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	<id>http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Manus</id>
	<title>FOnline 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Manus"/>
	<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Special:Contributions/Manus"/>
	<updated>2026-04-21T15:19:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Ammo&amp;diff=8146</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Ammo&amp;diff=8146"/>
		<updated>2025-01-19T19:05:33Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammunitions are needed to make your weapon able to shoot at various targets. Quite useful.&lt;br /&gt;
&lt;br /&gt;
Every type of ammo affects your various stats in combat:&lt;br /&gt;
*'''AC MOD''' - Increases your maximum chance to hit by dividing your target's [[AC]] by this number.&lt;br /&gt;
&lt;br /&gt;
*'''DR MOD''' - Applies this modifier to your target's [[DR]]. Can be both beneficial and detrimental.&lt;br /&gt;
&lt;br /&gt;
*'''DMG MOD''' - Applies this modifier to the base [[Damage]] of your weapon. Often AP ammo deals less damage, but has higher armor penetration.&lt;br /&gt;
&lt;br /&gt;
*'''DT MOD''' - Applies this modifier to your target's [[DT]]. Can be both beneficial and detrimental.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See the bottom of this page for a list of all the ammo types.'''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Caliber !! AC MOD !! DR MOD !! DMG ADJ !! DT MOD&lt;br /&gt;
|-&lt;br /&gt;
| [[5mm JHP]] || 45 || +40% || 2/1 || 10% &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm bullet]] || 70 || +10% || 1/2 || -5% &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm ball]] || 60 || -10% || 1/1 || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm JHP]] || 70 || +30% || 2/1 || +10% &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum Healing]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum]] || 60 || 0% || 2/1 || -20% &lt;br /&gt;
|-&lt;br /&gt;
| [[.45 Caliber]] || 70 || -5% || 1/1 || -10% &lt;br /&gt;
|-&lt;br /&gt;
| [[BB's]] || 100 || +25% || 1/1 || +25% &lt;br /&gt;
|-&lt;br /&gt;
| [[Signal Flares]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[5mm AP]] || 55 || -20% || 2/3 || -10% &lt;br /&gt;
|-&lt;br /&gt;
| [[7.62mm FMJ]] || 80 || -10% || 12/10 || -33% &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm AP]] || 60 || -20% || 6/7 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm AP]] || 50 || -50% || 1/1 || -75% &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 FMJ]] || 100 || -30% || 1/1 || -25% &lt;br /&gt;
|-&lt;br /&gt;
| [[Needle Cartridge Poison]] || 45 || 0 || 1/1 || -10% &lt;br /&gt;
|-&lt;br /&gt;
| [[Needle Cartridge AP]] || 50 || -35% || 3/2 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[Needle Cartridge Heal]] || 300 ||+100% || 1/1 || +100% &lt;br /&gt;
|-&lt;br /&gt;
| [[40mm Explosive]] || 250 || -15% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[Small Energy Cell]] || 50 || 0% || 1/1 || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[Micro Fusion Cell]] || 75 || 0% || 1/1 || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO-SHOCK Rocket]] || 60 ||-30% || 1/1 || -40%&lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO-RAD Rocket]] || 50 || +30% || 1/1 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO-EMP Rocket]] || 200 || -35% || 2/1 || -100&lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Flechette]] || 80 || -40% || 3/4 || &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Slug]] || 70 || -25% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. EMP]] || 300 || -40% || 3/2 || -100% &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Gecko's Breath]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Melt]] || 70 || -10% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Shock]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Wrecker]] || 70 || -20% || 1/1 || -100%&lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Future]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Explosive Rocket]] || 90 || 5% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[AP Rocket]] || 100 || -35% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Rocket]] || 110 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sabot Rocket]] || 120 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower Fuel]] || 70 || +25% || 1/1 || -10% &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower Fuel MK.II]] || 60 || -15% || 1/1 || -25% &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Fuel]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Fuel MK.II]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Machine Gun Ammo]] || 60 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Standard Machine Gun Ammo]] || 55 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun Ammo AP]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun Ammo SE]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack JHP]] || 75 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack AP]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack Caseless]] || 65 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack EC]] || 60 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 JHP]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 AP]] || 40 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 Power]] || 35 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 Hellfire]] || 30 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[4.7mm Caseless]] || 55 || -15% || 3/2 || -66%&lt;br /&gt;
|-&lt;br /&gt;
| [[5.56mm AP]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[7.62mm AP]] || 125 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 AP]] || 150 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[2mm EC]] || 500 || -65% || 3/2 || -100%&lt;br /&gt;
|-&lt;br /&gt;
| [[40mm Ice Edition]] || 200 || -15%  || 3/2 || -100%&lt;br /&gt;
|-&lt;br /&gt;
| [[40mm Fire]] || 150 || -15% || 1/1 || -100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Fusion Cell]] || 100 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[C4 Ball]] || 200 || -100% || 1/1 || -100% &lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Magnum AP]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Magnum Heal]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sunlight]] || 0 || 0 || 1/1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammunition| ]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Ammo&amp;diff=8145</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Ammo&amp;diff=8145"/>
		<updated>2025-01-19T19:03:29Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammunitions are needed to make your weapon able to shoot at various targets. Quite useful.&lt;br /&gt;
&lt;br /&gt;
Every type of ammo affects your various stats in combat:&lt;br /&gt;
*'''AC MOD''' - Increases your maximum chance to hit by dividing your target's [[AC]] by this number.&lt;br /&gt;
&lt;br /&gt;
*'''DR MOD''' - Applies this modifier to your target's [[DR]]. Can be both beneficial and detrimental.&lt;br /&gt;
&lt;br /&gt;
*'''DMG MOD''' - Applies this modifier to the base [[Damage]] of your weapon. Often AP ammo deals less damage, but has higher armor penetration.&lt;br /&gt;
&lt;br /&gt;
*'''DT MOD''' - Applies this modifier to your target's [[DT]]. Can be both beneficial and detrimental.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See the bottom of this page for a list of all the ammo types.'''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Caliber !! AC MOD !! DR MOD !! DMG ADJ !! DT MOD&lt;br /&gt;
|-&lt;br /&gt;
| [[5mm JHP]] || 45 || +40% || 2/1 || 10% &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm bullet]] || 70 || +10% || 1/2 || -5% &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm ball]] || 60 || -10% || 1/1 || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm JHP]] || 70 || +30% || 2/1 || +10% &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum Healing]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum]] || 60 || 0% || 2/1 || -20% &lt;br /&gt;
|-&lt;br /&gt;
| [[.45 Caliber]] || 70 || -5% || 1/1 || -10% &lt;br /&gt;
|-&lt;br /&gt;
| [[BB's]] || 100 || +25% || 1/1 || +25% &lt;br /&gt;
|-&lt;br /&gt;
| [[Signal Flares]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[5mm AP]] || 55 || -20% || 2/3 || -10% &lt;br /&gt;
|-&lt;br /&gt;
| [[7.62mm FMJ]] || 80 || -10% || 12/10 || -33% &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm AP]] || 60 || -20% || 6/7 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm AP]] || 50 || -50% || 1/1 || -75% &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 FMJ]] || 100 || -30% || 1/1 || -25% &lt;br /&gt;
|-&lt;br /&gt;
| [[Needle Cartridge Poison]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Needle Cartridge AP]] || 50 || -35% || 3/2 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[Needle Cartridge Heal]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[40mm Explosive]] || 250 || -15% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[Small Energy Cell]] || 50 || 0% || 1/1 || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[Micro Fusion Cell]] || 75 || 0% || 1/1 || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO-SHOCK Rocket]] || 60 ||-30% || 1/1 || -40%&lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO-RAD Rocket]] || 50 || 30% || 1/1 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO-EMP Rocket]] || 200 || -35% || 2/1 || -100&lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Flechette]] || 80 || -40% || 3/4 || &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Slug]] || 70 || -25% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. EMP]] || 300 || -40% || 3/2 || -100% &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Gecko's Breath]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Melt]] || 70 || -10% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Shock]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Wrecker]] || 70 || -20% || 1/1 || -100%&lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Future]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Explosive Rocket]] || 90 || 5% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[AP Rocket]] || 100 || -35% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Rocket]] || 110 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sabot Rocket]] || 120 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower Fuel]] || 70 || +25% || 1/1 || -10% &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower Fuel MK.II]] || 60 || -15% || 1/1 || -25% &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Fuel]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Fuel MK.II]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Machine Gun Ammo]] || 60 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Standard Machine Gun Ammo]] || 55 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun Ammo AP]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun Ammo SE]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack JHP]] || 75 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack AP]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack Caseless]] || 65 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack EC]] || 60 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 JHP]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 AP]] || 40 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 Power]] || 35 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 Hellfire]] || 30 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[4.7mm Caseless]] || 55 || -15% || 3/2 || -66%&lt;br /&gt;
|-&lt;br /&gt;
| [[5.56mm AP]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[7.62mm AP]] || 125 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 AP]] || 150 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[2mm EC]] || 500 || -65% || 3/2 || -100%&lt;br /&gt;
|-&lt;br /&gt;
| [[40mm Ice Edition]] || 200 || -15%  || 3/2 || -100%&lt;br /&gt;
|-&lt;br /&gt;
| [[40mm Fire]] || 150 || -15% || 1/1 || -100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Fusion Cell]] || 100 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[C4 Ball]] || 200 || -100% || 1/1 || -100% &lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Magnum AP]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Magnum Heal]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sunlight]] || 0 || 0 || 1/1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammunition| ]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=5mm_JHP&amp;diff=8144</id>
		<title>5mm JHP</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=5mm_JHP&amp;diff=8144"/>
		<updated>2025-01-19T18:56:44Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=5mm JHP&lt;br /&gt;
|desc=A brick of small, lightweight ammunition. Caliber: 5mm, jacketed hollow-point.&lt;br /&gt;
|image=5mmjhp&lt;br /&gt;
|caliber=5mm&lt;br /&gt;
|tier=I&lt;br /&gt;
|acmod=45&lt;br /&gt;
|drmod=40%&lt;br /&gt;
|dtmod=10%&lt;br /&gt;
|dmgmult=2&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=7&lt;br /&gt;
|weight=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using 5mm JHP Ammunition'''&lt;br /&gt;
*[[XL70E3]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Assault Rifle (Exp. Mag.)]]&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=5mmjhp.gif&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Crafting]]: 50% &amp;lt;br&amp;gt;and&amp;lt;br&amp;gt;[[Level]]: 5 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:gunpowder.gif|link=Gunpowder]]&amp;lt;br&amp;gt;1 x [[File:pump2.gif|link=Junk]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] or [[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 1]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Micro_Fusion_Cell&amp;diff=8143</id>
		<title>Micro Fusion Cell</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Micro_Fusion_Cell&amp;diff=8143"/>
		<updated>2025-01-19T18:55:02Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=Micro Fusion Cell&lt;br /&gt;
|desc=A medium sized energy production unit. Self-contained fusion plant.&lt;br /&gt;
|image=dcells&lt;br /&gt;
|caliber=Micro Fusion Cells&lt;br /&gt;
|tier=III&lt;br /&gt;
|acmod=75&lt;br /&gt;
|drmod=-10%&lt;br /&gt;
|dtmod=0%&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=24&lt;br /&gt;
|weight=60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using Micro Fusion Cell Ammunition'''&lt;br /&gt;
*[[Laser Rifle]]&lt;br /&gt;
*[[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
*[[Turbo Plasma Rifle]]&lt;br /&gt;
*[[Gatling Laser]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
*[[Plasma Torch]]&lt;br /&gt;
&lt;br /&gt;
Often abbreviated as [[MFC]], Micro Fusion Cells can also be used to provide fuel for your [[car]]. They give more fuel per cell than [[Small Energy Cell]]s.&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=dcells.gif&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Crafting]]: 75% &amp;lt;br&amp;gt;[[Level]]: 50 &lt;br /&gt;
|res=5 x [[File:rock3.gif|link=Refined Uranium Ore]] and&amp;lt;br&amp;gt;2 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Unity Patrol&lt;br /&gt;
*Enclave Patrol&lt;br /&gt;
*Brotherhood Initiate Patrol&lt;br /&gt;
*Supermutant Remnants&lt;br /&gt;
*Can be crafted at any [[Advanced Workbench]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Lifesteal&amp;diff=7993</id>
		<title>Lifesteal</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Lifesteal&amp;diff=7993"/>
		<updated>2024-10-09T05:23:28Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are only 4 Ways to obtain Lifesteal in FOnline3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Melee Weapons]] can have [[Weapon perks]] Vampire up to 75% Lifesteal on hit (See: 2.15)&lt;br /&gt;
*[[Killer]] has 10% Lifesteal on hit even with Ranged Weapons&lt;br /&gt;
*[[Leader]] can set up Flags adding Lifesteal to all his Teammates&lt;br /&gt;
*[[Random Boy]] Can roll it as an extra stat giving 2% Lifesteal per luck&lt;br /&gt;
&lt;br /&gt;
Lifesteal does '''not''' work on [[Poisoned]] enemies&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level&amp;diff=7956</id>
		<title>Level</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level&amp;diff=7956"/>
		<updated>2024-09-21T17:10:26Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few [[hit points]] and more [[skill point]]s based on how much [[Intelligence]] you have to raise your [[skills]]. Every three levels up to level 27 you get [[level perks]] at level 27 you should have 9. In FOnline 3, each character stops getting [[level perks]] at level 24. You can level up beyond this and gain more Skill Points, but without gaining additional Hit Points. Starting at level 55 and every 5 levels onwards you may learn [[PvE Perks]] that help only vs NPCs you get 1 PVE perk as a baseline and +1 Pve perk for every 5 points of [[Charisma]] you have meaning the max you can get upon level up is 5 at once. There are plenty of [[PvE Perks]] to choose from each with varying levels of effectiveness to help you slaughter your enemies. In fonline 3 as of season 5 each level you get decreases the amount of experience you earn by -0,1% less exp per level meaning to get to the max level of 1000 its going to get harder and harder. &lt;br /&gt;
&lt;br /&gt;
'''Note''': Whenever you reach a level that allows you to choose a new perk, you can delay this choice but only until the next time you reach a perk level. If you reach the next perk having not yet chosen the prior perk, you will lose that prior perk, so don't delay for long. The last perk, at level 27, can be delayed up to level 30 but must be chosen prior to reaching level 30.&lt;br /&gt;
&lt;br /&gt;
== Formula and Table (Experience Points) ==&lt;br /&gt;
&amp;lt;code&amp;gt;LEVEL * ((LEVEL-1) * 1000) / 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''TLDR Spolier''' &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* Max level is 1000. &lt;br /&gt;
* Every 3 levels up to level 24 you get a [[Level perks|level perk]] 8 total&lt;br /&gt;
* -0.1% total XP earned per level up&lt;br /&gt;
* Starting at 55 and every 5 levels after that can get [[PvE Perks]]&lt;br /&gt;
* I as the wiki editor sit at level 131 at the time of writing this. &lt;br /&gt;
* The player &amp;quot;seki&amp;quot; is the most &amp;quot;experienced&amp;quot; player on the server he sits at 580ish apparently &lt;br /&gt;
*This was written 5/12/2022  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:25%; font-size:75%&amp;quot;&lt;br /&gt;
! width=10% | [[Level]]&lt;br /&gt;
! Required [[Experience]] points&lt;br /&gt;
! New perk available&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1000&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3000 (+2000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6000 (+3000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 10000 (+4000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 15000 (+5000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 21000 (+6000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 28000 (+7000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 36000 (+8000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 45000 (+9000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 55000 (+10000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 66000 (+11000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 78000 (+12000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 91000 (+13000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 105000 (+14000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 120000 (+15000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 136000 (+16000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 153000 (+17000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 171000 (+18000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 190000 (+19000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 210000 (+20000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 231000 (+21000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 253000 (+22000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 276000 (+23000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 300000 (+24000)&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 325000 (+25000)&lt;br /&gt;
| No.'&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 351000 (+26000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character development]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7919</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7919"/>
		<updated>2024-09-10T10:18:01Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[weapon]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Effect  !! F !! E !! D !! C !! B !! A !! S !! S+ !! Works for !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade || Change AC MOD and Damage Modifier  || -1 AC MOD; -5% Damage Modifier || 0 AC MOD; +1% Damage Modifier || +1 AC MOD; +3% Damage Modifier || +3 AC MOD; +6% Damage Modifier || +5 AC MOD; +12% Damage Modifier || +10 AC MOD; +20% Damage Modifier || +20 AC MOD; 30% Damage Modifier || +50 AC MOD; +45% Damage Modifier || Ranged only || Ranged only || Ranged only || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleed|Bloody]] ||  Increases bleed damage and applies X stacks on Critical Hits || -10%; 0 Stacks || +5%; 0 Stacks || +10%; 0 Stacks || +30%; 1 Stack || +50%; 1 Stack || +100%; 1 Stack || +200%; 2 Stacks || +500%; 2 Stacks || Melee only || ? || Melee only || ?&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power || Increase Critical Roll and Power || -5 Roll; -5% Power || +5 Roll; 0% Power || +10 Roll; 0% Power || +15 Roll; +5% Power || +20 Roll; +10% Power || +30 Roll; +15% Power  || +45 Roll; +25% Power  || +80 Roll; +40% Power  || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage || Increase Max weapon damage and grants DT Penetration || -5% Max DMG; +0 DT Penetration || +5% Max DMG; +0 DT Penetration || +10% Max DMG; +1% DT Penetration || +13% Max DMG; +3% DT Penetration || +19% Max DMG; +5 DT Penetration || +24% Max DMG; +10% DT Penetration || +35% Max DMG; +20% DT Penetration || +50% Max DMG; +30% DT Penetration || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage || Increase Max weapon damage and grants DR Penetration(Normal/Fire/Explosive) || -5% Min DMG; +0% DR Penetration || +5% Min DMG; +1% DR Penetration || +10% Min DMG; +3% DR Penetration || +15% Min DMG; +5% DR Penetration || +24% Min DMG; +7% DR Penetration || +30% Min DMG; +10% DR Penetration || +40% Min DMG; +12% DR Penetration || +65% Min DMG; +15% DR Penetration  || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed || Decrease Attack Delay and lowers the effect of slow on attack delay || +5% AD; +0 Slow AD Protection || +0% AD; +5 Slow AD Protection || -5% AD; +10 Slow AD Protection || -8% AD; +15 Slow AD Protection || -10% AD; +20 Slow AD Protection || -15% AD; +30 Slow AD Protection || -20% AD; +45 Slow AD Protection || -35% AD; +60 Slow AD Protection || All || Ranged only || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Damage per Bullet || Increase damage per bullet and increase damage multiplier || -1 DPB; -3% Multi || +0 DPB; +1% Multi || +1 DPB; +2% Multi || +2 DPB; +3% Multi || +3 DPB; +4% Multi || +4 DPB; +5% Multi || +5 DPB; +8% Multi || +6 DPB; +10% Multi  || Ranged only || Ranged only || Ranged only || All&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost || Decrease reload AP cost and weapon AP cost || +1 AP Reload; +1 Weapon AP Cost || -1 AP Reload; +0 Weapon AP Cost || -2 AP Reload; +0 Weapon AP Cost || -3 AP Reload; +0 Weapon AP Cost || -4 AP Reload; -1 Weapon AP Cost || -5 AP Reload; -1 Weapon AP Cost || -6 AP Reload; -1 Weapon AP Cost || -7 AP Reload; -2 Weapon AP Cost || All || Melee only || Melee only || None&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot || Gives Critital Chance Penetration and increase chance to apply critical effect || -5% Critital Chance Penetration; -5% Critical Effect Chance || +5% Critital Chance Penetration; +5% Critical Effect Chance || +10% Critital Chance Penetration; +10% Critical Effect Chance || +15% Critital Chance Penetration; +15% Critical Effect Chance || +25% Critital Chance Penetration; +25% Critical Effect Chance || +33% Critital Chance Penetration; +33% Critical Effect Chance || +45% Critital Chance Penetration; +45% Critical Effect Chance || +60% Critital Chance Penetration; +60% Critical Effect Chance || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || Reduce target DR and gives Lethality || +5% Target DR; +0% Lethality || -2% Target DR; +0% Lethality || -5% Target DR; +1% Lethality || -8% Target DR; +2% Lethality || -14% Target DR; +3% Lethality || -18% Target DR; +4% Lethality || -25% Target DR; +5% Lethality || -33% Target DR; +6% Lethality || All || Ranged only || Ranged only || None&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger || Increases [[AP]] and [[AP Regen]] || +0 AP; -10 AP Regen || +0 AP; +5 AP Regen || +1 AP; +10 AP Regen || +1 AP; +15 AP Regen || +1 AP; +20 AP Regen || +2 AP; +25 AP Regen || +2 AP; +30 AP Regen || +2 AP; +35 AP Regen || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen || Apply 60% [[Slow]] and [[Confusion]]  || +0 Slow Duration; +1 Confusion Stacks || +1s Slow Duration; +1 Confusion Stacks || +2s Slow Duration; +1 Confusion Stacks || +3s Slow Duration; +1 Confusion Stacks || +3s Slow Duration; +1 Confusion Stacks || +3s Slow Duration; +2 Confusion Stacks || +4s Slow Duration; +2 Confusion Stacks || +4s Slow Duration; +2 Confusion Stacks || All || Melee only || Melee only || None&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree || Regen 20% [[AP]] and Regen HP on kill || No AP Regen; -5% Health Regen || AP PVP Only; +5% Health Regen || AP PVP Only; +7% Health Regen || AP PVP Only; +10% Health Regen || AP PVP Only; +15% Health Regen || AP PVP and PVE; +20% Health Regen || AP PVP and PVE; +25% Health Regen || AP PVP and PVE; +30% Health Regen || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || Gain knockback effect on critical hit and Penetrate Damage Protection || -1 Knockback Distance; -2 Penetration of Damage Protection || +1 Knockback Distance; +1% Penetration of Damage Protection || +1 Knockback Distance; +2% Penetration of Damage Protection || +2 Knockback Distance; +3% Penetration of Damage Protection || +2 Knockback Distance; +4% Penetration of Damage Protection || +3 Knockback Distance; +5% Penetration of Damage Protection || +3 Knockback Distance; +6% Penetration of Damage Protection || +4 Knockback Distance; +7% Penetration of Damage Protection || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal || Gain Melee Life Steal and decrease max accuracy for opponents on one hex || +0% Melee Life Steal; +5% Opponent one-hex Accuracy  || +4% Melee Life Steal; -3% Opponent one-hex Accuracy || +9% Melee Life Steal; -5% Opponent one-hex Accuracy || +18% Melee Life Steal; -10% Opponent one-hex Accuracy || +25% Melee Life Steal; -15% Opponent one-hex Accuracy || +33% Melee Life Steal; -25% Opponent one-hex Accuracy || +50% Melee Life Steal; -33% Opponent one-hex Accuracy || +75% Melee Life Steal; -50% Opponent one-hex Accuracy || Melee only || Melee only || Melee only || All&lt;br /&gt;
|-&lt;br /&gt;
| Long Range || Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty || -4% Min/Max Accuracy; -0% Aimed Attack Delay Penalty || +4% Min/Max Accuracy; -5% Aimed Attack Delay Penalty || +8% Min/Max Accuracy; -10% Aimed Attack Delay Penalty || +12% Min/Max Accuracy; -15% Aimed Attack Delay Penalty || +16% Min/Max Accuracy; -25% Aimed Attack Delay Penalty || +20% Min/Max Accuracy; -33% Aimed Attack Delay Penalty || +24% Min/Max Accuracy; -50% Aimed Attack Delay Penalty || +28% Min/Max Accuracy; -75% Aimed Attack Delay Penalty || All || Ranged only || Ranged only || None&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance || Increase Critical Chance and gain Critical Power Resistance Penetration || -4% Critical Chance; + 0% Critical Power Resistance Penetration || +4% Critical Chance; + 3% Critical Power Resistance Penetration || +6% Critical Chance; + 6% Critical Power Resistance Penetration || +8% Critical Chance; + 9% Critical Power Resistance Penetration || +10% Critical Chance; +12% Critical Power Resistance Penetration || +16% Critical Chance; + 15% Critical Power Resistance Penetration || +22% Critical Chance; + 18% Critical Power Resistance Penetration || +30% Critical Chance; + 21% Critical Power Resistance Penetration || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage || Increase Critical Damage and apply weakness stacks || -10% - 1% Crit damage Modifier; 0 Weakness Stacks || +2% - +25% Crit damage Modifier; 5 Weakness Stacks || +3% - +30% Crit damage Modifier; 10 Weakness Stacks || +4% - +35% Crit damage Modifier; 15 Weakness Stacks || +5% - +40% Crit damage Modifier; 20 Weakness Stacks || +6% - +45% Crit damage Modifier; 30 Weakness Stacks || +7% - +50% Crit damage Modifier; 40 Weakness Stacks || +8% - +50% Crit damage Modifier; 50 Weakness Stacks || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate || Increase DT penetration and increase 1-hex damage || -5% DT Penetration; +0% 1-hex Damage || +5% DT Penetration; +5% 1-hex Damage || +10% DT Penetration; +15% 1-hex Damage || +15% DT Penetration; +33% 1-hex Damage || +20% DT Penetration; +50% 1-hex Damage || +25% DT Penetration; +75% 1-hex Damage || +33% DT Penetration; +100% 1-hex Damage || +50% DT Penetration; +150% 1-hex Damage || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| Poison || Apply [[poison]] and increase ammo heal value || 0 Poison; -10% ammo heal value || 0-10 Poison; +10% ammo heal value || 0-20 Poison; +20% ammo heal value || 5-30 Poison; +30% ammo heal value || 10-40 Poison; +40% ammo heal value || 15-50 Poison; +50% ammo heal value || 20-60 Poison; +60% ammo heal value || 25-70 Poison; +70% ammo heal value  || All || Melee only || Melee only || None&lt;br /&gt;
|-&lt;br /&gt;
| Scoped || Increase weapon range (Ranged Weapons) and increase AC mod of target || -1 Weapon Range; +0 Target AC Mod || +1 Weapon Range; +0 Target AC Mod || +2 Weapon Range; +0 Target AC Mod || +3 Weapon Range; +5 Target AC Mod || +4 Weapon Range; +10 Target AC Mod || +5 Weapon Range; +15 Target AC Mod || +6 Weapon Range; +20 Target AC Mod || +7 Weapon Range; +25 Target AC Mod || Ranged only || Ranged only || Ranged only || All&lt;br /&gt;
|-&lt;br /&gt;
| Spiked || Increase melee critical damage and melee power || -5% to +0% melee critical damage; +0% melee power || +0 to +15% melee critical damage; +2% melee power || +0 to +30% melee critical damage; +5% melee power || +5% to +45% melee critical damage; +9% melee power || +10% to +60% melee critical damage; +14% melee power || +15% to +75% melee critical damage; +20% melee power || +20% to +90% melee critical damage; +27% melee power || +25% to +105% melee critical damage; +35% melee power || Melee only || Melee only || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Smasher! || Increase [[Heavy Handed]] malus and Melee Damage || +1 HH malus; -5 Melee Damage || +2 HH malus; +0 Melee Damage || +3 HH malus; +2 Melee Damage || +4 HH malus; +4 Melee Damage || +5 HH malus; +6 Melee Damage || +6 HH malus; +8 Melee Damage || +7 HH malus; -10 Melee Damage || +8 HH malus; +12 Melee Damage || Melee only || Melee only || Melee only || None&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage || Increase [[Lethal Damage]] and covert damage into lethal damage || +5 Lethal Damage; 1% Lethal Damage Conversion || +0 Lethal Damage; 3% Lethal Damage Conversion || +4 Lethal Damage; 6% Lethal Damage Conversion || +8 Lethal Damage; 10% Lethal Damage Conversion || +12 Lethal Damage; 15% Lethal Damage Conversion || +16 Lethal Damage; 21% Lethal Damage Conversion || +20 Lethal Damage; 28% Lethal Damage Conversion || +24 Lethal Damage; 36% Lethal Damage Conversion || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| More Bonus Damage || +100% [[damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Bullet Damage || +50 [[Lethal Damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical Table || [[Critical Hit|Critical hits]] against [[NPCs]] are upgraded by 1 bracket&lt;br /&gt;
|-&lt;br /&gt;
| Butcher || Double [[Critical Chance|critical chance]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Knockout || 25% Knockout effect on [[Critical Hit|critical hit]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor&amp;diff=7918</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor&amp;diff=7918"/>
		<updated>2024-09-10T08:42:41Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Tier 1==&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inv srobe.gif]]&lt;br /&gt;
|Name=[[Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Strength]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Maxinv.gif]]&lt;br /&gt;
|Name=[[Leather Jacket]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=20&lt;br /&gt;
|DTNormal=0&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]]&lt;br /&gt;
|-&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Jacket Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=0&lt;br /&gt;
|HDRLaser=5&lt;br /&gt;
|HDTLaser=0&lt;br /&gt;
|HDRFire=5&lt;br /&gt;
|HDTFire=0&lt;br /&gt;
|HDRPlasma=5&lt;br /&gt;
|HDTPlasma=0&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=0&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=5&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmlthraa sw.gif]][[File:HMLLTHAA sw.gif]][[File:Hflthraa sw.gif]]&lt;br /&gt;
|Picture=[[File:Ltharmor.gif]]&lt;br /&gt;
|Name=[[Leather Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=20&lt;br /&gt;
|DTNormal=0&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=15&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks|Utility]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Intelligence]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=5&lt;br /&gt;
|HDTNormal=0&lt;br /&gt;
|HDRLaser=5&lt;br /&gt;
|HDTLaser=0&lt;br /&gt;
|HDRFire=5&lt;br /&gt;
|HDTFire=0&lt;br /&gt;
|HDRPlasma=5&lt;br /&gt;
|HDTPlasma=0&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDREmp=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=0&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=5&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Harobeaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Robeinv.gif]]&lt;br /&gt;
|Name=[[Robes|Combat Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=35&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Mtlarmor.gif]]&lt;br /&gt;
|Name=[[Metal Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=75&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=25&lt;br /&gt;
|DTFire=3&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=1&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=1&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=15&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks|Mirror System]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Fill The Gaps]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=50&lt;br /&gt;
|HDTLaser=7&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmcmbtaa sw.gif]][[File:Hfcmbtaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Cbtarmor.gif]]&lt;br /&gt;
|Name=[[Combat Armor]]&lt;br /&gt;
|AC=20&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=4&lt;br /&gt;
|DRFire=25&lt;br /&gt;
|DTFire=3&lt;br /&gt;
|DRPlasma=35&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Firegecko Enhancement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Combat Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=40&lt;br /&gt;
|HDTNormal=5&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDREmp=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
=== Robes ===&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Redrobe bridgekeeper.gif]]&lt;br /&gt;
|Name=[[Bridgekeeper's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=2&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=80&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Vault City Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=8&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Pinkrobe.png]]&lt;br /&gt;
|Name=[[Unity's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=80&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=2&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=10&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Gas Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Grayrobe.png]]&lt;br /&gt;
|Name=[[Hubologist's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=80&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=10&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Thwart Block]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Enclave Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leather ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Spleathr.gif]]&lt;br /&gt;
|Name=[[Combat Leather Jacket]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=70&lt;br /&gt;
|DTElectr=7&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Agility]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Jacket Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=40&lt;br /&gt;
|HDTFire=5&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:HMLTHRMKIIAA sw.gif]][[File:HMLLTHAA sw.gif]][[File:HFLTHRMKIIAA sw.gif]]&lt;br /&gt;
|Picture=[[File:Ltharmr2.gif]]&lt;br /&gt;
|Name=[[Leather Armor Mark II]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Luck]] &amp;lt;br&amp;gt;[[Armor Perks|Laser Reflector]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=7&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:GeckoLeather.png]]&lt;br /&gt;
|Name=[[Firegecko Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=70&lt;br /&gt;
|DTFire=7&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Strategic Improvement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Mtlarmr2.gif]]&lt;br /&gt;
|Name=[[Metal Armor Mark II]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=40&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks|Bonus Strength]] &amp;lt;br&amp;gt;[[Armor Perks|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Metalmut.png]]&lt;br /&gt;
|Name=[[Heavy Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=30&lt;br /&gt;
|DTLaser=4&lt;br /&gt;
|DRFire=40&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=85&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Metalarmormk3.png]]&lt;br /&gt;
|Name=[[Hardened Metal Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=30&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=65&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=80&lt;br /&gt;
|DTElectr=12&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks|Strategic Improvement]] &amp;lt;br&amp;gt; [[Armor Perks|Regeneration]] &amp;lt;br&amp;gt; [[Armor Perks|Defense Enhancement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inferno.png]]&lt;br /&gt;
|Name=[[Inferno Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=80&lt;br /&gt;
|DTFire=8&lt;br /&gt;
|DRPlasma=65&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=30&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=0&lt;br /&gt;
|Perks=[[Armor Perks|Explosive belt]] &amp;lt;br&amp;gt;[[Armor Perks|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Tesla Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Tesla.gif]]&lt;br /&gt;
|Name=[[Tesla Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=25&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=1&lt;br /&gt;
|DRPlasma=70&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks|Penetration Protection]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Tesla Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Rangerarmor.png]]&lt;br /&gt;
|Name=[[Ranger's Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=43&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=65&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=55&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=7&lt;br /&gt;
|DRElectr=55&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Survivalist]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Agility]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[NCR Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=80&lt;br /&gt;
|HDTFire=8&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmcmblaa sw.gif]][[File:Hfcablaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Cbtarmr2.gif]]&lt;br /&gt;
|Name=[[Combat Armor Mark II]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=10&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Utility]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks|Strategic Improvement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Combat Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=45&lt;br /&gt;
|HDTNormal=8&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:RedCA.png]]&lt;br /&gt;
|Name=[[Conscript Battle Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=75&lt;br /&gt;
|DTElectr=9&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Laser Reflector]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Gas Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:HMDSRTAA sw.gif]][[File:HFDSRTAA sw.gif]]&lt;br /&gt;
|Picture=[[File:Desertcombatarmor.png]]&lt;br /&gt;
|Name=[[Desert Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=70&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Anty-Termal System]] &amp;lt;br&amp;gt;[[Armor Perks|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Defensive Belt]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Desert Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=45&lt;br /&gt;
|HDTNormal=8&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Comba2a.gif]]&lt;br /&gt;
|Name=[[Brotherhood Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=75&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Special Force Bonus]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Brotherhood Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inv encca.gif]]&lt;br /&gt;
|Name=[[Enclave Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=11&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Utility]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Luck]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Enclave Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Cmbdmr.gif]]&lt;br /&gt;
|Name=[[NCR Ranger Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=70&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Defense Enhancement]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[NCR Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=80&lt;br /&gt;
|HDTFire=8&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BlueCombat.png]]&lt;br /&gt;
|Name=[[Vault City Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Vault City Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=8&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Families ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:DBrownCombat.png]]&lt;br /&gt;
|Name=[[Bishops Combat Armor]]&lt;br /&gt;
|AC=80&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=65&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks|Terminator]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:ULSarmor.png]]&lt;br /&gt;
|Name=[[Mordinos Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=6&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks|Explosive Belt]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BlackCombat.png]]&lt;br /&gt;
|Name=[[Salvatories Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=70&lt;br /&gt;
|DTLaser=11&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=45&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Endurance]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BeigeCombat.png]]&lt;br /&gt;
|Name=[[Wrights Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=43&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=60&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Agility]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Endurance]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 4 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[BCD Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=14&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=30&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=1&lt;br /&gt;
|DRElectr=25&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Navy Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=40&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=5&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Strategic Improvement]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Military Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=30&lt;br /&gt;
|HDTNormal=6&lt;br /&gt;
|HDRLaser=30&lt;br /&gt;
|HDTLaser=6&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=10&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=10&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=90&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Military Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=50&lt;br /&gt;
|DTNormal=8&lt;br /&gt;
|DRLaser=75&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=55&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Military Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=30&lt;br /&gt;
|HDTNormal=6&lt;br /&gt;
|HDRLaser=30&lt;br /&gt;
|HDTLaser=6&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=10&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=10&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=90&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Paladin Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=65&lt;br /&gt;
|DTFire=8&lt;br /&gt;
|DRPlasma=75&lt;br /&gt;
|DTPlasma=8&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=0&lt;br /&gt;
|Perks=[[Armor Perks|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 5 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Stealth Armor]]&lt;br /&gt;
|AC=100+&lt;br /&gt;
|DRNormal=50&lt;br /&gt;
|DTNormal=10&lt;br /&gt;
|DRLaser=50&lt;br /&gt;
|DTLaser=10&lt;br /&gt;
|DRFire=50&lt;br /&gt;
|DTFire=10&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=10&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=50&lt;br /&gt;
|CMCritPower=50&lt;br /&gt;
|Perks=[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=15&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=90&lt;br /&gt;
|DTFire=20&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=15&lt;br /&gt;
|DRExplode=70&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=100&lt;br /&gt;
|Perks=[[Armor Perks|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Power Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=55&lt;br /&gt;
|HDTNormal=15&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=20&lt;br /&gt;
|HDRPlasma=60&lt;br /&gt;
|HDTPlasma=15&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=60&lt;br /&gt;
|HCMCritPower=100&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Advanced Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=15&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=15&lt;br /&gt;
|DRPlasma=90&lt;br /&gt;
|DTPlasma=20&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=70&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=100&lt;br /&gt;
|CMCritPower=60&lt;br /&gt;
|Perks=[[Armor Perks|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Avd. Power Armor Helmet]]&lt;br /&gt;
|HAC=100&lt;br /&gt;
|HDRNormal=55&lt;br /&gt;
|HDTNormal=15&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=60&lt;br /&gt;
|HDTFire=15&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=20&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=100&lt;br /&gt;
|HCMCritPower=60&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 6 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Stealth Armor MK.II]]&lt;br /&gt;
|AC=200+&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=14&lt;br /&gt;
|DRLaser=55&lt;br /&gt;
|DTLaser=14&lt;br /&gt;
|DRFire=55&lt;br /&gt;
|DTFire=14&lt;br /&gt;
|DRPlasma=55&lt;br /&gt;
|DTPlasma=14&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=14&lt;br /&gt;
|DRElectr=55&lt;br /&gt;
|DTElectr=14&lt;br /&gt;
|CMCritChance=75&lt;br /&gt;
|CMCritPower=75&lt;br /&gt;
|Perks=[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Explosive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Hardened Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=60&lt;br /&gt;
|DTNormal=18&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=90&lt;br /&gt;
|DTFire=25&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=15&lt;br /&gt;
|DRExplode=75&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=100&lt;br /&gt;
|CMCritPower=160&lt;br /&gt;
|Perks=[[Armor Perks|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Hardened Power Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=60&lt;br /&gt;
|HDTNormal=18&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=60&lt;br /&gt;
|HDTFire=15&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=25&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=75&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=160&lt;br /&gt;
|HCMCritPower=100&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Advanced Power Armor MkII]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=60&lt;br /&gt;
|DTNormal=18&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=15&lt;br /&gt;
|DRPlasma=90&lt;br /&gt;
|DTPlasma=25&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=75&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=160&lt;br /&gt;
|CMCritPower=100&lt;br /&gt;
|Perks=[[Armor Perks|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Advanced Power Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=60&lt;br /&gt;
|HDTNormal=18&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=25&lt;br /&gt;
|HDRPlasma=60&lt;br /&gt;
|HDTPlasma=15&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=100&lt;br /&gt;
|HCMCritPower=160&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor&amp;diff=7917</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor&amp;diff=7917"/>
		<updated>2024-09-10T08:33:42Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Tier 1==&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inv srobe.gif]]&lt;br /&gt;
|Name=[[Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Strength]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Maxinv.gif]]&lt;br /&gt;
|Name=[[Leather Jacket]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=20&lt;br /&gt;
|DTNormal=0&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks|Bonus Charisma]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]]&lt;br /&gt;
|-&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Jacket Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=0&lt;br /&gt;
|HDRLaser=5&lt;br /&gt;
|HDTLaser=0&lt;br /&gt;
|HDRFire=5&lt;br /&gt;
|HDTFire=0&lt;br /&gt;
|HDRPlasma=5&lt;br /&gt;
|HDTPlasma=0&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=0&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=5&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmlthraa sw.gif]][[File:HMLLTHAA sw.gif]][[File:Hflthraa sw.gif]]&lt;br /&gt;
|Picture=[[File:Ltharmor.gif]]&lt;br /&gt;
|Name=[[Leather Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=20&lt;br /&gt;
|DTNormal=0&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=0&lt;br /&gt;
|DRElectr=20&lt;br /&gt;
|DTElectr=0&lt;br /&gt;
|CMCritChance=15&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks|Utility]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Intelligence]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=5&lt;br /&gt;
|HDTNormal=0&lt;br /&gt;
|HDRLaser=5&lt;br /&gt;
|HDTLaser=0&lt;br /&gt;
|HDRFire=5&lt;br /&gt;
|HDTFire=0&lt;br /&gt;
|HDRPlasma=5&lt;br /&gt;
|HDTPlasma=0&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDREmp=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=0&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=5&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Harobeaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Robeinv.gif]]&lt;br /&gt;
|Name=[[Robes|Combat Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=0&lt;br /&gt;
|DRPlasma=35&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Mtlarmor.gif]]&lt;br /&gt;
|Name=[[Metal Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=75&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=25&lt;br /&gt;
|DTFire=3&lt;br /&gt;
|DRPlasma=20&lt;br /&gt;
|DTPlasma=1&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=1&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=15&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks|Mirror System]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Fill The Gaps]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=50&lt;br /&gt;
|HDTLaser=7&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmcmbtaa sw.gif]][[File:Hfcmbtaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Cbtarmor.gif]]&lt;br /&gt;
|Name=[[Combat Armor]]&lt;br /&gt;
|AC=20&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=4&lt;br /&gt;
|DRFire=25&lt;br /&gt;
|DTFire=3&lt;br /&gt;
|DRPlasma=35&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=45&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Advanced Plate]] &amp;lt;br&amp;gt;[[Armor Perks|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Firegecko Enhancement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Combat Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=40&lt;br /&gt;
|HDTNormal=5&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDREmp=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
=== Robes ===&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Redrobe bridgekeeper.gif]]&lt;br /&gt;
|Name=[[Bridgekeeper's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=2&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=80&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Strength]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Vault City Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=8&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Pinkrobe.png]]&lt;br /&gt;
|Name=[[Unity's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=80&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=2&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=10&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Gas Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Grayrobe.png]]&lt;br /&gt;
|Name=[[Hubologist's Robes]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=10&lt;br /&gt;
|DTLaser=2&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=80&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=10&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=10&lt;br /&gt;
|DTElectr=2&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Shock Protection]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Enclave Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leather ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmaxxaa sw.gif]][[File:Hmlmaxaa sw.gif]][[File:Hfmaxxaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Spleathr.gif]]&lt;br /&gt;
|Name=[[Combat Leather Jacket]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=70&lt;br /&gt;
|DTElectr=7&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks|Bonus Perception]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Agility]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Perception]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Jacket Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=40&lt;br /&gt;
|HDTFire=5&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=10&lt;br /&gt;
|HDTElectr=2&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:HMLTHRMKIIAA sw.gif]][[File:HMLLTHAA sw.gif]][[File:HFLTHRMKIIAA sw.gif]]&lt;br /&gt;
|Picture=[[File:Ltharmr2.gif]]&lt;br /&gt;
|Name=[[Leather Armor Mark II]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Luck]] &amp;lt;br&amp;gt;[[Armor Perks|Laser Reflector]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Leather Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=10&lt;br /&gt;
|HDTNormal=2&lt;br /&gt;
|HDRLaser=10&lt;br /&gt;
|HDTLaser=2&lt;br /&gt;
|HDRFire=10&lt;br /&gt;
|HDTFire=2&lt;br /&gt;
|HDRPlasma=10&lt;br /&gt;
|HDTPlasma=2&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=7&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:GeckoLeather.png]]&lt;br /&gt;
|Name=[[Firegecko Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=30&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=70&lt;br /&gt;
|DTFire=7&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:HMLMETAA sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Mtlarmr2.gif]]&lt;br /&gt;
|Name=[[Metal Armor Mark II]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=40&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=20&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks|Bonus Strength]] &amp;lt;br&amp;gt;[[Armor Perks|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Metalmut.png]]&lt;br /&gt;
|Name=[[Heavy Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=30&lt;br /&gt;
|DTLaser=4&lt;br /&gt;
|DRFire=40&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=85&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks|Defensive Belt]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Metalarmormk3.png]]&lt;br /&gt;
|Name=[[Hardened Metal Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=20&lt;br /&gt;
|DTFire=2&lt;br /&gt;
|DRPlasma=30&lt;br /&gt;
|DTPlasma=3&lt;br /&gt;
|DRExplode=65&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=80&lt;br /&gt;
|DTElectr=12&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks|Strategic Improvement]] &amp;lt;br&amp;gt; [[Armor Perks|Regeneration]] &amp;lt;br&amp;gt; [[Armor Perks|Defense Enhancement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Metal Mask Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inferno.png]]&lt;br /&gt;
|Name=[[Inferno Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=40&lt;br /&gt;
|DTLaser=6&lt;br /&gt;
|DRFire=80&lt;br /&gt;
|DTFire=8&lt;br /&gt;
|DRPlasma=65&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=30&lt;br /&gt;
|DTExplode=2&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=0&lt;br /&gt;
|Perks=[[Armor Perks|Explosive belt]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Tesla Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmmetlaa sw.gif]][[File:Hfmetlaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Tesla.gif]]&lt;br /&gt;
|Name=[[Tesla Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=25&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=10&lt;br /&gt;
|DTFire=1&lt;br /&gt;
|DRPlasma=70&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=4&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=10&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks|Tesla Addition]] &amp;lt;br&amp;gt;[[Armor Perks|Penetration Protection]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Tesla Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Rangerarmor.png]]&lt;br /&gt;
|Name=[[Ranger's Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=43&lt;br /&gt;
|DTNormal=7&lt;br /&gt;
|DRLaser=65&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=35&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=55&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=45&lt;br /&gt;
|DTExplode=7&lt;br /&gt;
|DRElectr=55&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Survivalist]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Agility]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[NCR Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=80&lt;br /&gt;
|HDTFire=8&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:Hmcmblaa sw.gif]][[File:Hfcablaa sw.gif]]&lt;br /&gt;
|Picture=[[File:Cbtarmr2.gif]]&lt;br /&gt;
|Name=[[Combat Armor Mark II]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=10&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Utility]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks|Strategic Improvement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Combat Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=45&lt;br /&gt;
|HDTNormal=8&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:RedCA.png]]&lt;br /&gt;
|Name=[[Conscript Battle Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=75&lt;br /&gt;
|DTElectr=9&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Laser Reflector]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Gas Mask]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=10&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=[[File:HMDSRTAA sw.gif]][[File:HFDSRTAA sw.gif]]&lt;br /&gt;
|Picture=[[File:Desertcombatarmor.png]]&lt;br /&gt;
|Name=[[Desert Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=70&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Anty-Termal System]] &amp;lt;br&amp;gt;[[Armor Perks|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Defensive Belt]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Desert Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=45&lt;br /&gt;
|HDTNormal=8&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Comba2a.gif]]&lt;br /&gt;
|Name=[[Brotherhood Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=75&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Special Force Bonus]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Brotherhood Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=80&lt;br /&gt;
|HDTPlasma=8&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=10&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Inv encca.gif]]&lt;br /&gt;
|Name=[[Enclave Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=80&lt;br /&gt;
|DTLaser=11&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Shock Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Utility]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Perception]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Enclave Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=80&lt;br /&gt;
|HDTLaser=8&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:Cmbdmr.gif]]&lt;br /&gt;
|Name=[[NCR Ranger Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=70&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Defense Enhancement]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[NCR Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=80&lt;br /&gt;
|HDTFire=8&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=20&lt;br /&gt;
|HDTElectr=4&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BlueCombat.png]]&lt;br /&gt;
|Name=[[Vault City Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Vault City Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=20&lt;br /&gt;
|HDTNormal=4&lt;br /&gt;
|HDRLaser=20&lt;br /&gt;
|HDTLaser=4&lt;br /&gt;
|HDRFire=20&lt;br /&gt;
|HDTFire=4&lt;br /&gt;
|HDRPlasma=20&lt;br /&gt;
|HDTPlasma=4&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=8&lt;br /&gt;
|HCMCritChance=0&lt;br /&gt;
|HCMCritPower=40&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Families ===&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:DBrownCombat.png]]&lt;br /&gt;
|Name=[[Bishops Combat Armor]]&lt;br /&gt;
|AC=80&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=65&lt;br /&gt;
|DTPlasma=6&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]] &amp;lt;br&amp;gt;[[Armor Perks|Heavy]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:ULSarmor.png]]&lt;br /&gt;
|Name=[[Mordinos Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=6&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]] &amp;lt;br&amp;gt;[[Armor Perks|Integrated Gloves]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BlackCombat.png]]&lt;br /&gt;
|Name=[[Salvatories Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=40&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=70&lt;br /&gt;
|DTLaser=11&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=6&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=45&lt;br /&gt;
|CMCritPower=15&lt;br /&gt;
|Perks=[[Armor Perks|Tesla Attacker]] &amp;lt;br&amp;gt;[[Armor Perks|Regeneration]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Endurance]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=[[File:BeigeCombat.png]]&lt;br /&gt;
|Name=[[Wrights Combat Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=43&lt;br /&gt;
|DTNormal=6&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=7&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=5&lt;br /&gt;
|DRExplode=60&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=10&lt;br /&gt;
|Perks=[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=&lt;br /&gt;
|HAC=&lt;br /&gt;
|HDRNormal=&lt;br /&gt;
|HDTNormal=&lt;br /&gt;
|HDRLaser=&lt;br /&gt;
|HDTLaser=&lt;br /&gt;
|HDRFire=&lt;br /&gt;
|HDTFire=&lt;br /&gt;
|HDRPlasma=&lt;br /&gt;
|HDTPlasma=&lt;br /&gt;
|HDRExplode=&lt;br /&gt;
|HDTExplode=&lt;br /&gt;
|HDREmp=&lt;br /&gt;
|HDRElectr=&lt;br /&gt;
|HDTElectr=&lt;br /&gt;
|HCMCritChance=&lt;br /&gt;
|HCMCritPower=&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier 4 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[BCD Robe]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=65&lt;br /&gt;
|DTNormal=16&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=14&lt;br /&gt;
|DRFire=30&lt;br /&gt;
|DTFire=4&lt;br /&gt;
|DRPlasma=30&lt;br /&gt;
|DTPlasma=4&lt;br /&gt;
|DRExplode=35&lt;br /&gt;
|DTExplode=1&lt;br /&gt;
|DRElectr=25&lt;br /&gt;
|DTElectr=3&lt;br /&gt;
|CMCritChance=0&lt;br /&gt;
|CMCritPower=40&lt;br /&gt;
|Perks=[[Armor Perks|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Endurance]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Navy Armor]]&lt;br /&gt;
|AC=0&lt;br /&gt;
|DRNormal=35&lt;br /&gt;
|DTNormal=4&lt;br /&gt;
|DRLaser=20&lt;br /&gt;
|DTLaser=0&lt;br /&gt;
|DRFire=40&lt;br /&gt;
|DTFire=5&lt;br /&gt;
|DRPlasma=10&lt;br /&gt;
|DTPlasma=0&lt;br /&gt;
|DRExplode=40&lt;br /&gt;
|DTExplode=5&lt;br /&gt;
|DRElectr=40&lt;br /&gt;
|DTElectr=1&lt;br /&gt;
|CMCritChance=5&lt;br /&gt;
|CMCritPower=5&lt;br /&gt;
|Perks=[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Bonus Movement]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Military Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=30&lt;br /&gt;
|HDTNormal=6&lt;br /&gt;
|HDRLaser=30&lt;br /&gt;
|HDTLaser=6&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=10&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=10&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=90&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Military Armor]]&lt;br /&gt;
|AC=10&lt;br /&gt;
|DRNormal=50&lt;br /&gt;
|DTNormal=8&lt;br /&gt;
|DRLaser=75&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=55&lt;br /&gt;
|DTFire=6&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=7&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=30&lt;br /&gt;
|CMCritPower=30&lt;br /&gt;
|Perks=[[Armor Perks|Bonus Endurance]] &amp;lt;br&amp;gt;[[Armor Perks|Fill The Gaps]] &amp;lt;br&amp;gt;[[Armor Perks|Fill The Gaps]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Military Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=30&lt;br /&gt;
|HDTNormal=6&lt;br /&gt;
|HDRLaser=30&lt;br /&gt;
|HDTLaser=6&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=10&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=10&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=90&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Paladin Armor]]&lt;br /&gt;
|AC=30&lt;br /&gt;
|DRNormal=45&lt;br /&gt;
|DTNormal=5&lt;br /&gt;
|DRLaser=60&lt;br /&gt;
|DTLaser=8&lt;br /&gt;
|DRFire=65&lt;br /&gt;
|DTFire=8&lt;br /&gt;
|DRPlasma=75&lt;br /&gt;
|DTPlasma=8&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=8&lt;br /&gt;
|DRElectr=60&lt;br /&gt;
|DTElectr=4&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=0&lt;br /&gt;
|Perks=[[Armor Perks|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks|Penetration Protection]] &amp;lt;br&amp;gt;[[Armor Perks|Penetration Protection]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 5 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Stealth Armor]]&lt;br /&gt;
|AC=100+&lt;br /&gt;
|DRNormal=50&lt;br /&gt;
|DTNormal=10&lt;br /&gt;
|DRLaser=50&lt;br /&gt;
|DTLaser=10&lt;br /&gt;
|DRFire=50&lt;br /&gt;
|DTFire=10&lt;br /&gt;
|DRPlasma=50&lt;br /&gt;
|DTPlasma=10&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=50&lt;br /&gt;
|CMCritPower=50&lt;br /&gt;
|Perks=[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=15&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=90&lt;br /&gt;
|DTFire=20&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=15&lt;br /&gt;
|DRExplode=70&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=60&lt;br /&gt;
|CMCritPower=100&lt;br /&gt;
|Perks=[[Armor Perks|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Power Armor Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=55&lt;br /&gt;
|HDTNormal=15&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=20&lt;br /&gt;
|HDRPlasma=60&lt;br /&gt;
|HDTPlasma=15&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=60&lt;br /&gt;
|HCMCritPower=100&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Advanced Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=15&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=15&lt;br /&gt;
|DRPlasma=90&lt;br /&gt;
|DTPlasma=20&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=70&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=100&lt;br /&gt;
|CMCritPower=60&lt;br /&gt;
|Perks=[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Avd. Power Armor Helmet]]&lt;br /&gt;
|HAC=100&lt;br /&gt;
|HDRNormal=55&lt;br /&gt;
|HDTNormal=15&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=60&lt;br /&gt;
|HDTFire=15&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=20&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=70&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=100&lt;br /&gt;
|HCMCritPower=60&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tier 6 ==&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Stealth Armor MK.II]]&lt;br /&gt;
|AC=200+&lt;br /&gt;
|DRNormal=55&lt;br /&gt;
|DTNormal=14&lt;br /&gt;
|DRLaser=55&lt;br /&gt;
|DTLaser=14&lt;br /&gt;
|DRFire=55&lt;br /&gt;
|DTFire=14&lt;br /&gt;
|DRPlasma=55&lt;br /&gt;
|DTPlasma=14&lt;br /&gt;
|DRExplode=55&lt;br /&gt;
|DTExplode=14&lt;br /&gt;
|DRElectr=55&lt;br /&gt;
|DTElectr=14&lt;br /&gt;
|CMCritChance=75&lt;br /&gt;
|CMCritPower=75&lt;br /&gt;
|Perks=[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]] &amp;lt;br&amp;gt;[[Armor Perks|Sneaky]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Battle Helmet]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=50&lt;br /&gt;
|HDTNormal=10&lt;br /&gt;
|HDRLaser=85&lt;br /&gt;
|HDTLaser=10&lt;br /&gt;
|HDRFire=30&lt;br /&gt;
|HDTFire=6&lt;br /&gt;
|HDRPlasma=30&lt;br /&gt;
|HDTPlasma=6&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=30&lt;br /&gt;
|HDTElectr=6&lt;br /&gt;
|HCMCritChance=30&lt;br /&gt;
|HCMCritPower=30&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Hardened Power Armor]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=60&lt;br /&gt;
|DTNormal=18&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=90&lt;br /&gt;
|DTFire=25&lt;br /&gt;
|DRPlasma=60&lt;br /&gt;
|DTPlasma=15&lt;br /&gt;
|DRExplode=75&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=50&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=100&lt;br /&gt;
|CMCritPower=160&lt;br /&gt;
|Perks=[[Armor Perks|Terminator Mode]] &amp;lt;br&amp;gt;[[Armor Perks|Speed Mechanism]] &amp;lt;br&amp;gt;[[Armor Perks|Cured]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Hardened Power Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=60&lt;br /&gt;
|HDTNormal=18&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=60&lt;br /&gt;
|HDTFire=15&lt;br /&gt;
|HDRPlasma=90&lt;br /&gt;
|HDTPlasma=25&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=75&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=160&lt;br /&gt;
|HCMCritPower=100&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TEST&lt;br /&gt;
|Apperance=&lt;br /&gt;
|Picture=&lt;br /&gt;
|Name=[[Advanced Power Armor MkII]]&lt;br /&gt;
|AC=100&lt;br /&gt;
|DRNormal=60&lt;br /&gt;
|DTNormal=18&lt;br /&gt;
|DRLaser=90&lt;br /&gt;
|DTLaser=19&lt;br /&gt;
|DRFire=60&lt;br /&gt;
|DTFire=15&lt;br /&gt;
|DRPlasma=90&lt;br /&gt;
|DTPlasma=25&lt;br /&gt;
|DRExplode=50&lt;br /&gt;
|DTExplode=10&lt;br /&gt;
|DRElectr=75&lt;br /&gt;
|DTElectr=10&lt;br /&gt;
|CMCritChance=160&lt;br /&gt;
|CMCritPower=100&lt;br /&gt;
|Perks=[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]] &amp;lt;br&amp;gt;[[Armor Perks|Iron Skin]]&lt;br /&gt;
|HApperance=&lt;br /&gt;
|HPicture=&lt;br /&gt;
|HName=[[Advanced Power Armor Helmet Mark II]]&lt;br /&gt;
|HAC=0&lt;br /&gt;
|HDRNormal=60&lt;br /&gt;
|HDTNormal=18&lt;br /&gt;
|HDRLaser=90&lt;br /&gt;
|HDTLaser=19&lt;br /&gt;
|HDRFire=90&lt;br /&gt;
|HDTFire=25&lt;br /&gt;
|HDRPlasma=60&lt;br /&gt;
|HDTPlasma=15&lt;br /&gt;
|HDRExplode=0&lt;br /&gt;
|HDTExplode=0&lt;br /&gt;
|HDRElectr=50&lt;br /&gt;
|HDTElectr=10&lt;br /&gt;
|HCMCritChance=100&lt;br /&gt;
|HCMCritPower=160&lt;br /&gt;
|HPerks=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=7916</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=7916"/>
		<updated>2024-09-10T08:31:24Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
* Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy&lt;br /&gt;
* Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.&lt;br /&gt;
* DR/DT pene in grenade: &lt;br /&gt;
** explosive -10% DR per tier, -25% DT per tier, &lt;br /&gt;
** fire -5% DR per tier, -20% DT per tier, &lt;br /&gt;
** EW 2% DR per tier, -10% DT per tier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | PIC&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Radius&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP COST&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack Delay&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 1&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 2&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 3&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 4&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 5&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 6&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive&lt;br /&gt;
| 11-27&lt;br /&gt;
| 6&lt;br /&gt;
| 1300&lt;br /&gt;
| Knockback&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Long Range&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| 2&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Fire&lt;br /&gt;
| 10-20&lt;br /&gt;
| 6&lt;br /&gt;
| 1250&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| EMP&lt;br /&gt;
| 50-100&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive&lt;br /&gt;
| 23-40&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Fire Bomb]]&lt;br /&gt;
| 3&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 5&lt;br /&gt;
| 1250&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Plasma&lt;br /&gt;
| 33-36&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Butcher&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive&lt;br /&gt;
| 41-54&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Incendiary Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 4&lt;br /&gt;
| 1100&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-65&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-67&lt;br /&gt;
| 4&lt;br /&gt;
| 1000&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Inferno Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Fire&lt;br /&gt;
| 25-40&lt;br /&gt;
| 3&lt;br /&gt;
| 700&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Tech Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-90&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bloody&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
                                    &amp;lt;!-- maybe better delete cols Description, Cost currency and Weight? in my opinion this is not necessary  --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; class=&amp;quot;unsortable&amp;quot; | Picture &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weapon Type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weight &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Cost&amp;lt;br&amp;gt;curr. &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Min ST &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Skill &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&amp;lt;br&amp;gt;type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Caliber &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Ammo &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Ammo&amp;lt;br&amp;gt;Cap &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rounds &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Range &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rld&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack&amp;lt;br&amp;gt;Delay &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:160px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Tommy Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 10-20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3-20 &lt;br /&gt;
| 32&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 23-37&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-37 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped&lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 20-31&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-31 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XL70E3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 28-54&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5-54 &lt;br /&gt;
| 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Military Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 30-55&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-55 &lt;br /&gt;
| 44&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;22 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[AK-47]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 35-65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7-65 &lt;br /&gt;
| 48&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;26 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G36c]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 90 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 40-75&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8-75 &lt;br /&gt;
| 52&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Damage Per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Club]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A military or police baton. Heavy wood. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Crowbar]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Cattle Prod]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 26-41&lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Cattle Prod]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-62 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Spiked&lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Torch]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy shit, this thing r0x. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-83 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bloody &lt;br /&gt;
* Poison&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bass Rape]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | 4 string gitar &lt;br /&gt;
| 15443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 100-223 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Smasher!&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mordino Taser]] &lt;br /&gt;
| - &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Knife]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A sharp-bladed cutting and stabbing weapon. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-40 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Knife]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use &lt;br /&gt;
| 907g &lt;br /&gt;
| 500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wakizashi Blade]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A short finely crafted knife. The tip seems to be designed to pierce armor. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-80 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Spiked&lt;br /&gt;
* Lifesteal&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Ripper]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 25 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP Cost&lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[9mm Mauser]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 9mm &lt;br /&gt;
| 9mm bullet &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Colt]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 18-37 &lt;br /&gt;
| 24 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-64 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wright Colt(t3)]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Very strong pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-80 &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Defender]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-100 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electric Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Homemade energy weapon &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-50 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-70 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ELECTRO Launcher]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-130 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Prototype 14]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;Prototype of the &amp;quot;&amp;quot;GraviGun&amp;quot;&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&amp;quot; &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-26 &lt;br /&gt;
| 75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electro Cannon]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. &lt;br /&gt;
| 21803g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 9 &lt;br /&gt;
| 3 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 50 &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grenade Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M79 Grenade Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A single shot grenade launcher. Go get the Roach. &lt;br /&gt;
| 2845g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 6 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Grenade Launcher &lt;br /&gt;
| 2845g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-120 &lt;br /&gt;
| 25 &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32s]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-150 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Automatic Grenade Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 115-180 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[C4 Launcher]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 130-210 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Switchblade]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;&amp;quot;Sssssshk&amp;quot;&amp;quot; sound.&amp;quot; &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shiv]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. &lt;br /&gt;
| 453g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP Cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Little Jesus]]&lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 907g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-22 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Machete]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-24 &lt;br /&gt;
| 2 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A handmade single shot pistol. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.44 Magnum Revolver]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum JHP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 7-18 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Needler Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| needle &lt;br /&gt;
| Needle Cartridge Poison &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 28 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.357 Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Fast Pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-40 &lt;br /&gt;
| 32 &lt;br /&gt;
| 2 &lt;br /&gt;
| 0 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Anaconda]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 36 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Signal Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Small fire pistol &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| Flares &lt;br /&gt;
| Signal Flares &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP Cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Solar Scorcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 28-54 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fire Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model F76-Burn Assault Fire Rifle. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-30 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Alien Blaster]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A strange gun of obviously alien origin. Looks like it can support small energy cells, however. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-155 &lt;br /&gt;
| 45 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pyro Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-130 &lt;br /&gt;
| 62 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
* Less AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heat Machine]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heat Gatling &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 230-460 &lt;br /&gt;
| 40 &lt;br /&gt;
| 8 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flamer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. &lt;br /&gt;
| 8164g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-85 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Improved Flamer]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-105 &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Incinerator]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 8618g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Rocket &lt;br /&gt;
| Napalm Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 140-185 &lt;br /&gt;
| 11 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Napalm blaster]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 180-235 &lt;br /&gt;
| 13 &lt;br /&gt;
| 4 &lt;br /&gt;
| 8 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wrench]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A typical wrench used by mechanics. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sledgehammer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A large hammer with a big handle. Very popular with the muscular crowd. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-92 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate&lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Sledge]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bats]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Sledge]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;This is a modification of the Super Sledge by &amp;quot;&amp;quot;National Dynamics&amp;quot;&amp;quot;.&amp;quot; &lt;br /&gt;
| 15443g &lt;br /&gt;
| 10K &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 60-145 &lt;br /&gt;
| 3 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Strong heavy sniper rifle &lt;br /&gt;
| 7300g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 JHP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-90 &lt;br /&gt;
| 45 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Light Support Weapon]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-120 &lt;br /&gt;
| 55 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[DSR]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | DSR50 &lt;br /&gt;
| 7300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Power &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 120-150 &lt;br /&gt;
| 65 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bozar]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. &lt;br /&gt;
| 9071g &lt;br /&gt;
| 100K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Hellfire &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 190-210 &lt;br /&gt;
| 75 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Magneto-Laser Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-100 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gatling Laser]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 11K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Commisar's Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. &lt;br /&gt;
| 4000g &lt;br /&gt;
| 100K &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 73-106 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbolaser]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Prototype Laser Rifle &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 125-170 &lt;br /&gt;
| 58 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Lewis MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Simple machine gun &lt;br /&gt;
| 10500g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Basic Machine Gun Ammo &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 9-15 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M60]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. &lt;br /&gt;
| 10500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Standard Machine Gun Ammo &lt;br /&gt;
| 100 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M240]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 10500g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo AP &lt;br /&gt;
| 200 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 13 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Penetrate&lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Browning Auto Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. &lt;br /&gt;
| 16500g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo SE &lt;br /&gt;
| 400 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-50 &lt;br /&gt;
| 42 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bishop MG]] &lt;br /&gt;
| - &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Minigun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack JHP &lt;br /&gt;
| 80 &lt;br /&gt;
| 40 &lt;br /&gt;
| 12-15 &lt;br /&gt;
| 30 &lt;br /&gt;
| 7 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Avenger Minigun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 32 &lt;br /&gt;
| 7 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Vindicator Minigun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack Caseless &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-19 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Penetrate&lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Minigun]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 12700g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack EC &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-21 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage Per Bullet&lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-32 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
* Frozen Queen&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma SMG]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz Electronics plasma weapon prototype. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 20-33 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
* Frozen Queen&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. &lt;br /&gt;
| 6100g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 65-90 &lt;br /&gt;
| 28 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbo Plasma Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-125 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Gatling]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 1M &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 40 &lt;br /&gt;
| 10 &lt;br /&gt;
| 70-100 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Brass Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spiked Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boxing Gloves]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Power Fist]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Power Fist]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 21-41 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Punch Gun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3175g &lt;br /&gt;
| 10K &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm JHP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 8 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.223 Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-45 &lt;br /&gt;
| 42 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Pistol]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Every sniper should have pistol like that &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 48 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bloody &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 54 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rocket Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Basic Rocket Launcher &lt;br /&gt;
| 6803g &lt;br /&gt;
| 500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-130 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BigBazooka]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Adv. Rocket Launcher]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6803g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-230 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flash Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. &lt;br /&gt;
| 12832g &lt;br /&gt;
| 100K &lt;br /&gt;
| 8 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 160-250 &lt;br /&gt;
| 50 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Destroyer&lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shotgun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Flechette &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 17-17 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sawed-Off Shotgun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| 33-45 &lt;br /&gt;
| 18&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Shotgun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 36-55&lt;br /&gt;
| 21&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;14 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K CAWS]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| 23-53 &lt;br /&gt;
| 24&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pancor Jackhammer]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 20 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 27-62 &lt;br /&gt;
| 27&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Saiga-12]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Melt &lt;br /&gt;
| 24 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grease Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;&amp;quot;Grease Gun&amp;quot;&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 20 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm SMG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4-13 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HK P90c]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K MP5]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 25-40 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11E]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 1M &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP Cost &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pipe Rifle]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a hand-made single shot rifle. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 12 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Scoped Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-40 &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv sniper rifle &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-45 &lt;br /&gt;
| 55 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle MK.II]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv MK.II &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-55 &lt;br /&gt;
| 65 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sharpened Pole]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A wood pole sharpened at one end. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 250 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-73 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[RAD Spear]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 22-96 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BB Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Red Ryder BB gun. The classic. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-19 &lt;br /&gt;
| 26 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[FN FAL]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm FMJ &lt;br /&gt;
| 30 &lt;br /&gt;
| 2 &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 33 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | American-powered automatic rifle, chambered in 5mm. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| 33-44 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16 MK.II]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 38-52 &lt;br /&gt;
| 47 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Steyr]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 40-63 &lt;br /&gt;
| 54 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Active Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. &lt;br /&gt;
| 453g &lt;br /&gt;
| 60 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Banhammer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Banhammer &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 128-192&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;256-512 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Flamer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Flamer &lt;br /&gt;
| 2845g &lt;br /&gt;
| 3220 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 300 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 80-90 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40-75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Rifle]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Rifle &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 250-500 &lt;br /&gt;
| 45 &lt;br /&gt;
| 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-70 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Laser Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Laser Cannon &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| 75-200 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-22 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Plasma Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only use for Gun Turret critter. &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 200 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-90 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Plasma Gun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Plasma Gun &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 35 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flashbang]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 25 &lt;br /&gt;
| 7 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fool's Gold]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gold Nugget]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 150 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heavy Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 16-24 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Spear]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy Spear &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 286-486&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;86-386 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Monster Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Monster Spike &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plant Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-2 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Refined Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. &lt;br /&gt;
| 2200g &lt;br /&gt;
| 150 &lt;br /&gt;
| 8 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4-9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-9 &lt;br /&gt;
| 8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Rocket Launcher]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only used by rocket equipped robots. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-95 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Spike &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Sword]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Sword &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 7-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rock]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | It's a rock. The Granite-Inc. model is an upgraded version. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-4 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knives Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[TS633]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Turbo Shotgun &lt;br /&gt;
| 2267g &lt;br /&gt;
| 3400 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 48 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 26-39 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore, unrefined. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 125 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Louisville Slugger]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This all-American hardwood baseball bat will knock anything right out of the park &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knife]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. &lt;br /&gt;
| 453g &lt;br /&gt;
| 140 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-35 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Phazer]] &lt;br /&gt;
| 4 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| EMP &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-320 &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Frozen Queen&lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Support Weapon]] &lt;br /&gt;
| 6 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 60 &lt;br /&gt;
| 6 &lt;br /&gt;
| 45-74 &lt;br /&gt;
| 61 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dynacord Stick]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[EMP Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. &lt;br /&gt;
| 453g &lt;br /&gt;
| 2000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| EMP &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 104 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Hand Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Holy relic of godly might. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Molotov Cocktail]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A home-made flammable grenade. &lt;br /&gt;
| 453g &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 453g &lt;br /&gt;
| 220 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO61]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 66-94 &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 13 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO62]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 94-116 &lt;br /&gt;
| 10 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[IPF210]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 154-204 &lt;br /&gt;
| 12 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR42]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| .9-27 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR52]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 32-45 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR62]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 32 &lt;br /&gt;
| 5 &lt;br /&gt;
| 42-57 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG1000]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| .7-17 &lt;br /&gt;
| 33 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG2000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG3000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon. &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-21 &lt;br /&gt;
| 37 &lt;br /&gt;
| 6 &lt;br /&gt;
| 0 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HP DKS-501]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction. &lt;br /&gt;
| 2500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 11 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-44 &lt;br /&gt;
| 55 &lt;br /&gt;
| 4 &lt;br /&gt;
| 6 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR10]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XSR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 29-46 &lt;br /&gt;
| 39 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR01]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see. &lt;br /&gt;
| 1250g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-66 &lt;br /&gt;
| 49 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR02]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 54-76 &lt;br /&gt;
| 56 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=7915</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=7915"/>
		<updated>2024-09-10T08:26:44Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
* Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy&lt;br /&gt;
* Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.&lt;br /&gt;
* DR/DT pene in grenade: &lt;br /&gt;
** explosive -10% DR per tier, -25% DT per tier, &lt;br /&gt;
** fire -5% DR per tier, -20% DT per tier, &lt;br /&gt;
** EW 2% DR per tier, -10% DT per tier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | PIC&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Radius&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP COST&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack Delay&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 1&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 2&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 3&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 4&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 5&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 6&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive&lt;br /&gt;
| 11-27&lt;br /&gt;
| 6&lt;br /&gt;
| 1300&lt;br /&gt;
| Knockback&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Long Range&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| 2&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Fire&lt;br /&gt;
| 10-20&lt;br /&gt;
| 6&lt;br /&gt;
| 1250&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| EMP&lt;br /&gt;
| 50-100&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive&lt;br /&gt;
| 23-40&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Fire Bomb]]&lt;br /&gt;
| 3&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 5&lt;br /&gt;
| 1250&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Plasma&lt;br /&gt;
| 33-36&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Butcher&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive&lt;br /&gt;
| 41-54&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Incendiary Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 4&lt;br /&gt;
| 1100&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-65&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-67&lt;br /&gt;
| 4&lt;br /&gt;
| 1000&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Inferno Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Fire&lt;br /&gt;
| 25-40&lt;br /&gt;
| 3&lt;br /&gt;
| 700&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Tech Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-90&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bloody&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
                                    &amp;lt;!-- maybe better delete cols Description, Cost currency and Weight? in my opinion this is not necessary  --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; class=&amp;quot;unsortable&amp;quot; | Picture &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weapon Type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weight &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Cost&amp;lt;br&amp;gt;curr. &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Min ST &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Skill &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&amp;lt;br&amp;gt;type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Caliber &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Ammo &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Ammo&amp;lt;br&amp;gt;Cap &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rounds &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Range &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rld&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack&amp;lt;br&amp;gt;Delay &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:160px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Tommy Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 10-20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3-20 &lt;br /&gt;
| 32&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 23-37&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-37 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped&lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 20-31&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-31 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XL70E3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 28-54&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5-54 &lt;br /&gt;
| 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Military Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 30-55&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-55 &lt;br /&gt;
| 44&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;22 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[AK-47]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 35-65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7-65 &lt;br /&gt;
| 48&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;26 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G36c]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 90 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 40-75&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8-75 &lt;br /&gt;
| 52&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Club]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A military or police baton. Heavy wood. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Crowbar]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Cattle Prod]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 26-41&lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Cattle Prod]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-62 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Spiked&lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Torch]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy shit, this thing r0x. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-83 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bloody &lt;br /&gt;
* Poison&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bass Rape]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | 4 string gitar &lt;br /&gt;
| 15443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 100-223 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mordino Taser]] &lt;br /&gt;
| - &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Knife]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A sharp-bladed cutting and stabbing weapon. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-40 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Knife]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use &lt;br /&gt;
| 907g &lt;br /&gt;
| 500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wakizashi Blade]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A short finely crafted knife. The tip seems to be designed to pierce armor. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-80 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Spiked&lt;br /&gt;
* Lifesteal&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Ripper]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 25 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP Cost&lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[9mm Mauser]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 9mm &lt;br /&gt;
| 9mm bullet &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Colt]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 18-37 &lt;br /&gt;
| 24 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-64 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wright Colt(t3)]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Very strong pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-80 &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Defender]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-100 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electric Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Homemade energy weapon &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-50 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-70 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ELECTRO Launcher]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-130 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Prototype 14]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;Prototype of the &amp;quot;&amp;quot;GraviGun&amp;quot;&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&amp;quot; &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-26 &lt;br /&gt;
| 75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electro Cannon]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. &lt;br /&gt;
| 21803g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 9 &lt;br /&gt;
| 3 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 50 &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grenade Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M79 Grenade Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A single shot grenade launcher. Go get the Roach. &lt;br /&gt;
| 2845g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 6 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Grenade Launcher &lt;br /&gt;
| 2845g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-120 &lt;br /&gt;
| 25 &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32s]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-150 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Automatic Grenade Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 115-180 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[C4 Launcher]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 130-210 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Switchblade]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;&amp;quot;Sssssshk&amp;quot;&amp;quot; sound.&amp;quot; &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shiv]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. &lt;br /&gt;
| 453g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP Cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Little Jesus]]&lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 907g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-22 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Machete]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-24 &lt;br /&gt;
| 2 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A handmade single shot pistol. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.44 Magnum Revolver]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum JHP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 7-18 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Needler Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| needle &lt;br /&gt;
| Needle Cartridge Poison &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 28 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.357 Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Fast Pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-40 &lt;br /&gt;
| 32 &lt;br /&gt;
| 2 &lt;br /&gt;
| 0 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Anaconda]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 36 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Signal Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Small fire pistol &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| Flares &lt;br /&gt;
| Signal Flares &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP Cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Solar Scorcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 28-54 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fire Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model F76-Burn Assault Fire Rifle. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-30 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Alien Blaster]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A strange gun of obviously alien origin. Looks like it can support small energy cells, however. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-155 &lt;br /&gt;
| 45 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pyro Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-130 &lt;br /&gt;
| 62 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
* Less AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heat Machine]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heat Gatling &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 230-460 &lt;br /&gt;
| 40 &lt;br /&gt;
| 8 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flamer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. &lt;br /&gt;
| 8164g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-85 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Improved Flamer]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-105 &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Incinerator]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 8618g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Rocket &lt;br /&gt;
| Napalm Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 140-185 &lt;br /&gt;
| 11 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Napalm blaster]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 180-235 &lt;br /&gt;
| 13 &lt;br /&gt;
| 4 &lt;br /&gt;
| 8 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wrench]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A typical wrench used by mechanics. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sledgehammer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A large hammer with a big handle. Very popular with the muscular crowd. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-92 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate&lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Sledge]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bats]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Sledge]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;This is a modification of the Super Sledge by &amp;quot;&amp;quot;National Dynamics&amp;quot;&amp;quot;.&amp;quot; &lt;br /&gt;
| 15443g &lt;br /&gt;
| 10K &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 60-145 &lt;br /&gt;
| 3 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Strong heavy sniper rifle &lt;br /&gt;
| 7300g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 JHP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-90 &lt;br /&gt;
| 45 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Light Support Weapon]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-120 &lt;br /&gt;
| 55 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[DSR]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | DSR50 &lt;br /&gt;
| 7300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Power &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 120-150 &lt;br /&gt;
| 65 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bozar]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. &lt;br /&gt;
| 9071g &lt;br /&gt;
| 100K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Hellfire &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 190-210 &lt;br /&gt;
| 75 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Magneto-Laser Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-100 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gatling Laser]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 11K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Commisar's Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. &lt;br /&gt;
| 4000g &lt;br /&gt;
| 100K &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 73-106 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbolaser]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Prototype Laser Rifle &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 125-170 &lt;br /&gt;
| 58 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Lewis MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Simple machine gun &lt;br /&gt;
| 10500g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Basic Machine Gun Ammo &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 9-15 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M60]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. &lt;br /&gt;
| 10500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Standard Machine Gun Ammo &lt;br /&gt;
| 100 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M240]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 10500g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo AP &lt;br /&gt;
| 200 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 13 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Penetrate&lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Browning Auto Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. &lt;br /&gt;
| 16500g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo SE &lt;br /&gt;
| 400 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-50 &lt;br /&gt;
| 42 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bishop MG]] &lt;br /&gt;
| - &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Minigun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack JHP &lt;br /&gt;
| 80 &lt;br /&gt;
| 40 &lt;br /&gt;
| 12-15 &lt;br /&gt;
| 30 &lt;br /&gt;
| 7 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Avenger Minigun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 32 &lt;br /&gt;
| 7 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Vindicator Minigun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack Caseless &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-19 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Penetrate&lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Minigun]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 12700g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack EC &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-21 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage Per Bullet&lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-32 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
* Frozen Queen&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma SMG]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz Electronics plasma weapon prototype. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 20-33 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
* Frozen Queen&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. &lt;br /&gt;
| 6100g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 65-90 &lt;br /&gt;
| 28 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbo Plasma Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-125 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Gatling]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 1M &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 40 &lt;br /&gt;
| 10 &lt;br /&gt;
| 70-100 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Brass Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spiked Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boxing Gloves]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Power Fist]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Power Fist]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 21-41 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Punch Gun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3175g &lt;br /&gt;
| 10K &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm JHP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 8 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.223 Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-45 &lt;br /&gt;
| 42 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Pistol]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Every sniper should have pistol like that &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 48 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bloody &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 54 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rocket Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Basic Rocket Launcher &lt;br /&gt;
| 6803g &lt;br /&gt;
| 500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-130 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BigBazooka]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Adv. Rocket Launcher]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6803g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-230 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flash Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. &lt;br /&gt;
| 12832g &lt;br /&gt;
| 100K &lt;br /&gt;
| 8 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 160-250 &lt;br /&gt;
| 50 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Destroyer&lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shotgun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Flechette &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 17-17 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sawed-Off Shotgun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| 33-45 &lt;br /&gt;
| 18&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Shotgun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 36-55&lt;br /&gt;
| 21&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;14 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K CAWS]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| 23-53 &lt;br /&gt;
| 24&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pancor Jackhammer]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 20 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 27-62 &lt;br /&gt;
| 27&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Saiga-12]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Melt &lt;br /&gt;
| 24 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grease Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;&amp;quot;Grease Gun&amp;quot;&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 20 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm SMG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4-13 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HK P90c]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K MP5]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 25-40 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11E]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 1M &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pipe Rifle]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a hand-made single shot rifle. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 12 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Scoped Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-40 &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv sniper rifle &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-45 &lt;br /&gt;
| 55 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle MK.II]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv MK.II &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-55 &lt;br /&gt;
| 65 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sharpened Pole]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A wood pole sharpened at one end. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 250 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-73 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[RAD Spear]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 22-96 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BB Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Red Ryder BB gun. The classic. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-19 &lt;br /&gt;
| 26 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[FN FAL]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm FMJ &lt;br /&gt;
| 30 &lt;br /&gt;
| 2 &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 33 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | American-powered automatic rifle, chambered in 5mm. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| 33-44 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16 MK.II]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 38-52 &lt;br /&gt;
| 47 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Steyr]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 40-63 &lt;br /&gt;
| 54 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Active Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. &lt;br /&gt;
| 453g &lt;br /&gt;
| 60 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Banhammer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Banhammer &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 128-192&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;256-512 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Flamer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Flamer &lt;br /&gt;
| 2845g &lt;br /&gt;
| 3220 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 300 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 80-90 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40-75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Rifle]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Rifle &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 250-500 &lt;br /&gt;
| 45 &lt;br /&gt;
| 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-70 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Laser Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Laser Cannon &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| 75-200 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-22 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Plasma Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only use for Gun Turret critter. &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 200 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-90 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Plasma Gun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Plasma Gun &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 35 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flashbang]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 25 &lt;br /&gt;
| 7 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fool's Gold]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gold Nugget]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 150 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heavy Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 16-24 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Spear]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy Spear &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 286-486&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;86-386 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Monster Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Monster Spike &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plant Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-2 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Refined Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. &lt;br /&gt;
| 2200g &lt;br /&gt;
| 150 &lt;br /&gt;
| 8 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4-9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-9 &lt;br /&gt;
| 8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Rocket Launcher]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only used by rocket equipped robots. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-95 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Spike &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Sword]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Sword &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 7-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rock]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | It's a rock. The Granite-Inc. model is an upgraded version. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-4 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knives Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[TS633]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Turbo Shotgun &lt;br /&gt;
| 2267g &lt;br /&gt;
| 3400 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 48 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 26-39 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore, unrefined. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 125 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Louisville Slugger]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This all-American hardwood baseball bat will knock anything right out of the park &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knife]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. &lt;br /&gt;
| 453g &lt;br /&gt;
| 140 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-35 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Phazer]] &lt;br /&gt;
| 4 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| EMP &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-320 &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Frozen Queen&lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Support Weapon]] &lt;br /&gt;
| 6 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 60 &lt;br /&gt;
| 6 &lt;br /&gt;
| 45-74 &lt;br /&gt;
| 61 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dynacord Stick]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[EMP Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. &lt;br /&gt;
| 453g &lt;br /&gt;
| 2000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| EMP &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 104 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Hand Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Holy relic of godly might. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Molotov Cocktail]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A home-made flammable grenade. &lt;br /&gt;
| 453g &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 453g &lt;br /&gt;
| 220 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO61]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 66-94 &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 13 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO62]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 94-116 &lt;br /&gt;
| 10 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[IPF210]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 154-204 &lt;br /&gt;
| 12 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR42]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| .9-27 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR52]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 32-45 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR62]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 32 &lt;br /&gt;
| 5 &lt;br /&gt;
| 42-57 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG1000]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| .7-17 &lt;br /&gt;
| 33 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG2000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG3000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon. &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-21 &lt;br /&gt;
| 37 &lt;br /&gt;
| 6 &lt;br /&gt;
| 0 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HP DKS-501]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction. &lt;br /&gt;
| 2500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 11 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-44 &lt;br /&gt;
| 55 &lt;br /&gt;
| 4 &lt;br /&gt;
| 6 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR10]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XSR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 29-46 &lt;br /&gt;
| 39 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR01]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see. &lt;br /&gt;
| 1250g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-66 &lt;br /&gt;
| 49 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR02]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 54-76 &lt;br /&gt;
| 56 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=7914</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=7914"/>
		<updated>2024-09-10T08:21:34Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
* Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy&lt;br /&gt;
* Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.&lt;br /&gt;
* DR/DT pene in grenade: &lt;br /&gt;
** explosive -10% DR per tier, -25% DT per tier, &lt;br /&gt;
** fire -5% DR per tier, -20% DT per tier, &lt;br /&gt;
** EW 2% DR per tier, -10% DT per tier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | PIC&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Radius&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP COST&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack Delay&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 1&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 2&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 3&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 4&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 5&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 6&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive&lt;br /&gt;
| 11-27&lt;br /&gt;
| 6&lt;br /&gt;
| 1300&lt;br /&gt;
| Knockback&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Long Range&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| 2&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Fire&lt;br /&gt;
| 10-20&lt;br /&gt;
| 6&lt;br /&gt;
| 1250&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| EMP&lt;br /&gt;
| 50-100&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive&lt;br /&gt;
| 23-40&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Fire Bomb]]&lt;br /&gt;
| 3&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 5&lt;br /&gt;
| 1250&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Plasma&lt;br /&gt;
| 33-36&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Butcher&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive&lt;br /&gt;
| 41-54&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Incendiary Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 4&lt;br /&gt;
| 1100&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-65&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-67&lt;br /&gt;
| 4&lt;br /&gt;
| 1000&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Inferno Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Fire&lt;br /&gt;
| 25-40&lt;br /&gt;
| 3&lt;br /&gt;
| 700&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Tech Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-90&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bloody&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
                                    &amp;lt;!-- maybe better delete cols Description, Cost currency and Weight? in my opinion this is not necessary  --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; class=&amp;quot;unsortable&amp;quot; | Picture &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weapon Type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weight &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Cost&amp;lt;br&amp;gt;curr. &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Min ST &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Skill &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&amp;lt;br&amp;gt;type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Caliber &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Ammo &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Ammo&amp;lt;br&amp;gt;Cap &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rounds &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Range &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rld&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack&amp;lt;br&amp;gt;Delay &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:160px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Tommy Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 10-20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3-20 &lt;br /&gt;
| 32&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 23-37&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-37 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped&lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 20-31&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-31 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XL70E3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 28-54&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5-54 &lt;br /&gt;
| 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Military Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 30-55&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-55 &lt;br /&gt;
| 44&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;22 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[AK-47]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 35-65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7-65 &lt;br /&gt;
| 48&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;26 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G36c]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 90 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 40-75&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8-75 &lt;br /&gt;
| 52&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Club]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A military or police baton. Heavy wood. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Crowbar]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Cattle Prod]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 26-41&lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Cattle Prod]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-62 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Spiked&lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Torch]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy shit, this thing r0x. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-83 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bloody &lt;br /&gt;
* Poison&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bass Rape]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | 4 string gitar &lt;br /&gt;
| 15443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 100-223 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mordino Taser]] &lt;br /&gt;
| - &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Knife]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A sharp-bladed cutting and stabbing weapon. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-40 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Knife]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use &lt;br /&gt;
| 907g &lt;br /&gt;
| 500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wakizashi Blade]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A short finely crafted knife. The tip seems to be designed to pierce armor. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-80 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Spiked&lt;br /&gt;
* Lifesteal&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Ripper]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 25 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP Cost&lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[9mm Mauser]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 9mm &lt;br /&gt;
| 9mm bullet &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Colt]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 18-37 &lt;br /&gt;
| 24 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-64 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wright Colt(t3)]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Very strong pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-80 &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Defender]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-100 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electric Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Homemade energy weapon &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-50 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-70 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ELECTRO Launcher]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-130 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Prototype 14]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;Prototype of the &amp;quot;&amp;quot;GraviGun&amp;quot;&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&amp;quot; &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-26 &lt;br /&gt;
| 75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electro Cannon]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. &lt;br /&gt;
| 21803g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 9 &lt;br /&gt;
| 3 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 50 &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grenade Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M79 Grenade Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A single shot grenade launcher. Go get the Roach. &lt;br /&gt;
| 2845g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 6 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Grenade Launcher &lt;br /&gt;
| 2845g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-120 &lt;br /&gt;
| 25 &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32s]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-150 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Automatic Grenade Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 115-180 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[C4 Launcher]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 130-210 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Switchblade]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;&amp;quot;Sssssshk&amp;quot;&amp;quot; sound.&amp;quot; &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shiv]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. &lt;br /&gt;
| 453g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP Cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Little Jesus]]&lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 907g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-22 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Machete]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-24 &lt;br /&gt;
| 2 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A handmade single shot pistol. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.44 Magnum Revolver]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum JHP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 7-18 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Needler Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| needle &lt;br /&gt;
| Needle Cartridge Poison &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 28 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.357 Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Fast Pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-40 &lt;br /&gt;
| 32 &lt;br /&gt;
| 2 &lt;br /&gt;
| 0 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Anaconda]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 36 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Signal Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Small fire pistol &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| Flares &lt;br /&gt;
| Signal Flares &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP Cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Solar Scorcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 28-54 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fire Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model F76-Burn Assault Fire Rifle. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-30 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Alien Blaster]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A strange gun of obviously alien origin. Looks like it can support small energy cells, however. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-155 &lt;br /&gt;
| 45 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pyro Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-130 &lt;br /&gt;
| 62 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heat Machine]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heat Gatling &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 230-460 &lt;br /&gt;
| 40 &lt;br /&gt;
| 8 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flamer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. &lt;br /&gt;
| 8164g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-85 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Improved Flamer]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-105 &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Incinerator]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 8618g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Rocket &lt;br /&gt;
| Napalm Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 140-185 &lt;br /&gt;
| 11 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Napalm blaster]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 180-235 &lt;br /&gt;
| 13 &lt;br /&gt;
| 4 &lt;br /&gt;
| 8 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wrench]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A typical wrench used by mechanics. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sledgehammer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A large hammer with a big handle. Very popular with the muscular crowd. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-92 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate&lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Sledge]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bats]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Sledge]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;This is a modification of the Super Sledge by &amp;quot;&amp;quot;National Dynamics&amp;quot;&amp;quot;.&amp;quot; &lt;br /&gt;
| 15443g &lt;br /&gt;
| 10K &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 60-145 &lt;br /&gt;
| 3 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Strong heavy sniper rifle &lt;br /&gt;
| 7300g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 JHP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-90 &lt;br /&gt;
| 45 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Light Support Weapon]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-120 &lt;br /&gt;
| 55 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[DSR]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | DSR50 &lt;br /&gt;
| 7300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Power &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 120-150 &lt;br /&gt;
| 65 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bozar]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. &lt;br /&gt;
| 9071g &lt;br /&gt;
| 100K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Hellfire &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 190-210 &lt;br /&gt;
| 75 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Magneto-Laser Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-100 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gatling Laser]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 11K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Commisar's Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. &lt;br /&gt;
| 4000g &lt;br /&gt;
| 100K &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 73-106 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbolaser]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Prototype Laser Rifle &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 125-170 &lt;br /&gt;
| 58 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Lewis MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Simple machine gun &lt;br /&gt;
| 10500g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Basic Machine Gun Ammo &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 9-15 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M60]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. &lt;br /&gt;
| 10500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Standard Machine Gun Ammo &lt;br /&gt;
| 100 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M240]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 10500g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo AP &lt;br /&gt;
| 200 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 13 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Penetrate&lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Browning Auto Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. &lt;br /&gt;
| 16500g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo SE &lt;br /&gt;
| 400 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-50 &lt;br /&gt;
| 42 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bishop MG]] &lt;br /&gt;
| - &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Minigun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack JHP &lt;br /&gt;
| 80 &lt;br /&gt;
| 40 &lt;br /&gt;
| 12-15 &lt;br /&gt;
| 30 &lt;br /&gt;
| 7 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Avenger Minigun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 32 &lt;br /&gt;
| 7 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Vindicator Minigun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack Caseless &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-19 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Penetrate&lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Minigun]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 12700g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack EC &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-21 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-32 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
* Frozen Queen&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma SMG]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz Electronics plasma weapon prototype. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 20-33 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
* Frozen Queen&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. &lt;br /&gt;
| 6100g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 65-90 &lt;br /&gt;
| 28 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbo Plasma Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-125 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Gatling]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 1M &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 40 &lt;br /&gt;
| 10 &lt;br /&gt;
| 70-100 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Brass Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spiked Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boxing Gloves]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Power Fist]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Power Fist]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 21-41 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Punch Gun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3175g &lt;br /&gt;
| 10K &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm JHP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 8 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.223 Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-45 &lt;br /&gt;
| 42 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Pistol]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Every sniper should have pistol like that &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 48 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bloody &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 54 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rocket Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Basic Rocket Launcher &lt;br /&gt;
| 6803g &lt;br /&gt;
| 500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-130 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BigBazooka]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Adv. Rocket Launcher]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6803g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-230 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flash Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. &lt;br /&gt;
| 12832g &lt;br /&gt;
| 100K &lt;br /&gt;
| 8 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 160-250 &lt;br /&gt;
| 50 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shotgun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Flechette &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 17-17 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sawed-Off Shotgun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| 33-45 &lt;br /&gt;
| 18&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Shotgun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 36-55&lt;br /&gt;
| 21&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;14 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K CAWS]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| 23-53 &lt;br /&gt;
| 24&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pancor Jackhammer]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 20 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 27-62 &lt;br /&gt;
| 27&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Saiga-12]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Melt &lt;br /&gt;
| 24 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grease Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;&amp;quot;Grease Gun&amp;quot;&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 20 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm SMG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4-13 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HK P90c]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K MP5]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 25-40 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11E]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 1M &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pipe Rifle]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a hand-made single shot rifle. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 12 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Scoped Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-40 &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv sniper rifle &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-45 &lt;br /&gt;
| 55 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle MK.II]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv MK.II &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-55 &lt;br /&gt;
| 65 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sharpened Pole]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A wood pole sharpened at one end. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 250 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-73 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[RAD Spear]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 22-96 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BB Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Red Ryder BB gun. The classic. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-19 &lt;br /&gt;
| 26 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[FN FAL]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm FMJ &lt;br /&gt;
| 30 &lt;br /&gt;
| 2 &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 33 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | American-powered automatic rifle, chambered in 5mm. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| 33-44 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16 MK.II]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 38-52 &lt;br /&gt;
| 47 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Steyr]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 40-63 &lt;br /&gt;
| 54 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Active Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. &lt;br /&gt;
| 453g &lt;br /&gt;
| 60 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Banhammer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Banhammer &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 128-192&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;256-512 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Flamer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Flamer &lt;br /&gt;
| 2845g &lt;br /&gt;
| 3220 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 300 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 80-90 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40-75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Rifle]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Rifle &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 250-500 &lt;br /&gt;
| 45 &lt;br /&gt;
| 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-70 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Laser Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Laser Cannon &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| 75-200 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-22 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Plasma Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only use for Gun Turret critter. &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 200 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-90 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Plasma Gun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Plasma Gun &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 35 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flashbang]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 25 &lt;br /&gt;
| 7 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fool's Gold]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gold Nugget]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 150 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heavy Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 16-24 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Spear]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy Spear &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 286-486&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;86-386 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Monster Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Monster Spike &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plant Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-2 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Refined Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. &lt;br /&gt;
| 2200g &lt;br /&gt;
| 150 &lt;br /&gt;
| 8 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4-9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-9 &lt;br /&gt;
| 8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Rocket Launcher]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only used by rocket equipped robots. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-95 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Spike &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Sword]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Sword &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 7-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rock]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | It's a rock. The Granite-Inc. model is an upgraded version. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-4 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knives Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[TS633]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Turbo Shotgun &lt;br /&gt;
| 2267g &lt;br /&gt;
| 3400 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 48 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 26-39 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore, unrefined. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 125 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Louisville Slugger]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This all-American hardwood baseball bat will knock anything right out of the park &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knife]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. &lt;br /&gt;
| 453g &lt;br /&gt;
| 140 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-35 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Phazer]] &lt;br /&gt;
| 4 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| EMP &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-320 &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Frozen Queen&lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Support Weapon]] &lt;br /&gt;
| 6 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 60 &lt;br /&gt;
| 6 &lt;br /&gt;
| 45-74 &lt;br /&gt;
| 61 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dynacord Stick]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[EMP Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. &lt;br /&gt;
| 453g &lt;br /&gt;
| 2000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| EMP &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 104 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Hand Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Holy relic of godly might. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Molotov Cocktail]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A home-made flammable grenade. &lt;br /&gt;
| 453g &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 453g &lt;br /&gt;
| 220 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO61]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 66-94 &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 13 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO62]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 94-116 &lt;br /&gt;
| 10 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[IPF210]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 154-204 &lt;br /&gt;
| 12 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR42]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| .9-27 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR52]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 32-45 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR62]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 32 &lt;br /&gt;
| 5 &lt;br /&gt;
| 42-57 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG1000]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| .7-17 &lt;br /&gt;
| 33 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG2000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG3000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon. &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-21 &lt;br /&gt;
| 37 &lt;br /&gt;
| 6 &lt;br /&gt;
| 0 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HP DKS-501]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction. &lt;br /&gt;
| 2500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 11 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-44 &lt;br /&gt;
| 55 &lt;br /&gt;
| 4 &lt;br /&gt;
| 6 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR10]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XSR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 29-46 &lt;br /&gt;
| 39 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR01]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see. &lt;br /&gt;
| 1250g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-66 &lt;br /&gt;
| 49 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR02]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 54-76 &lt;br /&gt;
| 56 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=7913</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=7913"/>
		<updated>2024-09-10T08:14:06Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
* Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy&lt;br /&gt;
* Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.&lt;br /&gt;
* DR/DT pene in grenade: &lt;br /&gt;
** explosive -10% DR per tier, -25% DT per tier, &lt;br /&gt;
** fire -5% DR per tier, -20% DT per tier, &lt;br /&gt;
** EW 2% DR per tier, -10% DT per tier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | PIC&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Radius&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP COST&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack Delay&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 1&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 2&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 3&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 4&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 5&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 6&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive&lt;br /&gt;
| 11-27&lt;br /&gt;
| 6&lt;br /&gt;
| 1300&lt;br /&gt;
| Knockback&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Long Range&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| 2&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Fire&lt;br /&gt;
| 10-20&lt;br /&gt;
| 6&lt;br /&gt;
| 1250&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| EMP&lt;br /&gt;
| 50-100&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive&lt;br /&gt;
| 23-40&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Fire Bomb]]&lt;br /&gt;
| 3&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 5&lt;br /&gt;
| 1250&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Plasma&lt;br /&gt;
| 33-36&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Butcher&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive&lt;br /&gt;
| 41-54&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Incendiary Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 4&lt;br /&gt;
| 1100&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-65&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-67&lt;br /&gt;
| 4&lt;br /&gt;
| 1000&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Inferno Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Fire&lt;br /&gt;
| 25-40&lt;br /&gt;
| 3&lt;br /&gt;
| 700&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Tech Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-90&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bloody&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
                                    &amp;lt;!-- maybe better delete cols Description, Cost currency and Weight? in my opinion this is not necessary  --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; class=&amp;quot;unsortable&amp;quot; | Picture &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weapon Type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weight &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Cost&amp;lt;br&amp;gt;curr. &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Min ST &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Skill &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&amp;lt;br&amp;gt;type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Caliber &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Ammo &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Ammo&amp;lt;br&amp;gt;Cap &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rounds &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Range &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rld&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack&amp;lt;br&amp;gt;Delay &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:160px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Tommy Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 10-20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3-20 &lt;br /&gt;
| 32&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 23-37&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-37 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped&lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 20-31&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-31 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XL70E3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 28-54&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5-54 &lt;br /&gt;
| 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Military Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 30-55&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-55 &lt;br /&gt;
| 44&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;22 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[AK-47]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 35-65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7-65 &lt;br /&gt;
| 48&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;26 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G36c]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 90 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 40-75&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8-75 &lt;br /&gt;
| 52&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Club]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A military or police baton. Heavy wood. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Crowbar]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Cattle Prod]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 26-41&lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Cattle Prod]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-62 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Spiked&lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Torch]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy shit, this thing r0x. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-83 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bass Rape]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | 4 string gitar &lt;br /&gt;
| 15443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 100-223 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mordino Taser]] &lt;br /&gt;
| - &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Knife]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A sharp-bladed cutting and stabbing weapon. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-40 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Knife]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use &lt;br /&gt;
| 907g &lt;br /&gt;
| 500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wakizashi Blade]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A short finely crafted knife. The tip seems to be designed to pierce armor. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-80 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Spiked&lt;br /&gt;
* Lifesteal&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Ripper]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 25 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[9mm Mauser]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 9mm &lt;br /&gt;
| 9mm bullet &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Colt]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 18-37 &lt;br /&gt;
| 24 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-64 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wright Colt(t3)]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Very strong pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-80 &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Defender]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-100 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electric Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Homemade energy weapon &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-50 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-70 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ELECTRO Launcher]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-130 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Prototype 14]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;Prototype of the &amp;quot;&amp;quot;GraviGun&amp;quot;&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&amp;quot; &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-26 &lt;br /&gt;
| 75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electro Cannon]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. &lt;br /&gt;
| 21803g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 9 &lt;br /&gt;
| 3 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 50 &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grenade Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M79 Grenade Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A single shot grenade launcher. Go get the Roach. &lt;br /&gt;
| 2845g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 6 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Grenade Launcher &lt;br /&gt;
| 2845g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-120 &lt;br /&gt;
| 25 &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32s]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-150 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Automatic Grenade Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 115-180 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[C4 Launcher]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 130-210 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Switchblade]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;&amp;quot;Sssssshk&amp;quot;&amp;quot; sound.&amp;quot; &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shiv]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. &lt;br /&gt;
| 453g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP Cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Little Jesus]]&lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 907g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-22 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Machete]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-24 &lt;br /&gt;
| 2 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A handmade single shot pistol. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.44 Magnum Revolver]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum JHP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 7-18 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Needler Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| needle &lt;br /&gt;
| Needle Cartridge Poison &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 28 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.357 Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Fast Pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-40 &lt;br /&gt;
| 32 &lt;br /&gt;
| 2 &lt;br /&gt;
| 0 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Anaconda]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 36 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Signal Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Small fire pistol &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| Flares &lt;br /&gt;
| Signal Flares &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP Cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Solar Scorcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 28-54 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fire Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model F76-Burn Assault Fire Rifle. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-30 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Alien Blaster]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A strange gun of obviously alien origin. Looks like it can support small energy cells, however. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-155 &lt;br /&gt;
| 45 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pyro Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-130 &lt;br /&gt;
| 62 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heat Machine]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heat Gatling &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 230-460 &lt;br /&gt;
| 40 &lt;br /&gt;
| 8 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flamer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. &lt;br /&gt;
| 8164g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-85 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Improved Flamer]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-105 &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Incinerator]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 8618g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Rocket &lt;br /&gt;
| Napalm Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 140-185 &lt;br /&gt;
| 11 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Napalm blaster]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 180-235 &lt;br /&gt;
| 13 &lt;br /&gt;
| 4 &lt;br /&gt;
| 8 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wrench]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A typical wrench used by mechanics. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sledgehammer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A large hammer with a big handle. Very popular with the muscular crowd. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-92 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate&lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Sledge]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bats]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Sledge]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;This is a modification of the Super Sledge by &amp;quot;&amp;quot;National Dynamics&amp;quot;&amp;quot;.&amp;quot; &lt;br /&gt;
| 15443g &lt;br /&gt;
| 10K &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 60-145 &lt;br /&gt;
| 3 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Strong heavy sniper rifle &lt;br /&gt;
| 7300g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 JHP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-90 &lt;br /&gt;
| 45 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Light Support Weapon]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-120 &lt;br /&gt;
| 55 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[DSR]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | DSR50 &lt;br /&gt;
| 7300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Power &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 120-150 &lt;br /&gt;
| 65 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bozar]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. &lt;br /&gt;
| 9071g &lt;br /&gt;
| 100K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Hellfire &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 190-210 &lt;br /&gt;
| 75 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Magneto-Laser Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-100 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gatling Laser]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 11K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Commisar's Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. &lt;br /&gt;
| 4000g &lt;br /&gt;
| 100K &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 73-106 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbolaser]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Prototype Laser Rifle &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 125-170 &lt;br /&gt;
| 58 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Lewis MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Simple machine gun &lt;br /&gt;
| 10500g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Basic Machine Gun Ammo &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 9-15 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M60]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. &lt;br /&gt;
| 10500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Standard Machine Gun Ammo &lt;br /&gt;
| 100 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M240]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 10500g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo AP &lt;br /&gt;
| 200 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 13 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Penetrate&lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Browning Auto Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. &lt;br /&gt;
| 16500g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo SE &lt;br /&gt;
| 400 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-50 &lt;br /&gt;
| 42 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bishop MG]] &lt;br /&gt;
| - &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Minigun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack JHP &lt;br /&gt;
| 80 &lt;br /&gt;
| 40 &lt;br /&gt;
| 12-15 &lt;br /&gt;
| 30 &lt;br /&gt;
| 7 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Avenger Minigun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 32 &lt;br /&gt;
| 7 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Vindicator Minigun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack Caseless &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-19 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Minigun]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 12700g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack EC &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-21 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-32 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
* Frozen Queen&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma SMG]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz Electronics plasma weapon prototype. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 20-33 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
* Frozen Queen&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. &lt;br /&gt;
| 6100g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 65-90 &lt;br /&gt;
| 28 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbo Plasma Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-125 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Gatling]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 1M &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 40 &lt;br /&gt;
| 10 &lt;br /&gt;
| 70-100 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Brass Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spiked Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boxing Gloves]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Power Fist]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Power Fist]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 21-41 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Punch Gun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3175g &lt;br /&gt;
| 10K &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm JHP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 8 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.223 Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-45 &lt;br /&gt;
| 42 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Pistol]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Every sniper should have pistol like that &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 48 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bloody &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 54 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rocket Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Basic Rocket Launcher &lt;br /&gt;
| 6803g &lt;br /&gt;
| 500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-130 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BigBazooka]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Adv. Rocket Launcher]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6803g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-230 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flash Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. &lt;br /&gt;
| 12832g &lt;br /&gt;
| 100K &lt;br /&gt;
| 8 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 160-250 &lt;br /&gt;
| 50 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shotgun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Flechette &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 17-17 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sawed-Off Shotgun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| 33-45 &lt;br /&gt;
| 18&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Shotgun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 36-55&lt;br /&gt;
| 21&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;14 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K CAWS]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| 23-53 &lt;br /&gt;
| 24&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pancor Jackhammer]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 20 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 27-62 &lt;br /&gt;
| 27&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Saiga-12]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Melt &lt;br /&gt;
| 24 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grease Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;&amp;quot;Grease Gun&amp;quot;&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 20 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm SMG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4-13 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HK P90c]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K MP5]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 25-40 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11E]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 1M &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pipe Rifle]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a hand-made single shot rifle. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 12 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Scoped Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-40 &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv sniper rifle &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-45 &lt;br /&gt;
| 55 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle MK.II]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv MK.II &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-55 &lt;br /&gt;
| 65 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sharpened Pole]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A wood pole sharpened at one end. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 250 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-73 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[RAD Spear]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 22-96 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BB Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Red Ryder BB gun. The classic. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-19 &lt;br /&gt;
| 26 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[FN FAL]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm FMJ &lt;br /&gt;
| 30 &lt;br /&gt;
| 2 &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 33 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | American-powered automatic rifle, chambered in 5mm. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| 33-44 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16 MK.II]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 38-52 &lt;br /&gt;
| 47 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Steyr]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 40-63 &lt;br /&gt;
| 54 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Active Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. &lt;br /&gt;
| 453g &lt;br /&gt;
| 60 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Banhammer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Banhammer &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 128-192&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;256-512 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Flamer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Flamer &lt;br /&gt;
| 2845g &lt;br /&gt;
| 3220 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 300 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 80-90 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40-75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Rifle]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Rifle &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 250-500 &lt;br /&gt;
| 45 &lt;br /&gt;
| 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-70 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Laser Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Laser Cannon &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| 75-200 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-22 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Plasma Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only use for Gun Turret critter. &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 200 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-90 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Plasma Gun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Plasma Gun &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 35 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flashbang]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 25 &lt;br /&gt;
| 7 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fool's Gold]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gold Nugget]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 150 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heavy Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 16-24 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Spear]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy Spear &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 286-486&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;86-386 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Monster Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Monster Spike &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plant Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-2 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Refined Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. &lt;br /&gt;
| 2200g &lt;br /&gt;
| 150 &lt;br /&gt;
| 8 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4-9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-9 &lt;br /&gt;
| 8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Rocket Launcher]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only used by rocket equipped robots. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-95 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Spike &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Sword]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Sword &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 7-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rock]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | It's a rock. The Granite-Inc. model is an upgraded version. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-4 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knives Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[TS633]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Turbo Shotgun &lt;br /&gt;
| 2267g &lt;br /&gt;
| 3400 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 48 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 26-39 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore, unrefined. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 125 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Louisville Slugger]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This all-American hardwood baseball bat will knock anything right out of the park &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knife]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. &lt;br /&gt;
| 453g &lt;br /&gt;
| 140 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-35 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Phazer]] &lt;br /&gt;
| 4 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| EMP &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-320 &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Support Weapon]] &lt;br /&gt;
| 6 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 60 &lt;br /&gt;
| 6 &lt;br /&gt;
| 45-74 &lt;br /&gt;
| 61 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dynacord Stick]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[EMP Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. &lt;br /&gt;
| 453g &lt;br /&gt;
| 2000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| EMP &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 104 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Hand Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Holy relic of godly might. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Molotov Cocktail]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A home-made flammable grenade. &lt;br /&gt;
| 453g &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 453g &lt;br /&gt;
| 220 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO61]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 66-94 &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 13 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO62]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 94-116 &lt;br /&gt;
| 10 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[IPF210]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 154-204 &lt;br /&gt;
| 12 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR42]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| .9-27 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR52]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 32-45 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR62]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 32 &lt;br /&gt;
| 5 &lt;br /&gt;
| 42-57 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG1000]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| .7-17 &lt;br /&gt;
| 33 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG2000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG3000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon. &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-21 &lt;br /&gt;
| 37 &lt;br /&gt;
| 6 &lt;br /&gt;
| 0 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HP DKS-501]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction. &lt;br /&gt;
| 2500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 11 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-44 &lt;br /&gt;
| 55 &lt;br /&gt;
| 4 &lt;br /&gt;
| 6 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR10]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XSR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 29-46 &lt;br /&gt;
| 39 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR01]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see. &lt;br /&gt;
| 1250g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-66 &lt;br /&gt;
| 49 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR02]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 54-76 &lt;br /&gt;
| 56 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=7912</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons&amp;diff=7912"/>
		<updated>2024-09-10T08:08:54Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' in [[FOnline 3]]&lt;br /&gt;
== Repairing ==&lt;br /&gt;
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].&lt;br /&gt;
&lt;br /&gt;
== Disassembling ==&lt;br /&gt;
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Check Also: [[Weapon Types]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
* Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy&lt;br /&gt;
* Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.&lt;br /&gt;
* DR/DT pene in grenade: &lt;br /&gt;
** explosive -10% DR per tier, -25% DT per tier, &lt;br /&gt;
** fire -5% DR per tier, -20% DT per tier, &lt;br /&gt;
** EW 2% DR per tier, -10% DT per tier&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;1&amp;quot;  style=&amp;quot;text-align=center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | PIC&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Radius&lt;br /&gt;
! Type&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP COST&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack Delay&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 1&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 2&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 3&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 4&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 5&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 6&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Perk 7&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Dynacord Stick]]&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Explosive&lt;br /&gt;
| 11-27&lt;br /&gt;
| 6&lt;br /&gt;
| 1300&lt;br /&gt;
| Knockback&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Long Range&lt;br /&gt;
| Fast Trigger&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
| 2&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 2&lt;br /&gt;
| Fire&lt;br /&gt;
| 10-20&lt;br /&gt;
| 6&lt;br /&gt;
| 1250&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[EMP Grenade]]&lt;br /&gt;
| 2&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| EMP&lt;br /&gt;
| 50-100&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Frag Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Explosive&lt;br /&gt;
| 23-40&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Bonus Min Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Fire Bomb]]&lt;br /&gt;
| 3&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 15-25&lt;br /&gt;
| 5&lt;br /&gt;
| 1250&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Plasma Grenade]]&lt;br /&gt;
| 3&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Plasma&lt;br /&gt;
| 33-36&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Butcher&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Explosive&lt;br /&gt;
| 41-54&lt;br /&gt;
| 5&lt;br /&gt;
| 1400&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Penetrate&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Incendiary Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Fire&lt;br /&gt;
| 20-30&lt;br /&gt;
| 4&lt;br /&gt;
| 1100&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Killing Spree&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Max Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Shock Grenade]]&lt;br /&gt;
| 4&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 3&lt;br /&gt;
| Electro&lt;br /&gt;
| 35-65&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Holy Hand Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive Grenades&lt;br /&gt;
| 5&lt;br /&gt;
| Explosive&lt;br /&gt;
| 45-67&lt;br /&gt;
| 4&lt;br /&gt;
| 1000&lt;br /&gt;
| Knockback&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Destroyer&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Inferno Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Fire Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Fire&lt;br /&gt;
| 25-40&lt;br /&gt;
| 3&lt;br /&gt;
| 700&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Less AP cost&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Lethal Damage&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Tech Grenade]]&lt;br /&gt;
| 5&lt;br /&gt;
| Energy Grenades&lt;br /&gt;
| 4&lt;br /&gt;
| Electro&lt;br /&gt;
| 50-90&lt;br /&gt;
| 6&lt;br /&gt;
| 1600&lt;br /&gt;
| Bonus Critical Chance&lt;br /&gt;
| Chip Shot&lt;br /&gt;
| Frozen Queen&lt;br /&gt;
| More Critical Damage&lt;br /&gt;
| Bonus Critical Power&lt;br /&gt;
| Bloody&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== All weapons ==&lt;br /&gt;
                                    &amp;lt;!-- maybe better delete cols Description, Cost currency and Weight? in my opinion this is not necessary  --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; class=&amp;quot;unsortable&amp;quot; | Picture &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Tier &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weapon Type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Weight &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Cost&amp;lt;br&amp;gt;curr. &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Min ST &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Skill &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage&amp;lt;br&amp;gt;type &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Caliber &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:50px;&amp;quot; | Ammo &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Ammo&amp;lt;br&amp;gt;Cap &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rounds &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Damage &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Range &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | AP&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Rld&amp;lt;br&amp;gt;Cost &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important&amp;quot; | Attack&amp;lt;br&amp;gt;Delay &lt;br /&gt;
! style=&amp;quot;padding-right:15px !important; width:160px;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Perks&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Tommy Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 10-20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3-20 &lt;br /&gt;
| 32&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 23-37&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-37 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped&lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Assault Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 20-31&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4-31 &lt;br /&gt;
| 36&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Scoped &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XL70E3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 28-54&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5-54 &lt;br /&gt;
| 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Military Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 30-55&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-55 &lt;br /&gt;
| 44&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;22 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[AK-47]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 35-65&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7-65 &lt;br /&gt;
| 48&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;26 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G36c]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Assault Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 90 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 40-75&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8-75 &lt;br /&gt;
| 52&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Club]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A military or police baton. Heavy wood. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Knockback &lt;br /&gt;
* Life Steal&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Crowbar]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 12-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Cattle Prod]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 26-41&lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Cattle Prod]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-62 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Torch]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy shit, this thing r0x. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-83 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Frozen Queen&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bass Rape]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | 4 string gitar &lt;br /&gt;
| 15443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 100-223 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mordino Taser]] &lt;br /&gt;
| - &lt;br /&gt;
| Clubes &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Knife]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A sharp-bladed cutting and stabbing weapon. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-40 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Knife]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use &lt;br /&gt;
| 907g &lt;br /&gt;
| 500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wakizashi Blade]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A short finely crafted knife. The tip seems to be designed to pierce armor. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-80 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| - &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
* Lifesteal&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Ripper]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 25 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 750 &lt;br /&gt;
| &lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[9mm Mauser]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 9mm &lt;br /&gt;
| 9mm bullet &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Colt]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 18-37 &lt;br /&gt;
| 24 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-64 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wright Colt(t3)]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[14mm Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Very strong pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-80 &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Defender]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 14mm &lt;br /&gt;
| 14mm AP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-100 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Damage Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electric Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Homemade energy weapon &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-50 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-70 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ELECTRO Launcher]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 70-130 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Prototype 14]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;Prototype of the &amp;quot;&amp;quot;GraviGun&amp;quot;&amp;quot; model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.&amp;quot; &lt;br /&gt;
| 4082g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-26 &lt;br /&gt;
| 75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Electro Cannon]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. &lt;br /&gt;
| 21803g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| EL.Rocket &lt;br /&gt;
| ELECTRO-SHOCK Rocket &lt;br /&gt;
| 9 &lt;br /&gt;
| 3 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 50 &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pulse Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grenade Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M79 Grenade Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A single shot grenade launcher. Go get the Roach. &lt;br /&gt;
| 2845g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 6 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Grenade Launcher &lt;br /&gt;
| 2845g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-120 &lt;br /&gt;
| 25 &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[MGL M32s]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-150 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Automatic Grenade Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| 40mm &lt;br /&gt;
| 40mm Explosive &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 115-180 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[C4 Launcher]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Explosive Small Guns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 130-210 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Switchblade]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying &amp;quot;&amp;quot;Sssssshk&amp;quot;&amp;quot; sound.&amp;quot; &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shiv]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. &lt;br /&gt;
| 453g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 10-20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP Cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Little Jesus]]&lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved &amp;quot;Little Jesus.&amp;quot;&lt;br /&gt;
| 907g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-22 &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Machete]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Knives &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-24 &lt;br /&gt;
| 2 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Zip Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A handmade single shot pistol. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 20 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.44 Magnum Revolver]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum JHP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 7-18 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Needler Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| needle &lt;br /&gt;
| Needle Cartridge Poison &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 28 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.357 Colt]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Fast Pistol &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-40 &lt;br /&gt;
| 32 &lt;br /&gt;
| 2 &lt;br /&gt;
| 0 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Anaconda]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100K &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .357 &lt;br /&gt;
| .357 Magnum AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 36 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fast Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Signal Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Small fire pistol &lt;br /&gt;
| 2625g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| Flares &lt;br /&gt;
| Signal Flares &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Less AP Cost &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Solar Scorcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 28-54 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fire Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model F76-Burn Assault Fire Rifle. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-30 &lt;br /&gt;
| 30 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Alien Blaster]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A strange gun of obviously alien origin. Looks like it can support small energy cells, however. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-155 &lt;br /&gt;
| 45 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pyro Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-130 &lt;br /&gt;
| 62 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heat Machine]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Fire Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heat Gatling &lt;br /&gt;
| 2845g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Fire &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 230-460 &lt;br /&gt;
| 40 &lt;br /&gt;
| 8 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flamer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. &lt;br /&gt;
| 8164g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-85 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Improved Flamer]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethrower Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 85-105 &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Incinerator]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 8618g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Rocket &lt;br /&gt;
| Napalm Fuel &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 140-185 &lt;br /&gt;
| 11 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Napalm blaster]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. &lt;br /&gt;
| 8618g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 180-235 &lt;br /&gt;
| 13 &lt;br /&gt;
| 4 &lt;br /&gt;
| 8 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Wrench]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A typical wrench used by mechanics. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-60 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sledgehammer]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A large hammer with a big handle. Very popular with the muscular crowd. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-92 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate&lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Super Sledge]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bats]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Sledge]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Hammers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;This is a modification of the Super Sledge by &amp;quot;&amp;quot;National Dynamics&amp;quot;&amp;quot;.&amp;quot; &lt;br /&gt;
| 15443g &lt;br /&gt;
| 10K &lt;br /&gt;
| 8 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 60-145 &lt;br /&gt;
| 3 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Strong heavy sniper rifle &lt;br /&gt;
| 7300g &lt;br /&gt;
| 500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 JHP &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-90 &lt;br /&gt;
| 45 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Light Support Weapon]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-120 &lt;br /&gt;
| 55 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[DSR]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | DSR50 &lt;br /&gt;
| 7300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Power &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 120-150 &lt;br /&gt;
| 65 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bozar]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Heavy Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. &lt;br /&gt;
| 9071g &lt;br /&gt;
| 100K &lt;br /&gt;
| 12 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .50 &lt;br /&gt;
| .50 Hellfire &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 190-210 &lt;br /&gt;
| 75 &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 3750 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bloody&lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Magneto-Laser Pistol]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1-100 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-60 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Bonus Min Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gatling Laser]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An H&amp;amp;K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 11K &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 10 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1600 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Commisar's Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. &lt;br /&gt;
| 4000g &lt;br /&gt;
| 100K &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 73-106 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Poisoned &lt;br /&gt;
* Bonus Max Damage &lt;br /&gt;
* Bonus Max Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbolaser]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Laser Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Prototype Laser Rifle &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 125-170 &lt;br /&gt;
| 58 &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Lewis MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Simple machine gun &lt;br /&gt;
| 10500g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Basic Machine Gun Ammo &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 9-15 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M60]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. &lt;br /&gt;
| 10500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Standard Machine Gun Ammo &lt;br /&gt;
| 100 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M240]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 10500g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo AP &lt;br /&gt;
| 200 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-40 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 13 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Browning Auto Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. &lt;br /&gt;
| 16500g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| heavy &lt;br /&gt;
| Machine Gun Ammo SE &lt;br /&gt;
| 400 &lt;br /&gt;
| 10 &lt;br /&gt;
| 20-50 &lt;br /&gt;
| 42 &lt;br /&gt;
| 7 &lt;br /&gt;
| 15 &lt;br /&gt;
| 500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Bishop MG]] &lt;br /&gt;
| - &lt;br /&gt;
| Machine Gun &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Minigun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack JHP &lt;br /&gt;
| 80 &lt;br /&gt;
| 40 &lt;br /&gt;
| 12-15 &lt;br /&gt;
| 30 &lt;br /&gt;
| 7 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Avenger Minigun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 32 &lt;br /&gt;
| 7 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Vindicator Minigun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. &lt;br /&gt;
| 12700g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack Caseless &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-19 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Minigun]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 12700g &lt;br /&gt;
| 100K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack EC &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 15-21 &lt;br /&gt;
| 36 &lt;br /&gt;
| 7 &lt;br /&gt;
| 12 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-32 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Frozen Queen &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Pistol MK.II]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-90 &lt;br /&gt;
| 20 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
* Frozen Queen&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma SMG]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Wattz Electronics plasma weapon prototype. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 20-33 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. &lt;br /&gt;
| 6100g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 65-90 &lt;br /&gt;
| 28 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Power&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Turbo Plasma Rifle]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. &lt;br /&gt;
| 6350g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 80-125 &lt;br /&gt;
| 35 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Chip Shot &lt;br /&gt;
* Chip Shot&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Gatling]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Plasma Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. &lt;br /&gt;
| 10886g &lt;br /&gt;
| 1M &lt;br /&gt;
| 7 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 40 &lt;br /&gt;
| 10 &lt;br /&gt;
| 70-100 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 9 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Brass Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Poisoned&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spiked Knuckles]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. &lt;br /&gt;
| 453g &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 19-23 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boxing Gloves]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Life Steal &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Power Fist]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 20-32 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher! &lt;br /&gt;
* Less AP Cost&lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Mega Power Fist]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;A &amp;quot;&amp;quot;Big Frigger&amp;quot;&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 21-41 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Penetrate&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Punch Gun]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Punch Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3175g &lt;br /&gt;
| 10K &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-50 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm Pistol]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm JHP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 5-20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle EM]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Long Range &lt;br /&gt;
* Knockback&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Desert Eagle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .44 &lt;br /&gt;
| .44 Magnum FMJ &lt;br /&gt;
| 8 &lt;br /&gt;
| 1 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Penetrate &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[.223 Pistol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 22-45 &lt;br /&gt;
| 42 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bloody&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Pistol]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Every sniper should have pistol like that &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-40 &lt;br /&gt;
| 48 &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Bloody &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Pistol]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-50 &lt;br /&gt;
| 54 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bloody&lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Death's Pistol]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Range Pistols &lt;br /&gt;
|  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1M &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| C4 &lt;br /&gt;
| C4 Ball &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 60-110 &lt;br /&gt;
| 54 &lt;br /&gt;
| 1 &lt;br /&gt;
| 0 &lt;br /&gt;
| 400 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rocket Launcher]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Basic Rocket Launcher &lt;br /&gt;
| 6803g &lt;br /&gt;
| 500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-130 &lt;br /&gt;
| 35 &lt;br /&gt;
| 7 &lt;br /&gt;
| 14 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BigBazooka]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. &lt;br /&gt;
| 6803g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 100-200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Adv. Rocket Launcher]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 6803g &lt;br /&gt;
| 10K &lt;br /&gt;
| 7 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-230 &lt;br /&gt;
| 45 &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flash Launcher]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Rocket Launchers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. &lt;br /&gt;
| 12832g &lt;br /&gt;
| 100K &lt;br /&gt;
| 8 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| Rocket &lt;br /&gt;
| Explosive Rocket &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 160-250 &lt;br /&gt;
| 50 &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shotgun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Flechette &lt;br /&gt;
| 2 &lt;br /&gt;
| 1 &lt;br /&gt;
| 17-17 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sawed-Off Shotgun]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| 33-45 &lt;br /&gt;
| 18&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 6 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Combat Shotgun]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 36-55&lt;br /&gt;
| 21&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;14 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1200 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K CAWS]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 12 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| 23-53 &lt;br /&gt;
| 24&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pancor Jackhammer]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 20 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 27-62 &lt;br /&gt;
| 27&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Knockback &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Saiga-12]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Shotguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1M &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Melt &lt;br /&gt;
| 24 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 900&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1100 &lt;br /&gt;
| &lt;br /&gt;
* Knockback &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Grease Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | &amp;quot;M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the &amp;quot;&amp;quot;Grease Gun&amp;quot;&amp;quot; was simple and cheap to manufacture so there are quite a few still in use.&amp;quot; &lt;br /&gt;
| 3175g &lt;br /&gt;
| 100 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .45 &lt;br /&gt;
| .45 Caliber &lt;br /&gt;
| 45 &lt;br /&gt;
| 15 &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 20 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Killing Spree &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[10mm SMG]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | H&amp;amp;K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 60 &lt;br /&gt;
| 15 &lt;br /&gt;
| 4-13 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1300 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HK P90c]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The Heckler &amp;amp; Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10-25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Bonus Min Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K MP5]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 10mm AP &lt;br /&gt;
| 50 &lt;br /&gt;
| 10 &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 25-40 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 700 &lt;br /&gt;
| &lt;br /&gt;
* Penetrate &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[H&amp;amp;K G11E]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Machine Guns (SMG) &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 1M &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 10mm &lt;br /&gt;
| 4.7mm Caseless &lt;br /&gt;
| 60 &lt;br /&gt;
| 10 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 45 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Pipe Rifle]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a hand-made single shot rifle. &lt;br /&gt;
| 4535g &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 25-30 &lt;br /&gt;
| 35 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Long Range&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 12 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Power &lt;br /&gt;
* Bonus Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Scoped Hunting Rifle]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 27-32 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 14 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Fast Trigger&lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sniper Rifle]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. &lt;br /&gt;
| 3628g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-40 &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv sniper rifle &lt;br /&gt;
| 3628g &lt;br /&gt;
| 10K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 40-45 &lt;br /&gt;
| 55 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Scoped &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SVD Rifle MK.II]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dragonuv MK.II &lt;br /&gt;
| 3628g &lt;br /&gt;
| 100K &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm AP &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1100 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Rifle]] &lt;br /&gt;
| 6 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 50-55 &lt;br /&gt;
| 65 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2 &lt;br /&gt;
| 800 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Sharpened Pole]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A wood pole sharpened at one end. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 10 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1360g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Spear]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 50 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 18-50 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 250 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-73 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[RAD Spear]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Spears &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 1814g &lt;br /&gt;
| 1000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Laser &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 22-96 &lt;br /&gt;
| 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[BB Gun]] &lt;br /&gt;
| 1 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Red Ryder BB gun. The classic. &lt;br /&gt;
| 2267g &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| BBS &lt;br /&gt;
| bbs &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 16-19 &lt;br /&gt;
| 26 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Long Range &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[FN FAL]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. &lt;br /&gt;
| 4082g &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 7.62mm &lt;br /&gt;
| 7.62mm FMJ &lt;br /&gt;
| 30 &lt;br /&gt;
| 2 &lt;br /&gt;
| 16-27 &lt;br /&gt;
| 33 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Attack Speed &lt;br /&gt;
* Ammo Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | American-powered automatic rifle, chambered in 5mm. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| 33-44 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Bonus Critical Chance &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[M16 MK.II]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 10K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5mm &lt;br /&gt;
| 5mm AP &lt;br /&gt;
| 32 &lt;br /&gt;
| 4 &lt;br /&gt;
| 38-52 &lt;br /&gt;
| 47 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Killing Spree&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Steyr]] &lt;br /&gt;
| 5 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. &lt;br /&gt;
| 3300g &lt;br /&gt;
| 100K &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 5.56mm &lt;br /&gt;
| 5.56mm AP &lt;br /&gt;
| 30 &lt;br /&gt;
| 5 &lt;br /&gt;
| 40-63 &lt;br /&gt;
| 54 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Active Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. &lt;br /&gt;
| 453g &lt;br /&gt;
| 60 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Banhammer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Banhammer &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 128-192&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;256-512 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Flamer]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Flamer &lt;br /&gt;
| 2845g &lt;br /&gt;
| 3220 &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Explosive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Napalm Fuel MK.II &lt;br /&gt;
| 300 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 80-90 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-100&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40-75 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Boss Rifle]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Boss Rifle &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Electric Fusion Cell &lt;br /&gt;
| 100 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| 250-500 &lt;br /&gt;
| 45 &lt;br /&gt;
| 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 40-60 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Claw]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Claw &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-70 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 600 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Laser Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Laser Cannon &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 500 &lt;br /&gt;
| 1 &lt;br /&gt;
| 75-200 &lt;br /&gt;
| 100 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-22 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dual Plasma Cannon]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only use for Gun Turret critter. &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 200 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-90 &lt;br /&gt;
| 25 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Knife]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Knife &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked &lt;br /&gt;
* Spiked&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[End Boss Plasma Gun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | End Boss Plasma Gun &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Plasma &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| 30-70 &lt;br /&gt;
| 35&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 &lt;br /&gt;
| 5&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0 &lt;br /&gt;
| &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage &lt;br /&gt;
* More Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 35-50 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flame Breath]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Flame Breath &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Fire &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 15-25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage &lt;br /&gt;
* Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flare]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 35 &lt;br /&gt;
| - &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 15 &lt;br /&gt;
| 2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Flashbang]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-1 &lt;br /&gt;
| 25 &lt;br /&gt;
| 7 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Fool's Gold]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 50 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gold Nugget]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 150 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Heavy Dual Minigun]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Heavy Dual Minigun &lt;br /&gt;
| 4535g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| Box &lt;br /&gt;
| Minigun Ammo Pack AP &lt;br /&gt;
| 800 &lt;br /&gt;
| 40 &lt;br /&gt;
| 16-24 &lt;br /&gt;
| 40 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet &lt;br /&gt;
* Damage per Bullet&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Spear]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Holy Spear &lt;br /&gt;
| 5443g &lt;br /&gt;
| 1 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 286-486&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;86-386 &lt;br /&gt;
| 3&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;50 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Laser Spear Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Monster Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Monster Spike &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 5-15 &lt;br /&gt;
| 24 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plant Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-2 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Refined Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. &lt;br /&gt;
| 2200g &lt;br /&gt;
| 150 &lt;br /&gt;
| 8 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 4-9&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6-9 &lt;br /&gt;
| 8&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Rocket Launcher]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Only used by rocket equipped robots. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Big Guns &lt;br /&gt;
| Explosive &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 45-95 &lt;br /&gt;
| 40 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Destroyer &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Less AP cost&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Spike]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Spike &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 15-30 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Robo Sword]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Robo Sword &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 7-15 &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| - &lt;br /&gt;
| 1200 &lt;br /&gt;
| &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher &lt;br /&gt;
* Smasher&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Rock]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | It's a rock. The Granite-Inc. model is an upgraded version. &lt;br /&gt;
| 453g &lt;br /&gt;
| - &lt;br /&gt;
| 1 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 1-4 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knives Backpack]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[TS633]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Turbo Shotgun &lt;br /&gt;
| 2267g &lt;br /&gt;
| 3400 &lt;br /&gt;
| 4 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 12-gauge &lt;br /&gt;
| 12 ga. Slug &lt;br /&gt;
| 48 &lt;br /&gt;
| 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;12 &lt;br /&gt;
| 26-39 &lt;br /&gt;
| 15 &lt;br /&gt;
| 6&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Uranium Ore]] &lt;br /&gt;
| 0 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A chunk of Uranium Ore, unrefined. &lt;br /&gt;
| 2000g &lt;br /&gt;
| 125 &lt;br /&gt;
| 5 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 3-6 &lt;br /&gt;
| 15&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Louisville Slugger]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This all-American hardwood baseball bat will knock anything right out of the park &lt;br /&gt;
| 5443g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Close Combat &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 50-123 &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| - &lt;br /&gt;
| 1500 &lt;br /&gt;
| &lt;br /&gt;
* Less AP cost &lt;br /&gt;
* Fast Trigger &lt;br /&gt;
* Bonus Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Throwing Knife]] &lt;br /&gt;
| 3 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. &lt;br /&gt;
| 453g &lt;br /&gt;
| 140 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Normal &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| 20-35 &lt;br /&gt;
| 25&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &lt;br /&gt;
| 4 &lt;br /&gt;
| - &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
* RANDOM PERKS?&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Phazer]] &lt;br /&gt;
| 4 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. &lt;br /&gt;
| 1814g &lt;br /&gt;
| 10K &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| EMP &lt;br /&gt;
| SEC &lt;br /&gt;
| Small Energy Cell &lt;br /&gt;
| 12 &lt;br /&gt;
| 1 &lt;br /&gt;
| 110-320 &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| 0 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Gauss Support Weapon]] &lt;br /&gt;
| 6 &lt;br /&gt;
|  &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; |  &lt;br /&gt;
| 3300g &lt;br /&gt;
| 1M &lt;br /&gt;
| 6 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| 2mm &lt;br /&gt;
| 2mm EC &lt;br /&gt;
| 60 &lt;br /&gt;
| 6 &lt;br /&gt;
| 45-74 &lt;br /&gt;
| 61 &lt;br /&gt;
| 5 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1000 &lt;br /&gt;
| &lt;br /&gt;
* Ammo Upgrade &lt;br /&gt;
* Scoped &lt;br /&gt;
* Scoped&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Dynacord Stick]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. &lt;br /&gt;
| 453g &lt;br /&gt;
| 408 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[EMP Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. &lt;br /&gt;
| 453g &lt;br /&gt;
| 2000 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| EMP &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 104 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Frag Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Holy Hand Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A Holy relic of godly might. &lt;br /&gt;
| 907g &lt;br /&gt;
| 10K &lt;br /&gt;
| 2 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Molotov Cocktail]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A home-made flammable grenade. &lt;br /&gt;
| 453g &lt;br /&gt;
| 25 &lt;br /&gt;
| 3 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Explosive &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. &lt;br /&gt;
| 453g &lt;br /&gt;
| 201 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Plasma &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Plasma Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenade]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. &lt;br /&gt;
| 453g &lt;br /&gt;
| 220 &lt;br /&gt;
| 4 &lt;br /&gt;
| Throwing &lt;br /&gt;
| Electro &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[Shock Grenades Backpack]] &lt;br /&gt;
| - &lt;br /&gt;
| Grenades &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Hinkley Item &lt;br /&gt;
| 3175g &lt;br /&gt;
| 3000 &lt;br /&gt;
| - &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | BUGGED &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO61]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 66-94 &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 13 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[PyO62]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 3 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 94-116 &lt;br /&gt;
| 10 &lt;br /&gt;
| 5 &lt;br /&gt;
| 6 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[IPF210]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Flamers &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle &lt;br /&gt;
| 8618g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 4 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Plasma /&amp;lt;br&amp;gt;/ Fire &lt;br /&gt;
| Fuel &lt;br /&gt;
| Flamethower Fuel &lt;br /&gt;
| 7 &lt;br /&gt;
| 1 &lt;br /&gt;
| 154-204 &lt;br /&gt;
| 12 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Fire Converter /&amp;lt;br&amp;gt;/ Plasma Converter &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR42]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 3 &lt;br /&gt;
| .9-27 &lt;br /&gt;
| 36 &lt;br /&gt;
| 4 &lt;br /&gt;
| 5 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR52]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 30 &lt;br /&gt;
| 4 &lt;br /&gt;
| 32-45 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[LAR62]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Support Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&amp;amp;K L30 Gatling Laser. &lt;br /&gt;
| 7300g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Laser &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 32 &lt;br /&gt;
| 5 &lt;br /&gt;
| 42-57 &lt;br /&gt;
| 52 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 900 &lt;br /&gt;
| &lt;br /&gt;
* Flat Converter /&amp;lt;br&amp;gt;/ Double Range &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG1000]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 120 &lt;br /&gt;
| 40 &lt;br /&gt;
| .7-17 &lt;br /&gt;
| 33 &lt;br /&gt;
| 6 &lt;br /&gt;
| 4 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG2000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 160 &lt;br /&gt;
| 40 &lt;br /&gt;
| 13-17 &lt;br /&gt;
| 35 &lt;br /&gt;
| 6 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ETG3000]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Miniguns &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon. &lt;br /&gt;
| 7500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 10 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 200 &lt;br /&gt;
| 40 &lt;br /&gt;
| 17-21 &lt;br /&gt;
| 37 &lt;br /&gt;
| 6 &lt;br /&gt;
| 0 &lt;br /&gt;
| 1080 &lt;br /&gt;
| &lt;br /&gt;
* Stun Hexing /&amp;lt;br&amp;gt;/ Lighting &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[HP DKS-501]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction. &lt;br /&gt;
| 2500g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 5 &lt;br /&gt;
| Small Guns &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30-35 &lt;br /&gt;
| 44 &lt;br /&gt;
| 4 &lt;br /&gt;
| 11 &lt;br /&gt;
| 720 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR3]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-44 &lt;br /&gt;
| 55 &lt;br /&gt;
| 4 &lt;br /&gt;
| 6 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[SSR10]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Sniper Rifles &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| ? &lt;br /&gt;
| Normal &lt;br /&gt;
| .223 &lt;br /&gt;
| .223 FMJ &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 44-50 &lt;br /&gt;
| 60 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 990 &lt;br /&gt;
| &lt;br /&gt;
* Penetrator /&amp;lt;br&amp;gt;/ Critical Beast &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[XSR]] &lt;br /&gt;
| 2 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 29-46 &lt;br /&gt;
| 39 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR01]] &lt;br /&gt;
| 3 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon. Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see. &lt;br /&gt;
| 1250g &lt;br /&gt;
| 2500 &lt;br /&gt;
| 6 &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 39-66 &lt;br /&gt;
| 49 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [[ESR02]] &lt;br /&gt;
| 4 &lt;br /&gt;
| Electric Weapons &lt;br /&gt;
| style=&amp;quot;font-size:7pt;&amp;quot; | Alien Weapon &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| Energy Weapons &lt;br /&gt;
| Electro &lt;br /&gt;
| MFC &lt;br /&gt;
| Micro Fusion Cell &lt;br /&gt;
| 24 &lt;br /&gt;
| 1 &lt;br /&gt;
| 54-76 &lt;br /&gt;
| 56 &lt;br /&gt;
| 4 &lt;br /&gt;
| 3 &lt;br /&gt;
| 1170 &lt;br /&gt;
| &lt;br /&gt;
* Rad Shot /&amp;lt;br&amp;gt;/ Heresy Shot &lt;br /&gt;
* Choose &lt;br /&gt;
* Choose&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Drugs&amp;diff=6904</id>
		<title>Drugs</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Drugs&amp;diff=6904"/>
		<updated>2023-05-23T03:13:48Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use drugs, often to enhance combat performance. [[Chem Reliant]] characters become addicted to whatever drugs they use, and thus suffer stat penalties between doses. The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose.&lt;br /&gt;
&lt;br /&gt;
Drugs aren't regular food or drinks, unlike '''[[consumables]]'''. '''Drugs often cause a strong addiction'''.&lt;br /&gt;
&lt;br /&gt;
== Healing drugs ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!EFFECTS&lt;br /&gt;
![[Addicted|ADDICTION]]&lt;br /&gt;
![[Crafting|CRAFTING]] REQUIREMENTS&lt;br /&gt;
![[Blueprints|BLUEPRINT]]&lt;br /&gt;
!RESOURCES&lt;br /&gt;
!WHERE TO CRAFT&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healpwdr.gif|center|]]&lt;br /&gt;
|[[Weak Healing Powder]]&lt;br /&gt;
| +30 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 25% &amp;lt;br&amp;gt; [[Level]] 5&lt;br /&gt;
|No&lt;br /&gt;
|1 x [[Broc Flower]]&amp;lt;br /&amp;gt;1 x [[Xander Root]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stimx.gif|center|]]&lt;br /&gt;
|[[Stimpak]]&lt;br /&gt;
| +50 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 50% &amp;lt;br&amp;gt; [[Level]] 24&lt;br /&gt;
|No&lt;br /&gt;
|1 x [[Broc Flower]]&amp;lt;br /&amp;gt;1 x [[Xander Root]]&amp;lt;br /&amp;gt;1 x [[Chemical component]]&lt;br /&gt;
|[[Workbench]] or&amp;lt;br /&amp;gt;[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stimpak.gif|center|]]&lt;br /&gt;
|[[Super Stimpak]]&lt;br /&gt;
| +100 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 75% &amp;lt;br&amp;gt; [[Level]] 50&lt;br /&gt;
|Yes&lt;br /&gt;
|1 x [[Meat Jerky]]&amp;lt;br /&amp;gt;1 x [[Chemical component]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MegaStimpak.png|center|]]&lt;br /&gt;
|[[Mega Stimpak]]&lt;br /&gt;
| +200 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 150% &amp;lt;br&amp;gt; [[Level]] 250&lt;br /&gt;
|Yes&lt;br /&gt;
|40 x [[High Quality Chemical component]]&amp;lt;br /&amp;gt;20 x [[Electronic Parts]]&amp;lt;br /&amp;gt;30 x [[Refined Uranium Ore]]&amp;lt;br /&amp;gt;100 x [[Xander Root]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility drugs ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!EFFECTS&lt;br /&gt;
![[Addicted|ADDICTION]]&lt;br /&gt;
![[Crafting|CRAFTING]] REQUIREMENTS&lt;br /&gt;
![[Blueprints|BLUEPRINT]]&lt;br /&gt;
!RESOURCES&lt;br /&gt;
!WHERE TO CRAFT&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drug bot.gif|center|]]&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| -25 to [[Poisoned|Poison Level]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 25% &amp;lt;br&amp;gt; [[Level]] 5&lt;br /&gt;
|No&lt;br /&gt;
|1 x [[Scorpion Tail]]&amp;lt;br /&amp;gt; 1 x [[Plastic Bottle]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetanti.gif|center|]]&lt;br /&gt;
|[[Jet Antidote|Drug Antidote]]&lt;br /&gt;
| Removes drugs effects and addictions.&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 150% &amp;lt;br&amp;gt; [[Level]] 250&lt;br /&gt;
|Yes&lt;br /&gt;
|50 x [[High Quality Chemical component]]&amp;lt;br /&amp;gt;40 x [[Meat Jerky]]&amp;lt;br /&amp;gt;10 x [[Glass Bottle]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drg rad2.gif|center|]]&lt;br /&gt;
|[[Rad-X]]&lt;br /&gt;
| +50% [[Rad Resistance]] &amp;lt;br /&amp;gt; +10% [[Rad Resistance]] Cap &amp;lt;br /&amp;gt; -5% max hit chance&amp;lt;br /&amp;gt; -5% critical chance&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Crafting]] 75% &amp;lt;br&amp;gt; [[Level]] 50&lt;br /&gt;
|Yes&lt;br /&gt;
|2 x [[Chemical Component]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RadAway.gif|center|]]&lt;br /&gt;
|[[RadAway]]&lt;br /&gt;
| -50 [[Radiated|Radiation]]&lt;br /&gt;
|10% chance&lt;br /&gt;
|[[Crafting]] 50% &amp;lt;br&amp;gt; [[Level]] 24&lt;br /&gt;
|Yes&lt;br /&gt;
|2 x [[Chemical Component]]&amp;lt;br /&amp;gt;3 x [[Minerals]]&lt;br /&gt;
|[[Workbench]] or&amp;lt;br /&amp;gt;[[Advanced Workbench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Regular drugs ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!EFFECTS&lt;br /&gt;
![[Addicted|ADDICTION]]&lt;br /&gt;
![[Crafting|CRAFTING]] REQUIREMENTS&lt;br /&gt;
![[Blueprints|BLUEPRINT]]&lt;br /&gt;
!RESOURCES&lt;br /&gt;
!WHERE TO CRAFT&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AfterBurnerGum.gif|center|]]&lt;br /&gt;
|[[After Burner gum]]&lt;br /&gt;
| +10 Critical Chance&amp;lt;br /&amp;gt;-5 [[Luck]] &amp;lt;br/&amp;gt; Ignore critical chance resistances on burst &amp;lt;br/&amp;gt; Double critical damage from table on burst&lt;br /&gt;
| -5 Critical Chance&lt;br /&gt;
|[[Crafting]] 75% &amp;lt;br&amp;gt; [[Level]] 50&lt;br /&gt;
|Yes&lt;br /&gt;
|10 x [[Meat Jerky]]&amp;lt;br /&amp;gt;20 x [[High Quality Minerals]]&amp;lt;br /&amp;gt;1 x [[Blueprint]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beer.gif|center|]]&lt;br /&gt;
|[[Beer]]&lt;br /&gt;
| +5% Normal [[DR]]&amp;lt;br /&amp;gt;+1 [[Charisma|CH]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Charisma|CH]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|1 [[Barley]]&amp;lt;br /&amp;gt;1 [[Water Bag|Water]]&lt;br /&gt;
|[[Brewerage Device]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schlager.gif|center|]]&lt;br /&gt;
|[[Booze]]&lt;br /&gt;
| +5% Laser [[DR]]&amp;lt;br /&amp;gt;+1 [[Luck]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Luck]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not Craftable&lt;br /&gt;
|Purchased&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dxboost2.gif|center|]]&lt;br /&gt;
|[[Buffout]]&lt;br /&gt;
| +2 [[Strength|ST]]&amp;lt;br /&amp;gt;+2 [[Endurance|EN]]&amp;lt;br /&amp;gt;-1 [[Action Points|AP]]&amp;lt;br /&amp;gt;-25 AP Regen&lt;br /&gt;
| -1 [[Endurance|EN]]&lt;br /&gt;
| 125%&lt;br /&gt;
|Yes&lt;br /&gt;
| 2 [[Chemical Component]]&amp;lt;br /&amp;gt;5 [[Meat Jerky]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cigarettes.gif|center|]]&lt;br /&gt;
|[[Cigarettes]]&lt;br /&gt;
| +1 [[Perception|PE]]&amp;lt;br /&amp;gt;+5 Critical Chance Resistance&amp;lt;br /&amp;gt;-30 [[Armor Class]] &amp;lt;br /&amp;gt;-1 [[Charisma|CH]]&lt;br /&gt;
| -1 [[Perception|PE]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
| 2 [[Tobacco]]&lt;br /&gt;
|[[Cigarettes Crafting Machine|Cigarettes Machine]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gamabeer.gif|center|]]&lt;br /&gt;
|[[Gamma Gulp Beer]]&lt;br /&gt;
| +5% Plasma [[DR]]&amp;lt;br /&amp;gt;+1 [[Strength|ST]] &amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Strength|ST]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not craftable&lt;br /&gt;
|Purchased&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healpwdr.gif|center|]]&lt;br /&gt;
|[[Healing Powder]]&lt;br /&gt;
| +25 [[Healing Rate]]&amp;lt;br /&amp;gt;-5 Healing Rate Time&amp;lt;br /&amp;gt;-5% Damage Deal&amp;lt;br /&amp;gt;-3 [[Luck]]&lt;br /&gt;
| -10 [[Healing Rate]]&lt;br /&gt;
|125%&lt;br /&gt;
|No&lt;br /&gt;
|1 [[Broc Flower]]&amp;lt;br /&amp;gt;1 [[Xander Root]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jet.gif|center|]]&lt;br /&gt;
|[[Jet]]&lt;br /&gt;
| +2 [[Action Points|AP]]&amp;lt;br /&amp;gt;+4 [[Action Points|AP]] for moving in turnbased&amp;lt;br /&amp;gt;-10% Normal [[DR]]&lt;br /&gt;
| -1 [[Action Points|AP]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
| 1 [[Empty Jet Canister]]&amp;lt;br /&amp;gt;2 [[Chemical Component]]&amp;lt;br /&amp;gt;1 [[Brahmin Dung]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syring2.gif|center|]]&lt;br /&gt;
|[[Mentats]]&lt;br /&gt;
| +10 [[Sequence]]&amp;lt;br /&amp;gt;+2 [[Intelligence|IN]]&amp;lt;br /&amp;gt;+2 [[Charisma|CH]]&amp;lt;br /&amp;gt;+20 Healing Time&lt;br /&gt;
| -1 [[Charisma|CH]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
| 2 [[Chemical Component]]&amp;lt;br /&amp;gt; 6 [[Fruit]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mutie.gif|120px|center|]]&lt;br /&gt;
|[[Mutie]]&lt;br /&gt;
| +4 All [[DT]]&amp;lt;br /&amp;gt;+5 Slow Resistance&amp;lt;br /&amp;gt;+10 Heavy Handed Resistance&amp;lt;br /&amp;gt;-1 [[Action Points|AP]]&lt;br /&gt;
| -3 All [[DT]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|2 [[Chemical Component]]&amp;lt;br /&amp;gt; 2 [[Scorpion Tail]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bottle.gif|center|]]&lt;br /&gt;
|[[Nuka-Cola]]&lt;br /&gt;
| +5% Electro [[DR]]&amp;lt;br /&amp;gt;+1 [[Agility|AG]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Agility|AG]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|2 [[Fruit]]&amp;lt;br /&amp;gt;1 [[Water Bag|Water]]&lt;br /&gt;
|[[Nuka-Cola Machine]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lastdrug.gif|center|]]&lt;br /&gt;
|[[Psycho]]&lt;br /&gt;
| 5% All [[DR]]&amp;lt;br /&amp;gt;+5 Damage Reduce&amp;lt;br /&amp;gt;-50 [[Hit Points|HP]]&amp;lt;br /&amp;gt;-3 [[Perception|PE]]&lt;br /&gt;
| -3% All [[DR]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|1 [[Super Stimpak]]&amp;lt;br /&amp;gt;2 [[Chemical Component]]&amp;lt;br /&amp;gt; 1 [[Bio Med Gel]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Roenbeer.gif|center|]]&lt;br /&gt;
|[[Roentgen Rum]]&lt;br /&gt;
| +5% Fire [[DR]]&amp;lt;br /&amp;gt;+1 [[Intelligence|IN]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Intelligence|IN]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not craftable&lt;br /&gt;
|Purchased&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gutrot.gif|center|]]&lt;br /&gt;
|[[Rot Gut]]&lt;br /&gt;
| +5% Explosive [[DR]]&amp;lt;br /&amp;gt;+1 [[Endurance|EN]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Endurance|EN]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|1 [[Wood]]&amp;lt;br /&amp;gt;5 [[Fruit]]&lt;br /&gt;
|[[Still]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voodoo.gif|center|]]&lt;br /&gt;
|[[Voodoo]]&lt;br /&gt;
| +3 [[Luck]]&amp;lt;br /&amp;gt;+10 Critical Roll(Flat)&amp;lt;br /&amp;gt;+20% [[Action Points|AP]] per kill (bloodymess effect)&amp;lt;br /&amp;gt; -3 [[Endurance|En]]&lt;br /&gt;
| -1 [[Luck]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|1 [[Weak Healing Powder]]&amp;lt;br /&amp;gt;1 [[Gecko Pelt]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cannibal drugs ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Cannibal drugs&lt;br /&gt;
|-&lt;br /&gt;
!PICTURE&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!EFFECTS&lt;br /&gt;
!EFFECT AFTER&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brain.png|center|]] || Brain || +2 [[Intelligence|IN]]&amp;lt;br /&amp;gt;+5% Movement Speed  || -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ear.png|center|]] || Ear || +3 [[Luck]]&amp;lt;br /&amp;gt;+2 [[Action Points|AP]]  || -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eye.png|center|]] || Eye || +2 [[Perception|PE]]&amp;lt;br /&amp;gt; -10% Attack Speed|| -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Heart.png|center|]] || Heart || +2 [[Endurance|EN]]  || -125 [[Hit Points|HP]] on out &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liver.png|center|]] || Liver || +1 [[Strength|ST]]&amp;lt;br /&amp;gt; +10 [[Lethal Damage]]  || -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrainRad.png|center|]] || Radiated Brain || +50 [[Armor Class]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EarRad.png|center|]] || Radiated Ear || +50 Stealth || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EyeRad.png|center|]] || Radiated Eye || +4 [[Charisma|CH]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HeartRad.png|center|]] || Radiated Heart || +3 [[Agility|AG]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LiverRad.png|center|]] || Radiated Liver || +50 [[Rad Resistance]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bpack.png|center|]] || Blood Pack || +60 [[Hit Points|HP]] || +40 [[Hit Points|HP]] after 5 sec&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BpackRad.png|center|]] || Radiated Blood Pack || -100 Radiation Level || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Drugs| ]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Abbreviations&amp;diff=6903</id>
		<title>Abbreviations</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Abbreviations&amp;diff=6903"/>
		<updated>2023-05-23T03:05:21Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Common Abbreviations==&lt;br /&gt;
* AB - [[Action Boy]]&lt;br /&gt;
* AC - [[Armor Class]]&lt;br /&gt;
* AG - [[Agility]]&lt;br /&gt;
* AP - [[Action Points]], or [[Penetrate|Armor Piercing]]&lt;br /&gt;
* APA - Advanced Power Armor&lt;br /&gt;
* APK - Anti Player-Killer, those who fight against tyranny (as opposed to PK, or Player-Killer)&lt;br /&gt;
* AR - [[Assault Rifle]], or [[Adrenaline Rush]]&lt;br /&gt;
* Ares - [[Ares Rocket Silo]]&lt;br /&gt;
* BC - [[Better Criticals]]&lt;br /&gt;
* BG - [[Big Guns]], or [[Boneyard Guard]] perk.&lt;br /&gt;
* BH - [[Broken Hills]]&lt;br /&gt;
* BRD - [[Bonus Ranged Damage]]&lt;br /&gt;
* BRoF - [[Bonus Rate of Fire]]&lt;br /&gt;
* CA - [[Combat Armor]]&lt;br /&gt;
* CA MKII - [[Combat Armor Mark II]]&lt;br /&gt;
* CA2 - An even shorter abbreviation for [[Combat Armor Mark II]]&lt;br /&gt;
* CC - [[Close Combat]]&lt;br /&gt;
* CH - [[Charisma]]&lt;br /&gt;
* CLJ - [[Combat Leather Jacket]]&lt;br /&gt;
* CtH - [[Hit Chance|Chance to Hit]]&lt;br /&gt;
* CW - [[Carry Weight]]&lt;br /&gt;
* DCA - Desert Combat Armor&lt;br /&gt;
* DR - [[Damage Resistance]]&lt;br /&gt;
* DT - [[Damage Threshold]]&lt;br /&gt;
* EMC - [[Even More Criticals]]&lt;br /&gt;
* EN - [[Endurance]]&lt;br /&gt;
* ET - [[Even Tougher]]&lt;br /&gt;
* EW - [[Energy Weapons]]&lt;br /&gt;
* FA - [[First Aid]] skill&lt;br /&gt;
* FCC - [[Fuel Cell Controller]]&lt;br /&gt;
* FEV - Forced Evolutionary Virus&lt;br /&gt;
* FLC - [[Friendly Lending Company]], the bank located in some towns&lt;br /&gt;
* FoV - [[Sight|Field of View]]&lt;br /&gt;
* GR - [[Gunrunners]]&lt;br /&gt;
* HC - [[Hit Chance]]&lt;br /&gt;
* HH - [[Heavy Handed]]&lt;br /&gt;
* HP - [[Hit Points]]&lt;br /&gt;
* HPA - [[Hardened Power Armor]]&lt;br /&gt;
* HR - [[Healing Rate]]&lt;br /&gt;
* HtG - [[Hit the Gaps]]&lt;br /&gt;
* HtH - Hand-to-Hand aka [[Melee Weapons|Close Combat]]&lt;br /&gt;
* IG - [[Iron Limbs]]&lt;br /&gt;
* IN - [[Intelligence]]&lt;br /&gt;
* IRL - In Real Life&lt;br /&gt;
* IYF - [[In Your Face!]]&lt;br /&gt;
* LA - [[Living Anatomy]], or Los Angeles area aka [[Boneyard]]&lt;br /&gt;
* LG - [[Lifegiver]]&lt;br /&gt;
* LK - [[Luck]]&lt;br /&gt;
* LP - [[Lockpick]] skill&lt;br /&gt;
* LR - [[Laser Rifle]]&lt;br /&gt;
* MA - [[Metal Armor]]&lt;br /&gt;
* MA2 - [[Metal Armor Mark II]]&lt;br /&gt;
* MC - [[More Critical]]s&lt;br /&gt;
* MoS - [[Man of Steel]]&lt;br /&gt;
* MPF - [[Mega Power Fist]]&lt;br /&gt;
* MRD - [[More Ranged Damage]]&lt;br /&gt;
* NCR - [[New California Republic]] but commonly refers to [[Shady Sands]]&lt;br /&gt;
* NR - [[New Reno]]&lt;br /&gt;
* NRA - New Reno Arms, a guns store in [[New Reno]]&lt;br /&gt;
* OD - [[Outdoorsman]] skill&lt;br /&gt;
* OoC - Out of Character, as in text chat in brown color via '''/O''', one of the [[In-Game Chat]] options&lt;br /&gt;
* PA - [[Power Armor]]&lt;br /&gt;
* PC - Player Character. Not the player, but any one of a player's in-game characters.&lt;br /&gt;
* PE - [[Perception]]&lt;br /&gt;
* PK - Player-Killer, those who murder others (as opposed to APK, or Anti Player-Killer)&lt;br /&gt;
* PP - [[Party Points]]&lt;br /&gt;
* [[PvE]] - Player versus Environment&lt;br /&gt;
* [[PvP]] - Player versus Player&lt;br /&gt;
* Pyro - [[Pyromaniac]]&lt;br /&gt;
* QP - [[Quick Pockets]]&lt;br /&gt;
* QR - [[Quick Recovery]]&lt;br /&gt;
* rAP - Recharge [[Action Points]]&lt;br /&gt;
* RBtE - [[Right between the Eyes|Right Between the Eyes]]&lt;br /&gt;
* RL - [[Rocket Launcher]], or Real Life (IRL above)&lt;br /&gt;
* RoF - Rate of Fire when [[Shooting]]&lt;br /&gt;
* RP - Role-Play&lt;br /&gt;
* RR - Radiation Resistance&lt;br /&gt;
* RT - [[Real-Time]] (mode) as opposed to [[TB]] below&lt;br /&gt;
* SAD - [[Sierra Army Depot]]&lt;br /&gt;
* SD - [[Silent Death]]&lt;br /&gt;
* SF - [[San Francisco]]&lt;br /&gt;
* SG - [[Stealth Girl]]&lt;br /&gt;
* SPECIAL - Combination of [[Strength]], [[Perception]], [[Endurance]], [[Charisma]], [[Intelligence]], [[Agility]], and [[Luck]].&lt;br /&gt;
* SR - [[Silent Running]]&lt;br /&gt;
* SS - [[Shady Sands]] commonly called [[NCR]]&lt;br /&gt;
* ST - [[Strength]]&lt;br /&gt;
* TB - [[Turn-Based]] (mode), as opposed to [[RT]] above&lt;br /&gt;
* TC - [[Town Control]]&lt;br /&gt;
* TH - [[Treasure Hunter]]&lt;br /&gt;
* TP - [[Themepark]]&lt;br /&gt;
* TPR - [[Turbo Plasma Rifle]]&lt;br /&gt;
* VC - [[Vault City]]&lt;br /&gt;
* VCP - Vault City Patrols&lt;br /&gt;
* WH - [[Warehouse]] or sometimes [[Weapon Handling]]&lt;br /&gt;
* WW - [[Waterworks]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=FLC&amp;diff=6902</id>
		<title>FLC</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=FLC&amp;diff=6902"/>
		<updated>2023-05-23T03:04:50Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FLC-Hub.jpg|thumb|The Hub's FLC, the first bank in the wasteland !]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
''« You don't show us respect, you get hurt. How much more respectability can a man ask for? »''&lt;br /&gt;
&lt;br /&gt;
Lorenzo Giovanni, owner of the [[Hub]]'s FLC.''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Friendly Lending Company''' (or '''FLC''') is a business operation to lend caps to those that need funds. It is, in the [[Fallout]] world the best bank service. In the original [[Fallout]], they were only in the [[Hub]], but now, 76 years after, it seems the bankers have extended their business to other towns like [[Vault City]] or the [[New California Republic]].&lt;br /&gt;
&lt;br /&gt;
To know how to use the banks, read the '''&amp;lt;u&amp;gt;[[bank accounts]]&amp;lt;/u&amp;gt;''' article.&lt;br /&gt;
&lt;br /&gt;
== Towns where the Friendly Lending Company is settled ==&lt;br /&gt;
The Company is implemented in many towns and is the best friend of the new players. The FLC is always in a building with the FLC logo painted on its wall.&lt;br /&gt;
[[File:FLC-NCR.jpg|thumb|The NCR's FLC.]]&lt;br /&gt;
* '''[[NCR]]:''' In front of the Sheriff office.&lt;br /&gt;
* '''The [[Hub]]:''' In front of the Maltese Falcon, in the south of the main area.&lt;br /&gt;
[[File:FLC-VC.jpg|thumb|Vault City's FLC.]]&lt;br /&gt;
* '''[[Vault City]]:''' In the inner city, not accessible for everyone.&lt;br /&gt;
* '''[[San Francisco]]:''' To the north, right above the [[Mercs]] Seller.&lt;br /&gt;
[[File:FLC-BH.jpg|thumb|Broken Hills' FLC.]]&lt;br /&gt;
* '''[[Broken Hills]]:''' Near Marcus, in the middle of the town. Broken Hills is not a safe city, avoid to use the bank there if you can't defend yourself !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Note: '''[[Redding]]''''s bank, into the Ascorti's casino, is not a FLC bank, but provides the same services. As Redding is not safe, just like Broken Hills, avoid the bank there if you can't protect yourself.&lt;br /&gt;
&lt;br /&gt;
[[Category:New California Republic]]&lt;br /&gt;
[[Category:Hub]]&lt;br /&gt;
[[Category:Vault City]]&lt;br /&gt;
[[Category:San Francisco]]&lt;br /&gt;
[[Category:Broken Hills]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Random_Boy&amp;diff=6901</id>
		<title>Random Boy</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Random_Boy&amp;diff=6901"/>
		<updated>2023-05-22T22:36:56Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|	&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Rolls 9 stats, can be negative&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
*5% damage per Luck&lt;br /&gt;
*2% [[Damage Protection]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
*PvE Ability: 20% chance that npcs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll for 5 minutes and 5 seconds. This command can be used in the barter skill. The results of the roll will be displayed in the message box.&lt;br /&gt;
&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*[[Critical Power]] -20 or 40&lt;br /&gt;
*[[Critical Power]] -20% or 40%&lt;br /&gt;
*[[Critical Chance]] -5% or 10%&lt;br /&gt;
*One of [[DR]] -3% or 10%&lt;br /&gt;
*One of [[DT]] -1 or 6&lt;br /&gt;
*[[Rad Resistance]] and [[Poison Resistance]] -25 or 50 and carry weight -50 to 100&lt;br /&gt;
*all of [[S.P.E.C.I.A.L.]] -1 or 3&lt;br /&gt;
*[[Hit Points]] -20 or 50&lt;br /&gt;
*[[Action Points]] and turnbased AP for move -1 or 3&lt;br /&gt;
*[[Sequence]] -25 or 75&lt;br /&gt;
*[[Melee]] Damage -5 or 20&lt;br /&gt;
*[[Healing Rate]] -20 or 60&lt;br /&gt;
*[[Armor Class]] -75 or 225&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gain Special Perk Class Calculations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
*Gives an extra 5 luck in Roll calculations.&lt;br /&gt;
| &lt;br /&gt;
*Getting the Gain Luck [[level perks|level perk]] also gives the bonuses you see on the left.&lt;br /&gt;
*So if you have 20 Luck with Gain Luck level perk you have 25 Luck for calculations.&lt;br /&gt;
*Makes the god rolls bellow possible: &lt;br /&gt;
+125% damage&lt;br /&gt;
&lt;br /&gt;
+75% [[Damage Protection]]&lt;br /&gt;
&lt;br /&gt;
+50% Lifesteal&lt;br /&gt;
&lt;br /&gt;
+125 AP Regen&lt;br /&gt;
&lt;br /&gt;
+75% Movement Speed &lt;br /&gt;
*Also means you cannot have negative stats as with 25 luck you will always roll them into a positive!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Class Scaling ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]]	&lt;br /&gt;
|	&lt;br /&gt;
* +1 second until battle timer ends.  &lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Strength]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Support_perks&amp;diff=6900</id>
		<title>Support perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Support_perks&amp;diff=6900"/>
		<updated>2023-05-22T21:56:38Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Support perks are minor skills and abilities that a player can gain in addition to [[level perks]]. &lt;br /&gt;
&lt;br /&gt;
There is no limit to the number of support perks that a single character can have.&lt;br /&gt;
&lt;br /&gt;
To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific [[S.P.E.C.I.A.L.]] and/or [[skill]] requirements. Some are given 'for free,' some require that one or more quest(s) be finished first. &lt;br /&gt;
&lt;br /&gt;
Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Table of Support Perks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Ranks&lt;br /&gt;
!  Location&lt;br /&gt;
!  Requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Awareness]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  Already on your character!&lt;br /&gt;
|  n/a&lt;br /&gt;
|  Hovering the cursor over a critter displays detailed information about it&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cautious Nature]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Shady Sands]], In Dusty's Cantina&lt;br /&gt;
|  [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  +3 to [[Perception]] when determining placement in [[random encounters]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dead Man Walking]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Necropolis]], At Watershed&lt;br /&gt;
|  [[Intelligence]] ≥ 5, [[Doctor]] ≥ 50%&lt;br /&gt;
|  Doubled negative [[HP]] capacity &lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Expert]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Redding]]&lt;br /&gt;
|  [[Traps]] ≥ 125%&lt;br /&gt;
|  No unwanted explosions and extra damage for the wanted ones&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dismantler]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Junktown]], From Boyce&lt;br /&gt;
|  [[Science]] ≥ 150%&lt;br /&gt;
|  Adds 50 dismantling points for [[dismantling]] calculation.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Educated]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Boneyard]], [[Library]] Basement&lt;br /&gt;
|  [[Intelligence]] ≥ 8, [[Science]] ≥ 100%&lt;br /&gt;
|  +2 to [[SP]] per [[level]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Explorer]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  NCR Train Station speak to Mantis the ghoul. &lt;br /&gt;
|  [[Outdoorsman]] ≥ 150&lt;br /&gt;
|  Faster [[world map]] travelling &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gecko Skinning]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Klamath]], talk to any trapper.  &lt;br /&gt;
|  [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  Ability to skin geckos&lt;br /&gt;
|-&lt;br /&gt;
|  [[Harmless]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[New Reno]] Miss kitty&lt;br /&gt;
|  [[Charisma]] ≥ 6, [[Robbery]] ≥ 125%&lt;br /&gt;
|  Halved [[reputation]] loss when [[stealing]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Light Step]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Klamath]], Talk to one of the kids&lt;br /&gt;
|  [[Traps]] ≥ 50%&lt;br /&gt;
|  Chance to set off a trap reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Magnetic Personality]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[New Reno]], Miss kitty&lt;br /&gt;
|  [[Speech]] ≥ 100%&lt;br /&gt;
|  +50 to [[party points]], +1 to maximum [[party size]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Master Thief]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]], Oldtown&lt;br /&gt;
|  [[Robbery]] ≥ 150%&lt;br /&gt;
|  [[Stealing]] [[cooldown]] reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mr. Fixit]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Den]], [[Smitty the Repairman]]&lt;br /&gt;
|  [[Repair]] ≥ 150%&lt;br /&gt;
|  [[Repairing]] items is easier. (+100% in [[Repairing]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Negotiator]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[New Reno]]'s Garage, T-Ray&lt;br /&gt;
|  [[Barter]] ≥ 125%&lt;br /&gt;
|  [[Reputation]] lower than neutral is upgraded to neutral when talking to [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pack Rat]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Redding]], Dangerous Dan&lt;br /&gt;
|  Level ≥ 6&lt;br /&gt;
|  Doubles your carry weight.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pathfinder]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Shady Sands]], Dusty's Cantina&lt;br /&gt;
|  [[Outdoorsman]] ≥ 175%&lt;br /&gt;
|  25% faster world map travelling &lt;br /&gt;
|-&lt;br /&gt;
|  [[Pickpocket]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]], Oldtown&lt;br /&gt;
|  [[Robbery]] ≥ 125%&lt;br /&gt;
|  Easier [[stealing]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rad Resistance]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Gecko]], Reactor, &amp;quot;Glowing One&amp;quot; Ghoul inside one of the compartments&lt;br /&gt;
|  [[Intelligence]] ≥ 7, [[Doctor]] ≥ 100%&lt;br /&gt;
|  +30% to [[radiation resistance]], +20% to [[poison]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ranger]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Gordon's Gas Station]]&lt;br /&gt;
|  [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  Discover all worldmap and all public location&lt;br /&gt;
|-&lt;br /&gt;
|  [[Map Scouting]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Vault City]] ask Sgt. Stark about raiders.&lt;br /&gt;
*Note: If he yells &amp;quot;Guards intruder&amp;quot; wait until its day time to talk to him you also need at least 4 [[Intelligence]] to talk to him. (drugs and Gain Int armor perks can help here)&lt;br /&gt;
|  [[Outdoorsman]] ≥ 150% &lt;br /&gt;
|  Faster revealing of the covered areas of the [[world map]] Also shows what encounters appear in each world map zone. &lt;br /&gt;
|-&lt;br /&gt;
|  [[Snakeater]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Junktown]], A doctor&lt;br /&gt;
|  [[Endurance]] ≥ 6&lt;br /&gt;
|  +30% to [[poison]] resistance, +20% to [[radiation resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Speaker]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Cathedral]]&lt;br /&gt;
|  [[Speech]] ≥ 125%&lt;br /&gt;
|  Your [[followers]]' loyalty decreases at half the normal rate&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stealth Girl]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Vault City]], &amp;quot;Happy&amp;quot; Harry&lt;br /&gt;
|  [[Sneak]] ≥ 100%, [[Repair]] ≥ 100%&lt;br /&gt;
|  Doubled [[stealth boy]]'s battery life&lt;br /&gt;
|-&lt;br /&gt;
|  [[Strong Back]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Broken Hills]], Francis&lt;br /&gt;
|  [[Endurance]] ≥ 6, Level ≥ 6&lt;br /&gt;
|  +22 to [[carry weight]] capacity&lt;br /&gt;
|-&lt;br /&gt;
|  [[Swift Learner]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]] Market, Bookstore&lt;br /&gt;
|  [[Intelligence]] ≥ 6, [[Science]] ≥ 50%&lt;br /&gt;
|  +10% to all your [[experience point]] gains&lt;br /&gt;
|-&lt;br /&gt;
|  [[Thief]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]], Oldtown&lt;br /&gt;
|  [[Robbery]] ≥ 100%&lt;br /&gt;
|  [[Luck]]/50 chance of no [[cooldown]] if a stealing attempt has failed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Treasure Hunter]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Broken Hills]], Mickey (little midget dude) &lt;br /&gt;
|  [[Robbery]] ≥ 150%&lt;br /&gt;
|  Additional items spawn in lockers in [[random encounters]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Abbey&amp;diff=6899</id>
		<title>Abbey</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Abbey&amp;diff=6899"/>
		<updated>2023-05-22T21:45:46Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abbey is an old Chuch located on the North West. The location is filled with [[Rat]] and [[Pigrat]] on the surface. Downstairs the build on the right side of the Church (the Monastery) there are plenty of thirsty [[Endless Walker]].&amp;lt;br&amp;gt;&lt;br /&gt;
Abbey is tier 2 dungeon&lt;br /&gt;
[[File:Monastery_entrance.jpg|200px|thumb|right|An impressive architecture source of wisdom and knowledge.]]&lt;br /&gt;
==History==&lt;br /&gt;
A small isolated pre-war monastery located almost at the summit of the Steens Mountain. &lt;br /&gt;
The nearby area has been hit by a small yield nuclear warhead which slightly irradiated the area. &lt;br /&gt;
==Interests==&lt;br /&gt;
On the shelves of the church, you will find drugs and books but you will need [[Lockpick]] skills to open them. &lt;br /&gt;
[[File:Monastery_shelves.jpg|200px|thumb|right|Being curious by checking the shelves could give you some rewarding knowledge...]]&lt;br /&gt;
If you dare you can take the stairs to explore the dark monastery and discover its secrets. &lt;br /&gt;
[[File:Monastery_stairs.jpg|200px|thumb|right|The building looks ominous but don't worry, on this floor, there are jails only.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
When you enter the Abby, you will notice a large building guarded by hostiles. The pigrats and rats are very adept at knocking players down. The robed figures use tier II weapons. This floor can easily be cleared by new players and the bookshelves can house a large quantity of skill books, making this a popular choice. The difficulty spikes quickly if you continue to floor 2, which can be accessed in the east side building. &lt;br /&gt;
&lt;br /&gt;
When you are on the building take the stairs to go deep down in the monastery. Do not forget to reload your weapons and prepare yourself to affront the [[Endless Walker]]. You will need to get rid of the bloodthirsty creatures that live there and reach the last room to discover the treasures of the forsaken monastery.&lt;br /&gt;
&lt;br /&gt;
Floor 2 is swarming will ghouls and robed figures using tier 2 and tier 3 weapons. If you can help it, run into one of the small rooms and use it as a choke point to fight off the hoard. The use of firebombs by mobs will blur your vision and make you take AOE damage. Be careful about standing still and watch your hit points. Check the tombs, they can have useful loot and continue towards the last steel stairs.&lt;br /&gt;
&lt;br /&gt;
Floor 3 is home to more ghouls and robed figures and no great choke points you can use the stand in between the tombs to limit melee attacks, but with the large quantity of grenades and guns, it may be best to use the first room and duck around the open walls. Once you clear this floor, the final locker can be found in the west room and the end of the instance.&lt;br /&gt;
[[File:monastery_final_floor.jpg|200px|thumb|right| The safe on the wall is quite interesting.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Abbey is located at Grid 32 : 1 (due North East of [[Gecko]]).&lt;br /&gt;
&lt;br /&gt;
Patch 4.96.2 content&amp;lt;br&amp;gt;&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
*In Abbey you can find in lockers common Tier 1-2 stuff, currency.&lt;br /&gt;
*NPC have 1% to drop High Tech Gunpowder&lt;br /&gt;
*There is 1 tier I [[Dungeon locker]]&lt;br /&gt;
==Enemies==&lt;br /&gt;
Enemies have 5% [[Damage Protection]], no drugs, no implants, 100% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;&lt;br /&gt;
 |Hunting Rifle&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Scoped Hunting Rifle&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Assault Rifle&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Assault Rifle (Exp. Mag.)&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;6&lt;br /&gt;
 |Class Perk: Priest&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |FN FAL&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Infantry&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;&lt;br /&gt;
 |Combat Shotgun&lt;br /&gt;
 |-&lt;br /&gt;
|8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Bounty Hunter&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 |Spear&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |Power Fist&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Paramedic&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;&lt;br /&gt;
 |Grenade (Frag)&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;&lt;br /&gt;
 |Plant Spike&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |Sniper Rifle&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |XL70E3&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |M79 Grenade Launcher&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;br /&gt;
 |M16&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;6&lt;br /&gt;
 |Class Perk: Priest&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |H&amp;amp;K CAWS&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Infantry&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;&lt;br /&gt;
 |Pancor Jackhammer&lt;br /&gt;
 |-&lt;br /&gt;
|8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Bounty Hunter&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 |Laser Spear&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |Mega Power Fist&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Paramedic&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;&lt;br /&gt;
 |Shock Nade&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;br /&gt;
 |HP DKS-501&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=The_Tunnel&amp;diff=6898</id>
		<title>The Tunnel</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=The_Tunnel&amp;diff=6898"/>
		<updated>2023-05-22T21:31:21Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tunnel an old shelter located on the West Coast. The location is filled with [[Scavengers]]&lt;br /&gt;
&amp;lt;br&amp;gt; Tunnel is tier II dungeon&lt;br /&gt;
[[File:tunnel_entrance.jpg|200px|thumb|right|Hiding behind the wrecked car will not save you from the Scavengers.]]&lt;br /&gt;
==History==&lt;br /&gt;
A pre-war-underground fallout shelter located in an underground passageway filled with a pile of wrecked cars. &lt;br /&gt;
The tunnel has mostly collapsed leaving only one entrance accessible.&lt;br /&gt;
==Interests==&lt;br /&gt;
There are 3 different floors. &lt;br /&gt;
At the surface of the tunnel you will find lockers, desks, and chests that need to be [[Lockpick]].&lt;br /&gt;
[[File:tunnel_floor1.jpg|200px|thumb|right|If you reach the 1st chest there is still a long way to go...]]&lt;br /&gt;
Grab the cord at the elevator to reach the second floor. You will find lockers that need to be [[Lockpick]] and in the kitchen tables that can be looted.&lt;br /&gt;
[[File:tunnel_floor2.jpg|200px|thumb|right|Take a deep breath, reload your weapons and grab the cord to reach the 2nd floor.]]&lt;br /&gt;
If you grab the cord at the elevator on the 2nd floor you will reach the last floor. In the last room, you will find lockers on the wall, that's where high tier gears are located. &lt;br /&gt;
You will need high level of [[Lockpick]] skills and a [[Expanded Lockpick Set]]. &lt;br /&gt;
[[File:tunnel_floor3.jpg|200px|thumb|right|The place is creepy but it is worth it...]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The first locked door requires using the electrical box near the crashed cars. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' The second locked door near the plasma turrets requires using the computer terminal. &lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Abbey is located at Grid 10 : 22 (due North of [[San Francisco]]).&lt;br /&gt;
&lt;br /&gt;
Patch 4.96.2 content&amp;lt;br&amp;gt;&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
*In Tunnel you can find in lockers common Tier 1-2 stuff, currency.&lt;br /&gt;
*NPC have 1% to drop Delinker Mechanism&lt;br /&gt;
*There is 1 tier I [[Dungeon locker]]&lt;br /&gt;
==Enemies==&lt;br /&gt;
Enemies have 5% [[Damage Protection]], no drugs, no implants, 100% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;&lt;br /&gt;
 |Hunting Rifle&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Scoped Hunting Rifle&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Assault Rifle&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Assault Rifle (Exp. Mag.)&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;6&lt;br /&gt;
 |Class Perk: Priest&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |FN FAL&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Infantry&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;&lt;br /&gt;
 |Combat Shotgun&lt;br /&gt;
 |-&lt;br /&gt;
|8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Bounty Hunter&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 |Spear&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |Power Fist&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Paramedic&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;&lt;br /&gt;
 |Grenade (Frag)&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;&lt;br /&gt;
 |Plant Spike&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |Sniper Rifle&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |XL70E3&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |M79 Grenade Launcher&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;br /&gt;
 |M16&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;6&lt;br /&gt;
 |Class Perk: Priest&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |H&amp;amp;K CAWS&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Infantry&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;&lt;br /&gt;
 |Pancor Jackhammer&lt;br /&gt;
 |-&lt;br /&gt;
|8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Bounty Hunter&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 |Laser Spear&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |Mega Power Fist&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Paramedic&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;&lt;br /&gt;
 |Shock Nade&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;br /&gt;
 |HP DKS-501&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Vault_12&amp;diff=6897</id>
		<title>Vault 12</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Vault_12&amp;diff=6897"/>
		<updated>2023-05-22T21:24:42Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vault 12 is Tier II Dungeon. Vault 12 is vault in [[Necropolis]] Sewers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To enter Vault 12, head to [[Necropolis]]. Walk over to the gas station location and enter the small room with the ladder going down.&lt;br /&gt;
&lt;br /&gt;
The first floor is swarming with ghouls equipped with tier 2 and tier 3 weapons. They will spill out of the vault exit. As most ghouls walk slow, you can stand at the end of the long hallway at the start of the instance and pick them off as they spill out of the vault. Once you clear the first floor, use the elevator to go to the second floor.&lt;br /&gt;
&lt;br /&gt;
The second floor is likely the most difficult floor you will face. You will spawn nearly surrounded by ghouls in all directions. Unless you can handle the swarm, it would be advisable to run for cover into one of the rooms and use this as a choke point. While they will still spill into the room, it will be much more manageable than taking them all on at once. There are some containers you can loot here, but nothing special. Head to the next elevator and proceed to the third floor.&lt;br /&gt;
&lt;br /&gt;
The final floor is all that remains. Similar to the second floor, ghouls will begin to swarm all over. You can elect to enter a room and fight them or take them on all at once. If you are quick, you can run into the elevator and cancel the transition by selecting floor 3 and use this small space as a choke point. If you do this, know that you are going to fight until you win as you will not be able to flee. The main locker sets on the wall at the end of the instance next to the computer terminals.&lt;br /&gt;
&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
*In Vault 12 you can find in lockers common Tier 1-2 stuff, currency.&lt;br /&gt;
*NPC have 1% to drop Electric Motor&lt;br /&gt;
*There is 1 tier I [[Dungeon locker]]&lt;br /&gt;
==Enemies==&lt;br /&gt;
Enemies have 5% [[Damage Protection]], no drugs, no implants, 100% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;&lt;br /&gt;
 |Hunting Rifle&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Scoped Hunting Rifle&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Assault Rifle&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Assault Rifle (Exp. Mag.)&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;6&lt;br /&gt;
 |Class Perk: Priest&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |FN FAL&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Infantry&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;&lt;br /&gt;
 |Combat Shotgun&lt;br /&gt;
 |-&lt;br /&gt;
|8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Bounty Hunter&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 |Spear&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |Power Fist&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Paramedic&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;&lt;br /&gt;
 |Grenade (Frag)&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;&lt;br /&gt;
 |Plant Spike&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |Sniper Rifle&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |XL70E3&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |M79 Grenade Launcher&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;br /&gt;
 |M16&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;6&lt;br /&gt;
 |Class Perk: Priest&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |H&amp;amp;K CAWS&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Infantry&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;&lt;br /&gt;
 |Pancor Jackhammer&lt;br /&gt;
 |-&lt;br /&gt;
|8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Bounty Hunter&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 |Laser Spear&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |Mega Power Fist&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Paramedic&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;&lt;br /&gt;
 |Shock Nade&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;br /&gt;
 |HP DKS-501&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Stackable&amp;diff=6896</id>
		<title>Stackable</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Stackable&amp;diff=6896"/>
		<updated>2023-05-22T19:09:11Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stackable items do not get bonuses from crafting, and cannot be [[Dismantling|dismantaled]].&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* [[Water Bag]]&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Ammo]]&lt;br /&gt;
* [[Ball Gag]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Roger&amp;diff=6895</id>
		<title>Roger</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Roger&amp;diff=6895"/>
		<updated>2023-05-22T01:22:43Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roger is a [[merchant]] located at [[Nuka Cola Factory]] in [[Salt Lake]]. With local [[currency]] and [[Tier_4_Part|T4 Part]] he can upgrade your equipment. The prices depend on gear type of and tier. See Chart:&lt;br /&gt;
&lt;br /&gt;
[[File: Upgrades.png]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can have only 1 upgrade on item.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' To upgrade armor/weapon you have to wear it/have it in active weapon slot.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Body Armor upgrades&lt;br /&gt;
|-&lt;br /&gt;
! [[Tier_4_Part|T4 Part]] !! Perk Name !! Effects &lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Polymers]]&lt;br /&gt;
|[[Armor Perks| Gain Strength]]&lt;br /&gt;
| +2 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Polymers]]&lt;br /&gt;
|[[Armor Perks| Gain Perception]]&lt;br /&gt;
| +2 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Polymers]]&lt;br /&gt;
|[[Armor Perks| Gain Endurance]]&lt;br /&gt;
| +2 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Polymers]]&lt;br /&gt;
|[[Armor Perks| Gain Charisma]]&lt;br /&gt;
| +2 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Polycarbonate]]&lt;br /&gt;
|[[Armor Perks| Gain Intelligence]]&lt;br /&gt;
| +2 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Polycarbonate]]&lt;br /&gt;
|[[Armor Perks| Gain Agility]]&lt;br /&gt;
| +2 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Plate]]&lt;br /&gt;
|[[Armor Perks| Gain Luck]]&lt;br /&gt;
| +2 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Hide]]&lt;br /&gt;
|[[Armor Perks| Cured]]&lt;br /&gt;
| +9% Normal DR&lt;br /&gt;
+75% [[Lethal Damage]] [[Damage Protection]] against Normal&lt;br /&gt;
|-&lt;br /&gt;
|[[Recoil absorber]]&lt;br /&gt;
|[[Armor Perks| Laser Reflector]]&lt;br /&gt;
| +9% Laser DR&lt;br /&gt;
+90% [[Lethal Damage]] [[Damage Protection|Protection]] against Laser&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanced servomotors]]&lt;br /&gt;
|[[Armor Perks| Anti-Thermal System]]&lt;br /&gt;
| +7% Plasma and Fire DR&lt;br /&gt;
+50% [[Lethal Damage]] [[Damage Protection|Protection]] against Fire and Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced shell]]&lt;br /&gt;
|[[Armor Perks| Defense Enchancement]]&lt;br /&gt;
| +3% all DR&lt;br /&gt;
|-&lt;br /&gt;
|[[T-51b shell]]&lt;br /&gt;
|[[Armor Perks| Advanced Plate]]&lt;br /&gt;
| +7 Normal DT&lt;br /&gt;
+15% Normal [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Engine]]&lt;br /&gt;
|[[Armor Perks| Mirror System]]&lt;br /&gt;
| +7 Laser DT&lt;br /&gt;
+15% Laser [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
|[[HiFlo hydraulic systems]]&lt;br /&gt;
|[[Armor Perks| Tesla Addition]]&lt;br /&gt;
| +6 Plasma and Electric DT&lt;br /&gt;
+15% Plasma and Electric [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
|[[Polymers]]&lt;br /&gt;
|[[Armor Perks| Shock Protection]]&lt;br /&gt;
| +7% Explode and Electric DR&lt;br /&gt;
+20% [[Lethal Damage]] [[Damage Protection|Protection]] against Electro and Explode&lt;br /&gt;
|-&lt;br /&gt;
|[[Goretex]]&lt;br /&gt;
|[[Armor Perks| Firegecko's Enhancement]]&lt;br /&gt;
| +6 Fire and Explode DT&lt;br /&gt;
+15% Fire and Explode [[Damage Protection]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
|[[TX-28 microfusion pack]]&lt;br /&gt;
|[[Armor Perks| Special Force Bonus]]&lt;br /&gt;
| +2 ALL DT&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbon Polymer]]&lt;br /&gt;
|[[Armor Perks| Regeneration]]&lt;br /&gt;
| +15 Healing Rate, +0.12 AP regen/s&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceramic Plate]]&lt;br /&gt;
|[[Armor Perks| Fill The Gaps]]&lt;br /&gt;
| +25% in defensive crit rolls&lt;br /&gt;
|-&lt;br /&gt;
|[[Kevlar]]&lt;br /&gt;
|[[Armor Perks| Heavy]]&lt;br /&gt;
| Decrease attacker chance to apply effect by 20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Transformer]]&lt;br /&gt;
|[[Armor Perks| Bonus Move]]&lt;br /&gt;
| 10% shorter running time&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Transformer]]&lt;br /&gt;
|[[Armor Perks| Speed Mechanism]]&lt;br /&gt;
| +1 Action Point, 2 Slow resistance&lt;br /&gt;
|-&lt;br /&gt;
|[[Electric amplifier]]&lt;br /&gt;
|[[Armor Perks| Sneaky]]&lt;br /&gt;
| +50 Sneak&lt;br /&gt;
|-&lt;br /&gt;
|[[Capacitors]]&lt;br /&gt;
|[[Armor Perks| Utility]]&lt;br /&gt;
| +50 CW, +30% rad resist, +30% poison resist, -1 reload AP cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|[[Armor Perks| Heavy Stonewall]]&lt;br /&gt;
| Reduces attacker's ST by 15 in heavy handed roll&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbon polymer barrels]]&lt;br /&gt;
|[[Armor Perks| Penetration Protection]]&lt;br /&gt;
| Lowers enemies DR penetration by 12%/19%/25%/30%/32%/37%&lt;br /&gt;
Lowers enemies DT penetration by 15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Hide]]&lt;br /&gt;
|[[Armor Perks| Survivalist]]&lt;br /&gt;
| +20 poison resistance, 10 poison resistance cap.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanced servomotors]]&lt;br /&gt;
|[[Armor Perks| Strategic Improvement]]&lt;br /&gt;
| +30 to AC, +20 to AC cap, +5 Sequence&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotary Chamber]]&lt;br /&gt;
|[[Armor Perks| Iron Skin]]&lt;br /&gt;
| +30 HP, lower enemy's melee damage by 15%&lt;br /&gt;
|-&lt;br /&gt;
|[[Electric Motor]]&lt;br /&gt;
|[[Armor Perks| Integrated Gloves]]&lt;br /&gt;
| +10 Melee Damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Accelerator]]&lt;br /&gt;
|[[Armor Perks| Defensive Belt]]&lt;br /&gt;
| +2% [[Damage Protection]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Weapon upgrades&lt;br /&gt;
|-&lt;br /&gt;
! [[Tier_4_Part|T4 Part]] !! Perk Name &lt;br /&gt;
|-&lt;br /&gt;
|[[Cylindrical rotary lock]]&lt;br /&gt;
|[[Weapon_perks| Bonus Ranged Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbon polymer barrels]]&lt;br /&gt;
|[[Weapon_perks| Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Electric Motor]]&lt;br /&gt;
|[[Weapon_perks| Bonus Max Attack]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Optic Scope]]&lt;br /&gt;
|[[Weapon_perks| Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Unique plasma parts]]&lt;br /&gt;
|[[Weapon_perks| Better Critical]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Semi Trigger]]&lt;br /&gt;
|[[Weapon_perks| Fast Triger]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Delinker Mechanism]]&lt;br /&gt;
|[[Weapon_perks| Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Accelerator]]&lt;br /&gt;
|[[Weapon_perks| Slayer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gun Control Module]]&lt;br /&gt;
|[[Weapon_perks| Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Electromagnetic mechanism]]&lt;br /&gt;
|[[Weapon_perks| Long Range]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wires]]&lt;br /&gt;
|[[Weapon_perks| Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Auto trigger]]&lt;br /&gt;
|[[Weapon_perks| Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotary Chamber]]&lt;br /&gt;
|[[Weapon_perks| Chip Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrical Transformer]]&lt;br /&gt;
|[[Weapon_perks| More Critical]]&lt;br /&gt;
|-&lt;br /&gt;
|[[HiFlo hydraulic systems]]&lt;br /&gt;
|[[Weapon_perks| Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Capacitors]]&lt;br /&gt;
|[[Weapon_perks| Smasher!]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Plate]]&lt;br /&gt;
|[[Weapon_perks| Spiked]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Perks_of_Weapons | Perks of Weapons]]&lt;br /&gt;
* [[Perks of Armors | Perks of Armors]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Upgrades.png&amp;diff=6894</id>
		<title>File:Upgrades.png</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Upgrades.png&amp;diff=6894"/>
		<updated>2023-05-22T01:20:33Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6893</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6893"/>
		<updated>2023-05-22T01:12:47Z</updated>

		<summary type="html">&lt;p&gt;Manus: /* Other Contributions To Bounty Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bounty Hunter]] A Bounty Hunter is a character who is hired to find criminals, enemies, or lost people. What the bounty hunter does when they find their target depends on many factors, not least of which being whether it is a legal practice or not. Hunters are trained to have clear mind and body, so they can't take drugs. &lt;br /&gt;
{{Class Perk&lt;br /&gt;
|name=Bounty Hunter&lt;br /&gt;
|image= Bounty.png&lt;br /&gt;
|reqs=80&lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|spec= [[Gain Luck]] -5% attack speed&lt;br /&gt;
|nega= [[Endurance]] -3% Critical Power&lt;br /&gt;
|crit= 0-75&lt;br /&gt;
|fav=  +10% Critical chance when using [[Weapon Type|Plasma Weapons]]&lt;br /&gt;
|pve=  Deals 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|loc=  [[Klamath]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC called Doherty Adams on [[Klamath]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''War Event/Reno Wars:'''&lt;br /&gt;
- Earn 2% more currency for each target's bounty stack&lt;br /&gt;
* '''Global:'''&lt;br /&gt;
- See Bounty Stacks above target's head&lt;br /&gt;
* '''PvP:'''&lt;br /&gt;
&lt;br /&gt;
- Bounty stacks decrease target's damage by 2% dmg per stack&amp;lt;br&amp;gt;&lt;br /&gt;
- Applying damage now applies 1-8 bounty stacks (from perks and armor) &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 10+ stacks ignore critical resistance &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 20+ stacks ignore DR &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 30+ stacks ignore halving rule &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 40+ stacks reset battle timer and next strike applies twice &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 50 stacks result in instant kill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Contributions To Bounty Power==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!'''Weapon'''&lt;br /&gt;
!'''Bounty Power'''&lt;br /&gt;
|-&lt;br /&gt;
!Signal Pistol &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Solar Scorcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Fire Rifle &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Alien Blaster &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Pyro Rifle &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Heat Machine &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Laser Pistol &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Magneto Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Laser Rifle &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Gatling Laser&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Commisar Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Turbolaser&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Pistol MK.II&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Plasma SMG&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Rifle &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Turbo Plasma Rifle&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Gatling&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Electro Zipgun&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!ELECTRO Rocket Launcher&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Prototype 14&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!ELECTRO CANNON&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Rifle&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!'''Weapon Type'''&lt;br /&gt;
!'''Bounty Power'''&lt;br /&gt;
|-&lt;br /&gt;
!Fast Pistol, Damage Knife, Damage Pistol, Fast Knife, Rocket Launcher, Punch, Hammer, Club, SMG&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Range Pistol, Machine Gun, Assault Rife, Flamer, Minigun, Explosive SG&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Shotguns, Support Rifles &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Sniper Rifle&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Big Gun Sniper Rifle&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Other Factors&lt;br /&gt;
!Change&lt;br /&gt;
|-&lt;br /&gt;
!Tier 4, 5, 6 Weapon &lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
!Damage Below 100&lt;br /&gt;
|  -1&lt;br /&gt;
|-&lt;br /&gt;
!Damage Above 350 &lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
!Bounty Hunter has Quick Fingers (Perk Synergy)&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Bounty Power&lt;br /&gt;
!Bounty Received&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|1-5&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|1-8&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|5-8&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|7-8&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6892</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6892"/>
		<updated>2023-05-22T00:07:11Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bounty Hunter]] A Bounty Hunter is a character who is hired to find criminals, enemies, or lost people. What the bounty hunter does when they find their target depends on many factors, not least of which being whether it is a legal practice or not. Hunters are trained to have clear mind and body, so they can't take drugs. &lt;br /&gt;
{{Class Perk&lt;br /&gt;
|name=Bounty Hunter&lt;br /&gt;
|image= Bounty.png&lt;br /&gt;
|reqs=80&lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|spec= [[Gain Luck]] -5% attack speed&lt;br /&gt;
|nega= [[Endurance]] -3% Critical Power&lt;br /&gt;
|crit= 0-75&lt;br /&gt;
|fav=  +10% Critical chance when using [[Weapon Type|Plasma Weapons]]&lt;br /&gt;
|pve=  Deals 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|loc=  [[Klamath]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC called Doherty Adams on [[Klamath]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''War Event/Reno Wars:'''&lt;br /&gt;
- Earn 2% more currency for each target's bounty stack&lt;br /&gt;
* '''Global:'''&lt;br /&gt;
- See Bounty Stacks above target's head&lt;br /&gt;
* '''PvP:'''&lt;br /&gt;
&lt;br /&gt;
- Bounty stacks decrease target's damage by 2% dmg per stack&amp;lt;br&amp;gt;&lt;br /&gt;
- Applying damage now applies 1-8 bounty stacks (from perks and armor) &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 10+ stacks ignore critical resistance &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 20+ stacks ignore DR &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 30+ stacks ignore halving rule &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 40+ stacks reset battle timer and next strike applies twice &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 50 stacks result in instant kill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Contributions To Bounty Power==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!'''Weapon'''&lt;br /&gt;
!'''Bounty Power'''&lt;br /&gt;
|-&lt;br /&gt;
!Signal Pistol &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Solar Scorcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Fire Rifle &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Alien Blaster &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Pyro Rifle &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Heat Machine &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Laser Pistol &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Magneto Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Laser Rifle &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Gatling Laser&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Commisar Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Turbolaser&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Pistol MK.II&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Plasma SMG&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Rifle &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Turbo Plasma Rifle&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Gatling&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Electro Zipgun&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!ELECTRO Rocket Launcher&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Prototype 14&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!ELECTRO CANNON&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Rifle&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!'''Weapon Type'''&lt;br /&gt;
!'''Bounty Power'''&lt;br /&gt;
|-&lt;br /&gt;
!Fast Pistol, Damage Knife, Damage Pistol, Fast Knife, Rocket Launcher, Punch, Hammer, Club, SMG&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Range Pistol, Machine Gun, Assault Rife, Flamer, Minigun, Explosive SG&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Shotguns, Support Rifles &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Sniper Rifle&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Big Gun Sniper Rifle&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Other Factors&lt;br /&gt;
!Change&lt;br /&gt;
|-&lt;br /&gt;
!Tier 4, 5, 6 Weapon &lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
!Damage Below 100&lt;br /&gt;
|  -1&lt;br /&gt;
|-&lt;br /&gt;
!Damage Above 350 &lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
!Target has Quick Fingers (Perk Synergy)&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Bounty Power&lt;br /&gt;
!Bounty Received&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|1-5&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|1-8&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|5-8&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|7-8&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6891</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6891"/>
		<updated>2023-05-22T00:05:24Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bounty Hunter]] A Bounty Hunter is a character who is hired to find criminals, enemies, or lost people. What the bounty hunter does when they find their target depends on many factors, not least of which being whether it is a legal practice or not. Hunters are trained to have clear mind and body, so they can't take drugs. &lt;br /&gt;
{{Class Perk&lt;br /&gt;
|name=Bounty Hunter&lt;br /&gt;
|image= Bounty.png&lt;br /&gt;
|reqs=80&lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|spec= [[Gain Luck]] -5% attack speed&lt;br /&gt;
|nega= [[Endurance]] -3% Critical Power&lt;br /&gt;
|crit= 0-75&lt;br /&gt;
|fav=  +10% Critical chance when using [[Weapon Type|Plasma Weapons]]&lt;br /&gt;
|pve=  Deals 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|loc=  [[Klamath]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC called Doherty Adams on [[Klamath]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''War Event/Reno Wars:'''&lt;br /&gt;
- Earn 2% more currency for each target's bounty stack&lt;br /&gt;
* '''Global:'''&lt;br /&gt;
- See Bounty Stacks above target's head&lt;br /&gt;
* '''PvP:'''&lt;br /&gt;
- Bounty stacks decrease target's damage by 2% dmg per stack&lt;br /&gt;
- Applying damage now applies 1-8 bounty stacks (from perks and armor) &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 10+ stacks ignore critical resistance &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 20+ stacks ignore DR &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 30+ stacks ignore halving rule &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 40+ stacks reset battle timer and next strike applies twice &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 50 stacks result in instant kill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Contributions To Bounty Power==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!'''Weapon'''&lt;br /&gt;
!'''Bounty Power'''&lt;br /&gt;
|-&lt;br /&gt;
!Signal Pistol &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Solar Scorcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Fire Rifle &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Alien Blaster &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Pyro Rifle &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Heat Machine &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Laser Pistol &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Magneto Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Laser Rifle &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Gatling Laser&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Commisar Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Turbolaser&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Pistol MK.II&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Plasma SMG&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Rifle &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Turbo Plasma Rifle&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Gatling&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Electro Zipgun&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!ELECTRO Rocket Launcher&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Prototype 14&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!ELECTRO CANNON&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Rifle&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!'''Weapon Type'''&lt;br /&gt;
!'''Bounty Power'''&lt;br /&gt;
|-&lt;br /&gt;
!Fast Pistol, Damage Knife, Damage Pistol, Fast Knife, Rocket Launcher, Punch, Hammer, Club, SMG&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Range Pistol, Machine Gun, Assault Rife, Flamer, Minigun, Explosive SG&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Shotguns, Support Rifles &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Sniper Rifle&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Big Gun Sniper Rifle&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Other Factors&lt;br /&gt;
!Change&lt;br /&gt;
|-&lt;br /&gt;
!Tier 4, 5, 6 Weapon &lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
!Damage Below 100&lt;br /&gt;
|  -1&lt;br /&gt;
|-&lt;br /&gt;
!Damage Above 350 &lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
!Target has Quick Fingers (Perk Synergy)&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Bounty Power&lt;br /&gt;
!Bounty Received&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|1-5&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|1-8&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|5-8&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|7-8&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6890</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6890"/>
		<updated>2023-05-21T21:48:01Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bounty Hunter]] A Bounty Hunter is a character who is hired to find criminals, enemies, or lost people. What the bounty hunter does when they find their target depends on many factors, not least of which being whether it is a legal practice or not. Hunters are trained to have clear mind and body, so they can't take drugs. &lt;br /&gt;
{{Class Perk&lt;br /&gt;
|name=Bounty Hunter&lt;br /&gt;
|image= Bounty.png&lt;br /&gt;
|reqs=80&lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|spec= [[Gain Luck]] -5% attack speed&lt;br /&gt;
|nega= [[Endurance]] -3% Critical Power&lt;br /&gt;
|crit= 0-75&lt;br /&gt;
|fav=  +10% Critical chance when using [[Weapon Type|Plasma Weapons]]&lt;br /&gt;
|pve=  Deals 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|loc=  [[Klamath]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC called Doherty Adams on [[Klamath]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''War Event/Reno Wars:'''&lt;br /&gt;
- Earn 2% more currency for each target's bounty stack&lt;br /&gt;
* '''Global:'''&lt;br /&gt;
- See Bounty Stacks above target's head&lt;br /&gt;
* '''PvP:'''&lt;br /&gt;
- Applying damage now applies 1-8 bounty stacks (from perks and armor) &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 10+ stacks ignore critical resistance &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 20+ stacks ignore DR &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 30+ stacks ignore halving rule &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 40+ stacks reset battle timer and next strike applies twice &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 50 stacks result in instant kill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Contributions To Bounty Power==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!'''Weapon'''&lt;br /&gt;
!'''Bounty Power'''&lt;br /&gt;
|-&lt;br /&gt;
!Signal Pistol &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Solar Scorcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Fire Rifle &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Alien Blaster &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Pyro Rifle &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Heat Machine &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Laser Pistol &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Magneto Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Laser Rifle &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Gatling Laser&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Commisar Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Turbolaser&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Pistol MK.II&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Plasma SMG&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Rifle &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Turbo Plasma Rifle&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Gatling&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Electro Zipgun&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!ELECTRO Rocket Launcher&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Prototype 14&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!ELECTRO CANNON&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Rifle&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!'''Weapon Type'''&lt;br /&gt;
!'''Bounty Power'''&lt;br /&gt;
|-&lt;br /&gt;
!Fast Pistol, Damage Knife, Damage Pistol, Fast Knife, Rocket Launcher, Punch, Hammer, Club, SMG&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Range Pistol, Machine Gun, Assault Rife, Flamer, Minigun, Explosive SG&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Shotguns, Support Rifles &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Sniper Rifle&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Big Gun Sniper Rifle&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Other Factors&lt;br /&gt;
!Change&lt;br /&gt;
|-&lt;br /&gt;
!Tier 4, 5, 6 Weapon &lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
!Damage Below 100&lt;br /&gt;
|  -1&lt;br /&gt;
|-&lt;br /&gt;
!Damage Above 350 &lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
!Target has Quick Fingers (Perk Synergy)&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Bounty Power&lt;br /&gt;
!Bounty Received&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|1-5&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|1-8&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|5-8&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|7-8&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6889</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6889"/>
		<updated>2023-05-21T21:47:10Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bounty Hunter]] A Bounty Hunter is a character who is hired to find criminals, enemies, or lost people. What the bounty hunter does when they find their target depends on many factors, not least of which being whether it is a legal practice or not. Hunters are trained to have clear mind and body, so they can't take drugs. &lt;br /&gt;
{{Class Perk&lt;br /&gt;
|name=Bounty Hunter&lt;br /&gt;
|image= Bounty.png&lt;br /&gt;
|reqs=80&lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|spec= [[Gain Luck]] -5% attack speed&lt;br /&gt;
|nega= [[Endurance]] -3% Critical Power&lt;br /&gt;
|crit= 0-75&lt;br /&gt;
|fav=  +10% Critical chance when using [[Weapon Type|Plasma Weapons]]&lt;br /&gt;
|pve=  Deals 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|loc=  [[Klamath]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC called Doherty Adams on [[Klamath]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''War Event/Reno Wars:'''&lt;br /&gt;
- Earn 2% more currency for each target's bounty stack&lt;br /&gt;
* '''Global:'''&lt;br /&gt;
- See Bounty Stacks above target's head&lt;br /&gt;
* '''PvP:'''&lt;br /&gt;
- Applying damage now applies 1-8 bounty stacks (from perks and armor) &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 10+ stacks ignore critical resistance &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 20+ stacks ignore DR &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 30+ stacks ignore halving rule &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 40+ stacks reset battle timer and next strike applies twice &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 50 stacks result in instant kill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Contributions To Bounty Power==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!'''Weapon'''&lt;br /&gt;
!'''Bounty Power'''&lt;br /&gt;
|-&lt;br /&gt;
!Signal Pistol &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Solar Scorcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Fire Rifle &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Alien Blaster &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Pyro Rifle &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Heat Machine &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Laser Pistol &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Magneto Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Laser Rifle &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Gatling Laser&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Commisar Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Turbolaser&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Pistol MK.II&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Plasma SMG&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Rifle &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Turbo Plasma Rifle&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Gatling&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Electro Zipgun&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!ELECTRO rocket Launcher&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Prototype 14&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!ELECTRO CANNON&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Rifle&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!'''Weapon Type'''&lt;br /&gt;
!'''Bounty Power'''&lt;br /&gt;
|-&lt;br /&gt;
!Fast Pistol, Damage Knife, Damage Pistol, Fast Knife, Rocket Launcher, Punch, Hammer, Club, SMG&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Range Pistol, Machine Gun, Assault Rife, Flamer, Minigun, Explosive SG&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Shotguns, Support Rifles &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Sniper Rifle&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Big Gun Sniper Rifle&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Other Factors&lt;br /&gt;
!Change&lt;br /&gt;
|-&lt;br /&gt;
!Tier 4, 5, 6 Weapon &lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
!Damage Below 100&lt;br /&gt;
|  -1&lt;br /&gt;
|-&lt;br /&gt;
!Damage Above 350 &lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
!Target has Quick Fingers (Perk Synergy)&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Bounty Power&lt;br /&gt;
!Bounty Received&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|1-5&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|1-8&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|5-8&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|7-8&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6888</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6888"/>
		<updated>2023-05-21T21:45:51Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bounty Hunter]] A Bounty Hunter is a character who is hired to find criminals, enemies, or lost people. What the bounty hunter does when they find their target depends on many factors, not least of which being whether it is a legal practice or not. Hunters are trained to have clear mind and body, so they can't take drugs. &lt;br /&gt;
{{Class Perk&lt;br /&gt;
|name=Bounty Hunter&lt;br /&gt;
|image= Bounty.png&lt;br /&gt;
|reqs=80&lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|spec= [[Gain Luck]] -5% attack speed&lt;br /&gt;
|nega= [[Endurance]] -3% Critical Power&lt;br /&gt;
|crit= 0-75&lt;br /&gt;
|fav=  +10% Critical chance when using [[Weapon Type|Plasma Weapons]]&lt;br /&gt;
|pve=  Deals 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|loc=  [[Klamath]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC called Doherty Adams on [[Klamath]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''War Event/Reno Wars:'''&lt;br /&gt;
- Earn 2% more currency for each target's bounty stack&lt;br /&gt;
* '''Global:'''&lt;br /&gt;
- See Bounty Stacks above target's head&lt;br /&gt;
* '''PvP:'''&lt;br /&gt;
- Applying damage now applies 1-8 bounty stacks (from perks and armor) &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 10+ stacks ignore critical resistance &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 20+ stacks ignore DR &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 30+ stacks ignore halving rule &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 40+ stacks reset battle timer and next strike applies twice &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 50 stacks result in instant kill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Contributions To Bounty Power==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!'''Weapon'''&lt;br /&gt;
!'''Bounty Power'''&lt;br /&gt;
|-&lt;br /&gt;
!Signal Pistol &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Solar Scorcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Fire Rifle &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Alien Blaster &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Pyro Rifle &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Heat Machine &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Laser Pistol &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Magneto Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Laser Rifle &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Gatling Laser&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Commisar Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Turbolaser&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Pistol MK.II&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Plasma SMG&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Rifle &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Turbo Plasma Rifle&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Gatling&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Electro Zipgun&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!ELECTRO rocket Launcher&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Prototype 14&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!ELECTRO CANNON&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Rifle&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!'''Weapon Type'''&lt;br /&gt;
!'''Bounty Power'''&lt;br /&gt;
|-&lt;br /&gt;
!Fast Pistol, Damage Knife, Damage Pistol, Fast Knife, Rocket Launcher, Punch, Hammer, Club, SMG&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Range Pistol, Machine Gun, Assault Rife, Flamer, Minigun, Explosive SG&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Shotguns, Support Rifles, Laser Weapons &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Sniper Rifle, Plasma Weapons, Fire Weapons, Electro Weapons&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Big Gun Sniper Rifle&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Other Factors&lt;br /&gt;
!Change&lt;br /&gt;
|-&lt;br /&gt;
!Tier 4, 5, 6 Weapon &lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
!Damage Below 100&lt;br /&gt;
|  -1&lt;br /&gt;
|-&lt;br /&gt;
!Damage Above 350 &lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
!Target has Quick Fingers (Perk Synergy)&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Bounty Power&lt;br /&gt;
!Bounty Received&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|1-5&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|1-8&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|5-8&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|7-8&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6887</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6887"/>
		<updated>2023-05-21T21:42:12Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bounty Hunter]] A Bounty Hunter is a character who is hired to find criminals, enemies, or lost people. What the bounty hunter does when they find their target depends on many factors, not least of which being whether it is a legal practice or not. Hunters are trained to have clear mind and body, so they can't take drugs. &lt;br /&gt;
{{Class Perk&lt;br /&gt;
|name=Bounty Hunter&lt;br /&gt;
|image= Bounty.png&lt;br /&gt;
|reqs=80&lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|spec= [[Gain Luck]] -5% attack speed&lt;br /&gt;
|nega= [[Endurance]] -3% Critical Power&lt;br /&gt;
|crit= 0-75&lt;br /&gt;
|fav=  +10% Critical chance when using [[Weapon Type|Plasma Weapons]]&lt;br /&gt;
|pve=  Deals 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|loc=  [[Klamath]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC called Doherty Adams on [[Klamath]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''War Event/Reno Wars:'''&lt;br /&gt;
- Earn 2% more currency for each target's bounty stack&lt;br /&gt;
* '''Global:'''&lt;br /&gt;
- See Bounty Stacks above target's head&lt;br /&gt;
* '''PvP:'''&lt;br /&gt;
- Applying damage now applies 1-8 bounty stacks (from perks and armor) &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 10+ stacks ignore critical resistance &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 20+ stacks ignore DR &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 30+ stacks ignore halving rule &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 40+ stacks reset battle timer and next strike applies twice &amp;lt;br&amp;gt;&lt;br /&gt;
- Targets with 50 stacks result in instant kill &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Contributions To Bounty Power==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!'''Weapon'''&lt;br /&gt;
!'''Bounty Power'''&lt;br /&gt;
|-&lt;br /&gt;
!Signal Pistol &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Solar Scorcher&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Fire Rifle &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Alien Blaster &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Pyro Rifle &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Heat Machine &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Laser Pistol &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Magneto Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Laser Rifle &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Gatling Laser&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Commisar Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Turbolaser&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Pistol MK.II&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Plasma SMG&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Rifle &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Turbo Plasma Rifle&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Gatling&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!Electro Zipgun&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Pistol&lt;br /&gt;
|  1&lt;br /&gt;
|-&lt;br /&gt;
!ELECTRO rocket Launcher&lt;br /&gt;
|  2&lt;br /&gt;
|-&lt;br /&gt;
!Prototype 14&lt;br /&gt;
|  4&lt;br /&gt;
|-&lt;br /&gt;
!ELECTRO CANNON&lt;br /&gt;
|  3&lt;br /&gt;
|-&lt;br /&gt;
!Pulse Rifle&lt;br /&gt;
|  5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!'''Weapon Type'''&lt;br /&gt;
!'''Bounty Power'''&lt;br /&gt;
|-&lt;br /&gt;
!Fast Pistol, Damage Knife, Damage Pistol, Fast Knife, Rocket Launcher, Punch, Hammer, Club, SMG&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
!Range Pistol, Machine Gun, Assault Rife, Flamer, Minigun, Explosive SG&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Shotguns, Support Rifles, Laser Weapons &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Sniper Rifle, Plasma Weapons, Fire Weapons, Electro Weapons&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
!Big Gun Sniper Rifle&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Other Factors&lt;br /&gt;
!Change&lt;br /&gt;
|-&lt;br /&gt;
!Tier 4, 5, 6 Weapon &lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
!Damage Below 100&lt;br /&gt;
|  -1&lt;br /&gt;
|-&lt;br /&gt;
!Damage Above 350 &lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
!Target has Quick Fingers (Perk Synergy)&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Bounty Received&lt;br /&gt;
!Bounty Power&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|1-5&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|1-8&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|5-8&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|7-8&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Rockside&amp;diff=6886</id>
		<title>Rockside</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Rockside&amp;diff=6886"/>
		<updated>2023-05-21T03:59:56Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rockside is the Tutorial location of Fonline 3.&lt;br /&gt;
&lt;br /&gt;
[[File: Map.png|thumb]]&lt;br /&gt;
[[File: RS 123.png|thumb]]&lt;br /&gt;
[[File: Outside.jpg|thumb]]&lt;br /&gt;
[[File: Gas Station.jpg|thumb]]&lt;br /&gt;
[[File: Spore Plants.jpg|thumb]]&lt;br /&gt;
[[File: Village.jpg|thumb]]&lt;br /&gt;
[[File: RS DOC.jpg|thumb]]&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
Here are some rules about this area:&lt;br /&gt;
&lt;br /&gt;
1. Everything you find in here will be taken from you when you leave. &lt;br /&gt;
&lt;br /&gt;
2. Experience gained in here is increased based on patch number.&lt;br /&gt;
&lt;br /&gt;
3. The ~reroll feature is free in here. Use it unlimited times! &lt;br /&gt;
&lt;br /&gt;
4. If you stay in Rockside long enough, you will be able to take a class in here. Regulator (25), Chosen one (30), and Combat Master (35) can be selected.&lt;br /&gt;
&lt;br /&gt;
5. PVP cannot occur in Rockside&lt;br /&gt;
&lt;br /&gt;
6. If possible, playing on CET Sunday will provide you with the greatest experience gains. Every Sunday, there is a server wide experience multiplier. &lt;br /&gt;
&lt;br /&gt;
7. Every time you leave your base, you are place in an instance of Rockside. This means you may not be able to return to the same spot to get your loot when you die!&lt;br /&gt;
&lt;br /&gt;
7b. To know which version of Rockside you are in, check the area next to Francis after leaving your room. The 3 versions are: (1) Road block, (2) Burned Carpet, (3) Table.&lt;br /&gt;
&lt;br /&gt;
Time to explore Rockside.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough Part 1==&lt;br /&gt;
&lt;br /&gt;
Ok, so before we begin, I recommend making a Melee user build to start Rockside. Guns and ammo can be gotten cheaply, but I find it is easier to start as a melee user and then reroll once I am about level 12-15 and have got a little stuff saved up. A generic build I have used that works for me is: '''S 10 P 4 E 6 C 4 I 7 A 8 L 1 , Traits: Gifted, Loner.''' Loner is critical to start this area as the bonus 100% accuracy will make combat grinding doable at the start. &lt;br /&gt;
&lt;br /&gt;
You start this area in a combat scene, you will be teleported into a combat zone that you cannot win. Just walk around, wounded, until you are killed. When you wake up, you will notice you are in a special room. '''Take note of this room.''' As you will see, this room is your base while in Rockside. Only you can get here, and anything you store here will be kept safe. &lt;br /&gt;
&lt;br /&gt;
Walk outside the room and talk to Francis, the first guy you meet. Francis, will fill you in on the area and offer a quest to get him a beer. *Optional* To get him a beer you need to head down 2 floors to the basement level and walk south east to the tap house. Tell him you need a beer for Francis and then return for about 100 experience. Also, on the basement level, you can speak to a caravaner named Arnold to receive the support perk: Strong back. &lt;br /&gt;
&lt;br /&gt;
On Floor 2, just to the south, there is a woman standing next to a large computer terminal. Speak to her with an intelligence of at least 6 to receive the Swift Learner support perk (for 10% bonus experience). Near the bar, a man named Hunter will provide Leather armor and Leather Jackets for killing Rats and Scorpions. Afterwards head to the north east room and head down the stairs. &lt;br /&gt;
&lt;br /&gt;
Once down stairs, walk south west to enter a small room. This room has a Mr. Gusty robot that can teach you to drive a car. While this is not important now as there are no cars inside Rockside, '''it awards nearly 6000 experience''', a huge jump start into your leveling. To complete his quest, say the Following lines:&lt;br /&gt;
&lt;br /&gt;
Teach me... / I am... / Sure... / Listen Further [X6] / Try to remember... / Next... / You take... / &lt;br /&gt;
&lt;br /&gt;
'''Red Button/ Press and Hold Red Button / Insert Microfusion Cell/ Press Red Button.'''  &lt;br /&gt;
&lt;br /&gt;
Once done with this, you can now drive a car and should be about level 4. Walk into the room to the west and behind the counter is a ghoul that sells weapons. If you need a weapon, talk to him. For close combat, simply leave out the green hex grid to the east. At level 5, close combat users can make sharpened spears for 3 wood. To get wood, walk outside and enter the shack with a person named chopper in it. Speak with him to get an axe, then chop as much wood as you want. '''Remember to return to your safe room from time to time.''' From this same area, you can also speak to Justin to get a shovel and start shoveling brahmin crap. If you do, you get about ~20 experience and 5 caps per shovel. I suggest shoveling crap until at least level 5 (which should not take much after completing the driver's license quest), as at this point, you can craft sharpened spears. &lt;br /&gt;
&lt;br /&gt;
Keep your eyes open for random loot and gear sitting around in Rockside. Players will stash things and die from time to time, leaving this gear open to the first person to find it. Finding a lucky pile of gear can jump start your leveling dramatically, reducing the amount of grinding you need to get to better gear and fighting stronger creatures.&lt;br /&gt;
&lt;br /&gt;
== The Combat Grind==&lt;br /&gt;
&lt;br /&gt;
In the area to the west of the first outdoors location, you will encounter a large amount of scorpions. This can be a great start to begin leveling up. If you are new to fonline 3, this is a good area to get used to combat. The scorpions here are significantly easier than the manti, dogs, molerats to the west. To the north there is a small cave with many rats in it. While they provide better experience, the sheer number and their increased damage make them considerably tougher. Fight slow and don't take too many chances. When low hit points, retreat and use first aid. Be careful, each new area you go to increases the mobs difficulty. &lt;br /&gt;
&lt;br /&gt;
The spore plants in the area to the west along the green river bank are a popular choice to fight. They typically only fight one at a time, allowing you to slowly clear the group. With a wrench they can be dispatched without being hit, making them a super easy experience. As you level, getting your weapon skill up to 100 (or 200 without Loner trait) should be a priority. After that, I would highly suggest getting First Aid to 200. This will lower the cool down time considerably and increase how much hit points each first aid use recovers.&lt;br /&gt;
&lt;br /&gt;
I would advise sticking to areas with many melee fighters until you have gotten a class and stored some gear. Once you feel confident enough, you can attempt the aliens/ Deathclaws in the cave. Also, the village to the far west of Rockside houses melee tribals you can fight. You get considerably more experience in these areas, but the difficulty and danger have increased. Once you are killing Deathclaws with relative success, you should be nearly strong enough to start attacking the ranged combatants in the city ruins south east of the village. &lt;br /&gt;
&lt;br /&gt;
Once you clear the city ruins, you can continue heading east to find more heavily armored slags. Fight through them and head down the stairwell inside the shack to see the bunker below. This is the final area of Rockside, housed with high hp robots. At this point, the grind can begin. Killing in Rockside is very cost effective as once you leave, ammo becomes a more significant concern. Being able to level in these areas with increased experience will make help you survive in the wasteland once you leave. The wasteland is tough and unforgiving. Those who exit Rockside before level 24 will find it to be even more challenging as they will not be able to make tents to store their finds.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you get radiated while fighting aliens, there is a doctor on the second floor of the large building in the basement. &lt;br /&gt;
&lt;br /&gt;
== Basement Quests==&lt;br /&gt;
&lt;br /&gt;
There are handful of mini quests that can be completed in the basement location. Here is a brief list:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.Francis needs a [[beer]]. Go to Cooke, tell him, come back. &lt;br /&gt;
&lt;br /&gt;
2.Alexis Fritz needs someone to talk to Van graphs. Go upstairs talk to hooded Constantain, convince him, come back.&lt;br /&gt;
&lt;br /&gt;
3.Judith need Rum. Go to Cooke, tell him, come back. Tell Judith he wont, go back and buy it (25 caps) come back. &lt;br /&gt;
&lt;br /&gt;
4.Doctor Redwolf needs 5 hypodermics. Go to Cooke (taphouse) and come back.&lt;br /&gt;
&lt;br /&gt;
5.Doctor Redwolf can't find his pet scorpion Bruce. Go to bottom left corner of Basemont, tell Bruce and come back.&lt;br /&gt;
&lt;br /&gt;
6.Kyles01 Prime wants a beer. Get him a [[beer]] and come back.&lt;br /&gt;
&lt;br /&gt;
7.Terminal next to Bruce provides Vault-tec instructions. Select the proper responses. &lt;br /&gt;
&lt;br /&gt;
8.Sally wants 20 10mm ammo. Bring her 20 and she will give you a [[10mm Pistol]] and let you keep the ammo.&lt;br /&gt;
&lt;br /&gt;
== Starter Build ==&lt;br /&gt;
&lt;br /&gt;
This is a simple starter build I used to get around Rockside quickly. The purpose of this build is to facilitate movement around Rockside, including running away from combat, while also promoting an adequate melee fighter. Significantly stronger builds can be made once class perks are unlocked. &lt;br /&gt;
&lt;br /&gt;
{{Build_min&lt;br /&gt;
|name = Melee Runner&lt;br /&gt;
|mode=Realtime&lt;br /&gt;
|desc = A beginners build using Melee weapons, designed to run fast and aid with early leveling in Rockside. *Note* This build is just a guide to help get started. Any build can thrive in Rockside.&lt;br /&gt;
|st = 10 |pe = 4 |en = 6|ch=4|in=7|ag=8|lk=1&lt;br /&gt;
|p1=Bonus HtH Damage|p2=Medic|p3=Vampire|p4=Lifegiver|p5=Bonus Move|p6=Bonus HtH Attacks|p7=Action Boy|p8=Gain Agility&lt;br /&gt;
|trait1=Loner |trait2=Gifted&lt;br /&gt;
|weapon1=[[wrench]]&lt;br /&gt;
|armor=Any&lt;br /&gt;
|drugs=None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Rockside&amp;diff=6884</id>
		<title>Rockside</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Rockside&amp;diff=6884"/>
		<updated>2023-05-21T00:33:17Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rockside is the Tutorial location of Fonline 3.&lt;br /&gt;
&lt;br /&gt;
[[File: Map.png|thumb]]&lt;br /&gt;
[[File: Outside.jpg|thumb]]&lt;br /&gt;
[[File: Gas Station.jpg|thumb]]&lt;br /&gt;
[[File: Spore Plants.jpg|thumb]]&lt;br /&gt;
[[File: Village.jpg|thumb]]&lt;br /&gt;
[[File: RS DOC.jpg|thumb]]&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
Here are some rules about this area:&lt;br /&gt;
&lt;br /&gt;
1. Everything you find in here will be taken from you when you leave. &lt;br /&gt;
&lt;br /&gt;
2. Experience gained in here is increased based on patch number.&lt;br /&gt;
&lt;br /&gt;
3. The ~reroll feature is free in here. Use it unlimited times! &lt;br /&gt;
&lt;br /&gt;
4. If you stay in Rockside long enough, you will be able to take a class in here. Regulator (25), Chosen one (30), and Combat Master (35) can be selected.&lt;br /&gt;
&lt;br /&gt;
5. PVP cannot occur in Rockside&lt;br /&gt;
&lt;br /&gt;
6. If possible, playing on CET Sunday will provide you with the greatest experience gains. Every Sunday, there is a server wide experience multiplier. &lt;br /&gt;
&lt;br /&gt;
7. Every time you leave your base, you are place in an instance of Rockside. This means you may not be able to return to the same spot to get your loot when you die!&lt;br /&gt;
&lt;br /&gt;
7b. To know which version of Rockside you are in, check the area next to Francis after leaving your room. The 3 versions are: (1) Road block, (2) Burned Carpet, (3) Table.&lt;br /&gt;
&lt;br /&gt;
Time to explore Rockside.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough Part 1==&lt;br /&gt;
&lt;br /&gt;
Ok, so before we begin, I recommend making a Melee user build to start Rockside. Guns and ammo can be gotten cheaply, but I find it is easier to start as a melee user and then reroll once I am about level 12-15 and have got a little stuff saved up. A generic build I have used that works for me is: '''S 10 P 4 E 6 C 4 I 7 A 8 L 1 , Traits: Gifted, Loner.''' Loner is critical to start this area as the bonus 100% accuracy will make combat grinding doable at the start. &lt;br /&gt;
&lt;br /&gt;
You start this area in a combat scene, you will be teleported into a combat zone that you cannot win. Just walk around, wounded, until you are killed. When you wake up, you will notice you are in a special room. '''Take note of this room.''' As you will see, this room is your base while in Rockside. Only you can get here, and anything you store here will be kept safe. &lt;br /&gt;
&lt;br /&gt;
Walk outside the room and talk to Francis, the first guy you meet. Francis, will fill you in on the area and offer a quest to get him a beer. *Optional* To get him a beer you need to head down 2 floors to the basement level and walk south east to the tap house. Tell him you need a beer for Francis and then return for about 100 experience. Also, on the basement level, you can speak to a caravaner named Arnold to receive the support perk: Strong back. &lt;br /&gt;
&lt;br /&gt;
On Floor 2, just to the south, there is a woman standing next to a large computer terminal. Speak to her with an intelligence of at least 6 to receive the Swift Learner support perk (for 10% bonus experience). Near the bar, a man named Hunter will provide Leather armor and Leather Jackets for killing Rats and Scorpions. Afterwards head to the north east room and head down the stairs. &lt;br /&gt;
&lt;br /&gt;
Once down stairs, walk south west to enter a small room. This room has a Mr. Gusty robot that can teach you to drive a car. While this is not important now as there are no cars inside Rockside, '''it awards nearly 6000 experience''', a huge jump start into your leveling. To complete his quest, say the Following lines:&lt;br /&gt;
&lt;br /&gt;
Teach me... / I am... / Sure... / Listen Further [X6] / Try to remember... / Next... / You take... / &lt;br /&gt;
&lt;br /&gt;
'''Red Button/ Press and Hold Red Button / Insert Microfusion Cell/ Press Red Button.'''  &lt;br /&gt;
&lt;br /&gt;
Once done with this, you can now drive a car and should be about level 4. Walk into the room to the west and behind the counter is a ghoul that sells weapons. If you need a weapon, talk to him. For close combat, simply leave out the green hex grid to the east. At level 5, close combat users can make sharpened spears for 3 wood. To get wood, walk outside and enter the shack with a person named chopper in it. Speak with him to get an axe, then chop as much wood as you want. '''Remember to return to your safe room from time to time.''' From this same area, you can also speak to Justin to get a shovel and start shoveling brahmin crap. If you do, you get about ~20 experience and 5 caps per shovel. I suggest shoveling crap until at least level 5 (which should not take much after completing the driver's license quest), as at this point, you can craft sharpened spears. &lt;br /&gt;
&lt;br /&gt;
Keep your eyes open for random loot and gear sitting around in Rockside. Players will stash things and die from time to time, leaving this gear open to the first person to find it. Finding a lucky pile of gear can jump start your leveling dramatically, reducing the amount of grinding you need to get to better gear and fighting stronger creatures.&lt;br /&gt;
&lt;br /&gt;
== The Combat Grind==&lt;br /&gt;
&lt;br /&gt;
In the area to the west of the first outdoors location, you will encounter a large amount of scorpions. This can be a great start to begin leveling up. If you are new to fonline 3, this is a good area to get used to combat. The scorpions here are significantly easier than the manti, dogs, molerats to the west. To the north there is a small cave with many rats in it. While they provide better experience, the sheer number and their increased damage make them considerably tougher. Fight slow and don't take too many chances. When low hit points, retreat and use first aid. Be careful, each new area you go to increases the mobs difficulty. &lt;br /&gt;
&lt;br /&gt;
The spore plants in the area to the west along the green river bank are a popular choice to fight. They typically only fight one at a time, allowing you to slowly clear the group. With a wrench they can be dispatched without being hit, making them a super easy experience. As you level, getting your weapon skill up to 100 (or 200 without Loner trait) should be a priority. After that, I would highly suggest getting First Aid to 200. This will lower the cool down time considerably and increase how much hit points each first aid use recovers.&lt;br /&gt;
&lt;br /&gt;
I would advise sticking to areas with many melee fighters until you have gotten a class and stored some gear. Once you feel confident enough, you can attempt the aliens/ Deathclaws in the cave. Also, the village to the far west of Rockside houses melee tribals you can fight. You get considerably more experience in these areas, but the difficulty and danger have increased. Once you are killing Deathclaws with relative success, you should be nearly strong enough to start attacking the ranged combatants in the city ruins south east of the village. &lt;br /&gt;
&lt;br /&gt;
Once you clear the city ruins, you can continue heading east to find more heavily armored slags. Fight through them and head down the stairwell inside the shack to see the bunker below. This is the final area of Rockside, housed with high hp robots. At this point, the grind can begin. Killing in Rockside is very cost effective as once you leave, ammo becomes a more significant concern. Being able to level in these areas with increased experience will make help you survive in the wasteland once you leave. The wasteland is tough and unforgiving. Those who exit Rockside before level 24 will find it to be even more challenging as they will not be able to make tents to store their finds.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you get radiated while fighting aliens, there is a doctor on the second floor of the large building in the basement. &lt;br /&gt;
&lt;br /&gt;
== Basement Quests==&lt;br /&gt;
&lt;br /&gt;
There are handful of mini quests that can be completed in the basement location. Here is a brief list:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.Francis needs a [[beer]]. Go to Cooke, tell him, come back. &lt;br /&gt;
&lt;br /&gt;
2.Alexis Fritz needs someone to talk to Van graphs. Go upstairs talk to hooded Constantain, convince him, come back.&lt;br /&gt;
&lt;br /&gt;
3.Judith need Rum. Go to Cooke, tell him, come back. Tell Judith he wont, go back and buy it (25 caps) come back. &lt;br /&gt;
&lt;br /&gt;
4.Doctor Redwolf needs 5 hypodermics. Go to Cooke (taphouse) and come back.&lt;br /&gt;
&lt;br /&gt;
5.Doctor Redwolf can't find his pet scorpion Bruce. Go to bottom left corner of Basemont, tell Bruce and come back.&lt;br /&gt;
&lt;br /&gt;
6.Kyles01 Prime wants a beer. Get him a [[beer]] and come back.&lt;br /&gt;
&lt;br /&gt;
7.Terminal next to Bruce provides Vault-tec instructions. Select the proper responses. &lt;br /&gt;
&lt;br /&gt;
8.Sally wants 20 10mm ammo. Bring her 20 and she will give you a [[10mm Pistol]] and let you keep the ammo.&lt;br /&gt;
&lt;br /&gt;
== Starter Build ==&lt;br /&gt;
&lt;br /&gt;
This is a simple starter build I used to get around Rockside quickly. The purpose of this build is to facilitate movement around Rockside, including running away from combat, while also promoting an adequate melee fighter. Significantly stronger builds can be made once class perks are unlocked. &lt;br /&gt;
&lt;br /&gt;
{{Build_min&lt;br /&gt;
|name = Melee Runner&lt;br /&gt;
|mode=Realtime&lt;br /&gt;
|desc = A beginners build using Melee weapons, designed to run fast and aid with early leveling in Rockside. *Note* This build is just a guide to help get started. Any build can thrive in Rockside.&lt;br /&gt;
|st = 10 |pe = 4 |en = 6|ch=4|in=7|ag=8|lk=1&lt;br /&gt;
|p1=Bonus HtH Damage|p2=Medic|p3=Vampire|p4=Lifegiver|p5=Bonus Move|p6=Bonus HtH Attacks|p7=Action Boy|p8=Gain Agility&lt;br /&gt;
|trait1=Loner |trait2=Gifted&lt;br /&gt;
|weapon1=[[wrench]]&lt;br /&gt;
|armor=Any&lt;br /&gt;
|drugs=None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:RS_DOC.jpg&amp;diff=6883</id>
		<title>File:RS DOC.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:RS_DOC.jpg&amp;diff=6883"/>
		<updated>2023-05-21T00:31:27Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=High_Quality_Electronic_Parts&amp;diff=6882</id>
		<title>High Quality Electronic Parts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=High_Quality_Electronic_Parts&amp;diff=6882"/>
		<updated>2023-05-18T08:03:39Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:v15comp.gif|thumb|High Quality Electronic Parts.]]&lt;br /&gt;
''A mass of wires, circuit boards, resistors and vacuum tubes. It could be useful once you know exactly what to do with it.''&lt;br /&gt;
&lt;br /&gt;
== Finding High Quality Electronic Parts ==&lt;br /&gt;
* Scavenging High Quality Electronic Parts Requires 5 [[Action Points]].&lt;br /&gt;
* It can be obtained from [[dismantling]] items that require it for crafting, by using [[science]] skill on them.&lt;br /&gt;
* It can be obtained from old, broken computers, by using [[science]] skill on them.&lt;br /&gt;
* 5 High Quality Electronic Parts can be obtained from the broken computers each time the resources are renewed.&lt;br /&gt;
[[File:Broken Computer.png|thumb|The source of High Quality Electronic Parts.]]&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
* [[The Glow]]&lt;br /&gt;
* [[Waterworks]]&lt;br /&gt;
* Purchased from various merchants in large quantities.&lt;br /&gt;
* Found in loot from dungeon mobs and lockers.&lt;br /&gt;
* Can also be crafted by combining 1 [[junk]] and 1 [[electronic parts]].&lt;br /&gt;
== Uses ==&lt;br /&gt;
High Quality Electronic Parts are mostly used to make energy-powered items. &lt;br /&gt;
&lt;br /&gt;
The following need High Quality Electronic Parts to be crafted :&lt;br /&gt;
* Various weapons&lt;br /&gt;
* Various armors&lt;br /&gt;
* Various ammunition &lt;br /&gt;
* Various base construction&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=High_Quality_Electronic_Parts&amp;diff=6881</id>
		<title>High Quality Electronic Parts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=High_Quality_Electronic_Parts&amp;diff=6881"/>
		<updated>2023-05-18T08:03:11Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:v15comp.gif|thumb|High Quality Electronic Parts.]]&lt;br /&gt;
''A mass of wires, circuit boards, resistors and vacuum tubes. It could be useful once you know exactly what to do with it.''&lt;br /&gt;
&lt;br /&gt;
== Finding High Quality Electronic Parts ==&lt;br /&gt;
* Scavenging High Quality Electronic Parts Requires 5 [[Action Points]].&lt;br /&gt;
* It can be obtained from [[dismantling]] items that require it for crafting, by using [[science]] skill on them.&lt;br /&gt;
* It can be obtained from old, broken computers, by using [[science]] skill on them.&lt;br /&gt;
* 5 High Quality Electronic Parts can be obtained from the broken computers each time the resources are renewed.&lt;br /&gt;
[[File:Broken Computer.png|thumb|The source of High Quality Electronic Parts.]]&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
* [[The Glow]]&lt;br /&gt;
* [[Waterworks]]&lt;br /&gt;
* Purchased from various merchants in large quantities.&lt;br /&gt;
* Found in loot from dungeon mobs and lockers.&lt;br /&gt;
* Can also be crafted by combining 1 [[junk]] and 1 [[electronic part]].&lt;br /&gt;
== Uses ==&lt;br /&gt;
High Quality Electronic Parts are mostly used to make energy-powered items. &lt;br /&gt;
&lt;br /&gt;
The following need High Quality Electronic Parts to be crafted :&lt;br /&gt;
* Various weapons&lt;br /&gt;
* Various armors&lt;br /&gt;
* Various ammunition &lt;br /&gt;
* Various base construction&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Repair_Geiger_Counter_for_Mantis,_the_ghoul&amp;diff=6880</id>
		<title>Repair Geiger Counter for Mantis, the ghoul</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Repair_Geiger_Counter_for_Mantis,_the_ghoul&amp;diff=6880"/>
		<updated>2023-05-18T07:47:41Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talk to [[Mantis the Ghoul]] at the [[NCR train station]]. Ask him about storms, then you can repair his Geiger Counter. Give it back to him, or keep it.&lt;br /&gt;
&lt;br /&gt;
[[File: Mantis.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
=Requirements=&lt;br /&gt;
* 120 [[Repair]]&lt;br /&gt;
&lt;br /&gt;
=Rewards= &lt;br /&gt;
* 100 [[xp]]&lt;br /&gt;
or&lt;br /&gt;
* [[Geiger Counter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:New California Republic]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Mantis.jpg&amp;diff=6879</id>
		<title>File:Mantis.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Mantis.jpg&amp;diff=6879"/>
		<updated>2023-05-18T07:46:42Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Sunlight&amp;diff=6878</id>
		<title>Sunlight</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Sunlight&amp;diff=6878"/>
		<updated>2023-05-18T07:40:14Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sunlight, in the broad sense, is the total frequency spectrum of electromagnetic radiation given off by the Sun. In Fonline 3, it serves to power the [[Solar Scorcher]], as well as mark the time of day. In essence, sunlight is the game's brightness levels during various times of day..&lt;br /&gt;
&lt;br /&gt;
'''Note''': You can simulate adding a little more sunlight to your game screen by pressing the + (plus) key on your numeric keypad, or with the = (equals) key. Darken it with one of the - (minus) keys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Vault_City_Train_Station&amp;diff=6877</id>
		<title>Vault City Train Station</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Vault_City_Train_Station&amp;diff=6877"/>
		<updated>2023-05-18T07:37:54Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the four Train stations, accessed by riding the train up from the [[NCR Train Station]]. The train system can be a way to travel around the world map at a very fast past to the 4 connect spots in early gameplay. However, Once you can afford to purchase a vehicle and place bases down, the train stations quickly lose their purpose. &lt;br /&gt;
&lt;br /&gt;
[[File: Trains.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Vault City Train Station is located at Grid 27:7 (north east area, just outside [[Vault City]]).&lt;br /&gt;
&lt;br /&gt;
==Other Train Stations==&lt;br /&gt;
* [[Boneyard Train Station]]&lt;br /&gt;
* [[San Francisco Train Station]]&lt;br /&gt;
* [[NCR Train Station]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Trains.jpg&amp;diff=6876</id>
		<title>File:Trains.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Trains.jpg&amp;diff=6876"/>
		<updated>2023-05-18T07:37:31Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Boxing_Gloves&amp;diff=6875</id>
		<title>Boxing Gloves</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Boxing_Gloves&amp;diff=6875"/>
		<updated>2023-05-18T07:30:59Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a common melee weapon found in low tier dungeons. Boxing gloves can also be crafted by the player.&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
|name=Boxing Gloves&lt;br /&gt;
|desc=A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.&lt;br /&gt;
|image=boxglove&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=32&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 1&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=1&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=500&lt;br /&gt;
|weight=2267&lt;br /&gt;
|perk1=Smasher!&lt;br /&gt;
|perk2=Life Steal&lt;br /&gt;
|perk3=Knockback&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=boxglove&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=75% [[Crafting]]  &amp;lt;br&amp;gt; Level 24 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:brahmin_skin.gif|link=Brahmin Hide]] &amp;lt;br&amp;gt; 1 x [[File:pelt1.gif|link=Gecko Pelt]] &amp;lt;br&amp;gt; 4 x [[File:fiber.gif|link=Fibers]]&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Dermal_Module&amp;diff=6874</id>
		<title>Dermal Module</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Dermal_Module&amp;diff=6874"/>
		<updated>2023-05-18T07:26:53Z</updated>

		<summary type="html">&lt;p&gt;Manus: Created page with &amp;quot;{{Implant |name=Dermal Implant Module |image=Red Module.gif |desc=An implant module. |effect= 4% Normal / Explode Resistance'''(Dermal Module 1)'''&amp;lt;br /&amp;gt; 4% Normal / Explode R...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Implant&lt;br /&gt;
|name=Dermal Implant Module&lt;br /&gt;
|image=Red Module.gif&lt;br /&gt;
|desc=An implant module.&lt;br /&gt;
|effect= 4% Normal / Explode Resistance'''(Dermal Module 1)'''&amp;lt;br /&amp;gt; 4% Normal / Explode Resistance'''(Dermal Module 2)''' &amp;lt;br&amp;gt; 1 Normal / Explode Threshold'''(Dermal Module 2)''' &amp;lt;br&amp;gt; 4% Normal / Explode Resistance ''' (Cyborg) ''' &amp;lt;br&amp;gt; -1 enemy critical roll for each [[Charisma]] '''(Cyborg)'''&amp;lt;br&amp;gt; -20 Sneak Detection per 5 ch '''(Cyborg)'''&lt;br /&gt;
&lt;br /&gt;
|req=Levels 30 and 40&lt;br /&gt;
|weight=0&lt;br /&gt;
|cost=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is designed to improve survivability. &amp;lt;br&amp;gt; Getting two will also increase your Damage Threshold!.&lt;br /&gt;
&lt;br /&gt;
Note: See [[Damage Resistance]]&lt;br /&gt;
&lt;br /&gt;
Note: See [[Damage Threshold]]&lt;br /&gt;
&lt;br /&gt;
==Surgery Requirements==&lt;br /&gt;
*A module for a particular augmentation.&lt;br /&gt;
*100.000 local Currency.&lt;br /&gt;
&lt;br /&gt;
Dr Fung in [[San Francisco]] is able to perform implant operations. Takes local currency.&amp;lt;br&amp;gt;&lt;br /&gt;
The Doctor in [[Shady Sands]]. Takes local currency.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Implants==&lt;br /&gt;
*GM Auctions or Events&lt;br /&gt;
*From [[Trader Events]]&lt;br /&gt;
*[[Loot Drop]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Implants]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Tiger_Movement&amp;diff=6873</id>
		<title>Tiger Movement</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Tiger_Movement&amp;diff=6873"/>
		<updated>2023-05-18T05:05:11Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Implant&lt;br /&gt;
|name=Tiger Movement Implant Module&lt;br /&gt;
|image=IGREEN1.png&lt;br /&gt;
|desc=An implant module.&lt;br /&gt;
|effect= +10 Melee damage'''(Tiger Movement Module)'''&amp;lt;br /&amp;gt; +10 Melee damage '''(Tiger Movement Module)''' &amp;lt;br&amp;gt; +10% movement speed'''(Tiger Movement Module)''' &amp;lt;br&amp;gt; +10 Melee damage ''' (Cyborg) ''' &amp;lt;br&amp;gt; Melee critt tier up   '''(Cyborg)''' &amp;lt;br&amp;gt; +1 Melee damage for each Charisma (x2 if Bruiser)[[Charisma]] '''(Cyborg)'''&amp;lt;br&amp;gt; -1 Luck per 5 ch '''(Cyborg)'''&lt;br /&gt;
&lt;br /&gt;
|req=Levels 30 and 40&lt;br /&gt;
|weight=0&lt;br /&gt;
|cost=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is designed to improve melee combat effectiveness. &amp;lt;br&amp;gt; Getting two will also increase your movement speed!.&lt;br /&gt;
&lt;br /&gt;
Note: See [[Melee Damage]]&lt;br /&gt;
&lt;br /&gt;
Note: See [[Movement_Speed]]&lt;br /&gt;
&lt;br /&gt;
==Surgery Requirements==&lt;br /&gt;
*A module for a particular augmentation.&lt;br /&gt;
*100.000 local Currency.&lt;br /&gt;
&lt;br /&gt;
Dr Fung in [[San Francisco]] is able to perform implant operations. Takes local currency.&amp;lt;br&amp;gt;&lt;br /&gt;
The Doctor in [[Shady Sands]]. Takes local currency.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Implants==&lt;br /&gt;
*GM Auctions or Events&lt;br /&gt;
*From [[Trader Events]]&lt;br /&gt;
*[[Loot Drop]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Implants]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Claw_Module&amp;diff=6872</id>
		<title>Claw Module</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Claw_Module&amp;diff=6872"/>
		<updated>2023-05-18T05:04:04Z</updated>

		<summary type="html">&lt;p&gt;Manus: Created page with &amp;quot;{{Implant |name=Claw Implant Module |image=IBLUE4.png |desc=An implant module. |effect= +0.25 AP Regen'''(Claw Implant Module)'''&amp;lt;br /&amp;gt; +0.25 AP Regen '''(Claw Implant Module)...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Implant&lt;br /&gt;
|name=Claw Implant Module&lt;br /&gt;
|image=IBLUE4.png&lt;br /&gt;
|desc=An implant module.&lt;br /&gt;
|effect= +0.25 AP Regen'''(Claw Implant Module)'''&amp;lt;br /&amp;gt; +0.25 AP Regen '''(Claw Implant Module)''' &amp;lt;br&amp;gt; +1 damage for each bullet'''(Claw Implant Module)''' &amp;lt;br&amp;gt; +0.25 AP Regen ''' (Cyborg) ''' &amp;lt;br&amp;gt; +1% total damage for each [[Charisma]] '''(Cyborg)'''&amp;lt;br&amp;gt; -5 flat damage per 5 ch'''(Cyborg)'''&lt;br /&gt;
&lt;br /&gt;
|req=Levels 30 and 40&lt;br /&gt;
|weight=0&lt;br /&gt;
|cost=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is designed to improve combat effectiveness. &amp;lt;br&amp;gt; Getting two will also increase bullet damage per round!.&lt;br /&gt;
&lt;br /&gt;
Note: See [[AP Regen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Surgery Requirements==&lt;br /&gt;
*A module for a particular augmentation.&lt;br /&gt;
*100.000 local Currency.&lt;br /&gt;
&lt;br /&gt;
Dr Fung in [[San Francisco]] is able to perform implant operations. Takes local currency.&amp;lt;br&amp;gt;&lt;br /&gt;
The Doctor in [[Shady Sands]]. Takes local currency.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Implants==&lt;br /&gt;
*GM Auctions or Events&lt;br /&gt;
*From [[Trader Events]]&lt;br /&gt;
*[[Loot Drop]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Implants]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Tiger_Movement&amp;diff=6871</id>
		<title>Tiger Movement</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Tiger_Movement&amp;diff=6871"/>
		<updated>2023-05-18T04:59:25Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Implant&lt;br /&gt;
|name=Tiger Movement Implant Module&lt;br /&gt;
|image=IGREEN1.png&lt;br /&gt;
|desc=An implant module.&lt;br /&gt;
|effect= +10 Melee damage'''(First Tactical Chip)'''&amp;lt;br /&amp;gt; +10 Melee damage '''(Second Tactical Chip)''' &amp;lt;br&amp;gt; +10% movement speed'''(Second Tactical Chip)''' &amp;lt;br&amp;gt; +10 Melee damage ''' (Cyborg) ''' &amp;lt;br&amp;gt; Melee critt tier up   '''(Cyborg)''' &amp;lt;br&amp;gt; +1 Melee damage for each Charisma (x2 if Bruiser)[[Charisma]] '''(Cyborg)'''&amp;lt;br&amp;gt; -1 Luck per 5 ch '''(Cyborg)'''&lt;br /&gt;
&lt;br /&gt;
|req=Levels 30 and 40&lt;br /&gt;
|weight=0&lt;br /&gt;
|cost=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is designed to improve melee combat effectiveness. &amp;lt;br&amp;gt; Getting two will also increase your movement speed!.&lt;br /&gt;
&lt;br /&gt;
Note: See [[Melee Damage]]&lt;br /&gt;
&lt;br /&gt;
Note: See [[Movement_Speed]]&lt;br /&gt;
&lt;br /&gt;
==Surgery Requirements==&lt;br /&gt;
*A module for a particular augmentation.&lt;br /&gt;
*100.000 local Currency.&lt;br /&gt;
&lt;br /&gt;
Dr Fung in [[San Francisco]] is able to perform implant operations. Takes local currency.&amp;lt;br&amp;gt;&lt;br /&gt;
The Doctor in [[Shady Sands]]. Takes local currency.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Implants==&lt;br /&gt;
*GM Auctions or Events&lt;br /&gt;
*From [[Trader Events]]&lt;br /&gt;
*[[Loot Drop]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Implants]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Tiger_Movement&amp;diff=6870</id>
		<title>Tiger Movement</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Tiger_Movement&amp;diff=6870"/>
		<updated>2023-05-18T04:55:57Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Implant&lt;br /&gt;
|name=Tiger MovementImplant Module&lt;br /&gt;
|image=IGREEN1.png&lt;br /&gt;
|desc=An implant module.&lt;br /&gt;
|effect= +10 Melee damage'''(First Tactical Chip)'''&amp;lt;br /&amp;gt; +10 Melee damage '''(Second Tactical Chip)''' &amp;lt;br&amp;gt; +10% movement speed'''(Second Tactical Chip)''' &amp;lt;br&amp;gt; +10 Melee damage ''' (Cyborg) ''' &amp;lt;br&amp;gt; Melee critt tier up   '''(Cyborg)''' &amp;lt;br&amp;gt; +1 Melee damage for each Charisma (x2 if Bruiser)[[Charisma]] '''(Cyborg)'''&amp;lt;br&amp;gt; -1 Luck per 5 ch '''(Cyborg)'''&lt;br /&gt;
&lt;br /&gt;
|req=Levels 30 and 40&lt;br /&gt;
|weight=0&lt;br /&gt;
|cost=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is designed to improve melee combat effectiveness. &amp;lt;br&amp;gt; Getting two will also increase your movement speed!.&lt;br /&gt;
&lt;br /&gt;
Note: See [[Melee Damage]]&lt;br /&gt;
&lt;br /&gt;
Note: See [[Movement_Speed]]&lt;br /&gt;
&lt;br /&gt;
==Surgery Requirements==&lt;br /&gt;
*A module for a particular augmentation.&lt;br /&gt;
*100.000 local Currency.&lt;br /&gt;
&lt;br /&gt;
Dr Fung in [[San Francisco]] is able to perform implant operations. Takes local currency.&amp;lt;br&amp;gt;&lt;br /&gt;
The Doctor in [[Shady Sands]]. Takes local currency.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Implants==&lt;br /&gt;
*GM Auctions or Events&lt;br /&gt;
*From [[Trader Events]]&lt;br /&gt;
*[[Loot Drop]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Implants]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Tiger_Movement&amp;diff=6869</id>
		<title>Tiger Movement</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Tiger_Movement&amp;diff=6869"/>
		<updated>2023-05-18T04:54:52Z</updated>

		<summary type="html">&lt;p&gt;Manus: Created page with &amp;quot;{{Implant |name=Tiger MovementImplant Module |image=IGREEN1.png |desc=An implant module. |effect= +10 Melee damage'''(First Tactical Chip)'''&amp;lt;br /&amp;gt; +10 Melee damage '''(Second...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Implant&lt;br /&gt;
|name=Tiger MovementImplant Module&lt;br /&gt;
|image=IGREEN1.png&lt;br /&gt;
|desc=An implant module.&lt;br /&gt;
|effect= +10 Melee damage'''(First Tactical Chip)'''&amp;lt;br /&amp;gt; +10 Melee damage '''(Second Tactical Chip)''' &amp;lt;br&amp;gt; +10% movement speed'''(Second Tactical Chip)''' &amp;lt;br&amp;gt; +10 Melee damage ''' (Cyborg) ''' &amp;lt;br&amp;gt; Melee critt tier up   '''(Cyborg)''' &amp;lt;br&amp;gt; +1 Melee damage for each Charisma (x2 if Bruiser)[[Charisma]] '''(Cyborg)'''&amp;lt;br&amp;gt; -1 Luck per 5 ch '''(Cyborg)'''&lt;br /&gt;
&lt;br /&gt;
|req=Levels 30 and 40&lt;br /&gt;
|weight=0&lt;br /&gt;
|cost=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: See [[Movement_Speed]] [[Melee Damage]]&lt;br /&gt;
&lt;br /&gt;
It is designed to improve melee combat effectiveness. &amp;lt;br&amp;gt; Getting two will also increase your movement speed!.&lt;br /&gt;
&lt;br /&gt;
==Surgery Requirements==&lt;br /&gt;
*A module for a particular augmentation.&lt;br /&gt;
*100.000 local Currency.&lt;br /&gt;
&lt;br /&gt;
Dr Fung in [[San Francisco]] is able to perform implant operations. Takes local currency.&amp;lt;br&amp;gt;&lt;br /&gt;
The Doctor in [[Shady Sands]]. Takes local currency.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Implants==&lt;br /&gt;
*GM Auctions or Events&lt;br /&gt;
*From [[Trader Events]]&lt;br /&gt;
*[[Loot Drop]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Implants]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Tactical_Chip&amp;diff=6868</id>
		<title>Tactical Chip</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Tactical_Chip&amp;diff=6868"/>
		<updated>2023-05-18T04:50:17Z</updated>

		<summary type="html">&lt;p&gt;Manus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Implant&lt;br /&gt;
|name=Tactical Chip Implant Module&lt;br /&gt;
|image=IGREEN4.png&lt;br /&gt;
|desc=An implant module.&lt;br /&gt;
|effect= +11 Field of View '''(First Tactical Chip)'''&amp;lt;br /&amp;gt;+11 Field of View '''(Second Tactical Chip)''' &amp;lt;br&amp;gt; -15 to respawn time '''(Second Tactical Chip)''' &amp;lt;br&amp;gt; +11 Field of View '''(Cyborg)''' &amp;lt;br&amp;gt; +1 motion sensor range for each [[Charisma]]'''(Cyborg)'''&amp;lt;br&amp;gt; -25 AP Regen per 5 ch'''(Cyborg)'''&lt;br /&gt;
&lt;br /&gt;
|req=Levels 30 and 40&lt;br /&gt;
|weight=0&lt;br /&gt;
|cost=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: See [[Sight]]&lt;br /&gt;
&lt;br /&gt;
It is designed to improve awareness on the battlefield. &amp;lt;br&amp;gt;Getting two will also reduce respawn time by 15 seconds!.&lt;br /&gt;
&lt;br /&gt;
==Surgery Requirements==&lt;br /&gt;
*A module for a particular augmentation.&lt;br /&gt;
*100.000 local Currency.&lt;br /&gt;
&lt;br /&gt;
Dr Fung in [[San Francisco]] is able to perform implant operations. Takes local currency.&amp;lt;br&amp;gt;&lt;br /&gt;
The Doctor in [[Shady Sands]]. Takes local currency.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Implants==&lt;br /&gt;
*GM Auctions or Events&lt;br /&gt;
*From [[Trader Events]]&lt;br /&gt;
*[[Loot Drop]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Implants]]&lt;/div&gt;</summary>
		<author><name>Manus</name></author>
		
	</entry>
</feed>