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	<updated>2026-07-26T13:46:21Z</updated>
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		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=8198</id>
		<title>Level perks</title>
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		<updated>2025-04-26T10:26:31Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 27 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your &amp;lt;b&amp;gt; permanent&amp;lt;/b&amp;gt; [[S.P.E.C.I.A.L]] so if want to take [[Adrenaline Rush]], you will need real 6 Charisma (base + perks + implants) it doesn't effect temporary special like from [[Drugs]] or [[Armor Perks]]. &amp;lt;br&amp;gt;&lt;br /&gt;
If perk require other stat than special like [[Melee Damage]] you can boost your stats by drugs or other temporary source. &amp;lt;br&amp;gt;&lt;br /&gt;
It is worth mentioning however that SPECIAL Boy [[Perk Synergies|Perk Synergy]] allows you to use temporary [[S.P.E.C.I.A.L]] sources as if those were permanent, thus giving you more freedom in your character's [https://fonline3.com/build build creation].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +2 to [[Action Points]]&lt;br /&gt;
* +50 [[AP Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* Gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Atomic Savant]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Reduces damage from temporal effects based on the percentage of Damage Resistance.&lt;br /&gt;
* [[Bleed]] effects are mitigated by Normal DR, [[Poison]] by Plasma DR, and [[Burn]] by Fire DR.&lt;br /&gt;
* +8% Plasma Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Awareness]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Provides information about targets:&lt;br /&gt;
**Damage type they use&lt;br /&gt;
**Target's DT/DR against your damage type&lt;br /&gt;
**Critical chance, including target resistances&lt;br /&gt;
* +5% maximum chance to hit&lt;br /&gt;
* +25 Sneak detection&lt;br /&gt;
* Ability to check who is in the world map zone&lt;br /&gt;
*Put auto marker on sneaker position after he shots in 50 hexes range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
* Penetrates 20% critical chance resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
*+15% Damage,&lt;br /&gt;
*+3 Weapon range(not melee),&lt;br /&gt;
*+50 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|&lt;br /&gt;
*  -1 AP to [[HtH]] attack cost&lt;br /&gt;
* +8 Turnbased Attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* +10 to [[melee]] damage&lt;br /&gt;
* Shortens battle timer by 30%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +3 to your weapon's damage per bullet when using small or big guns&lt;br /&gt;
* Lowers the targets [[DT]] by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Agility|AGILITY]]  ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Coolheaded]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +8% resistance to [[Shock]] critical effects for each point of [[Charisma]].&lt;br /&gt;
* Shortens the duration of debuffs like [[Shock]], [[Slow]], [[Taunt]], [[Mark]], and [[Bewilderment]] by 30%.&lt;br /&gt;
* +4% Laser Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +50 [[AP Regen]] while using one handed weapons (all weapons)&lt;br /&gt;
* Reduces Pistol attack speed time by 40% &lt;br /&gt;
* +10% more range for pistols  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Cult of Personality]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Ignores negative effects of reputation&lt;br /&gt;
* Increases party points by 100&lt;br /&gt;
* Doubles the rate of gaining or losing reputation&lt;br /&gt;
* Increases damage by 40% based on reputation:&lt;br /&gt;
**If your highest reputation is Raider, you deal 40% more damage against those with the highest Wastelander reputation&lt;br /&gt;
**If your highest reputation is Wastelander, you deal 40% more damage against those with the highest Raider reputation&lt;br /&gt;
**If your Wastelander and Raider reputations are equal, you deal 40% more damage to others in the same situation&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* Penetrates 30% of the targets total DT&lt;br /&gt;
* Affect targets with less than 50% max HP&lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Boy]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* 10% more damage from area effects and 1 more radius in area effects.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
* Damage done from distance longer than 40 hexes do only 50% damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* +30 to [[Sequence]]&lt;br /&gt;
* Increases your AC mod by +25.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +10% to [[critical hit chance]]&lt;br /&gt;
* +1 critical chance from every source&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Attacks]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* -200 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Extra 15 Fire and Explode [[DT]] with a cap&lt;br /&gt;
* -35% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Raider]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]], [[Regulator]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]], [[Soldier]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit&lt;br /&gt;
* Convert all bonus damage per bullet into Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6 to Throwing Range&lt;br /&gt;
* +30% DR penetration for throwing&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit and Run]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing.&lt;br /&gt;
* Halves the duration of [[Slow]] on you.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -80% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
* Lowers opponent's bounty power by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % [[Lethal Damage]] as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 5&lt;br /&gt;
| &lt;br /&gt;
* +6 Endurance for HP calculation&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Doubled [[AC]]&lt;br /&gt;
* Lower attacker lethality by 5% &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +20 to [[Lethal Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6% to [[critical hit chance]]&lt;br /&gt;
* +1% from aimed bonus critical chance (Need clarification as to what this means) &lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION ]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +5 to a weapon's damage per bullet when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Muscular Physique]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* Reduces enemy Damage Multiplier by 14%.&lt;br /&gt;
* +5% [[Damage Protection]] during battle.&lt;br /&gt;
* +6% Electro Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Party Member]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Increases healing for allies by 33%&lt;br /&gt;
* Reduces friendly-fire damage by 80%&lt;br /&gt;
* Increases damage by 5% for faction members/NPC companions on the map&lt;br /&gt;
* Increases damage protection by 1% for faction members/NPC companions on the map&lt;br /&gt;
|-&lt;br /&gt;
|  [[Phantom Presence]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Gain 10% [[Lethality]] while sneaking&lt;br /&gt;
* Gain 30% [[Critical Power]] for unaimed attacks while sneaking&lt;br /&gt;
* Gain 60% [[Critical Damage]] for unaimed attacks while sneaking&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Half Reload cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* Double your Accuracy&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; &lt;br /&gt;
* No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
*Immune to knockback&lt;br /&gt;
|-&lt;br /&gt;
|  [[Surgeon]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50 negative HP cap&lt;br /&gt;
* Recover +2 [[AP]]s after use doctor or first aids&lt;br /&gt;
* Attacker luck doesnt increase tempo of destroying your armor&lt;br /&gt;
* Put auto marker on team-mate on negative hp&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 4&lt;br /&gt;
|  &lt;br /&gt;
* +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
* Lower one-hex damage from bursts by 25%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Undetected]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Gain 15 [[Stealth]]&lt;br /&gt;
* Reduce opponent sneak detection by 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, [[lifesteal]] doesn't work, so keep in mind that any weapon with Poisoned [[Weapon perks| perk]] (like [[Brass Knuckles]] will not work either!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Focused Strike]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
*Charge up 1% Damage Multiplier and 1% Critical Damage every second you don't attack — stack up to 100 times!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deadeye]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Cut Aim Penalty, Attack Delay, and AP Cost by 50%!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Damage Multi]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*+20% Damage Multiplier and +10% to min/max damage!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Implants]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Increases special implant limit by 3 and grants +5 Charisma for combat implant limit calculations.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Synthetic]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
*Transforms you into a robotic entity, reducing your EMP DR to 0. &lt;br /&gt;
*Allows installation of an EMP Shield&lt;br /&gt;
*Grants 10% energy DR penetration (Laser, Plasma, Electro), along with 10% energy DR penetration resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cybernetic Eye]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Grants conventional DR penetration (Fire, Normal, Explosion). &lt;br /&gt;
*Effect increases by 1% for every 2% of the opponent's armor condition missing [Aimed Attacks].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Daily_quests&amp;diff=8172</id>
		<title>Daily quests</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Daily_quests&amp;diff=8172"/>
		<updated>2025-04-18T16:47:39Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Quest Rewards Table&lt;br /&gt;
! Day !! Quest !! Reward 1 !! Reward 2 !! Reward 3 !! Reward 4 !! Reward 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Kill 10 NPCs || 1 free reroll || 2000 exp || food (60min) || 10x t1 parts || 500 caps&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Craft 10 times || 5000 gear exp || 3x cat paws || stimpack || Tier 1 armor || 10x t2 cannibal drugs&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Do a Reroll || 3 free reroll || 3x food (60min) || Tier 1 Weapon || 1000 caps || Tier 1 tool&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use First Aid 10 times || 5000 exp || 10x books || 20x t1 parts || 5x t3 caps || 1000x ammo&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Do 1 contract || implant core || Tier 2 dungeon map || Tier 2 armor || 10x t2 parts || t3 bp&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Pass 10 zones in Ininity Mines(Sewers) || 5x sewers keys || Tier 2 weapon || 25x t2 cannibal drugs || 10000 exp || 3x t3 drugs&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Do dungeon 1 time || Rare ore || 5x upgrade parts || Tier 2 tool || 10x stimpack || Tier 1 base&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Build 5 Decorations in Base || 12500 exp || map to base tier 2 || 10x t3 parts || 5000x ammo || 30x books&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Deal 2000 Damage || VT Case || 5x t3 drugs || 5 free reroll || 3x t3 bp || Tier 2 tool&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Kill 10 patrol NPCs || special implant || 20000 exp || 10000x currency || map to base tier 3 || 50000 gear exp&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Kill 25 NPCs || Fuel Cell Controller || 5x Super Stimpack || 20x food (60min) || x40 t2 cannibal drug || Tier 3 weapon&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Open tier 1 case 3 times || VT Key || 20000x currency || 50x books || 5x t3 bp || 10000x ammo&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Level up gear 5 times || Tier 3 Armor || 75000 gear exp || Tier 3 dungeon map || Fingerprint Lock || Oil Can&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Do Abbey 1 time || special implant || 50000 exp || upgrade part mk.II || 10x Super Stimpack || 5x Bloodpak&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Reroll perk in gear 3 times || FLHL tier 2 weapon || 50000x currency || 100000 gear exp || implant core || rare ore&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Kill a player || FLHL tier 2 armor || 7x t3 bp || VT Case || 5 reno reputation || 75000 exp&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Do The Tunnel 1 time || special implant || Tier 3 weapon || Tier 3 armor || x10 t3 drug || 100000x currency&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Pass 10 zones in Ininity Mines(metro) || 5x metro key || 15x Super Stimpack || 3x upgrade part mk.II || map to base tier 3 || 125000 gear exp&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Deal 5000 Damage || 100000 exp || 50x Stimpack || 2x rare ore || implant token || 10% exp boost (24h)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Join New Reno Wars || 10 reno reputation || WE perk || x15 t3 drug || faction reputation || faction case&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Kill 35 NPCs || 10x t1 key || 125000x currency || 2x tier 3 weapon || Wattz Core || 10x t2 tool&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Open tier 1 case 5 times || 10x tier 1 cases || 125000 exp || special implant || skip quest token || 10 free rerolls&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Level up gear 10 times || Rare Item || 150000 gear exp || Tier 1 dungeon locker loot || map to base tier 4 || 25x super stimpack&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Do 3 contracts || 10 faction reputation || 50x t3 parts || special implant || mine machine || 10% exp boost (24h)&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Kill 20 patrol NPCs || 2x Tier 3 Armor || 3x tier 3 weapon || 5x water chips || 5x t3 cannibal drugs || 150000x currency&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Do tier II dungeon 1 time || 150000 exp || x30 t3 drug || junk machine || implant token || Random reno bless&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Pass 10 zones in Ininity Mines(caves) || 200000 gear exp || 10 faction reputation || x25 bloodpack || 5x cave key || x10 t3 bp&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Kill 30 Vault 15 NPCs || 200000x currency || special implant || 50x superstimpack || VT Case || x75 t2 cannibal drug&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Deal 7500 Damage || rare item || 3x tier 3 armor || Tier 1 dungeon locker loot || 10x water chips || Rank up random weapon perk&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Kill a player || 200000 exp || map to base tier 4 || x20 t1 key || Rank up random armor perk || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Kill 50 NPCs || 250000 gear exp || 4x tier 3 weapon || 2x mine machine || WE Perk || 20x t2 tools&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Open tier I case 10 times || 250000x currency || x10 t3 cannibal drugs || implant token || VT Key || 100x books&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Level up gear 25 times || 15 reno reputation || 15x water chips || HTHL tier 3 weapon || Wattz Core || 10x t1 case&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Do Vault 12, 2 times || 250000 exp || VT Case || x5 rare ore || T4 part || Access card&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reroll perk in gear 5 times || 300000 gear exp || Tier 2 dungeon locker loot || x15 t3 bp || Rank up random weapon perk || Vault 13 Pass&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Kill 100 Deathclaws || 300000x currency || 75x superstimpack || x50 t3 drug || x100 t2 cannibal drug || Howitzer Shell&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Craft 100 times || 4x tier 3 armor || x40 bloodpack || upgrade part mk.III || 200x tier 3 parts || Old Trible Key&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Pass 10 zones in Ininity Mines(deep cave) || 300000 exp || special implant || map to base tier 4 || 2x junk machine || 5x mine key&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Deal 10000 Damage || 350000 gear exp || rare item || Tier 2 dungeon locker loot || 30x t2 tools || 15x t1 case&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Join New Reno Wars || 350000x currency || WE perk || implant token || Random reno bless || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Kill 30 patrol NPCs || 5x tier 3 weapon || Tier 2 dungeon locker loot || 20x water chips || Wattz Core || Howitzer Shell&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Kill 75 NPCs || 350000 exp || VT Case || Rank up random armor perk || T4 part || Skip quest token&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Open tier II case 1 time || 400000 gear exp || 5x tier 3 armor || Rank up random weapon perk || 200x books || Wattz Core&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Do 5 contracts || 400000x currency || x40 t1 key || VT Key || x150 t2 cannibal drug || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Level up gear 40 times || 15 faction reputation || Tier 3 dungeon locker loot || HTHL tier 3 armor || x20 t3 bp || 40x t2 tools&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Do tier III dungeon 1 time || 400000 exp || x20 t3 cannibal drugs || Rank up random armor perk || T4 part || WE Perk&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Reroll perk in gear 10 times || 450000 gear exp || 20 reno reputation || 3x mine machine || Rank up random weapon perk || Random reno bless&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Kill 50 Vault 15 NPCs || 450000x currency || special implant || x75 t3 drug || map to base tier 4 || implant token&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Deal 12500 Damage || rare item || 6x tier 3 weapon || x50 bloodpack || 25x water chips || VT Case&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Do tier II dungeon 5 time || 450000 exp || 100x superstimpack || Combat Implant || 3x junk machine || Tier 3 dungeon locker loot&lt;br /&gt;
|-&lt;br /&gt;
|51||Kill 100 NPCs||500000 gear exp||Tier 3 dungeon locker loot||VT Case||Access card||map to base tier 4&lt;br /&gt;
|-&lt;br /&gt;
|52||Open tier II case 2 times||500000x currency||500x tier 3 parts||upgrade part mk.III||100x upgrade parts||200x books&lt;br /&gt;
|-&lt;br /&gt;
|53||Level up gear 60 times||25 reno reputation||20 faction reputation||Vault 13 bless||VT Key||2x rare item&lt;br /&gt;
|-&lt;br /&gt;
|54||Do warehouse 1 time||500000 exp||Wattz Core||150x superstimpack||faction case||Cyber Module&lt;br /&gt;
|-&lt;br /&gt;
|55||Kill 40 patrol NPCs||600000 gear exp||T4 part||special implant||x100 bloodpack||Tier 3 Case&lt;br /&gt;
|-&lt;br /&gt;
|56||Reroll perk in gear 15 times||600000x currency||Skip quest token||Howitzer Shell||25x tier 3 BP||Stealthboy MK.2 BP&lt;br /&gt;
|-&lt;br /&gt;
|57||Do The Temple 1 time||10x tier 3 weapon||VT Case||x100 t3 drug||x100 t3 cannibal drugs||map to base tier 4&lt;br /&gt;
|-&lt;br /&gt;
|58||Kill 30 Vault 14 NPCs||600000 exp||2x rare item||Random reno bless||Wind of War Bless||x50 t1 key&lt;br /&gt;
|-&lt;br /&gt;
|59||Deal 15000 Damage||700000 gear exp||Rank up random armor perk||Rank up random weapon perk||HTHL tier 3 weapon||T4 BP&lt;br /&gt;
|-&lt;br /&gt;
|60||Join New Reno Wars||700000x currency||Tier 3 dungeon locker loot||WE Perk||Combat Implant||HTHL tier 3 armor&lt;br /&gt;
|-&lt;br /&gt;
|61 || Kill 150 NPCs || 700000 exp || 2x VT Case || 2x special implant || 2x rare item || 2x Old Trible Key&lt;br /&gt;
|-&lt;br /&gt;
|62 || Open tier II case 3 times || 800000 gear exp || 300x upgrade parts || 500x books || Cyber Module || map to base tier 4&lt;br /&gt;
|-&lt;br /&gt;
|63 || Level up gear 80 times || 800000x currency || 2x T4 part || 2x VT Key || 2x Wattz Core || 100x t4 ammo&lt;br /&gt;
|-&lt;br /&gt;
|64 || Do 7 contracts || 800000 exp || 30 reno reputation || 25 faction reputation || x200 t3 drug || x200 t3 cannibal drugs&lt;br /&gt;
|-&lt;br /&gt;
|65 || Do The Laboratory X, 3 times || 900000 gear exp || map to base tier 5 || WE Perk || T4 helmet || t4 drug&lt;br /&gt;
|-&lt;br /&gt;
|66 || Do tier IV dungeon 1 time || 900000x currency || Tier 3 dungeon locker loot || 2x VT Case || Random reno bless || 2x rare item&lt;br /&gt;
|-&lt;br /&gt;
|67 || Kill a player || 900000 exp || 2x special implant || 2x Howitzer Shell || 10x rare ore || 3x vynil&lt;br /&gt;
|-&lt;br /&gt;
|68 || Reroll perk in gear 25 times || 1000000 gear exp || Combat Implant || 50x tier 3 BP || 30 reno reputation || 25 faction reputation&lt;br /&gt;
|-&lt;br /&gt;
|69 || Deal 20000 Damage || 1000000x currency || Cyber Module || Tier 3 Case || 2x rare item || 2x v13 key&lt;br /&gt;
|-&lt;br /&gt;
|70 || Kill 50 patrol NPCs || 1000000 exp || 500 free rerolls || 2x faction case || 2x special implant || Stealthboy MK.2 BP&lt;br /&gt;
|-&lt;br /&gt;
|71 || Kill 200 NPCs || 1250000 gear exp || 2x T4 part || Random reno bless || Rank up random armor perk || Rank up random weapon perk&lt;br /&gt;
|-&lt;br /&gt;
|72 || Open tier II case 4 times || 1250000x currency || WE Perk || 50x water chips || 100x t3 armor || 100x t3 weapon&lt;br /&gt;
|-&lt;br /&gt;
|73 || Level up gear 100 times || 1250000 exp || 2x Wattz Core || T4 helmet || 2x rare item || 100x t4 ammo&lt;br /&gt;
|-&lt;br /&gt;
|74 || Do tier III dungeon 5 times || 1500000 gear exp || 2x VT Case || T4 BP || Vertibird part || map to base tier 4&lt;br /&gt;
|-&lt;br /&gt;
|75 || Pass 10 zones in Ininity Mines(temple) || 1500000x currency || Tier 3 dungeon locker loot || Combat Implant || Cyber Module || 5x temple key&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Daily_quests&amp;diff=8171</id>
		<title>Daily quests</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Daily_quests&amp;diff=8171"/>
		<updated>2025-03-29T14:16:06Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Quest Rewards Table&lt;br /&gt;
! Day !! Quest !! Reward 1 !! Reward 2 !! Reward 3 !! Reward 4 !! Reward 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Kill 10 NPCs || 1 free reroll || 2000 exp || food (60min) || 10x t1 parts || 500 caps&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Craft 10 times || 5000 gear exp || 3x cat paws || stimpack || Tier 1 armor || 10x t2 cannibal drugs&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Do a Reroll || 3 free reroll || 3x food (60min) || Tier 1 Weapon || 1000 caps || Tier 1 tool&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use First Aid 10 times || 5000 exp || 10x books || 20x t1 parts || 5x t3 caps || 1000x ammo&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Do 1 contract || implant core || Tier 2 dungeon map || Tier 2 armor || 10x t2 parts || t3 bp&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Pass 10 zones in Ininity Mines(Sewers) || 5x sewers keys || Tier 2 weapon || 25x t2 cannibal drugs || 10000 exp || 3x t3 drugs&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Do dungeon 1 time || Rare ore || 5x upgrade parts || Tier 2 tool || 10x stimpack || Tier 1 base&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Build 5 Decorations in Base || 12500 exp || map to base tier 2 || 10x t3 parts || 5000x ammo || 30x books&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Deal 2000 Damage || VT Case || 5x t3 drugs || 5 free reroll || 3x t3 bp || Tier 2 tool&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Kill 10 patrol NPCs || special implant || 20000 exp || 10000x currency || map to base tier 3 || 50000 gear exp&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Kill 25 NPCs || Fuel Cell Controller || 5x Super Stimpack || 20x food (60min) || x40 t2 cannibal drug || Tier 3 weapon&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Open tier 1 case 3 times || VT Key || 20000x currency || 50x books || 5x t3 bp || 10000x ammo&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Level up gear 5 times || Tier 3 Armor || 75000 gear exp || Tier 3 dungeon map || Fingerprint Lock || Oil Can&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Do Abbey 1 time || special implant || 50000 exp || upgrade part mk.II || 10x Super Stimpack || 5x Bloodpak&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Reroll perk in gear 3 times || FLHL tier 2 weapon || 50000x currency || 100000 gear exp || implant core || rare ore&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Kill a player || FLHL tier 2 armor || 7x t3 bp || VT Case || 5 reno reputation || 75000 exp&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Do The Tunnel 1 time || special implant || Tier 3 weapon || Tier 3 armor || x10 t3 drug || 100000x currency&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Pass 10 zones in Ininity Mines(metro) || 5x metro key || 15x Super Stimpack || 3x upgrade part mk.II || map to base tier 3 || 125000 gear exp&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Deal 5000 Damage || 100000 exp || 50x Stimpack || 2x rare ore || implant token || 10% exp boost (24h)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Join New Reno Wars || 10 reno reputation || WE perk || x15 t3 drug || faction reputation || faction case&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Kill 35 NPCs || 10x t1 key || 125000x currency || 2x tier 3 weapon || Wattz Core || 10x t2 tool&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Open tier 1 case 5 times || 10x tier 1 cases || 125000 exp || special implant || skip quest token || 10 free rerolls&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Level up gear 10 times || Rare Item || 150000 gear exp || Tier 1 dungeon locker loot || map to base tier 4 || 25x super stimpack&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Do 3 contracts || 10 faction reputation || 50x t3 parts || special implant || mine machine || 10% exp boost (24h)&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Kill 20 patrol NPCs || 2x Tier 3 Armor || 3x tier 3 weapon || 5x water chips || 5x t3 cannibal drugs || 150000x currency&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Do tier II dungeon 1 time || 150000 exp || x30 t3 drug || junk machine || implant token || Random reno bless&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Pass 10 zones in Ininity Mines(caves) || 200000 gear exp || 10 faction reputation || x25 bloodpack || 5x cave key || x10 t3 bp&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Kill 30 Vault 15 NPCs || 200000x currency || special implant || 50x superstimpack || VT Case || x75 t2 cannibal drug&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Deal 7500 Damage || rare item || 3x tier 3 armor || Tier 1 dungeon locker loot || 10x water chips || Rank up random weapon perk&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Kill a player || 200000 exp || map to base tier 4 || x20 t1 key || Rank up random armor perk || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Kill 50 NPCs || 250000 gear exp || 4x tier 3 weapon || 2x mine machine || WE Perk || 20x t2 tools&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Open tier I case 10 times || 250000x currency || x10 t3 cannibal drugs || implant token || VT Key || 100x books&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Level up gear 25 times || 15 reno reputation || 15x water chips || HTHL tier 3 weapon || Wattz Core || 10x t1 case&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Do Vault 12, 2 times || 250000 exp || VT Case || x5 rare ore || T4 part || Access card&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reroll perk in gear 5 times || 300000 gear exp || Tier 2 dungeon locker loot || x15 t3 bp || Rank up random weapon perk || Vault 13 Pass&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Kill 100 Deathclaws || 300000x currency || 75x superstimpack || x50 t3 drug || x100 t2 cannibal drug || Howitzer Shell&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Craft 100 times || 4x tier 3 armor || x40 bloodpack || upgrade part mk.III || 200x tier 3 parts || Old Trible Key&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Pass 10 zones in Ininity Mines(deep cave) || 300000 exp || special implant || map to base tier 4 || 2x junk machine || 5x mine key&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Deal 10000 Damage || 350000 gear exp || rare item || Tier 2 dungeon locker loot || 30x t2 tools || 15x t1 case&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Join New Reno Wars || 350000x currency || WE perk || implant token || Random reno bless || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Kill 30 patrol NPCs || 5x tier 3 weapon || Tier 2 dungeon locker loot || 20x water chips || Wattz Core || Howitzer Shell&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Kill 75 NPCs || 350000 exp || VT Case || Rank up random armor perk || T4 part || Skip quest token&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Open tier II case 1 time || 400000 gear exp || 5x tier 3 armor || Rank up random weapon perk || 200x books || Wattz Core&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Do 5 contracts || 400000x currency || x40 t1 key || VT Key || x150 t2 cannibal drug || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Level up gear 40 times || 15 faction reputation || Tier 3 dungeon locker loot || HTHL tier 3 armor || x20 t3 bp || 40x t2 tools&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Do tier III dungeon 1 time || 400000 exp || x20 t3 cannibal drugs || Rank up random armor perk || T4 part || WE Perk&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Reroll perk in gear 10 times || 450000 gear exp || 20 reno reputation || 3x mine machine || Rank up random weapon perk || Random reno bless&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Kill 50 Vault 15 NPCs || 450000x currency || special implant || x75 t3 drug || map to base tier 4 || implant token&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Deal 12500 Damage || rare item || 6x tier 3 weapon || x50 bloodpack || 25x water chips || VT Case&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Do tier II dungeon 5 time || 450000 exp || 100x superstimpack || Combat Implant || 3x junk machine || Tier 3 dungeon locker loot&lt;br /&gt;
|-&lt;br /&gt;
|51||Kill 100 NPCs||500000 gear exp||Tier 3 dungeon locker loot||VT Case||Access card||map to base tier 4&lt;br /&gt;
|-&lt;br /&gt;
|52||Open tier II case 2 times||500000x currency||500x tier 3 parts||upgrade part mk.III||100x upgrade parts||200x books&lt;br /&gt;
|-&lt;br /&gt;
|53||Level up gear 60 times||25 reno reputation||20 faction reputation||Vault 13 bless||VT Key||2x rare item&lt;br /&gt;
|-&lt;br /&gt;
|54||Do warehouse 1 time||500000 exp||Wattz Core||150x superstimpack||faction case||Cyber Module&lt;br /&gt;
|-&lt;br /&gt;
|55||Kill 40 patrol NPCs||600000 gear exp||T4 part||special implant||x100 bloodpack||Tier 3 Case&lt;br /&gt;
|-&lt;br /&gt;
|56||Reroll perk in gear 15 times||600000x currency||Skip quest token||Howitzer Shell||25x tier 3 BP||Stealthboy MK.2 BP&lt;br /&gt;
|-&lt;br /&gt;
|57||Do The Temple 1 time||10x tier 3 weapon||VT Case||x100 t3 drug||x100 t3 cannibal drugs||map to base tier 4&lt;br /&gt;
|-&lt;br /&gt;
|58||Kill 30 Vault 14 NPCs||600000 exp||2x rare item||Random reno bless||Wind of War Bless||x50 t1 key&lt;br /&gt;
|-&lt;br /&gt;
|59||Deal 15000 Damage||700000 gear exp||Rank up random armor perk||Rank up random weapon perk||HTHL tier 3 weapon||T4 BP&lt;br /&gt;
|-&lt;br /&gt;
|60||Join New Reno Wars||700000x currency||Tier 3 dungeon locker loot||WE Perk||Combat Implant||HTHL tier 3 armor&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Daily_quests&amp;diff=8170</id>
		<title>Daily quests</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Daily_quests&amp;diff=8170"/>
		<updated>2025-03-29T14:15:47Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Quest Rewards Table&lt;br /&gt;
! Day !! Quest !! Reward 1 !! Reward 2 !! Reward 3 !! Reward 4 !! Reward 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Kill 10 NPCs || 1 free reroll || 2000 exp || food (60min) || 10x t1 parts || 500 caps&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Craft 10 times || 5000 gear exp || 3x cat paws || stimpack || Tier 1 armor || 10x t2 cannibal drugs&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Do a Reroll || 3 free reroll || 3x food (60min) || Tier 1 Weapon || 1000 caps || Tier 1 tool&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use First Aid 10 times || 5000 exp || 10x books || 20x t1 parts || 5x t3 caps || 1000x ammo&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Do 1 contract || implant core || Tier 2 dungeon map || Tier 2 armor || 10x t2 parts || t3 bp&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Pass 10 zones in Ininity Mines(Sewers) || 5x sewers keys || Tier 2 weapon || 25x t2 cannibal drugs || 10000 exp || 3x t3 drugs&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Do dungeon 1 time || Rare ore || 5x upgrade parts || Tier 2 tool || 10x stimpack || Tier 1 base&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Build 5 Decorations in Base || 12500 exp || map to base tier 2 || 10x t3 parts || 5000x ammo || 30x books&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Deal 2000 Damage || VT Case || 5x t3 drugs || 5 free reroll || 3x t3 bp || Tier 2 tool&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Kill 10 patrol NPCs || special implant || 20000 exp || 10000x currency || map to base tier 3 || 50000 gear exp&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Kill 25 NPCs || Fuel Cell Controller || 5x Super Stimpack || 20x food (60min) || x40 t2 cannibal drug || Tier 3 weapon&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Open tier 1 case 3 times || VT Key || 20000x currency || 50x books || 5x t3 bp || 10000x ammo&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Level up gear 5 times || Tier 3 Armor || 75000 gear exp || Tier 3 dungeon map || Fingerprint Lock || Oil Can&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Do Abbey 1 time || special implant || 50000 exp || upgrade part mk.II || 10x Super Stimpack || 5x Bloodpak&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Reroll perk in gear 3 times || FLHL tier 2 weapon || 50000x currency || 100000 gear exp || implant core || rare ore&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Kill a player || FLHL tier 2 armor || 7x t3 bp || VT Case || 5 reno reputation || 75000 exp&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Do The Tunnel 1 time || special implant || Tier 3 weapon || Tier 3 armor || x10 t3 drug || 100000x currency&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Pass 10 zones in Ininity Mines(metro) || 5x metro key || 15x Super Stimpack || 3x upgrade part mk.II || map to base tier 3 || 125000 gear exp&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Deal 5000 Damage || 100000 exp || 50x Stimpack || 2x rare ore || implant token || 10% exp boost (24h)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Join New Reno Wars || 10 reno reputation || WE perk || x15 t3 drug || faction reputation || faction case&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Kill 35 NPCs || 10x t1 key || 125000x currency || 2x tier 3 weapon || Wattz Core || 10x t2 tool&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Open tier 1 case 5 times || 10x tier 1 cases || 125000 exp || special implant || skip quest token || 10 free rerolls&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Level up gear 10 times || Rare Item || 150000 gear exp || Tier 1 dungeon locker loot || map to base tier 4 || 25x super stimpack&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Do 3 contracts || 10 faction reputation || 50x t3 parts || special implant || mine machine || 10% exp boost (24h)&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Kill 20 patrol NPCs || 2x Tier 3 Armor || 3x tier 3 weapon || 5x water chips || 5x t3 cannibal drugs || 150000x currency&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Do tier II dungeon 1 time || 150000 exp || x30 t3 drug || junk machine || implant token || Random reno bless&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Pass 10 zones in Ininity Mines(caves) || 200000 gear exp || 10 faction reputation || x25 bloodpack || 5x cave key || x10 t3 bp&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Kill 30 Vault 15 NPCs || 200000x currency || special implant || 50x superstimpack || VT Case || x75 t2 cannibal drug&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Deal 7500 Damage || rare item || 3x tier 3 armor || Tier 1 dungeon locker loot || 10x water chips || Rank up random weapon perk&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Kill a player || 200000 exp || map to base tier 4 || x20 t1 key || Rank up random armor perk || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Kill 50 NPCs || 250000 gear exp || 4x tier 3 weapon || 2x mine machine || WE Perk || 20x t2 tools&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Open tier I case 10 times || 250000x currency || x10 t3 cannibal drugs || implant token || VT Key || 100x books&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Level up gear 25 times || 15 reno reputation || 15x water chips || HTHL tier 3 weapon || Wattz Core || 10x t1 case&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Do Vault 12, 2 times || 250000 exp || VT Case || x5 rare ore || T4 part || Access card&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reroll perk in gear 5 times || 300000 gear exp || Tier 2 dungeon locker loot || x15 t3 bp || Rank up random weapon perk || Vault 13 Pass&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Kill 100 Deathclaws || 300000x currency || 75x superstimpack || x50 t3 drug || x100 t2 cannibal drug || Howitzer Shell&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Craft 100 times || 4x tier 3 armor || x40 bloodpack || upgrade part mk.III || 200x tier 3 parts || Old Trible Key&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Pass 10 zones in Ininity Mines(deep cave) || 300000 exp || special implant || map to base tier 4 || 2x junk machine || 5x mine key&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Deal 10000 Damage || 350000 gear exp || rare item || Tier 2 dungeon locker loot || 30x t2 tools || 15x t1 case&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Join New Reno Wars || 350000x currency || WE perk || implant token || Random reno bless || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Kill 30 patrol NPCs || 5x tier 3 weapon || Tier 2 dungeon locker loot || 20x water chips || Wattz Core || Howitzer Shell&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Kill 75 NPCs || 350000 exp || VT Case || Rank up random armor perk || T4 part || Skip quest token&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Open tier II case 1 time || 400000 gear exp || 5x tier 3 armor || Rank up random weapon perk || 200x books || Wattz Core&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Do 5 contracts || 400000x currency || x40 t1 key || VT Key || x150 t2 cannibal drug || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Level up gear 40 times || 15 faction reputation || Tier 3 dungeon locker loot || HTHL tier 3 armor || x20 t3 bp || 40x t2 tools&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Do tier III dungeon 1 time || 400000 exp || x20 t3 cannibal drugs || Rank up random armor perk || T4 part || WE Perk&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Reroll perk in gear 10 times || 450000 gear exp || 20 reno reputation || 3x mine machine || Rank up random weapon perk || Random reno bless&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Kill 50 Vault 15 NPCs || 450000x currency || special implant || x75 t3 drug || map to base tier 4 || implant token&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Deal 12500 Damage || rare item || 6x tier 3 weapon || x50 bloodpack || 25x water chips || VT Case&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Do tier II dungeon 5 time || 450000 exp || 100x superstimpack || Combat Implant || 3x junk machine || Tier 3 dungeon locker loot&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Daily_quests&amp;diff=8169</id>
		<title>Daily quests</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Daily_quests&amp;diff=8169"/>
		<updated>2025-03-29T14:15:35Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Quest Rewards Table&lt;br /&gt;
! Day !! Quest !! Reward 1 !! Reward 2 !! Reward 3 !! Reward 4 !! Reward 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Kill 10 NPCs || 1 free reroll || 2000 exp || food (60min) || 10x t1 parts || 500 caps&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Craft 10 times || 5000 gear exp || 3x cat paws || stimpack || Tier 1 armor || 10x t2 cannibal drugs&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Do a Reroll || 3 free reroll || 3x food (60min) || Tier 1 Weapon || 1000 caps || Tier 1 tool&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use First Aid 10 times || 5000 exp || 10x books || 20x t1 parts || 5x t3 caps || 1000x ammo&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Do 1 contract || implant core || Tier 2 dungeon map || Tier 2 armor || 10x t2 parts || t3 bp&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Pass 10 zones in Ininity Mines(Sewers) || 5x sewers keys || Tier 2 weapon || 25x t2 cannibal drugs || 10000 exp || 3x t3 drugs&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Do dungeon 1 time || Rare ore || 5x upgrade parts || Tier 2 tool || 10x stimpack || Tier 1 base&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Build 5 Decorations in Base || 12500 exp || map to base tier 2 || 10x t3 parts || 5000x ammo || 30x books&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Deal 2000 Damage || VT Case || 5x t3 drugs || 5 free reroll || 3x t3 bp || Tier 2 tool&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Kill 10 patrol NPCs || special implant || 20000 exp || 10000x currency || map to base tier 3 || 50000 gear exp&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Kill 25 NPCs || Fuel Cell Controller || 5x Super Stimpack || 20x food (60min) || x40 t2 cannibal drug || Tier 3 weapon&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Open tier 1 case 3 times || VT Key || 20000x currency || 50x books || 5x t3 bp || 10000x ammo&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Level up gear 5 times || Tier 3 Armor || 75000 gear exp || Tier 3 dungeon map || Fingerprint Lock || Oil Can&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Do Abbey 1 time || special implant || 50000 exp || upgrade part mk.II || 10x Super Stimpack || 5x Bloodpak&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Reroll perk in gear 3 times || FLHL tier 2 weapon || 50000x currency || 100000 gear exp || implant core || rare ore&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Kill a player || FLHL tier 2 armor || 7x t3 bp || VT Case || 5 reno reputation || 75000 exp&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Do The Tunnel 1 time || special implant || Tier 3 weapon || Tier 3 armor || x10 t3 drug || 100000x currency&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Pass 10 zones in Ininity Mines(metro) || 5x metro key || 15x Super Stimpack || 3x upgrade part mk.II || map to base tier 3 || 125000 gear exp&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Deal 5000 Damage || 100000 exp || 50x Stimpack || 2x rare ore || implant token || 10% exp boost (24h)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Join New Reno Wars || 10 reno reputation || WE perk || x15 t3 drug || faction reputation || faction case&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Kill 35 NPCs || 10x t1 key || 125000x currency || 2x tier 3 weapon || Wattz Core || 10x t2 tool&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Open tier 1 case 5 times || 10x tier 1 cases || 125000 exp || special implant || skip quest token || 10 free rerolls&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Level up gear 10 times || Rare Item || 150000 gear exp || Tier 1 dungeon locker loot || map to base tier 4 || 25x super stimpack&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Do 3 contracts || 10 faction reputation || 50x t3 parts || special implant || mine machine || 10% exp boost (24h)&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Kill 20 patrol NPCs || 2x Tier 3 Armor || 3x tier 3 weapon || 5x water chips || 5x t3 cannibal drugs || 150000x currency&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Do tier II dungeon 1 time || 150000 exp || x30 t3 drug || junk machine || implant token || Random reno bless&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Pass 10 zones in Ininity Mines(caves) || 200000 gear exp || 10 faction reputation || x25 bloodpack || 5x cave key || x10 t3 bp&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Kill 30 Vault 15 NPCs || 200000x currency || special implant || 50x superstimpack || VT Case || x75 t2 cannibal drug&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Deal 7500 Damage || rare item || 3x tier 3 armor || Tier 1 dungeon locker loot || 10x water chips || Rank up random weapon perk&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Kill a player || 200000 exp || map to base tier 4 || x20 t1 key || Rank up random armor perk || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Kill 50 NPCs || 250000 gear exp || 4x tier 3 weapon || 2x mine machine || WE Perk || 20x t2 tools&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Open tier I case 10 times || 250000x currency || x10 t3 cannibal drugs || implant token || VT Key || 100x books&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Level up gear 25 times || 15 reno reputation || 15x water chips || HTHL tier 3 weapon || Wattz Core || 10x t1 case&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Do Vault 12, 2 times || 250000 exp || VT Case || x5 rare ore || T4 part || Access card&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reroll perk in gear 5 times || 300000 gear exp || Tier 2 dungeon locker loot || x15 t3 bp || Rank up random weapon perk || Vault 13 Pass&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Kill 100 Deathclaws || 300000x currency || 75x superstimpack || x50 t3 drug || x100 t2 cannibal drug || Howitzer Shell&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Craft 100 times || 4x tier 3 armor || x40 bloodpack || upgrade part mk.III || 200x tier 3 parts || Old Trible Key&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Pass 10 zones in Ininity Mines(deep cave) || 300000 exp || special implant || map to base tier 4 || 2x junk machine || 5x mine key&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Deal 10000 Damage || 350000 gear exp || rare item || Tier 2 dungeon locker loot || 30x t2 tools || 15x t1 case&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Join New Reno Wars || 350000x currency || WE perk || implant token || Random reno bless || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Kill 30 patrol NPCs || 5x tier 3 weapon || Tier 2 dungeon locker loot || 20x water chips || Wattz Core || Howitzer Shell&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Kill 75 NPCs || 350000 exp || VT Case || Rank up random armor perk || T4 part || Skip quest token&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Open tier II case 1 time || 400000 gear exp || 5x tier 3 armor || Rank up random weapon perk || 200x books || Wattz Core&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Do 5 contracts || 400000x currency || x40 t1 key || VT Key || x150 t2 cannibal drug || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Level up gear 40 times || 15 faction reputation || Tier 3 dungeon locker loot || HTHL tier 3 armor || x20 t3 bp || 40x t2 tools&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Do tier III dungeon 1 time || 400000 exp || x20 t3 cannibal drugs || Rank up random armor perk || T4 part || WE Perk&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Reroll perk in gear 10 times || 450000 gear exp || 20 reno reputation || 3x mine machine || Rank up random weapon perk || Random reno bless&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Kill 50 Vault 15 NPCs || 450000x currency || special implant || x75 t3 drug || map to base tier 4 || implant token&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Deal 12500 Damage || rare item || 6x tier 3 weapon || x50 bloodpack || 25x water chips || VT Case&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Do tier II dungeon 5 time || 450000 exp || 100x superstimpack || Combat Implant || 3x junk machine || Tier 3 dungeon locker loot&lt;br /&gt;
|-&lt;br /&gt;
|51||Kill 100 NPCs||500000 gear exp||Tier 3 dungeon locker loot||VT Case||Access card||map to base tier 4&lt;br /&gt;
|-&lt;br /&gt;
|52||Open tier II case 2 times||500000x currency||500x tier 3 parts||upgrade part mk.III||100x upgrade parts||200x books&lt;br /&gt;
|-&lt;br /&gt;
|53||Level up gear 60 times||25 reno reputation||20 faction reputation||Vault 13 bless||VT Key||2x rare item&lt;br /&gt;
|-&lt;br /&gt;
|54||Do warehouse 1 time||500000 exp||Wattz Core||150x superstimpack||faction case||Cyber Module&lt;br /&gt;
|-&lt;br /&gt;
|55||Kill 40 patrol NPCs||600000 gear exp||T4 part||special implant||x100 bloodpack||Tier 3 Case&lt;br /&gt;
|-&lt;br /&gt;
|56||Reroll perk in gear 15 times||600000x currency||Skip quest token||Howitzer Shell||25x tier 3 BP||Stealthboy MK.2 BP&lt;br /&gt;
|-&lt;br /&gt;
|57||Do The Temple 1 time||10x tier 3 weapon||VT Case||x100 t3 drug||x100 t3 cannibal drugs||map to base tier 4&lt;br /&gt;
|-&lt;br /&gt;
|58||Kill 30 Vault 14 NPCs||600000 exp||2x rare item||Random reno bless||Wind of War Bless||x50 t1 key&lt;br /&gt;
|-&lt;br /&gt;
|59||Deal 15000 Damage||700000 gear exp||Rank up random armor perk||Rank up random weapon perk||HTHL tier 3 weapon||T4 BP&lt;br /&gt;
|-&lt;br /&gt;
|60||Join New Reno Wars||700000x currency||Tier 3 dungeon locker loot||WE Perk||Combat Implant||HTHL tier 3 armor&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Daily_quests&amp;diff=8161</id>
		<title>Daily quests</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Daily_quests&amp;diff=8161"/>
		<updated>2025-03-05T14:05:15Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Quest Rewards Table&lt;br /&gt;
! Day !! Quest !! Reward 1 !! Reward 2 !! Reward 3 !! Reward 4 !! Reward 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Kill 10 NPCs || 1 free reroll || 2000 exp || food (60min) || 10x t1 parts || 500 caps&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Craft 10 times || 5000 gear exp || 3x cat paws || stimpack || Tier 1 armor || 10x t2 cannibal drugs&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Do a Reroll || 3 free reroll || 3x food (60min) || Tier 1 Weapon || 1000 caps || Tier 1 tool&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use First Aid 10 times || 5000 exp || 10x books || 20x t1 parts || 5x t3 caps || 1000x ammo&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Do 1 contract || implant core || Tier 2 dungeon map || Tier 2 armor || 10x t2 parts || t3 bp&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Pass 10 zones in Ininity Mines(Sewers) || 5x sewers keys || Tier 2 weapon || 25x t2 cannibal drugs || 10000 exp || 3x t3 drugs&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Do dungeon 1 time || Rare ore || 5x upgrade parts || Tier 2 tool || 10x stimpack || Tier 1 base&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Build 5 Decorations in Base || 12500 exp || map to base tier 2 || 10x t3 parts || 5000x ammo || 30x books&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Deal 2000 Damage || VT Case || 5x t3 drugs || 5 free reroll || 3x t3 bp || Tier 2 tool&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Kill 10 patrol NPCs || special implant || 20000 exp || 10000x currency || map to base tier 3 || 50000 gear exp&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Kill 25 NPCs || Fuel Cell Controller || 5x Super Stimpack || 20x food (60min) || x40 t2 cannibal drug || Tier 3 weapon&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Open tier 1 case 3 times || VT Key || 20000x currency || 50x books || 5x t3 bp || 10000x ammo&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Level up gear 5 times || Tier 3 Armor || 75000 gear exp || Tier 3 dungeon map || Fingerprint Lock || Oil Can&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Do Abbey 1 time || special implant || 50000 exp || upgrade part mk.II || 10x Super Stimpack || 5x Bloodpak&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Reroll perk in gear 3 times || FLHL tier 2 weapon || 50000x currency || 100000 gear exp || implant core || rare ore&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Kill a player || FLHL tier 2 armor || 7x t3 bp || VT Case || 5 reno reputation || 75000 exp&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Do The Tunnel 1 time || special implant || Tier 3 weapon || Tier 3 armor || x10 t3 drug || 100000x currency&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Pass 10 zones in Ininity Mines(metro) || 5x metro key || 15x Super Stimpack || 3x upgrade part mk.II || map to base tier 3 || 125000 gear exp&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Deal 5000 Damage || 100000 exp || 50x Stimpack || 2x rare ore || implant token || 10% exp boost (24h)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Join New Reno Wars || 10 reno reputation || WE perk || x15 t3 drug || faction reputation || faction case&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Kill 35 NPCs || 10x t1 key || 125000x currency || 2x tier 3 weapon || Wattz Core || 10x t2 tool&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Open tier 1 case 5 times || 10x tier 1 cases || 125000 exp || special implant || skip quest token || 10 free rerolls&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Level up gear 10 times || Rare Item || 150000 gear exp || Tier 1 dungeon locker loot || map to base tier 4 || 25x super stimpack&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Do 3 contracts || 10 faction reputation || 50x t3 parts || special implant || mine machine || 10% exp boost (24h)&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Kill 20 patrol NPCs || 2x Tier 3 Armor || 3x tier 3 weapon || 5x water chips || 5x t3 cannibal drugs || 150000x currency&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Do tier II dungeon 1 time || 150000 exp || x30 t3 drug || junk machine || implant token || Random reno bless&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Pass 10 zones in Ininity Mines(caves) || 200000 gear exp || 10 faction reputation || x25 bloodpack || 5x cave key || x10 t3 bp&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Kill 30 Vault 15 NPCs || 200000x currency || special implant || 50x superstimpack || VT Case || x75 t2 cannibal drug&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Deal 7500 Damage || rare item || 3x tier 3 armor || Tier 1 dungeon locker loot || 10x water chips || Rank up random weapon perk&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Kill a player || 200000 exp || map to base tier 4 || x20 t1 key || Rank up random armor perk || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Kill 50 NPCs || 250000 gear exp || 4x tier 3 weapon || 2x mine machine || WE Perk || 20x t2 tools&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Open tier I case 10 times || 250000x currency || x10 t3 cannibal drugs || implant token || VT Key || 100x books&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Level up gear 25 times || 15 reno reputation || 15x water chips || HTHL tier 3 weapon || Wattz Core || 10x t1 case&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Do Vault 12, 2 times || 250000 exp || VT Case || x5 rare ore || T4 part || Access card&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reroll perk in gear 5 times || 300000 gear exp || Tier 2 dungeon locker loot || x15 t3 bp || Rank up random weapon perk || Vault 13 Pass&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Kill 100 Deathclaws || 300000x currency || 75x superstimpack || x50 t3 drug || x100 t2 cannibal drug || Howitzer Shell&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Craft 100 times || 4x tier 3 armor || x40 bloodpack || upgrade part mk.III || 200x tier 3 parts || Old Trible Key&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Pass 10 zones in Ininity Mines(deep cave) || 300000 exp || special implant || map to base tier 4 || 2x junk machine || 5x mine key&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Deal 10000 Damage || 350000 gear exp || rare item || Tier 2 dungeon locker loot || 30x t2 tools || 15x t1 case&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Join New Reno Wars || 350000x currency || WE perk || implant token || Random reno bless || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Kill 30 patrol NPCs || 5x tier 3 weapon || Tier 2 dungeon locker loot || 20x water chips || Wattz Core || Howitzer Shell&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Kill 75 NPCs || 350000 exp || VT Case || Rank up random armor perk || T4 part || Skip quest token&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Open tier II case 1 time || 400000 gear exp || 5x tier 3 armor || Rank up random weapon perk || 200x books || Wattz Core&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Do 5 contracts || 400000x currency || x40 t1 key || VT Key || x150 t2 cannibal drug || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Level up gear 40 times || 15 faction reputation || Tier 3 dungeon locker loot || HTHL tier 3 armor || x20 t3 bp || 40x t2 tools&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Do tier III dungeon 1 time || 400000 exp || x20 t3 cannibal drugs || Rank up random armor perk || T4 part || WE Perk&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Reroll perk in gear 10 times || 450000 gear exp || 20 reno reputation || 3x mine machine || Rank up random weapon perk || Random reno bless&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Kill 50 Vault 15 NPCs || 450000x currency || special implant || x75 t3 drug || map to base tier 4 || implant token&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Deal 12500 Damage || rare item || 6x tier 3 weapon || x50 bloodpack || 25x water chips || VT Case&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Do tier II dungeon 5 time || 450000 exp || 100x superstimpack || Combat Implant || 3x junk machine || Tier 3 dungeon locker loot&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Daily_quests&amp;diff=8160</id>
		<title>Daily quests</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Daily_quests&amp;diff=8160"/>
		<updated>2025-03-05T14:01:24Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Quest Rewards Table&lt;br /&gt;
! Day !! Quest !! Reward 1 !! Reward 2 !! Reward 3 !! Reward 4 !! Reward 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Kill 10 NPCs || 1 free reroll || 2000 exp || food (60min) || 10x t1 parts || 500 caps&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Craft 10 times || 5000 gear exp || 3x cat paws || stimpack || Tier 1 armor || 10x t2 cannibal drugs&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Do a Reroll || 3 free reroll || 3x food (60min) || Tier 1 Weapon || 1000 caps || Tier 1 tool&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use First Aid 10 times || 5000 exp || 10x books || 20x t1 parts || 5x t3 caps || 1000x ammo&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Do 1 contract || implant core || Tier 2 dungeon map || Tier 2 armor || 10x t2 parts || t3 bp&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Pass 10 zones in Ininity Mines(Sewers) || 5x sewers keys || Tier 2 weapon || 25x t2 cannibal drugs || 10000 exp || 3x t3 drugs&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Do dungeon 1 time || Rare ore || 5x upgrade parts || Tier 2 tool || 10x stimpack || Tier 1 base&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Build 5 Decorations in Base || 12500 exp || map to base tier 2 || 10x t3 parts || 5000x ammo || 30x books&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Deal 2000 Damage || VT Case || 5x t3 drugs || 5 free reroll || 3x t3 bp || Tier 2 tool&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Kill 10 patrol NPCs || special implant || 20000 exp || 10000x currency || map to base tier 3 || 50000 gear exp&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Kill 25 NPCs || Fuel Cell Controller || 5x Super Stimpack || 20x food (60min) || x40 t2 cannibal drug || Tier 3 weapon&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Open tier 1 case 3 times || VT Key || 20000x currency || 50x books || 5x t3 bp || 10000x ammo&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Level up gear 5 times || Tier 3 Armor || 75000 gear exp || Tier 3 dungeon map || Fingerprint Lock || Oil Can&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Do Abbey 1 time || special implant || 50000 exp || upgrade part mk.II || 10x Super Stimpack || 5x Bloodpak&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Reroll perk in gear 3 times || FLHL tier 2 weapon || 50000x currency || 100000 gear exp || implant core || rare ore&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Kill a player || FLHL tier 2 armor || 7x t3 bp || VT Case || 5 reno reputation || 75000 exp&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Do The Tunnel 1 time || special implant || Tier 3 weapon || Tier 3 armor || x10 t3 drug || 100000x currency&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Pass 10 zones in Ininity Mines(metro) || 5x metro key || 15x Super Stimpack || 3x upgrade part mk.II || map to base tier 3 || 125000 gear exp&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Deal 5000 Damage || 100000 exp || 50x Stimpack || 2x rare ore || implant token || 10% exp boost (24h)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Join New Reno Wars || 10 reno reputation || WE perk || x15 t3 drug || faction reputation || faction case&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Kill 35 NPCs || 10x t1 key || 125000x currency || 2x tier 3 weapon || Wattz Core || 10x t2 tool&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Open tier 1 case 5 times || 10x tier 1 cases || 125000 exp || special implant || skip quest token || 10 free rerolls&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Level up gear 10 times || Rare Item || 150000 gear exp || Tier 1 dungeon locker loot || map to base tier 4 || 25x super stimpack&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Do 3 contracts || 10 faction reputation || 50x t3 parts || special implant || mine machine || 10% exp boost (24h)&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Kill 20 patrol NPCs || 2x Tier 3 Armor || 3x tier 3 weapon || 5x water chips || 5x t3 cannibal drugs || 150000x currency&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Do tier II dungeon 1 time || 150000 exp || x30 t3 drug || junk machine || implant token || Random reno bless&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Pass 10 zones in Ininity Mines(caves) || 200000 gear exp || 10 faction reputation || x25 bloodpack || 5x cave key || x10 t3 bp&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Kill 30 Vault 15 NPCs || 20000x currency || special implant || 50x superstimpak || VT Case || x75 t2 cannibal drug&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Deal 7500 Damage || rare item || 3x tier 3 armor || Tier 1 dungeon locker loot || 10x water chips || Rank up random weapon perk&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Kill a player || 200000 exp || map to base tier 4 || x20 t1 key || Rank up random armor perk || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Kill 50 NPCs || 250000 gear exp || 4x tier 3 weapon || 2x mine machine || WE Perk || 20x t2 tools&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Open tier 1 case 10 times || 250000x currency || x10 t3 cannibal drugs || implant token || VT Key || 100x t1 case&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Level up gear 25 times || 15 reno reputation || 15x water chips || HTHL tier 3 weapon || Wattz Core || 10x t1 case&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Do Vault 12, 2 times || 250000 exp || VT Case || x5 rare ore || T4 part || Access card&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Reroll perk in gear 5 times || 300000 gear exp || Tier 2 dungeon locker loot || x15 t3 bp || Rank up random weapon perk || Vault 13 Pass&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Kill 100 Deathclaws || 300000x currency || 75x superstimpak || x50 t3 drug || x100 t2 cannibal drug || Howitzer Shell&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Craft 100 times || 4x tier 3 armor || x40 bloodpack || upgrade part mk.III || 200x tier 3 parts || Old Trible Key&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Pass 10 zones in Ininity Mines(deep cave) || 300000 exp || special implant || map to base tier 4 || 2x junk machine || 5x mine key&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Deal 10000 Damage || 350000 gear exp || rare item || Tier 2 dungeon locker loot || 30x t2 tools || 15x t1 case&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Join New Reno Wars || 350000x currency || WE perk || implant token || Random reno bless || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Kill 30 patrol NPCs || 5x tier 3 weapon || Tier 2 dungeon locker loot || 20x water chips || Wattz Core || Howitzer Shell&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Kill 75 NPCs || 350000 exp || VT Case || Rank up random armor perk || T4 part || Skip quest token&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Open tier II case 1 time || 400000 gear exp || 5x tier 3 armor || Rank up random weapon perk || 200x books || Wattz Core&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Do 5 contracts || 400000x currency || x40 t1 key || VT Key || x150 t2 cannibal drug || Faction case&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Level up gear 40 times || 15 faction reputation || Tier 3 dungeon locker loot || HTHL tier 3 weapon || x20 t3 bp || 40x t2 tools&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Do tier III dungeon 1 time || 400000 exp || x20 t3 cannibal drugs || Rank up random armor perk || T4 part || WE Perk&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Reroll perk in gear 10 times || 450000 gear exp || 20 reno reputation || 3x mine machine || Rank up random weapon perk || Random reno bless&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Kill 50 Vault 15 NPCs || 450000x currency || special implant || x75 t3 drug || map to base tier 4 || implant token&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Deal 12500 Damage || rare item || 6x tier 3 weapon || x50 bloodpack || 25x water chips || VT Case&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Do tier II dungeon 5 times || 450000 exp || 100x superstimpak || Combat Implant || 3x junk machine || 3x dungeon locker loot&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Quests&amp;diff=8157</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Quests&amp;diff=8157"/>
		<updated>2025-02-20T18:49:19Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is no main story or quest-line, but here is a sorted list of all the in-game available quests. Completing a quest will reward you with [[experience points]] and sometimes [[items]]. Quests can also affect your [[Reputation|reputation]]. To find quests for beginners, check the [[easy quests]] list. Be careful when you get quests from NPCs because the quest will usually run in whatever mode ([[Turn-Based]] or [[Real-Time]]) that you were in at the time you accepted the quest. It doesn't matter if you switch later - you'll still be in TB mode, for example, if you were in TB mode when you took the quest from the NPC. Generally players strongly prefer to run most quests in [[Real-Time]] mode.&lt;br /&gt;
&lt;br /&gt;
You can also do [[jobs]].&lt;br /&gt;
&lt;br /&gt;
== Black Cross Outpost ==&lt;br /&gt;
*[[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== Daily Quests ==&lt;br /&gt;
*[[Daily Quests]]&lt;br /&gt;
&lt;br /&gt;
== [[Boneyard]] Quests ==&lt;br /&gt;
*[[A Man's Job]]&lt;br /&gt;
*[[Bring junk for Emma]] (Miniquest)&lt;br /&gt;
*[[Howitzer Shells (Quest)]]&lt;br /&gt;
*[[Get a Dean's Electronics Book]]&lt;br /&gt;
*[[Gun Runners Caravan Package]]&lt;br /&gt;
*[[Deliver the Gun Runners Package]]&lt;br /&gt;
*[[Industrial Park Message]] &lt;br /&gt;
*[[Montag's Water Pump]]&lt;br /&gt;
*[[Scavenge for Lorraine]] &lt;br /&gt;
&lt;br /&gt;
== [[Brotherhood of Steel]] Quests ==&lt;br /&gt;
*[[Talk to the guard to be able to become an Initiate]]&lt;br /&gt;
*[[Bring 10 Radscorpion Tails]]&lt;br /&gt;
*[[Investigate the Red Object]] at [[Navarro]], the [[Enclave]] base&lt;br /&gt;
*[[Surveillance missions]] to either [[New Reno]] or [[Modoc]]&lt;br /&gt;
*[[Rescue missions]] either near [[Gordon's Gas Station]] or near [[Mariposa]]&lt;br /&gt;
*[[Investigate a hidden bunker near Necropolis]]&lt;br /&gt;
&lt;br /&gt;
== [[Cathedral]] Quests ==&lt;br /&gt;
*[[Give Flowers to the People]]&lt;br /&gt;
*[[Kill the Basement Rats]]&lt;br /&gt;
*[[A small donation]]&lt;br /&gt;
&lt;br /&gt;
== [[Den]] Quests ==&lt;br /&gt;
*[[Bring booze for April]] (Miniquest)&lt;br /&gt;
*[[Joining Raiders]]&lt;br /&gt;
*[[Repair Becky's Craps Table]]&lt;br /&gt;
*[[Give Nuka-Cola to Metzger]]&lt;br /&gt;
&lt;br /&gt;
== [[Gecko]] Quests ==&lt;br /&gt;
*[[Bring a shovel to Dan]] (Miniquest)&lt;br /&gt;
&lt;br /&gt;
== [[The Hub]] Quests ==&lt;br /&gt;
*[[Bring a shovel to Dan]] (Miniquest)&lt;br /&gt;
*[[Far Go Scout]] ([[Starting Location]] quest)&lt;br /&gt;
*[[Iguana Pete's Missing Son]]&lt;br /&gt;
*[[Investigate for the Sad Wife]]&lt;br /&gt;
*[[The Gun Runner Delivery]]&lt;br /&gt;
*[[The Wasteland Band]]&lt;br /&gt;
*[[Water Merchant Contracts]]&lt;br /&gt;
*[[Fuzzy Painting for Risto]] (quest is broken)&lt;br /&gt;
&lt;br /&gt;
== [[Junktown]] Quests ==&lt;br /&gt;
*[[Abandoned Bunker]]&lt;br /&gt;
*[[Bring radscorpions tails for Mark]] (Miniquest)&lt;br /&gt;
*[[Collect the Radscorpion Eggs]]&lt;br /&gt;
*[[Optimizing the Power House]]&lt;br /&gt;
*[[The Inoperative Mr Handy Robot]]&lt;br /&gt;
&lt;br /&gt;
== [[Klamath]] Quests ==&lt;br /&gt;
*[[Explore the Stranded Ship]]&lt;br /&gt;
&lt;br /&gt;
== [[Modoc]] Quests ==&lt;br /&gt;
*[[Bring radscorpions tails for Mark]] (Miniquest)&lt;br /&gt;
&lt;br /&gt;
== [[Navarro]] Quests ==&lt;br /&gt;
*[[Give Micro Fusion Cells to Chris to join the Enclave faction]]&lt;br /&gt;
&lt;br /&gt;
== [[Necropolis]] Quests ==&lt;br /&gt;
*[[Deliver Message for Elmer]]&lt;br /&gt;
&lt;br /&gt;
== [[New Reno]] Quests ==&lt;br /&gt;
*[[Bring booze for April]] (Miniquest)&lt;br /&gt;
*[[Bring Little Jesus Mordino's briefcase to Metzger]]&lt;br /&gt;
*[[Deliver Jet to join the Mordino family]]&lt;br /&gt;
*[[Check Orville Wright's contacts]]&lt;br /&gt;
&lt;br /&gt;
== Other Quests ==&lt;br /&gt;
*[[A Tent in the Wasteland]]&lt;br /&gt;
&lt;br /&gt;
== [[Redding]] Quests ==&lt;br /&gt;
*[[Bring a shovel to Dan]] (Miniquest)&lt;br /&gt;
*[[Convince Doc Johnson to stop selling jet to Redding]]&lt;br /&gt;
*[[Solve the Jet supply issue for Dangerous Dan McGrew]]&lt;br /&gt;
*[[Rats in Mines]]&lt;br /&gt;
&lt;br /&gt;
== [[Raiders]] Quests ==&lt;br /&gt;
*[[Find Lucy for Hernadez]]&lt;br /&gt;
*[[King's Workout Buddy]]&lt;br /&gt;
&lt;br /&gt;
== [[San Francisco]] Quests ==&lt;br /&gt;
*[[It Came from the Desert]]&lt;br /&gt;
*[[Bring junk for Emma]] (Miniquest)&lt;br /&gt;
*[[Radscorpion Subway]] (San Francisco Respawn quest)&lt;br /&gt;
&lt;br /&gt;
== [[Shady Sands]] Quests ==&lt;br /&gt;
*[[A Brahmin Herdsman's Job]]&lt;br /&gt;
*[[Bring junk for Emma]] (Miniquest)&lt;br /&gt;
*[[Buy Cigarettes for Buster]]&lt;br /&gt;
*[[Holodisk for Thomas Moore]]&lt;br /&gt;
*[[Pay Back Mira's Debt]]&lt;br /&gt;
*[[Repair Geiger Counter for Mantis, the ghoul]]&lt;br /&gt;
*[[The Rail Line Gang]]&lt;br /&gt;
&lt;br /&gt;
== [[Vault City]] Quests ==&lt;br /&gt;
*[[Bring booze for April]] (Miniquest)&lt;br /&gt;
*[[Collect rent for the guard]]&lt;br /&gt;
*[[Explore San Fransisco for Lilly in the Headquarters]] ([[VC]] Citizens only)&lt;br /&gt;
*[[Get Kohl's books back to their owner]] ([[VC]] Citizens only)&lt;br /&gt;
*[[Hand out questionnaires to the citizens]] ([[VC]] Citizens only)&lt;br /&gt;
*[[Medical Investigation]] for [[&amp;quot;Doctor&amp;quot; Andrew]]&lt;br /&gt;
*[[Talk to the guard to be able to join Vault City]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Jobs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests| ]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Daily_quests&amp;diff=8156</id>
		<title>Daily quests</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Daily_quests&amp;diff=8156"/>
		<updated>2025-02-20T18:47:43Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |+ Quest Rewards Table ! Day !! Quest !! Reward 1 !! Reward 2 !! Reward 3 !! Reward 4 !! Reward 5 |- | 1 || Kill 10 NPCs || 1 free reroll || 2000 exp || f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Quest Rewards Table&lt;br /&gt;
! Day !! Quest !! Reward 1 !! Reward 2 !! Reward 3 !! Reward 4 !! Reward 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Kill 10 NPCs || 1 free reroll || 2000 exp || food (60min) || 10x t1 parts || 500 caps&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Craft 10 times || 5000 gear exp || 3x cat paws || stimpack || Tier 1 armor || 10x t2 cannibal drugs&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Do a Reroll || 3 free reroll || 3x food (60min) || Tier 1 Weapon || 1000 caps || Tier 1 tool&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use First Aid 10 times || 5000 exp || 10x books || 20x t1 parts || 5x t3 caps || 1000x ammo&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Do 1 contract || implant core || Tier 2 dungeon map || Tier 2 armor || 10x t2 parts || t3 bp&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Pass 10 zones in Ininity Mines(Sewers) || 5x sewers keys || Tier 2 weapon || 25x t2 cannibal drugs || 10000 exp || 3x t3 drugs&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Do dungeon 1 time || Rare ore || 5x upgrade parts || Tier 2 tool || 10x stimpack || Tier 1 base&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Build 5 Decorations in Base || 12500 exp || map to base tier 2 || 10x t3 parts || 5000x ammo || 30x books&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Deal 2000 Damage || VT Case || 5x t3 drugs || 5 free reroll || 3x t3 bp || Tier 2 tool&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Kill 10 patrol NPCs || special implant || 20000 exp || 10000x currency || map to base tier 3 || 50000 gear exp&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Kill 25 NPCs || Fuel Cell Controller || 5x Super Stimpack || 20x food (60min) || x40 t2 cannibal drug || Tier 3 weapon&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Open tier 1 case 3 times || VT Key || 20000x currency || 50x books || 5x t3 bp || 10000x ammo&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Level up gear 5 times || Tier 3 Armor || 75000 gear exp || Tier 3 dungeon map || Fingerprint Lock || Oil Can&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Do Abbey 1 time || special implant || 50000 exp || upgrade part mk.II || 10x Super Stimpack || 5x Bloodpak&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Reroll perk in gear 3 times || FLHL tier 2 weapon || 50000x currency || 100000 gear exp || implant core || rare ore&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Kill a player || FLHL tier 2 armor || 7x t3 bp || VT Case || 5 reno reputation || 75000 exp&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Do The Tunnel 1 time || special implant || Tier 3 weapon || Tier 3 armor || x10 t3 drug || 100000x currency&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Pass 10 zones in Ininity Mines(metro) || 5x metro key || 15x Super Stimpack || 3x upgrade part mk.II || map to base tier 3 || 125000 gear exp&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Deal 5000 Damage || 100000 exp || 50x Stimpack || 2x rare ore || implant token || 10% exp boost (24h)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Join New Reno Wars || 10 reno reputation || WE perk || x15 t3 drug || faction reputation || faction case&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Kill 35 NPCs || 10x t1 key || 125000x currency || 2x tier 3 weapon || Wattz Core || 10x t2 tool&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Open tier 1 case 5 times || 10x tier 1 cases || 125000 exp || special implant || skip quest token || 10 free rerolls&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Level up gear 10 times || Rare Item || 150000 gear exp || Tier 1 dungeon locker loot || map to base tier 4 || 25x super stimpack&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Do 3 contracts || 10 faction reputation || 50x t3 parts || special implant || mine machine || 10% exp boost (24h)&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Kill 20 patrol NPCs || 2x Tier 3 Armor || 3x tier 3 weapon || 5x water chips || 5x t3 cannibal drugs || 150000x currency&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Critical_hit&amp;diff=7922</id>
		<title>Critical hit</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Critical_hit&amp;diff=7922"/>
		<updated>2024-09-10T14:11:09Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: /* Critical Table and Critical Tier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Critical Hit FOnline3 have a few terms like:&lt;br /&gt;
* [[Critical Roll]]&lt;br /&gt;
* [[Critical Power]]&lt;br /&gt;
* [[Critical Chance]]&lt;br /&gt;
* [[Aimed Attack]]&lt;br /&gt;
* [[Critical Chance Resistance]]&lt;br /&gt;
* [[Critical Roll Resistance]]&lt;br /&gt;
* [[Critical Power Resistance]]&lt;br /&gt;
* [[Critical Effect]]&lt;br /&gt;
* [[Critical Damage]]&lt;br /&gt;
* [[Critical Table]]&lt;br /&gt;
* [[Aggressive Implant]]&lt;br /&gt;
* [[Critical Tier]]&lt;br /&gt;
==Critical Power and Critical Roll==&lt;br /&gt;
Difference between Critical Power and Roll is very simple, the Critical Power is % multiplier of Critical Roll, which is our base of Critical Hit. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical Roll sources:&lt;br /&gt;
* Critical Roll cap is 750&lt;br /&gt;
* Base [[Class Perks|Class Perk]] Critical Roll if non-class is 0-5&lt;br /&gt;
* -2 per [[Hit Points||HP]] (Only if you have more than 150 [[Hit Points]])&lt;br /&gt;
* [[War Event]] Stat: 30&lt;br /&gt;
* 2 per [[Luck]]&lt;br /&gt;
* [[Random Boy]] Roll: -30 or 80&lt;br /&gt;
* [[Cyborg]] 2 per [[Luck]]&lt;br /&gt;
* [[Cyborg]] 8 per [[Charisma]] when 3 [[Aggressive Implant]]&lt;br /&gt;
* [[Slayer]] synergy: 40&lt;br /&gt;
* [[Voodoo]]: 20 (40 for [[Regulator]])&lt;br /&gt;
* [[Weapon perks|More Critical Power (weapon perk)]]: 40&lt;br /&gt;
* [[Combat Master]] 2 per [[Strength]]&lt;br /&gt;
* [[Combat Master]] 10 per [[Fury]]&lt;br /&gt;
* [[Bounty Hunter]] 2 per own [[Critical Chance]]&lt;br /&gt;
* [[Bounty Hunter]] 2 per target [[Critical Chance]]&lt;br /&gt;
* [[Bounty Hunter]] 1 per 10 [[Sight Range]]&lt;br /&gt;
* [[Soldier]]: 1&lt;br /&gt;
* [[Sniper]] 2 per distance from target(doubled if Long Range)&lt;br /&gt;
* [[Sniper]] PvE: 20&lt;br /&gt;
* [[Sniper]] favorite weapon: 50&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical Power sources:&lt;br /&gt;
*100% as base&lt;br /&gt;
* [[War Event]] stat: +40%&lt;br /&gt;
* [[War Event]] target defensive stat: -15%&lt;br /&gt;
* Mastery of [[Perception]]: +40%&lt;br /&gt;
* [[Heavy Handed]]: -20%&lt;br /&gt;
* [[Better Criticals]]: 50%&lt;br /&gt;
* [[Better HtH Criticals]]: 75%&lt;br /&gt;
* [[Silent Death]] effect: 33%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Final Critical Roll will be a random number from 1 to &amp;lt;code&amp;gt;((Base class critical roll + Critical Roll - Critical Roll Resistance) * (Critical Power - Critical Power Resistance))&amp;lt;/code&amp;gt;, so even if you have all possible modifiers, you can still randomly roll a 1.&lt;br /&gt;
&lt;br /&gt;
== Critical Resistances ==&lt;br /&gt;
In FOnline 3 we have 5 different critical resistances:&lt;br /&gt;
*Armor Critical Chance Resistance&lt;br /&gt;
*Armor Critical Power Resistance&lt;br /&gt;
*Critical Chance Resistance&lt;br /&gt;
*Critical Power Resistance&lt;br /&gt;
*Critical Roll Resistance&lt;br /&gt;
Let's start with Armor Critical Chance Resistance and Critical Chance Resistance, both working same way and stacks with each other but there is one difference between them: way how to bypass it! Armor or Helmet Critical Chance Resistance can be bypassed by [[Armor Perks|Hit The Gaps]] 80% for armor and [[Armor Perks|Right Between The Eyes]] 90% for helmet. For Other Critical Chance Resistance can be bypassed by [[Plasma]] Damage or in case [[Armor Perks]] can be bypassed by [[Bounty Hunter]]&lt;br /&gt;
Source of Critical Chance Resistance:&lt;br /&gt;
*[[Armor Perks|Fill The Gaps]]: 20%&lt;br /&gt;
*[[Armor Perks|Anty-Crit]]: 30% vs NPC&lt;br /&gt;
*[[Leader]]: 50%&lt;br /&gt;
*[[Mastery]] of [[Strength]]: 35%&lt;br /&gt;
*[[Man of Steel]]: 25%&lt;br /&gt;
*[[Bonehead]]: 25%&lt;br /&gt;
*[[Iron Man]] Synergy: 30%&lt;br /&gt;
*[[Cigarettes]]: 5%&lt;br /&gt;
*[[Cyborg]] 1 per [[Charisma]] when 3x [[Dermal Impact Armor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Aggressive Implant]] Decrease sums of armor and other Critical Chance Resistance by 15% for each implant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now Critical Power Resistance and Armor Critical Power Resistance, same as chance only difference is how to bypass it,  Armor Critical Power Resistance can be bypassed only by [[Slayer]] Synergy 80% &lt;br /&gt;
&lt;br /&gt;
Critical Power Resistances working in simple way it just decrease % of opponent Critical Power Example: opponent have 60% extra Critical Power, you have 25% resistance, 60 - 25 = 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Sources of Critical Power Resistance:&lt;br /&gt;
*[[Mastery]] of [[Strength]]: 20%&lt;br /&gt;
*[[Deathclaw Perk|Deathclaw]]: 10%+ [[AP|AP for movement]]&lt;br /&gt;
*[[Bonehead]]: 35% (bypassed by Plasma Damage)&lt;br /&gt;
*[[Cyborg]] 1% per [[Charisma]] when 3x [[Dermal Impact Armor]] (bypassed by Plasma Damage)&lt;br /&gt;
*[[Man of Steel]]: 35% (bypassed by Plasma Damage)&lt;br /&gt;
*[[Iron Man]] Synergy: 25% (bypassed by Plasma Damage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last Critical Defense is Critical Roll Resistance, it just decrease opponent Critical Roll before apply Critical Power &amp;lt;br&amp;gt;&lt;br /&gt;
Sources of Critical Roll Resistance:&lt;br /&gt;
*[[Armor Perks|Heavy]]: 15 (bypassed by Bounty Hunter)&lt;br /&gt;
*[[Armor Perks|Anty-Crit]]: 60 vs NPC(bypassed by Bounty Hunter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary our Critical hit is Random from 1 to &amp;lt;code&amp;gt;((Base class critical roll + Critical Roll - Critical Roll Resistance) * (Critical Power - Critical Power Resistance))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Critical Effect ==&lt;br /&gt;
In FO3 we have 10 different Critical Effects which can be applied when your total [[Critical Roll]] reach a [[Critical Tier]] which unlocks that effect, for example: we reach tier 3 critical in eyes so we have chance to apply Slow, Knockdown or confusion, all effect can applied together. &amp;lt;br&amp;gt;&lt;br /&gt;
Chance to apply Critical Effect is 33% it can be increased by:&lt;br /&gt;
*[[Finesse]] 33%&lt;br /&gt;
*[[Alien Perk|Alien]] Set to 100%&lt;br /&gt;
Critical Effects and possible defensives:&lt;br /&gt;
*'''[[Slow]]''': Decrease target's [[Movement Speed]] and [[Attack Speed|Attack Delay]] with 20% power per critical tier for 20 sec. [[Cyborg]]s apply 40% power for 60 sec per critical tier.&lt;br /&gt;
*'''[[Knockdown]]''': -3 [[Action Points]] for target, if target have [[Quick Recovery]] it reduce to 1, if target's have [[Stonewall]] can resist knockdown 8% per [[Strength]].&lt;br /&gt;
*'''[[AP Drain]]''': 2-4 [[Action Points]] are taken from target to attacker.&lt;br /&gt;
*'''[[Weapon Drop]]''': Drops target's weapon, [[Iron Limbs]] gives immune for it.&lt;br /&gt;
*'''[[Death Effect]]''': Extra 100 damage which bypass any defense.&lt;br /&gt;
*'''[[Knockout]]''': -10 to 30 [[Action Points]] for target, amount of [[AP]] decrease target's [[Agility]] and /3 if [[Quick Recovery]], Knockout can be resist by [[Stonewall]] 7% per [[Endurance]].&lt;br /&gt;
*'''[[Bypass]]''': Reduce half of target's DR and all DT.&lt;br /&gt;
*'''[[Weapon Destroy]]''': Decrease target's weapon [[Deterioration]] by 1-25%.&lt;br /&gt;
*'''[[Confusion]]''': Decrease target's [[Sight]] Range by 2 hexes .&lt;br /&gt;
*'''[[Cripple]]''': Broken leg, hand or eye, can be immune by [[Iron Limbs]].&lt;br /&gt;
*'''[[Taunt]]''': All enemies of the target are set to 'Immune,' except for the source that triggered the Taunt effect.&lt;br /&gt;
*'''[[Shock]]''': Target cannot attack or use medications.&lt;br /&gt;
*'''[[Bewilderment]]''': Double all [[AP]] costs of the target.&lt;br /&gt;
*'''[[Mark]]''': The target is always visible to the team that marked them.&lt;br /&gt;
*'''[[Lost Turn]]''': The target loses [[AP]] equal to their maximum [[AP]].&lt;br /&gt;
&lt;br /&gt;
== Critical Table and Critical Tier ==&lt;br /&gt;
Random from 1 to &amp;lt;code&amp;gt;((Base class critical roll + Critical Roll - Critical Roll Resistance) * (Critical Power - Critical Power Resistance))&amp;lt;/code&amp;gt; gives us a number which we can fit with table below but if we have [[Critical Tier]] up just look on next tier&lt;br /&gt;
&lt;br /&gt;
Critical Table from Patch 6.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Melee&lt;br /&gt;
!EYES&lt;br /&gt;
!HEAD&lt;br /&gt;
!GROIN&lt;br /&gt;
!HANDS&lt;br /&gt;
!LEGS&lt;br /&gt;
!UNAIMED&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0 &amp;lt;br&amp;gt;0-25&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50%-70% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-65% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|40%-60% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|35%-55% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30%-50% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5%-20% DMG&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 &amp;lt;br&amp;gt;26-60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-100% DMG &amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|70%-95% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|65%-90% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-85% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-80% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25%-40% DMG &amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2 &amp;lt;br&amp;gt;61-90&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|105%-135% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-130% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|90%-120% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|85%-115% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-60% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 &amp;lt;br&amp;gt;91-115&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|140%-175% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|135%-170% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|130%-165% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|125%-160% DMG&amp;lt;br&amp;gt; Ap Drain&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-155% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-70% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 &amp;lt;br&amp;gt;116-150&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|180%-220% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|175%-215% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|170%-210% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|165%-205% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-200% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-90% DMG&amp;lt;br&amp;gt;  Bewilderment&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 &amp;lt;br&amp;gt;151-199&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|225%-270% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|220%-265% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|215%-260% DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|210%-255% DMG&amp;lt;br&amp;gt; Weapon Drop&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|205%-250% DMG&amp;lt;br&amp;gt; Leg Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-110% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 &amp;lt;br&amp;gt;200+&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-125%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|70%-120%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|65%-115%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-110%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-105%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-115% DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Range&amp;lt;br&amp;gt; 1 Hands&lt;br /&gt;
!EYES&lt;br /&gt;
!HEAD&lt;br /&gt;
!GROIN&lt;br /&gt;
!HANDS&lt;br /&gt;
!LEGS&lt;br /&gt;
!UNAIMED&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0 &amp;lt;br&amp;gt;0-25&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|70%-110% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-160% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50%-150% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10%-35% DMG&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 &amp;lt;br&amp;gt;26-60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|110%-160% DMG &amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|115%-150% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-160% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80%-190% DMG&amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-200% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30%-50% DMG &amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2 &amp;lt;br&amp;gt;61-90&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Mark&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Shock&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-235% DMG&amp;lt;br&amp;gt; AP Drain&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-260% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50%-75% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 &amp;lt;br&amp;gt;91-115&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-230% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|155%-210% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|170%-230% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|150%-280% DMG&amp;lt;br&amp;gt; Weapon Drop&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|125%-310% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-85% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 &amp;lt;br&amp;gt;116-150&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|185%-265% DMG&amp;lt;br&amp;gt; Blind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|180%-255% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-265% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200%-325% DMG&amp;lt;br&amp;gt; Arm Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|150%-350% DMG&amp;lt;br&amp;gt; Leg Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80%-105% DMG&amp;lt;br&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 &amp;lt;br&amp;gt;151-199&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|220%-300% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|215%-290% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-300% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-370% DMG&amp;lt;br&amp;gt; paralysis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|175%-400% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-130% DMG&amp;lt;br&amp;gt; Weapon Destroy&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 &amp;lt;br&amp;gt;200+&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|35%-135%+CR DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30%-125%+CR DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-135%+CR DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0%-190%+CR DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0%-300%+CR DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|105%-140% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!Range&amp;lt;br&amp;gt; 2 Hands&lt;br /&gt;
!EYES&lt;br /&gt;
!HEAD&lt;br /&gt;
!GROIN&lt;br /&gt;
!HANDS&lt;br /&gt;
!LEGS&lt;br /&gt;
!UNAIMED&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0 &amp;lt;br&amp;gt;0-25&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|125%-150% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-90% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|65%-95% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5%-25% DMG&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 &amp;lt;br&amp;gt;26-60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-195% DMG &amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|130%-170% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-160% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|85%-125% DMG&amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|90%-130% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25%-45% DMG &amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2 &amp;lt;br&amp;gt;61-90&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-240% DMG&amp;lt;br&amp;gt; Mark&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|165%-215% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|110%-160% DMG&amp;lt;br&amp;gt; AP Drain&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|115%-165% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-65% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 &amp;lt;br&amp;gt;91-115&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-285% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200%-260% DMG&amp;lt;br&amp;gt; Shock&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|170%-230% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|135%-195% DMG&amp;lt;br&amp;gt; Weapon Drop&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|140%-200% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-75% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 &amp;lt;br&amp;gt;116-150&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|265%-330% DMG&amp;lt;br&amp;gt; Blind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|235%-305% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-265% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-230% DMG&amp;lt;br&amp;gt; Arm Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|165%-235% DMG&amp;lt;br&amp;gt; Leg Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-95% DMG&amp;lt;br&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 &amp;lt;br&amp;gt;151-199&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|300%-375% DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|270%-350% DMG&amp;lt;br&amp;gt; Lost Turn&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-300% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-265% DMG&amp;lt;br&amp;gt; Paralysis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200%-270% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-120% DMG&amp;lt;br&amp;gt; AP Drain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 &amp;lt;br&amp;gt;200+&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|130%-220%+CR DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|105%-195%+CR DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-135%+CR DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10%-100%+CR DMG&amp;lt;br&amp;gt; Weapon Destroy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15%-105%+CR DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-150% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: +CR means added 1% damage multi per critical roll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Critical_Table&amp;diff=7921</id>
		<title>Critical Table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Critical_Table&amp;diff=7921"/>
		<updated>2024-09-10T14:06:08Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Melee&lt;br /&gt;
!EYES&lt;br /&gt;
!HEAD&lt;br /&gt;
!GROIN&lt;br /&gt;
!HANDS&lt;br /&gt;
!LEGS&lt;br /&gt;
!UNAIMED&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0 &amp;lt;br&amp;gt;0-25&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50%-70% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-65% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|40%-60% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|35%-55% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30%-50% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5%-20% DMG&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 &amp;lt;br&amp;gt;26-60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-100% DMG &amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|70%-95% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|65%-90% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-85% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-80% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25%-40% DMG &amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2 &amp;lt;br&amp;gt;61-90&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|105%-135% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-130% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|90%-120% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|85%-115% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-60% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 &amp;lt;br&amp;gt;91-115&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|140%-175% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|135%-170% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|130%-165% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|125%-160% DMG&amp;lt;br&amp;gt; Ap Drain&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-155% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-70% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 &amp;lt;br&amp;gt;116-150&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|180%-220% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|175%-215% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|170%-210% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|165%-205% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-200% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-90% DMG&amp;lt;br&amp;gt;  Bewilderment&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 &amp;lt;br&amp;gt;151-199&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|225%-270% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|220%-265% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|215%-260% DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|210%-255% DMG&amp;lt;br&amp;gt; Weapon Drop&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|205%-250% DMG&amp;lt;br&amp;gt; Leg Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-110% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 &amp;lt;br&amp;gt;200+&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-125%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|70%-120%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|65%-115%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-110%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-105%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-115% DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Range&amp;lt;br&amp;gt; 1 Hands&lt;br /&gt;
!EYES&lt;br /&gt;
!HEAD&lt;br /&gt;
!GROIN&lt;br /&gt;
!HANDS&lt;br /&gt;
!LEGS&lt;br /&gt;
!UNAIMED&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0 &amp;lt;br&amp;gt;0-25&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|70%-110% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-160% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50%-150% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10%-35% DMG&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 &amp;lt;br&amp;gt;26-60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|110%-160% DMG &amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|115%-150% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-160% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80%-190% DMG&amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-200% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30%-50% DMG &amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2 &amp;lt;br&amp;gt;61-90&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Mark&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Shock&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-235% DMG&amp;lt;br&amp;gt; AP Drain&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-260% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50%-75% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 &amp;lt;br&amp;gt;91-115&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-230% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|155%-210% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|170%-230% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|150%-280% DMG&amp;lt;br&amp;gt; Weapon Drop&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|125%-310% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-85% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 &amp;lt;br&amp;gt;116-150&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|185%-265% DMG&amp;lt;br&amp;gt; Blind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|180%-255% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-265% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200%-325% DMG&amp;lt;br&amp;gt; Arm Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|150%-350% DMG&amp;lt;br&amp;gt; Leg Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80%-105% DMG&amp;lt;br&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 &amp;lt;br&amp;gt;151-199&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|220%-300% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|215%-290% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-300% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-370% DMG&amp;lt;br&amp;gt; paralysis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|175%-400% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-130% DMG&amp;lt;br&amp;gt; Weapon Destroy&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 &amp;lt;br&amp;gt;200+&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|35%-135%+CR DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30%-125%+CR DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-135%+CR DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0%-190%+CR DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0%-300%+CR DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|105%-140% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!Range&amp;lt;br&amp;gt; 2 Hands&lt;br /&gt;
!EYES&lt;br /&gt;
!HEAD&lt;br /&gt;
!GROIN&lt;br /&gt;
!HANDS&lt;br /&gt;
!LEGS&lt;br /&gt;
!UNAIMED&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0 &amp;lt;br&amp;gt;0-25&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|125%-150% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-90% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|65%-95% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5%-25% DMG&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 &amp;lt;br&amp;gt;26-60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-195% DMG &amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|130%-170% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-160% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|85%-125% DMG&amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|90%-130% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25%-45% DMG &amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2 &amp;lt;br&amp;gt;61-90&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-240% DMG&amp;lt;br&amp;gt; Mark&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|165%-215% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|110%-160% DMG&amp;lt;br&amp;gt; AP Drain&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|115%-165% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-65% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 &amp;lt;br&amp;gt;91-115&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-285% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200%-260% DMG&amp;lt;br&amp;gt; Shock&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|170%-230% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|135%-195% DMG&amp;lt;br&amp;gt; Weapon Drop&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|140%-200% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-75% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 &amp;lt;br&amp;gt;116-150&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|265%-330% DMG&amp;lt;br&amp;gt; Blind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|235%-305% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-265% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-230% DMG&amp;lt;br&amp;gt; Arm Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|165%-235% DMG&amp;lt;br&amp;gt; Leg Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-95% DMG&amp;lt;br&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 &amp;lt;br&amp;gt;151-199&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|300%-375% DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|270%-350% DMG&amp;lt;br&amp;gt; Lost Turn&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-300% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-265% DMG&amp;lt;br&amp;gt; Paralysis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200%-270% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-120% DMG&amp;lt;br&amp;gt; AP Drain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 &amp;lt;br&amp;gt;200+&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|130%-220%+CR DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|105%-195%+CR DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-135%+CR DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10%-100%+CR DMG&amp;lt;br&amp;gt; Weapon Destroy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15%-105%+CR DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-150% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: +CR means added 1% damage multi per critical roll&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Critical_Table&amp;diff=7920</id>
		<title>Critical Table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Critical_Table&amp;diff=7920"/>
		<updated>2024-09-10T14:04:50Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: 6.0 crit table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Melee&lt;br /&gt;
!EYES&lt;br /&gt;
!HEAD&lt;br /&gt;
!GROIN&lt;br /&gt;
!HANDS&lt;br /&gt;
!LEGS&lt;br /&gt;
!UNAIMED&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0 &amp;lt;br&amp;gt;0-25&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50%-70% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-65% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|40%-60% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|35%-55% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30%-50% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5%-20% DMG&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 &amp;lt;br&amp;gt;26-60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-100% DMG &amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|70%-95% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|65%-90% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-85% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-80% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25%-40% DMG &amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2 &amp;lt;br&amp;gt;61-90&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|105%-135% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-130% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|90%-120% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|85%-115% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-60% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 &amp;lt;br&amp;gt;91-115&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|140%-175% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|135%-170% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|130%-165% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|125%-160% DMG&amp;lt;br&amp;gt; Ap Drain&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-155% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-70% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 &amp;lt;br&amp;gt;116-150&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|180%-220% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|175%-215% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|170%-210% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|165%-205% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-200% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-90% DMG&amp;lt;br&amp;gt;  Bewilderment&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 &amp;lt;br&amp;gt;151-199&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|225%-270% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|220%-265% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|215%-260% DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|210%-255% DMG&amp;lt;br&amp;gt; Weapon Drop&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|205%-250% DMG&amp;lt;br&amp;gt; Leg Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-110% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 &amp;lt;br&amp;gt;200+&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-125%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|70%-120%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|65%-115%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-110%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-105%+CR DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-115% DMG&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Range&amp;lt;br&amp;gt; 1 Hands&lt;br /&gt;
!EYES&lt;br /&gt;
!HEAD&lt;br /&gt;
!GROIN&lt;br /&gt;
!HANDS&lt;br /&gt;
!LEGS&lt;br /&gt;
!UNAIMED&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0 &amp;lt;br&amp;gt;0-25&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|70%-110% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-160% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50%-150% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10%-35% DMG&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 &amp;lt;br&amp;gt;26-60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|110%-160% DMG &amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|115%-150% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-160% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80%-190% DMG&amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-200% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30%-50% DMG &amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2 &amp;lt;br&amp;gt;61-90&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Mark&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Shock&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-235% DMG&amp;lt;br&amp;gt; AP Drain&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-260% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50%-75% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 &amp;lt;br&amp;gt;91-115&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-230% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|155%-210% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|170%-230% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|150%-280% DMG&amp;lt;br&amp;gt; Weapon Drop&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|125%-310% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-85% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 &amp;lt;br&amp;gt;116-150&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|185%-265% DMG&amp;lt;br&amp;gt; Blind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|180%-255% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-265% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200%-325% DMG&amp;lt;br&amp;gt; Arm Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|150%-350% DMG&amp;lt;br&amp;gt; Leg Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|80%-105% DMG&amp;lt;br&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 &amp;lt;br&amp;gt;151-199&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|220%-300% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|215%-290% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-300% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-370% DMG&amp;lt;br&amp;gt; Weapon Destroy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|175%-400% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-130% DMG&amp;lt;br&amp;gt; AP Drain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 &amp;lt;br&amp;gt;200+&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|35%-135%+CR DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|30%-125%+CR DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-135%+CR DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0%-190%+CR DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0%-300%+CR DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|105%-140% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!Range&amp;lt;br&amp;gt; 2 Hands&lt;br /&gt;
!EYES&lt;br /&gt;
!HEAD&lt;br /&gt;
!GROIN&lt;br /&gt;
!HANDS&lt;br /&gt;
!LEGS&lt;br /&gt;
!UNAIMED&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0 &amp;lt;br&amp;gt;0-25&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|125%-150% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-125% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|60%-90% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|65%-95% DMG&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5%-25% DMG&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1 &amp;lt;br&amp;gt;26-60&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-195% DMG &amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|130%-170% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|120%-160% DMG&amp;lt;br&amp;gt; Taunt&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|85%-125% DMG&amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|90%-130% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25%-45% DMG &amp;lt;br&amp;gt; Weakness&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2 &amp;lt;br&amp;gt;61-90&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-240% DMG&amp;lt;br&amp;gt; Mark&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|165%-215% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|145%-195% DMG&amp;lt;br&amp;gt; Bewilderment&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|110%-160% DMG&amp;lt;br&amp;gt; AP Drain&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|115%-165% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-65% DMG&amp;lt;br&amp;gt; Slow&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3 &amp;lt;br&amp;gt;91-115&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-285% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200%-260% DMG&amp;lt;br&amp;gt; Shock&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|170%-230% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|135%-195% DMG&amp;lt;br&amp;gt; Weapon Drop&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|140%-200% DMG&amp;lt;br&amp;gt; Confusion&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|55%-75% DMG&amp;lt;br&amp;gt; Knockdown&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4 &amp;lt;br&amp;gt;116-150&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|265%-330% DMG&amp;lt;br&amp;gt; Blind&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|235%-305% DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-265% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|160%-230% DMG&amp;lt;br&amp;gt; Arm Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|165%-235% DMG&amp;lt;br&amp;gt; Leg Criple&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|75%-95% DMG&amp;lt;br&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5 &amp;lt;br&amp;gt;151-199&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|300%-375% DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|270%-350% DMG&amp;lt;br&amp;gt; Lost Turn&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|230%-300% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|195%-265% DMG&amp;lt;br&amp;gt; Paralysis&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|200%-270% DMG&amp;lt;br&amp;gt; Bleed&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|95%-120% DMG&amp;lt;br&amp;gt; AP Drain&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6 &amp;lt;br&amp;gt;200+&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|130%-220%+CR DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|105%-195%+CR DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|45%-135%+CR DMG&amp;lt;br&amp;gt; Knockout&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10%-100%+CR DMG&amp;lt;br&amp;gt; Weapon Destroy&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15%-105%+CR DMG&amp;lt;br&amp;gt; Bypass&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|100%-150% DMG&amp;lt;br&amp;gt; Death&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: +CR means added 1% damage multi per critical roll&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=7682</id>
		<title>Hubologist</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=7682"/>
		<updated>2024-04-30T09:09:57Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Perk&lt;br /&gt;
|name=Hubologist&lt;br /&gt;
|image=.png&lt;br /&gt;
|reqs=105 &lt;br /&gt;
|effe=&amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+100 hit points&lt;br /&gt;
*Lose all perks&lt;br /&gt;
*20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
*Upgrade item perks buffed (see table)&lt;br /&gt;
|spec= [[Gain Intelligence]] 100% more exp on wearing gear.&lt;br /&gt;
|nega= For each Endurance receive 1 damage from each attack.&lt;br /&gt;
|crit= 10-20&lt;br /&gt;
|fav=  [[Weapon Type|Electro Weapons]] double damage&lt;br /&gt;
|pve=   &lt;br /&gt;
|loc=  [[San Francisco]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables:&lt;br /&gt;
&lt;br /&gt;
== Weapon Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:10pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:750px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;width:180px;&amp;quot; | Perk for [[Perks_Synergies|Synergy]]&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade&lt;br /&gt;
| Increase ammo mods by 20% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody&lt;br /&gt;
| Apply 3 Bleed stack (max of 5) when you land a critical hit.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| +10% attack speed -1 AP Cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| +10% critical chance and Even More Criticals effect&lt;br /&gt;
| Even More Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| +1 Critical Tier and Better Criticals effect&lt;br /&gt;
| Better Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Gives +25% DT penetration and increases max damage by 40% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect&lt;br /&gt;
| Hit the Gaps&lt;br /&gt;
|-&lt;br /&gt;
| Damage per Bullet&lt;br /&gt;
| +3 damage per bullet and MRD effect&lt;br /&gt;
| More Ranged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Reduces target DR by 30% (normal, fire, explosive only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Action Boy effect and Quick Recovery Effect&lt;br /&gt;
| Action Boy&amp;lt;br&amp;gt;Quick Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Apply Slow/Confusion/Bounty on Attack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Restore 20% of MAX AP/HP after kill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knockback&lt;br /&gt;
| Knockback effect on critical hit and Spray and Pray effect&lt;br /&gt;
| Spray and Pray&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| 1 AP less for attacking and BRoF Effect and HtH Attacks Effect&lt;br /&gt;
| BRoF&amp;lt;br&amp;gt;HtH Attacks Effect&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| +10 Lethal Damage and Living Anatomy Effect&lt;br /&gt;
| Living Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal&lt;br /&gt;
| Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| Long Range&lt;br /&gt;
| +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect&lt;br /&gt;
| Sharpshooter &lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| +5-40% critical damage and More Criticals effect&lt;br /&gt;
| More Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate&lt;br /&gt;
| +40% DT penetration and Death Sense Effect&lt;br /&gt;
| Death Sense&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| Applies poison and Rads&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scoped&lt;br /&gt;
| +9 weapon range and Heave Ho! effect&lt;br /&gt;
| Heave Ho!&lt;br /&gt;
|-&lt;br /&gt;
| Smasher!&lt;br /&gt;
| +15 Strength in Heavy Handed calculation and HtH Damage Effect&lt;br /&gt;
| HtH Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spiked&lt;br /&gt;
| +10-60% critical damage and HtH Better Criticals effect&lt;br /&gt;
| HtH Better Critical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:10pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:173px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:714px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;width:173px;&amp;quot; | Perk for [[Perks_Synergies|Synergy]]&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
| +12 Normal DT &amp;lt;br&amp;gt; +25% Normal Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
| +15% Plasma and Fire DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Fire and Plasma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
| 10% shorter running time and Bonus Move effect&lt;br /&gt;
| Bonus Move&lt;br /&gt;
|-&lt;br /&gt;
| Bonus SPECIAL&lt;br /&gt;
| 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect&lt;br /&gt;
| Gain SPECIAL&lt;br /&gt;
|-&lt;br /&gt;
| Cured&lt;br /&gt;
| +15% Normal DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Normal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
| +5% all DR, 50% to give heresy status on attacker and Dodger effect &lt;br /&gt;
| Dodger &lt;br /&gt;
|-&lt;br /&gt;
| Defensive Belt&lt;br /&gt;
| +10% Damage Protection &amp;lt;br&amp;gt; Applies 10 slow to the attacker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Explosive belt &lt;br /&gt;
| Ability to use suicide (doubled dmg)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fill The Gaps&lt;br /&gt;
| +25% in defensive crit rolls and Man of Steel Effect&lt;br /&gt;
| Man of Steel&lt;br /&gt;
|-&lt;br /&gt;
| Firegeckon's Enhancement&lt;br /&gt;
| +12 Fire and Explode DT &amp;lt;br&amp;gt; +25% Fire and Explode Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| +30% Critical Roll Resistance, decrease attacker chance to apply effect by 20% and Iron Limbs effect &lt;br /&gt;
| Iron Limbs&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
| Reduces attacker's ST by 75 in heavy | handed roll and Stonewall Effect&lt;br /&gt;
| Stonewall &lt;br /&gt;
|-&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
| +20 Melee Damage and In Your Face effect&lt;br /&gt;
| In Your Face&lt;br /&gt;
|-&lt;br /&gt;
| Iron Skin&lt;br /&gt;
| +30 HP, lower enemy's melee damage by 15% and Lifegiver effect&lt;br /&gt;
| Lifegiver &lt;br /&gt;
|- &lt;br /&gt;
| Laser Reflector&lt;br /&gt;
| +15% Laser DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Laser&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mirror System&lt;br /&gt;
| +12 Laser DT &amp;lt;br&amp;gt; +25% Laser Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Penetration Protection&lt;br /&gt;
| Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150% &amp;lt;br&amp;gt; Lowers enemies DT penetration by 40% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect&lt;br /&gt;
| Faster Healing&lt;br /&gt;
|-&lt;br /&gt;
| Shock Protection&lt;br /&gt;
| +15% Explode and Electric DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Electro and Explode &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| +100 Sneak and Silent Running, Ghost Effect&lt;br /&gt;
| Silent Running&amp;lt;br&amp;gt;Ghost&lt;br /&gt;
|-&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
| +2 ALL DT and Medicine Doctor effect(and syg componets) &lt;br /&gt;
| Medicine Doctor Synergy:&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
| +3 Action Point and 2 Slow resistance and BRD effect&lt;br /&gt;
| Bonus Ranged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Strategic Improvement&lt;br /&gt;
| +30 to AC, +20 to AC cap and +5 Sequence and Livewire effect&lt;br /&gt;
| Livewire &lt;br /&gt;
|-&lt;br /&gt;
| Survivalist&lt;br /&gt;
| +100 poison resistance and 100 poison resistance cap.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terminator Mode&lt;br /&gt;
| Ability to use Terminator Mode and tank effect(and syg componets)&lt;br /&gt;
| Tank Synergy:&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Addition&lt;br /&gt;
| +12 Plasma and Electric DT &amp;lt;br&amp;gt; +25% Plasma and Electric Damage Protection (PvP only) &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
| Ability to use discharge and Gunner, Weapon Handling effects&lt;br /&gt;
| Gunner&amp;lt;br&amp;gt;Weapon Handling&lt;br /&gt;
|-&lt;br /&gt;
| Utility&lt;br /&gt;
| +250 CW, +30% rad resist, +30% poison resist, -1 reload AP cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC on [[San Francisco]] on Tanker (left side)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=7681</id>
		<title>Hubologist</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=7681"/>
		<updated>2024-04-30T09:02:10Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Perk&lt;br /&gt;
|name=Hubologist&lt;br /&gt;
|image=.png&lt;br /&gt;
|reqs=105 &lt;br /&gt;
|effe=&amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+100 hit points&lt;br /&gt;
*Lose all perks&lt;br /&gt;
*20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
*Upgrade item perks buffed (see table)&lt;br /&gt;
|spec= [[Gain Intelligence]] 100% more exp on wearing gear.&lt;br /&gt;
|nega= For each Endurance receive 1 damage from each attack.&lt;br /&gt;
|crit= 10-20&lt;br /&gt;
|fav=  [[Weapon Type|Electro Weapons]] double damage&lt;br /&gt;
|pve=   &lt;br /&gt;
|loc=  [[San Francisco]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables:&lt;br /&gt;
&lt;br /&gt;
== Weapon Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:10pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:750px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;width:180px;&amp;quot; | Perk for [[Perks_Synergies|Synergy]]&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade&lt;br /&gt;
| Increase ammo mods by 20% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody&lt;br /&gt;
| Apply 3 Bleed stack (max of 5) when you land a critical hit.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| +10% attack speed -1 AP Cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| +10% critical chance and Even More Criticals effect&lt;br /&gt;
| Even More Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| +1 Critical Tier and Better Criticals effect&lt;br /&gt;
| Better Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Gives +25% DT penetration and increases max damage by 40% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect&lt;br /&gt;
| Hit the Gaps&lt;br /&gt;
|-&lt;br /&gt;
| Damage per Bullet&lt;br /&gt;
| +3 damage per bullet and MRD effect&lt;br /&gt;
| More Ranged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Reduces target DR by 30% (normal, fire, explosive only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Action Boy effect and Quick Recovery Effect&lt;br /&gt;
| Action Boy&amp;lt;br&amp;gt;Quick Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Apply Slow/Confusion/Bounty on Attack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Restore 20% of MAX AP/HP after kill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knockback&lt;br /&gt;
| Knockback effect on critical hit and Spray and Pray effect&lt;br /&gt;
| Spray and Pray&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| 1 AP less for attacking and BRoF Effect and HtH Attacks Effect&lt;br /&gt;
| BRoF&amp;lt;br&amp;gt;HtH Attacks Effect&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| +10 Lethal Damage and Living Anatomy Effect&lt;br /&gt;
| Living Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal&lt;br /&gt;
| Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| Long Range&lt;br /&gt;
| +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect&lt;br /&gt;
| Sharpshooter &lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| +5-40% critical damage and More Criticals effect&lt;br /&gt;
| More Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate&lt;br /&gt;
| +40% DT penetration and Death Sense Effect&lt;br /&gt;
| Death Sense&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| Applies poison and Rads (Not working/Bugged at the moment)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scoped&lt;br /&gt;
| +9 weapon range and Heave Ho! effect&lt;br /&gt;
| Heave Ho!&lt;br /&gt;
|-&lt;br /&gt;
| Smasher!&lt;br /&gt;
| +15 Strength in Heavy Handed calculation and HtH Damage Effect&lt;br /&gt;
| HtH Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spiked&lt;br /&gt;
| +10-60% critical damage and HtH Better Criticals effect&lt;br /&gt;
| HtH Better Critical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:10pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:173px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:714px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;width:173px;&amp;quot; | Perk for [[Perks_Synergies|Synergy]]&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
| +12 Normal DT &amp;lt;br&amp;gt; +25% Normal Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
| +15% Plasma and Fire DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Fire and Plasma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
| 10% shorter running time and Bonus Move effect&lt;br /&gt;
| Bonus Move&lt;br /&gt;
|-&lt;br /&gt;
| Bonus SPECIAL&lt;br /&gt;
| 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect&lt;br /&gt;
| Gain SPECIAL&lt;br /&gt;
|-&lt;br /&gt;
| Cured&lt;br /&gt;
| +15% Normal DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Normal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
| +5% all DR, 50% to give heresy status on attacker and Dodger effect &lt;br /&gt;
| Dodger &lt;br /&gt;
|-&lt;br /&gt;
| Defensive Belt&lt;br /&gt;
| +10% Damage Protection &amp;lt;br&amp;gt; Applies 10 slow to the attacker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Explosive belt &lt;br /&gt;
| Ability to use suicide (doubled dmg)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fill The Gaps&lt;br /&gt;
| +25% in defensive crit rolls and Man of Steel Effect&lt;br /&gt;
| Man of Steel&lt;br /&gt;
|-&lt;br /&gt;
| Firegeckon's Enhancement&lt;br /&gt;
| +12 Fire and Explode DT &amp;lt;br&amp;gt; +25% Fire and Explode Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| +30% Critical Roll Resistance, decrease attacker chance to apply effect by 20% and Iron Limbs effect &lt;br /&gt;
| Iron Limbs&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
| Reduces attacker's ST by 75 in heavy | handed roll and Stonewall Effect&lt;br /&gt;
| Stonewall &lt;br /&gt;
|-&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
| +20 Melee Damage and In Your Face effect&lt;br /&gt;
| In Your Face&lt;br /&gt;
|-&lt;br /&gt;
| Iron Skin&lt;br /&gt;
| +30 HP, lower enemy's melee damage by 15% and Lifegiver effect&lt;br /&gt;
| Lifegiver &lt;br /&gt;
|- &lt;br /&gt;
| Laser Reflector&lt;br /&gt;
| +15% Laser DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Laser&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mirror System&lt;br /&gt;
| +12 Laser DT &amp;lt;br&amp;gt; +25% Laser Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Penetration Protection&lt;br /&gt;
| Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150% &amp;lt;br&amp;gt; Lowers enemies DT penetration by 40% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect&lt;br /&gt;
| Faster Healing&lt;br /&gt;
|-&lt;br /&gt;
| Shock Protection&lt;br /&gt;
| +15% Explode and Electric DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Electro and Explode &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| +100 Sneak and Silent Running, Ghost Effect&lt;br /&gt;
| Silent Running&amp;lt;br&amp;gt;Ghost&lt;br /&gt;
|-&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
| +2 ALL DT and Medicine Doctor effect(and syg componets) &lt;br /&gt;
| Medicine Doctor Synergy:&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
| +3 Action Point and 2 Slow resistance and BRD effect&lt;br /&gt;
| Bonus Ranged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Strategic Improvement&lt;br /&gt;
| +30 to AC, +20 to AC cap and +5 Sequence and Livewire effect&lt;br /&gt;
| Livewire &lt;br /&gt;
|-&lt;br /&gt;
| Survivalist&lt;br /&gt;
| +100 poison resistance and 100 poison resistance cap.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terminator Mode&lt;br /&gt;
| Ability to use Terminator Mode and tank effect(and syg componets)&lt;br /&gt;
| Tank Synergy:&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Addition&lt;br /&gt;
| +12 Plasma and Electric DT &amp;lt;br&amp;gt; +25% Plasma and Electric Damage Protection (PvP only) &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
| Ability to use discharge and Gunner, Weapon Handling effects&lt;br /&gt;
| Gunner&amp;lt;br&amp;gt;Weapon Handling&lt;br /&gt;
|-&lt;br /&gt;
| Utility&lt;br /&gt;
| +250 CW, +30% rad resist, +30% poison resist, -1 reload AP cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC on [[San Francisco]] on Tanker (left side)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=7680</id>
		<title>Hubologist</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Hubologist&amp;diff=7680"/>
		<updated>2024-04-30T09:00:23Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Perk&lt;br /&gt;
|name=Hubologist&lt;br /&gt;
|image=.png&lt;br /&gt;
|reqs=105 &lt;br /&gt;
|effe=&amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+100 hit points&lt;br /&gt;
*Lose all perks&lt;br /&gt;
*20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
*Upgrade item perks buffed (see table)&lt;br /&gt;
|spec= [[Gain Intelligence]] 100% more exp on wearing gear.&lt;br /&gt;
|nega= For each Endurance receive 1 damage from each attack.&lt;br /&gt;
|crit= 10-20&lt;br /&gt;
|fav=  [[Weapon Type|Electro Weapons]] double damage&lt;br /&gt;
|pve=   &lt;br /&gt;
|loc=  [[San Francisco]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables:&lt;br /&gt;
&lt;br /&gt;
== Weapon Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:10pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:750px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;width:180px;&amp;quot; | Perk for [[Perks_Synergies|Synergy]]&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade&lt;br /&gt;
| Increase ammo mods by 20% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bloody&lt;br /&gt;
| Apply 3 Bleed stack (max of 5) when you land a critical hit.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| +10% attack speed -1 AP Cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| +10% critical chance and Even More Criticals effect&lt;br /&gt;
| Even More Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| +1 Critical Tier and Better Criticals effect&lt;br /&gt;
| Better Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Gives +25% DT penetration and increases max damage by 40% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect&lt;br /&gt;
| Hit the Gaps&lt;br /&gt;
|-&lt;br /&gt;
| Damage per Bullet&lt;br /&gt;
| +3 damage per bullet and MRD effect&lt;br /&gt;
| More Ranged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Reduces target DR by 30% (normal, fire, explosive only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Action Boy effect and Quick Recovery Effect&lt;br /&gt;
| Action Boy&amp;lt;br&amp;gt;Quick Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Apply Slow/Confusion/Bounty on Attack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Restore 20% of MAX AP/HP after kill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knockback&lt;br /&gt;
| Knockback effect on critical hit and Spray and Pray effect&lt;br /&gt;
| Spray and Pray&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| 1 AP less for attacking and BRoF Effect and HtH Attacks Effect&lt;br /&gt;
| BRoF&amp;lt;br&amp;gt;HtH Attacks Effect&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| +10 Lethal Damage and Living Anatomy Effect&lt;br /&gt;
| Living Anatomy&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal&lt;br /&gt;
| Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| Long Range&lt;br /&gt;
| +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect&lt;br /&gt;
| Sharpshooter &lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| +5-40% critical damage and More Criticals effect&lt;br /&gt;
| More Criticals&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate&lt;br /&gt;
| +40% DT penetration and Death Sense Effect&lt;br /&gt;
| Death Sense&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| Applies poison and Rads| &lt;br /&gt;
|-&lt;br /&gt;
| Scoped&lt;br /&gt;
| +9 weapon range and Heave Ho! effect&lt;br /&gt;
| Heave Ho!&lt;br /&gt;
|-&lt;br /&gt;
| Smasher!&lt;br /&gt;
| +15 Strength in Heavy Handed calculation and HtH Damage Effect&lt;br /&gt;
| HtH Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spiked&lt;br /&gt;
| +10-60% critical damage and HtH Better Criticals effect&lt;br /&gt;
| HtH Better Critical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Perks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;font-size:10pt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:173px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:714px;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;width:173px;&amp;quot; | Perk for [[Perks_Synergies|Synergy]]&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
| +12 Normal DT &amp;lt;br&amp;gt; +25% Normal Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
| +15% Plasma and Fire DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Fire and Plasma&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
| 10% shorter running time and Bonus Move effect&lt;br /&gt;
| Bonus Move&lt;br /&gt;
|-&lt;br /&gt;
| Bonus SPECIAL&lt;br /&gt;
| 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect&lt;br /&gt;
| Gain SPECIAL&lt;br /&gt;
|-&lt;br /&gt;
| Cured&lt;br /&gt;
| +15% Normal DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Normal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
| +5% all DR, 50% to give heresy status on attacker and Dodger effect &lt;br /&gt;
| Dodger &lt;br /&gt;
|-&lt;br /&gt;
| Defensive Belt&lt;br /&gt;
| +10% Damage Protection &amp;lt;br&amp;gt; Applies 10 slow to the attacker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Explosive belt &lt;br /&gt;
| Ability to use suicide (doubled dmg)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fill The Gaps&lt;br /&gt;
| +25% in defensive crit rolls and Man of Steel Effect&lt;br /&gt;
| Man of Steel&lt;br /&gt;
|-&lt;br /&gt;
| Firegeckon's Enhancement&lt;br /&gt;
| +12 Fire and Explode DT &amp;lt;br&amp;gt; +25% Fire and Explode Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| +30% Critical Roll Resistance, decrease attacker chance to apply effect by 20% and Iron Limbs effect &lt;br /&gt;
| Iron Limbs&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
| Reduces attacker's ST by 75 in heavy | handed roll and Stonewall Effect&lt;br /&gt;
| Stonewall &lt;br /&gt;
|-&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
| +20 Melee Damage and In Your Face effect&lt;br /&gt;
| In Your Face&lt;br /&gt;
|-&lt;br /&gt;
| Iron Skin&lt;br /&gt;
| +30 HP, lower enemy's melee damage by 15% and Lifegiver effect&lt;br /&gt;
| Lifegiver &lt;br /&gt;
|- &lt;br /&gt;
| Laser Reflector&lt;br /&gt;
| +15% Laser DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Laser&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mirror System&lt;br /&gt;
| +12 Laser DT &amp;lt;br&amp;gt; +25% Laser Damage Protection (PvP only)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Penetration Protection&lt;br /&gt;
| Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150% &amp;lt;br&amp;gt; Lowers enemies DT penetration by 40% &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect&lt;br /&gt;
| Faster Healing&lt;br /&gt;
|-&lt;br /&gt;
| Shock Protection&lt;br /&gt;
| +15% Explode and Electric DR &amp;lt;br&amp;gt; +100% Lethal Damage Protection against Electro and Explode &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| +100 Sneak and Silent Running, Ghost Effect&lt;br /&gt;
| Silent Running&amp;lt;br&amp;gt;Ghost&lt;br /&gt;
|-&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
| +2 ALL DT and Medicine Doctor effect(and syg componets) &lt;br /&gt;
| Medicine Doctor Synergy:&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
| +3 Action Point and 2 Slow resistance and BRD effect&lt;br /&gt;
| Bonus Ranged Damage&lt;br /&gt;
|-&lt;br /&gt;
| Strategic Improvement&lt;br /&gt;
| +30 to AC, +20 to AC cap and +5 Sequence and Livewire effect&lt;br /&gt;
| Livewire &lt;br /&gt;
|-&lt;br /&gt;
| Survivalist&lt;br /&gt;
| +100 poison resistance and 100 poison resistance cap.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terminator Mode&lt;br /&gt;
| Ability to use Terminator Mode and tank effect(and syg componets)&lt;br /&gt;
| Tank Synergy:&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Addition&lt;br /&gt;
| +12 Plasma and Electric DT &amp;lt;br&amp;gt; +25% Plasma and Electric Damage Protection (PvP only) &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
| Ability to use discharge and Gunner, Weapon Handling effects&lt;br /&gt;
| Gunner&amp;lt;br&amp;gt;Weapon Handling&lt;br /&gt;
|-&lt;br /&gt;
| Utility&lt;br /&gt;
| +250 CW, +30% rad resist, +30% poison resist, -1 reload AP cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC on [[San Francisco]] on Tanker (left side)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=7674</id>
		<title>Contracts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=7674"/>
		<updated>2024-04-26T16:11:35Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Quest with global cooldown - only 1 person can take it in 1 time&lt;br /&gt;
*Simple Quest to kill all mobs in location, reward in Wasteland reputation+/Raider reputation-&lt;br /&gt;
*Mostly on already earlier made maps like bases&lt;br /&gt;
*10 tiers of contract main lockers with chances for rare loot, rest lockers have similar loot to town one&lt;br /&gt;
*NPCs lootable like in dungeons&lt;br /&gt;
== List of Contracts [Patch 5.0] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 7&lt;br /&gt;
| Brian&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Dogs&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]] Reactor&lt;br /&gt;
| 6&lt;br /&gt;
| Jeremy&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 7&lt;br /&gt;
| Balthas&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Brahmins&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 10&lt;br /&gt;
| Maida Buckner&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Geckos&lt;br /&gt;
| 2x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 16&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 17&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 3x tier I&lt;br /&gt;
| +6&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 28&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +8&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 29&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 30&lt;br /&gt;
| Dan McGrew&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Aliens&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 35&lt;br /&gt;
| Jo&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Fire Geckos&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 35&lt;br /&gt;
| Flick&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 150 minutes&lt;br /&gt;
| Deathclaws&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +11&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 32&lt;br /&gt;
| Pharmacist&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Floaters&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +5&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 32&lt;br /&gt;
| Marcus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Centaurs&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 34&lt;br /&gt;
| Sajag&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Spiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +6&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 60&lt;br /&gt;
| Sheriff&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 2x tier III&lt;br /&gt;
| +10&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 62&lt;br /&gt;
| Steven&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +10&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 95&lt;br /&gt;
| Eldrige&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 2x tier IV&lt;br /&gt;
| +16&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 100&lt;br /&gt;
| Zaius&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 1x tier V&lt;br /&gt;
| +10&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 105&lt;br /&gt;
| Gordon&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +20&lt;br /&gt;
| -8&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 70&lt;br /&gt;
| Gloria&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 4x tier I&lt;br /&gt;
| +12&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.0.5] ==&lt;br /&gt;
&amp;lt;b&amp;gt; Faction contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Faction&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Ghouls&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Normal Contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 230&lt;br /&gt;
| Roger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Vault Dwellers&lt;br /&gt;
| 2x tier V&lt;br /&gt;
| +15&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 264&lt;br /&gt;
| Renesco&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Pashtshuurs&lt;br /&gt;
| 1x tier VI&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.1.1] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Faction contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Faction&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 2 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Factions&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Normal Contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 288&lt;br /&gt;
| Lenny&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| 1x tier VI&lt;br /&gt;
| +20&lt;br /&gt;
| -31&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 299&lt;br /&gt;
| Metzger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| NCR Soldiers&lt;br /&gt;
| 2x tier VI&lt;br /&gt;
| +14&lt;br /&gt;
| -18&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 345&lt;br /&gt;
| Meloy&lt;br /&gt;
| 4 hour&lt;br /&gt;
| 900 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 1x tier VII&lt;br /&gt;
| +35&lt;br /&gt;
| -43&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 349&lt;br /&gt;
| Harold&lt;br /&gt;
| 4 hour&lt;br /&gt;
| 900 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 3x tier V&lt;br /&gt;
| +50&lt;br /&gt;
| -45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.4.5] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawthorne]]&lt;br /&gt;
| 404&lt;br /&gt;
| Cpt. Fernandez&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 1000 minutes&lt;br /&gt;
| Soldiers&lt;br /&gt;
| 2x tier VII&lt;br /&gt;
| +40&lt;br /&gt;
| -51&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawthorne]]&lt;br /&gt;
| 404&lt;br /&gt;
| Cpt. Fernandez&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 1000 minutes&lt;br /&gt;
| Soldiers&lt;br /&gt;
| 5x tier V&lt;br /&gt;
| +45&lt;br /&gt;
| -33&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.5] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 500&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 1500 minutes&lt;br /&gt;
| Enc;ave Soldiers&lt;br /&gt;
| 1x tier VIII&lt;br /&gt;
| +30&lt;br /&gt;
| -11&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 600&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 2000 minutes&lt;br /&gt;
| Brotherhood Soldiers&lt;br /&gt;
| 2x tier VIII&lt;br /&gt;
| +40&lt;br /&gt;
| -21&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 603&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 2500 minutes&lt;br /&gt;
| NCR Soldiers&lt;br /&gt;
| 1x tier IX&lt;br /&gt;
| +25&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 704&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 2500minutes&lt;br /&gt;
| Vault City Soldiers&lt;br /&gt;
| 3x tier VIII&lt;br /&gt;
| +30&lt;br /&gt;
| -15&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 901&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 3000 minutes&lt;br /&gt;
| Super Mutants&lt;br /&gt;
| 1x tier X&lt;br /&gt;
| +76&lt;br /&gt;
| -56&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Current''' Contract Locker Loot Drop Table==&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 5.3&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special Implant / &amp;lt;br&amp;gt; Rare Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat &amp;lt;br&amp;gt; Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6 Acess &amp;lt;br&amp;gt; Item&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,10%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,11%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,12%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,13%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,14%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,15%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,16%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 19,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,17%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=7599</id>
		<title>Loot table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=7599"/>
		<updated>2024-04-06T06:07:27Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  .drCell {&lt;br /&gt;
    border-left: none !important;&lt;br /&gt;
    padding-left: 3px !important;&lt;br /&gt;
  }&lt;br /&gt;
  .dtCell {&lt;br /&gt;
    text-align:right !important;&lt;br /&gt;
    border-right: none !important;&lt;br /&gt;
    padding-right: 0 !important;&lt;br /&gt;
  }&lt;br /&gt;
  .goodCell {&lt;br /&gt;
	background-color: #bf8;&lt;br /&gt;
  }&lt;br /&gt;
  .greatCell {&lt;br /&gt;
	background-color: #af7;&lt;br /&gt;
  }&lt;br /&gt;
  .superCell {&lt;br /&gt;
    background-color: #8f6;&lt;br /&gt;
  }&lt;br /&gt;
  .godlyCell {&lt;br /&gt;
    background-color: #6f5;&lt;br /&gt;
  }&lt;br /&gt;
  .poorCell {&lt;br /&gt;
	background-color: #fee;&lt;br /&gt;
  }&lt;br /&gt;
  .badCell {&lt;br /&gt;
	background-color: #fdd;&lt;br /&gt;
  }&lt;br /&gt;
  .terrCell {&lt;br /&gt;
	background-color: #fcc;&lt;br /&gt;
  }&lt;br /&gt;
  .center {&lt;br /&gt;
	width: unset;&lt;br /&gt;
  }&lt;br /&gt;
  .stickyheader {&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 0px;&lt;br /&gt;
  }&lt;br /&gt;
  .stickyheaderSecond {&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 29px;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (min-width: 1480px) {&lt;br /&gt;
    .wikitable {&lt;br /&gt;
      min-width: 1200px;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Actual Season 5 Information'''&lt;br /&gt;
&lt;br /&gt;
This table contain drop chance for items, bps, implants and another stuff for current patch.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' T means Tier.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case with Town Control, Zone Control, Base Control Special Implants/Rare Item reward: This is a chance for 3 different items type: Special Implant, Rare Item, Tools. (Example: Zone Control have 100%, that means 33.3% for Special Implant, 33.3% for Tools, 33.3% For Rare Item)&lt;br /&gt;
&lt;br /&gt;
=='''Patch 5.4''' Loot Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:right; vertical-align:bottom; background-color:#FCE4D6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 5.4&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T2&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Base&amp;lt;br&amp;gt;Map&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special&amp;lt;br&amp;gt;Implant&amp;lt;br&amp;gt;/ Rare&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Rare&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;Acess&amp;lt;br&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
! T1 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#C9DC81;&amp;quot; | 35,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T5 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,07%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T6 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A2D07F;&amp;quot; | 60,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,07%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#73C37C;&amp;quot; | 90,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
|-&lt;br /&gt;
! Caves&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T5 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T6 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Trader&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! Trader Faction&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
|-&lt;br /&gt;
! Trader Event&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! Town Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Base Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B3D580;&amp;quot; | 49,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! Zone Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Town Control Weekly&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! Oil Rig&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
|-&lt;br /&gt;
! Renesco&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Vault X&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Lost Hill&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! VT Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A2D07F;&amp;quot; | 60,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Faction Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FDEB84;&amp;quot; | 1,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEA84;&amp;quot; | 2,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! BCD Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
|-&lt;br /&gt;
! Technical Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Patch 5.3.0''' Loot Drop Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot; style=&amp;quot;text-align:right; vertical-align:bottom; background-color:#FCE4D6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 5.3&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T2&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Base&amp;lt;br&amp;gt;Map&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special&amp;lt;br&amp;gt;Implant&amp;lt;br&amp;gt;/ Rare&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Rare&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;Acess&amp;lt;br&amp;gt;Item&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,35%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EEE784;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,40%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 14,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 0,70%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T5 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T6 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,30%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Caves&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T5 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T6 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader Faction&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,06%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader Event&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Town Control&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Base Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B3D580;&amp;quot; | 49,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Zone Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Town Control Weekly&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Oil Rig&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Renesco&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Vault X&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Lost Hill&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | VT Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Faction Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | BCD Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Technical Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Implant/Rare Item: ==&lt;br /&gt;
&lt;br /&gt;
First rolling what type of item will spawn then what exactly item:&lt;br /&gt;
* 1/3 chance for S.P.E.C.I.A.L pool: Map to ruins or 1 of SPECIAL implants&lt;br /&gt;
* 1/3 chance for tool pool: Primitive Tool, Old Shovel, Waterbag, tool, Super Tool Kit, Lockpicks, Expanded Lockpick Set, First Aid Kit, Field Medic First Aid Kit, Doctor's Bag, Paramedics Bag, Shovel, Hatchet, Screwdriver, Super Screwdriver, Cutters, Macgyver Set, Move Amplifier, Sound Amplifier, Engineer Hammer, Engineering Tool, Backpack, Bag, Binoculars, Military Binoculars&lt;br /&gt;
* 1/3 chance for rare item pool: &amp;lt;br&amp;gt;&lt;br /&gt;
20% for pool 1: Science Case, Drug Case, Bank Case, &lt;br /&gt;
&amp;lt;br&amp;gt;80% for pool 2: Motion Sensor, Fingerprint lock, V13 keycard, Waterchip, Car cell controler, Vault-Tec Case, Howitzer Shell, Access Card, Security Card, Med Tec Antidote, Empty Map, &amp;quot;Wattz&amp;quot; Fusion Core, Vinyl records(3 types), Black COC Badge, Red COC Badge, Old Trible Key&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Implants&amp;diff=7585</id>
		<title>Implants</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Implants&amp;diff=7585"/>
		<updated>2024-03-27T12:12:09Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Implants]] allows you to enhance your [[damage resistance]]s, increase maximum [[Hit Points]] or boost [[S.P.E.C.I.A.L.]] stats.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' SPECIAL is still limited to 20 in each category, so trying to use an implant to boost [[Endurance]], for example, on a character that already has EN 20, will not work.&lt;br /&gt;
'''Note:''' With [[Gifted]] SPECIAL limited to 40 in each categoty.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
[[File:implant_set.png|thumb|alt=A picture showing some of the implants.|A picture showing some of the implants''.]]&lt;br /&gt;
Implants can be installed by:&lt;br /&gt;
*[[Dr Fung]] in [[San Francisco]] is able to perform implant operations.&lt;br /&gt;
*The Doctor in [[Shady Sands]].&lt;br /&gt;
*Doctors in settlements.&lt;br /&gt;
&lt;br /&gt;
In order to install implants (for each operation), you need:&lt;br /&gt;
&lt;br /&gt;
*A module for a particular augmentation,&lt;br /&gt;
*100.000 local [[Currency]].&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*There is limit for base special implants: 6 max per character&lt;br /&gt;
*There is limit for base combat implants: 5 max per character&lt;br /&gt;
*Cyborg perk sets implant limits to 15 special, and 12 combat charisma doesn't increase its limit but instead increases combat implants 3rd level effectiveness.&lt;br /&gt;
*You can increase special implant limits by every 4 [[Charisma]] (4 = 1, 8 = 2, 7 = 1 etc)&lt;br /&gt;
*You can increase combat implant limits by every 10 [[Charisma]] (10 = 1, 20 = 2, 14 = 1 etc)&lt;br /&gt;
*[[Wrecker]] class has an extra 3 special implants max&lt;br /&gt;
*You can start using implants when your character hits level 30&lt;br /&gt;
&lt;br /&gt;
To reach 2nd and 3rd tier, any of the combat implants can be installed twice (or 3 times for cyborg) unless you already reached the maximum number of combat implants your character can have&lt;br /&gt;
Recovering implants:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once installed, implants can be taken out upon rerolling your character or by &amp;quot;~cmd&amp;quot; command if your character has [[Cyborg]] class perk.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Implants==&lt;br /&gt;
&lt;br /&gt;
*GM Auctions or Events&lt;br /&gt;
*From [[Trader Events]]&lt;br /&gt;
*[[Loot Drop]]&lt;br /&gt;
&lt;br /&gt;
=== Special implants ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:St.png|link=Hypertrophy Accelerator]]&lt;br /&gt;
| '''[[Hypertrophy Accelerator]]'''&lt;br /&gt;
| +1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue_Module.gif|link=Optics Enhancer]]&lt;br /&gt;
| '''[[Optics Enhancer]]'''&lt;br /&gt;
| +1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:En.png|link=Nociception Regulator]]&lt;br /&gt;
| '''[[Nociception Regulator]]'''&lt;br /&gt;
| +1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ch.png|link=Empathy Synthesizer]]&lt;br /&gt;
| '''[[Empathy Synthesizer]]'''&lt;br /&gt;
| +1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Int.png|link=Logic Co-Processor]]&lt;br /&gt;
| '''[[Logic Co-Processor]]'''&lt;br /&gt;
| +1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ag.png|link=Reflex Booster]]&lt;br /&gt;
| '''[[Reflex Booster]]'''&lt;br /&gt;
| +1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lk.png|link=Probability Calculator]]&lt;br /&gt;
| '''[[Probability Calculator]]'''&lt;br /&gt;
| +1 [[Luck]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Implants  ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 (requires 30 lvl)&lt;br /&gt;
!Tier 2 (requires 40 lvl)&lt;br /&gt;
!Tier 3 (requires [[Cyborg]] perk)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Module.gif|link=Dermal Module]]&lt;br /&gt;
| '''[[Dermal Module]]'''&lt;br /&gt;
| 4% Normal / Explode Resistance&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;-1 enemy critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -20 Sneak Detection per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow Module.gif|link=Phoenix Module]]&lt;br /&gt;
| '''[[Phoenix Module]]'''&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; +2% Fire damage for each [[Charisma]] &amp;lt;br&amp;gt; -10% Critical Power per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IRED2.png|link=Aggressive Sensors]]&lt;br /&gt;
| '''[[Aggressive Sensors]]'''&lt;br /&gt;
| 15% lower target crit resistance&lt;br /&gt;
| 15% lower target crit resistance &amp;lt;br&amp;gt; +25% accuracy&lt;br /&gt;
| 15% lower target crit resistance &amp;lt;br&amp;gt; +4 base critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -30 hp per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE2.png|link=Dragon System]]&lt;br /&gt;
| '''[[Dragon System]]'''&lt;br /&gt;
| +5% [[Critical Chance]]&lt;br /&gt;
| +5% [[Critical Chance]] &amp;lt;br&amp;gt; +1 [[Action Points]]&lt;br /&gt;
| +5% [[Critical Chance]] &amp;lt;br&amp;gt; +1% stronger critt effects for each [[Charisma]] &amp;lt;br&amp;gt; -4% to all DR per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE4.png|link=Claw Module]]&lt;br /&gt;
| '''[[Claw Module]]'''&lt;br /&gt;
| +0.25 AP Regen&lt;br /&gt;
| +0.25 AP Regen &amp;lt;br&amp;gt; +1 damage for each bullet&lt;br /&gt;
| +0.25 AP Regen &amp;lt;br&amp;gt; +1% total damage for each [[Charisma]] &amp;lt;br&amp;gt; -5 flat damage per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IGREEN1.png|link=Tiger Movement]]&lt;br /&gt;
| '''[[Tiger Movement]]'''&lt;br /&gt;
| +10 [[Melee]] damage&lt;br /&gt;
| +10 [[Melee]] damage &amp;lt;br&amp;gt; +10% movement speed&lt;br /&gt;
| +10 [[Melee]] damage &amp;lt;br&amp;gt; Melee critt tier up &amp;lt;br&amp;gt; +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) &amp;lt;br&amp;gt; -1 Luck per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IGREEN4.png|link=Tactical Chip]]&lt;br /&gt;
| '''[[Tactical Chip]]'''&lt;br /&gt;
| +11 Field of View&lt;br /&gt;
| +11 Field of View &amp;lt;br&amp;gt; -15 to respawn time&lt;br /&gt;
| +11 Field of View &amp;lt;br&amp;gt; +1 motion sensor range for each [[Charisma]] &amp;lt;br&amp;gt; -25 AP Regen per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Green_Module.gif|link=Nemean Armor]]&lt;br /&gt;
| '''[[Nemean Armor]]'''&lt;br /&gt;
| +10% HP&lt;br /&gt;
| +10% HP &amp;lt;br&amp;gt; +15 healing rate&lt;br /&gt;
| +10% HP &amp;lt;br&amp;gt; 0.5% [[Damage Protection]] for each [[Charisma]] &amp;lt;br&amp;gt; -1 Critical Tier per 5 ch  &lt;br /&gt;
|-&lt;br /&gt;
||[[File:IRED1.png|link=EMP Shield]]&lt;br /&gt;
| '''[[EMP Shield]]'''&lt;br /&gt;
| +25% EMP Resistance&lt;br /&gt;
| +25% EMP Resistance &amp;lt;br&amp;gt; You cannont crit&lt;br /&gt;
| +25% EMP Resistance &amp;lt;br&amp;gt; 30-[[Charisma]]% reduced move speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warlord Enhancement ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 (requires 30 lvl)&lt;br /&gt;
!Tier 2 (requires 40 lvl)&lt;br /&gt;
!Tier 3 (requires [[Cyborg]] perk)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Module.gif|link=Dermal Module]]&lt;br /&gt;
| '''[[Dermal Module]]'''&lt;br /&gt;
| 6% Normal / Explode Resistance&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;-1 enemy critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -20 Sneak Detection per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow Module.gif|link=Phoenix Module]]&lt;br /&gt;
| '''[[Phoenix Module]]'''&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; +2% Fire damage for each [[Charisma]] &amp;lt;br&amp;gt; -10% Critical Power per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IRED2.png|link=Aggressive Sensors]]&lt;br /&gt;
| '''[[Aggressive Sensors]]'''&lt;br /&gt;
| 24% lower target crit resistance&lt;br /&gt;
| 24% lower target crit resistance &amp;lt;br&amp;gt; +25% accuracy&lt;br /&gt;
| 24% lower target crit resistance &amp;lt;br&amp;gt; +4 base critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -30 hp per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE2.png|link=Dragon System]]&lt;br /&gt;
| '''[[Dragon System]]'''&lt;br /&gt;
| +8% [[Critical Chance]]&lt;br /&gt;
| +8% [[Critical Chance]] &amp;lt;br&amp;gt; +1 [[Action Points]]&lt;br /&gt;
| +8% [[Critical Chance]] &amp;lt;br&amp;gt; +1% stronger critt effects for each [[Charisma]] &amp;lt;br&amp;gt; -4% to all DR per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE4.png|link=Claw Module]]&lt;br /&gt;
| '''[[Claw Module]]'''&lt;br /&gt;
| +0.38 AP Regen&lt;br /&gt;
| +0.38 AP Regen &amp;lt;br&amp;gt; +1 damage for each bullet&lt;br /&gt;
| +0.38 AP Regen &amp;lt;br&amp;gt; +1% total damage for each [[Charisma]] &amp;lt;br&amp;gt; -5 flat damage per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IGREEN1.png|link=Tiger Movement]]&lt;br /&gt;
| '''[[Tiger Movement]]'''&lt;br /&gt;
| +15 [[Melee]] damage&lt;br /&gt;
| +15 [[Melee]] damage &amp;lt;br&amp;gt; +10% movement speed&lt;br /&gt;
| +15 [[Melee]] damage &amp;lt;br&amp;gt; Melee critt tier up &amp;lt;br&amp;gt; +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) &amp;lt;br&amp;gt; -1 Luck per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IGREEN4.png|link=Tactical Chip]]&lt;br /&gt;
| '''[[Tactical Chip]]'''&lt;br /&gt;
| +17 Field of View&lt;br /&gt;
| +17 Field of View &amp;lt;br&amp;gt; -15 to respawn time&lt;br /&gt;
| +17 Field of View &amp;lt;br&amp;gt; +1 motion sensor range for each [[Charisma]] &amp;lt;br&amp;gt; -25 AP Regen per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Green_Module.gif|link=Nemean Armor]]&lt;br /&gt;
| '''[[Nemean Armor]]'''&lt;br /&gt;
| +15% HP&lt;br /&gt;
| +15% HP &amp;lt;br&amp;gt; +15 healing rate&lt;br /&gt;
| +15% HP &amp;lt;br&amp;gt; 0.5% [[Damage Protection]] for each [[Charisma]] &amp;lt;br&amp;gt; -1 Critical Tier per 5 ch  &lt;br /&gt;
|-&lt;br /&gt;
||[[File:IRED1.png|link=EMP Shield]]&lt;br /&gt;
| '''[[EMP Shield]]'''&lt;br /&gt;
| +38% EMP Resistance&lt;br /&gt;
| +38% EMP Resistance &amp;lt;br&amp;gt; You cannont crit&lt;br /&gt;
| +38% EMP Resistance &amp;lt;br&amp;gt; 30-[[Charisma]]% reduced move speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples &amp;amp; Explanations==&lt;br /&gt;
A 50 lvl sniper character&lt;br /&gt;
&lt;br /&gt;
*installs 6 luck implants, already using up all the special implants limit (6/6)&lt;br /&gt;
*installs 2 dragon implants, first giving +4% extra critical chance, second one giving +4% critical chance and 5 extra dmg per attack, for total +8% extra critical chance and 5 extra damage per attack (2/5 combat implant limit)&lt;br /&gt;
*installs 2 aggressive implants for a total +10% extra crit roll and +25% extra accuracy (4/5 combat implant limit)&lt;br /&gt;
*also decides for nemean armor implant for +20 extra hp. Normally a character could've installed second nemean armor implant, but the total combat implants limit has already been reached (5/5 combat implant limit)&lt;br /&gt;
A 100 lvl sniper from previous example takes Cyborg perk&lt;br /&gt;
*total implant limitations gets resetted&lt;br /&gt;
*a sniper character can now install any combination of 6 additional special implants up to a total 12 of these. For example 3 perception implants and 3 additional luck implants (12/12 special implant limit)&lt;br /&gt;
*installs third aggressive implant for a total +15% extra crit roll, +25% accuracy and 50% penetration of the target defensive rolls (6/10 combat implant limit)&lt;br /&gt;
*installs second and third nemean armor implant, second one giving +20 hp and +15 healing rate, third one giving +20 hp and -5cd for healing rate, for a total of +60 hp, +15 healing rate, and -5cd for healing rate (8/10 combat implant limit)&lt;br /&gt;
*installs 2 tactical implants for 10 extra FoV, and 15 seconds faster respawn time (10/10 combat implant limit)&lt;br /&gt;
&lt;br /&gt;
[[Category:Implants| ]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Damage_Resistance&amp;diff=7568</id>
		<title>Damage Resistance</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Damage_Resistance&amp;diff=7568"/>
		<updated>2024-02-25T11:20:15Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter.&lt;br /&gt;
&lt;br /&gt;
Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the [[Leather Jacket]]) the damage taken will be reduced by 20%.&lt;br /&gt;
Your Damage Resistance is currently only affected by some [[perks]], [[armors]], and [[drugs]].&lt;br /&gt;
&lt;br /&gt;
Damage Resistance has a '''maximum of 90&amp;lt;nowiki&amp;gt;%&amp;lt;/nowiki&amp;gt;''' and is a percentage, unlike [[Damage Threshold|DT]], which reduces a certain amount of damage before the Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Armors feature a different Damage Resistance (And [[Damage Threshold]]) number for each [[Damage|type of damage]] ([[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]]).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Damage Resistance it´s diferent from [[Damage Protection]].&lt;br /&gt;
&lt;br /&gt;
== Different DR modifications of each classes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class&lt;br /&gt;
!  DR below 25%&lt;br /&gt;
!  DR 25-49&lt;br /&gt;
!  DR 50-89&lt;br /&gt;
!  DR 90-99&lt;br /&gt;
!  DR 100&lt;br /&gt;
|-&lt;br /&gt;
|  [[Random Boy]], [[Chosen One]], &amp;lt;br&amp;gt;&lt;br /&gt;
[[Combat Master]], [[Clone]],  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hubologist]], [[Killer]], [[Paramedic]], &amp;lt;br&amp;gt;&lt;br /&gt;
[[Raider]], [[Soldier]], [[Cyborg]]&lt;br /&gt;
|  &lt;br /&gt;
* +0 DR&lt;br /&gt;
* +1 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* +0 DR&lt;br /&gt;
* +3 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* +0 DR&lt;br /&gt;
* +5 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* +0 DR&lt;br /&gt;
* +10 DR Penetration Protection&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]], [[Priest]], [[Leader]]&lt;br /&gt;
|  &lt;br /&gt;
* +5 DR&lt;br /&gt;
* +2 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* +5 DR&lt;br /&gt;
* +5 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* +5 DR&lt;br /&gt;
* +10 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* +5 DR&lt;br /&gt;
* +15 DR Penetration Protection&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]], [[Wrecker]]&lt;br /&gt;
|  &lt;br /&gt;
* -10 DR&lt;br /&gt;
* +0 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* -10 DR&lt;br /&gt;
* +1 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* -10 DR&lt;br /&gt;
* +3 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* -10 DR&lt;br /&gt;
* +5 DR Penetration Protection&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Alien]], [[Sniper]], [[Deathclaw]], &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cyborg]](dragon/agro)&lt;br /&gt;
|  &lt;br /&gt;
* -15 DR&lt;br /&gt;
* +0 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* -30 DR&lt;br /&gt;
* +0 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* -45 DR&lt;br /&gt;
* +0 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* -50 DR&lt;br /&gt;
* +5 DR Penetration Protection&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]], [[Scout]]&lt;br /&gt;
|  &lt;br /&gt;
* -20 DR&lt;br /&gt;
* +0 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* -45 DR&lt;br /&gt;
* +0 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* -65 DR&lt;br /&gt;
* +0 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* -80 DR&lt;br /&gt;
* +5 DR Penetration Protection&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
|  &lt;br /&gt;
* -5 DR&lt;br /&gt;
* +0 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* -5 DR&lt;br /&gt;
* +1 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* -5 DR&lt;br /&gt;
* +3 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* -5 DR&lt;br /&gt;
* +5 DR Penetration Protection&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Infantry]]&lt;br /&gt;
|  &lt;br /&gt;
* +5 DR&lt;br /&gt;
* +2 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* +5 DR&lt;br /&gt;
* +5 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* +5 DR&lt;br /&gt;
* +10 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* +5 DR&lt;br /&gt;
* +15 DR Penetration Protection&lt;br /&gt;
|  &lt;br /&gt;
* Set DR at 100&lt;br /&gt;
* +30 DR Penetration Protection&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Adrenaline Rush]] - '''Note:''' Adrenaline Rush increases + 5% [[DR]] and + 1 [[DT]] against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage each 1/4 of hitpoints you lose.&lt;br /&gt;
* [[Toughness]] - adds 12% to [[DR]] and +4 to [[DT]] but only against [[Normal]] damage.&lt;br /&gt;
* [[Armors]] - list that contains their DR and DT number.&lt;br /&gt;
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance, but only against [[Normal]] damage.&lt;br /&gt;
* [[Ammo]] - some types of ammunition modify DR to targets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Damage_Resistance&amp;diff=7567</id>
		<title>Damage Resistance</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Damage_Resistance&amp;diff=7567"/>
		<updated>2024-02-25T10:19:17Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: undated table, please update from patch 5.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter.&lt;br /&gt;
&lt;br /&gt;
Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the [[Leather Jacket]]) the damage taken will be reduced by 20%.&lt;br /&gt;
Your Damage Resistance is currently only affected by some [[perks]], [[armors]], and [[drugs]].&lt;br /&gt;
&lt;br /&gt;
Damage Resistance has a '''maximum of 90&amp;lt;nowiki&amp;gt;%&amp;lt;/nowiki&amp;gt;''' and is a percentage, unlike [[Damage Threshold|DT]], which reduces a certain amount of damage before the Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Different DR modifications of each classes.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Armors feature a different Damage Resistance (And [[Damage Threshold]]) number for each [[Damage|type of damage]] ([[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]]).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Damage Resistance it´s diferent from [[Damage Protection]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Adrenaline Rush]] - '''Note:''' Adrenaline Rush increases + 5% [[DR]] and + 1 [[DT]] against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage each 1/4 of hitpoints you lose.&lt;br /&gt;
* [[Toughness]] - adds 12% to [[DR]] and +4 to [[DT]] but only against [[Normal]] damage.&lt;br /&gt;
* [[Armors]] - list that contains their DR and DT number.&lt;br /&gt;
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance, but only against [[Normal]] damage.&lt;br /&gt;
* [[Ammo]] - some types of ammunition modify DR to targets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=7558</id>
		<title>Contracts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=7558"/>
		<updated>2024-02-19T15:04:59Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Quest with global cooldown - only 1 person can take it in 1 time&lt;br /&gt;
*Simple Quest to kill all mobs in location, reward in Wasteland reputation+/Raider reputation-&lt;br /&gt;
*Mostly on already earlier made maps like bases&lt;br /&gt;
*10 tiers of contract main lockers with chances for rare loot, rest lockers have similar loot to town one&lt;br /&gt;
*NPCs lootable like in dungeons&lt;br /&gt;
== List of Contracts [Patch 5.0] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 7&lt;br /&gt;
| Brian&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Dogs&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]] Reactor&lt;br /&gt;
| 6&lt;br /&gt;
| Jeremy&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 7&lt;br /&gt;
| Balthas&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Brahmins&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 10&lt;br /&gt;
| Maida Buckner&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Geckos&lt;br /&gt;
| 2x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 16&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 17&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 3x tier I&lt;br /&gt;
| +6&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 28&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +8&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 29&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 30&lt;br /&gt;
| Dan McGrew&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Aliens&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 35&lt;br /&gt;
| Jo&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Fire Geckos&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 35&lt;br /&gt;
| Flick&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 150 minutes&lt;br /&gt;
| Deathclaws&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +11&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 32&lt;br /&gt;
| Pharmacist&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Floaters&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +5&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 32&lt;br /&gt;
| Marcus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Centaurs&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 34&lt;br /&gt;
| Sajag&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Spiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +6&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 60&lt;br /&gt;
| Sheriff&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 2x tier III&lt;br /&gt;
| +10&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 62&lt;br /&gt;
| Steven&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +10&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 95&lt;br /&gt;
| Eldrige&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 2x tier IV&lt;br /&gt;
| +16&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 100&lt;br /&gt;
| Zaius&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 1x tier V&lt;br /&gt;
| +10&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 105&lt;br /&gt;
| Gordon&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +20&lt;br /&gt;
| -8&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 70&lt;br /&gt;
| Gloria&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 4x tier I&lt;br /&gt;
| +12&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.0.5] ==&lt;br /&gt;
&amp;lt;b&amp;gt; Faction contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Faction&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Ghouls&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Normal Contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 230&lt;br /&gt;
| Roger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Vault Dwellers&lt;br /&gt;
| 2x tier V&lt;br /&gt;
| +15&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 264&lt;br /&gt;
| Renesco&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Pashtshuurs&lt;br /&gt;
| 1x tier VI&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.1.1] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Faction contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Faction&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 2 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Factions&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Normal Contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 288&lt;br /&gt;
| Lenny&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| 1x tier VI&lt;br /&gt;
| +20&lt;br /&gt;
| -31&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 299&lt;br /&gt;
| Metzger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| NCR Soldiers&lt;br /&gt;
| 2x tier VI&lt;br /&gt;
| +14&lt;br /&gt;
| -18&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 345&lt;br /&gt;
| Meloy&lt;br /&gt;
| 4 hour&lt;br /&gt;
| 900 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 1x tier VII&lt;br /&gt;
| +35&lt;br /&gt;
| -43&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 349&lt;br /&gt;
| Harold&lt;br /&gt;
| 4 hour&lt;br /&gt;
| 900 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 3x tier V&lt;br /&gt;
| +50&lt;br /&gt;
| -45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.4.5] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawthorne]]&lt;br /&gt;
| 404&lt;br /&gt;
| Cpt. Fernandez&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 1000 minutes&lt;br /&gt;
| Soldiers&lt;br /&gt;
| 2x tier VII&lt;br /&gt;
| +40&lt;br /&gt;
| -51&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawthorne]]&lt;br /&gt;
| 404&lt;br /&gt;
| Cpt. Fernandez&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 1000 minutes&lt;br /&gt;
| Soldiers&lt;br /&gt;
| 5x tier V&lt;br /&gt;
| +45&lt;br /&gt;
| -33&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Current''' Contract Locker Loot Drop Table==&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 5.3&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special Implant / &amp;lt;br&amp;gt; Rare Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat &amp;lt;br&amp;gt; Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6 Acess &amp;lt;br&amp;gt; Item&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,10%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,11%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,12%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,13%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,14%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,15%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,16%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 19,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,17%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=7245</id>
		<title>War Event</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=7245"/>
		<updated>2023-09-14T17:07:39Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: /* Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Join ==&lt;br /&gt;
To Join War Event come to Black Cross Outpost with minimum level 24, its right from [[NCR]], Do not take any gear with yourself, in case you can't pass by gate try CTRL + D and use gate again.&lt;br /&gt;
&lt;br /&gt;
Then Talk with Team Recruiter and choose team, you can also press escape, go to 3rd page of config and configure your gear for war event, then wait till timer ends, mostly it signalize with song and go find your faction officer. &amp;lt;br&amp;gt;&lt;br /&gt;
Fighting in War Event, results in rewards. No matter if you win or lose. &amp;lt;br&amp;gt;&lt;br /&gt;
Rewards can be found below the photo &amp;quot;Bonuses&amp;quot; or [[War Event Stats]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File: WE photo comp.png]]&lt;br /&gt;
&lt;br /&gt;
== WE Rules ==&lt;br /&gt;
[5B] Trolling on GM Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5C] Team-killing on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5D] Looting on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5E] AFK War Event can cause 24h ban&amp;lt;br&amp;gt;&lt;br /&gt;
[5F] Team up with other teams on Reno Wars or other events is forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For all rules check [[Game Rules]]&lt;br /&gt;
&lt;br /&gt;
== Score ==&lt;br /&gt;
Personal Score:&lt;br /&gt;
* +10000 for win&lt;br /&gt;
* +2500 when paramedic revives&lt;br /&gt;
* +500 for start taking flag&lt;br /&gt;
* +100 for scoring critical effect (once per attack regardless of how many effects)&lt;br /&gt;
* +50 for killing npc&lt;br /&gt;
* +50 score per used super stimpak on teammate&lt;br /&gt;
* +10 for buying exp for weapon or armor&lt;br /&gt;
* +5 for buying npcs&lt;br /&gt;
* +5 for applying radiation on enemies per 1% (Rad rockets)&lt;br /&gt;
* +3 per each tick of taking flags&lt;br /&gt;
* +2 per first aid heal&lt;br /&gt;
* +2 for self-healing per missing hp (first aid, repair)&lt;br /&gt;
* +2 for self use of meds per missing hp&lt;br /&gt;
* +1 per dmg done&lt;br /&gt;
* +1 score per heal value from healing needler&lt;br /&gt;
* +0.5 for Healing rate healing per missing hp&lt;br /&gt;
* +0.5 for Lifesteal healing per missing hp&lt;br /&gt;
* +0.5 for Killer healing per missing hp&lt;br /&gt;
* +Score for killing a player depending on killed player current score:&lt;br /&gt;
** if target has less than -50000 score = 50 points&lt;br /&gt;
** if target has -25000 to -49999 score = 100 points&lt;br /&gt;
** if target has -15000 to -24999 score = 150 points&lt;br /&gt;
** if target has -5000 to -14999 score = 250 points&lt;br /&gt;
** if target has 0 to -4999 score = 350 points&lt;br /&gt;
** if target has 1 to 5000 score = 500 points&lt;br /&gt;
** if target has 5001 to 15000 score = 750 points&lt;br /&gt;
** if target has 15001 to 25000 score = 1000 points&lt;br /&gt;
** if target has 25001 to 50000 score = 1500 points&lt;br /&gt;
** if target has 50001 to 75000 score = 2000 points&lt;br /&gt;
** if target has 75001 to 100000 score = ?? points&lt;br /&gt;
** if target has more than 100000 score = 5000 points&lt;br /&gt;
* -1 score per dmg recived (Carefull with dying to turrets, they do 1k+ damage)&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Extra Stats drops on reroll and can only be used by its owner.&lt;br /&gt;
&lt;br /&gt;
Tier 1 Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each. &lt;br /&gt;
&lt;br /&gt;
*extra 100 Carry Weight, 25 Rad Resistance and 25 Poison Resistance and 25% more currency/caps on events&lt;br /&gt;
*extra 5% movement speed and 2 action points for movement in turn based.&lt;br /&gt;
*extra 40 Accuracy and 1 damage per bullet.&lt;br /&gt;
*extra 10 [[Lethal Damage]]&lt;br /&gt;
*extra 10 Sight Range, 50 Sneak Detect&lt;br /&gt;
*extra 15% Critical Power&lt;br /&gt;
*extra 15 Critical Power&lt;br /&gt;
*extra 40 Healing Rate and +15% critical roll resistance.&lt;br /&gt;
*extra 25 Sequence and 50 Stealth points.&lt;br /&gt;
*extra 10 Melee Damage, 30% critical power for melee atacks&lt;br /&gt;
*extra 10 Critical Chance&lt;br /&gt;
*extra 2 Strength&lt;br /&gt;
*extra 2 Perception&lt;br /&gt;
*extra 2 Endurance&lt;br /&gt;
*extra 2 Charisma&lt;br /&gt;
*extra 2 Intelligence&lt;br /&gt;
*extra 2 Agility&lt;br /&gt;
*extra 2 Luck&lt;br /&gt;
*extra Normal 7 DR and 2 DT&lt;br /&gt;
*extra Laser 4 DR and 2 DT&lt;br /&gt;
*extra Plasma 9 DR and 2 DT&lt;br /&gt;
*extra Fire 9 DR and 2 DT&lt;br /&gt;
*extra Electric 7 DR and 2 DT&lt;br /&gt;
*extra Explosive 12 DR and 5 DT&lt;br /&gt;
*extra 40 Hit Points&lt;br /&gt;
*extra 2 Action Point and 30 Armor Class&lt;br /&gt;
*extra 25 AP Regen, 3 less AP in KOs&lt;br /&gt;
*extra 10 Minutes more in drugs(2 in cannibal)(halved by fast meta) and -10 sec respawn time&lt;br /&gt;
*extra +50% Heal from FA, +10% heal from meds&lt;br /&gt;
*extra +10% Critical Chance Resistance&lt;br /&gt;
*extra +10% Damage multi&lt;br /&gt;
*extra +2 Ranged weapon range&lt;br /&gt;
*extra 25% AP regen on kill and 10% HP regen on kill&lt;br /&gt;
*extra 10% Less time to attack&lt;br /&gt;
*extra Melee deal 20% less damage, +2 to defensive rolls (works like tank synergy - for example changes 8% stonewall roll against KO to 10% - 12% with tank synergy)&lt;br /&gt;
*extra +1 Combat implant limit&lt;br /&gt;
&lt;br /&gt;
Tier 2 War Event Stats: Tier 2 stats have been added. You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 stats.&lt;br /&gt;
The list of Tier 2 stats includes:&lt;br /&gt;
&lt;br /&gt;
*Super Utility: Offers bonuses such as 300 Carry Weight, a cap of 10 Rad Resistance, a cap of 5 Poison Resistance, 50% more currency/caps on events, 100 Accuracy, and 2 additional damage per bullet. Melee damage is reduced by 40%, and there's a +4 bonus to defensive rolls.&lt;br /&gt;
*Super Movement: Provides a 10% Movement Speed increase, 5 additional Action Points for movement in turn-based mode, an extra 4 Action Points, 60 Armor Class, and a 20% reduction in time to attack.&lt;br /&gt;
*Super Damage: Grants 20 additional Lethal Damage, 20 more Melee Damage, a 60% increase in critical power for melee attacks, a +20% Damage multiplier, and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved in fast meta.&lt;br /&gt;
*Super Criticals: Boosts critical power by 80%, critical roll by 60, and critical chance by 20%.&lt;br /&gt;
*Super Range: Enhances sight range by 20, sneak detection by 100, adds 4 to ranged weapon range, and increases the combat implant limit by 1.&lt;br /&gt;
*Super Health: Increases healing rate by 80, provides +30% resistance to Critical Rolls, adds 80 Hit Points, allows for 100% healing from First Aid, and offers a 20% heal from medications.&lt;br /&gt;
*Super Defense: Provides 10 to all Damage Resistance, 4 to all Damage Threshold, and a 40% resistance to Critical Chance.&lt;br /&gt;
*Super Regen: Grants 50 additional Sequence points and 100 Sneak points, boosts Action Point Regeneration by 50, reduces Action Points lost during Knockouts by 5, provides a 50% Action Point regeneration on kill, and offers a 20% Health Point regeneration on kill.&lt;br /&gt;
*Super Special: Adds +1 to one of the S.P.E.C.I.A.L attributes.&lt;br /&gt;
&lt;br /&gt;
Note: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats.&lt;br /&gt;
&lt;br /&gt;
== Armor Evolve ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Maxinv.gif|Leather Jacket]]&amp;lt;br&amp;gt;[[Leather Jacket]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Spleathr.gif|Combat Leather Jacket]]&amp;lt;br&amp;gt;[[Combat Leather Jacket]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ltharmor.gif|Leather Armor]]&amp;lt;br&amp;gt;[[Leather Armor]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Ltharmr2.gif|Leather Armor Mark II]]&amp;lt;br&amp;gt;[[Leather Armor Mark II]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Inv srobe.gif|Robe]]&amp;lt;br&amp;gt;[[Robe]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:GeckoLeather.png|Fire Leather Armor]]&amp;lt;br&amp;gt;[[Firegecko Armor|Firegecko Leather Armor]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Mtlarmor.gif|Metal Armor]]&amp;lt;br&amp;gt;[[Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Mtlarmr2.gif|Metal Armor Mark II]]&amp;lt;br&amp;gt;[[Metal Armor Mark II]]&lt;br /&gt;
|  [[File:Metalarmormk3.png|Hardened Metal Armor]]&amp;lt;br&amp;gt;[[Hardened Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Inferno.png|Inferno Armor]]&amp;lt;br&amp;gt;[[Inferno Armor]]&lt;br /&gt;
|  [[File:Metalmut.png|Heavy Armor]]&amp;lt;br&amp;gt;[[Heavy Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Tesla.gif|Tesla Armor]]&amp;lt;br&amp;gt;[[Tesla Armor]]&lt;br /&gt;
| [[Paladin Armor]] &lt;br /&gt;
| [[File:Pwrarmor.gif|Power Armor]]&amp;lt;br&amp;gt;[[Power Armor]]&lt;br /&gt;
| [[File:Pwrarmor.gif|Hardened Power Armor]]&amp;lt;br&amp;gt;[[Hardened Power Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Cbtarmor.gif|Combat Armor]]&amp;lt;br&amp;gt;[[Combat Armor]]&lt;br /&gt;
|  [[File:Cbtarmr2.gif|Combat Armor Mark II]]&amp;lt;br&amp;gt;[[Combat Armor Mark II]] &lt;br /&gt;
|  [[File:Comba2a.gif|Brotherhood Armor]]&amp;lt;br&amp;gt;[[Brotherhood Armor]]&lt;br /&gt;
|  [[File:BlueCombat.png|Vault City Armor]]&amp;lt;br&amp;gt;[[Vault City Armor]]&lt;br /&gt;
|  |[[File:Cmbdmr.gif|NCR Armor]]&amp;lt;br&amp;gt;[[NCR Ranger Armor|NCR Armor]]&lt;br /&gt;
|  [[File:Inv encca.gif|Enclave Armor]]&amp;lt;br&amp;gt;[[Enclave Armor]]&lt;br /&gt;
|  [[File:Desertcombatarmor.png|Desert Armor]]&amp;lt;br&amp;gt;[[Desert Combat Armor|Desert Armor]]&lt;br /&gt;
|  [[File:RedCA.png|Conscript Armor]]&amp;lt;br&amp;gt;[[Conscript Battle Armor|Conscript Armor]]&lt;br /&gt;
|  [[File:Rangerarmor.png|Raider Armor]]&amp;lt;br&amp;gt;[[Ranger's Armor|Raider Armor]]&lt;br /&gt;
| [[Military Armor]] &lt;br /&gt;
| [[File:Parmor2.gif|Advanced Power Armor]]&amp;lt;br&amp;gt;[[Advanced Power Armor]]&lt;br /&gt;
| [[File:Parmor2.gif|Adv. Power Armor MKII]]&amp;lt;br&amp;gt;[[Adv. Power Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Robeinv.gif|Combat Robe]]&amp;lt;br&amp;gt;[[Robes|Combat Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Pinkrobe.png|Unity Robe]]&amp;lt;br&amp;gt;[[Unity's Robes|Unity Robe]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Grayrobe.png|Hubologists Robe]]&amp;lt;br&amp;gt;[[Hubologist's Robes|Hubologists Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Redrobe bridgekeeper.gif|Bridgekeeper's Robe]]&amp;lt;br&amp;gt;[[Bridgekeeper's Robes|Bridgekeeper's Robe]]&lt;br /&gt;
| [[Black Cross Robe]]&lt;br /&gt;
| Doesnt Evolve More&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Evolve ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! Fast Pistols:&lt;br /&gt;
| Zipgun &lt;br /&gt;
! .44 Revolver &lt;br /&gt;
| Needler Pistol &lt;br /&gt;
| .357 Colt &lt;br /&gt;
| Anaconda &lt;br /&gt;
| Death Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Range Pistols:&lt;br /&gt;
| 10mm Pistol &lt;br /&gt;
! Desert Eagle /&amp;lt;br&amp;gt;/ Desert Eagle EM &lt;br /&gt;
| .223 Pistol &lt;br /&gt;
| Sniper Pistol &lt;br /&gt;
| Gauss Pistol &lt;br /&gt;
| Death Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Damage Pistols:&lt;br /&gt;
| 9mm Mauser &lt;br /&gt;
! 10mm Colt &lt;br /&gt;
| 14mm Pistol &lt;br /&gt;
| 14mm Colt &lt;br /&gt;
| Defender &lt;br /&gt;
| Death Pistol &lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifles:&lt;br /&gt;
| Pipe Rifle &lt;br /&gt;
! Hunting Rifle &lt;br /&gt;
| Sniper Rifle &lt;br /&gt;
| SVN Rifle &lt;br /&gt;
| SVN Rifle MK.II &lt;br /&gt;
| Gauss Rifle &lt;br /&gt;
|-&lt;br /&gt;
! Shotguns:&lt;br /&gt;
| Shotgun &lt;br /&gt;
! Sawed-off Shotgun &lt;br /&gt;
| Combat Shotgun &lt;br /&gt;
| HK CAWS &lt;br /&gt;
| Pancor Jackhammer &lt;br /&gt;
| Saiga-12&lt;br /&gt;
|-&lt;br /&gt;
! Assualt Rifles:&lt;br /&gt;
| Tommy Gun &lt;br /&gt;
! Assualt Rifle /&amp;lt;br&amp;gt;/ Assualt Rifle EM&lt;br /&gt;
| XL70E3 &lt;br /&gt;
| Military Rifle &lt;br /&gt;
| Ak-47 &lt;br /&gt;
| G36c&lt;br /&gt;
|-&lt;br /&gt;
! Explosive Small Guns:&lt;br /&gt;
| Grenade Pistol &lt;br /&gt;
! M79 Grenade Launcher &lt;br /&gt;
| MGL &lt;br /&gt;
| MGLs &lt;br /&gt;
| AGL &lt;br /&gt;
| C4 Launcher&lt;br /&gt;
|-&lt;br /&gt;
! Support Rifles:&lt;br /&gt;
| BB Gun &lt;br /&gt;
! FN FAL &lt;br /&gt;
| M16 &lt;br /&gt;
| M16 MK.II &lt;br /&gt;
| Steyr &lt;br /&gt;
| Gauss Support Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Small Machine Guns (SMG):&lt;br /&gt;
| Grease Gun &lt;br /&gt;
! 10mm SMG &lt;br /&gt;
| P90c &lt;br /&gt;
| MP5 &lt;br /&gt;
| G11 &lt;br /&gt;
| G11e	&lt;br /&gt;
|-&lt;br /&gt;
! Flamers:&lt;br /&gt;
| &lt;br /&gt;
! Flamer &lt;br /&gt;
| Improved Flamer &lt;br /&gt;
| Incinerator &lt;br /&gt;
| Napalm Blaster&lt;br /&gt;
| 	&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launchers:&lt;br /&gt;
| &lt;br /&gt;
! Rocket Launcher &lt;br /&gt;
| Big Bazuka &lt;br /&gt;
| Adv. Rocket Launcher &lt;br /&gt;
| Flash Launcher	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Miniguns:&lt;br /&gt;
| &lt;br /&gt;
! Minigun &lt;br /&gt;
| Avenger Minigun &lt;br /&gt;
| Vindicator Minigun &lt;br /&gt;
| Gauss Minigun &lt;br /&gt;
| 	&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Sniper Rifles:&lt;br /&gt;
| &lt;br /&gt;
! Heavy Rifle &lt;br /&gt;
| LSW &lt;br /&gt;
| DSR &lt;br /&gt;
| Bozar	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Machine Gun:&lt;br /&gt;
| &lt;br /&gt;
! Lewis MK.II &lt;br /&gt;
| M60 &lt;br /&gt;
| M240 &lt;br /&gt;
| BAR&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Laser Weapons:&lt;br /&gt;
! Laser Pistol &lt;br /&gt;
| Magneto Pistol &lt;br /&gt;
| Laser Rifle &lt;br /&gt;
| Gatling Laser &lt;br /&gt;
| Commisar Pistol &lt;br /&gt;
| Turbolaser	&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Weapons:&lt;br /&gt;
! Plasma Pistol &lt;br /&gt;
| Plasma Pistol MK.II &lt;br /&gt;
| Plasma SMG &lt;br /&gt;
| Plasma Rifle &lt;br /&gt;
| Turbo Plasma Rifle &lt;br /&gt;
| Plasma Gatling	&lt;br /&gt;
|-&lt;br /&gt;
! Fire Weapons:&lt;br /&gt;
! Signal Pistol &lt;br /&gt;
| Solar Scorcher &lt;br /&gt;
| Fire Rifle &lt;br /&gt;
| Alien Blaster &lt;br /&gt;
| Pyro Rifle &lt;br /&gt;
| Heat Machine&lt;br /&gt;
|-&lt;br /&gt;
! Electric Weapons:&lt;br /&gt;
! Electro Zipgun &lt;br /&gt;
| Pulse Pistol &lt;br /&gt;
| ELECTRO rocket Launcher &lt;br /&gt;
| Prototype 14 &lt;br /&gt;
| ELECTRO CANNON &lt;br /&gt;
| Pulse Rifle	&lt;br /&gt;
|-&lt;br /&gt;
! Clubes:&lt;br /&gt;
| Club/Crowbar &lt;br /&gt;
! Cattle Prod &lt;br /&gt;
| Super Cattle Prod &lt;br /&gt;
| Plasma Torch &lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape	&lt;br /&gt;
|-&lt;br /&gt;
! Fast Knives:&lt;br /&gt;
| Switchblade &lt;br /&gt;
! Shiv &lt;br /&gt;
| Lit Jesus &lt;br /&gt;
| Machete	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Damage Knives:&lt;br /&gt;
| Knife &lt;br /&gt;
! Combat Knife &lt;br /&gt;
| Wakizashi Blade &lt;br /&gt;
| Ripper	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Punch Weapons:&lt;br /&gt;
| Brass/Spiked Knuckless &lt;br /&gt;
! Power Fist /&amp;lt;br&amp;gt;/ Boxing Gloves &lt;br /&gt;
| Mega Power Fist &lt;br /&gt;
| Punch Gun	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Hammers:&lt;br /&gt;
| Wrench &lt;br /&gt;
! Sledgehammer &lt;br /&gt;
| 50% Louisville Slugger 50% Supersledge&lt;br /&gt;
| Mega Sledge	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Spears:&lt;br /&gt;
| Sharpened pole &lt;br /&gt;
| Spear &lt;br /&gt;
| Laser Spear &lt;br /&gt;
| Rad Spear&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
|-&lt;br /&gt;
! Flamers:&lt;br /&gt;
! PyO61 &lt;br /&gt;
| PyO62 &lt;br /&gt;
| IPF210&lt;br /&gt;
|-	&lt;br /&gt;
! Miniguns:&lt;br /&gt;
! ETG1000 &lt;br /&gt;
| ETG2000 &lt;br /&gt;
| ETG3000&lt;br /&gt;
|-&lt;br /&gt;
! Support Rifles:&lt;br /&gt;
! LAR42 &lt;br /&gt;
| LAR52 &lt;br /&gt;
| LAR62&lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifles:&lt;br /&gt;
! HP DKS-501 &lt;br /&gt;
| SSR3 &lt;br /&gt;
| SSR10&lt;br /&gt;
|-&lt;br /&gt;
! Electric Weapons:&lt;br /&gt;
! XSR &lt;br /&gt;
| ESR01 &lt;br /&gt;
| ESR02&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
DISABLED FOR WE&lt;br /&gt;
*Bishop MG&lt;br /&gt;
*Salvatories Rocket Launcher&lt;br /&gt;
*Wright Colt(T3)&lt;br /&gt;
*Mordino Taser&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Raw_Armor_Table&amp;diff=7239</id>
		<title>Raw Armor Table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Raw_Armor_Table&amp;diff=7239"/>
		<updated>2023-09-10T17:29:46Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
	 |- &lt;br /&gt;
	 &lt;br /&gt;
	 ! Name &lt;br /&gt;
	 &lt;br /&gt;
	 ! Description  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Tier &lt;br /&gt;
	 &lt;br /&gt;
	 ! Weight  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! AC&lt;br /&gt;
	 &lt;br /&gt;
	 ! N DR&lt;br /&gt;
	 &lt;br /&gt;
	 ! N DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! L DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! L DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! F DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! F DT&lt;br /&gt;
	 &lt;br /&gt;
	 ! P DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! P DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! E DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! E DT &lt;br /&gt;
	 &lt;br /&gt;
	 ! CC RES&lt;br /&gt;
	 &lt;br /&gt;
	 ! CP RES&lt;br /&gt;
	 &lt;br /&gt;
	 ! Perks  &lt;br /&gt;
	 &lt;br /&gt;
	 |-&lt;br /&gt;
| [[Leather Jacket]]&lt;br /&gt;
| A black, heavy leather jacket.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 200 currency&lt;br /&gt;
| -&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 30% &lt;br /&gt;
| 5&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Bonus Charisma &lt;br /&gt;
Bonus Charisma &lt;br /&gt;
&amp;lt;br&amp;gt;Utility &lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]]&lt;br /&gt;
| Your basic all leather apparel. Finely crafted from tanned gecko hide.&lt;br /&gt;
| 1&lt;br /&gt;
| 3628g&lt;br /&gt;
| 200 currency&lt;br /&gt;
| -&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -15%&lt;br /&gt;
| -15%&lt;br /&gt;
| Bonus Intelligence &lt;br /&gt;
Bonus Intelligence &lt;br /&gt;
&amp;lt;br&amp;gt;Sneaky &lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]]&lt;br /&gt;
| A generic sand colored robe.&lt;br /&gt;
| 1&lt;br /&gt;
| 4535g&lt;br /&gt;
| 200 currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 5&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Regeneration &lt;br /&gt;
Bonus Strength &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Strength &lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Armor]]&lt;br /&gt;
| Polished metal plates, crudely forming a suit of armor.&lt;br /&gt;
| 2&lt;br /&gt;
| 15875g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 75% &lt;br /&gt;
| 6&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 20% &lt;br /&gt;
| 1&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -15%&lt;br /&gt;
| -5%&lt;br /&gt;
| Mirror System &lt;br /&gt;
Heavy &lt;br /&gt;
&amp;lt;br&amp;gt;Fill The Gaps &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Armor]]&lt;br /&gt;
| Although this armor is made of advanced polymers, it will not provide good protection without further improvements.&lt;br /&gt;
| 2&lt;br /&gt;
| 9071g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 35% &lt;br /&gt;
| 3&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -10%&lt;br /&gt;
| -10%&lt;br /&gt;
| Advanced Plate &lt;br /&gt;
Defensive Belt &lt;br /&gt;
&amp;lt;br&amp;gt;Firegeckon's Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Robe]]&lt;br /&gt;
| A generic purple colored robe.&lt;br /&gt;
| 2&lt;br /&gt;
| 4535g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 7&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 3&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -5%&lt;br /&gt;
| -15%&lt;br /&gt;
| Bonus Movement &lt;br /&gt;
Iron Skin &lt;br /&gt;
&amp;lt;br&amp;gt;Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor Mark II]]&lt;br /&gt;
| An enhanced version of the basic leather armor with extra layers of protection. Finely crafted from tanned brahmin hide.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Sneaky &lt;br /&gt;
Bonus Luck &lt;br /&gt;
&amp;lt;br&amp;gt;Laser Reflector &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Leather Jacket]]&lt;br /&gt;
| This heavily padded leather jacket is unusual in that it has two sleeves. You'll definitely make a fashion statement whenever, and wherever, you rumble.&lt;br /&gt;
| 3&lt;br /&gt;
| 3175g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Bonus Perception &lt;br /&gt;
Bonus Agility &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Perception &lt;br /&gt;
|-&lt;br /&gt;
| [[Firegecko leather Armor]]&lt;br /&gt;
| Leather Armor highly resistant to fire made from the skin of fire geckos.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Bonus Movement &lt;br /&gt;
Bonus Movement &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Armor Mark II]]&lt;br /&gt;
| Polished metal plates, finely crafted into a suit of armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 80% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 40% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| Bonus Strength &lt;br /&gt;
Fill The Gaps &lt;br /&gt;
&amp;lt;br&amp;gt;Heavy &lt;br /&gt;
|-&lt;br /&gt;
| [[Hardened Metal Armor]]&lt;br /&gt;
| A heavily and professionally reinforced set of metal armor, this heavy duty piece of master craftmanship will provide adequate protection against most damage types and exceptional protection to most Explosive based attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 20% &lt;br /&gt;
| 2&lt;br /&gt;
| 30% &lt;br /&gt;
| 3&lt;br /&gt;
| 80% &lt;br /&gt;
| 12&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| Strategic Improvement &lt;br /&gt;
Regeneration &lt;br /&gt;
&amp;lt;br&amp;gt;Defense Enhancement &lt;br /&gt;
|-&lt;br /&gt;
| [[Inferno Armor]]&lt;br /&gt;
| Heat resistant components have been used to create this technologically advanced armor, made for protection from fire and burns.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 80% &lt;br /&gt;
| 8&lt;br /&gt;
| 65% &lt;br /&gt;
| 7&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| Explosive Belt &lt;br /&gt;
Integrated Gloves &lt;br /&gt;
&amp;lt;br&amp;gt;Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Armor]]&lt;br /&gt;
| This crude armor uses straps of leather and metal bands to form a sparse but effective covering.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| Terminator &lt;br /&gt;
Defensive Belt &lt;br /&gt;
&amp;lt;br&amp;gt;Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
| [[Tesla Armor]]&lt;br /&gt;
| This shining armor provides superior protection against energy attacks. The three Tesla Attraction Coil Rods disperse a large percentage of directed energy attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 25% &lt;br /&gt;
| 5&lt;br /&gt;
| 80% &lt;br /&gt;
| 8&lt;br /&gt;
| 10% &lt;br /&gt;
| 1&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
Tesla Addition &lt;br /&gt;
&amp;lt;br&amp;gt;Penetration Protection &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Armor Mark II]]&lt;br /&gt;
| High tech armor, made out of advanced defensive polymers.&lt;br /&gt;
| 3&lt;br /&gt;
| 11339g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 10&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Utility &lt;br /&gt;
Bonus Endurance &lt;br /&gt;
&amp;lt;br&amp;gt;Strategic Improvement &lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood Armor]]&lt;br /&gt;
| A superior version of Combat Armor. The Brotherhood of Steel have made many improvements over the standard version.&lt;br /&gt;
| 3&lt;br /&gt;
| 11339g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 75% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Speed Mechanism &lt;br /&gt;
Special Force Bonus &lt;br /&gt;
&amp;lt;br&amp;gt;Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
| [[VC Armor]]&lt;br /&gt;
| Vault City combat armor is made of high-quality polymers, specially made to protect the wearer from critical hits.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -60%&lt;br /&gt;
| -30%&lt;br /&gt;
| Fill The Gaps &lt;br /&gt;
Heavy &lt;br /&gt;
&amp;lt;br&amp;gt;Cured &lt;br /&gt;
|-&lt;br /&gt;
| [[NCR Armor]]&lt;br /&gt;
| High tech armor, made out of advanced defensive polymers. This one is modified for the Rangers of the New California Republic.&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 70% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Defense Enhancement &lt;br /&gt;
Integrated Gloves &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
| [[Enclave Armor]]&lt;br /&gt;
| This prototype is a superior version of Combat Armor, developed by the Enclave. Advanced poly-carbon materials allow it to provide better protection against energy attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 11339g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 80% &lt;br /&gt;
| 11&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Shock Protection &lt;br /&gt;
Utility &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Perception &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Armor]]&lt;br /&gt;
| Desert Combat Armor ensures better protection against sand and dust during operations in the desert, and has sand-colored hues for better camouflage. The armor was originally designed for surviving cruel desert storms, but as it turns out it is also good protection against explosions.&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Anty-Termal System &lt;br /&gt;
Penetration Protection &lt;br /&gt;
&amp;lt;br&amp;gt;Defensive Belt &lt;br /&gt;
|-&lt;br /&gt;
| [[Conscript Armor]]&lt;br /&gt;
| Created by Soviet engineers long before the war, this armor can protect your body from any sort of electricity. Unfortunately the helmet seems to be broken&lt;br /&gt;
| 3&lt;br /&gt;
| 9400g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 75% &lt;br /&gt;
| 9&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Cured &lt;br /&gt;
Laser Reflector &lt;br /&gt;
&amp;lt;br&amp;gt;Regeneration &lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Armor]]&lt;br /&gt;
| This is an advanced armor. The set should also include a helmet, but you don't see the one anywhere.&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 43% &lt;br /&gt;
| 7&lt;br /&gt;
| 65% &lt;br /&gt;
| 8&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 55% &lt;br /&gt;
| 6&lt;br /&gt;
| 55% &lt;br /&gt;
| 4&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Survivalist &lt;br /&gt;
Speed Mechanism &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Agility &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity Robe]]&lt;br /&gt;
| This Unity combat robe was made to protect the Master's vision of humanity after the war, including the Master's Army and the Children of the Cathedral.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 80% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| Defensive Belt &lt;br /&gt;
Regeneration &lt;br /&gt;
&amp;lt;br&amp;gt;Regeneration &lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologists Robe]]&lt;br /&gt;
| These combat robes were worn by the Hubologist cult even before the Great War, and were originally created by their leader Dick Hubbell (&amp;quot;The Hub&amp;quot;).&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 80% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| Tesla Addition &lt;br /&gt;
Shock Protection &lt;br /&gt;
&amp;lt;br&amp;gt;Shock Protection &lt;br /&gt;
|-&lt;br /&gt;
| [[Bridgekeeper's Robe]]&lt;br /&gt;
| Oddly enough, it has plasma burns and scorch marks all over it, as if these weapons were used against it... to no effect. You have NO idea why it's red.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 80% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| Iron Skin &lt;br /&gt;
Integrated Gloves &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Strength &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvatories Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 11339g&lt;br /&gt;
| 7500 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 70% &lt;br /&gt;
| 11&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -45%&lt;br /&gt;
| -15%&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
Regeneration &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Endurance &lt;br /&gt;
|-&lt;br /&gt;
| [[Bishops Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 7500 currency&lt;br /&gt;
| 80&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 65% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Heavy &lt;br /&gt;
Heavy &lt;br /&gt;
&amp;lt;br&amp;gt;Heavy &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrights Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 7500 currency&lt;br /&gt;
| -&lt;br /&gt;
| 43% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Speed Mechanism &lt;br /&gt;
Speed Mechanism &lt;br /&gt;
&amp;lt;br&amp;gt;Speed Mechanism &lt;br /&gt;
|-&lt;br /&gt;
| [[Mordinos Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9400g&lt;br /&gt;
| 7500 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 60% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 60% &lt;br /&gt;
| 6&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Integrated Gloves &lt;br /&gt;
Integrated Gloves &lt;br /&gt;
&amp;lt;br&amp;gt;Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
| [[Military Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 11339g&lt;br /&gt;
| 20000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 50% &lt;br /&gt;
| 8&lt;br /&gt;
| 75% &lt;br /&gt;
| 8&lt;br /&gt;
| 55% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 60% &lt;br /&gt;
| 4&lt;br /&gt;
| -30%&lt;br /&gt;
| -30%&lt;br /&gt;
| Bonus Endurance &lt;br /&gt;
Fill The Gaps &lt;br /&gt;
&amp;lt;br&amp;gt;Fill The Gaps &lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 15875g&lt;br /&gt;
| 20000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 5&lt;br /&gt;
| 60% &lt;br /&gt;
| 8&lt;br /&gt;
| 65% &lt;br /&gt;
| 8&lt;br /&gt;
| 75% &lt;br /&gt;
| 8&lt;br /&gt;
| 60% &lt;br /&gt;
| 4&lt;br /&gt;
| -60%&lt;br /&gt;
| 0%&lt;br /&gt;
| Terminator &lt;br /&gt;
Penetration Protection &lt;br /&gt;
&amp;lt;br&amp;gt;Penetration Protection &lt;br /&gt;
|-&lt;br /&gt;
| [[Navy Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4535g&lt;br /&gt;
| 20000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 5&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Sneaky &lt;br /&gt;
Sneaky &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Cross Robe]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4535g&lt;br /&gt;
| 20000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 90% &lt;br /&gt;
| 14&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| Bonus Endurance &lt;br /&gt;
Bonus Endurance &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Endurance &lt;br /&gt;
|-&lt;br /&gt;
| [[Power Armor]]&lt;br /&gt;
| A self-contained suit of advanced technology armor. Powered by a micro-fusion reactor, with enough fuel to last a hundred years.&lt;br /&gt;
| 5&lt;br /&gt;
| 38555g&lt;br /&gt;
| 200000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 55% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 90% &lt;br /&gt;
| 20&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -60%&lt;br /&gt;
| -100%&lt;br /&gt;
| Terminator &lt;br /&gt;
Speed Mechanism &lt;br /&gt;
&amp;lt;br&amp;gt;Cured &lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Power Armor]]&lt;br /&gt;
| This powered armor is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality models as well.&lt;br /&gt;
| 5&lt;br /&gt;
| 40823g&lt;br /&gt;
| 200000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 55% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 20&lt;br /&gt;
| 70% &lt;br /&gt;
| 10&lt;br /&gt;
| -100%&lt;br /&gt;
| -60%&lt;br /&gt;
| Iron Skin &lt;br /&gt;
Iron Skin &lt;br /&gt;
&amp;lt;br&amp;gt;Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth Armor]]&lt;br /&gt;
| This is Chinese Stealth Armor, a rare and advanced piece of technology designed for infiltration and espionage.&lt;br /&gt;
| 5&lt;br /&gt;
| 5339g&lt;br /&gt;
| 200000 currency&lt;br /&gt;
| 100&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -50%&lt;br /&gt;
| -50%&lt;br /&gt;
| Sneaky &lt;br /&gt;
Sneaky &lt;br /&gt;
&amp;lt;br&amp;gt;Sneaky &lt;br /&gt;
|-&lt;br /&gt;
| [[Hardened Power Armor]]&lt;br /&gt;
| A suit of T-51b Power Armor. The hardening process has improved the defensive capability of this high-tech armor system.&lt;br /&gt;
| 6&lt;br /&gt;
| 45359g&lt;br /&gt;
| 2000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 60% &lt;br /&gt;
| 18&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 90% &lt;br /&gt;
| 25&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -100%&lt;br /&gt;
| -160%&lt;br /&gt;
| Terminator &lt;br /&gt;
Speed Mechanism &lt;br /&gt;
&amp;lt;br&amp;gt;Cured &lt;br /&gt;
|-&lt;br /&gt;
| [[Adv. Power Armor MKII]]&lt;br /&gt;
| This powered armor appears to be composed entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates. It seems as though it should give even more protection than the standard Advanced Power Armor.&lt;br /&gt;
| 6&lt;br /&gt;
| 45359g&lt;br /&gt;
| 2000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 60% &lt;br /&gt;
| 18&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 25&lt;br /&gt;
| 75% &lt;br /&gt;
| 10&lt;br /&gt;
| -160%&lt;br /&gt;
| -100%&lt;br /&gt;
| Iron Skin &lt;br /&gt;
Iron Skin &lt;br /&gt;
&amp;lt;br&amp;gt;Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth Armor MKII]]&lt;br /&gt;
| This is Chinese Stealth Armor mark II, a rare and advanced piece of technology designed for infiltration and espionage.&lt;br /&gt;
| 6&lt;br /&gt;
| 5339g&lt;br /&gt;
| 2000000 currency&lt;br /&gt;
| 200&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| -75%&lt;br /&gt;
| -75%&lt;br /&gt;
| Sneaky &lt;br /&gt;
Sneaky &lt;br /&gt;
&amp;lt;br&amp;gt;Sneaky &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Raw_Armor_Table&amp;diff=7238</id>
		<title>Raw Armor Table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Raw_Armor_Table&amp;diff=7238"/>
		<updated>2023-09-10T17:25:45Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;| [[Leather Jacket]]&lt;br /&gt;
| A black, heavy leather jacket.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 200 currency&lt;br /&gt;
| -&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 30% &lt;br /&gt;
| 5&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Bonus Charisma &lt;br /&gt;
Bonus Charisma &lt;br /&gt;
&amp;lt;br&amp;gt;Utility &lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]]&lt;br /&gt;
| Your basic all leather apparel. Finely crafted from tanned gecko hide.&lt;br /&gt;
| 1&lt;br /&gt;
| 3628g&lt;br /&gt;
| 200 currency&lt;br /&gt;
| -&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -15%&lt;br /&gt;
| -15%&lt;br /&gt;
| Bonus Intelligence &lt;br /&gt;
Bonus Intelligence &lt;br /&gt;
&amp;lt;br&amp;gt;Sneaky &lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]]&lt;br /&gt;
| A generic sand colored robe.&lt;br /&gt;
| 1&lt;br /&gt;
| 4535g&lt;br /&gt;
| 200 currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 5&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Regeneration &lt;br /&gt;
Bonus Strength &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Strength &lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Armor]]&lt;br /&gt;
| Polished metal plates, crudely forming a suit of armor.&lt;br /&gt;
| 2&lt;br /&gt;
| 15875g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 75% &lt;br /&gt;
| 6&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 20% &lt;br /&gt;
| 1&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -15%&lt;br /&gt;
| -5%&lt;br /&gt;
| Mirror System &lt;br /&gt;
Heavy &lt;br /&gt;
&amp;lt;br&amp;gt;Fill The Gaps &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Armor]]&lt;br /&gt;
| Although this armor is made of advanced polymers, it will not provide good protection without further improvements.&lt;br /&gt;
| 2&lt;br /&gt;
| 9071g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 35% &lt;br /&gt;
| 3&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -10%&lt;br /&gt;
| -10%&lt;br /&gt;
| Advanced Plate &lt;br /&gt;
Defensive Belt &lt;br /&gt;
&amp;lt;br&amp;gt;Firegeckon's Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Robe]]&lt;br /&gt;
| A generic purple colored robe.&lt;br /&gt;
| 2&lt;br /&gt;
| 4535g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 7&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 3&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -5%&lt;br /&gt;
| -15%&lt;br /&gt;
| Bonus Movement &lt;br /&gt;
Iron Skin &lt;br /&gt;
&amp;lt;br&amp;gt;Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor Mark II]]&lt;br /&gt;
| An enhanced version of the basic leather armor with extra layers of protection. Finely crafted from tanned brahmin hide.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Sneaky &lt;br /&gt;
Bonus Luck &lt;br /&gt;
&amp;lt;br&amp;gt;Laser Reflector &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Leather Jacket]]&lt;br /&gt;
| This heavily padded leather jacket is unusual in that it has two sleeves. You'll definitely make a fashion statement whenever, and wherever, you rumble.&lt;br /&gt;
| 3&lt;br /&gt;
| 3175g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Bonus Perception &lt;br /&gt;
Bonus Agility &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Perception &lt;br /&gt;
|-&lt;br /&gt;
| [[Firegecko leather Armor]]&lt;br /&gt;
| Leather Armor highly resistant to fire made from the skin of fire geckos.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Bonus Movement &lt;br /&gt;
Bonus Movement &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Armor Mark II]]&lt;br /&gt;
| Polished metal plates, finely crafted into a suit of armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 80% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 40% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| Bonus Strength &lt;br /&gt;
Fill The Gaps &lt;br /&gt;
&amp;lt;br&amp;gt;Heavy &lt;br /&gt;
|-&lt;br /&gt;
| [[Hardened Metal Armor]]&lt;br /&gt;
| A heavily and professionally reinforced set of metal armor, this heavy duty piece of master craftmanship will provide adequate protection against most damage types and exceptional protection to most Explosive based attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 20% &lt;br /&gt;
| 2&lt;br /&gt;
| 30% &lt;br /&gt;
| 3&lt;br /&gt;
| 80% &lt;br /&gt;
| 12&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| Strategic Improvement &lt;br /&gt;
Regeneration &lt;br /&gt;
&amp;lt;br&amp;gt;Defense Enhancement &lt;br /&gt;
|-&lt;br /&gt;
| [[Inferno Armor]]&lt;br /&gt;
| Heat resistant components have been used to create this technologically advanced armor, made for protection from fire and burns.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 80% &lt;br /&gt;
| 8&lt;br /&gt;
| 65% &lt;br /&gt;
| 7&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| Explosive Belt &lt;br /&gt;
Integrated Gloves &lt;br /&gt;
&amp;lt;br&amp;gt;Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Armor]]&lt;br /&gt;
| This crude armor uses straps of leather and metal bands to form a sparse but effective covering.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| Terminator &lt;br /&gt;
Defensive Belt &lt;br /&gt;
&amp;lt;br&amp;gt;Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
| [[Tesla Armor]]&lt;br /&gt;
| This shining armor provides superior protection against energy attacks. The three Tesla Attraction Coil Rods disperse a large percentage of directed energy attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 25% &lt;br /&gt;
| 5&lt;br /&gt;
| 80% &lt;br /&gt;
| 8&lt;br /&gt;
| 10% &lt;br /&gt;
| 1&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
Tesla Addition &lt;br /&gt;
&amp;lt;br&amp;gt;Penetration Protection &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Armor Mark II]]&lt;br /&gt;
| High tech armor, made out of advanced defensive polymers.&lt;br /&gt;
| 3&lt;br /&gt;
| 11339g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 10&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Utility &lt;br /&gt;
Bonus Endurance &lt;br /&gt;
&amp;lt;br&amp;gt;Strategic Improvement &lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood Armor]]&lt;br /&gt;
| A superior version of Combat Armor. The Brotherhood of Steel have made many improvements over the standard version.&lt;br /&gt;
| 3&lt;br /&gt;
| 11339g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 75% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Speed Mechanism &lt;br /&gt;
Special Force Bonus &lt;br /&gt;
&amp;lt;br&amp;gt;Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
| [[VC Armor]]&lt;br /&gt;
| Vault City combat armor is made of high-quality polymers, specially made to protect the wearer from critical hits.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -60%&lt;br /&gt;
| -30%&lt;br /&gt;
| Fill The Gaps &lt;br /&gt;
Heavy &lt;br /&gt;
&amp;lt;br&amp;gt;Cured &lt;br /&gt;
|-&lt;br /&gt;
| [[NCR Armor]]&lt;br /&gt;
| High tech armor, made out of advanced defensive polymers. This one is modified for the Rangers of the New California Republic.&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 70% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Defense Enhancement &lt;br /&gt;
Integrated Gloves &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
| [[Enclave Armor]]&lt;br /&gt;
| This prototype is a superior version of Combat Armor, developed by the Enclave. Advanced poly-carbon materials allow it to provide better protection against energy attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 11339g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 80% &lt;br /&gt;
| 11&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Shock Protection &lt;br /&gt;
Utility &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Perception &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Armor]]&lt;br /&gt;
| Desert Combat Armor ensures better protection against sand and dust during operations in the desert, and has sand-colored hues for better camouflage. The armor was originally designed for surviving cruel desert storms, but as it turns out it is also good protection against explosions.&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Anty-Termal System &lt;br /&gt;
Penetration Protection &lt;br /&gt;
&amp;lt;br&amp;gt;Defensive Belt &lt;br /&gt;
|-&lt;br /&gt;
| [[Conscript Armor]]&lt;br /&gt;
| Created by Soviet engineers long before the war, this armor can protect your body from any sort of electricity. Unfortunately the helmet seems to be broken&lt;br /&gt;
| 3&lt;br /&gt;
| 9400g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 75% &lt;br /&gt;
| 9&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Cured &lt;br /&gt;
Laser Reflector &lt;br /&gt;
&amp;lt;br&amp;gt;Regeneration &lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Armor]]&lt;br /&gt;
| This is an advanced armor. The set should also include a helmet, but you don't see the one anywhere.&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 43% &lt;br /&gt;
| 7&lt;br /&gt;
| 65% &lt;br /&gt;
| 8&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 55% &lt;br /&gt;
| 6&lt;br /&gt;
| 55% &lt;br /&gt;
| 4&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Survivalist &lt;br /&gt;
Speed Mechanism &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Agility &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity Robe]]&lt;br /&gt;
| This Unity combat robe was made to protect the Master's vision of humanity after the war, including the Master's Army and the Children of the Cathedral.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 80% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| Defensive Belt &lt;br /&gt;
Regeneration &lt;br /&gt;
&amp;lt;br&amp;gt;Regeneration &lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologists Robe]]&lt;br /&gt;
| These combat robes were worn by the Hubologist cult even before the Great War, and were originally created by their leader Dick Hubbell (&amp;quot;The Hub&amp;quot;).&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 80% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| Tesla Addition &lt;br /&gt;
Shock Protection &lt;br /&gt;
&amp;lt;br&amp;gt;Shock Protection &lt;br /&gt;
|-&lt;br /&gt;
| [[Bridgekeeper's Robe]]&lt;br /&gt;
| Oddly enough, it has plasma burns and scorch marks all over it, as if these weapons were used against it... to no effect. You have NO idea why it's red.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 10% &lt;br /&gt;
| 2&lt;br /&gt;
| 80% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| Iron Skin &lt;br /&gt;
Integrated Gloves &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Strength &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvatories Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 11339g&lt;br /&gt;
| 7500 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 70% &lt;br /&gt;
| 11&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -45%&lt;br /&gt;
| -15%&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
Regeneration &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Endurance &lt;br /&gt;
|-&lt;br /&gt;
| [[Bishops Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 7500 currency&lt;br /&gt;
| 80&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 65% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Heavy &lt;br /&gt;
Heavy &lt;br /&gt;
&amp;lt;br&amp;gt;Heavy &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrights Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 7500 currency&lt;br /&gt;
| -&lt;br /&gt;
| 43% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Speed Mechanism &lt;br /&gt;
Speed Mechanism &lt;br /&gt;
&amp;lt;br&amp;gt;Speed Mechanism &lt;br /&gt;
|-&lt;br /&gt;
| [[Mordinos Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9400g&lt;br /&gt;
| 7500 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 60% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 60% &lt;br /&gt;
| 6&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Integrated Gloves &lt;br /&gt;
Integrated Gloves &lt;br /&gt;
&amp;lt;br&amp;gt;Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
| [[Military Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 11339g&lt;br /&gt;
| 20000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 50% &lt;br /&gt;
| 8&lt;br /&gt;
| 75% &lt;br /&gt;
| 8&lt;br /&gt;
| 55% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 60% &lt;br /&gt;
| 4&lt;br /&gt;
| -30%&lt;br /&gt;
| -30%&lt;br /&gt;
| Bonus Endurance &lt;br /&gt;
Fill The Gaps &lt;br /&gt;
&amp;lt;br&amp;gt;Fill The Gaps &lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 15875g&lt;br /&gt;
| 20000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 5&lt;br /&gt;
| 60% &lt;br /&gt;
| 8&lt;br /&gt;
| 65% &lt;br /&gt;
| 8&lt;br /&gt;
| 75% &lt;br /&gt;
| 8&lt;br /&gt;
| 60% &lt;br /&gt;
| 4&lt;br /&gt;
| -60%&lt;br /&gt;
| 0%&lt;br /&gt;
| Terminator &lt;br /&gt;
Penetration Protection &lt;br /&gt;
&amp;lt;br&amp;gt;Penetration Protection &lt;br /&gt;
|-&lt;br /&gt;
| [[Navy Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4535g&lt;br /&gt;
| 20000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 5&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Sneaky &lt;br /&gt;
Sneaky &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Cross Robe]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4535g&lt;br /&gt;
| 20000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 90% &lt;br /&gt;
| 14&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| Bonus Endurance &lt;br /&gt;
Bonus Endurance &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Endurance &lt;br /&gt;
|-&lt;br /&gt;
| [[Power Armor]]&lt;br /&gt;
| A self-contained suit of advanced technology armor. Powered by a micro-fusion reactor, with enough fuel to last a hundred years.&lt;br /&gt;
| 5&lt;br /&gt;
| 38555g&lt;br /&gt;
| 200000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 55% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 90% &lt;br /&gt;
| 20&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -60%&lt;br /&gt;
| -100%&lt;br /&gt;
| Terminator &lt;br /&gt;
Speed Mechanism &lt;br /&gt;
&amp;lt;br&amp;gt;Cured &lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Power Armor]]&lt;br /&gt;
| This powered armor is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality models as well.&lt;br /&gt;
| 5&lt;br /&gt;
| 40823g&lt;br /&gt;
| 200000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 55% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 20&lt;br /&gt;
| 70% &lt;br /&gt;
| 10&lt;br /&gt;
| -100%&lt;br /&gt;
| -60%&lt;br /&gt;
| Iron Skin &lt;br /&gt;
Iron Skin &lt;br /&gt;
&amp;lt;br&amp;gt;Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth Armor]]&lt;br /&gt;
| This is Chinese Stealth Armor, a rare and advanced piece of technology designed for infiltration and espionage.&lt;br /&gt;
| 5&lt;br /&gt;
| 5339g&lt;br /&gt;
| 200000 currency&lt;br /&gt;
| 100&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -50%&lt;br /&gt;
| -50%&lt;br /&gt;
| Sneaky &lt;br /&gt;
Sneaky &lt;br /&gt;
&amp;lt;br&amp;gt;Sneaky &lt;br /&gt;
|-&lt;br /&gt;
| [[Hardened Power Armor]]&lt;br /&gt;
| A suit of T-51b Power Armor. The hardening process has improved the defensive capability of this high-tech armor system.&lt;br /&gt;
| 6&lt;br /&gt;
| 45359g&lt;br /&gt;
| 2000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 60% &lt;br /&gt;
| 18&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 90% &lt;br /&gt;
| 25&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -100%&lt;br /&gt;
| -160%&lt;br /&gt;
| Terminator &lt;br /&gt;
Speed Mechanism &lt;br /&gt;
&amp;lt;br&amp;gt;Cured &lt;br /&gt;
|-&lt;br /&gt;
| [[Adv. Power Armor MKII]]&lt;br /&gt;
| This powered armor appears to be composed entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates. It seems as though it should give even more protection than the standard Advanced Power Armor.&lt;br /&gt;
| 6&lt;br /&gt;
| 45359g&lt;br /&gt;
| 2000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 60% &lt;br /&gt;
| 18&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 25&lt;br /&gt;
| 75% &lt;br /&gt;
| 10&lt;br /&gt;
| -160%&lt;br /&gt;
| -100%&lt;br /&gt;
| Iron Skin &lt;br /&gt;
Iron Skin &lt;br /&gt;
&amp;lt;br&amp;gt;Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth Armor MKII]]&lt;br /&gt;
| This is Chinese Stealth Armor mark II, a rare and advanced piece of technology designed for infiltration and espionage.&lt;br /&gt;
| 6&lt;br /&gt;
| 5339g&lt;br /&gt;
| 2000000 currency&lt;br /&gt;
| 200&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| -75%&lt;br /&gt;
| -75%&lt;br /&gt;
| Sneaky &lt;br /&gt;
Sneaky &lt;br /&gt;
&amp;lt;br&amp;gt;Sneaky &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=6756</id>
		<title>War Event</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=6756"/>
		<updated>2023-04-16T14:00:12Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: /* Weapon Evolve */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to Join ==&lt;br /&gt;
To Join War Event come to Black Cross Outpost with minimum level 24, its right from [[NCR]], Do not take any gear with yourself, in case you can't pass by gate try CTRL + D and use gate again.&lt;br /&gt;
&lt;br /&gt;
Then Talk with Team Recruiter and choose team, you can also press escape, go to 3rd page of config and configure your gear for war event, then wait till timer ends, mostly it signalize with song and go find your faction officer. &amp;lt;br&amp;gt;&lt;br /&gt;
Fighting in War Event, results in rewards. No matter if you win or lose. &amp;lt;br&amp;gt;&lt;br /&gt;
Rewards can be found below the photo &amp;quot;Bonuses&amp;quot; or [[War Event Stats]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File: WE photo comp.png]]&lt;br /&gt;
&lt;br /&gt;
== WE Rules ==&lt;br /&gt;
[5B] Trolling on GM Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5C] Team-killing on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5D] Looting on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5E] AFK War Event can cause 24h ban&amp;lt;br&amp;gt;&lt;br /&gt;
[5F] Team up with other teams on Reno Wars or other events is forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For all rules check [[Game Rules]]&lt;br /&gt;
&lt;br /&gt;
== Score ==&lt;br /&gt;
Personal Score:&lt;br /&gt;
* +10000 for win&lt;br /&gt;
* +2500 when paramedic revives&lt;br /&gt;
* +500 for start taking flag&lt;br /&gt;
* +100 for scoring critical effect (once per attack regardless of how many effects)&lt;br /&gt;
* +50 for killing npc&lt;br /&gt;
* +50 score per used super stimpak on teammate&lt;br /&gt;
* +10 for buying exp for weapon or armor&lt;br /&gt;
* +5 for buying npcs&lt;br /&gt;
* +5 for applying radiation on enemies per 1% (Rad rockets)&lt;br /&gt;
* +3 per each tick of taking flags&lt;br /&gt;
* +2 per first aid heal&lt;br /&gt;
* +2 for self-healing per missing hp (first aid, repair)&lt;br /&gt;
* +2 for self use of meds per missing hp&lt;br /&gt;
* +1 per dmg done&lt;br /&gt;
* +1 score per heal value from healing needler&lt;br /&gt;
* +0.5 for Healing rate healing per missing hp&lt;br /&gt;
* +0.5 for Lifesteal healing per missing hp&lt;br /&gt;
* +0.5 for Killer healing per missing hp&lt;br /&gt;
* +Score for killing a player depending on killed player current score:&lt;br /&gt;
** if target has less than -50000 score = 50 points&lt;br /&gt;
** if target has -25000 to -49999 score = 100 points&lt;br /&gt;
** if target has -15000 to -24999 score = 150 points&lt;br /&gt;
** if target has -5000 to -14999 score = 250 points&lt;br /&gt;
** if target has 0 to -4999 score = 350 points&lt;br /&gt;
** if target has 1 to 5000 score = 500 points&lt;br /&gt;
** if target has 5001 to 15000 score = 750 points&lt;br /&gt;
** if target has 15001 to 25000 score = 1000 points&lt;br /&gt;
** if target has 25001 to 50000 score = 1500 points&lt;br /&gt;
** if target has 50001 to 75000 score = 2000 points&lt;br /&gt;
** if target has 75001 to 100000 score = ?? points&lt;br /&gt;
** if target has more than 100000 score = 5000 points&lt;br /&gt;
* -1 score per dmg recived (Carefull with dying to turrets, they do 1k+ damage)&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Extra Stats drops on reroll and can only be used by its owner.&lt;br /&gt;
&lt;br /&gt;
Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each. &lt;br /&gt;
&lt;br /&gt;
*extra 100 Carry Weight, 25 Rad Resistance and 25 Poison Resistance and 25% more currency/caps on events&lt;br /&gt;
*extra 5% movement speed and 2 action points for movement in turn based.&lt;br /&gt;
*extra 40 Accuracy and 1 damage per bullet.&lt;br /&gt;
*extra 10 [[Lethal Damage]]&lt;br /&gt;
*extra 10 Sight Range, 50 Sneak Detect&lt;br /&gt;
*extra 15% Critical Power&lt;br /&gt;
*extra 15 Critical Power&lt;br /&gt;
*extra 40 Healing Rate and +15% critical roll resistance.&lt;br /&gt;
*extra 25 Sequence and 50 Stealth points.&lt;br /&gt;
*extra 10 Melee Damage, 30% critical power for melee atacks&lt;br /&gt;
*extra 10 Critical Chance&lt;br /&gt;
*extra 2 Strength&lt;br /&gt;
*extra 2 Perception&lt;br /&gt;
*extra 2 Endurance&lt;br /&gt;
*extra 2 Charisma&lt;br /&gt;
*extra 2 Intelligence&lt;br /&gt;
*extra 2 Agility&lt;br /&gt;
*extra 2 Luck&lt;br /&gt;
*extra Normal 7 DR and 2 DT&lt;br /&gt;
*extra Laser 4 DR and 2 DT&lt;br /&gt;
*extra Plasma 9 DR and 2 DT&lt;br /&gt;
*extra Fire 9 DR and 2 DT&lt;br /&gt;
*extra Electric 7 DR and 2 DT&lt;br /&gt;
*extra Explosive 12 DR and 5 DT&lt;br /&gt;
*extra 40 Hit Points&lt;br /&gt;
*extra 2 Action Point and 30 Armor Class&lt;br /&gt;
*extra 25 AP Regen, 3 less AP in KOs&lt;br /&gt;
*extra 10 Minutes more in drugs(2 in cannibal)(halved by fast meta) and -10 sec respawn time&lt;br /&gt;
*extra +50% Heal from FA, +10% heal from meds&lt;br /&gt;
*extra +10% Critical Chance Resistance&lt;br /&gt;
*extra +10% Damage multi&lt;br /&gt;
*extra +2 Ranged weapon range&lt;br /&gt;
*extra 25% AP regen on kill and 10% HP regen on kill&lt;br /&gt;
*extra 10% Less time to attack&lt;br /&gt;
*extra Melee deal 20% less damage, +2 to defensive rolls&lt;br /&gt;
*extra +1 Combat implant limit&lt;br /&gt;
&lt;br /&gt;
== Armor Evolve ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Maxinv.gif|Leather Jacket]]&amp;lt;br&amp;gt;[[Leather Jacket]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Spleathr.gif|Combat Leather Jacket]]&amp;lt;br&amp;gt;[[Combat Leather Jacket]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ltharmor.gif|Leather Armor]]&amp;lt;br&amp;gt;[[Leather Armor]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Ltharmr2.gif|Leather Armor Mark II]]&amp;lt;br&amp;gt;[[Leather Armor Mark II]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Inv srobe.gif|Robe]]&amp;lt;br&amp;gt;[[Robe]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:GeckoLeather.png|Fire Leather Armor]]&amp;lt;br&amp;gt;[[Firegecko Armor|Firegecko Leather Armor]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Mtlarmor.gif|Metal Armor]]&amp;lt;br&amp;gt;[[Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Mtlarmr2.gif|Metal Armor Mark II]]&amp;lt;br&amp;gt;[[Metal Armor Mark II]]&lt;br /&gt;
|  [[File:Metalarmormk3.png|Hardened Metal Armor]]&amp;lt;br&amp;gt;[[Metal Armor Mark III|Hardened Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Inferno.png|Inferno Armor]]&amp;lt;br&amp;gt;[[Inferno Armor]]&lt;br /&gt;
|  [[File:Metalmut.png|Heavy Armor]]&amp;lt;br&amp;gt;[[Heavy Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Tesla.gif|Tesla Armor]]&amp;lt;br&amp;gt;[[Tesla Armor]]&lt;br /&gt;
| [[Paladin Armor]] &lt;br /&gt;
| [[File:Pwrarmor.gif|Power Armor]]&amp;lt;br&amp;gt;[[Power Armor]]&lt;br /&gt;
| [[File:Pwrarmor.gif|Hardened Power Armor]]&amp;lt;br&amp;gt;[[Hardened Power Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Cbtarmor.gif|Combat Armor]]&amp;lt;br&amp;gt;[[Combat Armor]]&lt;br /&gt;
|  [[File:Cbtarmr2.gif|Combat Armor Mark II]]&amp;lt;br&amp;gt;[[Combat Armor Mark II]] &lt;br /&gt;
|  [[File:Comba2a.gif|Brotherhood Armor]]&amp;lt;br&amp;gt;[[Brotherhood Armor]]&lt;br /&gt;
|  [[File:BlueCombat.png|Vault City Armor]]&amp;lt;br&amp;gt;[[Vault City Armor]]&lt;br /&gt;
|  |[[File:Cmbdmr.gif|NCR Armor]]&amp;lt;br&amp;gt;[[NCR Ranger Armor|NCR Armor]]&lt;br /&gt;
|  [[File:Inv encca.gif|Enclave Armor]]&amp;lt;br&amp;gt;[[Enclave Armor]]&lt;br /&gt;
|  [[File:Desertcombatarmor.png|Desert Armor]]&amp;lt;br&amp;gt;[[Desert Combat Armor|Desert Armor]]&lt;br /&gt;
|  [[File:RedCA.png|Conscript Armor]]&amp;lt;br&amp;gt;[[Conscript Battle Armor|Conscript Armor]]&lt;br /&gt;
|  [[File:Rangerarmor.png|Raider Armor]]&amp;lt;br&amp;gt;[[Ranger's Armor|Raider Armor]]&lt;br /&gt;
| [[Military Armor]] &lt;br /&gt;
| [[File:Parmor2.gif|Advanced Power Armor]]&amp;lt;br&amp;gt;[[Advanced Power Armor]]&lt;br /&gt;
| [[File:Parmor2.gif|Adv. Power Armor MKII]]&amp;lt;br&amp;gt;[[Adv. Power Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Robeinv.gif|Combat Robe]]&amp;lt;br&amp;gt;[[Robes|Combat Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Pinkrobe.png|Unity Robe]]&amp;lt;br&amp;gt;[[Unity's Robes|Unity Robe]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Grayrobe.png|Hubologists Robe]]&amp;lt;br&amp;gt;[[Hubologist's Robes|Hubologists Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Redrobe bridgekeeper.gif|Bridgekeeper's Robe]]&amp;lt;br&amp;gt;[[Bridgekeeper's Robes|Bridgekeeper's Robe]]&lt;br /&gt;
| [[Black Cross Robe]]&lt;br /&gt;
| Doesnt Evolve More&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Evolve ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! Fast Pistols:&lt;br /&gt;
| Zipgun &lt;br /&gt;
! .44 Revolver &lt;br /&gt;
| Needler Pistol &lt;br /&gt;
| .357 Colt &lt;br /&gt;
| Anaconda &lt;br /&gt;
| Death Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Range Pistols:&lt;br /&gt;
| 10mm Pistol &lt;br /&gt;
! Desert Eagle /&amp;lt;br&amp;gt;/ Desert Eagle EM &lt;br /&gt;
| .223 Pistol &lt;br /&gt;
| Sniper Pistol &lt;br /&gt;
| Gauss Pistol &lt;br /&gt;
| Death Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Damage Pistols:&lt;br /&gt;
| 9mm Mauser &lt;br /&gt;
! 10mm Colt &lt;br /&gt;
| 14mm Pistol &lt;br /&gt;
| 14mm Colt &lt;br /&gt;
| Defender &lt;br /&gt;
| Death Pistol &lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifles:&lt;br /&gt;
| Pipe Rifle &lt;br /&gt;
! Hunting Rifle &lt;br /&gt;
| Sniper Rifle &lt;br /&gt;
| SVN Rifle &lt;br /&gt;
| SVN Rifle MK.II &lt;br /&gt;
| Gauss Rifle &lt;br /&gt;
|-&lt;br /&gt;
! Shotguns:&lt;br /&gt;
| Shotgun &lt;br /&gt;
! Sawed-off Shotgun &lt;br /&gt;
| Combat Shotgun &lt;br /&gt;
| HK CAWS &lt;br /&gt;
| Pancor Jackhammer &lt;br /&gt;
| Saiga-12&lt;br /&gt;
|-&lt;br /&gt;
! Assualt Rifles:&lt;br /&gt;
| Tommy Gun &lt;br /&gt;
! Assualt Rifle /&amp;lt;br&amp;gt;/ Assualt Rifle EM&lt;br /&gt;
| XL70E3 &lt;br /&gt;
| Military Rifle &lt;br /&gt;
| Ak-47 &lt;br /&gt;
| G36c&lt;br /&gt;
|-&lt;br /&gt;
! Explosive Small Guns:&lt;br /&gt;
| Grenade Pistol &lt;br /&gt;
! M79 Grenade Launcher &lt;br /&gt;
| MGL &lt;br /&gt;
| MGLs &lt;br /&gt;
| AGL &lt;br /&gt;
| C4 Launcher&lt;br /&gt;
|-&lt;br /&gt;
! Support Rifles:&lt;br /&gt;
| BB Gun &lt;br /&gt;
! FN FAL &lt;br /&gt;
| M16 &lt;br /&gt;
| M16 MK.II &lt;br /&gt;
| Steyr &lt;br /&gt;
| Gauss Support Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Small Machine Guns (SMG):&lt;br /&gt;
| Grease Gun &lt;br /&gt;
! 10mm SMG &lt;br /&gt;
| P90c &lt;br /&gt;
| MP5 &lt;br /&gt;
| G11 &lt;br /&gt;
| G11e	&lt;br /&gt;
|-&lt;br /&gt;
! Flamers:&lt;br /&gt;
| &lt;br /&gt;
! Flamer &lt;br /&gt;
| Improved Flamer &lt;br /&gt;
| Incinerator &lt;br /&gt;
| Napalm Blaster&lt;br /&gt;
| 	&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launchers:&lt;br /&gt;
| &lt;br /&gt;
! Rocket Launcher &lt;br /&gt;
| Big Bazuka &lt;br /&gt;
| Adv. Rocket Launcher &lt;br /&gt;
| Flash Launcher	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Miniguns:&lt;br /&gt;
| &lt;br /&gt;
! Minigun &lt;br /&gt;
| Avenger Minigun &lt;br /&gt;
| Vindicator Minigun &lt;br /&gt;
| Gauss Minigun &lt;br /&gt;
| 	&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Sniper Rifles:&lt;br /&gt;
| &lt;br /&gt;
! Heavy Rifle &lt;br /&gt;
| LSW &lt;br /&gt;
| DSR &lt;br /&gt;
| Bozar	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Machine Gun:&lt;br /&gt;
| &lt;br /&gt;
! Lewis MK.II &lt;br /&gt;
| M60 &lt;br /&gt;
| M240 &lt;br /&gt;
| BAR&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Laser Weapons:&lt;br /&gt;
! Laser Pistol &lt;br /&gt;
| Magneto Pistol &lt;br /&gt;
| Laser Rifle &lt;br /&gt;
| Gatling Laser &lt;br /&gt;
| Commisar Pistol &lt;br /&gt;
| Turbolaser	&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Weapons:&lt;br /&gt;
! Plasma Pistol &lt;br /&gt;
| Plasma Pistol MK.II &lt;br /&gt;
| Plasma SMG &lt;br /&gt;
| Plasma Rifle &lt;br /&gt;
| Turbo Plasma Rifle &lt;br /&gt;
| Plasma Gatling	&lt;br /&gt;
|-&lt;br /&gt;
! Fire Weapons:&lt;br /&gt;
! Signal Pistol &lt;br /&gt;
| Solar Scorcher &lt;br /&gt;
| Fire Rifle &lt;br /&gt;
| Alien Blaster &lt;br /&gt;
| Pyro Rifle &lt;br /&gt;
| Heat Machine&lt;br /&gt;
|-&lt;br /&gt;
! Electric Weapons:&lt;br /&gt;
! Electro Zipgun &lt;br /&gt;
| Pulse Pistol &lt;br /&gt;
| ELECTRO rocket Launcher &lt;br /&gt;
| Prototype 14 &lt;br /&gt;
| ELECTRO CANNON &lt;br /&gt;
| Pulse Rifle	&lt;br /&gt;
|-&lt;br /&gt;
! Clubes:&lt;br /&gt;
| Club/Crowbar &lt;br /&gt;
! Cattle Prod &lt;br /&gt;
| Super Cattle Prod &lt;br /&gt;
| Plasma Torch &lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape	&lt;br /&gt;
|-&lt;br /&gt;
! Fast Knives:&lt;br /&gt;
| Switchblade &lt;br /&gt;
! Shiv &lt;br /&gt;
| Lit Jesus &lt;br /&gt;
| Machete	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Damage Knives:&lt;br /&gt;
| Knife &lt;br /&gt;
! Combat Knife &lt;br /&gt;
| Wakizashi Blade &lt;br /&gt;
| Ripper	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Punch Weapons:&lt;br /&gt;
| Brass/Spiked Knuckless &lt;br /&gt;
! Power Fist /&amp;lt;br&amp;gt;/ Boxing Gloves &lt;br /&gt;
| Mega Power Fist &lt;br /&gt;
| Punch Gun	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Hammers:&lt;br /&gt;
| Wrench &lt;br /&gt;
! Sledgehammer &lt;br /&gt;
| Super Sledge &lt;br /&gt;
| Mega Sledge	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Spears:&lt;br /&gt;
| Sharpened pole &lt;br /&gt;
| Spear &lt;br /&gt;
| Laser Spear &lt;br /&gt;
| Rad Spear&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
|-&lt;br /&gt;
! Flamers:&lt;br /&gt;
! PyO61 &lt;br /&gt;
| PyO62 &lt;br /&gt;
| IPF210&lt;br /&gt;
|-	&lt;br /&gt;
! Miniguns:&lt;br /&gt;
! ETG1000 &lt;br /&gt;
| ETG2000 &lt;br /&gt;
| ETG3000&lt;br /&gt;
|-&lt;br /&gt;
! Support Rifles:&lt;br /&gt;
! LAR42 &lt;br /&gt;
| LAR52 &lt;br /&gt;
| LAR62&lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifles:&lt;br /&gt;
! HP DKS-501 &lt;br /&gt;
| SSR3 &lt;br /&gt;
| SSR10&lt;br /&gt;
|-&lt;br /&gt;
! Electric Weapons:&lt;br /&gt;
! XSR &lt;br /&gt;
| ESR01 &lt;br /&gt;
| ESR02&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
DISABLED FOR WE&lt;br /&gt;
*Bishop MG&lt;br /&gt;
*Salvatories Rocket Launcher&lt;br /&gt;
*Wright Colt(T3)&lt;br /&gt;
*Mordino Taser&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=SPECIAL&amp;diff=6600</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=SPECIAL&amp;diff=6600"/>
		<updated>2023-02-09T10:49:12Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''SPECIAL''' is a seven-letter acronym; each letter corresponds to one of ''Fallout''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s seven [[primary statistics]]: [[Strength]], [[Perception]], [[Endurance]], [[Charisma]], [[Intelligence]], [[Agility]], and [[Luck]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
!Bonus 1&lt;br /&gt;
!Bonus 2&lt;br /&gt;
!Bonus 3&lt;br /&gt;
!Bonus 4&lt;br /&gt;
!Bonus 5&lt;br /&gt;
!Bonus 6&lt;br /&gt;
!Bonus 7&lt;br /&gt;
!Bonus 8&lt;br /&gt;
!Bonus 9&lt;br /&gt;
!Negative 1&lt;br /&gt;
!Negative 2&lt;br /&gt;
!Mastery&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
| +5% carry weight (3% with [[Small Frame]])&lt;br /&gt;
| +1 throwing range (Base is 5) &lt;br /&gt;
| +2 melee damage (3 with [[Bruiser]])&lt;br /&gt;
| 20% decrease in accuracy for each missing point up to weapon requirements&lt;br /&gt;
| +5% chance to knockdown target with [[Heavy Handed]] attacks &lt;br /&gt;
| +5% arms cripple resistance&lt;br /&gt;
| +8% knockback resistance/weapon perk knockback&lt;br /&gt;
| +15% weapon drop resistance (when using [[Iron Limbs]])&lt;br /&gt;
| +1 crit power resistance&lt;br /&gt;
| -1% SG/BG/EW damage&lt;br /&gt;
| +1 AP in knockouts&lt;br /&gt;
| +35% [[Critical Chance]] resistance&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
| +3 sight range&lt;br /&gt;
| +10% hit chance bonus&lt;br /&gt;
| -9 [[Sneak]] points for targets&lt;br /&gt;
| +2 sequence&lt;br /&gt;
| Detect traps effectiveness   &lt;br /&gt;
| +1% chance to avoid breaking weapons while shooting  &lt;br /&gt;
| -8 [[Armor Class]] points for targets &lt;br /&gt;
| Better encounter position &lt;br /&gt;
| 1 weakness resistance&lt;br /&gt;
| -2 AP regen&lt;br /&gt;
| -2% critical chance resistance&lt;br /&gt;
| +20% on critical roll&lt;br /&gt;
|-&lt;br /&gt;
!Endurance&lt;br /&gt;
| +1 [[Healing Rate]]&lt;br /&gt;
| +5 poison resistance&lt;br /&gt;
| +2 radiation resistance (1 with [[Fast Metabolism]])&lt;br /&gt;
| +5% [[Healing Rate]] used per heal cooldown&lt;br /&gt;
| +0.1% [[Damage Protection]]&lt;br /&gt;
| +1 explosive [[DT]]&lt;br /&gt;
| +1 hp on negative (2x walking dead perk)&lt;br /&gt;
| +1 [[HP]] per level up to level 18&lt;br /&gt;
| +0.5% [[Lethal Damage]] resistance&lt;br /&gt;
| -4 critical power&lt;br /&gt;
| -0.25% movement speed&lt;br /&gt;
| +5% [[Damage Protection]]&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
| +10 party points&lt;br /&gt;
| +0.5% damage to NPCs&lt;br /&gt;
| +0.2% [[Damage Protection]] from NPCs&lt;br /&gt;
| +0.2% extra [[PvE Perks]]&lt;br /&gt;
| +2% more experience&lt;br /&gt;
| +2% faster traveling on world map&lt;br /&gt;
| +0.25 SPECIAL implant limit (not working on [[Cyborg]]s)&lt;br /&gt;
| +0.1 combat implant limit (not working on [[Cyborg]]s)&lt;br /&gt;
| +10 skill points for companions&lt;br /&gt;
| -1 slow protection&lt;br /&gt;
| -8 accuracy&lt;br /&gt;
| +50 [[Hit Points]]&lt;br /&gt;
|-&lt;br /&gt;
!Intelligence &lt;br /&gt;
| +3 skill points per level (2 with [[Gifted]])&lt;br /&gt;
| +1% max skill caps&lt;br /&gt;
| +1% slow effect protection &lt;br /&gt;
| +1 extra skill point from reading [[Books]]&lt;br /&gt;
| +3% experience earned on worn gear &lt;br /&gt;
| -1 second for respawn&lt;br /&gt;
| +10 [[Science]] to get materials from dismantling items&lt;br /&gt;
| +1 [[Lethal Damage]]&lt;br /&gt;
| +0.5% DR penetration resistance&lt;br /&gt;
| +5 stealth for target&lt;br /&gt;
| +0.5% attack speed &lt;br /&gt;
| Immunity to [[Electric Damage]]&lt;br /&gt;
|-&lt;br /&gt;
!Agility&lt;br /&gt;
| +0.33 [[Action Points]]&lt;br /&gt;
| +0.25 [[Action Points]] for turnbased combat&lt;br /&gt;
| +3 [[Armor Class]]&lt;br /&gt;
| +5 [[Armor Class]] cap&lt;br /&gt;
| +5 [[AP Regen]]&lt;br /&gt;
| -1 action point for knockouts&lt;br /&gt;
| +1% to repeat tick effect &lt;br /&gt;
| +1 [[Sequence]] when using one-handed weapons&lt;br /&gt;
| +0.5% crit chance resistance&lt;br /&gt;
| -6 stealth&lt;br /&gt;
| -2 [[Lethal Damage]]&lt;br /&gt;
| Remove aiming attack speed penatly&lt;br /&gt;
|-&lt;br /&gt;
!Luck&lt;br /&gt;
| +1% critical chance&lt;br /&gt;
| +1 critical power&lt;br /&gt;
| +4% chance to avoid [[Poison]] from NPCs&lt;br /&gt;
| +5% chance to avoid legs cripple &lt;br /&gt;
| +4% bonus Critical chance for aimed attacks&lt;br /&gt;
| +10% experience in crafted gear&lt;br /&gt;
| +50 [[Engineering]] for less break [[Armor]]&lt;br /&gt;
| +0.25 damage per bullet &lt;br /&gt;
|X&lt;br /&gt;
| -2% [[Damage Protection]]&lt;br /&gt;
| -4 melee damage&lt;br /&gt;
| 25% damage converted to [[Lethal Damage]] (50% on crit) and lowers targets [[Lethal Protection]] by 33%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Special stats you have can be splited into to 3 terms:&lt;br /&gt;
*Base - value on register/reroll&lt;br /&gt;
*Real - value with all permanent bonuses(level perks, WE perks, implants etc)&lt;br /&gt;
*Temporary - value of bonuses from non-permnament sources(drugs, armor perks etc)&lt;br /&gt;
'''Temporary Special wont work in these special calculations:'''&lt;br /&gt;
*Perk Select&lt;br /&gt;
*Support Perk Select&lt;br /&gt;
*Armor decreasing tempo(luck)&lt;br /&gt;
*Implant Limit&lt;br /&gt;
*Skill Point Gain&lt;br /&gt;
*PvE Perks Gain&lt;br /&gt;
*Party Points&lt;br /&gt;
&lt;br /&gt;
Capped at 20:&lt;br /&gt;
*Strength: +2 melee damage (3 with Bruiser)&lt;br /&gt;
*Perception: +3 sight range&lt;br /&gt;
*Endurance: +1 HP per 3 levels up to level 18&lt;br /&gt;
*Charisma: +0.25 SPECIAL implant limit (not working on Cyborgs)&lt;br /&gt;
*Intelligence: +0.5 DR penetration resistance&lt;br /&gt;
*Agility: +1/3 AP&lt;br /&gt;
*Luck: +1 critical power&lt;br /&gt;
[[Category:Character development]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_Type&amp;diff=6596</id>
		<title>Weapon Type</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_Type&amp;diff=6596"/>
		<updated>2023-02-03T19:57:07Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Weapons&lt;br /&gt;
!  Traits&lt;br /&gt;
!  Favorite Class Effect&lt;br /&gt;
|-&lt;br /&gt;
|  Fast Pistols&lt;br /&gt;
|  Zipgun, .44 Revolver, Needler Pistol, .357 Colt, Anaconda, Death Pistol&lt;br /&gt;
|  One handed guns, single shot, with high attack speed and small AP Cost, tier 3+ have healing ammo&lt;br /&gt;
|  Paramedic: +25% more healing target&lt;br /&gt;
|-&lt;br /&gt;
|  Range Pistols&lt;br /&gt;
|  10mm Pistol, Desert Eagle, .223 Pistol, Sniper Pistol, Gauss Pistol, Death Pistol&lt;br /&gt;
|  One handed guns, single shot, with higher range than Fast or Damage Pistols&lt;br /&gt;
|  Assassin: +2 range&lt;br /&gt;
|-&lt;br /&gt;
|  Damage Pistols&lt;br /&gt;
|  9mm Mauser, 10mm Colt, 14mm Pistol, 14mm Colt, Defender, Death Pistol, Wright Colt(t3)&lt;br /&gt;
|  One handed guns, single shot, with high Damage&lt;br /&gt;
|  Regulator: -1 AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  Sniper Rifles&lt;br /&gt;
|  Pipe Rifle, Hunting Rifle, Sniper Rifle, SVN Rifle, SVN Rifle MK.II, Gauss Rifle, HP DKS-501, SSR3, SSR10&lt;br /&gt;
|  two handed guns, single shot, with high Range&lt;br /&gt;
|  Scout: 20% DR penetration&lt;br /&gt;
|-&lt;br /&gt;
|  Shotguns&lt;br /&gt;
|  Shotgun, Sawed-off Shotgun, Combat Shotgun, HK CAWS, Pancor Jackhammer, Saiga-12&lt;br /&gt;
|  two handed guns, unaimed single shot/one line burst, short range, knockback, Ammo can change damage type&lt;br /&gt;
|  Randomboy: +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
|  Assualt Rifles&lt;br /&gt;
| Tommy Gun, Assualt Rifle, XL70E3, Military Rifle, Ak-47, G36c&lt;br /&gt;
|  two handed guns, two types of 3 lines burst: 5 bullets and 30 bullets,&lt;br /&gt;
|  Infantry: +2 to all DR&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Small Guns&lt;br /&gt;
| Grenade Pistol, Grenade Launcher, MGL, MGLs, AGL, C4 Launcher&lt;br /&gt;
|  two handed guns, splash explosive damage&lt;br /&gt;
|  Wrecker: +15 Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
| Support Rifles&lt;br /&gt;
| BB Gun, FN FAL, M16, M16 MK.II, Steyr, Gauss Support Weapon, LAR42, LAR52, LAR62&lt;br /&gt;
|  two handed guns, High Range, line bursts(tier 1 unaimed single shot)&lt;br /&gt;
|  Soldier: -10% Attack Delay&lt;br /&gt;
|-&lt;br /&gt;
| Small Machine Guns (SMG)&lt;br /&gt;
| Grease Gun, 10mm SMG, P90c, MP5, G11, G11e&lt;br /&gt;
|  one handed guns, 3 line bursts&lt;br /&gt;
|  Chosen One: +2 Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Flamers&lt;br /&gt;
| Flamer, Improved Flamer, Incinerator, Napalm Blaster, PyO61, PyO62, IPF210&lt;br /&gt;
|  two handed guns, Cone AoE damage, fire damage, doesn't have tier 1 and tier 6&lt;br /&gt;
|  Leader: +30 Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launchers&lt;br /&gt;
| Rocket Launcher, Big Bazuka, Adv. Rocket Launcher, Flash Launcher&lt;br /&gt;
|  two handed guns, AoE Splash Damage, long distance, doesn't have tier 1 and tier 6&lt;br /&gt;
| Super Mutant: +1 Radius of Damage&lt;br /&gt;
|-&lt;br /&gt;
| Miniguns&lt;br /&gt;
| Minigun, Avenger Minigun, Vindicator Minigun, Gauss Minigun, ETG1000, ETG2000, ETG3000&lt;br /&gt;
|  two handed guns, 5-line bursts, doesn't have tier 1 and tier 6&lt;br /&gt;
| Killer: +25 Accuracy; Extra 10% lifesteal for ranged attacks&amp;lt;br&amp;gt; Alien: igonore electro immune&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Sniper Rifles&lt;br /&gt;
| Heavy Rifle, LSW, DSR, Bozar&lt;br /&gt;
|  two handed guns, single shot, high AP cost, shots drain all AP + 5-12 AP, auto-knockback, doesn't have tier 1 and tier 6&lt;br /&gt;
| Sniper: +10 Critical Power&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun&lt;br /&gt;
| Lewis MK.II, M60, M240, BAR, Bishop MG&lt;br /&gt;
|  two handed guns, burst 3-lines, big magazines, doesn't have tier 1 and tier 6&lt;br /&gt;
| Priest: +10% Carry Weight&lt;br /&gt;
|-&lt;br /&gt;
| Laser Weapons&lt;br /&gt;
| Laser Pistol, Magneto Pistol, Laser Rifle, Gatling Laser, Commisar Pistol, Turbolaser&lt;br /&gt;
|  Energy Weapon, Weapons which deal laser damage, Tier 2 is like tier 3&lt;br /&gt;
| Clone: double confusion effect&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Weapons&lt;br /&gt;
| Plasma Pistol, Plasma Pistol MK.II, Plasma SMG, Plasma Rifle, Turbo Plasma Rifle, Plasma Gatling&lt;br /&gt;
|  Energy Weapon, Weapons which deal Plasma, damage, Tier 2 is like tier 3&lt;br /&gt;
| Bounty Hunter: +10 Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| Fire Weapons&lt;br /&gt;
| Signal Pistol, Solar Scorcher, Fire Rifle, Alien Blaster, Pyro Rifle, Heat Machine&lt;br /&gt;
|   Energy Weapon, Weapons which deal fire damage, Tier 2 is like tier 3, NOTE: do not confuse with Flamers&lt;br /&gt;
| Raider: +2 Damage in burning&lt;br /&gt;
|-&lt;br /&gt;
| Electric Weapons&lt;br /&gt;
| Electro Zipgun, Pulse Pistol, ELECTRO rocket Launcher, Prototype 14, ELECTRO CANNON, Pulse Rifle, Salvatories Rocket Launcher, XSR, ESR01, ESR02&lt;br /&gt;
|  Energy Weapon, Weapons which deal Electric damage, Tier 2 is like tier 3&lt;br /&gt;
| Hubologist: double weakness effect&lt;br /&gt;
|-&lt;br /&gt;
| Clubes&lt;br /&gt;
| Club/Crowbar, Cattle Prod, Super Cattle Prod, Plasma Torch, Base Rape(t6), Mordino Taser&lt;br /&gt;
|  Melee Weapon, two-handed, fast weapons, swing/thurst, Doesn't have tier 5&lt;br /&gt;
| Cyborg: +25% EMP Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Fast Knives&lt;br /&gt;
| Switchblade, Shiv, Lit Jesus, Machete&lt;br /&gt;
|  Melee Weapon, one-handed, fast weapons, swing/thurst, Doesn't have tier 5,6&lt;br /&gt;
| Nobody yet&lt;br /&gt;
|-&lt;br /&gt;
| Damage Knives&lt;br /&gt;
| Knife, Combat Knife, Wakizashi Blade, Ripper&lt;br /&gt;
|  Melee Weapon, one-handed, high damage, swing/thurst, Doesn't have tier 5,6&lt;br /&gt;
| Nobody yet&lt;br /&gt;
|-&lt;br /&gt;
| Punch Weapons&lt;br /&gt;
| Brass/Spiked Knuckless, Power Fist/Boxing Gloves, Mega Power Fist, Punch Gun&lt;br /&gt;
|  Melee Weapon, one-handed punching, supporting Heavy Handed Trait, Doesn't have tier 5,6&lt;br /&gt;
| Deathclaw: +5 Heavy Handed Malus&lt;br /&gt;
|-&lt;br /&gt;
| Hammers&lt;br /&gt;
| Wrench, Sledgehammer, Super Sledge, Mega Sledge&lt;br /&gt;
|  Melee Weapon, two-handed, high damage, swing/thurst, Doesn't have tier 5,6&lt;br /&gt;
| Combat Master: +5 Melee Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spears&lt;br /&gt;
| Sharpened pole, Spear, Laser Spear, Rad Spear&lt;br /&gt;
|  Melee Weapon, two-handed, Doesn't have weapon perks, thurst/Throw, Doesn't have tier 5,6&lt;br /&gt;
| Nobody yet&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=6584</id>
		<title>Armor perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=6584"/>
		<updated>2023-01-26T13:56:01Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: /* List of armor perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[armor]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however. &amp;lt;br&amp;gt;&lt;br /&gt;
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
The fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
The sixth perk (also called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of the regular one. Legendary perks work against [[NPCs]] only. &amp;lt;br&amp;gt;&lt;br /&gt;
Every armor can be upgraded by [[Roger]] to gain one additional perk, or by Cotsford in Vegas at the Wattz factory. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of armor perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
| +7 Normal [[DT]] &amp;lt;br&amp;gt; +15% Normal [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
| +7% Plasma and Fire [[DR]] &amp;lt;br&amp;gt; +50% [[Lethal Damage]] [[Damage Protection|Protection]] against Fire and Plasma&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
| 10% shorter running time&lt;br /&gt;
|-&lt;br /&gt;
| Cured&lt;br /&gt;
| +9% Normal [[DR]] &amp;lt;br&amp;gt; +75% [[Lethal Damage]] [[Damage Protection|Protection]] against Normal&lt;br /&gt;
|-&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
| +3% all [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Belt&lt;br /&gt;
| +2% [[Damage Protection]] &amp;lt;br&amp;gt; Applies 10 slow to the attacker&lt;br /&gt;
|-&lt;br /&gt;
| Explosive belt&lt;br /&gt;
| Ability to use suicide&lt;br /&gt;
|-&lt;br /&gt;
| Fill The Gaps&lt;br /&gt;
| +20% Chance Critical Resistance &amp;lt;br&amp;gt;&lt;br /&gt;
+25% in defensive crit rolls&lt;br /&gt;
|-&lt;br /&gt;
| Firegeckon's Enhancement&lt;br /&gt;
| +6 Fire and Explode [[DT]] &amp;lt;br&amp;gt; +15% Fire and Explode [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Bonus SPECIAL&lt;br /&gt;
| 2 points to one of [[S.P.E.C.I.A.L.]] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| +20% Critical Power Resistance&lt;br /&gt;
&amp;lt;br&amp;gt; Decrease attacker chance to apply effect by 20% &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
| Reduces attacker's ST by 15 in [[Heavy Handed|heavy handed]] roll &lt;br /&gt;
|-&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
| +10 [[Melee Damage]] &lt;br /&gt;
|-&lt;br /&gt;
| Iron Skin&lt;br /&gt;
| +30 [[HP]], lower enemy's melee damage by 15%&lt;br /&gt;
|-&lt;br /&gt;
| Laser Reflector &lt;br /&gt;
| +9% Laser [[DR]] &amp;lt;br&amp;gt; +90% [[Lethal Damage]] [[Damage Protection|Protection]] against Laser&lt;br /&gt;
|-&lt;br /&gt;
| Mirror System&lt;br /&gt;
| +7 Laser [[DT]] &amp;lt;br&amp;gt; +15% Laser [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Protection &lt;br /&gt;
|Lowers enemies DR penetration by 12%/19%/25%/30%/32%/37% &amp;lt;br&amp;gt; Lowers enemies DT penetration by 15% &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| +15 [[Healing Rate]], +0.12 [[AP]] regen/s&lt;br /&gt;
|-&lt;br /&gt;
| Shock Protection&lt;br /&gt;
| +7% Explode and Electric [[DR]] &amp;lt;br&amp;gt; +20% [[Lethal Damage]] [[Damage Protection|Protection]] against Electro and Explode&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| +50 [[Sneak]]&lt;br /&gt;
|-&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
| +2 ALL [[DT]] &lt;br /&gt;
|-&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
| +1 [[Action Points|Action Point]] and 2 Slow resistance&lt;br /&gt;
|-&lt;br /&gt;
| Strategic Improvement&lt;br /&gt;
| +30 to [[AC]], +20 to [[AC]] cap and +5 [[Sequence]] &lt;br /&gt;
|-&lt;br /&gt;
| Survivalist&lt;br /&gt;
| +20 [[Poisoned|poison]] resistance and 10 [[Poisoned|poison]] resistance cap.&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Mode&lt;br /&gt;
| Ability to use [[Terminator Mode]] &lt;br /&gt;
|-&lt;br /&gt;
| Tesla Addition&lt;br /&gt;
| +6 Plasma and Electric [[DT]] &amp;lt;br&amp;gt; +15% Plasma and Electric [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
| Ability to use discharge &lt;br /&gt;
|-&lt;br /&gt;
| Utility&lt;br /&gt;
| +50 [[Carry Weight|CW]], +30% [[Radiated|rad resist]], +30% [[Poisoned|poison resist]], -1 reload [[AP]] cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
| +20% [[Damage Protection]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Powered&lt;br /&gt;
| Take 10 less damage from attacks of [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
| -30 to [[NPCs]] crit chance, -60 to [[NPCs]] crit roll&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Defence&lt;br /&gt;
| [[NPCs]] lose 2 [[AP]] when attacking you&lt;br /&gt;
|-&lt;br /&gt;
| Super Regen&lt;br /&gt;
| restore 25% of damage taken from [[NPCs]] as [[HP]] after 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Experience&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 15,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 100,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 200,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 50,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 6,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=6313</id>
		<title>Contracts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=6313"/>
		<updated>2022-12-31T11:44:59Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: /* List of Contracts [Patch 5.1] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Quest with global cooldown - only 1 person can take it in 1 time&lt;br /&gt;
*Simple Quest to kill all mobs in location, reward in Wasteland reputation+/Raider reputation-&lt;br /&gt;
*Mostly on already earlier made maps like bases&lt;br /&gt;
*10 tiers of contract main lockers with chances for rare loot, rest lockers have similar loot to town one&lt;br /&gt;
*NPCs lootable like in dungeons&lt;br /&gt;
== List of Contracts [Patch 5.0] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 7&lt;br /&gt;
| Brian&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Dogs&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]] Reactor&lt;br /&gt;
| 6&lt;br /&gt;
| Jeremy&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 7&lt;br /&gt;
| Balthas&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Brahmins&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 10&lt;br /&gt;
| Maida Buckner&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Geckos&lt;br /&gt;
| 2x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 16&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 17&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 3x tier I&lt;br /&gt;
| +6&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 28&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +8&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 29&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 30&lt;br /&gt;
| Dan McGrew&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Aliens&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 35&lt;br /&gt;
| Jo&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Fire Geckos&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 35&lt;br /&gt;
| Flick&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 150 minutes&lt;br /&gt;
| Deathclaws&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +11&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 32&lt;br /&gt;
| Pharmacist&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Floaters&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +5&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 32&lt;br /&gt;
| Marcus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Centaurs&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 34&lt;br /&gt;
| Sajag&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Spiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +6&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 60&lt;br /&gt;
| Sheriff&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 2x tier III&lt;br /&gt;
| +10&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 62&lt;br /&gt;
| Steven&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +10&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 95&lt;br /&gt;
| Eldrige&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 2x tier IV&lt;br /&gt;
| +16&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 100&lt;br /&gt;
| Zaius&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 1x tier V&lt;br /&gt;
| +10&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 105&lt;br /&gt;
| Gordon&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +20&lt;br /&gt;
| -8&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 70&lt;br /&gt;
| Gloria&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 4x tier I&lt;br /&gt;
| +12&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.0.5] ==&lt;br /&gt;
&amp;lt;b&amp;gt; Faction contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Faction&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Ghouls&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Normal Contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 230&lt;br /&gt;
| Roger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Vault Dwellers&lt;br /&gt;
| 2x tier V&lt;br /&gt;
| +15&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 264&lt;br /&gt;
| Renesco&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Pashtshuurs&lt;br /&gt;
| 1x tier VI&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.1.1] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Faction contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Faction&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 2 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Factions&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Normal Contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 288&lt;br /&gt;
| Lenny&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| 1x tier VI&lt;br /&gt;
| +20&lt;br /&gt;
| -31&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 299&lt;br /&gt;
| Metzger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| NCR Soldiers&lt;br /&gt;
| 2x tier VI&lt;br /&gt;
| +14&lt;br /&gt;
| -18&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 345&lt;br /&gt;
| Meloy&lt;br /&gt;
| 4 hour&lt;br /&gt;
| 900 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 1x tier VII&lt;br /&gt;
| +35&lt;br /&gt;
| -43&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 349&lt;br /&gt;
| Harold&lt;br /&gt;
| 4 hour&lt;br /&gt;
| 900 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 3x tier V&lt;br /&gt;
| +50&lt;br /&gt;
| -45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Current''' Contract Locker Loot Drop Table==&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 5.0&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special Implant / &amp;lt;br&amp;gt; Rare Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat &amp;lt;br&amp;gt; Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6 Acess &amp;lt;br&amp;gt; Item&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=6308</id>
		<title>Contracts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=6308"/>
		<updated>2022-12-29T16:46:27Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Quest with global cooldown - only 1 person can take it in 1 time&lt;br /&gt;
*Simple Quest to kill all mobs in location, reward in Wasteland reputation+/Raider reputation-&lt;br /&gt;
*Mostly on already earlier made maps like bases&lt;br /&gt;
*10 tiers of contract main lockers with chances for rare loot, rest lockers have similar loot to town one&lt;br /&gt;
*NPCs lootable like in dungeons&lt;br /&gt;
== List of Contracts [Patch 5.0] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 7&lt;br /&gt;
| Brian&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Dogs&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]] Reactor&lt;br /&gt;
| 6&lt;br /&gt;
| Jeremy&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 7&lt;br /&gt;
| Balthas&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Brahmins&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 10&lt;br /&gt;
| Maida Buckner&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Geckos&lt;br /&gt;
| 2x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 16&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 17&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 3x tier I&lt;br /&gt;
| +6&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 28&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +8&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 29&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 30&lt;br /&gt;
| Dan McGrew&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Aliens&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 35&lt;br /&gt;
| Jo&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Fire Geckos&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 35&lt;br /&gt;
| Flick&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 150 minutes&lt;br /&gt;
| Deathclaws&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +11&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 32&lt;br /&gt;
| Pharmacist&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Floaters&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +5&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 32&lt;br /&gt;
| Marcus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Centaurs&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 34&lt;br /&gt;
| Sajag&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Spiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +6&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 60&lt;br /&gt;
| Sheriff&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 2x tier III&lt;br /&gt;
| +10&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 62&lt;br /&gt;
| Steven&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +10&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 95&lt;br /&gt;
| Eldrige&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 2x tier IV&lt;br /&gt;
| +16&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 100&lt;br /&gt;
| Zaius&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 1x tier V&lt;br /&gt;
| +10&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 105&lt;br /&gt;
| Gordon&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +20&lt;br /&gt;
| -8&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 70&lt;br /&gt;
| Gloria&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 4x tier I&lt;br /&gt;
| +12&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.0.5] ==&lt;br /&gt;
&amp;lt;b&amp;gt; Faction contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Faction&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Ghouls&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Normal Contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 230&lt;br /&gt;
| Roger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Vault Dwellers&lt;br /&gt;
| 2x tier V&lt;br /&gt;
| +15&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 264&lt;br /&gt;
| Renesco&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Pashtshuurs&lt;br /&gt;
| 1x tier VI&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.1] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Faction contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Faction&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 2 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Factions&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Normal Contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 288&lt;br /&gt;
| Lenny&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| 1x tier VI&lt;br /&gt;
| +20&lt;br /&gt;
| -31&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 299&lt;br /&gt;
| Metzger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| NCR Soldiers&lt;br /&gt;
| 2x tier VI&lt;br /&gt;
| +14&lt;br /&gt;
| -18&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 345&lt;br /&gt;
| Meloy&lt;br /&gt;
| 4 hour&lt;br /&gt;
| 900 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 1x tier VII&lt;br /&gt;
| +35&lt;br /&gt;
| -43&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 349&lt;br /&gt;
| Harold&lt;br /&gt;
| 4 hour&lt;br /&gt;
| 900 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 3x tier V&lt;br /&gt;
| +50&lt;br /&gt;
| -45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Current''' Contract Locker Loot Drop Table==&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 5.0&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special Implant / &amp;lt;br&amp;gt; Rare Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat &amp;lt;br&amp;gt; Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6 Acess &amp;lt;br&amp;gt; Item&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Support_perks&amp;diff=6301</id>
		<title>Support perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Support_perks&amp;diff=6301"/>
		<updated>2022-12-25T15:08:46Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Support perks are minor skills and abilities that a player can gain in addition to [[level perks]]. &lt;br /&gt;
&lt;br /&gt;
There is no limit to the number of support perks that a single character can have.&lt;br /&gt;
&lt;br /&gt;
To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific [[S.P.E.C.I.A.L.]] and/or [[skill]] requirements. Some are given 'for free,' some require that one or more quest(s) be finished first. &lt;br /&gt;
&lt;br /&gt;
Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Table of Support Perks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Ranks&lt;br /&gt;
!  Location&lt;br /&gt;
!  Requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Awareness]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  Already on your character!&lt;br /&gt;
|  n/a&lt;br /&gt;
|  Hovering the cursor over a critter displays detailed information about it&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cautious Nature]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Shady Sands]], In Dusty's Cantina&lt;br /&gt;
|  [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  +3 to [[Perception]] when determining placement in [[random encounters]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dead Man Walking]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Necropolis]], At Watershed&lt;br /&gt;
|  [[Intelligence]] ≥ 5, [[Doctor]] ≥ 50%&lt;br /&gt;
|  Doubled negative [[HP]] capacity &lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Expert]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Redding]]&lt;br /&gt;
|  [[Traps]] ≥ 125%&lt;br /&gt;
|  No unwanted explosions and extra damage for the wanted ones&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dismantler]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Junktown]], From Boyce&lt;br /&gt;
|  [[Science]] ≥ 150%&lt;br /&gt;
|  Adds 50 dismantling points for [[dismantling]] calculation.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Educated]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Boneyard]], [[Library]] Basement&lt;br /&gt;
|  [[Intelligence]] ≥ 8, [[Science]] ≥ 100%&lt;br /&gt;
|  +2 to [[SP]] per [[level]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Explorer]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  NCR Train Station speak to Mantis the ghoul. &lt;br /&gt;
|  [[Outdoorsman]] ≥ 150&lt;br /&gt;
|  Faster [[world map]] travelling &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gecko Skinning]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Klamath]], talk to any trapper.  &lt;br /&gt;
|  [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  Ability to skin geckos&lt;br /&gt;
|-&lt;br /&gt;
|  [[Harmless]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[New Reno]] Miss kitty&lt;br /&gt;
|  [[Charisma]] ≥ 6, [[Robbery]] ≥ 125%&lt;br /&gt;
|  Halved [[reputation]] loss when [[stealing]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Light Step]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Klamath]], Talk to one of the kids&lt;br /&gt;
|  [[Traps]] ≥ 50%&lt;br /&gt;
|  Chance to set off a trap reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Magnetic Personality]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[New Reno]], Miss kitty&lt;br /&gt;
|  [[Speech]] ≥ 100%&lt;br /&gt;
|  +50 to [[party points]], +1 to maximum [[party size]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Master Thief]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]], Oldtown&lt;br /&gt;
|  [[Robbery]] ≥ 150%&lt;br /&gt;
|  [[Stealing]] [[cooldown]] reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mr. Fixit]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Den]], [[Smitty the Repairman]]&lt;br /&gt;
|  [[Repair]] ≥ 150%&lt;br /&gt;
|  [[Repairing]] items is easier. (+100% in [[Repairing]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Negotiator]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[New Reno]]'s Garage, T-Ray&lt;br /&gt;
|  [[Barter]] ≥ 125%&lt;br /&gt;
|  [[Reputation]] lower than neutral is upgraded to neutral when talking to [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pack Rat]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Redding]], Dangerous Dan&lt;br /&gt;
|  Level ≥ 6&lt;br /&gt;
|  Doubles your carry weight.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pathfinder]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Shady Sands]], Dusty's Cantina&lt;br /&gt;
|  [[Outdoorsman]] ≥ 175%&lt;br /&gt;
|  25% faster world map travelling &lt;br /&gt;
|-&lt;br /&gt;
|  [[Pickpocket]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]], Oldtown&lt;br /&gt;
|  [[Robbery]] ≥ 125%&lt;br /&gt;
|  Easier [[stealing]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rad Resistance]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Gecko]], Reactor, &amp;quot;Glowing One&amp;quot; Ghoul inside one of the compartments&lt;br /&gt;
|  [[Intelligence]] ≥ 7, [[Doctor]] ≥ 100%&lt;br /&gt;
|  +30% to [[radiation resistance]], +20% to [[poison]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ranger]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Gordon's Gas Station]]&lt;br /&gt;
|  [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  Discover all worldmap and all public location&lt;br /&gt;
|-&lt;br /&gt;
|  [[Map Scouting]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Vault City]] ask Sgt. Stark about raiders.&lt;br /&gt;
*Note: If he yells &amp;quot;Guards intruder&amp;quot; wait until its day time to talk to him you also need at least 4 [[Intelligence]] to talk to him. (drugs and Gain Int armor perks can help here)&lt;br /&gt;
|  [[Outdoorsman]] ≥ 150% &lt;br /&gt;
|  Faster revealing of the covered areas of the [[world map]] Also shows what encounters appear in each world map zone. &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sex Appeal]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[New Reno]]&lt;br /&gt;
|  [[Speech]] ≥ 75%&lt;br /&gt;
|  +250 to [[reputation]] when interacting with the opposite sex&lt;br /&gt;
|-&lt;br /&gt;
|  [[Snakeater]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Junktown]], A doctor&lt;br /&gt;
|  [[Endurance]] ≥ 6&lt;br /&gt;
|  +30% to [[poison]] resistance, +20% to [[radiation resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Speaker]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Cathedral]]&lt;br /&gt;
|  [[Speech]] ≥ 125%&lt;br /&gt;
|  Your [[followers]]' loyalty decreases at half the normal rate&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stealth Girl]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Vault City]], &amp;quot;Happy&amp;quot; Harry&lt;br /&gt;
|  [[Sneak]] ≥ 100%, [[Repair]] ≥ 100%&lt;br /&gt;
|  Doubled [[stealth boy]]'s battery life&lt;br /&gt;
|-&lt;br /&gt;
|  [[Strong Back]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Broken Hills]], Francis&lt;br /&gt;
|  [[Endurance]] ≥ 6, Level ≥ 6&lt;br /&gt;
|  +22 to [[carry weight]] capacity&lt;br /&gt;
|-&lt;br /&gt;
|  [[Swift Learner]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]] Market, Bookstore&lt;br /&gt;
|  [[Intelligence]] ≥ 6, [[Science]] ≥ 50%&lt;br /&gt;
|  +10% to all your [[experience point]] gains&lt;br /&gt;
|-&lt;br /&gt;
|  [[Thief]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]], Oldtown&lt;br /&gt;
|  [[Robbery]] ≥ 100%&lt;br /&gt;
|  [[Luck]]/50 chance of no [[cooldown]] if a stealing attempt has failed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Treasure Hunter]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Broken Hills]], Mickey (little midget dude) &lt;br /&gt;
|  [[Robbery]] ≥ 150%&lt;br /&gt;
|  Additional items spawn in lockers in [[random encounters]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=6287</id>
		<title>Contracts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=6287"/>
		<updated>2022-12-19T12:56:26Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: /* List of Contracts [Patch 5.0.5] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Quest with global cooldown - only 1 person can take it in 1 time&lt;br /&gt;
*Simple Quest to kill all mobs in location, reward in Wasteland reputation+/Raider reputation-&lt;br /&gt;
*Mostly on already earlier made maps like bases&lt;br /&gt;
*10 tiers of contract main lockers with chances for rare loot, rest lockers have similar loot to town one&lt;br /&gt;
*NPCs lootable like in dungeons&lt;br /&gt;
== List of Contracts [Patch 5.0] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 7&lt;br /&gt;
| Brian&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Dogs&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]] Reactor&lt;br /&gt;
| 6&lt;br /&gt;
| Jeremy&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 7&lt;br /&gt;
| Balthas&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Brahmins&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 10&lt;br /&gt;
| Maida Buckner&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Geckos&lt;br /&gt;
| 2x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 16&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 17&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 3x tier I&lt;br /&gt;
| +6&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 28&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +8&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 29&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 30&lt;br /&gt;
| Dan McGrew&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Aliens&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 35&lt;br /&gt;
| Jo&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Fire Geckos&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 35&lt;br /&gt;
| Flick&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 150 minutes&lt;br /&gt;
| Deathclaws&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +11&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 32&lt;br /&gt;
| Pharmacist&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Floaters&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +5&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 32&lt;br /&gt;
| Marcus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Centaurs&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 34&lt;br /&gt;
| Sajag&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Spiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +6&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 60&lt;br /&gt;
| Sheriff&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 2x tier III&lt;br /&gt;
| +10&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 62&lt;br /&gt;
| Steven&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +10&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 95&lt;br /&gt;
| Eldrige&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 2x tier IV&lt;br /&gt;
| +16&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 100&lt;br /&gt;
| Zaius&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 1x tier V&lt;br /&gt;
| +10&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 105&lt;br /&gt;
| Gordon&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +20&lt;br /&gt;
| -8&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 70&lt;br /&gt;
| Gloria&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 4x tier I&lt;br /&gt;
| +12&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.0.5] ==&lt;br /&gt;
&amp;lt;b&amp;gt; Faction contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Faction&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Ghouls&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Normal Contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 230&lt;br /&gt;
| Roger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Vault Dwellers&lt;br /&gt;
| 2x tier V&lt;br /&gt;
| +15&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 264&lt;br /&gt;
| Renesco&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Pashtshuurs&lt;br /&gt;
| 1x tier VI&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Current''' Contract Locker Loot Drop Table==&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 5.0&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special Implant / &amp;lt;br&amp;gt; Rare Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat &amp;lt;br&amp;gt; Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6 Acess &amp;lt;br&amp;gt; Item&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=6286</id>
		<title>Contracts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=6286"/>
		<updated>2022-12-19T12:55:30Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: contracts in 5.0.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Quest with global cooldown - only 1 person can take it in 1 time&lt;br /&gt;
*Simple Quest to kill all mobs in location, reward in Wasteland reputation+/Raider reputation-&lt;br /&gt;
*Mostly on already earlier made maps like bases&lt;br /&gt;
*10 tiers of contract main lockers with chances for rare loot, rest lockers have similar loot to town one&lt;br /&gt;
*NPCs lootable like in dungeons&lt;br /&gt;
== List of Contracts [Patch 5.0] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 7&lt;br /&gt;
| Brian&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Dogs&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]] Reactor&lt;br /&gt;
| 6&lt;br /&gt;
| Jeremy&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 7&lt;br /&gt;
| Balthas&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Brahmins&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 10&lt;br /&gt;
| Maida Buckner&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Geckos&lt;br /&gt;
| 2x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 16&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 17&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 3x tier I&lt;br /&gt;
| +6&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 28&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +8&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 29&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 30&lt;br /&gt;
| Dan McGrew&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Aliens&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 35&lt;br /&gt;
| Jo&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Fire Geckos&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 35&lt;br /&gt;
| Flick&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 150 minutes&lt;br /&gt;
| Deathclaws&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +11&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 32&lt;br /&gt;
| Pharmacist&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Floaters&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +5&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 32&lt;br /&gt;
| Marcus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Centaurs&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 34&lt;br /&gt;
| Sajag&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Spiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +6&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 60&lt;br /&gt;
| Sheriff&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 2x tier III&lt;br /&gt;
| +10&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 62&lt;br /&gt;
| Steven&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +10&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 95&lt;br /&gt;
| Eldrige&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 2x tier IV&lt;br /&gt;
| +16&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 100&lt;br /&gt;
| Zaius&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| 1x tier V&lt;br /&gt;
| +10&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 105&lt;br /&gt;
| Gordon&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +20&lt;br /&gt;
| -8&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 70&lt;br /&gt;
| Gloria&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 4x tier I&lt;br /&gt;
| +12&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Contracts [Patch 5.0.5] ==&lt;br /&gt;
&amp;lt;b&amp;gt; Faction contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Faction&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Ghouls&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Normal Contracts &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 7&lt;br /&gt;
| Roger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Vault Dwellers&lt;br /&gt;
| 2x tier V&lt;br /&gt;
| +15&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 7&lt;br /&gt;
| Renesco&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Pashtshuurs&lt;br /&gt;
| 1x tier VI&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
=='''Current''' Contract Locker Loot Drop Table==&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 5.0&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special Implant / &amp;lt;br&amp;gt; Rare Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat &amp;lt;br&amp;gt; Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6 Acess &amp;lt;br&amp;gt; Item&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Tier 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=OutdatedArmor&amp;diff=6191</id>
		<title>OutdatedArmor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=OutdatedArmor&amp;diff=6191"/>
		<updated>2022-12-07T23:19:41Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  .drCell {&lt;br /&gt;
    border-left: none !important;&lt;br /&gt;
    padding-left: 3px !important;&lt;br /&gt;
  }&lt;br /&gt;
  .dtCell {&lt;br /&gt;
    text-align:right !important;&lt;br /&gt;
    border-right: none !important;&lt;br /&gt;
    padding-right: 0 !important;&lt;br /&gt;
  }&lt;br /&gt;
  .goodCell {&lt;br /&gt;
	background-color: #bf8;&lt;br /&gt;
  }&lt;br /&gt;
  .greatCell {&lt;br /&gt;
	background-color: #af7;&lt;br /&gt;
  }&lt;br /&gt;
  .superCell {&lt;br /&gt;
    background-color: #8f6;&lt;br /&gt;
  }&lt;br /&gt;
  .godlyCell {&lt;br /&gt;
    background-color: #6f5;&lt;br /&gt;
  }&lt;br /&gt;
  .poorCell {&lt;br /&gt;
	background-color: #fee;&lt;br /&gt;
  }&lt;br /&gt;
  .badCell {&lt;br /&gt;
	background-color: #fdd;&lt;br /&gt;
  }&lt;br /&gt;
  .terrCell {&lt;br /&gt;
	background-color: #fcc;&lt;br /&gt;
  }&lt;br /&gt;
  .center {&lt;br /&gt;
	width: unset;&lt;br /&gt;
  }&lt;br /&gt;
  .stickyheader {&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 0px;&lt;br /&gt;
  }&lt;br /&gt;
  .stickyheaderSecond {&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 29px;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (min-width: 1480px) {&lt;br /&gt;
    .wikitable {&lt;br /&gt;
      min-width: 1200px;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
Updated raw list of armors: [[Raw Armor Table]]&lt;br /&gt;
=='''Tier 1''' body armors==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=width:8em class=&amp;quot;stickyheader&amp;quot; |Name&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; style=&amp;quot;width:6em&amp;quot; |Picture&lt;br /&gt;
!rowspan=2 class=&amp;quot;stickyheader&amp;quot; |[[Armor Class |AC]]&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Normal&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Laser&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Fire&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Plasma&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Explode&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Electr.&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Crit res.&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |[[Armor Perks|Perks]]&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |Appearance&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Ch&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Pw&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Jacket]]&lt;br /&gt;
|[[File:Maxinv.gif]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks|Utility]]&lt;br /&gt;
|[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Armor]]&lt;br /&gt;
|[[File:Ltharmor.gif]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Bonus Intelligence]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Intelligence]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]]&lt;br /&gt;
|[[File:Hmlthraa sw.gif]][[File:HMLLTHAA sw.gif]][[File:Hflthraa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|[[File:Inv srobe.gif]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|2 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|0&lt;br /&gt;
|[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]] &amp;lt;br&amp;gt;[[Armor Perks|Random from list]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Robes|Robe]]&lt;br /&gt;
|[[File:Robeinv.gif]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|[[Armor Perks|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]]&lt;br /&gt;
|[[File:Harobeaa sw.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Tier 2''' body armors==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=width:8em class=&amp;quot;stickyheader&amp;quot; |Name&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; style=&amp;quot;width:6em&amp;quot; |Picture&lt;br /&gt;
!rowspan=2 class=&amp;quot;stickyheader&amp;quot; |[[Armor Class |AC]]&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Normal&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Laser&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Fire&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Plasma&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Explode&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Electr.&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Crit res.&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |[[Armor Perks|Perks]]&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |Appearance&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Ch&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Pw&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Armor]]&lt;br /&gt;
|[[File:Mtlarmor.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|75&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|2 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|15 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Mirror System]] &amp;lt;br&amp;gt;[[Armor Perks|TBD]] &amp;lt;br&amp;gt;[[Armor Perks|TBD]]&lt;br /&gt;
|[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Armor]]&lt;br /&gt;
|[[File:Cbtarmor.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|2 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|10 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Firegecko Enhancement]]&lt;br /&gt;
|[[File:Hmcmbtaa sw.gif]][[File:Hfcmbtaa sw.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Tier 3''' body armors==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=width:8em class=&amp;quot;stickyheader&amp;quot; |Name&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; style=&amp;quot;width:6em&amp;quot; |Picture&lt;br /&gt;
!rowspan=2 class=&amp;quot;stickyheader&amp;quot; |[[Armor Class |AC]]&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Normal&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Laser&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Fire&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Plasma&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Explode&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Electr.&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Crit res.&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |[[Armor Perks|Perks]]&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |Appearance&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Ch&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Pw&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Leather Jacket]]&lt;br /&gt;
|[[File:Spleathr.gif]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Luck]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Perception]]&lt;br /&gt;
|[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Armor Mark II]]&lt;br /&gt;
|[[File:Ltharmr2.gif]]&lt;br /&gt;
| -5&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Luck]] &amp;lt;br&amp;gt;[[Armor Perks|Laser Reflector]]&lt;br /&gt;
|[[File:HMLTHRMKIIAA sw.gif]][[File:HMLLTHAA sw.gif]][[File:HFLTHRMKIIAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Firegecko Armor]]&lt;br /&gt;
|[[File:GeckoLeather.png]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
||[[Armor Perks|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridgekeeper's Robes]]&lt;br /&gt;
|[[File:Redrobe bridgekeeper.gif]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|16 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|36 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|80&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|[[Armor Perks|Anty-Termal System]] &amp;lt;br&amp;gt;[[Armor Perks|Anty-Termal System]] &amp;lt;br&amp;gt;[[Armor Perks|Anty-Termal System]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unity's Robes]]&lt;br /&gt;
|[[File:Pinkrobe.png]]&lt;br /&gt;
|0&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|16 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|80&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|36 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|[[Armor Perks|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hubologist's Robes]]&lt;br /&gt;
|[[File:Grayrobe.png]]&lt;br /&gt;
| -10&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|16 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|80&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|36 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|0 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|[[Armor Perks|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Shock Protection]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Armor Mark II]]&lt;br /&gt;
|[[File:Mtlarmr2.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|80&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|25 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Bonus Strength]] &amp;lt;br&amp;gt;[[Armor Perks|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]]&lt;br /&gt;
| [[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Armor]]&lt;br /&gt;
|[[File:Metalmut.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|10 / ||class=&amp;quot;drCell&amp;quot;|85&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|2 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|20 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Armor Mark III|Hardened Metal Armor]]&lt;br /&gt;
|[[File:Metalarmormk3.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|75&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|25 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Heavy Stonewall]] &amp;lt;br&amp;gt;[[Armor Perks|Strategic Improvement]] &amp;lt;br&amp;gt;[[Armor Perks|Defense Enhancement]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Inferno Armor]]&lt;br /&gt;
|[[File:Inferno.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|80&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|15&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|25 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Explosive belt]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tesla Armor]]&lt;br /&gt;
|[[File:Tesla.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|75&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|25&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|75&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|1 / ||class=&amp;quot;drCell&amp;quot;|15&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|55&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|25 / ||class=&amp;quot;drCell&amp;quot;|5&lt;br /&gt;
|[[Armor Perks|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]]&lt;br /&gt;
|[[File:Hmmetlaa sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Armor Mark II]]&lt;br /&gt;
|[[File:Cbtarmr2.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|10 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Endurance]]&lt;br /&gt;
|[[File:Hmcmblaa sw.gif]][[File:Hfcablaa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Enclave Armor]]&lt;br /&gt;
|[[File:Inv encca.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|9 / ||class=&amp;quot;drCell&amp;quot;|80&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|20 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Firegeckon's Enchancement]] &amp;lt;br&amp;gt;[[Armor Perks|Utility]] &amp;lt;br&amp;gt;[[Armor Perks|Special Forces Bonus]]&lt;br /&gt;
|[[File:HmcabbAA sw.gif]][[File:HfcabbAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[NCR Ranger Armor]]&lt;br /&gt;
|[[File:Cmbdmr.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Defense Enhancement]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]]&lt;br /&gt;
|[[File:HMCMBDAA sw.gif]][[File:HFCMBDAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood Armor]]&lt;br /&gt;
|[[File:Comba2a.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|75&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Special Forces Bonus]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|[[File:HMCMSMAA sw.gif]][[File:HFCMSMAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Combat Armor]]&lt;br /&gt;
|[[File:Desertcombatarmor.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|70&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Luck]] &amp;lt;br&amp;gt;[[Armor Perks|Defensive Belt]]&lt;br /&gt;
|[[File:HMDSRTAA sw.gif]][[File:HFDSRTAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Conscript Battle Armor]]&lt;br /&gt;
|[[File:RedCA.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|9 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Laser Reflector]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault City Armor]]&lt;br /&gt;
|[[File:BlueCombat.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|55 / ||class=&amp;quot;drCell&amp;quot;|20&lt;br /&gt;
|[[Armor Perks|Heavy Stonewall]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger's Armor]]&lt;br /&gt;
|[[File:Rangerarmor.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|70&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|35&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|55&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|45&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|55&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Survivalist]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Agility]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Salvatories Combat Armor]]&lt;br /&gt;
|[[File:BlackCombat.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|9 / ||class=&amp;quot;drCell&amp;quot;|80&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|20 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks|Tesla Attacker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bishops Combat Armor]]&lt;br /&gt;
|[[File:DBrownCombat.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|3 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrights Combat Armor]]&lt;br /&gt;
|[[File:BeigeCombat.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|70&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mordinos Combat Armor]]&lt;br /&gt;
|[[File:ULSarmor.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|65&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|4 / ||class=&amp;quot;drCell&amp;quot;|30&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|40&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|9 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|30 / ||class=&amp;quot;drCell&amp;quot;|10&lt;br /&gt;
|[[Armor Perks|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks|Special Forces Bonus]] &amp;lt;br&amp;gt;[[Armor Perks|Anty-Termal System]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Tier 4''' body armors==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=width:8em class=&amp;quot;stickyheader&amp;quot; |Name&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; style=&amp;quot;width:6em&amp;quot; |Picture&lt;br /&gt;
!rowspan=2 class=&amp;quot;stickyheader&amp;quot; |[[Armor Class |AC]]&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Normal&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Laser&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Fire&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Plasma&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Explode&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Electr.&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Crit res.&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |[[Armor Perks|Perks]]&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |Appearance&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Ch&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Pw&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Armor]]&lt;br /&gt;
|[[File:Inv stealthca.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|47&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|11 / ||class=&amp;quot;drCell&amp;quot;|47&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|6 / ||class=&amp;quot;drCell&amp;quot;|37&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|57&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|47&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|5 / ||class=&amp;quot;drCell&amp;quot;|57&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|60 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Armor MKII]]&lt;br /&gt;
|[[File:Inv stealthca.png]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -20&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|10 / ||class=&amp;quot;drCell&amp;quot;|57&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|13 / ||class=&amp;quot;drCell&amp;quot;|57&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|8 / ||class=&amp;quot;drCell&amp;quot;|47&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|9 / ||class=&amp;quot;drCell&amp;quot;|67&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|19 / ||class=&amp;quot;drCell&amp;quot;|57&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|7 / ||class=&amp;quot;drCell&amp;quot;|67&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|90 / ||class=&amp;quot;drCell&amp;quot;|90&lt;br /&gt;
|[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=width:8em class=&amp;quot;stickyheader&amp;quot; |Name&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; style=&amp;quot;width:6em&amp;quot; |Picture&lt;br /&gt;
!rowspan=2 class=&amp;quot;stickyheader&amp;quot; |[[Armor Class |AC]]&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Normal&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Laser&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Fire&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Plasma&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Explode&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Electr.&lt;br /&gt;
!colspan=2 class=&amp;quot;stickyheader&amp;quot; |Crit res.&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |[[Armor Perks|Perks]]&lt;br /&gt;
!rowspan=2 class=&amp;quot;unsortable stickyheader&amp;quot; |Appearance&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DT&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|DR&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Ch&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:15px !important&amp;quot;|-Pw&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Armor]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;|[[File:Pwrarmor.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -5&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|15 / ||class=&amp;quot;drCell&amp;quot;|55&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|19 / ||class=&amp;quot;drCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell superCell&amp;quot;|20 / ||class=&amp;quot;drCell godlyCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|15 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell greatCell&amp;quot;|10 / ||class=&amp;quot;drCell greatCell&amp;quot;|70&lt;br /&gt;
|class=&amp;quot;dtCell poorCell&amp;quot;|10 / ||class=&amp;quot;drCell poorCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|60 /||class=&amp;quot;drCell&amp;quot;|100&lt;br /&gt;
|[[Armor Perks|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy Stonewall]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;|[[File:Hapowraa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardened Power Armor]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;|[[File:Pwrarmor.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -5&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|18 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|19 / ||class=&amp;quot;drCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell godlyCell&amp;quot;|25 / ||class=&amp;quot;drCell godlyCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|15 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell greatCell&amp;quot;|10 / ||class=&amp;quot;drCell greatCell&amp;quot;|75&lt;br /&gt;
|class=&amp;quot;dtCell poorCell&amp;quot;|10 / ||class=&amp;quot;drCell poorCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|100 /||class=&amp;quot;drCell superCell&amp;quot;|160&lt;br /&gt;
|[[Armor Perks|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy Stonewall]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;|[[File:HBPOWRAA sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Power Armor]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;|[[File:Parmor2.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -5&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|15 / ||class=&amp;quot;drCell&amp;quot;|55&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|19 / ||class=&amp;quot;drCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|15 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell superCell&amp;quot;|20 / ||class=&amp;quot;drCell godlyCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell poorCell&amp;quot;|10 / ||class=&amp;quot;drCell poorCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell greatCell&amp;quot;|10 / ||class=&amp;quot;drCell greatCell&amp;quot;|70&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|100 /||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;|[[File:Hanpwraa sw.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Adv. Power Armor MKII]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;|[[File:Parmor2.gif]]&lt;br /&gt;
|class=&amp;quot;center&amp;quot;| -5&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|18 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|19 / ||class=&amp;quot;drCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell&amp;quot;|15 / ||class=&amp;quot;drCell&amp;quot;|60&lt;br /&gt;
|class=&amp;quot;dtCell godlyCell&amp;quot;|25 / ||class=&amp;quot;drCell godlyCell&amp;quot;|90&lt;br /&gt;
|class=&amp;quot;dtCell poorCell&amp;quot;|10 / ||class=&amp;quot;drCell poorCell&amp;quot;|50&lt;br /&gt;
|class=&amp;quot;dtCell greatCell&amp;quot;|10 / ||class=&amp;quot;drCell greatCell&amp;quot;|75&lt;br /&gt;
|class=&amp;quot;dtCell superCell&amp;quot;|160 /||class=&amp;quot;drCell&amp;quot;|100&lt;br /&gt;
|[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ Headgear&lt;br /&gt;
!Armor&lt;br /&gt;
!Picture&lt;br /&gt;
![[Armor Class |AC]]&lt;br /&gt;
!Normal &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Laser &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Fire&amp;lt;br&amp;gt; [[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Plasma &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Explode &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!Electr. &amp;lt;br&amp;gt;[[Damage Threshold|DT]]/[[Damage Resistance|DR]]&lt;br /&gt;
!-Crit &amp;lt;br&amp;gt;Ch/Pw&lt;br /&gt;
!Other Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Goggles]]&lt;br /&gt;
|[[File:Goggles.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0/0&lt;br /&gt;
|All Eye attacks are Redirected to the Head(?)&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirrored Shades]]&lt;br /&gt;
|[[File:Sunglass.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0/0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[nooB's beret]]&lt;br /&gt;
|[[File:Red beret.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0/0&lt;br /&gt;
| Can be found in [[Special Encounter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Helmet]]&lt;br /&gt;
|[[File:Leather helmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|0/20&lt;br /&gt;
|0/20&lt;br /&gt;
|0/10&lt;br /&gt;
|0/10&lt;br /&gt;
|?/?&lt;br /&gt;
|0/15&lt;br /&gt;
| -10/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Leather Helmet]]&lt;br /&gt;
|[[File:Combat leather helmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|2/30&lt;br /&gt;
|0/20&lt;br /&gt;
|2/25&lt;br /&gt;
|0/10&lt;br /&gt;
|?/?&lt;br /&gt;
|0/15&lt;br /&gt;
| -10/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Armor Helmet]]&lt;br /&gt;
|[[File:Lahelmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|2/25&lt;br /&gt;
|0/20&lt;br /&gt;
|0/20&lt;br /&gt;
|0/10&lt;br /&gt;
|?/?&lt;br /&gt;
|0/15&lt;br /&gt;
| -20/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Armor Helmet Mark II]]&lt;br /&gt;
|[[File:Lahelmetmk2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|3/25&lt;br /&gt;
|1/20&lt;br /&gt;
|1/25&lt;br /&gt;
|1/10&lt;br /&gt;
|?/?&lt;br /&gt;
|1/20&lt;br /&gt;
| -20/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Mask]]&lt;br /&gt;
|[[File:Metal mask.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|?/?&lt;br /&gt;
|1/20&lt;br /&gt;
| -15/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Mask Mark II]]&lt;br /&gt;
|[[File:Metal mask mk2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|4/25&lt;br /&gt;
|12/75&lt;br /&gt;
|4/25&lt;br /&gt;
|9/35&lt;br /&gt;
|?/?&lt;br /&gt;
|8/30&lt;br /&gt;
| -35/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tesla Helmet]]&lt;br /&gt;
|[[File:Teslahelmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|4/25&lt;br /&gt;
|12/75&lt;br /&gt;
|4/25&lt;br /&gt;
|9/35&lt;br /&gt;
|?/?&lt;br /&gt;
|8/30&lt;br /&gt;
| -35/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gas Mask]]&lt;br /&gt;
|[[File:Gasmask.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|4/35&lt;br /&gt;
|12/40&lt;br /&gt;
|4/25&lt;br /&gt;
|12/90&lt;br /&gt;
|?/?&lt;br /&gt;
|8/30&lt;br /&gt;
| -40/ 0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Helmet]]&lt;br /&gt;
|[[File:Combathelmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|1/20&lt;br /&gt;
|?/?&lt;br /&gt;
|1/10&lt;br /&gt;
| -5/ -5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Helmet Mark II]]&lt;br /&gt;
|[[File:Camk2helmet.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Enclave Combat Helmet]]&lt;br /&gt;
|[[File:Inv encca helmet.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[NCR Ranger Helmet]]&lt;br /&gt;
|[[File:Rsz ncr combat helmet inv.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Brotherhood Combat Helmet]]&lt;br /&gt;
|[[File:Boscombathelmet.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Combat Helmet]]&lt;br /&gt;
|[[File:Desertcombathelmet.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/50&lt;br /&gt;
|5/30&lt;br /&gt;
|7/75&lt;br /&gt;
|3/30&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -25/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vault City Helmet]]&lt;br /&gt;
|[[File:Helmet2.png]]&lt;br /&gt;
|0 &lt;br /&gt;
|4/35&lt;br /&gt;
|5/15&lt;br /&gt;
|4/55&lt;br /&gt;
|7/35&lt;br /&gt;
|?/?&lt;br /&gt;
|8/85&lt;br /&gt;
| 0/ -40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Enclave Combat Helmet Mark II]]&lt;br /&gt;
|[[File:Rsz inv encca helmet2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|10/40&lt;br /&gt;
|6/40&lt;br /&gt;
|7/75&lt;br /&gt;
|5/40&lt;br /&gt;
|?/?&lt;br /&gt;
|3/30&lt;br /&gt;
| -5/ -15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Helmet]]&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|15/55&lt;br /&gt;
|19/90&lt;br /&gt;
|20/90&lt;br /&gt;
|15/60&lt;br /&gt;
|?/?&lt;br /&gt;
|10/50&lt;br /&gt;
| -60/ -100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardened Power Helmet]]&lt;br /&gt;
|[[File:Pwrarmor.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|18/60&lt;br /&gt;
|19/90&lt;br /&gt;
|25/90&lt;br /&gt;
|15/60&lt;br /&gt;
|?/?&lt;br /&gt;
|10/50&lt;br /&gt;
| -100/ -160&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Power Helmet]]&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|15/55&lt;br /&gt;
|19/90&lt;br /&gt;
|15/60&lt;br /&gt;
|20/90&lt;br /&gt;
|?/?&lt;br /&gt;
|10/70&lt;br /&gt;
| -100/ -60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Power Helmet MkII]]&lt;br /&gt;
|[[File:Parmor2.gif]]&lt;br /&gt;
|0 &lt;br /&gt;
|18/60&lt;br /&gt;
|19/90&lt;br /&gt;
|15/60&lt;br /&gt;
|25/90&lt;br /&gt;
|?/?&lt;br /&gt;
|10/75&lt;br /&gt;
| -160/ -100&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor| ]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Raw_Armor_Table&amp;diff=6189</id>
		<title>Raw Armor Table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Raw_Armor_Table&amp;diff=6189"/>
		<updated>2022-12-07T21:02:51Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: Created page with &amp;quot;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  	 |-  	  	 ! Name  	  	 ! Description   	  	 ! Tier  	  	 ! Weight   	  	 ! Cost...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
	 |- &lt;br /&gt;
	 &lt;br /&gt;
	 ! Name &lt;br /&gt;
	 &lt;br /&gt;
	 ! Description  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Tier &lt;br /&gt;
	 &lt;br /&gt;
	 ! Weight  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! AC&lt;br /&gt;
	 &lt;br /&gt;
	 ! N DR&lt;br /&gt;
	 &lt;br /&gt;
	 ! N DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! L DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! L DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! F DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! F DT&lt;br /&gt;
	 &lt;br /&gt;
	 ! P DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! P DT  &lt;br /&gt;
	 &lt;br /&gt;
	 ! E DR  &lt;br /&gt;
	 &lt;br /&gt;
	 ! E DT &lt;br /&gt;
	 &lt;br /&gt;
	 ! CC RES&lt;br /&gt;
	 &lt;br /&gt;
	 ! CP RES&lt;br /&gt;
	 &lt;br /&gt;
	 ! Perks  &lt;br /&gt;
	 &lt;br /&gt;
	 |-&lt;br /&gt;
| [[Leather Jacket]]&lt;br /&gt;
| A black, heavy leather jacket.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 200 currency&lt;br /&gt;
| -&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 30% &lt;br /&gt;
| 5&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Bonus Charisma &lt;br /&gt;
Bonus Charisma &lt;br /&gt;
&amp;lt;br&amp;gt;Utility &lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]]&lt;br /&gt;
| Your basic all leather apparel. Finely crafted from tanned gecko hide.&lt;br /&gt;
| 1&lt;br /&gt;
| 3628g&lt;br /&gt;
| 200 currency&lt;br /&gt;
| -&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -15%&lt;br /&gt;
| -15%&lt;br /&gt;
| Bonus Intelligence &lt;br /&gt;
Bonus Intelligence &lt;br /&gt;
&amp;lt;br&amp;gt;Sneaky &lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]]&lt;br /&gt;
| A generic sand colored robe.&lt;br /&gt;
| 1&lt;br /&gt;
| 4535g&lt;br /&gt;
| 200 currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 5&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Regeneration &lt;br /&gt;
Bonus Strength &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Strength &lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Armor]]&lt;br /&gt;
| Polished metal plates, crudely forming a suit of armor.&lt;br /&gt;
| 2&lt;br /&gt;
| 15875g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 75% &lt;br /&gt;
| 6&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 20% &lt;br /&gt;
| 1&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -15%&lt;br /&gt;
| -5%&lt;br /&gt;
| Mirror System &lt;br /&gt;
Heavy &lt;br /&gt;
&amp;lt;br&amp;gt;Fill The Gaps &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Armor]]&lt;br /&gt;
| Although this armor is made of advanced polymers, it will not provide good protection without further improvements.&lt;br /&gt;
| 2&lt;br /&gt;
| 9071g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 35% &lt;br /&gt;
| 3&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -10%&lt;br /&gt;
| -10%&lt;br /&gt;
| Advanced Plate &lt;br /&gt;
Defensive Belt &lt;br /&gt;
&amp;lt;br&amp;gt;Firegeckon's Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Robe]]&lt;br /&gt;
| A generic purple colored robe.&lt;br /&gt;
| 2&lt;br /&gt;
| 4535g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 7&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 3&lt;br /&gt;
| 45% &lt;br /&gt;
| 2&lt;br /&gt;
| -5%&lt;br /&gt;
| -15%&lt;br /&gt;
| Bonus Movement &lt;br /&gt;
Iron Skin &lt;br /&gt;
&amp;lt;br&amp;gt;Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor Mark II]]&lt;br /&gt;
| An enhanced version of the basic leather armor with extra layers of protection. Finely crafted from tanned brahmin hide.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Sneaky &lt;br /&gt;
Bonus Luck &lt;br /&gt;
&amp;lt;br&amp;gt;Laser Reflector &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Leather Jacket]]&lt;br /&gt;
| This heavily padded leather jacket is unusual in that it has two sleeves. You'll definitely make a fashion statement whenever, and wherever, you rumble.&lt;br /&gt;
| 3&lt;br /&gt;
| 3175g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Bonus Perception &lt;br /&gt;
Bonus Agility &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Perception &lt;br /&gt;
|-&lt;br /&gt;
| [[Firegecko leather Armor]]&lt;br /&gt;
| Leather Armor highly resistant to fire made from the skin of fire geckos.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Bonus Movement &lt;br /&gt;
Bonus Movement &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Armor Mark II]]&lt;br /&gt;
| Polished metal plates, finely crafted into a suit of armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 80% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 40% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| Bonus Strength &lt;br /&gt;
Fill The Gaps &lt;br /&gt;
&amp;lt;br&amp;gt;Heavy &lt;br /&gt;
|-&lt;br /&gt;
| [[Hardened Metal Armor]]&lt;br /&gt;
| A heavily and professionally reinforced set of metal armor, this heavy duty piece of master craftmanship will provide adequate protection against most damage types and exceptional protection to most Explosive based attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 20% &lt;br /&gt;
| 2&lt;br /&gt;
| 30% &lt;br /&gt;
| 3&lt;br /&gt;
| 80% &lt;br /&gt;
| 12&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| Strategic Improvement &lt;br /&gt;
Regeneration &lt;br /&gt;
&amp;lt;br&amp;gt;Defense Enhancement &lt;br /&gt;
|-&lt;br /&gt;
| [[Inferno Armor]]&lt;br /&gt;
| Heat resistant components have been used to create this technologically advanced armor, made for protection from fire and burns.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 5&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 80% &lt;br /&gt;
| 8&lt;br /&gt;
| 65% &lt;br /&gt;
| 7&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| Explosive Belt &lt;br /&gt;
Integrated Gloves &lt;br /&gt;
&amp;lt;br&amp;gt;Integrated Gloves &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Armor]]&lt;br /&gt;
| This crude armor uses straps of leather and metal bands to form a sparse but effective covering.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| Terminator &lt;br /&gt;
Defensive Belt &lt;br /&gt;
&amp;lt;br&amp;gt;Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
| [[Tesla Armor]]&lt;br /&gt;
| This shining armor provides superior protection against energy attacks. The three Tesla Attraction Coil Rods disperse a large percentage of directed energy attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 25% &lt;br /&gt;
| 5&lt;br /&gt;
| 80% &lt;br /&gt;
| 8&lt;br /&gt;
| 10% &lt;br /&gt;
| 1&lt;br /&gt;
| 70% &lt;br /&gt;
| 7&lt;br /&gt;
| 50% &lt;br /&gt;
| 4&lt;br /&gt;
| -10%&lt;br /&gt;
| -30%&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
Tesla Addition &lt;br /&gt;
&amp;lt;br&amp;gt;Tesla Addition &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Armor Mark II]]&lt;br /&gt;
| High tech armor, made out of advanced defensive polymers.&lt;br /&gt;
| 3&lt;br /&gt;
| 11339g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 10&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Advanced Plate &lt;br /&gt;
Bonus Endurance &lt;br /&gt;
&amp;lt;br&amp;gt;Strategic Improvement &lt;br /&gt;
|-&lt;br /&gt;
| [[Brotherhood Armor]]&lt;br /&gt;
| A superior version of Combat Armor. The Brotherhood of Steel have made many improvements over the standard version.&lt;br /&gt;
| 3&lt;br /&gt;
| 11339g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 75% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Speed Mechanism &lt;br /&gt;
Special Force Bonus &lt;br /&gt;
&amp;lt;br&amp;gt;Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
| [[VC Armor]]&lt;br /&gt;
| Vault City combat armor is made of high-quality polymers, specially made to protect the wearer from critical hits.&lt;br /&gt;
| 3&lt;br /&gt;
| 15875g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -60%&lt;br /&gt;
| -30%&lt;br /&gt;
| Fill The Gaps &lt;br /&gt;
Heavy &lt;br /&gt;
&amp;lt;br&amp;gt;Cured &lt;br /&gt;
|-&lt;br /&gt;
| [[NCR Armor]]&lt;br /&gt;
| High tech armor, made out of advanced defensive polymers. This one is modified for the Rangers of the New California Republic.&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 70% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Defense Enhancement &lt;br /&gt;
Integrated Gloves &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
| [[Enclave Armor]]&lt;br /&gt;
| This prototype is a superior version of Combat Armor, developed by the Enclave. Advanced poly-carbon materials allow it to provide better protection against energy attacks.&lt;br /&gt;
| 3&lt;br /&gt;
| 11339g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 80% &lt;br /&gt;
| 11&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Shock Protection &lt;br /&gt;
Utility &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Perception &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Armor]]&lt;br /&gt;
| Desert Combat Armor ensures better protection against sand and dust during operations in the desert, and has sand-colored hues for better camouflage. The armor was originally designed for surviving cruel desert storms, but as it turns out it is also good protection against explosions.&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Anty-Termal System &lt;br /&gt;
Bonus Luck &lt;br /&gt;
&amp;lt;br&amp;gt;Defensive Belt &lt;br /&gt;
|-&lt;br /&gt;
| [[Conscript Armor]]&lt;br /&gt;
| Created by Soviet engineers long before the war, this armor can protect your body from any sort of electricity. Unfortunately the helmet seems to be broken&lt;br /&gt;
| 3&lt;br /&gt;
| 9400g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 75% &lt;br /&gt;
| 9&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Cured &lt;br /&gt;
Laser Reflector &lt;br /&gt;
&amp;lt;br&amp;gt;Regeneration &lt;br /&gt;
|-&lt;br /&gt;
| [[Raider Armor]]&lt;br /&gt;
| This is an advanced armor. The set should also include a helmet, but you don't see the one anywhere.&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 43% &lt;br /&gt;
| 6&lt;br /&gt;
| 65% &lt;br /&gt;
| 7&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 55% &lt;br /&gt;
| 5&lt;br /&gt;
| 55% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Survivalist &lt;br /&gt;
Speed Mechanism &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Agility &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity Robe]]&lt;br /&gt;
| This Unity combat robe was made to protect the Master's vision of humanity after the war, including the Master's Army and the Children of the Cathedral.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 30% &lt;br /&gt;
| 2&lt;br /&gt;
| 80% &lt;br /&gt;
| 4&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| Defensive Belt &lt;br /&gt;
Regeneration &lt;br /&gt;
&amp;lt;br&amp;gt;Regeneration &lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologists Robe]]&lt;br /&gt;
| These combat robes were worn by the Hubologist cult even before the Great War, and were originally created by their leader Dick Hubbell (&amp;quot;The Hub&amp;quot;).&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 30% &lt;br /&gt;
| 2&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 80% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| Tesla Addition &lt;br /&gt;
Shock Protection &lt;br /&gt;
&amp;lt;br&amp;gt;Shock Protection &lt;br /&gt;
|-&lt;br /&gt;
| [[Bridgekeeper's Robe]]&lt;br /&gt;
| Oddly enough, it has plasma burns and scorch marks all over it, as if these weapons were used against it... to no effect. You have NO idea why it's red.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 5000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 30% &lt;br /&gt;
| 2&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 80% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| Iron Skin &lt;br /&gt;
Integrated Gloves &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Strength &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvatories Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 11339g&lt;br /&gt;
| 7500 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 70% &lt;br /&gt;
| 11&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -45%&lt;br /&gt;
| -15%&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
Regeneration &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Endurance &lt;br /&gt;
|-&lt;br /&gt;
| [[Bishops Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 7500 currency&lt;br /&gt;
| 80&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 65% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Heavy &lt;br /&gt;
Heavy &lt;br /&gt;
&amp;lt;br&amp;gt;Heavy &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrights Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9071g&lt;br /&gt;
| 7500 currency&lt;br /&gt;
| -&lt;br /&gt;
| 43% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 50% &lt;br /&gt;
| 3&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Speed Mechanism &lt;br /&gt;
Speed Mechanism &lt;br /&gt;
&amp;lt;br&amp;gt;Speed Mechanism &lt;br /&gt;
|-&lt;br /&gt;
| [[Mordinos Armor]]&lt;br /&gt;
| Respected Family Combat Armor&lt;br /&gt;
| 3&lt;br /&gt;
| 9400g&lt;br /&gt;
| 7500 currency&lt;br /&gt;
| -&lt;br /&gt;
| 40% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 60% &lt;br /&gt;
| 6&lt;br /&gt;
| 50% &lt;br /&gt;
| 5&lt;br /&gt;
| 60% &lt;br /&gt;
| 6&lt;br /&gt;
| -30%&lt;br /&gt;
| -10%&lt;br /&gt;
| Speed Mechanism &lt;br /&gt;
Speed Mechanism &lt;br /&gt;
&amp;lt;br&amp;gt;Speed Mechanism &lt;br /&gt;
|-&lt;br /&gt;
| [[Military Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 11339g&lt;br /&gt;
| 20000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 50% &lt;br /&gt;
| 8&lt;br /&gt;
| 75% &lt;br /&gt;
| 8&lt;br /&gt;
| 55% &lt;br /&gt;
| 6&lt;br /&gt;
| 60% &lt;br /&gt;
| 7&lt;br /&gt;
| 60% &lt;br /&gt;
| 4&lt;br /&gt;
| -30%&lt;br /&gt;
| -30%&lt;br /&gt;
| Bonus Endurance &lt;br /&gt;
Fill The Gaps &lt;br /&gt;
&amp;lt;br&amp;gt;Fill The Gaps &lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 15875g&lt;br /&gt;
| 20000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 45% &lt;br /&gt;
| 5&lt;br /&gt;
| 60% &lt;br /&gt;
| 8&lt;br /&gt;
| 65% &lt;br /&gt;
| 8&lt;br /&gt;
| 75% &lt;br /&gt;
| 8&lt;br /&gt;
| 60% &lt;br /&gt;
| 4&lt;br /&gt;
| -60%&lt;br /&gt;
| 0%&lt;br /&gt;
| Terminator &lt;br /&gt;
Speed Mechanism &lt;br /&gt;
&amp;lt;br&amp;gt;Speed Mechanism &lt;br /&gt;
|-&lt;br /&gt;
| [[Navy Armor]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4535g&lt;br /&gt;
| 20000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 35% &lt;br /&gt;
| 4&lt;br /&gt;
| 20% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 5&lt;br /&gt;
| 10% &lt;br /&gt;
| 0&lt;br /&gt;
| 40% &lt;br /&gt;
| 1&lt;br /&gt;
| -5%&lt;br /&gt;
| -5%&lt;br /&gt;
| Sneaky &lt;br /&gt;
Sneaky &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Movement &lt;br /&gt;
|-&lt;br /&gt;
| [[Black Cross Robe]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4535g&lt;br /&gt;
| 20000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 65% &lt;br /&gt;
| 16&lt;br /&gt;
| 90% &lt;br /&gt;
| 14&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 30% &lt;br /&gt;
| 4&lt;br /&gt;
| 25% &lt;br /&gt;
| 3&lt;br /&gt;
| 0%&lt;br /&gt;
| -40%&lt;br /&gt;
| Bonus Endurance &lt;br /&gt;
Bonus Endurance &lt;br /&gt;
&amp;lt;br&amp;gt;Bonus Endurance &lt;br /&gt;
|-&lt;br /&gt;
| [[Power Armor]]&lt;br /&gt;
| A self-contained suit of advanced technology armor. Powered by a micro-fusion reactor, with enough fuel to last a hundred years.&lt;br /&gt;
| 5&lt;br /&gt;
| 38555g&lt;br /&gt;
| 200000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 55% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 90% &lt;br /&gt;
| 20&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -60%&lt;br /&gt;
| -100%&lt;br /&gt;
| Terminator &lt;br /&gt;
Speed Mechanism &lt;br /&gt;
&amp;lt;br&amp;gt;Cured &lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Power Armor]]&lt;br /&gt;
| This powered armor is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality models as well.&lt;br /&gt;
| 5&lt;br /&gt;
| 40823g&lt;br /&gt;
| 200000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 55% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 20&lt;br /&gt;
| 70% &lt;br /&gt;
| 10&lt;br /&gt;
| -100%&lt;br /&gt;
| -60%&lt;br /&gt;
| Iron Skin &lt;br /&gt;
Iron Skin &lt;br /&gt;
&amp;lt;br&amp;gt;Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth Armor]]&lt;br /&gt;
| This is Chinese Stealth Armor, a rare and advanced piece of technology designed for infiltration and espionage.&lt;br /&gt;
| 5&lt;br /&gt;
| 5339g&lt;br /&gt;
| 200000 currency&lt;br /&gt;
| 100&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -50%&lt;br /&gt;
| -50%&lt;br /&gt;
| Sneaky &lt;br /&gt;
Sneaky &lt;br /&gt;
&amp;lt;br&amp;gt;Sneaky &lt;br /&gt;
|-&lt;br /&gt;
| [[Hardened Power Armor]]&lt;br /&gt;
| A suit of T-51b Power Armor. The hardening process has improved the defensive capability of this high-tech armor system.&lt;br /&gt;
| 6&lt;br /&gt;
| 45359g&lt;br /&gt;
| 2000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 60% &lt;br /&gt;
| 18&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 90% &lt;br /&gt;
| 25&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 50% &lt;br /&gt;
| 10&lt;br /&gt;
| -100%&lt;br /&gt;
| -160%&lt;br /&gt;
| Terminator &lt;br /&gt;
Speed Mechanism &lt;br /&gt;
&amp;lt;br&amp;gt;Cured &lt;br /&gt;
|-&lt;br /&gt;
| [[Adv. Power Armor MKII]]&lt;br /&gt;
| This powered armor appears to be composed entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates. It seems as though it should give even more protection than the standard Advanced Power Armor.&lt;br /&gt;
| 6&lt;br /&gt;
| 45359g&lt;br /&gt;
| 2000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| 60% &lt;br /&gt;
| 18&lt;br /&gt;
| 90% &lt;br /&gt;
| 19&lt;br /&gt;
| 60% &lt;br /&gt;
| 15&lt;br /&gt;
| 90% &lt;br /&gt;
| 25&lt;br /&gt;
| 75% &lt;br /&gt;
| 10&lt;br /&gt;
| -160%&lt;br /&gt;
| -100%&lt;br /&gt;
| Iron Skin &lt;br /&gt;
Iron Skin &lt;br /&gt;
&amp;lt;br&amp;gt;Iron Skin &lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth Armor MKII]]&lt;br /&gt;
| This is Chinese Stealth Armor mark II, a rare and advanced piece of technology designed for infiltration and espionage.&lt;br /&gt;
| 6&lt;br /&gt;
| 5339g&lt;br /&gt;
| 2000000 currency&lt;br /&gt;
| 200&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| 55% &lt;br /&gt;
| 14&lt;br /&gt;
| -75%&lt;br /&gt;
| -75%&lt;br /&gt;
| Sneaky &lt;br /&gt;
Sneaky &lt;br /&gt;
&amp;lt;br&amp;gt;Sneaky &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6188</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6188"/>
		<updated>2022-12-07T20:32:00Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
&amp;lt;b&amp;gt; Patch 5.0.3 &amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
	 |- &lt;br /&gt;
	 &lt;br /&gt;
	 ! Name &lt;br /&gt;
	 &lt;br /&gt;
	 ! Description  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Tier &lt;br /&gt;
	 &lt;br /&gt;
	 ! Weight  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Reload&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo&amp;lt;br&amp;gt;Cap  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Caliber  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Ammo  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Min ST  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Skill  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage&amp;lt;br&amp;gt;type  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Damage  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Range  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Rounds  &lt;br /&gt;
	 &lt;br /&gt;
	 ! AP&amp;lt;br&amp;gt;Cost  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Attack&amp;lt;br&amp;gt;Delay  &lt;br /&gt;
	 &lt;br /&gt;
	 ! Perks  &lt;br /&gt;
	 &lt;br /&gt;
	 |- &lt;br /&gt;
	 | [[Zip Gun]]&lt;br /&gt;
| A handmade single shot pistol.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Less AP cost &lt;br /&gt;
Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Pistol]]&lt;br /&gt;
| A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm JHP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-20&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Scoped &lt;br /&gt;
Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm Mauser]]&lt;br /&gt;
| A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 9mm&lt;br /&gt;
| 9mm bullet&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Ammo Upgrade &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[BB Gun]]&lt;br /&gt;
| A Red Ryder BB gun. The classic.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-19&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun]]&lt;br /&gt;
| A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip.&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Flechette&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-18&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Knockback &lt;br /&gt;
Penetrate &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy Gun]]&lt;br /&gt;
| This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
&amp;lt;br&amp;gt;3-20&lt;br /&gt;
| 32&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &amp;lt;br&amp;gt;Penetrate &lt;br /&gt;
Fast Trigger &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Grenade Pistol]]&lt;br /&gt;
| Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict.&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 35-60&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Min Damage &lt;br /&gt;
Penetrate &lt;br /&gt;
Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Gun]]&lt;br /&gt;
| M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;Grease Gun&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&lt;br /&gt;
| 1&lt;br /&gt;
| 3175g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 45&lt;br /&gt;
| .45&lt;br /&gt;
| .45 Caliber&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Killing Spree &lt;br /&gt;
Less AP cost &lt;br /&gt;
Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Rifle]]&lt;br /&gt;
| This is a hand-made single shot rifle.&lt;br /&gt;
| 1&lt;br /&gt;
| 4535g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| BBS&lt;br /&gt;
| bbs&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-30&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Bonus Critical Power &lt;br /&gt;
Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol]]&lt;br /&gt;
| A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 10-25&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Max Damage &lt;br /&gt;
Scoped &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol]]&lt;br /&gt;
| Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells.&lt;br /&gt;
| 1&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 16-32&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Frozen Queen &lt;br /&gt;
Bonus Critical Power &lt;br /&gt;
More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Zip Gun]]&lt;br /&gt;
| Homemade energy weapon&lt;br /&gt;
| 1&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 1-50&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Less AP cost &lt;br /&gt;
Scoped &lt;br /&gt;
Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Signal Pistol]]&lt;br /&gt;
| Small fire pistol&lt;br /&gt;
| 1&lt;br /&gt;
| 2625g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| Flares&lt;br /&gt;
| Signal Flares&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 30-35&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Fast Trigger &lt;br /&gt;
Lethal Damage &lt;br /&gt;
Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Club]]&lt;br /&gt;
| A military or police baton. Heavy wood.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Frozen Queen &lt;br /&gt;
Knockback &lt;br /&gt;
Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbar]]&lt;br /&gt;
| A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-20&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Poisoned &lt;br /&gt;
Killing Spree &lt;br /&gt;
Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| A sharp-bladed cutting and stabbing weapon.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-40&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Lethal Damage &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Switchblade]]&lt;br /&gt;
| The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;Sssssshk&amp;quot; sound.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Less AP cost &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Pole]]&lt;br /&gt;
| A wood pole sharpened at one end.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Knuckles]]&lt;br /&gt;
| Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Smasher! &lt;br /&gt;
Lethal Damage &lt;br /&gt;
Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked Knuckles]]&lt;br /&gt;
| An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.&lt;br /&gt;
| 1&lt;br /&gt;
| 453g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 19-23&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Life Steal &lt;br /&gt;
Spiked &lt;br /&gt;
Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrench]]&lt;br /&gt;
| A typical wrench used by mechanics.&lt;br /&gt;
| 1&lt;br /&gt;
| 1360g&lt;br /&gt;
| 100 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-60&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Knockback &lt;br /&gt;
Fast Trigger &lt;br /&gt;
Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum Revolver]]&lt;br /&gt;
| Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum JHP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 7-18&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Fast Trigger &lt;br /&gt;
Less AP cost &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis MK.II]]&lt;br /&gt;
| Simple machine gun&lt;br /&gt;
| 2&lt;br /&gt;
| 10500g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| heavy&lt;br /&gt;
| Basic Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 9-15&lt;br /&gt;
| 34&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Less AP cost &lt;br /&gt;
Less AP cost &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm Colt]]&lt;br /&gt;
| Handly pistol&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-37&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Critical Power &lt;br /&gt;
Bonus Critical Power &lt;br /&gt;
Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Scoped &lt;br /&gt;
Penetrate &lt;br /&gt;
More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle EM]]&lt;br /&gt;
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| .44&lt;br /&gt;
| .44 Magnum FMJ&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Scoped &lt;br /&gt;
Long Range &lt;br /&gt;
Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Rifle]]&lt;br /&gt;
| A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Bonus Critical Power &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Scoped Hunting Rifle]]&lt;br /&gt;
| Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-32&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Scoped &lt;br /&gt;
Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Sawed-Off Shotgun]]&lt;br /&gt;
| Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 18&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &amp;lt;br&amp;gt;Lethal Damage &lt;br /&gt;
Penetrate &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle]]&lt;br /&gt;
| An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &amp;lt;br&amp;gt;Damage per Bullet &lt;br /&gt;
Scoped &lt;br /&gt;
Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Rifle EM]]&lt;br /&gt;
| This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray!&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-31&lt;br /&gt;
&amp;lt;br&amp;gt;4-31&lt;br /&gt;
| 36&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &amp;lt;br&amp;gt;Damage per Bullet &lt;br /&gt;
Long Range &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[M79 Grenade Launcher]]&lt;br /&gt;
| A single shot grenade launcher. Go get the Roach.&lt;br /&gt;
| 2&lt;br /&gt;
| 2845g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 3&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Fast Trigger &lt;br /&gt;
Lethal Damage &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[FN FAL]]&lt;br /&gt;
| This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.&lt;br /&gt;
| 2&lt;br /&gt;
| 4082g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-27&lt;br /&gt;
| 33&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Scoped &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm SMG]]&lt;br /&gt;
| H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-13&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Destroyer &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly.&lt;br /&gt;
| 2&lt;br /&gt;
| 8164g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-85&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Max Damage &lt;br /&gt;
Fast Trigger &lt;br /&gt;
Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun]]&lt;br /&gt;
| A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.&lt;br /&gt;
| 2&lt;br /&gt;
| 12700g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 80&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack JHP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 12-15&lt;br /&gt;
| 30&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Damage per Bullet &lt;br /&gt;
Fast Trigger &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Launcher]]&lt;br /&gt;
| Basic Rocket Launcher&lt;br /&gt;
| 2&lt;br /&gt;
| 6803g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 10&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-130&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Penetrate &lt;br /&gt;
Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rifle]]&lt;br /&gt;
| Strong heavy sniper rifle&lt;br /&gt;
| 2&lt;br /&gt;
| 7300g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| .50&lt;br /&gt;
| .50 JHP&lt;br /&gt;
| 6&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-90&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Critical Power &lt;br /&gt;
Scoped &lt;br /&gt;
Long Range &lt;br /&gt;
|-&lt;br /&gt;
| [[Magneto-Laser Pistol]]&lt;br /&gt;
| This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 1-100&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Chip Shot &lt;br /&gt;
Bonus Critical Power &lt;br /&gt;
More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Solar Scorcher]]&lt;br /&gt;
| Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 28-54&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Lethal Damage &lt;br /&gt;
Lethal Damage &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol MK.II]]&lt;br /&gt;
| This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 25-90&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Chip Shot &lt;br /&gt;
Chip Shot &lt;br /&gt;
Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Pistol]]&lt;br /&gt;
| The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-70&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Critical Power &lt;br /&gt;
Bonus Critical Power &lt;br /&gt;
Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 26-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Frozen Queen &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Knife]]&lt;br /&gt;
| A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use!&lt;br /&gt;
| 2&lt;br /&gt;
| 907g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Life Steal &lt;br /&gt;
Bonus Critical Power &lt;br /&gt;
Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1360g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.&lt;br /&gt;
| 2&lt;br /&gt;
| 1814g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 18-50&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&lt;br /&gt;
| 2&lt;br /&gt;
| 3175g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Smasher! &lt;br /&gt;
Smasher! &lt;br /&gt;
Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Boxing Gloves]]&lt;br /&gt;
| A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.&lt;br /&gt;
| 2&lt;br /&gt;
| 2267g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-32&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Smasher! &lt;br /&gt;
Life Steal &lt;br /&gt;
Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehammer]]&lt;br /&gt;
| A large hammer with a big handle. Very popular with the muscular crowd.&lt;br /&gt;
| 2&lt;br /&gt;
| 5443g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-92&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Knockback &lt;br /&gt;
Fast Trigger &lt;br /&gt;
Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Shiv]]&lt;br /&gt;
| This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.&lt;br /&gt;
| 2&lt;br /&gt;
| 453g&lt;br /&gt;
| 500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-20&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Attack Speed &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Pistol]]&lt;br /&gt;
| A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-64&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Penetrate &lt;br /&gt;
Ammo Upgrade &lt;br /&gt;
Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 Pistol]]&lt;br /&gt;
| A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 22-45&lt;br /&gt;
| 42&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Bonus Critical Power &lt;br /&gt;
More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Needler Pistol]]&lt;br /&gt;
| You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| needle&lt;br /&gt;
| Needle Cartridge Poison&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Poisoned &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Rifle]]&lt;br /&gt;
| A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| .223&lt;br /&gt;
| .223 FMJ&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-40&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Scoped &lt;br /&gt;
Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[XL70E3]]&lt;br /&gt;
| This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.&lt;br /&gt;
| 3&lt;br /&gt;
| 4082g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-45&lt;br /&gt;
&amp;lt;br&amp;gt;5-45&lt;br /&gt;
| 40&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &amp;lt;br&amp;gt;Killing Spree &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Shotgun]]&lt;br /&gt;
| A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.&lt;br /&gt;
| 3&lt;br /&gt;
| 4535g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-44&lt;br /&gt;
| 21&lt;br /&gt;
&amp;lt;br&amp;gt;14&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1200&lt;br /&gt;
| &amp;lt;br&amp;gt;Knockback &lt;br /&gt;
Fast Trigger &lt;br /&gt;
Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32]]&lt;br /&gt;
| Grenade Launcher&lt;br /&gt;
| 3&lt;br /&gt;
| 2845g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 85-120&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Ammo Upgrade &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[M16]]&lt;br /&gt;
| American-powered automatic rifle, chambered in 5mm.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 33-44&lt;br /&gt;
| 40&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Scoped &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[HK P90c]]&lt;br /&gt;
| The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package.&lt;br /&gt;
| 3&lt;br /&gt;
| 3628g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-25&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Critical Chance &lt;br /&gt;
Lethal Damage &lt;br /&gt;
Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Flamer]]&lt;br /&gt;
| A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility.&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 85-105&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Critical Chance &lt;br /&gt;
Lethal Damage &lt;br /&gt;
Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger Minigun]]&lt;br /&gt;
| Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality.&lt;br /&gt;
| 3&lt;br /&gt;
| 12700g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 120&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 13-17&lt;br /&gt;
| 32&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Destroyer &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[BigBazooka]]&lt;br /&gt;
| A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-200&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Lethal Damage &lt;br /&gt;
Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Light Support Weapon]]&lt;br /&gt;
| This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 AP&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 80-120&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Ammo Upgrade &lt;br /&gt;
Knockback &lt;br /&gt;
Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[M60]]&lt;br /&gt;
| This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support.&lt;br /&gt;
| 3&lt;br /&gt;
| 10500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 14&lt;br /&gt;
| 100&lt;br /&gt;
| heavy&lt;br /&gt;
| Standard Machine Gun Ammo&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 10-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Attack Speed &lt;br /&gt;
Less AP cost &lt;br /&gt;
Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle]]&lt;br /&gt;
| A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 35-60&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Ammo Upgrade &lt;br /&gt;
Bonus Min Damage &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma SMG]]&lt;br /&gt;
| A Wattz Electronics plasma weapon prototype.&lt;br /&gt;
| 3&lt;br /&gt;
| 2267g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 45&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 20-33&lt;br /&gt;
| 25&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Critical Chance &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO Launcher]]&lt;br /&gt;
| This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 70-130&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Attack Speed &lt;br /&gt;
Frozen Queen &lt;br /&gt;
Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Rifle]]&lt;br /&gt;
| A Winchester Model F76-Burn Assualt Fire Rifle.&lt;br /&gt;
| 3&lt;br /&gt;
| 3300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Killing Spree &lt;br /&gt;
Scoped &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[&amp;quot;Little Jesus&amp;quot;]]&lt;br /&gt;
| This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 907g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-22&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Poisoned &lt;br /&gt;
Lethal Damage &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Wakizashi Blade]]&lt;br /&gt;
| A short finely crafted knife. The tip seems to be designed to pierce armor.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-80&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Critical Power &lt;br /&gt;
Bonus Critical Power &lt;br /&gt;
Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[Louisville Slugger]]&lt;br /&gt;
| This all-American hardwood baseball bat will knock anything right out of the park!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Less AP cost &lt;br /&gt;
Fast Trigger &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Sledge]]&lt;br /&gt;
| A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-123&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Knockback &lt;br /&gt;
Destroyer &lt;br /&gt;
Destroyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Power Fist]]&lt;br /&gt;
| A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&lt;br /&gt;
| 3&lt;br /&gt;
| 3175g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 21-41&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Smasher! &lt;br /&gt;
Smasher! &lt;br /&gt;
Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Super Cattle Prod]]&lt;br /&gt;
| A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
| 3&lt;br /&gt;
| 1360g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-62&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Frozen Queen &lt;br /&gt;
Frozen Queen &lt;br /&gt;
Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear]]&lt;br /&gt;
| This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade.&lt;br /&gt;
| 3&lt;br /&gt;
| 1814g&lt;br /&gt;
| 250 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 20-73&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Colt]]&lt;br /&gt;
| Fast Pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-40&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Attack Speed &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper Pistol]]&lt;br /&gt;
| Every sniper should have pistol like that&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-40&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Scoped &lt;br /&gt;
Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm Colt]]&lt;br /&gt;
| Very strong pistol&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-80&lt;br /&gt;
| 32&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;More Critical Damage &lt;br /&gt;
More Critical Damage &lt;br /&gt;
More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle]]&lt;br /&gt;
| Dragonuv sniper rifle&lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-45&lt;br /&gt;
| 55&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Scoped &lt;br /&gt;
Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K CAWS]]&lt;br /&gt;
| The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.&lt;br /&gt;
| 4&lt;br /&gt;
| 2267g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 23-53&lt;br /&gt;
| 24&lt;br /&gt;
&amp;lt;br&amp;gt;16&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &amp;lt;br&amp;gt;Fast Trigger &lt;br /&gt;
Knockback &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Military Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-55&lt;br /&gt;
&amp;lt;br&amp;gt;6-55&lt;br /&gt;
| 44&lt;br /&gt;
&amp;lt;br&amp;gt;22&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &amp;lt;br&amp;gt;Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
Bonus Min Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[MGL M32s]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 2845g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 100-150&lt;br /&gt;
| 30&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Scoped &lt;br /&gt;
Scoped &lt;br /&gt;
Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[M16 MK.II]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 32&lt;br /&gt;
| 5mm&lt;br /&gt;
| 5mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 38-52&lt;br /&gt;
| 47&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Scoped &lt;br /&gt;
Scoped &lt;br /&gt;
Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K MP5]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3628g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| 10mm&lt;br /&gt;
| 10mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Ammo Upgrade &lt;br /&gt;
Penetrate &lt;br /&gt;
Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Incinerator]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 8618g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Rocket&lt;br /&gt;
| Napalm Fuel&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 140-185&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Max Damage &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Adv. Rocket Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 6803g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 110-230&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Lethal Damage &lt;br /&gt;
Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Vindicator Minigun]]&lt;br /&gt;
| The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon.&lt;br /&gt;
| 4&lt;br /&gt;
| 12700g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 160&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack Caseless&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-19&lt;br /&gt;
| 34&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[DSR]]&lt;br /&gt;
| DSR50&lt;br /&gt;
| 4&lt;br /&gt;
| 7300g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Power&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 120-150&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Knockback &lt;br /&gt;
Destroyer &lt;br /&gt;
Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[M240]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 10500g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 13&lt;br /&gt;
| 200&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo AP&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-40&lt;br /&gt;
| 36&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Less AP cost &lt;br /&gt;
Less AP cost &lt;br /&gt;
Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Laser]]&lt;br /&gt;
| An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 10886g&lt;br /&gt;
| 11000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 30-40&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Scoped &lt;br /&gt;
Killing Spree &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle]]&lt;br /&gt;
| A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.&lt;br /&gt;
| 4&lt;br /&gt;
| 6100g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 65-90&lt;br /&gt;
| 28&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Chip Shot &lt;br /&gt;
Bonus Critical Power &lt;br /&gt;
Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Prototype 14]]&lt;br /&gt;
| Prototype of the &amp;quot;GraviGun&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&lt;br /&gt;
| 4&lt;br /&gt;
| 4082g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 10-26&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Knockback &lt;br /&gt;
Long Range &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]]&lt;br /&gt;
| A strange gun of obviously alien origin. Looks like it can support small energy cells, however.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 1-155&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;More Critical Damage &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
|-&lt;br /&gt;
| [[Ripper]]&lt;br /&gt;
| A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.&lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-100&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Spiked &lt;br /&gt;
Spiked &lt;br /&gt;
Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Torch]]&lt;br /&gt;
| Holy shit, this thing r0x.&lt;br /&gt;
| 4&lt;br /&gt;
| 1360g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Plasma&lt;br /&gt;
| 44-83&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Frozen Queen &lt;br /&gt;
Frozen Queen &lt;br /&gt;
Frozen Queen &lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Sledge]]&lt;br /&gt;
| This is a modification of the Super Sledge by &amp;quot;National Dynamics&amp;quot;.&lt;br /&gt;
| 4&lt;br /&gt;
| 15443g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-145&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Knockback &lt;br /&gt;
Destroyer &lt;br /&gt;
Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Machete]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-24&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Poisoned &lt;br /&gt;
Poisoned &lt;br /&gt;
Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[RAD Spear]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Laser&lt;br /&gt;
| 22-96&lt;br /&gt;
| 2&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Punch Gun]]&lt;br /&gt;
|  &lt;br /&gt;
| 4&lt;br /&gt;
| 3175g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 22-50&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Smasher! &lt;br /&gt;
Smasher! &lt;br /&gt;
Knockback &lt;br /&gt;
|-&lt;br /&gt;
| [[Phazer]]&lt;br /&gt;
| An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults.&lt;br /&gt;
| 4&lt;br /&gt;
| 1814g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| EMP&lt;br /&gt;
| 110-320&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Scoped &lt;br /&gt;
Scoped &lt;br /&gt;
Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Pistol]]&lt;br /&gt;
| Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Scoped &lt;br /&gt;
Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Defender]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 14mm&lt;br /&gt;
| 14mm AP&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-100&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Ammo Upgrade &lt;br /&gt;
Ammo Upgrade &lt;br /&gt;
Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 1814g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| .357&lt;br /&gt;
| .357 Magnum AP&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-50&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Poisoned &lt;br /&gt;
Poisoned &lt;br /&gt;
Poisoned &lt;br /&gt;
|-&lt;br /&gt;
| [[SVD Rifle MK.II]]&lt;br /&gt;
| Dragonuv MK.II&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 7.62mm&lt;br /&gt;
| 7.62mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-50&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Less AP cost &lt;br /&gt;
Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Pancor Jackhammer]]&lt;br /&gt;
| The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control.&lt;br /&gt;
| 5&lt;br /&gt;
| 2267g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 27-62&lt;br /&gt;
| 27&lt;br /&gt;
&amp;lt;br&amp;gt;18&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &amp;lt;br&amp;gt;Fast Trigger &lt;br /&gt;
Knockback &lt;br /&gt;
Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[AK-47]]&lt;br /&gt;
| The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.&lt;br /&gt;
| 5&lt;br /&gt;
| 4082g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-65&lt;br /&gt;
&amp;lt;br&amp;gt;7-65&lt;br /&gt;
| 48&lt;br /&gt;
&amp;lt;br&amp;gt;26&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &amp;lt;br&amp;gt;Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Automatic Grenade Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 2845g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| 40mm&lt;br /&gt;
| 40mm Explosive&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 115-180&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Scoped &lt;br /&gt;
Less AP cost &lt;br /&gt;
Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Steyr]]&lt;br /&gt;
| Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.&lt;br /&gt;
| 5&lt;br /&gt;
| 3300g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-63&lt;br /&gt;
| 54&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Scoped &lt;br /&gt;
Scoped &lt;br /&gt;
Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11]]&lt;br /&gt;
| This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.&lt;br /&gt;
| 5&lt;br /&gt;
| 3628g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 25-40&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 700&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Penetrate &lt;br /&gt;
Fast Trigger &lt;br /&gt;
Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm blaster]]&lt;br /&gt;
| This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.&lt;br /&gt;
| 5&lt;br /&gt;
| 8618g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 180-235&lt;br /&gt;
| 13&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Lethal Damage &lt;br /&gt;
Lethal Damage &lt;br /&gt;
Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flash Launcher]]&lt;br /&gt;
| M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets.&lt;br /&gt;
| 5&lt;br /&gt;
| 12832g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| Rocket&lt;br /&gt;
| Explosive Rocket&lt;br /&gt;
| 8&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 160-250&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Penetrate &lt;br /&gt;
Fast Trigger &lt;br /&gt;
Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[Bozar]]&lt;br /&gt;
| The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.&lt;br /&gt;
| 5&lt;br /&gt;
| 9071g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| .50&lt;br /&gt;
| .50 Hellfire&lt;br /&gt;
| 12&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 190-210&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 12&lt;br /&gt;
-&lt;br /&gt;
| 3750&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Knockback &lt;br /&gt;
Destroyer &lt;br /&gt;
Penetrate &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Minigun]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 12700g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 12&lt;br /&gt;
| 200&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack EC&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-21&lt;br /&gt;
| 36&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Ammo Upgrade &lt;br /&gt;
Ammo Upgrade &lt;br /&gt;
Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Auto Rifle]]&lt;br /&gt;
| Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.&lt;br /&gt;
| 5&lt;br /&gt;
| 16500g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 15&lt;br /&gt;
| 400&lt;br /&gt;
| heavy&lt;br /&gt;
| Machine Gun Ammo SE&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-50&lt;br /&gt;
| 42&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Less AP cost &lt;br /&gt;
Less AP cost &lt;br /&gt;
Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Commisar's Pistol]]&lt;br /&gt;
| Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment.&lt;br /&gt;
| 5&lt;br /&gt;
| 4000g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 73-106&lt;br /&gt;
| 52&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Poisoned &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbo Plasma Rifle]]&lt;br /&gt;
| A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.&lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 80-125&lt;br /&gt;
| 35&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Less AP cost &lt;br /&gt;
Chip Shot &lt;br /&gt;
Chip Shot &lt;br /&gt;
|-&lt;br /&gt;
| [[Electro Cannon]]&lt;br /&gt;
| An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously.&lt;br /&gt;
| 5&lt;br /&gt;
| 21803g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| EL.Rocket&lt;br /&gt;
| ELECTRO-SHOCK Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 30-60&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Less AP cost &lt;br /&gt;
Less AP cost &lt;br /&gt;
Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyro Rifle]]&lt;br /&gt;
|  &lt;br /&gt;
| 5&lt;br /&gt;
| 6350g&lt;br /&gt;
| 100000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 50-130&lt;br /&gt;
| 62&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;More Critical Damage &lt;br /&gt;
More Critical Damage &lt;br /&gt;
More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Death's Pistol]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 1814g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 60-110&lt;br /&gt;
| 54&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 400&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Ammo Upgrade &lt;br /&gt;
Less AP cost &lt;br /&gt;
More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Rifle]]&lt;br /&gt;
| The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-55&lt;br /&gt;
| 65&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
More Critical Damage &lt;br /&gt;
Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[Saiga-12]]&lt;br /&gt;
| Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.&lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Melt&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 30-70&lt;br /&gt;
| 30&lt;br /&gt;
&amp;lt;br&amp;gt;20&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;1100&lt;br /&gt;
| &amp;lt;br&amp;gt;Knockback &lt;br /&gt;
Ammo Upgrade &lt;br /&gt;
Ammo Upgrade &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G36c]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 90&lt;br /&gt;
| 5.56mm&lt;br /&gt;
| 5.56mm AP&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-75&lt;br /&gt;
&amp;lt;br&amp;gt;8-75&lt;br /&gt;
| 52&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1100&lt;br /&gt;
&amp;lt;br&amp;gt;3000&lt;br /&gt;
| &amp;lt;br&amp;gt;Ammo Upgrade &lt;br /&gt;
Less AP cost &lt;br /&gt;
Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[C4 Launcher]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| C4&lt;br /&gt;
| C4 Ball&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-210&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Max Damage &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Gauss Support Weapon]]&lt;br /&gt;
|  &lt;br /&gt;
| 6&lt;br /&gt;
| 3300g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 2mm&lt;br /&gt;
| 2mm EC&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 45-74&lt;br /&gt;
| 61&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Ammo Upgrade &lt;br /&gt;
Scoped &lt;br /&gt;
Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[H&amp;amp;K G11E]]&lt;br /&gt;
| This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity.&lt;br /&gt;
| 6&lt;br /&gt;
| 3628g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 4&lt;br /&gt;
| 60&lt;br /&gt;
| 10mm&lt;br /&gt;
| 4.7mm Caseless&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 35-50&lt;br /&gt;
| 45&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Attack Speed &lt;br /&gt;
Bonus Attack Speed &lt;br /&gt;
Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Gatling]]&lt;br /&gt;
| In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions.&lt;br /&gt;
| 6&lt;br /&gt;
| 10886g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 9&lt;br /&gt;
| 40&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 7&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 70-100&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Critical Chance &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
Bonus Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Pulse Rifle]]&lt;br /&gt;
| The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.&lt;br /&gt;
| 6&lt;br /&gt;
| 4082g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-60&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Bonus Critical Power &lt;br /&gt;
Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
| [[Turbolaser]]&lt;br /&gt;
| Prototype Laser Rifle &lt;br /&gt;
| 6&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 125-170&lt;br /&gt;
| 58&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1300&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Long Range &lt;br /&gt;
Scoped &lt;br /&gt;
Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[Heat Machine]]&lt;br /&gt;
| Heat Gatling&lt;br /&gt;
| 6&lt;br /&gt;
| 2845g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 230-460&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 2500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Max Damage &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
Bonus Max Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Bass Rape]]&lt;br /&gt;
| 4 string gitar&lt;br /&gt;
| 6&lt;br /&gt;
| 15443g&lt;br /&gt;
| 1000000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 8&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 100-223&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Spiked &lt;br /&gt;
Less AP cost &lt;br /&gt;
Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[PyO62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream!&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| SEC&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Fire&lt;br /&gt;
| 60-80&lt;br /&gt;
| 35&lt;br /&gt;
| 15&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Killing Spree &lt;br /&gt;
Less AP cost &lt;br /&gt;
Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[ETG3000]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon.&lt;br /&gt;
| 3&lt;br /&gt;
| 7500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 10&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-75&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Bonus Attack Speed &lt;br /&gt;
Fast Trigger &lt;br /&gt;
Fast Trigger &lt;br /&gt;
|-&lt;br /&gt;
| [[LAR62]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser.&lt;br /&gt;
| 3&lt;br /&gt;
| 7300g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
| 45-50&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Scoped &lt;br /&gt;
Scoped &lt;br /&gt;
Scoped &lt;br /&gt;
|-&lt;br /&gt;
| [[ESR01]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see.&lt;br /&gt;
| 3&lt;br /&gt;
| 1250g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 24&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 6&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Electro&lt;br /&gt;
| 40-80&lt;br /&gt;
| 50&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Scoped &lt;br /&gt;
More Critical Damage &lt;br /&gt;
More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[HP DKS-501]]&lt;br /&gt;
| This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction.&lt;br /&gt;
| 3&lt;br /&gt;
| 2500g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 5&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 64&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Scoped &lt;br /&gt;
Scoped &lt;br /&gt;
More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[SRS32-b]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the devastating crackle of this electrical sledgehammer strikes fear into the hearts of those who act out of line. See what else it can do! Rubber grip handle!&lt;br /&gt;
| 3&lt;br /&gt;
| 5443g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
 &amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 89-120&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Knockback &lt;br /&gt;
Life Steal &lt;br /&gt;
Life Steal &lt;br /&gt;
|-&lt;br /&gt;
| [[AA-RL508]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, this self-targeting Auto-Aim rocket launcher was was quietly swept aside when poisoned explosives fell out of favor.&lt;br /&gt;
| 3&lt;br /&gt;
| 6803g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| Rocket&lt;br /&gt;
| AP Rocket&lt;br /&gt;
| 7&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 130-200&lt;br /&gt;
| 45&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 8&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Poisoned &lt;br /&gt;
Ammo Upgrade &lt;br /&gt;
Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[IPF210]]&lt;br /&gt;
| Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle!&lt;br /&gt;
| 3&lt;br /&gt;
| 8618g&lt;br /&gt;
| 2500 currency&lt;br /&gt;
| 7&lt;br /&gt;
| 20&lt;br /&gt;
| Fuel&lt;br /&gt;
| Flamethrower Fuel MK.II&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 140-190&lt;br /&gt;
| 14&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Scoped &lt;br /&gt;
Frozen Queen &lt;br /&gt;
Killing Spree &lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knife]]&lt;br /&gt;
| A knife, balanced specifically for throwing. Made of titanium, and laser sharpened.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 140 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 20-35&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| A home-made flammable grenade.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 25 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 16-24&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 104 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 50-95&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Plasma&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1500&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 2000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| EMP&lt;br /&gt;
| 150-250&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 220 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| Throwing&lt;br /&gt;
| Electro&lt;br /&gt;
| 100-150&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 800&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it.&lt;br /&gt;
| 3&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 80-110&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashbang]]&lt;br /&gt;
|  &lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 408 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 1-1&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 7&lt;br /&gt;
-&lt;br /&gt;
| 900&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shock Grenades Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Spear Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Knives Backpack]]&lt;br /&gt;
| Hinkley Item&lt;br /&gt;
| 0&lt;br /&gt;
| 3175g&lt;br /&gt;
| 3000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED&lt;br /&gt;
| BUGGED &lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 35 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Active Flare]]&lt;br /&gt;
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 60 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-1&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 2&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plant Spike]]&lt;br /&gt;
| An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-2&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]&lt;br /&gt;
| It's a rock. The Granite-Inc. model is an upgraded version.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 1-4&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;2&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fool's Gold]]&lt;br /&gt;
| A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 50 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nugget]]&lt;br /&gt;
| A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster Spike]]&lt;br /&gt;
| Monster Spike&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 5-15&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore, unrefined.&lt;br /&gt;
| 0&lt;br /&gt;
| 2000g&lt;br /&gt;
| 125 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 3-6&lt;br /&gt;
| 15&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Refined Uranium Ore]]&lt;br /&gt;
| A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.&lt;br /&gt;
| 0&lt;br /&gt;
| 2200g&lt;br /&gt;
| 150 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| Throwing&lt;br /&gt;
| Normal&lt;br /&gt;
| 4-9&lt;br /&gt;
&amp;lt;br&amp;gt;6-9&lt;br /&gt;
| 8&lt;br /&gt;
&amp;lt;br&amp;gt;1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Laser Cannon]]&lt;br /&gt;
| Dual Laser Cannon&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Laser&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
| 75-200&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Less AP cost &lt;br /&gt;
Less AP cost &lt;br /&gt;
Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Rocket Launcher]]&lt;br /&gt;
| Only used by rocket equipped robots.&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-95&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Destroyer &lt;br /&gt;
Less AP cost &lt;br /&gt;
Less AP cost &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 40-60&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Spiked &lt;br /&gt;
Spiked &lt;br /&gt;
Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Claw]]&lt;br /&gt;
| Claw&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 50-70&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 600&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Spiked &lt;br /&gt;
Spiked &lt;br /&gt;
Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 35-50&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Lethal Damage &lt;br /&gt;
Lethal Damage &lt;br /&gt;
Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Breath]]&lt;br /&gt;
| Flame Breath&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Lethal Damage &lt;br /&gt;
Lethal Damage &lt;br /&gt;
Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Plasma Cannon]]&lt;br /&gt;
| Only use for Gun Turret critter.&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 200&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Plasma&lt;br /&gt;
| 45-90&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Lethal Damage &lt;br /&gt;
Lethal Damage &lt;br /&gt;
Lethal Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Sword]]&lt;br /&gt;
| Robo Sword&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 7-15&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Smasher! &lt;br /&gt;
Smasher! &lt;br /&gt;
Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Robo Spike]]&lt;br /&gt;
| Robo Spike&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Electro&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Smasher! &lt;br /&gt;
Smasher! &lt;br /&gt;
Smasher! &lt;br /&gt;
|-&lt;br /&gt;
| [[Dual Minigun]]&lt;br /&gt;
| Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 17-22&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Dual Minigun]]&lt;br /&gt;
| Heavy Dual Minigun&lt;br /&gt;
| 0&lt;br /&gt;
| 4535g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 800&lt;br /&gt;
| Box&lt;br /&gt;
| Minigun Ammo Pack AP&lt;br /&gt;
| 1&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 16-24&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
-&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Knife]]&lt;br /&gt;
| End Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 15-30&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Spiked &lt;br /&gt;
Spiked &lt;br /&gt;
Spiked &lt;br /&gt;
|-&lt;br /&gt;
| [[End Boss Plasma Gun]]&lt;br /&gt;
| End Boss Plasma Gun&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 50&lt;br /&gt;
| MFC&lt;br /&gt;
| Micro Fusion Cell&lt;br /&gt;
| -&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 30-70&lt;br /&gt;
| 35&lt;br /&gt;
&amp;lt;br&amp;gt;30&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;3&lt;br /&gt;
| 5&lt;br /&gt;
&amp;lt;br&amp;gt;6&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;More Critical Damage &lt;br /&gt;
More Critical Damage &lt;br /&gt;
More Critical Damage &lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| A Holy relic of godly might.&lt;br /&gt;
| 0&lt;br /&gt;
| 907g&lt;br /&gt;
| 10000 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Throwing&lt;br /&gt;
| Explosive&lt;br /&gt;
| 200-400&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 4&lt;br /&gt;
-&lt;br /&gt;
| 3000&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Banhammer]]&lt;br /&gt;
| Banhammer&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 128-192&lt;br /&gt;
&amp;lt;br&amp;gt;256-512&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Spear]]&lt;br /&gt;
| Holy Spear&lt;br /&gt;
| 0&lt;br /&gt;
| 5443g&lt;br /&gt;
| 1 currency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
| 286-486&lt;br /&gt;
&amp;lt;br&amp;gt;86-386&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;50&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 100&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Rifle]]&lt;br /&gt;
| Boss Rifle&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| 201 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| MFC&lt;br /&gt;
| Electric Fusion Cell&lt;br /&gt;
| 4&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Plasma&lt;br /&gt;
| 250-500&lt;br /&gt;
| 45&lt;br /&gt;
| 5&lt;br /&gt;
-&lt;br /&gt;
| 10&lt;br /&gt;
&amp;lt;br&amp;gt;5&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Flamer]]&lt;br /&gt;
| Boss Flamer&lt;br /&gt;
| 0&lt;br /&gt;
| 2845g&lt;br /&gt;
| 3220 currency&lt;br /&gt;
| 1&lt;br /&gt;
| 300&lt;br /&gt;
| Fuel&lt;br /&gt;
| Napalm Fuel MK.II&lt;br /&gt;
| 6&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Explosive&lt;br /&gt;
 &amp;lt;br&amp;gt;Fire&lt;br /&gt;
| 80-90&lt;br /&gt;
| 25&lt;br /&gt;
&amp;lt;br&amp;gt;15&lt;br /&gt;
| 1&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
-&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Knife]]&lt;br /&gt;
| Boss Knife&lt;br /&gt;
| 0&lt;br /&gt;
| 453g&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| Close Combat&lt;br /&gt;
| Normal&lt;br /&gt;
 &amp;lt;br&amp;gt;Electro&lt;br /&gt;
| 50-100&lt;br /&gt;
&amp;lt;br&amp;gt;40-75&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
-&lt;br /&gt;
| 3&lt;br /&gt;
&amp;lt;br&amp;gt;4&lt;br /&gt;
| 1200&lt;br /&gt;
&amp;lt;br&amp;gt;0&lt;br /&gt;
| &amp;lt;br&amp;gt;Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
Damage per Bullet &lt;br /&gt;
|-&lt;br /&gt;
| [[TS633]]&lt;br /&gt;
| Turbo Shotgun&lt;br /&gt;
| 0&lt;br /&gt;
| 2267g&lt;br /&gt;
| 3400 currency&lt;br /&gt;
| 5&lt;br /&gt;
| 48&lt;br /&gt;
| 12-gauge&lt;br /&gt;
| 12 ga. Slug&lt;br /&gt;
| 4&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Normal&lt;br /&gt;
| 26-39&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;br&amp;gt;12&lt;br /&gt;
| 6&lt;br /&gt;
-&lt;br /&gt;
| BUGGED&lt;br /&gt;
| RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Small_Guns&amp;diff=6141</id>
		<title>Small Guns</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Small_Guns&amp;diff=6141"/>
		<updated>2022-12-03T16:14:40Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''« Small Guns are the staple weapons choice of the post apocalyptic nuclear war survivor. Namely, you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|name=Small Guns&lt;br /&gt;
|image=Small Guns.gif&lt;br /&gt;
|modifies=Chance to hit using small guns.&lt;br /&gt;
|initial=5% + (4% x [[Agility]])&lt;br /&gt;
|perks=[[Bonus Ranged Damage]], [[Bonus Rate of Fire]]&lt;br /&gt;
|traits=[[Fast Shot]], [[One Hander]], [[Small Frame]], [[Hit the Gaps]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;b&amp;gt; OUTDATED PAGE&lt;br /&gt;
'''Small Guns''' is a category of firearms, as well as a [[skill]] related to them. Easy to find and to handle, with cheap and plentiful [[ammo]], they are the best guns out there for beginners.&lt;br /&gt;
&lt;br /&gt;
Small Guns offer various possibilities of gameplay, from close-range bursts to long-range sniping. Both low-level and high-level characters will find Small Guns useful. The first group will be happy to know that finding ammunition and weapons is easy, the second, with the use of some tactics, can be very deadly with advanced weapons.&lt;br /&gt;
&lt;br /&gt;
A character's ability to hit a target with a Small Guns weapon relies on how much skill he has. The maximum skill one can have is 300%, but such extremes are rarely needed. Fighter characters with around 200% are valuable fighters already. Thanks to [[Aimed Shot|aimed shots]], which allow the best of marksmen to hit another character from across the map, Small Guns are a weapon of choice for snipers.&lt;br /&gt;
&lt;br /&gt;
Most Small Guns deal [[Normal]] damages.&lt;br /&gt;
However there are [[Grenade pistol]] and [[M79 Grenade Launcher]] dealing [[Explode]] damage and Shotguns can deal [[EMP]] or [[Fire]] type damage depending on ammo.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can [[Talk to the guard to get a bonus to the Small Guns skill]] to obtain 10 skill points in [[Small Guns]] skill. &lt;br /&gt;
&lt;br /&gt;
== T1 small guns ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
!ST&lt;br /&gt;
!AP&lt;br /&gt;
!PERKS&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZipGun.gif|link=Zip Gun]]&lt;br /&gt;
|[[Zip Gun]]&lt;br /&gt;
|6-13&lt;br /&gt;
|15&lt;br /&gt;
|[[10mm JHP]]&amp;lt;br /&amp;gt;[[10mm AP]]&lt;br /&gt;
|1&lt;br /&gt;
|Pistol&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Less AP cost]] &amp;lt;br&amp;gt;[[Weapon perks|Less AP cost]] &amp;lt;br&amp;gt;[[Weapon perks|Ammo Upgrade]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Springun.gif|link=Pipe Rifle]]&lt;br /&gt;
|[[Pipe Rifle]]&lt;br /&gt;
|6-13&lt;br /&gt;
|20&lt;br /&gt;
|[[10mm JHP]]&amp;lt;br /&amp;gt;[[10mm AP]]&lt;br /&gt;
|1&lt;br /&gt;
|Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Bonus Min Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Max Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Power]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pistol.gif|link=10mm Pistol]]&lt;br /&gt;
|[[10mm Pistol]]&lt;br /&gt;
|8-15&lt;br /&gt;
|25&lt;br /&gt;
|[[10mm JHP]]&amp;lt;br /&amp;gt;[[10mm AP]]&lt;br /&gt;
|12&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Bonus Min Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Chance]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Chance]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gizgun1.gif|link=9mm Mauser]]&lt;br /&gt;
|[[9mm Mauser]]&lt;br /&gt;
|8-13&lt;br /&gt;
|22&lt;br /&gt;
|[[9mm]]&amp;lt;br /&amp;gt;[[9mm ball]]&lt;br /&gt;
|7&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Less AP cost]] &amp;lt;br&amp;gt;[[Weapon perks|Less AP cost]] &amp;lt;br&amp;gt;[[Weapon perks|Ammo Upgrade]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun6.gif|link=Shotgun]]&lt;br /&gt;
|[[Shotgun]]&lt;br /&gt;
|19-27&lt;br /&gt;
|S:20&amp;lt;br /&amp;gt;B:20&lt;br /&gt;
|[[12 Gauge Shotgun Shell]]&amp;lt;br /&amp;gt;[[12 ga. Slug Shotgun Shells|12g Slugs]]&amp;lt;br /&amp;gt;[[12 ga. Flechette Shotgun Shells|12g Flechette]]&amp;lt;br /&amp;gt;[[12 ga. EMP Shotgun Shells|12g EMP Shells]]&amp;lt;br /&amp;gt;[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]&lt;br /&gt;
|2&lt;br /&gt;
|Shotgun&lt;br /&gt;
|4&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Knockback]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Chance]] &amp;lt;br&amp;gt;[[Weapon perks|Lethal Damage]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soshotgn.gif|link=Sawed-Off Shotgun]]&lt;br /&gt;
|[[Sawed-Off Shotgun]]&lt;br /&gt;
|19-27&lt;br /&gt;
|S:7&amp;lt;br /&amp;gt;B:5&lt;br /&gt;
|[[12 Gauge Shotgun Shell]]&amp;lt;br /&amp;gt;[[12 ga. Slug Shotgun Shells|12g Slugs]]&amp;lt;br /&amp;gt;[[12 ga. Flechette Shotgun Shells|12g Flechette]]&amp;lt;br /&amp;gt;[[12 ga. EMP Shotgun Shells|12g EMP Shells]]&amp;lt;br /&amp;gt;[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]&lt;br /&gt;
|2&lt;br /&gt;
|Shotgun&lt;br /&gt;
|4&lt;br /&gt;
|4/5&lt;br /&gt;
|[[Weapon perks|Destroyer]] &amp;lt;br&amp;gt;[[Weapon perks|Knockback]] &amp;lt;br&amp;gt;[[Weapon perks|Killing Spree]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T2 small guns ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
!ST&lt;br /&gt;
!AP&lt;br /&gt;
!PERKS&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magnum.gif|link=Desert Eagle .44]]&lt;br /&gt;
|[[Desert Eagle .44]]&lt;br /&gt;
|16-25&lt;br /&gt;
|30&lt;br /&gt;
|[[.44 Magnum JHP]]&amp;lt;br /&amp;gt;[[.44 Magnum FMJ]]&lt;br /&gt;
|8&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Bonus Min Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Min Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Min Damage]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deagle2.gif|link=Desert Eagle (Exp. Mag.)]]&lt;br /&gt;
|[[Desert Eagle (Exp. Mag.)]]&lt;br /&gt;
|16-25&lt;br /&gt;
|30&lt;br /&gt;
|[[.44 Magnum JHP]]&amp;lt;br /&amp;gt;[[.44 Magnum FMJ]]&lt;br /&gt;
|10&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Fast Trigger]] &amp;lt;br&amp;gt;[[Weapon perks|Killing Spree]] &amp;lt;br&amp;gt;[[Weapon perks|Fast Trigger]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assshot.gif|link=Combat Shotgun]]&lt;br /&gt;
|[[Combat Shotgun]]&lt;br /&gt;
|20-28&lt;br /&gt;
|S:25&amp;lt;br /&amp;gt;B:25&lt;br /&gt;
|[[12 Gauge Shotgun Shell]]&amp;lt;br /&amp;gt;[[12 ga. Slug Shotgun Shells|12g Slugs]]&amp;lt;br /&amp;gt;[[12 ga. Flechette Shotgun Shells|12g Flechette]]&amp;lt;br /&amp;gt;[[12 ga. EMP Shotgun Shells|12g EMP Shells]]&amp;lt;br /&amp;gt;[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]&lt;br /&gt;
|12&lt;br /&gt;
|Shotgun&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Penetrate]] &amp;lt;br&amp;gt;[[Weapon perks|Knockback]] &amp;lt;br&amp;gt;[[Weapon perks|Fast Trigger]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Uzi.gif|link=10mm SMG]]&lt;br /&gt;
|[[10mm SMG|MP9 10mm SMG]]&lt;br /&gt;
|7-13&lt;br /&gt;
|S:25&amp;lt;br /&amp;gt;B:20&lt;br /&gt;
|[[10mm JHP]]&amp;lt;br /&amp;gt;[[10mm AP]]&lt;br /&gt;
|45&lt;br /&gt;
|SMG&lt;br /&gt;
|4&lt;br /&gt;
|4/5&lt;br /&gt;
|[[Weapon perks|Bonus Critical Chance]] &amp;lt;br&amp;gt;[[Weapon perks|Killing Spree]] &amp;lt;br&amp;gt;[[Weapon perks|Less AP cost]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grifle.gif|link=Assault Rifle]]&lt;br /&gt;
|[[Assault Rifle]]&lt;br /&gt;
|20-30&lt;br /&gt;
|S:45&amp;lt;br /&amp;gt;B:35&lt;br /&gt;
|[[5mm JHP]]&amp;lt;br /&amp;gt;[[5mm AP]]&lt;br /&gt;
|36&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Long Range]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Min Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Power]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assrifl2.gif|link=Assault Rifle (Exp. Mag.)]]&lt;br /&gt;
|[[Assault Rifle (Exp. Mag.)]]&lt;br /&gt;
|20-30&lt;br /&gt;
|S:45&amp;lt;br /&amp;gt;B:35&lt;br /&gt;
|[[5mm JHP]]&amp;lt;br /&amp;gt;[[5mm AP]]&lt;br /&gt;
|60&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Long Range]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Max Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Scoped]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hrifle.gif|link=Hunting Rifle]]&lt;br /&gt;
|[[Hunting Rifle]]&lt;br /&gt;
|15-22&lt;br /&gt;
|40&lt;br /&gt;
|[[.223 FMJ]] &amp;lt;br&amp;gt; [[.223 AP]]&lt;br /&gt;
|5&lt;br /&gt;
|Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Long Range]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Max Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Chance]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hrifle2.gif|link=Scoped Hunting Rifle]]&lt;br /&gt;
|[[Scoped Hunting Rifle]]&lt;br /&gt;
|15-22&lt;br /&gt;
|42&lt;br /&gt;
|[[.223 FMJ]] &amp;lt;br&amp;gt; [[.223 AP]]&lt;br /&gt;
|5&lt;br /&gt;
|Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Destroyer]] &amp;lt;br&amp;gt;[[Weapon perks|Long Range]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Min Damage]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Greasegn.gif|link=M3A1 &amp;quot;Grease Gun&amp;quot; SMG]]&lt;br /&gt;
|[[M3A1 &amp;quot;Grease Gun&amp;quot; SMG]]&lt;br /&gt;
|10-20&lt;br /&gt;
|S:20&amp;lt;br /&amp;gt;B:15&lt;br /&gt;
|[[.45 Caliber]]&lt;br /&gt;
|60&lt;br /&gt;
|SMG&lt;br /&gt;
|4&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Damage per Bullet]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Chance]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Chance]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tommygun.gif|link=Tommy Gun]]&lt;br /&gt;
|[[Tommy Gun]]&lt;br /&gt;
|3-20&lt;br /&gt;
|S:32&amp;lt;br /&amp;gt;B:16&lt;br /&gt;
|[[.45 Caliber]]&lt;br /&gt;
|75&lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|3/4&lt;br /&gt;
|[[Weapon perks|Bonus Min Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Fast Trigger]] &amp;lt;br&amp;gt;[[Weapon perks|Killing Spree]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rrbase.gif|link=Red Ryder BB Gun]]&lt;br /&gt;
|[[Red Ryder BB Gun]]&lt;br /&gt;
|8-13&lt;br /&gt;
|22&lt;br /&gt;
|[[BB's]]&lt;br /&gt;
|100&lt;br /&gt;
|Rifle&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Scoped]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Power]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Power]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rrspec.gif|link=Red Ryder LE BB Gun]]&lt;br /&gt;
|[[Red Ryder LE BB Gun]]&lt;br /&gt;
|2-4&lt;br /&gt;
|32&lt;br /&gt;
|[[BB's]]&lt;br /&gt;
|100&lt;br /&gt;
|Rifle&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Bonus Attack Speed]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Attack Speed]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Attack Speed]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magnum2.gif|link=.44 Magnum Revolver]]&lt;br /&gt;
|[[.44 Magnum Revolver]]&lt;br /&gt;
|20-30&lt;br /&gt;
|20&lt;br /&gt;
|[[.44 Magnum JHP]]&amp;lt;br /&amp;gt;[[.44 Magnum FMJ]]&lt;br /&gt;
|6&lt;br /&gt;
|Pistol&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Bonus Min Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Power]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Power]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:44mspeed.gif|link=.44 Magnum (Speed Load)]]&lt;br /&gt;
|[[.44 Magnum (Speed Load)]]&lt;br /&gt;
|20-30&lt;br /&gt;
|20&lt;br /&gt;
|[[.44 Magnum JHP]]&amp;lt;br /&amp;gt;[[.44 Magnum FMJ]]&lt;br /&gt;
|6&lt;br /&gt;
|Pistol&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Ammo Upgrade]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Power]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Power]] &lt;br /&gt;
|}&lt;br /&gt;
== T3 small guns ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
!ST&lt;br /&gt;
!AP&lt;br /&gt;
!PERKS&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smgpstle.gif|link=14mm Pistol]]&lt;br /&gt;
|[[14mm Pistol]]&lt;br /&gt;
|25-30&lt;br /&gt;
|28&lt;br /&gt;
|[[14mm AP]]&lt;br /&gt;
|10&lt;br /&gt;
|Pistol&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Penetrate]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Power]] &amp;lt;br&amp;gt;[[Weapon perks|Chip Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Decker.gif|link=.223 Pistol]]&lt;br /&gt;
|[[.223 Pistol]]&lt;br /&gt;
|35-45&lt;br /&gt;
|30&lt;br /&gt;
|[[.223 FMJ]] &amp;lt;br&amp;gt; [[.223 AP]]&lt;br /&gt;
|5&lt;br /&gt;
|Pistol&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Bonus Attack Speed]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Attack Speed]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Power]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Needler.gif|link=Needler Pistol]]&lt;br /&gt;
|[[Needler Pistol]]&lt;br /&gt;
|15-30&lt;br /&gt;
|28&lt;br /&gt;
|[[HN Needler Cartridge]]&amp;lt;br /&amp;gt;[[HN AP Needler Cartridge]]&amp;lt;br&amp;gt; [[HN Healing Needler Cartridge]]&lt;br /&gt;
|10&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Poison]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Attack Speed]] &amp;lt;br&amp;gt;[[Weapon perks|Poison]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grenadepistol.gif|link=Grenade pistol]]&lt;br /&gt;
|[[Grenade pistol]]&lt;br /&gt;
|20-40&lt;br /&gt;
|20&lt;br /&gt;
|[[40mm Grenade]] &amp;lt;br&amp;gt; [[40mm Grenade: Ice Edition]] &amp;lt;br&amp;gt; [[Fire 40mm Grenade]]&lt;br /&gt;
|1&lt;br /&gt;
|Pistol&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|[[Weapon perks|Fast Trigger]] &amp;lt;br&amp;gt;[[Weapon perks|Lethal Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Less AP cost]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grenadelauncher.gif|link=M79 Grenade Launcher]]&lt;br /&gt;
|[[M79 Grenade Launcher]]&lt;br /&gt;
|50-90&lt;br /&gt;
|20&lt;br /&gt;
|[[40mm Grenade]] &amp;lt;br&amp;gt; [[40mm Grenade: Ice Edition]] &amp;lt;br&amp;gt; [[Fire 40mm Grenade]]&lt;br /&gt;
|3&lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|[[Weapon perks|Bonus Min Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Scoped]] &amp;lt;br&amp;gt;[[Weapon perks|Fast Trigger]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sniper.gif|link=Sniper Rifle]]&lt;br /&gt;
|[[Sniper Rifle]]&lt;br /&gt;
|35-40&lt;br /&gt;
|50&lt;br /&gt;
|[[.223 FMJ]] &amp;lt;br&amp;gt; [[.223 AP]]&lt;br /&gt;
|6&lt;br /&gt;
|Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Long Range]] &amp;lt;br&amp;gt;[[Weapon perks|Scoped]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Power]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jackhamr.gif|link=Pancor Jackhammer]]&lt;br /&gt;
|[[Pancor Jackhammer]]&lt;br /&gt;
|3-15&lt;br /&gt;
|S:30&amp;lt;br /&amp;gt;B:19&lt;br /&gt;
|[[12 Gauge Shotgun Shell]]&amp;lt;br /&amp;gt;[[12 ga. Slug Shotgun Shells|12g Slugs]]&amp;lt;br /&amp;gt;[[12 ga. Flechette Shotgun Shells|12g Flechette]]&amp;lt;br /&amp;gt;[[12 ga. EMP Shotgun Shells|12g EMP Shells]]&amp;lt;br /&amp;gt;[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]&lt;br /&gt;
|40&lt;br /&gt;
|Shotgun&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Bonus Attack Speed]] &amp;lt;br&amp;gt;[[Weapon perks|Knockback]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Attack Speed]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hkcaws.gif|link=H&amp;amp;K CAWS]]&lt;br /&gt;
|[[H&amp;amp;K CAWS]]&lt;br /&gt;
|26-39&lt;br /&gt;
|S:15&amp;lt;br /&amp;gt;B:15&lt;br /&gt;
|[[12 Gauge Shotgun Shell]]&amp;lt;br /&amp;gt;[[12 ga. Slug Shotgun Shells|12g Slugs]]&amp;lt;br /&amp;gt;[[12 ga. Flechette Shotgun Shells|12g Flechette]]&amp;lt;br /&amp;gt;[[12 ga. EMP Shotgun Shells|12g EMP Shells]]&amp;lt;br /&amp;gt;[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]&lt;br /&gt;
|18&lt;br /&gt;
|Shotgun&lt;br /&gt;
|6&lt;br /&gt;
|5/5&lt;br /&gt;
|[[Weapon perks|Penetrate]] &amp;lt;br&amp;gt;[[Weapon perks|Knockback]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Chance]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hkp90c.gif|link=H&amp;amp;K P90c]]&lt;br /&gt;
|[[H&amp;amp;K P90c]]&lt;br /&gt;
|19-25&lt;br /&gt;
|S:25&amp;lt;br /&amp;gt;B:20&lt;br /&gt;
|[[10mm JHP]]&amp;lt;br /&amp;gt;[[10mm AP]]&lt;br /&gt;
|50&lt;br /&gt;
|SMG&lt;br /&gt;
|4&lt;br /&gt;
|4/5&lt;br /&gt;
|[[Weapon perks|Bonus Max Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Damage per Bullet]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Chance]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:M16 1.gif]]&lt;br /&gt;
|[[M16]]&lt;br /&gt;
|33-44&lt;br /&gt;
|S:48&amp;lt;br /&amp;gt;B:40&lt;br /&gt;
|[[5mm JHP]]&amp;lt;br /&amp;gt;[[5mm AP]]&lt;br /&gt;
|30&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5/5&lt;br /&gt;
|[[Weapon perks|Bonus Min Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Scoped]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Power]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Indweap.gif|link=XL70E3]]&lt;br /&gt;
|[[XL70E3]]&lt;br /&gt;
|22-40&lt;br /&gt;
|S:50&amp;lt;br /&amp;gt;B:35&lt;br /&gt;
|[[5mm JHP]]&amp;lt;br /&amp;gt;[[5mm AP]]&lt;br /&gt;
|45&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Damage per Bullet]] &amp;lt;br&amp;gt;[[Weapon perks|Less AP cost]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Chance]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:fnfal.gif|link=FN FAL]]&lt;br /&gt;
|[[FN FAL]]&lt;br /&gt;
|19-26&lt;br /&gt;
|S:35&amp;lt;br /&amp;gt;B:30&lt;br /&gt;
|[[7.62mm]] &amp;lt;br&amp;gt; [[7.62mm AP]]&lt;br /&gt;
|20&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Damage per Bullet]] &amp;lt;br&amp;gt;[[Weapon perks|Damage per Bullet]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Critical Chance]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:fnfal.gif|link=FN FAL HPFA]]&lt;br /&gt;
|[[FN FAL HPFA]]&lt;br /&gt;
|22-30&lt;br /&gt;
|S:35&amp;lt;br /&amp;gt;B:30&lt;br /&gt;
|[[7.62mm]] &amp;lt;br&amp;gt; [[7.62mm AP]]&lt;br /&gt;
|20&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Destroyer]] &amp;lt;br&amp;gt;[[Weapon perks|Long Range]] &amp;lt;br&amp;gt;[[Weapon perks|Fast Trigger]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:fnfallow.gif|link=FN FAL (Night Sight)]]&lt;br /&gt;
|[[FN FAL (Night Sight)]]&lt;br /&gt;
|19-26&lt;br /&gt;
|S:35&amp;lt;br /&amp;gt;B:30&lt;br /&gt;
|[[7.62mm]] &amp;lt;br&amp;gt; [[7.62mm AP]]&lt;br /&gt;
|20&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Destroyer]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Max Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Scoped]] &lt;br /&gt;
|}&lt;br /&gt;
== T4 small guns ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
!ST&lt;br /&gt;
!AP&lt;br /&gt;
!PERKS&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hkg11.gif|link=H&amp;amp;K G11]]&lt;br /&gt;
|[[H&amp;amp;K G11]]&lt;br /&gt;
|30-45&lt;br /&gt;
|S:35&amp;lt;br /&amp;gt;B:30&lt;br /&gt;
|[[4.7mm Caseless]]&lt;br /&gt;
|45&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|5&lt;br /&gt;
|4/5&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:hkg11e.gif|link=H&amp;amp;K G11E]]&lt;br /&gt;
|[[H&amp;amp;K G11E]]&lt;br /&gt;
|35-50&lt;br /&gt;
|S:45&amp;lt;br /&amp;gt;B:35&lt;br /&gt;
|[[4.7mm Caseless]]&lt;br /&gt;
|45&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|6&lt;br /&gt;
|4/5&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:AK47B.gif]]&lt;br /&gt;
|[[AK-47]]&lt;br /&gt;
|30-45&lt;br /&gt;
|S:45&amp;lt;br /&amp;gt;B:30&lt;br /&gt;
|[[7.62mm]] &amp;lt;br&amp;gt; [[7.62mm AP]]&lt;br /&gt;
|30&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|4&lt;br /&gt;
|5/10&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steyr.gif]]&lt;br /&gt;
|[[Steyr]]&lt;br /&gt;
|24-45&lt;br /&gt;
|S:65&amp;lt;br /&amp;gt;B:65&lt;br /&gt;
|[[5.56mm AP]]&lt;br /&gt;
|30&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|6&lt;br /&gt;
|4/4&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saiga-12Updated.gif]]&lt;br /&gt;
|[[Saiga-12]]&lt;br /&gt;
|40-80&lt;br /&gt;
|S:30&amp;lt;br /&amp;gt;B:20&lt;br /&gt;
|[[12 Gauge Shotgun Shell]]&amp;lt;br /&amp;gt;[[12 ga. Slug Shotgun Shells|12g Slugs]]&amp;lt;br /&amp;gt;[[12 ga. Flechette Shotgun Shells|12g Flechette]]&amp;lt;br /&amp;gt;[[12 ga. EMP Shotgun Shells|12g EMP Shells]]&amp;lt;br /&amp;gt;[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]&lt;br /&gt;
|20&lt;br /&gt;
|Shotgun&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gaussptl.gif|link=PPK12 Gauss Pistol]]&lt;br /&gt;
|[[PPK12 Gauss Pistol]]&lt;br /&gt;
|25-40&lt;br /&gt;
|50&lt;br /&gt;
|[[2mm EC]]&lt;br /&gt;
|12&lt;br /&gt;
|Pistol&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:M72gauss.gif|link=M72 Gauss Rifle]]&lt;br /&gt;
|[[M72 Gauss Rifle]]&lt;br /&gt;
|25-40&lt;br /&gt;
|64&lt;br /&gt;
|[[2mm EC]]&lt;br /&gt;
|20&lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|}&lt;br /&gt;
Check Also: Weapon Types&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_Types&amp;diff=6140</id>
		<title>Weapon Types</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_Types&amp;diff=6140"/>
		<updated>2022-12-03T16:13:50Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: Redirected page to Weapon Type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapon Type]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6139</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=6139"/>
		<updated>2022-12-03T16:13:04Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]] are divided into five categories which correspond to the skill required to master their use:&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;margin-bottom: 2em; text-align: center; font-style: italic&amp;quot;&lt;br /&gt;
| [[Small Guns]]&lt;br /&gt;
| [[Big Guns]]&lt;br /&gt;
| [[Energy Weapons|Energy Weapons]]&lt;br /&gt;
| [[Melee Weapons]]&lt;br /&gt;
| [[Throwing|Throwing Weapons]]&lt;br /&gt;
| [[Alien Weapons|Alien Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Small_Guns.gif|link=:Small Guns]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Big_Guns.gif|link=Big Guns]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:EnergyWeapons.gif|link=Energy Weapons]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Unarmed.gif|link=Melee Weapons]]&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;|[[File:Throwing.gif|link=Throwing]]&lt;br /&gt;
|}&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons| ]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_Type&amp;diff=6138</id>
		<title>Weapon Type</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_Type&amp;diff=6138"/>
		<updated>2022-12-03T16:10:06Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Weapons&lt;br /&gt;
!  Traits&lt;br /&gt;
!  Favorite Class Effect&lt;br /&gt;
|-&lt;br /&gt;
|  Fast Pistols&lt;br /&gt;
|  Zipgun, .44 Revolver, Needler Pistol, .357 Colt, Anaconda, Death Pistol&lt;br /&gt;
|  One handed guns, single shot, with high attack speed and small AP Cost, tier 3+ have healing ammo&lt;br /&gt;
|  Paramedic: +25% more healing target&lt;br /&gt;
|-&lt;br /&gt;
|  Range Pistols&lt;br /&gt;
|  10mm Pistol, Desert Eagle, .223 Pistol, Sniper Pistol, Gauss Pistol, Death Pistol&lt;br /&gt;
|  One handed guns, single shot, with higher range than Fast or Damage Pistols&lt;br /&gt;
|  Assassin: +2 range&lt;br /&gt;
|-&lt;br /&gt;
|  Damage Pistols&lt;br /&gt;
|  9mm Mauser, 10mm Colt, 14mm Pistol, 14mm Colt, Defender, Death Pistol &lt;br /&gt;
|  One handed guns, single shot, with high Damage&lt;br /&gt;
|  Regulator: -1 AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  Sniper Rifles&lt;br /&gt;
|  Pipe Rifle, Hunting Rifle, Sniper Rifle, SVN Rifle, SVN Rifle MK.II, Gauss Rifle&lt;br /&gt;
|  two handed guns, single shot, with high Range&lt;br /&gt;
|  Scout: 20% DR penetration&lt;br /&gt;
|-&lt;br /&gt;
|  Shotguns&lt;br /&gt;
|  Shotgun, Sawed-off Shotgun, Combat Shotgun, HK CAWS, Pancor Jackhammer, Saiga-12&lt;br /&gt;
|  two handed guns, unaimed single shot/one line burst, short range, knockback, Ammo can change damage type&lt;br /&gt;
|  Randomboy: +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
|  Assualt Rifles&lt;br /&gt;
| Tommy Gun, Assualt Rifle, XL70E3, Military Rifle, Ak-47, G36c&lt;br /&gt;
|  two handed guns, two types of 3 lines burst: 5 bullets and 30 bullets,&lt;br /&gt;
|  Infantry: +2 to all DR&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Small Guns&lt;br /&gt;
| Grenade Pistol, Grenade Launcher, MGL, MGLs, AGL, C4 Launcher&lt;br /&gt;
|  two handed guns, splash explosive damage&lt;br /&gt;
|  Wrecker: +15 Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
| Support Rifles&lt;br /&gt;
| BB Gun, FN FAL, M16, M16 MK.II, Steyr, Gauss Support Weapon&lt;br /&gt;
|  two handed guns, High Range, line bursts(tier 1 unaimed single shot)&lt;br /&gt;
|  Soldier: -10% Attack Delay&lt;br /&gt;
|-&lt;br /&gt;
| Small Machine Guns (SMG)&lt;br /&gt;
| Grease Gun, 10mm SMG, P90c, MP5, G11, G11e&lt;br /&gt;
|  one handed guns, 3 line bursts&lt;br /&gt;
|  Chosen One: +2 Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Flamers&lt;br /&gt;
| Flamer, Improved Flamer, Incinerator, Napalm Blaster&lt;br /&gt;
|  two handed guns, Cone AoE damage, fire damage, doesn't have tier 1 and tier 6&lt;br /&gt;
|  Leader: +30 Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launchers&lt;br /&gt;
| Rocket Launcher, Big Bazuka, Adv. Rocket Launcher, Flash Launcher, doesn't have tier 1 and tier 6&lt;br /&gt;
|  two handed guns, AoE Splash Damage, long distance&lt;br /&gt;
| Super Mutant: +1 Radius of Damage&lt;br /&gt;
|-&lt;br /&gt;
| Miniguns&lt;br /&gt;
| Minigun, Avenger Minigun, Vindicator Minigun, Gauss Minigun, doesn't have tier 1 and tier 6&lt;br /&gt;
|  two handed guns, 5-line bursts&lt;br /&gt;
| Killer: +25 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Sniper Rifles&lt;br /&gt;
| Heavy Rifle, LSW, DSR, Bozar&lt;br /&gt;
|  two handed guns, single shot, high AP cost, shots drain all AP + 5-12 AP, auto-knockback, doesn't have tier 1 and tier 6&lt;br /&gt;
| Sniper: +10 Critical Power&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun&lt;br /&gt;
| Lewis MK.II, M60, M240, BAR&lt;br /&gt;
|  two handed guns, burst 3-lines, big magazines, doesn't have tier 1 and tier 6&lt;br /&gt;
| Priest: +10% Carry Weight&lt;br /&gt;
|-&lt;br /&gt;
| Laser Weapons&lt;br /&gt;
| Laser Pistol, Magneto Pistol, Laser Rifle, Gatling Laser, Commisar Pistol, Turbolaser&lt;br /&gt;
|  Energy Weapon, Weapons which deal laser damage, Tier 2 is like tier 3&lt;br /&gt;
| Clone: double confusion effect&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Weapons&lt;br /&gt;
| Plasma Pistol, Plasma Pistol MK.II, Plasma SMG, Plasma Rifle, Turbo Plasma Rifle, Plasma Gatling&lt;br /&gt;
|  Energy Weapon, Weapons which deal Plasma, damage, Tier 2 is like tier 3&lt;br /&gt;
| Bounty Hunter: +10 Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| Fire Weapons&lt;br /&gt;
| Signal Pistol, Solar Scorcher, Fire Rifle, Alien Blaster, Pyro Rifle, Heat Machine&lt;br /&gt;
|   Energy Weapon, Weapons which deal fire damage, Tier 2 is like tier 3, NOTE: do not confuse with Flamers&lt;br /&gt;
| Raider: +2 Damage in burning&lt;br /&gt;
|-&lt;br /&gt;
| Electric Weapons&lt;br /&gt;
| Electro Zipgun, Pulse Pistol, ELECTRO rocket Launcher, Prototype 14, ELECTRO CANNON, Pulse Rifle&lt;br /&gt;
|  Energy Weapon, Weapons which deal Electric damage, Tier 2 is like tier 3&lt;br /&gt;
| Nobody yet&lt;br /&gt;
|-&lt;br /&gt;
| Clubes&lt;br /&gt;
| Club/Crowbar, Cattle Prod, Super Cattle Prod, Plasma Torch, Base Rape(t6)&lt;br /&gt;
|  Melee Weapon, two-handed, fast weapons, swing/thurst, Doesn't have tier 5&lt;br /&gt;
| Cyborg: +25% EMP Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Fast Knives&lt;br /&gt;
| Switchblade, Shiv, Lit Jesus, Machete&lt;br /&gt;
|  Melee Weapon, one-handed, fast weapons, swing/thurst, Doesn't have tier 5,6&lt;br /&gt;
| Nobody yet&lt;br /&gt;
|-&lt;br /&gt;
| Damage Knives&lt;br /&gt;
| Knife, Combat Knife, Wakizashi Blade, Ripper&lt;br /&gt;
|  Melee Weapon, one-handed, high damage, swing/thurst, Doesn't have tier 5,6&lt;br /&gt;
| Nobody yet&lt;br /&gt;
|-&lt;br /&gt;
| Punch Weapons&lt;br /&gt;
| Brass/Spiked Knuckless, Power Fist/Boxing Gloves, Mega Power Fist, Punch Gun&lt;br /&gt;
|  Melee Weapon, one-handed punching, supporting Heavy Handed Trait, Doesn't have tier 5,6&lt;br /&gt;
| Deathclaw: +5 Heavy Handed Malus&lt;br /&gt;
|-&lt;br /&gt;
| Hammers&lt;br /&gt;
| Wrench, Sledgehammer, Super Sledge, Mega Sledge&lt;br /&gt;
|  Melee Weapon, two-handed, high damage, swing/thurst, Doesn't have tier 5,6&lt;br /&gt;
| Combat Master: +5 Melee Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spears&lt;br /&gt;
| Sharpened pole, Spear, Laser Spear, Rad Spear&lt;br /&gt;
|  Melee Weapon, two-handed, Doesn't have weapon perks, thurst/Throw, Doesn't have tier 5,6&lt;br /&gt;
| Nobody yet&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_Type&amp;diff=6137</id>
		<title>Weapon Type</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_Type&amp;diff=6137"/>
		<updated>2022-12-03T16:08:37Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Weapons&lt;br /&gt;
!  Traits&lt;br /&gt;
!  Favorite Class Effect&lt;br /&gt;
|-&lt;br /&gt;
|  Fast Pistols&lt;br /&gt;
|  Zipgun, .44 Revolver, Needler Pistol, .357 Colt, Anaconda, Death Pistol&lt;br /&gt;
|  One handed guns, single shot, with high attack speed and small AP Cost, tier 3+ have healing ammo&lt;br /&gt;
|  Paramedic: +25% more healing target&lt;br /&gt;
|-&lt;br /&gt;
|  Range Pistols&lt;br /&gt;
|  10mm Pistol, Desert Eagle, .223 Pistol, Sniper Pistol, Gauss Pistol, Death Pistol&lt;br /&gt;
|  One handed guns, single shot, with higher range than Fast or Damage Pistols&lt;br /&gt;
|  Assassin: +2 range&lt;br /&gt;
|-&lt;br /&gt;
|  Damage Pistols&lt;br /&gt;
|  9mm Mauser, 10mm Colt, 14mm Pistol, 14mm Colt, Defender, Death Pistol &lt;br /&gt;
|  One handed guns, single shot, with high Damage&lt;br /&gt;
|  Regulator: -1 AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  Sniper Rifles&lt;br /&gt;
|  Pipe Rifle, Hunting Rifle, Sniper Rifle, SVN Rifle, SVN Rifle MK.II, Gauss Rifle&lt;br /&gt;
|  two handed guns, single shot, with high Range&lt;br /&gt;
|  Scout: 20% DR penetration&lt;br /&gt;
|-&lt;br /&gt;
|  Shotguns&lt;br /&gt;
|  Shotgun, Sawed-off Shotgun, Combat Shotgun, HK CAWS, Pancor Jackhammer, Saiga-12&lt;br /&gt;
|  two handed guns, unaimed single shot/one line burst, short range, knockback, Ammo can change damage type&lt;br /&gt;
|  Randomboy: +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
|  Assualt Rifles&lt;br /&gt;
| Tommy Gun, Assualt Rifle, XL70E3, Military Rifle, Ak-47, G36c&lt;br /&gt;
|  two handed guns, two types of 3 lines burst: 5 bullets and 30 bullets,&lt;br /&gt;
|  Infantry: +2 to all DR&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Small Guns&lt;br /&gt;
| Grenade Pistol, Grenade Launcher, MGL, MGLs, AGL, C4 Launcher&lt;br /&gt;
|  two handed guns, splash explosive damage&lt;br /&gt;
|  Wrecker: +15 Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
| Support Rifles&lt;br /&gt;
| BB Gun, FN FAL, M16, M16 MK.II, Steyr, Gauss Support Weapon&lt;br /&gt;
|  two handed guns, High Range, line bursts(tier 1 unaimed single shot)&lt;br /&gt;
|  Soldier: -10% Attack Delay&lt;br /&gt;
|-&lt;br /&gt;
| Small Machine Guns (SMG)&lt;br /&gt;
| Grease Gun, 10mm SMG, P90c, MP5, G11, G11e&lt;br /&gt;
|  one handed guns, 3 line bursts&lt;br /&gt;
|  Chosen One: +2 Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Flamers&lt;br /&gt;
| Flamer, Improved Flamer, Incinerator, Napalm Blaster&lt;br /&gt;
|  two handed guns, Cone AoE damage, fire damage, doesn't have tier 1 and tier 6&lt;br /&gt;
|  Leader: +30 Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launchers&lt;br /&gt;
| Rocket Launcher, Big Bazuka, Adv. Rocket Launcher, Flash Launcher, doesn't have tier 1 and tier 6&lt;br /&gt;
|  two handed guns, AoE Splash Damage, long distance&lt;br /&gt;
| Super Mutant: +1 Radius of Damage&lt;br /&gt;
|-&lt;br /&gt;
| Miniguns&lt;br /&gt;
| Minigun, Avenger Minigun, Vindicator Minigun, Gauss Minigun, doesn't have tier 1 and tier 6&lt;br /&gt;
|  two handed guns, 5-line bursts&lt;br /&gt;
| Killer: +25 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Sniper Rifles&lt;br /&gt;
| Heavy Rifle, LSW, DSR, Bozar&lt;br /&gt;
|  two handed guns, single shot, high AP cost, shots drain all AP + 5-12 AP, auto-knockback, doesn't have tier 1 and tier 6&lt;br /&gt;
| Sniper: +10 Critical Power&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun&lt;br /&gt;
| Lewis MK.II, M60, M240, BAR&lt;br /&gt;
|  two handed guns, burst 3-lines, big magazines, doesn't have tier 1 and tier 6&lt;br /&gt;
| Priest: +10% Carry Weight&lt;br /&gt;
|-&lt;br /&gt;
| Laser Weapons&lt;br /&gt;
| Laser Pistol, Magneto Pistol, Laser Rifle, Gatling Laser, Commisar Pistol, Turbolaser&lt;br /&gt;
|  Energy Weapon, Weapons which deal laser damage, Tier 2 is like tier 3&lt;br /&gt;
| Clone: double confusion effect&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Weapons&lt;br /&gt;
| Plasma Pistol, Plasma Pistol MK.II, Plasma SMG, Plasma Rifle, Turbo Plasma Rifle, Plasma Gatling&lt;br /&gt;
|  Energy Weapon, Weapons which deal Plasma, damage, Tier 2 is like tier 3&lt;br /&gt;
| Bounty Hunter: +10 Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| Fire Weapons&lt;br /&gt;
| Signal Pistol, Solar Scorcher, Fire Rifle, Alien Blaster, Pyro Rifle, Heat Machine&lt;br /&gt;
|  Weapons which deal fire damage, Tier 2 is like tier 3, NOTE: do not confuse with Flamers&lt;br /&gt;
| Raider: +2 Damage in burning&lt;br /&gt;
|-&lt;br /&gt;
| Electric Weapons&lt;br /&gt;
| Electro Zipgun, Pulse Pistol, ELECTRO rocket Launcher, Prototype 14, ELECTRO CANNON, Pulse Rifle&lt;br /&gt;
|  Energy Weapon, Weapons which deal Electric damage, Tier 2 is like tier 3&lt;br /&gt;
| Nobody yet&lt;br /&gt;
|-&lt;br /&gt;
| Clubes&lt;br /&gt;
| Club/Crowbar, Cattle Prod, Super Cattle Prod, Plasma Torch, Base Rape(t6)&lt;br /&gt;
|  Melee Weapon, two-handed, fast weapons, swing/thurst, Doesn't have tier 5&lt;br /&gt;
| Cyborg: +25% EMP Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Fast Knives&lt;br /&gt;
| Switchblade, Shiv, Lit Jesus, Machete&lt;br /&gt;
|  Melee Weapon, one-handed, fast weapons, swing/thurst, Doesn't have tier 5,6&lt;br /&gt;
| Nobody yet&lt;br /&gt;
|-&lt;br /&gt;
| Damage Knives&lt;br /&gt;
| Knife, Combat Knife, Wakizashi Blade, Ripper&lt;br /&gt;
|  Melee Weapon, one-handed, high damage, swing/thurst, Doesn't have tier 5,6&lt;br /&gt;
| Nobody yet&lt;br /&gt;
|-&lt;br /&gt;
| Punch Weapons&lt;br /&gt;
| Brass/Spiked Knuckless, Power Fist/Boxing Gloves, Mega Power Fist, Punch Gun&lt;br /&gt;
|  Melee Weapon, one-handed punching, supporting Heavy Handed Trait, Doesn't have tier 5,6&lt;br /&gt;
| Deathclaw: +5 Heavy Handed Malus&lt;br /&gt;
|-&lt;br /&gt;
| Hammers&lt;br /&gt;
| Wrench, Sledgehammer, Super Sledge, Mega Sledge&lt;br /&gt;
|  Melee Weapon, two-handed, high damage, swing/thurst, Doesn't have tier 5,6&lt;br /&gt;
| Combat Master: +5 Melee Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spears&lt;br /&gt;
| Sharpened pole, Spear, Laser Spear, Rad Spear&lt;br /&gt;
|  Melee Weapon, two-handed, Doesn't have weapon perks, thurst/Throw, Doesn't have tier 5,6&lt;br /&gt;
| Nobody yet&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_Type&amp;diff=6136</id>
		<title>Weapon Type</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_Type&amp;diff=6136"/>
		<updated>2022-12-03T16:05:21Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: Created page with &amp;quot;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; |- !  Name !  Weapons !  Traits !  Favorite Class Effect |- |  Fast Pistols |  Zipgun, .44 Revolver, Needler Pistol, .357 Colt, Anacon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Weapons&lt;br /&gt;
!  Traits&lt;br /&gt;
!  Favorite Class Effect&lt;br /&gt;
|-&lt;br /&gt;
|  Fast Pistols&lt;br /&gt;
|  Zipgun, .44 Revolver, Needler Pistol, .357 Colt, Anaconda, Death Pistol&lt;br /&gt;
|  One handed guns, single shot, with high attack speed and small AP Cost, tier 3+ have healing ammo&lt;br /&gt;
|  Paramedic: +25% more healing target&lt;br /&gt;
|-&lt;br /&gt;
|  Range Pistols&lt;br /&gt;
|  10mm Pistol, Desert Eagle, .223 Pistol, Sniper Pistol, Gauss Pistol, Death Pistol&lt;br /&gt;
|  One handed guns, single shot, with higher range than Fast or Damage Pistols&lt;br /&gt;
|  Assassin: +2 range&lt;br /&gt;
|-&lt;br /&gt;
|  Damage Pistols&lt;br /&gt;
|  9mm Mauser, 10mm Colt, 14mm Pistol, 14mm Colt, Defender, Death Pistol &lt;br /&gt;
|  One handed guns, single shot, with high Damage&lt;br /&gt;
|  Regulator: -1 AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  Sniper Rifles&lt;br /&gt;
|  Pipe Rifle, Hunting Rifle, Sniper Rifle, SVN Rifle, SVN Rifle MK.II, Gauss Rifle&lt;br /&gt;
|  two handed guns, single shot, with high Range&lt;br /&gt;
|  Scout: 20% DR penetration&lt;br /&gt;
|-&lt;br /&gt;
|  Shotguns&lt;br /&gt;
|  Shotgun, Sawed-off Shotgun, Combat Shotgun, HK CAWS, Pancor Jackhammer, Saiga-12&lt;br /&gt;
|  two handed guns, unaimed single shot/one line burst, short range, knockback, Ammo can change damage type&lt;br /&gt;
|  Randomboy: +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
|  Assualt Rifles&lt;br /&gt;
| Tommy Gun, Assualt Rifle, XL70E3, Military Rifle, Ak-47, G36c&lt;br /&gt;
|  two handed guns, two types of 3 lines burst: 5 bullets and 30 bullets,&lt;br /&gt;
|  Infantry: +2 to all DR&lt;br /&gt;
|-&lt;br /&gt;
|  Explosive Small Guns&lt;br /&gt;
| Grenade Pistol, Grenade Launcher, MGL, MGLs, AGL, C4 Launcher&lt;br /&gt;
|  two handed guns, splash explosive damage&lt;br /&gt;
|  Wrecker: +15 Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
| Support Rifles&lt;br /&gt;
| BB Gun, FN FAL, M16, M16 MK.II, Steyr, Gauss Support Weapon&lt;br /&gt;
|  two handed guns, High Range, line bursts(tier 1 unaimed single shot)&lt;br /&gt;
|  Soldier: -10% Attack Delay&lt;br /&gt;
|-&lt;br /&gt;
| Small Machine Guns (SMG)&lt;br /&gt;
| Grease Gun, 10mm SMG, P90c, MP5, G11, G11e&lt;br /&gt;
|  one handed guns, 3 line bursts&lt;br /&gt;
|  Chosen One: +2 Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
| Flamers&lt;br /&gt;
| Flamer, Improved Flamer, Incinerator, Napalm Blaster&lt;br /&gt;
|  two handed guns, Cone AoE damage, fire damage, doesn't have tier 1 and tier 6&lt;br /&gt;
|  Leader: +30 Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launchers&lt;br /&gt;
| Rocket Launcher, Big Bazuka, Adv. Rocket Launcher, Flash Launcher, doesn't have tier 1 and tier 6&lt;br /&gt;
|  two handed guns, AoE Splash Damage, long distance&lt;br /&gt;
| Super Mutant: +1 Radius of Damage&lt;br /&gt;
|-&lt;br /&gt;
| Miniguns&lt;br /&gt;
| Minigun, Avenger Minigun, Vindicator Minigun, Gauss Minigun, doesn't have tier 1 and tier 6&lt;br /&gt;
|  two handed guns, 5-line bursts&lt;br /&gt;
| Killer: +25 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Sniper Rifles&lt;br /&gt;
| Heavy Rifle, LSW, DSR, Bozar&lt;br /&gt;
|  two handed guns, single shot, high AP cost, shots drain all AP + 5-12 AP, auto-knockback, doesn't have tier 1 and tier 6&lt;br /&gt;
| Sniper: +10 Critical Power&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun&lt;br /&gt;
| Lewis MK.II, M60, M240, BAR&lt;br /&gt;
|  two handed guns, burst 3-lines, big magazines, auto-knockback, doesn't have tier 1 and tier 6&lt;br /&gt;
| Priest: +10% Carry Weight&lt;br /&gt;
|-&lt;br /&gt;
| Laser Weapons&lt;br /&gt;
| Laser Pistol, Magneto Pistol, Laser Rifle, Gatling Laser, Commisar Pistol, Turbolaser&lt;br /&gt;
|  Energy Weapon, Weapons which deal laser damage, Tier 2 is like tier 3&lt;br /&gt;
| Clone: double confusion effect&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Weapons&lt;br /&gt;
| Plasma Pistol, Plasma Pistol MK.II, Plasma SMG, Plasma Rifle, Turbo Plasma Rifle, Plasma Gatling&lt;br /&gt;
|  Energy Weapon, Weapons which deal Plasma, damage, Tier 2 is like tier 3&lt;br /&gt;
| Bounty Hunter: +10 Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| Fire Weapons&lt;br /&gt;
| Signal Pistol, Solar Scorcher, Fire Rifle, Alien Blaster, Pyro Rifle, Heat Machine&lt;br /&gt;
|  Weapons which deal fire damage, Tier 2 is like tier 3, NOTE: do not confuse with Flamers&lt;br /&gt;
| Raider: +2 Damage in burning&lt;br /&gt;
|-&lt;br /&gt;
| Electric Weapons&lt;br /&gt;
| Electro Zipgun, Pulse Pistol, ELECTRO rocket Launcher, Prototype 14, ELECTRO CANNON, Pulse Rifle&lt;br /&gt;
|  Energy Weapon, Weapons which deal Electric damage, Tier 2 is like tier 3&lt;br /&gt;
| Nobody yet&lt;br /&gt;
|-&lt;br /&gt;
| Clubes&lt;br /&gt;
| Club/Crowbar, Cattle Prod, Super Cattle Prod, Plasma Torch, Base Rape(t6)&lt;br /&gt;
|  Melee Weapon, two-handed, fast weapons, swing/thurst, Doesn't have tier 5&lt;br /&gt;
| Cyborg: +25% EMP Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Fast Knives&lt;br /&gt;
| Switchblade, Shiv, Lit Jesus, Machete&lt;br /&gt;
|  Melee Weapon, one-handed, fast weapons, swing/thurst, Doesn't have tier 5,6&lt;br /&gt;
| Nobody yet&lt;br /&gt;
|-&lt;br /&gt;
| Damage Knives&lt;br /&gt;
| Knife, Combat Knife, Wakizashi Blade, Ripper&lt;br /&gt;
|  Melee Weapon, one-handed, high damage, swing/thurst, Doesn't have tier 5,6&lt;br /&gt;
| Nobody yet&lt;br /&gt;
|-&lt;br /&gt;
| Punch Weapons&lt;br /&gt;
| Brass/Spiked Knuckless, Power Fist/Boxing Gloves, Mega Power Fist, Punch Gun&lt;br /&gt;
|  Melee Weapon, one-handed punching, supporting Heavy Handed Trait, Doesn't have tier 5,6&lt;br /&gt;
| Deathclaw: +5 Heavy Handed Malus&lt;br /&gt;
|-&lt;br /&gt;
| Hammers&lt;br /&gt;
| Wrench, Sledgehammer, Super Sledge, Mega Sledge&lt;br /&gt;
|  Melee Weapon, two-handed, high damage, swing/thurst, Doesn't have tier 5,6&lt;br /&gt;
| Combat Master: +5 Melee Damage&lt;br /&gt;
|-&lt;br /&gt;
| Spears&lt;br /&gt;
| Sharpened pole, Spear, Laser Spear, Rad Spear&lt;br /&gt;
|  Melee Weapon, two-handed, Doesn't have weapon perks, thurst/Throw, Doesn't have tier 5,6&lt;br /&gt;
| Nobody yet&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=6129</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=6129"/>
		<updated>2022-11-30T11:14:10Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: stonewall fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your &amp;lt;b&amp;gt; permnament&amp;lt;/b&amp;gt; [[S.P.E.C.I.A.L]] so if want to take [[Adrenaline Rush]], you will need real 6 Charisma(base+perks+implants) it doesnt effect temporary special like from drugs or [[Armor Perks]], however if perk require other stat than special like [[Melee Damage]] you can boost your stats by drugs or other temporary source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +2 to [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Ranged Combat Skill]]  ≥ 180%&lt;br /&gt;
|  -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≥ 5&lt;br /&gt;
|  +25 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Ranged Combat Skill]]&lt;br /&gt;
|  &lt;br /&gt;
* +10% to [[critical hit chance]]&lt;br /&gt;
* +1 critical chance from every source&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]*&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Doctor]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Free reload AP Cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Soldier]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Bounty Hunter]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 80%&lt;br /&gt;
|  +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[First Aid]] ≥ 75%&lt;br /&gt;
|  +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Throwing]] ≥ 100%&lt;br /&gt;
|  +6 to Throwing Range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -80% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Close Combat]] ≥ 125%&lt;br /&gt;
|  Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % [[Lethal Damage]] as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≥ 5&lt;br /&gt;
|  +10 levels HP cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[First Aid]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +20 to [[Lethal Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[First Aid]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +6% to [[critical hit chance]]&lt;br /&gt;
* +1% from aimed bonus critical chance (Need clarification as to what this means) &lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 200%&lt;br /&gt;
|  +4 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[BG]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* +8% to your [[chance to hit]]&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 100%&lt;br /&gt;
|  Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
Immune to knockback&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 4&lt;br /&gt;
|  +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
| &lt;br /&gt;
* +50 [[AP Regen]] while using one handed weapons (all weapons)&lt;br /&gt;
* Reduces Pistol attack speed time by 40% &lt;br /&gt;
* +10% more range for pistols  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Melee Damage]] ≥ 20&lt;br /&gt;
| +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
|-&lt;br /&gt;
|  [[Surgeon]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Doctor]] ≥ 75&lt;br /&gt;
| &lt;br /&gt;
* +50 negative HP cap&lt;br /&gt;
* Recover +2 [[AP]]s after use doctor or first aids  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Attacks]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* -200 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=6128</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=6128"/>
		<updated>2022-11-30T10:54:33Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: cowboy fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your &amp;lt;b&amp;gt; permnament&amp;lt;/b&amp;gt; [[S.P.E.C.I.A.L]] so if want to take [[Adrenaline Rush]], you will need real 6 Charisma(base+perks+implants) it doesnt effect temporary special like from drugs or [[Armor Perks]], however if perk require other stat than special like [[Melee Damage]] you can boost your stats by drugs or other temporary source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +2 to [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Ranged Combat Skill]]  ≥ 180%&lt;br /&gt;
|  -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≥ 5&lt;br /&gt;
|  +25 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Ranged Combat Skill]]&lt;br /&gt;
|  &lt;br /&gt;
* +10% to [[critical hit chance]]&lt;br /&gt;
* +1 critical chance from every source&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]*&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Doctor]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Free reload AP Cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Soldier]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Bounty Hunter]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 80%&lt;br /&gt;
|  +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[First Aid]] ≥ 75%&lt;br /&gt;
|  +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Throwing]] ≥ 100%&lt;br /&gt;
|  +6 to Throwing Range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -80% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Close Combat]] ≥ 125%&lt;br /&gt;
|  Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % [[Lethal Damage]] as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≥ 5&lt;br /&gt;
|  +10 levels HP cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[First Aid]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +20 to [[Lethal Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[First Aid]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +6% to [[critical hit chance]]&lt;br /&gt;
* +1% from aimed bonus critical chance (Need clarification as to what this means) &lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 200%&lt;br /&gt;
|  +4 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[BG]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* +8% to your [[chance to hit]]&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 100%&lt;br /&gt;
|  Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
Immune to knockback&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 4&lt;br /&gt;
|  +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
| &lt;br /&gt;
* +50 [[AP Regen]] while using one handed weapons (all weapons)&lt;br /&gt;
* Reduces Pistol attack speed time by 40% &lt;br /&gt;
* +10% more range for pistols  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Melee Damage]] ≥ 20&lt;br /&gt;
| +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
|-&lt;br /&gt;
|  [[Surgeon]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Doctor]] ≥ 75&lt;br /&gt;
| &lt;br /&gt;
* +50 negative HP cap&lt;br /&gt;
* Recover +2 [[AP]]s after use doctor or first aids  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Attacks]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* -200 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=6127</id>
		<title>Contracts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=6127"/>
		<updated>2022-11-29T15:20:40Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Quest with global cooldown - only 1 person can take it in 1 time&lt;br /&gt;
*Simple Quest to kill all mobs in location, reward in wasteland reputation+/Raider reputation-&lt;br /&gt;
*Mostly on already earlier made maps like bases&lt;br /&gt;
*10 tiers of contract main lockers with chances for rare loot, rest lockers have similar loot to town one&lt;br /&gt;
*NPCs lootable like in dungeons&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 7&lt;br /&gt;
| Brian&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 min&lt;br /&gt;
| Dogs&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]] Reactor&lt;br /&gt;
| 6&lt;br /&gt;
| Jeremy&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 min&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 10&lt;br /&gt;
| Maida Buckner&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Geckos&lt;br /&gt;
| 2x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 7&lt;br /&gt;
| Balthas&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Brahmins&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 16&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 17&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 3x tier I&lt;br /&gt;
| +6&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 28&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +8&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 29&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 30&lt;br /&gt;
| Dan McGrew&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Aliens&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 35&lt;br /&gt;
| Jo&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Fire Geckos&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 35&lt;br /&gt;
| Flick&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 150 minutes&lt;br /&gt;
| Deathclaws&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +11&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 32&lt;br /&gt;
| Pharmacist&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Floaters&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +5&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 32&lt;br /&gt;
| Marcus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Centaurs&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 34&lt;br /&gt;
| Sajag&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Spiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +6&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 60&lt;br /&gt;
| Sheriff&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 2x tier III&lt;br /&gt;
| +10&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 62&lt;br /&gt;
| Steven&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +10&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 95&lt;br /&gt;
| Eldrige&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 6 hours&lt;br /&gt;
| Renegades&lt;br /&gt;
| 2x tier IV&lt;br /&gt;
| +16&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 100&lt;br /&gt;
| Zaius&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 6 hours&lt;br /&gt;
| Renegades&lt;br /&gt;
| 1x tier V&lt;br /&gt;
| +10&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 105&lt;br /&gt;
| Gordon&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 6 hours&lt;br /&gt;
| Mutants&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +20&lt;br /&gt;
| -8&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 70&lt;br /&gt;
| Gloria&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 4x tier I&lt;br /&gt;
| +12&lt;br /&gt;
| -12&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=6126</id>
		<title>Contracts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=6126"/>
		<updated>2022-11-29T14:09:34Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Quest with global cooldown - only 1 person can take it in 1 time&lt;br /&gt;
*Simple Quest to kill all mobs in location, reward in wasteland reputation+/Raider reputation-&lt;br /&gt;
*Mostly on already earlier made maps like bases&lt;br /&gt;
*10 tiers of contract main lockers with chances for rare loot, rest lockers have similar loot to town one&lt;br /&gt;
*NPCs lootable like in dungeons&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 7&lt;br /&gt;
| Brian&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 min&lt;br /&gt;
| Dogs&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]] Reactor&lt;br /&gt;
| 6&lt;br /&gt;
| Jeremy&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 min&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 10&lt;br /&gt;
| Maida Buckner&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Geckos&lt;br /&gt;
| 2x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 7&lt;br /&gt;
| Balthas&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Brahmins&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 16&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 17&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 3x tier I&lt;br /&gt;
| +6&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 28&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +8&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 29&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 30&lt;br /&gt;
| Dan McGrew&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Aliens&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 35&lt;br /&gt;
| Jo&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Fire Geckos&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 35&lt;br /&gt;
| Flick&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 150 minutes&lt;br /&gt;
| Deathclaws&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +11&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 32&lt;br /&gt;
| Pharmacist&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Floaters&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +5&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 32&lt;br /&gt;
| Marcus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Centaurs&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 34&lt;br /&gt;
| Sajag&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Spiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +6&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 60&lt;br /&gt;
| Sheriff&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 2x tier III&lt;br /&gt;
| +10&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 62&lt;br /&gt;
| Steven&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +10&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 95&lt;br /&gt;
| Eldrige&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 6 hours&lt;br /&gt;
| Renegades&lt;br /&gt;
| 2x tier IV&lt;br /&gt;
| +16&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 100&lt;br /&gt;
| Zaius&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 6 hours&lt;br /&gt;
| Renegades&lt;br /&gt;
| 1x tier V&lt;br /&gt;
| +10&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 105&lt;br /&gt;
| Gordon&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 6 hours&lt;br /&gt;
| Mutants&lt;br /&gt;
| 1x tier IV&lt;br /&gt;
| +20&lt;br /&gt;
| -8&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Regulator&amp;diff=6125</id>
		<title>Regulator</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Regulator&amp;diff=6125"/>
		<updated>2022-11-28T23:39:09Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: Regulator finesse doesnt give +15 cc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Perk&lt;br /&gt;
|name=Regulator&lt;br /&gt;
|image= Regulator.jpg&lt;br /&gt;
|reqs=25 &lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*You can pick an additional 2 [[traits]]&lt;br /&gt;
*Changes the effects of all traits. &lt;br /&gt;
* For each [[Charisma]] get a +10% bonus accuracy. &lt;br /&gt;
|spec= [[Gain Charisma]] +50% Accuracy &lt;br /&gt;
|nega= [[Unsure]] - ----&lt;br /&gt;
|crit= 10-40&lt;br /&gt;
|pve=  5% chance to do a knockdown in PVE. &lt;br /&gt;
|loc=  [[Unsure]] &lt;br /&gt;
}}&lt;br /&gt;
=== Regulator Trait Changes ===&lt;br /&gt;
*[[Fast Metabolism]]: Doubles Healing Rate, -15 seconds of Healing Rate CD, +25 Healing Rate, -50 Rad Resistance cap, -50 Poison Resistance from Endurance, drugs timers are 75% shorter&lt;br /&gt;
*[[Bruiser]]: Doubles base melee damage, Gives +4 to Strength and Endurance, +2 Melee Damage from every source, Can't Run, immunity to Knockouts. &lt;br /&gt;
*[[Small Frame]]: +2 APs, +1 AP from every source, carry weight capped at 75.&lt;br /&gt;
*[[One Hander]]: +50% damage with one-handed weapons, +100% with pistols, -50% max chance to hit with two-handed weapons&lt;br /&gt;
*[[Finesse]]: Doubles total Critical Chance, Increase chance to apply critical effects by 66%, Lower your damage by 50%&lt;br /&gt;
*[[Kamikaze]]: Double Damage multipliers, lose ALL DR&lt;br /&gt;
*[[Heavy Handed]]: +100 Heavy Handed Malus, knock target, only lowest tier of crits&lt;br /&gt;
*[[Fast Shot]]: Halved Attack Speed Time, -2 AP Cost, Can't Aim, Can't Burst. +5 [[Lethal Damage]] bonus.&lt;br /&gt;
*[[Bloody Mess]]: Restore 100% AP after kill, Skill Caps set at 200%&lt;br /&gt;
*[[Jinxed]]: +5 Armor Class from every source, Can't use ranged weapons, you and your enemies have more critical failures. Heavy handed protection.&lt;br /&gt;
*[[Good Natured]]: Doubles your total HP until you kill a player character, Killing an NPC gives you 1 bounty and 5 weakness, Killing a players also decreases your total HP by -50% max HP as well as taking away the bonus.&lt;br /&gt;
*[[Chem Reliant]]: Removes Drug Limit, drugs have better effects, Double addict effect, enables addictions&lt;br /&gt;
*[[Cannibal]]: +25% melee lifesteal cap, drugs have better effects, use special drugs, drugs timers are 4 min&lt;br /&gt;
*[[Loner]]: +100% Experience, can't have followers, can't level up gear. +100% Accuracy.&lt;br /&gt;
*[[Gifted]] +2 to all special, You don't gain Experience. &lt;br /&gt;
*[[Bonehead]]: -1 critical table tier for opponent, [[Intelligence]] set to 1&lt;br /&gt;
&lt;br /&gt;
=== Regulator Chem Reliant === &lt;br /&gt;
*After Burner gum +15 Critical Chance -7lk&lt;br /&gt;
*All Alcohols Give +2 special -3 Perception +5 dr&lt;br /&gt;
*Buffout gives +4 Strength, +4 Endurance, -2Ap, -50Ap Regen&lt;br /&gt;
*Cigarettes give +3 Perception, +5 Critical Chance Resistance, -30 Armor Class, -3 Charisma&lt;br /&gt;
*Healing Powder Gives +50 Healing Rate, -5 Healing Rate Time, -5% Damage Dealt, -6 Luck&lt;br /&gt;
*Jet +3 APs +6 AP for moving in turnbased -15% Normal DR&lt;br /&gt;
*Mentats +10 Sequence +4 Intelligence +4 Charisma +80 Healing Time&lt;br /&gt;
*Mutie +8 All DT +5 Slow Resistance +15 Heavy Handed Resistance -2 AP&lt;br /&gt;
*Psycho +10% All DR +10 Damage Reduce -100 HP -6 PE&lt;br /&gt;
*Voodoo +6 Luck +20 Critical Roll(Flat) +40% AP per kill (bloodymess effect) -6 En &lt;br /&gt;
&lt;br /&gt;
=== Regulator Cannibal===&lt;br /&gt;
*Brain +4 Intelligence&lt;br /&gt;
*Ear +4 Luck +3 AP&lt;br /&gt;
*Eye +4 Perception +35 AP Regen&lt;br /&gt;
*Heart +4 Endurance&lt;br /&gt;
*Liver +4 Strength +15 Flat Damage&lt;br /&gt;
*Radiated Brain +100 Armor Class&lt;br /&gt;
*Radiated Ear +100 Stealth&lt;br /&gt;
*Radiated Eye +5 Charisma&lt;br /&gt;
*Radiated Heart +5 Agility&lt;br /&gt;
*Radiated Liver +100 Rad Resistance&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC in [[somewhere to be decided when class gets released]] near somewhere idk what do you want from me :P&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=6124</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=6124"/>
		<updated>2022-11-27T12:56:18Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your &amp;lt;b&amp;gt; permnament&amp;lt;/b&amp;gt; [[S.P.E.C.I.A.L]] so if want to take [[Adrenaline Rush]], you will need real 6 Charisma(base+perks+implants) it doesnt effect temporary special like from drugs or [[Armor Perks]], however if perk require other stat than special like [[Melee Damage]] you can boost your stats by drugs or other temporary source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +2 to [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Ranged Combat Skill]]  ≥ 180%&lt;br /&gt;
|  -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≥ 5&lt;br /&gt;
|  +25 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Ranged Combat Skill]]&lt;br /&gt;
|  &lt;br /&gt;
* +10% to [[critical hit chance]]&lt;br /&gt;
* +1 critical chance from every source&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]*&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Doctor]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Free reload AP Cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Soldier]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Bounty Hunter]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 80%&lt;br /&gt;
|  +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[First Aid]] ≥ 75%&lt;br /&gt;
|  +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Throwing]] ≥ 100%&lt;br /&gt;
|  +6 to Throwing Range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -80% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Close Combat]] ≥ 125%&lt;br /&gt;
|  Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % [[Lethal Damage]] as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≥ 5&lt;br /&gt;
|  +10 levels HP cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[First Aid]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +20 to [[Lethal Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[First Aid]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +6% to [[critical hit chance]]&lt;br /&gt;
* +1% from aimed bonus critical chance (Need clarification as to what this means) &lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 200%&lt;br /&gt;
|  +4 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[BG]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* +8% to your [[chance to hit]]&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 100%&lt;br /&gt;
|  Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
Immune to knockback&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 4&lt;br /&gt;
|  +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
| &lt;br /&gt;
* +50 [[AP Regen]] while using one handed weapons (all weapons)&lt;br /&gt;
* Reduces Pistol attack speed time by 40% &lt;br /&gt;
* +10% more range for pistols  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Melee Damage]] ≥ 20&lt;br /&gt;
| +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
|-&lt;br /&gt;
|  [[Surgeon]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Doctor]] ≥ 75&lt;br /&gt;
| &lt;br /&gt;
* +50 negative HP cap&lt;br /&gt;
* Recover +2 [[AP]]s after use doctor or first aids  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Attacks]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* -200 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=6123</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=6123"/>
		<updated>2022-11-27T12:56:02Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your &amp;lt;b&amp;gt; permnament&amp;lt;b&amp;gt; [[S.P.E.C.I.A.L]] so if want to take [[Adrenaline Rush]], you will need real 6 Charisma(base+perks+implants) it doesnt effect temporary special like from drugs or [[Armor Perks]], however if perk require other stat than special like [[Melee Damage]] you can boost your stats by drugs or other temporary source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +2 to [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Ranged Combat Skill]]  ≥ 180%&lt;br /&gt;
|  -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≥ 5&lt;br /&gt;
|  +25 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Ranged Combat Skill]]&lt;br /&gt;
|  &lt;br /&gt;
* +10% to [[critical hit chance]]&lt;br /&gt;
* +1 critical chance from every source&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]*&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Doctor]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Free reload AP Cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Soldier]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Bounty Hunter]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 80%&lt;br /&gt;
|  +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[First Aid]] ≥ 75%&lt;br /&gt;
|  +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Throwing]] ≥ 100%&lt;br /&gt;
|  +6 to Throwing Range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -80% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Close Combat]] ≥ 125%&lt;br /&gt;
|  Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % [[Lethal Damage]] as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≥ 5&lt;br /&gt;
|  +10 levels HP cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[First Aid]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +20 to [[Lethal Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[First Aid]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +6% to [[critical hit chance]]&lt;br /&gt;
* +1% from aimed bonus critical chance (Need clarification as to what this means) &lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 200%&lt;br /&gt;
|  +4 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[BG]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* +8% to your [[chance to hit]]&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 100%&lt;br /&gt;
|  Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
Immune to knockback&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 4&lt;br /&gt;
|  +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
| &lt;br /&gt;
* +50 [[AP Regen]] while using one handed weapons (all weapons)&lt;br /&gt;
* Reduces Pistol attack speed time by 40% &lt;br /&gt;
* +10% more range for pistols  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Melee Damage]] ≥ 20&lt;br /&gt;
| +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
|-&lt;br /&gt;
|  [[Surgeon]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Doctor]] ≥ 75&lt;br /&gt;
| &lt;br /&gt;
* +50 negative HP cap&lt;br /&gt;
* Recover +2 [[AP]]s after use doctor or first aids  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Attacks]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* -200 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=6122</id>
		<title>Contracts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=6122"/>
		<updated>2022-11-26T18:11:50Z</updated>

		<summary type="html">&lt;p&gt;KompreSor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Quest with global cooldown - only 1 person can take it in 1 time&lt;br /&gt;
*Simple Quest to kill all mobs in location, reward in wasteland reputation+/Raider reputation-&lt;br /&gt;
*Mostly on already earlier made maps like bases&lt;br /&gt;
*10 tiers of contract main lockers with chances for rare loot, rest lockers have similar loot to town one&lt;br /&gt;
*NPCs lootable like in dungeons&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  locker tier&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 7&lt;br /&gt;
| Brian&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 min&lt;br /&gt;
| Dogs&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]] Reactor&lt;br /&gt;
| 6&lt;br /&gt;
| Jeremy&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 min&lt;br /&gt;
| Ants&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 10&lt;br /&gt;
| Maida Buckner&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 1 hour&lt;br /&gt;
| Geckos&lt;br /&gt;
| 2x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 7&lt;br /&gt;
| Balthas&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Brahmins&lt;br /&gt;
| 1x tier I&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 16&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier II&lt;br /&gt;
| +7&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 17&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 3x tier I&lt;br /&gt;
| +6&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 28&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +8&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 29&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| 2x tier II&lt;br /&gt;
| +8&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 30&lt;br /&gt;
| Dan McGrew&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Aliens&lt;br /&gt;
| 1x tier III&lt;br /&gt;
| +9&lt;br /&gt;
| -3&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
</feed>