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	<updated>2026-06-14T07:38:07Z</updated>
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	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=5017</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=5017"/>
		<updated>2022-05-17T03:43:10Z</updated>

		<summary type="html">&lt;p&gt;Town: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your CURRENT statistics so if want to take &amp;quot;vampire&amp;quot;  but need more melee damage wearing NCR armor with the Integrated gloves armor perk can boost your melee damage enough to allow you to take it.&lt;br /&gt;
&lt;br /&gt;
This also works with drugs and armor with Gain SPECIAL stat armor perks allowing you to take perks with a minimum SPECIAL requirement.  &lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +2 to [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Ranged Combat Skill]]  ≥ 180%&lt;br /&gt;
|  -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≥ 5&lt;br /&gt;
|  +25 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Ranged Combat Skill]]&lt;br /&gt;
|  +10% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]*&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Doctor]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Free reload AP Cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Soldier]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Bounty Hunter]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 80%&lt;br /&gt;
|  +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[First Aid]] ≥ 75%&lt;br /&gt;
|  +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Throwing]] ≥ 100%&lt;br /&gt;
|  +6 to Throwing Range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Close Combat]] ≥ 125%&lt;br /&gt;
|  Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limps]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % flat damage as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≥ 5&lt;br /&gt;
|  +10 levels HP cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[First Aid]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[Flat Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[First Aid]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  +6% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 200%&lt;br /&gt;
|  +4 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[BG]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* +8% to your [[chance to hit]]&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 100%&lt;br /&gt;
|  Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
* 7% per EN chance of avoiding knock-outs&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 4&lt;br /&gt;
|  +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  At least 7 [[Strength]] &lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Melee Damage]] ≥ 20&lt;br /&gt;
| +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Town</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Iron_Limbs&amp;diff=5016</id>
		<title>Iron Limbs</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Iron_Limbs&amp;diff=5016"/>
		<updated>2022-05-17T03:40:52Z</updated>

		<summary type="html">&lt;p&gt;Town: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Iron Limbs&lt;br /&gt;
|image=Iron_Grip.PNG‎&lt;br /&gt;
|reqs=[[Level]] 3, [[Strength]] 6&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''They will have to pry your weapon from your cold dead hands. You suffer no weapon drops and no limb cripples.''&lt;br /&gt;
*'''Immunity to limb Cripples''' (Arms and Legs)&lt;br /&gt;
*'''Immunity to weapon drop.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Note:''' &lt;br /&gt;
|-&lt;br /&gt;
| I also don't know why its called &amp;quot;Iron Limps&amp;quot; instead of &amp;quot;Iron Limbs&amp;quot; ether probably an Language translation error or something.  &lt;br /&gt;
~[[AngelicLight]] 28/04/2022&lt;br /&gt;
|-&lt;br /&gt;
| Changed all instances of &amp;quot;Limps&amp;quot; to &amp;quot;Limbs&amp;quot;&lt;br /&gt;
~[[Town]] 16/05/2022&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 12 Perks]]&lt;/div&gt;</summary>
		<author><name>Town</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=5015</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=5015"/>
		<updated>2022-05-17T03:36:04Z</updated>

		<summary type="html">&lt;p&gt;Town: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your CURRENT statistics so if want to take &amp;quot;vampire&amp;quot;  but need more melee damage wearing NCR armor with the Integrated gloves armor perk can boost your melee damage enough to allow you to take it.&lt;br /&gt;
&lt;br /&gt;
This also works with drugs and armor with Gain SPECIAL stat armor perks allowing you to take perks with a minimum SPECIAL requirement.  &lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +2 to [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Ranged Combat Skill]]  ≥ 180%&lt;br /&gt;
|  -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≥ 5&lt;br /&gt;
|  +25 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Ranged Combat Skill]]&lt;br /&gt;
|  +10% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]*&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Doctor]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Free reload AP Cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Soldier]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Bounty Hunter]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 80%&lt;br /&gt;
|  +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[First Aid]] ≥ 75%&lt;br /&gt;
|  +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Throwing]] ≥ 100%&lt;br /&gt;
|  +6 to Throwing Range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Close Combat]] ≥ 125%&lt;br /&gt;
|  Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % flat damage as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≥ 5&lt;br /&gt;
|  +10 levels HP cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[First Aid]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[Flat Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[First Aid]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  +6% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 200%&lt;br /&gt;
|  +4 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[BG]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* +8% to your [[chance to hit]]&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 100%&lt;br /&gt;
|  Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
* 7% per EN chance of avoiding knock-outs&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 4&lt;br /&gt;
|  +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  At least 7 [[Strength]] &lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Melee Damage]] ≥ 20&lt;br /&gt;
| +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Town</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Tactical_Chip&amp;diff=4791</id>
		<title>Tactical Chip</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Tactical_Chip&amp;diff=4791"/>
		<updated>2022-05-10T07:28:27Z</updated>

		<summary type="html">&lt;p&gt;Town: Created page with &amp;quot;It is designed to improve awareness on the battlefield.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is designed to improve awareness on the battlefield.&lt;/div&gt;</summary>
		<author><name>Town</name></author>
		
	</entry>
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