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	<id>http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sniped</id>
	<title>FOnline 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sniped"/>
	<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Special:Contributions/Sniped"/>
	<updated>2026-07-28T11:19:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=The_Temple&amp;diff=7998</id>
		<title>The Temple</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=The_Temple&amp;diff=7998"/>
		<updated>2024-10-15T14:47:31Z</updated>

		<summary type="html">&lt;p&gt;Sniped: Corrected the amount of chests in the back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Temple is an old monument located on the North West. The location is filled with dangerous [[Desert Stalker]].&lt;br /&gt;
[[File:Abbey_entrance.jpg|200px|thumb|right|A forest there will lead you to the entrance of the Temple, inhabited by Desert Stalker.]]&lt;br /&gt;
==History==&lt;br /&gt;
Possibly a pre-war temple of some sort that's been built inside of a solid rock. The place is oozing with a musty stench, which added to the constant growls heard from the inside give you an uneasy feeling.&lt;br /&gt;
==Interests==&lt;br /&gt;
On the very back of the Temple you will find bones where High Tier gears spawn. There are also 3 chests that need high [[Lockpick]] skills to open them. &lt;br /&gt;
&lt;br /&gt;
[[File:Abbey_Interests.jpg|200px|thumb|right|The dark Temple could reveal its legends if you dare to go untill the end...]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Abbey is located at Grid 5 : 1 (due North West of [[Klamath]]).&lt;br /&gt;
&lt;br /&gt;
Patch 4.96.2 content&amp;lt;br&amp;gt;&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
*In The Temple you can find in lockers common Tier 1-2 stuff, currency.&lt;br /&gt;
*NPC have 1% to drop [[Gun Control Module]]&lt;br /&gt;
*There is 1 tier I [[Dungeon locker]]&lt;br /&gt;
==Enemies==&lt;br /&gt;
Enemies have 10% [[Damage Protection]], no drugs, no implants, 100% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Deathclaw&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;16&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Deathclaw&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Leader&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Leader&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|11&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Paradise_Valley&amp;diff=7036</id>
		<title>Paradise Valley</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Paradise_Valley&amp;diff=7036"/>
		<updated>2023-06-14T00:12:39Z</updated>

		<summary type="html">&lt;p&gt;Sniped: Corrected which tile, the dungeon is located at.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paradise Valley is tier IV dungeon placed 8:6&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
*In Paradise Valley you can find in lockers common Tier 1-2 stuff, currency.&lt;br /&gt;
*NPC have 1% to drop [[Steel Plate]]&lt;br /&gt;
*There is 2 tier II [[Dungeon locker]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Enemies have 15% [[Damage Protection]], drugs set, no implants, 100% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|4&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |.223 Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Leader&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;&lt;br /&gt;
 |Needler Pistol&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Infantry&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;&lt;br /&gt;
 |HK P90c&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Chem Reliant&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Bonus Ranged Damage&amp;lt;br&amp;gt;Death Sense&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;More Ranged Damage&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |XL70E3&lt;br /&gt;
|-&lt;br /&gt;
|15&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Finesse&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
 |Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Random Boy&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |M79 Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Assassin&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Perception&amp;lt;br&amp;gt;Silent Running&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Ghost&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |M16&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;13&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Gain Agility&amp;lt;br&amp;gt;Bonus Move&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |H&amp;amp;K CAWS&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |AA-RL508&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Super Sledge&lt;br /&gt;
|-&lt;br /&gt;
|4&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Super Mutant&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |M60&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Super Mutant&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Ranged Damage&amp;lt;br&amp;gt;Death Sense&amp;lt;br&amp;gt;More Ranged Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 |Avenger Minigun&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Wrecker&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Wrecker&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |ELECTRO Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
|15&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Chem Reliant&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Pyromaniac&amp;lt;br&amp;gt;Bonus Battle Stats&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Incinerator&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;&lt;br /&gt;
 |Gatling Laser&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |Prototype 14&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;13&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
 |Light Support Weapon&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Cyborg&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors MK.II&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon OS&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Tactical Chip&amp;lt;br&amp;gt;&lt;br /&gt;
 |Laser Rifle (Ext. Cap.)&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Cyborg&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors MK.II&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon OS&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Tactical Chip&amp;lt;br&amp;gt;&lt;br /&gt;
 |Plasma Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;18&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
 |LAR62&lt;br /&gt;
|-&lt;br /&gt;
|9&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Agility&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Move&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |ETG3000&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;&lt;br /&gt;
 |Super Cattle Prod&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;18&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Assassin&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Gain Perception&amp;lt;br&amp;gt;Ghost&amp;lt;br&amp;gt;Silent Running&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Hit the Gaps&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |YK32 Pulse Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Priest&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Plasma SMG&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Random Boy&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Pyromaniac&amp;lt;br&amp;gt;Bonus Battle Stats&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Solar Scorcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Bounty Hunter&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Magneto-Laser Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Gain Agility&amp;lt;br&amp;gt;Bonus Move&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Pancor Jackhammer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Game_Rules&amp;diff=6194</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Game_Rules&amp;diff=6194"/>
		<updated>2022-12-10T10:39:05Z</updated>

		<summary type="html">&lt;p&gt;Sniped: Fixed grammar mistakes and spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The rules here are subject to change, going with the possible exploits, bug and features. They will be changed whenever deemed necessary and this page will be updated.&lt;br /&gt;
&lt;br /&gt;
Here is a list of some actions that we consider unfair and illegal in the game. If you're spotting someone violating the rules, feel free to message an Administrator in-game with this [[Commands|command]]: '''+requesthelp &amp;lt;message&amp;gt;'''. &lt;br /&gt;
&lt;br /&gt;
*1. No real life threats or harassment - If you want to insult each other about game-related things, its fine. But if you are caught doxxing, real life insulting, or any other kind of hostility that is NOT game-related, you will be punished.&lt;br /&gt;
*1A. Posting real life content without permission on discord is forbidden too.&lt;br /&gt;
*2. No excessive racism/prejudice - FOnline is a brutal game, and racism is part of the game lore. But it's best to keep player racism out of the game (unless it is in-game roleplay). This goes alongside the harassment rule... Darn smoothskins...&lt;br /&gt;
*2A. National discrimination is considered too.&lt;br /&gt;
*2B. Religious discrimination is considered too.&lt;br /&gt;
*2C. Flooding chat with spam is forbidden&lt;br /&gt;
*2D. Using trolling Faction tags are forbidden(For example 8-D or GM or something insulting)&lt;br /&gt;
*3. Staff Disrespect - Insulting or harassing staff will result in an immediate punishment. If you disagree with something a staff member says or does, feel free to voice your opinion. But keep the disagreement in a respectful conversation.&lt;br /&gt;
*3A. Wasting Game staff time for trolling, fake information, +requesthelp for no reason is forbidden&lt;br /&gt;
 &lt;br /&gt;
*4. Dual-Logging - In ANY situation where a dual-log could increase your chance of winning an immediate PvP situation, dual-logging is prohibited. This includes Dungeons, Town Control, Events, etc. Don't bother looking for loop holes. Dual-Logging IS allowed for PvE or solo activities. Be sure that before you enter a PvP location that at least 3 minutes (1 hour ingame) has passed since your last character was in the aforementioned location, before entering with another character.&lt;br /&gt;
*4A. Using Multi-logs in cases of PvP and in public location like dungeon is prohibited. When we mention that it is allowed in PvE situations we mean during personal dungeons, random encounter, personal quests.&lt;br /&gt;
*4B. While using multi-log on random encounter remember when another player will enter to your encounter, your location became public and you MUST log off all characters expect one.&lt;br /&gt;
*4C. Remember that 3 minutes counting AFTER your character disappear from map it means after death you must wait 4 minutes(sorry for killers 8min)&lt;br /&gt;
*4D. Even when there is no PvP and you fast relog to faction settlement you will get punishment&lt;br /&gt;
*4E. Doing town preview on dual log/fast relog is forbidden&lt;br /&gt;
 &lt;br /&gt;
*5. Bug/Exploit abuse - If an exploitable bug or feature is found, you MUST report it immediately. We do not need you to test it, we do not need you to look for fixes, we ONLY need you to report it. We will find the fix ourselves. If anyone is caught abusing any exploit, before or after telling us about it, they will be punished severely.&lt;br /&gt;
*5A. Entering Caravan encounter and killing Caravan Master its FORBIDDEN, all situation will be punishment!&lt;br /&gt;
*5B. Trolling on GM Events is forbidden&lt;br /&gt;
*5C. Team-killing on War Events is forbidden&lt;br /&gt;
*5D. Looting on War Events is forbidden&lt;br /&gt;
*5E. AFK War Event can cause 24h ban&lt;br /&gt;
*5F. Team up with other teams on Reno Wars or other events is forbidden&lt;br /&gt;
*5G. Construction of barricades ( sandbags and barrels ) in green cities is prohibited as it can deal certain problems to other players. Such action will be punished with a ban. Please be advised.&lt;br /&gt;
*5H. Entering island locations is highly forbidden&lt;br /&gt;
*5I. Putting &amp;quot;decoration&amp;quot; items in faction settlement to block car entrance is forbidden&lt;br /&gt;
*5J. Fighting before start on War Event its forbidden&lt;br /&gt;
*5K. Revive with Paramedic in cases when friendly target dies just after revive can be consider as friendly fire which can end with ban on war event&lt;br /&gt;
 &lt;br /&gt;
*6. Player Impersonation - If a player is caught trying to impersonate any other player or staff member, they will be punished. &lt;br /&gt;
*6A. Including faction names or tags&lt;br /&gt;
*7. Selling/Trading in-game content for real money/goods - This one is self-explanatory. Don't try to sell your stuff for real money. This includes items, characters or in-game currency.&lt;br /&gt;
*7A. Trading in-game content for other game content is also forbidden. &lt;br /&gt;
*8. Character Sharing - Character sharing is allowed, but will be done AT YOUR OWN RISK! If you share a character, and log in the next day with your base empty, it's YOUR FAULT. We will not compensate you for your lack of common sense. The Wasteland is a harsh place.&lt;br /&gt;
*8A. Baseraping Roleplay faction is forbidden.&lt;br /&gt;
*8B. Asking dev/gm for help in baserape/lost car/inside faction traitors/lying in faction/somebody joined to steal car will be punishment. Only faction: Enclave, Brotherhood of Steel, Vault City, Master Army, NCR and Raiders are immune for baseraping. &lt;br /&gt;
*9. Propaganda or supporting inappropriate historical figures or their groups - if you want to draw swastikas then not here.&lt;br /&gt;
*10. Using 3rd party tools to gain advantage. Including bots to auto-play or afk macros.&lt;br /&gt;
*11. Using any language apart from English on global chat /g is forbidden, after someone points this out that it isn't allowed and you ignore it, you may be punished.&lt;br /&gt;
&lt;br /&gt;
Possible sanctions:&lt;br /&gt;
* Warning.&lt;br /&gt;
* Temporary ban.&lt;br /&gt;
* Permanent ban.&lt;br /&gt;
* Banning faction from participating in [[Town Control]].&lt;br /&gt;
&lt;br /&gt;
Additional note:&lt;br /&gt;
Due to lack of insight Dual/Fast relog will result in a permanent ban.&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5617</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5617"/>
		<updated>2022-07-30T20:09:27Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* First, read the [[Game Rules]]. You might benefit from these [[Guides]] too.&lt;br /&gt;
* Review the list of in-game [[Commands]] and the list of game [[Abbreviations]].&lt;br /&gt;
* It's a very good idea to review the [[Changelogs]] too.&lt;br /&gt;
&lt;br /&gt;
* Understand that '''FOnline 3 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Advanced Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and may severely limit your game experience. Here are some tips to get you started:&lt;br /&gt;
:* Making a well rounded character (as in, all 4-6's in SPECIAL) is one of the worst mistakes new players make. No matter what the character is for, specialized builds are important.&lt;br /&gt;
:* Understand that [[Small Guns]] is by far the easiest weapon skill to begin the game with.&lt;br /&gt;
:* At level 1, talk to the [[Boneyard Guard]] to get a bonus to one of the combat skills: [[Small Guns]], [[Energy Weapons]], [[Big Guns]], [[Close Combat]] or [[Throwing]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* You require at least 4 [[Intelligence]] to interact with some NPCs. However for most [[merchants]] and quest givers 2 [[Intelligence]] will be enough.&lt;br /&gt;
:* Tagging [[Repair]] is not needed, as there is no level cap to the game. With that said, getting that skill up can have its benfit at low level, as well as in the late game. To keep your gear from breaking, getting the [[Repair]] skill to 50 helps alot, but a skill of 75 is required before you can take any level 1 professions in the areas of Gunsmithing ([[Small guns]] and /[[Big guns]]), [[Armorer]], [[Ironworker]], and [[Ironmaster]].&lt;br /&gt;
:* [[Outdoorsman]] is a valuable skill for newer players. Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk which enables you to build [[Safe House]]s instead of [[Tent]]s.&lt;br /&gt;
:* You can save up to 99 [[Skill Points]] for later levels. Skill Points cannot be saved forever though, and are lost over this limit. You can delay choosing a Perk, but you must choose it before you reach the next Perk. '''If you have an unspent Perk, and gain a new Perk-giving level, your saved Perk will be lost.''' Temporarily delaying your choice of a Perk can be useful if you cannot afford its requirements with your current skills; you may be able to still get it in the next couple of levels, in time before you reach the next Perk.&lt;br /&gt;
* Review the list of [[Guides]] too. Experienced players have contributed some helpful advice.&lt;br /&gt;
&lt;br /&gt;
=== Starting Build ===&lt;br /&gt;
What is placed below is a good starting build to start leveling up and getting your perks. Now it might be a bit overwhelming with all the information. Everything that is below is what you want to strive for. That means the Base in the special segment is what you start your character with. [[Bruiser]] and [[Chem Reliant]] are the traits you pick and below that are the perks and at which levels you take them. This also goes for the [[Drugs]] or chems that are listed, you want to strive to get them but they aren't necessary.&lt;br /&gt;
&lt;br /&gt;
A good start for a character to level up is to go to [[NCR]] or the [[Hub]]. Where you can search different containers such as bookcases, chests, desks and of course trashcans for different loot that you then can sell to the vendors in town. What you would like to get in equipment is a [[Vault City Armor]] and a [[Wakizashi Blade]] for both good damage output as well as good protection. The best thing about the [[Vault City Armor]] is the armor perk Heavy Stonewall which makes you get knocked down less often. This helps against rats and other enemies that use melee which can often knock you down.&lt;br /&gt;
&lt;br /&gt;
[[Chosen One]] is one of many [[Class Perks]] that FOnline 3 offers. It is also the first of many [[Class Perks]] available to players at level 30. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Chosen One&lt;br /&gt;
&amp;lt;br&amp;gt;HP 470&lt;br /&gt;
&amp;lt;br&amp;gt;AP 5+1&lt;br /&gt;
&lt;br /&gt;
Base Final&lt;br /&gt;
* S 10   20&lt;br /&gt;
* P 1    1&lt;br /&gt;
* E 10   16&lt;br /&gt;
* C 5    16&lt;br /&gt;
* I 8    11&lt;br /&gt;
* A 5    5&lt;br /&gt;
* L 1    1&lt;br /&gt;
&lt;br /&gt;
[[Bruiser]], [[Chem Reliant]]&lt;br /&gt;
&lt;br /&gt;
* 3 [[Bonus HtH Damage]] - Req. [[Close Combat]] at 75%&lt;br /&gt;
* 6 [[Gain Strength]]&lt;br /&gt;
* 9 [[Vampire]]&lt;br /&gt;
* 12 [[In Your Face!]] - Req. [[Close Combat]] at 125%&lt;br /&gt;
* 15 [[Better HtH Criticals]] - Req. [[Close Combat]] at 175%&lt;br /&gt;
* 18 [[Bonus HtH Attacks]] - Req. [[Close Combat]] at 180%&lt;br /&gt;
* 21 [[Stonewall]]&lt;br /&gt;
* 24 [[Lifegiver]]&lt;br /&gt;
* 30 [[Chosen One]], [[Toughness]], [[Firefighter]]&lt;br /&gt;
&lt;br /&gt;
[[Buffout]], [[Gamma Gulp Beer]], [[Rot Gut]], [[Mentats]], [[Beer]], [[Mutie]], [[Roentgen Rum]], [[Psycho]]&lt;br /&gt;
&lt;br /&gt;
* 5x Charisma Implant&lt;br /&gt;
* 3x Endurance Implant&lt;br /&gt;
* 1x Strength Implant&lt;br /&gt;
* 2x Nemean Armor&lt;br /&gt;
* 2x Dermal Impact Armor&lt;br /&gt;
* 2x Tiger Movement&lt;br /&gt;
&lt;br /&gt;
The [[Implants]] above give permanent buffs for your character but are expensive. They are however refunded when/if you [[reroll]] your character. &lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you logout. Most players chose to logout while on [[The World]] map.&lt;br /&gt;
* Once you're in the game, you may want to know some [[Hotkeys]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Control+G''' shows&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''Control+G''' picks up all items in that hex!&lt;br /&gt;
::'''Control+D''' drops all items from inventory at once!&lt;br /&gt;
::'''P''' opens your [[Pip-Boy]].&lt;br /&gt;
::'''F''' opens your [[Fix-Boy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F2''' saves messages to a file.&lt;br /&gt;
::'''F3''' saves a screenshot&lt;br /&gt;
::'''F4''' show/hide command bar&lt;br /&gt;
::'''F5''' expand/collapse the message window&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
::'''F8''' mouse-scrolling toggle (helps in window mode)&lt;br /&gt;
::'''F10''' toggle [[Town Control]] display area&lt;br /&gt;
::'''F11''' toggle [[Town Control]] alerts&lt;br /&gt;
::'''F12''' minimize client window&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, however will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside of your inventory.)&lt;br /&gt;
* Use of [[Drugs]] is an effective way of enhancing your build and is popular among most players. They can lead to addictions in [[Chem Reliant]] characters.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[Abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
:* If a player puts a bomb on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.&lt;br /&gt;
:* Even in guarded towns, do not idle in public or let anybody stand or walk next to you. Keep moving and keep on guard. &lt;br /&gt;
:* If you do idle in a public area, do not bring anything you don't wish to lose.&lt;br /&gt;
* '''Communicate with other players.''' The best way to communicate with other players is Aftertimes's Discord chat, or the [http://www.fonline-reloaded.net/forum/ Official forum], or lastly in-game radios.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Other than shoveling shit, you can get [[XP]] and [[Caps]] [[Lifting caravan boxes]].&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.&lt;br /&gt;
* Once you have obtained your first weapon and gun skill 100 or more, look for [[:Category:Creatures|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. [[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin]], [[Molerat]]s, [[Pigrat]]s, [[Ant]]s, and [[Mantis]] are good to begin with. [[Dog]]s are tough and fast, so beware. The [[Scout]] perk will be very handy once you can get it.&lt;br /&gt;
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. These raw resources can be [[Crafting|crafted]] into usable items and equipment.&lt;br /&gt;
* '''[[Crafting|Craft]] your own gear.''' You start the game with no gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
=== Grow Stronger ===&lt;br /&gt;
* '''Obtaining a [[Folded Tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having [[Tent]]s makes it more survivable. Each character can have up to 10.&lt;br /&gt;
* Here are two ways to obtain a tent:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest, [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*You can craft your own [[Folded Tent]]s. The raw materials you'll need are [[Brahmin Hide]]s, [[Fibers]], and [[Wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself in the wild.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin gathering resources for crafting, and hunting for equipment. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once ''they'' are done looting corpses, ''then'' you can loot the rest and get whatever is left over.&lt;br /&gt;
* Even with good gear, you need sufficient gun skill to shoot enemies accurately. Most people rush out too early and experience many weapon fails. Consider mining first. You can usually get several levels in a short time crafting [[Gunpowder]], [[Metal Parts]], and [[Alloys]]. Then making [[Ammo]] gives even more [[XP]] and also provides something you can sell. &lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your [[Caps]]. Caps are the most fluid currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want an item from a trader, find out what that trader will buy and barter those items. Caps are best saved for buying [[Vehicles]], [[Bases]], learning [[Professions]], and trading with other players.&lt;br /&gt;
:* '''A note on the Economy.''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every hour, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps, or more if wealthy players have made huge purchases there!&lt;br /&gt;
&lt;br /&gt;
=== Loot for the Win ===&lt;br /&gt;
* Start the game with a character that has [[Lockpick]] skill tagged. Level up a few levels and put all your points to [[Lockpick]]. Since [[Random Encounters]] in city ruins have a fairly high chance of spawning [[Footlocker]]s, you can unlock them and find valuable loot. Be wary of [[Types of Traps|traps]] around the footlockers. You can find good armor and weapons, plus many other items including [[Drugs]] and [[Ammo]]. You will also find [[Blueprints]] which you use for superior crafting, or sell to other players for a quick buck.&lt;br /&gt;
* A popular [[Footlocker]] hunting area is the small city ruins near [[Lost Hills Bunker|Brotherhood of Steel-Base]] and [[Junktown]]. Most of the times you only encounter neutral Junktown Scouts or BoS-Patrols, making this zone appealing to weaker characters. '''But beware: PKs hunt players here a lot too!'''&lt;br /&gt;
&lt;br /&gt;
===You cant Skill wrong, Reroll is the answer===&lt;br /&gt;
* Easiest way to level at the beginning is looting the Trash Can´s in [[The Den]], find a Melee Weapon and go to [[Strange Farm]] killing rats. Get a Companion with 150 [[PP]]. Helping you as Meatshield. But remember, that Companion kills doesnt give you XP. For good hitrate you need min 200% in a Weapon Skill. Better is 300% or it gets broken very fast. To loot locked chests you need 200% in [[Robbery]]. On Sundays you get multiple XP Bonusses helping to level very fast. And as soon as you have a nice Level to pick a [[Class Perks]] your big Adventure starts.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5616</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5616"/>
		<updated>2022-07-30T20:08:34Z</updated>

		<summary type="html">&lt;p&gt;Sniped: Added Requirements to some of the perks that aren't automatically gained from starting specials or perks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* First, read the [[Game Rules]]. You might benefit from these [[Guides]] too.&lt;br /&gt;
* Review the list of in-game [[Commands]] and the list of game [[Abbreviations]].&lt;br /&gt;
* It's a very good idea to review the [[Changelogs]] too.&lt;br /&gt;
&lt;br /&gt;
* Understand that '''FOnline 3 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Advanced Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and may severely limit your game experience. Here are some tips to get you started:&lt;br /&gt;
:* Making a well rounded character (as in, all 4-6's in SPECIAL) is one of the worst mistakes new players make. No matter what the character is for, specialized builds are important.&lt;br /&gt;
:* Understand that [[Small Guns]] is by far the easiest weapon skill to begin the game with.&lt;br /&gt;
:* At level 1, talk to the [[Boneyard Guard]] to get a bonus to one of the combat skills: [[Small Guns]], [[Energy Weapons]], [[Big Guns]], [[Close Combat]] or [[Throwing]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* You require at least 4 [[Intelligence]] to interact with some NPCs. However for most [[merchants]] and quest givers 2 [[Intelligence]] will be enough.&lt;br /&gt;
:* Tagging [[Repair]] is not needed, as there is no level cap to the game. With that said, getting that skill up can have its benfit at low level, as well as in the late game. To keep your gear from breaking, getting the [[Repair]] skill to 50 helps alot, but a skill of 75 is required before you can take any level 1 professions in the areas of Gunsmithing ([[Small guns]] and /[[Big guns]]), [[Armorer]], [[Ironworker]], and [[Ironmaster]].&lt;br /&gt;
:* [[Outdoorsman]] is a valuable skill for newer players. Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk which enables you to build [[Safe House]]s instead of [[Tent]]s.&lt;br /&gt;
:* You can save up to 99 [[Skill Points]] for later levels. Skill Points cannot be saved forever though, and are lost over this limit. You can delay choosing a Perk, but you must choose it before you reach the next Perk. '''If you have an unspent Perk, and gain a new Perk-giving level, your saved Perk will be lost.''' Temporarily delaying your choice of a Perk can be useful if you cannot afford its requirements with your current skills; you may be able to still get it in the next couple of levels, in time before you reach the next Perk.&lt;br /&gt;
* Review the list of [[Guides]] too. Experienced players have contributed some helpful advice.&lt;br /&gt;
&lt;br /&gt;
=== Starting Build ===&lt;br /&gt;
What is placed below is a good starting build to start leveling up and getting your perks. Now it might be a bit overwhelming with all the information. Everything that is below is what you want to strive for. That means the Base in the special segment is what you start your character with. [[Bruiser]] and [[Chem Reliant]] are the traits you pick and below that are the perks and at which levels you take them. This also goes for the [[Drugs]] or chems that are listed, you want to strive to get them but they aren't necessary.&lt;br /&gt;
&lt;br /&gt;
A good start for a character to level up is to go to [[NCR]] or the [[Hub]]. Where you can search different containers such as bookcases, chests, desks and of course trashcans for different loot that you then can sell to the vendors in town. What you would like to get in equipment is a [[Vault City Armor]] and a [[Wakizashi Blade]] for both good damage output as well as good protection. The best thing about the [[Vault City Armor]] is the armor perk Heavy Stonewall which makes you get knocked down less often. This helps against rats and other enemies that use melee which can often knock you down.&lt;br /&gt;
&lt;br /&gt;
[[Chosen One]] is one of many [[Class Perks]] that FOnline 3 offers. It is also the first of many [[Class Perks]] available to players at level 30. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Chosen One&lt;br /&gt;
&amp;lt;br&amp;gt;HP 470&lt;br /&gt;
&amp;lt;br&amp;gt;AP 5+1&lt;br /&gt;
&lt;br /&gt;
Base Final&lt;br /&gt;
* S 10   20&lt;br /&gt;
* P 1    1&lt;br /&gt;
* E 10   16&lt;br /&gt;
* C 5    16&lt;br /&gt;
* I 8    11&lt;br /&gt;
* A 5    5&lt;br /&gt;
* L 1    1&lt;br /&gt;
&lt;br /&gt;
[[Bruiser]], [[Chem Reliant]]&lt;br /&gt;
&lt;br /&gt;
* 3 [[Bonus HtH Damage]] - Req. Close Combat at 75%&lt;br /&gt;
* 6 [[Gain Strength]]&lt;br /&gt;
* 9 [[Vampire]]&lt;br /&gt;
* 12 [[In Your Face!]] - Req. Close Combat at 125%&lt;br /&gt;
* 15 [[Better HtH Criticals]] - Req. Close Combat at 175%&lt;br /&gt;
* 18 [[Bonus HtH Attacks]] - Req. Close Combat at 180%&lt;br /&gt;
* 21 [[Stonewall]]&lt;br /&gt;
* 24 [[Lifegiver]]&lt;br /&gt;
* 30 [[Chosen One]], [[Toughness]], [[Fire Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Buffout]], [[Gamma Gulp Beer]], [[Rot Gut]], [[Mentats]], [[Beer]], [[Mutie]], [[Roentgen Rum]], [[Psycho]]&lt;br /&gt;
&lt;br /&gt;
* 5x Charisma Implant&lt;br /&gt;
* 3x Endurance Implant&lt;br /&gt;
* 1x Strength Implant&lt;br /&gt;
* 2x Nemean Armor&lt;br /&gt;
* 2x Dermal Impact Armor&lt;br /&gt;
* 2x Tiger Movement&lt;br /&gt;
&lt;br /&gt;
The [[Implants]] above give permanent buffs for your character but are expensive. They are however refunded when/if you [[reroll]] your character. &lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you logout. Most players chose to logout while on [[The World]] map.&lt;br /&gt;
* Once you're in the game, you may want to know some [[Hotkeys]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Control+G''' shows&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''Control+G''' picks up all items in that hex!&lt;br /&gt;
::'''Control+D''' drops all items from inventory at once!&lt;br /&gt;
::'''P''' opens your [[Pip-Boy]].&lt;br /&gt;
::'''F''' opens your [[Fix-Boy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F2''' saves messages to a file.&lt;br /&gt;
::'''F3''' saves a screenshot&lt;br /&gt;
::'''F4''' show/hide command bar&lt;br /&gt;
::'''F5''' expand/collapse the message window&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
::'''F8''' mouse-scrolling toggle (helps in window mode)&lt;br /&gt;
::'''F10''' toggle [[Town Control]] display area&lt;br /&gt;
::'''F11''' toggle [[Town Control]] alerts&lt;br /&gt;
::'''F12''' minimize client window&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, however will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside of your inventory.)&lt;br /&gt;
* Use of [[Drugs]] is an effective way of enhancing your build and is popular among most players. They can lead to addictions in [[Chem Reliant]] characters.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[Abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
:* If a player puts a bomb on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.&lt;br /&gt;
:* Even in guarded towns, do not idle in public or let anybody stand or walk next to you. Keep moving and keep on guard. &lt;br /&gt;
:* If you do idle in a public area, do not bring anything you don't wish to lose.&lt;br /&gt;
* '''Communicate with other players.''' The best way to communicate with other players is Aftertimes's Discord chat, or the [http://www.fonline-reloaded.net/forum/ Official forum], or lastly in-game radios.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Other than shoveling shit, you can get [[XP]] and [[Caps]] [[Lifting caravan boxes]].&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.&lt;br /&gt;
* Once you have obtained your first weapon and gun skill 100 or more, look for [[:Category:Creatures|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. [[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin]], [[Molerat]]s, [[Pigrat]]s, [[Ant]]s, and [[Mantis]] are good to begin with. [[Dog]]s are tough and fast, so beware. The [[Scout]] perk will be very handy once you can get it.&lt;br /&gt;
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. These raw resources can be [[Crafting|crafted]] into usable items and equipment.&lt;br /&gt;
* '''[[Crafting|Craft]] your own gear.''' You start the game with no gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
=== Grow Stronger ===&lt;br /&gt;
* '''Obtaining a [[Folded Tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having [[Tent]]s makes it more survivable. Each character can have up to 10.&lt;br /&gt;
* Here are two ways to obtain a tent:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest, [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*You can craft your own [[Folded Tent]]s. The raw materials you'll need are [[Brahmin Hide]]s, [[Fibers]], and [[Wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself in the wild.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin gathering resources for crafting, and hunting for equipment. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once ''they'' are done looting corpses, ''then'' you can loot the rest and get whatever is left over.&lt;br /&gt;
* Even with good gear, you need sufficient gun skill to shoot enemies accurately. Most people rush out too early and experience many weapon fails. Consider mining first. You can usually get several levels in a short time crafting [[Gunpowder]], [[Metal Parts]], and [[Alloys]]. Then making [[Ammo]] gives even more [[XP]] and also provides something you can sell. &lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your [[Caps]]. Caps are the most fluid currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want an item from a trader, find out what that trader will buy and barter those items. Caps are best saved for buying [[Vehicles]], [[Bases]], learning [[Professions]], and trading with other players.&lt;br /&gt;
:* '''A note on the Economy.''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every hour, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps, or more if wealthy players have made huge purchases there!&lt;br /&gt;
&lt;br /&gt;
=== Loot for the Win ===&lt;br /&gt;
* Start the game with a character that has [[Lockpick]] skill tagged. Level up a few levels and put all your points to [[Lockpick]]. Since [[Random Encounters]] in city ruins have a fairly high chance of spawning [[Footlocker]]s, you can unlock them and find valuable loot. Be wary of [[Types of Traps|traps]] around the footlockers. You can find good armor and weapons, plus many other items including [[Drugs]] and [[Ammo]]. You will also find [[Blueprints]] which you use for superior crafting, or sell to other players for a quick buck.&lt;br /&gt;
* A popular [[Footlocker]] hunting area is the small city ruins near [[Lost Hills Bunker|Brotherhood of Steel-Base]] and [[Junktown]]. Most of the times you only encounter neutral Junktown Scouts or BoS-Patrols, making this zone appealing to weaker characters. '''But beware: PKs hunt players here a lot too!'''&lt;br /&gt;
&lt;br /&gt;
===You cant Skill wrong, Reroll is the answer===&lt;br /&gt;
* Easiest way to level at the beginning is looting the Trash Can´s in [[The Den]], find a Melee Weapon and go to [[Strange Farm]] killing rats. Get a Companion with 150 [[PP]]. Helping you as Meatshield. But remember, that Companion kills doesnt give you XP. For good hitrate you need min 200% in a Weapon Skill. Better is 300% or it gets broken very fast. To loot locked chests you need 200% in [[Robbery]]. On Sundays you get multiple XP Bonusses helping to level very fast. And as soon as you have a nice Level to pick a [[Class Perks]] your big Adventure starts.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5615</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5615"/>
		<updated>2022-07-30T19:58:04Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* First, read the [[Game Rules]]. You might benefit from these [[Guides]] too.&lt;br /&gt;
* Review the list of in-game [[Commands]] and the list of game [[Abbreviations]].&lt;br /&gt;
* It's a very good idea to review the [[Changelogs]] too.&lt;br /&gt;
&lt;br /&gt;
* Understand that '''FOnline 3 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Advanced Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and may severely limit your game experience. Here are some tips to get you started:&lt;br /&gt;
:* Making a well rounded character (as in, all 4-6's in SPECIAL) is one of the worst mistakes new players make. No matter what the character is for, specialized builds are important.&lt;br /&gt;
:* Understand that [[Small Guns]] is by far the easiest weapon skill to begin the game with.&lt;br /&gt;
:* At level 1, talk to the [[Boneyard Guard]] to get a bonus to one of the combat skills: [[Small Guns]], [[Energy Weapons]], [[Big Guns]], [[Close Combat]] or [[Throwing]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* You require at least 4 [[Intelligence]] to interact with some NPCs. However for most [[merchants]] and quest givers 2 [[Intelligence]] will be enough.&lt;br /&gt;
:* Tagging [[Repair]] is not needed, as there is no level cap to the game. With that said, getting that skill up can have its benfit at low level, as well as in the late game. To keep your gear from breaking, getting the [[Repair]] skill to 50 helps alot, but a skill of 75 is required before you can take any level 1 professions in the areas of Gunsmithing ([[Small guns]] and /[[Big guns]]), [[Armorer]], [[Ironworker]], and [[Ironmaster]].&lt;br /&gt;
:* [[Outdoorsman]] is a valuable skill for newer players. Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk which enables you to build [[Safe House]]s instead of [[Tent]]s.&lt;br /&gt;
:* You can save up to 99 [[Skill Points]] for later levels. Skill Points cannot be saved forever though, and are lost over this limit. You can delay choosing a Perk, but you must choose it before you reach the next Perk. '''If you have an unspent Perk, and gain a new Perk-giving level, your saved Perk will be lost.''' Temporarily delaying your choice of a Perk can be useful if you cannot afford its requirements with your current skills; you may be able to still get it in the next couple of levels, in time before you reach the next Perk.&lt;br /&gt;
* Review the list of [[Guides]] too. Experienced players have contributed some helpful advice.&lt;br /&gt;
&lt;br /&gt;
=== Starting Build ===&lt;br /&gt;
What is placed below is a good starting build to start leveling up and getting your perks. Now it might be a bit overwhelming with all the information. Everything that is below is what you want to strive for. That means the Base in the special segment is what you start your character with. [[Bruiser]] and [[Chem Reliant]] are the traits you pick and below that are the perks and at which levels you take them. This also goes for the [[Drugs]] or chems that are listed, you want to strive to get them but they aren't necessary.&lt;br /&gt;
&lt;br /&gt;
A good start for a character to level up is to go to [[NCR]] or the [[Hub]]. Where you can search different containers such as bookcases, chests, desks and of course trashcans for different loot that you then can sell to the vendors in town. What you would like to get in equipment is a [[Vault City Armor]] and a [[Wakizashi Blade]] for both good damage output as well as good protection. The best thing about the [[Vault City Armor]] is the armor perk Heavy Stonewall which makes you get knocked down less often. This helps against rats and other enemies that use melee which can often knock you down.&lt;br /&gt;
&lt;br /&gt;
[[Chosen One]] is one of many [[Class Perks]] that FOnline 3 offers. It is also the first of many [[Class Perks]] available to players at level 30. &lt;br /&gt;
&lt;br /&gt;
:Chosen One&lt;br /&gt;
:HP 470&lt;br /&gt;
:AP 5+1&lt;br /&gt;
&lt;br /&gt;
Base Final&lt;br /&gt;
* S 10   20&lt;br /&gt;
* P 1    1&lt;br /&gt;
* E 10   16&lt;br /&gt;
* C 5    16&lt;br /&gt;
* I 8    11&lt;br /&gt;
* A 5    5&lt;br /&gt;
* L 1    1&lt;br /&gt;
&lt;br /&gt;
Bruiser, Chem Reliant&lt;br /&gt;
&lt;br /&gt;
* 3 Bonus HtH Damage&lt;br /&gt;
* 6 Gain Strength&lt;br /&gt;
* 9 Vampire&lt;br /&gt;
* 12 In Your Face!&lt;br /&gt;
* 15 Better HtH Criticals&lt;br /&gt;
* 18 Bonus HtH Attacks&lt;br /&gt;
* 21 Stonewall&lt;br /&gt;
* 24 Lifegiver&lt;br /&gt;
* 30 Chosen One, Toughness&lt;br /&gt;
&lt;br /&gt;
buffout, gamma gulp beer, rot gut, mentats, beer, mutie, roentgen rum, psycho&lt;br /&gt;
&lt;br /&gt;
* 5x Charisma Implant&lt;br /&gt;
* 3x Endurance Implant&lt;br /&gt;
* 1x Strength Implant&lt;br /&gt;
* 2x Nemean Armor&lt;br /&gt;
* 2x Dermal Impact Armor&lt;br /&gt;
* 2x Tiger Movement&lt;br /&gt;
&lt;br /&gt;
The [[Implants]] above give permanent buffs for your character but are expensive. They are however refunded when/if you [[reroll]] your character. &lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you logout. Most players chose to logout while on [[The World]] map.&lt;br /&gt;
* Once you're in the game, you may want to know some [[Hotkeys]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Control+G''' shows&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''Control+G''' picks up all items in that hex!&lt;br /&gt;
::'''Control+D''' drops all items from inventory at once!&lt;br /&gt;
::'''P''' opens your [[Pip-Boy]].&lt;br /&gt;
::'''F''' opens your [[Fix-Boy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F2''' saves messages to a file.&lt;br /&gt;
::'''F3''' saves a screenshot&lt;br /&gt;
::'''F4''' show/hide command bar&lt;br /&gt;
::'''F5''' expand/collapse the message window&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
::'''F8''' mouse-scrolling toggle (helps in window mode)&lt;br /&gt;
::'''F10''' toggle [[Town Control]] display area&lt;br /&gt;
::'''F11''' toggle [[Town Control]] alerts&lt;br /&gt;
::'''F12''' minimize client window&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, however will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside of your inventory.)&lt;br /&gt;
* Use of [[Drugs]] is an effective way of enhancing your build and is popular among most players. They can lead to addictions in [[Chem Reliant]] characters.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[Abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
:* If a player puts a bomb on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.&lt;br /&gt;
:* Even in guarded towns, do not idle in public or let anybody stand or walk next to you. Keep moving and keep on guard. &lt;br /&gt;
:* If you do idle in a public area, do not bring anything you don't wish to lose.&lt;br /&gt;
* '''Communicate with other players.''' The best way to communicate with other players is Aftertimes's Discord chat, or the [http://www.fonline-reloaded.net/forum/ Official forum], or lastly in-game radios.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Other than shoveling shit, you can get [[XP]] and [[Caps]] [[Lifting caravan boxes]].&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.&lt;br /&gt;
* Once you have obtained your first weapon and gun skill 100 or more, look for [[:Category:Creatures|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. [[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin]], [[Molerat]]s, [[Pigrat]]s, [[Ant]]s, and [[Mantis]] are good to begin with. [[Dog]]s are tough and fast, so beware. The [[Scout]] perk will be very handy once you can get it.&lt;br /&gt;
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. These raw resources can be [[Crafting|crafted]] into usable items and equipment.&lt;br /&gt;
* '''[[Crafting|Craft]] your own gear.''' You start the game with no gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
=== Grow Stronger ===&lt;br /&gt;
* '''Obtaining a [[Folded Tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having [[Tent]]s makes it more survivable. Each character can have up to 10.&lt;br /&gt;
* Here are two ways to obtain a tent:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest, [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*You can craft your own [[Folded Tent]]s. The raw materials you'll need are [[Brahmin Hide]]s, [[Fibers]], and [[Wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself in the wild.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin gathering resources for crafting, and hunting for equipment. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once ''they'' are done looting corpses, ''then'' you can loot the rest and get whatever is left over.&lt;br /&gt;
* Even with good gear, you need sufficient gun skill to shoot enemies accurately. Most people rush out too early and experience many weapon fails. Consider mining first. You can usually get several levels in a short time crafting [[Gunpowder]], [[Metal Parts]], and [[Alloys]]. Then making [[Ammo]] gives even more [[XP]] and also provides something you can sell. &lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your [[Caps]]. Caps are the most fluid currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want an item from a trader, find out what that trader will buy and barter those items. Caps are best saved for buying [[Vehicles]], [[Bases]], learning [[Professions]], and trading with other players.&lt;br /&gt;
:* '''A note on the Economy.''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every hour, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps, or more if wealthy players have made huge purchases there!&lt;br /&gt;
&lt;br /&gt;
=== Loot for the Win ===&lt;br /&gt;
* Start the game with a character that has [[Lockpick]] skill tagged. Level up a few levels and put all your points to [[Lockpick]]. Since [[Random Encounters]] in city ruins have a fairly high chance of spawning [[Footlocker]]s, you can unlock them and find valuable loot. Be wary of [[Types of Traps|traps]] around the footlockers. You can find good armor and weapons, plus many other items including [[Drugs]] and [[Ammo]]. You will also find [[Blueprints]] which you use for superior crafting, or sell to other players for a quick buck.&lt;br /&gt;
* A popular [[Footlocker]] hunting area is the small city ruins near [[Lost Hills Bunker|Brotherhood of Steel-Base]] and [[Junktown]]. Most of the times you only encounter neutral Junktown Scouts or BoS-Patrols, making this zone appealing to weaker characters. '''But beware: PKs hunt players here a lot too!'''&lt;br /&gt;
&lt;br /&gt;
===You cant Skill wrong, Reroll is the answer===&lt;br /&gt;
* Easiest way to level at the beginning is looting the Trash Can´s in [[The Den]], find a Melee Weapon and go to [[Strange Farm]] killing rats. Get a Companion with 150 [[PP]]. Helping you as Meatshield. But remember, that Companion kills doesnt give you XP. For good hitrate you need min 200% in a Weapon Skill. Better is 300% or it gets broken very fast. To loot locked chests you need 200% in [[Robbery]]. On Sundays you get multiple XP Bonusses helping to level very fast. And as soon as you have a nice Level to pick a [[Class Perks]] your big Adventure starts.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Cases&amp;diff=5614</id>
		<title>Cases</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Cases&amp;diff=5614"/>
		<updated>2022-07-30T14:06:40Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cases are items that contain loot, but must be unlocked with keys.&lt;br /&gt;
&lt;br /&gt;
==Tier 1==&lt;br /&gt;
===Electronic Key===&lt;br /&gt;
[[File:Elekey.png]]&lt;br /&gt;
&lt;br /&gt;
Tier 1 cases are opened with Electronic Keys. They can be purchased for 10k [[currency]] from Ascorti in [[Redding]], or Paul Tibbett in [[Las Vegas]]. &lt;br /&gt;
&lt;br /&gt;
'''Warning:'''The key is one use only, since it is consumed when you open a case with it.&lt;br /&gt;
&lt;br /&gt;
===Science case===&lt;br /&gt;
[[File:ScienceCase.png]]&lt;br /&gt;
&lt;br /&gt;
Science cases drop t3 blueprints, materials, and have a chance to drop [[Wattz Fusion Cores]].&lt;br /&gt;
&lt;br /&gt;
===Drug case===&lt;br /&gt;
[[File:Drcase.png]]&lt;br /&gt;
&lt;br /&gt;
Drug cases drop t3 drugs, and have a chance to drop [[Hypo]] and [[Med Tec Anitdote]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bank case===&lt;br /&gt;
[[File:Bcase.png]]&lt;br /&gt;
&lt;br /&gt;
Bank Cases drop currency (around 100k+ in various [[Currencies]], and have a chance to drop gold coins.&lt;br /&gt;
&lt;br /&gt;
==Tier 2==&lt;br /&gt;
===Vault-Tec Key===&lt;br /&gt;
[[File:Vkey.png]]&lt;br /&gt;
&lt;br /&gt;
Vault-Tec keys are used to open tier 2 cases. They can be acquired from traders [[Renesco]] and [[Ed]] in [[New Reno]] when a world event [[New Reno Key provided]] adds them to their inventory.&lt;br /&gt;
&lt;br /&gt;
They are also loot from [[Renesco Secret Shelter]]&lt;br /&gt;
&lt;br /&gt;
===Vault-Tec Case===&lt;br /&gt;
[[File:Vcase1.png]]&lt;br /&gt;
&lt;br /&gt;
Vault-Tec cases drop tier 3 [[Weapons]] and [[Armor]] and have a chance to drop tier 4 blueprints, implants, vertibird parts, tier 4 ammo.&lt;br /&gt;
===NCR Case===&lt;br /&gt;
[[File:Ncrcase.png]]&lt;br /&gt;
&lt;br /&gt;
NCR cases drop the same as Vault-Tec cases except the tier 4 blueprint comes from a pool of:&lt;br /&gt;
*[[Browning Auto Rifle]]&lt;br /&gt;
*[[Bozar]]&lt;br /&gt;
*[[Saiga-12]]&lt;br /&gt;
*[[H&amp;amp;K G11]]&lt;br /&gt;
*[[Steyr]]&lt;br /&gt;
===Enclave Case===&lt;br /&gt;
[[File:Enclavecase.png]]&lt;br /&gt;
&lt;br /&gt;
Enclave cases drop the same as Vault-Tec cases except the tier 4 blueprint comes from a pool of:&lt;br /&gt;
*[[Advanced Power Armor]]&lt;br /&gt;
*[[Adv. Power Armor MKII]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
*[[Plasma Gatling]]&lt;br /&gt;
*[[H&amp;amp;K G11E]]&lt;br /&gt;
===Vault-City Case===&lt;br /&gt;
[[File:Vccase.png]]&lt;br /&gt;
&lt;br /&gt;
Vault-City cases drop the same as Vault-Tec cases except the tier 4 blueprint comes from a pool of:&lt;br /&gt;
*[[Plasma Torch]]&lt;br /&gt;
*[[Electro Cannon]]&lt;br /&gt;
*[[Turbo Plasma Rifle]]&lt;br /&gt;
*[[Commisar's Pistol]]&lt;br /&gt;
*[[PPK12 Gauss Pistol]]&lt;br /&gt;
===Brotherhood Case===&lt;br /&gt;
[[File:Boscase.png]]&lt;br /&gt;
&lt;br /&gt;
Brotherhood cases drop the same as Vault-Tec cases except the tier 4 blueprint comes from a pool of &lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
*[[Hardened Power Armor]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
*[[M202A1 FLASH]]&lt;br /&gt;
*[[Mega Sledge]]&lt;br /&gt;
===Master Army Case===&lt;br /&gt;
[[File:Tmacase.png]]&lt;br /&gt;
&lt;br /&gt;
Master Army cases drop the same as Vault-Tec cases except the tier 4 blueprint comes from a pool of &lt;br /&gt;
*[[Stealth Armor]]&lt;br /&gt;
*[[Stealth Armor MKII]]&lt;br /&gt;
*[[AK-47, Napalm blaster]]&lt;br /&gt;
*[[M72 Gauss Rifle]]&lt;br /&gt;
==Tier 3==&lt;br /&gt;
===High-Tech encrypted Key===&lt;br /&gt;
[[File:Elekey.png]]&lt;br /&gt;
&lt;br /&gt;
High-Tech encrypted keys can be used to open tier 3 cases. They drop from tier 6 dungeons.&lt;br /&gt;
===Black Cross Case===&lt;br /&gt;
[[File:Bcdcase.png]]&lt;br /&gt;
&lt;br /&gt;
Black Cross cases drop random extra stats, and have a chance to drop a random tier 4 part&lt;br /&gt;
===Technical Case===&lt;br /&gt;
[[File:Techcase.png]]&lt;br /&gt;
&lt;br /&gt;
Technical cases drop random tier 4 blueprints, and have a chance to drop a random tier 4 part&lt;br /&gt;
===Mad Scientist Case===&lt;br /&gt;
[[File:Tpcase.png]]&lt;br /&gt;
&lt;br /&gt;
Teleports you to a random base, has a chance to kill you&lt;br /&gt;
==Lockpicking==&lt;br /&gt;
All cases can be picked with electronic lockpicks, but the picks have a chance to break.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Case tier || Electronic lockpick MKI chance to break || Electronic lockpick MKII chance &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 in 25 || 1 in 100&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 in 5 || 1 in 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Always breaks, chance to open is 5% || Always breaks, chance to open is 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Cases&amp;diff=5613</id>
		<title>Cases</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Cases&amp;diff=5613"/>
		<updated>2022-07-30T14:05:48Z</updated>

		<summary type="html">&lt;p&gt;Sniped: Added links for the drops of T2 cases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cases are items that contain loot, but must be unlocked with keys.&lt;br /&gt;
&lt;br /&gt;
==Tier 1==&lt;br /&gt;
===Electronic Key===&lt;br /&gt;
[[File:Elekey.png]]&lt;br /&gt;
&lt;br /&gt;
Tier 1 cases are opened with Electronic Keys. They can be purchased for 10k [[currency]] from Ascorti in [[Redding]], or Paul Tibbett in [[Las Vegas]]. &lt;br /&gt;
&lt;br /&gt;
'''Warning:'''The key is one use only, since it is consumed when you open a case with it.&lt;br /&gt;
&lt;br /&gt;
===Science case===&lt;br /&gt;
[[File:ScienceCase.png]]&lt;br /&gt;
&lt;br /&gt;
Science cases drop t3 blueprints, materials, and have a chance to drop [[Wattz Fusion Cores]].&lt;br /&gt;
&lt;br /&gt;
===Drug case===&lt;br /&gt;
[[File:Drcase.png]]&lt;br /&gt;
&lt;br /&gt;
Drug cases drop t3 drugs, and have a chance to drop [[Hypo]] and [[Med Tec Anitdote]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bank case===&lt;br /&gt;
[[File:Bcase.png]]&lt;br /&gt;
&lt;br /&gt;
Bank Cases drop currency (around 100k+ in various [[Currencies]], and have a chance to drop gold coins.&lt;br /&gt;
&lt;br /&gt;
==Tier 2==&lt;br /&gt;
===Vault-Tec Key===&lt;br /&gt;
[[File:Vkey.png]]&lt;br /&gt;
&lt;br /&gt;
Vault-Tec keys are used to open tier 2 cases. They can be acquired from traders [[Renesco]] and [[Ed]] in [[New Reno]] when a world event [[New Reno Key provided]] adds them to their inventory.&lt;br /&gt;
&lt;br /&gt;
They are also loot from [[Renesco Secret Shelter]]&lt;br /&gt;
&lt;br /&gt;
===Vault-Tec Case===&lt;br /&gt;
[[File:Vcase1.png]]&lt;br /&gt;
&lt;br /&gt;
Vault-Tec cases drop tier 3 [[Weapons]] and [[Armor]] and have a chance to drop tier 4 blueprints, implants, vertibird parts, tier 4 ammo.&lt;br /&gt;
===NCR Case===&lt;br /&gt;
[[File:Ncrcase.png]]&lt;br /&gt;
&lt;br /&gt;
NCR cases drop the same as Vault-Tec cases except the tier 4 blueprint comes from a pool of:&lt;br /&gt;
*[[Browning Auto Rifle]]&lt;br /&gt;
*[[Bozar]]&lt;br /&gt;
*[[Saiga-12]]&lt;br /&gt;
*[[H&amp;amp;K G11]]&lt;br /&gt;
*[[Steyr]]&lt;br /&gt;
===Enclave Case===&lt;br /&gt;
[[File:Enclavecase.png]]&lt;br /&gt;
&lt;br /&gt;
Enclave cases drop the same as Vault-Tec cases except the tier 4 blueprint comes from a pool of:&lt;br /&gt;
*[[Advanced Power Armor]]&lt;br /&gt;
*[[Adv. Power Armor MKII]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
*[[Plasma Gatling]]&lt;br /&gt;
*[[H&amp;amp;K G11E]]&lt;br /&gt;
===Vault-City Case===&lt;br /&gt;
[[File:Vccase.png]]&lt;br /&gt;
&lt;br /&gt;
Vault-City cases drop the same as Vault-Tec cases except the tier 4 blueprint comes from a pool of:&lt;br /&gt;
*Plasma Torch&lt;br /&gt;
*Electro Cannon&lt;br /&gt;
*Turbo Plasma Rifle&lt;br /&gt;
*Commisar's Pistol&lt;br /&gt;
*PPK12 Gauss Pistol&lt;br /&gt;
===Brotherhood Case===&lt;br /&gt;
[[File:Boscase.png]]&lt;br /&gt;
&lt;br /&gt;
Brotherhood cases drop the same as Vault-Tec cases except the tier 4 blueprint comes from a pool of &lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
*[[Hardened Power Armor]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
*[[M202A1 FLASH]]&lt;br /&gt;
*[[Mega Sledge]]&lt;br /&gt;
===Master Army Case===&lt;br /&gt;
[[File:Tmacase.png]]&lt;br /&gt;
&lt;br /&gt;
Master Army cases drop the same as Vault-Tec cases except the tier 4 blueprint comes from a pool of &lt;br /&gt;
*[[Stealth Armor]]&lt;br /&gt;
*[[Stealth Armor MKII]]&lt;br /&gt;
*[[AK-47, Napalm blaster]]&lt;br /&gt;
*[[M72 Gauss Rifle]]&lt;br /&gt;
==Tier 3==&lt;br /&gt;
===High-Tech encrypted Key===&lt;br /&gt;
[[File:Elekey.png]]&lt;br /&gt;
&lt;br /&gt;
High-Tech encrypted keys can be used to open tier 3 cases. They drop from tier 6 dungeons.&lt;br /&gt;
===Black Cross Case===&lt;br /&gt;
[[File:Bcdcase.png]]&lt;br /&gt;
&lt;br /&gt;
Black Cross cases drop random extra stats, and have a chance to drop a random tier 4 part&lt;br /&gt;
===Technical Case===&lt;br /&gt;
[[File:Techcase.png]]&lt;br /&gt;
&lt;br /&gt;
Technical cases drop random tier 4 blueprints, and have a chance to drop a random tier 4 part&lt;br /&gt;
===Mad Scientist Case===&lt;br /&gt;
[[File:Tpcase.png]]&lt;br /&gt;
&lt;br /&gt;
Teleports you to a random base, has a chance to kill you&lt;br /&gt;
==Lockpicking==&lt;br /&gt;
All cases can be picked with electronic lockpicks, but the picks have a chance to break.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Case tier || Electronic lockpick MKI chance to break || Electronic lockpick MKII chance &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 in 25 || 1 in 100&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 in 5 || 1 in 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Always breaks, chance to open is 5% || Always breaks, chance to open is 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5612</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5612"/>
		<updated>2022-07-30T12:11:49Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* First, read the [[Game Rules]]. You might benefit from these [[Guides]] too.&lt;br /&gt;
* Review the list of in-game [[Commands]] and the list of game [[Abbreviations]].&lt;br /&gt;
* It's a very good idea to review the [[Changelogs]] too.&lt;br /&gt;
&lt;br /&gt;
* Understand that '''FOnline 3 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Advanced Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and may severely limit your game experience. Here are some tips to get you started:&lt;br /&gt;
:* Making a well rounded character (as in, all 4-6's in SPECIAL) is one of the worst mistakes new players make. No matter what the character is for, specialized builds are important.&lt;br /&gt;
:* Understand that [[Small Guns]] is by far the easiest weapon skill to begin the game with.&lt;br /&gt;
:* At level 1, talk to the [[Boneyard Guard]] to get a bonus to one of the combat skills: [[Small Guns]], [[Energy Weapons]], [[Big Guns]], [[Close Combat]] or [[Throwing]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* You require at least 4 [[Intelligence]] to interact with some NPCs. However for most [[merchants]] and quest givers 2 [[Intelligence]] will be enough.&lt;br /&gt;
:* Tagging [[Repair]] is not needed, as there is no level cap to the game. With that said, getting that skill up can have its benfit at low level, as well as in the late game. To keep your gear from breaking, getting the [[Repair]] skill to 50 helps alot, but a skill of 75 is required before you can take any level 1 professions in the areas of Gunsmithing ([[Small guns]] and /[[Big guns]]), [[Armorer]], [[Ironworker]], and [[Ironmaster]].&lt;br /&gt;
:* [[Outdoorsman]] is a valuable skill for newer players. Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk which enables you to build [[Safe House]]s instead of [[Tent]]s.&lt;br /&gt;
:* You can save up to 99 [[Skill Points]] for later levels. Skill Points cannot be saved forever though, and are lost over this limit. You can delay choosing a Perk, but you must choose it before you reach the next Perk. '''If you have an unspent Perk, and gain a new Perk-giving level, your saved Perk will be lost.''' Temporarily delaying your choice of a Perk can be useful if you cannot afford its requirements with your current skills; you may be able to still get it in the next couple of levels, in time before you reach the next Perk.&lt;br /&gt;
* Review the list of [[Guides]] too. Experienced players have contributed some helpful advice.&lt;br /&gt;
&lt;br /&gt;
=== Starting Build ===&lt;br /&gt;
What is placed below is a good starting build to start leveling up and getting your perks. Now it might be a bit overwhelming with all the information. Everything that is below is what you want to strive for. That means the Base in the special segment is what you start your character with. [[Bruiser]] and [[Chem Reliant]] are the traits you pick and below that are the perks and at which levels you take them. This also goes for the [[Drugs]] or chems that are listed, you want to strive to get them but they aren't necessary.&lt;br /&gt;
&lt;br /&gt;
A good start for a character to level up is to go to [[NCR]] or the [[Hub]]. Where you can search different containers such as bookcases, chests, desks and of course trashcans for different loot that you then can sell to the vendors in town. What you would like to get in equipment is a [[Vault City Armor]] and a [[Wakizashi Blade]] for both good damage output as well as good protection. The best thing about the [[Vault City Armor]] is the armor perk Heavy Stonewall which makes you get knocked down less often. This helps against rats and other enemies that use melee which can often knock you down.&lt;br /&gt;
&lt;br /&gt;
[[Chosen One]] is one of many [[Class Perks]] that FOnline 3 offers. It is also the first of many [[Class Perks]] available to players at level 30. &lt;br /&gt;
Chosen One&lt;br /&gt;
HP 470&lt;br /&gt;
AP 5+1&lt;br /&gt;
&lt;br /&gt;
Base Final&lt;br /&gt;
* S 10   20&lt;br /&gt;
* P 1    1&lt;br /&gt;
* E 10   16&lt;br /&gt;
* C 5    16&lt;br /&gt;
* I 8    11&lt;br /&gt;
* A 5    5&lt;br /&gt;
* L 1    1&lt;br /&gt;
&lt;br /&gt;
Bruiser, Chem Reliant&lt;br /&gt;
&lt;br /&gt;
* 3 Bonus HtH Damage&lt;br /&gt;
* 6 Gain Strength&lt;br /&gt;
* 9 Vampire&lt;br /&gt;
* 12 In Your Face!&lt;br /&gt;
* 15 Better HtH Criticals&lt;br /&gt;
* 18 Bonus HtH Attacks&lt;br /&gt;
* 21 Stonewall&lt;br /&gt;
* 24 Lifegiver&lt;br /&gt;
* 30 Chosen One, Toughness&lt;br /&gt;
&lt;br /&gt;
buffout, gamma gulp beer, rot gut, mentats, beer, mutie, roentgen rum, psycho&lt;br /&gt;
&lt;br /&gt;
* 5x Charisma Implant&lt;br /&gt;
* 3x Endurance Implant&lt;br /&gt;
* 1x Strength Implant&lt;br /&gt;
* 2x Nemean Armor&lt;br /&gt;
* 2x Dermal Impact Armor&lt;br /&gt;
* 2x Tiger Movement&lt;br /&gt;
&lt;br /&gt;
The [[Implants]] above give permanent buffs for your character but are expensive. They are however refunded when/if you [[reroll]] your character. &lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you logout. Most players chose to logout while on [[The World]] map.&lt;br /&gt;
* Once you're in the game, you may want to know some [[Hotkeys]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Control+G''' shows&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''Control+G''' picks up all items in that hex!&lt;br /&gt;
::'''Control+D''' drops all items from inventory at once!&lt;br /&gt;
::'''P''' opens your [[Pip-Boy]].&lt;br /&gt;
::'''F''' opens your [[Fix-Boy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F2''' saves messages to a file.&lt;br /&gt;
::'''F3''' saves a screenshot&lt;br /&gt;
::'''F4''' show/hide command bar&lt;br /&gt;
::'''F5''' expand/collapse the message window&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
::'''F8''' mouse-scrolling toggle (helps in window mode)&lt;br /&gt;
::'''F10''' toggle [[Town Control]] display area&lt;br /&gt;
::'''F11''' toggle [[Town Control]] alerts&lt;br /&gt;
::'''F12''' minimize client window&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, however will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside of your inventory.)&lt;br /&gt;
* Use of [[Drugs]] is an effective way of enhancing your build and is popular among most players. They can lead to addictions in [[Chem Reliant]] characters.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[Abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
:* If a player puts a bomb on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.&lt;br /&gt;
:* Even in guarded towns, do not idle in public or let anybody stand or walk next to you. Keep moving and keep on guard. &lt;br /&gt;
:* If you do idle in a public area, do not bring anything you don't wish to lose.&lt;br /&gt;
* '''Communicate with other players.''' The best way to communicate with other players is Aftertimes's Discord chat, or the [http://www.fonline-reloaded.net/forum/ Official forum], or lastly in-game radios.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Other than shoveling shit, you can get [[XP]] and [[Caps]] [[Lifting caravan boxes]].&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.&lt;br /&gt;
* Once you have obtained your first weapon and gun skill 100 or more, look for [[:Category:Creatures|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. [[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin]], [[Molerat]]s, [[Pigrat]]s, [[Ant]]s, and [[Mantis]] are good to begin with. [[Dog]]s are tough and fast, so beware. The [[Scout]] perk will be very handy once you can get it.&lt;br /&gt;
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. These raw resources can be [[Crafting|crafted]] into usable items and equipment.&lt;br /&gt;
* '''[[Crafting|Craft]] your own gear.''' You start the game with no gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
=== Grow Stronger ===&lt;br /&gt;
* '''Obtaining a [[Folded Tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having [[Tent]]s makes it more survivable. Each character can have up to 10.&lt;br /&gt;
* Here are two ways to obtain a tent:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest, [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*You can craft your own [[Folded Tent]]s. The raw materials you'll need are [[Brahmin Hide]]s, [[Fibers]], and [[Wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself in the wild.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin gathering resources for crafting, and hunting for equipment. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once ''they'' are done looting corpses, ''then'' you can loot the rest and get whatever is left over.&lt;br /&gt;
* Even with good gear, you need sufficient gun skill to shoot enemies accurately. Most people rush out too early and experience many weapon fails. Consider mining first. You can usually get several levels in a short time crafting [[Gunpowder]], [[Metal Parts]], and [[Alloys]]. Then making [[Ammo]] gives even more [[XP]] and also provides something you can sell. &lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your [[Caps]]. Caps are the most fluid currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want an item from a trader, find out what that trader will buy and barter those items. Caps are best saved for buying [[Vehicles]], [[Bases]], learning [[Professions]], and trading with other players.&lt;br /&gt;
:* '''A note on the Economy.''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every hour, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps, or more if wealthy players have made huge purchases there!&lt;br /&gt;
&lt;br /&gt;
=== Loot for the Win ===&lt;br /&gt;
* Start the game with a character that has [[Lockpick]] skill tagged. Level up a few levels and put all your points to [[Lockpick]]. Since [[Random Encounters]] in city ruins have a fairly high chance of spawning [[Footlocker]]s, you can unlock them and find valuable loot. Be wary of [[Types of Traps|traps]] around the footlockers. You can find good armor and weapons, plus many other items including [[Drugs]] and [[Ammo]]. You will also find [[Blueprints]] which you use for superior crafting, or sell to other players for a quick buck.&lt;br /&gt;
* A popular [[Footlocker]] hunting area is the small city ruins near [[Lost Hills Bunker|Brotherhood of Steel-Base]] and [[Junktown]]. Most of the times you only encounter neutral Junktown Scouts or BoS-Patrols, making this zone appealing to weaker characters. '''But beware: PKs hunt players here a lot too!'''&lt;br /&gt;
&lt;br /&gt;
===You cant Skill wrong, Reroll is the answer===&lt;br /&gt;
* Easiest way to level at the beginning is looting the Trash Can´s in [[The Den]], find a Melee Weapon and go to [[Strange Farm]] killing rats. Get a Companion with 150 [[PP]]. Helping you as Meatshield. But remember, that Companion kills doesnt give you XP. For good hitrate you need min 200% in a Weapon Skill. Better is 300% or it gets broken very fast. To loot locked chests you need 200% in [[Robbery]]. On Sundays you get multiple XP Bonusses helping to level very fast. And as soon as you have a nice Level to pick a [[Class Perks]] your big Adventure starts.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5611</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5611"/>
		<updated>2022-07-30T12:11:18Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* First, read the [[Game Rules]]. You might benefit from these [[Guides]] too.&lt;br /&gt;
* Review the list of in-game [[Commands]] and the list of game [[Abbreviations]].&lt;br /&gt;
* It's a very good idea to review the [[Changelogs]] too.&lt;br /&gt;
&lt;br /&gt;
* Understand that '''FOnline 3 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Advanced Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and may severely limit your game experience. Here are some tips to get you started:&lt;br /&gt;
:* Making a well rounded character (as in, all 4-6's in SPECIAL) is one of the worst mistakes new players make. No matter what the character is for, specialized builds are important.&lt;br /&gt;
:* Understand that [[Small Guns]] is by far the easiest weapon skill to begin the game with.&lt;br /&gt;
:* At level 1, talk to the [[Boneyard Guard]] to get a bonus to one of the combat skills: [[Small Guns]], [[Energy Weapons]], [[Big Guns]], [[Close Combat]] or [[Throwing]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* You require at least 4 [[Intelligence]] to interact with some NPCs. However for most [[merchants]] and quest givers 2 [[Intelligence]] will be enough.&lt;br /&gt;
:* Tagging [[Repair]] is not needed, as there is no level cap to the game. With that said, getting that skill up can have its benfit at low level, as well as in the late game. To keep your gear from breaking, getting the [[Repair]] skill to 50 helps alot, but a skill of 75 is required before you can take any level 1 professions in the areas of Gunsmithing ([[Small guns]] and /[[Big guns]]), [[Armorer]], [[Ironworker]], and [[Ironmaster]].&lt;br /&gt;
:* [[Outdoorsman]] is a valuable skill for newer players. Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk which enables you to build [[Safe House]]s instead of [[Tent]]s.&lt;br /&gt;
:* You can save up to 99 [[Skill Points]] for later levels. Skill Points cannot be saved forever though, and are lost over this limit. You can delay choosing a Perk, but you must choose it before you reach the next Perk. '''If you have an unspent Perk, and gain a new Perk-giving level, your saved Perk will be lost.''' Temporarily delaying your choice of a Perk can be useful if you cannot afford its requirements with your current skills; you may be able to still get it in the next couple of levels, in time before you reach the next Perk.&lt;br /&gt;
* Review the list of [[Guides]] too. Experienced players have contributed some helpful advice.&lt;br /&gt;
&lt;br /&gt;
=== Starting Build ===&lt;br /&gt;
What is placed below is a good starting build to start leveling up and getting your perks. Now it might be a bit overwhelming with all the information. Everything that is below is what you want to strive for. That means the Base in the special segment is what you start your character with. [[Bruiser]] and [[Chem Reliant]] are the traits you pick and below that are the perks and at which levels you take them. This also goes for the [[Drugs]] or chems that are listed, you want to strive to get them but they aren't necessary.&lt;br /&gt;
&lt;br /&gt;
A good start for a character to level up is to go to [[NCR]] or the [[Hub]]. Where you can search different containers such as bookcases, chests, desks and of course trashcans for different loot that you then can sell to the vendors in town. What you would like to get in equipment is a [[Vault City Armor]] and a [[Wakizashi Blade]] for both good damage output as well as good protection. The best thing about the [[Vault City Armor]] is the [[Armor Perks:link=Armor Perk]] Heavy Stonewall which makes you get knocked down less often. This helps against rats and other enemies that use melee which can often knock you down.&lt;br /&gt;
&lt;br /&gt;
[[Chosen One]] is one of many [[Class Perks]] that FOnline 3 offers. It is also the first of many [[Class Perks]] available to players at level 30. &lt;br /&gt;
Chosen One&lt;br /&gt;
HP 470&lt;br /&gt;
AP 5+1&lt;br /&gt;
&lt;br /&gt;
Base Final&lt;br /&gt;
* S 10   20&lt;br /&gt;
* P 1    1&lt;br /&gt;
* E 10   16&lt;br /&gt;
* C 5    16&lt;br /&gt;
* I 8    11&lt;br /&gt;
* A 5    5&lt;br /&gt;
* L 1    1&lt;br /&gt;
&lt;br /&gt;
Bruiser, Chem Reliant&lt;br /&gt;
&lt;br /&gt;
* 3 Bonus HtH Damage&lt;br /&gt;
* 6 Gain Strength&lt;br /&gt;
* 9 Vampire&lt;br /&gt;
* 12 In Your Face!&lt;br /&gt;
* 15 Better HtH Criticals&lt;br /&gt;
* 18 Bonus HtH Attacks&lt;br /&gt;
* 21 Stonewall&lt;br /&gt;
* 24 Lifegiver&lt;br /&gt;
* 30 Chosen One, Toughness&lt;br /&gt;
&lt;br /&gt;
buffout, gamma gulp beer, rot gut, mentats, beer, mutie, roentgen rum, psycho&lt;br /&gt;
&lt;br /&gt;
* 5x Charisma Implant&lt;br /&gt;
* 3x Endurance Implant&lt;br /&gt;
* 1x Strength Implant&lt;br /&gt;
* 2x Nemean Armor&lt;br /&gt;
* 2x Dermal Impact Armor&lt;br /&gt;
* 2x Tiger Movement&lt;br /&gt;
&lt;br /&gt;
The [[Implants]] above give permanent buffs for your character but are expensive. They are however refunded when/if you [[reroll]] your character. &lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you logout. Most players chose to logout while on [[The World]] map.&lt;br /&gt;
* Once you're in the game, you may want to know some [[Hotkeys]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Control+G''' shows&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''Control+G''' picks up all items in that hex!&lt;br /&gt;
::'''Control+D''' drops all items from inventory at once!&lt;br /&gt;
::'''P''' opens your [[Pip-Boy]].&lt;br /&gt;
::'''F''' opens your [[Fix-Boy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F2''' saves messages to a file.&lt;br /&gt;
::'''F3''' saves a screenshot&lt;br /&gt;
::'''F4''' show/hide command bar&lt;br /&gt;
::'''F5''' expand/collapse the message window&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
::'''F8''' mouse-scrolling toggle (helps in window mode)&lt;br /&gt;
::'''F10''' toggle [[Town Control]] display area&lt;br /&gt;
::'''F11''' toggle [[Town Control]] alerts&lt;br /&gt;
::'''F12''' minimize client window&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, however will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside of your inventory.)&lt;br /&gt;
* Use of [[Drugs]] is an effective way of enhancing your build and is popular among most players. They can lead to addictions in [[Chem Reliant]] characters.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[Abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
:* If a player puts a bomb on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.&lt;br /&gt;
:* Even in guarded towns, do not idle in public or let anybody stand or walk next to you. Keep moving and keep on guard. &lt;br /&gt;
:* If you do idle in a public area, do not bring anything you don't wish to lose.&lt;br /&gt;
* '''Communicate with other players.''' The best way to communicate with other players is Aftertimes's Discord chat, or the [http://www.fonline-reloaded.net/forum/ Official forum], or lastly in-game radios.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Other than shoveling shit, you can get [[XP]] and [[Caps]] [[Lifting caravan boxes]].&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.&lt;br /&gt;
* Once you have obtained your first weapon and gun skill 100 or more, look for [[:Category:Creatures|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. [[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin]], [[Molerat]]s, [[Pigrat]]s, [[Ant]]s, and [[Mantis]] are good to begin with. [[Dog]]s are tough and fast, so beware. The [[Scout]] perk will be very handy once you can get it.&lt;br /&gt;
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. These raw resources can be [[Crafting|crafted]] into usable items and equipment.&lt;br /&gt;
* '''[[Crafting|Craft]] your own gear.''' You start the game with no gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
=== Grow Stronger ===&lt;br /&gt;
* '''Obtaining a [[Folded Tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having [[Tent]]s makes it more survivable. Each character can have up to 10.&lt;br /&gt;
* Here are two ways to obtain a tent:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest, [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*You can craft your own [[Folded Tent]]s. The raw materials you'll need are [[Brahmin Hide]]s, [[Fibers]], and [[Wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself in the wild.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin gathering resources for crafting, and hunting for equipment. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once ''they'' are done looting corpses, ''then'' you can loot the rest and get whatever is left over.&lt;br /&gt;
* Even with good gear, you need sufficient gun skill to shoot enemies accurately. Most people rush out too early and experience many weapon fails. Consider mining first. You can usually get several levels in a short time crafting [[Gunpowder]], [[Metal Parts]], and [[Alloys]]. Then making [[Ammo]] gives even more [[XP]] and also provides something you can sell. &lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your [[Caps]]. Caps are the most fluid currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want an item from a trader, find out what that trader will buy and barter those items. Caps are best saved for buying [[Vehicles]], [[Bases]], learning [[Professions]], and trading with other players.&lt;br /&gt;
:* '''A note on the Economy.''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every hour, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps, or more if wealthy players have made huge purchases there!&lt;br /&gt;
&lt;br /&gt;
=== Loot for the Win ===&lt;br /&gt;
* Start the game with a character that has [[Lockpick]] skill tagged. Level up a few levels and put all your points to [[Lockpick]]. Since [[Random Encounters]] in city ruins have a fairly high chance of spawning [[Footlocker]]s, you can unlock them and find valuable loot. Be wary of [[Types of Traps|traps]] around the footlockers. You can find good armor and weapons, plus many other items including [[Drugs]] and [[Ammo]]. You will also find [[Blueprints]] which you use for superior crafting, or sell to other players for a quick buck.&lt;br /&gt;
* A popular [[Footlocker]] hunting area is the small city ruins near [[Lost Hills Bunker|Brotherhood of Steel-Base]] and [[Junktown]]. Most of the times you only encounter neutral Junktown Scouts or BoS-Patrols, making this zone appealing to weaker characters. '''But beware: PKs hunt players here a lot too!'''&lt;br /&gt;
&lt;br /&gt;
===You cant Skill wrong, Reroll is the answer===&lt;br /&gt;
* Easiest way to level at the beginning is looting the Trash Can´s in [[The Den]], find a Melee Weapon and go to [[Strange Farm]] killing rats. Get a Companion with 150 [[PP]]. Helping you as Meatshield. But remember, that Companion kills doesnt give you XP. For good hitrate you need min 200% in a Weapon Skill. Better is 300% or it gets broken very fast. To loot locked chests you need 200% in [[Robbery]]. On Sundays you get multiple XP Bonusses helping to level very fast. And as soon as you have a nice Level to pick a [[Class Perks]] your big Adventure starts.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5610</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5610"/>
		<updated>2022-07-30T12:04:45Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* First, read the [[Game Rules]]. You might benefit from these [[Guides]] too.&lt;br /&gt;
* Review the list of in-game [[Commands]] and the list of game [[Abbreviations]].&lt;br /&gt;
* It's a very good idea to review the [[Changelogs]] too.&lt;br /&gt;
&lt;br /&gt;
* Understand that '''FOnline 3 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Advanced Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and may severely limit your game experience. Here are some tips to get you started:&lt;br /&gt;
:* Making a well rounded character (as in, all 4-6's in SPECIAL) is one of the worst mistakes new players make. No matter what the character is for, specialized builds are important.&lt;br /&gt;
:* Understand that [[Small Guns]] is by far the easiest weapon skill to begin the game with.&lt;br /&gt;
:* At level 1, talk to the [[Boneyard Guard]] to get a bonus to one of the combat skills: [[Small Guns]], [[Energy Weapons]], [[Big Guns]], [[Close Combat]] or [[Throwing]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* You require at least 4 [[Intelligence]] to interact with some NPCs. However for most [[merchants]] and quest givers 2 [[Intelligence]] will be enough.&lt;br /&gt;
:* Tagging [[Repair]] is not needed, as there is no level cap to the game. With that said, getting that skill up can have its benfit at low level, as well as in the late game. To keep your gear from breaking, getting the [[Repair]] skill to 50 helps alot, but a skill of 75 is required before you can take any level 1 professions in the areas of Gunsmithing ([[Small guns]] and /[[Big guns]]), [[Armorer]], [[Ironworker]], and [[Ironmaster]].&lt;br /&gt;
:* [[Outdoorsman]] is a valuable skill for newer players. Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk which enables you to build [[Safe House]]s instead of [[Tent]]s.&lt;br /&gt;
:* You can save up to 99 [[Skill Points]] for later levels. Skill Points cannot be saved forever though, and are lost over this limit. You can delay choosing a Perk, but you must choose it before you reach the next Perk. '''If you have an unspent Perk, and gain a new Perk-giving level, your saved Perk will be lost.''' Temporarily delaying your choice of a Perk can be useful if you cannot afford its requirements with your current skills; you may be able to still get it in the next couple of levels, in time before you reach the next Perk.&lt;br /&gt;
* Review the list of [[Guides]] too. Experienced players have contributed some helpful advice.&lt;br /&gt;
&lt;br /&gt;
=== Starting Build ===&lt;br /&gt;
What is placed below is a good starting build to start leveling up and getting your perks. Now it might be a bit overwhelming with all the information. Everything that is below is what you want to strive for. That means the Base in the special segment is what you start your character with. [[Bruiser]] and [[Chem Reliant]] are the traits you pick and below that are the perks and at which levels you take them. This also goes for the chems that are listed, you want to strive to get them but they aren't necessary.&lt;br /&gt;
&lt;br /&gt;
A good start for a character to level up is to go to [[NCR]] or the [[Hub]]. Where you can search different containers such as bookcases, chests, desks and of course trashcans for different loot that you then can sell to the vendors in town. What you would like to get in equipment is a [[Vault City Armor]] and a [[Wakizashi Blade]] for both good damage output as well as good protection. The best thing about the [[Vault City Armor]] is the [[Armor Perk]] Heavy Stonewall which makes you get knocked down less often. This helps against rats and other enemies that use melee which can often knock you down.&lt;br /&gt;
&lt;br /&gt;
[[Chosen One]] is one of many Class perks that FOnline 3 offers. It is also the first [[Class Perk]] available to players at level 30. &lt;br /&gt;
Chosen One&lt;br /&gt;
HP 470&lt;br /&gt;
AP 5+1&lt;br /&gt;
&lt;br /&gt;
base final&lt;br /&gt;
* S 10   20&lt;br /&gt;
* P 1    1&lt;br /&gt;
* E 10   16&lt;br /&gt;
* C 5    16&lt;br /&gt;
* I 8    11&lt;br /&gt;
* A 5    5&lt;br /&gt;
* L 1    1&lt;br /&gt;
&lt;br /&gt;
Bruiser, Chem Reliant&lt;br /&gt;
&lt;br /&gt;
* 3 Bonus HtH Damage&lt;br /&gt;
* 6 Gain Strength&lt;br /&gt;
* 9 Vampire&lt;br /&gt;
* 12 In Your Face!&lt;br /&gt;
* 15 Better HtH Criticals&lt;br /&gt;
* 18 Bonus HtH Attacks&lt;br /&gt;
* 21 Stonewall&lt;br /&gt;
* 24 Lifegiver&lt;br /&gt;
* 30 Chosen One, Toughness&lt;br /&gt;
&lt;br /&gt;
buffout, gamma gulp beer, rot gut, mentats, beer, mutie, roentgen rum, psycho&lt;br /&gt;
&lt;br /&gt;
* 5x Charisma Implant&lt;br /&gt;
* 3x Endurance Implant&lt;br /&gt;
* 1x Strength Implant&lt;br /&gt;
* 2x Nemean Armor&lt;br /&gt;
* 2x Dermal Impact Armor&lt;br /&gt;
* 2x Tiger Movement&lt;br /&gt;
&lt;br /&gt;
The [[Implant]]s above give permanent buffs for your character but are expensive. They are however refunded when/if you [[reroll]] your character. &lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you logout. Most players chose to logout while on [[The World]] map.&lt;br /&gt;
* Once you're in the game, you may want to know some [[Hotkeys]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Control+G''' shows&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''Control+G''' picks up all items in that hex!&lt;br /&gt;
::'''Control+D''' drops all items from inventory at once!&lt;br /&gt;
::'''P''' opens your [[Pip-Boy]].&lt;br /&gt;
::'''F''' opens your [[Fix-Boy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F2''' saves messages to a file.&lt;br /&gt;
::'''F3''' saves a screenshot&lt;br /&gt;
::'''F4''' show/hide command bar&lt;br /&gt;
::'''F5''' expand/collapse the message window&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
::'''F8''' mouse-scrolling toggle (helps in window mode)&lt;br /&gt;
::'''F10''' toggle [[Town Control]] display area&lt;br /&gt;
::'''F11''' toggle [[Town Control]] alerts&lt;br /&gt;
::'''F12''' minimize client window&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, however will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside of your inventory.)&lt;br /&gt;
* Use of [[Drugs]] is an effective way of enhancing your build and is popular among most players. They can lead to addictions in [[Chem Reliant]] characters.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[Abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
:* If a player puts a bomb on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.&lt;br /&gt;
:* Even in guarded towns, do not idle in public or let anybody stand or walk next to you. Keep moving and keep on guard. &lt;br /&gt;
:* If you do idle in a public area, do not bring anything you don't wish to lose.&lt;br /&gt;
* '''Communicate with other players.''' The best way to communicate with other players is Aftertimes's Discord chat, or the [http://www.fonline-reloaded.net/forum/ Official forum], or lastly in-game radios.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Other than shoveling shit, you can get [[XP]] and [[Caps]] [[Lifting caravan boxes]].&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.&lt;br /&gt;
* Once you have obtained your first weapon and gun skill 100 or more, look for [[:Category:Creatures|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. [[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin]], [[Molerat]]s, [[Pigrat]]s, [[Ant]]s, and [[Mantis]] are good to begin with. [[Dog]]s are tough and fast, so beware. The [[Scout]] perk will be very handy once you can get it.&lt;br /&gt;
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. These raw resources can be [[Crafting|crafted]] into usable items and equipment.&lt;br /&gt;
* '''[[Crafting|Craft]] your own gear.''' You start the game with no gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
=== Grow Stronger ===&lt;br /&gt;
* '''Obtaining a [[Folded Tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having [[Tent]]s makes it more survivable. Each character can have up to 10.&lt;br /&gt;
* Here are two ways to obtain a tent:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest, [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*You can craft your own [[Folded Tent]]s. The raw materials you'll need are [[Brahmin Hide]]s, [[Fibers]], and [[Wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself in the wild.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin gathering resources for crafting, and hunting for equipment. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once ''they'' are done looting corpses, ''then'' you can loot the rest and get whatever is left over.&lt;br /&gt;
* Even with good gear, you need sufficient gun skill to shoot enemies accurately. Most people rush out too early and experience many weapon fails. Consider mining first. You can usually get several levels in a short time crafting [[Gunpowder]], [[Metal Parts]], and [[Alloys]]. Then making [[Ammo]] gives even more [[XP]] and also provides something you can sell. &lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your [[Caps]]. Caps are the most fluid currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want an item from a trader, find out what that trader will buy and barter those items. Caps are best saved for buying [[Vehicles]], [[Bases]], learning [[Professions]], and trading with other players.&lt;br /&gt;
:* '''A note on the Economy.''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every hour, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps, or more if wealthy players have made huge purchases there!&lt;br /&gt;
&lt;br /&gt;
=== Loot for the Win ===&lt;br /&gt;
* Start the game with a character that has [[Lockpick]] skill tagged. Level up a few levels and put all your points to [[Lockpick]]. Since [[Random Encounters]] in city ruins have a fairly high chance of spawning [[Footlocker]]s, you can unlock them and find valuable loot. Be wary of [[Types of Traps|traps]] around the footlockers. You can find good armor and weapons, plus many other items including [[Drugs]] and [[Ammo]]. You will also find [[Blueprints]] which you use for superior crafting, or sell to other players for a quick buck.&lt;br /&gt;
* A popular [[Footlocker]] hunting area is the small city ruins near [[Lost Hills Bunker|Brotherhood of Steel-Base]] and [[Junktown]]. Most of the times you only encounter neutral Junktown Scouts or BoS-Patrols, making this zone appealing to weaker characters. '''But beware: PKs hunt players here a lot too!'''&lt;br /&gt;
&lt;br /&gt;
===You cant Skill wrong, Reroll is the answer===&lt;br /&gt;
* Easiest way to level at the beginning is looting the Trash Can´s in [[The Den]], find a Melee Weapon and go to [[Strange Farm]] killing rats. Get a Companion with 150 [[PP]]. Helping you as Meatshield. But remember, that Companion kills doesnt give you XP. For good hitrate you need min 200% in a Weapon Skill. Better is 300% or it gets broken very fast. To loot locked chests you need 200% in [[Robbery]]. On Sundays you get multiple XP Bonusses helping to level very fast. And as soon as you have a nice Level to pick a [[Class Perks]] your big Adventure starts.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5609</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5609"/>
		<updated>2022-07-30T12:03:32Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* First, read the [[Game Rules]]. You might benefit from these [[Guides]] too.&lt;br /&gt;
* Review the list of in-game [[Commands]] and the list of game [[Abbreviations]].&lt;br /&gt;
* It's a very good idea to review the [[Changelogs]] too.&lt;br /&gt;
&lt;br /&gt;
* Understand that '''FOnline 3 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Advanced Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and may severely limit your game experience. Here are some tips to get you started:&lt;br /&gt;
:* Making a well rounded character (as in, all 4-6's in SPECIAL) is one of the worst mistakes new players make. No matter what the character is for, specialized builds are important.&lt;br /&gt;
:* Understand that [[Small Guns]] is by far the easiest weapon skill to begin the game with.&lt;br /&gt;
:* At level 1, talk to the [[Boneyard Guard]] to get a bonus to one of the combat skills: [[Small Guns]], [[Energy Weapons]], [[Big Guns]], [[Close Combat]] or [[Throwing]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* You require at least 4 [[Intelligence]] to interact with some NPCs. However for most [[merchants]] and quest givers 2 [[Intelligence]] will be enough.&lt;br /&gt;
:* Tagging [[Repair]] is not needed, as there is no level cap to the game. With that said, getting that skill up can have its benfit at low level, as well as in the late game. To keep your gear from breaking, getting the [[Repair]] skill to 50 helps alot, but a skill of 75 is required before you can take any level 1 professions in the areas of Gunsmithing ([[Small guns]] and /[[Big guns]]), [[Armorer]], [[Ironworker]], and [[Ironmaster]].&lt;br /&gt;
:* [[Outdoorsman]] is a valuable skill for newer players. Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk which enables you to build [[Safe House]]s instead of [[Tent]]s.&lt;br /&gt;
:* You can save up to 99 [[Skill Points]] for later levels. Skill Points cannot be saved forever though, and are lost over this limit. You can delay choosing a Perk, but you must choose it before you reach the next Perk. '''If you have an unspent Perk, and gain a new Perk-giving level, your saved Perk will be lost.''' Temporarily delaying your choice of a Perk can be useful if you cannot afford its requirements with your current skills; you may be able to still get it in the next couple of levels, in time before you reach the next Perk.&lt;br /&gt;
* Review the list of [[Guides]] too. Experienced players have contributed some helpful advice.&lt;br /&gt;
&lt;br /&gt;
=== Starting Build ===&lt;br /&gt;
What is placed below is a good starting build to start leveling up and getting your perks. Now it might be a bit overwhelming with all the information. Everything that is below is what you want to strive for. That means the Base in the special segment is what you start your character with. [[Bruiser]] and [[Chem Reliant]] are the traits you pick and below that are the perks and at which levels you take them. This also goes for the chems that are listed, you want to strive to get them but they aren't necessary.&lt;br /&gt;
&lt;br /&gt;
A good start for a character to level up is to go to [[NCR]] or the [[Hub]]. Where you can search different containers such as bookcases, chests, desks and of course trashcans for different loot that you then can sell to the vendors in town. What you would like to get in equipment is a [[Vault City Armor]] and a [[Wakizashi Blade]] for both good damage output as well as good protection. The best thing about the [[Vault City Armor]] is the [[Armor Perk]] Heavy Stonewall which makes you get knocked down less often. This helps against rats and other enemies that use melee which can often knock you down.&lt;br /&gt;
&lt;br /&gt;
[[Chosen One]] is one of many Class perks that FOnline 3 offers. It is also the first [[Class Perk]] available to players at level 30. &lt;br /&gt;
Chosen One&lt;br /&gt;
HP 470&lt;br /&gt;
AP 5+1&lt;br /&gt;
&lt;br /&gt;
  base final&lt;br /&gt;
S 10   20&lt;br /&gt;
P 1    1&lt;br /&gt;
E 10   16&lt;br /&gt;
C 5    16&lt;br /&gt;
I 8    11&lt;br /&gt;
A 5    5&lt;br /&gt;
L 1    1&lt;br /&gt;
&lt;br /&gt;
Bruiser, Chem Reliant&lt;br /&gt;
&lt;br /&gt;
3 Bonus HtH Damage&lt;br /&gt;
6 Gain Strength&lt;br /&gt;
9 Vampire&lt;br /&gt;
12 In Your Face!&lt;br /&gt;
15 Better HtH Criticals&lt;br /&gt;
18 Bonus HtH Attacks&lt;br /&gt;
21 Stonewall&lt;br /&gt;
24 Lifegiver&lt;br /&gt;
30 Chosen One, Toughness&lt;br /&gt;
&lt;br /&gt;
buffout, gamma gulp beer, rot gut, mentats, beer, mutie, roentgen rum, psycho&lt;br /&gt;
&lt;br /&gt;
5x Charisma Implant&lt;br /&gt;
&lt;br /&gt;
3x Endurance Implant&lt;br /&gt;
&lt;br /&gt;
1x Strength Implant&lt;br /&gt;
&lt;br /&gt;
2x Nemean Armor&lt;br /&gt;
&lt;br /&gt;
2x Dermal Impact Armor&lt;br /&gt;
&lt;br /&gt;
2x Tiger Movement&lt;br /&gt;
&lt;br /&gt;
The [[Implant]]s above give permanent buffs for your character but are expensive. They are however refunded when/if you [[reroll]] your character. &lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you logout. Most players chose to logout while on [[The World]] map.&lt;br /&gt;
* Once you're in the game, you may want to know some [[Hotkeys]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Control+G''' shows&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''Control+G''' picks up all items in that hex!&lt;br /&gt;
::'''Control+D''' drops all items from inventory at once!&lt;br /&gt;
::'''P''' opens your [[Pip-Boy]].&lt;br /&gt;
::'''F''' opens your [[Fix-Boy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F2''' saves messages to a file.&lt;br /&gt;
::'''F3''' saves a screenshot&lt;br /&gt;
::'''F4''' show/hide command bar&lt;br /&gt;
::'''F5''' expand/collapse the message window&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
::'''F8''' mouse-scrolling toggle (helps in window mode)&lt;br /&gt;
::'''F10''' toggle [[Town Control]] display area&lt;br /&gt;
::'''F11''' toggle [[Town Control]] alerts&lt;br /&gt;
::'''F12''' minimize client window&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, however will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside of your inventory.)&lt;br /&gt;
* Use of [[Drugs]] is an effective way of enhancing your build and is popular among most players. They can lead to addictions in [[Chem Reliant]] characters.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[Abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
:* If a player puts a bomb on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.&lt;br /&gt;
:* Even in guarded towns, do not idle in public or let anybody stand or walk next to you. Keep moving and keep on guard. &lt;br /&gt;
:* If you do idle in a public area, do not bring anything you don't wish to lose.&lt;br /&gt;
* '''Communicate with other players.''' The best way to communicate with other players is Aftertimes's Discord chat, or the [http://www.fonline-reloaded.net/forum/ Official forum], or lastly in-game radios.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Other than shoveling shit, you can get [[XP]] and [[Caps]] [[Lifting caravan boxes]].&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.&lt;br /&gt;
* Once you have obtained your first weapon and gun skill 100 or more, look for [[:Category:Creatures|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. [[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin]], [[Molerat]]s, [[Pigrat]]s, [[Ant]]s, and [[Mantis]] are good to begin with. [[Dog]]s are tough and fast, so beware. The [[Scout]] perk will be very handy once you can get it.&lt;br /&gt;
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. These raw resources can be [[Crafting|crafted]] into usable items and equipment.&lt;br /&gt;
* '''[[Crafting|Craft]] your own gear.''' You start the game with no gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
=== Grow Stronger ===&lt;br /&gt;
* '''Obtaining a [[Folded Tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having [[Tent]]s makes it more survivable. Each character can have up to 10.&lt;br /&gt;
* Here are two ways to obtain a tent:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest, [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*You can craft your own [[Folded Tent]]s. The raw materials you'll need are [[Brahmin Hide]]s, [[Fibers]], and [[Wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself in the wild.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin gathering resources for crafting, and hunting for equipment. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once ''they'' are done looting corpses, ''then'' you can loot the rest and get whatever is left over.&lt;br /&gt;
* Even with good gear, you need sufficient gun skill to shoot enemies accurately. Most people rush out too early and experience many weapon fails. Consider mining first. You can usually get several levels in a short time crafting [[Gunpowder]], [[Metal Parts]], and [[Alloys]]. Then making [[Ammo]] gives even more [[XP]] and also provides something you can sell. &lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your [[Caps]]. Caps are the most fluid currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want an item from a trader, find out what that trader will buy and barter those items. Caps are best saved for buying [[Vehicles]], [[Bases]], learning [[Professions]], and trading with other players.&lt;br /&gt;
:* '''A note on the Economy.''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every hour, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps, or more if wealthy players have made huge purchases there!&lt;br /&gt;
&lt;br /&gt;
=== Loot for the Win ===&lt;br /&gt;
* Start the game with a character that has [[Lockpick]] skill tagged. Level up a few levels and put all your points to [[Lockpick]]. Since [[Random Encounters]] in city ruins have a fairly high chance of spawning [[Footlocker]]s, you can unlock them and find valuable loot. Be wary of [[Types of Traps|traps]] around the footlockers. You can find good armor and weapons, plus many other items including [[Drugs]] and [[Ammo]]. You will also find [[Blueprints]] which you use for superior crafting, or sell to other players for a quick buck.&lt;br /&gt;
* A popular [[Footlocker]] hunting area is the small city ruins near [[Lost Hills Bunker|Brotherhood of Steel-Base]] and [[Junktown]]. Most of the times you only encounter neutral Junktown Scouts or BoS-Patrols, making this zone appealing to weaker characters. '''But beware: PKs hunt players here a lot too!'''&lt;br /&gt;
&lt;br /&gt;
===You cant Skill wrong, Reroll is the answer===&lt;br /&gt;
* Easiest way to level at the beginning is looting the Trash Can´s in [[The Den]], find a Melee Weapon and go to [[Strange Farm]] killing rats. Get a Companion with 150 [[PP]]. Helping you as Meatshield. But remember, that Companion kills doesnt give you XP. For good hitrate you need min 200% in a Weapon Skill. Better is 300% or it gets broken very fast. To loot locked chests you need 200% in [[Robbery]]. On Sundays you get multiple XP Bonusses helping to level very fast. And as soon as you have a nice Level to pick a [[Class Perks]] your big Adventure starts.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5608</id>
		<title>Advice for beginners</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Advice_for_beginners&amp;diff=5608"/>
		<updated>2022-07-30T12:02:42Z</updated>

		<summary type="html">&lt;p&gt;Sniped: Added a build for new players to use if they need a few pointers. (Full build to strive for)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Advice ==&lt;br /&gt;
=== Pregame ===&lt;br /&gt;
* First, read the [[Game Rules]]. You might benefit from these [[Guides]] too.&lt;br /&gt;
* Review the list of in-game [[Commands]] and the list of game [[Abbreviations]].&lt;br /&gt;
* It's a very good idea to review the [[Changelogs]] too.&lt;br /&gt;
&lt;br /&gt;
* Understand that '''FOnline 3 is significantly different from the original Fallout games''' in terms of mechanics. Old builds, [[perks]], [[weapons]], [[quests]] and [[NPC]]s will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a [[Gambling]] build may not be in your best interest, and don't expect to be able to obtain [[Advanced Power Armor]].&lt;br /&gt;
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and may severely limit your game experience. Here are some tips to get you started:&lt;br /&gt;
:* Making a well rounded character (as in, all 4-6's in SPECIAL) is one of the worst mistakes new players make. No matter what the character is for, specialized builds are important.&lt;br /&gt;
:* Understand that [[Small Guns]] is by far the easiest weapon skill to begin the game with.&lt;br /&gt;
:* At level 1, talk to the [[Boneyard Guard]] to get a bonus to one of the combat skills: [[Small Guns]], [[Energy Weapons]], [[Big Guns]], [[Close Combat]] or [[Throwing]].&lt;br /&gt;
:* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.&lt;br /&gt;
:* You require at least 4 [[Intelligence]] to interact with some NPCs. However for most [[merchants]] and quest givers 2 [[Intelligence]] will be enough.&lt;br /&gt;
:* Tagging [[Repair]] is not needed, as there is no level cap to the game. With that said, getting that skill up can have its benfit at low level, as well as in the late game. To keep your gear from breaking, getting the [[Repair]] skill to 50 helps alot, but a skill of 75 is required before you can take any level 1 professions in the areas of Gunsmithing ([[Small guns]] and /[[Big guns]]), [[Armorer]], [[Ironworker]], and [[Ironmaster]].&lt;br /&gt;
:* [[Outdoorsman]] is a valuable skill for newer players. Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk which enables you to build [[Safe House]]s instead of [[Tent]]s.&lt;br /&gt;
:* You can save up to 99 [[Skill Points]] for later levels. Skill Points cannot be saved forever though, and are lost over this limit. You can delay choosing a Perk, but you must choose it before you reach the next Perk. '''If you have an unspent Perk, and gain a new Perk-giving level, your saved Perk will be lost.''' Temporarily delaying your choice of a Perk can be useful if you cannot afford its requirements with your current skills; you may be able to still get it in the next couple of levels, in time before you reach the next Perk.&lt;br /&gt;
* Review the list of [[Guides]] too. Experienced players have contributed some helpful advice.&lt;br /&gt;
&lt;br /&gt;
=== Starting Build ===&lt;br /&gt;
What is placed below is a good starting build to start leveling up and getting your perks. Now it might be a bit overwhelming with all the information. Everything that is below is what you want to strive for. That means the Base in the special segment is what you start your character with. [[Bruiser]] and [[Chem Reliant]] are the traits you pick and below that are the perks and at which levels you take them. This also goes for the chems that are listed, you want to strive to get them but they aren't necessary.&lt;br /&gt;
&lt;br /&gt;
A good start for a character to level up is to go to [[NCR]] or the [[Hub]]. Where you can search different containers such as bookcases, chests, desks and of course trashcans for different loot that you then can sell to the vendors in town. What you would like to get in equipment is a [[Vault City Armor]] and a [[Wakizashi Blade]] for both good damage output as well as good protection. The best thing about the [[Vault City Armor]] is the [[Armor Perk]] Heavy Stonewall which makes you get knocked down less often. This helps against rats and other enemies that use melee which can often knock you down.&lt;br /&gt;
&lt;br /&gt;
[[Chosen One]] is one of many Class perks that FOnline 3 offers. It is also the first [[Class Perk]] available to players at level 30. &lt;br /&gt;
Chosen One&lt;br /&gt;
HP 470&lt;br /&gt;
AP 5+1&lt;br /&gt;
&lt;br /&gt;
  base final&lt;br /&gt;
S 10   20&lt;br /&gt;
P 1    1&lt;br /&gt;
E 10   16&lt;br /&gt;
C 5    16&lt;br /&gt;
I 8    11&lt;br /&gt;
A 5    5&lt;br /&gt;
L 1    1&lt;br /&gt;
&lt;br /&gt;
Bruiser, Chem Reliant&lt;br /&gt;
&lt;br /&gt;
3 Bonus HtH Damage&lt;br /&gt;
6 Gain Strength&lt;br /&gt;
9 Vampire&lt;br /&gt;
12 In Your Face!&lt;br /&gt;
15 Better HtH Criticals&lt;br /&gt;
18 Bonus HtH Attacks&lt;br /&gt;
21 Stonewall&lt;br /&gt;
24 Lifegiver&lt;br /&gt;
30 Chosen One, Toughness&lt;br /&gt;
&lt;br /&gt;
buffout, gamma gulp beer, rot gut, mentats, beer, mutie, roentgen rum, psycho&lt;br /&gt;
&lt;br /&gt;
5x Charisma Implant&lt;br /&gt;
3x Endurance Implant&lt;br /&gt;
1x Strength Implant&lt;br /&gt;
2x Nemean Armor&lt;br /&gt;
2x Dermal Impact Armor&lt;br /&gt;
2x Tiger Movement&lt;br /&gt;
&lt;br /&gt;
The [[Implant]]s above give permanent buffs for your character but are expensive. They are however refunded when/if you [[reroll]] your character. &lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you logout. Most players chose to logout while on [[The World]] map.&lt;br /&gt;
* Once you're in the game, you may want to know some [[Hotkeys]]. Here is a list of some useful ones:&lt;br /&gt;
::'''Control+G''' shows&lt;br /&gt;
::'''Q''' shows your character's [[Sight#Field of View|field of view]].&lt;br /&gt;
::'''W''' shows the effective [[range]] of your equipped weapon.&lt;br /&gt;
::'''A''' changes to attack mode.&lt;br /&gt;
::'''B''' switches between your two hand slots.&lt;br /&gt;
::'''G''' picks up items from the ground.&lt;br /&gt;
::'''Control+G''' picks up all items in that hex!&lt;br /&gt;
::'''Control+D''' drops all items from inventory at once!&lt;br /&gt;
::'''P''' opens your [[Pip-Boy]].&lt;br /&gt;
::'''F''' opens your [[Fix-Boy]].&lt;br /&gt;
::'''F1''' displays shortcuts and ping.&lt;br /&gt;
::'''F2''' saves messages to a file.&lt;br /&gt;
::'''F3''' saves a screenshot&lt;br /&gt;
::'''F4''' show/hide command bar&lt;br /&gt;
::'''F5''' expand/collapse the message window&lt;br /&gt;
::'''F6''' displays names above players' heads. It should be on by default.&lt;br /&gt;
::'''F8''' mouse-scrolling toggle (helps in window mode)&lt;br /&gt;
::'''F10''' toggle [[Town Control]] display area&lt;br /&gt;
::'''F11''' toggle [[Town Control]] alerts&lt;br /&gt;
::'''F12''' minimize client window&lt;br /&gt;
* '''Beware when you're in towns without guards (Most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.&lt;br /&gt;
* '''Guards punish assault with deadly force, however will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside of your inventory.)&lt;br /&gt;
* Use of [[Drugs]] is an effective way of enhancing your build and is popular among most players. They can lead to addictions in [[Chem Reliant]] characters.&lt;br /&gt;
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.&lt;br /&gt;
* '''When communicating in-game you may encounter [[Abbreviations]].''' Check their wiki page to learn more about them.&lt;br /&gt;
&lt;br /&gt;
=== Survive ===&lt;br /&gt;
* In the beginning, '''trust nobody'''. Seriously, newbie-abuse is very popular.&lt;br /&gt;
:* If a player puts a bomb on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.&lt;br /&gt;
:* Even in guarded towns, do not idle in public or let anybody stand or walk next to you. Keep moving and keep on guard. &lt;br /&gt;
:* If you do idle in a public area, do not bring anything you don't wish to lose.&lt;br /&gt;
* '''Communicate with other players.''' The best way to communicate with other players is Aftertimes's Discord chat, or the [http://www.fonline-reloaded.net/forum/ Official forum], or lastly in-game radios.&lt;br /&gt;
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.&lt;br /&gt;
:* Other than shoveling shit, you can get [[XP]] and [[Caps]] [[Lifting caravan boxes]].&lt;br /&gt;
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.&lt;br /&gt;
* Once you have obtained your first weapon and gun skill 100 or more, look for [[:Category:Creatures|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. [[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin]], [[Molerat]]s, [[Pigrat]]s, [[Ant]]s, and [[Mantis]] are good to begin with. [[Dog]]s are tough and fast, so beware. The [[Scout]] perk will be very handy once you can get it.&lt;br /&gt;
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. These raw resources can be [[Crafting|crafted]] into usable items and equipment.&lt;br /&gt;
* '''[[Crafting|Craft]] your own gear.''' You start the game with no gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
=== Grow Stronger ===&lt;br /&gt;
* '''Obtaining a [[Folded Tent]], by whatever means, should be your first priority.''' The wasteland is harsh, but having [[Tent]]s makes it more survivable. Each character can have up to 10.&lt;br /&gt;
* Here are two ways to obtain a tent:&lt;br /&gt;
:*Once you hit level 2, you should be able to do the quest, [[A Tent in the Wasteland]]. If you are level 2 and cannot see the new encounter on your world map, relog.&lt;br /&gt;
:*You can craft your own [[Folded Tent]]s. The raw materials you'll need are [[Brahmin Hide]]s, [[Fibers]], and [[Wood]]. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself in the wild.&lt;br /&gt;
* Before you have a tent you can '''hide your stuff in town'''. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.&lt;br /&gt;
* Once you have a tent you can begin gathering resources for crafting, and hunting for equipment. Look for NPC encounters commonly known as &amp;quot;'''versus encounters'''&amp;quot;, in which two factions fight and the victorious one is often the non-aggressive one, for example ''[[Vault City Patrol]]'' versus ''[[Raiders]]'' around [[Vault City]]. The town patrols almost always win, and once ''they'' are done looting corpses, ''then'' you can loot the rest and get whatever is left over.&lt;br /&gt;
* Even with good gear, you need sufficient gun skill to shoot enemies accurately. Most people rush out too early and experience many weapon fails. Consider mining first. You can usually get several levels in a short time crafting [[Gunpowder]], [[Metal Parts]], and [[Alloys]]. Then making [[Ammo]] gives even more [[XP]] and also provides something you can sell. &lt;br /&gt;
* '''Accumulate caps.''' After your tent is built, begin saving up your [[Caps]]. Caps are the most fluid currency of the wasteland.&lt;br /&gt;
:*'''Do not spend caps at merchants.'''  If you want an item from a trader, find out what that trader will buy and barter those items. Caps are best saved for buying [[Vehicles]], [[Bases]], learning [[Professions]], and trading with other players.&lt;br /&gt;
:* '''A note on the Economy.''' Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every hour, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps, or more if wealthy players have made huge purchases there!&lt;br /&gt;
&lt;br /&gt;
=== Loot for the Win ===&lt;br /&gt;
* Start the game with a character that has [[Lockpick]] skill tagged. Level up a few levels and put all your points to [[Lockpick]]. Since [[Random Encounters]] in city ruins have a fairly high chance of spawning [[Footlocker]]s, you can unlock them and find valuable loot. Be wary of [[Types of Traps|traps]] around the footlockers. You can find good armor and weapons, plus many other items including [[Drugs]] and [[Ammo]]. You will also find [[Blueprints]] which you use for superior crafting, or sell to other players for a quick buck.&lt;br /&gt;
* A popular [[Footlocker]] hunting area is the small city ruins near [[Lost Hills Bunker|Brotherhood of Steel-Base]] and [[Junktown]]. Most of the times you only encounter neutral Junktown Scouts or BoS-Patrols, making this zone appealing to weaker characters. '''But beware: PKs hunt players here a lot too!'''&lt;br /&gt;
&lt;br /&gt;
===You cant Skill wrong, Reroll is the answer===&lt;br /&gt;
* Easiest way to level at the beginning is looting the Trash Can´s in [[The Den]], find a Melee Weapon and go to [[Strange Farm]] killing rats. Get a Companion with 150 [[PP]]. Helping you as Meatshield. But remember, that Companion kills doesnt give you XP. For good hitrate you need min 200% in a Weapon Skill. Better is 300% or it gets broken very fast. To loot locked chests you need 200% in [[Robbery]]. On Sundays you get multiple XP Bonusses helping to level very fast. And as soon as you have a nice Level to pick a [[Class Perks]] your big Adventure starts.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Wakizashi_Blade&amp;diff=5607</id>
		<title>Wakizashi Blade</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Wakizashi_Blade&amp;diff=5607"/>
		<updated>2022-07-30T12:00:53Z</updated>

		<summary type="html">&lt;p&gt;Sniped: Added the weapon perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Wakizashi Blade&lt;br /&gt;
|desc=A short finely crafted knife. The tip seems to be designed to pierce armor.&lt;br /&gt;
|image=wknife&lt;br /&gt;
|dmgmin=15&lt;br /&gt;
|dmgmax=27&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1&lt;br /&gt;
|params1=AP: 3, Range: 1&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=2&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=1800&lt;br /&gt;
|weight=1360&lt;br /&gt;
|perk1=Penetrate&lt;br /&gt;
|perk2=Bonus Critical Power&lt;br /&gt;
|perk3=Bonus Critical Power&lt;br /&gt;
}}&lt;br /&gt;
A Blade with the wisdom of the ancient Japanese.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Yakuza&lt;br /&gt;
*Footlockers with a chance to found statted&lt;br /&gt;
*Can be found (sadly) in [[New Reno]] and [[Warehouse]] lockers (with advanced or unique prefix)&lt;br /&gt;
&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Pashtshuur&amp;diff=5586</id>
		<title>Pashtshuur</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Pashtshuur&amp;diff=5586"/>
		<updated>2022-07-26T23:09:49Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter1&lt;br /&gt;
| name = Pashtshuur&lt;br /&gt;
| image = Pashtshuur&lt;br /&gt;
| desc = Possibly the worst creature you can find&lt;br /&gt;
| var= Normal&lt;br /&gt;
| hp = ~8000 - 16000&lt;br /&gt;
| xp = &lt;br /&gt;
| note = Spits [[Pashtshuur Spikes]]&lt;br /&gt;
}}&lt;br /&gt;
== General Information ==&lt;br /&gt;
Pashtshuurs are usually XP farmed due to dropping large amounts of XP, however they do poison damage and can cause issues for under-equipped or low leveled/new players.&lt;br /&gt;
&lt;br /&gt;
== Where to find ==&lt;br /&gt;
This NPC can be encounter in the Zone: 25:30.&lt;br /&gt;
They are usually found in groups of around 3 - 6.&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Pashtshuur&amp;diff=5585</id>
		<title>Pashtshuur</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Pashtshuur&amp;diff=5585"/>
		<updated>2022-07-26T23:09:02Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter1&lt;br /&gt;
| name = Pashtshuur&lt;br /&gt;
| image = Pashtshuur&lt;br /&gt;
| desc = Possibly the worst creature you can find&lt;br /&gt;
| var= Normal&lt;br /&gt;
| hp = ~8000 - 16000&lt;br /&gt;
| xp = &lt;br /&gt;
| note = Spits [[Pashtshuur Spikes]]&lt;br /&gt;
}}&lt;br /&gt;
== General Information ==&lt;br /&gt;
Pashtshuurs are usually XP farmed due to dropping large amounts of XP, however they do poison damage and can cause troubles for under equipped or low leveled/new players.&lt;br /&gt;
&lt;br /&gt;
== Where to find ==&lt;br /&gt;
This NPC can be encounter in the Zone: 25:30.&lt;br /&gt;
They are usually found in groups of around 3 - 6.&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Pashtshuur&amp;diff=5584</id>
		<title>Pashtshuur</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Pashtshuur&amp;diff=5584"/>
		<updated>2022-07-26T23:08:40Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter1&lt;br /&gt;
| name = Pashtshuur&lt;br /&gt;
| image = Pashtshuur&lt;br /&gt;
| desc = Possibly the worst creature you can find&lt;br /&gt;
| var= Normal&lt;br /&gt;
| hp = ~8000 - 16000&lt;br /&gt;
| xp = &lt;br /&gt;
| note = Spits [[Pashtshuur Spikes]]s&lt;br /&gt;
}}&lt;br /&gt;
== General Information ==&lt;br /&gt;
Pashtshuurs are usually XP farmed due to dropping large amounts of XP, however they do poison damage and can cause troubles for under equipped or low leveled/new players.&lt;br /&gt;
&lt;br /&gt;
== Where to find ==&lt;br /&gt;
This NPC can be encounter in the Zone: 25:30.&lt;br /&gt;
They are usually found in groups of around 3 - 6.&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Pashtshuur&amp;diff=5579</id>
		<title>Pashtshuur</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Pashtshuur&amp;diff=5579"/>
		<updated>2022-07-26T23:02:06Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter1&lt;br /&gt;
| name = Pashtshuur&lt;br /&gt;
| image = Pashtshuur&lt;br /&gt;
| desc = Possibly the worst creature you can find&lt;br /&gt;
| var= Normal&lt;br /&gt;
| hp = ~8000 - 16000&lt;br /&gt;
| xp = &lt;br /&gt;
| note = Spits [[Pashtshuur Spike]]s&lt;br /&gt;
}}&lt;br /&gt;
== General Information ==&lt;br /&gt;
Pashtshuurs are usually XP farmed due to dropping large amounts of XP, however they do poison damage and can cause troubles for under equipped or low leveled/new players.&lt;br /&gt;
&lt;br /&gt;
== Where to find ==&lt;br /&gt;
This NPC can be encounter in the Zone: 25:30.&lt;br /&gt;
They are usually found in groups of around 3 - 6.&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Pashtshuur&amp;diff=5578</id>
		<title>Pashtshuur</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Pashtshuur&amp;diff=5578"/>
		<updated>2022-07-26T22:58:40Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter1&lt;br /&gt;
| name = Pashtshuur&lt;br /&gt;
| image = Pashtshuur&lt;br /&gt;
| desc = Possibly the worst creature you can find&lt;br /&gt;
| var= Normal&lt;br /&gt;
| hp = ~8000 - 16000&lt;br /&gt;
| xp = &lt;br /&gt;
| note = Spits [[Pashtshuur Spike]]s&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Pashtshuur&amp;diff=5577</id>
		<title>Pashtshuur</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Pashtshuur&amp;diff=5577"/>
		<updated>2022-07-26T22:58:28Z</updated>

		<summary type="html">&lt;p&gt;Sniped: Created page with &amp;quot;{{Critter1 | name = Pashtshuur | image = Pashtshuur.gif | desc = Possibly the worst creature you can find | var= Normal | hp = ~8000 - 16000 | xp =  | note = Spits Pashtshuu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter1&lt;br /&gt;
| name = Pashtshuur&lt;br /&gt;
| image = Pashtshuur.gif&lt;br /&gt;
| desc = Possibly the worst creature you can find&lt;br /&gt;
| var= Normal&lt;br /&gt;
| hp = ~8000 - 16000&lt;br /&gt;
| xp = &lt;br /&gt;
| note = Spits [[Pashtshuur Spike]]s&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Pashtshuur.gif&amp;diff=5576</id>
		<title>File:Pashtshuur.gif</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Pashtshuur.gif&amp;diff=5576"/>
		<updated>2022-07-26T22:57:33Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Workbench&amp;diff=5573</id>
		<title>Workbench</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Workbench&amp;diff=5573"/>
		<updated>2022-07-26T16:46:32Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:sttable.gif|thumb|A workbench with tool board.]]&lt;br /&gt;
Workbench is the most important [[crafting]] tool. If your [[skills]] are raised enough, you can craft most of your items (Belonging to your [[profession]]) using a workbench. As you can't move it, you'll have to find an existing one to use it. Most workbenches have an attached tool board (like the one shown here). The tool board is a container, but not every workbench has a tool board. The workbench you get with a [[Trapper Camp]] base, for example, has a basic workbench with no tool board.&lt;br /&gt;
 &lt;br /&gt;
== Workbench locations ==&lt;br /&gt;
[[File:Workbench-boneyard.jpg|thumb|[[Boneyard]]'s second workbench.]]&lt;br /&gt;
* In every single faction [[base]].&lt;br /&gt;
* In a [[safe house]]&lt;br /&gt;
* In every [[town]], except [[Necropolis]] :&lt;br /&gt;
** [[Klamath]]'s workbench is in [[Vic]]'s house, above the main [[exit grid]].&lt;br /&gt;
** The [[Den]]'s workbench is in the [[Metzger]]'s house.&lt;br /&gt;
** [[Modoc]]'s workbench is in the [[tannery]], above the General Store.&lt;br /&gt;
** [[Vault City]]'s workbench is immediately at the right of the brahmin pen.&lt;br /&gt;
** [[Gecko]]'s workbench is in [[Skeeter]]'s machine shop, at the north.&lt;br /&gt;
** [[Redding]]'s workbench is into an abandoned storehouse, at the top-right corner of the map.&lt;br /&gt;
** [[New Reno]]'s first workbench is in [[Eldridge]]'s [[New Reno Arms]] building (western area). Two workbenches are also located in [[T-Ray]]'s gas station.&lt;br /&gt;
** [[Broken Hills]]'s workbench is in the caravans office, at the east of the main exit grid.&lt;br /&gt;
** [[NCR]]'s workbench is inside the city, above the [[BoS]] outpost. There is also one workbench located on the Westin's Ranch.&lt;br /&gt;
** [[San Francisco]]'s workbench is in the [[Western Star]] shop, in the main street, on the left side.&lt;br /&gt;
** The [[Hub]]'s workbench is in Oldtown, in the east building.&lt;br /&gt;
** [[Junktown]]'s workbench is in the building at the right of Kilian Darkwater's General Store.&lt;br /&gt;
** [[Boneyard]] has two workbenches : One is into [[Jargo]]'s (the gunsmith) building, near the main entrance, at the right. The other one is in the Blades area, on the east, near the hanged man.&lt;br /&gt;
&lt;br /&gt;
== Workbench Craftable items ==&lt;br /&gt;
* Armor (w/ [[Armorer]])&lt;br /&gt;
** [[Leather Helmet]]&lt;br /&gt;
** [[Leather Jacket]]&lt;br /&gt;
** [[Combat Leather Jacket]]&lt;br /&gt;
** [[Combat Leather Helmet]]&lt;br /&gt;
** [[Leather Armor]]&lt;br /&gt;
** [[Leather Armor Helmet]]&lt;br /&gt;
** [[Leather Armor Mark II]]&lt;br /&gt;
** [[Leather Armor Helmet Mark II]]&lt;br /&gt;
** [[Metal Armor]]&lt;br /&gt;
** [[Metal Mask]]&lt;br /&gt;
&lt;br /&gt;
* [[Small Guns]] (w/ [[Profession: Gunsmith (Small Guns)]])&lt;br /&gt;
** [[.44 Magnum Revolver]]&lt;br /&gt;
** [[Desert Eagle .44]]&lt;br /&gt;
** [[Hunting Rifle]]&lt;br /&gt;
** [[Tommy Gun]]&lt;br /&gt;
** [[M3A1 &amp;quot;Grease Gun&amp;quot; SMG]]&lt;br /&gt;
** [[Sawed-Off Shotgun]]&lt;br /&gt;
** [[Combat Shotgun]]&lt;br /&gt;
** [[10mm AP]]&lt;br /&gt;
** [[.44 Magnum FMJ]]&lt;br /&gt;
** [[5mm JHP]]&lt;br /&gt;
** [[Extended Magazine]]&lt;br /&gt;
** [[Scope]]&lt;br /&gt;
** [[Speed Loader]]&lt;br /&gt;
** [[12 ga. Flechette Shotgun Shells]]&lt;br /&gt;
** [[12 ga. Slug Shotgun Shells]]&lt;br /&gt;
** [[12 ga. EMP Shotgun Shells]]&lt;br /&gt;
** [[Needler Pistol]]&lt;br /&gt;
** [[FN 69A1]]&lt;br /&gt;
** [[40mm Grenade]]&lt;br /&gt;
&lt;br /&gt;
*  [[Energy Weapons]] (w/ [[Profession: Energy Expert]]))&lt;br /&gt;
** [[Magneto-Laser Pistol]]&lt;br /&gt;
** [[Cattle Prod]]&lt;br /&gt;
** [[Super Sledge]]&lt;br /&gt;
** [[Power Fist]]&lt;br /&gt;
&lt;br /&gt;
*  [[Big Guns]]  (w/ [[Profession: Gunsmith (Small Guns)]]&lt;br /&gt;
** [[5mm JHP]]&lt;br /&gt;
** [[Explosive Rocket]]&lt;br /&gt;
** [[M60]]&lt;br /&gt;
** [[.223 FMJ]]&lt;br /&gt;
** [[5mm AP]]&lt;br /&gt;
** [[7.62mm]]&lt;br /&gt;
** [[Advanced Super-Burn Mix]]&lt;br /&gt;
** [[Rocket AP]]&lt;br /&gt;
   &lt;br /&gt;
*  [[Explode]] (w/ [[Profession: Demolition Expert]])&lt;br /&gt;
** [[Grenade (Frag)]]&lt;br /&gt;
&lt;br /&gt;
* [[Doctor]] (w/ [[Profession: Doctor]])&lt;br /&gt;
** [[Stimpak]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Primitive Workbench]]&lt;br /&gt;
* [[Advanced Workbench]]&lt;br /&gt;
* [[Still]]&lt;br /&gt;
* [[Medical Terminal]]&lt;br /&gt;
* [[Tool]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting tools]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Mines&amp;diff=5571</id>
		<title>Mines</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Mines&amp;diff=5571"/>
		<updated>2022-07-26T15:49:59Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ncrmine.jpg|thumb|The [[NCR]] Mine's location on world map. As you can see, it's really public.]]&lt;br /&gt;
There are several mines throughout the world near major cities and players can go there to mine the [[resources]] they will need to craft items. Each mine contains resource veins amongst the rocks and in some of the walls. Each vein holds a number of resources of specific type. When a vein is depleted, another vein in the mine is generated. The type of a new vein is in most cases random, although the chance for each type vary, depending on mine. The only exception is if it was the last vein of a type, in such case another vein with the same type is generated.&lt;br /&gt;
&lt;br /&gt;
There are three types of mines : Guarded, Unguarded, and Private mines. In the '''guarded''' ones, you can find only '''basic''' [[minerals]] and [[Iron Ore|iron ore]]. The '''unguarded''' ones contain both '''basic''' ''and'' '''high quality''' materials. Unguarded mines are more dangerous because players can go there to kill [[miner]]s.&lt;br /&gt;
&lt;br /&gt;
== Guarded Mines ==&lt;br /&gt;
Are guarded by [[NPC]]s in the similar manner as towns. You can wield [[weapons]] there, but attacking is not allowed and will be punished by force. Each guarded mine has 4 resource veins in random locations. When someone depletes a vein, a new vein is generated 2 minutes afterward in a random place at that mining site.&lt;br /&gt;
&lt;br /&gt;
[[File:Klamathmine.jpg|thumb|The [[Klamath]] Mine's entrance, guarded by rude trappers!]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine safely, in guarded mines:&lt;br /&gt;
* [[Iron Ore]].&lt;br /&gt;
* [[Minerals]].&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's guarded mines:&lt;br /&gt;
* Southwest of '''[[NCR]]'''.&lt;br /&gt;
* Southeast of '''[[San Francisco]]'''.&lt;br /&gt;
* West of '''[[Klamath]]'''.&lt;br /&gt;
* Southwest of '''[[Junktown]]'''.&lt;br /&gt;
&lt;br /&gt;
===Slavery In Guarded Mines===&lt;br /&gt;
Slaves are allowed in public mines, but are not recommended left unprotected by the owners; There are many players who love nothing more than to find a slave in a public mine, kill them, and loot them.&lt;br /&gt;
&lt;br /&gt;
== Unguarded Mines ==&lt;br /&gt;
Unguarded mines are more dangerous because [[player]]s can go there to kill [[miner]]s, and they also have hostile critters that attack you while you mine. There are no [[NPC]] guards and it's only on the player himself to avoid [[death]]. Carrying a [[weapon]] or having a buddy to protect you is not a bad idea at all. Unguarded mines in [[Redding Mine|Redding]], [[Broken Hills Mine|Broken Hills]] and near [[Gecko Mine|Gecko]] are no-logout (your character won't disappear if you logoff there). Each unguarded mine has 10 resource veins in random locations. When someone depletes a vein, a new vein is generated immediately afterward in a random place at that mining site.&lt;br /&gt;
&lt;br /&gt;
[[File:Reddingmine.jpg|thumb|The [[Redding]] Mine's entrance, guarded by... hum, nobody.]]&lt;br /&gt;
=== Available resources ===&lt;br /&gt;
These are the resources you can mine in more dangerous, unguarded mines:&lt;br /&gt;
* [[Iron Ore]]&lt;br /&gt;
* [[Minerals]]&lt;br /&gt;
* [[High Quality Iron Ore]]&lt;br /&gt;
* [[High Quality Minerals]]&lt;br /&gt;
* [[Uranium Ore]] '''only in [[Broken Hills Mine|Broken Hills]] mine''' (requires [[Super Sledge]])&lt;br /&gt;
* [[Gold Nugget|Gold]] '''only in [[Redding Mine|Redding]] mine''' (requires [[Super Sledge]])&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
The following list includes the location of all the game's unguarded mines:&lt;br /&gt;
* East of '''[[Gecko]]'''.&lt;br /&gt;
* In '''[[Broken Hills]]'''.&lt;br /&gt;
* In '''[[Redding]]'''.&lt;br /&gt;
&lt;br /&gt;
===Slavery In Guarded Mines===&lt;br /&gt;
&lt;br /&gt;
Slaves are allowed in unguarded public mines, but can't be left alone; They will get killed one way or another.&lt;br /&gt;
&lt;br /&gt;
== Private Mines ==&lt;br /&gt;
These can be purchased from the resident Mine Overseer, at each of the Guarded mines in the game world. The Overseer will charge you 40,000 caps for directions to the location. A character can own only one private mine at a time. Private mines do not spawn uranium or gold, only normal and high quality ore and minerals. The resources available inside private mines will be refreshed after time. The mine will last for only '''one real-time day,''' after which resources will cease to respawn and a notice will display upon entering that says the mine has been depleted. The mine will still exist after depleted until another mine is purchased. '''Purchasing a new mine will erase the location of the old one.'''&lt;br /&gt;
&lt;br /&gt;
=== Slavery ===&lt;br /&gt;
A very efficient way to get resources from mines is to use [[slavery]].&lt;br /&gt;
&lt;br /&gt;
* Slaves don't need a [[Sledgehammer]] to mine.&lt;br /&gt;
* Slaves don't require you to be at the private mine to work.&lt;br /&gt;
* Slaves stop mining at 200kg, even though they can carry more than this.&lt;br /&gt;
* Slaves won't be able to survive alone in private mines, you have to guard them anyway possible.&lt;br /&gt;
&lt;br /&gt;
'''Warning:''' Never log off on the mine map, your slaves will run away. Log off somewhere else or on the worldmap.&lt;br /&gt;
&lt;br /&gt;
==== Pathing Errors ====&lt;br /&gt;
A pathing error will stop your slave from mining until fixed by moving the slave to a different spot and giving them orders again.&lt;br /&gt;
&lt;br /&gt;
To minimize the potential for pathing issues, it helps if slaves are as far away from each other as possible.&lt;br /&gt;
It also helps if you first order them to stay put, then order them to collect resources.&lt;br /&gt;
Finally, having more than two slaves increases the chance of pathing issues.&lt;br /&gt;
&lt;br /&gt;
[[File:Privatemine_ext.jpg|thumb|The entrance to your personal mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Available Resources ===&lt;br /&gt;
Private Mines allows You to dig following resources, but in much less quantity then in Unguarded Mines.&lt;br /&gt;
* [[Iron Ore]]&lt;br /&gt;
* [[Minerals]]&lt;br /&gt;
* [[High Quality Iron Ore]]&lt;br /&gt;
* [[High Quality Minerals]]&lt;br /&gt;
[[File:Privatemine_int.jpg|thumb|Inside the mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
Listed here are the locations where private mines can be purchased. Go to a building at the mine and talk to a guy about buying a mine location:&lt;br /&gt;
&lt;br /&gt;
* At the quarry just west of [[Shady Sands]], aka [[NCR]]&lt;br /&gt;
* At the mining site just east of [[San Francisco]]&lt;br /&gt;
* At the mine just west of [[Klamath]]&lt;br /&gt;
* At the quarry just west of [[Junktown]]&lt;br /&gt;
* A player faction [[Bases#Old Bunker|Bunker Base]]&lt;br /&gt;
&lt;br /&gt;
[[File:Death Claw with Curser.png|thumb| A Deathclaw, one out of a handful that guards the private mine.]]&lt;br /&gt;
&lt;br /&gt;
===Dangers===&lt;br /&gt;
Owning a Mine is simple and easy, but what lurks inside?&lt;br /&gt;
*A private mine is preferred for more experienced players depending on what seek shelter inside the mine.&lt;br /&gt;
*The critters in the in the mine respawn quickly so be prepared to kill and guard miners. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
*There's 1/6 of chance for that mine will be created without any hostile critters&lt;br /&gt;
&lt;br /&gt;
*Private mines spawn in the north near [[Redding]] and [[Klamath]].&lt;br /&gt;
&lt;br /&gt;
*Private mine is initially visible only for it's owner. The mine can be shared by simply taking someone there.&lt;br /&gt;
&lt;br /&gt;
*Killing hostile critters in private mines is a decent way to gain experience.&lt;br /&gt;
== Mining ==&lt;br /&gt;
A player can use a [[Primitive Tool|primitive tool]] to mine only regular [[Iron Ore|iron ore]] and [[minerals]]. A [[Sledgehammer]] however can be used to mine these and [[High Quality Minerals|high quality minerals]], [[High Quality Iron Ore|high quality iron ore]]. A [[Super Sledge]] can be used to mine any resource vein in any mine including [[Gold Nugget|gold nugget]]s, and [[Uranium Ore|uranium ore]]. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can command your [[Slavery|slaves]] to mine for you, and strangely, they don't need any tools for that. This might not work in every mine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!  Tactic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Bring a [[brahmin]] with you when mining. This will save you from going to your tent/base to unload the materials you just mined. Give everything you mined to the brahmin, and when you are done take the animal to your tent or base and unload whatever its carrying. Alternately, some miners prefer using a dog rather than a brahmin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Brahmin_pen&amp;diff=5570</id>
		<title>Brahmin pen</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Brahmin_pen&amp;diff=5570"/>
		<updated>2022-07-26T15:49:14Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ncrpen.jpg|thumb|The NCR brahmin pens and herdsman.]]&lt;br /&gt;
A regular brahmin pen is a four-sided (quadrangle) lightly fenced area for domesticated [[Brahmin]]s. Wood is the preferred material for brahmin pen fences. A PC or NPC can step on shit and fall.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Usually towns have several brahmin pens. It's possible to [[Shit_shoveling|shovel shit]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can only get your reward when there is a henchman in the same location, not all pens have a henchman around.&lt;br /&gt;
&lt;br /&gt;
== Location of brahmin pens ==&lt;br /&gt;
There are brahmin pens in a lot of towns. Here is a list of their locations :&lt;br /&gt;
&lt;br /&gt;
* [[NCR]], in the outer part of the town, in the western city side.&lt;br /&gt;
* [[NCR]] Train Station (you can only see the Train Station after you complete a certain quest). The train station is not crowded, so you should be left alone there.&lt;br /&gt;
* [[The Hub]], near the city's main entrance.&lt;br /&gt;
* [[Junktown]], in the town. There are two sets of pens and two Herdsmen, one to the left of the clinic, and one right from the General Store (Darkwater's).&lt;br /&gt;
* [[Redding]], near the South Side entrance, to the west.&lt;br /&gt;
* [[Modoc]], near the [[slaughterhouse]].&lt;br /&gt;
* [[Klamath]], near the city's main entrance.&lt;br /&gt;
* [[Vault City]], in the outer part of the city, above the slave pen, below the [[Happy Harry]] shop.&lt;br /&gt;
* [[Gecko]], in the middle of the city.&lt;br /&gt;
* [[Broken Hills]], at the south of the city's main entrance.&lt;br /&gt;
* [[San Francisco]], to the west of the main street.&lt;br /&gt;
* [[Gunrunners]] in the [[Boneyard]] area has a brahmin pen, but you don't get paid to work there.&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Still&amp;diff=5569</id>
		<title>Still</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Still&amp;diff=5569"/>
		<updated>2022-07-26T15:49:05Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MiscItem&lt;br /&gt;
|name=Still&lt;br /&gt;
|desc=A still for making Rot Gut.&lt;br /&gt;
|image=Rotgut Still.png&lt;br /&gt;
|primary=Used to make [[Rot Gut]].&lt;br /&gt;
|alternate=&lt;br /&gt;
|weight=N/A&lt;br /&gt;
|cost=Free to use, but cannot be purchased for any&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There are stills located all over the world. Stills are used to make [[Rot Gut]].&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
Put some [[Wood]] and [[Fruit]] into the Still. Then use [[Science]] skill on it and wait a short while as the still makes **puff** and **hiss** noises. Once it stops puffing and hissing, it has produced a batch of [[Rot Gut]]. You can remove the [[Rot Gut]] or leave it in the Still and start another batch - [[Rot Gut]] will accumulate in the Still.&lt;br /&gt;
&lt;br /&gt;
By using one piece of [[Wood]] and two pieces of [[Fruit]], you receive one [[Rot Gut]]. Up to 10 bottles of [[Rot Gut]] can be made in a single batch, which requires 10 wood and 20 fruit. You can load a lot more wood and fruit into the still than is necessary for a single batch, and just keep using [[Science]] on the Still over and over if you're mass-crafting [[Rot Gut]].&lt;br /&gt;
&lt;br /&gt;
Using a still does not add time to any [[cooldowns]].&lt;br /&gt;
&lt;br /&gt;
== Still Locations ==&lt;br /&gt;
&lt;br /&gt;
* In Trapper Town in [[Klamath]], there is a still in the small building.&lt;br /&gt;
* In [[Den]], east of the Slaver's Guild building.&lt;br /&gt;
* In [[Modoc]], there is a still in the northeast corner of town, east of Rose's Bed and Breakfast.&lt;br /&gt;
* In [[Redding]] there is a still in the warehouse building in the northeastern corner of the town.&lt;br /&gt;
* In Old Town in [[Hub]], there is a still in the lower right building after entering.&lt;br /&gt;
* In [[Gecko]], there is a still in the northernmost building in town that looks like a warehouse.&lt;br /&gt;
* In [[Junktown]], there is a still in a little house that is two houses directly down from the North Gate. &lt;br /&gt;
* In [[New Adytum]], there is a still at the southwest corner of the town.&lt;br /&gt;
&lt;br /&gt;
Stills are also available in all [[Bases|faction bases]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Brewerage Device]]&lt;br /&gt;
*[[Nuka-Cola Machine]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Crafting tools]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Shit_shoveling&amp;diff=5568</id>
		<title>Shit shoveling</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Shit_shoveling&amp;diff=5568"/>
		<updated>2022-07-26T15:48:48Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wikishitshovel.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''« Shit. Shit never changes. »''&lt;br /&gt;
&lt;br /&gt;
- sambol1.''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shit shoveling''' is a good way to earn easy xp at low levels (till about level 3, after that it becomes a drag) and good for getting some fast caps. &lt;br /&gt;
&lt;br /&gt;
= Introduction to Shit Shoveling =&lt;br /&gt;
&lt;br /&gt;
If you want to shovel [[Brahmin Shit]] all you have to do is go to the brahmin pens in any city and start using a shovel on the shit you see laying around. If you don't have a shovel you can ask the brahmin herdsman for one, they are usually around the brahmin pens.&lt;br /&gt;
&lt;br /&gt;
With your shovel equipped in slot 1, simply click on some brahmin dung to shovel it. If you click your shovel in &amp;quot;USE ON&amp;quot; mode, be sure that your target cursor is '''yellow''' and not '''red'''. Don't pick up shit with your hands as you won't get paid for it!&lt;br /&gt;
&lt;br /&gt;
For every pile of shit you shovel you'll get 24/level [[xp]] (rounded down) and a certain amount of caps depending on the town you shovel the shit in (see below).&lt;br /&gt;
&lt;br /&gt;
= Advice =&lt;br /&gt;
&lt;br /&gt;
* Be sure not to block the gates by standing on the hex that the gate is on for more than a few seconds, or you will become unprotected.&lt;br /&gt;
&lt;br /&gt;
* If you are low level be sure to stay in NCR, The Hub or Junktown, as these are safe towns where you won't get killed by a random player-killers. Otherwise, shit-cleaners are easily shot when they finish their cleaning work and receive their caps...&lt;br /&gt;
&lt;br /&gt;
* If you only shovel shit in NCR or The Hub till you reach level 5 you'll have around 6k caps when you are done. This is very useful for buying your first gun, armour or profession, or even your very first [[base]]...&lt;br /&gt;
&lt;br /&gt;
* You're better off shoveling shit in [[The Hub]] or [[NCR]]. Pens are numerous in those cities, and they are safe. Plus, you get paid twice as much as in other towns.&lt;br /&gt;
&lt;br /&gt;
= Location of Brahmin Pens =&lt;br /&gt;
[[File:Ncrpen.jpg|thumb|The NCR brahmin pens and herdsman.]]&lt;br /&gt;
There are brahmin pens in a lot of towns. Here is a list of their locations :&lt;br /&gt;
&lt;br /&gt;
* [[NCR]], in the outer part of the town, in the western city side. Speak with [[Jester]].&lt;br /&gt;
* [[NCR]] Train Station (you can only see the Train Station after you complete a certain quest). The train station is not crowded, so you should be left alone there.&lt;br /&gt;
* [[The Hub]], near the city's main entrance. Speak first with [[Cleve]] at the other pens down the street.&lt;br /&gt;
* [[Junktown]], in the town. There are two sets of pens and two Herdsmen, one to the left of the clinic, and one right from the General Store (Darkwater's).&lt;br /&gt;
* [[Redding]], near the South Side entrance, to the west.&lt;br /&gt;
* [[Modoc]], near the [[slaughterhouse]].&lt;br /&gt;
* [[Klamath]], near the city's main entrance.&lt;br /&gt;
* [[Vault City]], in the outer part of the city, above the slave pen, below the [[Happy Harry]] shop.&lt;br /&gt;
* [[Gecko]], in the middle of the city.&lt;br /&gt;
* [[Broken Hills]], at the south of the city's main entrance.&lt;br /&gt;
* [[San Francisco]], to the west of the main street.&lt;br /&gt;
* [[Gunrunners]] in the [[Boneyard]] area has a brahmin pen, but you don't get paid to work there.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
* For each pile shoveled, you get 24/level xp (rounded down).&lt;br /&gt;
* For each pile shoveled, you get a certain amount of caps:&lt;br /&gt;
** In [[NCR]] and [[The Hub]]: 10 caps&lt;br /&gt;
** In any other town: 5 caps&lt;br /&gt;
&lt;br /&gt;
'''Talk to the brahmin herdsman''' ''after'' having cleaned some shit '''to receive your pay'''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Chemical_Component&amp;diff=5567</id>
		<title>Chemical Component</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Chemical_Component&amp;diff=5567"/>
		<updated>2022-07-26T15:48:29Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chemical Component.gif|thumb|Chemical component. Nobody knows exactly what it contains.]]&lt;br /&gt;
A chemical component, which can be used to craft various [[drugs]].&lt;br /&gt;
&lt;br /&gt;
== Finding Chemical Components ==&lt;br /&gt;
* Piles with Chemical Components appear on random barrels in the second map of [[Toxic Caves]] and in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in each location).&lt;br /&gt;
* Chemical components are also commonly found in footlockers on urban maps.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Chemical component is used to craft [[drugs]]:&lt;br /&gt;
* [[Jet]]&lt;br /&gt;
* [[Mentats]]&lt;br /&gt;
* [[Psycho]]&lt;br /&gt;
* [[Rad-X]]&lt;br /&gt;
* [[RadAway]]&lt;br /&gt;
* [[Stimpak]]&lt;br /&gt;
* [[Super Stimpak]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[High Quality Chemical Component]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=7.62mm&amp;diff=5566</id>
		<title>7.62mm</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=7.62mm&amp;diff=5566"/>
		<updated>2022-07-26T15:22:01Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=7.62mm&lt;br /&gt;
|desc=Ammunition. Caliber: 7.62mm.&lt;br /&gt;
|image=762mm&lt;br /&gt;
|caliber=7.62mm&lt;br /&gt;
|acmod=-5&lt;br /&gt;
|drmod=-10&lt;br /&gt;
|dmgmult=12&lt;br /&gt;
|dmgdiv=10&lt;br /&gt;
|cost=12&lt;br /&gt;
|weight=13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using 7.62mm Ammunition'''&lt;br /&gt;
*[[FN FAL]]&lt;br /&gt;
*[[FN FAL HPFA]]&lt;br /&gt;
*[[M60]]&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=762mm&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Big Guns)]] &amp;lt;br&amp;gt; 75% [[Crafting]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;10 x [[File:gunpowder.gif|link=Gunpowder]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] or [[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 2]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Big Guns) 2]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=7.62mm&amp;diff=5565</id>
		<title>7.62mm</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=7.62mm&amp;diff=5565"/>
		<updated>2022-07-26T15:21:48Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=7.62mm&lt;br /&gt;
|desc=Ammunition. Caliber: 7.62mm.&lt;br /&gt;
|image=762mm&lt;br /&gt;
|caliber=7.62mm&lt;br /&gt;
|acmod=-5&lt;br /&gt;
|drmod=-10&lt;br /&gt;
|dmgmult=12&lt;br /&gt;
|dmgdiv=10&lt;br /&gt;
|cost=12&lt;br /&gt;
|weight=13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using 7.62mm Ammunition'''&lt;br /&gt;
*[[FN FAL]]&lt;br /&gt;
*[[FN FAL HPFA]]&lt;br /&gt;
*[[M60]]&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=762mm&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Big Guns)]] &amp;lt;br&amp;gt; 125% [[Crafting]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;10 x [[File:gunpowder.gif|link=Gunpowder]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] or [[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 2]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Big Guns) 2]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=7.62mm&amp;diff=5564</id>
		<title>7.62mm</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=7.62mm&amp;diff=5564"/>
		<updated>2022-07-26T15:20:32Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=7.62mm&lt;br /&gt;
|desc=Ammunition. Caliber: 7.62mm.&lt;br /&gt;
|image=762mm&lt;br /&gt;
|caliber=7.62mm&lt;br /&gt;
|acmod=-5&lt;br /&gt;
|drmod=-10&lt;br /&gt;
|dmgmult=12&lt;br /&gt;
|dmgdiv=10&lt;br /&gt;
|cost=12&lt;br /&gt;
|weight=13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using 7.62mm Ammunition'''&lt;br /&gt;
*[[FN FAL]]&lt;br /&gt;
*[[FN FAL HPFA]]&lt;br /&gt;
*[[M60]]&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=762mm&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Big Guns) | Crafting Skill: 75%]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;10 x [[File:gunpowder.gif|link=Gunpowder]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] or [[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 2]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Big Guns) 2]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=M60&amp;diff=5563</id>
		<title>M60</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=M60&amp;diff=5563"/>
		<updated>2022-07-26T15:14:56Z</updated>

		<summary type="html">&lt;p&gt;Sniped: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=M60&lt;br /&gt;
|desc=''This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design, was used on vehicles and for squad level fire-support.''&lt;br /&gt;
|image=m60&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=40&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=Reload&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 7, Range: 35, Rounds: 10&lt;br /&gt;
|params1=14 AP&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[7.62mm]]&lt;br /&gt;
|holder=100&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=5990&lt;br /&gt;
|weight=10432&lt;br /&gt;
|perk1=Fast Trigger&lt;br /&gt;
|perk2=Less AP cost&lt;br /&gt;
|perk3=Less AP cost&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=m60&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Crafting]]: 125% &amp;lt;br&amp;gt;&lt;br /&gt;
|res=7 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;7 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Workbench2.png|link=Extended workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''M60''' provides heavy firepower, easier to obtain compared to other big guns.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Developed in 1957, the M60 was the general purpose machine gun first in use with the U.S. Army during the proxy war in Vietnam, a part of the greater Cold War. It saw some replacement in the 1980's as the M249 SAW was introduced as a part of new strategy and tactics which focused on offense with lighter weapons, as opposed to the M60 which was designed to be equally effective in offensive and defensive roles. The M60 was known to have durability problems in the harsh environs of the Vietnam jungle, but soldiers appreciated its easy handling -- even while standing -- and mechanical simplicity, as well as the stopping power and penetration of the 7.62mm NATO round.&lt;br /&gt;
&lt;br /&gt;
The models seen in the wasteland are modernized, retrofitted M60E4s -- long since updated to handle the durability issues faced by American soldiers in the Vietnam war. Thankfully for you poor wastelanders, the U.S. Army continued using the weapon well into the 21st century and updated it throughout, since American soldiers continued to fight in hostile environments such as deserts.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
This weapon can be found in the following encounters:&lt;br /&gt;
*Bounty Hunters&lt;br /&gt;
*[[Master's Elite Crew]] ([[Caravan]] encounter)&lt;br /&gt;
*NCR Army&lt;br /&gt;
*[[Renegades]] ([[Caravan]] encounter)&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Sniped</name></author>
		
	</entry>
</feed>