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	<id>http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Masakari</id>
	<title>FOnline 3 wiki - User contributions [en]</title>
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	<updated>2026-07-30T18:13:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Implants&amp;diff=7604</id>
		<title>Implants</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Implants&amp;diff=7604"/>
		<updated>2024-04-10T17:43:44Z</updated>

		<summary type="html">&lt;p&gt;Masakari: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Implants]] allows you to enhance your [[damage resistance]]s, increase maximum [[Hit Points]] or boost [[S.P.E.C.I.A.L.]] stats.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' SPECIAL is still limited to 20 in each category, so trying to use an implant to boost [[Endurance]], for example, on a character that already has EN 20, will not work.&lt;br /&gt;
'''Note:''' With [[Gifted]] SPECIAL limited to 40 in each categoty.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
[[File:implant_set.png|thumb|alt=A picture showing some of the implants.|A picture showing some of the implants''.]]&lt;br /&gt;
Implants can be installed by:&lt;br /&gt;
*[[Dr Fung]] in [[San Francisco]] is able to perform implant operations.&lt;br /&gt;
*The Doctor in [[Shady Sands]].&lt;br /&gt;
*Doctors in settlements.&lt;br /&gt;
&lt;br /&gt;
In order to install implants (for each operation), you need:&lt;br /&gt;
&lt;br /&gt;
*A module for a particular augmentation,&lt;br /&gt;
*100.000 local [[Currency]].&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*There is limit for base special implants: 6 max per character&lt;br /&gt;
*There is limit for base combat implants: 5 max per character&lt;br /&gt;
*Cyborg perk sets implant limits to 15 special, and 12 combat charisma doesn't increase its limit but instead increases combat implants 3rd level effectiveness.&lt;br /&gt;
*You can increase special implant limits by every 4 [[Charisma]] (4 = 1, 8 = 2, 7 = 1 etc)(Capped at 20 CH. Means you can have Maximum 11 SPECIAL Implants even with 40 CH)&lt;br /&gt;
*You can increase combat implant limits by every 10 [[Charisma]] (10 = 1, 20 = 2, 14 = 1 etc)(Capped at 20 CH)&lt;br /&gt;
*[[Wrecker]] class has an extra 3 special implants max&lt;br /&gt;
*You can start using implants when your character hits level 30&lt;br /&gt;
&lt;br /&gt;
To reach 2nd and 3rd tier, any of the combat implants can be installed twice (or 3 times for cyborg) unless you already reached the maximum number of combat implants your character can have&lt;br /&gt;
Recovering implants:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once installed, implants can be taken out upon rerolling your character or by &amp;quot;~cmd&amp;quot; command if your character has [[Cyborg]] class perk.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Implants==&lt;br /&gt;
&lt;br /&gt;
*GM Auctions or Events&lt;br /&gt;
*From [[Trader Events]]&lt;br /&gt;
*[[Loot Drop]]&lt;br /&gt;
&lt;br /&gt;
=== Special implants ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:St.png|link=Hypertrophy Accelerator]]&lt;br /&gt;
| '''[[Hypertrophy Accelerator]]'''&lt;br /&gt;
| +1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue_Module.gif|link=Optics Enhancer]]&lt;br /&gt;
| '''[[Optics Enhancer]]'''&lt;br /&gt;
| +1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:En.png|link=Nociception Regulator]]&lt;br /&gt;
| '''[[Nociception Regulator]]'''&lt;br /&gt;
| +1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ch.png|link=Empathy Synthesizer]]&lt;br /&gt;
| '''[[Empathy Synthesizer]]'''&lt;br /&gt;
| +1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Int.png|link=Logic Co-Processor]]&lt;br /&gt;
| '''[[Logic Co-Processor]]'''&lt;br /&gt;
| +1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ag.png|link=Reflex Booster]]&lt;br /&gt;
| '''[[Reflex Booster]]'''&lt;br /&gt;
| +1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lk.png|link=Probability Calculator]]&lt;br /&gt;
| '''[[Probability Calculator]]'''&lt;br /&gt;
| +1 [[Luck]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Implants  ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 (requires 30 lvl)&lt;br /&gt;
!Tier 2 (requires 40 lvl)&lt;br /&gt;
!Tier 3 (requires [[Cyborg]] perk)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Module.gif|link=Dermal Module]]&lt;br /&gt;
| '''[[Dermal Module]]'''&lt;br /&gt;
| 4% Normal / Explode Resistance&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;-1 enemy critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -20 Sneak Detection per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow Module.gif|link=Phoenix Module]]&lt;br /&gt;
| '''[[Phoenix Module]]'''&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; +2% Fire damage for each [[Charisma]] &amp;lt;br&amp;gt; -10% Critical Power per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IRED2.png|link=Aggressive Sensors]]&lt;br /&gt;
| '''[[Aggressive Sensors]]'''&lt;br /&gt;
| 15% lower target crit resistance&lt;br /&gt;
| 15% lower target crit resistance &amp;lt;br&amp;gt; +25% accuracy&lt;br /&gt;
| 15% lower target crit resistance &amp;lt;br&amp;gt; +4 base critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -30 hp per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE2.png|link=Dragon System]]&lt;br /&gt;
| '''[[Dragon System]]'''&lt;br /&gt;
| +5% [[Critical Chance]]&lt;br /&gt;
| +5% [[Critical Chance]] &amp;lt;br&amp;gt; +1 [[Action Points]]&lt;br /&gt;
| +5% [[Critical Chance]] &amp;lt;br&amp;gt; +1% stronger critt effects for each [[Charisma]] &amp;lt;br&amp;gt; -4% to all DR per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE4.png|link=Claw Module]]&lt;br /&gt;
| '''[[Claw Module]]'''&lt;br /&gt;
| +0.25 AP Regen&lt;br /&gt;
| +0.25 AP Regen &amp;lt;br&amp;gt; +1 damage for each bullet&lt;br /&gt;
| +0.25 AP Regen &amp;lt;br&amp;gt; +1% total damage for each [[Charisma]] &amp;lt;br&amp;gt; -5 flat damage per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IGREEN1.png|link=Tiger Movement]]&lt;br /&gt;
| '''[[Tiger Movement]]'''&lt;br /&gt;
| +10 [[Melee]] damage&lt;br /&gt;
| +10 [[Melee]] damage &amp;lt;br&amp;gt; +10% movement speed&lt;br /&gt;
| +10 [[Melee]] damage &amp;lt;br&amp;gt; Melee critt tier up &amp;lt;br&amp;gt; +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) &amp;lt;br&amp;gt; -1 Luck per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IGREEN4.png|link=Tactical Chip]]&lt;br /&gt;
| '''[[Tactical Chip]]'''&lt;br /&gt;
| +11 Field of View&lt;br /&gt;
| +11 Field of View &amp;lt;br&amp;gt; -15 to respawn time&lt;br /&gt;
| +11 Field of View &amp;lt;br&amp;gt; +1 motion sensor range for each [[Charisma]] &amp;lt;br&amp;gt; -25 AP Regen per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Green_Module.gif|link=Nemean Armor]]&lt;br /&gt;
| '''[[Nemean Armor]]'''&lt;br /&gt;
| +10% HP&lt;br /&gt;
| +10% HP &amp;lt;br&amp;gt; +15 healing rate&lt;br /&gt;
| +10% HP &amp;lt;br&amp;gt; 0.5% [[Damage Protection]] for each [[Charisma]] &amp;lt;br&amp;gt; -1 Critical Tier per 5 ch  &lt;br /&gt;
|-&lt;br /&gt;
||[[File:IRED1.png|link=EMP Shield]]&lt;br /&gt;
| '''[[EMP Shield]]'''&lt;br /&gt;
| +25% EMP Resistance&lt;br /&gt;
| +25% EMP Resistance &amp;lt;br&amp;gt; You cannont crit&lt;br /&gt;
| +25% EMP Resistance &amp;lt;br&amp;gt; 30-[[Charisma]]% reduced move speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warlord Enhancement ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 (requires 30 lvl)&lt;br /&gt;
!Tier 2 (requires 40 lvl)&lt;br /&gt;
!Tier 3 (requires [[Cyborg]] perk)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Module.gif|link=Dermal Module]]&lt;br /&gt;
| '''[[Dermal Module]]'''&lt;br /&gt;
| 6% Normal / Explode Resistance&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;-1 enemy critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -20 Sneak Detection per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow Module.gif|link=Phoenix Module]]&lt;br /&gt;
| '''[[Phoenix Module]]'''&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; +2% Fire damage for each [[Charisma]] &amp;lt;br&amp;gt; -10% Critical Power per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IRED2.png|link=Aggressive Sensors]]&lt;br /&gt;
| '''[[Aggressive Sensors]]'''&lt;br /&gt;
| 24% lower target crit resistance&lt;br /&gt;
| 24% lower target crit resistance &amp;lt;br&amp;gt; +25% accuracy&lt;br /&gt;
| 24% lower target crit resistance &amp;lt;br&amp;gt; +4 base critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -30 hp per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE2.png|link=Dragon System]]&lt;br /&gt;
| '''[[Dragon System]]'''&lt;br /&gt;
| +8% [[Critical Chance]]&lt;br /&gt;
| +8% [[Critical Chance]] &amp;lt;br&amp;gt; +1 [[Action Points]]&lt;br /&gt;
| +8% [[Critical Chance]] &amp;lt;br&amp;gt; +1% stronger critt effects for each [[Charisma]] &amp;lt;br&amp;gt; -4% to all DR per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE4.png|link=Claw Module]]&lt;br /&gt;
| '''[[Claw Module]]'''&lt;br /&gt;
| +0.38 AP Regen&lt;br /&gt;
| +0.38 AP Regen &amp;lt;br&amp;gt; +1 damage for each bullet&lt;br /&gt;
| +0.38 AP Regen &amp;lt;br&amp;gt; +1% total damage for each [[Charisma]] &amp;lt;br&amp;gt; -5 flat damage per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IGREEN1.png|link=Tiger Movement]]&lt;br /&gt;
| '''[[Tiger Movement]]'''&lt;br /&gt;
| +15 [[Melee]] damage&lt;br /&gt;
| +15 [[Melee]] damage &amp;lt;br&amp;gt; +10% movement speed&lt;br /&gt;
| +15 [[Melee]] damage &amp;lt;br&amp;gt; Melee critt tier up &amp;lt;br&amp;gt; +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) &amp;lt;br&amp;gt; -1 Luck per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IGREEN4.png|link=Tactical Chip]]&lt;br /&gt;
| '''[[Tactical Chip]]'''&lt;br /&gt;
| +17 Field of View&lt;br /&gt;
| +17 Field of View &amp;lt;br&amp;gt; -15 to respawn time&lt;br /&gt;
| +17 Field of View &amp;lt;br&amp;gt; +1 motion sensor range for each [[Charisma]] &amp;lt;br&amp;gt; -25 AP Regen per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Green_Module.gif|link=Nemean Armor]]&lt;br /&gt;
| '''[[Nemean Armor]]'''&lt;br /&gt;
| +15% HP&lt;br /&gt;
| +15% HP &amp;lt;br&amp;gt; +15 healing rate&lt;br /&gt;
| +15% HP &amp;lt;br&amp;gt; 0.5% [[Damage Protection]] for each [[Charisma]] &amp;lt;br&amp;gt; -1 Critical Tier per 5 ch  &lt;br /&gt;
|-&lt;br /&gt;
||[[File:IRED1.png|link=EMP Shield]]&lt;br /&gt;
| '''[[EMP Shield]]'''&lt;br /&gt;
| +38% EMP Resistance&lt;br /&gt;
| +38% EMP Resistance &amp;lt;br&amp;gt; You cannont crit&lt;br /&gt;
| +38% EMP Resistance &amp;lt;br&amp;gt; 30-[[Charisma]]% reduced move speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples &amp;amp; Explanations==&lt;br /&gt;
A 50 lvl sniper character&lt;br /&gt;
&lt;br /&gt;
*installs 6 luck implants, already using up all the special implants limit (6/6)&lt;br /&gt;
*installs 2 dragon implants, first giving +4% extra critical chance, second one giving +4% critical chance and 5 extra dmg per attack, for total +8% extra critical chance and 5 extra damage per attack (2/5 combat implant limit)&lt;br /&gt;
*installs 2 aggressive implants for a total +10% extra crit roll and +25% extra accuracy (4/5 combat implant limit)&lt;br /&gt;
*also decides for nemean armor implant for +20 extra hp. Normally a character could've installed second nemean armor implant, but the total combat implants limit has already been reached (5/5 combat implant limit)&lt;br /&gt;
A 100 lvl sniper from previous example takes Cyborg perk&lt;br /&gt;
*total implant limitations gets resetted&lt;br /&gt;
*a sniper character can now install any combination of 6 additional special implants up to a total 12 of these. For example 3 perception implants and 3 additional luck implants (12/12 special implant limit)&lt;br /&gt;
*installs third aggressive implant for a total +15% extra crit roll, +25% accuracy and 50% penetration of the target defensive rolls (6/10 combat implant limit)&lt;br /&gt;
*installs second and third nemean armor implant, second one giving +20 hp and +15 healing rate, third one giving +20 hp and -5cd for healing rate, for a total of +60 hp, +15 healing rate, and -5cd for healing rate (8/10 combat implant limit)&lt;br /&gt;
*installs 2 tactical implants for 10 extra FoV, and 15 seconds faster respawn time (10/10 combat implant limit)&lt;br /&gt;
&lt;br /&gt;
[[Category:Implants| ]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=7602</id>
		<title>War Event Stats</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=7602"/>
		<updated>2024-04-09T19:26:27Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;==Tier 1 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 1 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name in&amp;lt;br&amp;gt;description&lt;br /&gt;
! Name when used&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| ULT&lt;br /&gt;
! Utility&lt;br /&gt;
! Extra Utility&lt;br /&gt;
| &lt;br /&gt;
*extra 100 [[Carry Weight]]&lt;br /&gt;
*25 [[Rad Resistance]] &lt;br /&gt;
*25 [[Poison Resistance]] &lt;br /&gt;
*15% more currency/caps on events&lt;br /&gt;
|-&lt;br /&gt;
| ATB&lt;br /&gt;
! AP TB&lt;br /&gt;
! Extra Movement&lt;br /&gt;
| &lt;br /&gt;
*extra 5% [[Movement Speed]] &lt;br /&gt;
*2 action points for movement in turn based&lt;br /&gt;
|-&lt;br /&gt;
| ACC&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Extra Fire Power&lt;br /&gt;
| &lt;br /&gt;
*extra 40 [[Accuracy]]&lt;br /&gt;
*+1 damage per bullet &lt;br /&gt;
*4% max [[chance to hit]]&lt;br /&gt;
|-&lt;br /&gt;
| LD&lt;br /&gt;
! Flat damage&lt;br /&gt;
! Extra Lethal Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| FOV&lt;br /&gt;
! FoV&lt;br /&gt;
! Extra Sight&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Sight]] Range ([[FoV]])&lt;br /&gt;
*25 [[Sneak]] Detect&lt;br /&gt;
|-&lt;br /&gt;
| CP&lt;br /&gt;
! Crit Power p&lt;br /&gt;
! Extra Crit Roll (?)&lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Critical Power]]&lt;br /&gt;
|-&lt;br /&gt;
| CE&lt;br /&gt;
! Crit Power %&lt;br /&gt;
! Extra Crit Roll Multi &lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Crit Roll Multiplier]] (?)&lt;br /&gt;
|-&lt;br /&gt;
| HR&lt;br /&gt;
! Healing Rate&lt;br /&gt;
! Extra HR and crit res&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[Healing Rate]] &lt;br /&gt;
*+8% [[Critical Roll]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| SQ&lt;br /&gt;
! Sequence&lt;br /&gt;
! Extra Sequence and Stealth&lt;br /&gt;
| &lt;br /&gt;
*extra 25 [[Sequence]] &lt;br /&gt;
*25 [[Sneak]] points&lt;br /&gt;
|-&lt;br /&gt;
| MD&lt;br /&gt;
! Melee Damage&lt;br /&gt;
! Extra Melee Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Melee Damage]]&lt;br /&gt;
*15% critical power for melee atacks&lt;br /&gt;
|-&lt;br /&gt;
| CC&lt;br /&gt;
! Crit Chance&lt;br /&gt;
! Extra Critical Chance&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| ST&lt;br /&gt;
! ST&lt;br /&gt;
! Extra Strength&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| PE&lt;br /&gt;
! PE&lt;br /&gt;
! Extra Perception&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| EN&lt;br /&gt;
! EN&lt;br /&gt;
! Extra Endurance&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| CH&lt;br /&gt;
! CH&lt;br /&gt;
! Extra Charisma&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
! IN&lt;br /&gt;
! Extra Intelligence&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| AG&lt;br /&gt;
! AG&lt;br /&gt;
! Extra Agility&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| LK&lt;br /&gt;
! LK&lt;br /&gt;
! Extra Luck&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| DFN&lt;br /&gt;
! normal def&lt;br /&gt;
! Extra Normal Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Normal]] 2 [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| DFL&lt;br /&gt;
! laser def&lt;br /&gt;
! Extra Laser Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Laser]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFP&lt;br /&gt;
! plasma def&lt;br /&gt;
! Extra Plasma Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Plasma]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFF&lt;br /&gt;
! fire def&lt;br /&gt;
! Extra Fire Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Fire]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFE&lt;br /&gt;
! electro def&lt;br /&gt;
! Extra Electric Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Electric]] 4 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFX&lt;br /&gt;
! explode def&lt;br /&gt;
! Extra Explode Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Explode]] 4 [[DR]] and 2 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
! HP&lt;br /&gt;
! Extra Hit Points&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[HP]]s&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
! AP&lt;br /&gt;
! Extra Action Points &amp;amp; Armor Class&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Action Points]] &lt;br /&gt;
*+30 [[Armor Class]]&lt;br /&gt;
|-&lt;br /&gt;
| APR&lt;br /&gt;
! AP Regen&lt;br /&gt;
! Extra AP Regen&lt;br /&gt;
| &lt;br /&gt;
*extra 12 AP Regen&lt;br /&gt;
*3 less AP in KOs&lt;br /&gt;
|-&lt;br /&gt;
| DRG&lt;br /&gt;
! Drugs/Respawn Time&lt;br /&gt;
! Extra drug timers/respawn time&lt;br /&gt;
| &lt;br /&gt;
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]]) &lt;br /&gt;
*-10 sec respawn time&lt;br /&gt;
|-&lt;br /&gt;
| MED&lt;br /&gt;
! Medic&lt;br /&gt;
! Extra Medic&lt;br /&gt;
| &lt;br /&gt;
*extra +25% Heal from FA&lt;br /&gt;
*+10% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
| CR&lt;br /&gt;
! Crit Chance Res&lt;br /&gt;
! Extra Critical Chance Resistance&lt;br /&gt;
| &lt;br /&gt;
*extra +5% [[Critical Chance Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| DMG&lt;br /&gt;
! Damage&lt;br /&gt;
! Extra Damage&lt;br /&gt;
| &lt;br /&gt;
*extra +5% Damage multi&lt;br /&gt;
|-&lt;br /&gt;
| RNG&lt;br /&gt;
! Weapon range&lt;br /&gt;
! Extra Weapon Range&lt;br /&gt;
| &lt;br /&gt;
*extra +2 Ranged weapon range&lt;br /&gt;
|-&lt;br /&gt;
| KS&lt;br /&gt;
! Killing Spree&lt;br /&gt;
! Extra Killing Spree&lt;br /&gt;
| &lt;br /&gt;
*extra 25% AP regen on kill &lt;br /&gt;
*5% HP regen on kill&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
! AS&lt;br /&gt;
! Extra Attack Speed&lt;br /&gt;
| &lt;br /&gt;
*extra 5% less time to attack&lt;br /&gt;
|-&lt;br /&gt;
| SHD&lt;br /&gt;
! Shield&lt;br /&gt;
! Extra Shield&lt;br /&gt;
| &lt;br /&gt;
*extra Melee deal 20% less damage&lt;br /&gt;
*+1 to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
| IMP&lt;br /&gt;
! Implant&lt;br /&gt;
! Extra Implants&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Implants#Combat_Implants|Combat Implant]] limit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Tier 2 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 2 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 or 11 Tier 1 stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| S.ULT ?&lt;br /&gt;
! Super Utility&lt;br /&gt;
| &lt;br /&gt;
*Offers bonuses such as 300 [[Carry Weight]]&lt;br /&gt;
*a cap of 10 [[Rad Resistance]]&lt;br /&gt;
*a cap of 5 [[Poison Resistance]]&lt;br /&gt;
*25% more [[currency|currency/caps]] on events&lt;br /&gt;
*100 [[Accuracy]]&lt;br /&gt;
*8% max [[chance to hit]]&lt;br /&gt;
*and 2 additional damage per bullet&lt;br /&gt;
*[[Melee Damage]] taken is reduced by 40%&lt;br /&gt;
*and there's a +2 bonus to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
| S.MOV&lt;br /&gt;
! Super Movement&lt;br /&gt;
| &lt;br /&gt;
*Provides a 5% [[Movement Speed]] increase&lt;br /&gt;
*5 additional [[Action Points]] for movement in turn-based mode&lt;br /&gt;
*an extra 2 [[Action Points]]&lt;br /&gt;
*60 [[Armor Class]]&lt;br /&gt;
*and a 10% reduction in time to attack&lt;br /&gt;
|-&lt;br /&gt;
| S.DMG&lt;br /&gt;
! Super Damage&lt;br /&gt;
| &lt;br /&gt;
*Grants 10 additional [[Lethal Damage]]&lt;br /&gt;
*20 more [[Melee Damage]]&lt;br /&gt;
*a 30% increase in [[Critical Power]] for melee attacks&lt;br /&gt;
*a +10% Damage multiplier&lt;br /&gt;
*and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved by [[Fast Metabolism]]&lt;br /&gt;
|-&lt;br /&gt;
| S.CRT&lt;br /&gt;
! Super Criticals&lt;br /&gt;
| &lt;br /&gt;
*Boosts [[Critical Power]] by 40%&lt;br /&gt;
*Boosts [[Critical Roll]] by 30&lt;br /&gt;
*Boosts [[Critical Chance]] by 10%&lt;br /&gt;
|-&lt;br /&gt;
| S.RNG&lt;br /&gt;
! Super Range&lt;br /&gt;
| &lt;br /&gt;
*Enhances [[Sight Range]] by 10&lt;br /&gt;
*sneak detection by 100&lt;br /&gt;
*adds 4 to ranged weapon range&lt;br /&gt;
*and increases the [[Implants#Combat_Implants|Combat Implant]] limit by 1&lt;br /&gt;
|-&lt;br /&gt;
| S.HP&lt;br /&gt;
! Super Health&lt;br /&gt;
| &lt;br /&gt;
*Increases [[Healing Rate]] by 40&lt;br /&gt;
*provides +15% resistance to [[Critical Roll]]s&lt;br /&gt;
*adds 40 [[Hit Points]]&lt;br /&gt;
*allows for 50% healing from [[First Aid]]&lt;br /&gt;
*and offers a 20% heal from medications&lt;br /&gt;
|-&lt;br /&gt;
| S.DEF&lt;br /&gt;
! Super Defense&lt;br /&gt;
| &lt;br /&gt;
*Provides 3 to all [[Damage Resistance]]&lt;br /&gt;
*2 to all [[Damage Threshold]]&lt;br /&gt;
*and a 20% resistance to [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| S.REG&lt;br /&gt;
! Super Regen&lt;br /&gt;
| &lt;br /&gt;
*Grants 50 additional [[Sequence]] points and 50 [[Sneak]] points&lt;br /&gt;
*boosts [[Action Points|Action Point]] Regeneration by 25&lt;br /&gt;
*reduces [[Action Points]] lost during Knockouts by 5&lt;br /&gt;
*provides a 50% Action Point regeneration on kill&lt;br /&gt;
*and offers a 10% Health Point regeneration on kill&lt;br /&gt;
|-&lt;br /&gt;
| S.SPC&lt;br /&gt;
! Super Special&lt;br /&gt;
| &lt;br /&gt;
*Adds +1 to all [[S.P.E.C.I.A.L]] attributes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=7601</id>
		<title>War Event Stats</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=7601"/>
		<updated>2024-04-09T19:25:32Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;==Tier 1 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 1 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name in&amp;lt;br&amp;gt;description&lt;br /&gt;
! Name when used&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| ULT&lt;br /&gt;
! Utility&lt;br /&gt;
! Extra Utility&lt;br /&gt;
| &lt;br /&gt;
*extra 100 [[Carry Weight]]&lt;br /&gt;
*25 [[Rad Resistance]] &lt;br /&gt;
*25 [[Poison Resistance]] &lt;br /&gt;
*15% more currency/caps on events&lt;br /&gt;
|-&lt;br /&gt;
| ATB&lt;br /&gt;
! AP TB&lt;br /&gt;
! Extra Movement&lt;br /&gt;
| &lt;br /&gt;
*extra 5% [[Movement Speed]] &lt;br /&gt;
*2 action points for movement in turn based&lt;br /&gt;
|-&lt;br /&gt;
| ACC&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Extra Fire Power&lt;br /&gt;
| &lt;br /&gt;
*extra 40 [[Accuracy]]&lt;br /&gt;
*+1 damage per bullet &lt;br /&gt;
*4% max [[chance to hit]]&lt;br /&gt;
|-&lt;br /&gt;
| LD&lt;br /&gt;
! Flat damage&lt;br /&gt;
! Extra Lethal Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| FOV&lt;br /&gt;
! FoV&lt;br /&gt;
! Extra Sight&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Sight]] Range ([[FoV]])&lt;br /&gt;
*25 [[Sneak]] Detect&lt;br /&gt;
|-&lt;br /&gt;
| CP&lt;br /&gt;
! Crit Power p&lt;br /&gt;
! Extra Crit Roll (?)&lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Critical Power]]&lt;br /&gt;
|-&lt;br /&gt;
| CE&lt;br /&gt;
! Crit Power %&lt;br /&gt;
! Extra Crit Roll Multi &lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Crit Roll Multiplier]] (?)&lt;br /&gt;
|-&lt;br /&gt;
| HR&lt;br /&gt;
! Healing Rate&lt;br /&gt;
! Extra HR and crit res&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[Healing Rate]] &lt;br /&gt;
*+8% [[Critical Roll]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| SQ&lt;br /&gt;
! Sequence&lt;br /&gt;
! Extra Sequence and Stealth&lt;br /&gt;
| &lt;br /&gt;
*extra 25 [[Sequence]] &lt;br /&gt;
*25 [[Sneak]] points&lt;br /&gt;
|-&lt;br /&gt;
| MD&lt;br /&gt;
! Melee Damage&lt;br /&gt;
! Extra Melee Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Melee Damage]]&lt;br /&gt;
*15% critical power for melee atacks&lt;br /&gt;
|-&lt;br /&gt;
| CC&lt;br /&gt;
! Crit Chance&lt;br /&gt;
! Extra Critical Chance&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| ST&lt;br /&gt;
! ST&lt;br /&gt;
! Extra Strength&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| PE&lt;br /&gt;
! PE&lt;br /&gt;
! Extra Perception&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| EN&lt;br /&gt;
! EN&lt;br /&gt;
! Extra Endurance&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| CH&lt;br /&gt;
! CH&lt;br /&gt;
! Extra Charisma&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
! IN&lt;br /&gt;
! Extra Intelligence&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| AG&lt;br /&gt;
! AG&lt;br /&gt;
! Extra Agility&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| LK&lt;br /&gt;
! LK&lt;br /&gt;
! Extra Luck&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| DFN&lt;br /&gt;
! normal def&lt;br /&gt;
! Extra Normal Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Normal]] 2 [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| DFL&lt;br /&gt;
! laser def&lt;br /&gt;
! Extra Laser Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Laser]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFP&lt;br /&gt;
! plasma def&lt;br /&gt;
! Extra Plasma Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Plasma]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFF&lt;br /&gt;
! fire def&lt;br /&gt;
! Extra Fire Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Fire]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFE&lt;br /&gt;
! electro def&lt;br /&gt;
! Extra Electric Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Electric]] 4 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFX&lt;br /&gt;
! explode def&lt;br /&gt;
! Extra Explode Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Explode]] 4 [[DR]] and 2 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
! HP&lt;br /&gt;
! Extra Hit Points&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[HP]]s&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
! AP&lt;br /&gt;
! Extra Action Points &amp;amp; Armor Class&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Action Points]] &lt;br /&gt;
*+30 [[Armor Class]]&lt;br /&gt;
|-&lt;br /&gt;
| APR&lt;br /&gt;
! AP Regen&lt;br /&gt;
! Extra AP Regen&lt;br /&gt;
| &lt;br /&gt;
*extra 12 AP Regen&lt;br /&gt;
*3 less AP in KOs&lt;br /&gt;
|-&lt;br /&gt;
| DRG&lt;br /&gt;
! Drugs/Respawn Time&lt;br /&gt;
! Extra drug timers/respawn time&lt;br /&gt;
| &lt;br /&gt;
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]]) &lt;br /&gt;
*-10 sec respawn time&lt;br /&gt;
|-&lt;br /&gt;
| MED&lt;br /&gt;
! Medic&lt;br /&gt;
! Extra Medic&lt;br /&gt;
| &lt;br /&gt;
*extra +25% Heal from FA&lt;br /&gt;
*+10% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
| CR&lt;br /&gt;
! Crit Chance Res&lt;br /&gt;
! Extra Critical Chance Resistance&lt;br /&gt;
| &lt;br /&gt;
*extra +5% [[Critical Chance Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| DMG&lt;br /&gt;
! Damage&lt;br /&gt;
! Extra Damage&lt;br /&gt;
| &lt;br /&gt;
*extra +5% Damage multi&lt;br /&gt;
|-&lt;br /&gt;
| RNG&lt;br /&gt;
! Weapon range&lt;br /&gt;
! Extra Weapon Range&lt;br /&gt;
| &lt;br /&gt;
*extra +2 Ranged weapon range&lt;br /&gt;
|-&lt;br /&gt;
| KS&lt;br /&gt;
! Killing Spree&lt;br /&gt;
! Extra Killing Spree&lt;br /&gt;
| &lt;br /&gt;
*extra 25% AP regen on kill &lt;br /&gt;
*5% HP regen on kill&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
! AS&lt;br /&gt;
! Extra Attack Speed&lt;br /&gt;
| &lt;br /&gt;
*extra 5% less time to attack&lt;br /&gt;
|-&lt;br /&gt;
| SHD&lt;br /&gt;
! Shield&lt;br /&gt;
! Extra Shield&lt;br /&gt;
| &lt;br /&gt;
*extra Melee deal 20% less damage&lt;br /&gt;
*+1 to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
| IMP&lt;br /&gt;
! Implant&lt;br /&gt;
! Extra Implants&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Implants#Combat_Implants|Combat Implant]] limit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Tier 2 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 2 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 or 11 Tier 1 stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| S.ULT ?&lt;br /&gt;
! Super Utility&lt;br /&gt;
| &lt;br /&gt;
*Offers bonuses such as 300 [[Carry Weight]]&lt;br /&gt;
*a cap of 10 [[Rad Resistance]]&lt;br /&gt;
*a cap of 5 [[Poison Resistance]]&lt;br /&gt;
*25% more [[currency|currency/caps]] on events&lt;br /&gt;
*100 [[Accuracy]]&lt;br /&gt;
*8% max [[chance to hit]]&lt;br /&gt;
*and 2 additional damage per bullet&lt;br /&gt;
*[[Melee Damage]] taken is reduced by 40%&lt;br /&gt;
*and there's a +2 bonus to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
| S.MOV&lt;br /&gt;
! Super Movement&lt;br /&gt;
| &lt;br /&gt;
*Provides a 5% [[Movement Speed]] increase&lt;br /&gt;
*5 additional [[Action Points]] for movement in turn-based mode&lt;br /&gt;
*an extra 2 [[Action Points]]&lt;br /&gt;
*60 [[Armor Class]]&lt;br /&gt;
*and a 10% reduction in time to attack&lt;br /&gt;
|-&lt;br /&gt;
| S.DMG&lt;br /&gt;
! Super Damage&lt;br /&gt;
| &lt;br /&gt;
*Grants 10 additional [[Lethal Damage]]&lt;br /&gt;
*20 more [[Melee Damage]]&lt;br /&gt;
*a 30% increase in [[Critical Power]] for melee attacks&lt;br /&gt;
*a +10% Damage multiplier&lt;br /&gt;
*and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved by [[Fast Metabolism]]&lt;br /&gt;
|-&lt;br /&gt;
| S.CRT&lt;br /&gt;
! Super Criticals&lt;br /&gt;
| &lt;br /&gt;
*Boosts [[Critical Power]] by 40%&lt;br /&gt;
*Boosts [[Critical Roll]] by 30&lt;br /&gt;
*Boosts [[Critical Chance]] by 10%&lt;br /&gt;
|-&lt;br /&gt;
| S.RNG&lt;br /&gt;
! Super Range&lt;br /&gt;
| &lt;br /&gt;
*Enhances [[Sight Range]] by 10&lt;br /&gt;
*sneak detection by 100&lt;br /&gt;
*adds 4 to ranged weapon range&lt;br /&gt;
*and increases the [[Implants#Combat_Implants|Combat Implant]] limit by 1&lt;br /&gt;
|-&lt;br /&gt;
| S.HP&lt;br /&gt;
! Super Health&lt;br /&gt;
| &lt;br /&gt;
*Increases [[Healing Rate]] by 40&lt;br /&gt;
*provides +15% resistance to [[Critical Roll]]s&lt;br /&gt;
*adds 40 [[Hit Points]]&lt;br /&gt;
*allows for 50% healing from [[First Aid]]&lt;br /&gt;
*and offers a 20% heal from medications&lt;br /&gt;
|-&lt;br /&gt;
| S.DEF&lt;br /&gt;
! Super Defense&lt;br /&gt;
| &lt;br /&gt;
*Provides 3 to all [[Damage Resistance]]&lt;br /&gt;
*2 to all [[Damage Threshold]]&lt;br /&gt;
*and a 20% resistance to [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| S.REG&lt;br /&gt;
! Super Regen&lt;br /&gt;
| &lt;br /&gt;
*Grants 50 additional [[Sequence]] points and 50 [[Sneak]] points&lt;br /&gt;
*boosts [[Action Points|Action Point]] Regeneration by 25&lt;br /&gt;
*reduces [[Action Points]] lost during Knockouts by 5&lt;br /&gt;
*provides a 50% Action Point regeneration on kill&lt;br /&gt;
*and offers a 10% Health Point regeneration on kill&lt;br /&gt;
|-&lt;br /&gt;
| S.SPC&lt;br /&gt;
! Super Special&lt;br /&gt;
| &lt;br /&gt;
*Adds +1 to one of the [[S.P.E.C.I.A.L]] attributes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=7600</id>
		<title>War Event Stats</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=7600"/>
		<updated>2024-04-09T19:25:01Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;==Tier 1 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 1 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name in&amp;lt;br&amp;gt;description&lt;br /&gt;
! Name when used&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| ULT&lt;br /&gt;
! Utility&lt;br /&gt;
! Extra Utility&lt;br /&gt;
| &lt;br /&gt;
*extra 100 [[Carry Weight]]&lt;br /&gt;
*25 [[Rad Resistance]] &lt;br /&gt;
*25 [[Poison Resistance]] &lt;br /&gt;
*15% more currency/caps on events&lt;br /&gt;
|-&lt;br /&gt;
| ATB&lt;br /&gt;
! AP TB&lt;br /&gt;
! Extra Movement&lt;br /&gt;
| &lt;br /&gt;
*extra 5% [[Movement Speed]] &lt;br /&gt;
*2 action points for movement in turn based&lt;br /&gt;
|-&lt;br /&gt;
| ACC&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Extra Fire Power&lt;br /&gt;
| &lt;br /&gt;
*extra 40 [[Accuracy]]&lt;br /&gt;
*+1 damage per bullet &lt;br /&gt;
*4% max [[chance to hit]]&lt;br /&gt;
|-&lt;br /&gt;
| LD&lt;br /&gt;
! Flat damage&lt;br /&gt;
! Extra Lethal Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| FOV&lt;br /&gt;
! FoV&lt;br /&gt;
! Extra Sight&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Sight]] Range ([[FoV]])&lt;br /&gt;
*25 [[Sneak]] Detect&lt;br /&gt;
|-&lt;br /&gt;
| CP&lt;br /&gt;
! Crit Power p&lt;br /&gt;
! Extra Crit Roll (?)&lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Critical Power]]&lt;br /&gt;
|-&lt;br /&gt;
| CE&lt;br /&gt;
! Crit Power %&lt;br /&gt;
! Extra Crit Roll Multi &lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Crit Roll Multiplier]] (?)&lt;br /&gt;
|-&lt;br /&gt;
| HR&lt;br /&gt;
! Healing Rate&lt;br /&gt;
! Extra HR and crit res&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[Healing Rate]] &lt;br /&gt;
*+8% [[Critical Roll]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| SQ&lt;br /&gt;
! Sequence&lt;br /&gt;
! Extra Sequence and Stealth&lt;br /&gt;
| &lt;br /&gt;
*extra 25 [[Sequence]] &lt;br /&gt;
*25 [[Sneak]] points&lt;br /&gt;
|-&lt;br /&gt;
| MD&lt;br /&gt;
! Melee Damage&lt;br /&gt;
! Extra Melee Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Melee Damage]]&lt;br /&gt;
*15% critical power for melee atacks&lt;br /&gt;
|-&lt;br /&gt;
| CC&lt;br /&gt;
! Crit Chance&lt;br /&gt;
! Extra Critical Chance&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| ST&lt;br /&gt;
! ST&lt;br /&gt;
! Extra Strength&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| PE&lt;br /&gt;
! PE&lt;br /&gt;
! Extra Perception&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| EN&lt;br /&gt;
! EN&lt;br /&gt;
! Extra Endurance&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| CH&lt;br /&gt;
! CH&lt;br /&gt;
! Extra Charisma&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
! IN&lt;br /&gt;
! Extra Intelligence&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| AG&lt;br /&gt;
! AG&lt;br /&gt;
! Extra Agility&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| LK&lt;br /&gt;
! LK&lt;br /&gt;
! Extra Luck&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| DFN&lt;br /&gt;
! normal def&lt;br /&gt;
! Extra Normal Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Normal]] 2 [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| DFL&lt;br /&gt;
! laser def&lt;br /&gt;
! Extra Laser Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Laser]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFP&lt;br /&gt;
! plasma def&lt;br /&gt;
! Extra Plasma Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Plasma]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFF&lt;br /&gt;
! fire def&lt;br /&gt;
! Extra Fire Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Fire]] 3 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFE&lt;br /&gt;
! electro def&lt;br /&gt;
! Extra Electric Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Electric]] 4 [[DR]] and 1 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DFX&lt;br /&gt;
! explode def&lt;br /&gt;
! Extra Explode Defensive&lt;br /&gt;
| &lt;br /&gt;
*extra [[Explode]] 4 [[DR]] and 2 [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
! HP&lt;br /&gt;
! Extra Hit Points&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[HP]]s&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
! AP&lt;br /&gt;
! Extra Action Points &amp;amp; Armor Class&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Action Points]] &lt;br /&gt;
*+30 [[Armor Class]]&lt;br /&gt;
|-&lt;br /&gt;
| APR&lt;br /&gt;
! AP Regen&lt;br /&gt;
! Extra AP Regen&lt;br /&gt;
| &lt;br /&gt;
*extra 12 AP Regen&lt;br /&gt;
*3 less AP in KOs&lt;br /&gt;
|-&lt;br /&gt;
| DRG&lt;br /&gt;
! Drugs/Respawn Time&lt;br /&gt;
! Extra drug timers/respawn time&lt;br /&gt;
| &lt;br /&gt;
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]]) &lt;br /&gt;
*-10 sec respawn time&lt;br /&gt;
|-&lt;br /&gt;
| MED&lt;br /&gt;
! Medic&lt;br /&gt;
! Extra Medic&lt;br /&gt;
| &lt;br /&gt;
*extra +25% Heal from FA&lt;br /&gt;
*+10% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
| CR&lt;br /&gt;
! Crit Chance Res&lt;br /&gt;
! Extra Critical Chance Resistance&lt;br /&gt;
| &lt;br /&gt;
*extra +5% [[Critical Chance Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| DMG&lt;br /&gt;
! Damage&lt;br /&gt;
! Extra Damage&lt;br /&gt;
| &lt;br /&gt;
*extra +5% Damage multi&lt;br /&gt;
|-&lt;br /&gt;
| RNG&lt;br /&gt;
! Weapon range&lt;br /&gt;
! Extra Weapon Range&lt;br /&gt;
| &lt;br /&gt;
*extra +2 Ranged weapon range&lt;br /&gt;
|-&lt;br /&gt;
| KS&lt;br /&gt;
! Killing Spree&lt;br /&gt;
! Extra Killing Spree&lt;br /&gt;
| &lt;br /&gt;
*extra 25% AP regen on kill &lt;br /&gt;
*5% HP regen on kill&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
! AS&lt;br /&gt;
! Extra Attack Speed&lt;br /&gt;
| &lt;br /&gt;
*extra 5% less time to attack&lt;br /&gt;
|-&lt;br /&gt;
| SHD&lt;br /&gt;
! Shield&lt;br /&gt;
! Extra Shield&lt;br /&gt;
| &lt;br /&gt;
*extra Melee deal 20% less damage&lt;br /&gt;
*+1 to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
| IMP&lt;br /&gt;
! Implant&lt;br /&gt;
! Extra Implants&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Implants#Combat_Implants|Combat Implant]] limit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Tier 2 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 2 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 or 11 Tier 1 stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| S.ULT ?&lt;br /&gt;
! Super Utility&lt;br /&gt;
| &lt;br /&gt;
*Offers bonuses such as 300 [[Carry Weight]]&lt;br /&gt;
*a cap of 10 [[Rad Resistance]]&lt;br /&gt;
*a cap of 5 [[Poison Resistance]]&lt;br /&gt;
*25% more [[currency|currency/caps]] on events&lt;br /&gt;
*100 [[Accuracy]]&lt;br /&gt;
*8% max [[chance to hit]]&lt;br /&gt;
*and 2 additional damage per bullet&lt;br /&gt;
*[[Melee Damage]] taken is reduced by 40%&lt;br /&gt;
*and there's a +2 bonus to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
| S.MOV&lt;br /&gt;
! Super Movement&lt;br /&gt;
| &lt;br /&gt;
*Provides a 5% [[Movement Speed]] increase&lt;br /&gt;
*5 additional [[Action Points]] for movement in turn-based mode&lt;br /&gt;
*an extra 2 [[Action Points]]&lt;br /&gt;
*60 [[Armor Class]]&lt;br /&gt;
*and a 10% reduction in time to attack&lt;br /&gt;
|-&lt;br /&gt;
| S.DMG&lt;br /&gt;
! Super Damage&lt;br /&gt;
| &lt;br /&gt;
*Grants 10 additional [[Lethal Damage]]&lt;br /&gt;
*20 more [[Melee Damage]]&lt;br /&gt;
*a 30% increase in [[Critical Power]] for melee attacks&lt;br /&gt;
*a +10% Damage multiplier&lt;br /&gt;
*and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved by [[Fast Metabolism]]&lt;br /&gt;
|-&lt;br /&gt;
| S.CRT&lt;br /&gt;
! Super Criticals&lt;br /&gt;
| &lt;br /&gt;
*Boosts [[Critical Power]] by 40%&lt;br /&gt;
*Boosts [[Critical Roll]] by 30&lt;br /&gt;
*Boosts [[Critical Chance]] by 10%&lt;br /&gt;
|-&lt;br /&gt;
| S.RNG&lt;br /&gt;
! Super Range&lt;br /&gt;
| &lt;br /&gt;
*Enhances [[Sight Range]] by 10&lt;br /&gt;
*sneak detection by 100&lt;br /&gt;
*adds 4 to ranged weapon range&lt;br /&gt;
*and increases the [[Implants#Combat_Implants|Combat Implant]] limit by 1&lt;br /&gt;
|-&lt;br /&gt;
| S.HP&lt;br /&gt;
! Super Health&lt;br /&gt;
| &lt;br /&gt;
*Increases [[Healing Rate]] by 40&lt;br /&gt;
*provides +15% resistance to [[Critical Roll]]s&lt;br /&gt;
*adds 40 [[Hit Points]]&lt;br /&gt;
*allows for 50% healing from [[First Aid]]&lt;br /&gt;
*and offers a 20% heal from medications&lt;br /&gt;
|-&lt;br /&gt;
| S.DEF&lt;br /&gt;
! Super Defense&lt;br /&gt;
| &lt;br /&gt;
*Provides 3 to all [[Damage Resistance]]&lt;br /&gt;
*2 to all [[Damage Threshold]]&lt;br /&gt;
*and a 20% resistance to [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| S.REG&lt;br /&gt;
! Super Regen&lt;br /&gt;
| &lt;br /&gt;
*Grants 50 additional [[Sequence]] points and 50 [[Sneak]] points&lt;br /&gt;
*boosts [[Action Points|Action Point]] Regeneration by 25&lt;br /&gt;
*reduces [[Action Points]] lost during Knockouts by 5&lt;br /&gt;
*provides a 50% Action Point regeneration on kill&lt;br /&gt;
*and offers a 10% Health Point regeneration on kill&lt;br /&gt;
|-&lt;br /&gt;
| S.SPC&lt;br /&gt;
! Super Special&lt;br /&gt;
| &lt;br /&gt;
*Adds +1 to all [[S.P.E.C.I.A.L]] attributes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Tier_4_Part&amp;diff=5029</id>
		<title>Tier 4 Part</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Tier_4_Part&amp;diff=5029"/>
		<updated>2022-05-23T21:11:53Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Image&lt;br /&gt;
!  Part&lt;br /&gt;
!  Drop from &lt;br /&gt;
!  Armor upgrade&lt;br /&gt;
!  Weapon upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Optics2.gif|100px|]]&lt;br /&gt;
| [[Optic Scope]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 1]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_polymer.gif|70px|]]&lt;br /&gt;
| [[Polymers]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 2]]&lt;br /&gt;
| [[Armor Perks|Shock Protection]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_gore.gif|100px|]]&lt;br /&gt;
| [[Goretex]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 3]]&lt;br /&gt;
| [[Armor Perks|Firegecko's Enhancement]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_carbon.gif|100px|]]&lt;br /&gt;
| [[Carbon Polymer]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 4]]&lt;br /&gt;
| [[Armor Perks|Regeneration]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Absorber.png|100px|]]&lt;br /&gt;
| [[Recoil absorber|Recoil Absorber]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 5]]&lt;br /&gt;
| [[Armor Perks|Laser Reflector]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cylindrical_rotary_lock.png|80px|]]&lt;br /&gt;
| [[Cylindrical rotary lock|Cylindrical Rotary Lock]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 6]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Bonus Ranged Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_eleengine.gif|80px|]]&lt;br /&gt;
| [[Electric Motor]]&lt;br /&gt;
| [[Vault 12]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_delinker.gif|100px|]]&lt;br /&gt;
| [[Delinker Mechanism]]&lt;br /&gt;
| [[The Tunnel]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gpowdert4.png|60px|]]&lt;br /&gt;
| [[High Tech Gunpowder]]&lt;br /&gt;
| [[Abbey]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech auto.gif|100px|]]&lt;br /&gt;
| [[Auto trigger|Auto-Trigger]]&lt;br /&gt;
| [[Area 51‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_engine.gif|80px|]]&lt;br /&gt;
| [[Engine]]&lt;br /&gt;
| [[Warehouse‎‎]]&lt;br /&gt;
| [[Armor Perks|Mirror System]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_semi.gif|80px|]]&lt;br /&gt;
| [[Semi Trigger]]&lt;br /&gt;
| [[Tanker Basement‎‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_control.gif|100px|]]&lt;br /&gt;
| [[Gun Control Module]]&lt;br /&gt;
| [[The Temple]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_microchip.gif|100px|]]&lt;br /&gt;
| [[Microchips]]&lt;br /&gt;
| [[Laboratory X7‎]]&lt;br /&gt;
| [[Armor Perks|Heavy Stonewall]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mineparts.png|60px|]]&lt;br /&gt;
| [[Mine Parts]]&lt;br /&gt;
| [[Cathedral‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech conden.png|80px|]]&lt;br /&gt;
| [[Capacitors]]&lt;br /&gt;
| [[Mariposa Military Base‎‎]]&lt;br /&gt;
| [[Armor Perks|Utility]]&lt;br /&gt;
| [[Weapon_perks|Smasher!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor ceramic.gif|70px|]]&lt;br /&gt;
| [[Ceramic Plate]]&lt;br /&gt;
| [[Talchem California HQ‎‎]]&lt;br /&gt;
| [[Armor Perks|Fill the gaps]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mat kevlar.gif|100px|]]&lt;br /&gt;
| [[Kevlar]]&lt;br /&gt;
| [[Glow]]&lt;br /&gt;
| [[Armor Perks|Heavy]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasmacc.png|80px|]]&lt;br /&gt;
| [[Plasma Accelerator]]&lt;br /&gt;
| [[Vault 15‎]]&lt;br /&gt;
| [[Armor Perks|Defensive Belt]]&lt;br /&gt;
| [[Weapon_perks|Slayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_wires.gif|70px|]]&lt;br /&gt;
| [[Wires]]&lt;br /&gt;
| [[Waterworks‎‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech plasma.gif|100px|]]&lt;br /&gt;
| [[Plasma Transformer]]&lt;br /&gt;
| [[Slavery Vault‎]]&lt;br /&gt;
| [[Armor Perks|Bonus Move]] ; [[Armor Perks|Speed Mechanism]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech trans.png|80px|]]&lt;br /&gt;
| [[Electrical Transformer]]&lt;br /&gt;
| [[Hawthorne Military Base]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|More Critical]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor steel.gif|50px|]]&lt;br /&gt;
| [[Steel Plate]]&lt;br /&gt;
| [[Paradise Valley‎]]&lt;br /&gt;
| [[Armor Perks|Gain Luck]]&lt;br /&gt;
| [[Weapon_perks|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_hide.gif|100px|]]&lt;br /&gt;
| [[Leather Hide]]&lt;br /&gt;
| [[Ares Rocket Silo]]&lt;br /&gt;
| [[Armor Perks|Cured]] ; [[Armor Perks|Survivalist]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TX-38 Microfusion Pack - Copy.png|80px|]]&lt;br /&gt;
| [[TX-28 microfusion pack|TX-28 Microfusion Pack]]&lt;br /&gt;
| [[Ares Rocket Silo]]&lt;br /&gt;
| [[Armor Perks|Special force bonus]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_advpoly.gif|100px|]]&lt;br /&gt;
| [[Advanced Polymers]]&lt;br /&gt;
| [[Vault 13]]&lt;br /&gt;
| [[Armor Perks|Gain Strength]] ; [[Armor Perks|Gain Endurance]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hiflo_Pump.png|100px|]]&lt;br /&gt;
| [[HiFlo hydraulic systems|HiFlo Hydraulic Systems]]&lt;br /&gt;
| [[Vault 13]]&lt;br /&gt;
| [[Armor Perks|Tesla Addition]]&lt;br /&gt;
| [[Weapon_perks|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasmaparts.png|100px]]&lt;br /&gt;
| [[Unique plasma parts|Unique Plasma Parts]]&lt;br /&gt;
| [[Vault 14]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Better Critical]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_polycarbonite.gif|100px|]]&lt;br /&gt;
| [[Polycarbonate]]&lt;br /&gt;
| [[Vault 41]]&lt;br /&gt;
| [[Armor Perks|Gain Intelligence]] ; [[Armor Perks|Gain Agility]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Emagnetic.png|100px|]]&lt;br /&gt;
| [[Electromagnetic mechanism|Electromagnetic Mechanism]]&lt;br /&gt;
| [[Vault 41]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Long range]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor laser.gif|90px|]]&lt;br /&gt;
| [[Glass Polymers]]&lt;br /&gt;
| [[Sierra Army Depot]]&lt;br /&gt;
| [[Armor Perks|Gain Perception]] ; [[Armor Perks|Gain Charisma]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eletric Amplifier - Copy.png|90px|]]&lt;br /&gt;
| [[Electric amplifier|Electric Amplifier]]&lt;br /&gt;
| [[Sierra Army Depot]]&lt;br /&gt;
| [[Armor Perks|Sneaky]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Servomotors.png|90px|]]&lt;br /&gt;
| [[Enchanced servomotors|Enchanced Servomotors]]&lt;br /&gt;
| [[Navarro]]&lt;br /&gt;
| [[Armor Perks|Anti-thermal System]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rotarychamber.png|120px]]&lt;br /&gt;
| [[Rotary Chamber]]&lt;br /&gt;
| [[Navarro]]&lt;br /&gt;
| [[Armor Perks|Iron Skin]]&lt;br /&gt;
| [[Weapon_perks|Chip Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:T51b Shell.gif|120px|]]&lt;br /&gt;
| [[Advanced shell|Advanced Shell]]&lt;br /&gt;
| [[Event Encounter]]&lt;br /&gt;
| [[Armor Perks|Defence Enhancement]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CPB.png|120px|]]&lt;br /&gt;
| [[Carbon polymer barrels|Carbon Polymer Barrels]]&lt;br /&gt;
| [[Lost Signal]] tier I&lt;br /&gt;
| [[Armor Perks|Penetration Protection]]&lt;br /&gt;
| [[Weapon_perks|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:T51b Shell.gif|120px|]]&lt;br /&gt;
| [[T-51b shell|T-51b Shell]]&lt;br /&gt;
| [[Lost Signal]] tier II&lt;br /&gt;
| [[Armor Perks|Advanced Plate]]&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Tier_4_Part&amp;diff=5028</id>
		<title>Tier 4 Part</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Tier_4_Part&amp;diff=5028"/>
		<updated>2022-05-23T11:38:30Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Image&lt;br /&gt;
!  Part&lt;br /&gt;
!  Drop from &lt;br /&gt;
!  Armor upgrade&lt;br /&gt;
!  Weapon upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Optics2.gif|100px|]]&lt;br /&gt;
| [[Optic Scope]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 1]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_polymer.gif|70px|]]&lt;br /&gt;
| [[Polymers]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 2]]&lt;br /&gt;
| [[Armor Perks|Shock Protection]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_gore.gif|100px|]]&lt;br /&gt;
| [[Goretex]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 3]]&lt;br /&gt;
| [[Armor Perks|Firegecko's Enhancement]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_carbon.gif|100px|]]&lt;br /&gt;
| [[Carbon Polymer]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 4]]&lt;br /&gt;
| [[Armor Perks|Regeneration]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Absorber.png|100px|]]&lt;br /&gt;
| [[Recoil absorber|Recoil Absorber]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 5]]&lt;br /&gt;
| [[Armor Perks|Laser Reflector]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cylindrical_rotary_lock.png|80px|]]&lt;br /&gt;
| [[Cylindrical rotary lock|Cylindrical Rotary Lock]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 6]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Bonus Ranged Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_eleengine.gif|80px|]]&lt;br /&gt;
| [[Electric Motor]]&lt;br /&gt;
| [[Vault 12]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Bonus Max Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_delinker.gif|100px|]]&lt;br /&gt;
| [[Delinker Mechanism]]&lt;br /&gt;
| [[The Tunnel]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gpowdert4.png|60px|]]&lt;br /&gt;
| [[High Tech Gunpowder]]&lt;br /&gt;
| [[Abbey]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech auto.gif|100px|]]&lt;br /&gt;
| [[Auto trigger|Auto-Trigger]]&lt;br /&gt;
| [[Area 51‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_engine.gif|80px|]]&lt;br /&gt;
| [[Engine]]&lt;br /&gt;
| [[Warehouse‎‎]]&lt;br /&gt;
| [[Armor Perks|Mirror System]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_semi.gif|80px|]]&lt;br /&gt;
| [[Semi Trigger]]&lt;br /&gt;
| [[Tanker Basement‎‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Fast Trigger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_control.gif|100px|]]&lt;br /&gt;
| [[Gun Control Module]]&lt;br /&gt;
| [[The Temple]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_microchip.gif|100px|]]&lt;br /&gt;
| [[Microchips]]&lt;br /&gt;
| [[Laboratory X7‎]]&lt;br /&gt;
| [[Armor Perks|Heavy Stonewall]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mineparts.png|60px|]]&lt;br /&gt;
| [[Mine Parts]]&lt;br /&gt;
| [[Cathedral‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech conden.png|80px|]]&lt;br /&gt;
| [[Capacitors]]&lt;br /&gt;
| [[Mariposa Military Base‎‎]]&lt;br /&gt;
| [[Armor Perks|Utility]]&lt;br /&gt;
| [[Weapon_perks|Smasher!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor ceramic.gif|70px|]]&lt;br /&gt;
| [[Ceramic Plate]]&lt;br /&gt;
| [[Talchem California HQ‎‎]]&lt;br /&gt;
| [[Armor Perks|Fill the gaps]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mat kevlar.gif|100px|]]&lt;br /&gt;
| [[Kevlar]]&lt;br /&gt;
| [[Glow]]&lt;br /&gt;
| [[Armor Perks|Heavy]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasmacc.png|80px|]]&lt;br /&gt;
| [[Plasma Accelerator]]&lt;br /&gt;
| [[Vault 15‎]]&lt;br /&gt;
| [[Armor Perks|Defensive Belt]]&lt;br /&gt;
| [[Weapon_perks|Slayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech_wires.gif|70px|]]&lt;br /&gt;
| [[Wires]]&lt;br /&gt;
| [[Waterworks‎‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech plasma.gif|100px|]]&lt;br /&gt;
| [[Plasma Transformer]]&lt;br /&gt;
| [[Slavery Vault‎]]&lt;br /&gt;
| [[Armor Perks|Bonus Move]] ; [[Armor Perks|Speed Mechanism]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tech trans.png|80px|]]&lt;br /&gt;
| [[Electrical Transformer]]&lt;br /&gt;
| [[Hawthorne Military Base]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|More Critical]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor steel.gif|50px|]]&lt;br /&gt;
| [[Steel Plate]]&lt;br /&gt;
| [[Paradise Valley‎]]&lt;br /&gt;
| [[Armor Perks|Gain Luck]]&lt;br /&gt;
| [[Weapon_perks|Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_hide.gif|100px|]]&lt;br /&gt;
| [[Leather Hide]]&lt;br /&gt;
| [[Ares Rocket Silo]]&lt;br /&gt;
| [[Armor Perks|Cured]] ; [[Armor Perks|Survivalist]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TX-38 Microfusion Pack - Copy.png|80px|]]&lt;br /&gt;
| [[TX-28 microfusion pack|TX-28 Microfusion Pack]]&lt;br /&gt;
| [[Ares Rocket Silo]]&lt;br /&gt;
| [[Armor Perks|Special force bonus]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_advpoly.gif|100px|]]&lt;br /&gt;
| [[Advanced Polymers]]&lt;br /&gt;
| [[Vault 13]]&lt;br /&gt;
| [[Armor Perks|Gain Strength]] ; [[Armor Perks|Gain Endurance]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hiflo_Pump.png|100px|]]&lt;br /&gt;
| [[HiFlo hydraulic systems|HiFlo Hydraulic Systems]]&lt;br /&gt;
| [[Vault 13]]&lt;br /&gt;
| [[Armor Perks|Tesla Addition]]&lt;br /&gt;
| [[Weapon_perks|Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plasmaparts.png|100px]]&lt;br /&gt;
| [[Unique plasma parts|Unique Plasma Parts]]&lt;br /&gt;
| [[Vault 14]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Better Critical]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor_polycarbonite.gif|100px|]]&lt;br /&gt;
| [[Polycarbonate]]&lt;br /&gt;
| [[Vault 41]]&lt;br /&gt;
| [[Armor Perks|Gain Intelligence]] ; [[Armor Perks|Gain Agility]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Emagnetic.png|100px|]]&lt;br /&gt;
| [[Electromagnetic mechanism|Electromagnetic Mechanism]]&lt;br /&gt;
| [[Vault 41]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Weapon_perks|Long range]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor laser.gif|90px|]]&lt;br /&gt;
| [[Glass Polymers]]&lt;br /&gt;
| [[Sierra Army Depot]]&lt;br /&gt;
| [[Armor Perks|Gain Perception]] ; [[Armor Perks|Gain Charisma]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eletric Amplifier - Copy.png|90px|]]&lt;br /&gt;
| [[Electric amplifier|Electric Amplifier]]&lt;br /&gt;
| [[Sierra Army Depot]]&lt;br /&gt;
| [[Armor Perks|Sneaky]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Servomotors.png|90px|]]&lt;br /&gt;
| [[Enchanced servomotors|Enchanced Servomotors]]&lt;br /&gt;
| [[Navarro]]&lt;br /&gt;
| [[Armor Perks|Anti-thermal System]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rotarychamber.png|120px]]&lt;br /&gt;
| [[Rotary Chamber]]&lt;br /&gt;
| [[Navarro]]&lt;br /&gt;
| [[Armor Perks|Iron Skin]]&lt;br /&gt;
| [[Weapon_perks|Chip Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:T51b Shell.gif|120px|]]&lt;br /&gt;
| [[Advanced shell|Advanced Shell]]&lt;br /&gt;
| [[Event Encounter &amp;amp; Crashed Train]]&lt;br /&gt;
| [[Armor Perks|Defence Enhancement]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CPB.png|120px|]]&lt;br /&gt;
| [[Carbon polymer barrels|Carbon Polymer Barrels]]&lt;br /&gt;
| [[Lost Signal]] tier I&lt;br /&gt;
| [[Armor Perks|Penetration Protection]]&lt;br /&gt;
| [[Weapon_perks|Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:T51b Shell.gif|120px|]]&lt;br /&gt;
| [[T-51b shell|T-51b Shell]]&lt;br /&gt;
| [[Lost Signal]] tier II&lt;br /&gt;
| [[Armor Perks|Advanced Plate]]&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Terminator_Mode&amp;diff=5024</id>
		<title>Terminator Mode</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Terminator_Mode&amp;diff=5024"/>
		<updated>2022-05-17T21:33:27Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Terminator Mode Armor Perk:&amp;lt;br&amp;gt;&lt;br /&gt;
To activate it costs 10 Action Points. The Armor has 500 total Charges before depleted&amp;lt;br&amp;gt;&lt;br /&gt;
To Charge the Armor again after using Terminator Mode, you need to use &amp;quot;Traps&amp;quot; Personal skill on the Armor&amp;lt;br&amp;gt;&lt;br /&gt;
This Armor Perk is only in Heavy Armor and cant be rolled at Boyce in other Armors&amp;lt;br&amp;gt;&lt;br /&gt;
Activating Terminator Mode can be good or bad:&lt;br /&gt;
&lt;br /&gt;
*20 Seconds activated&lt;br /&gt;
*You can just walk&lt;br /&gt;
*Very slow moving&lt;br /&gt;
*+50 all DR&lt;br /&gt;
*+20 all DT&lt;br /&gt;
*Immunity to Critical Hits&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Terminator_Mode&amp;diff=5023</id>
		<title>Terminator Mode</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Terminator_Mode&amp;diff=5023"/>
		<updated>2022-05-17T21:32:48Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Terminator Mode Armor Perk:&amp;lt;br&amp;gt;&lt;br /&gt;
To activate it costs 10 Action Points. The Armor has 500 total Charges before depleted&amp;lt;br&amp;gt;&lt;br /&gt;
To Charge the Armor again after using Terminator Mode, you need to use &amp;quot;Traps&amp;quot; Personal skill on the Armor&amp;lt;br&amp;gt;&lt;br /&gt;
This Armor Perk is only in Heavy Armor and cant be rolled at Boyce in other Armors&lt;br /&gt;
Activating Terminator Mode can be good or bad:&lt;br /&gt;
&lt;br /&gt;
*20 Seconds activated&lt;br /&gt;
*You can just walk&lt;br /&gt;
*Very slow moving&lt;br /&gt;
*+50 all DR&lt;br /&gt;
*+20 all DT&lt;br /&gt;
*Immunity to Critical Hits&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=5022</id>
		<title>Armor perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=5022"/>
		<updated>2022-05-17T21:30:27Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[armor]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your armor by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every armor can be upgraded by [[Roger]] to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of armor perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
| +7 Normal [[DT]] &amp;lt;br&amp;gt; +25% Normal [[Reduction]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
| +7% Plasma and Fire [[DR]] &amp;lt;br&amp;gt; +50% [[Flat Damage]] [[Reduction]] against Fire and Plasma&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Move&lt;br /&gt;
| 10% shorter running time&lt;br /&gt;
|-&lt;br /&gt;
| Cured&lt;br /&gt;
| +9% Normal [[DR]] &amp;lt;br&amp;gt; +75% [[Flat Damage]] [[Reduction]] against Normal&lt;br /&gt;
|-&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
| +3% all [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Belt&lt;br /&gt;
| +2% [[Reduction]]&lt;br /&gt;
|-&lt;br /&gt;
| Explosive belt&lt;br /&gt;
| Ability to use suicide&lt;br /&gt;
|-&lt;br /&gt;
| Fill The Gaps&lt;br /&gt;
| -20% to attacker's crit chance&lt;br /&gt;
|-&lt;br /&gt;
| Firegeckon's Enhancement&lt;br /&gt;
| +6 Fire and Explode [[DT]] &amp;lt;br&amp;gt; +25% Fire and Explode [[Reduction]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Gain SPECIAL&lt;br /&gt;
| 2 points to one of [[S.P.E.C.I.A.L.]] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| -20 to attacker's crit roll &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
| Reduces attacker's ST by 15 in [[Heavy Handed|heavy handed]] roll &lt;br /&gt;
|-&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
| +10 [[Melee Damage]] &lt;br /&gt;
|-&lt;br /&gt;
| Iron Skin&lt;br /&gt;
| +30 [[HP]]&lt;br /&gt;
|-&lt;br /&gt;
| Laser Reflector &lt;br /&gt;
| +9% Laser [[DR]] &amp;lt;br&amp;gt; +90% [[Flat Damage]] [[Reduction]] against Laser&lt;br /&gt;
|-&lt;br /&gt;
| Mirror System&lt;br /&gt;
| +7 Laser [[DT]] &amp;lt;br&amp;gt; +25% Laser [[Reduction]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Protection &lt;br /&gt;
|Lowers enemies DR penetration by 10 &amp;lt;br&amp;gt; Lowers enemies DT penetration by 10% &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| +15 [[Healing Rate]], +0.12 [[AP]] regen/s&lt;br /&gt;
|-&lt;br /&gt;
| Shock Protection&lt;br /&gt;
| +7% Explode and Electric [[DR]] &amp;lt;br&amp;gt; +20% [[Flat Damage]] [[Reduction]] against Electro and Explode&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| +50 [[Sneak]]&lt;br /&gt;
|-&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
| +2 ALL [[DT]] &lt;br /&gt;
|-&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
| +1 [[Action Points|Action Point]] &lt;br /&gt;
|-&lt;br /&gt;
| Strategic Improvement&lt;br /&gt;
| +30 to [[AC]], +20 to [[AC]] cap and +5 [[Sequence]] &lt;br /&gt;
|-&lt;br /&gt;
| Survivalist&lt;br /&gt;
| Grants immunity to [[Poisoned|poison]]&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Mode&lt;br /&gt;
| Ability to use [[Terminator Mode]] &lt;br /&gt;
|-&lt;br /&gt;
| Tesla Addition&lt;br /&gt;
| +6 Plasma and Electric [[DT]] &amp;lt;br&amp;gt; +25% Plasma and Electric [[Reduction]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
| Ability to use discharge &lt;br /&gt;
|-&lt;br /&gt;
| Utility&lt;br /&gt;
| +50 [[Carry Weight|CW]], +30% [[Radiated|rad resist]], +30% [[Poisoned|poison resist]], -1 reload [[AP]] cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
| +20% [[Reduction]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Powered&lt;br /&gt;
| Take 10 less damage from attacks of [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
| -30 to [[NPCs]] crit chance, -60 to [[NPCs]] crit roll&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Defence&lt;br /&gt;
| [[NPCs]] lose 2 [[AP]] when attacking you&lt;br /&gt;
|-&lt;br /&gt;
| Super Regen&lt;br /&gt;
| restore 25% of damage taken from [[NPCs]] as [[HP]] after 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon_perks|Weapon perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=5021</id>
		<title>Armor perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=5021"/>
		<updated>2022-05-17T21:30:07Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[armor]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your armor by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every armor can be upgraded by [[Roger]] to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of armor perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
| +7 Normal [[DT]] &amp;lt;br&amp;gt; +25% Normal [[Reduction]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
| +7% Plasma and Fire [[DR]] &amp;lt;br&amp;gt; +50% [[Flat Damage]] [[Reduction]] against Fire and Plasma&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Move&lt;br /&gt;
| 10% shorter running time&lt;br /&gt;
|-&lt;br /&gt;
| Cured&lt;br /&gt;
| +9% Normal [[DR]] &amp;lt;br&amp;gt; +75% [[Flat Damage]] [[Reduction]] against Normal&lt;br /&gt;
|-&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
| +3% all [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Belt&lt;br /&gt;
| +2% [[Reduction]]&lt;br /&gt;
|-&lt;br /&gt;
| Explosive belt&lt;br /&gt;
| Ability to use suicide&lt;br /&gt;
|-&lt;br /&gt;
| Fill The Gaps&lt;br /&gt;
| -20% to attacker's crit chance&lt;br /&gt;
|-&lt;br /&gt;
| Firegeckon's Enhancement&lt;br /&gt;
| +6 Fire and Explode [[DT]] &amp;lt;br&amp;gt; +25% Fire and Explode [[Reduction]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Gain SPECIAL&lt;br /&gt;
| 2 points to one of [[S.P.E.C.I.A.L.]] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| -20 to attacker's crit roll &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
| Reduces attacker's ST by 15 in [[Heavy Handed|heavy handed]] roll &lt;br /&gt;
|-&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
| +10 [[Melee Damage]] &lt;br /&gt;
|-&lt;br /&gt;
| Iron Skin&lt;br /&gt;
| +30 [[HP]]&lt;br /&gt;
|-&lt;br /&gt;
| Laser Reflector &lt;br /&gt;
| +9% Laser [[DR]] &amp;lt;br&amp;gt; +90% [[Flat Damage]] [[Reduction]] against Laser&lt;br /&gt;
|-&lt;br /&gt;
| Mirror System&lt;br /&gt;
| +7 Laser [[DT]] &amp;lt;br&amp;gt; +25% Laser [[Reduction]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Protection &lt;br /&gt;
|Lowers enemies DR penetration by 10 &amp;lt;br&amp;gt; Lowers enemies DT penetration by 10% &lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| +15 [[Healing Rate]], +0.12 [[AP]] regen/s&lt;br /&gt;
|-&lt;br /&gt;
| Shock Protection&lt;br /&gt;
| +7% Explode and Electric [[DR]] &amp;lt;br&amp;gt; +20% [[Flat Damage]] [[Reduction]] against Electro and Explode&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| +50 [[Sneak]]&lt;br /&gt;
|-&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
| +2 ALL [[DT]] &lt;br /&gt;
|-&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
| +1 [[Action Points|Action Point]] &lt;br /&gt;
|-&lt;br /&gt;
| Strategic Improvement&lt;br /&gt;
| +30 to [[AC]], +20 to [[AC]] cap and +5 [[Sequence]] &lt;br /&gt;
|-&lt;br /&gt;
| Survivalist&lt;br /&gt;
| Grants immunity to [[Poisoned|poison]]&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Mode&lt;br /&gt;
| Ability to use &amp;quot;Terminator Mode&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Tesla Addition&lt;br /&gt;
| +6 Plasma and Electric [[DT]] &amp;lt;br&amp;gt; +25% Plasma and Electric [[Reduction]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
| Ability to use discharge &lt;br /&gt;
|-&lt;br /&gt;
| Utility&lt;br /&gt;
| +50 [[Carry Weight|CW]], +30% [[Radiated|rad resist]], +30% [[Poisoned|poison resist]], -1 reload [[AP]] cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
| +20% [[Reduction]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Powered&lt;br /&gt;
| Take 10 less damage from attacks of [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
| -30 to [[NPCs]] crit chance, -60 to [[NPCs]] crit roll&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Defence&lt;br /&gt;
| [[NPCs]] lose 2 [[AP]] when attacking you&lt;br /&gt;
|-&lt;br /&gt;
| Super Regen&lt;br /&gt;
| restore 25% of damage taken from [[NPCs]] as [[HP]] after 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon_perks|Weapon perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Terminator_Mode&amp;diff=5020</id>
		<title>Terminator Mode</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Terminator_Mode&amp;diff=5020"/>
		<updated>2022-05-17T21:29:25Z</updated>

		<summary type="html">&lt;p&gt;Masakari: Created page with &amp;quot;Terminator Mode Armor Perk:&amp;lt;br&amp;gt; To activate it costs 10 Action Points. The Armor has 500 total Charges before depleted&amp;lt;br&amp;gt; Activating Terminator Mode can be good or bad:  *20...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Terminator Mode Armor Perk:&amp;lt;br&amp;gt;&lt;br /&gt;
To activate it costs 10 Action Points. The Armor has 500 total Charges before depleted&amp;lt;br&amp;gt;&lt;br /&gt;
Activating Terminator Mode can be good or bad:&lt;br /&gt;
&lt;br /&gt;
*20 Seconds activated&lt;br /&gt;
*You can just walk&lt;br /&gt;
*Very slow moving&lt;br /&gt;
*+50 all DR&lt;br /&gt;
*+20 all DT&lt;br /&gt;
*Immunity to Critical Hits&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4954</id>
		<title>Movement speed</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4954"/>
		<updated>2022-05-16T11:46:22Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Movement speed is as it´s called, the speed how fast your Character can run or walk with [[Super Mutant]]. &amp;lt;br&amp;gt;&lt;br /&gt;
There are different Modifiers to increase or decrease your movement speed&amp;lt;br&amp;gt;&lt;br /&gt;
Movement Speed for Non Melee Weapon Users is capped to 120%&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4944</id>
		<title>Melee damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4944"/>
		<updated>2022-05-16T10:41:45Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee Damage is the Damage dealt in [[Close Combat]] &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Damage is affected by different Modifiers&lt;br /&gt;
&lt;br /&gt;
*+2 Damage each [[Strength]]. +3 With [[Bruiser]] Trait&lt;br /&gt;
&lt;br /&gt;
*Level Perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % flat damage as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  At least 7 [[Strength]] &lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*PVE Perks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name	&lt;br /&gt;
! Bonus	&lt;br /&gt;
! Rank/Number of ranks&lt;br /&gt;
|- &lt;br /&gt;
| Brute	&lt;br /&gt;
| Increase critical chance against NPC by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Desert Hunter	&lt;br /&gt;
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Commander	&lt;br /&gt;
| Increase damage of NPC followers by 3% against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Small Ranged Damage	&lt;br /&gt;
| +1 flat damage against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mini Toughness	&lt;br /&gt;
| 0.2% less damage taken from NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Robots Slayer	&lt;br /&gt;
| +1% extra damage against Robots	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Slayer	&lt;br /&gt;
| +1% extra damage against Super Mutants	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Murder	&lt;br /&gt;
| +1% extra damage against Human NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Shield&lt;br /&gt;
| Blocks 2% flat damage against NPCs &lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Armor Upgrade&lt;br /&gt;
| Lowers NPC DR penetration by 1%&lt;br /&gt;
| 1/10&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Gives 1% Damage Resistance Penetration against NPCs &lt;br /&gt;
*Doesn't work on Laser, Electro and Plasma damage types  &lt;br /&gt;
| 1/20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4943</id>
		<title>Melee damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4943"/>
		<updated>2022-05-16T10:41:23Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee Damage is the Damage dealt in [[Close Combat]] &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Damage is affected by different Modifiers&lt;br /&gt;
&lt;br /&gt;
*+2 Damage each [[Strength]]. +3 With Bruiser Level Perk&lt;br /&gt;
&lt;br /&gt;
*Level Perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % flat damage as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  At least 7 [[Strength]] &lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*PVE Perks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name	&lt;br /&gt;
! Bonus	&lt;br /&gt;
! Rank/Number of ranks&lt;br /&gt;
|- &lt;br /&gt;
| Brute	&lt;br /&gt;
| Increase critical chance against NPC by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Desert Hunter	&lt;br /&gt;
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Commander	&lt;br /&gt;
| Increase damage of NPC followers by 3% against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Small Ranged Damage	&lt;br /&gt;
| +1 flat damage against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mini Toughness	&lt;br /&gt;
| 0.2% less damage taken from NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Robots Slayer	&lt;br /&gt;
| +1% extra damage against Robots	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Slayer	&lt;br /&gt;
| +1% extra damage against Super Mutants	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Murder	&lt;br /&gt;
| +1% extra damage against Human NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Shield&lt;br /&gt;
| Blocks 2% flat damage against NPCs &lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Armor Upgrade&lt;br /&gt;
| Lowers NPC DR penetration by 1%&lt;br /&gt;
| 1/10&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Gives 1% Damage Resistance Penetration against NPCs &lt;br /&gt;
*Doesn't work on Laser, Electro and Plasma damage types  &lt;br /&gt;
| 1/20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4942</id>
		<title>Melee damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4942"/>
		<updated>2022-05-16T10:35:02Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee Damage is the Damage dealt in [[Close Combat]] &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Damage is affected by different Modifiers&lt;br /&gt;
&lt;br /&gt;
*Level Perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % flat damage as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  At least 7 [[Strength]] &lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*PVE Perks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name	&lt;br /&gt;
! Bonus	&lt;br /&gt;
! Rank/Number of ranks&lt;br /&gt;
|- &lt;br /&gt;
| Brute	&lt;br /&gt;
| Increase critical chance against NPC by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Desert Hunter	&lt;br /&gt;
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Commander	&lt;br /&gt;
| Increase damage of NPC followers by 3% against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Small Ranged Damage	&lt;br /&gt;
| +1 flat damage against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mini Toughness	&lt;br /&gt;
| 0.2% less damage taken from NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Robots Slayer	&lt;br /&gt;
| +1% extra damage against Robots	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Slayer	&lt;br /&gt;
| +1% extra damage against Super Mutants	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Murder	&lt;br /&gt;
| +1% extra damage against Human NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Shield&lt;br /&gt;
| Blocks 2% flat damage against NPCs &lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Armor Upgrade&lt;br /&gt;
| Lowers NPC DR penetration by 1%&lt;br /&gt;
| 1/10&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Gives 1% Damage Resistance Penetration against NPCs &lt;br /&gt;
*Doesn't work on Laser, Electro and Plasma damage types  &lt;br /&gt;
| 1/20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4941</id>
		<title>Melee damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4941"/>
		<updated>2022-05-16T10:34:17Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee Damage is the Damage dealt in [[Close Combat]] &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Damage is affected by different Modifiers&lt;br /&gt;
&lt;br /&gt;
*Level Perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % flat damage as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  At least 7 [[Strength]] &lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;br /&gt;
&lt;br /&gt;
*PVE Perks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name	&lt;br /&gt;
! Bonus	&lt;br /&gt;
! Rank/Number of ranks&lt;br /&gt;
|- &lt;br /&gt;
| Brute	&lt;br /&gt;
| Increase critical chance against NPC by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Desert Hunter	&lt;br /&gt;
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Commander	&lt;br /&gt;
| Increase damage of NPC followers by 3% against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Small Ranged Damage	&lt;br /&gt;
| +1 flat damage against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mini Toughness	&lt;br /&gt;
| 0.2% less damage taken from NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Robots Slayer	&lt;br /&gt;
| +1% extra damage against Robots	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Slayer	&lt;br /&gt;
| +1% extra damage against Super Mutants	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Murder	&lt;br /&gt;
| +1% extra damage against Human NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Shield&lt;br /&gt;
| Blocks 2% flat damage against NPCs &lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Armor Upgrade&lt;br /&gt;
| Lowers NPC DR penetration by 1%&lt;br /&gt;
| 1/10&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Gives 1% Damage Resistance Penetration against NPCs &lt;br /&gt;
*Doesn't work on Laser, Electro and Plasma damage types  &lt;br /&gt;
| 1/20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Melee Damage]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4940</id>
		<title>Melee damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4940"/>
		<updated>2022-05-16T10:32:55Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee Damage is the Damage dealt in [[Close Combat]] &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Damage is affected by different Modifiers&lt;br /&gt;
&lt;br /&gt;
*Level Perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % flat damage as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  At least 7 [[Strength]] &lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;br /&gt;
&lt;br /&gt;
*PVE Perks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name	&lt;br /&gt;
! Bonus	&lt;br /&gt;
! Rank/Number of ranks&lt;br /&gt;
|- &lt;br /&gt;
| Brute	&lt;br /&gt;
| Increase critical chance against NPC by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Desert Hunter	&lt;br /&gt;
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Commander	&lt;br /&gt;
| Increase damage of NPC followers by 3% against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Small Ranged Damage	&lt;br /&gt;
| +1 flat damage against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mini Toughness	&lt;br /&gt;
| 0.2% less damage taken from NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Robots Slayer	&lt;br /&gt;
| +1% extra damage against Robots	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Slayer	&lt;br /&gt;
| +1% extra damage against Super Mutants	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Murder	&lt;br /&gt;
| +1% extra damage against Human NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Shield&lt;br /&gt;
| Blocks 2% flat damage against NPCs &lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Armor Upgrade&lt;br /&gt;
| Lowers NPC DR penetration by 1%&lt;br /&gt;
| 1/10&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Gives 1% Damage Resistance Penetration against NPCs &lt;br /&gt;
*Doesn't work on Laser, Electro and Plasma damage types  &lt;br /&gt;
| 1/20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4939</id>
		<title>Melee damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4939"/>
		<updated>2022-05-16T10:30:58Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee Damage is the Damage dealt in [[Close Combat]] &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Damage is affected by different Modifiers&lt;br /&gt;
&lt;br /&gt;
*Level Perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|-&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % flat damage as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  At least 7 [[Strength]] &lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;br /&gt;
&lt;br /&gt;
*PVE Perks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name	&lt;br /&gt;
! Bonus	&lt;br /&gt;
! Rank/Number of ranks&lt;br /&gt;
|- &lt;br /&gt;
| Brute	&lt;br /&gt;
| Increase critical chance against NPC by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Desert Hunter	&lt;br /&gt;
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Commander	&lt;br /&gt;
| Increase damage of NPC followers by 3% against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Small Ranged Damage	&lt;br /&gt;
| +1 flat damage against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mini Toughness	&lt;br /&gt;
| 0.2% less damage taken from NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Robots Slayer	&lt;br /&gt;
| +1% extra damage against Robots	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Slayer	&lt;br /&gt;
| +1% extra damage against Super Mutants	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Murder	&lt;br /&gt;
| +1% extra damage against Human NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Shield&lt;br /&gt;
| Blocks 2% flat damage against NPCs &lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Armor Upgrade&lt;br /&gt;
| Lowers NPC DR penetration by 1%&lt;br /&gt;
| 1/10&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Gives 1% Damage Resistance Penetration against NPCs &lt;br /&gt;
*Doesn't work on Laser, Electro and Plasma damage types  &lt;br /&gt;
| 1/20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4938</id>
		<title>Melee damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4938"/>
		<updated>2022-05-16T10:30:43Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee Damage is the Damage dealt in [[Close Combat]] &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Damage is affected by different Modifiers&lt;br /&gt;
&lt;br /&gt;
*Level Perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % flat damage as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  At least 7 [[Strength]] &lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;br /&gt;
&lt;br /&gt;
*PVE Perks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name	&lt;br /&gt;
! Bonus	&lt;br /&gt;
! Rank/Number of ranks&lt;br /&gt;
|- &lt;br /&gt;
| Brute	&lt;br /&gt;
| Increase critical chance against NPC by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Desert Hunter	&lt;br /&gt;
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Commander	&lt;br /&gt;
| Increase damage of NPC followers by 3% against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Small Ranged Damage	&lt;br /&gt;
| +1 flat damage against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mini Toughness	&lt;br /&gt;
| 0.2% less damage taken from NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Robots Slayer	&lt;br /&gt;
| +1% extra damage against Robots	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Slayer	&lt;br /&gt;
| +1% extra damage against Super Mutants	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Murder	&lt;br /&gt;
| +1% extra damage against Human NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Shield&lt;br /&gt;
| Blocks 2% flat damage against NPCs &lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Armor Upgrade&lt;br /&gt;
| Lowers NPC DR penetration by 1%&lt;br /&gt;
| 1/10&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Gives 1% Damage Resistance Penetration against NPCs &lt;br /&gt;
*Doesn't work on Laser, Electro and Plasma damage types  &lt;br /&gt;
| 1/20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4937</id>
		<title>Melee damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4937"/>
		<updated>2022-05-16T10:29:58Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee Damage is the Damage dealt in [[Close Combat]] &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Damage is affected by different Modifiers&lt;br /&gt;
&lt;br /&gt;
*Level Perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % flat damage as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  At least 7 [[Strength]] &lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;br /&gt;
&lt;br /&gt;
*PVE Perks&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name	&lt;br /&gt;
! Bonus	&lt;br /&gt;
! Rank/Number of ranks&lt;br /&gt;
|- &lt;br /&gt;
| Brute	&lt;br /&gt;
| Increase critical chance against NPC by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Desert Hunter	&lt;br /&gt;
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Commander	&lt;br /&gt;
| Increase damage of NPC followers by 3% against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Small Ranged Damage	&lt;br /&gt;
| +1 flat damage against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mini Toughness	&lt;br /&gt;
| 0.2% less damage taken from NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
| Robots Slayer	&lt;br /&gt;
| +1% extra damage against Robots	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Slayer	&lt;br /&gt;
| +1% extra damage against Super Mutants	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Murder	&lt;br /&gt;
| +1% extra damage against Human NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Shield&lt;br /&gt;
| Blocks 2% flat damage against NPCs &lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Armor Upgrade&lt;br /&gt;
| Lowers NPC DR penetration by 1%&lt;br /&gt;
| 1/10&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Gives 1% Damage Resistance Penetration against NPCs &lt;br /&gt;
*Doesn't work on Laser, Electro and Plasma damage types  &lt;br /&gt;
| 1/20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4936</id>
		<title>Melee damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4936"/>
		<updated>2022-05-16T10:26:41Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee Damage is the Damage dealt in [[Close Combat]] &amp;lt;br&amp;gt;&lt;br /&gt;
Melee Damage is affected by different Modifiers&lt;br /&gt;
&lt;br /&gt;
*Level Perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % flat damage as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  At least 7 [[Strength]] &lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4935</id>
		<title>Melee damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4935"/>
		<updated>2022-05-16T10:14:44Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee Damage is the Damage dealt in [[Close Combat]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4934</id>
		<title>Melee damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4934"/>
		<updated>2022-05-16T10:13:54Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee Damage is a Skill&amp;lt;br&amp;gt;&lt;br /&gt;
Melee Damage is the Damage dealt in [[Close Combat]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4933</id>
		<title>Melee damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Melee_damage&amp;diff=4933"/>
		<updated>2022-05-16T10:12:07Z</updated>

		<summary type="html">&lt;p&gt;Masakari: Created page with &amp;quot;Melee Damage is the Damage dealt in Close Combat&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Melee Damage is the Damage dealt in [[Close Combat]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Combat_Skill&amp;diff=4929</id>
		<title>Combat Skill</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Combat_Skill&amp;diff=4929"/>
		<updated>2022-05-16T10:05:10Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat Skills are:&lt;br /&gt;
&lt;br /&gt;
*Small Guns&lt;br /&gt;
*Big Guns&lt;br /&gt;
*Energy Weapons&lt;br /&gt;
*Close Combat&lt;br /&gt;
*Throwing&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Combat_Skill&amp;diff=4928</id>
		<title>Combat Skill</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Combat_Skill&amp;diff=4928"/>
		<updated>2022-05-16T10:04:19Z</updated>

		<summary type="html">&lt;p&gt;Masakari: Created page with &amp;quot;Combat Skills are:  *Small Guns&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat Skills are:&lt;br /&gt;
&lt;br /&gt;
*[[Small Guns]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=4927</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=4927"/>
		<updated>2022-05-16T10:01:38Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your CURRENT statistics so if want to take &amp;quot;vampire&amp;quot;  but need more melee damage wearing NCR armor with the Integrated gloves armor perk can boost your melee damage enough to allow you to take it.&lt;br /&gt;
&lt;br /&gt;
This also works with drugs and armor with Gain SPECIAL stat armor perks allowing you to take perks with a minimum SPECIAL requirement.  &lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +2 to [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Ranged Combat Skill]]  ≥ 180%&lt;br /&gt;
|  -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≥ 5&lt;br /&gt;
|  +25 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Ranged Combat Skill]]&lt;br /&gt;
|  +10% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]*&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Doctor]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Free reload AP Cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Soldier]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Bounty Hunter]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 80%&lt;br /&gt;
|  +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[First Aid]] ≥ 75%&lt;br /&gt;
|  +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Throwing]] ≥ 100%&lt;br /&gt;
|  +6 to Throwing Range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Close Combat]] ≥ 125%&lt;br /&gt;
|  Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limps]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limp&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % flat damage as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≥ 5&lt;br /&gt;
|  +10 levels HP cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[First Aid]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[Flat Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[First Aid]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  +6% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 200%&lt;br /&gt;
|  +4 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[BG]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using flame Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* +8% to your [[chance to hit]]&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 100%&lt;br /&gt;
|  Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
* 7% per EN chance of avoiding knock-outs&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 4&lt;br /&gt;
|  +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  At least 7 [[Strength]] &lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Melee Damage]] ≥ 20&lt;br /&gt;
| +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Lifesteal&amp;diff=4926</id>
		<title>Lifesteal</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Lifesteal&amp;diff=4926"/>
		<updated>2022-05-16T10:00:03Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are only 3 Ways to obtain Lifesteal in FOnline3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Melee Weapons]] can have [[Weapon perks]] Vampire 25% Lifesteal on hit&lt;br /&gt;
*[[Killer]] has 10% Lifesteal on hit even with Ranged Weapons&lt;br /&gt;
*[[Leader]] can set up Flags adding Lifesteal to all his Teammates&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Lifesteal&amp;diff=4925</id>
		<title>Lifesteal</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Lifesteal&amp;diff=4925"/>
		<updated>2022-05-16T09:59:35Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are only 3 Ways to obtain Lifesteal in FOnline3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Melee Weapons]] can have [[Weapon perks]] Vampire 25% Lifesteal on hit&lt;br /&gt;
*[[Killer]] has 10% Lifesteal on hit even with [[Ranged Weapons]]&lt;br /&gt;
*[[Leader]] can set up Flags adding Lifesteal to all his Teammates&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Lifesteal&amp;diff=4924</id>
		<title>Lifesteal</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Lifesteal&amp;diff=4924"/>
		<updated>2022-05-16T09:59:00Z</updated>

		<summary type="html">&lt;p&gt;Masakari: Created page with &amp;quot;There are only 3 Ways to obtain Lifesteal in FOnline3 &amp;lt;br&amp;gt;  *Melee Weapons can have Weapon Perks Vampire 25% Lifesteal on hit *Killer has 10% Lifesteal on hit even...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are only 3 Ways to obtain Lifesteal in FOnline3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Melee Weapons]] can have [[Weapon Perks]] Vampire 25% Lifesteal on hit&lt;br /&gt;
*[[Killer]] has 10% Lifesteal on hit even with [[Ranged Weapons]]&lt;br /&gt;
*[[Leader]] can set up Flags adding Lifesteal to all his Teammates&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4923</id>
		<title>Movement speed</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4923"/>
		<updated>2022-05-16T09:56:16Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Movement speed is as it´s called, the speed how fast your Character can run or walk with [[Super Mutant]]. &amp;lt;br&amp;gt;&lt;br /&gt;
There are different Modifiers to increase or decrease your movement speed&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4922</id>
		<title>Movement speed</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4922"/>
		<updated>2022-05-16T09:55:56Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Movement speed is as it´s called, the speed how fast you can run or walk with [[Super Mutant]]. &amp;lt;br&amp;gt;&lt;br /&gt;
There are different Modifiers to increase or decrease your movement speed&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4921</id>
		<title>Movement speed</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4921"/>
		<updated>2022-05-16T09:55:33Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Movement speed is as it´s called, the speed how fast you can run ( or walk with [[Super Mutant]] [[Class Perks]]. &amp;lt;br&amp;gt;&lt;br /&gt;
There are different Modifiers to increase or decrease your movement speed&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4920</id>
		<title>Movement speed</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4920"/>
		<updated>2022-05-16T09:50:41Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Movement speed is as it´s called, the speed how fast you can walk and run. &amp;lt;br&amp;gt;&lt;br /&gt;
There are different Modifiers to increase or decrease your movement speed&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4919</id>
		<title>Movement speed</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4919"/>
		<updated>2022-05-16T09:50:33Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Movement speed is as it´s called, the speed how fast you can walk and run.&lt;br /&gt;
There are different Modifiers to increase or decrease your movement speed &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4918</id>
		<title>Movement speed</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4918"/>
		<updated>2022-05-16T09:48:35Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Movement speed is as it´s called, the speed how fast you can walk and run.&lt;br /&gt;
There are different Modifiers to increase or decrease your movement speed &amp;lt;br&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4917</id>
		<title>Movement speed</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4917"/>
		<updated>2022-05-16T09:48:26Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Movement speed is as it´s called, the speed how fast you can walk and run. &amp;lt;br&lt;br /&gt;
There are different Modifiers to increase or decrease your movement speed&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4916</id>
		<title>Movement speed</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4916"/>
		<updated>2022-05-16T09:48:17Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Movement speed is as it´s called, the speed how fast you can walk and run.&amp;lt;br&lt;br /&gt;
There are different Modifiers to increase or decrease your movement speed&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4915</id>
		<title>Movement speed</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Movement_speed&amp;diff=4915"/>
		<updated>2022-05-16T09:46:59Z</updated>

		<summary type="html">&lt;p&gt;Masakari: Created page with &amp;quot;Movement speed is as it´s called, the speed how fast you can walk and run. *There are different Modifiers to increase or decrease your movement speed&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Movement speed is as it´s called, the speed how fast you can walk and run.&lt;br /&gt;
*There are different Modifiers to increase or decrease your movement speed&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Electric_Damage&amp;diff=4914</id>
		<title>Electric Damage</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Electric_Damage&amp;diff=4914"/>
		<updated>2022-05-16T09:43:20Z</updated>

		<summary type="html">&lt;p&gt;Masakari: Created page with &amp;quot;Electric Damage is dealt from different Energy Weapons and Melee Weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Electric Damage is dealt from different [[Energy Weapons]] and [[Melee Weapons]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_King&amp;diff=4913</id>
		<title>Armor King</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_King&amp;diff=4913"/>
		<updated>2022-05-16T09:40:22Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Perk Synergy of [[Dodger]] [[Lifegiver]] [[Livewire]]&lt;br /&gt;
*Doubles [[Armor Class]] cap, +5% bonus damage reduction&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_King&amp;diff=4912</id>
		<title>Armor King</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_King&amp;diff=4912"/>
		<updated>2022-05-16T09:39:43Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perk Synergy of [[Dodger]] [[Lifegiver]] [[Livewire]]&lt;br /&gt;
Doubles [[Armor Class]] cap, +5% bonus damage reduction&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_King&amp;diff=4911</id>
		<title>Armor King</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_King&amp;diff=4911"/>
		<updated>2022-05-16T09:39:24Z</updated>

		<summary type="html">&lt;p&gt;Masakari: Created page with &amp;quot;Perk Synergy of Dodger Lifegiver Lifewire Doubles Armor Class cap, +5% bonus damage reduction&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perk Synergy of [[Dodger]] [[Lifegiver]] [[Lifewire]]&lt;br /&gt;
Doubles [[Armor Class]] cap, +5% bonus damage reduction&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=4909</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=4909"/>
		<updated>2022-05-16T09:16:17Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* First, read the [[Game Rules]]. You might benefit from these [[Guides]] too.&lt;br /&gt;
* Review the list of in-game [[Commands]] and the list of game [[Abbreviations]].&lt;br /&gt;
* It's a very good idea to review the [[Changelogs]] too.&lt;br /&gt;
&lt;br /&gt;
* Understand that '''FOnline 3 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Advanced Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and may severely limit your game experience. Here are some tips to get you started:&lt;br /&gt;
:* Making a well rounded character (as in, all 4-6's in SPECIAL) is one of the worst mistakes new players make. No matter what the character is for, specialized builds are important.&lt;br /&gt;
:* Understand that [[Small Guns]] is by far the easiest weapon skill to begin the game with.&lt;br /&gt;
:* At level 1, talk to the [[Boneyard Guard]] to get a bonus to one of the combat skills: [[Small Guns]], [[Energy Weapons]], [[Big Guns]], [[Close Combat]] or [[Throwing]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* You require at least 4 [[Intelligence]] to interact with some NPCs. However for most [[merchants]] and quest givers 2 [[Intelligence]] will be enough.&lt;br /&gt;
:* Tagging [[Repair]] is not needed, as there is no level cap to the game. With that said, getting that skill up can have its benfit at low level, as well as in the late game. To keep your gear from breaking, getting the [[Repair]] skill to 50 helps alot, but a skill of 75 is required before you can take any level 1 professions in the areas of Gunsmithing ([[Small guns]] and /[[Big guns]]), [[Armorer]], [[Ironworker]], and [[Ironmaster]].&lt;br /&gt;
:* [[Outdoorsman]] is a valuable skill for newer players. Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk which enables you to build [[Safe House]]s instead of [[Tent]]s.&lt;br /&gt;
:* You can save up to 99 [[Skill Points]] for later levels. Skill Points cannot be saved forever though, and are lost over this limit. You can delay choosing a Perk, but you must choose it before you reach the next Perk. '''If you have an unspent Perk, and gain a new Perk-giving level, your saved Perk will be lost.''' Temporarily delaying your choice of a Perk can be useful if you cannot afford its requirements with your current skills; you may be able to still get it in the next couple of levels, in time before you reach the next Perk.&lt;br /&gt;
* Review the list of [[Guides]] too. Experienced players have contributed some helpful advice.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you logout. Most players chose to logout while on [[The World]] map.&lt;br /&gt;
* Once you're in the game, you may want to know some [[Hotkeys]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Control+G''' shows&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''Control+G''' picks up all items in that hex!&lt;br /&gt;
::'''Control+D''' drops all items from inventory at once!&lt;br /&gt;
::'''P''' opens your [[Pip-Boy]].&lt;br /&gt;
::'''F''' opens your [[Fix-Boy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F2''' saves messages to a file.&lt;br /&gt;
::'''F3''' saves a screenshot&lt;br /&gt;
::'''F4''' show/hide command bar&lt;br /&gt;
::'''F5''' expand/collapse the message window&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
::'''F8''' mouse-scrolling toggle (helps in window mode)&lt;br /&gt;
::'''F10''' toggle [[Town Control]] display area&lt;br /&gt;
::'''F11''' toggle [[Town Control]] alerts&lt;br /&gt;
::'''F12''' minimize client window&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, however will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside of your inventory.)&lt;br /&gt;
* Use of [[Drugs]] is an effective way of enhancing your build and is popular among most players. They can lead to addictions in [[Chem Reliant]] characters.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[Abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
:* If a player puts a bomb on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.&lt;br /&gt;
:* Even in guarded towns, do not idle in public or let anybody stand or walk next to you. Keep moving and keep on guard. &lt;br /&gt;
:* If you do idle in a public area, do not bring anything you don't wish to lose.&lt;br /&gt;
* '''Communicate with other players.''' The best way to communicate with other players is Aftertimes's Discord chat, or the [http://www.fonline-reloaded.net/forum/ Official forum], or lastly in-game radios.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Other than shoveling shit, you can get [[XP]] and [[Caps]] [[Lifting caravan boxes]].&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.&lt;br /&gt;
* Once you have obtained your first weapon and gun skill 100 or more, look for [[:Category:Creatures|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. [[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin]], [[Molerat]]s, [[Pigrat]]s, [[Ant]]s, and [[Mantis]] are good to begin with. [[Dog]]s are tough and fast, so beware. The [[Scout]] perk will be very handy once you can get it.&lt;br /&gt;
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. These raw resources can be [[Crafting|crafted]] into usable items and equipment.&lt;br /&gt;
* '''[[Crafting|Craft]] your own gear.''' You start the game with no gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
=== Grow Stronger ===&lt;br /&gt;
* '''Obtaining a [[Folded Tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having [[Tent]]s makes it more survivable. Each character can have up to 10.&lt;br /&gt;
* Here are two ways to obtain a tent:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest, [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*You can craft your own [[Folded Tent]]s. The raw materials you'll need are [[Brahmin Hide]]s, [[Fibers]], and [[Wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself in the wild.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin gathering resources for crafting, and hunting for equipment. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once ''they'' are done looting corpses, ''then'' you can loot the rest and get whatever is left over.&lt;br /&gt;
* Even with good gear, you need sufficient gun skill to shoot enemies accurately. Most people rush out too early and experience many weapon fails. Consider mining first. You can usually get several levels in a short time crafting [[Gunpowder]], [[Metal Parts]], and [[Alloys]]. Then making [[Ammo]] gives even more [[XP]] and also provides something you can sell. &lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your [[Caps]]. Caps are the most fluid currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want an item from a trader, find out what that trader will buy and barter those items. Caps are best saved for buying [[Vehicles]], [[Bases]], learning [[Professions]], and trading with other players.&lt;br /&gt;
:* '''A note on the Economy.''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every hour, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps, or more if wealthy players have made huge purchases there!&lt;br /&gt;
&lt;br /&gt;
=== Loot for the Win ===&lt;br /&gt;
* Start the game with a character that has [[Lockpick]] skill tagged. Level up a few levels and put all your points to [[Lockpick]]. Since [[Random Encounters]] in city ruins have a fairly high chance of spawning [[Footlocker]]s, you can unlock them and find valuable loot. Be wary of [[Types of Traps|traps]] around the footlockers. You can find good armor and weapons, plus many other items including [[Drugs]] and [[Ammo]]. You will also find [[Blueprints]] which you use for superior crafting, or sell to other players for a quick buck.&lt;br /&gt;
* A popular [[Footlocker]] hunting area is the small city ruins near [[Lost Hills Bunker|Brotherhood of Steel-Base]] and [[Junktown]]. Most of the times you only encounter neutral Junktown Scouts or BoS-Patrols, making this zone appealing to weaker characters. '''But beware: PKs hunt players here a lot too!'''&lt;br /&gt;
&lt;br /&gt;
===You cant Skill wrong, Reroll is the answer===&lt;br /&gt;
* Easiest way to level at the beginning is looting the Trash Can´s in [[The Den]], find a Melee Weapon and go to [[Strange Farm]] killing rats. Get a Companion with 150 [[PP]]. Helping you as Meatshield. But remember, that Companion kills doesnt give you XP. For good hitrate you need min 200% in a Weapon Skill. Better is 300% or it gets broken very fast. To loot locked chests you need 200% in [[Robbery]]. On Sundays you get multiple XP Bonusses helping to level very fast. And as soon as you have a nice Level to pick a [[Class Perks]] your big Adventure starts.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Energy_Weapons&amp;diff=4864</id>
		<title>Energy Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Energy_Weapons&amp;diff=4864"/>
		<updated>2022-05-13T19:23:19Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''« Laser weapons cut the enemy in half at the waist or burn them to ash, plasma weapons disintegrate the enemy into a pile of goo, while pulse weapons cause an effect comically similar to massive electrocution, after which the victim turns into a skeleton then falls to the ground into a pile of dust. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Skill&lt;br /&gt;
|name=Energy Weapons&lt;br /&gt;
|image=EnergyWeapons.gif&lt;br /&gt;
|modifies=Chance to hit using energy-powered guns.&lt;br /&gt;
|initial=10% + (1% x [[Agility]])&lt;br /&gt;
|perks=[[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Hit the Gaps]]&lt;br /&gt;
|traits=[[Fast Shot]], [[One Hander]], [[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Energy Weapons''' is a category of firearms, and the [[skill]] related to them.&lt;br /&gt;
&lt;br /&gt;
The best energy-powered weapons are [[YK42B Pulse Rifle]] and Pistol, which deal Electrical damage, when most characters have only [[Laser]] and [[Plasma]] [[resistances]]. They are often considered as the higher-end weapons in FOnline, since even the [[Enclave]] uses them.&lt;br /&gt;
&lt;br /&gt;
Most Energy Weapons deal [[Laser]], [[Plasma]] and [[Electrical]] damage, but not all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== T1 energy weapons ==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG&amp;lt;br /&amp;gt;TYPE&lt;br /&gt;
!DMG&lt;br /&gt;
![[Sight|RANGE]]&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
![[Strength|ST]]&lt;br /&gt;
![[Action Points|AP]]&lt;br /&gt;
![[Weapon perks|PERKS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lasergun.gif|link=Laser Pistol]]&lt;br /&gt;
|[[Laser Pistol|Wattz 1000 Laser Pistol]]&lt;br /&gt;
|[[Laser]]&lt;br /&gt;
|20-35&lt;br /&gt;
|20&lt;br /&gt;
|[[SEC]]&lt;br /&gt;
|12 &lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Bonus Min Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Slayer]] &amp;lt;br&amp;gt;[[Weapon perks|Killing Spree]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T2 energy weapons ==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG&amp;lt;br /&amp;gt;TYPE&lt;br /&gt;
!DMG&lt;br /&gt;
![[Sight|RANGE]]&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
![[Strength|ST]]&lt;br /&gt;
![[Action Points|AP]]&lt;br /&gt;
![[Weapon perks|PERKS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mlaspist.gif|link=Magneto-Laser Pistol]]&lt;br /&gt;
|[[Magneto-Laser Pistol]]&lt;br /&gt;
|[[Laser]]&lt;br /&gt;
|1-100&lt;br /&gt;
|20&lt;br /&gt;
|[[SEC]]&lt;br /&gt;
|12 &lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Bonus Attack Speed]] &amp;lt;br&amp;gt;[[Weapon perks|Better Critical]] &amp;lt;br&amp;gt;[[Weapon perks|Killing Spree]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glock.gif|link=Plasma Pistol]]&lt;br /&gt;
|[[Plasma Pistol|Glock 86 Plasma Pistol]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|30-45&lt;br /&gt;
|15&lt;br /&gt;
|[[SEC]]&lt;br /&gt;
|16 &lt;br /&gt;
|Pistol&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Better Critical]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Min Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Better Critical]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T3 energy weapons ==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG&amp;lt;br /&amp;gt;TYPE&lt;br /&gt;
!DMG&lt;br /&gt;
![[Sight|RANGE]]&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
![[Strength|ST]]&lt;br /&gt;
![[Action Points|AP]]&lt;br /&gt;
![[Weapon perks|PERKS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plaspst2.gif|link=Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
|[[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|25-90&lt;br /&gt;
|15&lt;br /&gt;
|[[SEC]]&lt;br /&gt;
|32&lt;br /&gt;
|Pistol&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|More Critical]] &amp;lt;br&amp;gt;[[Weapon perks|Better Critical]] &amp;lt;br&amp;gt;[[Weapon perks|Better Critical]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Solarscr.gif|link=Solar Scorcher]]&lt;br /&gt;
|[[Solar Scorcher]]&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|30-45&lt;br /&gt;
|25&lt;br /&gt;
|[[Sunlight]]&lt;br /&gt;
|6 &lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|More Critical]] &amp;lt;br&amp;gt;[[Weapon perks|Slayer]] &amp;lt;br&amp;gt;[[Weapon perks|Better Critical]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pulsepst.gif|link=YK32 Pulse Pistol]]&lt;br /&gt;
|[[YK32 Pulse Pistol]]&lt;br /&gt;
|[[Electrical]]&lt;br /&gt;
|70-70&lt;br /&gt;
|15&lt;br /&gt;
|[[SEC]]&lt;br /&gt;
|5 &lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Penetrate]] &amp;lt;br&amp;gt;[[Weapon perks|More Critical Damage]] &amp;lt;br&amp;gt;[[Weapon perks|More Critical Damage]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:RocketEle.gif]]&lt;br /&gt;
|[[ELECTRO Rocket Launcher]]&lt;br /&gt;
|[[Electrical]]&lt;br /&gt;
|70-100&lt;br /&gt;
|45&lt;br /&gt;
| [[Electric Rocket]]&amp;lt;br&amp;gt;[[Radioactive Rocket]]&amp;lt;br&amp;gt; [[EMP Rocket]]&lt;br /&gt;
|1 &lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|[[Weapon perks|Slayer]] &amp;lt;br&amp;gt;[[Weapon perks|Fast Trigger]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Min Damage]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minilazr.gif|link=Gatling Laser]]&lt;br /&gt;
|[[Gatling Laser|L30 Gatling Laser]]&lt;br /&gt;
|[[Laser]]&lt;br /&gt;
|64-75&lt;br /&gt;
|35&lt;br /&gt;
|[[MFC]]&amp;lt;br&amp;gt;[[EFC]]&lt;br /&gt;
|30 &lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|[[Weapon perks|Bonus Max Damage]] &amp;lt;br&amp;gt;[[Weapon perks|Slayer]] &amp;lt;br&amp;gt;[[Weapon perks|Scoped]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma.gif|link=Plasma Rifle]]&lt;br /&gt;
|[[Plasma Rifle|Winchester P94 Plasma Rifle]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|55-65&lt;br /&gt;
|28&lt;br /&gt;
|[[MFC]]&amp;lt;br&amp;gt;[[EFC]]&lt;br /&gt;
|10 &lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Chip Shot]] &amp;lt;br&amp;gt;[[Weapon perks|Better Critical]] &amp;lt;br&amp;gt;[[Weapon perks|Better Critical]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:DAMPistol.gif]]&lt;br /&gt;
|[[Plasma SMG]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|30-42&lt;br /&gt;
|20&lt;br /&gt;
|[[SEC]]&lt;br /&gt;
|45&lt;br /&gt;
|SMG&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Fast Trigger]] &amp;lt;br&amp;gt;[[Weapon perks|More Critical]] &amp;lt;br&amp;gt;[[Weapon perks|Bonus Ranged Damage]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:RADRifle.gif]]&lt;br /&gt;
|[[Prototype 14]]&lt;br /&gt;
|[[Electro]]&lt;br /&gt;
|10-26&lt;br /&gt;
|62&lt;br /&gt;
|[[SEC]]&lt;br /&gt;
|50&lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Knockback]] &amp;lt;br&amp;gt;[[Weapon perks|Long Range]] &amp;lt;br&amp;gt;[[Weapon perks|Scoped]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lrifle.gif|link=Laser Rifle]]&lt;br /&gt;
|[[Laser Rifle|Wattz 2000 Laser Rifle]]&lt;br /&gt;
|[[Laser]]&lt;br /&gt;
|35-50&lt;br /&gt;
|45&lt;br /&gt;
|[[MFC]]&amp;lt;br&amp;gt;[[EFC]]&lt;br /&gt;
|12 &lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Long Range]] &amp;lt;br&amp;gt;[[Weapon perks|Fast Trigger]] &amp;lt;br&amp;gt;[[Weapon perks|Better Critical]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lrifle2.gif|link=Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
|[[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
|[[Laser]]&lt;br /&gt;
|35-60&lt;br /&gt;
|47&lt;br /&gt;
|[[MFC]]&amp;lt;br&amp;gt;[[EFC]]&lt;br /&gt;
|24 &lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Long Range]] &amp;lt;br&amp;gt;[[Weapon perks|Killing Spree]] &amp;lt;br&amp;gt;[[Weapon perks|Better Critical]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T4 energy weapons ==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!DMG&amp;lt;br /&amp;gt;TYPE&lt;br /&gt;
!DMG&lt;br /&gt;
![[Sight|RANGE]]&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
![[Strength|ST]]&lt;br /&gt;
![[Action Points|AP]]&lt;br /&gt;
![[Weapon perks|PERKS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazer2.gif]]&lt;br /&gt;
|[[Phazer]]&lt;br /&gt;
|[[EMP]]&lt;br /&gt;
|110-320&lt;br /&gt;
|25&lt;br /&gt;
||[[MFC]]&amp;lt;br&amp;gt;[[EFC]]&lt;br /&gt;
|12 &lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TeslaPistol.gif]]&lt;br /&gt;
|[[Commisar's Pistol]]&lt;br /&gt;
|[[Laser]]&lt;br /&gt;
|73-106&lt;br /&gt;
|52&lt;br /&gt;
|[[SEC]]&lt;br /&gt;
|6&lt;br /&gt;
|Pistol&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pulserif.gif|link=YK42B Pulse Rifle]]&lt;br /&gt;
|[[YK42B Pulse Rifle]]&lt;br /&gt;
|[[Electrical]]&lt;br /&gt;
|20-30&lt;br /&gt;
|100&lt;br /&gt;
|[[MFC]]&amp;lt;br&amp;gt;[[EFC]]&lt;br /&gt;
|10 &lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ioncannon.gif]]&lt;br /&gt;
|[[Electro Cannon]]&lt;br /&gt;
|[[Electrical]]&lt;br /&gt;
|30-60&lt;br /&gt;
|50&lt;br /&gt;
|[[Electric Rocket]]&amp;lt;br&amp;gt;[[Radioactive Rocket]]&amp;lt;br&amp;gt; [[EMP Rocket]]&lt;br /&gt;
|9&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ufogun.gif|link=Alien Blaster]]&lt;br /&gt;
|[[Alien Blaster]]&lt;br /&gt;
|[[Electrical]]&lt;br /&gt;
|1-155&lt;br /&gt;
|45&lt;br /&gt;
|[[SEC]]&lt;br /&gt;
|1 &lt;br /&gt;
|Pistol&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasmagat.gif]]&lt;br /&gt;
|[[Plasma Gatling]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|60-80&lt;br /&gt;
|32&lt;br /&gt;
|[[MFC]]&amp;lt;br&amp;gt;[[EFC]]&lt;br /&gt;
|40&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plas2.gif|link=Turbo Plasma Rifle]]&lt;br /&gt;
|[[Turbo Plasma Rifle|Turbo Plasma Rifle]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|55-75&lt;br /&gt;
|35&lt;br /&gt;
|[[MFC]]&amp;lt;br&amp;gt;[[EFC]]&lt;br /&gt;
|10 &lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &amp;lt;br&amp;gt;[[Weapon perks|Random from list]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy Weapons| ]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Upgrade_Parts&amp;diff=4818</id>
		<title>Upgrade Parts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Upgrade_Parts&amp;diff=4818"/>
		<updated>2022-05-11T08:15:06Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upgrade Parts are a part of Dungeon Chest Loot.&amp;lt;br&amp;gt;&lt;br /&gt;
With Upgrade Parts you can add Experience on Armor. 1 Upgrade Part = 10000 XP&amp;lt;br&amp;gt;&lt;br /&gt;
With Crafting you can upgrade the Parts to MK.II and MK.III&amp;lt;br&amp;gt;&lt;br /&gt;
10 Upgrade Parts = 1 Upgrade Part MK.II&amp;lt;br&amp;gt;&lt;br /&gt;
10 Upgrade Parts MK.II = 1 Upgrade Part MK.III&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Upgrade_Parts&amp;diff=4817</id>
		<title>Upgrade Parts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Upgrade_Parts&amp;diff=4817"/>
		<updated>2022-05-11T08:14:09Z</updated>

		<summary type="html">&lt;p&gt;Masakari: Created page with &amp;quot;Upgrade Parts are a part of Dungeon Chest Loot. With Upgrade Parts you can add Experience on Armor. 1 Upgrade Part = 10000 XP With Crafting you can upgrade the Parts to MK.II...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upgrade Parts are a part of Dungeon Chest Loot.&lt;br /&gt;
With Upgrade Parts you can add Experience on Armor. 1 Upgrade Part = 10000 XP&lt;br /&gt;
With Crafting you can upgrade the Parts to MK.II and MK.III&lt;br /&gt;
10 Upgrade Parts = 1 Upgrade Part MK.II&lt;br /&gt;
10 Upgrade Parts MK.II = 1 Upgrade Part MK.III&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=4788</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=4788"/>
		<updated>2022-05-09T14:05:00Z</updated>

		<summary type="html">&lt;p&gt;Masakari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]	&lt;br /&gt;
| 45	&lt;br /&gt;
| &lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
*For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
*Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
*100% chances instead of 33% to get critical effect&lt;br /&gt;
*Can't use non-alien weapons&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 90% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action (regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
*Immunity to Motion Sensor&lt;br /&gt;
* While de-sneaked, your damage is reduced by 75%.&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies debuff when hitting opponent lowering the targets damage until death&lt;br /&gt;
*You cannot take drugs (this includes cannibal drugs).&lt;br /&gt;
*[[Strike]]: apply 10 bounty stacks for target &lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as Iron Grip which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 3 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* Healing Rate set to 0&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Picking Bloody Mess as your third trait makes bloody mess have no downside.&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]	  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*If the Clone kills an NPC you get none of the experience points from that kill.&lt;br /&gt;
*Clone NPC gives the player 15 small hex vision that updates every 5 Seconds.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[Vault 8]]&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone.&lt;br /&gt;
*If killed the Clone takes about 2 Minutes to respawn.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it allows him to use stimpacks and not attack sometimes neutral NPCs&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 55	&lt;br /&gt;
| &lt;br /&gt;
*+10 [[Melee]] damage&lt;br /&gt;
*+100% to critical chance on [[Melee]] attacks&lt;br /&gt;
*Critical table up&lt;br /&gt;
*For each Strength 1 [[Critical Power]]&lt;br /&gt;
*Lose all traits&lt;br /&gt;
*For each Fury stacks will gets +5 critical power&lt;br /&gt;
*[[Strike]]: on 20 range move next to target&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] is bad idea.&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|	&lt;br /&gt;
*Set amounts of implant limits to 10 combat implants and 12 special, can't be increased by [[Charisma]]&lt;br /&gt;
*Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
*For each Luck gets critical power&lt;br /&gt;
*You become vulnerable to EMP type of damage (which is really high)&lt;br /&gt;
*When above 25 fury stacks getting EMP exlosions  around him for 25% of his max HP&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Gecko, Scrapyard &lt;br /&gt;
*You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit working like Healer&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* Natural Armor&lt;br /&gt;
* Can't use guns and armors&lt;br /&gt;
* Halved DR while sneaking&lt;br /&gt;
* [[Strike]]: put 50 slow on target&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 40 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 40 + 2x[[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 40 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 40 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 40 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical Power Resistance: 20%&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
| &lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*-40% HP&lt;br /&gt;
*[[Strike]]: Ignore Damage Reduction &lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose Fury stacks when using healing drugs&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Agility]]&lt;br /&gt;
*Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
*Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
*Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
*For each [[Agility]] gets +1% to double damage&lt;br /&gt;
*+10% [[Lifesteal]]&lt;br /&gt;
*Your respawn will be 500% longer than normal. &lt;br /&gt;
*Gets Fury stacks from NPC attacks&lt;br /&gt;
*For each Fury stack will lose 3% DR&lt;br /&gt;
*[[Strike]]: apply 6 confusion and fury for target &lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+50% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*For each Charisma have 5 second lower cooldown for creating flag&lt;br /&gt;
*FoV is halved&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*Base cooldown for flag is 180 seconds&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
Bonuses:&lt;br /&gt;
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]]&lt;br /&gt;
*Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Reduction]], + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]]&lt;br /&gt;
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 Flat Damage&lt;br /&gt;
*Vitality: + 1 [[Endurance]], + 3% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 15 [[Healing Rate]], + 1 [[Strength]]&lt;br /&gt;
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]], + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc)&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
| 	&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*3 seconds cooldown on First Aid and Doctor&lt;br /&gt;
*Ability to revive people&lt;br /&gt;
*For each Intelligence gets 5 seconds of reduction CD in reviving&lt;br /&gt;
*You deal -50% total damage&lt;br /&gt;
*Healing others gives them temporary 0,5% [[Damage Reduction]] per stack&lt;br /&gt;
*-0,5% Movement speed per fury stack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 480 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 240 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*on Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*Double all heals: First Aid and meds.&lt;br /&gt;
*Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
*-0,1 seconds heal cooldown per endurance&lt;br /&gt;
*Change your Carry Weight to 15%.&lt;br /&gt;
*For each stack decrease Rad Resistance by 10.&lt;br /&gt;
*Strike: Remove all own debuffs(bounty, weakness, slow, fury, Rad)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|	&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Chance to roll of 20% while tick effect&lt;br /&gt;
*Rolls 9 stats, can be negative&lt;br /&gt;
*If randomboy rolls negative stat he have chance to convert it to positive (roll 1-61 have to be lower than Luck*3)&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*5% damage per Luck&lt;br /&gt;
*3% [[Damage Reduction]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*it rolls the Stats on actions like idling(every 5 sec), attack, reloading, get attacked, start turn, login to game, enter to new location&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*[[Critical Power]] -20 or 40&lt;br /&gt;
*[[Critical Power]] -20% or 40%&lt;br /&gt;
*[[Critical Chance]] -5% or 10%&lt;br /&gt;
*One of [[DR]] -3% or 10%&lt;br /&gt;
*One of [[DT]] -1 or 6&lt;br /&gt;
*[[Rad Resistance]] and [[Poison Resistance]] -25 or 50 and carry weight -50 to 100&lt;br /&gt;
*all of [[S.P.E.C.I.A.L.]] -1 or 3&lt;br /&gt;
*[[Hit Points]] -20 or 50&lt;br /&gt;
*[[Action Points]] and turnbased AP for move -1 or 3&lt;br /&gt;
*[[Sequence]] -25 or 75&lt;br /&gt;
*[[Melee]] Damage -5 or 20&lt;br /&gt;
*[[Healing Rate]] -20 or 60&lt;br /&gt;
*[[Armor Class]] -75 or 225&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*+5 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*-6% each DR&lt;br /&gt;
*[[Strike]]: +5 range&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*-1 AP cost for each action&lt;br /&gt;
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
*+1% chance to get random KO during on action for each fury stack&lt;br /&gt;
*Critical tier minimum tier 2&lt;br /&gt;
*lower maximum damage soldier can receive&lt;br /&gt;
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Flat Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, &lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Stonewall perk no longer works, making a soldier fully vulnerable to knockouts&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Agility*10 + Flat Damage&lt;br /&gt;
*Laser: 700- Agility*10 + Flat Damage&lt;br /&gt;
*Fire: 300 - Agility*10 + Flat Damage&lt;br /&gt;
*Plasma: 600 - Agility*10 + Flat Damage&lt;br /&gt;
*Electro: 500 - Agility*10 + Flat Damage&lt;br /&gt;
*Explode: 200 - Agility*10 + Flat Damage&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|	&lt;br /&gt;
*+3 EN	&lt;br /&gt;
*Double your Hit Points.&lt;br /&gt;
*[[One Hander]] working on every weapon&lt;br /&gt;
*Reduce 10% of enemy damage&lt;br /&gt;
*Reduce 0,3% of enemy damage for every 1% missing [[Hit Points]]&lt;br /&gt;
*For each [[Endurance]] gets 0,25% [[Movement Speed]] Walk&lt;br /&gt;
*You can't wear small guns or robes.&lt;br /&gt;
*You also cannot run.&lt;br /&gt;
*+0,25% [[Movement Speed]] per [[Fury]] stack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
| &lt;br /&gt;
*+3 special implants limit&lt;br /&gt;
*Unlimited Ammo&lt;br /&gt;
*Double Flat Damage&lt;br /&gt;
*For each Strength, 1 flat damage(that doesn't double)&lt;br /&gt;
*Hurt himself for 5-10 HP on shot&lt;br /&gt;
*Hurt himself when using t4 ammo for 50-100 [[Hit Points]]&lt;br /&gt;
*Can use only 6 weapons: FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH&lt;br /&gt;
*For each Fury stack will increase shot cost by 5 HP&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left&lt;br /&gt;
*To fight vs [[Wrecker]] make sure you take [[Lethal Protection]] [[Armor Perk]]&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
| &lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Strike: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Lose 25% ms when is no in sneak mode&lt;br /&gt;
*Can't gain movement speed. &lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*that knockout can't be resist by stonewall but its halved by quick recovery&lt;br /&gt;
| 0-105&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Masakari</name></author>
		
	</entry>
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