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	<id>http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TomekDex</id>
	<title>FOnline 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.fonline3.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TomekDex"/>
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	<updated>2026-07-10T11:12:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.4</generator>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=PvE_perks&amp;diff=4601</id>
		<title>PvE perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=PvE_perks&amp;diff=4601"/>
		<updated>2022-04-14T23:25:21Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: /* Table of PvE Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Table of PvE Perks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name	&lt;br /&gt;
! Bonus	&lt;br /&gt;
! Rank/Number of ranks&lt;br /&gt;
|-&lt;br /&gt;
| Traveller	&lt;br /&gt;
| Increase chance to catch a special encounter by 0.1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Repairboy	&lt;br /&gt;
| Reduce 1% of max condition lose while repairing	&lt;br /&gt;
| 1/10&lt;br /&gt;
|- &lt;br /&gt;
| Tactical Actor	&lt;br /&gt;
| +1 second extra to spend in turnbased combat	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Base Cleaner	&lt;br /&gt;
| +25% of Carry Weight in bases/tents	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Miner Perk	&lt;br /&gt;
| +4% chance to get double ores from mining	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Quick Dodger	&lt;br /&gt;
| Decrease 10 accuracy for NPC&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Merciless Hunter	&lt;br /&gt;
| Increase chance to catch a encounter by 5%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Trader	&lt;br /&gt;
| Increase selling cost of items by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Brute	&lt;br /&gt;
| Increase critical chance against NPC by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger	&lt;br /&gt;
| Increase chance to find rare loot in Infinity Dungeon or vault tec cases by 0.1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Desert Hunter	&lt;br /&gt;
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Commander	&lt;br /&gt;
| Increase damage of NPC followers by 3% against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Small Ranged Damage	&lt;br /&gt;
| +1 flat damage against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Strong Back Lite	&lt;br /&gt;
| +5 Carry Weight	&lt;br /&gt;
| 1/50&lt;br /&gt;
|- &lt;br /&gt;
| Semi Pathfinder	&lt;br /&gt;
| +5% faster World map travelling	&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| Mini Toughness	&lt;br /&gt;
| 0.2% less damage taken from NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Robots Slayer	&lt;br /&gt;
| +1% extra damage against Robots	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Slayer	&lt;br /&gt;
| +1% extra damage against Super Mutants	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Murder	&lt;br /&gt;
| +1% extra damage against Human NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Charisma&amp;diff=4599</id>
		<title>Charisma</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Charisma&amp;diff=4599"/>
		<updated>2022-03-26T14:11:46Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Charisma&lt;br /&gt;
|image=Charisma.gif&lt;br /&gt;
|modifies=NPC reactions, Prices, Party Size&lt;br /&gt;
|negative=Lower 1 Slow Protection each Charisma&amp;lt;br&amp;gt;Lower 8 accuracy each Charisma&lt;br /&gt;
|perks=[[Gain Charisma]], [[Magnetic Personality]], [[Harmless]]&lt;br /&gt;
|traits=[[Good Natured]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Charisma''' is used for:&lt;br /&gt;
*Communication with [[NPC]]s, most of them will talk to player even with 1 charisma.&lt;br /&gt;
*Is needed to transport [[Character]]s or [[NPC]] [[followers]] on the [[worldmap]].&lt;br /&gt;
*Charisma also allows you to get better rewards in some of the quests.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Each point of Charisma is +10 to [[Party Points]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Leader with less than 3 Charisma can lead two followers on [[worldmap]]. See [[Party size]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can't have more than 20 Charisma, not even by using drugs.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Leader's charisma is ignored when traveling by a car.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Your Charisma can be permanently increased by 1 point with an [[Empathy Synthesizer|implant]], unless it is already 20, the maximum.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Every 5 Charisma gives you 1 extra [[PvE_Perks|PVE perk]] for 5 levels since level 55&lt;br /&gt;
&lt;br /&gt;
== Things that affect Charisma ==&lt;br /&gt;
*[[Beer]] +1CH&lt;br /&gt;
*[[Mentats]] +2CH&lt;br /&gt;
*[[Cigarettes]] -1CH&lt;br /&gt;
*[[Jet]] -1CH&lt;br /&gt;
*[[Mirrored Shades]] +1CH&lt;br /&gt;
&lt;br /&gt;
== Skills modified by Charisma ==&lt;br /&gt;
Each SPECIAL point spent in Charisma will increase these skills :&lt;br /&gt;
*[[Barter]]&lt;br /&gt;
*[[Speech]]&lt;br /&gt;
*[[Party Points]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Followers]]&lt;br /&gt;
*[[Mercs]]&lt;br /&gt;
*[[Slavery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Agility&amp;diff=4598</id>
		<title>Agility</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Agility&amp;diff=4598"/>
		<updated>2022-03-26T14:11:24Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Agility&lt;br /&gt;
|image=Imp agility.png&lt;br /&gt;
|modifies=[[Action Points]], [[Armor Class]]&lt;br /&gt;
|negative=Lower 6 Stealth each Agility&amp;lt;br&amp;gt;Lower 2 Flat Damage each Agility (can't go below 0)&lt;br /&gt;
|perks=[[Action Boy]], [[Better Criticals]], [[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Gain Agility]], [[Healer]], [[Pickpocket]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Weapon Handling]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
''&amp;quot;Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Despite the description, Agility does not affect your sequence.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Your Agility can be permanently increased by 1 point with an [[Reflex Booster|implant]], unless it is already 20, the maximum.&lt;br /&gt;
&lt;br /&gt;
==Drugs that affect Agility==&lt;br /&gt;
*[[Buffout]] -1&lt;br /&gt;
*[[Nuka-Cola]] +1&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Having 6 or more agility is recommended. With a low agility you won't have many action points, and therefor cannot take aimed shots at the head, eyes or groin.&lt;br /&gt;
There is no difference between having 8 agility versus 9 agility when determining the number of action points your character will have.&lt;br /&gt;
&lt;br /&gt;
Unless using drugs, it's better to have an even number in agility. An odd number in agility will only increase your armor class, which is currently of little importance.&lt;br /&gt;
&lt;br /&gt;
==Skills Modified by Agility==&lt;br /&gt;
&lt;br /&gt;
* [[Big Guns]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Lockpick]]&lt;br /&gt;
* [[Small Guns]]&lt;br /&gt;
* [[Steal]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Traps]]&lt;br /&gt;
* [[Close Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Luck&amp;diff=4597</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Luck&amp;diff=4597"/>
		<updated>2022-03-26T14:10:49Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Luck&lt;br /&gt;
|image=Imp luck.png&lt;br /&gt;
|modifies=How lucky (or unlucky) your character is&lt;br /&gt;
|negative=Lower 2% Damage Reduction each Luck&amp;lt;br&amp;gt;Lower 4 Melee Damage each Luck&lt;br /&gt;
|perks=[[Gain Luck]]&lt;br /&gt;
|traits=[[Jinxed]]&lt;br /&gt;
}}&lt;br /&gt;
Luck is the odd statistic. It is a combination of fate, karma and, in general, how the universe views this character. Luck will modify many things, and is the most important of all statistics because of that.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''  Your Luck can be permanently increased by 1 point with an [[Probability Calculator|Implant]], unless it is already 20, the maximum.&lt;br /&gt;
&lt;br /&gt;
==Luck in Combat==&lt;br /&gt;
*When pulling the trigger luck provides higher [[critical hit chance]]. [[Aimed Attack]]s are heavily affected by your Luck. Also when you critically miss lower luck means more severe [[critical miss]].&lt;br /&gt;
*When you're taking damage your luck affects the chance to not receive [[bypass]] (higher your luck - lesser chance to receive bypass).&lt;br /&gt;
*Luck increases your chance to roll a [[critical hit]]&lt;br /&gt;
&lt;br /&gt;
==Luck Related to Skills==&lt;br /&gt;
*Luck affects amount of HP healed by [[First Aid]] &lt;br /&gt;
*chance for critical heals and fails while applying [[First Aid]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Skills &amp;amp; Other parts of the game that are not affected==&lt;br /&gt;
*[[Doctor]]&lt;br /&gt;
*[[Repair]]&lt;br /&gt;
*Chance to get a [[Special Encounter]]&lt;br /&gt;
*[[Probability Calculator]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=SPECIAL&amp;diff=4596</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=SPECIAL&amp;diff=4596"/>
		<updated>2022-03-26T14:07:49Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''SPECIAL''' is a seven-letter acronym; each letter corresponds to one of ''Fallout''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s seven [[primary statistics]]: [[Strength]], [[Perception]], [[Endurance]], [[Charisma]], [[Intelligence]], [[Agility]], and [[Luck]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
!Bonus 1&lt;br /&gt;
!Bonus 2&lt;br /&gt;
!Bonus 3&lt;br /&gt;
!Bonus 4&lt;br /&gt;
!Bonus 5&lt;br /&gt;
!Bonus 6&lt;br /&gt;
!Bonus 7&lt;br /&gt;
!Bonus 8&lt;br /&gt;
!Negative 1&lt;br /&gt;
!Negative 2&lt;br /&gt;
!Mastery&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
| +5% Carry Weight (3% with [[Small Frame]])&lt;br /&gt;
| +1 Throwing Range (Base is 5) &lt;br /&gt;
| +2 Melee Damage (3 with [[Bruiser]])&lt;br /&gt;
| 20% decrease in accuracy for each missing point up to weapon requirements&lt;br /&gt;
| +5% chance to knockdown target with [[Heavy Handed]] attacks &lt;br /&gt;
| +5% Arms cripple resistance&lt;br /&gt;
| +8% knockdown resistance from explosives and shotguns (when using [[Stonewall]])&lt;br /&gt;
| +15% weapon drop resistance (when using [[Iron Grip]])&lt;br /&gt;
| -1% SG/BG/EW damage&lt;br /&gt;
| +1 AP in knockouts&lt;br /&gt;
| +35% [[Critical Chance]] resistance&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
| +3 sight range&lt;br /&gt;
| +10% hit chance bonus&lt;br /&gt;
| -7 [[Sneak]] points for targets&lt;br /&gt;
| +2 sequence&lt;br /&gt;
| Detect traps effectiveness   &lt;br /&gt;
| +1% chance to avoid breaking weapons while shooting  &lt;br /&gt;
| -8 [[Armor Class]] points for targets &lt;br /&gt;
| Better encounter position &lt;br /&gt;
| -2 AP Regen&lt;br /&gt;
| -2% Critical Chance Resistance&lt;br /&gt;
| +20% on critical roll&lt;br /&gt;
|-&lt;br /&gt;
!Endurance&lt;br /&gt;
| +1 [[Healing Rate]]&lt;br /&gt;
| +5 Poison resistance&lt;br /&gt;
| +2 Radiation resistance (1 with [[Fast Metabolism]])&lt;br /&gt;
| +6% Heal from [[Healing Rate]]&lt;br /&gt;
| +0.1% Damage reduction&lt;br /&gt;
| +1 Explosive [[DT]]&lt;br /&gt;
| +7% knockout resistance (when using [[Stonewall]])&lt;br /&gt;
| +1 [[HP]] per 3 levels up to level 18&lt;br /&gt;
| -4 Critical Power&lt;br /&gt;
| -0.25% Movement Speed&lt;br /&gt;
| +5% Damage reduction&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
| +10 Party points&lt;br /&gt;
| +0.5 Damage to NPCs&lt;br /&gt;
| +0.5 Damage reduction from NPCs&lt;br /&gt;
| +0.2 Extra [[PvE Perks]]&lt;br /&gt;
| +2% more experience&lt;br /&gt;
| +2% faster traveling on world map&lt;br /&gt;
| +0.25 SPECIAL implant limit (not working on [[Cyborg]]s)&lt;br /&gt;
| +0.1 Combat implant limit (not working on [[Cyborg]]s)&lt;br /&gt;
| -1 Slow protection&lt;br /&gt;
| -8 Accuracy&lt;br /&gt;
| +50 [[Hit Points]]&lt;br /&gt;
|-&lt;br /&gt;
!Intelligence &lt;br /&gt;
| +3 Skill points per level (1 with [[Gifted]])&lt;br /&gt;
| +1% max Skill Caps&lt;br /&gt;
| +1% Slow Effect protection &lt;br /&gt;
| +1 extra Skill point from reading [[Books]]&lt;br /&gt;
| +3% Experience earned on worn gear &lt;br /&gt;
| -1 second for respawn&lt;br /&gt;
| +10 [[Science]] to get materials from dismantling items&lt;br /&gt;
| +1 [[Flat Damage]]&lt;br /&gt;
| +5 Stealth for target&lt;br /&gt;
| +0,5% Attack Speed &lt;br /&gt;
| Immunity to [[Electric Damage]]&lt;br /&gt;
|-&lt;br /&gt;
!Agility&lt;br /&gt;
| +0.33 [[Action Points]]&lt;br /&gt;
| +0.25 [[Action Points]] for turnbased combat&lt;br /&gt;
| +3 [[Armor Class]]&lt;br /&gt;
| +5 [[Armor Class]] cap&lt;br /&gt;
| +5 [[AP Regen]]&lt;br /&gt;
| -1 Action Point for knockouts&lt;br /&gt;
| +1% to repeat tick effect &lt;br /&gt;
| +1 [[Sequence]] when using One-handed weapons&lt;br /&gt;
| -6 Stealth&lt;br /&gt;
| -2 Flat Damage&lt;br /&gt;
| 20% more [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
!Luck&lt;br /&gt;
| +1% Critical chance&lt;br /&gt;
| +1 Critical power&lt;br /&gt;
| +4% Chance to avoid [[Poison]] from NPCs&lt;br /&gt;
| +5% Chance to avoid legs cripple &lt;br /&gt;
| +4% Bonus Critical chance for aimed attacks&lt;br /&gt;
| +10% Experience in crafted gear&lt;br /&gt;
| +50 [[Engineering]] for less break [[Armor]]&lt;br /&gt;
|X&lt;br /&gt;
| -2% damage reduction&lt;br /&gt;
| -4 Melee Damage&lt;br /&gt;
| 25% Damage converted to [[Flat Damage]] (50% on critical hit), lowers Flat Protection from targets by 25%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Character development]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Sniper&amp;diff=4594</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Sniper&amp;diff=4594"/>
		<updated>2022-03-24T18:10:40Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*+5 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target&lt;br /&gt;
*For each Perception gets +1% accuracy&lt;br /&gt;
*-6% each DR&lt;br /&gt;
*[[Strike]]: +5 range&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Random_Boy&amp;diff=4593</id>
		<title>Random Boy</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Random_Boy&amp;diff=4593"/>
		<updated>2022-03-24T18:10:04Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|	&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Chance to roll of 20% while tick effect&lt;br /&gt;
*Rolls 9 stats, can be negative&lt;br /&gt;
*If randomboy rolls negative stat he have chance to convert it to positive (roll 1-61 have to be lower than Luck*3)&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*5% damage per Luck&lt;br /&gt;
*3% [[Damage Reduction]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*[[Critical Power]] -20 or 20&lt;br /&gt;
*[[Critical Power]] -20% or 20%&lt;br /&gt;
*[[Critical Chance]] -5% or 5%&lt;br /&gt;
*One of [[DR]] -3% or 3%&lt;br /&gt;
*One of [[DT]] -1 or 1&lt;br /&gt;
*[[Rad Resistance]] and [[Poison Resistance]] -25 or 25 and carry weight -50 to 50&lt;br /&gt;
*all of [[S.P.E.C.I.A.L.]] -1 or 1&lt;br /&gt;
*[[Hit Points]] -20 or 20&lt;br /&gt;
*[[Action Points]] and turnbased AP for move -1 or 1&lt;br /&gt;
*[[Sequence]] -5 or 5&lt;br /&gt;
*[[Melee]] Damage -5 or 5&lt;br /&gt;
*[[Healing Rate]] -10 or 10&lt;br /&gt;
*[[Armor Class]] -5 or 5&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Infantry&amp;diff=4592</id>
		<title>Infantry</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Infantry&amp;diff=4592"/>
		<updated>2022-03-24T18:09:24Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
| &lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*-40% HP&lt;br /&gt;
*[[Strike]]: Ignore Damage Reduction &lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose Fury stacks when using healing drugs&lt;br /&gt;
| 0-60&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=4591</id>
		<title>Deathclaw</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=4591"/>
		<updated>2022-03-24T18:08:47Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* Natural Armor&lt;br /&gt;
* Can't use guns and armors&lt;br /&gt;
* Halved DR while sneaking&lt;br /&gt;
* [[Strike]]: put 50 slow on target&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 40 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 40 + 2x[[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 40 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 40 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 40 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical Power Resistance: 20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Combat_Master&amp;diff=4590</id>
		<title>Combat Master</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Combat_Master&amp;diff=4590"/>
		<updated>2022-03-24T18:08:19Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 55	&lt;br /&gt;
| &lt;br /&gt;
*+10 [[Melee]] damage&lt;br /&gt;
*+100% to critical chance on [[Melee]] attacks&lt;br /&gt;
*Critical table up&lt;br /&gt;
*For each Strength 1 [[Critical Power]]&lt;br /&gt;
*Lose all traits&lt;br /&gt;
*For each Fury stacks will gets +5 critical power&lt;br /&gt;
*[[Strike]]: on 20 range move next to target&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] is bad idea.&lt;br /&gt;
| 0-80&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=4589</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=4589"/>
		<updated>2022-03-24T18:07:44Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies debuff when hitting opponent lowering the targets damage until death&lt;br /&gt;
*You cannot take drugs (this includes cannibal drugs).&lt;br /&gt;
*[[Strike]]: apply 10 bounty stacks for target &lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as Iron Grip which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
| 0-75&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=4588</id>
		<title>Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bounty_Hunter&amp;diff=4588"/>
		<updated>2022-03-24T18:07:32Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies debuff when hitting opponent lowering the targets damage until death&lt;br /&gt;
*You cannot take drugs (this includes cannibal drugs).&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as Iron Grip which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*[[Strike]]: apply 10 bounty stacks for target &lt;br /&gt;
| 0-75&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=4587</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=4587"/>
		<updated>2022-03-24T18:06:03Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]	&lt;br /&gt;
| 45	&lt;br /&gt;
| &lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
*For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
*Can Craft special weapons and using it&lt;br /&gt;
*100% chances instead of 33% to get critical effect&lt;br /&gt;
*Can't use non-alien weapons&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 90% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action (regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
*Immunity to Motion Sensor&lt;br /&gt;
* While de-sneaked, your damage is reduced by 75%.&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies debuff when hitting opponent lowering the targets damage until death&lt;br /&gt;
*You cannot take drugs (this includes cannibal drugs).&lt;br /&gt;
*[[Strike]]: apply 10 bounty stacks for target &lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as Iron Grip which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 1 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* Healing Rate set to 0&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Klamath]] in Vic House&lt;br /&gt;
*Remember to take it before 50 [[Level]]&lt;br /&gt;
*If you stuck on negative [[Hit Points]] only way to self heal is ~suicide&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]	  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*If the Clone NPC kills a NPC all the experience points from that kill goes to you.&lt;br /&gt;
*Clone NPC gives the player 15 small hex vision that updates every 5 Seconds.&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[Vault 8]]&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone.&lt;br /&gt;
*If killed the Clone takes about 2 Minutes to respawn.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 55	&lt;br /&gt;
| &lt;br /&gt;
*+10 [[Melee]] damage&lt;br /&gt;
*+100% to critical chance on [[Melee]] attacks&lt;br /&gt;
*Critical table up&lt;br /&gt;
*For each Strength 1 [[Critical Power]]&lt;br /&gt;
*Lose all traits&lt;br /&gt;
*For each Fury stacks will gets +5 critical power&lt;br /&gt;
*[[Strike]]: on 20 range move next to target&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] is bad idea.&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|	&lt;br /&gt;
*Set amounts of implant limits to 10 combat implants and 12 special, can't be increased by [[Charisma]]&lt;br /&gt;
*Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
*For each Luck gets critical power&lt;br /&gt;
*You become vulnerable to EMP type of damage (which is really high)&lt;br /&gt;
*When above 25 fury stacks getting EMP exlosions  around him for 25% of his max HP&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Gecko, Scrapyard &lt;br /&gt;
*You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit working like Healer&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* Natural Armor&lt;br /&gt;
* Can't use guns and armors&lt;br /&gt;
* Halved DR while sneaking&lt;br /&gt;
* [[Strike]]: put 50 slow on target&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 40 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 40 + 2x[[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 40 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 40 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 40 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical Power Resistance: 20%&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
| &lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*-40% HP&lt;br /&gt;
*[[Strike]]: Ignore Damage Reduction &lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose Fury stacks when using healing drugs&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Agility]]&lt;br /&gt;
*Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
*Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
*Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
*For each [[Agility]] gets +1% to double damage&lt;br /&gt;
*+10% [[Lifesteal]]&lt;br /&gt;
*Your respawn will be 500% longer than normal. &lt;br /&gt;
*Gets Fury stacks from NPC attacks&lt;br /&gt;
*For each Fury stack will lose 3% DR&lt;br /&gt;
*[[Strike]]: apply 6 confusion and fury for target &lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+50% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*For each Charisma have 5 second lower cooldown for creating flag&lt;br /&gt;
*FoV is halved&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*Base cooldown for flag is 180 seconds&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
Bonuses:&lt;br /&gt;
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]]&lt;br /&gt;
*Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Reduction]], + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]]&lt;br /&gt;
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 Flat Damage&lt;br /&gt;
*Vitality: + 1 [[Endurance]], + 3% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 15 [[Healing Rate]], + 1 [[Strength]]&lt;br /&gt;
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]], + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc)&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
| 	&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*3 seconds cooldown on First Aid and Doctor&lt;br /&gt;
*Ability to revive people&lt;br /&gt;
*For each Intelligence gets 5 seconds of reduction CD in reviving&lt;br /&gt;
*You deal -50% total damage&lt;br /&gt;
*Healing others gives them temporary 0,5% [[Damage Reduction]] per stack&lt;br /&gt;
*-0,5% Movement speed per fury stack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 480 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 240 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*on Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*Double all heals: First Aid and meds.&lt;br /&gt;
*Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
*-0,1 seconds heal cooldown per endurance&lt;br /&gt;
*Change your Carry Weight to 15%.&lt;br /&gt;
*For each stack decrease Rad Resistance by 10.&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|	&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Chance to roll of 20% while tick effect&lt;br /&gt;
*Rolls 9 stats, can be negative&lt;br /&gt;
*If randomboy rolls negative stat he have chance to convert it to positive (roll 1-61 have to be lower than Luck*3)&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*5% damage per Luck&lt;br /&gt;
*3% [[Damage Reduction]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*[[Critical Power]] -20 or 20&lt;br /&gt;
*[[Critical Power]] -20% or 20%&lt;br /&gt;
*[[Critical Chance]] -5% or 5%&lt;br /&gt;
*One of [[DR]] -3% or 3%&lt;br /&gt;
*One of [[DT]] -1 or 1&lt;br /&gt;
*[[Rad Resistance]] and [[Poison Resistance]] -25 or 25 and carry weight -50 to 50&lt;br /&gt;
*all of [[S.P.E.C.I.A.L.]] -1 or 1&lt;br /&gt;
*[[Hit Points]] -20 or 20&lt;br /&gt;
*[[Action Points]] and turnbased AP for move -1 or 1&lt;br /&gt;
*[[Sequence]] -5 or 5&lt;br /&gt;
*[[Melee]] Damage -5 or 5&lt;br /&gt;
*[[Healing Rate]] -10 or 10&lt;br /&gt;
*[[Armor Class]] -5 or 5&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*+5 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target&lt;br /&gt;
*For each Perception gets +1% accuracy&lt;br /&gt;
*-6% each DR&lt;br /&gt;
*[[Strike]]: +5 range&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*-1 AP cost for each action&lt;br /&gt;
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
*+1% chance to get random KO during on action for each fury stack&lt;br /&gt;
*Critical tier minimum tier 2&lt;br /&gt;
*lower maximum damage soldier can receive&lt;br /&gt;
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Flat Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, &lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Stonewall perk no longer works, making a soldier fully vulnerable to knockouts&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Agility*10 + Flat Damage&lt;br /&gt;
*Laser: 700- Agility*10 + Flat Damage&lt;br /&gt;
*Fire: 300 - Agility*10 + Flat Damage&lt;br /&gt;
*Plasma: 600 - Agility*10 + Flat Damage&lt;br /&gt;
*Electro: 500 - Agility*10 + Flat Damage&lt;br /&gt;
*Explode: 200 - Agility*10 + Flat Damage&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|	&lt;br /&gt;
*+3 EN	&lt;br /&gt;
*Double your Hit Points.&lt;br /&gt;
*[[One Hander]] working on every weapon&lt;br /&gt;
*Reduce 10% of enemy damage&lt;br /&gt;
*Reduce 0,3% of enemy damage for every 1% missing [[Hit Points]]&lt;br /&gt;
*For each [[Endurance]] gets 0,25% [[Movement Speed]] Walk&lt;br /&gt;
*You can't wear small guns or robes.&lt;br /&gt;
*You also cannot run.&lt;br /&gt;
*+0,25% [[Movement Speed]] per [[Fury]] stack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
| &lt;br /&gt;
*+3 special implants limit&lt;br /&gt;
*Unlimited Ammo&lt;br /&gt;
*Double Flat Damage&lt;br /&gt;
*For each Strength, 1 flat damage(that doesn't double)&lt;br /&gt;
*Hurt himself for 5-10 HP on shot&lt;br /&gt;
*Hurt himself when using t4 ammo for 50-100 [[Hit Points]]&lt;br /&gt;
*Can use only 6 weapons: FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH&lt;br /&gt;
*For each Fury stack will increase shot cost by 5 HP&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left&lt;br /&gt;
*To fight vs [[Wrecker]] make sure you take [[Lethal Protection]] [[Armor Perk]]&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Leader&amp;diff=4586</id>
		<title>Leader</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Leader&amp;diff=4586"/>
		<updated>2022-03-24T18:04:58Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+50% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*For each Charisma have 5 second lower cooldown for creating flag&lt;br /&gt;
*FoV is halved&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*Base cooldown for flag is 180 seconds&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
Bonuses:&lt;br /&gt;
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]]&lt;br /&gt;
*Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Reduction]], + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]]&lt;br /&gt;
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 Flat Damage&lt;br /&gt;
*Vitality: + 1 [[Endurance]], + 3% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 15 [[Healing Rate]], + 1 [[Strength]]&lt;br /&gt;
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]], + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc) &lt;br /&gt;
| 0-35 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Strike&amp;diff=4585</id>
		<title>Strike</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Strike&amp;diff=4585"/>
		<updated>2022-03-24T17:55:00Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: Created page with &amp;quot;First attack without battle timer put extra effect The effect depends on Class Perks and not everyone has it.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First attack without battle timer put extra effect&lt;br /&gt;
The effect depends on [[Class_Perks|Class Perks]] and not everyone has it.&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=4584</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=4584"/>
		<updated>2022-03-24T17:51:37Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]	&lt;br /&gt;
| 45	&lt;br /&gt;
| &lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
*For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
*Can Craft special weapons and using it&lt;br /&gt;
*100% chances instead of 33% to get critical effect&lt;br /&gt;
*Can't use non-alien weapons&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 90% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action (regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
*Immunity to Motion Sensor&lt;br /&gt;
* While de-sneaked, your damage is reduced by 75%.&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies debuff when hitting opponent lowering the targets damage until death&lt;br /&gt;
*You cannot take drugs (this includes cannibal drugs).&lt;br /&gt;
*[[Strike]]: apply 10 bounty stacks for target &lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as Iron Grip which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 1 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* Healing Rate set to 0&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Klamath]] in Vic House&lt;br /&gt;
*Remember to take it before 50 [[Level]]&lt;br /&gt;
*If you stuck on negative [[Hit Points]] only way to self heal is ~suicide&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]	  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*If the Clone NPC kills a NPC all the experience points from that kill goes to you.&lt;br /&gt;
*Clone NPC gives the player 15 small hex vision that updates every 5 Seconds.&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[Vault 8]]&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone.&lt;br /&gt;
*If killed the Clone takes about 2 Minutes to respawn.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 55	&lt;br /&gt;
| &lt;br /&gt;
*+10 [[Melee]] damage&lt;br /&gt;
*+100% to critical chance on [[Melee]] attacks&lt;br /&gt;
*Critical table up&lt;br /&gt;
*For each Strength 1 [[Critical Power]]&lt;br /&gt;
*Lose all traits&lt;br /&gt;
*For each Fury stacks will gets +5 critical power&lt;br /&gt;
*[[Strike]]: on 20 range move next to target&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] is bad idea.&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|	&lt;br /&gt;
*Set amounts of implant limits to 10 combat implants and 12 special, can't be increased by [[Charisma]]&lt;br /&gt;
*Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
*For each Luck gets critical power&lt;br /&gt;
*You become vulnerable to EMP type of damage (which is really high)&lt;br /&gt;
*When above 25 fury stacks getting EMP exlosions  around him for 25% of his max HP&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Gecko, Scrapyard &lt;br /&gt;
*You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit working like Healer&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* Natural Armor&lt;br /&gt;
* Can't use guns and armors&lt;br /&gt;
* Halved DR while sneaking&lt;br /&gt;
* [[Strike]]: put 50 slow on target&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 40 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 40 + 2x[[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 40 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 40 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 40 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical Power Resistance: 20%&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
| &lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*-40% HP&lt;br /&gt;
*[[Strike]]: Ignore Damage Reduction &lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose Fury stacks when using healing drugs&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Agility]]&lt;br /&gt;
*Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
*Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
*Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
*For each [[Agility]] gets +1% to double damage&lt;br /&gt;
*+10% [[Lifesteal]]&lt;br /&gt;
*Your respawn will be 500% longer than normal. &lt;br /&gt;
*Gets Fury stacks from NPC attacks&lt;br /&gt;
*For each Fury stack will lose 3% DR&lt;br /&gt;
*[[Strike]]: apply 6 confusion and fury for target &lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+50% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*For each Charisma have 5 second lower cooldown for creating flag&lt;br /&gt;
*FoV is halved&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*Base cooldown for flag is 180 seconds&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
Bonuses:&lt;br /&gt;
*Mobility: + 1 [[Perception]], + 1 [[Agility]], + 3% [[Movement Speed]]&lt;br /&gt;
*Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Reduction]]&lt;br /&gt;
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]]&lt;br /&gt;
*Vitality: + 1 [[Endurance]], + 5 [[Hit Points]], - 1 sec [[Healing Rate]] Time&lt;br /&gt;
*Power: + 1 [[Strength]], +4 [[Melee]] Damage, +10 [[AC]]&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
| 	&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*3 seconds cooldown on First Aid and Doctor&lt;br /&gt;
*Ability to revive people&lt;br /&gt;
*For each Intelligence gets 5 seconds of reduction CD in reviving&lt;br /&gt;
*You deal -50% total damage&lt;br /&gt;
*Healing others gives them temporary 0,5% [[Damage Reduction]] per stack&lt;br /&gt;
*-0,5% Movement speed per fury stack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 480 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 240 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*on Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*Double all heals: First Aid and meds.&lt;br /&gt;
*Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
*-0,1 seconds heal cooldown per endurance&lt;br /&gt;
*Change your Carry Weight to 15%.&lt;br /&gt;
*For each stack decrease Rad Resistance by 10.&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|	&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Chance to roll of 20% while tick effect&lt;br /&gt;
*Rolls 9 stats, can be negative&lt;br /&gt;
*If randomboy rolls negative stat he have chance to convert it to positive (roll 1-61 have to be lower than Luck*3)&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*5% damage per Luck&lt;br /&gt;
*3% [[Damage Reduction]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*[[Critical Power]] -20 or 20&lt;br /&gt;
*[[Critical Power]] -20% or 20%&lt;br /&gt;
*[[Critical Chance]] -5% or 5%&lt;br /&gt;
*One of [[DR]] -3% or 3%&lt;br /&gt;
*One of [[DT]] -1 or 1&lt;br /&gt;
*[[Rad Resistance]] and [[Poison Resistance]] -25 or 25 and carry weight -50 to 50&lt;br /&gt;
*all of [[S.P.E.C.I.A.L.]] -1 or 1&lt;br /&gt;
*[[Hit Points]] -20 or 20&lt;br /&gt;
*[[Action Points]] and turnbased AP for move -1 or 1&lt;br /&gt;
*[[Sequence]] -5 or 5&lt;br /&gt;
*[[Melee]] Damage -5 or 5&lt;br /&gt;
*[[Healing Rate]] -10 or 10&lt;br /&gt;
*[[Armor Class]] -5 or 5&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*+5 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target&lt;br /&gt;
*For each Perception gets +1% accuracy&lt;br /&gt;
*-6% each DR&lt;br /&gt;
*[[Strike]]: +5 range&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*-1 AP cost for each action&lt;br /&gt;
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
*+1% chance to get random KO during on action for each fury stack&lt;br /&gt;
*Critical tier minimum tier 2&lt;br /&gt;
*lower maximum damage soldier can receive&lt;br /&gt;
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Flat Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, &lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Stonewall perk no longer works, making a soldier fully vulnerable to knockouts&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Agility*10 + Flat Damage&lt;br /&gt;
*Laser: 700- Agility*10 + Flat Damage&lt;br /&gt;
*Fire: 300 - Agility*10 + Flat Damage&lt;br /&gt;
*Plasma: 600 - Agility*10 + Flat Damage&lt;br /&gt;
*Electro: 500 - Agility*10 + Flat Damage&lt;br /&gt;
*Explode: 200 - Agility*10 + Flat Damage&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|	&lt;br /&gt;
*+3 EN	&lt;br /&gt;
*Double your Hit Points.&lt;br /&gt;
*[[One Hander]] working on every weapon&lt;br /&gt;
*Reduce 10% of enemy damage&lt;br /&gt;
*Reduce 0,3% of enemy damage for every 1% missing [[Hit Points]]&lt;br /&gt;
*For each [[Endurance]] gets 0,25% [[Movement Speed]] Walk&lt;br /&gt;
*You can't wear small guns or robes.&lt;br /&gt;
*You also cannot run.&lt;br /&gt;
*+0,25% [[Movement Speed]] per [[Fury]] stack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
| &lt;br /&gt;
*+3 special implants limit&lt;br /&gt;
*Unlimited Ammo&lt;br /&gt;
*Double Flat Damage&lt;br /&gt;
*For each Strength, 1 flat damage(that doesn't double)&lt;br /&gt;
*Hurt himself for 5-10 HP on shot&lt;br /&gt;
*Hurt himself when using t4 ammo for 50-100 [[Hit Points]]&lt;br /&gt;
*Can use only 6 weapons: FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH&lt;br /&gt;
*For each Fury stack will increase shot cost by 5 HP&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left&lt;br /&gt;
*To fight vs [[Wrecker]] make sure you take [[Lethal Protection]] [[Armor Perk]]&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Doctor&amp;diff=4583</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Doctor&amp;diff=4583"/>
		<updated>2022-03-24T17:39:06Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Doctor&lt;br /&gt;
|image=Doctor.gif&lt;br /&gt;
|modifies=Chance to heal crippled limbs.&lt;br /&gt;
|initial=15% + (([[Perception]] + [[Intelligence]])/2)&lt;br /&gt;
|perks=[[Medic]], [[Healer]], [[Healer+]], [[Living Anatomy]]&lt;br /&gt;
|traits =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The healing of major wounds and crippled limbs. Without this skill, it will take a much longer period of time to restore crippled limbs to use.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Despite what the skill says, using Doctor is the only way to heal crippled limbs, other than visiting a [[wasteland doctor]], who charges a huge fee in [[caps]]. &lt;br /&gt;
&lt;br /&gt;
* Doctor only heals [[injuries]], it doesn't restore your [[hit points]].&lt;br /&gt;
&lt;br /&gt;
* This skill is not affected by [[Luck]].&lt;br /&gt;
&lt;br /&gt;
* Ability to remove knockout effect (requires [[Medic]] perk).&lt;br /&gt;
&lt;br /&gt;
* Remove 25 slow (10 sec cooldown, 5 if medic, 0 if paramedic)&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can Doctor skill during a [[Turn-Based]] combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cooldown ==&lt;br /&gt;
The amount of time between each use of Doctor is governed by your skill. &amp;lt;br&amp;gt;&lt;br /&gt;
Doctor/First Aid skill cooldowns:&lt;br /&gt;
*350 seconds as base&lt;br /&gt;
*-1 second for 1% doctor skill (no cap)&lt;br /&gt;
*/2 if [[Medic]] Perk&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Wasteland doctor]]&lt;br /&gt;
* [[Paramedics Bag]]&lt;br /&gt;
* [[Doctor's Coat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Luck&amp;diff=4582</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Luck&amp;diff=4582"/>
		<updated>2022-03-24T17:20:00Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Luck&lt;br /&gt;
|image=Imp luck.png&lt;br /&gt;
|modifies=How lucky (or unlucky) your character is&lt;br /&gt;
|negative=Lower 2% Damage Reduction each Luck&amp;lt;br&amp;gt;Lower 5 Melee Damage each Luck&lt;br /&gt;
|perks=[[Gain Luck]]&lt;br /&gt;
|traits=[[Jinxed]]&lt;br /&gt;
}}&lt;br /&gt;
Luck is the odd statistic. It is a combination of fate, karma and, in general, how the universe views this character. Luck will modify many things, and is the most important of all statistics because of that.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''  Your Luck can be permanently increased by 1 point with an [[Probability Calculator|Implant]], unless it is already 20, the maximum.&lt;br /&gt;
&lt;br /&gt;
==Luck in Combat==&lt;br /&gt;
*When pulling the trigger luck provides higher [[critical hit chance]]. [[Aimed Attack]]s are heavily affected by your Luck. Also when you critically miss lower luck means more severe [[critical miss]].&lt;br /&gt;
*When you're taking damage your luck affects the chance to not receive [[bypass]] (higher your luck - lesser chance to receive bypass).&lt;br /&gt;
*Luck increases your chance to roll a [[critical hit]]&lt;br /&gt;
&lt;br /&gt;
==Luck Related to Skills==&lt;br /&gt;
*Luck affects amount of HP healed by [[First Aid]] &lt;br /&gt;
*chance for critical heals and fails while applying [[First Aid]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Skills &amp;amp; Other parts of the game that are not affected==&lt;br /&gt;
*[[Doctor]]&lt;br /&gt;
*[[Repair]]&lt;br /&gt;
*Chance to get a [[Special Encounter]]&lt;br /&gt;
*[[Probability Calculator]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Agility&amp;diff=4581</id>
		<title>Agility</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Agility&amp;diff=4581"/>
		<updated>2022-03-24T17:18:53Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Agility&lt;br /&gt;
|image=Imp agility.png&lt;br /&gt;
|modifies=[[Action Points]], [[Armor Class]]&lt;br /&gt;
|negative=Lower 6 Stealth each Agility&amp;lt;br&amp;gt;Lower 3 Flat Damage each Agility&lt;br /&gt;
|perks=[[Action Boy]], [[Better Criticals]], [[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Gain Agility]], [[Healer]], [[Pickpocket]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Weapon Handling]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
''&amp;quot;Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Despite the description, Agility does not affect your sequence.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Your Agility can be permanently increased by 1 point with an [[Reflex Booster|implant]], unless it is already 20, the maximum.&lt;br /&gt;
&lt;br /&gt;
==Drugs that affect Agility==&lt;br /&gt;
*[[Buffout]] -1&lt;br /&gt;
*[[Nuka-Cola]] +1&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Having 6 or more agility is recommended. With a low agility you won't have many action points, and therefor cannot take aimed shots at the head, eyes or groin.&lt;br /&gt;
There is no difference between having 8 agility versus 9 agility when determining the number of action points your character will have.&lt;br /&gt;
&lt;br /&gt;
Unless using drugs, it's better to have an even number in agility. An odd number in agility will only increase your armor class, which is currently of little importance.&lt;br /&gt;
&lt;br /&gt;
==Skills Modified by Agility==&lt;br /&gt;
&lt;br /&gt;
* [[Big Guns]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Lockpick]]&lt;br /&gt;
* [[Small Guns]]&lt;br /&gt;
* [[Steal]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Traps]]&lt;br /&gt;
* [[Close Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Intelligence&amp;diff=4580</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Intelligence&amp;diff=4580"/>
		<updated>2022-03-24T17:17:44Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Intelligence&lt;br /&gt;
|image=Imp intelligence.png&lt;br /&gt;
|modifies=Initial level of some [[skills]], dialogue options, the number of new [[skill points]] per [[level]]&lt;br /&gt;
|negative=Increase targets Stealth by 5 each Intelligence&amp;lt;br&amp;gt;Lower 0,5% Attack Speed each Intelligence&lt;br /&gt;
|perks=[[Bonus Rate of Fire]], [[Educated]], [[Gain Intelligence]], [[Healer]], [[Rad Resistance]], [[Sharpshooter]], [[Swift Learner]]&lt;br /&gt;
|traits=&lt;br /&gt;
}}&lt;br /&gt;
Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: the number of new [[Skill points]] per level, dialogue options, and many [[Skills]]. A character with very low Intelligence will suffer from a limited vocabulary and this will be evident when he talks via the [[In-Game Chat]] feature; his words will be spelled incorrectly and some words will be utterly replaced by other words. For example, with IN of only 3, saying &amp;quot;FA&amp;quot; will show up as &amp;quot;stich meh!&amp;quot; and saying &amp;quot;I will go&amp;quot; will often come out as &amp;quot;me will go&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Each point of Intelligence represents 2 [[Skill Points]] per level.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Your Intelligence can be permanently increased by 1 point with an [[Logic Co-Processor|implant]], unless it is already 20, the maximum.&lt;br /&gt;
&lt;br /&gt;
Also you cannot become [[Slavery|Slaver]] with less than 4 intelligence.&lt;br /&gt;
&lt;br /&gt;
== Skills affected ==&lt;br /&gt;
* [[Doctor]]&lt;br /&gt;
* [[First Aid]]&lt;br /&gt;
* [[Outdoorsman]]&lt;br /&gt;
* [[Repair]]&lt;br /&gt;
* [[Science]]&lt;br /&gt;
&lt;br /&gt;
==Drugs that affect Intelligence==&lt;br /&gt;
*[[Mentats]] +2&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
The number of [[Skill points]] you will earn at each level is important and the difference between IN 9 and IN 10 is 46, which might considerably affect a character's final outcome. So it might be vital for a crafting character to have 10 in Intelligence, for example, to be able to have all the skills up as fast as possible.&lt;br /&gt;
&lt;br /&gt;
If you are an experimented fallout player, you can calculate the exact number of skill points you will need for your character, so you can choose the value in intelligence which you will really need and to optimize the rest of your build. &lt;br /&gt;
&lt;br /&gt;
Serious PVPers tend to leave intelligence at 2 or 3, sacrificing the high amount of skill points gained per level so they may instead invest the SPECIAL points into endurance, agility, luck, or perception. It is suggested not to leave intelligence at 1 unless you're experienced with character builds, as it may be difficult, if not impossible, to meet the skill requirements for the perks you want.&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Intelligence&amp;diff=4579</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Intelligence&amp;diff=4579"/>
		<updated>2022-03-24T17:17:18Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Intelligence&lt;br /&gt;
|image=Imp intelligence.png&lt;br /&gt;
|modifies=Initial level of some [[skills]], dialogue options, the number of new [[skill points]] per [[level]]&lt;br /&gt;
|negative=Increase targets Stealth by 5 each Intelligence&amp;lt;br&amp;gt;Lower 0,5% Attack Speed each Intelligence&lt;br /&gt;
|perks=[[Bonus Rate of Fire]], [[Educated]], [[Gain Intelligence]], [[Healer]], [[Rad Resistance]], [[Sharpshooter]], [[Swift Learner]]&lt;br /&gt;
|traits=&lt;br /&gt;
}}&lt;br /&gt;
Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: the number of new [[Skill points]] per level, dialogue options, and many [[Skills]]. A character with very low Intelligence will suffer from a limited vocabulary and this will be evident when he talks via the [[In-Game Chat]] feature; his words will be spelled incorrectly and some words will be utterly replaced by other words. For example, with IN of only 3, saying &amp;quot;FA&amp;quot; will show up as &amp;quot;stich meh!&amp;quot; and saying &amp;quot;I will go&amp;quot; will often come out as &amp;quot;me will go&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Each point of Intelligence represents 2 [[Skill Points]] per level.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Your Intelligence can be permanently increased by 1 point with an [[Logic Co-Processor|implant]], unless it is already 10, the maximum.&lt;br /&gt;
&lt;br /&gt;
Also you cannot become [[Slavery|Slaver]] with less than 4 intelligence.&lt;br /&gt;
&lt;br /&gt;
== Skills affected ==&lt;br /&gt;
* [[Doctor]]&lt;br /&gt;
* [[First Aid]]&lt;br /&gt;
* [[Outdoorsman]]&lt;br /&gt;
* [[Repair]]&lt;br /&gt;
* [[Science]]&lt;br /&gt;
&lt;br /&gt;
==Drugs that affect Intelligence==&lt;br /&gt;
*[[Mentats]] +2&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
The number of [[Skill points]] you will earn at each level is important and the difference between IN 9 and IN 10 is 46, which might considerably affect a character's final outcome. So it might be vital for a crafting character to have 10 in Intelligence, for example, to be able to have all the skills up as fast as possible.&lt;br /&gt;
&lt;br /&gt;
If you are an experimented fallout player, you can calculate the exact number of skill points you will need for your character, so you can choose the value in intelligence which you will really need and to optimize the rest of your build. &lt;br /&gt;
&lt;br /&gt;
Serious PVPers tend to leave intelligence at 2 or 3, sacrificing the high amount of skill points gained per level so they may instead invest the SPECIAL points into endurance, agility, luck, or perception. It is suggested not to leave intelligence at 1 unless you're experienced with character builds, as it may be difficult, if not impossible, to meet the skill requirements for the perks you want.&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Charisma&amp;diff=4578</id>
		<title>Charisma</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Charisma&amp;diff=4578"/>
		<updated>2022-03-24T17:16:08Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Charisma&lt;br /&gt;
|image=Charisma.gif&lt;br /&gt;
|modifies=NPC reactions, Prices, Party Size&lt;br /&gt;
|negative=Lower 1 Slow Protection each Charisma&amp;lt;br&amp;gt;Lower 10 accuracy each Charisma&lt;br /&gt;
|perks=[[Gain Charisma]], [[Magnetic Personality]], [[Harmless]]&lt;br /&gt;
|traits=[[Good Natured]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Charisma''' is used for:&lt;br /&gt;
*Communication with [[NPC]]s, most of them will talk to player even with 1 charisma.&lt;br /&gt;
*Is needed to transport [[Character]]s or [[NPC]] [[followers]] on the [[worldmap]].&lt;br /&gt;
*Charisma also allows you to get better rewards in some of the quests.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Each point of Charisma is +10 to [[Party Points]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Leader with less than 3 Charisma can lead two followers on [[worldmap]]. See [[Party size]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can't have more than 20 Charisma, not even by using drugs.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Leader's charisma is ignored when traveling by a car.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Your Charisma can be permanently increased by 1 point with an [[Empathy Synthesizer|implant]], unless it is already 20, the maximum.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Every 5 Charisma gives you 1 extra [[PvE_Perks|PVE perk]] for 5 levels since level 55&lt;br /&gt;
&lt;br /&gt;
== Things that affect Charisma ==&lt;br /&gt;
*[[Beer]] +1CH&lt;br /&gt;
*[[Mentats]] +2CH&lt;br /&gt;
*[[Cigarettes]] -1CH&lt;br /&gt;
*[[Jet]] -1CH&lt;br /&gt;
*[[Mirrored Shades]] +1CH&lt;br /&gt;
&lt;br /&gt;
== Skills modified by Charisma ==&lt;br /&gt;
Each SPECIAL point spent in Charisma will increase these skills :&lt;br /&gt;
*[[Barter]]&lt;br /&gt;
*[[Speech]]&lt;br /&gt;
*[[Party Points]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Followers]]&lt;br /&gt;
*[[Mercs]]&lt;br /&gt;
*[[Slavery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Endurance&amp;diff=4577</id>
		<title>Endurance</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Endurance&amp;diff=4577"/>
		<updated>2022-03-24T17:15:00Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Endurance&lt;br /&gt;
|image=Imp endurance.png&lt;br /&gt;
|modifies=[[Hit Points]], [[Poison Resistance]], [[Radiation resistance]], [[Healing Rate]]&lt;br /&gt;
|negative=Lower 4 Critical power each Endurance&amp;lt;br&amp;gt;Lower movement Speed 0,25% each Endurance&lt;br /&gt;
|perks=[[Gain Endurance]]&lt;br /&gt;
|traits=todo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Stamina and physical toughness. A character with a high Endurance will survive where others may not. Modifies: [[Hit Points]], [[Poison Resistance]], [[Rad Resistance|Radiation Resistance]], [[Healing Rate]], and the additional hit points per level.''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Your Endurance can be permanently increased by 1 point with an [[Nociception Regulator|implant]], unless it is already 10, the maximum.&lt;br /&gt;
&lt;br /&gt;
==Drugs that affect Endurance==&lt;br /&gt;
*[[Buffout]] +2&lt;br /&gt;
*[[Psycho]] +1&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
High Endurance is essential if you don't plan on using a sneak or sniper build. It also influences your resistance against [[Knockback|knockdowns]] and the power of incoming critical damage. You won't be able to get any [[Lifegiver]] perks if your registered endurance is below 5. Tank fighters typically have maxed endurance, and any character with 6 endurance or less is considered somewhat fragile. 7 endurance is needed to get all 3 [[Lifegiver]] perks.&lt;br /&gt;
&lt;br /&gt;
See the [[Hit Points|HP table]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Perception&amp;diff=4576</id>
		<title>Perception</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Perception&amp;diff=4576"/>
		<updated>2022-03-24T17:13:48Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Perception&lt;br /&gt;
|image=Perception.gif&lt;br /&gt;
|modifies=[[Sight]], [[Sequence]], [[Hit chance]], [[random encounters|distance from enemies in random encounters]]&lt;br /&gt;
|negative= Lower 2 AP Regen each Perception&amp;lt;br&amp;gt; Lower Critical Chance Resistance by 2% each Perception&lt;br /&gt;
|perks=[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Cautious Nature]], [[Earlier Sequence]], [[Healer]], [[Sharpshooter]]&lt;br /&gt;
|traits=none&lt;br /&gt;
}}&lt;br /&gt;
''The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.  Modifies: [[Sequence]], ranged combat distance modifiers, and [[Sight#Range of Sight|range of sight]].''&lt;br /&gt;
&lt;br /&gt;
Perception is improved by wearing [[Spectacles]] in cases where PE is less than 4.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Your Perception can be permanently increased by 1 point with an [[Optics Enhancer|implant]], unless it is already 10, the maximum.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
For a fighter, a Perception lower than 6 would be really penalizing. It is recommended to have 8, especially if you use long-range weapons. If you don't have much points, take 7, but only if your character can balance with other characteristics (If it is to put one more point in Luck, forget it).&lt;br /&gt;
Sometimes, people using drugs can allow themselves values lower than those recommended here, as for example characters full of psycho which will see their Perception coming down to 1.&lt;br /&gt;
&lt;br /&gt;
==Drugs that affect Perception==&lt;br /&gt;
*[[Beer]] -2&lt;br /&gt;
*[[Cigarettes]] +1&lt;br /&gt;
*[[Psycho]] -2&lt;br /&gt;
*[[Booze]] -2&lt;br /&gt;
*[[Gamma Gulp Beer]] -1&lt;br /&gt;
*[[Rot Gut]] -2&lt;br /&gt;
*[[Roentgen Rum]] -2&lt;br /&gt;
&lt;br /&gt;
== Skills modified by Perception==&lt;br /&gt;
Each SPECIAL point spent in Perception will increase these skills :&lt;br /&gt;
*[[First Aid]]&lt;br /&gt;
*[[Doctor]]&lt;br /&gt;
*[[Lockpick]]&lt;br /&gt;
*[[Traps]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Strength&amp;diff=4575</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Strength&amp;diff=4575"/>
		<updated>2022-03-24T17:12:47Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special&lt;br /&gt;
|name=Strength&lt;br /&gt;
|image=Strength.gif&lt;br /&gt;
|modifies= [[Carry Weight]], [[Hit Points]], [[Melee]] [[Damage]]&lt;br /&gt;
|negative= Lower SG/BG/EW 1% damage each Strength&amp;lt;br&amp;gt; Longer by 1 AP each Knockout each Strength&lt;br /&gt;
|perks=[[Adrenaline Rush]], [[Bonus HtH Damage]], [[Gain Strength]], [[Stonewall]], [[Strong Back]]&lt;br /&gt;
|traits=[[Bruiser]], [[Heavy Handed]]&lt;br /&gt;
}}&lt;br /&gt;
Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight. Also you suffer [[hit chance]] penalty if you don't have enough Strength to handle your weapon, though this can be countered with increased weapon skill.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Your Strength can be permanently increased by 1 point with an [[Hypertrophy Accelerator|implant]], unless it is already 10, the maximum.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Higher Strength is beneficial to all character builds. Tank builds often have a strength of 5 to allow for [[Adrenaline Rush]]. Pugilists often have ST 7 or more. Low strength results in a decreased carry weight, and slightly lower health. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your Hit Chance is penalized by 20%. However, with no level cap, you can get weapon skill high enough to compensate for low ST. Add drugs and possibly a ST implant, and even a sniper can have proper Hit Chance at max range with base ST 1.&lt;br /&gt;
&lt;br /&gt;
Strength is very important to miners and crafters as well, because they benefit from a high [[Carry Weight]].&lt;br /&gt;
&lt;br /&gt;
==Drugs that affect Strength==&lt;br /&gt;
*[[Jet]] -2&lt;br /&gt;
*[[Buffout]] +2&lt;br /&gt;
*[[Psycho]] +1&lt;br /&gt;
&lt;br /&gt;
==Skills Modified by Strength==&lt;br /&gt;
*[[Close Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Crafting&amp;diff=4571</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Crafting&amp;diff=4571"/>
		<updated>2022-03-20T13:25:13Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crafting''' allows players to create a brand new [[Items|items]] out of raw materials. To craft an item you'll need to have Crafting skill and the [[Resources|resources]] required to make the item. Crafting is one of the most important features in the [[FOnline: 3]] economy. Many players create characters whose sole purpose is mining, and crafting [[Items|items]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting Skill: Upgraded gear ==&lt;br /&gt;
Second ability of Crafting skill is quality of crafted gear, means how many experience will be on crafted gear, also can be raised by modifications: &lt;br /&gt;
*Base: Random 1-2500&lt;br /&gt;
*Base: x amount of items you crafting(if 100 base will be 100-250000)&lt;br /&gt;
*Crafting multi: +1 per Crafting skill&lt;br /&gt;
*Crafting multi: +50 per Crafting tool mk.1&lt;br /&gt;
*Crafting multi: +100 per Crafting tool mk.2&lt;br /&gt;
*Crafting multi: +10 per [[Luck]]&lt;br /&gt;
*Crafting multi: +3 per [[Intelligence]]&lt;br /&gt;
*Crafting multi: +5 per [[Intelligence]] for [[Alien]]&lt;br /&gt;
*Crafting multi: /100&lt;br /&gt;
*Exp on Gear: Base x Crafting multi&lt;br /&gt;
== Crafting Skill: Recipes ==&lt;br /&gt;
On 50% Crafting you unlock:&lt;br /&gt;
*[[10mm AP]]&lt;br /&gt;
*[[.44 Magnum FMJ]]&lt;br /&gt;
*[[M3A1 &amp;quot;Grease Gun&amp;quot; SMG]]&lt;br /&gt;
*[[Hunting Rifle]]&lt;br /&gt;
*[[Scope]]&lt;br /&gt;
*[[Sawed-Off Shotgun]]&lt;br /&gt;
*[[Antidote]]&lt;br /&gt;
On 75% Crafting you unlock:&lt;br /&gt;
*[[Leather Armor]] &lt;br /&gt;
*[[Metal Armor]]&lt;br /&gt;
*[[Combat Armor]]&lt;br /&gt;
*[[HN Needler Cartridge]]&lt;br /&gt;
*[[HN AP Needler Cartridge]]&lt;br /&gt;
*[[12 ga. Slug Shotgun Shells]]&lt;br /&gt;
*[[12 ga. Flechette Shotgun Shells]]&lt;br /&gt;
*[[12 ga. EMP Shotgun Shells]]&lt;br /&gt;
*[[14mm AP]]&lt;br /&gt;
*[[.223 FMJ]]&lt;br /&gt;
*[[5mm JHP]]&lt;br /&gt;
*[[5mm AP]]&lt;br /&gt;
*[[7.62mm]]&lt;br /&gt;
*[[40mm Grenade]]&lt;br /&gt;
*[[Advanced Super-Burn Mix]]&lt;br /&gt;
*[[Flamethrower Fuel MKII]]&lt;br /&gt;
*[[Explosive Rocket]]&lt;br /&gt;
*[[Rocket AP]]&lt;br /&gt;
*[[ELECTRO Rocket]]&lt;br /&gt;
*[[RAD Rocket]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[.44 Magnum Revolver]]&lt;br /&gt;
*[[Speed Loader]]&lt;br /&gt;
*[[.44 Magnum (Speed Load)]]&lt;br /&gt;
*[[Desert Eagle .44]]&lt;br /&gt;
*[[Extended Magazine]]&lt;br /&gt;
*[[Desert Eagle (Exp. Mag.)]]&lt;br /&gt;
*[[Scoped Hunting Rifle]]&lt;br /&gt;
*[[Tommy Gun]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[FN FAL]]&lt;br /&gt;
*[[Combat Shotgun]]&lt;br /&gt;
*[[Grenade pistol]]&lt;br /&gt;
*[[Laser_Pistol|Wattz 1000 Laser Pistol]]&lt;br /&gt;
*[[Lockpicks|Lockpick Set]]&lt;br /&gt;
On 100% Crafting you unlock:&lt;br /&gt;
*[[Assault Rifle (Exp. Mag.)]]&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
*[[Cattle Prod]]&lt;br /&gt;
*[[Stimpak]]&lt;br /&gt;
On 125% Crafting you unlock:&lt;br /&gt;
*[[Combat Leather Jacket]]&lt;br /&gt;
*[[Leather_Armor_Mark_II|Leather Armor MK.II]]&lt;br /&gt;
*[[Firegecko_Armor|Firegecko leather Armor]]&lt;br /&gt;
*[[Needler Pistol]]&lt;br /&gt;
*[[14mm Pistol]]&lt;br /&gt;
*[[.223 Pistol]]&lt;br /&gt;
*[[H&amp;amp;K P90c]]&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
*[[FN FAL HPFA]]&lt;br /&gt;
*[[FN FAL (Night Sight)]]&lt;br /&gt;
*[[XL70E3]]&lt;br /&gt;
*[[H&amp;amp;K CAWS]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[M79 Grenade Launcher]]&lt;br /&gt;
*[[M16]]&lt;br /&gt;
*[[Improved Heaterchamber]]&lt;br /&gt;
*[[Incinerator]]&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
*[[ELECTRO Rocket Launcher]]&lt;br /&gt;
*[[M60]]&lt;br /&gt;
*[[Light Support Weapon]]&lt;br /&gt;
*[[Avenger Minigun]]&lt;br /&gt;
*[[Plasma_Pistol|Glock 86 Plasma Pistol]]&lt;br /&gt;
*[[Magneto-Laser Pistol]]&lt;br /&gt;
*[[Magnetic Field Targeting System]]&lt;br /&gt;
*[[Extended Capacitor Battery]]&lt;br /&gt;
*[[Plasma_Pistol_(Ext._Cap.)|Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
*[[Plasma SMG]]&lt;br /&gt;
*[[YK32 Pulse Pistol]]&lt;br /&gt;
*[[Laser_Rifle|Wattz 2000 Laser Rifle]]&lt;br /&gt;
*[[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
*[[Plasma_Rifle|Winchester P94 Plasma Rifle]]&lt;br /&gt;
*[[Solar Scorcher]]&lt;br /&gt;
*[[Gatling_Laser|L30 Gatling Laser]]&lt;br /&gt;
*[[Power Fist]]&lt;br /&gt;
*[[Upgraded Power Servos]]&lt;br /&gt;
*[[Mega Power Fist]]&lt;br /&gt;
*[[Laser Spear]]&lt;br /&gt;
*[[Ripper]]&lt;br /&gt;
*[[Improved Capacitor Battery]]&lt;br /&gt;
*[[Super Cattle Prod]]&lt;br /&gt;
*[[Grenade (Frag)]]&lt;br /&gt;
*[[Grenade (Plasma)]]&lt;br /&gt;
*[[Dynacord Stick]]&lt;br /&gt;
*[[Shock Grenade]]&lt;br /&gt;
*[[Dynamite]]&lt;br /&gt;
*[[Plastic Explosives]]&lt;br /&gt;
*[[Drug Antidote]]&lt;br /&gt;
*[[Healing Powder]]&lt;br /&gt;
*[[Super Stimpak]]&lt;br /&gt;
*[[RadAway]]&lt;br /&gt;
*[[Rad-X]]&lt;br /&gt;
*[[Mentats]]&lt;br /&gt;
*[[Buffout]]&lt;br /&gt;
*[[Psycho]]&lt;br /&gt;
*[[Jet]]&lt;br /&gt;
*[[After Burner gum]]&lt;br /&gt;
*[[Mutie]]&lt;br /&gt;
*[[Voodoo]]&lt;br /&gt;
*[[Expanded Lockpick Set]]&lt;br /&gt;
*[[Tool]]&lt;br /&gt;
*[[Supertool Kit]]&lt;br /&gt;
*[[Electronic Lockpick]]&lt;br /&gt;
On 150% Crafting you unlock:&lt;br /&gt;
*[[Metal_Armor_Mark_II|Metal Armor MK.II]]&lt;br /&gt;
*[[Heavy Armor]]&lt;br /&gt;
*[[Tesla Armor]]&lt;br /&gt;
*[[Inferno_Armor|Infernal Armor]]&lt;br /&gt;
*[[Metal_Armor_Mark_III|Hardened Metal Armor]]&lt;br /&gt;
*[[Combat_Armor_Mark_II|Combat Armor MK.II]]&lt;br /&gt;
*[[Brotherhood Armor]]&lt;br /&gt;
*[[Enclave Armor]]&lt;br /&gt;
*[[Desert Combat Armor]]&lt;br /&gt;
*[[NCR_Ranger_Armor|NCR Armor]]&lt;br /&gt;
*[[Vault City Armor]]&lt;br /&gt;
*[[12 ga. Gecko's Breath Shotgun Shells]]&lt;br /&gt;
*[[Motion Sensor]]&lt;br /&gt;
*[[Stealth Boy]]&lt;br /&gt;
On 160% Crafting you unlock:&lt;br /&gt;
*[[HN Heal Needler Cartridge]]&lt;br /&gt;
On 175% Crafting you unlock:&lt;br /&gt;
*[[40mm Grenade Fire]]&lt;br /&gt;
*[[40mm Grenade Ice Edition]]&lt;br /&gt;
*[[4.7mm Caseless]]&lt;br /&gt;
*[[2mm EC]]&lt;br /&gt;
*[[7.62mm AP]]&lt;br /&gt;
*[[Hypo]]&lt;br /&gt;
*[[Professional Tool Kit]]&lt;br /&gt;
*[[Electronic Lockpick MK.II]]&lt;br /&gt;
On 200% Crafting you unlock:&lt;br /&gt;
*[[.223 AP]]&lt;br /&gt;
*[[Electro Fusion Cells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Click on what you need !''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[:Category:Craftable Items|Craftable Items]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Resources]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Mines]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Craftableitems.png|link=:Category:Craftable_Items]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Skinning.png|link=:Category:Resources]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Resources.png|link=Mines]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;And also... &amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[:Category:Books|Books]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Crafting tools]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Gathering cooldown]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Workbench]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Fixboy]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Plasma_Rifle&amp;diff=4570</id>
		<title>Plasma Rifle</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Plasma_Rifle&amp;diff=4570"/>
		<updated>2022-03-15T21:49:00Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Rifle&lt;br /&gt;
|desc=''A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.''&lt;br /&gt;
|image=plasma&lt;br /&gt;
|dmgmin=45&lt;br /&gt;
|dmgmax=60&lt;br /&gt;
|dmgtype=[[Plasma]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 30&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[Micro Fusion Cells]]&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=7030&lt;br /&gt;
|weight=5443&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=plasma&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=125% [[Crafting]]&amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;2 x [[File:Metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;6 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;5 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;or [[File:Machine4.png |link=EN Machinery]]&lt;br /&gt;
|xp=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Plasma Rifle is one of the best [[Energy Weapons]], doing so far the best critical damage in the game.&lt;br /&gt;
Plasma rifle in turn based is often used with [[Fast Shot]] builds, however, for real time, it is used with critical shot builds.&amp;lt;br&amp;gt; Its damage rolls from 20-300(needs confirmation) per critical, most effective on [[Metal Armor Mark II]] or below.&amp;lt;br&amp;gt; &lt;br /&gt;
On the other hand, against [[Tesla Armor]], [[Combat Armor]], [[Combat Armor Mark II]] or [[Brotherhood Armor]], it isn't as effective but large [[Critical Hit]]s are still possible.&lt;br /&gt;
 &lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]].&lt;br /&gt;
*[[PvP viable]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Plasma Rifle has +5 crit roll bonus.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
Plasma rifles are hard to obtain, but they are not rare.&lt;br /&gt;
*Sold by merchants in towns like: [[San Francisco]], [[Broken Hills]], [[Gecko]], [[Gun Runners]], [[Necropolis]], and [[the Hub]]&lt;br /&gt;
*Crafting it. (You can buy [[blueprint]] from [[Ralph]] in [[Gun Runners]] for 25000 caps.)&lt;br /&gt;
*Slaying [[Enclave]] patrol for it.&lt;br /&gt;
*Can be found in [[New Reno]] and [[Warehouse]] lockers (with advanced or unique prefix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Laser Pistol]]&lt;br /&gt;
*[[Magneto Laser Pistol]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[Plasma Pistol]]&lt;br /&gt;
*[[Laser Rifle]]&lt;br /&gt;
*[[Turbo Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Plasma damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Plasma_Rifle&amp;diff=4569</id>
		<title>Plasma Rifle</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Plasma_Rifle&amp;diff=4569"/>
		<updated>2022-03-15T21:47:55Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Rifle&lt;br /&gt;
|desc=''A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.''&lt;br /&gt;
|image=plasma&lt;br /&gt;
|dmgmin=45&lt;br /&gt;
|dmgmax=60&lt;br /&gt;
|dmgtype=[[Plasma]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 30&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[Micro Fusion Cells]]&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=7030&lt;br /&gt;
|weight=5443&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=plasma&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=125% [[Crafting]]&amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;2 x [[File:Metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;6 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;5 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;or [[File:Machine4.png |link=EN Machinery]]&lt;br /&gt;
|xp=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Plasma Rifle is one of the best [[Energy Weapons]], doing so far the best critical damage in the game.&lt;br /&gt;
Plasma rifle in turn based is often used with [[Fast Shot]] builds, however, for real time, it is used with critical shot builds.&amp;lt;br&amp;gt; Its damage rolls from 20-300(needs confirmation) per critical, most effective on [[Metal Armor Mark II]] or below.&amp;lt;br&amp;gt; &lt;br /&gt;
On the other hand, against [[Tesla Armor]], [[Combat Armor]], [[Combat Armor Mark II]] or [[Brotherhood Armor]], it isn't as effective but large [[Critical Hit]]s are still possible.&lt;br /&gt;
 &lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]].&lt;br /&gt;
*[[PvP viable]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Plasma Rifle has +5 crit roll bonus.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
Plasma rifles are hard to obtain, but they are not rare.&lt;br /&gt;
*Sold by merchants in towns like: [[San Francisco]], [[Broken Hills]], [[Gecko]], [[Gun Runners]], [[Necropolis]], and [[the Hub]]&lt;br /&gt;
*Crafting it. [[blueprint|Blueprint]] required). (You can buy [[blueprint]] from [[Ralph]] in [[Gun Runners]] for 25000 caps.)&lt;br /&gt;
*Slaying [[Enclave]] patrol for it.&lt;br /&gt;
*Can be found in [[New Reno]] and [[Warehouse]] lockers (with advanced or unique prefix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Laser Pistol]]&lt;br /&gt;
*[[Magneto Laser Pistol]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[Plasma Pistol]]&lt;br /&gt;
*[[Laser Rifle]]&lt;br /&gt;
*[[Turbo Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Plasma damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Super_Cattle_Prod&amp;diff=4568</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Super_Cattle_Prod&amp;diff=4568"/>
		<updated>2022-03-15T21:43:29Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Super Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|dmgmin=45&lt;br /&gt;
|dmgmax=67&lt;br /&gt;
|dmgtype=Electrical&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2535&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=125% [[Crafting]] &amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cprod3.gif|link=Cattle Prod]] &amp;lt;br&amp;gt;1 x [[File:impcapbt.gif|link=Improved Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
'''Super Cattle Prod''' (SCP for short) is the best friend of melee fighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About This Weapon ==&lt;br /&gt;
*It is the only melee weapon (for now) that has electrical type of damage (along with regular [[Cattle Prod]] of course).&lt;br /&gt;
*SCP is most effective against [[Metal Armor]] which offers no protection against electrical damage. It is also effective against [[Metal Armor Mark II]] which offers very little protection.&lt;br /&gt;
*A good weapon for most [[PvE]] since animals usually have low electrical resistance.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%.&lt;br /&gt;
*It's critical hit death animation is '''awesome'''.&lt;br /&gt;
*Electrical resistance can not be boosted by [[Drugs]], so SCP deals the same amount of damage to [[Psycho]]-drugged as it would to non-drugged. All other melee weapons have Normal type of damage, so killing druggies in good armor without use of SCP becomes very hard task for melee fighter.&lt;br /&gt;
*Electrical resistance is usually lower than or equal to Normal resistance of [[Armors]], except for [[Tesla Armor]].&lt;br /&gt;
&lt;br /&gt;
== One Exception ==&lt;br /&gt;
[[Tesla Armor]] has 90% electrical and only 20% normal damage reduction. So you'd better always have some [[Ripper]], [[Super Sledge]] or [[Power Fist]] to face it. However, those who wear Tesla armor usually are drugged too and have 40-50%(without\with [[Toughness]] Perk) Normal damage resistance.&lt;br /&gt;
&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
*Merchants rarely sell SCP&lt;br /&gt;
&lt;br /&gt;
== Weapon Comparisons ==&lt;br /&gt;
*Min. Damage is '''5 points higher''' than [[Ripper]]'s (Max. Damage is same for both).&lt;br /&gt;
*Average Damage is 1 point lower than [[Super Sledge]]'s , but SCP's  '''AP cost is point 1 lower'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Electrical damage]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Ripper&amp;diff=4567</id>
		<title>Ripper</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Ripper&amp;diff=4567"/>
		<updated>2022-03-15T21:29:13Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Ripper&lt;br /&gt;
|desc=A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.&lt;br /&gt;
|image=vblade&lt;br /&gt;
|dmgmin=16&lt;br /&gt;
|dmgmax=33&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1&lt;br /&gt;
|params1=AP: 3, Range: 1&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=30&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2550&lt;br /&gt;
|weight=907&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=vblade&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;2 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:v15comp.gif|link=Electronic Parts]] &lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=175&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Press Gang.&lt;br /&gt;
*Primitive Hunter inside caves.&lt;br /&gt;
*Endless Walkers&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Super_Cattle_Prod&amp;diff=4565</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Super_Cattle_Prod&amp;diff=4565"/>
		<updated>2022-03-15T21:27:51Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Super Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|dmgmin=45&lt;br /&gt;
|dmgmax=67&lt;br /&gt;
|dmgtype=Electrical&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2535&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cprod3.gif|link=Cattle Prod]] &amp;lt;br&amp;gt;1 x [[File:impcapbt.gif|link=Improved Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
'''Super Cattle Prod''' (SCP for short) is the best friend of melee fighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About This Weapon ==&lt;br /&gt;
*It is the only melee weapon (for now) that has electrical type of damage (along with regular [[Cattle Prod]] of course).&lt;br /&gt;
*SCP is most effective against [[Metal Armor]] which offers no protection against electrical damage. It is also effective against [[Metal Armor Mark II]] which offers very little protection.&lt;br /&gt;
*A good weapon for most [[PvE]] since animals usually have low electrical resistance.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%.&lt;br /&gt;
*It's critical hit death animation is '''awesome'''.&lt;br /&gt;
*Electrical resistance can not be boosted by [[Drugs]], so SCP deals the same amount of damage to [[Psycho]]-drugged as it would to non-drugged. All other melee weapons have Normal type of damage, so killing druggies in good armor without use of SCP becomes very hard task for melee fighter.&lt;br /&gt;
*Electrical resistance is usually lower than or equal to Normal resistance of [[Armors]], except for [[Tesla Armor]].&lt;br /&gt;
&lt;br /&gt;
== One Exception ==&lt;br /&gt;
[[Tesla Armor]] has 90% electrical and only 20% normal damage reduction. So you'd better always have some [[Ripper]], [[Super Sledge]] or [[Power Fist]] to face it. However, those who wear Tesla armor usually are drugged too and have 40-50%(without\with [[Toughness]] Perk) Normal damage resistance.&lt;br /&gt;
&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
*Merchants rarely sell SCP&lt;br /&gt;
&lt;br /&gt;
== Weapon Comparisons ==&lt;br /&gt;
*Min. Damage is '''5 points higher''' than [[Ripper]]'s (Max. Damage is same for both).&lt;br /&gt;
*Average Damage is 1 point lower than [[Super Sledge]]'s , but SCP's  '''AP cost is point 1 lower'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Electrical damage]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Super_Cattle_Prod&amp;diff=4564</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Super_Cattle_Prod&amp;diff=4564"/>
		<updated>2022-03-15T21:26:39Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: /* How to Obtain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Super Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|dmgmin=45&lt;br /&gt;
|dmgmax=67&lt;br /&gt;
|dmgtype=Electrical&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2535&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cprod3.gif|link=Cattle Prod]] &amp;lt;br&amp;gt;1 x [[File:impcapbt.gif|link=Improved Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
'''Super Cattle Prod''' (SCP for short) is the best friend of melee fighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About This Weapon ==&lt;br /&gt;
*It is the only melee weapon (for now) that has electrical type of damage (along with regular [[Cattle Prod]] of course).&lt;br /&gt;
*SCP is most effective against [[Metal Armor]] which offers no protection against electrical damage. It is also effective against [[Metal Armor Mark II]] which offers very little protection.&lt;br /&gt;
*A good weapon for most [[PvE]] since animals usually have low electrical resistance.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%.&lt;br /&gt;
*It's critical hit death animation is '''awesome'''.&lt;br /&gt;
*Electrical resistance can not be boosted by [[Drugs]], so SCP deals the same amount of damage to [[Psycho]]-drugged as it would to non-drugged. All other melee weapons have Normal type of damage, so killing druggies in good armor without use of SCP becomes very hard task for melee fighter.&lt;br /&gt;
*Electrical resistance is usually lower than or equal to Normal resistance of [[Armors]], except for [[Tesla Armor]].&lt;br /&gt;
&lt;br /&gt;
== One Exception ==&lt;br /&gt;
[[Tesla Armor]] has 90% electrical and only 20% normal damage reduction. So you'd better always have some [[Ripper]], [[Super Sledge]] or [[Power Fist]] to face it. However, those who wear Tesla armor usually are drugged too and have 40-50%(without\with [[Toughness]] Perk) Normal damage resistance.&lt;br /&gt;
&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
*Merchants rarely sell SCP&lt;br /&gt;
&lt;br /&gt;
== Weapon Comparisons ==&lt;br /&gt;
*Min. Damage is '''5 points higher''' than [[Ripper]]'s (Max. Damage is same for both).&lt;br /&gt;
*Average Damage is 1 point lower than [[Super Sledge]]'s , but SCP's  '''AP cost is point 1 lower'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Electrical damage]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Super_Cattle_Prod&amp;diff=4563</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Super_Cattle_Prod&amp;diff=4563"/>
		<updated>2022-03-15T21:26:04Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Super Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|dmgmin=45&lt;br /&gt;
|dmgmax=67&lt;br /&gt;
|dmgtype=Electrical&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2535&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cprod3.gif|link=Cattle Prod]] &amp;lt;br&amp;gt;1 x [[File:impcapbt.gif|link=Improved Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
'''Super Cattle Prod''' (SCP for short) is the best friend of melee fighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About This Weapon ==&lt;br /&gt;
*It is the only melee weapon (for now) that has electrical type of damage (along with regular [[Cattle Prod]] of course).&lt;br /&gt;
*SCP is most effective against [[Metal Armor]] which offers no protection against electrical damage. It is also effective against [[Metal Armor Mark II]] which offers very little protection.&lt;br /&gt;
*A good weapon for most [[PvE]] since animals usually have low electrical resistance.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%.&lt;br /&gt;
*It's critical hit death animation is '''awesome'''.&lt;br /&gt;
*Electrical resistance can not be boosted by [[Drugs]], so SCP deals the same amount of damage to [[Psycho]]-drugged as it would to non-drugged. All other melee weapons have Normal type of damage, so killing druggies in good armor without use of SCP becomes very hard task for melee fighter.&lt;br /&gt;
*Electrical resistance is usually lower than or equal to Normal resistance of [[Armors]], except for [[Tesla Armor]].&lt;br /&gt;
&lt;br /&gt;
== One Exception ==&lt;br /&gt;
[[Tesla Armor]] has 90% electrical and only 20% normal damage reduction. So you'd better always have some [[Ripper]], [[Super Sledge]] or [[Power Fist]] to face it. However, those who wear Tesla armor usually are drugged too and have 40-50%(without\with [[Toughness]] Perk) Normal damage resistance.&lt;br /&gt;
&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
*Merchants rarely sell SCP, so get [[Profession: Energy Expert]] 2 and craft them yourself.&lt;br /&gt;
&lt;br /&gt;
== Weapon Comparisons ==&lt;br /&gt;
*Min. Damage is '''5 points higher''' than [[Ripper]]'s (Max. Damage is same for both).&lt;br /&gt;
*Average Damage is 1 point lower than [[Super Sledge]]'s , but SCP's  '''AP cost is point 1 lower'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Electrical damage]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Zaius&amp;diff=4560</id>
		<title>Zaius</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Zaius&amp;diff=4560"/>
		<updated>2022-03-14T19:18:19Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zaius is a super mutant, and is the mining foreman in [[Broken Hills]]. He manages mining activities from his office near the mine entrance. He can teach the [[Profession: Demolition Expert|demolitions]] [[Professions|profession]], and he also sells [[Uranium Ore|uranium ore]] for 500 caps each.&lt;br /&gt;
&lt;br /&gt;
[[File:BHZaius.gif|thumb|[[Zaius]], overseer of the local [[Broken Hills Mine|mine]].]]&lt;br /&gt;
&lt;br /&gt;
He sells these [[blueprint]]s:&lt;br /&gt;
&lt;br /&gt;
* [[Grenade (Plasma)]] - 7500 [[Caps]]&lt;br /&gt;
&lt;br /&gt;
* [[Dynamite]] - 10000 [[Caps]]&lt;br /&gt;
&lt;br /&gt;
* [[Plastic Explosives]] - 25000 [[Caps]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Critters]]&lt;br /&gt;
[[Category:Broken Hills]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Category:Dungeons&amp;diff=4559</id>
		<title>Category:Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Category:Dungeons&amp;diff=4559"/>
		<updated>2022-03-14T19:14:34Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Waterworks&amp;diff=4558</id>
		<title>Waterworks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Waterworks&amp;diff=4558"/>
		<updated>2022-03-14T19:12:00Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Waterworks_reactor.jpg|thumb|Waterworks Reactor.]]&lt;br /&gt;
'''Waterworks''' is an old pre-war facility which generated the electric power for the cities nearby before the [[Great War]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The facility is located near to the coast, southwest of [[Lost Hills Bunker]]. The Waterworks consists of huge water basins where water is stored. Next to them, there is a bigger building which contains the machines and the main reactor to generate electric power. The other buildings don't contain anything of real importance and are used as offices and to store basic equipment. &lt;br /&gt;
Since years have passed, slags have made a home in the ruins of waterworks. It is advised to be well prepared before confronting them.&lt;br /&gt;
&lt;br /&gt;
== In [[FOnline: Aftertimes]] ==&lt;br /&gt;
A whole remade dungeon and is one of the new zones to take control. Inside there are many slags, randomly generated with non-loot-able gear. It is an area where you can take the zone with one player. However, it is advised to go inside with a group of friends since when taking over such place will display a global message of which faction/group is taking over waterworks. Defending against the slags and players can prove overwhelming since there are cramped small areas to holdout from enemy swarms.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
* There are three broken computers inside the facility where you can gather [[Electronic Parts]].&lt;br /&gt;
* At the Machinery Plant within the reactor building you can gather [[chemical component|chemical components]].&lt;br /&gt;
* You can also find [[Empty bottle]]s and [[Rock]]s.&lt;br /&gt;
* Containers that requires [[Lockpick]] to acquire loot.&lt;br /&gt;
&lt;br /&gt;
== New Content ==&lt;br /&gt;
* There are Barrels where [[High Quality Chemical Component]] spawn in batches of 12&lt;br /&gt;
* New loot containers.&lt;br /&gt;
* A zone locker for the faction who controls waterworks.&lt;br /&gt;
* A newer look from the previous version (1st session).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Waterworks is located at Grid 19:41 (south western area, near but not on the coast).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=The_Tunnel&amp;diff=4557</id>
		<title>The Tunnel</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=The_Tunnel&amp;diff=4557"/>
		<updated>2022-03-14T19:11:43Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tunnel an old shelter located on the West Coast. The location is filled with merciless [[Endless Walker]] and [[Ghouls]].&lt;br /&gt;
[[File:tunnel_entrance.jpg|200px|thumb|right|Hiding behind the wrecked car will not save you from the bloodthirsty ghouls.]]&lt;br /&gt;
==History==&lt;br /&gt;
A pre-war-underground fallout shelter located in an underground passageway filled with a pile of wrecked cars. &lt;br /&gt;
The tunnel has mostly collapsed leaving only one entrance accessible.&lt;br /&gt;
==Interests==&lt;br /&gt;
There are 3 different floors. &lt;br /&gt;
At the surface of the tunnel you will find lockers, desks, and chests that need to be [[Lockpick]].&lt;br /&gt;
[[File:tunnel_floor1.jpg|200px|thumb|right|If you reach the 1st chest there is still a long way to go...]]&lt;br /&gt;
Grab the cord at the elevator to reach the second floor. You will find lockers that need to be [[Lockpick]] and in the kitchen tables that can be looted.&lt;br /&gt;
[[File:tunnel_floor2.jpg|200px|thumb|right|Take a deep breath, reload your weapons and grab the cord to reach the 2nd floor.]]&lt;br /&gt;
If you grab the cord at the elevator on the 2nd floor you will reach the last floor. In the last room, you will find lockers on the wall, that's where high tier gears are located. &lt;br /&gt;
You will need high level of [[Lockpick]] skills and a [[Expanded Lockpick Set]]. &lt;br /&gt;
[[File:tunnel_floor3.jpg|200px|thumb|right|The place is creepy but it is worth it...]]&lt;br /&gt;
== Location ==&lt;br /&gt;
Abbey is located at Grid 10 : 22 (due North of [[San Francisco]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=The_Temple&amp;diff=4556</id>
		<title>The Temple</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=The_Temple&amp;diff=4556"/>
		<updated>2022-03-14T19:11:35Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Temple is an old monument located on the North West. The location is filled with dangerous [[Desert Stalker]].&lt;br /&gt;
[[File:Abbey_entrance.jpg|200px|thumb|right|A forest there will lead you to the entrance of the Temple, inhabited by Desert Stalker.]]&lt;br /&gt;
==History==&lt;br /&gt;
Possibly a pre-war temple of some sort that's been built inside of a solid rock. The place is oozing with a musty stench, which added to the constant growls heard from the inside give you an uneasy feeling.&lt;br /&gt;
==Interests==&lt;br /&gt;
On the very back of the Temple you will find bones where High Tier gears spawn. There are also 2 chests that need high [[Lockpick]] skills to open them. &lt;br /&gt;
&lt;br /&gt;
[[File:Abbey_Interests.jpg|200px|thumb|right|The dark Temple could reveal its legends if you dare to go untill the end...]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Abbey is located at Grid 5 : 1 (due North West of [[Klamath]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Toxic_Caves&amp;diff=4555</id>
		<title>Toxic Caves</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Toxic_Caves&amp;diff=4555"/>
		<updated>2022-03-14T19:11:22Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Klamath_Toxic_Caves_WorldMap_Feb2012.PNG‎|thumb|Klamath Toxic Caves]][[File:Klamath_Toxic_Caves_ChemicalComponents_Robots.PNG‎‎|thumb|Two [[Minigun|heavily armed]] sentry bots await those who dare venture down into the storage area]]&lt;br /&gt;
Once a secret underground military complex, the infamous Toxic Caves were abandoned by the army centuries ago. They are now little more than a regular, fairly spacious [[Caves|cave]] and only the few pieces of an ages-old technology that still remain there remind the visitors to this dreary place of its murky past.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is one of the only two places where [[chemical component]]s can be acquired, the other one being the [[Waterworks]]. Some [[electronic parts]] can be found here as well, provided that one manages to survive the attacks of over a dozen [[gecko]]s that inhabit the Caves. &lt;br /&gt;
&lt;br /&gt;
Toxic Caves also house an [[Advanced Workbench]].&lt;br /&gt;
&lt;br /&gt;
The [[location]] owes its name to the fact that it is filled with [[poison]]ous gas which makes staying there for long a really bad idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' After killing one of the [[Sentry_Bot_Mark_II|robots]] guarding the [[Advanced Workbench]], the player may be able to loot a [[minigun]] off its remains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' [[Klamath]] Toxic Caves are not visible on the [[world map]] by default. [[Player]]s who wish to visit this old bunker need to first learn its location from [[Meloy]], a [[trapper]] that can be found in [[Klamath]]. (needs corfirmation)&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Talchem_California_HQ&amp;diff=4554</id>
		<title>Talchem California HQ</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Talchem_California_HQ&amp;diff=4554"/>
		<updated>2022-03-14T19:11:07Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
An abandoned compound. It is an old factory/laboratory that is a newer location still under development. An area swarmed with Endless walkers at every corner and an area where PvP is viable can prove difficult alone. This area has good rewards with a cost of many Endless walkers swarming with minor poison. Bring Plenty of Antidotes. Bring a few amount of expanded lock picks sets and must have high lock pick skill to open all containers inside. There are two magic lockers inside, so it is common area for PvP.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Talchem California HQ is located in zone 32:1 (north east area), not far from [[Gecko]], and is the most northerly point in the world.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Mariposa_Military_Base&amp;diff=4553</id>
		<title>Mariposa Military Base</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Mariposa_Military_Base&amp;diff=4553"/>
		<updated>2022-03-14T19:10:42Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fo1 Mariposa Base Layout.png|thumb|Map of Mariposa.]]&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
''« This is Captain Pickard reporting at checkpoint 1. Contact with checkpoints 2 &amp;amp; 3 has been cut off. We can only assume the worst. The monsters are swarming up the mineshafts. All efforts to delay them have failed. We'll try to hold them at this position as long as we can. »''&lt;br /&gt;
&lt;br /&gt;
Cap. Pickard's [http://falloutwiki.com/Military_Base_Level_1 last report] during the [http://falloutwiki.com/Example_of_field_operation_-_Mariposa_Military_Base_excavation Enclave's escape from Mariposa].''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mariposa in FOnline: Aftertimes ==&lt;br /&gt;
[[File:Mariposa.jpg|thumb|The Military Base outside as seen in [[Fallout 2]]. The entrance is uncovered in '''FOnline: Aftertimes'''.]]&lt;br /&gt;
* The bottom level differs from Fallout 1 and 2. The Vats have been removed and replaced with a [[Professional Machinery]]&lt;br /&gt;
* Player-killers usually camp this area, so it is recommended to go there in groups.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
'''Mariposa Military Base''' was a top-secret United States military facility built to house Forced Evolutionary Virus research previously conducted at West Tek, located somewhere in the area of the Mariposa unincorporated community in California. The name Mariposa means &amp;quot;butterfly&amp;quot; in Spanish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
==== Pre-War History ====&lt;br /&gt;
&lt;br /&gt;
The construction of Mariposa started in October 2076 when large progress was made in FEV research, and the government preferred to move the project to a location under military supervision. In January 2077, all the scientists involved in the project moved there with a military squad commanded by Colonel Spindal and Captain Roger Maxson. The FEV project was then moved to Mariposa and tested on human subjects. The vats were giant tanks filled with liquid FEV. As part of the research project, human subjects were dipped inside them and then examined to learn how to control and harness the process. The experiments on humans were kept secret even from Spindel and his soldiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wartime Events ====&lt;br /&gt;
&lt;br /&gt;
On October 10 2077, Maxson and his men were discovered that the scientists at Mariposa were using military prisoners as test subjects in their experiments with the Forced Evolutionary Virus. Spindel committed suicide five days later and Maxson's men turned to him for leadership. Investigating the base, Maxson and his squad killed all the scientists and declared they were deserting from the army via radio, on October 20. As the army was busy then fighting the Chinese threat, no troops were sent there, and three days later, the Great War began and the bombs were launched.&lt;br /&gt;
&lt;br /&gt;
The Mariposa Military Base survived, the soldiers within protected from the radiation and FEV flooding the wasteland. After burying the scientists in the wastes outside of '''Mariposa''', the soldiers sealed the military base, then headed out into the desert, taking supplies and weapon schematics with them. Captain Maxson led his men and families to the government bunker at [[Lost Hills]], eventually forming the [[Brotherhood of Steel]]. The base was left sealed, but over the years, it slowly fell into disrepair, and eventually various creatures made their way inside, mutating due to FEV exposure and infesting the surrounding area, attacking fledgling human settlements and caravans. The problem was becoming increasingly severe, to the point when Harold, a caravan master from the [[Hub]], mounted an expedition in 2102 to locate and destroy the source of mutants.&lt;br /&gt;
&lt;br /&gt;
[[File:Vats.jpg|thumb|Vats.]]&lt;br /&gt;
==== Master's Army ====&lt;br /&gt;
&lt;br /&gt;
Dr. Richard Grey was one of the explorers who was part of the expedition, and was the only survivor with Harold. Both landed in vats, and as Harold managed to escape, Grey remained in the base, attracting wanderers around him to make the first [[Super Mutants]]. In 2155, they discovered the LA vault, and moved there to build the [[Cathedral]]. The base was entrusted to the Lieutenant, one of the greatest supermutant minds to exist. Mariposa was rebuilt and cleaned up, once again becoming the magnificent military base it was before the war. Supermutants roamed the halls, restocking the armories and medical base and soon it became the staging area for their assault on humanity, as well as the only supermutant production center.  Then came the Vault Dweller in 2162. It is unknown whether or not he infiltrated the base or blasted his way in - suffice to say, once he was through, Mariposa was little more than a caved-in, smoldering ruin&lt;br /&gt;
&lt;br /&gt;
==== Enclave's Excavations ====&lt;br /&gt;
&lt;br /&gt;
In 2236, the [[Enclave]] discovered the remnants of the Mariposa Base. Soon, assault squads combed the desert for slaves they could use to mine the military base and get to the vats. One of the squads included soldier [[Frank Horrigan]]. Enclave construction crews, as well as human and super mutant slaves began excavations. In September they uncovered FEV, and mutations began to occur in the human workers. [[Frank Horrigan]] comes into contact with the virus and is sent to the Enclave labs for study. &lt;br /&gt;
&lt;br /&gt;
In 2237, having obtained the FEV data, the Enclave abandoned the site after more mutations occurred, causing 2nd Generation super mutants to arise. The Enclave left a single squad behind to wipe out the super mutants, but the mutants, using armaments they had cached in the base during excavation, won the battle. The remaining 1st and 2nd Generation [[super mutant]] slaves decided to remain in the Base, and the group formed a new community under the leadership of [[Melchior]], whose magic talents had allowed them to hide the weapons.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
* The [http://falloutwiki.com/Mariposa_Military_Base Vault's article about Mariposa Military Base].&lt;br /&gt;
* [[Metal pole]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
'''Mariposa''' is located at Grid 15:27 (center western area, directly west of [[Shady Sands]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=The_Glow&amp;diff=4552</id>
		<title>The Glow</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=The_Glow&amp;diff=4552"/>
		<updated>2022-03-14T19:10:22Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GlowElevators.jpg|200px|thumb|right|Glow elevators]] &lt;br /&gt;
&lt;br /&gt;
The Glow, known before the war as the '''West Tek Research Facility''', was founded in 2002 and is located in southern California. It was a facility dedicated to making advanced weapons and biomedical sciences research. Its scientists made, for example, the [[Power Armor]] and the first version of the Forced Evolutionary Virus (FEV) before the virus was moved to the [[Mariposa Military Base]].&lt;br /&gt;
&lt;br /&gt;
During the [[Great War]] a nuclear missile exploded on the facility's surface, resulting in the destruction of the FEV containment tanks and releasing the virus into the atmosphere, turning the whole area into one of the most irradiated in California.&lt;br /&gt;
&lt;br /&gt;
Haunted by security robots and deadly due to radiation, this location in [[FOnline: Aftertimes]] is pretty dangerous for lone travelers. It contains six underground levels that you can access using some old elevators. Rumors say that on the mysterious, underground level 5 you can find pre-war weapons, ammunition and armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| Elevator Tip&lt;br /&gt;
|-&lt;br /&gt;
| The elevators can be confusing. Note that elevator A only spans levels 1, 2, and 3. Elevator B only spans levels 3, 4, and 6, skipping level 5. Elevator C connects levels 4, 5, and 6. So you must use all three elevators in order to get to level 5. Robots guard most levels and regenerate after you kill them.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| Operation Checklist&lt;br /&gt;
|-&lt;br /&gt;
| A fighter, a tumbler with high [[Lockpick]] skill, and a mule. Cows are useless here due to high radiation. Two [[Rad-X]] and maybe ten [[RadAway]] per character. Stims, lockpicks, and repair tools. Picks and tools break, so bring extra. Plan on fighting 22 robots minimum (depending on how long you stay) and bring enough ammo. Does your fighter use a minigun? Then he might need over 1000 rounds. Radios are handy too unless you are okay using an external comm tool like irc or voice chat. Know how to use concurrent doses of [[RadAway]]! A working [[Geiger Counter]] can also be useful. You should have a plan so that everyone knows not to get stuck on level 5 with nobody on level 6 to fix the generator. Be mindful of the robot respawn cycle so your weaker characters don't get attacked with no fighter there to protect them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Risks ==&lt;br /&gt;
* Serious radiation levels begin as you approach the Glow, even from within two zones.&lt;br /&gt;
* Deadly robots protect the interior levels and respawn and attack you again.&lt;br /&gt;
* Access to Level 5 requires temporarily repairing the broken generator on Level 6, and it breaks again very soon.&lt;br /&gt;
* Requires concurrent use and multiple doses of [[RadAway]].&lt;br /&gt;
* Extended exposure to radiation due to logistical delays: robots, locked containers, heavy loot.&lt;br /&gt;
* Surrounding area populated [[Endless Walker]]s.&lt;br /&gt;
* Collisions with other players who compete for the prized loot.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* Sometimes [[Implants]]&lt;br /&gt;
* Sometimes [[2mm EC]] Gauss ammunition&lt;br /&gt;
* Sometimes [[Motion Sensor]]s, [[Stealth Boy]]s and [[Grenade (Pulse)|Pulse Grenades]]&lt;br /&gt;
* Sometimes special weapons including [[Vindicator]]s, [[YK42B Pulse Rifle|pulse weapons]], and [[PPK12 Gauss Pistol|Gauss weapons]]&lt;br /&gt;
* Sometimes special armor including: [[Enclave Armor|Enclave Combat Armor]], [[Power Armor]], and even [[Hardened Power Armor]]&lt;br /&gt;
* Access to the most radiated [[Advanced Workbench]] that the wasteland has to offer!&lt;br /&gt;
* And more. Go there and find out the fun way!&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* The loot list at Glow is similar (or exactly like) the loot list at [[New Reno]] &lt;br /&gt;
* [[Fallout 1]], where you will need to go to the Glow to be able to enter the [[Brotherhood of Steel]] as an initiate.&lt;br /&gt;
* The [http://www.falloutwiki.com/West_Tek West Tek Research Facility] article on The Vault.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Glow is located at zone 38:51 (south east area), and the most southerly permanent site in the game world.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Ares_Rocket_Silo&amp;diff=4551</id>
		<title>Ares Rocket Silo</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Ares_Rocket_Silo&amp;diff=4551"/>
		<updated>2022-03-14T19:10:01Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location&lt;br /&gt;
|name      ={{PAGENAME}}&lt;br /&gt;
|image     =ares-silo&lt;br /&gt;
|desc      =Pre-war missile launch site, heavily guarded by hostile supermutants&lt;br /&gt;
|sections  =Large surface level&amp;lt;br&amp;gt;4 underground levels&lt;br /&gt;
|leaders   =Supermutant bosses&lt;br /&gt;
|doctors   =none&lt;br /&gt;
|merchants =none&lt;br /&gt;
|factions  =Many Hostile Super Mutants&lt;br /&gt;
|zone      =39:8 in far Northeast&lt;br /&gt;
|coordinates =1968:436&lt;br /&gt;
|quests = (none)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ares Rocket Silo (also called Ares Military Base) is a custom area unique to [[FOnline: Aftertimes]] located up toward the far north east of the world map.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The Rocket Silo appears as the ruins of a pre-war nuclear missile launching site. Behind the large fences full of holes, there is a warehouse building with containers. In front of it, there are two closed silo doors, and it has one fully opened silo door, which leads to the conclusion that at least one rocket must have been launched long time ago. There is a crashed [[vertibird]] and some tents in the area, which should be checked for valuable contents if you can survive long enough to do so.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
In the past, Ares Rocket Silo was empty and abandoned, serving mainly as a place for GM-hosted events. However, recently this site has been overrun with super mutants and is now in full use as a major base of operations for them. The underground levels are now accessible and worthy items, combat gear and blueprints can be found inside and even in locked containers on the surface. Be advised, as challenging as it can be to fight the mutants on the surface, fighting the ones inside is even more difficult. Many have died trying and their piles of gear can often be found littering the floors inside.&lt;br /&gt;
&lt;br /&gt;
Mutants respawn time is 30 minutes.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Ares Rocket Silo is located in zone 39:8, in the far Northeast area of the map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Abbey&amp;diff=4550</id>
		<title>Abbey</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Abbey&amp;diff=4550"/>
		<updated>2022-03-14T19:09:49Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abbey is an old Chuch located on the North West. The location is filled with [[Rat]] and [[Pigrat]] on the surface. Downstairs the build on the right side of the Church (the Monastery) there are plenty of thirsty [[Endless Walker]].&lt;br /&gt;
[[File:Monastery_entrance.jpg|200px|thumb|right|An impressive architecture source of wisdom and knowledge.]]&lt;br /&gt;
==History==&lt;br /&gt;
A small isolated pre-war monastery located almost at the summit of the Steens Mountain. &lt;br /&gt;
The nearby area has been hit by a small yield nuclear warhead which slightly irradiated the area. &lt;br /&gt;
==Interests==&lt;br /&gt;
On the shelves of the church, you will find drugs and books but you will need [[Lockpick]] skills to open them. &lt;br /&gt;
[[File:Monastery_shelves.jpg|200px|thumb|right|Being curious by checking the shelves could give you some rewarding knowledge...]]&lt;br /&gt;
If you dare you can take the stairs to explore the dark monastery and discover its secrets. &lt;br /&gt;
[[File:Monastery_stairs.jpg|200px|thumb|right|The building looks ominous but don't worry, on this floor, there are jails only.]]&lt;br /&gt;
When you are on the building take the stairs to go deep down in the monastery. Do not forget to reload your weapons and prepare yourself to affront the [[Endless Walker]].&lt;br /&gt;
Clean the place, check the tombs it could be interesting and continue towards the last steel stairs. &lt;br /&gt;
If you reach this floor you almost succeed. You will need to get rid of the bloodthirsty creatures that live there and reach the last room to discover the treasures of the forsaken monastery.&lt;br /&gt;
[[File:monastery_final_floor.jpg|200px|thumb|right| The safe on the wall is quite interesting.]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Abbey is located at Grid 32 : 1 (due North East of [[Gecko]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Category:Dungeons&amp;diff=4549</id>
		<title>Category:Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Category:Dungeons&amp;diff=4549"/>
		<updated>2022-03-14T19:09:00Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: Created page with &amp;quot;Category:Articles&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Vault_15&amp;diff=4548</id>
		<title>Vault 15</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Vault_15&amp;diff=4548"/>
		<updated>2022-03-14T19:07:35Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vault 15 is one of the Vaults built by Vault-Tec. Like [[Vault 13]], for example.&lt;br /&gt;
[[File:V15.png|200px|thumb|right|A manhole there will lead you to the entrance of the vault, inhabited by animal vermin.]]&lt;br /&gt;
==History==&lt;br /&gt;
The situation in Vault 15 led to a schism, and all the inhabitants split in four groups. [[The Jackals]], the [[Vipers]] and the [[Khans]] turned into raiders that only wanted to kill everyone in the wasteland ; while the fourth group founded the [[Shady Sands]] that would later become the great and powerful city of [[NCR]].&lt;br /&gt;
==Interests==&lt;br /&gt;
On the very last floor, there is a computer in the room to the left. Use [[Science]] on it and you will obtain [[Electronic Parts]]. There are a number [[rat]]s, [[pigrat]]s, and [[molerat]]s that respawn every so often.&lt;br /&gt;
You can also find [[Medical Terminal]] inside Vault 15.&lt;br /&gt;
[[File:Vault15-Entrance.png|200px|thumb|right|The dark and rusty entrance of Vault 15, with its door exploded from the interior.]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Vault 15 is located at Grid 39:27 (due east of [[Shady Sands]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=The_World&amp;diff=4547</id>
		<title>The World</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=The_World&amp;diff=4547"/>
		<updated>2022-03-14T19:06:31Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a map showing all major locations you can visit. You can click locations on the map to go to their page and read more information about them. This world is a dangerous place, and traveling in it can lead to many hostile encounters. Thus any character is at risk while traveling on the map. You are however safe while staying still on the map.  &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Some of these locations (mainly the larger cities / towns) can be [[preview]]ed.&lt;br /&gt;
&lt;br /&gt;
For an alphabetical list of all the locations, go to the [[:Category:Locations|Locations]] category page.&lt;br /&gt;
&lt;br /&gt;
In addition to permanent locations, there are also locations that can be found while traveling on the map. It is [[Random_Encounters|Random Encounters]] and [[Special_Encounter|Special Encounter]]. &lt;br /&gt;
Event locations may also appear on the map. [[Danger_Zone|Danger Zone]], Train crashed, Vertibird crashed, Police Car crashed and location for unknown signal was caught.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Wm2289.jpg|alt=California in the Year 2238|1500px&lt;br /&gt;
&lt;br /&gt;
circle 360 110 25 [[Klamath|A small town of trappers. Geckos are the lifeblood of this small community.]]&lt;br /&gt;
circle 280 136 10 [[Mining Site|This small mining site is run by a bunch of trappers from Klamath.]]&lt;br /&gt;
circle 445 240 25 [[The Den|A town of junkies and slavers.]]&lt;br /&gt;
circle 612 493 25 [[Redding|A mining town. The primary producer and distributor of gold in the wasteland.]]&lt;br /&gt;
circle 868 238 25 [[Modoc|A small farming community.]]&lt;br /&gt;
circle 1208 278 25 [[Vault City|A high-tech settlement. Established by the inhabitants of Vault 8.]]&lt;br /&gt;
circle 1251 193 25 [[Gecko|A town of ghouls built around a leaking nuclear power plant.]]&lt;br /&gt;
circle 1344 180 10 [[Mining Site|The mining site has been closed many years ago.]]&lt;br /&gt;
circle 741 108 14 [[Talchem California HQ|An abandoned compound.]]&lt;br /&gt;
circle 161 711 14 [[Navarro|The Enclave military base.]]&lt;br /&gt;
circle 861 701 10 [[Sierra Army Depot|An old military warehouse.]]&lt;br /&gt;
circle 867 795 25 [[New Reno|A town of casinos, drugs and debauchery.]]&lt;br /&gt;
circle 870 751 14 [[New Reno Stables|The New Reno Stables owned and operated by the Mordinos.]]&lt;br /&gt;
circle 871 857 10 [[Golgotha|New Reno's graveyard.]]&lt;br /&gt;
circle 998 580 14 [[Raiders|Raider hideout.]]&lt;br /&gt;
circle 1255 754 25 [[Broken Hills|A town of humans, mutants and ghouls. Racism is rampant.]]&lt;br /&gt;
circle 1539 545 14 [[Themepark|A part of an old and abandoned themepark.]]&lt;br /&gt;
circle 1669 374 14 [[Ares Rocket Silo|Ares Rocket Silo.]]&lt;br /&gt;
circle 353 960 14 [[Junkyard above San Francisco|A small and old junkyard. You can see the stacked cars already from far away.]]&lt;br /&gt;
circle 401 1096 25 [[San Francisco|A high-tech city built by the descendants of a Chinese submarine.]]&lt;br /&gt;
circle 528 1083 10 [[Mining Site|A small industrial mining site, run by the San Francisco Communist Party.]]&lt;br /&gt;
circle 451 1156 10 [[Infinity_mines|Infinity Mines called also Infinity Dungeon, its PvE location where other players can't get to you.]]&lt;br /&gt;
circle 521 1391 14 [[Cathedral|An old Cathedral among city ruins, lighted up by burning barrels. People are wandering outside in a large crowd.]]&lt;br /&gt;
circle 657 1182 14 [[Mariposa Military Base|A military facility built to house the Forced Evolutionary Virus.]]&lt;br /&gt;
circle 1211 1182 14 [[Vault 13|A Vault very well hidden in the mountains.]]&lt;br /&gt;
circle 1365 1213 10 [[Mining Site|A well guarded mining site, run by the NCR.]]&lt;br /&gt;
circle 1460 1182 25 [[Shady Sands|The central government of the New California Republic. The most powerful city in the wastes.]]&lt;br /&gt;
circle 1677 1182 14 [[Vault 15|An old Vault.]]&lt;br /&gt;
circle 1124 1528 14 [[Brotherhood of Steel|The Lost Hills old government bunker is the headquarters of the Brotherhood of Steel.]]&lt;br /&gt;
circle 1337 1573 25 [[Junktown|The was build after the Great War out of random pieces of junk, mostly of broken cars.]]&lt;br /&gt;
circle 1263 1601 10 [[Mining Site|A well guarded mining site, run by the Junktown town folks.]]&lt;br /&gt;
circle 819 1778 14 [[Waterworks|An abandoned industrial facility for water purification.]]&lt;br /&gt;
circle 1337 1743 25 [[The Hub|A major trading city with a large community of traders, gamblers and various other types of scum.]]&lt;br /&gt;
circle 1546 1701 25 [[Necropolis|A town built upon the charred remains of Bakersfield; the grim aftermath of Vault 12.]]&lt;br /&gt;
circle 1631 2218 25 [[The Glow|Known before the war as the West Tek Research Facility. One of the most irradiated areas in California.]]&lt;br /&gt;
circle 1254 1959 25 [[Boneyard|The skeletons of Los Angeles buildings lying under the hot sun.]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Dungeons&amp;diff=4546</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Dungeons&amp;diff=4546"/>
		<updated>2022-03-14T19:05:47Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
Dungeon or Dungeons are locations where players can chance a their 'luck' of defeating a large amount of foes to acquire greater loot rather than crafting or grinding encounters.&lt;br /&gt;
*Dungeons are mostly pvp contested. There are times where players will encounter other players making the area a PvP viable. &lt;br /&gt;
*Some Dungeons are very good for the loot and some are not worth but that goes to the players opinions&lt;br /&gt;
== Locations ==&lt;br /&gt;
*[[Vault 14]]&lt;br /&gt;
*[[Vault 15]]&lt;br /&gt;
*[[Vault ##]]&lt;br /&gt;
*[[Abbey]]&lt;br /&gt;
*[[Ares Rocket Silo]]&lt;br /&gt;
*[[Area 51]]&lt;br /&gt;
*[[Glow]]&lt;br /&gt;
*[[Mariposa]]&lt;br /&gt;
*[[Sierra Military Depot]] &lt;br /&gt;
*[[Slaver Vault]]&lt;br /&gt;
*[[Talchem California HQ]]&lt;br /&gt;
*[[Tanker Basement]]&lt;br /&gt;
*[[Toxic Caves]]&lt;br /&gt;
*[[The Temple]]&lt;br /&gt;
*[[The Tunnel]]&lt;br /&gt;
*[[Waterworks]]&lt;br /&gt;
&lt;br /&gt;
== Special Dungeons==&lt;br /&gt;
These Dungeons Requires a special form of access.&lt;br /&gt;
&lt;br /&gt;
*[[Vault 13]]&lt;br /&gt;
*[[Poseidon Oil Rig]] &lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
*Bring a couple of friends because some dungeons requires more people to complete and some you can solo your self, but you can never be too careful.&lt;br /&gt;
[[Category:Dungeons| ]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Character&amp;diff=4545</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Character&amp;diff=4545"/>
		<updated>2022-03-14T18:52:33Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
A PC or Player Character is a character created and controlled by a [[player]] using the FOnline client.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Menu.JPG|thumb|Standard Options]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A character can be in any of three statuses:&lt;br /&gt;
*'''Online:''' FOnline Client is connected.&lt;br /&gt;
*'''Offline:''' FOnline Client is disconnected. Character is ''logging out'', text (Off) is shown next to the CharacterName. After 3 minutes that character will be completely '''Logged out'''. But during that time, they can be healed, killed, robbed, or get a dose of radiation. See [[Full logout]].&lt;br /&gt;
*'''Logged out:''' Character has completely logged off from the game world and cannot be affected in any way.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
First decide which type of Character you need: &lt;br /&gt;
* [[PvP]] elite fighters designed for player-vs-player extreme combat, or&lt;br /&gt;
* [[PvE]] multipurpose characters designed for player-vs-environment and/or support roles like [[Crafter]]s. &lt;br /&gt;
&lt;br /&gt;
Also, read about your character's [[Age]]. If a player has more than one character, these characters are called Alts.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''Click on what you need below...or look at some example [[:Category:Builds|Builds]]!''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Perks]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Trait|Traits]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Skills]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[S.P.E.C.I.A.L.]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Reputation]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Hit Points]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Carry Weight]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Levels]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Perks.png|link=Perks]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Download.png|link=Trait|Traits]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Skills.jpg|link=Skills]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:SPECIAL.png|link=S.P.E.C.I.A.L.]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Reputation.png|link=Reputation]]&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Hitpoints.png|link=Hit Points]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Carryweight.png|link=Carry Weight]] &lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Levels.png|link=Levels]] &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;margin: 0 auto; font-size: 85%&amp;quot;&lt;br /&gt;
!'''Also...'''&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
![[Shooting]]&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
![[Sight]]&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
![[Implants]]&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
![[Hit Chance]]&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
![[Skill points]]&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 100%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character development| ]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Currency&amp;diff=4544</id>
		<title>Currency</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Currency&amp;diff=4544"/>
		<updated>2022-03-14T18:42:50Z</updated>

		<summary type="html">&lt;p&gt;TomekDex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WhereIsLocalCurrency.jpeg|thumb|Information about the currency used is in the top right corner of the screen.]]&lt;br /&gt;
&lt;br /&gt;
There are several currencies in the game. Each location has a specific currency.&lt;br /&gt;
&lt;br /&gt;
In many cities, you can exchange currencies with each other. Bankers are usually located in a building with an [[FLC]] or Banking sign.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
Exchange value is dynamic and can be changed in any time, most currency in world is always cheapest, so it depends on players&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
!Exchange value&lt;br /&gt;
!Locations&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Caps.gif|link=Caps]]&lt;br /&gt;
|[[Caps]]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vc.png|link=Vault-Tec Paunds]]&lt;br /&gt;
|[[Vault-Tec Paunds]]&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ncr script5.png|link=NCR Scrips]]&lt;br /&gt;
|[[NCR Scrips]]&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Enclave currency.png|link=Dollars]]&lt;br /&gt;
|[[Dollars]]&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unity.png|link=Ring pulls]]&lt;br /&gt;
|[[Ring pulls]]&lt;br /&gt;
|25&lt;br /&gt;
|&lt;/div&gt;</summary>
		<author><name>TomekDex</name></author>
		
	</entry>
</feed>