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	<id>http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Seki</id>
	<title>FOnline 3 wiki - User contributions [en]</title>
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	<updated>2026-06-15T17:54:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Outdoorsman&amp;diff=6935</id>
		<title>Outdoorsman</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Outdoorsman&amp;diff=6935"/>
		<updated>2023-06-05T14:31:48Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Outdoorsman&lt;br /&gt;
|image=Outdoorsman.gif&lt;br /&gt;
|modifies=Chance to avoid encounters. Speed on world map.&lt;br /&gt;
|initial=5% + (1% * ([[Intelligence]] + [[Endurance]])/2)&lt;br /&gt;
|perks=[[Gecko Skinning]], [[Explorer]], [[Ranger]], [[Scout]], [[Pathfinder]], [[Cautious Nature]].&lt;br /&gt;
|traits = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Practical knowledge of the outdoors, and the ability to live off the land. The knowledge of plants and animals.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This skill increases the traveling speed on the [[The World|world map]] and a chance to avoid [[Random Encounters]].&lt;br /&gt;
&lt;br /&gt;
'''Note: Outdoorsman is not applied while in a [[car]]''', meaning you will always have the maximum chance to avoid an encounter while driving [[vehicles]].&lt;br /&gt;
&lt;br /&gt;
Each character can read [[Scout Handbook]]s to increase Outdoorsman skill. Amount of skill gained per book read is based on [[Intelligence]] and you can read maximum either 10 books or until you reach 151 [[Outdoorsman]].&lt;br /&gt;
&lt;br /&gt;
== Avoiding Encounters ==&lt;br /&gt;
Your Outdoorsman skill modifies the chance you have to notice an encounter. Regardless of the skill's %, your chance cannot be higher than 95%. &lt;br /&gt;
&lt;br /&gt;
When you notice an encounter, you will receive [[xp]] based on your Outdoorsman skill, the type of terrain you are on, and the difficulty of the encounter.&lt;br /&gt;
&lt;br /&gt;
Thus the group leader will be given an option to enter or avoid some [[Random Encounters]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Maximum Outdoorsman skill is 175. You can attempt to make it higher but it will go back to 175 and give you your points back.&lt;br /&gt;
&lt;br /&gt;
Chance that you will notice an encounter is based on:&lt;br /&gt;
* Terrain type (easy/hard).&lt;br /&gt;
* Highest Outdoorsman skill in group. (The person/critter will warn the group leader.)&lt;br /&gt;
* Difficulty of the [[Random Encounters|encounter]].&lt;br /&gt;
&lt;br /&gt;
== Traveling Speed ==&lt;br /&gt;
Traveling speed on the [[The World|world map]] is affected by:&lt;br /&gt;
* You always travel faster on flat sections of land and slower over hilly or mountainous sections.&lt;br /&gt;
* [[Pathfinder]] [[support perk]] will increase the speed on the [[The World|World Map]] by 25%&lt;br /&gt;
* [[Explorer]] [[support perk]] will ignore the speed penalties for terrain on the World Map&lt;br /&gt;
* [[Outdoorsman]] skill also increases the traveling speed by a small amount.&lt;br /&gt;
* Group leader's [[Outdoorsman]] skill and perks are used to determine traveling speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=H%26K_G11&amp;diff=6934</id>
		<title>H&amp;K G11</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=H%26K_G11&amp;diff=6934"/>
		<updated>2023-06-05T14:29:51Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=H&amp;amp;K G11&lt;br /&gt;
|desc=''This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.''&lt;br /&gt;
|image=hkg11&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=45&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 35&lt;br /&gt;
|params1=AP: 5, Range: 30, Rounds: 9&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:4 7mm.gif|link=4.7mm Caseless]]&lt;br /&gt;
|holder=45&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=One-handed&lt;br /&gt;
|cost=250000&lt;br /&gt;
|weight=3628&lt;br /&gt;
|perk1=	Random from list&lt;br /&gt;
|perk2=	Random from list&lt;br /&gt;
|perk3=	Random from list&lt;br /&gt;
}}&lt;br /&gt;
A rare and interesting SMG that uses caseless ammunition.&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=hkg11&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=to do&lt;br /&gt;
|res= to do&lt;br /&gt;
 &lt;br /&gt;
|tools=to do &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*Special Encounter&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A revolutionary weapons system lost to Cold War politics, the G11 was produced by a German conglomerate of three companies: Heckler &amp;amp; Koch, who were in charge of the weapons system proper; Dynamit Nobel, who were in charge of the new ammunition to be used and its design; and Hensoldt Wetzlar, who were in charge of the optics and targeting acquisition systems. The joint effort produced the G11, a space-age design completely foreign to conventional rifle designs of that era. It was a great technical success, but as a result of Germany undergoing dramatic political changes at the end of the Cold War, and the rest of NATO not willing to adopt the rifle so that it could be standardized, only 1000 were ever originally produced. Presumably, someone has the equipment and designs necessary to continue manufacturing this extremely advanced weapon in the post-war world.&lt;br /&gt;
&lt;br /&gt;
The G11 was a significant development because it uses caseless ammunition. To a layman, that may seem insignificant, but it is extremely important in a firearm's operation for a few reasons. First, in automatic weaponry, the entire step of ejecting the casing of the previous round is eliminated. This allows previously-impossible rates of fire to be easily within reach. In fact, the G11 had such a fast rate of fire that one of its selling points was a soldier could fire a three-round burst from the weapon, and only feel the recoil after all three rounds had left the barrel, giving three rounds the accuracy and precision of a single shot. &lt;br /&gt;
&lt;br /&gt;
Even more strangely, the weapon uses a rotating load system -- the magazine is oriented horizontally, much like the [[H&amp;amp;K P90c|P90]], so that bullets must be rotated ''individually'' so that they can feed properly. The P90 accomplishes this with a simple spiral feed ramp embedded in the magazine, but unlike the P90, the G11's magazine has the rounds pointing straight downwards rather than 90 degrees left of the bore axis. It uses an actual 90-degree rotating chamber for the round, with the round feeding down via gravity. In a conventional assault rifle, this would be needlessly complicated and would reduce rate of fire, but the G11 pulls it off in style thanks to caseless ammunition. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[H&amp;amp;k G11E]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
*[[4.7mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Traits&amp;diff=6800</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Traits&amp;diff=6800"/>
		<updated>2023-05-10T21:52:07Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are optional qualities of your character that can be selected only upon its creation. &lt;br /&gt;
&lt;br /&gt;
Unlike [[perks]], traits give you not only '''bonuses''', but also &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;penalties.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a max limit to the number of traits that one character may have, currently set at 2.&lt;br /&gt;
&lt;br /&gt;
Some [[Class Perks]] can add, remove or change traits.&lt;br /&gt;
&lt;br /&gt;
== List of Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Benefit&lt;br /&gt;
!  Penalty&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bloody Mess]]&lt;br /&gt;
|  Regen 25% of your max [[Action Points|AP]] after each kill.&lt;br /&gt;
|  -20% cap to all [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonehead]]&lt;br /&gt;
|  25% [[Critical Chance|crit chance]] and -50% [[Critical Hit|crit roll]] from enemy when being hit in head.&lt;br /&gt;
|  -2 to [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bruiser]]&lt;br /&gt;
|  +4 to [[Strength]],  doubled base [[Unarmed|melee]] [[damage]]&lt;br /&gt;
|  -10% [[Movement Speed]] when using [[Close Combat|Melee]] &amp;lt;br&amp;gt; -20% [[Movement Speed]] when using guns.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cannibal]]&lt;br /&gt;
|  Ability to consume especial [[drugs]] for [[Cannibal]]s.&lt;br /&gt;
|  You are unable to use regular [[drugs]] &amp;lt;br&amp;gt; Severe radiation or [[HP]] lost when [[drugs]] timers runs out.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chem Reliant]]&lt;br /&gt;
|  Doubled total [[Drugs]] limit (from 5 to 10)&lt;br /&gt;
|  100% chance to become addicted&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Metabolism]]&lt;br /&gt;
|  -10s [[Healing Rate]] CD +25 [[Healing Rate]]&lt;br /&gt;
|  Halved duration of [[drug]] effects&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Shot]]&lt;br /&gt;
|  +10% shorter [[Attack Speed]] for single shots &amp;lt;br&amp;gt; -1 to [[AP]] cost of single shots (one-handed [[weapons]]) &amp;lt;br&amp;gt; -2 to [[AP]] cost of single shots (two-handed [[weapons]]) &amp;lt;br&amp;gt; +5 [[Lethal Damage]] bonus. &amp;lt;br&amp;gt;Only valid for weapons that can have aimed shot.&lt;br /&gt;
|  Firing [[Aimed Attack]]s becomes impossible &amp;lt;br&amp;gt; [[Critical Hit|Critical power]] caped to 149 &amp;lt;br&amp;gt; Doesn't get damage type bonuses: &amp;lt;br&amp;gt; +5% Max [[Accuracy]] from [[Normal]] Damage &amp;lt;br&amp;gt; [[Weakness]] from [[Electro]] Damage &amp;lt;br&amp;gt; [[Confussion]] from [[Laser]] Damage &amp;lt;br&amp;gt; [[Burning]] effect from [[Fire]] Damage &amp;lt;br&amp;gt; Critical Defence Bypass from [[Plasma]] Damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Finesse]]&lt;br /&gt;
|  +15% to [[Critical Chance]]. +33% chance to apply critical effects.&lt;br /&gt;
|  -25% to your total damage.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gifted]]&lt;br /&gt;
|  +1 to all [[S.P.E.C.I.A.L.]] &amp;lt;br&amp;gt; changes the max cap of special stats from 20 to 40&lt;br /&gt;
|  [[Skill]] points per [[Intelligence|INT]] reduced to 2 x Int &amp;lt;br&amp;gt; Additional sources of [[Intelligence|INT]] doesn't change SP per Level&lt;br /&gt;
|-&lt;br /&gt;
|  [[Good Natured]]&lt;br /&gt;
|  +20% additional [[party points]] &amp;lt;br&amp;gt;+10% [[Hit Points|HP]] until kill a Player &amp;lt;br&amp;gt;+100 [[Speech]] skill cap.&lt;br /&gt;
|  Having [[slaves]] becomes impossible&amp;lt;br&amp;gt; Killing a npc gives +5 [[Weakness]].&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heavy Handed]]&lt;br /&gt;
|  [[HtH]] attacks can apply an effect to your opponent, and +2 [[Lethal Damage]]&lt;br /&gt;
|  -20% to [[Critical Power]] tables.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jinxed]]&lt;br /&gt;
|  Your enemies have more critical failures &amp;lt;br&amp;gt; Immune for heavy handed&lt;br /&gt;
|  You have more critical failures&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kamikaze]]&lt;br /&gt;
|  +15% bonus to your Damage&lt;br /&gt;
|  -10 to all [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Loner]]&lt;br /&gt;
|  +10% to any [[experience]] points gained &amp;lt;br&amp;gt; Bonus to accuracy: +100&lt;br /&gt;
|  having NPC [[followers]] becomes impossible&lt;br /&gt;
|-&lt;br /&gt;
|  [[One Hander]]&lt;br /&gt;
|  +20% Damage when using One-hand [[weapons]] (40% for pistols).&lt;br /&gt;
|  -15% to maximum [[chance to hit]] when using two-handed [[weapons]].&lt;br /&gt;
|-&lt;br /&gt;
|  [[Small Frame]]&lt;br /&gt;
|  +2 to [[Action Points]]&lt;br /&gt;
|  Significantly reduced [[carry weight]] capacity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits| ]]&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=6797</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=6797"/>
		<updated>2023-05-07T12:21:04Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
| 	&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
*For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
*66% chances instead of 33% to get critical effect&lt;br /&gt;
*Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
*Immunity to Motion Sensor&lt;br /&gt;
* Gives 100 Stealth on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] +2 range when using Range Pistols&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
| +10% Critical chance when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +2 Damage per Bullet when using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies, instant revive but clone dies.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 4 Healing Rate for each point of Luck.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone.&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
*+10 [[Melee]] damage&lt;br /&gt;
*+100% to critical chance on [[Melee]] attacks&lt;br /&gt;
*Critical table up&lt;br /&gt;
*For each Strength 1 [[Critical Power]]&lt;br /&gt;
*For each [[Fury]] stacks will gets +5 critical power&lt;br /&gt;
*[[Strike]]: On 20 range move next to target&lt;br /&gt;
*Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
*Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
*Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
| [[Weapon Types|Hammers]] +5 Melee damage&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|	&lt;br /&gt;
*Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
*Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
*For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
*When above 25 [[fury]] stacks you cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*You can take this perk in Gecko, Scrapyard &lt;br /&gt;
*You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
*immunity to bleed effect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
| +25% EMP Resistance when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* Natural Armor&lt;br /&gt;
* [[Strike]]: put 50 slow on target&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]] - 0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]] - 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Movement Speed]] - 1% for 1% extra exp(loner, charisma etc)&lt;br /&gt;
*[[Sneak]] - 10 for 1 [[Strength]]&lt;br /&gt;
*[[Critical Chance]] - [[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| +5 Heavy handed malus wtih [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
| &lt;br /&gt;
*+100 hit points&lt;br /&gt;
*20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
*Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double [[Critical Effect|weakness]] effect&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
| &lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Assault Rifles]] +2 to all DR&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Agility]]&lt;br /&gt;
*Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
*Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
*Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
*For each [[Agility]] gets +1% to double damage&lt;br /&gt;
*+10% [[Lifesteal]]&lt;br /&gt;
*[[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
*gets +25 AP Regen on battle timer&lt;br /&gt;
*Gets [[Fury]] stacks only from Players attacks (Cap - 10)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;For each [[Fury]] stack will lose 3% DR.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+50% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*For each Charisma have 5 second lower cooldown for creating flag&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*Base cooldown for flag is 200 seconds&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
Bonuses:&lt;br /&gt;
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]])&lt;br /&gt;
*Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Protection]] (Cap = + 1.5% [[Damage Protection]]), + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]]&lt;br /&gt;
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 [[Lethal Damage]] (Cap = + 15 [[Lethal Damage]])&lt;br /&gt;
*Vitality: + 1 [[Endurance]], + 2% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 10 [[Healing Rate]] (Cap = + 30 [[Healing Rate]]), + 1 [[Strength]]&lt;br /&gt;
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]]), + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc)&lt;br /&gt;
| [[Weapon Types|Flamers]] +30 HP&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
| 	&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*3 seconds cooldown on First Aid and Doctor&lt;br /&gt;
*Ability to revive people (Base CD is 480 seconds)&lt;br /&gt;
*For each Intelligence gets 5 seconds of reduction CD in reviving&lt;br /&gt;
*Healing others gives them temporary 0,5% [[Damage Protection]] per stack&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-0,5% Movement speed per [[fury]] stack&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*Double all heals: First Aid and meds.&lt;br /&gt;
*Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
*-0,1 seconds heal cooldown per endurance&lt;br /&gt;
*Gets Fury stacks when attacked by enemy.&lt;br /&gt;
*For each stack decrease Rad Resistance by 10.&lt;br /&gt;
*Attacking enemy lower Fury stacks by -1.&lt;br /&gt;
*[[Strike]]: Remove all own debuffs(bounty, weakness, slow, [[fury]], Rad)&lt;br /&gt;
*Heresy status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|	&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*5% damage per Luck&lt;br /&gt;
*3% [[Damage Protection]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*[[Critical Power]] -20 or 40&lt;br /&gt;
*[[Critical Power]] -20% or 40%&lt;br /&gt;
*[[Critical Chance]] -5% or 10%&lt;br /&gt;
*One of [[DR]] -3% or 10%&lt;br /&gt;
*One of [[DT]] -1 or 6&lt;br /&gt;
*[[Rad Resistance]] and [[Poison Resistance]] -25 or 50 and carry weight -50 to 100&lt;br /&gt;
*all of [[S.P.E.C.I.A.L.]] -1 or 3&lt;br /&gt;
*[[Hit Points]] -20 or 50&lt;br /&gt;
*[[Action Points]] and turnbased AP for move -1 or 3&lt;br /&gt;
*[[Sequence]] -25 or 75&lt;br /&gt;
*[[Melee]] Damage -5 or 20&lt;br /&gt;
*[[Healing Rate]] -20 or 60&lt;br /&gt;
*[[Armor Class]] -75 or 225&lt;br /&gt;
| [[Weapon Types|Shotguns]] +10% Damage&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|	&lt;br /&gt;
* Double Action Points&lt;br /&gt;
* Regen Action Points while running&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target&lt;br /&gt;
* For each [[fury]] stack lose 3 [[Action Points]]&lt;br /&gt;
* For each agility gets 0.1 AP/s regen&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]	&lt;br /&gt;
| 25&lt;br /&gt;
|	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
| &lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can sneak even whilst in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can't be resisted by Stonewall but its halved by Quick Recovery.&lt;br /&gt;
| [[Weapon Types|Sniper Rifles]] +20% DR penetration.&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] +10 Critical Power&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*-1 AP cost for each action&lt;br /&gt;
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
*+1% chance to get random KO during on action for each [[fury]] stack&lt;br /&gt;
*Critical tier minimum tier 2&lt;br /&gt;
*lower maximum damage soldier can receive&lt;br /&gt;
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Speed&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|	&lt;br /&gt;
*+3 EN	&lt;br /&gt;
*Double your Hit Points.&lt;br /&gt;
*20% [[Damage Protection]].&lt;br /&gt;
*+0.4% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
*For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
*1% [[Damage Protection]] per [[Fury]] stack.&lt;br /&gt;
*Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
*Upon reaching 25 Fury, lose all [[Damage Protection]] and gain 500% extra damage for 10 seconds.&lt;br /&gt;
*Apply 10 [[Critical Effect|Slow]] to Attackers&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
| &lt;br /&gt;
*+3 special implants limit&lt;br /&gt;
*Unlimited Ammo&lt;br /&gt;
*Double [[Lethal Damage]]&lt;br /&gt;
*For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
*'''Can use only 6 weapons:''' FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH&lt;br /&gt;
*For each [[Fury]] stack will increase shot cost by 5 HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Hurt himself for 5-10 HP on shot&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Hurt himself when using t4 ammo for 50-100 [[Hit Points]]&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 Flat Damage&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Zip_Gun&amp;diff=6260</id>
		<title>Zip Gun</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Zip_Gun&amp;diff=6260"/>
		<updated>2022-12-15T15:40:38Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Zip Gun&lt;br /&gt;
|desc=A handmade single shot pistol.&lt;br /&gt;
|image=ZipGun&lt;br /&gt;
|dmgmin=5&lt;br /&gt;
|dmgmax=20&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 20&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Bbs.gif|link=bbs]] &amp;lt;br&amp;gt;&lt;br /&gt;
|holder=1&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=10&lt;br /&gt;
|weight=1814&lt;br /&gt;
|perk1=Less AP cost&lt;br /&gt;
|perk2=Less AP cost&lt;br /&gt;
|perk3=Ammo Upgrade&lt;br /&gt;
}}&lt;br /&gt;
== Info ==&lt;br /&gt;
A simple single-shot pistol.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon is a tier 1 can be crafted.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Caves&lt;br /&gt;
*Craft&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=ZipGun&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=25% [[Crafting]]&amp;lt;br&amp;gt; Level 5&lt;br /&gt;
|res=2x [[File:Pump2.gif|link=Junk]] &amp;lt;br&amp;gt;1x [[File:Firewood.gif|link=Wood]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bridgekeeper%27s_Robes&amp;diff=6254</id>
		<title>Bridgekeeper's Robes</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bridgekeeper%27s_Robes&amp;diff=6254"/>
		<updated>2022-12-15T14:54:15Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Bridgekeeper's Robes&lt;br /&gt;
|desc=This smelly, filthy garment must be made out of some special fabric in order to have withstood the foulness of the bridgekeeper's body. Oddly enough, it has plasma burns and scorch marks all over it, as if these weapons were used against it... to no effect. You have NO idea why it's purple.&lt;br /&gt;
|image=Redrobe bridgekeeper.gif&lt;br /&gt;
|acbonus=0&lt;br /&gt;
|dr_normal=65&lt;br /&gt;
|dt_normal=16&lt;br /&gt;
|dr_laser=30&lt;br /&gt;
|dt_laser=2&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=30&lt;br /&gt;
|dt_plasma=4&lt;br /&gt;
|dr_explode=0&lt;br /&gt;
|dt_explode=1&lt;br /&gt;
|dr_electrical=80&lt;br /&gt;
|dt_electrical=3&lt;br /&gt;
|weight=4535&lt;br /&gt;
|cost=5000&lt;br /&gt;
|perk1=Iron Skin Integrated&lt;br /&gt;
|perk2=Gloves Bonus&lt;br /&gt;
|perk3=Strength&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
This special robe can be crafted it need a Blueprint.&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Redrobe bridgekeeper&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=100% [[Crafting]]&amp;lt;br&amp;gt; 50 Level&lt;br /&gt;
|res=10x [[File:GoldenGeckoPelt.gif|link=Golden Gecko Pelt]] &amp;lt;br&amp;gt;3x [[File:High_Quality_Fiber.png|link=High Quality Fibers]] &amp;lt;br&amp;gt;1x [[File:Metal_trash.gif|link= Good Metal Parts]] &amp;lt;br&amp;gt;1 x [[File:Blueprint.png|link=Blueprint]]&lt;br /&gt;
|tools=[[Advanced Workbench]]&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4387</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4387"/>
		<updated>2022-02-10T13:44:06Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[weapon]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
! Works for&lt;br /&gt;
! Random&lt;br /&gt;
! Level 4&lt;br /&gt;
! Event&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade || Increase [[ammo]] DM mod by 1/8 &lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical || +10 crit roll &lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage || +19% max damage &lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage || +24% min damage&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed || +0.25 AP/s [[AP Regen]], 10% Attack Speed&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Ranged Damage || +3 damage per bullet&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Rate of Fire || 1 [[AP]] less for attacking&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot || Reduce target KO/KD resist by 20%&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || Reduce target [[DR]] by 5% (normal, fire, explosive damage types)&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger || +1 [[AP]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen || Slow and Confusion effect on [[critical hit]]&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree || Restore 20% of MAX [[AP]] after kill&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || Knockback effect on [[critical hit]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| None&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal || Heals you for 25% of damage you deal&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Long Range || +20% hit chance, doubled [[hit chance]] bonus from [[Perception]]&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| More Criticals || +10% crit chance&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage || +5-40% Critical Damage&lt;br /&gt;
| All&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate || Reduces your target [[DT]] to 1/5&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Poison || Applies [[poison]]&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Scoped || +4 range&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Spiked || +10-60% Critical Damage&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Smasher! || +5 ST in [[Heavy Handed]] calculation&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Slayer || +7 [[flat damage]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| More Bonus Damage || +100% [[damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Bullet Damage || +50 [[flat damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunter || [[Critical Hit|Critical hits]] against [[NPCs]] are upgraded by 1 bracket&lt;br /&gt;
|-&lt;br /&gt;
| Sniper || Double [[Critical Chance|critical chance]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Knockout || Knockout effect on [[Critical Hit|critical hit]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=4386</id>
		<title>Armor perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=4386"/>
		<updated>2022-02-06T10:58:39Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[armor]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your armor by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every armor can be upgraded by [[Roger]] to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of armor perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Advanced Plate&lt;br /&gt;
| +7 Normal [[DT]] &amp;lt;br&amp;gt; +25% Normal [[Reduction]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Anty-Termal System&lt;br /&gt;
| +7% Plasma and Fire [[DR]] &amp;lt;br&amp;gt; +50% [[Flat Damage]] [[Reduction]] against Fire and Plasma&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Move&lt;br /&gt;
| 10% shorter running time&lt;br /&gt;
|-&lt;br /&gt;
| Cured&lt;br /&gt;
| +9% Normal [[DR]] &amp;lt;br&amp;gt; +75% [[Flat Damage]] [[Reduction]] against Normal&lt;br /&gt;
|-&lt;br /&gt;
| Defense Enhancement&lt;br /&gt;
| +3% all [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Belt&lt;br /&gt;
| +2% [[Reduction]]&lt;br /&gt;
|-&lt;br /&gt;
| Explosive belt&lt;br /&gt;
| Ability to use suicide&lt;br /&gt;
|-&lt;br /&gt;
| Fill The Gaps&lt;br /&gt;
| -20% to attacker's crit chance&lt;br /&gt;
|-&lt;br /&gt;
| Firegeckon's Enhancement&lt;br /&gt;
| +6 Fire and Explode [[DT]] &amp;lt;br&amp;gt; +25% Fire and Explode [[Reduction]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Gain SPECIAL&lt;br /&gt;
| 2 points to one of [[SPECIAL]] &lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| -20 to attacker's crit roll &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Stonewall&lt;br /&gt;
| Reduces attacker's ST by 15 in [[Heavy Handed|heavy handed]] roll &lt;br /&gt;
|-&lt;br /&gt;
| Integrated Gloves&lt;br /&gt;
| +10 [[Melee Damage]] &lt;br /&gt;
|-&lt;br /&gt;
| Iron Skin&lt;br /&gt;
| +30 [[HP]]&lt;br /&gt;
|-&lt;br /&gt;
| Laser Reflector &lt;br /&gt;
| +9% Laser [[DR]] &amp;lt;br&amp;gt; +90% [[Flat Damage]] [[Reduction]] against Laser&lt;br /&gt;
|-&lt;br /&gt;
| Mirror System&lt;br /&gt;
| +7 Laser [[DT]] &amp;lt;br&amp;gt; +25% Laser [[Reduction]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| +15 [[Healing Rate]], +0.12 [[AP]] regen/s&lt;br /&gt;
|-&lt;br /&gt;
| Shock Protection&lt;br /&gt;
| +7% Explode and Electric [[DR]] &amp;lt;br&amp;gt; +20% [[Flat Damage]] [[Reduction]] against Electro and Explode&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| +50 [[Sneak]]&lt;br /&gt;
|-&lt;br /&gt;
| Special Force Bonus&lt;br /&gt;
| +2 ALL [[DT]] &lt;br /&gt;
|-&lt;br /&gt;
| Speed Mechanism&lt;br /&gt;
| +1 [[Action Points|Action Point]] &lt;br /&gt;
|-&lt;br /&gt;
| Strategic Improvement&lt;br /&gt;
| +30 to [[AC]], +20 to [[AC]] cap and +5 [[Sequence]] &lt;br /&gt;
|-&lt;br /&gt;
| Survivalist&lt;br /&gt;
| Grants immunity to [[Poisoned|poison]]&lt;br /&gt;
|-&lt;br /&gt;
| Terminator Mode&lt;br /&gt;
| Ability to use terminator mode &lt;br /&gt;
|-&lt;br /&gt;
| Tesla Addition&lt;br /&gt;
| +6 Plasma and Electric [[DT]] &amp;lt;br&amp;gt; +25% Plasma and Electric [[Reduction]] (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Tesla Attacker&lt;br /&gt;
| Ability to use discharge &lt;br /&gt;
|-&lt;br /&gt;
| Utility&lt;br /&gt;
| +50 [[Carry Weight|CW]], +30% [[Radiated|rad resist]], +30% [[Poisoned|poison resist]], -1 reload [[AP]] cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
| +20% [[Reduction]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Powered&lt;br /&gt;
| Take 10 less damage from attacks of [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
| -30 to [[NPCs]] crit chance, -60 to [[NPCs]] crit roll&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Defence&lt;br /&gt;
| [[NPCs]] lose 2 [[AP]] when attacking you&lt;br /&gt;
|-&lt;br /&gt;
| Super Regen&lt;br /&gt;
| restore 25% of damage taken from [[NPCs]] as [[HP]] after 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon Perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4385</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4385"/>
		<updated>2022-02-06T10:21:12Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[weapon]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
! Works for&lt;br /&gt;
! Random&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade || Increase [[ammo]] DM mod by 1/8 &lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical || +10 crit roll &lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage || +19% max damage &lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed || +0.25 AP/s [[AP Regen]], 10% Attack Speed&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage || +24% min damage&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Ranged Damage || +3 damage per bullet&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Rate of Fire || 1 [[AP]] less for attacking&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot || Reduce target KO/KD resist by 20%&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || Reduce target [[DR]] by 5% (normal, fire, explosive damage types)&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger || +1 [[AP]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen || Slow and Confusion effect on [[critical hit]]&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree || Restore 20% of MAX [[AP]] after kill&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || Knockback effect on [[critical hit]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal || Heals you for 25% of damage you deal&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Long Range || +20% hit chance, doubled [[hit chance]] bonus from [[Perception]]&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| More Critical || +10% crit chance&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage || +5-40% Critical Damage&lt;br /&gt;
| All&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate || Reduces your target [[DT]] to 1/5&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Poison || Applies [[poison]]&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Scoped || +4 range&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Spiked || +10-60% Critical Damage&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Smasher! || +5 ST in [[Heavy Handed]] calculation&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Slayer || +7 [[flat damage]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Random - defines on which type of weapons can be perk obtained randomly &amp;lt;br&amp;gt;&lt;br /&gt;
Level 4 - defines on which type of weapons you can chose this perk once your weapon reached 4th level &lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| More Bonus Damage || +100% [[damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Bullet Damage || +50 [[flat damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunter || [[Critical Hit|Critical hits]] against [[NPCs]] are upgraded by 1 bracket&lt;br /&gt;
|-&lt;br /&gt;
| Sniper || Double [[Critical Chance|critical chance]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Knockout || Knockout effect on [[Critical Hit|critical hit]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armor Perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Danger_Zone&amp;diff=4378</id>
		<title>Danger Zone</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Danger_Zone&amp;diff=4378"/>
		<updated>2022-01-31T16:41:00Z</updated>

		<summary type="html">&lt;p&gt;Seki: Created page with &amp;quot;Danger Zone is event location which spawns with random cooldown of 1 to 3 real time hours. There is no loot inside danger zone instead for killing boss player is rewarded with...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Danger Zone is event location which spawns with random cooldown of 1 to 3 real time hours. There is no loot inside danger zone instead for killing boss player is rewarded with bonus which stays until his next death. These bonuses also provide debuff which makes stacking too many of these very difficult. Player can have maximum 5 of each bonus.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Boss&lt;br /&gt;
! Bonus&lt;br /&gt;
! Debuff&lt;br /&gt;
|-&lt;br /&gt;
| Melhior (Mutant)&lt;br /&gt;
| +20 [[Hit Points]]&lt;br /&gt;
| You deal 15% less damage to bosses&lt;br /&gt;
|-&lt;br /&gt;
| Alien&lt;br /&gt;
| +2% to all [[Damage Resistance|Damage Resistances]]&lt;br /&gt;
| You deal 30 less damage to bosses&lt;br /&gt;
|-&lt;br /&gt;
| Deathclaw&lt;br /&gt;
| +1 [[Action Points|Action Point]]&lt;br /&gt;
| You take +30 flat damage from bosses&lt;br /&gt;
|-&lt;br /&gt;
| Robot&lt;br /&gt;
| +7% [[Critical Chance]]&lt;br /&gt;
| You take +15% damage from bosses&lt;br /&gt;
|-&lt;br /&gt;
| Raider&lt;br /&gt;
| +1 damage per bullet&lt;br /&gt;
| You take +5 damage per bullet from bosses&lt;br /&gt;
|-&lt;br /&gt;
| Spider&lt;br /&gt;
| +50 [[Carry Weight]]&lt;br /&gt;
| Bosses have +10% critical chance against you&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4377</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4377"/>
		<updated>2022-01-31T16:22:56Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[weapon]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Sixth perk (so called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of regular one. Legednary perks works only against [[NPCs]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
! Works for&lt;br /&gt;
! Random&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade || Increase [[ammo]] DM mod by 1/8 &lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical || +10 crit roll &lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage || +19% max damage &lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed || +0.25 AP/s [[AP Regen]], 10% Attack Speed&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage || +24% min damage&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Ranged Damage || +3 damage per bullet&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Rate of Fire || 1 [[AP]] less for attacking&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot || Reduce target KO/KD resist by 20%&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || Reduce target [[DR]] by 5% (normal, fire, explosive damage types)&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger || +1 [[AP]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen || Slow and Confusion effect on [[critical hit]]&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree || Restore 20% of MAX [[AP]] after kill&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || Knockback effect on [[critical hit]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal || Heals you for 25% of damage you deal&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Long Range || +20% hit chance, doubled [[hit chance]] bonus from [[Perception]]&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| More Critical || +10% crit chance&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage || +5-40% Critical Damage&lt;br /&gt;
| All&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate || Reduces your target [[DT]] to 1/5&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Poison || Applies [[poison]]&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Scoped || +4 range&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Spiked || +10-60% Critical Damage&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Smasher! || +5 ST in [[Heavy Handed]] calculation&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Slayer || +7 [[flat damage]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Random - defines on which type of weapons can be perk obtained randomly &amp;lt;br&amp;gt;&lt;br /&gt;
Level 4 - defines on which type of weapons you can chose this perk once your weapon reached 4th level &lt;br /&gt;
&lt;br /&gt;
==List of legendary weapon perks==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
|-&lt;br /&gt;
| More Bonus Damage || +100% [[damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Bullet Damage || +50 [[flat damage]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Hunter || [[Critical Hit|Critical hits]] against [[NPCs]] are upgraded by 1 bracket&lt;br /&gt;
|-&lt;br /&gt;
| Sniper || Double [[Critical Chance|critical chance]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Knockout || Knockout effect on [[Critical Hit|critical hit]] against [[NPCs]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Perks_of_Armors | Perks of Armors]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4371</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4371"/>
		<updated>2022-01-30T13:58:57Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your [[weapon]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk and legendary perks are always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
! Works for&lt;br /&gt;
! Random&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade || Increase [[ammo]] DM mod by 1/8 &lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical || +10 crit roll &lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage || +19% max damage &lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed || +0.25 AP/s [[AP Regen]], 10% Attack Speed&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage || +24% min damage&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Ranged Damage || +3 damage per bullet&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Rate of Fire || 1 [[AP]] less for attacking&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot || Reduce target KO/KD resist by 20%&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || Reduce target [[DR]] by 5% (normal, fire, explosive damage types)&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger || +1 [[AP]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen || Slow and Confusion effect on [[critical hit]]&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree || Restore 20% of MAX [[AP]] after kill&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || Knockback effect on [[critical hit]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal || Heals you for 25% of damage you deal&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Long Range || +20% hit chance, doubled [[hit chance]] bonus from [[Perception]]&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| More Critical || +10% crit chance&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage || +5-40% Critical Damage&lt;br /&gt;
| All&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate || Reduces your target [[DT]] to 1/5&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Poison || Applies [[poison]]&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Scoped || +4 range&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Spiked || +10-60% Critical Damage&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Smasher! || +5 ST in [[Heavy Handed]] calculation&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Slayer || +7 [[flat damage]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Random - defines on which type of weapons can be perk obtained randomly &amp;lt;br&amp;gt;&lt;br /&gt;
Level 4 - defines on which type of weapons you can chose this perk once your weapon reached 4th level &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Perks_of_Armors | Perks of Armors]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4370</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4370"/>
		<updated>2022-01-30T11:16:09Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your [[weapon]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk and legendary perks are always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
! Works for&lt;br /&gt;
! Random&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade || Increase [[ammo]] DM mod by 1/8 &lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical || +10 crit roll &lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage || +19% max damage &lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed || +0.25 AP/s [[AP Regen]], 10% Attack Speed&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage || +24% min damage&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Ranged Damage || +3 damage per bullet&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Rate of Fire || 1 [[AP]] less for attacking&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot || Reduce target KO/KD resist by 20%&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || Reduce target [[DR]] by 5% (normal, fire, explosive damage types)&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger || +1 [[AP]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen || Slow and Confusion effect on [[critical hit]]&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree || Restore 20% of MAX [[AP]] after kill&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || Knockback effect on [[critical hit]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal || Heals you for 25% of damage you deal&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Long Range || +20% hit chance, doubled [[hit chance]] bonus from [[Perception]]&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| More Critical || +10% crit chance&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage || +5-40% Critical Damage&lt;br /&gt;
| All&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate || Reduces your target [[DT]] to 1/5&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Poison || Applies [[poison]]&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Scoped || +4 range&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Spiked || +10-60% Critical Damage&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Smasher! || +5 ST in [[Heavy Handed]] calculation&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Slayer || +7 [[flat damage]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Random - defines on which type on which type of weapons can be perk obtained randomly &amp;lt;br&amp;gt;&lt;br /&gt;
Level 4 - defines on which type of weapons you can chose this perk once your weapon reached 4th level &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Perks_of_Armors | Perks of Armors]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4369</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4369"/>
		<updated>2022-01-30T11:15:19Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your [[weapon]] gains [[experience]] as you kill monsters or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
Fifth perk and legendary perks are always random. &amp;lt;br&amp;gt;&lt;br /&gt;
Every weapon can be upgraded by [[Roger]] to gain one additional perk. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
! Works for&lt;br /&gt;
! Random&lt;br /&gt;
! Level 4&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade || Increase [[ammo]] DM mod by 1/8 &lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical || +10 crit roll &lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage || +19% max damage &lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed || +0.25 AP/s [[AP Regen]], 10% Attack Speed&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage || +24% min damage&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Ranged Damage || +3 damage per bullet&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Rate of Fire || 1 [[AP]] less for attacking&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot || Reduce target KO/KD resist by 20%&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || Reduce target [[DR]] by 5% (normal, fire, explosive damage types)&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger || +1 [[AP]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen || Slow and Confusion effect on [[critical hit]]&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree || Restore 20% of MAX [[AP]] after kill&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || Knockback effect on [[critical hit]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal || Heals you for 25% of damage you deal&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Long Range || +20% hit chance, doubled [[hit chance]] bonus from [[Perception]]&lt;br /&gt;
| All&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| More Critical || +10% crit chance&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage || +5-40% Critical Damage&lt;br /&gt;
| All&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate || Reduces your target [[DT]] to 1/5&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| Poison || Applies [[poison]]&lt;br /&gt;
| All&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Scoped || +4 range&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
| Ranged only&lt;br /&gt;
|-&lt;br /&gt;
| Spiked || +10-60% Critical Damage&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| Smasher! || +5 ST in [[Heavy Handed]] calculation&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
| Melee only&lt;br /&gt;
|-&lt;br /&gt;
| Slayer || +7 [[flat damage]]&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
| All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Random - defines on which type on which type of weapons can be perk obtained randomly &amp;lt;br&amp;gt;&lt;br /&gt;
Level 4 - defines on which type of weapons you can chose this perk once your weapon reached 4th level &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Perks_of_Armors | Perks of Armors]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4330</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4330"/>
		<updated>2022-01-27T11:12:59Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
! For melee weapon&lt;br /&gt;
! For range weapon&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade || Increase [[ammo]] DM mod by 1/8 &lt;br /&gt;
| No &lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical || +10 critt roll &lt;br /&gt;
| Yes &lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage || +19% max damage &lt;br /&gt;
| Yes &lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed || +0.25 AP/s [[AP Regen]], 10% Attack Speed&lt;br /&gt;
| Yes &lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage || +24% min damage&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Ranged Damage || +3 damage per bullet&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Rate of Fire || 1 [[AP]] less for attacking&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot || Reduce target KO/KD resist by 20%&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || Reduce target [[DR]] by 5% (normal, fire, explosive damage types)&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger || +1 [[AP]]&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen || Slow and Confusion effect on [[critical hit]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree || Restore 20% of MAX [[AP]] after kill&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || Knockback effect on [[critical hit]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal || Heals you for 25% of damage you deal&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Long Range || Doubles [[hit chance]] bonus from [[Perception]]&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| More Critical || +10% crit chance&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage || +5-40% Critical Damage&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate || Reduces your target [[DT]] to 1/5&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Poison || Applies [[poison]]&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Scoped || +4 range&lt;br /&gt;
| No &lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Spiked || +10-60% Critical Damage&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Smasher! || +5 ST in [[Heavy Handed]] calculation&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Slayer || +7 [[flat damage]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Perks_of_Armors | Perks of Armors]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4329</id>
		<title>Weapon perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapon_perks&amp;diff=4329"/>
		<updated>2022-01-27T11:09:34Z</updated>

		<summary type="html">&lt;p&gt;Seki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Name&lt;br /&gt;
! Effect &lt;br /&gt;
! For melee weapon&lt;br /&gt;
! For range weapon&lt;br /&gt;
|-&lt;br /&gt;
| Ammo Upgrade || Increase [[ammo]] DM mod by 1/8 &lt;br /&gt;
| No &lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Better Critical || +10 critt roll &lt;br /&gt;
| Yes &lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Max Damage || +19% max damage &lt;br /&gt;
| Yes &lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed || +0.25 AP/s [[AP Regen]] &lt;br /&gt;
| Yes &lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Min Damage || +24% min damage&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Ranged Damage || +3 damage per bullet&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Rate of Fire || 1 [[AP]] less for attacking&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Chip Shot || Reduce target KO/KD resist by 20%&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || Reduce target [[DR]] by 5% (normal, fire, explosive damage types)&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fast Trigger || +1 [[AP]]&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Queen || Slow and Confusion effect on [[critical hit]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Killing Spree || Restore 20% of MAX [[AP]] after kill&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Knockback || Knockback effect on [[critical hit]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Life Steal || Heals you for 25% of damage you deal&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Long Range || Doubles [[hit chance]] bonus from [[Perception]]&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| More Critical || +10% crit chance&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| More Critical Damage || +5-40% Critical Damage&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Penetrate || Reduces your target [[DT]] to 1/5&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Poison || Applies [[poison]]&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Scoped || +4 range&lt;br /&gt;
| No &lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Spiked || +10-60% Critical Damage&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Smasher! || +5 ST in [[Heavy Handed]] calculation&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Slayer || +7 [[flat damage]]&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Attack Speed || 10% Attack Speed&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Perks_of_Armors | Perks of Armors]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>Seki</name></author>
		
	</entry>
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