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	<id>http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lapatmester</id>
	<title>FOnline 3 wiki - User contributions [en]</title>
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	<updated>2026-06-11T10:02:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.4</generator>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor&amp;diff=8021</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor&amp;diff=8021"/>
		<updated>2024-10-22T09:32:28Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: remove unnecessary nowiki keyword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Tier 1==&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inv srobe.gif]]&lt;br /&gt;
|Name=[[Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|Armortrait=Nickname is hidden&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Maxinv.gif]]&lt;br /&gt;
|Name=[[Leather Jacket]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=20&lt;br /&gt;
|DTNormal=0&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Charisma|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Perception|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|Armortrait=+5% Experience earned.&lt;br /&gt;
|-&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Jacket Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=0&lt;br /&gt;
|HDRLaser=5&lt;br /&gt;
|HDTLaser=0&lt;br /&gt;
|HDRFire=5&lt;br /&gt;
|HDTFire=0&lt;br /&gt;
|HDRPlasma=5&lt;br /&gt;
|HDTPlasma=0&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=0&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=5&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmlthraa sw.gif]][[File:HMLLTHAA sw.gif]][[File:Hflthraa sw.gif]]&lt;br /&gt;
|Picture=[[File:Ltharmor.gif]]&lt;br /&gt;
|Name=[[Leather Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=20&lt;br /&gt;
|DTNormal=0&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=15&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Intelligence|Bonus Intelligence]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=5&lt;br /&gt;
|HDTNormal=0&lt;br /&gt;
|HDRLaser=5&lt;br /&gt;
|HDTLaser=0&lt;br /&gt;
|HDRFire=5&lt;br /&gt;
|HDTFire=0&lt;br /&gt;
|HDRPlasma=5&lt;br /&gt;
|HDTPlasma=0&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDREmp=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=0&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=5&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Harobeaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Robeinv.gif]]&lt;br /&gt;
|Name=[[Robes|Combat Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=35&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Mtlarmor.gif]]&lt;br /&gt;
|Name=[[Metal Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=75&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=25&lt;br /&gt;
|DTFire=3&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=1&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=1&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=15&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Mirror System|Mirror System]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=50&lt;br /&gt;
|HDTLaser=7&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmcmbtaa sw.gif]][[File:Hfcmbtaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Cbtarmor.gif]]&lt;br /&gt;
|Name=[[Combat Armor]]&lt;br /&gt;
|AC=20&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=4&lt;br /&gt;
|DRFire=25&lt;br /&gt;
|DTFire=3&lt;br /&gt;
|DRPlasma=35&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Advanced Plate|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Firegeckon's Enhancement|Firegeckon's Enhancement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Combat Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=40&lt;br /&gt;
|HDTNormal=5&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDREmp=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
=== Robes ===&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Redrobe bridgekeeper.gif]]&lt;br /&gt;
|Name=[[Bridgekeeper's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=2&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=80&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Vault City Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=8&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Pinkrobe.png]]&lt;br /&gt;
|Name=[[Unity's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=80&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=2&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=10&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Gas Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Grayrobe.png]]&lt;br /&gt;
|Name=[[Hubologist's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=80&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=10&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Addition|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks#Shock Protection|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Thwart block|Thwart block]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Enclave Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leather ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Spleathr.gif]]&lt;br /&gt;
|Name=[[Combat Leather Jacket]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=70&lt;br /&gt;
|DTElectr=7&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Perception|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Jacket Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=40&lt;br /&gt;
|HDTFire=5&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:HMLTHRMKIIAA sw.gif]][[File:HMLLTHAA sw.gif]][[File:HFLTHRMKIIAA sw.gif]]&lt;br /&gt;
|Picture=[[File:Ltharmr2.gif]]&lt;br /&gt;
|Name=[[Leather Armor Mark II]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Luck|Bonus Luck]] &amp;lt;br&amp;gt;[[Armor Perks#Laser Reflector|Laser Reflector]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=7&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:GeckoLeather.png]]&lt;br /&gt;
|Name=[[Firegecko Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=70&lt;br /&gt;
|DTFire=7&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Mtlarmr2.gif]]&lt;br /&gt;
|Name=[[Metal Armor Mark II]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=40&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Strength|Bonus Strength]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Metalmut.png]]&lt;br /&gt;
|Name=[[Heavy Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=30&lt;br /&gt;
|DTLaser=4&lt;br /&gt;
|DRFire=40&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=85&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Terminator|Terminator]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Metalarmormk3.png]]&lt;br /&gt;
|Name=[[Hardened Metal Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=30&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=65&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=80&lt;br /&gt;
|DTElectr=12&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt; [[Armor Perks#Regeneration|Regeneration]] &amp;lt;br&amp;gt; [[Armor Perks#Defense Enhancement|Defense Enhancement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inferno.png]]&lt;br /&gt;
|Name=[[Inferno Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=80&lt;br /&gt;
|DTFire=8&lt;br /&gt;
|DRPlasma=65&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=30&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=0&lt;br /&gt;
|Perks=[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Tesla Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Tesla.gif]]&lt;br /&gt;
|Name=[[Tesla Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=25&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=1&lt;br /&gt;
|DRPlasma=70&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Tesla Addition|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Tesla Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Rangerarmor.png]]&lt;br /&gt;
|Name=[[Ranger's Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=43&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=65&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=55&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=7&lt;br /&gt;
|DRElectr=55&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Survivalist|Survivalist]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[NCR Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=80&lt;br /&gt;
|HDTFire=8&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmcmblaa sw.gif]][[File:Hfcablaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Cbtarmr2.gif]]&lt;br /&gt;
|Name=[[Combat Armor Mark II]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=10&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Combat Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=45&lt;br /&gt;
|HDTNormal=8&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:RedCA.png]]&lt;br /&gt;
|Name=[[Conscript Battle Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=75&lt;br /&gt;
|DTElectr=9&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Laser Reflector|Laser Reflector]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Gas Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:HMDSRTAA sw.gif]][[File:HFDSRTAA sw.gif]]&lt;br /&gt;
|Picture=[[File:Desertcombatarmor.png]]&lt;br /&gt;
|Name=[[Desert Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=70&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Anty-Termal System]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Desert Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=45&lt;br /&gt;
|HDTNormal=8&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Comba2a.gif]]&lt;br /&gt;
|Name=[[Brotherhood Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=75&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Special Force Bonus|Special Force Bonus]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Brotherhood Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inv encca.gif]]&lt;br /&gt;
|Name=[[Enclave Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=11&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Shock Protection|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Luck|Bonus Luck]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Enclave Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Cmbdmr.gif]]&lt;br /&gt;
|Name=[[NCR Ranger Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=70&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Defense Enhancement|Defense Enhancement]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[NCR Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=80&lt;br /&gt;
|HDTFire=8&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BlueCombat.png]]&lt;br /&gt;
|Name=[[Vault City Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Vault City Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=8&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Families ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:DBrownCombat.png]]&lt;br /&gt;
|Name=[[Bishops Combat Armor]]&lt;br /&gt;
|AC=80&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=65&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Terminator|Terminator]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:ULSarmor.png]]&lt;br /&gt;
|Name=[[Mordinos Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=6&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BlackCombat.png]]&lt;br /&gt;
|Name=[[Salvatories Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=70&lt;br /&gt;
|DTLaser=11&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=45&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BeigeCombat.png]]&lt;br /&gt;
|Name=[[Wrights Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=43&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=60&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 4 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[BCD Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=14&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=30&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=1&lt;br /&gt;
|DRElectr=25&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Charisma|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Navy Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=40&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=5&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Military Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=30&lt;br /&gt;
|HDTNormal=6&lt;br /&gt;
|HDRLaser=30&lt;br /&gt;
|HDTLaser=6&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=10&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=10&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=90&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Military Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=50&lt;br /&gt;
|DTNormal=8&lt;br /&gt;
|DRLaser=75&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=55&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Military Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=30&lt;br /&gt;
|HDTNormal=6&lt;br /&gt;
|HDRLaser=30&lt;br /&gt;
|HDTLaser=6&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=10&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=10&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=90&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Paladin Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=65&lt;br /&gt;
|DTFire=8&lt;br /&gt;
|DRPlasma=75&lt;br /&gt;
|DTPlasma=8&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=0&lt;br /&gt;
|Perks=[[Armor Perks#Terminator|Terminator]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 5 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Stealth Armor]]&lt;br /&gt;
|AC=100+&lt;br /&gt;
|DRNormal=50&lt;br /&gt;
|DTNormal=10&lt;br /&gt;
|DRLaser=50&lt;br /&gt;
|DTLaser=10&lt;br /&gt;
|DRFire=50&lt;br /&gt;
|DTFire=10&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=10&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=50&lt;br /&gt;
|CMCritPower=50&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=15&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=90&lt;br /&gt;
|DTFire=20&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=15&lt;br /&gt;
|DRExplode=70&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=100&lt;br /&gt;
|Perks=[[Armor Perks#Terminator|Terminator]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Power Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=55&lt;br /&gt;
|HDTNormal=15&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=20&lt;br /&gt;
|HDRPlasma=60&lt;br /&gt;
|HDTPlasma=15&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=60&lt;br /&gt;
|HCMCritPower=100&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Advanced Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=15&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=15&lt;br /&gt;
|DRPlasma=90&lt;br /&gt;
|DTPlasma=20&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=70&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=100&lt;br /&gt;
|CMCritPower=60&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Avd. Power Armor Helmet]]&lt;br /&gt;
|HAC=100&lt;br /&gt;
|HDRNormal=55&lt;br /&gt;
|HDTNormal=15&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=60&lt;br /&gt;
|HDTFire=15&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=20&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=100&lt;br /&gt;
|HCMCritPower=60&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 6 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Stealth Armor MK.II]]&lt;br /&gt;
|AC=200+&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=14&lt;br /&gt;
|DRLaser=55&lt;br /&gt;
|DTLaser=14&lt;br /&gt;
|DRFire=55&lt;br /&gt;
|DTFire=14&lt;br /&gt;
|DRPlasma=55&lt;br /&gt;
|DTPlasma=14&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=14&lt;br /&gt;
|DRElectr=55&lt;br /&gt;
|DTElectr=14&lt;br /&gt;
|CMCritChance=75&lt;br /&gt;
|CMCritPower=75&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Hardened Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=60&lt;br /&gt;
|DTNormal=18&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=90&lt;br /&gt;
|DTFire=25&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=15&lt;br /&gt;
|DRExplode=75&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=100&lt;br /&gt;
|CMCritPower=160&lt;br /&gt;
|Perks=[[Armor Perks#Terminator|Terminator]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Hardened Power Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=60&lt;br /&gt;
|HDTNormal=18&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=60&lt;br /&gt;
|HDTFire=15&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=25&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=75&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=160&lt;br /&gt;
|HCMCritPower=100&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Advanced Power Armor MkII]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=60&lt;br /&gt;
|DTNormal=18&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=15&lt;br /&gt;
|DRPlasma=90&lt;br /&gt;
|DTPlasma=25&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=75&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=160&lt;br /&gt;
|CMCritPower=100&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Advanced Power Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=60&lt;br /&gt;
|HDTNormal=18&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=25&lt;br /&gt;
|HDRPlasma=60&lt;br /&gt;
|HDTPlasma=15&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=100&lt;br /&gt;
|HCMCritPower=160&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8000</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=8000"/>
		<updated>2024-10-16T22:45:22Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: /* Penetrate */ Patch 6.0.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[weapon]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon perk availability==&lt;br /&gt;
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event &amp;lt;br&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce dystance penatly to 1 and Reduce Aimed Attack Delay penatly&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penatly|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penatly|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|-+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage for burst&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0%|+3%|+8%|+20%|+33%|+50%|+66%|+75%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+8%|+20%|+33%|+50%|+66%|+75%%|+100%%|+125%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!|In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range(Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and covert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Critical Master===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Butcher===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor&amp;diff=7995</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor&amp;diff=7995"/>
		<updated>2024-10-09T22:16:43Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: fix Firegeckon's Enhancement link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Tier 1==&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inv srobe.gif]]&lt;br /&gt;
|Name=[[Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Maxinv.gif]]&lt;br /&gt;
|Name=[[Leather Jacket]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=20&lt;br /&gt;
|DTNormal=0&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Charisma|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Perception|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|-&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Jacket Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=0&lt;br /&gt;
|HDRLaser=5&lt;br /&gt;
|HDTLaser=0&lt;br /&gt;
|HDRFire=5&lt;br /&gt;
|HDTFire=0&lt;br /&gt;
|HDRPlasma=5&lt;br /&gt;
|HDTPlasma=0&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=0&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=5&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmlthraa sw.gif]][[File:HMLLTHAA sw.gif]][[File:Hflthraa sw.gif]]&lt;br /&gt;
|Picture=[[File:Ltharmor.gif]]&lt;br /&gt;
|Name=[[Leather Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=20&lt;br /&gt;
|DTNormal=0&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=15&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Intelligence|Bonus Intelligence]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=5&lt;br /&gt;
|HDTNormal=0&lt;br /&gt;
|HDRLaser=5&lt;br /&gt;
|HDTLaser=0&lt;br /&gt;
|HDRFire=5&lt;br /&gt;
|HDTFire=0&lt;br /&gt;
|HDRPlasma=5&lt;br /&gt;
|HDTPlasma=0&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDREmp=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=0&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=5&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Harobeaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Robeinv.gif]]&lt;br /&gt;
|Name=[[Robes|Combat Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=35&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Mtlarmor.gif]]&lt;br /&gt;
|Name=[[Metal Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=75&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=25&lt;br /&gt;
|DTFire=3&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=1&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=1&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=15&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Mirror System|Mirror System]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=50&lt;br /&gt;
|HDTLaser=7&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmcmbtaa sw.gif]][[File:Hfcmbtaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Cbtarmor.gif]]&lt;br /&gt;
|Name=[[Combat Armor]]&lt;br /&gt;
|AC=20&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=4&lt;br /&gt;
|DRFire=25&lt;br /&gt;
|DTFire=3&lt;br /&gt;
|DRPlasma=35&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Advanced Plate|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Firegeckon's Enhancement|Firegeckon's Enhancement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Combat Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=40&lt;br /&gt;
|HDTNormal=5&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDREmp=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
=== Robes ===&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Redrobe bridgekeeper.gif]]&lt;br /&gt;
|Name=[[Bridgekeeper's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=2&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=80&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Vault City Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=8&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Pinkrobe.png]]&lt;br /&gt;
|Name=[[Unity's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=80&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=2&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=10&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Gas Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Grayrobe.png]]&lt;br /&gt;
|Name=[[Hubologist's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=80&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=10&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Addition|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks#Shock Protection|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Thwart block|Thwart block]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Enclave Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leather ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Spleathr.gif]]&lt;br /&gt;
|Name=[[Combat Leather Jacket]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=70&lt;br /&gt;
|DTElectr=7&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Perception|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Jacket Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=40&lt;br /&gt;
|HDTFire=5&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:HMLTHRMKIIAA sw.gif]][[File:HMLLTHAA sw.gif]][[File:HFLTHRMKIIAA sw.gif]]&lt;br /&gt;
|Picture=[[File:Ltharmr2.gif]]&lt;br /&gt;
|Name=[[Leather Armor Mark II]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Luck|Bonus Luck]] &amp;lt;br&amp;gt;[[Armor Perks#Laser Reflector|Laser Reflector]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=7&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:GeckoLeather.png]]&lt;br /&gt;
|Name=[[Firegecko Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=70&lt;br /&gt;
|DTFire=7&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Mtlarmr2.gif]]&lt;br /&gt;
|Name=[[Metal Armor Mark II]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=40&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Strength|Bonus Strength]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Metalmut.png]]&lt;br /&gt;
|Name=[[Heavy Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=30&lt;br /&gt;
|DTLaser=4&lt;br /&gt;
|DRFire=40&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=85&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Terminator|Terminator]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Metalarmormk3.png]]&lt;br /&gt;
|Name=[[Hardened Metal Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=30&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=65&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=80&lt;br /&gt;
|DTElectr=12&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt; [[Armor Perks#Regeneration|Regeneration]] &amp;lt;br&amp;gt; [[Armor Perks#Defense Enhancement|Defense Enhancement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inferno.png]]&lt;br /&gt;
|Name=[[Inferno Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=80&lt;br /&gt;
|DTFire=8&lt;br /&gt;
|DRPlasma=65&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=30&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=0&lt;br /&gt;
|Perks=[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Tesla Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Tesla.gif]]&lt;br /&gt;
|Name=[[Tesla Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=25&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=1&lt;br /&gt;
|DRPlasma=70&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Tesla Addition|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Tesla Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Rangerarmor.png]]&lt;br /&gt;
|Name=[[Ranger's Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=43&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=65&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=55&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=7&lt;br /&gt;
|DRElectr=55&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Survivalist|Survivalist]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[NCR Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=80&lt;br /&gt;
|HDTFire=8&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmcmblaa sw.gif]][[File:Hfcablaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Cbtarmr2.gif]]&lt;br /&gt;
|Name=[[Combat Armor Mark II]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=10&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Combat Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=45&lt;br /&gt;
|HDTNormal=8&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:RedCA.png]]&lt;br /&gt;
|Name=[[Conscript Battle Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=75&lt;br /&gt;
|DTElectr=9&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Laser Reflector|Laser Reflector]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Gas Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:HMDSRTAA sw.gif]][[File:HFDSRTAA sw.gif]]&lt;br /&gt;
|Picture=[[File:Desertcombatarmor.png]]&lt;br /&gt;
|Name=[[Desert Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=70&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Anty-Termal System]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Desert Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=45&lt;br /&gt;
|HDTNormal=8&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Comba2a.gif]]&lt;br /&gt;
|Name=[[Brotherhood Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=75&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Special Force Bonus|Special Force Bonus]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Brotherhood Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inv encca.gif]]&lt;br /&gt;
|Name=[[Enclave Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=11&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Shock Protection|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Luck|Bonus Luck]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Enclave Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Cmbdmr.gif]]&lt;br /&gt;
|Name=[[NCR Ranger Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=70&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Defense Enhancement|Defense Enhancement]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[NCR Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=80&lt;br /&gt;
|HDTFire=8&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BlueCombat.png]]&lt;br /&gt;
|Name=[[Vault City Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Vault City Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=8&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Families ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:DBrownCombat.png]]&lt;br /&gt;
|Name=[[Bishops Combat Armor]]&lt;br /&gt;
|AC=80&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=65&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Terminator|Terminator]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:ULSarmor.png]]&lt;br /&gt;
|Name=[[Mordinos Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=6&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BlackCombat.png]]&lt;br /&gt;
|Name=[[Salvatories Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=70&lt;br /&gt;
|DTLaser=11&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=45&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BeigeCombat.png]]&lt;br /&gt;
|Name=[[Wrights Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=43&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=60&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 4 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[BCD Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=14&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=30&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=1&lt;br /&gt;
|DRElectr=25&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Charisma|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Navy Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=40&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=5&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Military Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=30&lt;br /&gt;
|HDTNormal=6&lt;br /&gt;
|HDRLaser=30&lt;br /&gt;
|HDTLaser=6&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=10&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=10&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=90&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Military Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=50&lt;br /&gt;
|DTNormal=8&lt;br /&gt;
|DRLaser=75&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=55&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Military Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=30&lt;br /&gt;
|HDTNormal=6&lt;br /&gt;
|HDRLaser=30&lt;br /&gt;
|HDTLaser=6&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=10&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=10&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=90&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Paladin Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=65&lt;br /&gt;
|DTFire=8&lt;br /&gt;
|DRPlasma=75&lt;br /&gt;
|DTPlasma=8&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=0&lt;br /&gt;
|Perks=[[Armor Perks#Terminator|Terminator]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 5 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Stealth Armor]]&lt;br /&gt;
|AC=100+&lt;br /&gt;
|DRNormal=50&lt;br /&gt;
|DTNormal=10&lt;br /&gt;
|DRLaser=50&lt;br /&gt;
|DTLaser=10&lt;br /&gt;
|DRFire=50&lt;br /&gt;
|DTFire=10&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=10&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=50&lt;br /&gt;
|CMCritPower=50&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=15&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=90&lt;br /&gt;
|DTFire=20&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=15&lt;br /&gt;
|DRExplode=70&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=100&lt;br /&gt;
|Perks=[[Armor Perks#Terminator|Terminator]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Power Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=55&lt;br /&gt;
|HDTNormal=15&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=20&lt;br /&gt;
|HDRPlasma=60&lt;br /&gt;
|HDTPlasma=15&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=60&lt;br /&gt;
|HCMCritPower=100&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Advanced Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=15&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=15&lt;br /&gt;
|DRPlasma=90&lt;br /&gt;
|DTPlasma=20&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=70&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=100&lt;br /&gt;
|CMCritPower=60&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Avd. Power Armor Helmet]]&lt;br /&gt;
|HAC=100&lt;br /&gt;
|HDRNormal=55&lt;br /&gt;
|HDTNormal=15&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=60&lt;br /&gt;
|HDTFire=15&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=20&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=100&lt;br /&gt;
|HCMCritPower=60&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 6 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Stealth Armor MK.II]]&lt;br /&gt;
|AC=200+&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=14&lt;br /&gt;
|DRLaser=55&lt;br /&gt;
|DTLaser=14&lt;br /&gt;
|DRFire=55&lt;br /&gt;
|DTFire=14&lt;br /&gt;
|DRPlasma=55&lt;br /&gt;
|DTPlasma=14&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=14&lt;br /&gt;
|DRElectr=55&lt;br /&gt;
|DTElectr=14&lt;br /&gt;
|CMCritChance=75&lt;br /&gt;
|CMCritPower=75&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Hardened Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=60&lt;br /&gt;
|DTNormal=18&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=90&lt;br /&gt;
|DTFire=25&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=15&lt;br /&gt;
|DRExplode=75&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=100&lt;br /&gt;
|CMCritPower=160&lt;br /&gt;
|Perks=[[Armor Perks#Terminator|Terminator]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Hardened Power Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=60&lt;br /&gt;
|HDTNormal=18&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=60&lt;br /&gt;
|HDTFire=15&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=25&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=75&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=160&lt;br /&gt;
|HCMCritPower=100&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Advanced Power Armor MkII]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=60&lt;br /&gt;
|DTNormal=18&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=15&lt;br /&gt;
|DRPlasma=90&lt;br /&gt;
|DTPlasma=25&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=75&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=160&lt;br /&gt;
|CMCritPower=100&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Advanced Power Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=60&lt;br /&gt;
|HDTNormal=18&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=25&lt;br /&gt;
|HDRPlasma=60&lt;br /&gt;
|HDTPlasma=15&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=100&lt;br /&gt;
|HCMCritPower=160&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=7967</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=7967"/>
		<updated>2024-09-27T02:07:41Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: /* Grenades */ update to season 6 - part 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
* Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy&lt;br /&gt;
* Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.&lt;br /&gt;
* DR/DT pene in grenade: &lt;br /&gt;
** explosive -10% DR per tier, -25% DT per tier, &lt;br /&gt;
** fire -5% DR per tier, -20% DT per tier, &lt;br /&gt;
** EW 2% DR per tier, -10% DT per tier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | PIC&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Radius&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP COST&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack Delay&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 1&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 2&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 3&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 4&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 5&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 6&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive&lt;br /&gt;
| 11-27&lt;br /&gt;
| 6&lt;br /&gt;
| 1300&lt;br /&gt;
| Knockback&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Long Range&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| 2&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Fire&lt;br /&gt;
| 10-20&lt;br /&gt;
| 6&lt;br /&gt;
| 1250&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Long Range&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| EMP&lt;br /&gt;
| 50-100&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Less AP Cost&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Butcher&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive&lt;br /&gt;
| 23-40&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Fire Bomb]]&lt;br /&gt;
| 3&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 5&lt;br /&gt;
| 1250&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Knockback&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Plasma&lt;br /&gt;
| 33-36&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Butcher&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive&lt;br /&gt;
| 41-54&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bloody&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Incendiary Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 4&lt;br /&gt;
| 1100&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-65&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-67&lt;br /&gt;
| 4&lt;br /&gt;
| 1000&lt;br /&gt;
| Knockback&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bloody&lt;br /&gt;
| Poison&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Critical Master&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Inferno Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Fire&lt;br /&gt;
| 25-40&lt;br /&gt;
| 3&lt;br /&gt;
| 700&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| Lethal Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Tech Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-90&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bloody&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
                                    &amp;lt;!-- maybe better delete cols Description, Cost currency and Weight? in my opinion this is not necessary  --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; class=&amp;quot;unsortable&amp;quot; | Picture &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weapon Type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weight &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Cost&amp;lt;br&amp;gt;curr. &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Min ST &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Skill &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&amp;lt;br&amp;gt;type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Caliber &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Ammo &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Ammo&amp;lt;br&amp;gt;Cap &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rounds &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Range &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rld&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack&amp;lt;br&amp;gt;Delay &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:160px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Tommy Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 10-20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3-20 &lt;br /&gt;
| 32&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 23-37&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-37 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 20-31&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-31 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XL70E3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 28-54&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5-54 &lt;br /&gt;
| 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Military Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 30-55&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-55 &lt;br /&gt;
| 44&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;22 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[AK-47]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 35-65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7-65 &lt;br /&gt;
| 48&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;26 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G36c]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 90 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 40-75&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8-75 &lt;br /&gt;
| 52&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Damage Per Bullet|Damage Per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Club]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A military or police baton. Heavy wood. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Crowbar]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Cattle Prod]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 26-41&lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Cattle Prod]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-62 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Torch]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy shit, this thing r0x. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-83 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
* [[Weapon perks#Poison|Poison]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bass Rape]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | 4 string gitar &lt;br /&gt;
| 15443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 100-223 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mordino Taser]] &lt;br /&gt;
| - &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Knife]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A sharp-bladed cutting and stabbing weapon. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-40 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Knife]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use &lt;br /&gt;
| 907g &lt;br /&gt;
| 500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Life Steal|Life Steal]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wakizashi Blade]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A short finely crafted knife. The tip seems to be designed to pierce armor. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-80 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Lifesteal|Lifesteal]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Ripper]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 25 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[9mm Mauser]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 9mm &lt;br /&gt;
| 9mm bullet &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Colt]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 18-37 &lt;br /&gt;
| 24 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-64 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wright Colt(t3)]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Very strong pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-80 &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Defender]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-100 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electric Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Homemade energy weapon &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-50 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-70 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ELECTRO Launcher]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-130 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Prototype 14]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;Prototype of the &amp;quot;&amp;quot;GraviGun&amp;quot;&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&amp;quot; &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-26 &lt;br /&gt;
| 75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electro Cannon]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. &lt;br /&gt;
| 21803g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 9 &lt;br /&gt;
| 3 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 50 &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grenade Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M79 Grenade Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A single shot grenade launcher. Go get the Roach. &lt;br /&gt;
| 2845g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 6 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Grenade Launcher &lt;br /&gt;
| 2845g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-120 &lt;br /&gt;
| 25 &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32s]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-150 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Automatic Grenade Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 115-180 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[C4 Launcher]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 130-210 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Switchblade]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;&amp;quot;Sssssshk&amp;quot;&amp;quot; sound.&amp;quot; &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shiv]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. &lt;br /&gt;
| 453g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Little Jesus]]&lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 907g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-22 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Machete]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-24 &lt;br /&gt;
| 2 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A handmade single shot pistol. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.44 Magnum Revolver]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum JHP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 7-18 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Needler Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| needle &lt;br /&gt;
| Needle Cartridge Poison &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 28 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.357 Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Fast Pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-40 &lt;br /&gt;
| 32 &lt;br /&gt;
| 2 &lt;br /&gt;
| 0 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Anaconda]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 36 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Signal Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Small fire pistol &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| Flares &lt;br /&gt;
| Signal Flares &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Solar Scorcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 28-54 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fire Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model F76-Burn Assault Fire Rifle. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-30 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Alien Blaster]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A strange gun of obviously alien origin. Looks like it can support small energy cells, however. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-155 &lt;br /&gt;
| 45 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pyro Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-130 &lt;br /&gt;
| 62 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heat Machine]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heat Gatling &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 230-460 &lt;br /&gt;
| 40 &lt;br /&gt;
| 8 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flamer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. &lt;br /&gt;
| 8164g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-85 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Improved Flamer]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-105 &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Incinerator]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 8618g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Rocket &lt;br /&gt;
| Napalm Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 140-185 &lt;br /&gt;
| 11 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Napalm blaster]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 180-235 &lt;br /&gt;
| 13 &lt;br /&gt;
| 4 &lt;br /&gt;
| 8 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wrench]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A typical wrench used by mechanics. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sledgehammer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A large hammer with a big handle. Very popular with the muscular crowd. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-92 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Sledge]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bats]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Sledge]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;This is a modification of the Super Sledge by &amp;quot;&amp;quot;National Dynamics&amp;quot;&amp;quot;.&amp;quot; &lt;br /&gt;
| 15443g &lt;br /&gt;
| 10K &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 60-145 &lt;br /&gt;
| 3 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Strong heavy sniper rifle &lt;br /&gt;
| 7300g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 JHP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-90 &lt;br /&gt;
| 45 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Light Support Weapon]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-120 &lt;br /&gt;
| 55 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[DSR]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | DSR50 &lt;br /&gt;
| 7300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Power &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 120-150 &lt;br /&gt;
| 65 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bozar]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. &lt;br /&gt;
| 9071g &lt;br /&gt;
| 100K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Hellfire &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 190-210 &lt;br /&gt;
| 75 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Magneto-Laser Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-100 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Chip Shot|Chip Shot]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gatling Laser]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 11K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Commisar's Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. &lt;br /&gt;
| 4000g &lt;br /&gt;
| 100K &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 73-106 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbolaser]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Prototype Laser Rifle &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 125-170 &lt;br /&gt;
| 58 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Lewis MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Simple machine gun &lt;br /&gt;
| 10500g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Basic Machine Gun Ammo &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 9-15 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M60]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. &lt;br /&gt;
| 10500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Standard Machine Gun Ammo &lt;br /&gt;
| 100 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M240]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 10500g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo AP &lt;br /&gt;
| 200 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 13 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Browning Auto Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. &lt;br /&gt;
| 16500g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo SE &lt;br /&gt;
| 400 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-50 &lt;br /&gt;
| 42 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bishop MG]] &lt;br /&gt;
| - &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Minigun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack JHP &lt;br /&gt;
| 80 &lt;br /&gt;
| 40 &lt;br /&gt;
| 12-15 &lt;br /&gt;
| 30 &lt;br /&gt;
| 7 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Avenger Minigun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 32 &lt;br /&gt;
| 7 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Vindicator Minigun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack Caseless &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-19 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Minigun]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 12700g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack EC &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-21 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage Per Bullet|Damage Per Bullet]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-32 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Chip Shot|Chip Shot]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma SMG]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz Electronics plasma weapon prototype. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 20-33 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. &lt;br /&gt;
| 6100g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 65-90 &lt;br /&gt;
| 28 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Chip Shot|Chip Shot]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbo Plasma Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-125 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Chip Shot|Chip Shot]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Gatling]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 1M &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 40 &lt;br /&gt;
| 10 &lt;br /&gt;
| 70-100 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Brass Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spiked Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Life Steal|Life Steal]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boxing Gloves]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Life Steal|Life Steal]]&lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Power Fist]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Power Fist]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 21-41 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Punch Gun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3175g &lt;br /&gt;
| 10K &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm JHP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 8 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.223 Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-45 &lt;br /&gt;
| 42 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Pistol]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Every sniper should have pistol like that &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 48 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 54 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rocket Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Basic Rocket Launcher &lt;br /&gt;
| 6803g &lt;br /&gt;
| 500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-130 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BigBazooka]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Adv. Rocket Launcher]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6803g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-230 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flash Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. &lt;br /&gt;
| 12832g &lt;br /&gt;
| 100K &lt;br /&gt;
| 8 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 160-250 &lt;br /&gt;
| 50 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shotgun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Flechette &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 17-17 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sawed-Off Shotgun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| 33-45 &lt;br /&gt;
| 18&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Shotgun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 36-55&lt;br /&gt;
| 21&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;14 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K CAWS]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| 23-53 &lt;br /&gt;
| 24&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pancor Jackhammer]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 20 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 27-62 &lt;br /&gt;
| 27&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Saiga-12]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Melt &lt;br /&gt;
| 24 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grease Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;&amp;quot;Grease Gun&amp;quot;&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 20 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm SMG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4-13 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HK P90c]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K MP5]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 25-40 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11E]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 1M &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pipe Rifle]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a hand-made single shot rifle. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 12 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Scoped Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-40 &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv sniper rifle &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-45 &lt;br /&gt;
| 55 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle MK.II]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv MK.II &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-55 &lt;br /&gt;
| 65 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sharpened Pole]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A wood pole sharpened at one end. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 250 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-73 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[RAD Spear]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 22-96 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BB Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Red Ryder BB gun. The classic. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-19 &lt;br /&gt;
| 26 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[FN FAL]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm FMJ &lt;br /&gt;
| 30 &lt;br /&gt;
| 2 &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 33 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | American-powered automatic rifle, chambered in 5mm. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| 33-44 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16 MK.II]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 38-52 &lt;br /&gt;
| 47 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Steyr]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 40-63 &lt;br /&gt;
| 54 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Active Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. &lt;br /&gt;
| 453g &lt;br /&gt;
| 60 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Banhammer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Banhammer &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 128-192&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;256-512 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Flamer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Flamer &lt;br /&gt;
| 2845g &lt;br /&gt;
| 3220 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 300 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 80-90 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40-75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Rifle]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Rifle &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 250-500 &lt;br /&gt;
| 45 &lt;br /&gt;
| 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-70 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Laser Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Laser Cannon &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| 75-200 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-22 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Plasma Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only use for Gun Turret critter. &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 200 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-90 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Plasma Gun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Plasma Gun &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 35 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flashbang]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 25 &lt;br /&gt;
| 7 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fool's Gold]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gold Nugget]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 150 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heavy Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 16-24 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Spear]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy Spear &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 286-486&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;86-386 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Monster Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Monster Spike &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plant Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-2 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Refined Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. &lt;br /&gt;
| 2200g &lt;br /&gt;
| 150 &lt;br /&gt;
| 8 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4-9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-9 &lt;br /&gt;
| 8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Rocket Launcher]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only used by rocket equipped robots. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-95 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Spike &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Sword]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Sword &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 7-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rock]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | It's a rock. The Granite-Inc. model is an upgraded version. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-4 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knives Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[TS633]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Turbo Shotgun &lt;br /&gt;
| 2267g &lt;br /&gt;
| 3400 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 48 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 26-39 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore, unrefined. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 125 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Louisville Slugger]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This all-American hardwood baseball bat will knock anything right out of the park &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knife]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. &lt;br /&gt;
| 453g &lt;br /&gt;
| 140 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-35 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Phazer]] &lt;br /&gt;
| 4 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| EMP &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-320 &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Support Weapon]] &lt;br /&gt;
| 6 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 60 &lt;br /&gt;
| 6 &lt;br /&gt;
| 45-74 &lt;br /&gt;
| 61 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dynacord Stick]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[EMP Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. &lt;br /&gt;
| 453g &lt;br /&gt;
| 2000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| EMP &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 104 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Hand Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Holy relic of godly might. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Molotov Cocktail]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A home-made flammable grenade. &lt;br /&gt;
| 453g &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 453g &lt;br /&gt;
| 220 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO61]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 66-94 &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 13 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO62]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 94-116 &lt;br /&gt;
| 10 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[IPF210]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 154-204 &lt;br /&gt;
| 12 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR42]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| .9-27 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR52]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 32-45 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR62]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 32 &lt;br /&gt;
| 5 &lt;br /&gt;
| 42-57 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG1000]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| .7-17 &lt;br /&gt;
| 33 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG2000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG3000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon. &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-21 &lt;br /&gt;
| 37 &lt;br /&gt;
| 6 &lt;br /&gt;
| 0 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HP DKS-501]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction. &lt;br /&gt;
| 2500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 11 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-44 &lt;br /&gt;
| 55 &lt;br /&gt;
| 4 &lt;br /&gt;
| 6 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR10]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XSR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 29-46 &lt;br /&gt;
| 39 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR01]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see. &lt;br /&gt;
| 1250g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-66 &lt;br /&gt;
| 49 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR02]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 54-76 &lt;br /&gt;
| 56 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=7966</id>
		<title>Deathclaw</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=7966"/>
		<updated>2024-09-27T01:59:33Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: Armor perk linkification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Perk ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effects/ Notes&lt;br /&gt;
!  Natural Armor Calculation&lt;br /&gt;
!  Helmet Natural armor scaling&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Immunity to binoculars stealth calculation  &lt;br /&gt;
* Natural Armor&lt;br /&gt;
* Can't use guns and armors&lt;br /&gt;
*You can get this perk in the northern area of [[Modoc]] &lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Life Steal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Stealth]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor class]]: +1 AC for every 1 Sneak&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
*PvE Ability: +10 melee damage against NPCs&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]], DR cap: 85%&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]], DR cap: 25%&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]], DR cap: 80%&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]], DR cap: 80%&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]], DR cap: 60%&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]], DR cap: 50%&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Point]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
| Deathclaw Natural Armor scales to your worn helmet:&lt;br /&gt;
&lt;br /&gt;
Tier 1: 33% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 2: 66% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 3: 100% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 4: 115% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 5: 125% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 6: 133% DR/DT&lt;br /&gt;
&lt;br /&gt;
*Wearing a Tier 3 helmet will make calculations easy any other helmet may require a calculator.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gain Special Perk Class Calculations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% DR Plasma DR, 5% Critical Chance Resistance, 50 Sneak&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Perception]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Laser DR, 5 Electro DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Explode DR, 5% Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Charisma]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Laser DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Normal DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Explode DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Plasma DT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Negative Class Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
* -3 Melee Damage &lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Intelligence]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Favorite Weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathclaw Perk]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Punch weapons]]&lt;br /&gt;
| &lt;br /&gt;
* +5 Heavy handed malus &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor's Perks ==&lt;br /&gt;
Deathclaws gain armor perks depending on weapon perks and weapon tier: Tier 1 grants 1 perk, Tier 2 grants 2 perks, etc., with the specific perk depending on weapon perks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
! Armor Perks&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
| [[Armor Perks#Bonus Charisma|Bonus Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Bloody|Bloody]]&lt;br /&gt;
| [[Armor Perks#Cured|Cured]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
| [[Armor Perks#Integrated Gloves|Integrated Gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
| [[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
| [[Armor Perks#Sneaky|Sneaky]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
| [[Armor Perks#Utility|Utility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Less AP cost|Less AP cost]]&lt;br /&gt;
| [[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Chip Shot|Chip Shot]]&lt;br /&gt;
| [[Armor Perks#Special Force Bonus|Special Force Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Destroyer|Destroyer]]&lt;br /&gt;
| [[Armor Perks#Integrated Gloves|Integrated Gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
| [[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
| [[Armor Perks#Penetration Protection|Penetration Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Killing Spree|Killing Spree]]&lt;br /&gt;
| [[Armor Perks#Mirror System|Mirror System]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Knockback|Knockback]]&lt;br /&gt;
| [[Armor Perks#Heavy Stonewall|Heavy Stonewall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Life Steal|Life Steal]]&lt;br /&gt;
| [[Armor Perks#Speed Mechanism|Speed Mechanism]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Long Range|Long Range]]&lt;br /&gt;
| [[Armor Perks#Survivalist|Survivalist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
| [[Armor Perks#Bonus Luck|Bonus Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
| [[Armor Perks#Fill The Gaps|Fill The Gaps]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Penetrate|Penetrate]]&lt;br /&gt;
| [[Armor Perks#Defense Enhancement|Defense Enhancement]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Poison|Poison]]&lt;br /&gt;
| [[Armor Perks#Shock Protection|Shock Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Scoped|Scoped]]&lt;br /&gt;
| [[Armor Perks#Bonus Perception|Bonus Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Spiked|Spiked]]&lt;br /&gt;
| [[Armor Perks#Heavy|Heavy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Smasher!|Smasher!]]&lt;br /&gt;
| [[Armor Perks#Anty-Termal System|Anty-Termal System]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
| [[Armor Perks#Advanced Plate|Advanced Plate]]&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
| Nightmare Defence (Gifted)&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
| Powered&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Butcher&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
| Super Regen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Perks]]&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=7965</id>
		<title>Deathclaw</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=7965"/>
		<updated>2024-09-27T01:51:00Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: Updated armor perks to s6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Perk ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effects/ Notes&lt;br /&gt;
!  Natural Armor Calculation&lt;br /&gt;
!  Helmet Natural armor scaling&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Immunity to binoculars stealth calculation  &lt;br /&gt;
* Natural Armor&lt;br /&gt;
* Can't use guns and armors&lt;br /&gt;
*You can get this perk in the northern area of [[Modoc]] &lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Life Steal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Stealth]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor class]]: +1 AC for every 1 Sneak&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
*PvE Ability: +10 melee damage against NPCs&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]], DR cap: 85%&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]], DR cap: 25%&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]], DR cap: 80%&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]], DR cap: 80%&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]], DR cap: 60%&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]], DR cap: 50%&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Point]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
| Deathclaw Natural Armor scales to your worn helmet:&lt;br /&gt;
&lt;br /&gt;
Tier 1: 33% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 2: 66% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 3: 100% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 4: 115% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 5: 125% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 6: 133% DR/DT&lt;br /&gt;
&lt;br /&gt;
*Wearing a Tier 3 helmet will make calculations easy any other helmet may require a calculator.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gain Special Perk Class Calculations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% DR Plasma DR, 5% Critical Chance Resistance, 50 Sneak&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Perception]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Laser DR, 5 Electro DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Explode DR, 5% Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Charisma]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Laser DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Normal DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Explode DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Plasma DT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Negative Class Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
* -3 Melee Damage &lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Intelligence]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Favorite Weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathclaw Perk]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Punch weapons]]&lt;br /&gt;
| &lt;br /&gt;
* +5 Heavy handed malus &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor's Perks ==&lt;br /&gt;
Deathclaws gain armor perks depending on weapon perks and weapon tier: Tier 1 grants 1 perk, Tier 2 grants 2 perks, etc., with the specific perk depending on weapon perks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
! Armor Perks&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade&lt;br /&gt;
| Bonus Charisma&lt;br /&gt;
|-&lt;br /&gt;
| Bloody&lt;br /&gt;
| Cured&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Bonus Strength&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Sneaky&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed&lt;br /&gt;
| Utility&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Bonus Movement&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Penetration Protection&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Mirror System&lt;br /&gt;
|-&lt;br /&gt;
| Knockback&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| Long Range&lt;br /&gt;
| Survivalist&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bonus Luck&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Fill The Gaps&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| Shock Protection&lt;br /&gt;
|-&lt;br /&gt;
| Scoped&lt;br /&gt;
| Bonus Perception&lt;br /&gt;
|-&lt;br /&gt;
| Spiked&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| Smasher!&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
| Nightmare Defence (Gifted)&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
| Powered&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Butcher&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
| Super Regen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Perks]]&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=7964</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=7964"/>
		<updated>2024-09-27T01:35:19Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: /* All weapons */ added perk links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
* Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy&lt;br /&gt;
* Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.&lt;br /&gt;
* DR/DT pene in grenade: &lt;br /&gt;
** explosive -10% DR per tier, -25% DT per tier, &lt;br /&gt;
** fire -5% DR per tier, -20% DT per tier, &lt;br /&gt;
** EW 2% DR per tier, -10% DT per tier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | PIC&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Radius&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP COST&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack Delay&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 1&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 2&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 3&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 4&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 5&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 6&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive&lt;br /&gt;
| 11-27&lt;br /&gt;
| 6&lt;br /&gt;
| 1300&lt;br /&gt;
| Knockback&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Long Range&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| 2&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Fire&lt;br /&gt;
| 10-20&lt;br /&gt;
| 6&lt;br /&gt;
| 1250&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| EMP&lt;br /&gt;
| 50-100&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive&lt;br /&gt;
| 23-40&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Fire Bomb]]&lt;br /&gt;
| 3&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 5&lt;br /&gt;
| 1250&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Plasma&lt;br /&gt;
| 33-36&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Butcher&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive&lt;br /&gt;
| 41-54&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Incendiary Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 4&lt;br /&gt;
| 1100&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-65&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-67&lt;br /&gt;
| 4&lt;br /&gt;
| 1000&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Inferno Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Fire&lt;br /&gt;
| 25-40&lt;br /&gt;
| 3&lt;br /&gt;
| 700&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Tech Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-90&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bloody&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
                                    &amp;lt;!-- maybe better delete cols Description, Cost currency and Weight? in my opinion this is not necessary  --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; class=&amp;quot;unsortable&amp;quot; | Picture &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weapon Type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weight &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Cost&amp;lt;br&amp;gt;curr. &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Min ST &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Skill &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&amp;lt;br&amp;gt;type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Caliber &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Ammo &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Ammo&amp;lt;br&amp;gt;Cap &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rounds &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Range &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rld&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack&amp;lt;br&amp;gt;Delay &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:160px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Tommy Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 10-20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3-20 &lt;br /&gt;
| 32&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 23-37&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-37 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 20-31&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-31 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XL70E3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 28-54&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5-54 &lt;br /&gt;
| 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Military Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 30-55&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-55 &lt;br /&gt;
| 44&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;22 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[AK-47]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 35-65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7-65 &lt;br /&gt;
| 48&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;26 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G36c]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 90 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 40-75&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8-75 &lt;br /&gt;
| 52&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Damage Per Bullet|Damage Per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Club]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A military or police baton. Heavy wood. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Life Steal|Life Steal]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Crowbar]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Cattle Prod]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 26-41&lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Cattle Prod]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-62 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Torch]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy shit, this thing r0x. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-83 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
* [[Weapon perks#Poison|Poison]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bass Rape]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | 4 string gitar &lt;br /&gt;
| 15443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 100-223 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mordino Taser]] &lt;br /&gt;
| - &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Knife]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A sharp-bladed cutting and stabbing weapon. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-40 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Knife]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use &lt;br /&gt;
| 907g &lt;br /&gt;
| 500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Life Steal|Life Steal]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wakizashi Blade]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A short finely crafted knife. The tip seems to be designed to pierce armor. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-80 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Lifesteal|Lifesteal]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Ripper]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 25 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[9mm Mauser]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 9mm &lt;br /&gt;
| 9mm bullet &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Colt]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 18-37 &lt;br /&gt;
| 24 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-64 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wright Colt(t3)]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Very strong pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-80 &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Defender]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-100 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electric Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Homemade energy weapon &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-50 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-70 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ELECTRO Launcher]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-130 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Prototype 14]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;Prototype of the &amp;quot;&amp;quot;GraviGun&amp;quot;&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&amp;quot; &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-26 &lt;br /&gt;
| 75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electro Cannon]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. &lt;br /&gt;
| 21803g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 9 &lt;br /&gt;
| 3 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 50 &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grenade Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M79 Grenade Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A single shot grenade launcher. Go get the Roach. &lt;br /&gt;
| 2845g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 6 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Grenade Launcher &lt;br /&gt;
| 2845g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-120 &lt;br /&gt;
| 25 &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32s]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-150 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Automatic Grenade Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 115-180 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[C4 Launcher]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 130-210 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Switchblade]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;&amp;quot;Sssssshk&amp;quot;&amp;quot; sound.&amp;quot; &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shiv]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. &lt;br /&gt;
| 453g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Little Jesus]]&lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 907g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-22 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Machete]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-24 &lt;br /&gt;
| 2 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A handmade single shot pistol. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.44 Magnum Revolver]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum JHP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 7-18 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Needler Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| needle &lt;br /&gt;
| Needle Cartridge Poison &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 28 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.357 Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Fast Pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-40 &lt;br /&gt;
| 32 &lt;br /&gt;
| 2 &lt;br /&gt;
| 0 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Anaconda]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 36 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Signal Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Small fire pistol &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| Flares &lt;br /&gt;
| Signal Flares &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Solar Scorcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 28-54 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fire Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model F76-Burn Assault Fire Rifle. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-30 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Alien Blaster]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A strange gun of obviously alien origin. Looks like it can support small energy cells, however. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-155 &lt;br /&gt;
| 45 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pyro Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-130 &lt;br /&gt;
| 62 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heat Machine]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heat Gatling &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 230-460 &lt;br /&gt;
| 40 &lt;br /&gt;
| 8 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flamer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. &lt;br /&gt;
| 8164g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-85 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Improved Flamer]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-105 &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Incinerator]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 8618g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Rocket &lt;br /&gt;
| Napalm Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 140-185 &lt;br /&gt;
| 11 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Napalm blaster]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 180-235 &lt;br /&gt;
| 13 &lt;br /&gt;
| 4 &lt;br /&gt;
| 8 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wrench]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A typical wrench used by mechanics. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sledgehammer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A large hammer with a big handle. Very popular with the muscular crowd. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-92 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Sledge]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bats]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Sledge]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;This is a modification of the Super Sledge by &amp;quot;&amp;quot;National Dynamics&amp;quot;&amp;quot;.&amp;quot; &lt;br /&gt;
| 15443g &lt;br /&gt;
| 10K &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 60-145 &lt;br /&gt;
| 3 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Strong heavy sniper rifle &lt;br /&gt;
| 7300g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 JHP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-90 &lt;br /&gt;
| 45 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Light Support Weapon]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-120 &lt;br /&gt;
| 55 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[DSR]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | DSR50 &lt;br /&gt;
| 7300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Power &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 120-150 &lt;br /&gt;
| 65 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bozar]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. &lt;br /&gt;
| 9071g &lt;br /&gt;
| 100K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Hellfire &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 190-210 &lt;br /&gt;
| 75 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Magneto-Laser Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-100 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Chip Shot|Chip Shot]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gatling Laser]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 11K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Commisar's Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. &lt;br /&gt;
| 4000g &lt;br /&gt;
| 100K &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 73-106 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbolaser]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Prototype Laser Rifle &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 125-170 &lt;br /&gt;
| 58 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Lewis MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Simple machine gun &lt;br /&gt;
| 10500g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Basic Machine Gun Ammo &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 9-15 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M60]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. &lt;br /&gt;
| 10500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Standard Machine Gun Ammo &lt;br /&gt;
| 100 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M240]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 10500g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo AP &lt;br /&gt;
| 200 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 13 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Browning Auto Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. &lt;br /&gt;
| 16500g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo SE &lt;br /&gt;
| 400 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-50 &lt;br /&gt;
| 42 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bishop MG]] &lt;br /&gt;
| - &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Minigun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack JHP &lt;br /&gt;
| 80 &lt;br /&gt;
| 40 &lt;br /&gt;
| 12-15 &lt;br /&gt;
| 30 &lt;br /&gt;
| 7 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Avenger Minigun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 32 &lt;br /&gt;
| 7 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Vindicator Minigun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack Caseless &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-19 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Minigun]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 12700g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack EC &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-21 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage Per Bullet|Damage Per Bullet]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-32 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Chip Shot|Chip Shot]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma SMG]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz Electronics plasma weapon prototype. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 20-33 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. &lt;br /&gt;
| 6100g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 65-90 &lt;br /&gt;
| 28 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Chip Shot|Chip Shot]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbo Plasma Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-125 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Chip Shot|Chip Shot]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Gatling]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 1M &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 40 &lt;br /&gt;
| 10 &lt;br /&gt;
| 70-100 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Brass Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Poisoned|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spiked Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Life Steal|Life Steal]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boxing Gloves]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Life Steal|Life Steal]]&lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Power Fist]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Power Fist]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 21-41 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Punch Gun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3175g &lt;br /&gt;
| 10K &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm JHP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 8 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.223 Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-45 &lt;br /&gt;
| 42 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Pistol]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Every sniper should have pistol like that &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 48 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 54 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Bloody|Bloody]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rocket Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Basic Rocket Launcher &lt;br /&gt;
| 6803g &lt;br /&gt;
| 500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-130 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BigBazooka]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Adv. Rocket Launcher]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6803g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-230 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flash Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. &lt;br /&gt;
| 12832g &lt;br /&gt;
| 100K &lt;br /&gt;
| 8 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 160-250 &lt;br /&gt;
| 50 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shotgun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Flechette &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 17-17 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sawed-Off Shotgun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| 33-45 &lt;br /&gt;
| 18&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Shotgun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 36-55&lt;br /&gt;
| 21&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;14 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K CAWS]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| 23-53 &lt;br /&gt;
| 24&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pancor Jackhammer]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 20 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 27-62 &lt;br /&gt;
| 27&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Saiga-12]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Melt &lt;br /&gt;
| 24 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Knockback|Knockback]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grease Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;&amp;quot;Grease Gun&amp;quot;&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 20 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm SMG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4-13 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HK P90c]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K MP5]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 25-40 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Penetrate|Penetrate]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11E]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 1M &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pipe Rifle]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a hand-made single shot rifle. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 12 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Scoped Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-40 &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv sniper rifle &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-45 &lt;br /&gt;
| 55 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle MK.II]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv MK.II &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-55 &lt;br /&gt;
| 65 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sharpened Pole]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A wood pole sharpened at one end. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 250 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-73 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[RAD Spear]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 22-96 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BB Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Red Ryder BB gun. The classic. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-19 &lt;br /&gt;
| 26 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Long Range|Long Range]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[FN FAL]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm FMJ &lt;br /&gt;
| 30 &lt;br /&gt;
| 2 &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 33 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | American-powered automatic rifle, chambered in 5mm. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| 33-44 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16 MK.II]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 38-52 &lt;br /&gt;
| 47 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Less AP Cost|Less AP Cost]]&lt;br /&gt;
* [[Weapon perks#Killing Spree|Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Steyr]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 40-63 &lt;br /&gt;
| 54 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Active Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. &lt;br /&gt;
| 453g &lt;br /&gt;
| 60 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Banhammer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Banhammer &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 128-192&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;256-512 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Flamer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Flamer &lt;br /&gt;
| 2845g &lt;br /&gt;
| 3220 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 300 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 80-90 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40-75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Rifle]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Rifle &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 250-500 &lt;br /&gt;
| 45 &lt;br /&gt;
| 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-70 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Laser Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Laser Cannon &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| 75-200 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-22 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Plasma Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only use for Gun Turret critter. &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 200 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-90 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
* [[Weapon perks#Spiked|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Plasma Gun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Plasma Gun &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
* [[Weapon perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
* [[Weapon perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 35 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flashbang]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 25 &lt;br /&gt;
| 7 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fool's Gold]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gold Nugget]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 150 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heavy Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 16-24 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Spear]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy Spear &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 286-486&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;86-386 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Monster Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Monster Spike &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plant Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-2 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Refined Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. &lt;br /&gt;
| 2200g &lt;br /&gt;
| 150 &lt;br /&gt;
| 8 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4-9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-9 &lt;br /&gt;
| 8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Rocket Launcher]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only used by rocket equipped robots. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-95 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Destroyer|Destroyer]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Spike &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Sword]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Sword &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 7-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
* [[Weapon perks#Smasher!|Smasher!]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rock]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | It's a rock. The Granite-Inc. model is an upgraded version. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-4 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knives Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[TS633]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Turbo Shotgun &lt;br /&gt;
| 2267g &lt;br /&gt;
| 3400 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 48 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 26-39 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore, unrefined. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 125 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Louisville Slugger]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This all-American hardwood baseball bat will knock anything right out of the park &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Less AP cost|Less AP cost]]&lt;br /&gt;
* [[Weapon perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knife]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. &lt;br /&gt;
| 453g &lt;br /&gt;
| 140 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-35 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Phazer]] &lt;br /&gt;
| 4 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| EMP &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-320 &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Support Weapon]] &lt;br /&gt;
| 6 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 60 &lt;br /&gt;
| 6 &lt;br /&gt;
| 45-74 &lt;br /&gt;
| 61 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
* [[Weapon perks#Scoped|Scoped]]&lt;br /&gt;
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dynacord Stick]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[EMP Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. &lt;br /&gt;
| 453g &lt;br /&gt;
| 2000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| EMP &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 104 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Hand Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Holy relic of godly might. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Molotov Cocktail]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A home-made flammable grenade. &lt;br /&gt;
| 453g &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 453g &lt;br /&gt;
| 220 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO61]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 66-94 &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 13 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO62]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 94-116 &lt;br /&gt;
| 10 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[IPF210]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 154-204 &lt;br /&gt;
| 12 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR42]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| .9-27 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR52]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 32-45 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR62]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 32 &lt;br /&gt;
| 5 &lt;br /&gt;
| 42-57 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG1000]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| .7-17 &lt;br /&gt;
| 33 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG2000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG3000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon. &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-21 &lt;br /&gt;
| 37 &lt;br /&gt;
| 6 &lt;br /&gt;
| 0 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HP DKS-501]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction. &lt;br /&gt;
| 2500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 11 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-44 &lt;br /&gt;
| 55 &lt;br /&gt;
| 4 &lt;br /&gt;
| 6 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR10]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XSR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 29-46 &lt;br /&gt;
| 39 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR01]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see. &lt;br /&gt;
| 1250g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-66 &lt;br /&gt;
| 49 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR02]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 54-76 &lt;br /&gt;
| 56 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose&lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor&amp;diff=7963</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor&amp;diff=7963"/>
		<updated>2024-09-27T01:20:09Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: fix terminator again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Tier 1==&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inv srobe.gif]]&lt;br /&gt;
|Name=[[Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Maxinv.gif]]&lt;br /&gt;
|Name=[[Leather Jacket]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=20&lt;br /&gt;
|DTNormal=0&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Charisma|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Perception|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|-&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Jacket Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=0&lt;br /&gt;
|HDRLaser=5&lt;br /&gt;
|HDTLaser=0&lt;br /&gt;
|HDRFire=5&lt;br /&gt;
|HDTFire=0&lt;br /&gt;
|HDRPlasma=5&lt;br /&gt;
|HDTPlasma=0&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=0&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=5&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmlthraa sw.gif]][[File:HMLLTHAA sw.gif]][[File:Hflthraa sw.gif]]&lt;br /&gt;
|Picture=[[File:Ltharmor.gif]]&lt;br /&gt;
|Name=[[Leather Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=20&lt;br /&gt;
|DTNormal=0&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=15&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Intelligence|Bonus Intelligence]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=5&lt;br /&gt;
|HDTNormal=0&lt;br /&gt;
|HDRLaser=5&lt;br /&gt;
|HDTLaser=0&lt;br /&gt;
|HDRFire=5&lt;br /&gt;
|HDTFire=0&lt;br /&gt;
|HDRPlasma=5&lt;br /&gt;
|HDTPlasma=0&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDREmp=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=0&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=5&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Harobeaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Robeinv.gif]]&lt;br /&gt;
|Name=[[Robes|Combat Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=35&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Mtlarmor.gif]]&lt;br /&gt;
|Name=[[Metal Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=75&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=25&lt;br /&gt;
|DTFire=3&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=1&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=1&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=15&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Mirror System|Mirror System]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=50&lt;br /&gt;
|HDTLaser=7&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmcmbtaa sw.gif]][[File:Hfcmbtaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Cbtarmor.gif]]&lt;br /&gt;
|Name=[[Combat Armor]]&lt;br /&gt;
|AC=20&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=4&lt;br /&gt;
|DRFire=25&lt;br /&gt;
|DTFire=3&lt;br /&gt;
|DRPlasma=35&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Advanced Plate|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Firegecko Enhancement|Firegecko Enhancement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Combat Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=40&lt;br /&gt;
|HDTNormal=5&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDREmp=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
=== Robes ===&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Redrobe bridgekeeper.gif]]&lt;br /&gt;
|Name=[[Bridgekeeper's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=2&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=80&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Vault City Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=8&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Pinkrobe.png]]&lt;br /&gt;
|Name=[[Unity's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=80&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=2&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=10&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Gas Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Grayrobe.png]]&lt;br /&gt;
|Name=[[Hubologist's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=80&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=10&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Addition|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks#Shock Protection|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Thwart block|Thwart block]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Enclave Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leather ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Spleathr.gif]]&lt;br /&gt;
|Name=[[Combat Leather Jacket]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=70&lt;br /&gt;
|DTElectr=7&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Perception|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Jacket Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=40&lt;br /&gt;
|HDTFire=5&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:HMLTHRMKIIAA sw.gif]][[File:HMLLTHAA sw.gif]][[File:HFLTHRMKIIAA sw.gif]]&lt;br /&gt;
|Picture=[[File:Ltharmr2.gif]]&lt;br /&gt;
|Name=[[Leather Armor Mark II]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Luck|Bonus Luck]] &amp;lt;br&amp;gt;[[Armor Perks#Laser Reflector|Laser Reflector]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=7&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:GeckoLeather.png]]&lt;br /&gt;
|Name=[[Firegecko Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=70&lt;br /&gt;
|DTFire=7&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Mtlarmr2.gif]]&lt;br /&gt;
|Name=[[Metal Armor Mark II]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=40&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Strength|Bonus Strength]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Metalmut.png]]&lt;br /&gt;
|Name=[[Heavy Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=30&lt;br /&gt;
|DTLaser=4&lt;br /&gt;
|DRFire=40&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=85&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Terminator|Terminator]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Metalarmormk3.png]]&lt;br /&gt;
|Name=[[Hardened Metal Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=30&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=65&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=80&lt;br /&gt;
|DTElectr=12&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt; [[Armor Perks#Regeneration|Regeneration]] &amp;lt;br&amp;gt; [[Armor Perks#Defense Enhancement|Defense Enhancement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inferno.png]]&lt;br /&gt;
|Name=[[Inferno Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=80&lt;br /&gt;
|DTFire=8&lt;br /&gt;
|DRPlasma=65&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=30&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=0&lt;br /&gt;
|Perks=[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Tesla Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Tesla.gif]]&lt;br /&gt;
|Name=[[Tesla Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=25&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=1&lt;br /&gt;
|DRPlasma=70&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Tesla Addition|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Tesla Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Rangerarmor.png]]&lt;br /&gt;
|Name=[[Ranger's Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=43&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=65&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=55&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=7&lt;br /&gt;
|DRElectr=55&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Survivalist|Survivalist]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[NCR Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=80&lt;br /&gt;
|HDTFire=8&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmcmblaa sw.gif]][[File:Hfcablaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Cbtarmr2.gif]]&lt;br /&gt;
|Name=[[Combat Armor Mark II]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=10&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Combat Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=45&lt;br /&gt;
|HDTNormal=8&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:RedCA.png]]&lt;br /&gt;
|Name=[[Conscript Battle Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=75&lt;br /&gt;
|DTElectr=9&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Laser Reflector|Laser Reflector]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Gas Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:HMDSRTAA sw.gif]][[File:HFDSRTAA sw.gif]]&lt;br /&gt;
|Picture=[[File:Desertcombatarmor.png]]&lt;br /&gt;
|Name=[[Desert Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=70&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Anty-Termal System]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Desert Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=45&lt;br /&gt;
|HDTNormal=8&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Comba2a.gif]]&lt;br /&gt;
|Name=[[Brotherhood Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=75&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Special Force Bonus|Special Force Bonus]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Brotherhood Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inv encca.gif]]&lt;br /&gt;
|Name=[[Enclave Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=11&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Shock Protection|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Luck|Bonus Luck]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Enclave Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Cmbdmr.gif]]&lt;br /&gt;
|Name=[[NCR Ranger Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=70&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Defense Enhancement|Defense Enhancement]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[NCR Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=80&lt;br /&gt;
|HDTFire=8&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BlueCombat.png]]&lt;br /&gt;
|Name=[[Vault City Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Vault City Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=8&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Families ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:DBrownCombat.png]]&lt;br /&gt;
|Name=[[Bishops Combat Armor]]&lt;br /&gt;
|AC=80&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=65&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Terminator|Terminator]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:ULSarmor.png]]&lt;br /&gt;
|Name=[[Mordinos Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=6&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BlackCombat.png]]&lt;br /&gt;
|Name=[[Salvatories Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=70&lt;br /&gt;
|DTLaser=11&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=45&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BeigeCombat.png]]&lt;br /&gt;
|Name=[[Wrights Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=43&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=60&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 4 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[BCD Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=14&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=30&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=1&lt;br /&gt;
|DRElectr=25&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Charisma|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Navy Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=40&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=5&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Military Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=30&lt;br /&gt;
|HDTNormal=6&lt;br /&gt;
|HDRLaser=30&lt;br /&gt;
|HDTLaser=6&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=10&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=10&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=90&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Military Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=50&lt;br /&gt;
|DTNormal=8&lt;br /&gt;
|DRLaser=75&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=55&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Military Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=30&lt;br /&gt;
|HDTNormal=6&lt;br /&gt;
|HDRLaser=30&lt;br /&gt;
|HDTLaser=6&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=10&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=10&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=90&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Paladin Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=65&lt;br /&gt;
|DTFire=8&lt;br /&gt;
|DRPlasma=75&lt;br /&gt;
|DTPlasma=8&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=0&lt;br /&gt;
|Perks=[[Armor Perks#Terminator|Terminator]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 5 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Stealth Armor]]&lt;br /&gt;
|AC=100+&lt;br /&gt;
|DRNormal=50&lt;br /&gt;
|DTNormal=10&lt;br /&gt;
|DRLaser=50&lt;br /&gt;
|DTLaser=10&lt;br /&gt;
|DRFire=50&lt;br /&gt;
|DTFire=10&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=10&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=50&lt;br /&gt;
|CMCritPower=50&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=15&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=90&lt;br /&gt;
|DTFire=20&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=15&lt;br /&gt;
|DRExplode=70&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=100&lt;br /&gt;
|Perks=[[Armor Perks#Terminator|Terminator]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Power Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=55&lt;br /&gt;
|HDTNormal=15&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=20&lt;br /&gt;
|HDRPlasma=60&lt;br /&gt;
|HDTPlasma=15&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=60&lt;br /&gt;
|HCMCritPower=100&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Advanced Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=15&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=15&lt;br /&gt;
|DRPlasma=90&lt;br /&gt;
|DTPlasma=20&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=70&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=100&lt;br /&gt;
|CMCritPower=60&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Avd. Power Armor Helmet]]&lt;br /&gt;
|HAC=100&lt;br /&gt;
|HDRNormal=55&lt;br /&gt;
|HDTNormal=15&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=60&lt;br /&gt;
|HDTFire=15&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=20&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=100&lt;br /&gt;
|HCMCritPower=60&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 6 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Stealth Armor MK.II]]&lt;br /&gt;
|AC=200+&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=14&lt;br /&gt;
|DRLaser=55&lt;br /&gt;
|DTLaser=14&lt;br /&gt;
|DRFire=55&lt;br /&gt;
|DTFire=14&lt;br /&gt;
|DRPlasma=55&lt;br /&gt;
|DTPlasma=14&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=14&lt;br /&gt;
|DRElectr=55&lt;br /&gt;
|DTElectr=14&lt;br /&gt;
|CMCritChance=75&lt;br /&gt;
|CMCritPower=75&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Hardened Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=60&lt;br /&gt;
|DTNormal=18&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=90&lt;br /&gt;
|DTFire=25&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=15&lt;br /&gt;
|DRExplode=75&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=100&lt;br /&gt;
|CMCritPower=160&lt;br /&gt;
|Perks=[[Armor Perks#Terminator|Terminator]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Hardened Power Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=60&lt;br /&gt;
|HDTNormal=18&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=60&lt;br /&gt;
|HDTFire=15&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=25&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=75&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=160&lt;br /&gt;
|HCMCritPower=100&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Advanced Power Armor MkII]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=60&lt;br /&gt;
|DTNormal=18&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=15&lt;br /&gt;
|DRPlasma=90&lt;br /&gt;
|DTPlasma=25&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=75&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=160&lt;br /&gt;
|CMCritPower=100&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Advanced Power Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=60&lt;br /&gt;
|HDTNormal=18&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=25&lt;br /&gt;
|HDRPlasma=60&lt;br /&gt;
|HDTPlasma=15&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=100&lt;br /&gt;
|HCMCritPower=160&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor&amp;diff=7962</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor&amp;diff=7962"/>
		<updated>2024-09-27T01:19:10Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: fix terminator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Tier 1==&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inv srobe.gif]]&lt;br /&gt;
|Name=[[Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Maxinv.gif]]&lt;br /&gt;
|Name=[[Leather Jacket]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=20&lt;br /&gt;
|DTNormal=0&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Charisma|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Perception|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|-&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Jacket Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=0&lt;br /&gt;
|HDRLaser=5&lt;br /&gt;
|HDTLaser=0&lt;br /&gt;
|HDRFire=5&lt;br /&gt;
|HDTFire=0&lt;br /&gt;
|HDRPlasma=5&lt;br /&gt;
|HDTPlasma=0&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=0&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=5&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmlthraa sw.gif]][[File:HMLLTHAA sw.gif]][[File:Hflthraa sw.gif]]&lt;br /&gt;
|Picture=[[File:Ltharmor.gif]]&lt;br /&gt;
|Name=[[Leather Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=20&lt;br /&gt;
|DTNormal=0&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=15&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Intelligence|Bonus Intelligence]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=5&lt;br /&gt;
|HDTNormal=0&lt;br /&gt;
|HDRLaser=5&lt;br /&gt;
|HDTLaser=0&lt;br /&gt;
|HDRFire=5&lt;br /&gt;
|HDTFire=0&lt;br /&gt;
|HDRPlasma=5&lt;br /&gt;
|HDTPlasma=0&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDREmp=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=0&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=5&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Harobeaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Robeinv.gif]]&lt;br /&gt;
|Name=[[Robes|Combat Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=35&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Mtlarmor.gif]]&lt;br /&gt;
|Name=[[Metal Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=75&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=25&lt;br /&gt;
|DTFire=3&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=1&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=1&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=15&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Mirror System|Mirror System]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=50&lt;br /&gt;
|HDTLaser=7&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmcmbtaa sw.gif]][[File:Hfcmbtaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Cbtarmor.gif]]&lt;br /&gt;
|Name=[[Combat Armor]]&lt;br /&gt;
|AC=20&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=4&lt;br /&gt;
|DRFire=25&lt;br /&gt;
|DTFire=3&lt;br /&gt;
|DRPlasma=35&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Advanced Plate|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Firegecko Enhancement|Firegecko Enhancement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Combat Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=40&lt;br /&gt;
|HDTNormal=5&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDREmp=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
=== Robes ===&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Redrobe bridgekeeper.gif]]&lt;br /&gt;
|Name=[[Bridgekeeper's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=2&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=80&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Vault City Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=8&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Pinkrobe.png]]&lt;br /&gt;
|Name=[[Unity's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=80&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=2&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=10&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Gas Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Grayrobe.png]]&lt;br /&gt;
|Name=[[Hubologist's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=80&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=10&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Addition|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks#Shock Protection|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Thwart block|Thwart block]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Enclave Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leather ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Spleathr.gif]]&lt;br /&gt;
|Name=[[Combat Leather Jacket]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=70&lt;br /&gt;
|DTElectr=7&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Perception|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Jacket Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=40&lt;br /&gt;
|HDTFire=5&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:HMLTHRMKIIAA sw.gif]][[File:HMLLTHAA sw.gif]][[File:HFLTHRMKIIAA sw.gif]]&lt;br /&gt;
|Picture=[[File:Ltharmr2.gif]]&lt;br /&gt;
|Name=[[Leather Armor Mark II]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Luck|Bonus Luck]] &amp;lt;br&amp;gt;[[Armor Perks#Laser Reflector|Laser Reflector]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=7&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:GeckoLeather.png]]&lt;br /&gt;
|Name=[[Firegecko Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=70&lt;br /&gt;
|DTFire=7&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Mtlarmr2.gif]]&lt;br /&gt;
|Name=[[Metal Armor Mark II]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=40&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Strength|Bonus Strength]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Metalmut.png]]&lt;br /&gt;
|Name=[[Heavy Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=30&lt;br /&gt;
|DTLaser=4&lt;br /&gt;
|DRFire=40&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=85&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Terminator|Terminator]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Metalarmormk3.png]]&lt;br /&gt;
|Name=[[Hardened Metal Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=30&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=65&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=80&lt;br /&gt;
|DTElectr=12&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt; [[Armor Perks#Regeneration|Regeneration]] &amp;lt;br&amp;gt; [[Armor Perks#Defense Enhancement|Defense Enhancement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inferno.png]]&lt;br /&gt;
|Name=[[Inferno Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=80&lt;br /&gt;
|DTFire=8&lt;br /&gt;
|DRPlasma=65&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=30&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=0&lt;br /&gt;
|Perks=[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Tesla Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Tesla.gif]]&lt;br /&gt;
|Name=[[Tesla Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=25&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=1&lt;br /&gt;
|DRPlasma=70&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Tesla Addition|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Tesla Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Rangerarmor.png]]&lt;br /&gt;
|Name=[[Ranger's Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=43&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=65&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=55&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=7&lt;br /&gt;
|DRElectr=55&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Survivalist|Survivalist]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[NCR Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=80&lt;br /&gt;
|HDTFire=8&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmcmblaa sw.gif]][[File:Hfcablaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Cbtarmr2.gif]]&lt;br /&gt;
|Name=[[Combat Armor Mark II]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=10&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Combat Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=45&lt;br /&gt;
|HDTNormal=8&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:RedCA.png]]&lt;br /&gt;
|Name=[[Conscript Battle Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=75&lt;br /&gt;
|DTElectr=9&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Laser Reflector|Laser Reflector]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Gas Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:HMDSRTAA sw.gif]][[File:HFDSRTAA sw.gif]]&lt;br /&gt;
|Picture=[[File:Desertcombatarmor.png]]&lt;br /&gt;
|Name=[[Desert Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=70&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Anty-Termal System]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Desert Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=45&lt;br /&gt;
|HDTNormal=8&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Comba2a.gif]]&lt;br /&gt;
|Name=[[Brotherhood Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=75&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Special Force Bonus|Special Force Bonus]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Brotherhood Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inv encca.gif]]&lt;br /&gt;
|Name=[[Enclave Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=11&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Shock Protection|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Luck|Bonus Luck]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Enclave Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Cmbdmr.gif]]&lt;br /&gt;
|Name=[[NCR Ranger Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=70&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Defense Enhancement|Defense Enhancement]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[NCR Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=80&lt;br /&gt;
|HDTFire=8&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BlueCombat.png]]&lt;br /&gt;
|Name=[[Vault City Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Vault City Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=8&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Families ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:DBrownCombat.png]]&lt;br /&gt;
|Name=[[Bishops Combat Armor]]&lt;br /&gt;
|AC=80&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=65&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Terminator|Terminator]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:ULSarmor.png]]&lt;br /&gt;
|Name=[[Mordinos Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=6&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BlackCombat.png]]&lt;br /&gt;
|Name=[[Salvatories Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=70&lt;br /&gt;
|DTLaser=11&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=45&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BeigeCombat.png]]&lt;br /&gt;
|Name=[[Wrights Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=43&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=60&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 4 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[BCD Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=14&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=30&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=1&lt;br /&gt;
|DRElectr=25&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Charisma|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Navy Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=40&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=5&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Military Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=30&lt;br /&gt;
|HDTNormal=6&lt;br /&gt;
|HDRLaser=30&lt;br /&gt;
|HDTLaser=6&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=10&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=10&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=90&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Military Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=50&lt;br /&gt;
|DTNormal=8&lt;br /&gt;
|DRLaser=75&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=55&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Military Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=30&lt;br /&gt;
|HDTNormal=6&lt;br /&gt;
|HDRLaser=30&lt;br /&gt;
|HDTLaser=6&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=10&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=10&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=90&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Paladin Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=65&lt;br /&gt;
|DTFire=8&lt;br /&gt;
|DRPlasma=75&lt;br /&gt;
|DTPlasma=8&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=0&lt;br /&gt;
|Perks=[[Armor Perks#Terminator Mode|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 5 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Stealth Armor]]&lt;br /&gt;
|AC=100+&lt;br /&gt;
|DRNormal=50&lt;br /&gt;
|DTNormal=10&lt;br /&gt;
|DRLaser=50&lt;br /&gt;
|DTLaser=10&lt;br /&gt;
|DRFire=50&lt;br /&gt;
|DTFire=10&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=10&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=50&lt;br /&gt;
|CMCritPower=50&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=15&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=90&lt;br /&gt;
|DTFire=20&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=15&lt;br /&gt;
|DRExplode=70&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=100&lt;br /&gt;
|Perks=[[Armor Perks#Terminator Mode|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Power Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=55&lt;br /&gt;
|HDTNormal=15&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=20&lt;br /&gt;
|HDRPlasma=60&lt;br /&gt;
|HDTPlasma=15&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=60&lt;br /&gt;
|HCMCritPower=100&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Advanced Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=15&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=15&lt;br /&gt;
|DRPlasma=90&lt;br /&gt;
|DTPlasma=20&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=70&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=100&lt;br /&gt;
|CMCritPower=60&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Avd. Power Armor Helmet]]&lt;br /&gt;
|HAC=100&lt;br /&gt;
|HDRNormal=55&lt;br /&gt;
|HDTNormal=15&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=60&lt;br /&gt;
|HDTFire=15&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=20&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=100&lt;br /&gt;
|HCMCritPower=60&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 6 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Stealth Armor MK.II]]&lt;br /&gt;
|AC=200+&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=14&lt;br /&gt;
|DRLaser=55&lt;br /&gt;
|DTLaser=14&lt;br /&gt;
|DRFire=55&lt;br /&gt;
|DTFire=14&lt;br /&gt;
|DRPlasma=55&lt;br /&gt;
|DTPlasma=14&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=14&lt;br /&gt;
|DRElectr=55&lt;br /&gt;
|DTElectr=14&lt;br /&gt;
|CMCritChance=75&lt;br /&gt;
|CMCritPower=75&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Hardened Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=60&lt;br /&gt;
|DTNormal=18&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=90&lt;br /&gt;
|DTFire=25&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=15&lt;br /&gt;
|DRExplode=75&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=100&lt;br /&gt;
|CMCritPower=160&lt;br /&gt;
|Perks=[[Armor Perks#Terminator Mode|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Hardened Power Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=60&lt;br /&gt;
|HDTNormal=18&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=60&lt;br /&gt;
|HDTFire=15&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=25&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=75&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=160&lt;br /&gt;
|HCMCritPower=100&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Advanced Power Armor MkII]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=60&lt;br /&gt;
|DTNormal=18&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=15&lt;br /&gt;
|DRPlasma=90&lt;br /&gt;
|DTPlasma=25&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=75&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=160&lt;br /&gt;
|CMCritPower=100&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Advanced Power Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=60&lt;br /&gt;
|HDTNormal=18&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=25&lt;br /&gt;
|HDRPlasma=60&lt;br /&gt;
|HDTPlasma=15&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=100&lt;br /&gt;
|HCMCritPower=160&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor&amp;diff=7961</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor&amp;diff=7961"/>
		<updated>2024-09-27T01:18:14Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: Updated armor perk links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Tier 1==&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inv srobe.gif]]&lt;br /&gt;
|Name=[[Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Maxinv.gif]]&lt;br /&gt;
|Name=[[Leather Jacket]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=20&lt;br /&gt;
|DTNormal=0&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Charisma|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Perception|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|-&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Jacket Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=0&lt;br /&gt;
|HDRLaser=5&lt;br /&gt;
|HDTLaser=0&lt;br /&gt;
|HDRFire=5&lt;br /&gt;
|HDTFire=0&lt;br /&gt;
|HDRPlasma=5&lt;br /&gt;
|HDTPlasma=0&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=0&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=5&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmlthraa sw.gif]][[File:HMLLTHAA sw.gif]][[File:Hflthraa sw.gif]]&lt;br /&gt;
|Picture=[[File:Ltharmor.gif]]&lt;br /&gt;
|Name=[[Leather Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=20&lt;br /&gt;
|DTNormal=0&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=15&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Intelligence|Bonus Intelligence]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=5&lt;br /&gt;
|HDTNormal=0&lt;br /&gt;
|HDRLaser=5&lt;br /&gt;
|HDTLaser=0&lt;br /&gt;
|HDRFire=5&lt;br /&gt;
|HDTFire=0&lt;br /&gt;
|HDRPlasma=5&lt;br /&gt;
|HDTPlasma=0&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDREmp=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=0&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=5&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Harobeaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Robeinv.gif]]&lt;br /&gt;
|Name=[[Robes|Combat Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=35&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Mtlarmor.gif]]&lt;br /&gt;
|Name=[[Metal Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=75&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=25&lt;br /&gt;
|DTFire=3&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=1&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=1&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=15&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Mirror System|Mirror System]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=50&lt;br /&gt;
|HDTLaser=7&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmcmbtaa sw.gif]][[File:Hfcmbtaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Cbtarmor.gif]]&lt;br /&gt;
|Name=[[Combat Armor]]&lt;br /&gt;
|AC=20&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=4&lt;br /&gt;
|DRFire=25&lt;br /&gt;
|DTFire=3&lt;br /&gt;
|DRPlasma=35&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Advanced Plate|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Firegecko Enhancement|Firegecko Enhancement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Combat Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=40&lt;br /&gt;
|HDTNormal=5&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDREmp=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
=== Robes ===&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Redrobe bridgekeeper.gif]]&lt;br /&gt;
|Name=[[Bridgekeeper's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=2&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=80&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Vault City Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=8&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Pinkrobe.png]]&lt;br /&gt;
|Name=[[Unity's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=80&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=2&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=10&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Gas Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Grayrobe.png]]&lt;br /&gt;
|Name=[[Hubologist's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=80&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=10&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Addition|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks#Shock Protection|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Thwart block|Thwart block]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Enclave Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leather ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Spleathr.gif]]&lt;br /&gt;
|Name=[[Combat Leather Jacket]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=70&lt;br /&gt;
|DTElectr=7&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Perception|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Jacket Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=40&lt;br /&gt;
|HDTFire=5&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:HMLTHRMKIIAA sw.gif]][[File:HMLLTHAA sw.gif]][[File:HFLTHRMKIIAA sw.gif]]&lt;br /&gt;
|Picture=[[File:Ltharmr2.gif]]&lt;br /&gt;
|Name=[[Leather Armor Mark II]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Luck|Bonus Luck]] &amp;lt;br&amp;gt;[[Armor Perks#Laser Reflector|Laser Reflector]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=7&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:GeckoLeather.png]]&lt;br /&gt;
|Name=[[Firegecko Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=70&lt;br /&gt;
|DTFire=7&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Mtlarmr2.gif]]&lt;br /&gt;
|Name=[[Metal Armor Mark II]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=40&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Strength|Bonus Strength]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Metalmut.png]]&lt;br /&gt;
|Name=[[Heavy Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=30&lt;br /&gt;
|DTLaser=4&lt;br /&gt;
|DRFire=40&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=85&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Terminator Mode|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Metalarmormk3.png]]&lt;br /&gt;
|Name=[[Hardened Metal Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=30&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=65&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=80&lt;br /&gt;
|DTElectr=12&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt; [[Armor Perks#Regeneration|Regeneration]] &amp;lt;br&amp;gt; [[Armor Perks#Defense Enhancement|Defense Enhancement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inferno.png]]&lt;br /&gt;
|Name=[[Inferno Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=80&lt;br /&gt;
|DTFire=8&lt;br /&gt;
|DRPlasma=65&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=30&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=0&lt;br /&gt;
|Perks=[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Tesla Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Tesla.gif]]&lt;br /&gt;
|Name=[[Tesla Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=25&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=1&lt;br /&gt;
|DRPlasma=70&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Tesla Addition|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Tesla Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Rangerarmor.png]]&lt;br /&gt;
|Name=[[Ranger's Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=43&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=65&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=55&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=7&lt;br /&gt;
|DRElectr=55&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Survivalist|Survivalist]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[NCR Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=80&lt;br /&gt;
|HDTFire=8&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmcmblaa sw.gif]][[File:Hfcablaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Cbtarmr2.gif]]&lt;br /&gt;
|Name=[[Combat Armor Mark II]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=10&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Combat Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=45&lt;br /&gt;
|HDTNormal=8&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:RedCA.png]]&lt;br /&gt;
|Name=[[Conscript Battle Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=75&lt;br /&gt;
|DTElectr=9&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Laser Reflector|Laser Reflector]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Gas Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:HMDSRTAA sw.gif]][[File:HFDSRTAA sw.gif]]&lt;br /&gt;
|Picture=[[File:Desertcombatarmor.png]]&lt;br /&gt;
|Name=[[Desert Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=70&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Anty-Termal System]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Defensive Belt|Defensive Belt]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Desert Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=45&lt;br /&gt;
|HDTNormal=8&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Comba2a.gif]]&lt;br /&gt;
|Name=[[Brotherhood Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=75&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Special Force Bonus|Special Force Bonus]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Brotherhood Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inv encca.gif]]&lt;br /&gt;
|Name=[[Enclave Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=11&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Shock Protection|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Utility|Utility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Luck|Bonus Luck]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Enclave Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Cmbdmr.gif]]&lt;br /&gt;
|Name=[[NCR Ranger Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=70&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Defense Enhancement|Defense Enhancement]] &amp;lt;br&amp;gt;[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[NCR Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=80&lt;br /&gt;
|HDTFire=8&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BlueCombat.png]]&lt;br /&gt;
|Name=[[Vault City Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Vault City Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=8&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Families ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:DBrownCombat.png]]&lt;br /&gt;
|Name=[[Bishops Combat Armor]]&lt;br /&gt;
|AC=80&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=65&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Heavy|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Terminator|Terminator]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:ULSarmor.png]]&lt;br /&gt;
|Name=[[Mordinos Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=6&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Integrated Gloves|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BlackCombat.png]]&lt;br /&gt;
|Name=[[Salvatories Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=70&lt;br /&gt;
|DTLaser=11&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=45&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Regeneration|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BeigeCombat.png]]&lt;br /&gt;
|Name=[[Wrights Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=43&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=60&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Agility|Bonus Agility]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Endurance|Bonus Endurance]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 4 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[BCD Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=14&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=30&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=1&lt;br /&gt;
|DRElectr=25&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Charisma|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Navy Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=40&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=5&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Strategic Improvement|Strategic Improvement]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Military Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=30&lt;br /&gt;
|HDTNormal=6&lt;br /&gt;
|HDRLaser=30&lt;br /&gt;
|HDTLaser=6&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=10&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=10&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=90&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Military Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=50&lt;br /&gt;
|DTNormal=8&lt;br /&gt;
|DRLaser=75&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=55&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks#Bonus Endurance|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks#Fill The Gaps|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks#Heavy|Heavy]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Military Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=30&lt;br /&gt;
|HDTNormal=6&lt;br /&gt;
|HDRLaser=30&lt;br /&gt;
|HDTLaser=6&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=10&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=10&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=90&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Paladin Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=65&lt;br /&gt;
|DTFire=8&lt;br /&gt;
|DRPlasma=75&lt;br /&gt;
|DTPlasma=8&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=0&lt;br /&gt;
|Perks=[[Armor Perks#Terminator Mode|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 5 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Stealth Armor]]&lt;br /&gt;
|AC=100+&lt;br /&gt;
|DRNormal=50&lt;br /&gt;
|DTNormal=10&lt;br /&gt;
|DRLaser=50&lt;br /&gt;
|DTLaser=10&lt;br /&gt;
|DRFire=50&lt;br /&gt;
|DTFire=10&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=10&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=50&lt;br /&gt;
|CMCritPower=50&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=15&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=90&lt;br /&gt;
|DTFire=20&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=15&lt;br /&gt;
|DRExplode=70&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=100&lt;br /&gt;
|Perks=[[Armor Perks#Terminator Mode|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Power Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=55&lt;br /&gt;
|HDTNormal=15&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=20&lt;br /&gt;
|HDRPlasma=60&lt;br /&gt;
|HDTPlasma=15&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=60&lt;br /&gt;
|HCMCritPower=100&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Advanced Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=15&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=15&lt;br /&gt;
|DRPlasma=90&lt;br /&gt;
|DTPlasma=20&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=70&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=100&lt;br /&gt;
|CMCritPower=60&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Avd. Power Armor Helmet]]&lt;br /&gt;
|HAC=100&lt;br /&gt;
|HDRNormal=55&lt;br /&gt;
|HDTNormal=15&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=60&lt;br /&gt;
|HDTFire=15&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=20&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=100&lt;br /&gt;
|HCMCritPower=60&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 6 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Stealth Armor MK.II]]&lt;br /&gt;
|AC=200+&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=14&lt;br /&gt;
|DRLaser=55&lt;br /&gt;
|DTLaser=14&lt;br /&gt;
|DRFire=55&lt;br /&gt;
|DTFire=14&lt;br /&gt;
|DRPlasma=55&lt;br /&gt;
|DTPlasma=14&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=14&lt;br /&gt;
|DRElectr=55&lt;br /&gt;
|DTElectr=14&lt;br /&gt;
|CMCritChance=75&lt;br /&gt;
|CMCritPower=75&lt;br /&gt;
|Perks=[[Armor Perks#Sneaky|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks#Explosive Belt|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Hardened Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=60&lt;br /&gt;
|DTNormal=18&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=90&lt;br /&gt;
|DTFire=25&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=15&lt;br /&gt;
|DRExplode=75&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=100&lt;br /&gt;
|CMCritPower=160&lt;br /&gt;
|Perks=[[Armor Perks#Terminator Mode|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks#Speed Mechanism|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks#Cured|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Hardened Power Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=60&lt;br /&gt;
|HDTNormal=18&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=60&lt;br /&gt;
|HDTFire=15&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=25&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=75&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=160&lt;br /&gt;
|HCMCritPower=100&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Advanced Power Armor MkII]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=60&lt;br /&gt;
|DTNormal=18&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=15&lt;br /&gt;
|DRPlasma=90&lt;br /&gt;
|DTPlasma=25&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=75&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=160&lt;br /&gt;
|CMCritPower=100&lt;br /&gt;
|Perks=[[Armor Perks#Tesla Attacker|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks#Penetration Protection|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks#Iron Skin|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Advanced Power Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=60&lt;br /&gt;
|HDTNormal=18&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=25&lt;br /&gt;
|HDRPlasma=60&lt;br /&gt;
|HDTPlasma=15&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=100&lt;br /&gt;
|HCMCritPower=160&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=7960</id>
		<title>Armor perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=7960"/>
		<updated>2024-09-27T00:51:59Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: /* List of legendary armor perks */ Season 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[armor]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however. &amp;lt;br&amp;gt;&lt;br /&gt;
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
The fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
The sixth perk (also called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of the regular one. Legendary perks work against [[NPCs]] only. &amp;lt;br&amp;gt;&lt;br /&gt;
Every armor can be upgraded by [[Roger]] to gain one additional perk, or by Cotsford in Vegas at the Wattz factory. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of armor perks==&lt;br /&gt;
&lt;br /&gt;
===Advanced Plate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DT and Normal DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Normal DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Normal DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Anty-Termal System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire,Plasma DR|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+20%|+40%|+60%|+80%|+100%|+120%|+140%|+160%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Movement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Movement Speed and Turnbased Move AP&lt;br /&gt;
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Turnbased Move AP|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Cured===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DR and Lethal Protection againt Normal&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+15%|+30%|+45%|+60%|+75%|+85%|+95%|+100%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+45%|+60%|+75%|+90%|+105%|+120%|+135%|150%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Defense Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DR and Apply Heresy status on opponets(20%)&lt;br /&gt;
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+2%|+3%|+3%|+3%|+4%|+5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}&lt;br /&gt;
|hubo_perks=Apply Heresy status on opponets(50%) &amp;lt;/br&amp;gt; [[Dodger]] + [[Lifegiver]] + [[Livewire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|All DR|+2%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Defensive Belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Damage Protection, and apply 40% slow on attacker&lt;br /&gt;
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow time|3s|5s|7s|9s|11s|13s|15s|17s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Explosive belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Ability to suicide to deal explosive damage around and lower attacker lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Fill The Gaps===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Chance Resistance and lower Attcker Critical Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CC resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Firegeckon's Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Fire, Explode DT and Damage Protection (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Fire, Explode DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Strength===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Strength and Throwing Range&lt;br /&gt;
|mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+2|+2|+2|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|ST|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Throwing Range|2|4|6|8|10|12|14|16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Perception===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Perception and sight range&lt;br /&gt;
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+2|+2|+2|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|PE|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Endurance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Endurance and Negative HP Cap&lt;br /&gt;
|mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+2|+2|+2|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|EN|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Charisma===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Charisma and Bonus Experience&lt;br /&gt;
|mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+2|+2|+2|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CH|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Intelligence===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Intelligence and Respawn Time&lt;br /&gt;
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+2|+2|+2|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}&lt;br /&gt;
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|INT|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Agility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Agility and action point for knockouts&lt;br /&gt;
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+2|+2|+2|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AG|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Luck===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Luck and engineering in breaking armor calculation&lt;br /&gt;
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+2|+2|+2|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|LK|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Heavy===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Roll and Power Resistances&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical roll Resistance|-5|+5|+10|+15|+20|+30|+40|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical power Resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical roll Resistance|+10|+15|+25|+40|+55|+70|+85|100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical power Resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Thwart block===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce attacker ST in heavy handed calculation and lower knockback dystance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Integrated Gloves===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Melee Damage and Attack Delay for Melee&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}}&lt;br /&gt;
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+10|+15|+21|+28|+36|+45|+55|+66}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AD Melee|-100|-150|-200|-250|-300|-350|-400|-450}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Iron Skin===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points, and Melee Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Hit Points|-10|+5|+10|+20|+30|+40|+50|+60}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee Protection|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Lifegiver]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Hit Points|+20|+40|+60|+80|+100|+120|+140|+160}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee Protection|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Laser Reflector===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DR and Lethal Protection againt Laser&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+50%|+60%|+70%|+80%|+90%|+120%|+150%|+180%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Mirror System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DT and Laser DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Laser DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Laser DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Penetration Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain DR and DT Penetration Defense&lt;br /&gt;
|mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT Penetration Defense|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%}}&lt;br /&gt;
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DR Penetration Defense|8%|+13%|+18%|+23%|+28%|+33%|+38%|+43%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT Penetration Defense|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Regeneration===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Healing Rate and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Healing Rate|-3|+3|+6|+9|+12|+15|+18|+21}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Healing Rate|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Shock Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Explode, Electric DR and Lethal Protection againt Explode, Electric&lt;br /&gt;
|mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+16%|+17%|+18%|+19%|+20%|+21%|+22%|+23%}}&lt;br /&gt;
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Explode, Electric DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+32%|+34%|+36%|+38%|+40%|+42%|+44%|+46%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Sneaky===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Stealth and Critical Chance Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|CCR Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|CCR Penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Special Force Bonus===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DT and Bleed Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Atomic Savant]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT|+2|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Speed Mechanism===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Action Points and Slow Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attack Slow Power|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attack Slow Power|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Strategic Improvement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Armor Class and shots in turnbased&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Shots|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Survivalist===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Poison resistance, +10 Poison cap and Burn Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison Resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Burn Resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=Bleed Immune&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison Resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Burn Resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}&lt;br /&gt;
}}&lt;br /&gt;
===Terminator===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points and gain ability to active terminator mode for 10s &amp;lt;/br&amp;gt; Increased DR/DT, Immune for critical hits, remove DT Cap and self slow&lt;br /&gt;
|mod_1={{GearPerkRowMod|Hit Points|-5%|+3%|+5%|+7%|+9%|+11%|+13%|+15%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|mod_3={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Hit Points|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}&lt;br /&gt;
|hmod_4={{GearPerkRowMod|Terminator Damage Multi|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}&lt;br /&gt;
}}&lt;br /&gt;
===Tesla Addition===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain plasma, electric DT and plasma, electric DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Plasma, Electric DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Plasma, Electric DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Tesla Attacker===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain ability to deal electric damage around and chance to paralysis target using electric damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}&lt;br /&gt;
|mod_3={{GearPerkRowMod|Chance for paralysis|0|1%|4%|8%|12%|16%|20%|24%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Chance for paralysis|12%|16%|20%|24%|28%|32%|36%|40%}}&lt;br /&gt;
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Utility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck&lt;br /&gt;
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
===Advanced Defence===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% Damage Protection against NPCs&lt;br /&gt;
|-4% Max HP damage cap that NPCs can deal&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|+10% Damage Protection against NPCs(sums with F)&lt;br /&gt;
|+20% DR Penetration Protection against NPCs&lt;br /&gt;
|+33% DT Penetration Protection against NPCs&lt;br /&gt;
|-6% Max HP damage cap that NPCs can deal(sums with E)&lt;br /&gt;
|+20% Damage Protection against NPCs(sums with F and C)&lt;br /&gt;
|Revive to full HP once you could die vs NPCs(1h CD)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Powered===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|5 less damage from attacks of NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|5 less damage from attacks of NPCs(sums with F)&lt;br /&gt;
|+40% Lethal Protection against NPCs&lt;br /&gt;
|+60% melee protection against NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)(sums with E)&lt;br /&gt;
|10 less damage from attacks of NPCs(sums with F and C)&lt;br /&gt;
|+75% Damage Protection when NPCs attack from 1hex&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Great Shield===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|Block one attack against NPCs(50sec CD)&lt;br /&gt;
|+35% Critical Chance Resistance against NPCs&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|Block one attack against NPCs(30sec CD)&lt;br /&gt;
|-10% Multi Damage for NPCs who attack you&lt;br /&gt;
|Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs&lt;br /&gt;
|+45% Critical Chance Resistance against NPCs(sums with E)&lt;br /&gt;
|Block one attack against NPCs(10 CD)&lt;br /&gt;
|NPCs lose their Critical Chance Defence Penetration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Nightmare Defence===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|NPCs lose 1 AP when attacking you&lt;br /&gt;
|NPCs lose 15 HP when attacking you&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|NPCs lose 1 AP when attacking you(sums with F)&lt;br /&gt;
|NPCs gain 60% Slow when attacking you&lt;br /&gt;
|NPCs get taunt for 5 sec after attacking you&lt;br /&gt;
|NPCs lose 25 HP when attacking you(sums with E)&lt;br /&gt;
|NPCs lose 2 AP when attacking you(sums with F and C)&lt;br /&gt;
|NPCs bleed after attacking you&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of [[Experience_Points#Weapon_and_Armor_Experience|experience]] it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Experience&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 15,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 100,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 200,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 50,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 6,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7959</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7959"/>
		<updated>2024-09-27T00:50:36Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: /* List of legendary weapon perks */ Season 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[weapon]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon perk availability==&lt;br /&gt;
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event &amp;lt;br&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce dystance penatly to 1 and Reduce Aimed Attack Delay penatly&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penatly|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penatly|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|-+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0|+5%|+15%|+33%|+50%|+75%|+100%|+150%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+15%|+33%|+50%|+75%|+100%|+150%|+200%|+300%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!|In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range(Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and covert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
===More Bonus Damage===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+50% damage against NPCs&lt;br /&gt;
|+20% DR Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+50% damage against NPCs(sums with F)&lt;br /&gt;
|x20% damage against NPCs&lt;br /&gt;
|+33% DT Penetration against NPCs&lt;br /&gt;
|+30% DR Penetration against NPCs(sums with E)&lt;br /&gt;
|+100% damage against NPCs(sums with F and C)&lt;br /&gt;
|+15% Lethality&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lethal Upgrade===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25 Lethal Damage against NPCs&lt;br /&gt;
|+20% Lethal Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25 Lethal Damage against NPCs(sums with F)&lt;br /&gt;
|Deal 1% of Max NPC's HP&lt;br /&gt;
|Restore 20% AP after kill NPCs&lt;br /&gt;
|+30% Lethal Penetration against NPCs(sums with E)&lt;br /&gt;
|50 Lethal Damage against NPCs(sums with F and C)&lt;br /&gt;
|Deal 5% of Max NPC's HP(stacks with B)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Critical Master===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+25% Critical Chance against NPCs&lt;br /&gt;
|+20% Critical Chance Penetration against NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+25% Critical Chance against NPCs(sums with F)&lt;br /&gt;
|Deal Critical Damage equal to Critical Chance against NPCs&lt;br /&gt;
|Critical hits against NPCs are upgraded by 1 bracket&lt;br /&gt;
|+30% Critical Chance Penetration against NPCs(sums with E)&lt;br /&gt;
|+50% Critical Chance against NPCs(sums with F and C)&lt;br /&gt;
|Criticals Hits against NPCs have minimal critical table set as 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Butcher===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% lifesteal against NPCs&lt;br /&gt;
|+20% HP Restore after kill NPCs&lt;br /&gt;
|+10% slow weapon break&lt;br /&gt;
|+10% lifesteal against NPCs(sums with F)&lt;br /&gt;
|Lifesteal can heal on poisoned NPCs&lt;br /&gt;
|Lifesteal against NPCs can heal over max HP for 2 sec&lt;br /&gt;
|+30% HP Restore after kill NPCs(sums with E)&lt;br /&gt;
|+20% lifesteal against NPCs(sums with F and C)&lt;br /&gt;
|Gain a 1 sec immunity after kill 10 NPCs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerkLegendary&amp;diff=7958</id>
		<title>Template:GearPerkLegendary</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerkLegendary&amp;diff=7958"/>
		<updated>2024-09-27T00:35:12Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: Created page with &amp;quot;{|class=&amp;quot;wikitable&amp;quot; |- |F || {{{ 1 }}} |- |E || {{{ 2 }}} |- |D || {{{ 3 }}} |- |C || {{{ 4 }}} |- |B || {{{ 5 }}} |- |A || {{{ 6 }}} |- |S || {{{ 7 }}} |- |S+ || {{{ 8 }}} |-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|F || {{{ 1 }}}&lt;br /&gt;
|-&lt;br /&gt;
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|D || {{{ 3 }}}&lt;br /&gt;
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|C || {{{ 4 }}}&lt;br /&gt;
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|-&lt;br /&gt;
|A || {{{ 6 }}}&lt;br /&gt;
|-&lt;br /&gt;
|S || {{{ 7 }}}&lt;br /&gt;
|-&lt;br /&gt;
|S+ || {{{ 8 }}}&lt;br /&gt;
|-&lt;br /&gt;
|S++ || {{{ 9 }}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7957</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7957"/>
		<updated>2024-09-27T00:21:37Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: fixed missing S+ hubo values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[weapon]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon perk availability==&lt;br /&gt;
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event &amp;lt;br&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce dystance penatly to 1 and Reduce Aimed Attack Delay penatly&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penatly|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penatly|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|-+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0|+5%|+15%|+33%|+50%|+75%|+100%|+150%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+15%|+33%|+50%|+75%|+100%|+150%|+200%|+300%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!|In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range(Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and covert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| More Bonus Damage || +100% [[damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Bullet Damage || +50 [[Lethal Damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical Table || [[Critical Hit|Critical hits]] against [[NPCs]] are upgraded by 1 bracket&lt;br /&gt;
|-&lt;br /&gt;
| Butcher || Double [[Critical Chance|critical chance]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Knockout || 25% Knockout effect on [[Critical Hit|critical hit]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=7955</id>
		<title>Armor perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=7955"/>
		<updated>2024-09-18T01:24:06Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: /* List of armor perks */ - updated for season 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[armor]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however. &amp;lt;br&amp;gt;&lt;br /&gt;
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
The fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
The sixth perk (also called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of the regular one. Legendary perks work against [[NPCs]] only. &amp;lt;br&amp;gt;&lt;br /&gt;
Every armor can be upgraded by [[Roger]] to gain one additional perk, or by Cotsford in Vegas at the Wattz factory. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of armor perks==&lt;br /&gt;
&lt;br /&gt;
===Advanced Plate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DT and Normal DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Normal DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Normal DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Anty-Termal System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire,Plasma DR|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+20%|+40%|+60%|+80%|+100%|+120%|+140%|+160%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Movement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Movement Speed and Turnbased Move AP&lt;br /&gt;
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Turnbased Move AP|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Cured===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DR and Lethal Protection againt Normal&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+15%|+30%|+45%|+60%|+75%|+85%|+95%|+100%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+45%|+60%|+75%|+90%|+105%|+120%|+135%|150%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Defense Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DR and Apply Heresy status on opponets(20%)&lt;br /&gt;
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+2%|+3%|+3%|+3%|+4%|+5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}&lt;br /&gt;
|hubo_perks=Apply Heresy status on opponets(50%) &amp;lt;/br&amp;gt; [[Dodger]] + [[Lifegiver]] + [[Livewire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|All DR|+2%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Defensive Belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Damage Protection, and apply 40% slow on attacker&lt;br /&gt;
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow time|3s|5s|7s|9s|11s|13s|15s|17s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Explosive belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Ability to suicide to deal explosive damage around and lower attacker lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Fill The Gaps===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Chance Resistance and lower Attcker Critical Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CC resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Firegeckon's Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Fire, Explode DT and Damage Protection (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Fire, Explode DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Strength===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Strength and Throwing Range&lt;br /&gt;
|mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+2|+2|+2|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|ST|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Throwing Range|2|4|6|8|10|12|14|16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Perception===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Perception and sight range&lt;br /&gt;
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+2|+2|+2|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|PE|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Endurance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Endurance and Negative HP Cap&lt;br /&gt;
|mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+2|+2|+2|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|EN|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Charisma===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Charisma and Bonus Experience&lt;br /&gt;
|mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+2|+2|+2|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CH|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Intelligence===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Intelligence and Respawn Time&lt;br /&gt;
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+2|+2|+2|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}&lt;br /&gt;
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|INT|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Agility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Agility and action point for knockouts&lt;br /&gt;
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+2|+2|+2|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AG|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Luck===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Luck and engineering in breaking armor calculation&lt;br /&gt;
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+2|+2|+2|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|LK|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Heavy===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Roll and Power Resistances&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical roll Resistance|-5|+5|+10|+15|+20|+30|+40|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical power Resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical roll Resistance|+10|+15|+25|+40|+55|+70|+85|100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical power Resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Thwart block===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce attacker ST in heavy handed calculation and lower knockback dystance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Integrated Gloves===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Melee Damage and Attack Delay for Melee&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}}&lt;br /&gt;
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+10|+15|+21|+28|+36|+45|+55|+66}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AD Melee|-100|-150|-200|-250|-300|-350|-400|-450}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Iron Skin===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points, and Melee Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Hit Points|-10|+5|+10|+20|+30|+40|+50|+60}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee Protection|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Lifegiver]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Hit Points|+20|+40|+60|+80|+100|+120|+140|+160}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee Protection|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Laser Reflector===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DR and Lethal Protection againt Laser&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+50%|+60%|+70%|+80%|+90%|+120%|+150%|+180%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Mirror System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DT and Laser DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Laser DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Laser DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Penetration Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain DR and DT Penetration Defense&lt;br /&gt;
|mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT Penetration Defense|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%}}&lt;br /&gt;
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DR Penetration Defense|8%|+13%|+18%|+23%|+28%|+33%|+38%|+43%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT Penetration Defense|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Regeneration===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Healing Rate and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Healing Rate|-3|+3|+6|+9|+12|+15|+18|+21}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Healing Rate|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Shock Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Explode, Electric DR and Lethal Protection againt Explode, Electric&lt;br /&gt;
|mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+16%|+17%|+18%|+19%|+20%|+21%|+22%|+23%}}&lt;br /&gt;
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Explode, Electric DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+32%|+34%|+36%|+38%|+40%|+42%|+44%|+46%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Sneaky===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Stealth and Critical Chance Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|CCR Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|CCR Penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Special Force Bonus===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DT and Bleed Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Atomic Savant]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT|+2|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Speed Mechanism===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Action Points and Slow Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attack Slow Power|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attack Slow Power|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Strategic Improvement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Armor Class and shots in turnbased&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Shots|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Survivalist===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Poison resistance, +10 Poison cap and Burn Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison Resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Burn Resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=Bleed Immune&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison Resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Burn Resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}&lt;br /&gt;
}}&lt;br /&gt;
===Terminator===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points and gain ability to active terminator mode for 10s &amp;lt;/br&amp;gt; Increased DR/DT, Immune for critical hits, remove DT Cap and self slow&lt;br /&gt;
|mod_1={{GearPerkRowMod|Hit Points|-5%|+3%|+5%|+7%|+9%|+11%|+13%|+15%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|mod_3={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Hit Points|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}&lt;br /&gt;
|hmod_4={{GearPerkRowMod|Terminator Damage Multi|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}&lt;br /&gt;
}}&lt;br /&gt;
===Tesla Addition===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain plasma, electric DT and plasma, electric DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Plasma, Electric DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Plasma, Electric DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Tesla Attacker===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain ability to deal electric damage around and chance to paralysis target using electric damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}&lt;br /&gt;
|mod_3={{GearPerkRowMod|Chance for paralysis|0|1%|4%|8%|12%|16%|20%|24%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Chance for paralysis|12%|16%|20%|24%|28%|32%|36%|40%}}&lt;br /&gt;
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Utility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck&lt;br /&gt;
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
| +20% [[Damage Protection]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Powered&lt;br /&gt;
| Take 10 less damage from attacks of [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
| -30 to [[NPCs]] crit chance, -60 to [[NPCs]] crit roll&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Defence (Gifted)&lt;br /&gt;
| [[NPCs]] lose 2 [[AP]] when attacking you&lt;br /&gt;
|-&lt;br /&gt;
| Super Regen&lt;br /&gt;
| restore 25% of damage taken from [[NPCs]] as [[HP]] after 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of [[Experience_Points#Weapon_and_Armor_Experience|experience]] it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Experience&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 15,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 100,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 200,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 50,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 6,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7954</id>
		<title>Template:GearPerk</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7954"/>
		<updated>2024-09-18T01:04:39Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: increase hubo mod list limit to 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | {{{description}}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;min-width:9em;&amp;quot; | !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
{{{mod_1|}}}&lt;br /&gt;
{{{mod_2|}}}&lt;br /&gt;
{{{mod_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | {{{hubo_perks}}}&lt;br /&gt;
{{{hmod_1|}}}&lt;br /&gt;
{{{hmod_2|}}}&lt;br /&gt;
{{{hmod_3|}}}&lt;br /&gt;
{{{hmod_4|}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7953</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7953"/>
		<updated>2024-09-17T23:20:07Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: /* Weapon perk availability */ - link perk names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[weapon]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon perk availability==&lt;br /&gt;
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event &amp;lt;br&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Less AP cost|Less AP cost]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Chip Shot|Chip Shot]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Killing Spree|Killing Spree]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Knockback|Knockback]] || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Penetrate|Penetrate]] || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Poison|Poison]] || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| [[#Spiked|Spiked]] || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce dystance penatly to 1 and Reduce Aimed Attack Delay penatly&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penatly|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penatly|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|-+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0|+5%|+15%|+33%|+50%|+75%|+100%|+150%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+15%|+33%|+50%|+75%|+100%|+150%|+200%|+300%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!|In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range(Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and covert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| More Bonus Damage || +100% [[damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Bullet Damage || +50 [[Lethal Damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical Table || [[Critical Hit|Critical hits]] against [[NPCs]] are upgraded by 1 bracket&lt;br /&gt;
|-&lt;br /&gt;
| Butcher || Double [[Critical Chance|critical chance]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Knockout || 25% Knockout effect on [[Critical Hit|critical hit]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7952</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7952"/>
		<updated>2024-09-17T23:07:55Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: /* List of weapon perks */ - fix typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[weapon]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon perk availability==&lt;br /&gt;
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event &amp;lt;br&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleed|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Damage per Bullet || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| Long Range || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| Poison || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| Scoped || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| Spiked || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Smasher! || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gives Critical Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce dystance penatly to 1 and Reduce Aimed Attack Delay penatly&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penatly|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penatly|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|-+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0|+5%|+15%|+33%|+50%|+75%|+100%|+150%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+15%|+33%|+50%|+75%|+100%|+150%|+200%|+300%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!|In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range(Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and covert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| More Bonus Damage || +100% [[damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Bullet Damage || +50 [[Lethal Damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical Table || [[Critical Hit|Critical hits]] against [[NPCs]] are upgraded by 1 bracket&lt;br /&gt;
|-&lt;br /&gt;
| Butcher || Double [[Critical Chance|critical chance]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Knockout || 25% Knockout effect on [[Critical Hit|critical hit]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7951</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7951"/>
		<updated>2024-09-17T23:03:16Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: Add list of weapon perks in new table format updated to season 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[weapon]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon perk availability==&lt;br /&gt;
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event &amp;lt;br&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleed|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Damage per Bullet || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| Long Range || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| Poison || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| Scoped || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| Spiked || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Smasher! || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=increase weapon's ammo mods&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
===Bloody===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+30%|+50%|+100%|+200%|+500%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1|2|2}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Bleed Damage|+5%|+10%|+30%|+50%|+100%|+200%|+500%|+800%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3|4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Critical Power===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Roll and Power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Roll|-5|+5|+10|+15|+20|+30|+45|+80}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+5%|+10%|+15%|+25%|+40%}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Roll|+5|+10|+20|+35|+50|+75|+100|+250}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power|0|0|+5%|+10%|+25%|+40%|+50%|+75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Min Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DR Penetration(Normal|Fire|Explosive)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min Damage|-5%|+5%|+10%|+15%|+24%|+30%|+40%|+65%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DR penetration|0|+1%|+3%|+5%|+7%|+10%|+12%|+15%}}&lt;br /&gt;
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+15%|+24%|+30%|+40%|+65%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+3%|+5%|+7%|+10%|+12%|+15%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Attack Speed===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease Attack Delay and lower slow's effect on attack delay&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-10%|-15%|-20%|-35%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}}&lt;br /&gt;
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attack Delay|0|-5%|-8%|-10%|-15%|-20%|-35%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Damage per Bullet===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase damage per bullet and increase damage multi&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+4|+5|+6}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Damage Multi|-3%|+1%|+2%|+3%|+4%|+5%|+8%|+10%}}&lt;br /&gt;
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage per bullet|0|+2|+3|+4|+5|+6|+10}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Damage Multi|+1%|+2%|+4%|+6%|+10%|+15%|+20%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Less AP cost===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Decrease reload AP cost and weapon AP cost&lt;br /&gt;
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|-1|-1|-1|-2}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Reload AP cost|-2|-4|-6|-8|-10|-12|free}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2|-2|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Chip Shot===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=gives Critital Chance Penetration and increase chance to apply critical effect&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critital Chance Penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}&lt;br /&gt;
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critital Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Destroyer===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce target DR and gives Lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Target DR|+5%|-2%|-5%|-8%|-14%|-18%|-25%|-33%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|-15%|-19%|-26%|-34%|-50%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Fast Trigger===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase AP and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|-10|5|10|15|20|25|30|35}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35|50|75}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Frozen Queen===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply 60% Slow and confusion&lt;br /&gt;
|mod_1={{GearPerkRowMod|Slow duration|0|1s|2s|3s|3s|3s|4s|4s}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|2|2|2}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Slow duration|2s|3s|4s|5s|6s|7s|8s}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Confusion stacks|1|2|3|4|5|6|7|8}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}&lt;br /&gt;
}}&lt;br /&gt;
===Killing Spree===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Regen 20% AP and Regen HP on kill&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP Regen works for|None|+PvP|+PvP|+PvP|+PvP|+PvE|+PvE|+PvE}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+5%|+7%|+10%|+15%|+20%|+25%|+30%}}&lt;br /&gt;
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP Regen works for|+PvP|+PvP|+PvE|+PvE|+PvE|+PvE|+PvE|+PvE}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|HP Regen on kill|+5%|+7%|+10%|15%|20%|25%|30%|50%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Knockback===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain knockback effect on critical hit and Penetrate Damage Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Penetrate Damage Protection|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}&lt;br /&gt;
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Penetrate Damage Protection|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Life Steal===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Melee Life Steal and decrease max accuracy for opponents on one hex&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}&lt;br /&gt;
|hubo_perks=[[Vampire]] + [[In Your Face!]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Long Range===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase minimal and max accuracy, reduce dystance penatly to 1 and Reduce Aimed Attack Delay penatly&lt;br /&gt;
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penatly|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Reduce Aimed Attack Delay penatly|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Critical Chance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Chance and gain Critical Power Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Chance|-4%|+4%|+6%|+8%|+10%|+16%|+22%|+30%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Chance|-+4%|+6%|+8%|+10%|+16%|+22%|+30%|+40%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===More Critical Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Critical Damage and apply weakness stacks&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical Damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}&lt;br /&gt;
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical Damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Penetrate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase DT penetration and increase 1hex damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT penetration|-5%|+5%|+10%|+15%|+20%|+25%|+33%|+50%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|1hex damage|0|+5%|+15%|+33%|+50%|+75%|+100%|+150%}}&lt;br /&gt;
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+33%|+50%|+75%|+100%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|1hex damage|+15%|+33%|+50%|+75%|+100%|+150%|+200%|+300%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Poisoned===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Apply Poison and increase ammo heal value&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|ammo heal value|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!|In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|ammo heal value|+25%|+40%|+55%|+70%|+85%|+100%|+115%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Scoped===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase weapon range(Ranged Weapons) and increase AC mod of target&lt;br /&gt;
|mod_1={{GearPerkRowMod|Weapon range|-1|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AC mod of target|0|0|0|+5|+10|+15|+20|+25}}&lt;br /&gt;
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Weapon range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AC mod of target|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Spiked===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase melee critical damage and melee power&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}&lt;br /&gt;
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Smasher!===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Heavy Handed malus and Melee Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|-5|0|+2|+4|+6|+8|+10|+12}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+3|+6|+9|+12|+15|+18|+21|+24}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Lethal Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Lethal Damage and covert damage into lethal damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Lethal Damage|-5|0|+4|+8|+12|+16|+20|+24}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Conversion|1%|3%|6%|10%|15%|21%|28%|36%}}&lt;br /&gt;
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Lethal Damage|+5|+10|+15|+20|+25|+30|+35|+40}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Conversion|10%|15%|21%|28%|36%|45%|55%|66%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| More Bonus Damage || +100% [[damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Bullet Damage || +50 [[Lethal Damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical Table || [[Critical Hit|Critical hits]] against [[NPCs]] are upgraded by 1 bracket&lt;br /&gt;
|-&lt;br /&gt;
| Butcher || Double [[Critical Chance|critical chance]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Knockout || 25% Knockout effect on [[Critical Hit|critical hit]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7950</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7950"/>
		<updated>2024-09-17T23:01:10Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: move weapon perk availability to a separate section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[weapon]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon perk availability==&lt;br /&gt;
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event &amp;lt;br&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Available !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade || Ranged || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleed|Bloody]] || Melee || ? || Melee || ?&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed || All || Ranged || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Damage per Bullet || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal || Melee || Melee || Melee || All&lt;br /&gt;
|-&lt;br /&gt;
| Long Range || All || Ranged || Ranged || None&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| Poison || All || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| Scoped || Ranged || Ranged || Ranged || All&lt;br /&gt;
|-&lt;br /&gt;
| Spiked || Melee || Melee || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Smasher! || Melee || Melee || Melee || None&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| More Bonus Damage || +100% [[damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Bullet Damage || +50 [[Lethal Damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical Table || [[Critical Hit|Critical hits]] against [[NPCs]] are upgraded by 1 bracket&lt;br /&gt;
|-&lt;br /&gt;
| Butcher || Double [[Critical Chance|critical chance]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Knockout || 25% Knockout effect on [[Critical Hit|critical hit]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7949</id>
		<title>Template:GearPerk</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7949"/>
		<updated>2024-09-17T22:35:57Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: change variable names to lowercase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | {{{description}}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;min-width:9em;&amp;quot; | !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
{{{mod_1|}}}&lt;br /&gt;
{{{mod_2|}}}&lt;br /&gt;
{{{mod_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | {{{hubo_perks}}}&lt;br /&gt;
{{{hmod_1|}}}&lt;br /&gt;
{{{hmod_2|}}}&lt;br /&gt;
{{{hmod_3|}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=User:Lapatmester/sandbox&amp;diff=7946</id>
		<title>User:Lapatmester/sandbox</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=User:Lapatmester/sandbox&amp;diff=7946"/>
		<updated>2024-09-16T12:46:51Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of weapon perks==&lt;br /&gt;
&lt;br /&gt;
===Ammo Upgrade===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=increase weapon's ammo mods&lt;br /&gt;
|MOD_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|MOD_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|HMOD_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|HMOD_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|HMOD_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Max Damage===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|MOD_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|MOD_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|HMOD_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|HMOD_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|HMOD_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerkRowMod&amp;diff=7945</id>
		<title>Template:GearPerkRowMod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerkRowMod&amp;diff=7945"/>
		<updated>2024-09-16T12:41:58Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|- &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{{1}}}&lt;br /&gt;
| {{{2}}}&lt;br /&gt;
| {{{3}}}&lt;br /&gt;
| {{{4}}}&lt;br /&gt;
| {{{5}}}&lt;br /&gt;
| {{{6}}}&lt;br /&gt;
| {{{7}}}&lt;br /&gt;
| {{{8}}}&lt;br /&gt;
| {{{9}}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=User:Lapatmester/sandbox&amp;diff=7944</id>
		<title>User:Lapatmester/sandbox</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=User:Lapatmester/sandbox&amp;diff=7944"/>
		<updated>2024-09-16T12:40:01Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sandbox&lt;br /&gt;
&lt;br /&gt;
==Ammo Upgrade==&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=increase weapon's ammo mods&lt;br /&gt;
|MOD_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|MOD_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|+30%|+45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|HMOD_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|HMOD_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|+60%|+100%}}&lt;br /&gt;
|HMOD_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bonus Max Damage==&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|MOD_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|MOD_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|HMOD_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|+75%}}&lt;br /&gt;
|HMOD_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|HMOD_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerkRowMod&amp;diff=7943</id>
		<title>Template:GearPerkRowMod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerkRowMod&amp;diff=7943"/>
		<updated>2024-09-16T12:37:12Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: Undo revision 7942 by Lapatmester (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{{1}}}&lt;br /&gt;
| {{{2}}}&lt;br /&gt;
| {{{3}}}&lt;br /&gt;
| {{{4}}}&lt;br /&gt;
| {{{5}}}&lt;br /&gt;
| {{{6}}}&lt;br /&gt;
| {{{7}}}&lt;br /&gt;
| {{{8}}}&lt;br /&gt;
| {{{9}}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerkRowMod&amp;diff=7942</id>
		<title>Template:GearPerkRowMod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerkRowMod&amp;diff=7942"/>
		<updated>2024-09-16T12:35:25Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|- style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{{1}}}&lt;br /&gt;
| {{{2}}}&lt;br /&gt;
| {{{3}}}&lt;br /&gt;
| {{{4}}}&lt;br /&gt;
| {{{5}}}&lt;br /&gt;
| {{{6}}}&lt;br /&gt;
| {{{7}}}&lt;br /&gt;
| {{{8}}}&lt;br /&gt;
| {{{9}}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=User:Lapatmester/sandbox&amp;diff=7941</id>
		<title>User:Lapatmester/sandbox</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=User:Lapatmester/sandbox&amp;diff=7941"/>
		<updated>2024-09-16T12:34:17Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sandbox&lt;br /&gt;
&lt;br /&gt;
==Ammo Upgrade==&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=increase weapon's ammo mods&lt;br /&gt;
|MOD_1={{GearPerkRowMod|AC Mod|-1|0|+1|+3|+5|+10|+20|+50}}&lt;br /&gt;
|MOD_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+3%|+6%|+12%|+20%|30%|45%}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|HMOD_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+15|+25|+35|+100}}&lt;br /&gt;
|HMOD_2={{GearPerkRowMod|Damage Mod|+1%|+5%|+10%|+15%|+20%|+40%|60%|100%}}&lt;br /&gt;
|HMOD_3={{GearPerkRowMod|DT mod|-1%|-2%|-5%|-10%|-15%|-18%|-25%|-40%}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bonus Max Damage==&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|MOD_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|MOD_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|HMOD_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|75%}}&lt;br /&gt;
|HMOD_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|HMOD_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7940</id>
		<title>Template:GearPerk</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7940"/>
		<updated>2024-09-16T12:33:22Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: increase 1st col min width&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | {{{description}}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;min-width:9em;&amp;quot; | !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
{{{MOD_1|}}}&lt;br /&gt;
{{{MOD_2|}}}&lt;br /&gt;
{{{MOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | {{{hubo_perks}}}&lt;br /&gt;
{{{HMOD_1|}}}&lt;br /&gt;
{{{HMOD_2|}}}&lt;br /&gt;
{{{HMOD_3|}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7939</id>
		<title>Template:GearPerk</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7939"/>
		<updated>2024-09-16T12:32:00Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: move description to top&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | {{{description}}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;min-width:6em;&amp;quot; | !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
{{{MOD_1|}}}&lt;br /&gt;
{{{MOD_2|}}}&lt;br /&gt;
{{{MOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | {{{hubo_perks}}}&lt;br /&gt;
{{{HMOD_1|}}}&lt;br /&gt;
{{{HMOD_2|}}}&lt;br /&gt;
{{{HMOD_3|}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7938</id>
		<title>Template:GearPerk</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7938"/>
		<updated>2024-09-16T12:30:03Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
!style=&amp;quot;min-width:6em;&amp;quot; | !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
{{{MOD_1|}}}&lt;br /&gt;
{{{MOD_2|}}}&lt;br /&gt;
{{{MOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | {{{hubo_perks}}}&lt;br /&gt;
{{{HMOD_1|}}}&lt;br /&gt;
{{{HMOD_2|}}}&lt;br /&gt;
{{{HMOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | {{{description}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7937</id>
		<title>Template:GearPerk</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7937"/>
		<updated>2024-09-16T12:28:44Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
!style=&amp;quot;min-width:6em;&amp;quot; | !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
{{{MOD_1|}}}&lt;br /&gt;
{{{MOD_2|}}}&lt;br /&gt;
{{{MOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
! Hubologist &lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{{hubo_perks}}}&lt;br /&gt;
{{{HMOD_1|}}}&lt;br /&gt;
{{{HMOD_2|}}}&lt;br /&gt;
{{{HMOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | {{{description}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerkRowMod&amp;diff=7936</id>
		<title>Template:GearPerkRowMod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerkRowMod&amp;diff=7936"/>
		<updated>2024-09-16T12:27:32Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: remove bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{{1}}}&lt;br /&gt;
| {{{2}}}&lt;br /&gt;
| {{{3}}}&lt;br /&gt;
| {{{4}}}&lt;br /&gt;
| {{{5}}}&lt;br /&gt;
| {{{6}}}&lt;br /&gt;
| {{{7}}}&lt;br /&gt;
| {{{8}}}&lt;br /&gt;
| {{{9}}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7935</id>
		<title>Template:GearPerk</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7935"/>
		<updated>2024-09-16T12:23:13Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
!style=&amp;quot;min-width:6em;&amp;quot; | !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
{{{MOD_1|}}}&lt;br /&gt;
{{{MOD_2|}}}&lt;br /&gt;
{{{MOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;font-family: monospace, Courier; font-weight:bold;&amp;quot; | Hubologist &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{{hubo_perks}}}&lt;br /&gt;
{{{HMOD_1|}}}&lt;br /&gt;
{{{HMOD_2|}}}&lt;br /&gt;
{{{HMOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | {{{description}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7934</id>
		<title>Template:GearPerk</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7934"/>
		<updated>2024-09-16T12:15:16Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
!style=&amp;quot;min-width:6em;&amp;quot; | !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
{{{MOD_1|}}}&lt;br /&gt;
{{{MOD_2|}}}&lt;br /&gt;
{{{MOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| Hubologist &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{{hubo_perks}}}&lt;br /&gt;
{{{HMOD_1|}}}&lt;br /&gt;
{{{HMOD_2|}}}&lt;br /&gt;
{{{HMOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | {{{description}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=User:Lapatmester/sandbox&amp;diff=7933</id>
		<title>User:Lapatmester/sandbox</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=User:Lapatmester/sandbox&amp;diff=7933"/>
		<updated>2024-09-16T12:14:27Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: move perk name to the left&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sandbox&lt;br /&gt;
&lt;br /&gt;
==Bonus Max Damage==&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|MOD_1={{GearPerkRowMod|Max Damage|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%}}&lt;br /&gt;
|MOD_2={{GearPerkRowMod|DT penetration|0|0|+1%|+3%|+5%|+10%|+20%|+30%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|HMOD_1={{GearPerkRowMod|Max Damage|+5%|+10%|+14%|+20%|+33%|+40%|+60%|75%}}&lt;br /&gt;
|HMOD_2={{GearPerkRowMod|DT penetration|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%}}&lt;br /&gt;
|HMOD_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7932</id>
		<title>Template:GearPerk</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7932"/>
		<updated>2024-09-16T12:13:15Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: move perk name to the left&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
!style=&amp;quot;width:6em;&amp;quot; | !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
{{{MOD_1|}}}&lt;br /&gt;
{{{MOD_2|}}}&lt;br /&gt;
{{{MOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| Hubologist &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{{hubo_perks}}}&lt;br /&gt;
{{{HMOD_1|}}}&lt;br /&gt;
{{{HMOD_2|}}}&lt;br /&gt;
{{{HMOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | {{{description}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerkRowMod&amp;diff=7931</id>
		<title>Template:GearPerkRowMod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerkRowMod&amp;diff=7931"/>
		<updated>2024-09-16T12:05:51Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: move perkname to the left&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | {{{1}}}&lt;br /&gt;
| {{{2}}}&lt;br /&gt;
| {{{3}}}&lt;br /&gt;
| {{{4}}}&lt;br /&gt;
| {{{5}}}&lt;br /&gt;
| {{{6}}}&lt;br /&gt;
| {{{7}}}&lt;br /&gt;
| {{{8}}}&lt;br /&gt;
| {{{9}}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=User:Lapatmester&amp;diff=7930</id>
		<title>User:Lapatmester</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=User:Lapatmester&amp;diff=7930"/>
		<updated>2024-09-11T00:37:38Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: /* Bonus Max Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lapatmester's personal sandbox area=&lt;br /&gt;
I may use this page to test MediaWiki capabilities before making changes on other pages. The content may change any time so don't rely on it.&lt;br /&gt;
&lt;br /&gt;
== Season 6 weapon perks proposal ==&lt;br /&gt;
Some ideas on how to update the wiki for the new and more complex item perk system. &amp;lt;br/&amp;gt;&lt;br /&gt;
Below a few examples with slight differences in style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | increase weapon's ammo mods&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
! effect &lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -1 || +0 || +1 || +3 || +5 || +10 || +20 || +50&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | AC Mod&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5% || +1% || +3% || +6% || +12% || +20% || +30% || +45%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Damage Mod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;7 | ---&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -1 || +0 || +1 || +3 || +5 || +10 || +20 || +50&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | AC Mod&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5% || +1% || +3% || +6% || +12% || +20% || +30% || +45%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Damage Mod&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -1% || -2% || -5% || -10% || -15% || -18% || -25% || -40%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | DT Mod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Bloody&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
! effect &lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -10% || +5% || +10% || +30% || +50% || +100% || +200% || +500%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed stacks&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
| colspan=&amp;quot;7 | [[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| +5% || +10% || +30% || +50% || +100% || +200% || +500% || +800%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || 1 || 1 || 2 || 2 || 3 || 3 || 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed stacks&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Perks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Increase Critical Roll and Power&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
! effect &lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5 || +5 || +10 || +15 || +20 || +30 || +45 || +80&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Critical Roll&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5% || 0 || 0 || +5% || +10% || +15% || +25% || +40%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Critical Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;7 | [[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| +5% || +10% || +30% || +50% || +100% || +200% || +500% || +800%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| +5 || +10 || +20 || +35 || +50 || +75 || +100 || +250&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed stacks&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| - || - || * || * || ** || ** || *** || ***&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Perks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
! &lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5% || +5% || +10% || +13% || +19% || +24% || +35% || +50%&lt;br /&gt;
| style=&amp;quot;text-align:left; &amp;quot; | Max Damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || 0 || +1% || +3% || +5% || +10% || +20% || +30%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | DT penetration&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;7 | [[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| +5% || +10% || +14% || +20% || +33% || +40% || +60% || 75%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Max Damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || +3% || +5% || +10% || +20% || +30% || +50% || +100%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | DT penetration&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| - || - || - || - || * || * || ** || **&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|}&lt;br /&gt;
== Bonus Max Damage ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
! &lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5% || +5% || +10% || +13% || +19% || +24% || +35% || +50%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Max Damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || 0 || +1% || +3% || +5% || +10% || +20% || +30%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | DT penetration&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Hubologist &lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| +5% || +10% || +14% || +20% || +33% || +40% || +60% || 75%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Max Damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || +3% || +5% || +10% || +20% || +30% || +50% || +100%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | DT penetration&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| - || - || - || - || * || * || ** || **&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|}&lt;br /&gt;
== Bonus Max Damage ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
! !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Max Damage&lt;br /&gt;
| -5% || +5% || +10% || +13% || +19% || +24% || +35% || +50%&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | DT penetration&lt;br /&gt;
| 0 || 0 || +1% || +3% || +5% || +10% || +20% || +30%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; font-family: monospace, Courier;&amp;quot; | Hubologist&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Max Damage&lt;br /&gt;
| +5% || +10% || +14% || +20% || +33% || +40% || +60% || 75%&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | DT penetration&lt;br /&gt;
| 0 || +3% || +5% || +10% || +20% || +30% || +50% || +100%&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Perks&lt;br /&gt;
| - || - || - || - || * || * || ** || **&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7929</id>
		<title>Template:GearPerk</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7929"/>
		<updated>2024-09-11T00:31:29Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+ !!&lt;br /&gt;
{{{MOD_1|}}}&lt;br /&gt;
{{{MOD_2|}}}&lt;br /&gt;
{{{MOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Hubologist &lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{{hubo_perks}}}&lt;br /&gt;
{{{HMOD_1|}}}&lt;br /&gt;
{{{HMOD_2|}}}&lt;br /&gt;
{{{HMOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | {{{description}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerkRowMod&amp;diff=7928</id>
		<title>Template:GearPerkRowMod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerkRowMod&amp;diff=7928"/>
		<updated>2024-09-11T00:30:16Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| {{{1}}}&lt;br /&gt;
| {{{2}}}&lt;br /&gt;
| {{{3}}}&lt;br /&gt;
| {{{4}}}&lt;br /&gt;
| {{{5}}}&lt;br /&gt;
| {{{6}}}&lt;br /&gt;
| {{{7}}}&lt;br /&gt;
| {{{8}}}&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | {{{9}}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=User:Lapatmester/sandbox&amp;diff=7927</id>
		<title>User:Lapatmester/sandbox</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=User:Lapatmester/sandbox&amp;diff=7927"/>
		<updated>2024-09-11T00:25:26Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sandbox&lt;br /&gt;
&lt;br /&gt;
==Bonus Max Damage==&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|MOD_1={{GearPerkRowMod|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%|Max Damage}}&lt;br /&gt;
|MOD_2={{GearPerkRowMod|0|0|+1%|+3%|+5%|+10%|+20%|+30%|DT penetration}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|HMOD_1={{GearPerkRowMod|+5%|+10%|+14%|+20%|+33%|+40%|+60%|75%|Max Damage}}&lt;br /&gt;
|HMOD_2={{GearPerkRowMod|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%|DT penetration}}&lt;br /&gt;
|HMOD_3={{GearPerkRowMod|-|-|-|-|*|*|**|**|Perks}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7926</id>
		<title>Template:GearPerk</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7926"/>
		<updated>2024-09-11T00:25:18Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: remove perk name, it should be as heading before the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+ !!&lt;br /&gt;
{{{MOD_1|}}}&lt;br /&gt;
{{{MOD_2|}}}&lt;br /&gt;
{{{MOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;7 | {{{hubo_perks}}}&lt;br /&gt;
{{{HMOD_1|}}}&lt;br /&gt;
{{{HMOD_2|}}}&lt;br /&gt;
{{{HMOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | {{{description}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7925</id>
		<title>Template:GearPerk</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7925"/>
		<updated>2024-09-11T00:20:43Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: move perk name to heading 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{{perk_name}}}==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+ !!&lt;br /&gt;
{{{MOD_1|}}}&lt;br /&gt;
{{{MOD_2|}}}&lt;br /&gt;
{{{MOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;7 | {{{hubo_perks}}}&lt;br /&gt;
{{{HMOD_1|}}}&lt;br /&gt;
{{{HMOD_2|}}}&lt;br /&gt;
{{{HMOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | {{{description}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=User:Lapatmester&amp;diff=7924</id>
		<title>User:Lapatmester</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=User:Lapatmester&amp;diff=7924"/>
		<updated>2024-09-10T23:57:03Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lapatmester's personal sandbox area=&lt;br /&gt;
I may use this page to test MediaWiki capabilities before making changes on other pages. The content may change any time so don't rely on it.&lt;br /&gt;
&lt;br /&gt;
== Season 6 weapon perks proposal ==&lt;br /&gt;
Some ideas on how to update the wiki for the new and more complex item perk system. &amp;lt;br/&amp;gt;&lt;br /&gt;
Below a few examples with slight differences in style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | increase weapon's ammo mods&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
! effect &lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -1 || +0 || +1 || +3 || +5 || +10 || +20 || +50&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | AC Mod&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5% || +1% || +3% || +6% || +12% || +20% || +30% || +45%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Damage Mod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;7 | ---&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -1 || +0 || +1 || +3 || +5 || +10 || +20 || +50&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | AC Mod&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5% || +1% || +3% || +6% || +12% || +20% || +30% || +45%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Damage Mod&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -1% || -2% || -5% || -10% || -15% || -18% || -25% || -40%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | DT Mod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Bloody&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
! effect &lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -10% || +5% || +10% || +30% || +50% || +100% || +200% || +500%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed stacks&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
| colspan=&amp;quot;7 | [[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| +5% || +10% || +30% || +50% || +100% || +200% || +500% || +800%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || 1 || 1 || 2 || 2 || 3 || 3 || 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed stacks&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Perks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Increase Critical Roll and Power&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
! effect &lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5 || +5 || +10 || +15 || +20 || +30 || +45 || +80&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Critical Roll&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5% || 0 || 0 || +5% || +10% || +15% || +25% || +40%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Critical Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;7 | [[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| +5% || +10% || +30% || +50% || +100% || +200% || +500% || +800%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| +5 || +10 || +20 || +35 || +50 || +75 || +100 || +250&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed stacks&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| - || - || * || * || ** || ** || *** || ***&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Perks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
! &lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5% || +5% || +10% || +13% || +19% || +24% || +35% || +50%&lt;br /&gt;
| style=&amp;quot;text-align:left; &amp;quot; | Max Damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || 0 || +1% || +3% || +5% || +10% || +20% || +30%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | DT penetration&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;7 | [[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| +5% || +10% || +14% || +20% || +33% || +40% || +60% || 75%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Max Damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || +3% || +5% || +10% || +20% || +30% || +50% || +100%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | DT penetration&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| - || - || - || - || * || * || ** || **&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|}&lt;br /&gt;
== Bonus Max Damage ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
! &lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5% || +5% || +10% || +13% || +19% || +24% || +35% || +50%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Max Damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || 0 || +1% || +3% || +5% || +10% || +20% || +30%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | DT penetration&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Hubologist &lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| +5% || +10% || +14% || +20% || +33% || +40% || +60% || 75%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Max Damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || +3% || +5% || +10% || +20% || +30% || +50% || +100%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | DT penetration&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| - || - || - || - || * || * || ** || **&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|}&lt;br /&gt;
== Bonus Max Damage ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
! !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Max Damage&lt;br /&gt;
| -5% || +5% || +10% || +13% || +19% || +24% || +35% || +50%&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | DT penetration&lt;br /&gt;
| 0 || 0 || +1% || +3% || +5% || +10% || +20% || +30%&lt;br /&gt;
|-&lt;br /&gt;
| Hubologist&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Max Damage&lt;br /&gt;
| +5% || +10% || +14% || +20% || +33% || +40% || +60% || 75%&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | DT penetration&lt;br /&gt;
| 0 || +3% || +5% || +10% || +20% || +30% || +50% || +100%&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Perks&lt;br /&gt;
| - || - || - || - || * || * || ** || **&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=User:Lapatmester&amp;diff=7923</id>
		<title>User:Lapatmester</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=User:Lapatmester&amp;diff=7923"/>
		<updated>2024-09-10T23:45:34Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lapatmester's personal sandbox area=&lt;br /&gt;
I may use this page to test MediaWiki capabilities before making changes on other pages. The content may change any time so don't rely on it.&lt;br /&gt;
&lt;br /&gt;
== Season 6 weapon perks proposal ==&lt;br /&gt;
Some ideas on how to update the wiki for the new and more complex item perk system. &amp;lt;br/&amp;gt;&lt;br /&gt;
Below a few examples with slight differences in style.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | increase weapon's ammo mods&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
! effect &lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -1 || +0 || +1 || +3 || +5 || +10 || +20 || +50&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | AC Mod&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5% || +1% || +3% || +6% || +12% || +20% || +30% || +45%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Damage Mod&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;7 | ---&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -1 || +0 || +1 || +3 || +5 || +10 || +20 || +50&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | AC Mod&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5% || +1% || +3% || +6% || +12% || +20% || +30% || +45%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Damage Mod&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -1% || -2% || -5% || -10% || -15% || -18% || -25% || -40%&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | DT Mod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Bloody&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | increase bleed damage and apply stacks on Critical Hits&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
! effect &lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -10% || +5% || +10% || +30% || +50% || +100% || +200% || +500%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed stacks&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
| colspan=&amp;quot;7 | [[Atomic Savant]] + [[More Critical]]&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| +5% || +10% || +30% || +50% || +100% || +200% || +500% || +800%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || 1 || 1 || 2 || 2 || 3 || 3 || 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed stacks&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || 0 || 0 || 1 || 1 || 1 || 2 || 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Perks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Increase Critical Roll and Power&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
! effect &lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5 || +5 || +10 || +15 || +20 || +30 || +45 || +80&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Critical Roll&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5% || 0 || 0 || +5% || +10% || +15% || +25% || +40%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Critical Power&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;7 | [[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| +5% || +10% || +30% || +50% || +100% || +200% || +500% || +800%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| +5 || +10 || +20 || +35 || +50 || +75 || +100 || +250&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Bleed stacks&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| - || - || * || * || ** || ** || *** || ***&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Perks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+&lt;br /&gt;
! &lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| -5% || +5% || +10% || +13% || +19% || +24% || +35% || +50%&lt;br /&gt;
| style=&amp;quot;text-align:left; &amp;quot; | Max Damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || 0 || +1% || +3% || +5% || +10% || +20% || +30%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | DT penetration&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;7 | [[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| +5% || +10% || +14% || +20% || +33% || +40% || +60% || 75%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Max Damage&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| 0 || +3% || +5% || +10% || +20% || +30% || +50% || +100%&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | DT penetration&lt;br /&gt;
|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| - || - || - || - || * || * || ** || **&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7911</id>
		<title>Template:GearPerk</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7911"/>
		<updated>2024-09-10T03:16:33Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | {{{perk_name}}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:3em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:3em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:3em; text-align:center;&amp;quot; |  S+ !!&lt;br /&gt;
{{{MOD_1|}}}&lt;br /&gt;
{{{MOD_2|}}}&lt;br /&gt;
{{{MOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;7 | {{{hubo_perks}}}&lt;br /&gt;
{{{HMOD_1|}}}&lt;br /&gt;
{{{HMOD_2|}}}&lt;br /&gt;
{{{HMOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | {{{description}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=User:Lapatmester/sandbox&amp;diff=7910</id>
		<title>User:Lapatmester/sandbox</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=User:Lapatmester/sandbox&amp;diff=7910"/>
		<updated>2024-09-10T03:14:31Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sandbox&lt;br /&gt;
&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|perk_name=Bonus Max Damage&lt;br /&gt;
|description=Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|MOD_1={{GearPerkRowMod|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%|Max Damage}}&lt;br /&gt;
|MOD_2={{GearPerkRowMod|0|0|+1%|+3%|+5%|+10%|+20%|+30%|DT penetration}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
|HMOD_1={{GearPerkRowMod|+5%|+10%|+14%|+20%|+33%|+40%|+60%|75%|Max Damage}}&lt;br /&gt;
|HMOD_2={{GearPerkRowMod|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%|DT penetration}}&lt;br /&gt;
|HMOD_3={{GearPerkRowMod|-|-|-|-|*|*|**|**|Perks}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7909</id>
		<title>Template:GearPerk</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerk&amp;diff=7909"/>
		<updated>2024-09-10T03:10:05Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | {{{perk_name}}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:4em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:4em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:4em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:4em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:4em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:4em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:4em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:4em; text-align:center;&amp;quot; |  S+ !!&lt;br /&gt;
{{{MOD_1|}}}&lt;br /&gt;
{{{MOD_2|}}}&lt;br /&gt;
{{{MOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;7 | {{{hubo_perks}}}&lt;br /&gt;
{{{HMOD_1|}}}&lt;br /&gt;
{{{HMOD_2|}}}&lt;br /&gt;
{{{HMOD_3|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | {{{description}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=User:Lapatmester/sandbox&amp;diff=7908</id>
		<title>User:Lapatmester/sandbox</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=User:Lapatmester/sandbox&amp;diff=7908"/>
		<updated>2024-09-10T03:07:13Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sandbox&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:6em; text-align:center;&amp;quot; | F !! style=&amp;quot;width:6em; text-align:center;&amp;quot; | E !! style=&amp;quot;width:6em; text-align:center;&amp;quot; |  D !! style=&amp;quot;width:6em; text-align:center;&amp;quot; |  C !! style=&amp;quot;width:6em; text-align:center;&amp;quot; |  B !! style=&amp;quot;width:6em; text-align:center;&amp;quot; |  A !! style=&amp;quot;width:6em; text-align:center;&amp;quot; |  S !! style=&amp;quot;width:6em; text-align:center;&amp;quot; |  S+ !!&lt;br /&gt;
{{GearPerkRowMod|-5%|+5%|+10%|+13%|+19%|+24%|+35%|+50%|Max Damage}}&lt;br /&gt;
{{GearPerkRowMod|0|0|+1%|+3%|+5%|+10%|+20%|+30%|DT penetration}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; | Hubologist &lt;br /&gt;
! colspan=&amp;quot;7 | [[Bonus Battle Stats]] + [[Firefighter]]&lt;br /&gt;
{{GearPerkRowMod|+5%|+10%|+14%|+20%|+33%|+40%|+60%|75%|Max Damage}}&lt;br /&gt;
{{GearPerkRowMod|0|+3%|+5%|+10%|+20%|+30%|+50%|+100%|DT penetration}}&lt;br /&gt;
{{GearPerkRowMod|-|-|-|-|*|*|**|**|Perks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Increase Max weapon damage and grants DT Penetration&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Template:GearPerkRowMod&amp;diff=7907</id>
		<title>Template:GearPerkRowMod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Template:GearPerkRowMod&amp;diff=7907"/>
		<updated>2024-09-10T03:01:46Z</updated>

		<summary type="html">&lt;p&gt;Lapatmester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|- style=&amp;quot;text-align:right; font-family: monospace, Courier;&amp;quot;&lt;br /&gt;
| {{{1}}}&lt;br /&gt;
| {{{2}}}&lt;br /&gt;
| {{{3}}}&lt;br /&gt;
| {{{4}}}&lt;br /&gt;
| {{{5}}}&lt;br /&gt;
| {{{6}}}&lt;br /&gt;
| {{{7}}}&lt;br /&gt;
| {{{8}}}&lt;br /&gt;
| style=&amp;quot;text-align:left; &amp;quot; | {{{9}}}&lt;/div&gt;</summary>
		<author><name>Lapatmester</name></author>
		
	</entry>
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