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	<id>http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tachima</id>
	<title>FOnline 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tachima"/>
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	<updated>2026-05-31T07:10:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Crafting&amp;diff=5027</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Crafting&amp;diff=5027"/>
		<updated>2022-05-19T14:23:03Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crafting''' allows players to create a brand new [[Items|items]] out of raw materials. To craft an item you'll need to have Crafting skill and the [[Resources|resources]] required to make the item. Crafting is one of the most important features in the [[FOnline: 3]] economy. Many players create characters whose sole purpose is mining, and crafting [[Items|items]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting Skill: Upgraded gear ==&lt;br /&gt;
Second ability of Crafting skill is quality of crafted gear, means how many experience will be on crafted gear, also can be raised by modifications: &lt;br /&gt;
----&lt;br /&gt;
'''base exp'''&lt;br /&gt;
 - Base: Random 1-2500 * amount of items you crafting (if you bulk craft 100 items - base exp will be 100-250000)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''crafting multi:'''&lt;br /&gt;
 - Crafting multi: +1 per Crafting skill&lt;br /&gt;
 - Crafting multi: +50 per Crafting tool mk.1&lt;br /&gt;
 - Crafting multi: +100 per Crafting tool mk.2&lt;br /&gt;
 - Crafting multi: +10 per [[Luck]]&lt;br /&gt;
 - Crafting multi: +3 per [[Intelligence]] (+5 (total +8) for [[Alien]])&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Exp on Gear:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base * (Crafting multi / 100)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting Skill: Recipes ==&lt;br /&gt;
On 50% Crafting you unlock:&lt;br /&gt;
*[[10mm AP]]&lt;br /&gt;
*[[.44 Magnum FMJ]]&lt;br /&gt;
*[[M3A1 &amp;quot;Grease Gun&amp;quot; SMG]]&lt;br /&gt;
*[[Hunting Rifle]]&lt;br /&gt;
*[[Scope]]&lt;br /&gt;
*[[Sawed-Off Shotgun]]&lt;br /&gt;
*[[Antidote]]&lt;br /&gt;
On 75% Crafting you unlock:&lt;br /&gt;
*[[Leather Armor]] &lt;br /&gt;
*[[Metal Armor]]&lt;br /&gt;
*[[Combat Armor]]&lt;br /&gt;
*[[HN Needler Cartridge]]&lt;br /&gt;
*[[HN AP Needler Cartridge]]&lt;br /&gt;
*[[12 ga. Slug Shotgun Shells]]&lt;br /&gt;
*[[12 ga. Flechette Shotgun Shells]]&lt;br /&gt;
*[[12 ga. EMP Shotgun Shells]]&lt;br /&gt;
*[[14mm AP]]&lt;br /&gt;
*[[.223 FMJ]]&lt;br /&gt;
*[[5mm JHP]]&lt;br /&gt;
*[[5mm AP]]&lt;br /&gt;
*[[7.62mm]]&lt;br /&gt;
*[[40mm Grenade]]&lt;br /&gt;
*[[Advanced Super-Burn Mix]]&lt;br /&gt;
*[[Flamethrower Fuel MKII]]&lt;br /&gt;
*[[Explosive Rocket]]&lt;br /&gt;
*[[Rocket AP]]&lt;br /&gt;
*[[ELECTRO Rocket]]&lt;br /&gt;
*[[RAD Rocket]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[.44 Magnum Revolver]]&lt;br /&gt;
*[[Speed Loader]]&lt;br /&gt;
*[[.44 Magnum (Speed Load)]]&lt;br /&gt;
*[[Desert Eagle .44]]&lt;br /&gt;
*[[Extended Magazine]]&lt;br /&gt;
*[[Desert Eagle (Exp. Mag.)]]&lt;br /&gt;
*[[Scoped Hunting Rifle]]&lt;br /&gt;
*[[Tommy Gun]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[FN FAL]]&lt;br /&gt;
*[[Combat Shotgun]]&lt;br /&gt;
*[[Grenade pistol]]&lt;br /&gt;
*[[Laser_Pistol|Wattz 1000 Laser Pistol]]&lt;br /&gt;
*[[Lockpicks|Lockpick Set]]&lt;br /&gt;
On 100% Crafting you unlock:&lt;br /&gt;
*[[Assault Rifle (Exp. Mag.)]]&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
*[[Cattle Prod]]&lt;br /&gt;
*[[Stimpak]]&lt;br /&gt;
On 125% Crafting you unlock:&lt;br /&gt;
*[[Combat Leather Jacket]]&lt;br /&gt;
*[[Leather_Armor_Mark_II|Leather Armor MK.II]]&lt;br /&gt;
*[[Firegecko_Armor|Firegecko leather Armor]]&lt;br /&gt;
*[[Needler Pistol]]&lt;br /&gt;
*[[14mm Pistol]]&lt;br /&gt;
*[[.223 Pistol]]&lt;br /&gt;
*[[H&amp;amp;K P90c]]&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
*[[FN FAL HPFA]]&lt;br /&gt;
*[[FN FAL (Night Sight)]]&lt;br /&gt;
*[[XL70E3]]&lt;br /&gt;
*[[H&amp;amp;K CAWS]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[M79 Grenade Launcher]]&lt;br /&gt;
*[[M16]]&lt;br /&gt;
*[[Improved Heaterchamber]]&lt;br /&gt;
*[[Incinerator]]&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
*[[ELECTRO Rocket Launcher]]&lt;br /&gt;
*[[M60]]&lt;br /&gt;
*[[Light Support Weapon]]&lt;br /&gt;
*[[Avenger Minigun]]&lt;br /&gt;
*[[Plasma_Pistol|Glock 86 Plasma Pistol]]&lt;br /&gt;
*[[Magneto-Laser Pistol]]&lt;br /&gt;
*[[Magnetic Field Targeting System]]&lt;br /&gt;
*[[Extended Capacitor Battery]]&lt;br /&gt;
*[[Plasma_Pistol_(Ext._Cap.)|Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
*[[Plasma SMG]]&lt;br /&gt;
*[[YK32 Pulse Pistol]]&lt;br /&gt;
*[[Laser_Rifle|Wattz 2000 Laser Rifle]]&lt;br /&gt;
*[[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
*[[Plasma_Rifle|Winchester P94 Plasma Rifle]]&lt;br /&gt;
*[[Solar Scorcher]]&lt;br /&gt;
*[[Gatling_Laser|L30 Gatling Laser]]&lt;br /&gt;
*[[Power Fist]]&lt;br /&gt;
*[[Upgraded Power Servos]]&lt;br /&gt;
*[[Mega Power Fist]]&lt;br /&gt;
*[[Laser Spear]]&lt;br /&gt;
*[[Ripper]]&lt;br /&gt;
*[[Improved Capacitor Battery]]&lt;br /&gt;
*[[Super Cattle Prod]]&lt;br /&gt;
*[[Grenade (Frag)]]&lt;br /&gt;
*[[Grenade (Plasma)]]&lt;br /&gt;
*[[Dynacord Stick]]&lt;br /&gt;
*[[Shock Grenade]]&lt;br /&gt;
*[[Dynamite]]&lt;br /&gt;
*[[Plastic Explosives]]&lt;br /&gt;
*[[Drug Antidote]]&lt;br /&gt;
*[[Healing Powder]]&lt;br /&gt;
*[[Super Stimpak]]&lt;br /&gt;
*[[RadAway]]&lt;br /&gt;
*[[Rad-X]]&lt;br /&gt;
*[[Mentats]]&lt;br /&gt;
*[[Buffout]]&lt;br /&gt;
*[[Psycho]]&lt;br /&gt;
*[[Jet]]&lt;br /&gt;
*[[After Burner gum]]&lt;br /&gt;
*[[Mutie]]&lt;br /&gt;
*[[Voodoo]]&lt;br /&gt;
*[[Expanded Lockpick Set]]&lt;br /&gt;
*[[Tool]]&lt;br /&gt;
*[[Supertool Kit]]&lt;br /&gt;
*[[Electronic Lockpick]]&lt;br /&gt;
On 150% Crafting you unlock:&lt;br /&gt;
*[[Metal_Armor_Mark_II|Metal Armor MK.II]]&lt;br /&gt;
*[[Heavy Armor]]&lt;br /&gt;
*[[Tesla Armor]]&lt;br /&gt;
*[[Inferno_Armor|Infernal Armor]]&lt;br /&gt;
*[[Metal_Armor_Mark_III|Hardened Metal Armor]]&lt;br /&gt;
*[[Combat_Armor_Mark_II|Combat Armor MK.II]]&lt;br /&gt;
*[[Brotherhood Armor]]&lt;br /&gt;
*[[Enclave Armor]]&lt;br /&gt;
*[[Desert Combat Armor]]&lt;br /&gt;
*[[NCR_Ranger_Armor|NCR Armor]]&lt;br /&gt;
*[[Vault City Armor]]&lt;br /&gt;
*[[12 ga. Gecko's Breath Shotgun Shells]]&lt;br /&gt;
*[[Motion Sensor]]&lt;br /&gt;
*[[Stealth Boy]]&lt;br /&gt;
On 160% Crafting you unlock:&lt;br /&gt;
*[[HN Heal Needler Cartridge]]&lt;br /&gt;
On 175% Crafting you unlock:&lt;br /&gt;
*[[40mm Grenade Fire]]&lt;br /&gt;
*[[40mm Grenade Ice Edition]]&lt;br /&gt;
*[[4.7mm Caseless]]&lt;br /&gt;
*[[2mm EC]]&lt;br /&gt;
*[[7.62mm AP]]&lt;br /&gt;
*[[Hypo]]&lt;br /&gt;
*[[Professional Tool Kit]]&lt;br /&gt;
*[[Electronic Lockpick MK.II]]&lt;br /&gt;
On 200% Crafting you unlock:&lt;br /&gt;
*[[.223 AP]]&lt;br /&gt;
*[[Electro Fusion Cells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Click on what you need !''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[:Category:Craftable Items|Craftable Items]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Resources]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Mines]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Craftableitems.png|link=:Category:Craftable_Items]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Skinning.png|link=:Category:Resources]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Resources.png|link=Mines]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;And also... &amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[:Category:Books|Books]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Crafting tools]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Gathering cooldown]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Workbench]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Fixboy]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Crafting&amp;diff=5026</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Crafting&amp;diff=5026"/>
		<updated>2022-05-19T14:21:56Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crafting''' allows players to create a brand new [[Items|items]] out of raw materials. To craft an item you'll need to have Crafting skill and the [[Resources|resources]] required to make the item. Crafting is one of the most important features in the [[FOnline: 3]] economy. Many players create characters whose sole purpose is mining, and crafting [[Items|items]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting Skill: Upgraded gear ==&lt;br /&gt;
Second ability of Crafting skill is quality of crafted gear, means how many experience will be on crafted gear, also can be raised by modifications: &lt;br /&gt;
----&lt;br /&gt;
'''base exp'''&lt;br /&gt;
 - Base: Random 1-2500 * amount of items you crafting (if you bulk craft 100 items - base exp will be 100-250000)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''crafting multi:'''&lt;br /&gt;
 - Crafting multi: +1 per Crafting skill&lt;br /&gt;
 - Crafting multi: +50 per Crafting tool mk.1&lt;br /&gt;
 - Crafting multi: +100 per Crafting tool mk.2&lt;br /&gt;
 - Crafting multi: +10 per [[Luck]]&lt;br /&gt;
 - Crafting multi: +3 per [[Intelligence]] (+8 for [[Alien]])&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Exp on Gear:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base * (Crafting multi / 100)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting Skill: Recipes ==&lt;br /&gt;
On 50% Crafting you unlock:&lt;br /&gt;
*[[10mm AP]]&lt;br /&gt;
*[[.44 Magnum FMJ]]&lt;br /&gt;
*[[M3A1 &amp;quot;Grease Gun&amp;quot; SMG]]&lt;br /&gt;
*[[Hunting Rifle]]&lt;br /&gt;
*[[Scope]]&lt;br /&gt;
*[[Sawed-Off Shotgun]]&lt;br /&gt;
*[[Antidote]]&lt;br /&gt;
On 75% Crafting you unlock:&lt;br /&gt;
*[[Leather Armor]] &lt;br /&gt;
*[[Metal Armor]]&lt;br /&gt;
*[[Combat Armor]]&lt;br /&gt;
*[[HN Needler Cartridge]]&lt;br /&gt;
*[[HN AP Needler Cartridge]]&lt;br /&gt;
*[[12 ga. Slug Shotgun Shells]]&lt;br /&gt;
*[[12 ga. Flechette Shotgun Shells]]&lt;br /&gt;
*[[12 ga. EMP Shotgun Shells]]&lt;br /&gt;
*[[14mm AP]]&lt;br /&gt;
*[[.223 FMJ]]&lt;br /&gt;
*[[5mm JHP]]&lt;br /&gt;
*[[5mm AP]]&lt;br /&gt;
*[[7.62mm]]&lt;br /&gt;
*[[40mm Grenade]]&lt;br /&gt;
*[[Advanced Super-Burn Mix]]&lt;br /&gt;
*[[Flamethrower Fuel MKII]]&lt;br /&gt;
*[[Explosive Rocket]]&lt;br /&gt;
*[[Rocket AP]]&lt;br /&gt;
*[[ELECTRO Rocket]]&lt;br /&gt;
*[[RAD Rocket]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[.44 Magnum Revolver]]&lt;br /&gt;
*[[Speed Loader]]&lt;br /&gt;
*[[.44 Magnum (Speed Load)]]&lt;br /&gt;
*[[Desert Eagle .44]]&lt;br /&gt;
*[[Extended Magazine]]&lt;br /&gt;
*[[Desert Eagle (Exp. Mag.)]]&lt;br /&gt;
*[[Scoped Hunting Rifle]]&lt;br /&gt;
*[[Tommy Gun]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[FN FAL]]&lt;br /&gt;
*[[Combat Shotgun]]&lt;br /&gt;
*[[Grenade pistol]]&lt;br /&gt;
*[[Laser_Pistol|Wattz 1000 Laser Pistol]]&lt;br /&gt;
*[[Lockpicks|Lockpick Set]]&lt;br /&gt;
On 100% Crafting you unlock:&lt;br /&gt;
*[[Assault Rifle (Exp. Mag.)]]&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
*[[Cattle Prod]]&lt;br /&gt;
*[[Stimpak]]&lt;br /&gt;
On 125% Crafting you unlock:&lt;br /&gt;
*[[Combat Leather Jacket]]&lt;br /&gt;
*[[Leather_Armor_Mark_II|Leather Armor MK.II]]&lt;br /&gt;
*[[Firegecko_Armor|Firegecko leather Armor]]&lt;br /&gt;
*[[Needler Pistol]]&lt;br /&gt;
*[[14mm Pistol]]&lt;br /&gt;
*[[.223 Pistol]]&lt;br /&gt;
*[[H&amp;amp;K P90c]]&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
*[[FN FAL HPFA]]&lt;br /&gt;
*[[FN FAL (Night Sight)]]&lt;br /&gt;
*[[XL70E3]]&lt;br /&gt;
*[[H&amp;amp;K CAWS]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[M79 Grenade Launcher]]&lt;br /&gt;
*[[M16]]&lt;br /&gt;
*[[Improved Heaterchamber]]&lt;br /&gt;
*[[Incinerator]]&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
*[[ELECTRO Rocket Launcher]]&lt;br /&gt;
*[[M60]]&lt;br /&gt;
*[[Light Support Weapon]]&lt;br /&gt;
*[[Avenger Minigun]]&lt;br /&gt;
*[[Plasma_Pistol|Glock 86 Plasma Pistol]]&lt;br /&gt;
*[[Magneto-Laser Pistol]]&lt;br /&gt;
*[[Magnetic Field Targeting System]]&lt;br /&gt;
*[[Extended Capacitor Battery]]&lt;br /&gt;
*[[Plasma_Pistol_(Ext._Cap.)|Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
*[[Plasma SMG]]&lt;br /&gt;
*[[YK32 Pulse Pistol]]&lt;br /&gt;
*[[Laser_Rifle|Wattz 2000 Laser Rifle]]&lt;br /&gt;
*[[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
*[[Plasma_Rifle|Winchester P94 Plasma Rifle]]&lt;br /&gt;
*[[Solar Scorcher]]&lt;br /&gt;
*[[Gatling_Laser|L30 Gatling Laser]]&lt;br /&gt;
*[[Power Fist]]&lt;br /&gt;
*[[Upgraded Power Servos]]&lt;br /&gt;
*[[Mega Power Fist]]&lt;br /&gt;
*[[Laser Spear]]&lt;br /&gt;
*[[Ripper]]&lt;br /&gt;
*[[Improved Capacitor Battery]]&lt;br /&gt;
*[[Super Cattle Prod]]&lt;br /&gt;
*[[Grenade (Frag)]]&lt;br /&gt;
*[[Grenade (Plasma)]]&lt;br /&gt;
*[[Dynacord Stick]]&lt;br /&gt;
*[[Shock Grenade]]&lt;br /&gt;
*[[Dynamite]]&lt;br /&gt;
*[[Plastic Explosives]]&lt;br /&gt;
*[[Drug Antidote]]&lt;br /&gt;
*[[Healing Powder]]&lt;br /&gt;
*[[Super Stimpak]]&lt;br /&gt;
*[[RadAway]]&lt;br /&gt;
*[[Rad-X]]&lt;br /&gt;
*[[Mentats]]&lt;br /&gt;
*[[Buffout]]&lt;br /&gt;
*[[Psycho]]&lt;br /&gt;
*[[Jet]]&lt;br /&gt;
*[[After Burner gum]]&lt;br /&gt;
*[[Mutie]]&lt;br /&gt;
*[[Voodoo]]&lt;br /&gt;
*[[Expanded Lockpick Set]]&lt;br /&gt;
*[[Tool]]&lt;br /&gt;
*[[Supertool Kit]]&lt;br /&gt;
*[[Electronic Lockpick]]&lt;br /&gt;
On 150% Crafting you unlock:&lt;br /&gt;
*[[Metal_Armor_Mark_II|Metal Armor MK.II]]&lt;br /&gt;
*[[Heavy Armor]]&lt;br /&gt;
*[[Tesla Armor]]&lt;br /&gt;
*[[Inferno_Armor|Infernal Armor]]&lt;br /&gt;
*[[Metal_Armor_Mark_III|Hardened Metal Armor]]&lt;br /&gt;
*[[Combat_Armor_Mark_II|Combat Armor MK.II]]&lt;br /&gt;
*[[Brotherhood Armor]]&lt;br /&gt;
*[[Enclave Armor]]&lt;br /&gt;
*[[Desert Combat Armor]]&lt;br /&gt;
*[[NCR_Ranger_Armor|NCR Armor]]&lt;br /&gt;
*[[Vault City Armor]]&lt;br /&gt;
*[[12 ga. Gecko's Breath Shotgun Shells]]&lt;br /&gt;
*[[Motion Sensor]]&lt;br /&gt;
*[[Stealth Boy]]&lt;br /&gt;
On 160% Crafting you unlock:&lt;br /&gt;
*[[HN Heal Needler Cartridge]]&lt;br /&gt;
On 175% Crafting you unlock:&lt;br /&gt;
*[[40mm Grenade Fire]]&lt;br /&gt;
*[[40mm Grenade Ice Edition]]&lt;br /&gt;
*[[4.7mm Caseless]]&lt;br /&gt;
*[[2mm EC]]&lt;br /&gt;
*[[7.62mm AP]]&lt;br /&gt;
*[[Hypo]]&lt;br /&gt;
*[[Professional Tool Kit]]&lt;br /&gt;
*[[Electronic Lockpick MK.II]]&lt;br /&gt;
On 200% Crafting you unlock:&lt;br /&gt;
*[[.223 AP]]&lt;br /&gt;
*[[Electro Fusion Cells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Click on what you need !''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[:Category:Craftable Items|Craftable Items]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Resources]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Mines]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Craftableitems.png|link=:Category:Craftable_Items]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Skinning.png|link=:Category:Resources]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Resources.png|link=Mines]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;And also... &amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[:Category:Books|Books]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Crafting tools]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Gathering cooldown]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Workbench]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Fixboy]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Crafting&amp;diff=5025</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Crafting&amp;diff=5025"/>
		<updated>2022-05-19T12:37:31Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crafting''' allows players to create a brand new [[Items|items]] out of raw materials. To craft an item you'll need to have Crafting skill and the [[Resources|resources]] required to make the item. Crafting is one of the most important features in the [[FOnline: 3]] economy. Many players create characters whose sole purpose is mining, and crafting [[Items|items]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting Skill: Upgraded gear ==&lt;br /&gt;
Second ability of Crafting skill is quality of crafted gear, means how many experience will be on crafted gear, also can be raised by modifications: &lt;br /&gt;
 - Base: Random 1-2500&lt;br /&gt;
 - Base: x amount of items you crafting(if 100 base will be 100-250000)&lt;br /&gt;
&lt;br /&gt;
 - Crafting multi: +1 per Crafting skill&lt;br /&gt;
 - Crafting multi: +50 per Crafting tool mk.1&lt;br /&gt;
 - Crafting multi: +100 per Crafting tool mk.2&lt;br /&gt;
 - Crafting multi: +10 per [[Luck]]&lt;br /&gt;
 - Crafting multi: +3 per [[Intelligence]]&lt;br /&gt;
 - Crafting multi: +5 per [[Intelligence]] for [[Alien]]&lt;br /&gt;
 - Crafting multi: /100&lt;br /&gt;
&lt;br /&gt;
Exp on Gear: Base x Crafting multi&lt;br /&gt;
&lt;br /&gt;
== Crafting Skill: Recipes ==&lt;br /&gt;
On 50% Crafting you unlock:&lt;br /&gt;
*[[10mm AP]]&lt;br /&gt;
*[[.44 Magnum FMJ]]&lt;br /&gt;
*[[M3A1 &amp;quot;Grease Gun&amp;quot; SMG]]&lt;br /&gt;
*[[Hunting Rifle]]&lt;br /&gt;
*[[Scope]]&lt;br /&gt;
*[[Sawed-Off Shotgun]]&lt;br /&gt;
*[[Antidote]]&lt;br /&gt;
On 75% Crafting you unlock:&lt;br /&gt;
*[[Leather Armor]] &lt;br /&gt;
*[[Metal Armor]]&lt;br /&gt;
*[[Combat Armor]]&lt;br /&gt;
*[[HN Needler Cartridge]]&lt;br /&gt;
*[[HN AP Needler Cartridge]]&lt;br /&gt;
*[[12 ga. Slug Shotgun Shells]]&lt;br /&gt;
*[[12 ga. Flechette Shotgun Shells]]&lt;br /&gt;
*[[12 ga. EMP Shotgun Shells]]&lt;br /&gt;
*[[14mm AP]]&lt;br /&gt;
*[[.223 FMJ]]&lt;br /&gt;
*[[5mm JHP]]&lt;br /&gt;
*[[5mm AP]]&lt;br /&gt;
*[[7.62mm]]&lt;br /&gt;
*[[40mm Grenade]]&lt;br /&gt;
*[[Advanced Super-Burn Mix]]&lt;br /&gt;
*[[Flamethrower Fuel MKII]]&lt;br /&gt;
*[[Explosive Rocket]]&lt;br /&gt;
*[[Rocket AP]]&lt;br /&gt;
*[[ELECTRO Rocket]]&lt;br /&gt;
*[[RAD Rocket]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[.44 Magnum Revolver]]&lt;br /&gt;
*[[Speed Loader]]&lt;br /&gt;
*[[.44 Magnum (Speed Load)]]&lt;br /&gt;
*[[Desert Eagle .44]]&lt;br /&gt;
*[[Extended Magazine]]&lt;br /&gt;
*[[Desert Eagle (Exp. Mag.)]]&lt;br /&gt;
*[[Scoped Hunting Rifle]]&lt;br /&gt;
*[[Tommy Gun]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[FN FAL]]&lt;br /&gt;
*[[Combat Shotgun]]&lt;br /&gt;
*[[Grenade pistol]]&lt;br /&gt;
*[[Laser_Pistol|Wattz 1000 Laser Pistol]]&lt;br /&gt;
*[[Lockpicks|Lockpick Set]]&lt;br /&gt;
On 100% Crafting you unlock:&lt;br /&gt;
*[[Assault Rifle (Exp. Mag.)]]&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
*[[Cattle Prod]]&lt;br /&gt;
*[[Stimpak]]&lt;br /&gt;
On 125% Crafting you unlock:&lt;br /&gt;
*[[Combat Leather Jacket]]&lt;br /&gt;
*[[Leather_Armor_Mark_II|Leather Armor MK.II]]&lt;br /&gt;
*[[Firegecko_Armor|Firegecko leather Armor]]&lt;br /&gt;
*[[Needler Pistol]]&lt;br /&gt;
*[[14mm Pistol]]&lt;br /&gt;
*[[.223 Pistol]]&lt;br /&gt;
*[[H&amp;amp;K P90c]]&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
*[[FN FAL HPFA]]&lt;br /&gt;
*[[FN FAL (Night Sight)]]&lt;br /&gt;
*[[XL70E3]]&lt;br /&gt;
*[[H&amp;amp;K CAWS]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[M79 Grenade Launcher]]&lt;br /&gt;
*[[M16]]&lt;br /&gt;
*[[Improved Heaterchamber]]&lt;br /&gt;
*[[Incinerator]]&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
*[[ELECTRO Rocket Launcher]]&lt;br /&gt;
*[[M60]]&lt;br /&gt;
*[[Light Support Weapon]]&lt;br /&gt;
*[[Avenger Minigun]]&lt;br /&gt;
*[[Plasma_Pistol|Glock 86 Plasma Pistol]]&lt;br /&gt;
*[[Magneto-Laser Pistol]]&lt;br /&gt;
*[[Magnetic Field Targeting System]]&lt;br /&gt;
*[[Extended Capacitor Battery]]&lt;br /&gt;
*[[Plasma_Pistol_(Ext._Cap.)|Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
*[[Plasma SMG]]&lt;br /&gt;
*[[YK32 Pulse Pistol]]&lt;br /&gt;
*[[Laser_Rifle|Wattz 2000 Laser Rifle]]&lt;br /&gt;
*[[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
*[[Plasma_Rifle|Winchester P94 Plasma Rifle]]&lt;br /&gt;
*[[Solar Scorcher]]&lt;br /&gt;
*[[Gatling_Laser|L30 Gatling Laser]]&lt;br /&gt;
*[[Power Fist]]&lt;br /&gt;
*[[Upgraded Power Servos]]&lt;br /&gt;
*[[Mega Power Fist]]&lt;br /&gt;
*[[Laser Spear]]&lt;br /&gt;
*[[Ripper]]&lt;br /&gt;
*[[Improved Capacitor Battery]]&lt;br /&gt;
*[[Super Cattle Prod]]&lt;br /&gt;
*[[Grenade (Frag)]]&lt;br /&gt;
*[[Grenade (Plasma)]]&lt;br /&gt;
*[[Dynacord Stick]]&lt;br /&gt;
*[[Shock Grenade]]&lt;br /&gt;
*[[Dynamite]]&lt;br /&gt;
*[[Plastic Explosives]]&lt;br /&gt;
*[[Drug Antidote]]&lt;br /&gt;
*[[Healing Powder]]&lt;br /&gt;
*[[Super Stimpak]]&lt;br /&gt;
*[[RadAway]]&lt;br /&gt;
*[[Rad-X]]&lt;br /&gt;
*[[Mentats]]&lt;br /&gt;
*[[Buffout]]&lt;br /&gt;
*[[Psycho]]&lt;br /&gt;
*[[Jet]]&lt;br /&gt;
*[[After Burner gum]]&lt;br /&gt;
*[[Mutie]]&lt;br /&gt;
*[[Voodoo]]&lt;br /&gt;
*[[Expanded Lockpick Set]]&lt;br /&gt;
*[[Tool]]&lt;br /&gt;
*[[Supertool Kit]]&lt;br /&gt;
*[[Electronic Lockpick]]&lt;br /&gt;
On 150% Crafting you unlock:&lt;br /&gt;
*[[Metal_Armor_Mark_II|Metal Armor MK.II]]&lt;br /&gt;
*[[Heavy Armor]]&lt;br /&gt;
*[[Tesla Armor]]&lt;br /&gt;
*[[Inferno_Armor|Infernal Armor]]&lt;br /&gt;
*[[Metal_Armor_Mark_III|Hardened Metal Armor]]&lt;br /&gt;
*[[Combat_Armor_Mark_II|Combat Armor MK.II]]&lt;br /&gt;
*[[Brotherhood Armor]]&lt;br /&gt;
*[[Enclave Armor]]&lt;br /&gt;
*[[Desert Combat Armor]]&lt;br /&gt;
*[[NCR_Ranger_Armor|NCR Armor]]&lt;br /&gt;
*[[Vault City Armor]]&lt;br /&gt;
*[[12 ga. Gecko's Breath Shotgun Shells]]&lt;br /&gt;
*[[Motion Sensor]]&lt;br /&gt;
*[[Stealth Boy]]&lt;br /&gt;
On 160% Crafting you unlock:&lt;br /&gt;
*[[HN Heal Needler Cartridge]]&lt;br /&gt;
On 175% Crafting you unlock:&lt;br /&gt;
*[[40mm Grenade Fire]]&lt;br /&gt;
*[[40mm Grenade Ice Edition]]&lt;br /&gt;
*[[4.7mm Caseless]]&lt;br /&gt;
*[[2mm EC]]&lt;br /&gt;
*[[7.62mm AP]]&lt;br /&gt;
*[[Hypo]]&lt;br /&gt;
*[[Professional Tool Kit]]&lt;br /&gt;
*[[Electronic Lockpick MK.II]]&lt;br /&gt;
On 200% Crafting you unlock:&lt;br /&gt;
*[[.223 AP]]&lt;br /&gt;
*[[Electro Fusion Cells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Click on what you need !''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[:Category:Craftable Items|Craftable Items]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Resources]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Mines]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Craftableitems.png|link=:Category:Craftable_Items]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Skinning.png|link=:Category:Resources]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Resources.png|link=Mines]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;And also... &amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[:Category:Books|Books]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Crafting tools]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Gathering cooldown]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Workbench]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Fixboy]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Adrenaline_Rush&amp;diff=5019</id>
		<title>Adrenaline Rush</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Adrenaline_Rush&amp;diff=5019"/>
		<updated>2022-05-17T10:15:46Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Adrenaline Rush&lt;br /&gt;
|image=Adrenaline Rush.gif&lt;br /&gt;
|reqs=[[Level]] 6, [[Charisma]] ≥ 6 &lt;br /&gt;
|ranks=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Adrenaline Rush]] increases one's [[Damage Threshold|damage threshold]]s and [[damage resistance]]s depending on what percentage of his/her total [[hit points]] the player has temporarily lost.&lt;br /&gt;
&lt;br /&gt;
The increase is not permanent and lasts only as long as the player's current [[hit points]] remain at a value equal to or lower than that which grants the bonus.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Toughness]] and [[Even Tougher]], Adrenaline Rush increases player's resistance to all six [[damage|types of damage]].&lt;br /&gt;
&lt;br /&gt;
Gives 8% Slow Resistance per [[Charisma]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; part of [[Tank]] Synergy&lt;br /&gt;
== [[HP]] loss - [[DT]]/[[DR]] bonus relation ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Total [[HP]] loss!! Total [[DT]] bonus !! Total [[DR]] bonus&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 25% || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 50% || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| ≥ 75% || 3 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Example:''' If your character has a total of 100 [[hit points]] and gets hit for 63 [[hp]]s, your [[DT]]s will increase by 2, and your [[DR]]s will increase by 10.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Toughness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 6 Perks]]&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Toughness&amp;diff=5018</id>
		<title>Toughness</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Toughness&amp;diff=5018"/>
		<updated>2022-05-17T10:12:42Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Toughness&lt;br /&gt;
|image=Toughness.gif&lt;br /&gt;
|reqs=[[Level]] 6, [[Endurance]] 4&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* +12 Normal DR &lt;br /&gt;
* +4 Normal DT&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This [[perk]] only increases one's resistance to [[Normal|physical damage]] done by [[Unarmed|fists]], nonelectric [[Melee|melee weapons]], [[rocks]], and bullets.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Adrenaline Rush]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 6 Perks]]&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Sequence&amp;diff=4901</id>
		<title>Sequence</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Sequence&amp;diff=4901"/>
		<updated>2022-05-15T18:39:36Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's an ordered list of events. [[Characters]] with higher sequence can act sooner in [[Turn Based combat]].&lt;br /&gt;
&lt;br /&gt;
Basic formula:&lt;br /&gt;
[[Perception]] * 2&lt;br /&gt;
&lt;br /&gt;
Then it can be affected by:&lt;br /&gt;
* [[Kamikaze]] [[trait]] (+5)&lt;br /&gt;
* [[Earlier Sequence]] [[perk]] (+25)&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Main_Page&amp;diff=4900</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Main_Page&amp;diff=4900"/>
		<updated>2022-05-15T18:10:09Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''FOnline: 3''' is a free to play MMORPG.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
WIKI UNDER CONSTRUCTION INFORMATION MAY NOT BE ACCURATE &amp;lt;br&amp;gt;&lt;br /&gt;
WE NEED WIKI EDITORS, PLEASE SEND A PRIVATE MESSAGE TO KOMPRESOR ON DISCORD FOR GET AN ACCOUNT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Getting Started | '''Getting Started]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Wikigetstarted.jpg|link=Getting Started]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Character]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[The World]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;|[[File:Character.png|link=Character]]&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;|[[File:Wikiworld.jpg|link=The World]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Crafting]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Items]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Factions]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;|[[File:Wikicrafting.jpg|link=Crafting]] &lt;br /&gt;
!width=&amp;quot;16%&amp;quot;|[[File:Items2.png|link=Items]] &lt;br /&gt;
!width=&amp;quot;16%&amp;quot;|[[File:Wikifactions.jpg|link=Factions]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;75%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Quests]] and [[Jobs]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;18%&amp;quot;|[[File:Wikiquest.jpg|link=Quests]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 30%;&amp;quot;&amp;gt;And also... &amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Advice for beginners]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Banks]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Bases]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Levels]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Merchants]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Mercs]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Slavery]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Town Control]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Events]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Vehicles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Dungeons]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Special:Statistics|Wiki Statistics]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[About the wiki]]&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Roger&amp;diff=4838</id>
		<title>Roger</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Roger&amp;diff=4838"/>
		<updated>2022-05-13T11:13:21Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roger is a [[merchant]] located at [[Nuka Cola Factory]] in [[Salt Lake]]. For 50000 local [[currency]] and [[T4 Part]] he can upgrade your equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can have only 1 upgrade on item.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' To upgrade armor/weapon you have to wear it/have it in active weapon slot.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Body Armor upgrades&lt;br /&gt;
|-&lt;br /&gt;
! [[T4 Part]] !! Perk Name &lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Polymers]]&lt;br /&gt;
|[[Armor Perks| Gain Strength]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Polymers]]&lt;br /&gt;
|[[Armor Perks| Gain Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Polymers]]&lt;br /&gt;
|[[Armor Perks| Gain Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Polymers]]&lt;br /&gt;
|[[Armor Perks| Gain Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Polycarbonate]]&lt;br /&gt;
|[[Armor Perks| Gain Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Polycarbonate]]&lt;br /&gt;
|[[Armor Perks| Gain Agility]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Plate]]&lt;br /&gt;
|[[Armor Perks| Gain Luck]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Hide]]&lt;br /&gt;
|[[Armor Perks| Cured]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Recoil Absorber]]&lt;br /&gt;
|[[Armor Perks| Laser Reflector]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanced Servomotors]]&lt;br /&gt;
|[[Armor Perks| Anti-Thermal System]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Shell]]&lt;br /&gt;
|[[Armor Perks| Defense Enchancement]]&lt;br /&gt;
|-&lt;br /&gt;
|[[T-51b Shell]]&lt;br /&gt;
|[[Armor Perks| Advanced Plate]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Engine]]&lt;br /&gt;
|[[Armor Perks| Mirror System]]&lt;br /&gt;
|-&lt;br /&gt;
|[[HiFlo Hydraulic Systems]]&lt;br /&gt;
|[[Armor Perks| Tesla Addition]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Polymers]]&lt;br /&gt;
|[[Armor Perks| Shock Protection]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Goretex]]&lt;br /&gt;
|[[Armor Perks| Firegecko's Enhancement]]&lt;br /&gt;
|-&lt;br /&gt;
|[[TX-28 Microfusion pack]]&lt;br /&gt;
|[[Armor Perks| Special Force Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbon Polymer]]&lt;br /&gt;
|[[Armor Perks| Regeneration]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceramic Plate]]&lt;br /&gt;
|[[Armor Perks| Fill The Gaps]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kevlar]]&lt;br /&gt;
|[[Armor Perks| Heavy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Transformer]]&lt;br /&gt;
|[[Armor Perks| Bonus Move]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Transformer]]&lt;br /&gt;
|[[Armor Perks| Speed Mechanism]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Electric Amplifier]]&lt;br /&gt;
|[[Armor Perks| Sneaky]]&lt;br /&gt;
|-&lt;br /&gt;
|[[??]]&lt;br /&gt;
|[[Armor Perks| Utility]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|[[Armor Perks| Heavy Stonewall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbon Polymer Barrels]]&lt;br /&gt;
|[[Armor Perks| Penetration Protection]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather Hide]]&lt;br /&gt;
|[[Armor Perks| Survivalist]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanced Servomotors]]&lt;br /&gt;
|[[Armor Perks| Strategic Improvement]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotary Chamber]]&lt;br /&gt;
|[[Armor Perks| Iron Skin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Electric Motor]]&lt;br /&gt;
|[[Armor Perks| Integrated Gloves]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Accelerator]]&lt;br /&gt;
|[[Armor Perks| Defensive Belt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Weapon upgrades&lt;br /&gt;
|-&lt;br /&gt;
! [[T4 Part]] !! Perk Name &lt;br /&gt;
|-&lt;br /&gt;
|[[Cylindrical Rotary Lock]]&lt;br /&gt;
|[[Weapon_perks| Bonus Ranged Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbon Polymer Barrels]]&lt;br /&gt;
|[[Weapon_perks| Bonus Min Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Electric Motor]]&lt;br /&gt;
|[[Weapon_perks| Bonus Max Attack]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Optic Scope]]&lt;br /&gt;
|[[Weapon_perks| Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Unique Plasma Parts]]&lt;br /&gt;
|[[Weapon_perks| Better Critical]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Semi Trigger]]&lt;br /&gt;
|[[Weapon_perks| Fast Triger]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Delinker Mechanism]]&lt;br /&gt;
|[[Weapon_perks| Bonus Attack Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Accelerator]]&lt;br /&gt;
|[[Weapon_perks| Slayer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gun Control Module]]&lt;br /&gt;
|[[Weapon_perks| Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Electromagnetic Mechanism]]&lt;br /&gt;
|[[Weapon_perks| Long Range]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wires]]&lt;br /&gt;
|[[Weapon_perks| Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Auto Trigger]]&lt;br /&gt;
|[[Weapon_perks| Killing Spree]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotary Chamber]]&lt;br /&gt;
|[[Weapon_perks| Chip Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrical Transformer]]&lt;br /&gt;
|[[Weapon_perks| More Critical]]&lt;br /&gt;
|-&lt;br /&gt;
|[[HiFlo Hydraulic Shell]]&lt;br /&gt;
|[[Weapon_perks| Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Capacitors]]&lt;br /&gt;
|[[Weapon_perks| Smasher!]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Plate]]&lt;br /&gt;
|[[Weapon_perks| Spiked]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Perks_of_Weapons | Perks of Weapons]]&lt;br /&gt;
* [[Perks of Armors | Perks of Armors]]&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Stealth_Boy&amp;diff=4825</id>
		<title>Stealth Boy</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Stealth_Boy&amp;diff=4825"/>
		<updated>2022-05-11T15:40:43Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drug2&lt;br /&gt;
|name=Stealth Boy&lt;br /&gt;
|desc=A RobCo Stealth Boy device.&lt;br /&gt;
|image=STLTHBOY.gif&lt;br /&gt;
|instant=+100% to [[Sneak]]&lt;br /&gt;
|effects=None&lt;br /&gt;
|addiction=N/A&lt;br /&gt;
|cost=to do&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''A RobCo Stealth Boy 3001 personal stealth device. Generates a modulating field that transmits the reflected light from one side of an object to the other.''&lt;br /&gt;
&lt;br /&gt;
Consuming stealth boy gives +100% to the [[Sneak]] skill.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Stealth Boy disappears on use and grants a 20 minute [[Sneak]] bonus. Consuming more resets the timer for another 20 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' With [[Stealth Girl]] support perk you can use Stealth Boys twice as long.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Sneak]]&lt;br /&gt;
*[[Motion Sensor]]&lt;br /&gt;
*[[Geiger Counter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Consumables]]&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Stealth_Boy&amp;diff=4824</id>
		<title>Stealth Boy</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Stealth_Boy&amp;diff=4824"/>
		<updated>2022-05-11T15:39:36Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drug2&lt;br /&gt;
|name=Stealth Boy&lt;br /&gt;
|desc=A RobCo Stealth Boy device.&lt;br /&gt;
|image=STLTHBOY.gif&lt;br /&gt;
|instant=+100% to [[Sneak]]&lt;br /&gt;
|effects=None&lt;br /&gt;
|addiction=N/A&lt;br /&gt;
|cost=to do&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''A RobCo Stealth Boy 3001 personal stealth device. Generates a modulating field that transmits the reflected light from one side of an object to the other.''&lt;br /&gt;
&lt;br /&gt;
Having active Stealth Boy in one of active slots gives +60% to the [[Sneak]] skill (will not increase above cap, but can be used to mitigate penalties).&lt;br /&gt;
&lt;br /&gt;
This item can sometimes be found in [[Glow]], and in random [[Footlocker|footlockers]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Stealth Boy disappears on use and grants a 20 minute [[Sneak]] bonus. Consuming more resets the timer for another 20 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' With [[Stealth Girl]] support perk you can use Stealth Boys twice as long.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Sneak]]&lt;br /&gt;
*[[Motion Sensor]]&lt;br /&gt;
*[[Geiger Counter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Consumables]]&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Quick_Recovery&amp;diff=4819</id>
		<title>Quick Recovery</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Quick_Recovery&amp;diff=4819"/>
		<updated>2022-05-11T08:54:05Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Quick Recovery&lt;br /&gt;
|image=Quick Recovery.gif&lt;br /&gt;
|reqs=[[Level]] 3, [[Luck]] 6&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''You are quick at recovering from being knocked down''&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 3 Perks]]&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Sneak&amp;diff=4816</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Sneak&amp;diff=4816"/>
		<updated>2022-05-11T07:49:16Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Sneak&lt;br /&gt;
|image=Sneak.gif&lt;br /&gt;
|modifies=Chance of being detected while sneaking&lt;br /&gt;
|initial=5% + 3 x [[Agility]]&lt;br /&gt;
|perks=[[Silent Running]], [[Ghost]], [[Silent Death]], [[Thief]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time, unless you take [[Silent Running]] perk.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Sneak''' allows a player to become totally invisible, unless he performs an attack. If he has the [[Silent Running]] perk, he can even run while being sneaked, which allows him to infiltrate enemy lines, for example. However, players can see you if you get too close to them, depending on many things (See the ''Modifiers'' section for more information).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can enter [[combat modes|Turn-Based combat]] sneaked, but if you are not [[Assassin]] you can't enter sneak once [[combat modes|Turn-Based combat]] has started.&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
Sneak is subject to many modifiers, its mechanics differ from those of Fallout1/2. These modifiers are constantly checked by the game:&lt;br /&gt;
=== positive: ===&lt;br /&gt;
 - +1 Stealth per 1 sneak skill&lt;br /&gt;
 - +50 per [[Armor Perks|Sneaky]] armor perk&lt;br /&gt;
 - +100 for [[Perk Synergies|Ninja]] synergy&lt;br /&gt;
 - +50 for [[Drugs|Radiated Ear]]&lt;br /&gt;
 - +100 for [[Stealth Boy]]&lt;br /&gt;
 - +110 for [[Ghost]] Effect&lt;br /&gt;
 - +25 for [[War Event]] Sequence and Stealth bonus&lt;br /&gt;
 - +10 per [[Strength]] for [[Deathclaw Perk]]&lt;br /&gt;
&lt;br /&gt;
=== negative: ===&lt;br /&gt;
 - -50 stealth when wearing tier 1 robes&lt;br /&gt;
 - -150 stealth when wearing tier 3 robes&lt;br /&gt;
 - -10000 stealth when wearing combat/metal/power armors&lt;br /&gt;
 - -7 per opponent [[Perception]]&lt;br /&gt;
 - -150 for wearing heavy weapon&lt;br /&gt;
 - -75 for wearing rifles&lt;br /&gt;
 - -50 while running&lt;br /&gt;
 - -150 for active explosives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions that make you visible again ==&lt;br /&gt;
The following actions may remove your sneak, and make you visible again to your enemies' eyes.&lt;br /&gt;
&lt;br /&gt;
 - Attacking.&lt;br /&gt;
 - Running (If you haven't taken the [[Silent Running]] perk).&lt;br /&gt;
 - Wearing a powered armor, as said above ([[Power Armor|PA]], [[Advanced Power Armor|APA]], etc).&lt;br /&gt;
 - Looting containers and bodies by &amp;quot;take all&amp;quot;.&lt;br /&gt;
 - Looting bodies while sneaked has 50% chance of desneaking.&lt;br /&gt;
 - Picking up items from the ground while sneaked demands successful steal test. The weight is checked.&lt;br /&gt;
 - When using Pickup All hotkey.&lt;br /&gt;
 - [[Mines|Mining]] or chopping [[wood]].&lt;br /&gt;
 - [[Dismantling]] items.&lt;br /&gt;
 - Active [[Motion Sensor]] reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
The opponent is invisible whenever its distance from the observer increased by final Sneak/6 is larger than observer's FRONT sight range (regardless of the actual direction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Sneak&amp;diff=4815</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Sneak&amp;diff=4815"/>
		<updated>2022-05-11T07:43:19Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Sneak&lt;br /&gt;
|image=Sneak.gif&lt;br /&gt;
|modifies=Chance of being detected while sneaking&lt;br /&gt;
|initial=5% + 3 x [[Agility]]&lt;br /&gt;
|perks=[[Silent Running]], [[Ghost]], [[Silent Death]], [[Thief]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time, unless you take [[Silent Running]] perk.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Sneak''' allows a player to become totally invisible, unless he performs an attack. If he has the [[Silent Running]] perk, he can even run while being sneaked, which allows him to infiltrate enemy lines, for example. However, players can see you if you get too close to them, depending on many things (See the ''Modifiers'' section for more information).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can enter [[combat modes|Turn-Based combat]] sneaked, but if you are not [[Assassin]] you can't enter sneak once [[combat modes|Turn-Based combat]] has started.&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
Sneak is subject to many modifiers, its mechanics differ from those of Fallout1/2. These modifiers are constantly checked by the game:&lt;br /&gt;
*+1 Stealth per 1 sneak skill&lt;br /&gt;
*+50 per Sneaky [[Armor Perks]]&lt;br /&gt;
*+100 for [[Ninja]] synergy&lt;br /&gt;
*+50 for [[Radiated Ear]]&lt;br /&gt;
*+100 for [[Stealth Boy]]&lt;br /&gt;
*+110 for [[Ghost]] Effect&lt;br /&gt;
*+25 for [[War Event]] Sequence and Stealth bonus&lt;br /&gt;
*+10 per [[Strength]] for [[Deathclaw Perk]]&lt;br /&gt;
&lt;br /&gt;
*-50 stealth when wearing tier 1 robes&lt;br /&gt;
*-150 stealth when wearing tier 3 robes&lt;br /&gt;
*-10000 stealth when wearing combat/metal/power armors&lt;br /&gt;
*-7 per opponent [[Perception]]&lt;br /&gt;
*-150 for wearing heavy weapon&lt;br /&gt;
*-75 for wearing rifles&lt;br /&gt;
*-50 while running&lt;br /&gt;
*-150 for active explosives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions that make you visible again ==&lt;br /&gt;
The following actions may remove your sneak, and make you visible again to your enemies' eyes.&lt;br /&gt;
&lt;br /&gt;
* Attacking.&lt;br /&gt;
* Running (If you haven't taken the [[Silent Running]] perk).&lt;br /&gt;
* Wearing a powered armor, as said above ([[Power Armor|PA]], [[Advanced Power Armor|APA]], etc).&lt;br /&gt;
* Looting containers and bodies by &amp;quot;take all&amp;quot;.&lt;br /&gt;
* Looting bodies while sneaked has 50% chance of desneaking.&lt;br /&gt;
* Picking up items from the ground while sneaked demands successful steal test. The weight is checked.&lt;br /&gt;
* When using Pickup All hotkey.&lt;br /&gt;
* [[Mines|Mining]] or chopping [[wood]].&lt;br /&gt;
* [[Dismantling]] items.&lt;br /&gt;
* Active [[Motion Sensor]] reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
The opponent is invisible whenever its distance from the observer increased by final Sneak/6 is larger than observer's FRONT sight range (regardless of the actual direction).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_Class&amp;diff=4814</id>
		<title>Armor Class</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_Class&amp;diff=4814"/>
		<updated>2022-05-10T19:34:32Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmorClass.gif|thumb]]&lt;br /&gt;
''Modifies the chance to hit this particular character.''&lt;br /&gt;
&lt;br /&gt;
'''Armor Class''' (abbreviated as '''AC''') &lt;br /&gt;
&lt;br /&gt;
AC modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
Armor class is only applied under specific conditions, based on the combat mode.&lt;br /&gt;
&lt;br /&gt;
== [[Real-Time]] Combat ==&lt;br /&gt;
&lt;br /&gt;
Armor class is applied when&lt;br /&gt;
*A character is '''running'''.&lt;br /&gt;
&lt;br /&gt;
AC is halved when standing, or walking otherwise.&lt;br /&gt;
&lt;br /&gt;
== Turn-based Combat ==&lt;br /&gt;
&lt;br /&gt;
Armor class is applied when&lt;br /&gt;
* a character spends at least half of their [[Action Points]] on movement.&lt;br /&gt;
* a character ends their turn with at least half of their [[Action Points]] unspent.&lt;br /&gt;
&lt;br /&gt;
AC is 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Understanding Armor Class ==&lt;br /&gt;
&lt;br /&gt;
Armor Class is then modified by any [[armors|armor]] being worn, with most armors providing a penalty for wearing them.&lt;br /&gt;
&lt;br /&gt;
Armor Class can be improved by: .&lt;br /&gt;
*+3 for each [[Agility]]&lt;br /&gt;
*+30 for each Strategic Improvement [[Armor Perks]]&lt;br /&gt;
*-30 for [[Cigarettes]]&lt;br /&gt;
*+50 for [[Radiated Brain]]&lt;br /&gt;
*+5 or -5 for each roll for [[Random Boy]]&lt;br /&gt;
*+75 for [[Dodger]]&lt;br /&gt;
*Doubled by [[Livewire]]&lt;br /&gt;
&lt;br /&gt;
Armor Class have dynamic Cap, modified by:&lt;br /&gt;
*200 by base&lt;br /&gt;
*+5 for each [[Agility]]&lt;br /&gt;
*+20 for each Strategic Improvement [[Armor Perks]]&lt;br /&gt;
*+10 for [[Dodger]]&lt;br /&gt;
*Doubled by [[Armor King]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_Class&amp;diff=4813</id>
		<title>Armor Class</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_Class&amp;diff=4813"/>
		<updated>2022-05-10T19:34:08Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmorClass.gif|thumb]]&lt;br /&gt;
''Modifies the chance to hit this particular character.''&lt;br /&gt;
&lt;br /&gt;
'''Armor Class''' (abbreviated as '''AC''') &lt;br /&gt;
&lt;br /&gt;
AC modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
Armor class is only applied under specific conditions, based on the combat mode.&lt;br /&gt;
&lt;br /&gt;
== [[Real-Time]] Combat ==&lt;br /&gt;
&lt;br /&gt;
Armor class is applied when&lt;br /&gt;
*A character is '''running'''.&lt;br /&gt;
&lt;br /&gt;
AC is halved when standing, or walking otherwise.&lt;br /&gt;
&lt;br /&gt;
== Turn-based Combat ==&lt;br /&gt;
&lt;br /&gt;
Armor class is applied when&lt;br /&gt;
* a character spends at least half of their [[Action Points]] on movement.&lt;br /&gt;
* a character ends their turn with at least half of their [[Action Points]] unspent.&lt;br /&gt;
&lt;br /&gt;
AC is 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Understanding Armor Class ==&lt;br /&gt;
&lt;br /&gt;
Armor Class is then modified by any [[armors|armor]] being worn, with most armors providing a penalty for wearing them.&lt;br /&gt;
&lt;br /&gt;
Armor Class can be improved by: .&lt;br /&gt;
*+3 for each [[Agility]]&lt;br /&gt;
*+30 for each Strategic Improvement [[Armor Perks]]&lt;br /&gt;
*-30 for [[Cigarettes]]&lt;br /&gt;
*+50 for [[Radiated Brain]]&lt;br /&gt;
*+5 or -5 for each roll for [[Random Boy]]&lt;br /&gt;
*+75 for [[Dodger]]&lt;br /&gt;
*Doubled by [[Livewire]]&lt;br /&gt;
&lt;br /&gt;
Armor Class have dynamic Cap, modified by:&lt;br /&gt;
*200 by base&lt;br /&gt;
*+5 for each [[Agility]]&lt;br /&gt;
*+20 for each Strategic Improvement [[Armor Perks]]&lt;br /&gt;
*+10 for [[Dodger]]&lt;br /&gt;
*+10 for [[HtH Evade]]&lt;br /&gt;
*Doubled by [[Armor King]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Reroll&amp;diff=4808</id>
		<title>Reroll</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Reroll&amp;diff=4808"/>
		<updated>2022-05-10T15:04:10Z</updated>

		<summary type="html">&lt;p&gt;Tachima: visual fixes, some outdated info and lots of links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Reroll''' is a feature that allows you to recreate a character so that its [[Levels]] are retained for reuse by a new character. Reroll its a recreate your character with different, special, skills, perks, traits, implants.&lt;br /&gt;
&lt;br /&gt;
On Reroll you not losing anything, you keep all discovered locations, you keep War Event Bonuses, you got return of implants and you get a tokens for free installation and books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To Use==&lt;br /&gt;
To perform reroll a character, use the '''~reroll''' [[Commands|command]]: &lt;br /&gt;
 - character must stand at tent/house/base and while &lt;br /&gt;
 - have at least proper count of any [[currency]] in inventory ([[level]] * 1000 or 10000 if [[barter]] skill &amp;gt;= 150)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Important information about reroll is:== &lt;br /&gt;
 - If you have more currency in inventory, than need for reroll - rest will gone with reroll, so keep exact amount of currency.&lt;br /&gt;
 - If you need to go from base before you finish reading leveling book  - dont forget leave book at base, before you go. If you lost it - it lost.&lt;br /&gt;
 - You can increase maximum gain of [[skill points]] per level by temporary buffs such as [[drugs]] and [[perks of armors]]. Take [[mentats]], [[roentgen rum]] and armor with [[Gain Intelligence]] perks on it. Also you can take [[Educated]] support perk, after reroll&lt;br /&gt;
 - Dont forget pick perks every 3 levels or they will gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMPORTANT if you reroll into Chosen One, stop your reroll at 30, left your level book in base and go to klamath pick chosen one and perks on place or it will be lost&amp;lt;br&amp;gt;&lt;br /&gt;
IMPORTANT if you reroll into Cyborg, do not install implants with token or currency or it will be lost after next reroll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Typical reroll process looks like:&lt;br /&gt;
 - take currency&lt;br /&gt;
 - type '''~reroll''' and choose new [[special]], traits&lt;br /&gt;
 - get your implants, books and leveling book back&lt;br /&gt;
 - buff you [[intelligence]] and read [[scout]] and [[sience]] books&lt;br /&gt;
 - drop all books at base and go to [[Therese the Educator|Therese]] in the basement of the [[Boneyard]] Library for [[educated]] perk. You need [[Intelligence]] 8, [[Science]] 100%&lt;br /&gt;
 - go back to base, and start reading it, keeping [[level perks]] every 3 levels&lt;br /&gt;
 - take [[class perk]]&lt;br /&gt;
 - take remaining levels. After you took [[class perk]]s remaining levels will get in one click&lt;br /&gt;
 - for quick add [[PvE_Perks|PvE perks]] type ~pve&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=M60&amp;diff=4803</id>
		<title>M60</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=M60&amp;diff=4803"/>
		<updated>2022-05-10T14:17:27Z</updated>

		<summary type="html">&lt;p&gt;Tachima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=M60&lt;br /&gt;
|desc=''This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design, was used on vehicles and for squad level fire-support.''&lt;br /&gt;
|image=m60&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=40&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Burst&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 7, Range: 35, Rounds: 10&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[7.62mm]]&lt;br /&gt;
|holder=100&lt;br /&gt;
|minst=7&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=5990&lt;br /&gt;
|weight=10432&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=m60&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Big Guns)]]: 1 &amp;lt;br&amp;gt; [[Big Guns]]: 100% &amp;lt;br&amp;gt;&lt;br /&gt;
|res=7 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;7 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Workbench2.png|link=Extended workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''M60''' provides heavy firepower, easier to obtain compared to other big guns.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Developed in 1957, the M60 was the general purpose machine gun first in use with the U.S. Army during the proxy war in Vietnam, a part of the greater Cold War. It saw some replacement in the 1980's as the M249 SAW was introduced as a part of new strategy and tactics which focused on offense with lighter weapons, as opposed to the M60 which was designed to be equally effective in offensive and defensive roles. The M60 was known to have durability problems in the harsh environs of the Vietnam jungle, but soldiers appreciated its easy handling -- even while standing -- and mechanical simplicity, as well as the stopping power and penetration of the 7.62mm NATO round.&lt;br /&gt;
&lt;br /&gt;
The models seen in the wasteland are modernized, retrofitted M60E4s -- long since updated to handle the durability issues faced by American soldiers in the Vietnam war. Thankfully for you poor wastelanders, the U.S. Army continued using the weapon well into the 21st century and updated it throughout, since American soldiers continued to fight in hostile environments such as deserts.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
This weapon can be found in the following encounters:&lt;br /&gt;
*Bounty Hunters&lt;br /&gt;
*[[Master's Elite Crew]] ([[Caravan]] encounter)&lt;br /&gt;
*NCR Army&lt;br /&gt;
*[[Renegades]] ([[Caravan]] encounter)&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Tachima</name></author>
		
	</entry>
</feed>