<?xml version="1.0"?>
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	<id>http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Solo</id>
	<title>FOnline 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Solo"/>
	<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Special:Contributions/Solo"/>
	<updated>2026-04-27T05:37:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.4</generator>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Super_Mutant&amp;diff=7443</id>
		<title>Super Mutant</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Super_Mutant&amp;diff=7443"/>
		<updated>2023-11-08T23:07:31Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Super Mutant]]&lt;br /&gt;
&lt;br /&gt;
{{Class Perk&lt;br /&gt;
|name=Super Mutant&lt;br /&gt;
|image=Supermutant.jpg&lt;br /&gt;
|reqs=50 &lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*+3 EN	&lt;br /&gt;
*Double your Hit Points.&lt;br /&gt;
*15% [[Damage Protection]].&lt;br /&gt;
*+0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
*For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
*2% [[Damage Protection]] per [[Fury]] stack.&lt;br /&gt;
*Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
*Upon reaching 15 Fury, lose all [[Damage Protection]] and gain 500% extra damage for 10 seconds.&lt;br /&gt;
*Apply 5 [[Critical Effect|Slow]] to Attackers&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
|spec= [[Gain Endurance]]+5% [[Damage Protection]]&lt;br /&gt;
|nega= Lose 2 HP per [[Agility]].&lt;br /&gt;
|crit= 0-25&lt;br /&gt;
|fav=  [[Weapon Type|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
|pve=  Deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|loc=  [[Broken Hills]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with Mad Scientist at the end of Residential Area.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Soldier&amp;diff=6615</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Soldier&amp;diff=6615"/>
		<updated>2023-02-18T00:36:01Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*-1 AP cost for each action&lt;br /&gt;
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
*+1% chance to get random KO during on action for each [[fury]] stack&lt;br /&gt;
*Critical tier minimum tier 2&lt;br /&gt;
*lower maximum damage soldier can receive&lt;br /&gt;
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, (1) Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.&lt;br /&gt;
*PvE Ability: 1 damage per bullet against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 450 - Endurance*5 &lt;br /&gt;
*Laser: 750- Endurance*5 &lt;br /&gt;
*Fire: 350 - Endurance*5 &lt;br /&gt;
*Plasma: 650 - Endurance*5 &lt;br /&gt;
*Electro: 550 - Endurance*5 &lt;br /&gt;
*Explode: 250 - Endurance*5 &lt;br /&gt;
| 0-70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gain Special Perk Class Calculations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]]	&lt;br /&gt;
|	&lt;br /&gt;
*Gives +5 Endurance in Damage cap calculations &lt;br /&gt;
| &lt;br /&gt;
*Getting the Gain Endurance [[level perks|level perk]] also gives the bonuses you see on the left.&lt;br /&gt;
*So if you have 20 Endrurance with Gain Endurance level perk you have 25 Endurance for calculations.&lt;br /&gt;
*Examples of this are: &lt;br /&gt;
*Normal: 450 - 25*5 &lt;br /&gt;
*Laser: 750- 25*5 &lt;br /&gt;
*Fire: 350 - 25*5 &lt;br /&gt;
*Plasma: 650 - 25*5 &lt;br /&gt;
*Electro: 550 - 25*5 &lt;br /&gt;
*Explode: 250 - 25*5 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Class Scaling ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
* -2 [[Lethal Damage]]&lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Luck]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Favorite Weapon ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Support Rifles]]&lt;br /&gt;
| &lt;br /&gt;
* -10% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=6607</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=6607"/>
		<updated>2023-02-10T11:49:42Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your &amp;lt;b&amp;gt; permnament&amp;lt;/b&amp;gt; [[S.P.E.C.I.A.L]] so if want to take [[Adrenaline Rush]], you will need real 6 Charisma(base+perks+implants) it doesnt effect temporary special like from drugs or [[Armor Perks]], however if perk require other stat than special like [[Melee Damage]] you can boost your stats by drugs or other temporary source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +2 to [[Action Points]]&lt;br /&gt;
* +50 [[AP Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* Gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+15% Damage,&lt;br /&gt;
*+3 Weapon range(not melee),&lt;br /&gt;
*+50 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|&lt;br /&gt;
*  -1 AP to [[HtH]] attack cost&lt;br /&gt;
* +8 Turnbased Attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
* +10 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
* Lowers the target [[DT]] by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Ranged Combat Skill]]  ≥ 180%&lt;br /&gt;
|  &lt;br /&gt;
* -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* Penetrates 30% of the targets total DT&lt;br /&gt;
* Affect targets with less than 50% max HP&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
* Damage done from distance longer than 40 hexes do only 50% damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
*+30 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Ranged Combat Skill]]&lt;br /&gt;
|  &lt;br /&gt;
* +10% to [[critical hit chance]]&lt;br /&gt;
* +1 critical chance from every source&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]*&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Doctor]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Half Reload cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Raider]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]], [[Regulator]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]], [[Soldier]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 80%&lt;br /&gt;
| &lt;br /&gt;
* +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[First Aid]] ≥ 75%&lt;br /&gt;
| &lt;br /&gt;
* +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Throwing]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +6 to Throwing Range&lt;br /&gt;
* +30% DR penetration for throwing&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* -80% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Close Combat]] ≥ 125%&lt;br /&gt;
| &lt;br /&gt;
* Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % [[Lethal Damage]] as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≥ 5&lt;br /&gt;
| &lt;br /&gt;
* +10 levels HP cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[First Aid]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +20 to [[Lethal Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[First Aid]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +6% to [[critical hit chance]]&lt;br /&gt;
* +1% from aimed bonus critical chance (Need clarification as to what this means) &lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 200%&lt;br /&gt;
| &lt;br /&gt;
* +5 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[BG]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  &lt;br /&gt;
* -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* Double your Accuracy&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 100%&lt;br /&gt;
| &lt;br /&gt;
* Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; &lt;br /&gt;
* No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
| &lt;br /&gt;
* Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
*Immune to knockback&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 4&lt;br /&gt;
|  &lt;br /&gt;
* +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
| &lt;br /&gt;
* +50 [[AP Regen]] while using one handed weapons (all weapons)&lt;br /&gt;
* Reduces Pistol attack speed time by 40% &lt;br /&gt;
* +10% more range for pistols  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -35% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Melee Damage]] ≥ 20&lt;br /&gt;
| &lt;br /&gt;
* +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
|-&lt;br /&gt;
|  [[Surgeon]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Doctor]] ≥ 75&lt;br /&gt;
| &lt;br /&gt;
* +50 negative HP cap&lt;br /&gt;
* Recover +2 [[AP]]s after use doctor or first aids  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Attacks]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* -200 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=After_Burner_gum&amp;diff=6604</id>
		<title>After Burner gum</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=After_Burner_gum&amp;diff=6604"/>
		<updated>2023-02-09T14:55:12Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drug&lt;br /&gt;
|name=After Burner gum&lt;br /&gt;
|desc=After Burner is a powerful methamphetamine chewing gum that stimulates the central nervous system. The initial euphoric rush rarely lasts more than a few minutes, but during that time the user is filled with a rush of energy &amp;amp; strength.&lt;br /&gt;
|image=AfterBurnerGum&lt;br /&gt;
|instant=+10 to Critical Chance, -5 to [[Luck]], 100% crit pene from armor and perks , 2x more dmg multiply from crit table for bursts&lt;br /&gt;
|effects=-10 to Critical Chance, +5 to [[Luck]] after 30 minutes&lt;br /&gt;
|addiction=-5 to Critical Chance&lt;br /&gt;
|cost=??&lt;br /&gt;
|weight=51&lt;br /&gt;
}}&lt;br /&gt;
todo&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=AfterBurnerGum&lt;br /&gt;
|count=10&lt;br /&gt;
|reqs=125% [[Crafting]]&amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=5 x [[File:Biomedgel.gif|link=Bio Med Gel]] &amp;lt;br&amp;gt; 1 x [[File:Chemical_Component.gif|link=Chemical Component]]&lt;br /&gt;
|tools=[[Advanced Workbench]]&lt;br /&gt;
|xp=??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Drugs]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=After_Burner_gum&amp;diff=6603</id>
		<title>After Burner gum</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=After_Burner_gum&amp;diff=6603"/>
		<updated>2023-02-09T14:54:09Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drug&lt;br /&gt;
|name=After Burner gum&lt;br /&gt;
|desc=After Burner is a powerful methamphetamine chewing gum that stimulates the central nervous system. The initial euphoric rush rarely lasts more than a few minutes, but during that time the user is filled with a rush of energy &amp;amp; strength.&lt;br /&gt;
|image=AfterBurnerGum&lt;br /&gt;
|instant=+10 to Critical Chance, -5 to [[Luck]], 100% crit pene from armor and perks&lt;br /&gt;
|effects=-10 to Critical Chance, +5 to [[Luck]] after 30 minutes&lt;br /&gt;
|addiction=-5 to Critical Chance&lt;br /&gt;
|cost=??&lt;br /&gt;
|weight=51&lt;br /&gt;
}}&lt;br /&gt;
todo&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=AfterBurnerGum&lt;br /&gt;
|count=10&lt;br /&gt;
|reqs=125% [[Crafting]]&amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=5 x [[File:Biomedgel.gif|link=Bio Med Gel]] &amp;lt;br&amp;gt; 1 x [[File:Chemical_Component.gif|link=Chemical Component]]&lt;br /&gt;
|tools=[[Advanced Workbench]]&lt;br /&gt;
|xp=??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Drugs]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=After_Burner_gum&amp;diff=6602</id>
		<title>After Burner gum</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=After_Burner_gum&amp;diff=6602"/>
		<updated>2023-02-09T14:53:51Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drug&lt;br /&gt;
|name=After Burner gum&lt;br /&gt;
|desc=After Burner is a powerful methamphetamine chewing gum that stimulates the central nervous system. The initial euphoric rush rarely lasts more than a few minutes, but during that time the user is filled with a rush of energy &amp;amp; strength.&lt;br /&gt;
|image=AfterBurnerGum&lt;br /&gt;
|instant=+10 to Critical Chance, -5 to [[Luck]] 100% crit pene from armor and perks&lt;br /&gt;
|effects=-10 to Critical Chance, +5 to [[Luck]] after 30 minutes&lt;br /&gt;
|addiction=-5 to Critical Chance&lt;br /&gt;
|cost=??&lt;br /&gt;
|weight=51&lt;br /&gt;
}}&lt;br /&gt;
todo&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=AfterBurnerGum&lt;br /&gt;
|count=10&lt;br /&gt;
|reqs=125% [[Crafting]]&amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=5 x [[File:Biomedgel.gif|link=Bio Med Gel]] &amp;lt;br&amp;gt; 1 x [[File:Chemical_Component.gif|link=Chemical Component]]&lt;br /&gt;
|tools=[[Advanced Workbench]]&lt;br /&gt;
|xp=??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Drugs]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Soldier&amp;diff=6597</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Soldier&amp;diff=6597"/>
		<updated>2023-02-03T20:33:41Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*-1 AP cost for each action&lt;br /&gt;
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
*+1% chance to get random KO during on action for each [[fury]] stack&lt;br /&gt;
*Critical tier minimum tier 2&lt;br /&gt;
*lower maximum damage soldier can receive&lt;br /&gt;
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, (1) Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.&lt;br /&gt;
*PvE Ability: 1 damage per bullet against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 + [[Lethal Damage]]&lt;br /&gt;
*Laser: 700- Endurance*5 + [[Lethal Damage]]&lt;br /&gt;
*Fire: 300 - Endurance*5 + [[Lethal Damage]]&lt;br /&gt;
*Plasma: 600 - Endurance*5 + [[Lethal Damage]]&lt;br /&gt;
*Electro: 500 - Endurance*5 + [[Lethal Damage]]&lt;br /&gt;
*Explode: 200 - Endurance*5 + [[Lethal Damage]]&lt;br /&gt;
*Note: [[Lethal Damage]] in calculations are opponents [[Lethal Damage]].&lt;br /&gt;
| 0-70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gain Special Perk Class Calculations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]]	&lt;br /&gt;
|	&lt;br /&gt;
*Gives +5 Endurance in Damage cap calculations &lt;br /&gt;
| &lt;br /&gt;
*Getting the Gain Endurance [[level perks|level perk]] also gives the bonuses you see on the left.&lt;br /&gt;
*So if you have 20 Endrurance with Gain Endurance level perk you have 25 Endurance for calculations.&lt;br /&gt;
*Examples of this are: &lt;br /&gt;
*Normal: 400 - 25*5 + [[Lethal Damage]]&lt;br /&gt;
*Laser: 700- 25*5 + [[Lethal Damage]]&lt;br /&gt;
*Fire: 300 - 25*5 + [[Lethal Damage]]&lt;br /&gt;
*Plasma: 600 - 25*5 + [[Lethal Damage]]&lt;br /&gt;
*Electro: 500 - 25*5 + [[Lethal Damage]]&lt;br /&gt;
*Explode: 200 - 25*5 + [[Lethal Damage]]&lt;br /&gt;
-You can thank AngelicLight and TheMercenary &amp;quot;TvoyPapanja&amp;quot; in discord for these. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Class Scaling ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
* -2 [[Lethal Damage]]&lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Luck]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Favorite Weapon ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Support Rifles]]&lt;br /&gt;
| &lt;br /&gt;
* -10% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Soldier&amp;diff=6366</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Soldier&amp;diff=6366"/>
		<updated>2023-01-03T13:48:52Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*-1 AP cost for each action&lt;br /&gt;
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
*+1% chance to get random KO during on action for each [[fury]] stack&lt;br /&gt;
*Critical tier minimum tier 2&lt;br /&gt;
*lower maximum damage soldier can receive&lt;br /&gt;
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, (1) Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.&lt;br /&gt;
*PvE Ability: 1 damage per bullet against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 450 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Laser: 750- Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Fire: 350 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Plasma: 650 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Electro: 550 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Explode: 250 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Note: [[Lethal Damage]] in calculations are opponents [[Lethal Damage]].&lt;br /&gt;
| 0-70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gain Special Perk Class Calculations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]]	&lt;br /&gt;
|	&lt;br /&gt;
*Gives +5 Strength in Damage cap calculations &lt;br /&gt;
| &lt;br /&gt;
*Getting the Gain Strength [[level perks|level perk]] also gives the bonuses you see on the left.&lt;br /&gt;
*So if you have 20 Strength with Gain Strength level perk you have 25 Strength for calculations.&lt;br /&gt;
*Examples of this are: &lt;br /&gt;
*Normal: 450 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Laser: 750- 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Fire: 350 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Plasma: 650 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Electro: 550 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Explode: 250 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
-You can thank AngelicLight and TheMercenary &amp;quot;TvoyPapanja&amp;quot; in discord for these. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Class Scaling ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
* -2 [[Lethal Damage]]&lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Luck]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Favorite Weapon ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Support Rifles]]&lt;br /&gt;
| &lt;br /&gt;
* -10% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Soldier&amp;diff=6365</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Soldier&amp;diff=6365"/>
		<updated>2023-01-03T13:48:41Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*-1 AP cost for each action&lt;br /&gt;
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
*+1% chance to get random KO during on action for each [[fury]] stack&lt;br /&gt;
*Critical tier minimum tier 2&lt;br /&gt;
*lower maximum damage soldier can receive&lt;br /&gt;
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, (1)Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.&lt;br /&gt;
*PvE Ability: 1 damage per bullet against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 450 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Laser: 750- Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Fire: 350 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Plasma: 650 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Electro: 550 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Explode: 250 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Note: [[Lethal Damage]] in calculations are opponents [[Lethal Damage]].&lt;br /&gt;
| 0-70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gain Special Perk Class Calculations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]]	&lt;br /&gt;
|	&lt;br /&gt;
*Gives +5 Strength in Damage cap calculations &lt;br /&gt;
| &lt;br /&gt;
*Getting the Gain Strength [[level perks|level perk]] also gives the bonuses you see on the left.&lt;br /&gt;
*So if you have 20 Strength with Gain Strength level perk you have 25 Strength for calculations.&lt;br /&gt;
*Examples of this are: &lt;br /&gt;
*Normal: 450 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Laser: 750- 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Fire: 350 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Plasma: 650 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Electro: 550 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Explode: 250 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
-You can thank AngelicLight and TheMercenary &amp;quot;TvoyPapanja&amp;quot; in discord for these. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Class Scaling ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
* -2 [[Lethal Damage]]&lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Luck]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Favorite Weapon ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Support Rifles]]&lt;br /&gt;
| &lt;br /&gt;
* -10% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Soldier&amp;diff=6364</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Soldier&amp;diff=6364"/>
		<updated>2023-01-03T13:47:44Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*-1 AP cost for each action&lt;br /&gt;
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
*+1% chance to get random KO during on action for each [[fury]] stack&lt;br /&gt;
*Critical tier minimum tier 2&lt;br /&gt;
*lower maximum damage soldier can receive&lt;br /&gt;
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.&lt;br /&gt;
*PvE Ability: 1 damage per bullet against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 450 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Laser: 750- Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Fire: 350 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Plasma: 650 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Electro: 550 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Explode: 250 - Strength*8 + [[Lethal Damage]]&lt;br /&gt;
*Note: [[Lethal Damage]] in calculations are opponents [[Lethal Damage]].&lt;br /&gt;
| 0-70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gain Special Perk Class Calculations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]]	&lt;br /&gt;
|	&lt;br /&gt;
*Gives +5 Strength in Damage cap calculations &lt;br /&gt;
| &lt;br /&gt;
*Getting the Gain Strength [[level perks|level perk]] also gives the bonuses you see on the left.&lt;br /&gt;
*So if you have 20 Strength with Gain Strength level perk you have 25 Strength for calculations.&lt;br /&gt;
*Examples of this are: &lt;br /&gt;
*Normal: 450 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Laser: 750- 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Fire: 350 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Plasma: 650 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Electro: 550 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
*Explode: 250 - 25*8 + [[Lethal Damage]]&lt;br /&gt;
-You can thank AngelicLight and TheMercenary &amp;quot;TvoyPapanja&amp;quot; in discord for these. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Class Scaling ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
* -2 [[Lethal Damage]]&lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Luck]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Favorite Weapon ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Support Rifles]]&lt;br /&gt;
| &lt;br /&gt;
* -10% Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Priest&amp;diff=6363</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Priest&amp;diff=6363"/>
		<updated>2023-01-03T13:43:03Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*Double all heals: First Aid and meds.&lt;br /&gt;
*Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
*-0,1 seconds heal cooldown per endurance&lt;br /&gt;
*Change your Carry Weight to 15%.&lt;br /&gt;
*For each stack decrease Rad Resistance by 10.&lt;br /&gt;
*Strike: Remove all own debuffs(bounty, weakness, slow, [[fury]], Rad)&lt;br /&gt;
*Heresy status: Sets attack delay to 1200 for 4 seconds, to players who attacks them.&lt;br /&gt;
*PvE Ability: mark npc visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| 0-20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gain Special Perk Class Calculations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]]	&lt;br /&gt;
|	&lt;br /&gt;
* Honestly not exactly sure how much it helps with your HR cooldown but it does (makes it tick quicker) &lt;br /&gt;
*Perhaps someone can chip in here ~AngelicLight Wiki Editor 6/09/2022 &lt;br /&gt;
| &lt;br /&gt;
*Getting the [[Gain Endurance]] [[level perks|level perk]] also gives what you see on the left. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Class Scaling ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]]	&lt;br /&gt;
|	&lt;br /&gt;
* +1% Attack Speed &lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Charisma]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Super_Mutant&amp;diff=6362</id>
		<title>Super Mutant</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Super_Mutant&amp;diff=6362"/>
		<updated>2023-01-03T13:42:18Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|	&lt;br /&gt;
*+3 EN	&lt;br /&gt;
*Double your Hit Points.&lt;br /&gt;
*One Hander Trait works on every weapon and has no penalty.&lt;br /&gt;
*Reduce 10% of enemy damage ([[Damage Protection]])&lt;br /&gt;
*Reduce 0,3% of enemy damage for every 1% missing [[Hit Points]] ([[Damage Protection]])&lt;br /&gt;
*For each Endurance gets 0,25% [[Movement speed]] Walk&lt;br /&gt;
*You can't wear small guns or robes.&lt;br /&gt;
*You also cannot run.&lt;br /&gt;
*Can't get extra [[Damage Protection]] sources&lt;br /&gt;
*+0,25% Movement speed per [[Fury]] stack&lt;br /&gt;
*Apply 10 Slow to Attackers (pvp)&lt;br /&gt;
*PvE Ability: deal 1% max hp against NPCs(own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| 0-25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gain Special Perk Class Calculations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]]	&lt;br /&gt;
|	&lt;br /&gt;
*Gives +1.25% movement speed &lt;br /&gt;
| &lt;br /&gt;
*Getting the Gain Endurance [[level perks|level perk]] also gives the bonuses you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Class Scaling ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]]	&lt;br /&gt;
|	&lt;br /&gt;
* +1 AP In Knockouts &lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Agility]] your character has it also gives the downside you see on the left.&lt;br /&gt;
*For example: You are knocked out (unfortunate) your knockout is: Base Knockout time + 1AP X your Agility. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Conscript_Battle_Armor&amp;diff=6265</id>
		<title>Conscript Battle Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Conscript_Battle_Armor&amp;diff=6265"/>
		<updated>2022-12-15T16:21:54Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Conscript Battle Armor&lt;br /&gt;
|desc=''Created by Soviet engineers long before the war, this armor can protect your body from any sort of electricity. Unfortunately the helmet seems to be broken.''&lt;br /&gt;
|image=RedCA.png&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=60&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=75&lt;br /&gt;
|dt_electrical=9&lt;br /&gt;
|weight=9400&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Cured&lt;br /&gt;
|perk2=Laser Reflector&lt;br /&gt;
|perk3=Regeneration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
This armor can be crafted.&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=RedCA.png&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=100% [[Crafting]]&amp;lt;br&amp;gt; 50 Level&lt;br /&gt;
|res=2x [[File:Brahmin_skin.gif|link=Brahmin_skin]] &amp;lt;br&amp;gt;2x [[File:Alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;1 x [[File:Gunpowder2.gif|link=Advanced Gun powder]]&amp;lt;br&amp;gt;1 x [[File:Blueprint.png|link=Blueprint]]&lt;br /&gt;
|tools=[[Advanced Workbench]]&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Desert Combat Helmet]]&lt;br /&gt;
*[[NCR Ranger Armor]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Conscript_Battle_Armor&amp;diff=6264</id>
		<title>Conscript Battle Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Conscript_Battle_Armor&amp;diff=6264"/>
		<updated>2022-12-15T16:21:30Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Conscript Battle Armor&lt;br /&gt;
|desc=''Created by Soviet engineers long before the war, this armor can protect your body from any sort of electricity. Unfortunately the helmet seems to be broken.''&lt;br /&gt;
|image=RedCA.png&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=60&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=75&lt;br /&gt;
|dt_electrical=9&lt;br /&gt;
|weight=9400&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Cured&lt;br /&gt;
|perk2=Laser Reflector&lt;br /&gt;
|perk3=Regeneration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
This armor can be crafted, it need a Blueprint.&lt;br /&gt;
&lt;br /&gt;
Demands:&lt;br /&gt;
Crafting 100% and Level 50.&lt;br /&gt;
Advanced Workbench.&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
Brahim Hide 2 pieces.&lt;br /&gt;
High Quality Alloy 2 pieces.&lt;br /&gt;
Advanced Gun Powder.&lt;br /&gt;
Conscript Armor Blueprints.&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=RedCA.png&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=100% [[Crafting]]&amp;lt;br&amp;gt; 50 Level&lt;br /&gt;
|res=2x [[File:Brahmin_skin.gif|link=Brahmin_skin]] &amp;lt;br&amp;gt;2x [[File:Alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;1 x [[File:Gunpowder2.gif|link=Advanced Gun powder]]&amp;lt;br&amp;gt;1 x [[File:Blueprint.png|link=Blueprint]]&lt;br /&gt;
|tools=[[Advanced Workbench]]&lt;br /&gt;
|xp=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Desert Combat Helmet]]&lt;br /&gt;
*[[NCR Ranger Armor]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Ammo_Crate&amp;diff=6261</id>
		<title>Ammo Crate</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Ammo_Crate&amp;diff=6261"/>
		<updated>2022-12-15T15:45:31Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''A wooden crate used to store ammo.'' &amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 22675 grams &amp;lt;br&amp;gt;&lt;br /&gt;
'''Volume:''' 400/250&lt;br /&gt;
&lt;br /&gt;
'''Notes (to be organized):'''&lt;br /&gt;
*The large Ammo Crate is first on the Fixboy list; small one is second.&lt;br /&gt;
*The large Ammo Crate holds 400 units; small holds 250 units.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Chest]]&lt;br /&gt;
*[[Crate]]&lt;br /&gt;
*[[Floor Safe]]&lt;br /&gt;
*[[Footlocker]]&lt;br /&gt;
*[[Locker]]&lt;br /&gt;
*[[Poor Box]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Zip_Gun&amp;diff=6259</id>
		<title>Zip Gun</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Zip_Gun&amp;diff=6259"/>
		<updated>2022-12-15T15:37:18Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Zip Gun&lt;br /&gt;
|desc=A handmade single shot pistol.&lt;br /&gt;
|image=ZipGun&lt;br /&gt;
|dmgmin=5&lt;br /&gt;
|dmgmax=20&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 20&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Bbs.gif|link=bbs]] &amp;lt;br&amp;gt;&lt;br /&gt;
|holder=1&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=10&lt;br /&gt;
|weight=1814&lt;br /&gt;
|perk1=Less AP cost&lt;br /&gt;
|perk2=Less AP cost&lt;br /&gt;
|perk3=Ammo Upgrade&lt;br /&gt;
}}&lt;br /&gt;
== Info ==&lt;br /&gt;
A simple single-shot pistol.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon is a tier 1 can be crafted.&lt;br /&gt;
Its made from Junk 2 pieces and Wood.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Caves&lt;br /&gt;
*Craft&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Damage_Resistance&amp;diff=6257</id>
		<title>Damage Resistance</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Damage_Resistance&amp;diff=6257"/>
		<updated>2022-12-15T15:10:33Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter.&lt;br /&gt;
&lt;br /&gt;
Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the [[Leather Jacket]]) the damage taken will be reduced by 20%.&lt;br /&gt;
Your Damage Resistance is currently only affected by some [[perks]], [[armors]], and [[drugs]].&lt;br /&gt;
&lt;br /&gt;
Damage Resistance has a '''maximum of 90&amp;lt;nowiki&amp;gt;%&amp;lt;/nowiki&amp;gt;''' and is a percentage, unlike [[Damage Threshold|DT]], which reduces a certain amount of damage before the Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Armors feature a different Damage Resistance (And [[Damage Threshold]]) number for each [[Damage|type of damage]] ([[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]]).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Damage Resistance it´s diferent from [[Damage Protection]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Adrenaline Rush]] - '''Note:''' Adrenaline Rush increases + 5% [[DR]] and + 1 [[DT]] against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage each 1/4 of hitpoints you lose.&lt;br /&gt;
* [[Toughness]] - adds 12% to [[DR]] and +4 to [[DT]] but only against [[Normal]] damage.&lt;br /&gt;
* [[Armors]] - list that contains their DR and DT number.&lt;br /&gt;
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance, but only against [[Normal]] damage.&lt;br /&gt;
* [[Ammo]] - some types of ammunition modify DR to targets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Damage_Resistance&amp;diff=6256</id>
		<title>Damage Resistance</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Damage_Resistance&amp;diff=6256"/>
		<updated>2022-12-15T15:09:13Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter.&lt;br /&gt;
&lt;br /&gt;
Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the [[Leather Jacket]]) the damage taken will be reduced by 20%.&lt;br /&gt;
Your Damage Resistance is currently only affected by some [[perks]], [[armors]], and [[drugs]].&lt;br /&gt;
&lt;br /&gt;
Damage Resistance has a '''maximum of 90&amp;lt;nowiki&amp;gt;%&amp;lt;/nowiki&amp;gt;''' and is a percentage, unlike [[Damage Threshold|DT]], which reduces a certain amount of damage before the Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Armors feature a different Damage Resistance (And [[Damage Threshold]]) number for each [[Damage|type of damage]] ([[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]]).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Damage Resistance it´s diferent from [[Damage Protection]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Adrenaline Rush]] - '''Note:''' Adrenaline Rush increases + 5% [[DR]] and + 1 [[DT]] each 1/4 of hitpoints you lose against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage.&lt;br /&gt;
* [[Toughness]] - adds 12% to [[DR]] and +4 to [[DT]] but only against [[Normal]] damage.&lt;br /&gt;
* [[Armors]] - list that contains their DR and DT number.&lt;br /&gt;
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance, but only against [[Normal]] damage.&lt;br /&gt;
* [[Ammo]] - some types of ammunition modify DR to targets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Damage_Resistance&amp;diff=6255</id>
		<title>Damage Resistance</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Damage_Resistance&amp;diff=6255"/>
		<updated>2022-12-15T15:08:32Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter.&lt;br /&gt;
&lt;br /&gt;
Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the [[Leather Jacket]]) the damage taken will be reduced by 20%.&lt;br /&gt;
Your Damage Resistance is currently only affected by some [[perks]], [[armors]], and [[drugs]].&lt;br /&gt;
&lt;br /&gt;
Damage Resistance has a '''maximum of 90&amp;lt;nowiki&amp;gt;%&amp;lt;/nowiki&amp;gt;''' and is a percentage, unlike [[Damage Threshold|DT]], which reduces a certain amount of damage before the Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Armors feature a different Damage Resistance (And [[Damage Threshold]]) number for each [[Damage|type of damage]] ([[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]]).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Damage Resistance it´s diferent from [[Damage Protection]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Adrenaline Rush]] - '''Note:''' Adrenaline Rush increases + 5% [[DR]] and + 1 [[DT]] each 1/4 of hitpoints loss against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage.&lt;br /&gt;
* [[Toughness]] - adds 12% to [[DR]] and +4 to [[DT]] but only against [[Normal]] damage.&lt;br /&gt;
* [[Armors]] - list that contains their DR and DT number.&lt;br /&gt;
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance, but only against [[Normal]] damage.&lt;br /&gt;
* [[Ammo]] - some types of ammunition modify DR to targets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Conscript_Battle_Armor&amp;diff=6253</id>
		<title>Conscript Battle Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Conscript_Battle_Armor&amp;diff=6253"/>
		<updated>2022-12-15T14:45:14Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Conscript Battle Armor&lt;br /&gt;
|desc=''Created by Soviet engineers long before the war, this armor can protect your body from any sort of electricity. Unfortunately the helmet seems to be broken.''&lt;br /&gt;
|image=RedCA.png&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=60&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=75&lt;br /&gt;
|dt_electrical=9&lt;br /&gt;
|weight=9400&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Cured&lt;br /&gt;
|perk2=Laser Reflector&lt;br /&gt;
|perk3=Regeneration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
This armor can be crafted, it need a Blueprint.&lt;br /&gt;
&lt;br /&gt;
Demands:&lt;br /&gt;
Crafting 100% and Level 50.&lt;br /&gt;
Advanced Workbench.&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
Brahim Hide 2 pieces.&lt;br /&gt;
High Quality Alloy 2 pieces.&lt;br /&gt;
Advanced Gun Powder.&lt;br /&gt;
Conscript Armor Blueprints.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Desert Combat Helmet]]&lt;br /&gt;
*[[NCR Ranger Armor]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bridgekeeper%27s_Robes&amp;diff=6252</id>
		<title>Bridgekeeper's Robes</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bridgekeeper%27s_Robes&amp;diff=6252"/>
		<updated>2022-12-15T14:30:37Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Bridgekeeper's Robes&lt;br /&gt;
|desc=This smelly, filthy garment must be made out of some special fabric in order to have withstood the foulness of the bridgekeeper's body. Oddly enough, it has plasma burns and scorch marks all over it, as if these weapons were used against it... to no effect. You have NO idea why it's purple.&lt;br /&gt;
|image=Redrobe bridgekeeper.gif&lt;br /&gt;
|acbonus=0&lt;br /&gt;
|dr_normal=65&lt;br /&gt;
|dt_normal=16&lt;br /&gt;
|dr_laser=30&lt;br /&gt;
|dt_laser=2&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=30&lt;br /&gt;
|dt_plasma=4&lt;br /&gt;
|dr_explode=0&lt;br /&gt;
|dt_explode=1&lt;br /&gt;
|dr_electrical=80&lt;br /&gt;
|dt_electrical=3&lt;br /&gt;
|weight=4535&lt;br /&gt;
|cost=5000&lt;br /&gt;
|perk1=Iron Skin Integrated&lt;br /&gt;
|perk2=Gloves Bonus&lt;br /&gt;
|perk3=Strength&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
This special robe can be crafted it need a Blueprint.&lt;br /&gt;
&lt;br /&gt;
Demands:&lt;br /&gt;
Crafting 100% and Level 50.&lt;br /&gt;
Advanced Workbench.&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
Golden Gecko Pelt 10 pieces.&lt;br /&gt;
High Quality Fiber 3 pieces.&lt;br /&gt;
Good Metal Parts.&lt;br /&gt;
Bridgekeeper´s Robes Blueprints.&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bridgekeeper%27s_Robes&amp;diff=6249</id>
		<title>Bridgekeeper's Robes</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bridgekeeper%27s_Robes&amp;diff=6249"/>
		<updated>2022-12-15T14:21:39Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Bridgekeeper's Robes&lt;br /&gt;
|desc=This smelly, filthy garment must be made out of some special fabric in order to have withstood the foulness of the bridgekeeper's body. Oddly enough, it has plasma burns and scorch marks all over it, as if these weapons were used against it... to no effect. You have NO idea why it's purple.&lt;br /&gt;
|image=Redrobe bridgekeeper.gif&lt;br /&gt;
|acbonus=0&lt;br /&gt;
|dr_normal=65&lt;br /&gt;
|dt_normal=16&lt;br /&gt;
|dr_laser=40&lt;br /&gt;
|dt_laser=3&lt;br /&gt;
|dr_fire=25&lt;br /&gt;
|dt_fire=3&lt;br /&gt;
|dr_plasma=30&lt;br /&gt;
|dt_plasma=4&lt;br /&gt;
|dr_explode=35&lt;br /&gt;
|dt_explode=1&lt;br /&gt;
|dr_electrical=80&lt;br /&gt;
|dt_electrical=4&lt;br /&gt;
|weight=4535&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Anty-Termal System&lt;br /&gt;
|perk2=Anty-Termal System&lt;br /&gt;
|perk3=Anty-Termal System&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
This special robe can be crafted it need a Blueprint.&lt;br /&gt;
&lt;br /&gt;
Demands:&lt;br /&gt;
Crafting 100% and Level 50.&lt;br /&gt;
Advanced Workbench.&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
Golden Gecko Pelt 10 pieces.&lt;br /&gt;
High Quality Fiber 3 pieces.&lt;br /&gt;
Good Metal Parts.&lt;br /&gt;
Bridgekeeper´s Robes Blueprints.&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bridgekeeper%27s_Robes&amp;diff=6247</id>
		<title>Bridgekeeper's Robes</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bridgekeeper%27s_Robes&amp;diff=6247"/>
		<updated>2022-12-15T14:20:38Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Bridgekeeper's Robes&lt;br /&gt;
|desc=This smelly, filthy garment must be made out of some special fabric in order to have withstood the foulness of the bridgekeeper's body. Oddly enough, it has plasma burns and scorch marks all over it, as if these weapons were used against it... to no effect. You have NO idea why it's purple.&lt;br /&gt;
|image=Redrobe bridgekeeper.gif&lt;br /&gt;
|acbonus=0&lt;br /&gt;
|dr_normal=65&lt;br /&gt;
|dt_normal=16&lt;br /&gt;
|dr_laser=40&lt;br /&gt;
|dt_laser=3&lt;br /&gt;
|dr_fire=25&lt;br /&gt;
|dt_fire=3&lt;br /&gt;
|dr_plasma=30&lt;br /&gt;
|dt_plasma=4&lt;br /&gt;
|dr_explode=35&lt;br /&gt;
|dt_explode=1&lt;br /&gt;
|dr_electrical=80&lt;br /&gt;
|dt_electrical=4&lt;br /&gt;
|weight=4535&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Anty-Termal System&lt;br /&gt;
|perk2=Anty-Termal System&lt;br /&gt;
|perk3=Anty-Termal System&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
This special robe can be crafted it need a Blueprint.&lt;br /&gt;
Demands:&lt;br /&gt;
Crafting 100% and Level 50&lt;br /&gt;
Advanced Workbench&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
Golden Gecko Pelt 10 pieces.&lt;br /&gt;
High Quality Fiber 3 pieces.&lt;br /&gt;
Good Metal Parts.&lt;br /&gt;
Bridgekeeper´s Robes Blueprints.&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Smitty_the_Repairman&amp;diff=6245</id>
		<title>Smitty the Repairman</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Smitty_the_Repairman&amp;diff=6245"/>
		<updated>2022-12-15T14:14:16Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
| name = Smitty&lt;br /&gt;
| image = SmittyKlamath.png&lt;br /&gt;
| description = (text desc needed)&lt;br /&gt;
| hp = 199&lt;br /&gt;
| location = [[Klamath]], Downtown, Vicc house&lt;br /&gt;
| quests = (none)&lt;br /&gt;
| training = (none)&lt;br /&gt;
| perks = [[Mr. Fixit]]&lt;br /&gt;
| trading = No&lt;br /&gt;
| other = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Zip_Gun&amp;diff=6242</id>
		<title>Zip Gun</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Zip_Gun&amp;diff=6242"/>
		<updated>2022-12-15T14:00:38Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Zip Gun&lt;br /&gt;
|desc=A handmade single shot pistol.&lt;br /&gt;
|image=ZipGun&lt;br /&gt;
|dmgmin=5&lt;br /&gt;
|dmgmax=20&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 20&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:10mmjhp.gif|link=10mm JHP]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:10mmap.gif|link=10mm AP]]&lt;br /&gt;
|holder=1&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=10&lt;br /&gt;
|weight=1814&lt;br /&gt;
|perk1=Less AP cost&lt;br /&gt;
|perk2=Less AP cost&lt;br /&gt;
|perk3=Ammo Upgrade&lt;br /&gt;
}}&lt;br /&gt;
== Info ==&lt;br /&gt;
A simple single-shot pistol.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon is a tier 1 can be crafted.&lt;br /&gt;
Its made from Junk 2 pieces and Wood.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Caves&lt;br /&gt;
*Craft&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Zip_Gun&amp;diff=6241</id>
		<title>Zip Gun</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Zip_Gun&amp;diff=6241"/>
		<updated>2022-12-15T13:51:57Z</updated>

		<summary type="html">&lt;p&gt;Solo: /* Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Zip Gun&lt;br /&gt;
|desc=A handmade single shot pistol.&lt;br /&gt;
|image=ZipGun&lt;br /&gt;
|dmgmin=6&lt;br /&gt;
|dmgmax=13&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 15&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:10mmjhp.gif|link=10mm JHP]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:10mmap.gif|link=10mm AP]]&lt;br /&gt;
|holder=1&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=10&lt;br /&gt;
|weight=1814&lt;br /&gt;
|perk1=Less AP cost&lt;br /&gt;
|perk2=Less AP cost&lt;br /&gt;
|perk3=Ammo Upgrade&lt;br /&gt;
}}&lt;br /&gt;
== Info ==&lt;br /&gt;
A simple single-shot pistol.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon is a tier 1 can be crafted.&lt;br /&gt;
Its made from Junk 2 pieces and Wood.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Caves&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Pancor_Jackhammer&amp;diff=6240</id>
		<title>Pancor Jackhammer</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Pancor_Jackhammer&amp;diff=6240"/>
		<updated>2022-12-15T13:42:21Z</updated>

		<summary type="html">&lt;p&gt;Solo: /* Obtaining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Pancor Jackhammer&lt;br /&gt;
|desc=''The Jackhammer, despite its name, is an easy to control shotgun, even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced &amp;amp; easy to control.''&lt;br /&gt;
|image=jackhamr&lt;br /&gt;
|dmgmin=3&lt;br /&gt;
|dmgmax=15&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 30&lt;br /&gt;
|params1=AP: 6, Range: 19, Rounds: 20&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ssshells.gif|link=12 ga. Shotgun Shells]]&lt;br /&gt;
[[File:SshellPURPLE.gif|link=12 ga. Slug Shotgun Shells]]&lt;br /&gt;
&lt;br /&gt;
[[File:SshellGREEN.gif|link=12 ga. Flechette Shotgun Shells]]&lt;br /&gt;
&lt;br /&gt;
[[File:SshellYELLOW.gif|link=12 ga. EMP Shotgun Shells]]&lt;br /&gt;
&lt;br /&gt;
[[File:SshellGECKO.gif|link=Gecko's Breath]]&lt;br /&gt;
|holder=40&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=5075&lt;br /&gt;
|weight=5443&lt;br /&gt;
|perk1=	Bonus Attack Speed&lt;br /&gt;
|perk2=Knockback&lt;br /&gt;
|perk3=	Bonus Attack Speed&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=jackhamr&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=125% [[Crafting]]&amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;1 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;3 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;Jackhammer&amp;quot; was originally designed in 1984 and tested until 1990 by Pancor Corporation. US Army decided not to order &amp;quot;Jackhammers&amp;quot; and pre-war US Government blocked all attempts on finalizing foreign contracts allowing export of this unique design. Weapon itself is gas-operated revolver, although it differs in looks from popular revolvers. It originally had 10 shells ammo capacity in its rotating cylinder, but post-war wastelanders managed to re-design it's stock and fit in 20 shells cylinder without compromising weight balance of weapons bullpup configuration.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*Can cause knockdowns up from 10 hexes. 10% per bullet chance to knockback.&lt;br /&gt;
*Line burst making it ammo efficient vs single targets&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*[[Crafting|Craft]] it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Saiga-12]]&lt;br /&gt;
*[[H&amp;amp;K CAWS]]&lt;br /&gt;
*[[Combat Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Conscript_Battle_Armor&amp;diff=6237</id>
		<title>Conscript Battle Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Conscript_Battle_Armor&amp;diff=6237"/>
		<updated>2022-12-15T13:37:49Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Conscript Battle Armor&lt;br /&gt;
|desc=''Created by Soviet engineers long before the war, this armor can protect your body from any sort of electricity. Unfortunately the helmet seems to be broken.''&lt;br /&gt;
|image=RedCA.png&lt;br /&gt;
|acbonus=-20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=6&lt;br /&gt;
|dr_laser=60&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=75&lt;br /&gt;
|dt_electrical=9&lt;br /&gt;
|weight=9400&lt;br /&gt;
|cost=??&lt;br /&gt;
|perk1=Cured&lt;br /&gt;
|perk2=Laser Reflector&lt;br /&gt;
|perk3=Regeneration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Desert Combat Helmet]]&lt;br /&gt;
*[[NCR Ranger Armor]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Zip_Gun&amp;diff=6236</id>
		<title>Zip Gun</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Zip_Gun&amp;diff=6236"/>
		<updated>2022-12-15T13:32:20Z</updated>

		<summary type="html">&lt;p&gt;Solo: /* Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Zip Gun&lt;br /&gt;
|desc=A handmade single shot pistol.&lt;br /&gt;
|image=ZipGun&lt;br /&gt;
|dmgmin=6&lt;br /&gt;
|dmgmax=13&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 15&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:10mmjhp.gif|link=10mm JHP]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:10mmap.gif|link=10mm AP]]&lt;br /&gt;
|holder=1&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=10&lt;br /&gt;
|weight=1814&lt;br /&gt;
|perk1=Less AP cost&lt;br /&gt;
|perk2=Less AP cost&lt;br /&gt;
|perk3=Ammo Upgrade&lt;br /&gt;
}}&lt;br /&gt;
== Info ==&lt;br /&gt;
A simple single-shot pistol made from wood and some metal parts.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon is a tier 1 can be crafted.&lt;br /&gt;
Its made from Junk 2 pieces and Wood.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Caves&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=6235</id>
		<title>Deathclaw</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=6235"/>
		<updated>2022-12-15T13:14:47Z</updated>

		<summary type="html">&lt;p&gt;Solo: /* Gain Special Perk Class Calculations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effects/ Notes&lt;br /&gt;
!  Natural Armor Calculation&lt;br /&gt;
!  Helmet Natural armor scaling&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* +10 Stealth per strength &lt;br /&gt;
* Immunity to binoculars stealth calculation  &lt;br /&gt;
* Natural Armor&lt;br /&gt;
* Can't use guns and armors&lt;br /&gt;
* [[Strike]]: put 50 slow on target&lt;br /&gt;
*You can get this perk in the northern area of [[Modoc]] &lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]] - 0.01 for melee damage(before double)&lt;br /&gt;
*[[Life Steal]] - 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Movement Speed]] - 1% for 1% extra exp(loner, charisma etc)&lt;br /&gt;
*[[Stealth]] - 10 for 1 [[Strength]]&lt;br /&gt;
*[[Critical Chance]] - [[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*PvE Ability: +10 melee damage against NPCs&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]], DR cap: 85%&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]], DR cap: 25%&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]], DR cap: 80%&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]], DR cap: 80%&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]], DR cap: 60%&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]], DR cap: 50%&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Point]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
| Deathclaw Natural Armor scales to your worn helmet:&lt;br /&gt;
&lt;br /&gt;
Tier 1: 33% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 2: 66% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 3: 100% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 4: 115% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 5: 125% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 6: 133% DR/DT&lt;br /&gt;
&lt;br /&gt;
*Wearing a Tier 3 helmet will make calculations easy any other helmet may require a calculator.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative Class Scaling ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
* -3 Melee Damage &lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Intelligence]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Favorite Weapon ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathclaw Perk]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Punch weapons]]&lt;br /&gt;
| &lt;br /&gt;
* +5 Heavy handed malus &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6226</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=6226"/>
		<updated>2022-12-14T11:46:17Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bounty Hunter]] A Bounty Hunter is a character who is hired to find criminals, enemies, or lost people. What the bounty hunter does when they find their target depends on many factors, not least of which being whether it is a legal practice or not. Hunters are trained to have clear mind and body, so they can't take drugs. &lt;br /&gt;
&lt;br /&gt;
{{Class Perk&lt;br /&gt;
|name=Bounty Hunter&lt;br /&gt;
|image= Bounty.png&lt;br /&gt;
|reqs=80&lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against characters with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perks (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec. &lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*You cannot take drugs (this includes cannibal drugs).&lt;br /&gt;
*[[Strike]]: apply 10 bounty stacks for target &lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
|spec= *Bounty Hunter has no Bonus at the present time.&lt;br /&gt;
|nega= [[Endurance]]	-3% Critical Power&lt;br /&gt;
|crit= 0-75&lt;br /&gt;
|pve=  Deals 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|loc=  [[Klamath]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC called Doherty Adams on [[Klamath]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Favorite Weapon ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Plasma Weapons]]&lt;br /&gt;
| &lt;br /&gt;
* +10 critical chance when using these weapons. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=%22Infinity%22_Mines&amp;diff=6224</id>
		<title>&quot;Infinity&quot; Mines</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=%22Infinity%22_Mines&amp;diff=6224"/>
		<updated>2022-12-14T00:54:22Z</updated>

		<summary type="html">&lt;p&gt;Solo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Infinity Mines called also Infinity Dungeon, its PvE location where other players can't get to you.&lt;br /&gt;
&lt;br /&gt;
== How to Enter ==&lt;br /&gt;
Location is under [[San Francisco]]&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Infinity1.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First you need Its a pass a heavy minigun turret(42 range) you can outrange it by standing on marked hex on screen below&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Infinity2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt; After kill turret go to tunnel on north, then you must run near deadly blind spiders, they won't attack you till you attack them or till you make a noise, you can't step on glass then&lt;br /&gt;
&amp;lt;br&amp;gt; [[File:Infinity3.png|800px]]&lt;br /&gt;
&lt;br /&gt;
== How to Leave ==&lt;br /&gt;
On Sewers level find a ladder up to leave&lt;br /&gt;
&lt;br /&gt;
Logging out will also kick you out eventually. There must be no one else left on the map, including companions&lt;br /&gt;
&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
*NPC have 1% to drop [[Optic Scope]] &lt;br /&gt;
*Enemies have no [[Damage Protection]], no drugs, no implants, 200% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Heavy Handed&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Heavy Handed&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Bruiser&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Heavy Handed&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Kamikaze&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Kamikaze&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
 |-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Better HtH Criticals&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;&lt;br /&gt;
 |no weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
*NPC have 1% to drop Polymers&lt;br /&gt;
*Enemies have 5% [[Damage Protection]], no drugs, no implants, 150% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Deathclaw&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;16&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Deathclaw&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Leader&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Leader&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|11&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
*NPC have 1% to drop [[Goretex]]&lt;br /&gt;
*Enemies have 15% [[Damage Protection]], no drugs, no implants, 150% exp gain&lt;br /&gt;
*Enemies have 1% chance to drop SPECIAL Implants&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;17&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Hit the Gaps&amp;lt;br&amp;gt;&lt;br /&gt;
 |XL70E3&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;17&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;&lt;br /&gt;
 |M79 Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;17&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |M16&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;17&amp;lt;br&amp;gt;6&lt;br /&gt;
 |Class Perk: Priest&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |H&amp;amp;K CAWS&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Infantry&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |Pancor Jackhammer&lt;br /&gt;
|-&lt;br /&gt;
|8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Bounty Hunter&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 |Laser Spear&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;&lt;br /&gt;
 |Mega Power Fist&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Paramedic&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;&lt;br /&gt;
 |Shock Nade&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
 |HP DKS-501&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
*NPC have 1% to drop [[Carbon Polymer]]&lt;br /&gt;
*Enemies have 15% [[Damage Protection]], drugs set, no implants, 150% exp gain&lt;br /&gt;
*Enemies have 2% chance to drop SPECIAL Implants&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|4&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |.223 Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Leader&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;&lt;br /&gt;
 |Needler Pistol&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Infantry&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;&lt;br /&gt;
 |HK P90c&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Chem Reliant&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Bonus Ranged Damage&amp;lt;br&amp;gt;Death Sense&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;More Ranged Damage&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |XL70E3&lt;br /&gt;
|-&lt;br /&gt;
|15&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Sniper&amp;lt;br&amp;gt;Finesse&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
 |Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Random Boy&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Medic&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |M79 Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Assassin&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Perception&amp;lt;br&amp;gt;Silent Running&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Ghost&amp;lt;br&amp;gt;Healer&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |M16&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;13&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Gain Agility&amp;lt;br&amp;gt;Bonus Move&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |H&amp;amp;K CAWS&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |AA-RL508&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Super Sledge&lt;br /&gt;
|-&lt;br /&gt;
|4&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Super Mutant&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |M60&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Super Mutant&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Ranged Damage&amp;lt;br&amp;gt;Death Sense&amp;lt;br&amp;gt;More Ranged Damage&amp;lt;br&amp;gt;&lt;br /&gt;
 |Avenger Minigun&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Wrecker&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Wrecker&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Living Anatomy&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |ELECTRO Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
|15&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Chem Reliant&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Pyromaniac&amp;lt;br&amp;gt;Bonus Battle Stats&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Incinerator&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Bonehead&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;&lt;br /&gt;
 |Gatling Laser&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
 |Prototype 14&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;13&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
 |Light Support Weapon&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Cyborg&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors MK.II&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon OS&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Tactical Chip&amp;lt;br&amp;gt;&lt;br /&gt;
 |Laser Rifle (Ext. Cap.)&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Cyborg&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors&amp;lt;br&amp;gt;Implant: Aggressive Sensors MK.II&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon System&amp;lt;br&amp;gt;Implant: Dragon OS&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Nemean Armor&amp;lt;br&amp;gt;Implant: Tactical Chip&amp;lt;br&amp;gt;&lt;br /&gt;
 |Plasma Rifle&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;18&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Quick Recovery&amp;lt;br&amp;gt;Heave Ho!&amp;lt;br&amp;gt;Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
 |LAR62&lt;br /&gt;
|-&lt;br /&gt;
|9&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Fast Metabolism&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Agility&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Bonus Move&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |ETG3000&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Stonewall&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Iron Limbs&amp;lt;br&amp;gt;Man of Steel&amp;lt;br&amp;gt;&lt;br /&gt;
 |Super Cattle Prod&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;18&amp;lt;br&amp;gt;10&lt;br /&gt;
 |Class Perk: Assassin&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Gain Perception&amp;lt;br&amp;gt;Ghost&amp;lt;br&amp;gt;Silent Running&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Hit the Gaps&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |YK32 Pulse Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;9&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Priest&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Cannibal&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Gain Endurance&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Faster Healing&amp;lt;br&amp;gt;Quick Pockets&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Plasma SMG&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Random Boy&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Pyromaniac&amp;lt;br&amp;gt;Bonus Battle Stats&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Solar Scorcher&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Bounty Hunter&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Kamikaze&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;Better Critical&amp;lt;br&amp;gt;Spray and Pray&amp;lt;br&amp;gt;Right Between the Eyes&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Magneto-Laser Pistol&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;4&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;18&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Fast Shot&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Gain Charisma&amp;lt;br&amp;gt;Gain Intelligence&amp;lt;br&amp;gt;Gain Agility&amp;lt;br&amp;gt;Bonus Move&amp;lt;br&amp;gt;Action Boy&amp;lt;br&amp;gt;Lifegiver&amp;lt;br&amp;gt;Dodger&amp;lt;br&amp;gt;Livewire&amp;lt;br&amp;gt;Bonus Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
 |Pancor Jackhammer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Solo</name></author>
		
	</entry>
</feed>