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	<updated>2026-04-21T20:03:38Z</updated>
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	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Ammo&amp;diff=7739</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Ammo&amp;diff=7739"/>
		<updated>2024-05-11T22:29:36Z</updated>

		<summary type="html">&lt;p&gt;Payney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammunitions are needed to make your weapon able to shoot at various targets. Quite useful.&lt;br /&gt;
&lt;br /&gt;
Every type of ammo affects your various stats in combat:&lt;br /&gt;
*'''AC MOD''' - Increases your maximum chance to hit by dividing your target's [[AC]] by this number.&lt;br /&gt;
&lt;br /&gt;
*'''DR MOD''' - Applies this modifier to your target's [[DR]]. Can be both beneficial and detrimental.&lt;br /&gt;
&lt;br /&gt;
*'''DMG MOD''' - Applies this modifier to the base [[Damage]] of your weapon. Often AP ammo deals less damage, but has higher armor penetration.&lt;br /&gt;
&lt;br /&gt;
*'''DT MOD''' - Applies this modifier to your target's [[DT]]. Can be both beneficial and detrimental.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See the bottom of this page for a list of all the ammo types.'''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Caliber !! AC MOD !! DR MOD !! DMG ADJ !! DT MOD&lt;br /&gt;
|-&lt;br /&gt;
| [[5mm JHP]] || 45 || +40% || 2/1 || 10% &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm bullet]] || 70 || +10% || 1/2 || -5% &lt;br /&gt;
|-&lt;br /&gt;
| [[9mm ball]] || 60 || -10% || 1/1 || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm JHP]] || 70 || +30% || 2/1 || +10% &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum Healing]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.44 Magnum]] || 60 || 0% || 2/1 || -20% &lt;br /&gt;
|-&lt;br /&gt;
| [[.45 Caliber]] || 70 || -5% || 1/1 || -10% &lt;br /&gt;
|-&lt;br /&gt;
| [[BB's]] || 100 || +25% || 1/1 || +25% &lt;br /&gt;
|-&lt;br /&gt;
| [[Signal Flares]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[5mm AP]] || 55 || -20% || 2/3 || -10% &lt;br /&gt;
|-&lt;br /&gt;
| [[7.62mm FMJ]] || 80 || -10% || 12/10 || -33% &lt;br /&gt;
|-&lt;br /&gt;
| [[10mm AP]] || 60 || -20% || 6/7 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[14mm AP]] || 50 || -50% || 1/1 || -75% &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 FMJ]] || 100 || -30% || 1/1 || -25% &lt;br /&gt;
|-&lt;br /&gt;
| [[Needle Cartridge Poison]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Needle Cartridge AP]] || 50 || -35% || 3/2 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[Needle Cartridge Heal]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[40mm Explosive]] || 250 || -15% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[Small Energy Cell]] || 50 || 0% || 1/1 || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[Micro Fusion Cell]] || 75 || 0% || 1/1 || 0% &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO-SHOCK Rocket]] || 60 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO-RAD Rocket]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[ELECTRO-EMP Rocket]] || 200 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Flechette]] || 80 || -40% || 3/4 || &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Slug]] || 70 || -25% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. EMP]] || 300 || -40% || 3/2 || -100% &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Gecko's Breath]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Melt]] || 70 || -10% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Shock]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Wrecker]] || 70 || -20% || 1/1 || -100%&lt;br /&gt;
|-&lt;br /&gt;
| [[12 ga. Future]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Explosive Rocket]] || 90 || 5% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[AP Rocket]] || 100 || -35% || 1/1 || -50% &lt;br /&gt;
|-&lt;br /&gt;
| [[Frag Rocket]] || 110 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sabot Rocket]] || 120 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower Fuel]] || 70 || +25% || 1/1 || -10% &lt;br /&gt;
|-&lt;br /&gt;
| [[Flamethrower Fuel MK.II]] || 60 || -15% || 1/1 || -25% &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Fuel]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Napalm Fuel MK.II]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Machine Gun Ammo]] || 60 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Standard Machine Gun Ammo]] || 55 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun Ammo AP]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Machine Gun Ammo SE]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack JHP]] || 75 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack AP]] || 70 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack Caseless]] || 65 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Minigun Ammo Pack EC]] || 60 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 JHP]] || 45 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 AP]] || 40 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 Power]] || 35 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.50 Hellfire]] || 30 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[4.7mm Caseless]] || 55 || -15% || 3/2 || -66%&lt;br /&gt;
|-&lt;br /&gt;
| [[5.56mm AP]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[7.62mm AP]] || 125 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.223 AP]] || 150 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[2mm EC]] || 500 || -65% || 3/2 || -100%&lt;br /&gt;
|-&lt;br /&gt;
| [[40mm Ice Edition]] || 200 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[40mm Fire]] || 150 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Fusion Cell]] || 100 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[C4 Ball]] || 200 || -100% || 1/1 || -100% &lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Magnum AP]] || 50 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[.357 Magnum Heal]] || 300 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sunlight]] || 0 || 0 || 1/1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammunition| ]]&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=12_ga._Wrecker&amp;diff=7738</id>
		<title>12 ga. Wrecker</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=12_ga._Wrecker&amp;diff=7738"/>
		<updated>2024-05-11T22:27:00Z</updated>

		<summary type="html">&lt;p&gt;Payney: Created page with &amp;quot;{{Ammo |name=12 ga. Slug Shotgun Shells |desc=Shotgun Explosive ammunition. |caliber=12-gauge |tier=IV |acmod=70 |drmod=-20% |dtmod=-100% |dmgmult=1 |dmgdiv=1 |cost=18 |weight...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=12 ga. Slug Shotgun Shells&lt;br /&gt;
|desc=Shotgun Explosive ammunition.&lt;br /&gt;
|caliber=12-gauge&lt;br /&gt;
|tier=IV&lt;br /&gt;
|acmod=70&lt;br /&gt;
|drmod=-20%&lt;br /&gt;
|dtmod=-100%&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=18&lt;br /&gt;
|weight=22&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Crafting]]: 150%&amp;lt;br&amp;gt;and&amp;lt;br&amp;gt;[[Level]]: 250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|xp=N/A&lt;br /&gt;
}}&lt;br /&gt;
The '''12 ga. Slug Shotgun Shell''' is a type of [[small gun]] [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
== Compatible weapons ==&lt;br /&gt;
*[[Combat Shotgun]]&lt;br /&gt;
*[[H&amp;amp;K CAWS]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Sawed-Off Shotgun]]&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammunition]]&lt;br /&gt;
[[Category:Craftable items]]&lt;br /&gt;
[[Category:Shotgun shells]]&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=12_ga._Melt&amp;diff=7737</id>
		<title>12 ga. Melt</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=12_ga._Melt&amp;diff=7737"/>
		<updated>2024-05-11T22:25:51Z</updated>

		<summary type="html">&lt;p&gt;Payney: Created page with &amp;quot;{{Ammo |name=12 ga. Slug Shotgun Shells |desc=Shotgun plasma ammunition. |caliber=12-gauge |tier=IV |acmod=70 |drmod=-10% |dtmod=-50% |dmgmult=1 |dmgdiv=1 |cost=18 |weight=22...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=12 ga. Slug Shotgun Shells&lt;br /&gt;
|desc=Shotgun plasma ammunition.&lt;br /&gt;
|caliber=12-gauge&lt;br /&gt;
|tier=IV&lt;br /&gt;
|acmod=70&lt;br /&gt;
|drmod=-10%&lt;br /&gt;
|dtmod=-50%&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=18&lt;br /&gt;
|weight=22&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Crafting]]: 150%&amp;lt;br&amp;gt;and&amp;lt;br&amp;gt;[[Level]]: 250&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|xp=N/A&lt;br /&gt;
}}&lt;br /&gt;
The '''12 ga. Slug Shotgun Shell''' is a type of [[small gun]] [[ammunition]].&lt;br /&gt;
&lt;br /&gt;
== Compatible weapons ==&lt;br /&gt;
*[[Combat Shotgun]]&lt;br /&gt;
*[[H&amp;amp;K CAWS]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Sawed-Off Shotgun]]&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammunition]]&lt;br /&gt;
[[Category:Craftable items]]&lt;br /&gt;
[[Category:Shotgun shells]]&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=2mm_EC&amp;diff=7736</id>
		<title>2mm EC</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=2mm_EC&amp;diff=7736"/>
		<updated>2024-05-11T22:20:59Z</updated>

		<summary type="html">&lt;p&gt;Payney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=2mm EC&lt;br /&gt;
|desc=Ammunition.&lt;br /&gt;
|image=2mmec&lt;br /&gt;
|caliber=2mm&lt;br /&gt;
|tier=IV&lt;br /&gt;
|acmod=500&lt;br /&gt;
|drmod=-65%&lt;br /&gt;
|dtmod=-100%&lt;br /&gt;
|dmgmult=3&lt;br /&gt;
|dmgdiv=2&lt;br /&gt;
|cost=20&lt;br /&gt;
|weight=8&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=2mmec.gif&lt;br /&gt;
|count=10&lt;br /&gt;
|reqs=[[Crafting]]: 150% &amp;lt;br&amp;gt;and&amp;lt;br&amp;gt;[[Level]]: 250&amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[High-tech_Gunpowder]]&amp;lt;br&amp;gt;7 x [[File:metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ammunition for Gauss weapons.. EC is electromagnetic cartridge.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*From unknown signal&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using 2mm EC Ammunition'''&lt;br /&gt;
*[[PPK12 Gauss Pistol]]&lt;br /&gt;
*[[M72 Gauss Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=4.7mm_Caseless&amp;diff=7735</id>
		<title>4.7mm Caseless</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=4.7mm_Caseless&amp;diff=7735"/>
		<updated>2024-05-11T22:18:54Z</updated>

		<summary type="html">&lt;p&gt;Payney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=4.7mm Caseless&lt;br /&gt;
|desc=Ammunition. Caliber: 4.7mm, caseless.&lt;br /&gt;
|image=4_7mm&lt;br /&gt;
|caliber=4.7mm caseless&lt;br /&gt;
|tier=IV&lt;br /&gt;
|acmod=55&lt;br /&gt;
|drmod=-15%&lt;br /&gt;
|dtmod=-66%&lt;br /&gt;
|dmgmult=3&lt;br /&gt;
|dmgdiv=2&lt;br /&gt;
|cost=12&lt;br /&gt;
|weight=7&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=4_7mm.gif&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Crafting]]: 150% &amp;lt;br&amp;gt;and&amp;lt;br&amp;gt;[[Level]]: 250&amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[High-tech_Gunpowder]]&amp;lt;br&amp;gt;9 x [[File:metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Caseless ammunition was a concept explored with success as early as the second World War, but encountered significant obstacles to becoming practical for widespread military use. The primary issue was that of heat. Cased ammunition is not all bad; the case provides a significant function as a heat sink. Much of the residual heat from firing a round is ejected along with the case, and conversely, the case protecting the next round helps protect it from residual heat still in the chamber. With caseless ammunition, the prominent propellant compound used had a low ignition temperature of just 170 degrees Celsius (338 degrees Fahrenheit). This is a very low temperature and makes it likely that the next round could be &amp;quot;cooked off&amp;quot; by the residual heat. Even worse, this would lead to a chain reaction causing uncontrolled automatic fire in automatic weapons such as the [[H&amp;amp;K G11|G11]]. Fortunately, Dynamit Nobel created a new compound for its propellant during the development of the G11 that was relatively heat-resistant, finally pushing caseless ammunition into the arms market at large.&lt;br /&gt;
&lt;br /&gt;
4.7mm rounds consist of a brick of propellant, molded to form a housing for the primer cap and bullet. This is standard amongst the few varieties of caseless ammunition that do exist. Further improvements could be made if the caseless &amp;quot;cartridges&amp;quot; are shortened, which allows faster cyclic rate with a shorter cycling action.&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*From magic lockers in [[New Reno]] and [[Warehouse]] with a 2% chance to spawn.&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*Rare chance from footlockers&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using 4.7mm Caseless Ammunition'''&lt;br /&gt;
*[[H&amp;amp;K G11]]&lt;br /&gt;
*[[H&amp;amp;K G11E]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Repair&amp;diff=7733</id>
		<title>Repair</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Repair&amp;diff=7733"/>
		<updated>2024-05-05T21:29:16Z</updated>

		<summary type="html">&lt;p&gt;Payney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Repair&lt;br /&gt;
|image=Repair.gif&lt;br /&gt;
|modifies=Chance to repair damaged or broken items.&lt;br /&gt;
|initial=20% + 1% x ([[Intelligence]])&lt;br /&gt;
|perks=[[Mr. Fixit]]&lt;br /&gt;
|traits = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Actual Season 5 information'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''The practical application of the [[Science]] skill for fixing broken equipment, machinery and electronics.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The '''repair''' skill allows you to fix damaged weapons and armor. See [[deterioration]] for more information about damaged things.  It is also a requirement for some professions. [[Vehicles]] must be repaired regularly, too.&lt;br /&gt;
&lt;br /&gt;
[[Luck]] is of no effect when it comes to repairing something. But effect in Armor deterioration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': Each character can read up to 10 [[Dean's Electronics]] [[Books|Skill Books]] to increase Repair skill by (4 + [[Intelligence]]) [[Skill Points]] per book.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Having 200% invested in [[Learning]] skill allows your character to raise one [[Repair]] skill cap by 10%. Requires [[Dean's Electronics]] skill book. Learning skill gets reset back to 0% in the process.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Fail repair will lose 5-30% max condition, success repair will lose always '''0 - MAX REPAIR LOSE''', it means repair tier 1-3 arnir always safe if you success, chance to success also depends on tier chance ''' (0, difficulty skill) &amp;lt; sum of skill '''&lt;br /&gt;
&lt;br /&gt;
== Repair skill requirements: ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; | Repair, Item Wear, Max Repair&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tier I&lt;br /&gt;
|Tier II&lt;br /&gt;
|Tier III&lt;br /&gt;
|Tier IV&lt;br /&gt;
|Tier V&lt;br /&gt;
|Tier IV&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; scope=&amp;quot;row&amp;quot; | Weapons &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Difficulty Skill&lt;br /&gt;
| 150%&lt;br /&gt;
| 300%&lt;br /&gt;
| 450%&lt;br /&gt;
| 600%&lt;br /&gt;
| 800%&lt;br /&gt;
| 1000%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Repair Max Lose&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 1%&lt;br /&gt;
| 3%&lt;br /&gt;
| 5%&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Item Wear Skill Lose&lt;br /&gt;
| 200%&lt;br /&gt;
| 300%&lt;br /&gt;
| 400%&lt;br /&gt;
| 500%&lt;br /&gt;
| 600%&lt;br /&gt;
| 700%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Repair Service Cost&lt;br /&gt;
| 50 000&lt;br /&gt;
| 100 000&lt;br /&gt;
| 500 000&lt;br /&gt;
| 5 000 000&lt;br /&gt;
| 15 000 000&lt;br /&gt;
| 50 000 000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; scope=&amp;quot;row&amp;quot; | Armor&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Difficulty Skill&lt;br /&gt;
| 125%&lt;br /&gt;
| 250%&lt;br /&gt;
| 400%&lt;br /&gt;
| 500%&lt;br /&gt;
| 650%&lt;br /&gt;
| 900%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Repair Max Lose&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
| 1%&lt;br /&gt;
| 2%&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Item Wear Luck Lose&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Repair Service Cost&lt;br /&gt;
| 100 000&lt;br /&gt;
| 200 000&lt;br /&gt;
| 1 000 000&lt;br /&gt;
| 10 000 000&lt;br /&gt;
| 30 000 000&lt;br /&gt;
| 100 000 000&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; scope=&amp;quot;row&amp;quot; | Tool Skill Gain &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | No tool&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
| -300%&lt;br /&gt;
| -700%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tool&lt;br /&gt;
| 50%&lt;br /&gt;
| 100%&lt;br /&gt;
| 50%&lt;br /&gt;
| 25%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Wrench&lt;br /&gt;
| 75%&lt;br /&gt;
| 150%&lt;br /&gt;
| 75%&lt;br /&gt;
| 50%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Super Tool Kit&lt;br /&gt;
| 50%&lt;br /&gt;
| 100%&lt;br /&gt;
| 150%&lt;br /&gt;
| 75%&lt;br /&gt;
| 0%&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Professional Tool&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Oil Can&lt;br /&gt;
| 150&lt;br /&gt;
| 300&lt;br /&gt;
| 450&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot; scope=&amp;quot;row&amp;quot; | Perks Skill Gain&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |Mr. Fixit (Support Perk)&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Repairboy (PvE Perk)&lt;br /&gt;
| 20% &lt;br /&gt;
| 20% &lt;br /&gt;
| 20% &lt;br /&gt;
| 20% &lt;br /&gt;
| 20% &lt;br /&gt;
| 20% &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Having a [[Tool]] in an active hand slot increases repair skill by (Check Table)&lt;br /&gt;
&lt;br /&gt;
Every 50% Engineering skill gives 1 Luck in Item Wear Luck Lose&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7596</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=7596"/>
		<updated>2024-04-03T00:29:40Z</updated>

		<summary type="html">&lt;p&gt;Payney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[weapon]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] or Cotsford (Vegas) to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Effect  !! Works for !! Random !! Level 4 !! Event&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade || Increase [[ammo]] DM mod by 1/8  || Ranged only || Ranged only || Ranged only || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Bleed|Bloody]] || Apply 1 Bleed stack (max of 5) when you land a critical hit.  || Melee only || ? || Melee only || ?&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Power || +20 critical roll  || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage || Gives +5% DT penetration and increases max damage by 19%  || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage || Reduces target [[DR]] by 7% (normal, fire, explosive only) and increases min damage by 24% || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed || +10% attack speed || All || Ranged only || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Damage per Bullet || +3 damage per bullet || Ranged only || Ranged only || Ranged only || All&lt;br /&gt;
|-&lt;br /&gt;
| Less AP cost || 1 [[AP]] less for attacking || All || Melee only || Melee only || None&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot || Gives extra 25% chance to deal critical effect and also penetrate 25% [[Critical Chance]] resistance || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || Reduces target [[DR]] by 14% (normal, fire, explosive only) || All || Ranged only || Ranged only || None&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger || +1 [[AP]] and -1 [[AP]] to reload || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen || Apply [[Slow]] on Attack || All || Melee only || Melee only || None&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree || Restore 20% of MAX [[AP]] after kill || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || Knockback effect on [[critical hit]]. Up from 10 hexes with shotguns there's a 10% chance to get the knockback effect per bullet. With melee it can push enemies away as they fall down. || All || All || None || All&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal || Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) || Melee only || Melee only || Melee only || All&lt;br /&gt;
|-&lt;br /&gt;
| Long Range || Gain 4% max [[chance to hit]] and 4% minimal [[chance to hit]]. Reduces [[chance to hit|distance penalty]] to 1% per hex || All || Ranged only || Ranged only || None&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Critical Chance || +10% critical chance || All || All || All || All&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage || +5-40% critical damage || All || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate || +20% DT penetration || All || All || All || None&lt;br /&gt;
|-&lt;br /&gt;
| Poison || Applies [[poison]] || All || Melee only || Melee only || None&lt;br /&gt;
|-&lt;br /&gt;
| Scoped || +4 weapon range || Ranged only || Ranged only || Ranged only || All&lt;br /&gt;
|-&lt;br /&gt;
| Spiked || +10-60% critical damage || Melee only || Melee only || None || None&lt;br /&gt;
|-&lt;br /&gt;
| Smasher! || +5 Strength in [[Heavy Handed]] calculation || Melee only || Melee only || Melee only || None&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Damage || +10 [[Lethal Damage]] || All || All || All || All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| More Bonus Damage || +100% [[damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Bullet Damage || +50 [[Lethal Damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical Table || [[Critical Hit|Critical hits]] against [[NPCs]] are upgraded by 1 bracket&lt;br /&gt;
|-&lt;br /&gt;
| Butcher || Double [[Critical Chance|critical chance]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Knockout || 25% Knockout effect on [[Critical Hit|critical hit]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on weapons can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and requires the same amount of currency as the [[Experience_Points#Weapon_and_Armor_Experience|experience]] required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Cost&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 10,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 75,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 150,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 1,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 5,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Weapons EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Weapons EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Sky_Tower&amp;diff=7595</id>
		<title>Sky Tower</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Sky_Tower&amp;diff=7595"/>
		<updated>2024-03-30T04:38:24Z</updated>

		<summary type="html">&lt;p&gt;Payney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Sky_Tower.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Sky Tower is a private dungeon only accessible by Tier 4 Patreon supporters.&lt;br /&gt;
&lt;br /&gt;
It can be accessed through the ~pat menu from any owned base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six difficulties to choose from:&lt;br /&gt;
&lt;br /&gt;
*Easy Win For...______=Tier 1, has enemy ants, mantis, rats, pigrats and molerats which drop Base maps, locker contains purple gear.&lt;br /&gt;
*Easy_______________=Tier 2, has enemy spiders, radscorpions and dogs which drop Upgrade parts MK2, locker contains purple gear.&lt;br /&gt;
*Medium_____________=Tier 3, has easy enemy humanoids which drop Implant installation tokens, locker contains golden gear.&lt;br /&gt;
*Hard_______________=Tier 4, has hard enemy humanoids which drop Upgrade parts MK3, locker contains golden gear.&lt;br /&gt;
*Wasteland is Harsh___=Tier 5, has enemy super mutants which drop Robobrain Modules, locker contains golden gear with extra perk.&lt;br /&gt;
*Hardcore___________=Tier 6, has enemy robots which drop fusion cores, locker contains red gear with extra perk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each floor can be escaped by finding the elevator or a new floor started by taking the stairs. &lt;br /&gt;
&lt;br /&gt;
There is only one reward locker on each floor which is behind a door that requires 250 lockpick and expanded lockpicks in hand. &lt;br /&gt;
&lt;br /&gt;
The locker itself is the only one that does not require lockpick to open and all enemies must be defeated first.&lt;br /&gt;
&lt;br /&gt;
Upon leaving Sky Tower, you will appear at the front of San Francisco.&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Fake_Vault&amp;diff=7594</id>
		<title>Fake Vault</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Fake_Vault&amp;diff=7594"/>
		<updated>2024-03-30T04:37:23Z</updated>

		<summary type="html">&lt;p&gt;Payney: Created page with &amp;quot;Fake Vault is a public dungeon south of Redding, accessible only to Tier 3 Patreon Supporters.  There 4 floors of Super Mutant hordes with a similiar difficulty to Ares dungeo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fake Vault is a public dungeon south of Redding, accessible only to Tier 3 Patreon Supporters.&lt;br /&gt;
&lt;br /&gt;
There 4 floors of Super Mutant hordes with a similiar difficulty to Ares dungeon.&lt;br /&gt;
&lt;br /&gt;
== Loot drop ==&lt;br /&gt;
* There are 2 tier 3 [[Dungeon locker|Dungeon lockers]] and 2 tier 2 [[Dungeon locker|Dungeon lockers]]&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Dungeons&amp;diff=7593</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Dungeons&amp;diff=7593"/>
		<updated>2024-03-30T04:33:45Z</updated>

		<summary type="html">&lt;p&gt;Payney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
Dungeon or Dungeons are locations where players can chance of defeating a large amount of foes to acquire greater loot rather than crafting or grinding encounters.&lt;br /&gt;
&lt;br /&gt;
*Dungeons are mostly pvp contested. There are times where players will encounter other players making the area a PvP viable. &lt;br /&gt;
*Some Dungeons are very good for the loot and some are not worth but that goes to the players opinions&lt;br /&gt;
*Most of Dungeons drops [[Tier 4 Part]]&lt;br /&gt;
*Dungeon [[NPC]]s respawn randomly in 20-30 minutes after being killed.&lt;br /&gt;
*Loot in dungeon lockers respawns randomly in 30-60 minutes after being opened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patch 5.3.5&lt;br /&gt;
: '''Incredible Treasures event'''&lt;br /&gt;
Each 6h 1 random dungeon will be boosted and server message &amp;quot;Treasure Hunters report that incredible treasures are located in &amp;lt;dungeon name&amp;gt;&amp;quot; will be displayed. During the event [[NPC]]s will give 3-8x more exp and drop like 4-6 tier patrol, lockers will do 5 spawns at once. Dungeon events will last 30 min.&lt;br /&gt;
&lt;br /&gt;
==Tier I Dungeons==&lt;br /&gt;
*[[Strange Farm]]&lt;br /&gt;
*[[Toxic Caves]]&lt;br /&gt;
*[[Raiders Cave]]&lt;br /&gt;
*[[Infinity mines|Infinity mines Level 1]]&lt;br /&gt;
*[[Den Brotherhood of Steel Bunker]]&lt;br /&gt;
*[[Sky Tower]] Level 1&lt;br /&gt;
==Tier II Dungeons==&lt;br /&gt;
*[[Vault 12]]&lt;br /&gt;
*[[The Tunnel]]&lt;br /&gt;
*[[Abbey]]&lt;br /&gt;
*[[Infinity mines|Infinity mines Level 2]]&lt;br /&gt;
*[[Sky Tower]] Level 2&lt;br /&gt;
==Tier III Dungeons==&lt;br /&gt;
*[[Area 51‎]]&lt;br /&gt;
*[[Warehouse‎‎]]&lt;br /&gt;
*[[Tanker Basement‎‎]]&lt;br /&gt;
*[[The Temple]]&lt;br /&gt;
*[[Laboratory X7‎]]&lt;br /&gt;
*[[Infinity mines|Infinity mines Level 3]]&lt;br /&gt;
*[[Sky Tower]] Level 3&lt;br /&gt;
==Tier IV Dungeons==&lt;br /&gt;
*[[Cathedral‎]]&lt;br /&gt;
*[[Mariposa Military Base‎‎]]&lt;br /&gt;
*[[Talchem California HQ‎‎]]&lt;br /&gt;
*[[Glow]]&lt;br /&gt;
*[[Vault 15‎]]&lt;br /&gt;
*[[Waterworks‎‎]]&lt;br /&gt;
*[[Slavery Vault‎]]&lt;br /&gt;
*[[Hawthorne Military Base]]&lt;br /&gt;
*[[Paradise Valley‎]]&lt;br /&gt;
*[[Radio Station Bunker‎]]&lt;br /&gt;
*[[Blackstone Mansion‎]]&lt;br /&gt;
*[[Sierra Antiblast Shelter]]&lt;br /&gt;
*[[Infinity mines|Infinity mines Level 4]]&lt;br /&gt;
*[[Sky Tower]] Level 4&lt;br /&gt;
== Tier V Dungeons==&lt;br /&gt;
*[[Fake Vault]]&lt;br /&gt;
*[[Ares Rocket Silo]]&lt;br /&gt;
*[[Vault 13]]&lt;br /&gt;
*[[Vault 14]]&lt;br /&gt;
*[[Vault 41]]&lt;br /&gt;
*[[Vault-Tec HQ]]&lt;br /&gt;
*[[Sierra Army Depot]]&lt;br /&gt;
*[[Infinity mines|Infinity mines Level 5]]&lt;br /&gt;
*[[Sky Tower]] Level 5&lt;br /&gt;
== Tier VI Dungeons==&lt;br /&gt;
*[[Poseidon Oil Rig]] &lt;br /&gt;
*[[Renesco Secret Shelter]]&lt;br /&gt;
*[[Navarro]]&lt;br /&gt;
*[[Infinity mines|Infinity mines Level 6]]&lt;br /&gt;
*[[Sky Tower]] Level 6&lt;br /&gt;
*[[Vault X]]&lt;br /&gt;
*[[Lost Hill]]&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
*Bring a couple of friends because some dungeons requires more people to complete and some you can solo your self, but you can never be too careful.&lt;br /&gt;
[[Category:Dungeons| ]]&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Sky_Tower&amp;diff=7592</id>
		<title>Sky Tower</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Sky_Tower&amp;diff=7592"/>
		<updated>2024-03-30T04:31:19Z</updated>

		<summary type="html">&lt;p&gt;Payney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Sky_Tower.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Sky Tower is a feature only accessible by Tier 4 Patreon supporters.&lt;br /&gt;
&lt;br /&gt;
It can be accessed through the ~pat menu from any owned base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six difficulties to choose from:&lt;br /&gt;
&lt;br /&gt;
*Easy Win For...______=Tier 1, has enemy ants, mantis, rats, pigrats and molerats which drop Base maps, locker contains purple gear.&lt;br /&gt;
*Easy_______________=Tier 2, has enemy spiders, radscorpions and dogs which drop Upgrade parts MK2, locker contains purple gear.&lt;br /&gt;
*Medium_____________=Tier 3, has easy enemy humanoids which drop Implant installation tokens, locker contains golden gear.&lt;br /&gt;
*Hard_______________=Tier 4, has hard enemy humanoids which drop Upgrade parts MK3, locker contains golden gear.&lt;br /&gt;
*Wasteland is Harsh___=Tier 5, has enemy super mutants which drop Robobrain Modules, locker contains golden gear with extra perk.&lt;br /&gt;
*Hardcore___________=Tier 6, has enemy robots which drop fusion cores, locker contains red gear with extra perk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each floor can be escaped by finding the elevator or a new floor started by taking the stairs. &lt;br /&gt;
&lt;br /&gt;
There is only one reward locker on each floor which is behind a door that requires 250 lockpick and expanded lockpicks in hand. &lt;br /&gt;
&lt;br /&gt;
The locker itself is the only one that does not require lockpick to open and all enemies must be defeated first.&lt;br /&gt;
&lt;br /&gt;
Upon leaving Sky Tower, you will appear at the front of San Francisco.&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Sky_Tower.png&amp;diff=7591</id>
		<title>File:Sky Tower.png</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Sky_Tower.png&amp;diff=7591"/>
		<updated>2024-03-30T04:30:51Z</updated>

		<summary type="html">&lt;p&gt;Payney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Sky_Tower&amp;diff=7590</id>
		<title>Sky Tower</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Sky_Tower&amp;diff=7590"/>
		<updated>2024-03-30T04:29:57Z</updated>

		<summary type="html">&lt;p&gt;Payney: Created page with &amp;quot;thumb  Sky Tower is a feature only accessible by Tier 4 Patreon supporters.  It can be accessed through the ~pat menu from any owned base.   There are...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Sky_Tower.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Sky Tower is a feature only accessible by Tier 4 Patreon supporters.&lt;br /&gt;
&lt;br /&gt;
It can be accessed through the ~pat menu from any owned base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six difficulties to choose from:&lt;br /&gt;
&lt;br /&gt;
*Easy Win For...______=Tier 1, has enemy ants, mantis, rats, pigrats and molerats which drop Base maps, locker contains purple gear.&lt;br /&gt;
*Easy_______________=Tier 2, has enemy spiders, radscorpions and dogs which drop Upgrade parts MK2, locker contains purple gear.&lt;br /&gt;
*Medium_____________=Tier 3, has easy enemy humanoids which drop Implant installation tokens, locker contains golden gear.&lt;br /&gt;
*Hard_______________=Tier 4, has hard enemy humanoids which drop Upgrade parts MK3, locker contains golden gear.&lt;br /&gt;
*Wasteland is Harsh___=Tier 5, has enemy super mutants which drop Robobrain Modules, locker contains golden gear with extra perk.&lt;br /&gt;
*Hardcore___________=Tier 6, has enemy robots which drop fusion cores, locker contains red gear with extra perk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each floor can be escaped by finding the elevator or a new floor started by taking the stairs. &lt;br /&gt;
&lt;br /&gt;
There is only one reward locker on each floor which is behind a door that requires 250 lockpick and expanded lockpicks in hand. &lt;br /&gt;
&lt;br /&gt;
The locker itself is the only one that does not require lockpick to open and all enemies must be defeated first.&lt;br /&gt;
&lt;br /&gt;
Upon leaving Sky Tower, you will appear at the front of San Francisco.&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Vault_14&amp;diff=7589</id>
		<title>Vault 14</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Vault_14&amp;diff=7589"/>
		<updated>2024-03-30T03:56:35Z</updated>

		<summary type="html">&lt;p&gt;Payney: /* Loot Drop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vault 14 is an abandoned Vault that got inhabited by remains of Master's army.&lt;br /&gt;
[[File:Vault14_inside.jpg|200px|thumb|right|Inside the Vault 14. It will be empty until you start the wave]]&lt;br /&gt;
Vault 14 is Tier V [[Dungeon]] (mob wave type)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
In the mob wave type dungeon the loot locker is initially empty. You must survive a wave of hostile NPC attacks and then loot will appear inside the locker. To start a wave you must kill something while inside the dungeon. NPC, slave or a sandbag is a perfect choice, but companion also works.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' If you leave while your companion is still dead inside, there is a chance they get permanently deleted when map resets.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Vault 14 is located at Grid 38:21 (North-East of [[Shady Sands]]).&lt;br /&gt;
&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
*There is 1 tier 2 [[Dungeon Spawner]]&lt;br /&gt;
*NPCs are not lootable&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Super Mutants with Tier 4-5 heavy weaponry, [[Floater]]s, [[Centaur]]s&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Navarro&amp;diff=7588</id>
		<title>Navarro</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Navarro&amp;diff=7588"/>
		<updated>2024-03-30T03:56:18Z</updated>

		<summary type="html">&lt;p&gt;Payney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Navaromap.JPG|thumb|Navarro's map.]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
''« This here's my place, Chris's. It's a service station - ain't you ever seen one of those, in old magazines and such? That's what I got here - a service station. »''&lt;br /&gt;
&lt;br /&gt;
- Old Chris covering the military base.''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Navarro-gas.png|thumb|Navarro's main entrance, a totally normal gas station. Well, if we can say a guy wearing a pink robe is normal, of course.]]&lt;br /&gt;
In the pre-war period, Navarro served as a Poseidon Oil refinery for the Oil Rig, where the [[Enclave]] headquarters are located. Near thar refinery was built a secret military base with a satellite, maintenance and repair facilities. After the [[Great War]], Navarro became the main base of the Enclave in California, the main refueling station for the [[Vehicles|vertibirds]]. To hide the Enclave's operations at Navarro they have utilized the old service station as cover. An Enclave agent referring to himself as &amp;quot;old Chris&amp;quot; keeps watch outside the gates and claims to be the proprietor of the gas station turning any wanderers away as well as guarding an entrance to the underground section of the base via a manhole. &lt;br /&gt;
&lt;br /&gt;
The base is located in two parts. In the open air is the cantina, the vertibirds refueling area and the scientists and technicians place to work. In the underground are stored the Enclave's items and working the base commander and main scientists.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
[[File:Navarromain.png|thumb|The heavily guarded base.]]&lt;br /&gt;
* There are hostile enclave soldiers on the surface and level 1.&lt;br /&gt;
* On level 2, waves of soldiers and robots spawn.&lt;br /&gt;
* There is 1 tier 3 [[Dungeon Spawner]] &lt;br /&gt;
&lt;br /&gt;
==Entrances==&lt;br /&gt;
* Only one: the GAS station&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
* The [http://www.falloutwiki.com/Navarro Vault's article about Navarro].&lt;br /&gt;
*[http://en.m.wikipedia.org/wiki/Navarro,_California Wikipedia's article on Navarro, CA]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enclave]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Navarro&amp;diff=7587</id>
		<title>Navarro</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Navarro&amp;diff=7587"/>
		<updated>2024-03-30T03:55:42Z</updated>

		<summary type="html">&lt;p&gt;Payney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Navaromap.JPG|thumb|Navarro's map.]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
''« This here's my place, Chris's. It's a service station - ain't you ever seen one of those, in old magazines and such? That's what I got here - a service station. »''&lt;br /&gt;
&lt;br /&gt;
- Old Chris covering the military base.''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Navarro-gas.png|thumb|Navarro's main entrance, a totally normal gas station. Well, if we can say a guy wearing a pink robe is normal, of course.]]&lt;br /&gt;
In the pre-war period, Navarro served as a Poseidon Oil refinery for the Oil Rig, where the [[Enclave]] headquarters are located. Near thar refinery was built a secret military base with a satellite, maintenance and repair facilities. After the [[Great War]], Navarro became the main base of the Enclave in California, the main refueling station for the [[Vehicles|vertibirds]]. To hide the Enclave's operations at Navarro they have utilized the old service station as cover. An Enclave agent referring to himself as &amp;quot;old Chris&amp;quot; keeps watch outside the gates and claims to be the proprietor of the gas station turning any wanderers away as well as guarding an entrance to the underground section of the base via a manhole. &lt;br /&gt;
&lt;br /&gt;
The base is located in two parts. In the open air is the cantina, the vertibirds refueling area and the scientists and technicians place to work. In the underground are stored the Enclave's items and working the base commander and main scientists.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
[[File:Navarromain.png|thumb|The heavily guarded base.]]&lt;br /&gt;
* There are hostile enclave soldiers on the surface and level 1.&lt;br /&gt;
* On level 2, waves of soldiers and robots spawn.&lt;br /&gt;
* There is 1 tier 3 [[dungeon spawner]] &lt;br /&gt;
&lt;br /&gt;
==Entrances==&lt;br /&gt;
* Only one: the GAS station&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
* The [http://www.falloutwiki.com/Navarro Vault's article about Navarro].&lt;br /&gt;
*[http://en.m.wikipedia.org/wiki/Navarro,_California Wikipedia's article on Navarro, CA]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enclave]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Navarro&amp;diff=7586</id>
		<title>Navarro</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Navarro&amp;diff=7586"/>
		<updated>2024-03-30T03:53:38Z</updated>

		<summary type="html">&lt;p&gt;Payney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Navaromap.JPG|thumb|Navarro's map.]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
''« This here's my place, Chris's. It's a service station - ain't you ever seen one of those, in old magazines and such? That's what I got here - a service station. »''&lt;br /&gt;
&lt;br /&gt;
- Old Chris covering the military base.''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Navarro-gas.png|thumb|Navarro's main entrance, a totally normal gas station. Well, if we can say a guy wearing a pink robe is normal, of course.]]&lt;br /&gt;
In the pre-war period, Navarro served as a Poseidon Oil refinery for the Oil Rig, where the [[Enclave]] headquarters are located. Near thar refinery was built a secret military base with a satellite, maintenance and repair facilities. After the [[Great War]], Navarro became the main base of the Enclave in California, the main refueling station for the [[Vehicles|vertibirds]]. To hide the Enclave's operations at Navarro they have utilized the old service station as cover. An Enclave agent referring to himself as &amp;quot;old Chris&amp;quot; keeps watch outside the gates and claims to be the proprietor of the gas station turning any wanderers away as well as guarding an entrance to the underground section of the base via a manhole. &lt;br /&gt;
&lt;br /&gt;
The base is located in two parts. In the open air is the cantina, the vertibirds refueling area and the scientists and technicians place to work. In the underground are stored the Enclave's items and working the base commander and main scientists.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
[[File:Navarromain.png|thumb|The heavily guarded base.]]&lt;br /&gt;
* There are hostile enclave soldiers on the surface and level 1.&lt;br /&gt;
* On level 2, waves of soldiers and robots spawn.&lt;br /&gt;
* There is a tier 3 spawner locker &lt;br /&gt;
&lt;br /&gt;
==Entrances==&lt;br /&gt;
* Only one: the GAS station&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
* The [http://www.falloutwiki.com/Navarro Vault's article about Navarro].&lt;br /&gt;
*[http://en.m.wikipedia.org/wiki/Navarro,_California Wikipedia's article on Navarro, CA]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enclave]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Payney</name></author>
		
	</entry>
</feed>