&gt;
*+3 S.P.E.C.I.A or -1 S.P.E.C.I.A&lt;br /&gt;
*+10 Critical Chance or -3 Critical Chance&lt;br /&gt;
*+40% Critical Power or -20% Critical Power&lt;br /&gt;
*+40 Critical Power or -20 Critical Power&lt;br /&gt;
*+5 Sight Range or -5 Sight Range&lt;br /&gt;
*+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class&lt;br /&gt;
| [[Weapon Types|Shotguns]] penetrate 100% [[DT]] resistance&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|	&lt;br /&gt;
* Double Action Points.&lt;br /&gt;
* Regen Action Points while running.&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target.&lt;br /&gt;
* For each agility gets 0.1 AP/s regen.&lt;br /&gt;
* Gain [[Lethal Damage]] equal to Action Points.&lt;br /&gt;
* 1 Fury, lose 3 AP.&lt;br /&gt;
* Rage: gain 100% lifesteal for 10 sec&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
| 25&lt;br /&gt;
|	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can sneak even whilst in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can't be resisted by Stonewall but its halved by Quick Recovery.&lt;br /&gt;
| [[Weapon Types|Sniper Rifles]] +20% DR penetration.&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] never miss&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
* -1 AP cost for each action&lt;br /&gt;
* +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
* +1% chance to get random KO during on action for each [[fury]] stack&lt;br /&gt;
* Critical tier minimum tier 2&lt;br /&gt;
* Lower maximum damage soldier can receive&lt;br /&gt;
* 1 Fury, 1% chance to get KO on tick effect (max 10)&lt;br /&gt;
* Rage: Remove KO&lt;br /&gt;
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]].&lt;br /&gt;
* Strike: [[Taunt]] target for 8 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|	&lt;br /&gt;
* +3 EN	&lt;br /&gt;
* Double your Hit Points.&lt;br /&gt;
* 15% [[Damage Protection]].&lt;br /&gt;
* +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
* For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
* Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
* Apply 30% [[Slow]] for 10 sec to Attackers&lt;br /&gt;
* 1 Fury, gain 2% [[Damage Protection]] (max 15)&lt;br /&gt;
* Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
| &lt;br /&gt;
* +3 special implants limit&lt;br /&gt;
* Unlimited Ammo&lt;br /&gt;
* Double [[Lethal Damage]]&lt;br /&gt;
* For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
* Attack delay is set 100 x distance&lt;br /&gt;
* '''Can use only 6 weapons:''' FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH&lt;br /&gt;
* 1 Fury, lose 5 hp per shot&lt;br /&gt;
* Rage: Can't Attack for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Hurt himself for 5-10 HP on shot&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Hurt himself when using t4 ammo for 50-100 [[Hit Points]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=7816</id>
		<title>Hubologist</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=7816"/>
		<updated>2024-07-05T23:03:21Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: /* Weapon Perks */ Linkification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Perk&lt;br /&gt;
|name=Hubologist&lt;br /&gt;
|image=Hubologist.png&lt;br /&gt;
|reqs=105 &lt;br /&gt;
|effe=&amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+100 hit points&lt;br /&gt;
*Lose all perks&lt;br /&gt;
*20% more [[Experience]] for each point of [[Intelligence]] on wearing gear&lt;br /&gt;
*Upgrade item perks buffed (see table)&lt;br /&gt;
|spec= [[Gain Intelligence]] 100% more [[Experience]] on wearing gear.&lt;br /&gt;
|nega= For each [[Endurance]] receive 1 damage from each attack.&lt;br /&gt;
|crit= 10-20&lt;br /&gt;
|fav=  [[Weapon Type|Electro Weapons]] double damage&lt;br /&gt;
|pve=   &lt;br /&gt;
|loc=  [[San Francisco]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC on [[San Francisco]] on Tanker (left side)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:10pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:750px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;width:180px;&amp;quot; | Perk for [[Perks_Synergies|Synergy]]&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade&lt;br /&gt;
| Increase [[Ammo]] mods by 20% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody&lt;br /&gt;
| Apply 3 [[Bleed]] stack (max of 5) when you land a [[Critical Hit]].&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| +10% [[Attack Speed]] -1 [[AP]] Cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| +10% [[Critical Chance]] and [[Even More Criticals]] effect&lt;br /&gt;
| [[Even More Criticals]]&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| +1 [[Critical Tier]] and [[Better Criticals]] effect&lt;br /&gt;
| [[Better Criticals]]&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Gives +25% [[DT]] penetration and increases max damage by 40% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Reduces target [[DR]] by 15% (normal, fire, explosive only) and increases min damage by 50%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Gives extra 25% chance to deal [[Critical Effect]] and also -20 to target defensive rolls vs [[Critical Effects]] and [[Hit the Gaps]] effect&lt;br /&gt;
| [[Hit the Gaps]]&lt;br /&gt;
|-&lt;br /&gt;
| Damage per Bullet&lt;br /&gt;
| +3 damage per bullet and [[More Ranged Damage]] effect&lt;br /&gt;
| [[More Ranged Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Reduces target [[DR]] by 30% (normal, fire, explosive only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| [[Action Boy]] and [[Quick Recovery]] Effect&lt;br /&gt;
| [[Action Boy]]&amp;lt;br&amp;gt;[[Quick Recovery]]&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Apply [[Slow]]/[[Confusion]]/[[Bounty]] on [[Attack]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Restore 20% of MAX [[AP]]/[[HP]] after kill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knockback&lt;br /&gt;
| [[Knockback]] effect on [[Critical Hit]] and [[Spray and Pray]] effect&lt;br /&gt;
| [[Spray and Pray]]&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| 1 [[AP]] less for attacking and [[Bonus Rate of Fire]] and [[Bonus HtH Attacks]] effect&lt;br /&gt;
| [[Bonus Rate of Fire]]&amp;lt;br&amp;gt;[[Bonus HtH Attacks]]&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| +10 [[Lethal Damage]] and [[Living Anatomy]] effect&lt;br /&gt;
| [[Living Anatomy]]&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal&lt;br /&gt;
| Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and [[Vampire]] effect&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
|-&lt;br /&gt;
| Long Range&lt;br /&gt;
| +100% [[Hit Chance]] and doubled [[Hit Chance]] bonus from [[Perception]] and [[Sharpshooter]] effect&lt;br /&gt;
| [[Sharpshooter]] &lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| +5-40% [[Critical Damage]] and [[More Critical]] effect&lt;br /&gt;
| [[More Critical]]&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate&lt;br /&gt;
| +40% [[DT]] penetration and [[Death Sense]] effect&lt;br /&gt;
| [[Death Sense]]&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| Applies [[Poison]] and [[Radiation]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scoped&lt;br /&gt;
| +9 weapon range and [[Heave Ho!]] effect&lt;br /&gt;
| [[Heave Ho!]]&lt;br /&gt;
|-&lt;br /&gt;
| Smasher!&lt;br /&gt;
| +15 [[Strength]] in [[Heavy Handed]] calculation and [[Bonus HtH Damage]] Effect&lt;br /&gt;
| [[Bonus HtH Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| Spiked&lt;br /&gt;
| +10-60% [[Critical Damage]] and [[Better HtH Criticals]] effect&lt;br /&gt;
| [[Better HtH Criticals]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:10pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:173px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:714px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;width:173px;&amp;quot; | Perk for [[Perks_Synergies|Synergy]]&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
| +12 Normal DT &amp;lt;br&amp;gt; +25% Normal [[Damage Protection]] (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
| +15% Plasma and Fire DR &amp;lt;br&amp;gt; +100% [[Lethal Damage]] Protection against Fire and Plasma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
| 10% shorter running time and [[Bonus Move]] effect&lt;br /&gt;
| [[Bonus Move]]&lt;br /&gt;
|-&lt;br /&gt;
| Bonus SPECIAL&lt;br /&gt;
| 2 points to one of S.P.E.C.I.A.L. and [[Gain SPECIAL]] effect&lt;br /&gt;
| [[Gain SPECIAL]]&lt;br /&gt;
|-&lt;br /&gt;
| Cured&lt;br /&gt;
| +15% Normal [[DR]] &amp;lt;br&amp;gt; +100% [[Lethal Damage]] Protection against Normal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
| +5% all [[DR]], 50% to give [[Heresy]] status on attacker and [[Dodger]] effect &lt;br /&gt;
| [[Dodger]]&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Belt&lt;br /&gt;
| +10% [[Damage Protection]] &amp;lt;br&amp;gt; Applies 10 [[Slow]] to the attacker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Explosive belt &lt;br /&gt;
| Ability to use suicide (doubled dmg)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fill The Gaps&lt;br /&gt;
| +25% in defensive crit rolls and [[Man of Steel]] Effect&lt;br /&gt;
| [[Man of Steel]]&lt;br /&gt;
|-&lt;br /&gt;
| Firegeckon's Enhancement&lt;br /&gt;
| +12 Fire and Explode [[DT]] &amp;lt;br&amp;gt; +25% Fire and Explode [[Damage Protection]] (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| +30% [[Critical Roll Resistance]], decrease attacker chance to apply effect by 20% and [[Iron Limbs]] effect &lt;br /&gt;
| [[Iron Limbs]]&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
| Reduces attacker's [[ST]] by 75 in [[Heavy Handed]] roll and [[Stonewall]] Effect&lt;br /&gt;
| [[Stonewall]]&lt;br /&gt;
|-&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
| +20 [[Melee Damage]] and [[In Your Face!]] effect&lt;br /&gt;
| [[In Your Face!]]&lt;br /&gt;
|-&lt;br /&gt;
| Iron Skin&lt;br /&gt;
| +30 HP, lower enemy's melee damage by 15% and [[Lifegiver]] effect&lt;br /&gt;
| [[Lifegiver]] &lt;br /&gt;
|- &lt;br /&gt;
| Laser Reflector&lt;br /&gt;
| +15% Laser [[DR]] &amp;lt;br&amp;gt; +100% [[Lethal Damage]] Protection against Laser&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mirror System&lt;br /&gt;
| +12 Laser [[DT]] &amp;lt;br&amp;gt; +25% Laser [[Damage Protection]] (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Penetration Protection&lt;br /&gt;
| Lowers enemies [[DR]] penetration by 25%/33%/50%/75%/100%/150% &amp;lt;br&amp;gt; Lowers enemies [[DT]] penetration by 40% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| +15 [[Healing Rate]], +0.12 [[AP]] regen/s and [[Faster Healing]] effect&lt;br /&gt;
| [[Faster Healing]]&lt;br /&gt;
|-&lt;br /&gt;
| Shock Protection&lt;br /&gt;
| +15% Explode and Electric [[DR]] &amp;lt;br&amp;gt; +100% [[Lethal Damage]] Protection against Electro and Explode &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| +100 [[Sneak]] and [[Silent Running]], [[Ghost]] Effect&lt;br /&gt;
| [[Silent Running]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
| +2 ALL [[DT]] and [[Medicine Doctor]] effect (and [[Perk Synergies|synergy]] components) &lt;br /&gt;
| [[Medicine Doctor]] [[Perk Synergies|Synergy]]:&amp;lt;br&amp;gt;[[Healer]]&amp;lt;br&amp;gt;[[Medic]]&amp;lt;br&amp;gt;[[Surgeon]]&lt;br /&gt;
|-&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
| +3 [[Action Points]] and 2 [[Slow]] resistance and [[Bonus Ranged Damage]] effect&lt;br /&gt;
| [[Bonus Ranged Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| Strategic Improvement&lt;br /&gt;
| +30 to [[AC]], +20 to [[AC]] cap and +5 [[Sequence]] and [[Livewire]] effect&lt;br /&gt;
| [[Livewire]] &lt;br /&gt;
|-&lt;br /&gt;
| Survivalist&lt;br /&gt;
| +100 [[Poison]] resistance and 100 [[Poison]] resistance cap.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terminator Mode&lt;br /&gt;
| Ability to use [[Terminator Mode]] and [[Tank]] effect (and [[Perk Synergies|synergy]] components) &lt;br /&gt;
| [[Tank]] [[Perk Synergies|Synergy]]:&amp;lt;br&amp;gt;[[Adrenaline Rush]]&amp;lt;br&amp;gt;[[Toughness]]&amp;lt;br&amp;gt;[[Lethal Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Addition&lt;br /&gt;
| +12 Plasma and Electric [[DT]]&amp;lt;br&amp;gt; +25% Plasma and Electric [[Damage Protection]] (PvP only) &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
| Ability to use [[Discharge]] and [[Gunner]], [[Weapon Handling]] effects&lt;br /&gt;
| [[Gunner]]&amp;lt;br&amp;gt;[[Weapon Handling]]&lt;br /&gt;
|-&lt;br /&gt;
| Utility&lt;br /&gt;
| +250 CW, +30% [[Radiation]] resistance, +30% [[Poison]] resistance, -1 reload [[AP]] cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=7815</id>
		<title>Hubologist</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=7815"/>
		<updated>2024-07-05T22:53:24Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: /* Armor Perks */ Linkification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Perk&lt;br /&gt;
|name=Hubologist&lt;br /&gt;
|image=.png&lt;br /&gt;
|reqs=105 &lt;br /&gt;
|effe=&amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+100 hit points&lt;br /&gt;
*Lose all perks&lt;br /&gt;
*20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
*Upgrade item perks buffed (see table)&lt;br /&gt;
|spec= [[Gain Intelligence]] 100% more exp on wearing gear.&lt;br /&gt;
|nega= For each Endurance receive 1 damage from each attack.&lt;br /&gt;
|crit= 10-20&lt;br /&gt;
|fav=  [[Weapon Type|Electro Weapons]] double damage&lt;br /&gt;
|pve=   &lt;br /&gt;
|loc=  [[San Francisco]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables:&lt;br /&gt;
&lt;br /&gt;
== Weapon Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:10pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:750px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;width:180px;&amp;quot; | Perk for [[Perks_Synergies|Synergy]]&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade&lt;br /&gt;
| Increase ammo mods by 20% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody&lt;br /&gt;
| Apply 3 Bleed stack (max of 5) when you land a critical hit.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| +10% attack speed -1 AP Cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| +10% critical chance and Even More Criticals effect&lt;br /&gt;
| Even More Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| +1 Critical Tier and Better Criticals effect&lt;br /&gt;
| Better Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Gives +25% DT penetration and increases max damage by 40% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect&lt;br /&gt;
| Hit the Gaps&lt;br /&gt;
|-&lt;br /&gt;
| Damage per Bullet&lt;br /&gt;
| +3 damage per bullet and MRD effect&lt;br /&gt;
| More Ranged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Reduces target DR by 30% (normal, fire, explosive only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Action Boy effect and Quick Recovery Effect&lt;br /&gt;
| Action Boy&amp;lt;br&amp;gt;Quick Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Apply Slow/Confusion/Bounty on Attack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Restore 20% of MAX AP/HP after kill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knockback&lt;br /&gt;
| Knockback effect on critical hit and Spray and Pray effect&lt;br /&gt;
| Spray and Pray&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| 1 AP less for attacking and BRoF Effect and HtH Attacks Effect&lt;br /&gt;
| BRoF&amp;lt;br&amp;gt;HtH Attacks Effect&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| +10 Lethal Damage and Living Anatomy Effect&lt;br /&gt;
| Living Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal&lt;br /&gt;
| Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| Long Range&lt;br /&gt;
| +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect&lt;br /&gt;
| Sharpshooter &lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| +5-40% critical damage and More Criticals effect&lt;br /&gt;
| More Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate&lt;br /&gt;
| +40% DT penetration and Death Sense Effect&lt;br /&gt;
| Death Sense&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| Applies poison and Rads&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scoped&lt;br /&gt;
| +9 weapon range and Heave Ho! effect&lt;br /&gt;
| Heave Ho!&lt;br /&gt;
|-&lt;br /&gt;
| Smasher!&lt;br /&gt;
| +15 Strength in Heavy Handed calculation and HtH Damage Effect&lt;br /&gt;
| HtH Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spiked&lt;br /&gt;
| +10-60% critical damage and HtH Better Criticals effect&lt;br /&gt;
| HtH Better Critical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:10pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:173px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:714px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;width:173px;&amp;quot; | Perk for [[Perks_Synergies|Synergy]]&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
| +12 Normal DT &amp;lt;br&amp;gt; +25% Normal [[Damage Protection]] (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
| +15% Plasma and Fire DR &amp;lt;br&amp;gt; +100% [[Lethal Damage]] Protection against Fire and Plasma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
| 10% shorter running time and [[Bonus Move]] effect&lt;br /&gt;
| [[Bonus Move]]&lt;br /&gt;
|-&lt;br /&gt;
| Bonus SPECIAL&lt;br /&gt;
| 2 points to one of S.P.E.C.I.A.L. and [[Gain SPECIAL]] effect&lt;br /&gt;
| [[Gain SPECIAL]]&lt;br /&gt;
|-&lt;br /&gt;
| Cured&lt;br /&gt;
| +15% Normal [[DR]] &amp;lt;br&amp;gt; +100% [[Lethal Damage]] Protection against Normal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
| +5% all [[DR]], 50% to give [[Heresy]] status on attacker and [[Dodger]] effect &lt;br /&gt;
| [[Dodger]]&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Belt&lt;br /&gt;
| +10% [[Damage Protection]] &amp;lt;br&amp;gt; Applies 10 [[Slow]] to the attacker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Explosive belt &lt;br /&gt;
| Ability to use suicide (doubled dmg)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fill The Gaps&lt;br /&gt;
| +25% in defensive crit rolls and [[Man of Steel]] Effect&lt;br /&gt;
| [[Man of Steel]]&lt;br /&gt;
|-&lt;br /&gt;
| Firegeckon's Enhancement&lt;br /&gt;
| +12 Fire and Explode [[DT]] &amp;lt;br&amp;gt; +25% Fire and Explode [[Damage Protection]] (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| +30% [[Critical Roll Resistance]], decrease attacker chance to apply effect by 20% and [[Iron Limbs]] effect &lt;br /&gt;
| [[Iron Limbs]]&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
| Reduces attacker's [[ST]] by 75 in [[Heavy Handed]] roll and [[Stonewall]] Effect&lt;br /&gt;
| [[Stonewall]]&lt;br /&gt;
|-&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
| +20 [[Melee Damage]] and [[In Your Face!]] effect&lt;br /&gt;
| [[In Your Face!]]&lt;br /&gt;
|-&lt;br /&gt;
| Iron Skin&lt;br /&gt;
| +30 HP, lower enemy's melee damage by 15% and [[Lifegiver]] effect&lt;br /&gt;
| [[Lifegiver]] &lt;br /&gt;
|- &lt;br /&gt;
| Laser Reflector&lt;br /&gt;
| +15% Laser [[DR]] &amp;lt;br&amp;gt; +100% [[Lethal Damage]] Protection against Laser&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mirror System&lt;br /&gt;
| +12 Laser [[DT]] &amp;lt;br&amp;gt; +25% Laser [[Damage Protection]] (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Penetration Protection&lt;br /&gt;
| Lowers enemies [[DR]] penetration by 25%/33%/50%/75%/100%/150% &amp;lt;br&amp;gt; Lowers enemies [[DT]] penetration by 40% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| +15 [[Healing Rate]], +0.12 [[AP]] regen/s and [[Faster Healing]] effect&lt;br /&gt;
| [[Faster Healing]]&lt;br /&gt;
|-&lt;br /&gt;
| Shock Protection&lt;br /&gt;
| +15% Explode and Electric [[DR]] &amp;lt;br&amp;gt; +100% [[Lethal Damage]] Protection against Electro and Explode &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| +100 [[Sneak]] and [[Silent Running]], [[Ghost]] Effect&lt;br /&gt;
| [[Silent Running]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
| +2 ALL [[DT]] and [[Medicine Doctor]] effect (and [[Perk Synergies|synergy]] components) &lt;br /&gt;
| [[Medicine Doctor]] [[Perk Synergies|Synergy]]:&amp;lt;br&amp;gt;[[Healer]]&amp;lt;br&amp;gt;[[Medic]]&amp;lt;br&amp;gt;[[Surgeon]]&lt;br /&gt;
|-&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
| +3 [[Action Points]] and 2 [[Slow]] resistance and [[Bonus Ranged Damage]] effect&lt;br /&gt;
| [[Bonus Ranged Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| Strategic Improvement&lt;br /&gt;
| +30 to [[AC]], +20 to [[AC]] cap and +5 [[Sequence]] and [[Livewire]] effect&lt;br /&gt;
| [[Livewire]] &lt;br /&gt;
|-&lt;br /&gt;
| Survivalist&lt;br /&gt;
| +100 [[Poison]] resistance and 100 [[Poison]] resistance cap.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terminator Mode&lt;br /&gt;
| Ability to use [[Terminator Mode]] and [[Tank]] effect (and [[Perk Synergies|synergy]] components) &lt;br /&gt;
| [[Tank]] [[Perk Synergies|Synergy]]:&amp;lt;br&amp;gt;[[Adrenaline Rush]]&amp;lt;br&amp;gt;[[Toughness]]&amp;lt;br&amp;gt;[[Lethal Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Addition&lt;br /&gt;
| +12 Plasma and Electric [[DT]]&amp;lt;br&amp;gt; +25% Plasma and Electric [[Damage Protection]] (PvP only) &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
| Ability to use [[Discharge]] and [[Gunner]], [[Weapon Handling]] effects&lt;br /&gt;
| [[Gunner]]&amp;lt;br&amp;gt;[[Weapon Handling]]&lt;br /&gt;
|-&lt;br /&gt;
| Utility&lt;br /&gt;
| +250 CW, +30% [[Radiation]] resistance, +30% [[Poison]] resistance, -1 reload [[AP]] cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC on [[San Francisco]] on Tanker (left side)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Alien&amp;diff=7814</id>
		<title>Alien</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Alien&amp;diff=7814"/>
		<updated>2024-07-05T22:40:04Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Linkification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You always believed in aliens, and now you have finally jumped at your chance to become one! Or... at least, closer to them anyway. You have been injected with Alien DNA, you have an obsession with Aliens and their advanced technology, and you look down upon &amp;quot;primitive humans&amp;quot; and those who use inferior weapons and technology. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class Perk&lt;br /&gt;
|name=Alien&lt;br /&gt;
|image= lpimg.png&lt;br /&gt;
|reqs=45 &lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
* +50 [[Crafting]] cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
*For each [[Intelligence]] gets 5% more experience on crafted gear&lt;br /&gt;
*Can [[Craft]] special [[Alien Weapons]] and use them.&lt;br /&gt;
*66% chances instead of 33% to get critical effect&lt;br /&gt;
*Can't use non-alien weapons&lt;br /&gt;
|spec= [[Gain Intelligence]]   +25% more experience on crafted gear.&lt;br /&gt;
|nega= [[Agility]] +1 AP cost for Reload &lt;br /&gt;
|crit= 0-10&lt;br /&gt;
|fav=  [[ETG]] Ignores Electric Damage immunity.&lt;br /&gt;
|pve=  Apply 5% of dmg to radiation against NPCs&lt;br /&gt;
|loc=  [[Necropolis]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with Npc on [[Necropolis]] near the crashed Veritbird on main spawn [[File:alloc.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alien Weapon's First Perks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Perk&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Critical Beast&lt;br /&gt;
| Ignores [[Critical Chance]], [[Critical Roll]], and [[Critical Power]] Resistance&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Double Range&lt;br /&gt;
| Doubles the range of the weapon, not including its base range&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Fire Converter&lt;br /&gt;
| Changes the weapon type to fire and lowers the [[Firefighter]] effect by 50%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Flat Converter&lt;br /&gt;
| Converts 50% damage to [[Lethal Damage]] and penetrates 30% [[Lethal Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Heresy Shot&lt;br /&gt;
| Applies [[Heresy]] for 4 seconds on the target.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Lightning&lt;br /&gt;
| 30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Penetrator&lt;br /&gt;
| Ignores [[Damage Resistance]], [[Damage Threshold]], and [[Damage Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Plasma Converter&lt;br /&gt;
| Changes the weapon type to plasma and always scores [[Critical Hit]]s&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Rad Shot&lt;br /&gt;
| Converts 10% of damage into [[Radiation]]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Stun Hex&lt;br /&gt;
| Applies a [[Lost Turn]] effect on a one-hex attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Weapons ==&lt;br /&gt;
can be crafted and used only with [[Alien_Perk|Alien]] class perk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Picture&lt;br /&gt;
! Name&lt;br /&gt;
! Tier&lt;br /&gt;
! Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Ammo&lt;br /&gt;
! Ammo&amp;lt;br /&amp;gt;Cap&lt;br /&gt;
! Rouunds&lt;br /&gt;
! AP Cost&lt;br /&gt;
! Reload&amp;lt;br /&amp;gt;AP Cost&lt;br /&gt;
! Attack&amp;lt;br /&amp;gt;Delay&lt;br /&gt;
! Perks&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:PyO61.png]]&lt;br /&gt;
| PyO61&lt;br /&gt;
| 2&lt;br /&gt;
| Plasma/&amp;lt;br /&amp;gt;/Fire&lt;br /&gt;
| 66-94&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:Tank.gif|link=Flamethrower Fuel]]&amp;lt;br&amp;gt;[[Flamethrower_Fuel|Flamethrower Fuel]]&amp;lt;br&amp;gt;[[File:Flmfuel2.gif|link=Flamethrower Fuel MKII]]&amp;lt;br&amp;gt;[[Flamethrower_Fuel_MKII|Flamethrower Fuel MKII]]&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| 13&lt;br /&gt;
| 720&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Changes the weapon type to fire and lowers the fire-fighter effect by 50%]] Fire Converter &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|Changes the weapon type to plasma and always scores critical hits]] Plasma Converter&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:PyO62.gif|link=PyO62]]&lt;br /&gt;
| PyO62&lt;br /&gt;
| 3&lt;br /&gt;
| Plasma/&amp;lt;br /&amp;gt;/Fire&lt;br /&gt;
| 94-116&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:Tank.gif|link=Flamethrower Fuel]]&amp;lt;br&amp;gt;[[Flamethrower_Fuel|Flamethrower Fuel]]&amp;lt;br&amp;gt;[[File:Flmfuel2.gif|link=Flamethrower Fuel MKII]]&amp;lt;br&amp;gt;[[Flamethrower_Fuel_MKII|Flamethrower Fuel MKII]]&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 720&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Changes the weapon type to fire and lowers the fire-fighter effect by 50%]] Fire Converter &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|Changes the weapon type to plasma and always scores critical hits]] Plasma Converter&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:PlasmaBlasterRifle.gif|link=IPF210]]&lt;br /&gt;
| IPF210&lt;br /&gt;
| 4&lt;br /&gt;
| Plasma/&amp;lt;br /&amp;gt;/Fire&lt;br /&gt;
| 154-204&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:Tank.gif|link=Flamethrower Fuel]]&amp;lt;br&amp;gt;[[Flamethrower_Fuel|Flamethrower Fuel]]&amp;lt;br&amp;gt;[[File:Flmfuel2.gif|link=Flamethrower Fuel MKII]]&amp;lt;br&amp;gt;[[Flamethrower_Fuel_MKII|Flamethrower Fuel MKII]]&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 720&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Changes the weapon type to fire and lowers the fire-fighter effect by 50%]] Fire Converter &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|Changes the weapon type to plasma and always scores critical hits]] Plasma Converter&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:LAR42.png]]&lt;br /&gt;
| LAR42&lt;br /&gt;
| 2&lt;br /&gt;
| Laser&lt;br /&gt;
| 9-27&lt;br /&gt;
| 36&lt;br /&gt;
| [[File:Dcells.gif|MFC]]&amp;lt;br&amp;gt;[[MFC]]&lt;br /&gt;
| 30&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 900&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Converts 50% damage to lethal damage and penetrates 30% lethal protection]] Flat Converter &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|Doubles the range of the weapon, not including its base range]] Double Range&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:LAR52.png]]&lt;br /&gt;
| LAR52&lt;br /&gt;
| 3&lt;br /&gt;
| Laser&lt;br /&gt;
| 32-45&lt;br /&gt;
| 44&lt;br /&gt;
| [[File:Dcells.gif|MFC]]&amp;lt;br&amp;gt;[[MFC]]&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 900&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Converts 50% damage to lethal damage and penetrates 30% lethal protection]] Flat Converter &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|Doubles the range of the weapon, not including its base range]] Double Range&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:2 barrel laser.gif|link=LAR62]]&lt;br /&gt;
| LAR62&lt;br /&gt;
| 4&lt;br /&gt;
| Laser&lt;br /&gt;
| 42-57&lt;br /&gt;
| 52&lt;br /&gt;
| [[File:Dcells.gif|MFC]]&amp;lt;br&amp;gt;[[MFC]]&lt;br /&gt;
| 32&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Converts 50% damage to lethal damage and penetrates 30% lethal protection]] Flat Converter &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|Doubles the range of the weapon, not including its base range]] Double Range&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:ETG1000.png]]&lt;br /&gt;
| ETG1000&lt;br /&gt;
| 2&lt;br /&gt;
| Electro&lt;br /&gt;
| 7-17&lt;br /&gt;
| 33&lt;br /&gt;
| [[File:Dcells.gif|MFC]]&amp;lt;br&amp;gt;[[MFC]]&lt;br /&gt;
| 120&lt;br /&gt;
| 40&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 1080&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Applies a lost turn effect on a one-hex attack]] Stun Hexing &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range]] Lighting&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:ETG2000.png]]&lt;br /&gt;
| ETG2000&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 13-17&lt;br /&gt;
| 35&lt;br /&gt;
| [[File:Dcells.gif|MFC]]&amp;lt;br&amp;gt;[[MFC]]&lt;br /&gt;
| 160&lt;br /&gt;
| 40&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 1080&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Applies a lost turn effect on a one-hex attack]] Stun Hexing &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range]] Lighting&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[File:Teslagatling.gif|link=ETG3000]]&lt;br /&gt;
| ETG3000&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 17-21&lt;br /&gt;
| 37&lt;br /&gt;
| [[File:Dcells.gif|MFC]]&amp;lt;br&amp;gt;[[MFC]]&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 1080&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Applies a lost turn effect on a one-hex attack]] Stun Hexing &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range]] Lighting&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:S5-L.gif|link=HP DKS-501]]&lt;br /&gt;
| HP DKS-501&lt;br /&gt;
| 2&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-35&lt;br /&gt;
| 44&lt;br /&gt;
| [[File:223fmj.gif|.223]]&amp;lt;br&amp;gt;[[.223_FMJ|.223]]&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 720&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Ignores DR, DT, and DP]] Penetrator &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|Ignores critical chance, roll, and power resistance]] Critical Beast&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[File:SSR3.png]]&lt;br /&gt;
| SSR3&lt;br /&gt;
| 3&lt;br /&gt;
| Normal&lt;br /&gt;
| 39-44&lt;br /&gt;
| 55&lt;br /&gt;
| [[File:223fmj.gif|.223]]&amp;lt;br&amp;gt;[[.223_FMJ|.223]]&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 990&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Ignores DR, DT, and DP]] Penetrator &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|Ignores critical chance, roll, and power resistance]] Critical Beast&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:SSR10.png]]&lt;br /&gt;
| SSR10&lt;br /&gt;
| 4&lt;br /&gt;
| Normal&lt;br /&gt;
| 44-50&lt;br /&gt;
| 60&lt;br /&gt;
| [[File:762mm.gif|7.62]]&amp;lt;br&amp;gt;[[7.62mm|7.62]]&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 990&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Ignores DR, DT, and DP]] Penetrator &amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|Ignores critical chance, roll, and power resistance]] Critical Beast&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[File:XSR.png]]&lt;br /&gt;
| XSR&lt;br /&gt;
| 2&lt;br /&gt;
| Electro&lt;br /&gt;
| 29-46&lt;br /&gt;
| 39&lt;br /&gt;
| [[File:Dcells.gif|MFC]]&amp;lt;br&amp;gt;[[MFC]]&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 1170&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Converts 10% of damage into radiation]] Rad Shot&amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|Applies heresy for 4 seconds on the target]] Heresy Shot&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[File:ESR01.png]]&lt;br /&gt;
| ESR01&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 39-66&lt;br /&gt;
| 49&lt;br /&gt;
| [[File:Dcells.gif|MFC]]&amp;lt;br&amp;gt;[[MFC]]&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 1170&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Converts 10% of damage into radiation]] Rad Shot&amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|Applies heresy for 4 seconds on the target]] Heresy Shot&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:ESR02.png]]&lt;br /&gt;
| ESR02&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 54-76&lt;br /&gt;
| 56&lt;br /&gt;
| [[File:Dcells.gif|MFC]]&amp;lt;br&amp;gt;[[MFC]]&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 1170&lt;br /&gt;
| &lt;br /&gt;
* [[File:Inf.gif|Converts 10% of damage into radiation]] Rad Shot&amp;lt;b&amp;gt;or&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;[[File:Inf.gif|Applies heresy for 4 seconds on the target]] Heresy Shot&lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Lost_Turn&amp;diff=7813</id>
		<title>Lost Turn</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Lost_Turn&amp;diff=7813"/>
		<updated>2024-07-05T22:39:34Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: #REDIRECT Critical Hit#Critical Effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Critical Hit#Critical Effect]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Critical_hit&amp;diff=7812</id>
		<title>Critical hit</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Critical_hit&amp;diff=7812"/>
		<updated>2024-07-05T22:39:12Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: /* Critical Effect */ Lost Turn info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Critical Hit FOnline3 have a few terms like:&lt;br /&gt;
* [[Critical Roll]]&lt;br /&gt;
* [[Critical Power]]&lt;br /&gt;
* [[Critical Chance]]&lt;br /&gt;
* [[Aimed Attack]]&lt;br /&gt;
* [[Critical Chance Resistance]]&lt;br /&gt;
* [[Critical Roll Resistance]]&lt;br /&gt;
* [[Critical Power Resistance]]&lt;br /&gt;
* [[Critical Effect]]&lt;br /&gt;
* [[Critical Damage]]&lt;br /&gt;
* [[Critical Table]]&lt;br /&gt;
* [[Aggressive Implant]]&lt;br /&gt;
* [[Critical Tier]]&lt;br /&gt;
==Critical Power and Critical Roll==&lt;br /&gt;
Difference between Critical Power and Roll is very simple, the Critical Power is % multiplier of Critical Roll, which is our base of Critical Hit. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical Roll sources:&lt;br /&gt;
* Critical Roll cap is 750&lt;br /&gt;
* Base [[Class Perks|Class Perk]] Critical Roll if non-class is 0-5&lt;br /&gt;
* -2 per [[Hit Points||HP]] (Only if you have more than 150 [[Hit Points]])&lt;br /&gt;
* [[War Event]] Stat: 30&lt;br /&gt;
* 2 per [[Luck]]&lt;br /&gt;
* [[Random Boy]] Roll: -30 or 80&lt;br /&gt;
* [[Cyborg]] 2 per [[Luck]]&lt;br /&gt;
* [[Cyborg]] 8 per [[Charisma]] when 3 [[Aggressive Implant]]&lt;br /&gt;
* [[Slayer]] synergy: 40&lt;br /&gt;
* [[Voodoo]]: 20 (40 for [[Regulator]])&lt;br /&gt;
* [[Weapon perks|More Critical Power (weapon perk)]]: 40&lt;br /&gt;
* [[Combat Master]] 2 per [[Strength]]&lt;br /&gt;
* [[Combat Master]] 10 per [[Fury]]&lt;br /&gt;
* [[Bounty Hunter]] 2 per own [[Critical Chance]]&lt;br /&gt;
* [[Bounty Hunter]] 2 per target [[Critical Chance]]&lt;br /&gt;
* [[Bounty Hunter]] 1 per 10 [[Sight Range]]&lt;br /&gt;
* [[Soldier]]: 1&lt;br /&gt;
* [[Sniper]] 2 per distance from target(doubled if Long Range)&lt;br /&gt;
* [[Sniper]] PvE: 20&lt;br /&gt;
* [[Sniper]] favorite weapon: 50&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical Power sources:&lt;br /&gt;
*100% as base&lt;br /&gt;
* [[War Event]] stat: +40%&lt;br /&gt;
* [[War Event]] target defensive stat: -15%&lt;br /&gt;
* Mastery of [[Perception]]: +40%&lt;br /&gt;
* [[Heavy Handed]]: -20%&lt;br /&gt;
* [[Better Criticals]]: 50%&lt;br /&gt;
* [[Better HtH Criticals]]: 75%&lt;br /&gt;
* [[Silent Death]] effect: 33%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Final Critical Roll will be a random number from 1 to &amp;lt;code&amp;gt;((Base class critical roll + Critical Roll - Critical Roll Resistance) * (Critical Power - Critical Power Resistance))&amp;lt;/code&amp;gt;, so even if you have all possible modifiers, you can still randomly roll a 1.&lt;br /&gt;
&lt;br /&gt;
== Critical Resistances ==&lt;br /&gt;
In FOnline 3 we have 5 different critical resistances:&lt;br /&gt;
*Armor Critical Chance Resistance&lt;br /&gt;
*Armor Critical Power Resistance&lt;br /&gt;
*Critical Chance Resistance&lt;br /&gt;
*Critical Power Resistance&lt;br /&gt;
*Critical Roll Resistance&lt;br /&gt;
Let's start with Armor Critical Chance Resistance and Critical Chance Resistance, both working same way and stacks with each other but there is one difference between them: way how to bypass it! Armor or Helmet Critical Chance Resistance can be bypassed by [[Armor Perks|Hit The Gaps]] 80% for armor and [[Armor Perks|Right Between The Eyes]] 90% for helmet. For Other Critical Chance Resistance can be bypassed by [[Plasma]] Damage or in case [[Armor Perks]] can be bypassed by [[Bounty Hunter]]&lt;br /&gt;
Source of Critical Chance Resistance:&lt;br /&gt;
*[[Armor Perks|Fill The Gaps]]: 20%&lt;br /&gt;
*[[Armor Perks|Anty-Crit]]: 30% vs NPC&lt;br /&gt;
*[[Leader]]: 50%&lt;br /&gt;
*[[Mastery]] of [[Strength]]: 35%&lt;br /&gt;
*[[Man of Steel]]: 25%&lt;br /&gt;
*[[Bonehead]]: 25%&lt;br /&gt;
*[[Iron Man]] Synergy: 30%&lt;br /&gt;
*[[Cigarettes]]: 5%&lt;br /&gt;
*[[Cyborg]] 1 per [[Charisma]] when 3x [[Dermal Impact Armor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Aggressive Implant]] Decrease sums of armor and other Critical Chance Resistance by 15% for each implant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now Critical Power Resistance and Armor Critical Power Resistance, same as chance only difference is how to bypass it,  Armor Critical Power Resistance can be bypassed only by [[Slayer]] Synergy 80% &lt;br /&gt;
&lt;br /&gt;
Critical Power Resistances working in simple way it just decrease % of opponent Critical Power Example: opponent have 60% extra Critical Power, you have 25% resistance, 60 - 25 = 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sources of Critical Power Resistance:&lt;br /&gt;
*[[Mastery]] of [[Strength]]: 20%&lt;br /&gt;
*[[Deathclaw Perk|Deathclaw]]: 10%+ [[AP|AP for movement]]&lt;br /&gt;
*[[Bonehead]]: 35% (bypassed by Plasma Damage)&lt;br /&gt;
*[[Cyborg]] 1% per [[Charisma]] when 3x [[Dermal Impact Armor]] (bypassed by Plasma Damage)&lt;br /&gt;
*[[Man of Steel]]: 35% (bypassed by Plasma Damage)&lt;br /&gt;
*[[Iron Man]] Synergy: 25% (bypassed by Plasma Damage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last Critical Defense is Critical Roll Resistance, it just decrease opponent Critical Roll before apply Critical Power &amp;lt;br&amp;gt;&lt;br /&gt;
Sources of Critical Roll Resistance:&lt;br /&gt;
*[[Armor Perks|Heavy]]: 15 (bypassed by Bounty Hunter)&lt;br /&gt;
*[[Armor Perks|Anty-Crit]]: 60 vs NPC(bypassed by Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary our Critical hit is Random from 1 to &amp;lt;code&amp;gt;((Base class critical roll + Critical Roll - Critical Roll Resistance) * (Critical Power - Critical Power Resistance))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Critical Effect ==&lt;br /&gt;
In FO3 we have 10 different Critical Effects which can be applied when your total [[Critical Roll]] reach a [[Critical Tier]] which unlocks that effect, for example: we reach tier 3 critical in eyes so we have chance to apply Slow, Knockdown or confusion, all effect can applied together. &amp;lt;br&amp;gt;&lt;br /&gt;
Chance to apply Critical Effect is 33% it can be increased by:&lt;br /&gt;
*[[Finesse]] 33%&lt;br /&gt;
*[[Alien Perk|Alien]] Set to 100%&lt;br /&gt;
Critical Effects and possible defensives:&lt;br /&gt;
*'''[[Slow]]''': Decrease target's [[Movement Speed]] and [[Attack Speed|Attack Delay]] with 20% power per critical tier for 20 sec. [[Cyborg]]s apply 40% power for 60 sec per critical tier.&lt;br /&gt;
*'''[[Knockdown]]''': -3 [[Action Points]] for target, if target have [[Quick Recovery]] it reduce to 1, if target's have [[Stonewall]] can resist knockdown 8% per [[Strength]].&lt;br /&gt;
*'''[[AP Drain]]''': 2-4 [[Action Points]] are taken from target to attacker.&lt;br /&gt;
*'''[[Weapon Drop]]''': Drops target's weapon, [[Iron Limbs]] gives immune for it.&lt;br /&gt;
*'''[[Death Effect]]''': Extra 100 damage which bypass any defense.&lt;br /&gt;
*'''[[Knockout]]''': -10 to 30 [[Action Points]] for target, amount of [[AP]] decrease target's [[Agility]] and /3 if [[Quick Recovery]], Knockout can be resist by [[Stonewall]] 7% per [[Endurance]].&lt;br /&gt;
*'''[[Bypass]]''': Reduce half of target's DR and all DT.&lt;br /&gt;
*'''[[Weapon Destroy]]''': Decrease target's weapon [[Deterioration]] by 1-25%.&lt;br /&gt;
*'''[[Confusion]]''': Decrease target's [[Sight]] Range by 2 hexes .&lt;br /&gt;
*'''[[Cripple]]''': Broken leg, hand or eye, can be immune by [[Iron Limbs]].&lt;br /&gt;
*'''[[Taunt]]''': All enemies of the target are set to 'Immune,' except for the source that triggered the Taunt effect.&lt;br /&gt;
*'''[[Shock]]''': Target cannot attack or use medications.&lt;br /&gt;
*'''[[Bewilderment]]''': Double all [[AP]] costs of the target.&lt;br /&gt;
*'''[[Mark]]''': The target is always visible to the team that marked them.&lt;br /&gt;
*'''[[Lost Turn]]''': The target loses [[AP]] equal to their maximum [[AP]].&lt;br /&gt;
&lt;br /&gt;
== Critical Table and Critical Tier ==&lt;br /&gt;
Random from 1 to &amp;lt;code&amp;gt;((Base class critical roll + Critical Roll - Critical Roll Resistance) * (Critical Power - Critical Power Resistance))&amp;lt;/code&amp;gt; gives us a number which we can fit with table below but if we have [[Critical Tier]] up just look on next tier&lt;br /&gt;
&lt;br /&gt;
Critical Table from Patch 4.96.45&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Melee&lt;br /&gt;
!EYES&lt;br /&gt;
!HEAD&lt;br /&gt;
!GROIN&lt;br /&gt;
!HANDS&lt;br /&gt;
!LEGS&lt;br /&gt;
!UNAIMED&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0 &amp;lt;br&amp;gt;0-25&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50%-70% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-65% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|40%-60% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|35%-55% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30%-50% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5%-20% DMG&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 &amp;lt;br&amp;gt;26-60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-100% DMG &amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|70%-95% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|65%-90% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-85% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-80% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25%-40% DMG &amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2 &amp;lt;br&amp;gt;61-90&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|105%-135% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-130% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|90%-120% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|85%-115% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-60% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 &amp;lt;br&amp;gt;91-115&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|140%-175% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|135%-170% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|130%-165% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|125%-160% DMG&amp;lt;br&amp;gt; Ap Drain&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-155% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-70% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 &amp;lt;br&amp;gt;116-150&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|180%-220% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|175%-215% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|170%-210% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|165%-205% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-200% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-90% DMG&amp;lt;br&amp;gt;  Bewilderment&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 &amp;lt;br&amp;gt;151-199&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|225%-270% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|220%-265% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|215%-260% DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|210%-255% DMG&amp;lt;br&amp;gt; Weapon Drop&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|205%-250% DMG&amp;lt;br&amp;gt; Leg Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-110% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 &amp;lt;br&amp;gt;200+&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|275%-325% DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|270%-320% DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|265%-315% DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|260%-310% DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|255%-305% DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-115% DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Range&amp;lt;br&amp;gt; 1 Hands&lt;br /&gt;
!EYES&lt;br /&gt;
!HEAD&lt;br /&gt;
!GROIN&lt;br /&gt;
!HANDS&lt;br /&gt;
!LEGS&lt;br /&gt;
!UNAIMED&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0 &amp;lt;br&amp;gt;0-25&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|70%-110% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|110%-145% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|110%-150% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10%-30% DMG&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 &amp;lt;br&amp;gt;26-60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|110%-160% DMG &amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|115%-150% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-160% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-190% DMG&amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|155%-195% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30%-50% DMG &amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2 &amp;lt;br&amp;gt;61-90&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Mark&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Shock&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|180%-235% DMG&amp;lt;br&amp;gt; AP Drain&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|190%-240% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50%-70% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 &amp;lt;br&amp;gt;91-115&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-230% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|155%-210% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|170%-230% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|215%-280% DMG&amp;lt;br&amp;gt; Weapon Drop&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|225%-285% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-80% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 &amp;lt;br&amp;gt;116-150&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|185%-265% DMG&amp;lt;br&amp;gt; Blind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|180%-255% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-265% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|250%-325% DMG&amp;lt;br&amp;gt; Arm Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|260%-330% DMG&amp;lt;br&amp;gt; Leg Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80%-100% DMG&amp;lt;br&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 &amp;lt;br&amp;gt;151-199&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|220%-300% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|215%-290% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-300% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|285%-370% DMG&amp;lt;br&amp;gt; Weapon Destroy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|295%-375% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-120% DMG&amp;lt;br&amp;gt; AP Drain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 &amp;lt;br&amp;gt;200+&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|235%-335% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-325% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|245%-335% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|320%-415% DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|330%-420% DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|105%-125% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!Range&amp;lt;br&amp;gt; 2 Hands&lt;br /&gt;
!EYES&lt;br /&gt;
!HEAD&lt;br /&gt;
!GROIN&lt;br /&gt;
!HANDS&lt;br /&gt;
!LEGS&lt;br /&gt;
!UNAIMED&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0 &amp;lt;br&amp;gt;0-25&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|110%-150% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-90% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|65%-95% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5%-20% DMG&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 &amp;lt;br&amp;gt;26-60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|155%-195% DMG &amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|130%-170% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-160% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|85%-125% DMG&amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|90%-130% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25%-40% DMG &amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2 &amp;lt;br&amp;gt;61-90&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|190%-240% DMG&amp;lt;br&amp;gt; Mark&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|165%-215% DMG&amp;lt;br&amp;gt; Shock&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|110%-160% DMG&amp;lt;br&amp;gt; AP Drain&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|115%-165% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-60% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 &amp;lt;br&amp;gt;91-115&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|225%-285% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200%-260% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|170%-230% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|135%-195% DMG&amp;lt;br&amp;gt; Weapon Drop&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|140%-200% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-70% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 &amp;lt;br&amp;gt;116-150&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|260%-330% DMG&amp;lt;br&amp;gt; Blind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|235%-305% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-265% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-230% DMG&amp;lt;br&amp;gt; Arm Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|165%-235% DMG&amp;lt;br&amp;gt; Leg Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-90% DMG&amp;lt;br&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 &amp;lt;br&amp;gt;151-199&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|295%-375% DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|270%-350% DMG&amp;lt;br&amp;gt; Lost Turn&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-300% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-265% DMG&amp;lt;br&amp;gt; Weapon Destroy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200%-270% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-110% DMG&amp;lt;br&amp;gt; AP Drain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 &amp;lt;br&amp;gt;200+&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|330%-420% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|205%-385% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|245%-335% DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|210%-300% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|215%-305% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-115% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=7811</id>
		<title>Armor perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=7811"/>
		<updated>2024-07-05T22:32:05Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Linkification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[armor]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however. &amp;lt;br&amp;gt;&lt;br /&gt;
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
The fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
The sixth perk (also called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of the regular one. Legendary perks work against [[NPCs]] only. &amp;lt;br&amp;gt;&lt;br /&gt;
Every armor can be upgraded by [[Roger]] to gain one additional perk, or by Cotsford in Vegas at the Wattz factory. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of armor perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
| +7 Normal [[DT]] &amp;lt;br&amp;gt; +15% Normal [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
| +7% Plasma and Fire [[DR]] &amp;lt;br&amp;gt; +50% [[Lethal Damage]] [[Damage Protection|Protection]] against Fire and Plasma&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
| 10% shorter running time&lt;br /&gt;
|-&lt;br /&gt;
| Cured&lt;br /&gt;
| +9% Normal [[DR]] &amp;lt;br&amp;gt; +75% [[Lethal Damage]] [[Damage Protection|Protection]] against Normal&lt;br /&gt;
|-&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
| +3% all [[DR]] &amp;lt;br&amp;gt; 20% to give [[Heresy]] status on attacker&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Belt&lt;br /&gt;
| +2% [[Damage Protection]] &amp;lt;br&amp;gt; Applies [[Slow]] with 40% power for 5 sec per stack to attackers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Explosive belt&lt;br /&gt;
| Ability to use suicide&lt;br /&gt;
|-&lt;br /&gt;
| Fill The Gaps&lt;br /&gt;
| +20% [[Critical Chance Resistance]] &amp;lt;br&amp;gt; +25% in defensive crit rolls&lt;br /&gt;
|-&lt;br /&gt;
| Firegeckon's Enhancement&lt;br /&gt;
| +6 Fire and Explode [[DT]] &amp;lt;br&amp;gt; +15% Fire and Explode [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Bonus SPECIAL&lt;br /&gt;
| 2 points to one of [[S.P.E.C.I.A.L.]] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| +15% [[Critical Roll]] Resistance &amp;lt;br&amp;gt; Decrease attacker chance to apply effect by 20% &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
| Reduces attacker's [[Strength|ST]] by 15 in [[Heavy Handed|heavy handed]] roll &lt;br /&gt;
|-&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
| +10 [[Melee Damage]] &lt;br /&gt;
|-&lt;br /&gt;
| Iron Skin&lt;br /&gt;
| +30 [[HP]], lower enemy's [[Melee Damage]] by 15%&lt;br /&gt;
|-&lt;br /&gt;
| Laser Reflector &lt;br /&gt;
| +9% Laser [[DR]] &amp;lt;br&amp;gt; +90% [[Lethal Damage]] [[Damage Protection|Protection]] against Laser&lt;br /&gt;
|-&lt;br /&gt;
| Mirror System&lt;br /&gt;
| +7 Laser [[DT]] &amp;lt;br&amp;gt; +15% Laser [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Protection &lt;br /&gt;
|Lowers enemies [[DR|DR penetration]] by 12%/19%/25%/30%/32%/37% &amp;lt;br&amp;gt; Lowers enemies [[DT|DT penetration]] by 15% &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| +15 [[Healing Rate]], +0.12 [[AP]] regen/s&lt;br /&gt;
|-&lt;br /&gt;
| Shock Protection&lt;br /&gt;
| +7% Explode and Electric [[DR]] &amp;lt;br&amp;gt; +20% [[Lethal Damage]] [[Damage Protection|Protection]] against Electro and Explode&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| +50 [[Sneak]]&lt;br /&gt;
|-&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
| +2 ALL [[DT]] &amp;lt;br&amp;gt; +33% bleed resistance&lt;br /&gt;
|-&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
| +1 [[Action Points|Action Point]] and 2 Slow resistance&lt;br /&gt;
|-&lt;br /&gt;
| Strategic Improvement&lt;br /&gt;
| +100 to [[AC]] and +5 [[Sequence]] &lt;br /&gt;
|-&lt;br /&gt;
| Survivalist&lt;br /&gt;
| +20 [[Poisoned|poison]] resistance and 10 [[Poisoned|poison]] resistance cap.&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Mode&lt;br /&gt;
| Ability to use [[Terminator Mode]] &lt;br /&gt;
|-&lt;br /&gt;
| Tesla Addition&lt;br /&gt;
| +6 Plasma and Electric [[DT]] &amp;lt;br&amp;gt; +15% Plasma and Electric [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
| Ability to use discharge &lt;br /&gt;
|-&lt;br /&gt;
| Utility&lt;br /&gt;
| +50 [[Carry Weight|CW]] [[File:Inf.gif|It gives 50 base CW which is then multiplied by ST bonus each ST is +5%, example: 2 ST = 2x5% from 50 = 55 CW]] &amp;lt;br&amp;gt; +30% [[Radiated|rad resist]] &amp;lt;br&amp;gt; +30% [[Poisoned|poison resist]] &amp;lt;br&amp;gt; -1 reload [[AP]] cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
| +20% [[Damage Protection]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Powered&lt;br /&gt;
| Take 10 less damage from attacks of [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
| -30 to [[NPCs]] crit chance, -60 to [[NPCs]] crit roll&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Defence (Gifted)&lt;br /&gt;
| [[NPCs]] lose 2 [[AP]] when attacking you&lt;br /&gt;
|-&lt;br /&gt;
| Super Regen&lt;br /&gt;
| restore 25% of damage taken from [[NPCs]] as [[HP]] after 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of [[Experience_Points#Weapon_and_Armor_Experience|experience]] it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Experience&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 15,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 100,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 200,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 50,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 6,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Fury&amp;diff=7810</id>
		<title>Fury</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Fury&amp;diff=7810"/>
		<updated>2024-07-05T22:26:57Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Info about Rage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fury is given by certain classes when they attack you with a [[Strike]] (no combat timer). Or by from every hit if you have class with Fury.&lt;br /&gt;
&lt;br /&gt;
Fury has different effects for different [[classes]], some positive and some negative.&lt;br /&gt;
&lt;br /&gt;
Upon reaching Fury limit set by your class you enter [[Rage]] with separate effects and your Fury is reset to 0.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Rage]]&lt;br /&gt;
* [[Class Perks]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=PvE_perks&amp;diff=7809</id>
		<title>PvE perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=PvE_perks&amp;diff=7809"/>
		<updated>2024-07-05T22:21:53Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: /* PvE Master Perks */ Linkification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PvE Perks''' are additional [[Perks]] that allow you to further improve your ability to fight against NPCs as you gain [[Level]]s, after you've gotten all of the available [[Level Perks]] by [[Level]] 24. &lt;br /&gt;
&lt;br /&gt;
*You gain your first PvE Perk at [[Level]] 55 and then every 5 [[Level]]s.&lt;br /&gt;
*Every 5 points of [[Charisma]] allows you to choose extra 1 PvE Perk each time it is offered.&lt;br /&gt;
*You gain 1 PvE Master Perk every 250 Levels.&lt;br /&gt;
&lt;br /&gt;
==PvE Perks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name	&lt;br /&gt;
! Bonus	&lt;br /&gt;
! Rank/Number of ranks&lt;br /&gt;
|-&lt;br /&gt;
| Traveller	&lt;br /&gt;
| Increase chance to catch a special encounter by 0.1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Repairboy	&lt;br /&gt;
| +20 [[Repair]] skill when repairing items	&lt;br /&gt;
| 1/10&lt;br /&gt;
|- &lt;br /&gt;
| Tactical Actor	&lt;br /&gt;
| +1 second extra to spend in turnbased combat and 1% max hit to chance vs NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Base Cleaner	&lt;br /&gt;
| +25% of Carry Weight in bases/tents	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Miner Perk	&lt;br /&gt;
| 100 ms faster mining per perk. &amp;lt;br&amp;gt; For each 5 miner perks +1 to ore mined	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Quick Dodger	&lt;br /&gt;
| Decrease NPCs Max hit chance against you by 0.5% per level. &lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Merciless Hunter	&lt;br /&gt;
| Increase chance to catch a encounter by 5%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Trader	&lt;br /&gt;
| Increase selling cost of items by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Brute	&lt;br /&gt;
| Increase critical chance against NPC by 1% &amp;lt;br&amp;gt; Increase HP cap of slaves by 10	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger	&lt;br /&gt;
| Increase chance to find rare loot in Vault Tec, Faction, Drug, Science, Bank cases by 0.1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Desert Hunter	&lt;br /&gt;
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Commander	&lt;br /&gt;
| Increase damage of NPC followers by 3% against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Small Ranged Damage	&lt;br /&gt;
| +1 [[Lethal Damage]] against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Strong Back Lite	&lt;br /&gt;
| +5 Carry Weight	&lt;br /&gt;
| 1/50&lt;br /&gt;
|- &lt;br /&gt;
| Semi Pathfinder	&lt;br /&gt;
| +5% faster World map travelling	&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| Mini Toughness	&lt;br /&gt;
| 0.2% less damage taken from NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Robots Slayer	&lt;br /&gt;
| +1% extra damage against Robots	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Slayer	&lt;br /&gt;
| +1% extra damage against Super Mutants	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Murder	&lt;br /&gt;
| +1% extra damage against Human NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Tech Hunter &lt;br /&gt;
| Deals 1 more damage per bullet for each implant target NPC has&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Shield&lt;br /&gt;
| Blocks 2% [[Lethal Damage]] against NPCs &lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Armor Upgrade&lt;br /&gt;
| Lowers NPC DR penetration by 1%&lt;br /&gt;
| 1/10&lt;br /&gt;
|-&lt;br /&gt;
| Scribe&lt;br /&gt;
| Gives a 1% chance to drop a blueprint from dismantling an item&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Gives 1% Damage Resistance Penetration against NPCs &lt;br /&gt;
*Doesn't work on Laser, Electro and Plasma damage types  &lt;br /&gt;
| 1/20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PvE Master Perks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Arsenal&lt;br /&gt;
| Reduces weapon [[Deterioration]] rate by 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced Defenses&lt;br /&gt;
| Reduces armor [[Deterioration]] rate by 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Fireproof Barrier&lt;br /&gt;
| Reduces fire damage from enemies by 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Counter Attack&lt;br /&gt;
| Deals damage equal to base [[Melee Damage]] to opponents attacking you from 1 hex away.&lt;br /&gt;
|-&lt;br /&gt;
| Swift Strike Mastery&lt;br /&gt;
| Reduces attack cost by 1 and decreases [[Attack Delay]] by 5% for 5 seconds after a melee attack, stacks 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Heretical Assault&lt;br /&gt;
| Your attacks apply the [[Heresy]] status and [[Slow]] effect.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Fury&lt;br /&gt;
| Your attacks do not consume [[Fury]] charges. Each attack increases Fury by 1 and raises the [[Fury]] limit by 10. Extends [[Rage]] duration by 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| Ranged attacks made from at least 45 hexes away deal 800% critical damage.&lt;br /&gt;
|-&lt;br /&gt;
| Psychopath&lt;br /&gt;
| Killing an opponent grants you a 50% [[Damage Multiplier]] for 10 seconds. Stacks 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Siphoning Carnage&lt;br /&gt;
| AOE attacks (grenades, rocket launchers, grenade launchers) have an 8% chance to [[AP Drain]]. All attacks have a 10% [[Lifesteal]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Heresy&amp;diff=7808</id>
		<title>Heresy</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Heresy&amp;diff=7808"/>
		<updated>2024-07-05T22:15:59Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Heresy ''' is a status debuff that sets [[Attack Delay]] to 1200 usually for 4 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Sources:'''&lt;br /&gt;
* [[Alien Perk|Heresy Shot (Alien)]]: Applies heresy for 4 seconds on the target.&lt;br /&gt;
* [[Priest| Heresy status (Priest)]]: Sets attack delay to 1200 for 4 seconds, to players who attacks them.&lt;br /&gt;
* [[PvE Perks|Heretical Assault (PvE Master Perk)]]: Your attacks apply the Heresy status and slow effect.&lt;br /&gt;
* [[Armor Perks|Defense Enhancement (Armor Perk)]]: 20% to give heresy status on attacker.&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Lost_Hill&amp;diff=7807</id>
		<title>Lost Hill</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Lost_Hill&amp;diff=7807"/>
		<updated>2024-07-05T20:00:35Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Location info and preview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Lost Hill is tier VI dungeon placed in zone 26:35.&lt;br /&gt;
[[File:LostHill1.jpg|200px|thumb|right|Lost Hill aboveground level.]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
To open it, access and security cards are required. Every elevator requires sacrificing one player, who will be killed and unable to be revived by a paramedic (this must be done three times). The elevator opens for only 2 minutes. Each floor debuffs you by 3% max radiation resistance (-15% on the last floor). You become increasingly radiated inside. After defeating the boss, there's a reward room and an exit to the world map.&lt;br /&gt;
&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
*The chance for rare gear in rewards scales with game patches. Extra loot includes:&lt;br /&gt;
**Tier 4 cannibal drugs: Human Guts, Perfect Head, Royal Blood,&lt;br /&gt;
**5% chance for a Real Cookie or a 95% chance for a monument chunk,&lt;br /&gt;
**Tons of Tier 2 and Tier 3 Cannibal Drugs.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*Enemies are power-armored cultists, attacking them puts a heresy status on the player. &lt;br /&gt;
*The boss stays at a distance of 30 hexes (players can't go closer).&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:LostHill1.jpg&amp;diff=7806</id>
		<title>File:LostHill1.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:LostHill1.jpg&amp;diff=7806"/>
		<updated>2024-07-05T19:58:14Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Overview of the Lost Hill ground level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Overview of the Lost Hill ground level&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Renesco_Secret_Shelter&amp;diff=7805</id>
		<title>Renesco Secret Shelter</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Renesco_Secret_Shelter&amp;diff=7805"/>
		<updated>2024-07-05T19:55:38Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Renesco Secret Shelter is tier VI dungeon located in the [[New Reno]] sewers under the [[Renesco|Renesco's]] Pharmacy.&lt;br /&gt;
[[File:RenescoSecretShelter1.jpg|200px|thumb|right|First level of Renesco Secret Shelter]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Entrance to Renesco Secret Shelter opens randomly with a global message &amp;quot;Renesco Secret Shelter has been opened&amp;quot;. It will stay open for 1 hour.&lt;br /&gt;
&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*Roaming around the halls are Sentry Bots wielding Tier 6 weapons.&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:RenescoSecretShelter1.jpg&amp;diff=7804</id>
		<title>File:RenescoSecretShelter1.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:RenescoSecretShelter1.jpg&amp;diff=7804"/>
		<updated>2024-07-05T19:51:50Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Renesco Secret Shelter lvl 1 overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Renesco Secret Shelter lvl 1 overview&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=7803</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=7803"/>
		<updated>2024-07-05T17:53:24Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Coolheaded - links to critical effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your &amp;lt;b&amp;gt; permnament&amp;lt;/b&amp;gt; [[S.P.E.C.I.A.L]] so if want to take [[Adrenaline Rush]], you will need real 6 Charisma(base+perks+implants) it doesnt effect temporary special like from drugs or [[Armor Perks]], however if perk require other stat than special like [[Melee Damage]] you can boost your stats by drugs or other temporary source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +2 to [[Action Points]]&lt;br /&gt;
* +50 [[AP Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* Gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
*+15% Damage,&lt;br /&gt;
*+3 Weapon range(not melee),&lt;br /&gt;
*+50 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|&lt;br /&gt;
*  -1 AP to [[HtH]] attack cost&lt;br /&gt;
* +8 Turnbased Attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* +10 to [[melee]] damage&lt;br /&gt;
* Shortens battle timer by 30%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
* Lowers the target [[DT]] by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Agility|AGILITY]]  ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* Penetrates 30% of the targets total DT&lt;br /&gt;
* Affect targets with less than 50% max HP&lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Boy]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* 10% more damage from area effects and 1 more radius in area effects.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
* Damage done from distance longer than 40 hexes do only 50% damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
*+30 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +10% to [[critical hit chance]]&lt;br /&gt;
* +1 critical chance from every source&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]*&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Half Reload cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Raider]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]], [[Regulator]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]], [[Soldier]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6 to Throwing Range&lt;br /&gt;
* +30% DR penetration for throwing&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit and Run]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing.&lt;br /&gt;
* Halves the duration of [[Slow]] on you.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -80% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
* Penetrates 20% critical chance resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
* Lowers opponent's bounty power by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % [[Lethal Damage]] as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 5&lt;br /&gt;
| &lt;br /&gt;
* +6 Endurance for HP calculation&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +20 to [[Lethal Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6% to [[critical hit chance]]&lt;br /&gt;
* +1% from aimed bonus critical chance (Need clarification as to what this means) &lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION ]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +5 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* Double your Accuracy&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; &lt;br /&gt;
* No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
*Immune to knockback&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 4&lt;br /&gt;
|  &lt;br /&gt;
* +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +50 [[AP Regen]] while using one handed weapons (all weapons)&lt;br /&gt;
* Reduces Pistol attack speed time by 40% &lt;br /&gt;
* +10% more range for pistols  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -35% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
|-&lt;br /&gt;
|  [[Surgeon]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50 negative HP cap&lt;br /&gt;
* Recover +2 [[AP]]s after use doctor or first aids  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Attacks]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* -200 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit&lt;br /&gt;
|-&lt;br /&gt;
|  [[Atomic Savant]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Reduces damage from temporal effects based on the percentage of Damage Resistance.&lt;br /&gt;
* [[Bleed]] effects are mitigated by Normal DR, [[Poison]] by Plasma DR, and [[Burn]] by Fire DR.&lt;br /&gt;
* +8% Plasma Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Muscular Physique]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* Reduces enemy Damage Multiplier by 20%.&lt;br /&gt;
* +5% [[Damage Protection]] during battle.&lt;br /&gt;
* +6% Electro Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Coolheaded]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +8% resistance to [[Shock]] critical effects for each point of [[Charisma]].&lt;br /&gt;
* Shortens the duration of debuffs like [[Shock]], [[Slow]], [[Taunt]], [[Mark]], and [[Bewilderment]] by 30%.&lt;br /&gt;
* +4% Laser Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Burn&amp;diff=7802</id>
		<title>Burn</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Burn&amp;diff=7802"/>
		<updated>2024-07-05T17:50:44Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Patch 5.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''Burn''' is a damage-over-time effect applied by fire weapons.&lt;br /&gt;
&lt;br /&gt;
Amount of burn stacks applied per attack is random from 1 to 2x(Weapon Tier).&lt;br /&gt;
&lt;br /&gt;
* Burning base damage: 4-9&lt;br /&gt;
* +3 damage from [[Pyromaniac]]&lt;br /&gt;
* +3 damage from 3rd [[Dragon System]] implant&lt;br /&gt;
* +4 damage if target is below 50% [[HP]] (vs Players)&lt;br /&gt;
* +4 damage if target is below 25% [[HP]] (vs Players)&lt;br /&gt;
* +4 damage if target is below 12% [[HP]] (vs Players)&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Man_of_Steel&amp;diff=7801</id>
		<title>Man of Steel</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Man_of_Steel&amp;diff=7801"/>
		<updated>2024-07-05T17:31:44Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: ≥ for consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Man of Steel&lt;br /&gt;
|image=Man_of_Steel.png‎&lt;br /&gt;
|reqs=[[Level]] 15, [[Endurance]] ≥ 8&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''You are as tough as they come. [[Critical hits]] just don’t seem to affect you as much as they do others.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*+25% Critical Chance Resistance&lt;br /&gt;
*+50% Critical Power Resistance&lt;br /&gt;
*8% bypass effect res per EN&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 15 Perks]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Cowboy&amp;diff=7800</id>
		<title>Cowboy</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Cowboy&amp;diff=7800"/>
		<updated>2024-07-05T17:29:38Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Patch 5.4.5 - Level Perks that required 10 of SPECIAL now require 8 of SPECIAL.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Cowboy&lt;br /&gt;
|image=cowboy.png&lt;br /&gt;
|reqs=[[Level]] 6, [[Agility]] ≥ 8&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}&lt;br /&gt;
*'''You get + 50 AP regen when using one-handed weapons.'''&lt;br /&gt;
*'''Reduces Pistol attack speed time by 40%''' &lt;br /&gt;
*'''+10% more range for pistols'''  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 6 Perks]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Vampire&amp;diff=7799</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Vampire&amp;diff=7799"/>
		<updated>2024-07-05T17:28:58Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Patch 5.4.5 - Level Perks that required 10 of SPECIAL now require 8 of SPECIAL.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Vampire&lt;br /&gt;
|image=vampire.gif&lt;br /&gt;
|reqs=[[Level]] 9, [[Endurance]] ≥ 8&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}&lt;br /&gt;
+25% [[lifesteal]] for [[melee attacks]]&lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
&lt;br /&gt;
It's also component of [[Bonus HtH Speed]].&lt;br /&gt;
 &lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 9 Perks]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=More_Ranged_Damage&amp;diff=7798</id>
		<title>More Ranged Damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=More_Ranged_Damage&amp;diff=7798"/>
		<updated>2024-07-05T17:28:46Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Patch 5.4.5 - Level Perks that required 10 of SPECIAL now require 8 of SPECIAL.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=More Ranged Damage&lt;br /&gt;
|image=More_Ranged_Damage.PNG‎&lt;br /&gt;
|reqs=[[Level]] 15, [[Perception]] ≥ 8&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''Your advanced training in firearms and other ranged [[weapons]] has made you even more deadly in ranged [[combat]]. You do +3 points of [[damage]] with ranged [[weapons]].''&lt;br /&gt;
&lt;br /&gt;
This is a per-bullet bonus, so you get +3 damage per bullet. Thus this perk goes best with burst guns, the more bullets per burst the better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 15 Perks]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Medic&amp;diff=7797</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Medic&amp;diff=7797"/>
		<updated>2024-07-05T17:28:36Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Patch 5.4.5 - Level Perks that required 10 of SPECIAL now require 8 of SPECIAL.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Medic&lt;br /&gt;
|image=Medic.gif&lt;br /&gt;
|reqs=[[Level]] 15, [[Intelligence]] ≥ 8&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''The Medic [[perk]] reduces the [[cooldown]]s for using the [[First Aid]] and [[Doctor]] skills to 1/3  of its original time, and adds an ability to remove knockout effect with [[Doctor]] skill.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This is by far the most useful [[perk]] a [[Wasteland_doctor|doctor]] can have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 15 Perks]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Better_HtH_Criticals&amp;diff=7796</id>
		<title>Better HtH Criticals</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Better_HtH_Criticals&amp;diff=7796"/>
		<updated>2024-07-05T17:28:27Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Patch 5.4.5 - Level Perks that required 10 of SPECIAL now require 8 of SPECIAL.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Better HtH Criticals&lt;br /&gt;
|image=HtH_Criticals.PNG&lt;br /&gt;
|reqs=[[Level]] 15, [[Strength]] ≥ 8&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''The [[critical hits]] you cause in hand-to-hand combat are more devastating. This does not affect the chance to cause a [[critical hit]] just the damage and roll of the critical.''&lt;br /&gt;
&lt;br /&gt;
*''' + 33% Critical Power for using melee weapons.'''&lt;br /&gt;
&lt;br /&gt;
*''' + 75% Critical Damage for using melee weapons.'''&lt;br /&gt;
&lt;br /&gt;
*'''Penetrates 20% critical chance resistance.'''&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 15 Perks]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Hit_the_Gaps&amp;diff=7795</id>
		<title>Hit the Gaps</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Hit_the_Gaps&amp;diff=7795"/>
		<updated>2024-07-05T17:28:20Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Patch 5.4.5 - Level Perks that required 10 of SPECIAL now require 8 of SPECIAL.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Hit the Gaps&lt;br /&gt;
|image=Hit_the_Gaps.PNG&lt;br /&gt;
|reqs=[[Level]] 12, [[Charisma]] ≥ 8&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hit the Gaps deducts -80% to your target's '''body''' armor's critical chance modifiers. &amp;lt;br&amp;gt;&lt;br /&gt;
For '''helmet''' reduction need [[Right Between the Eyes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 12 Perks]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Even_More_Criticals&amp;diff=7794</id>
		<title>Even More Criticals</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Even_More_Criticals&amp;diff=7794"/>
		<updated>2024-07-05T17:28:14Z</updated>

		<summary type="html">&lt;p&gt;Ilyasnow: Patch 5.4.5 - Level Perks that required 10 of SPECIAL now require 8 of SPECIAL.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Even More Criticals&lt;br /&gt;
|image=Even_More_Criticals.PNG&lt;br /&gt;
|reqs=[[Level]] 6, [[Luck]] ≥ 8&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Taking this [[perk]] increases your [[critical hit chance]] by a decent amount. &amp;lt;br&amp;gt; part of [[Slayer]] synergy&lt;br /&gt;
&lt;br /&gt;
*''' +10% Critical hit chance'''&lt;br /&gt;
*''' +1 critical chance from every source'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 6 Perks]]&lt;/div&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
</feed>