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	<updated>2026-04-22T21:19:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=PvE_perks&amp;diff=4755</id>
		<title>PvE perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=PvE_perks&amp;diff=4755"/>
		<updated>2022-05-07T09:19:30Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Table of PvE Perks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name	&lt;br /&gt;
! Bonus	&lt;br /&gt;
! Rank/Number of ranks&lt;br /&gt;
|-&lt;br /&gt;
| Traveller	&lt;br /&gt;
| Increase chance to catch a special encounter by 0.1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Repairboy	&lt;br /&gt;
| Reduce 1% of max condition lose while repairing	&lt;br /&gt;
| 1/10&lt;br /&gt;
|- &lt;br /&gt;
| Tactical Actor	&lt;br /&gt;
| +1 second extra to spend in turnbased combat	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Base Cleaner	&lt;br /&gt;
| +25% of Carry Weight in bases/tents	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Miner Perk	&lt;br /&gt;
|&lt;br /&gt;
* +4% chance to get double ores from mining&lt;br /&gt;
* adds a chance the resource you mine will not get depleted	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Quick Dodger	&lt;br /&gt;
| Decrease 10 accuracy for NPC&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Merciless Hunter	&lt;br /&gt;
| Increase chance to catch a encounter by 5%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Trader	&lt;br /&gt;
| Increase selling cost of items by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Brute	&lt;br /&gt;
| Increase critical chance against NPC by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger	&lt;br /&gt;
| Increase chance to find rare loot in Infinity Dungeon or vault tec cases by 0.1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Desert Hunter	&lt;br /&gt;
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Commander	&lt;br /&gt;
| Increase damage of NPC followers by 3% against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Small Ranged Damage	&lt;br /&gt;
| +1 flat damage against NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Strong Back Lite	&lt;br /&gt;
| +5 Carry Weight	&lt;br /&gt;
| 1/50&lt;br /&gt;
|- &lt;br /&gt;
| Semi Pathfinder	&lt;br /&gt;
| +5% faster World map travelling	&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| Mini Toughness	&lt;br /&gt;
| 0.2% less damage taken from NPC	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Robots Slayer	&lt;br /&gt;
| +1% extra damage against Robots	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Slayer	&lt;br /&gt;
| +1% extra damage against Super Mutants	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Murder	&lt;br /&gt;
| +1% extra damage against Human NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Death_Sense&amp;diff=4754</id>
		<title>Death Sense</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Death_Sense&amp;diff=4754"/>
		<updated>2022-05-07T08:17:29Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;20% DR penetration&lt;br /&gt;
30% DT penetration&lt;br /&gt;
&lt;br /&gt;
Example: If the target's DR is 10, you get 2 DR penetration. If the target's DR is 90, you get 18 DR penetration.&lt;br /&gt;
Example: If the target's DT is 10, you get 3 DT penetration. If the target's DT is 30, you get 9 DT penetration.&lt;br /&gt;
&lt;br /&gt;
Requires 6 [[Luck|LK]], level 6&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=4753</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=4753"/>
		<updated>2022-05-07T08:14:39Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +2 to [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Ranged Combat Skill]]  ≥ 180%&lt;br /&gt;
|  -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* penetrates 30% of the targets total DT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≥ 5&lt;br /&gt;
|  +25 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Ranged Combat Skill]]&lt;br /&gt;
|  +10% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]*&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Doctor]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Free reload AP Cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 80%&lt;br /&gt;
|  +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[First Aid]] ≥ 75%&lt;br /&gt;
|  +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Throwing]] ≥ 100%&lt;br /&gt;
|  +6 to Throwing Range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[HtH Evade]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
* +100 to [[AC]] when both item slots are empty&lt;br /&gt;
* +10 to [[AC]] Cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Close Combat]] ≥ 125%&lt;br /&gt;
|  Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limps]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limp&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % flat damage as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≥ 5&lt;br /&gt;
|  +10 levels HP cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[First Aid]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[flat damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[First Aid]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  +6% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 200%&lt;br /&gt;
|  +4 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[BG]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using flame Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* +8% to your [[chance to hit]]&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Death]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Sneak]] ≥ 175%&lt;br /&gt;
|  Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Sneak]] ≥ 125%&lt;br /&gt;
|  No penalty for running while in sneak mode&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
* 7% per EN chance of avoiding knock-outs&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 4&lt;br /&gt;
|  +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 7&lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Melee Damage]] ≥ 20&lt;br /&gt;
| +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Cannibal&amp;diff=4752</id>
		<title>Cannibal</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Cannibal&amp;diff=4752"/>
		<updated>2022-05-07T06:47:28Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Trait&lt;br /&gt;
|name=Cannibal&lt;br /&gt;
|image=Bloody Mess.gif&lt;br /&gt;
|Benefit=Ability to consume especial [[drugs]] for [[Cannibal]]s.&lt;br /&gt;
|Penalty=You are unable to use regular [[drugs]] &amp;lt;br&amp;gt; Severe radiation or [[HP]] lost when [[drugs]] timers runs out.&lt;br /&gt;
}}&lt;br /&gt;
''You are able to loot and consume human body parts, which grants you powerful [[drug]] bonuses. You can't longer experience the effects of normal drugs ''&lt;br /&gt;
&lt;br /&gt;
Cannibals take 8hp damage per drug effect, on the start of each turn in turnbased combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Dying by drug intoxication in your car on the [[world map]], your car trunk will be lost.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=4751</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=4751"/>
		<updated>2022-05-07T06:45:07Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +2 to [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Ranged Combat Skill]]  ≥ 180%&lt;br /&gt;
|  -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* 20 DR penetration&lt;br /&gt;
* 30% DT penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≥ 5&lt;br /&gt;
|  +25 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Ranged Combat Skill]]&lt;br /&gt;
|  +10% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]*&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Doctor]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Free reload AP Cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculations&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 80%&lt;br /&gt;
|  +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[First Aid]] ≥ 75%&lt;br /&gt;
|  +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Throwing]] ≥ 100%&lt;br /&gt;
|  +6 to Throwing Range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[HtH Evade]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
* +100 to [[AC]] when both item slots are empty&lt;br /&gt;
* +10 to [[AC]] Cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Close Combat]] ≥ 125%&lt;br /&gt;
|  Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limps]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limp&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PE]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % flat damage as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≥ 5&lt;br /&gt;
|  +10 levels HP cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[First Aid]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[flat damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[First Aid]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  +6% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 200%&lt;br /&gt;
|  +4 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[BG]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using flame Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* +8% to your [[chance to hit]]&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Death]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Sneak]] ≥ 175%&lt;br /&gt;
|  Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Sneak]] ≥ 125%&lt;br /&gt;
|  No penalty for running while in sneak mode&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
* 7% per EN chance of avoiding knock-outs&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 4&lt;br /&gt;
|  +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 7&lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Melee Damage]] ≥ 20&lt;br /&gt;
| +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=4750</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=4750"/>
		<updated>2022-05-06T16:15:04Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  +2 to [[Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 6 &lt;br /&gt;
|  [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*+10% damage,&lt;br /&gt;
*+2 weapon range(not melee),&lt;br /&gt;
*+25 accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Close Combat]] ≥ 180%&lt;br /&gt;
|  -1 AP to [[HtH]] attack cost&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  +9 to [[melee]] damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  +2 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]] Rank II&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 175%&lt;br /&gt;
|  +2 to the weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Ranged Combat Skill]]  ≥ 180%&lt;br /&gt;
|  -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +75 to [[AC]]&lt;br /&gt;
* +10 to [[AC]] Cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≥ 5&lt;br /&gt;
|  +25 to [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Ranged Combat Skill]]&lt;br /&gt;
|  +10% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]*&lt;br /&gt;
|  n/a&lt;br /&gt;
|  [[Doctor]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
*+15 to [[healing rate]]&lt;br /&gt;
*-5 Healing Time&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Free reload AP Cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≤ 19&lt;br /&gt;
|  +2 to [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma]] ≤ 19&lt;br /&gt;
|  +2 to [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance]] ≤ 19&lt;br /&gt;
|  +2 to [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence]] ≤ 19&lt;br /&gt;
|  +2 to [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck]] ≤ 19&lt;br /&gt;
|  +2 to [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception]] ≤ 19&lt;br /&gt;
|  +2 to [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≤ 19&lt;br /&gt;
|  +2 to [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Sneak]] ≥ 80%&lt;br /&gt;
|  +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[First Aid]] ≥ 75%&lt;br /&gt;
|  +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Throwing]] ≥ 100%&lt;br /&gt;
|  +6 to Throwing Range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Combat Skill]] ≥ 150%&lt;br /&gt;
|  -50% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Close Combat]] ≥ 175%&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[HtH Evade]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Close Combat]] ≥ 75%&lt;br /&gt;
|  &lt;br /&gt;
* +100 to [[AC]] when both item slots are empty&lt;br /&gt;
* +10 to [[AC]] Cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Close Combat]] ≥ 125%&lt;br /&gt;
|  Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limps]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limp&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance]] ≥ 5&lt;br /&gt;
|  +4 to [[hit points]] Level cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]] RANK II&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 6&lt;br /&gt;
|  +4 to [[hit points]] Level cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]] RANK III&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Endurance]] ≥ 7&lt;br /&gt;
|  +4 to [[hit points]] Level cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Doubled [[AC]] &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[First Aid]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[flat damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[First Aid]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 50%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  +6% to [[critical hit chance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 200%&lt;br /&gt;
|  +3 to a weapon's damage range when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[BG]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +50% to damage when using flame Fire weaponry&lt;br /&gt;
* +35% to damage when using single shot fire weaponry&lt;br /&gt;
* +200% to damage when using burst shot fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]] RANK II&lt;br /&gt;
|  15&lt;br /&gt;
|  [[BG]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* +50% to damage when using flame Fire weaponry&lt;br /&gt;
* +35% to damage when using single shot fire weaponry&lt;br /&gt;
* +200% to damage when using burst shot fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 6&lt;br /&gt;
|  Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Combat Skill]] ≥ 200%&lt;br /&gt;
|  -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 150%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* +8% to your [[chance to hit]]&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Death]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Sneak]] ≥ 175%&lt;br /&gt;
|  Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Sneak]] ≥ 125%&lt;br /&gt;
|  No penalty for running while in sneak mode&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Combat Skill]] ≥ 125%&lt;br /&gt;
|  Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
* 7% per EN chance of avoiding knock-outs&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance]] ≥ 4&lt;br /&gt;
|  +2 to [[DT]], +8 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]] RANK II&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance]] ≥ 6&lt;br /&gt;
|  +3 to [[DT]], +8 to [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Ranged Combat Skill]] ≥ 100%&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Flat Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility]] ≥ 10&lt;br /&gt;
|  * +50 [[AP Regen]] while using one handed weapons&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength]] ≥ 7&lt;br /&gt;
|  &lt;br /&gt;
* 15 Fire and Explode [[DT]]&lt;br /&gt;
* -25% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Melee Damage]] ≥ 20&lt;br /&gt;
| +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, it won't work&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Bonus_Battle_Stats&amp;diff=4749</id>
		<title>Bonus Battle Stats</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Bonus_Battle_Stats&amp;diff=4749"/>
		<updated>2022-05-06T16:11:11Z</updated>

		<summary type="html">&lt;p&gt;Traps: Created page with &amp;quot;+10% damage, +2 weapon range(not melee), 25 accuracy  Requires level 6&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;+10% damage,&lt;br /&gt;
+2 weapon range(not melee),&lt;br /&gt;
25 accuracy&lt;br /&gt;
&lt;br /&gt;
Requires level 6&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Death_Sense&amp;diff=4748</id>
		<title>Death Sense</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Death_Sense&amp;diff=4748"/>
		<updated>2022-05-06T16:10:36Z</updated>

		<summary type="html">&lt;p&gt;Traps: Created page with &amp;quot;20 DR penetration 30% DT penetration  Requires 6 LK, level 6&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;20 DR penetration&lt;br /&gt;
30% DT penetration&lt;br /&gt;
&lt;br /&gt;
Requires 6 [[Luck|LK]], level 6&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Lethal_Protection&amp;diff=4747</id>
		<title>Lethal Protection</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Lethal_Protection&amp;diff=4747"/>
		<updated>2022-05-06T16:08:56Z</updated>

		<summary type="html">&lt;p&gt;Traps: Created page with &amp;quot;Reduces % flat damage as damage resistance, 8% death effect res per PE  Required 6 PE, level 12&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reduces % flat damage as damage resistance,&lt;br /&gt;
8% death effect res per PE&lt;br /&gt;
&lt;br /&gt;
Required 6 [[Perception|PE]], level 12&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Drugs&amp;diff=4744</id>
		<title>Drugs</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Drugs&amp;diff=4744"/>
		<updated>2022-05-06T15:33:39Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can use drugs, often to enhance combat performance. [[Chem Reliant]] characters become addicted to whatever drugs they use, and thus suffer stat penalties between doses. The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose.&lt;br /&gt;
&lt;br /&gt;
Drugs aren't regular food or drinks, unlike '''[[consumables]]'''. '''Drugs often cause a strong addiction'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Regular drugs ==&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!EFFECTS&lt;br /&gt;
![[Addicted|ADDICTION]]&lt;br /&gt;
![[Crafting]]&lt;br /&gt;
![[Blueprints|BLUEPRINT]]&lt;br /&gt;
!RESOURCES&lt;br /&gt;
!WHERE TO CRAFT&lt;br /&gt;
|-&lt;br /&gt;
|[[After Burner gum]]&lt;br /&gt;
| +10 Critical Chance&amp;lt;br /&amp;gt;-5 [[Luck]]&lt;br /&gt;
| -5 Critical Chance&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
| 5 [[Bio Med Gel]]&amp;lt;br /&amp;gt;1 [[Chemical Component]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| -25 to [[Poisoned|Poison Level]]&lt;br /&gt;
|N/A&lt;br /&gt;
|50%&lt;br /&gt;
|No&lt;br /&gt;
|5 [[Scorpion Tail]]s&lt;br /&gt;
|Anywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[Beer]]&lt;br /&gt;
| +5% Normal [[DR]]&amp;lt;br /&amp;gt;+1 [[Charisma|CH]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Charisma|CH]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|1 [[Barley]]&amp;lt;br /&amp;gt;1 [[Water Bag|Water]]&lt;br /&gt;
|[[Brewerage Device]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Booze]]&lt;br /&gt;
| +5% Laser [[DR]]&amp;lt;br /&amp;gt;+1 [[Luck]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Luck]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not Craftable&lt;br /&gt;
|Purchased&lt;br /&gt;
|-&lt;br /&gt;
|[[Buffout]]&lt;br /&gt;
| +2 [[Strength|ST]]&amp;lt;br /&amp;gt;+2 [[Endurance|EN]]&amp;lt;br /&amp;gt;-1 [[Action Points|AP]]&amp;lt;br /&amp;gt;-25 AP Regen&lt;br /&gt;
| -1 [[Endurance|EN]]&lt;br /&gt;
| 125%&lt;br /&gt;
|Yes&lt;br /&gt;
| 2 [[Chemical Component]]&amp;lt;br /&amp;gt;5 [[Meat Jerky]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cigarettes]]&lt;br /&gt;
| +1 [[Perception|PE]]&amp;lt;br /&amp;gt;+5 Critical Chance Resistance&amp;lt;br /&amp;gt;-30 [[Armor Class]] &amp;lt;br /&amp;gt;-1 [[Charisma|CH]]&lt;br /&gt;
| -1 [[Perception|PE]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
| 2 [[Tobacco]]&lt;br /&gt;
|[[Cigarettes Crafting Machine|Cigarettes Machine]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cookie]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not craftable&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamma Gulp Beer]]&lt;br /&gt;
| +5% Plasma [[DR]]&amp;lt;br /&amp;gt;+1 [[Strength|ST]] &amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Strength|ST]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not craftable&lt;br /&gt;
|Purchased&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Powder]]&lt;br /&gt;
| +25 [[Healing Rate]]&amp;lt;br /&amp;gt;-5 Healing Rate Time&amp;lt;br /&amp;gt;-5% Damage Deal&amp;lt;br /&amp;gt;-3 [[Luck]]&lt;br /&gt;
| -10 [[Healing Rate]]&lt;br /&gt;
|125%&lt;br /&gt;
|No&lt;br /&gt;
|1 [[Broc Flower]]&amp;lt;br /&amp;gt;1 [[Xander Root]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[Hypo]]&lt;br /&gt;
| +100 to 150 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|175%&lt;br /&gt;
|Yes&lt;br /&gt;
|7 [[High Quality Chemical component]]&amp;lt;br /&amp;gt; [[Advanced Biogel]]&amp;lt;br /&amp;gt;[[Super Stimpak]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet]]&lt;br /&gt;
| +2 [[Action Points|AP]]&amp;lt;br /&amp;gt;+4 [[Action Points|AP]] for moving in turnbased&amp;lt;br /&amp;gt;-10% Normal [[DR]]&lt;br /&gt;
| -1 [[Action Points|AP]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
| 1 [[Empty Jet Canister]]&amp;lt;br /&amp;gt;2 [[Chemical Component]]&amp;lt;br /&amp;gt;1 [[Brahmin Dung]]&lt;br /&gt;
|[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet Antidote]]&lt;br /&gt;
| Removes drugs effects and addictions.&lt;br /&gt;
|N/A&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|2 [[Antidote]]&amp;lt;br /&amp;gt;2 [[Jet]]&lt;br /&gt;
|Purchased&lt;br /&gt;
|-&lt;br /&gt;
|[[Mentats]]&lt;br /&gt;
| +10 [[Sequence]]&amp;lt;br /&amp;gt;+2 [[Intelligence|IN]]&amp;lt;br /&amp;gt;+2 [[Charisma|CH]]&amp;lt;br /&amp;gt;+20 Healing Time&lt;br /&gt;
| -1 [[Charisma|CH]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
| 2 [[Chemical Component]]&amp;lt;br /&amp;gt; 6 [[Fruit]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monument Chunk]]&lt;br /&gt;
| +3 [[Strength|ST]]&amp;lt;br /&amp;gt;+3 [[Agility|AG]]&amp;lt;br /&amp;gt;+50 [[DR]]&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not craftable&lt;br /&gt;
|In-game?&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutated Toe]]&lt;br /&gt;
| -3 [[Hit Points|HP]]&amp;lt;br /&amp;gt;+2 [[Poisoned|Poison Level]]&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not craftable&lt;br /&gt;
|In-game?&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutie]]&lt;br /&gt;
| +4 All [[DT]]&amp;lt;br /&amp;gt;+5 Slow Resistance&amp;lt;br /&amp;gt;+10 Heavy Handed Resistance&amp;lt;br /&amp;gt;-1 [[Action Points|AP]]&lt;br /&gt;
| -3 All [[DT]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|2 [[Chemical Component]]&amp;lt;br /&amp;gt; 2 [[Scorpion Tail]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nuka-Cola]]&lt;br /&gt;
| +5% Electro [[DR]]&amp;lt;br /&amp;gt;+1 [[Agility|AG]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Agility|AG]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|2 [[Fruit]]&amp;lt;br /&amp;gt;1 [[Water Bag|Water]]&lt;br /&gt;
|[[Nuka-Cola Machine]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho]]&lt;br /&gt;
| 5% All [[DR]]&amp;lt;br /&amp;gt;+5 Damage Reduce&amp;lt;br /&amp;gt;-50 [[Hit Points|HP]]&amp;lt;br /&amp;gt;-3 [[Perception|PE]]&lt;br /&gt;
| -3% All [[DR]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|1 [[Super Stimpak]]&amp;lt;br /&amp;gt;2 [[Chemical Component]]&amp;lt;br /&amp;gt; 1 [[Bio Med Gel]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rad-X]]&lt;br /&gt;
| +50% [[Rad Resistance]]&lt;br /&gt;
|N/A&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|1 [[Chemical Component]]&amp;lt;br /&amp;gt;3 [[Bio Med Gel]]&amp;lt;br /&amp;gt;2 [[Xander Root]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RadAway]]&lt;br /&gt;
| -25 [[Radiated|Radiation]]&lt;br /&gt;
|10% chance&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|1 [[Chemical Component]]&amp;lt;br /&amp;gt;1 [[Bio Med Gel]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Roentgen Rum]]&lt;br /&gt;
| +5% Fire [[DR]]&amp;lt;br /&amp;gt;+1 [[Intelligence|IN]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Intelligence|IN]]&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Not craftable&lt;br /&gt;
|Purchased&lt;br /&gt;
|-&lt;br /&gt;
|[[Rot Gut]]&lt;br /&gt;
| +5% Explosive [[DR]]&amp;lt;br /&amp;gt;+1 [[Endurance|EN]]&amp;lt;br /&amp;gt;-2 [[Perception|PE]]&lt;br /&gt;
| -1 [[Endurance|EN]]&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|1 [[Wood]]&amp;lt;br /&amp;gt;5 [[Fruit]]&lt;br /&gt;
|[[Still]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stimpak]]&lt;br /&gt;
| +10 to 50 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|100%&lt;br /&gt;
|Yes&lt;br /&gt;
|1 [[Empty Hypodermic]]&amp;lt;br /&amp;gt;1 [[Bio Med Gel]]&amp;lt;br /&amp;gt;1 [[Broc Flower]]&amp;lt;br /&amp;gt;1 [[Xander Root]]&lt;br /&gt;
|[[Workbench]] or&amp;lt;br /&amp;gt;[[Advanced Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Stimpak]]&lt;br /&gt;
| +80 [[Hit Points|HP]]&lt;br /&gt;
|N/A&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|1 [[Stimpak]]&amp;lt;br /&amp;gt;2 [[Bio Med Gel]]&amp;lt;br /&amp;gt;1 [[Chemical Component]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Voodoo]]&lt;br /&gt;
| +3 [[Luck]]&amp;lt;br /&amp;gt;+10 Critical Roll(Flat)&amp;lt;br /&amp;gt;+20% [[Action Points|AP]] per kill (bloodymess effect)&amp;lt;br /&amp;gt; -3 [[Endurance|En]]&lt;br /&gt;
| -1 [[Luck]]&lt;br /&gt;
|125%&lt;br /&gt;
|Yes&lt;br /&gt;
|1 [[Weak Healing Powder]]&amp;lt;br /&amp;gt;1 [[Gecko Pelt]]&lt;br /&gt;
|[[Medical Terminal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Weak Healing Powder]]&lt;br /&gt;
| None&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|No&lt;br /&gt;
|1 [[Xander Root]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cannibal drugs ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Cannibal drugs&lt;br /&gt;
|-&lt;br /&gt;
!DRUG NAME&lt;br /&gt;
!EFFECTS&lt;br /&gt;
!EFFECT AFTER&lt;br /&gt;
|-&lt;br /&gt;
| Brain || +3 [[Intelligence|IN]]&amp;lt;br /&amp;gt;+5% Movement Speed || -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| Ear || +4 [[Luck]]&amp;lt;br /&amp;gt;+2 [[Action Points|AP]] || -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| Eye || +3 [[Perception|PE]]&amp;lt;br /&amp;gt; +25 AP Regen || -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| Heart || +4 [[Endurance|EN]] || -125 [[Hit Points|HP]] on out &lt;br /&gt;
|-&lt;br /&gt;
| Liver || +3 [[Strength|ST]]&amp;lt;br /&amp;gt; +10 [[Flat Damage]] || -125 [[Hit Points|HP]] on out&lt;br /&gt;
|-&lt;br /&gt;
| Radiated Brain || +50 [[Armor Class]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| Radiated Ear || +50 Stealth || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| Radiated Eye || +5 [[Charisma|CH]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| Radiated Heart || +3 [[Agility|AG]] || +200 Radiation Level&lt;br /&gt;
|-&lt;br /&gt;
| Radiated Liver || +50 [[Rad Resistance]] || +200 Radiation Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Drugs| ]]&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Priest&amp;diff=4743</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Priest&amp;diff=4743"/>
		<updated>2022-05-06T15:31:36Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*Double all heals: First Aid and meds.&lt;br /&gt;
*Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
*-0,1 seconds heal cooldown per endurance&lt;br /&gt;
*Change your Carry Weight to 15%.&lt;br /&gt;
*For each stack decrease Rad Resistance by 10.&lt;br /&gt;
*Strike: Remove all own debuffs(bounty, weakness, slow, fury, Rad)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| 0-20&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Sniper&amp;diff=4742</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Sniper&amp;diff=4742"/>
		<updated>2022-05-06T15:30:38Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*+5 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*-6% each DR&lt;br /&gt;
*[[Strike]]: +5 range&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Random_Boy&amp;diff=4741</id>
		<title>Random Boy</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Random_Boy&amp;diff=4741"/>
		<updated>2022-05-06T15:30:08Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|	&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Chance to roll of 20% while tick effect&lt;br /&gt;
*Rolls 9 stats, can be negative&lt;br /&gt;
*If randomboy rolls negative stat he have chance to convert it to positive (roll 1-61 have to be lower than Luck*3)&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*5% damage per Luck&lt;br /&gt;
*3% [[Damage Reduction]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*[[Critical Power]] -20 or 40&lt;br /&gt;
*[[Critical Power]] -20% or 40%&lt;br /&gt;
*[[Critical Chance]] -5% or 10%&lt;br /&gt;
*One of [[DR]] -3% or 10%&lt;br /&gt;
*One of [[DT]] -1 or 6&lt;br /&gt;
*[[Rad Resistance]] and [[Poison Resistance]] -25 or 50 and carry weight -50 to 100&lt;br /&gt;
*all of [[S.P.E.C.I.A.L.]] -1 or 3&lt;br /&gt;
*[[Hit Points]] -20 or 50&lt;br /&gt;
*[[Action Points]] and turnbased AP for move -1 or 3&lt;br /&gt;
*[[Sequence]] -25 or 75&lt;br /&gt;
*[[Melee]] Damage -5 or 20&lt;br /&gt;
*[[Healing Rate]] -20 or 60&lt;br /&gt;
*[[Armor Class]] -75 or 225&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=4740</id>
		<title>Deathclaw</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=4740"/>
		<updated>2022-05-06T15:27:58Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* Natural Armor&lt;br /&gt;
* Can't use guns and armors&lt;br /&gt;
* Halved DR while sneaking&lt;br /&gt;
* [[Strike]]: put 50 slow on target&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 40 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 40 + 2x[[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 40 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 40 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 40 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical Power Resistance: 20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Chosen_One&amp;diff=4739</id>
		<title>Chosen One</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Chosen_One&amp;diff=4739"/>
		<updated>2022-05-06T15:27:09Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 3 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* Healing Rate set to 0&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Klamath]] in Vics shack&lt;br /&gt;
*Remember to take it before [[Level]] 50 &lt;br /&gt;
*You can not have negative hit points. You die on 0 hit points.&lt;br /&gt;
*Picking [[Bloody Mess]] as your third trait makes bloody mess have no downside. &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=4738</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=4738"/>
		<updated>2022-05-06T15:25:01Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]	&lt;br /&gt;
| 45	&lt;br /&gt;
| &lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
*For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
*Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
*100% chances instead of 33% to get critical effect&lt;br /&gt;
*Can't use non-alien weapons&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 90% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action (regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
*Immunity to Motion Sensor&lt;br /&gt;
* While de-sneaked, your damage is reduced by 75%.&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Applies debuff when hitting opponent lowering the targets damage until death&lt;br /&gt;
*You cannot take drugs (this includes cannibal drugs).&lt;br /&gt;
*[[Strike]]: apply 10 bounty stacks for target &lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as Iron Grip which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 3 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* Healing Rate set to 0&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Picking Bloody Mess as your third trait makes bloody mess have no downside.&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]	  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*If the Clone kills an NPC you get none of the experience points from that kill.&lt;br /&gt;
*Clone NPC gives the player 15 small hex vision that updates every 5 Seconds.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[Vault 8]]&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone.&lt;br /&gt;
*If killed the Clone takes about 2 Minutes to respawn.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it allows him to use stimpacks and not attack sometimes neutral NPCs&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 55	&lt;br /&gt;
| &lt;br /&gt;
*+10 [[Melee]] damage&lt;br /&gt;
*+100% to critical chance on [[Melee]] attacks&lt;br /&gt;
*Critical table up&lt;br /&gt;
*For each Strength 1 [[Critical Power]]&lt;br /&gt;
*Lose all traits&lt;br /&gt;
*For each Fury stacks will gets +5 critical power&lt;br /&gt;
*[[Strike]]: on 20 range move next to target&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] is bad idea.&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|	&lt;br /&gt;
*Set amounts of implant limits to 10 combat implants and 12 special, can't be increased by [[Charisma]]&lt;br /&gt;
*Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
*For each Luck gets critical power&lt;br /&gt;
*You become vulnerable to EMP type of damage (which is really high)&lt;br /&gt;
*When above 25 fury stacks getting EMP exlosions  around him for 25% of his max HP&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Gecko, Scrapyard &lt;br /&gt;
*You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit working like Healer&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* + 5 [[Melee]] Damage per [[Fury]] Stack&lt;br /&gt;
* Natural Armor&lt;br /&gt;
* Can't use guns and armors&lt;br /&gt;
* Halved DR while sneaking&lt;br /&gt;
* [[Strike]]: put 50 slow on target&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 40 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 40 + 2x[[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 40 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 40 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 40 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical Power Resistance: 20%&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
| &lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*-40% HP&lt;br /&gt;
*[[Strike]]: Ignore Damage Reduction &lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose Fury stacks when using healing drugs&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Agility]]&lt;br /&gt;
*Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
*Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
*Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
*For each [[Agility]] gets +1% to double damage&lt;br /&gt;
*+10% [[Lifesteal]]&lt;br /&gt;
*Your respawn will be 500% longer than normal. &lt;br /&gt;
*Gets Fury stacks from NPC attacks&lt;br /&gt;
*For each Fury stack will lose 3% DR&lt;br /&gt;
*[[Strike]]: apply 6 confusion and fury for target &lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+50% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*For each Charisma have 5 second lower cooldown for creating flag&lt;br /&gt;
*FoV is halved&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*Base cooldown for flag is 180 seconds&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
Bonuses:&lt;br /&gt;
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]]&lt;br /&gt;
*Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Reduction]], + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]]&lt;br /&gt;
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 Flat Damage&lt;br /&gt;
*Vitality: + 1 [[Endurance]], + 3% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 15 [[Healing Rate]], + 1 [[Strength]]&lt;br /&gt;
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]], + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc)&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
| 	&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*3 seconds cooldown on First Aid and Doctor&lt;br /&gt;
*Ability to revive people&lt;br /&gt;
*For each Intelligence gets 5 seconds of reduction CD in reviving&lt;br /&gt;
*You deal -50% total damage&lt;br /&gt;
*Healing others gives them temporary 0,5% [[Damage Reduction]] per stack&lt;br /&gt;
*-0,5% Movement speed per fury stack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 480 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 240 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*on Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*Double all heals: First Aid and meds.&lt;br /&gt;
*Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
*-0,1 seconds heal cooldown per endurance&lt;br /&gt;
*Change your Carry Weight to 15%.&lt;br /&gt;
*For each stack decrease Rad Resistance by 10.&lt;br /&gt;
*Strike: Remove all own debuffs(bounty, weakness, slow, fury, Rad)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|	&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Chance to roll of 20% while tick effect&lt;br /&gt;
*Rolls 9 stats, can be negative&lt;br /&gt;
*If randomboy rolls negative stat he have chance to convert it to positive (roll 1-61 have to be lower than Luck*3)&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*5% damage per Luck&lt;br /&gt;
*3% [[Damage Reduction]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: apply Random effect for target : 10 slow, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*[[Critical Power]] -20 or 40&lt;br /&gt;
*[[Critical Power]] -20% or 40%&lt;br /&gt;
*[[Critical Chance]] -5% or 10%&lt;br /&gt;
*One of [[DR]] -3% or 10%&lt;br /&gt;
*One of [[DT]] -1 or 6&lt;br /&gt;
*[[Rad Resistance]] and [[Poison Resistance]] -25 or 50 and carry weight -50 to 100&lt;br /&gt;
*all of [[S.P.E.C.I.A.L.]] -1 or 3&lt;br /&gt;
*[[Hit Points]] -20 or 50&lt;br /&gt;
*[[Action Points]] and turnbased AP for move -1 or 3&lt;br /&gt;
*[[Sequence]] -25 or 75&lt;br /&gt;
*[[Melee]] Damage -5 or 20&lt;br /&gt;
*[[Healing Rate]] -20 or 60&lt;br /&gt;
*[[Armor Class]] -75 or 225&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*+5 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*-6% each DR&lt;br /&gt;
*[[Strike]]: +5 range&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*-1 AP cost for each action&lt;br /&gt;
*+50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
*+1% chance to get random KO during on action for each fury stack&lt;br /&gt;
*Critical tier minimum tier 2&lt;br /&gt;
*lower maximum damage soldier can receive&lt;br /&gt;
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Flat Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, &lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Stonewall perk no longer works, making a soldier fully vulnerable to knockouts&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Agility*10 + Flat Damage&lt;br /&gt;
*Laser: 700- Agility*10 + Flat Damage&lt;br /&gt;
*Fire: 300 - Agility*10 + Flat Damage&lt;br /&gt;
*Plasma: 600 - Agility*10 + Flat Damage&lt;br /&gt;
*Electro: 500 - Agility*10 + Flat Damage&lt;br /&gt;
*Explode: 200 - Agility*10 + Flat Damage&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|	&lt;br /&gt;
*+3 EN	&lt;br /&gt;
*Double your Hit Points.&lt;br /&gt;
*[[One Hander]] working on every weapon&lt;br /&gt;
*Reduce 10% of enemy damage&lt;br /&gt;
*Reduce 0,3% of enemy damage for every 1% missing [[Hit Points]]&lt;br /&gt;
*For each [[Endurance]] gets 0,25% [[Movement Speed]] Walk&lt;br /&gt;
*You can't wear small guns or robes.&lt;br /&gt;
*You also cannot run.&lt;br /&gt;
*+0,25% [[Movement Speed]] per [[Fury]] stack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
| &lt;br /&gt;
*+3 special implants limit&lt;br /&gt;
*Unlimited Ammo&lt;br /&gt;
*Double Flat Damage&lt;br /&gt;
*For each Strength, 1 flat damage(that doesn't double)&lt;br /&gt;
*Hurt himself for 5-10 HP on shot&lt;br /&gt;
*Hurt himself when using t4 ammo for 50-100 [[Hit Points]]&lt;br /&gt;
*Can use only 6 weapons: FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH&lt;br /&gt;
*For each Fury stack will increase shot cost by 5 HP&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left&lt;br /&gt;
*To fight vs [[Wrecker]] make sure you take [[Lethal Protection]] [[Armor Perk]]&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
| &lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Strike: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Lose 25% ms when is no in sneak mode&lt;br /&gt;
*Can't gain movement speed. &lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*that knockout can't be resist by stonewall but its halved by quick recovery&lt;br /&gt;
| 0-105&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Medic&amp;diff=4737</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Medic&amp;diff=4737"/>
		<updated>2022-05-06T14:05:04Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Medic&lt;br /&gt;
|image=Medic.gif&lt;br /&gt;
|reqs=[[Level]] 15, [[First Aid]] 150%&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''The Medic [[perk]] reduces the [[cooldown]]s for using the [[First Aid]] and [[Doctor]] skills to 1/3  of its original time, and adds an ability to remove knockout effect with [[Doctor]] skill.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This is by far the most useful [[perk]] a [[Wasteland_doctor|doctor]] can have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Level Perks]]&lt;br /&gt;
[[Category:Level 15 Perks]]&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Cowboy&amp;diff=4736</id>
		<title>Cowboy</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Cowboy&amp;diff=4736"/>
		<updated>2022-05-03T15:15:56Z</updated>

		<summary type="html">&lt;p&gt;Traps: Created page with &amp;quot;+50 AP regen when using one-handed weapons  Req. Level 6, Agility 10&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;+50 AP regen when using one-handed weapons&lt;br /&gt;
&lt;br /&gt;
Req. Level 6, Agility 10&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Tier_4_Part&amp;diff=4732</id>
		<title>Tier 4 Part</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Tier_4_Part&amp;diff=4732"/>
		<updated>2022-05-02T16:34:02Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Part&lt;br /&gt;
!  Drop from &lt;br /&gt;
!  Armor upgrade&lt;br /&gt;
!  Weapon upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[Optic Scope]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 1]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Polymers]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 2]]&lt;br /&gt;
| [[Shock protection]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Goretex]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 3]]&lt;br /&gt;
| [[Firegecko's enhancement]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Polymer]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 4]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| [[Bonus min damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Recoil Absorber]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 5]]&lt;br /&gt;
| [[Laser reflector]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cylindrical rotary lock]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 6]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Bonus ranged damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Motor]]&lt;br /&gt;
| [[Vault 12]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Bonus max damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Delinker Mechanism]]&lt;br /&gt;
| [[The Tunnel]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Bonus attack speed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[High Tech Gunpowder]]&lt;br /&gt;
| [[Abbey]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Auto-Trigger]]&lt;br /&gt;
| [[Area 51‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Killing spree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Engine]]&lt;br /&gt;
| [[Warehouse‎‎]]&lt;br /&gt;
| [[Mirror system]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Semi Trigger]]&lt;br /&gt;
| [[Tanker Basement‎‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Fast trigger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun Control Module]]&lt;br /&gt;
| [[The Temple]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Microchips]]&lt;br /&gt;
| [[Laboratory X7‎]]&lt;br /&gt;
| [[Utility]] [[Heavy stonewall]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine Parts]]&lt;br /&gt;
| [[Cathedral‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacitors]]&lt;br /&gt;
| [[Mariposa Military Base‎‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Smasher!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ceramic Plate]]&lt;br /&gt;
| [[Talchem California HQ‎‎]]&lt;br /&gt;
| [[Fill the gaps]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevlar]]&lt;br /&gt;
| [[Glow]]&lt;br /&gt;
| [[Heavy]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Accelerator]]&lt;br /&gt;
| [[Vault 15‎]]&lt;br /&gt;
| [[Defensive belt]]&lt;br /&gt;
| [[Slayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wires]]&lt;br /&gt;
| [[Waterworks‎‎]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Transformer]]&lt;br /&gt;
| [[Slavery Vault‎]]&lt;br /&gt;
| [[Bonus move]] [[Speed mechanism]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Electrical Transformer]]&lt;br /&gt;
| [[Hawthorne Military Base]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[More critical]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Plate]]&lt;br /&gt;
| [[Paradise Valley‎]]&lt;br /&gt;
| [[Gain luck]]&lt;br /&gt;
| [[Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Hide]]&lt;br /&gt;
| [[Ares Rocket Silo]]&lt;br /&gt;
| [[Cured]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[TX-28 Microfusion pack]]&lt;br /&gt;
| [[Ares Rocket Silo]]&lt;br /&gt;
| [[Special force bonus]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Polymers]]&lt;br /&gt;
| [[Vault 13]]&lt;br /&gt;
| [[Gain strength]] [[Gain endurance]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[HiFlo Hydraulic Systems]]&lt;br /&gt;
| [[Vault 13]]&lt;br /&gt;
| [[Tesla addition]]&lt;br /&gt;
| [[Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Unique plasma parts]]&lt;br /&gt;
| [[Vault 14]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Better critical]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Polycarbonate]]&lt;br /&gt;
| [[Vault 41]]&lt;br /&gt;
| [[Gain intelligence]] [[Gain agility]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Electromagnetic Mechanism]]&lt;br /&gt;
| [[Vault 41]]&lt;br /&gt;
| N/A&lt;br /&gt;
| [[Long range]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Polymers]]&lt;br /&gt;
| [[Sierra Army Depot]]&lt;br /&gt;
| [[Gain perception]] [[Gain charisma]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Amplifier]]&lt;br /&gt;
| [[Sierra Army Depot]]&lt;br /&gt;
| [[Sneaky]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanced Servomotors]]&lt;br /&gt;
| [[Navarro]]&lt;br /&gt;
| [[Anti-thermal system]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotary Chamber]]&lt;br /&gt;
| [[Navarro]]&lt;br /&gt;
| [[Iron skin]]&lt;br /&gt;
| [[Chip shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Shell]]&lt;br /&gt;
| [[Event Encounter]]&lt;br /&gt;
| [[Defence enhancement]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Polymer Barrels]]&lt;br /&gt;
| [[Lost Signal]] tier I&lt;br /&gt;
| [[Lethal protection]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[T-51b Shell]]&lt;br /&gt;
| [[Lost Signal]] tier II&lt;br /&gt;
| [[Advanced plate]]&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Tier_4_Part&amp;diff=4731</id>
		<title>Tier 4 Part</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Tier_4_Part&amp;diff=4731"/>
		<updated>2022-05-02T16:28:13Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Part&lt;br /&gt;
!  Drop from &lt;br /&gt;
!  Armor upgrade&lt;br /&gt;
!  Weapon upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[Optic Scope]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 1]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
| [[Scoped]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Polymers]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 2]]&lt;br /&gt;
| [[Shock protection]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goretex]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 3]]&lt;br /&gt;
| [[Firegecko's enhancement]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Polymer]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 4]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| [[Bonus min damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Recoil Absorber]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 5]]&lt;br /&gt;
| [[Laser reflector]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cylindrical rotary lock]]&lt;br /&gt;
| [[Infinity mines|Infinity mines Level 6]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
| [[Bonus ranged damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Motor]]&lt;br /&gt;
| [[Vault 12]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
| [[Bonus max damage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Delinker Mechanism]]&lt;br /&gt;
| [[The Tunnel]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
| [[Bonus attack speed]]&lt;br /&gt;
|-&lt;br /&gt;
| [[High Tech Gunpowder]]&lt;br /&gt;
| [[Abbey]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Auto-Trigger]]&lt;br /&gt;
| [[Area 51‎]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
| [[Killing spree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Engine]]&lt;br /&gt;
| [[Warehouse‎‎]]&lt;br /&gt;
| [[Mirror system]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Semi Trigger]]&lt;br /&gt;
| [[Tanker Basement‎‎]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
| [[Fast trigger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun Control Module]]&lt;br /&gt;
| [[The Temple]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
| [[Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Microchips]]&lt;br /&gt;
| [[Laboratory X7‎]]&lt;br /&gt;
| [[Utility / Heavy stonewall]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine Parts]]&lt;br /&gt;
| [[Cathedral‎]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Capacitors]]&lt;br /&gt;
| [[Mariposa Military Base‎‎]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
| [[Smasher!]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ceramic Plate]]&lt;br /&gt;
| [[Talchem California HQ‎‎]]&lt;br /&gt;
| [[Fill the gaps]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevlar]]&lt;br /&gt;
| [[Glow]]&lt;br /&gt;
| [[Heavy]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Accelerator]]&lt;br /&gt;
| [[Vault 15‎]]&lt;br /&gt;
| [[Defensive belt]]&lt;br /&gt;
| [[Slayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wires]]&lt;br /&gt;
| [[Waterworks‎‎]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
| [[Penetrate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Transformer]]&lt;br /&gt;
| [[Slavery Vault‎]]&lt;br /&gt;
| [[Bonus move / Speed mechanism]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Electrical Transformer]]&lt;br /&gt;
| [[Hawthorne Military Base]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
| [[More critical]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Plate]]&lt;br /&gt;
| [[Paradise Valley‎]]&lt;br /&gt;
| [[Gain luck]]&lt;br /&gt;
| [[Spiked]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Hide]]&lt;br /&gt;
| [[Ares Rocket Silo]]&lt;br /&gt;
| [[Cured]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[TX-28 Microfusion pack]]&lt;br /&gt;
| [[Ares Rocket Silo]]&lt;br /&gt;
| [[Special force bonus]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Polymers]]&lt;br /&gt;
| [[Vault 13]]&lt;br /&gt;
| [[Gain strength / Gain endurance]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[HiFlo Hydraulic Systems]]&lt;br /&gt;
| [[Vault 13]]&lt;br /&gt;
| [[Tesla addition]]&lt;br /&gt;
| [[Poisoned]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Unique plasma parts]]&lt;br /&gt;
| [[Vault 14]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
| [[Better critical]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Polycarbonate]]&lt;br /&gt;
| [[Vault 41]]&lt;br /&gt;
| [[Gain intelligence / Gain agility]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Electromagnetic Mechanism]]&lt;br /&gt;
| [[Vault 41]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
| [[Long range]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Polymers]]&lt;br /&gt;
| [[Sierra Army Depot]]&lt;br /&gt;
| [[Gain perception / Gain charisma]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Amplifier]]&lt;br /&gt;
| [[Sierra Army Depot]]&lt;br /&gt;
| [[Sneaky]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanced Servomotors]]&lt;br /&gt;
| [[Navarro]]&lt;br /&gt;
| [[Anti-thermal system]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotary Chamber]]&lt;br /&gt;
| [[Navarro]]&lt;br /&gt;
| [[Iron skin]]&lt;br /&gt;
| [[Chip shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Shell]]&lt;br /&gt;
| [[Event Encounter]]&lt;br /&gt;
| [[Defence enhancement]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Polymer Barrels]]&lt;br /&gt;
| [[Lost Signal]] tier I&lt;br /&gt;
| [[Lethal protection]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|-&lt;br /&gt;
| [[T-51b Shell]]&lt;br /&gt;
| [[Lost Signal]] tier II&lt;br /&gt;
| [[Advanced plate]]&lt;br /&gt;
| [[N/A]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Player-driven_factions&amp;diff=4730</id>
		<title>Player-driven factions</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Player-driven_factions&amp;diff=4730"/>
		<updated>2022-05-02T10:57:06Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player-driven factions, as opposed to [[NPC-driven factions]], are formal groups established and run entirely by players.&lt;br /&gt;
&lt;br /&gt;
Anyone can create a player-driven faction. In order to do it, one needs to buy a '''[[base]]''', which can only be done solo or with other people.&lt;br /&gt;
&lt;br /&gt;
It is not possible to be in a player-driven faction and an [[NPC-driven factions|NPC-driven faction]] at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaders of player-driven factions can manage their faction using these commands:&lt;br /&gt;
&lt;br /&gt;
To promote a member: ~promote nick_name&lt;br /&gt;
&lt;br /&gt;
To demote a member: ~demote nick_name&lt;br /&gt;
&lt;br /&gt;
To kick a member: ~kick nick_name&lt;br /&gt;
&lt;br /&gt;
To give the leader function to another member: ~moveleadership nick_name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you've been invited to join a faction, type ~accept [faction_ID] to join. You will recieve a message if it was succesful or not.&lt;br /&gt;
&lt;br /&gt;
== The Guidelines ==&lt;br /&gt;
&lt;br /&gt;
Please take your time to read them before adding an article on your faction.&lt;br /&gt;
&lt;br /&gt;
* Try to keep the article concise and relevant&lt;br /&gt;
* Remember that inappropriate content (obscenity, profanity, trolling, etc.) in the article will lead to the page's being removed and/or the author of the changes' being banned &lt;br /&gt;
* Keep in mind that our wiki is not an [http://en.wikipedia.org/wiki/Image_hosting_service imagehost]; please do not use too many images.&lt;br /&gt;
&lt;br /&gt;
== A list of player-driven factions ==&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The following articles have been written by the members of the respective factions. Please keep in mind that the wiki staff does not check articles on player factions for truthfulness, and neither do we update or alter them other than by deleting abusive content.&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Clone&amp;diff=4729</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Clone&amp;diff=4729"/>
		<updated>2022-05-02T10:44:56Z</updated>

		<summary type="html">&lt;p&gt;Traps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Basic &amp;lt;br&amp;gt; Critical &amp;lt;br&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]	  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*If the Clone kills an NPC you get none of the experience points from that kill.&lt;br /&gt;
*Clone NPC gives the player 15 small hex vision that updates every 5 Seconds.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[Vault 8]]&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*PvE Perks such as Small Ranged Damage, Brute and Murder works against the Clone.&lt;br /&gt;
*If killed the Clone takes about 2 Minutes to respawn.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it allows him to use stimpacks and not attack sometimes neutral NPCs  &lt;br /&gt;
*Clone cannot use grenades&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Traps</name></author>
		
	</entry>
</feed>