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		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=10952</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=10952"/>
		<updated>2026-03-03T13:36:51Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Leader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Class perks''' are FOnline 3's unique take on character classes.&lt;br /&gt;
&lt;br /&gt;
Any given character can only have one class perk, but three of the classes (Alien, Cyborg, and Robot) have flexibility in the role they fulfil.&lt;br /&gt;
&lt;br /&gt;
With the exception of the three &amp;quot;flex&amp;quot; classes, all class perks assign the character that picked them a specific role.&lt;br /&gt;
&lt;br /&gt;
There are six roles available: tank, semi-tank, specialist, damage dealer (DPS), shooter, and sneaker.&lt;br /&gt;
&lt;br /&gt;
Each of the six roles gives you a different baseline, influencing the number of action points you start with, your initial health pool, how much damage you output, and more; see the table below for details.&lt;br /&gt;
&lt;br /&gt;
== Basic framework ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Class Statistics by Role&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Classes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Parameter&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Base Value&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Conditional DR Adjustments&lt;br /&gt;
|-&lt;br /&gt;
! Current DR&lt;br /&gt;
! DR modifier&lt;br /&gt;
! DR Penetration Protection&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Tanks&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
*[[#Alien|Alien]]&lt;br /&gt;
*[[#Cyborg|Cyborg MKII]]&lt;br /&gt;
*[[#Deathclaw|Deathclaw]]&lt;br /&gt;
*[[#Infantry|Infantry]]&lt;br /&gt;
*[[#Leader|Leader]]&lt;br /&gt;
*[[#Paramedic|Paramedic]]&lt;br /&gt;
*[[#Priest|Priest]]&lt;br /&gt;
*[[#Robot|Sentry Bot]]&lt;br /&gt;
*[[#Super Mutant|Super Mutant]]&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Action points&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | &amp;lt;25%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Movement speed&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 80%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 25% to 49%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +15&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Hit points&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 200 &lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 50% to 89%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +20&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Character size&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 65%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 90% to 99%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +25&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Damage multiplier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +30&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Healing multiplier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 120%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |DT cap modifier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |DR cap&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 95%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Semi-tanks&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
*[[#Alien|Alien]]&lt;br /&gt;
*[[#Chosen One|Chosen One]]&lt;br /&gt;
*[[#Clone|Clone]]&lt;br /&gt;
*[[#Random Boy|Random Boy]]&lt;br /&gt;
*[[#Soldier|Soldier]]&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Action points&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | &amp;lt;25%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Movement speed&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 90%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 25% to 49%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +5&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Hit points&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 150 &lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 50% to 89%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +10&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Character size&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 75%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 90% to 99%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +15&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Damage multiplier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 75%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Healing multiplier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |DT cap modifier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |DR cap&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 90%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Specialists&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
*[[#Combat Master|Combat Master]]&lt;br /&gt;
*[[#Killer|Killer]]&lt;br /&gt;
*[[#Robot|Mr. Handy]]&lt;br /&gt;
*[[#Cyborg|Prototype]]&lt;br /&gt;
*[[#Raider|Raider]]&lt;br /&gt;
*[[#Regulator|Regulator]]&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Action points&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | &amp;lt;25%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | -5&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Movement speed&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 25% to 49%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | -7&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Hit points&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 75 &lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 50% to 89%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | -10&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Character size&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 70%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 90% to 99%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Damage multiplier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Healing multiplier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |DT cap modifier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | -1&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |DR cap&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 80%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Damage Dealers (DPS)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
*[[#Alien|Alien]]&lt;br /&gt;
*[[#Bounty Hunter|Bounty Hunter]]&lt;br /&gt;
*[[#Robot|Eyebot]]&lt;br /&gt;
*[[#Hubologist|Hubologist]]&lt;br /&gt;
*[[#Cyborg|Terminator]]&lt;br /&gt;
*[[#Wrecker|Wrecker]]&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Action points&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | &amp;lt;25%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | -10&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Movement speed&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 25% to 49%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | -15&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Hit points&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 50 &lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 50% to 89%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | -20&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Character size&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 60%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 90% to 99%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Damage multiplier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 110%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Healing multiplier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 80%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |DT cap modifier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | -2&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |DR cap&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 70%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Shooters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
*[[#Alien|Alien]]&lt;br /&gt;
*[[#Cyborg|C-54]]&lt;br /&gt;
*[[#Robot|Robobrain]]&lt;br /&gt;
*[[#Sniper|Sniper]]&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Action points&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | &amp;lt;25%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | -15&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Movement speed&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 25% to 49%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | -30&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Hit points&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 50% to 89%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Character size&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 80%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 90% to 99%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Damage multiplier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 125%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Healing multiplier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |DT cap modifier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | -4&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |DR cap&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Sneakers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &lt;br /&gt;
*[[#Alien|Alien]]&lt;br /&gt;
*[[#Assassin|Assassin]]&lt;br /&gt;
*[[#Scout|Scout]]&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Action points&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | &amp;lt;25%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | -10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Movement speed&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 120%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 25% to 49%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Hit points&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 50% to 89%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Character size&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 90%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 90% to 99%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Damage multiplier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 150%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f7efba;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#fef6d7;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |Healing multiplier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 10%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |DT cap modifier&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | -6&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cef7e3;&amp;quot; |DR cap&lt;br /&gt;
| style=&amp;quot;background-color:#ecfcf4; text-align:center;&amp;quot; | 0%&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#f9f9f9;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Class roles ===&lt;br /&gt;
&lt;br /&gt;
*'''Tanks''' survive to support the team, whether through buffs ([[#Leader|Leader]]), healing ([[#Priest|Priest]]), or simply being a huge bullet sponge holding the front line ([[#Super Mutant|Super Mutant]]). They have great defensive capabilities but their damage is significantly reduced and they constantly find themselves out of action points.&lt;br /&gt;
*'''Semi-tanks''' are versatile front-line fighters with both a significant health pool and decent damage. They all have a unique ace up their sleeve, be it a couple extra perks ([[#Chosen One|Chosen One]]), sheer luck ([[#Random Boy|Random Boy]]), or an evil twin ([[#Clone|Clone]]).&lt;br /&gt;
*'''Specialist''' classes focus on taking full advantage of their unique ability to take a specific combat mechanic to a level unachievable by any other class; they may have access to nearly limitless action points ([[#Raider|Raider]]), superpowered traits ([[#Regulator|Regulator]]), or the ability to rapidly close distance with their opponent ([[#Combat Master|Combat Master]]).&lt;br /&gt;
*'''Damage Dealer''' ('''DPS''') classes have one purpose: providing a high sustained damage output. They start with a high damage multiplier (1.1x) and gain deadly abilities, such as doubled lethal damage ([[#Wrecker|Wrecker]]) or improved item perks ([[#Hubologist|Hubologist]]), at the cost of their already limited defensive capabilities.&lt;br /&gt;
*'''Shooters''' are the glass cannons of FOnline 3, deadly at long range but completely helpless otherwise. Their unique abilities, such as heavy sniper rifles never missing ([[#Sniper|Sniper]]) or significantly increased critical power ([[#Robot|Robobrain]]) are focused on long-range combat and nothing else.&lt;br /&gt;
*'''Sneakers''' are fragile but lethal ambush predators. They may be able to attack without de-sneaking ([[#Assassin|Assassin]]) or deal massive additional damage to characters low on health ([[#Scout|Scout]]) but stand little chance in open combat.&lt;br /&gt;
&lt;br /&gt;
Each role confers one unique bonus and one unique penalty:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Role !! Bonus !! Penalty&lt;br /&gt;
|-&lt;br /&gt;
| Tank || +200% damage multiplier vs. other tanks || Enemies gain +8% lethality against you&lt;br /&gt;
|-&lt;br /&gt;
| Semi-tank || Damage-per-bullet cap increased by 50% || -20% critical damage resistance&lt;br /&gt;
|-&lt;br /&gt;
| Specialist || +30% critical damage resistance against Shooters || -20 HP restored using meds&lt;br /&gt;
|-&lt;br /&gt;
| Damage Dealer || +10 lethal damage; +4% lethality || Enemies gain +30% damage multiplier against you&lt;br /&gt;
|-&lt;br /&gt;
| Shooter || Incoming damage from tanks capped at 50 || Your damage per bullet bonus is set to -1&lt;br /&gt;
|-&lt;br /&gt;
| Sneaker || -2 AP cost of firing burst weapons || Aimed attacks cost three times the normal amount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Class perks ===&lt;br /&gt;
&lt;br /&gt;
Class perk selection defines your character's core identity and their place in the six-role system. &lt;br /&gt;
&lt;br /&gt;
Each class perk grants a unique set of abilities, limitations, bonuses, and penalties that fundamentally change your gameplay experience. &lt;br /&gt;
&lt;br /&gt;
As of Patch 6.4.1, twenty-three unique class perks are available.&lt;br /&gt;
&lt;br /&gt;
== Alien ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Alien&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 45&lt;br /&gt;
|-&lt;br /&gt;
| Role || Flex&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || +3 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || [[Intelligence]]: Crafted gear gets 5000 additional XP&lt;br /&gt;
|-&lt;br /&gt;
| Fury || Lose 1% [[Damage Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| Rage || 4x [[Weapon perks#Weapon Experience|weapon experience]] for 10s&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*Cannot use non-Alien weapons;&lt;br /&gt;
*Agility: +1 reload cost&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || 5% of damage applied as radiation to NPCs&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#ETG1000|ETG]] (ignores electric immunity)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–10&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Necropolis (36:39) ([[:File:Alien NPC Necropolis.gif|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Alien''' is a flex class, with its role determined by the weapon it's &amp;lt;code&amp;gt;~link&amp;lt;/code&amp;gt;ed to.&lt;br /&gt;
**When linked to [[Weapons#ETG3000|ETG3000]], Alien is a tank;&lt;br /&gt;
**When linked to [[Weapons#IPF210|IPF210]], semi-tank;&lt;br /&gt;
**When linked to [[Weapons#LAR62|LAR62]], damage dealer;&lt;br /&gt;
**When linked to [[Weapons#SSR10|SSR10]], shooter;&lt;br /&gt;
**When linked to [[Weapons#ESR02|ESR02]], sneaker.&lt;br /&gt;
*Linking has a 60-second cooldown. You will be prompted to link if you attempt to use a weapon you're not linked to.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
Alien receives several powerful bonuses:&lt;br /&gt;
*+50 to the [[Crafting]] skill cap.&lt;br /&gt;
*When using the [[Learning]] skill to boost [[Crafting]], the increased cap is filled immediately&amp;lt;br&amp;gt;without requiring additional skill points (e.g., 250/250 goes to 260/260 rather than 250/260).&lt;br /&gt;
*66% chance to apply a critical effect (such as crippling) on a critical hit, instead of the standard 33%.&lt;br /&gt;
*Ability to craft and use [[Weapons#Alien-exclusive_weapons|Alien-exclusive weapons]]. Regular weapons can also be crafted by Aliens, they just can't use them.&lt;br /&gt;
*Access to a set of unique [[Weapon_perks#Alien%20Perks|Alien-exclusive weapon perks]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Assassin == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Assassin&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 90&lt;br /&gt;
|-&lt;br /&gt;
| Role || Sneaker&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || +3 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || [[Perception]]: +1% [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*Damage reduced by 75% if de-sneaked;&lt;br /&gt;
*Agility: -1% damage&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || +25% critical chance vs. NPCs&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Range Pistols|Range Pistols]] (+1% crit chance for each hex between you and the target)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–90&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || The Hub (31:40), Old Town ([[:File:Assassin NPC The Hub.gif|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Assassin''' is a master of stealth, always looking to punish exposed targets.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
There are many unique advantages to being an Assassin:&lt;br /&gt;
* 92% chance to remain in sneak mode after attacking an opponent.&lt;br /&gt;
* 10% chance to enter sneak after performing any action, even if observed.&lt;br /&gt;
* +16 [[Sneak#Modifiers|Stealth]] when the battle timer is active.&lt;br /&gt;
'''Note:''' The extra critical chance equal to the distance to your target (in hexes) from Assassin's favorite weapon bonus can push your critical chance above 100% and is not reduced by the target's critical chance resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bounty Hunter ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bounty Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 80&lt;br /&gt;
|-&lt;br /&gt;
| Role || Damage Dealer&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || +3 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || [[Luck]]: Attack delay reduced by 1%&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;Endurance: -3% crit power&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || Deal 1% of target NPC's max HP as bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Plasma Weapons|Plasma Weapons]] (+10% crit power, +10s [[Slow]] duration, no HP-based crit roll penalty)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–75&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Klamath (8:2), Trapper Town ([[:File:Bounty Hunter NPC Klamath.png|picture]])&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Bounty Power Calculation''' &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Bounty power determines how many bounty stacks Bounty Hunter applies per hit. It is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Step 1:''' Add up the ranks of your Weapon Perks, keeping in mind that rank F = 1, rank E = 2, rank D = 3, rank C = 4, rank B = 5, rank A = 6, rank S = 7, rank S+ = 8, then find your result's corresponding value in the bounty power bonus column of the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk Rank Sum !! Bounty Power Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 0-17 || +0&lt;br /&gt;
|-&lt;br /&gt;
| 18-33 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 34-50 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 51+ || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Step 2:''' Add a value based on your weapon type from one of the tables below to the value from step 1.&lt;br /&gt;
&lt;br /&gt;
'''For conventional weapons:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Type !! Base Bounty Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons#Fast Pistols|Fast Pistols]], [[Weapons#Damage Knives|Damage Knives]], [[Weapons#Damage Pistols|Damage Pistols]], [[Weapons#Fast Knives|Fast Knives]], [[Weapons#Rocket Launcher|Rocket Launchers]], [[Weapons#Punch Weapons|Punch Weapons]], [[Weapons#Hammers|Hammers]], [[Weapons#Clubs|Clubs]], [[Weapons#SMGs|SMGs]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons#Range Pistols|Range Pistols]], [[Weapons#Machine Guns|Machine Guns]], [[Weapons#Assault Rifles|Assault Rifles]], [[Weapons#Flamers|Flamers]], [[Weapons#Miniguns|Miniguns]], [[Weapons#Explosive Small Guns|Explosive Small Guns]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons#Shotguns|Shotguns]], [[Weapons#Support Rifles|Support Rifles]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons#Sniper Rifles|Sniper Rifles]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons#Heavy Sniper Rifles|Heavy Sniper Rifles]] || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''For energy weapons''':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Base Bounty Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol]], [[Plasma Pistol]], [[Electric Zip Gun]], [[Magneto-Laser Pistol]], [[Solar Scorcher]], [[Plasma Pistol MKII]], [[Pulse Pistol]], [[Alien Blaster]], [[Commissar's Pistol]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Signal Pistol]], [[Plasma SMG]], [[ELECTRO Launcher]], [[Fire Rifle]], [[Gatling Laser]], [[Heat Machine]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle]], [[Turbo Plasma Rifle]], [[Electro Cannon]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Rifle]], [[Prototype 14]], [[Plasma Gatling]], [[Turbolaser]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyro Rifle]], [[Pulse Rifle]] || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Step 3:''' Apply miscellaneous bonuses and penalties.&lt;br /&gt;
*+1 if your [[weapon]]'s tier is above 3.&lt;br /&gt;
*+1 if your attack's damage is above 350.&lt;br /&gt;
&lt;br /&gt;
*‑1 if your attack's [[damage]] is below 100.&lt;br /&gt;
*‑1 if your attack was not a [[critical hit]].&lt;br /&gt;
*‑1 if the target has the [[In Your Face!]] perk.&lt;br /&gt;
*‑1 if you have the Quick Fingers [[Perk Synergy]].&lt;br /&gt;
&lt;br /&gt;
'''Step 4:''' Apply the lower cap (0) and the upper cap (7).&lt;br /&gt;
&lt;br /&gt;
'''Step 5:''' You now know your bounty power! Use the table below to find out how many bounty stacks it will allow you to apply to your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bounty Power !! Bounty Stacks Applied&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1-2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1-4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1-6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1-8&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4-8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The [[Strike]] bonus of 10 additional bounty stacks is separate from this calculation.&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Bounty Hunter''' is a PvP-focused damage dealer class with a powerful debuffing ability.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
&lt;br /&gt;
Being a Bounty Hunter has many benefits.&lt;br /&gt;
*Critical roll bonuses scaling with your and your target's combined ''base'' crit chance (bonuses from weapons and perks do not apply).&lt;br /&gt;
*+1% critical power for each 10 points of [[Sight|sight range]].&lt;br /&gt;
*+0.5 sight range per point of critical chance.&lt;br /&gt;
*Automatically [[Critical_Hit#Critical_Effect|marking]] targets for 4 seconds.&lt;br /&gt;
*Access to the unique &amp;quot;bounty stacking&amp;quot; mechanic.&lt;br /&gt;
**Bounty Hunter applies &amp;quot;bounty&amp;quot; stacks on hit that reduce the target's damage by 1% per stack.&lt;br /&gt;
**Bounty stacks can only be applied to players.&lt;br /&gt;
**Bounty Power determines the number of bounty stacks per hit; the cap on stacks from bounty power is 8.&lt;br /&gt;
*[[Strike]] applies 10 additional Bounty stacks to the target.&lt;br /&gt;
*Bounty Hunters can see everyone's bounty stacks.&lt;br /&gt;
*Bounty stacks trigger additional effects at certain thresholds: at '''33''' stacks, the usual rule that all incoming damage in PvP must be halved if it's above 350, and then halved again if it's still above 300, no longer applies to Bounty Hunter's damage; at '''66''' stacks, Bounty Hunter ignores the target's crit chance/power resistance; at '''100''' stacks, the target's current hit points are set to -100.&lt;br /&gt;
*In [[War Event]]s and [[New Reno Wars]], killing players with bounty stacks rewards Bounty Hunters with a currency bonus of 10% for each of the target's bounty stacks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;Bounty Hunter's bounty power is reduced by 1 if they have the Quick Fingers Perk Synergy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chosen One ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Chosen One&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 30&lt;br /&gt;
|-&lt;br /&gt;
| Role || Semi‑tank&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || +3 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || [[Charisma]]: +1 [[HP]]&lt;br /&gt;
|-&lt;br /&gt;
| Fury || -1 [[Charisma]] per stack&lt;br /&gt;
|-&lt;br /&gt;
| Rage || Set 2 random SPECIAL&amp;lt;br&amp;gt;attributes to 1 for 10s&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*Luck: -4 AP Regen;&amp;lt;br&amp;gt;&lt;br /&gt;
*Each active Perk Synergy reduces damage by 15%;&amp;lt;br&amp;gt;&lt;br /&gt;
*Healing Rate is set to 0;&amp;lt;br&amp;gt;&lt;br /&gt;
*Reaching 0 HP means instant death&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || Gain 10% more experience from kills&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#SMGs|SMGs]] (+25% damage at 1‑hex range)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–45&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Klamath (8:2), Downtown ([[:File:Chloc.jpg|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Chosen One''' is a semi‑tank with a lot of build design space. Time to get creative!&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&amp;lt;br&amp;gt;&lt;br /&gt;
Class bonuses:&lt;br /&gt;
*+3 [[level perks]] (&amp;lt;span style=&amp;quot;color:#ec0003;&amp;quot;&amp;gt;Chosen One must be acquired before level 50 to get this bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Sample build (Patch 6.4) '''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turret Engineer (HP: 556, AP: 7)&lt;br /&gt;
|-&lt;br /&gt;
| '''SPECIAL'''&lt;br /&gt;
| [[Strength|S]] 1→4, [[Perception|P]] 5→1, [[Endurance|E]] 10→17, [[Charisma|C]] 5→20, [[Intelligence|I]] 8→10, [[Agility|A]] 10→11, [[Luck|L]] 1→2&lt;br /&gt;
|-&lt;br /&gt;
| '''Traits &amp;amp; Perks'''&lt;br /&gt;
| '''Traits:''' Gifted, Good Natured&amp;lt;br&amp;gt;'''Perks:'''&amp;lt;br&amp;gt;3: Gain Charisma&amp;lt;br&amp;gt;6: Animal Friend&amp;lt;br&amp;gt;9: Bonus AP Regen&amp;lt;br&amp;gt;12: Party Member&amp;lt;br&amp;gt;15: Adrenaline Rush&amp;lt;br&amp;gt;18: Toughness&amp;lt;br&amp;gt;21: Lethal Protection&amp;lt;br&amp;gt;24: Turret Mechanic&amp;lt;br&amp;gt;27: Engineer&amp;lt;br&amp;gt;30: '''Chosen One''', Cult of Personality,&amp;lt;br&amp;gt;Quick Pockets, Earlier Sequence&lt;br /&gt;
|-&lt;br /&gt;
| '''Synergies'''&lt;br /&gt;
| Tank, Mysterious Stranger, Quartermaster, Architect&lt;br /&gt;
|-&lt;br /&gt;
| '''Drugs'''&lt;br /&gt;
| Buffout, Rot Gut, Psycho, Mutie, Beer&lt;br /&gt;
|-&lt;br /&gt;
| '''Implants'''&lt;br /&gt;
| '''SPECIAL:''' [[Nociception Regulator|Endurance]] (×3), [[Empathy Synthesizer|Charisma]] (×7)&amp;lt;br&amp;gt;'''Combat:''' [[Dermal Module]] (×2), [[Phoenix Module]] (×2),&amp;lt;br&amp;gt;[[Tactical Chip]] (×2), [[Claw Module]] (×1)&lt;br /&gt;
|-&lt;br /&gt;
| '''WE Stats'''&lt;br /&gt;
| Combat Medic, CHA, DMG RES &amp;amp; DT, HP, AP, AC, AP Regen, Medic&lt;br /&gt;
|-&lt;br /&gt;
| '''Source'''&lt;br /&gt;
| [https://discord.com/channels/360781249616412672/1448102545175220304/1448102545175220304 Originally posted on FO3 discord by KompreSor]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clone ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Clone&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 150&lt;br /&gt;
|-&lt;br /&gt;
| Role || Semi‑tank&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || +3 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || [[Charisma]]: +25 [[Carry Weight]]&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*Endurance: -1% crit chance;&amp;lt;br&amp;gt;&lt;br /&gt;
*5% less damage against NPCs;&amp;lt;br&amp;gt;&lt;br /&gt;
*Can only use SPECIAL implants&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Laser Weapons|Laser Weapons]] (5% chance to chain attack to another target)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–50&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || New Vault City (16:8) ([[:File:Clone_NPC_New_Vault_City.gif|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Clone''' is a semi‑tank with the ability to summon an AI‑controlled doppelganger.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
The clone-summoning ability works as follows:&lt;br /&gt;
*You spawn your clone using the [[Commands|command]] &amp;lt;code&amp;gt;~clone&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Cloning has a base cooldown of 9 minutes; each point of [[Speech]] reduces it by 1s, but it can never go below 15s, which requires the [[Good Natured]] trait and [[Speech]] = 500.&lt;br /&gt;
*Your cloned companion's stats and gear mirror your own, with some exceptions.&lt;br /&gt;
**PvE perks (such as Mini Toughness and Quick Dodger) protect you but do not affect the clone.&lt;br /&gt;
**The clone cannot use grenades, or any other stackable weapons.&lt;br /&gt;
**The clone does not consume ammunition.&lt;br /&gt;
**The clone cannot carry additional gear.&lt;br /&gt;
*Both the player and the clone are immune to knockouts, knockbacks, knockdowns, and the Heavy Handed effect.&lt;br /&gt;
*If your clone is alive when you are killed by another '''player''', you are instantly revived, effectively killing the clone to take its place.&lt;br /&gt;
*You deal 50% more damage when your clone is dead.&lt;br /&gt;
*The clone provides vision in a 15-hex radius even when dead.&lt;br /&gt;
*The clone’s stats get adjusted based on how the target is marked:&lt;br /&gt;
**Red (aggressive): +50% damage, -20% DR&lt;br /&gt;
**Purple (defensive): -50% damage, +20% DR&lt;br /&gt;
**Blue/unmarked: No changes&lt;br /&gt;
*When directing the clone with alt‑click commands the neutral &amp;quot;Command Move&amp;quot; is recommended to avoid aggroing non-hostile NPCs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Master ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Combat Master&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 35&lt;br /&gt;
|-&lt;br /&gt;
| Role || Specialist&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || [[Strength]]: +1% [[Critical_Hit#Critical_Power_and_Critical_Roll|critical power]]&lt;br /&gt;
|-&lt;br /&gt;
| Fury || +6% critical power per stack&lt;br /&gt;
|-&lt;br /&gt;
| Rage || Ignore critical resistances for 10s&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*You're limited to 1 Trait;&lt;br /&gt;
*Luck: -1% [[DR]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || Lifesteal cap increased to 50%&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Hammers|Hammers]] (doubled [[Strike]] jump range)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–80&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || San Francisco (9:25) ([[:File:Combat Master NPC San Francisco.png|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Combat Master''' is a melee-focused specialist class with exceptional mobility.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
&lt;br /&gt;
Combat Master has many advantages in [[Close Combat|close combat]]:&lt;br /&gt;
*+30 [[melee damage]].&lt;br /&gt;
*+125% melee [[critical chance]].&lt;br /&gt;
*Using the 2-handed weapon [[Critical Table|critical table]] when wielding melee weapons, resulting in significantly better criticals.&lt;br /&gt;
*[[Strike]] instantly moving you next to the target and allowing you to ignore their melee protection for 10 seconds. This &amp;quot;engagement jump&amp;quot; has a range of 20 hexes unless you're using a [[Weapons#Hammers|hammer]] in which case the range is increased to 40 hexes&lt;br /&gt;
*90% shorter battle timer after being hit. This doesn't affect the battle timer when ''you'' are doing the hitting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cyborg ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Cyborg&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 120&lt;br /&gt;
|-&lt;br /&gt;
| Role || Flex&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || [[Luck]]: +1% critical power;&amp;lt;br&amp;gt;[[Charisma]]: varies, see [[combat implants]]&lt;br /&gt;
|-&lt;br /&gt;
| Fury || +2% EMP DR per stack&lt;br /&gt;
|-&lt;br /&gt;
| Rage || EMP explosions that deal 25% of your max HP surround you for 10s&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*Vulnerability to EMP damage;&lt;br /&gt;
*Chance to lose an implant on death (SPECIAL: 0.25%; Combat: 0.05%);&lt;br /&gt;
*Receive 5 more damage from NPCs;&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Perception]]: -2% to [[EMP]] DR&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Clubs|Clubs]] ([[Shock]] the target for 1s)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–65&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Gecko (29:4), Scrapyard ([[:File:Cyborg_NPC_Gecko.gif|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:80%; vertical-align:top; border:none; padding-right:10px;&amp;quot; |&lt;br /&gt;
*'''Cyborg''' is a flex class focused on taking full advantage of [[implants]]. &lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
*As a Cyborg, your role is determined by the combination of combat implants you have installed. Each one grants points towards one or more roles, see the table to the right for a complete breakdown. You assume the role that has the most points once all of your desired combat implants are in place. If two or more roles are tied for highest, you are assigned the third; for example, if Tank = DPS &amp;gt; Shooter, you become a shooter. If there's a three-way tie, your baseline (no implants) role as a specialist class remains unchanged. Your class designation displayed on mouse hover changes based on your role: if you're a tank, you're &amp;quot;Cyborg MKII;&amp;quot; if you're a damage dealer (DPS), you're &amp;quot;Terminator;&amp;quot; if you're a shooter, you're &amp;quot;C-54.&amp;quot; Otherwise, you're just a &amp;quot;Prototype.&amp;quot; &lt;br /&gt;
*Being half-man, half-machine fundamentally changes several aspects of gameplay:&lt;br /&gt;
**Your base implant installation limit is set to 12 [[SPECIAL implants]] and 12 [[combat implants]]. You [[Charisma]] does not interact with this limit in any way.&lt;br /&gt;
**Three copies of the same combat implant can be installed to trigger a powerful tier 3 bonus, see the [[Implants#Combat_implants|Implants]] article for details.&lt;br /&gt;
**Implants can be freely (un)installed at any time using the &amp;lt;code&amp;gt;~cmd&amp;lt;/code&amp;gt; menu which also lets you recycle implants for cyborg points that can be spent to craft [[EMP Shield]] once you have 1000.&lt;br /&gt;
**You become immune to [[Bleed|bleeding]] but vulnerable to [[EMP damage]].&lt;br /&gt;
**First Aid no longer works but you can heal yourself using the [[Repair]] skill with a [[tool]]; [[Mr. Fixit]] is your version of [[Healer]]. Drugs, including stimpaks, work normally. To fix broken limbs, you can use &amp;lt;code&amp;gt;~cmd&amp;lt;/code&amp;gt; with a [[Science]]-based cooldown (none at 200), or use Science on yourself with a [[screwdriver]] equipped (120s cooldown). Others can use [[Repair]] and [[Science]] on you without any tools.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Important note:''' Don't install implants via a doctor NPC as Cyborg or you will get no free installation tokens when you next [[reroll]].&lt;br /&gt;
| style=&amp;quot;width:20%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ Implant Role Points&lt;br /&gt;
|-&lt;br /&gt;
! Implant !! Tank !! DPS !! Shooter&lt;br /&gt;
|-&lt;br /&gt;
| [[Dermal Module]] || 3 || – || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Phoenix Module]] || 3 || – || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger Module]] || – || 3 || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Claw Module]] || – || 3 || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Module]] || – || – || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Nemean Module]] || 2 || 2 || –&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical Module]] || – || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[EMP Shield]] || 2 || – || 2&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deathclaw ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Deathclaw&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 40&lt;br /&gt;
|-&lt;br /&gt;
| Role || Tank&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || +3 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling ||&lt;br /&gt;
*[[Strength]]: +4 Stealth; +1% crit chance resistance; +1% Plasma DR&lt;br /&gt;
*[[Perception]]:+1% laser DR; +1 electro DT&lt;br /&gt;
*[[Endurance]]: +1% crit chance; +1% Explode DR&lt;br /&gt;
*[[Charisma]]: +1 laser DT&lt;br /&gt;
*[[Intelligence]]: +1% crit chance; normal DT +1&lt;br /&gt;
*[[Agility]]: +1% crit chance; +1 explode DT&lt;br /&gt;
*[[Luck]]: +5% movement speed; +1 Plasma DT &lt;br /&gt;
|-&lt;br /&gt;
| Fury || +5 melee damage per stack&lt;br /&gt;
|-&lt;br /&gt;
| Rage || Receive a random injury; [[taunt]] everyone on the map except your faction for 3s&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*Can't use guns;&lt;br /&gt;
*Can't use body armor;&lt;br /&gt;
*Intelligence: -3 melee damage&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || +10 melee damage against NPCs&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Punch Weapons|Punch Weapons]] (15-hex PvP Slow aura scaling with [[Heavy Handed]] Strength that replaces its normal effect)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–55&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || [[Modoc]] (20:5) ([[:File:Deathclaw NPC Modoc.gif|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Deathclaw''' is a melee tank with complex SPECIAL scaling.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
Deathclaws receive a wide range of melee-focused bonuses:&lt;br /&gt;
*+1 attack range&lt;br /&gt;
*+10% [[Movement Speed]]&lt;br /&gt;
*Immunity to Slow&lt;br /&gt;
*Bonus hit points equal to 3 x '''base''' [[Lethal Damage]]&lt;br /&gt;
*+0.01 [[AP Regen]] per point of melee damage&lt;br /&gt;
*+1% [[Damage Protection]] per 1% of the attacker's slow level&lt;br /&gt;
*[[Lifesteal]] equal to 1% of target's current life (up to the normal cap)&lt;br /&gt;
*+1 [[AC]] per point of [[Sneak]]&lt;br /&gt;
*+5% Critical Chance Resistance&lt;br /&gt;
*+(10 + movement-only APs)% [[Critical Power Resistance]]&lt;br /&gt;
*Your [[Movement Speed|movement speed modifiers]] also provide [[Critical Roll Resistance]] of equal magnitude, which may potentially result in more powerful crits for your attackers if you're slowed to below your base movement speed&lt;br /&gt;
&lt;br /&gt;
Deathclaws don't wear body armor. They get their resistances from Natural Armor, which scales with their stats and the tier of the helmet they wear. If the helmet is tier 1, base Natural Armor values get multiplied by 33%; if it's tier 2: 66%; tier 3: 100%; tier 4: 115%; tier 5: 125%; tier 6: 133%.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Natural Armor breakdown''' &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage&lt;br /&gt;
! DT&lt;br /&gt;
! DR&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| 6 + [[Intelligence]]&lt;br /&gt;
| 45 + [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| 7 + [[Charisma]]&lt;br /&gt;
| 10 + [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| 4 + [[Sequence]]&lt;br /&gt;
| 50 + [[Healing Rate]]&lt;br /&gt;
|-&lt;br /&gt;
| Plasma&lt;br /&gt;
| 5 + [[Luck]]&lt;br /&gt;
| 40 + [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| Explode&lt;br /&gt;
| 6 + [[Agility]]&lt;br /&gt;
| 50 + [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| Electro&lt;br /&gt;
| 3 + [[Perception]]&lt;br /&gt;
| 30 + [[Action Points]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Deathclaws gain access to [[armor perks]] based on the tier and specific perks of their weapon. The number of armor perks that a Deathclaw can have is equal to the tier of their weapon. For example, a T3 weapon will give you 3 armor perks. The specific armor perks that get unlocked depend on what perks your weapon has, see the table below for details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Weapon perk to armor perk mapping''' &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perk&lt;br /&gt;
! Armor Perk&lt;br /&gt;
|-&lt;br /&gt;
| [[Ammo Upgrade]]&lt;br /&gt;
| [[Iron Skin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer]]&lt;br /&gt;
| [[Bonus Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloody]]&lt;br /&gt;
| [[Cured]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonus Critical Power]]&lt;br /&gt;
| [[Integrated Gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Damage per Bullet]]&lt;br /&gt;
| [[Explosive Belt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonus Max Damage]]&lt;br /&gt;
| [[Bonus Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonus Min Damage]]&lt;br /&gt;
| [[Sneaky]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonus Attack Speed]]&lt;br /&gt;
| [[Armor perks#Utility|Utility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Less AP Cost]]&lt;br /&gt;
| [[Bonus Movement]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chip Shot]]&lt;br /&gt;
| [[Special Force Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Trigger]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Frozen Queen]]&lt;br /&gt;
| [[Penetration Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Killing Spree]]&lt;br /&gt;
| [[Mirror System]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Knockback]]&lt;br /&gt;
| [[Thwart Block]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Life Steal]]&lt;br /&gt;
| [[Speed Mechanism]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Range]]&lt;br /&gt;
| [[Survivalist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonus Critical Chance]]&lt;br /&gt;
| [[Bonus Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| [[More Critical Damage]]&lt;br /&gt;
| [[Fill The Gaps]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Penetrate]]&lt;br /&gt;
| [[Defense Enhancement]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Poisonous]]&lt;br /&gt;
| [[Shock Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scoped]]&lt;br /&gt;
| [[Bonus Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked]]&lt;br /&gt;
| [[Heavy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Smasher!]]&lt;br /&gt;
| [[Anty-Termal System]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Damage]]&lt;br /&gt;
| [[Advanced Plate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[More Bonus Damage]]&lt;br /&gt;
| [[Advanced Defence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Upgrade]]&lt;br /&gt;
| [[Nightmare Defence]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Master]]&lt;br /&gt;
| [[Powered]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Butcher]]&lt;br /&gt;
| [[Great Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' Heavy Handed protection effects, such as those granted by [[Thwart Block]], [[Mutie]], or [[Jinxed]] will counter Slow Aura.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' Deathclaw is able to scale off of bonuses it got as a result of other scaling; for example, normal DR scaling with crit chance will benefit from crit chance received via SPECIAL scaling.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grenadier ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Grenadier&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 180&lt;br /&gt;
|-&lt;br /&gt;
| Role || Damage Dealer&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || +3 Strength&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || &lt;br /&gt;
*Strength: +1% Throwing DR penetration&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*Charisma: -1 weapon range;&lt;br /&gt;
*Cannot gain critical chance resistance&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || Hitting NPCs triggers the [[Hit and Run]] effect&amp;lt;br&amp;gt;even if you don't have the perk&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || Explosive [[Grenades]] (knockback range is doubled)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || ??–??&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Not available yet&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Grenadier''' is a damage dealer class that specializes in [[Throwing]].&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
&lt;br /&gt;
Grenadier has many unique advantages:&lt;br /&gt;
*AoE damage does not harm friendly targets&lt;br /&gt;
*Each hit reduces attack delay by 50 ms for 10 seconds, stacking up to 400 ms&lt;br /&gt;
*Throwing attacks and their AoE effects have a chance to spawn a trap. The type of the trap depends on the damage type of the attack that triggered its placement:&lt;br /&gt;
**Normal/fire damage can spawn a Bear Trap that deals low damage and cripples legs&lt;br /&gt;
**Laser damage can spawn a Spear Trap that deals high damage and then places the [[Laser Spear]] it fired in the Grenadier’s inventory&lt;br /&gt;
**Plasma damage can spawn a Gamma Mine that deals medium damage and slows the target&lt;br /&gt;
**Electrical damage can spawn a Stun Trap that deals low damage and paralyzes the target&lt;br /&gt;
**Explosive damage can spawn a Land Mine that deals high damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hubologist ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Hubologist&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 105&lt;br /&gt;
|-&lt;br /&gt;
| Role || Damage Dealer&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || [[Intelligence]]: +20% gear XP from kills&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*Lose all of your level perks;&lt;br /&gt;
*Endurance: +2 incoming damage;&lt;br /&gt;
*On death, lose one random gear perk rank&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Electro Weapons|Electro Weapons]] (double damage)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 10–20&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || San Francisco (9:25), Tanker ([[:File:Hubologist_NPC_San_Francisco.gif|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Hubologist''' is a damage dealer (DPS) class with greatly enhanced gear perks and gear XP gain rate.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
&lt;br /&gt;
Donating all of your level perks to the Church of Hubology has the following effects:&lt;br /&gt;
*+100 [[HP]]&lt;br /&gt;
*All of your gear perks are substantially improved, see the [[armor perks]] and [[weapon perks]] articles for details.&lt;br /&gt;
*Your legendary gear perks receive one additional rank, which enables access to Hubologist-exclusive S++ legendary effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infantry ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Infantry&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 130&lt;br /&gt;
|-&lt;br /&gt;
| Role || Tank&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || +3 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || Endurance: +60s to your selected immunity's duration&lt;br /&gt;
|-&lt;br /&gt;
| Fury ||  +0.25% normal DR, +0.5% laser/explo DR,&amp;lt;br&amp;gt;and +1% fire/plasma/electro DR per stack&lt;br /&gt;
|-&lt;br /&gt;
| Rage || +40% DT and DR Penetration Protection for 10s&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*-20% HP;&lt;br /&gt;
*Intelligence: -2 HP;&lt;br /&gt;
*Healing via drugs removes all Fury stacks&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || -5 damage taken from NPCs&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Shotguns|Shotguns]] gain two tiers for the purpose of damage multiplier calculations, see the note&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–60&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Den (10:5) ([[:File:Infantry_NPC_Den.png|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Infantry''' is a tank class able to gain complete immunity to one chosen damage type.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
&lt;br /&gt;
Enlisting as an infantryman comes with several benefits:&lt;br /&gt;
*+5% to all DR caps&lt;br /&gt;
*+7% to all DRs&lt;br /&gt;
*+30% character size&lt;br /&gt;
*Your [[Strike]]s ignore the target’s damage protection.&lt;br /&gt;
*Using the &amp;lt;code&amp;gt;~infantry&amp;lt;/code&amp;gt; command allows you to select one damage type that you will become immune to for one minute. Being &amp;quot;immune&amp;quot; to a damage type means that all incoming damage of that type will be reduced to 0. You cannot choose the same damage type twice in a row. Every time your immunity absorbs damage from an attack, its remaining duration goes down by 15 seconds. Damage immunity does not protect you from status effects.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In practical terms, Infantry's favorite weapon bonus adds &amp;lt;code&amp;gt;(4% + 4% x Distance)&amp;lt;/code&amp;gt; to Shotguns' regular damage multiplier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Killer ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Killer&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 60&lt;br /&gt;
|-&lt;br /&gt;
| Role || Specialist&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || +3 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || [[Agility]]: +1% chance to deal double damage&lt;br /&gt;
|-&lt;br /&gt;
| Fury || -2% DR per stack (PvP only)&lt;br /&gt;
|-&lt;br /&gt;
| Rage || Set attack delay to 700 for 10s&amp;lt;br&amp;gt;(triggers at 10 Fury stacks)&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
* Respawning takes 500% longer;&lt;br /&gt;
* Intelligence: -2 to all DTs&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || Regain ~1/3 of your [[AP]]s when you kill an NPC&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Miniguns|Miniguns]] (+25% accuracy)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–95&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Hinkley (36:28) ([[:File:Killer NPC Hinkley.png|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Killer''' is a specialist class that feeds on its victims, using each kill to fuel the next.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
&lt;br /&gt;
Choosing the Killer life grants several powerful advantages:&lt;br /&gt;
*+5% Lethality (your attacks automatically kill any target at or below 5% of their max HP)&lt;br /&gt;
*Whenever you kill a player, you become immune to all damage for 3s and fully recover your health and action points.&lt;br /&gt;
*[[Strike]] applies 6 stacks of [[Confusion]] and [[Fury]] to the target.&lt;br /&gt;
*+25 [[AP Regen]] while the battle timer is active&lt;br /&gt;
*+15% [[Lifesteal]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Installing two [[Tactical Module]] implants reduces Killer's replication cooldown from 300 to 225 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leader ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%;vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Leader&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 65&lt;br /&gt;
|-&lt;br /&gt;
| Role || Tank&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || [[Charisma]]: Improved flag buffs, see the table&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*Field of View reduced by 50%;&lt;br /&gt;
*Perception: -10 carry weight capacity&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || NPCs receive 2 [[Weakness]] stacks per hit&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Flamers|Flamers]] (Critical Chance Resistance: +0.5 HP)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–35&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Wind of War (32:31) ([[:File:Leader_NPC_Wind_of_War.gif|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Leader''' is a tank class that provides powerful party‑wide buffs.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
&lt;br /&gt;
Leadership gives you several advantages:&lt;br /&gt;
*+50 [[Party Points]].&lt;br /&gt;
*+40% [[Critical Chance Resistance]].&lt;br /&gt;
*+4% [[Movement Speed]] bonus for each faction member in the same location.&lt;br /&gt;
*Ability to plant flags that buff your team:&lt;br /&gt;
**Flags apply a buff based on the Leader's [[Charisma]] to all teammates within their range.&lt;br /&gt;
**To select the desired buff, your teammates can use the &amp;lt;code&amp;gt;~leader&amp;lt;/code&amp;gt; command or left-click one of your flags.&lt;br /&gt;
**Setting up a flag requires [[Wood]] and has a 60-second cooldown.&lt;br /&gt;
**Leader flag bonuses stack with those from non-Leader flags (WE, TC), but flag bonuses from multiple Leaders do not stack with one another.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Full list of Leader-specific flag buff effects'''  &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Note:''' One character can only select a single set of bonuses; for example, if you select &amp;quot;Vitality&amp;quot; and then also select &amp;quot;Unity,&amp;quot; the second choice will override the first. The exact magnitude of the bonuses depends on the [[Charisma]] of the flag's creator. For example, if you selected the &amp;quot;Vitality&amp;quot; buff, and the Leader's Charisma = 20, staying within their flag's range will give you +20 hit points (20 / 1 = 20), +20 healing rate (20 / 1 = 20), +5 Endurance and 5 seconds faster Healing Rate tickrate (20 / 4 = 5), and immunity to bleeding.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category !! E&amp;lt;br&amp;gt;(CHA/1) !! B&amp;lt;br&amp;gt;(CHA/2) !! D&amp;lt;br&amp;gt;(CHA/3) !! A&amp;lt;br&amp;gt;(CHA/4) !! C&amp;lt;br&amp;gt;(CHA/5) !! Unique Buff&lt;br /&gt;
|-&lt;br /&gt;
| '''Aggression'''&lt;br /&gt;
|| — || +damage per bullet || +% [[damage]] || +[[Luck]]&amp;lt;br&amp;gt;+[[DR]] penetration || — || Bursts ignore critical resistances and deal double bonus critical damage (this stacks with [[Drugs#PID_GUM|After Burner gum]])&lt;br /&gt;
|-&lt;br /&gt;
| '''Defense'''&lt;br /&gt;
|| — || — || — || +[[Strength]]&amp;lt;br&amp;gt;+[[DR]]&amp;lt;br&amp;gt;+[[DT]] || +[[Damage Protection]] || [[Knockout]] immunity&lt;br /&gt;
|-&lt;br /&gt;
| '''Mobility'''&lt;br /&gt;
|| +[[AP Regen|AP regen]] || +[[Movement Speed|movement speed]]&amp;lt;br&amp;gt;-[[attack delay]] || — || +[[Agility]] || — || [[Slow]] immunity&lt;br /&gt;
|-&lt;br /&gt;
| '''Power'''&lt;br /&gt;
|| — || +critical chance || +% critical power&amp;lt;br&amp;gt;+critical roll || +[[Perception]] || — || Halved reload cost&lt;br /&gt;
|-&lt;br /&gt;
| '''Unity'''&lt;br /&gt;
|| — || +critical chance resistance&amp;lt;br&amp;gt;+critical effect resistance || +% critical power resistance || +[[Intelligence]] || — || [[Burn]] immunity&lt;br /&gt;
|-&lt;br /&gt;
| '''Vitality'''&lt;br /&gt;
|| +[[HP]]&amp;lt;br&amp;gt;+[[Healing Rate]] || — || — || +[[Endurance]]&amp;lt;br&amp;gt;+sec faster [[Healing Rate|HR]] tickrate || — || [[Bleed]] immunity&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paramedic ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Paramedic&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 65&lt;br /&gt;
|-&lt;br /&gt;
| Role || Tank&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || +3 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || [[Intelligence]]: Revive cooldown reduction&lt;br /&gt;
|-&lt;br /&gt;
| Fury || -0.5% Movement Speed per stack&lt;br /&gt;
|-&lt;br /&gt;
| Rage || Cannot run for 10s&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*-50% damage;&lt;br /&gt;
*FA and Doctor give no XP;&lt;br /&gt;
*Perception: -3 HP restored per heal&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE Ability || Doubled [[First Aid]] effect on NPCs&lt;br /&gt;
|-&lt;br /&gt;
| Favorite Weapon || [[Weapons#Fast Pistols|Fast Pistols]] (+25% more healing to target)&lt;br /&gt;
|-&lt;br /&gt;
| Crit Power || 0–30&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Salt Lake (40:3) ([[:File:Paramedic_NPC_Salt_Lake.gif|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Paramedic''' is a tank class focused on healing, with the ability to revive dead players.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
&lt;br /&gt;
Being trained as a Paramedic has the following results:&lt;br /&gt;
*+100 [[Armor Class]], -10 to attackers' [[Ammo|AC mod]], and 10% character size reduction.&lt;br /&gt;
*+50% [[First Aid]] and [[Doctor]]; both skills have their cooldowns set to 3 seconds; Doctor has no cooldown on removing the [[Slow]] effect.&lt;br /&gt;
*Ability to revive dead players:&lt;br /&gt;
**Base cooldown is 600 seconds; each point of [[Intelligence]] ≤ 25 reduces it by 5 seconds; points beyond 25 only reduce the cooldown by 1s.&lt;br /&gt;
**The [[Medic]] level perk reduces the cooldown to 300 seconds, and increases the reduction from Intelligence ≤ 25 to 10 seconds.&lt;br /&gt;
**The cooldown is applied ''to the target''; players who are on cooldown and cannot be revived have a &amp;quot;+&amp;quot; in front of their overhead hit point display.&lt;br /&gt;
**Paramedic becomes immune to damage for 1 second after reviving someone; revived characters are immune for 8 seconds.&lt;br /&gt;
*Access to a special buff that grants +0.5% damage protection to your patients per stack; buff stacks received scale with your weapon's total perk ranks:&lt;br /&gt;
**0-17: +1-3 stacks from FA/Doc, +10 after being revived;&lt;br /&gt;
**18-33: +2-7 stacks from FA/Doc, +15 after being revived;&lt;br /&gt;
**34-49: +3-10 stacks from FA/Doc, +20 after being revived;&lt;br /&gt;
**50+: +4-15 stacks from FA/Doc, +25 after being revived.&lt;br /&gt;
**Your [[weapon perks]]' ranks have the following values for the purpose of this calculation: rank F = 1, E = 2, D = 3, C = 4, B = 5, A = 6, S = 7, S+ = 8.&lt;br /&gt;
**Characters with over 30 stacks of Paramedic's buff receive +100% healing from every source. A character cannot have more than 50 stacks.&lt;br /&gt;
**The stacks gradually expire while you're out of combat at the approximate rate of 1 stack every 5 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Paramedic&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 70&lt;br /&gt;
|-&lt;br /&gt;
| Role || Tank&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || Endurance: -0.1s to Healing Rate tickrate&lt;br /&gt;
|-&lt;br /&gt;
| Fury || -10% radiation resistance per stack&lt;br /&gt;
|-&lt;br /&gt;
| Rage || 20-hex healing aura which lasts 10s and restores 10% of your teammates' max HP per second&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*+1 Fury stacks lost per attack;&lt;br /&gt;
*Carry weight reduced to 15%;&lt;br /&gt;
*Charisma: +1% attack delay&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE Ability || NPCs you hit become visible to everyone for 20min&lt;br /&gt;
|-&lt;br /&gt;
| Favorite Weapon || [[Weapons#Machine Guns|Machine Guns]] (+10% [[Carry Weight]] Capacity)&lt;br /&gt;
|-&lt;br /&gt;
| Crit Power || 0–20&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || The Den (10:5) ([[:File:Priest NPC Den.gif|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Priest''' is a tank class focused on health recovery.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
Priesthood confers several privileges:&lt;br /&gt;
*Healing from [[First Aid]], [[Drugs]], and healing [[ammo]] is doubled.&lt;br /&gt;
*For every 25 points of [[Healing Rate]], you regain 1 HP every 2.1s. This replaces the regular HR effect. Endurance can reduce this all the way down to 0.1s.&lt;br /&gt;
*Anyone attacking Priests gets the [[Heresy]] debuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Random Boy ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Random Boy&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 100&lt;br /&gt;
|-&lt;br /&gt;
| Role || Semi‑tank&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || Current [[Luck]] (recalculated every roll): &lt;br /&gt;
*+3.5% chance to get a lucky &amp;lt;code&amp;gt;~rb&amp;lt;/code&amp;gt; roll &lt;br /&gt;
*+3% damage&lt;br /&gt;
*+2% [[Lifesteal]]&lt;br /&gt;
*+2% [[HP]]&lt;br /&gt;
*+5 [[AP Regen]]&lt;br /&gt;
*+3% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
| Fury || Lose 1 [[DT]] per stack&lt;br /&gt;
|-&lt;br /&gt;
| Rage || Reset the current roll and its associated cooldown&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*Inconsistent performance;&lt;br /&gt;
*Strength: +1s battle timer duration&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || 20% chance for NPCs to de‑aggro when hit&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Assault Rifles|Assault Rifles]]: -3 to +3 damage per bullet (randomized for each attack)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–100&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Reno (20:18), 2nd Street ([[:File:Random_Boy_NPC_Reno.gif|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Random Boy''' is a semi‑tank gambling addict whose power level fluctuates wildly with every roll of the dice.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
Letting RNGesus take the wheel has many surprising results:&lt;br /&gt;
*[[Strike]] applies a random effect to the target: &lt;br /&gt;
100% [[Slow]] for 5s, 50 [[Weakness]], 25 [[Radiation]], 50 [[Poison]], 10 [[#Paramedic|Paramedic]] buff stacks, 3‑second [[Paralysis]], active [[Sneak]], or +50 current hit points.&lt;br /&gt;
*Using the &amp;lt;code&amp;gt;~randomboy&amp;lt;/code&amp;gt; [[Commands|command]] triggers a random roll of 9 stats, see the table below for details.&lt;br /&gt;
**The roll has a base cooldown of 5 minutes and 30 seconds; each point of [[Barter]] skill reduces this cooldown by 1 second.&lt;br /&gt;
**Stats from multiple rolls can stack.&lt;br /&gt;
**Chance of getting a lucky roll is capped at 95%.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Full list of possible stat rolls''' (in random order) &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lucky Roll !! Unlucky Roll&lt;br /&gt;
|-&lt;br /&gt;
| +25 [[HP|hit points]] || -20 [[HP|hit points]]&lt;br /&gt;
|-&lt;br /&gt;
| +2 [[AP|action points]] and +2 TB movement-only APs || -1 [[AP|action point]] and +1 TB movement-only AP&lt;br /&gt;
|-&lt;br /&gt;
| +10 [[lethal damage]] || -3 [[lethal damage]]&lt;br /&gt;
|-&lt;br /&gt;
| -10% [[attack delay]] || +3% [[attack delay]]&lt;br /&gt;
|-&lt;br /&gt;
| +6% [[DR]] penetration || -1% DR penetration&lt;br /&gt;
|-&lt;br /&gt;
| +10% [[DT]] penetration || -3% DT penetration&lt;br /&gt;
|-&lt;br /&gt;
| +5s to turn duration and +3 turn‑based shots || -1 turn duration and -1 turn‑based shots&lt;br /&gt;
|-&lt;br /&gt;
| +15% critical power resistance penetration || -5% critical power resistance penetration&lt;br /&gt;
|-&lt;br /&gt;
| +50 [[Radiation]] Resistance, +50 [[Poison]] Resistance, and +50 [[carry weight]] || -25 [[Radiation]] Resistance, -25 [[Poison]] Resistance, and -25 [[carry weight]]&lt;br /&gt;
|-&lt;br /&gt;
| +75 [[Sequence]] || -25 [[Sequence]]&lt;br /&gt;
|-&lt;br /&gt;
| +20 [[melee damage]] || -5 [[melee damage]]&lt;br /&gt;
|-&lt;br /&gt;
| +3 Strength, Perception, Endurance, Charisma, Intelligence, and Agility || -1 Strength, Perception, Endurance, Charisma, Intelligence, and Agility&lt;br /&gt;
|-&lt;br /&gt;
| +10% critical chance || -3% critical chance&lt;br /&gt;
|-&lt;br /&gt;
| +40% critical power || -20% critical power&lt;br /&gt;
|-&lt;br /&gt;
| +80 critical roll || -30 critical roll&lt;br /&gt;
|-&lt;br /&gt;
| +5 [[Sight]] range || -5 [[Sight]] range&lt;br /&gt;
|-&lt;br /&gt;
| +60 [[Healing Rate]] and +225 [[AC|armor class]] || -20 [[Healing Rate]] and -75 [[AC|armor class]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raider ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Raider&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 95&lt;br /&gt;
|-&lt;br /&gt;
| Role || Specialist&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || &lt;br /&gt;
[[Agility]]: +0.1 [[AP]]s regenerated per second &lt;br /&gt;
|-&lt;br /&gt;
| Fury || Lose 3 [[Action Points]] per stack&lt;br /&gt;
|-&lt;br /&gt;
| Rage || Gain 100% [[Lifesteal]] for 10s&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*‑1 to all SPECIAL;&lt;br /&gt;
*25% longer attack delay;&lt;br /&gt;
*Lose 1‑3 Action Points when attacking NPCs;&lt;br /&gt;
*Strength: -0.5 damage per bullet&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Fire Weapons|Fire Weapons]] (leave fire hexes on targets)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 5–25&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Reno (20:18), Virgin Street ([[:File:Raider NPC Reno.gif|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Raider''' is a specialist class focused on Action Points.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
Being a Raider means being ready for action; that's why you get:&lt;br /&gt;
*Twice the normal amount of [[Action Points]] from every source&lt;br /&gt;
*Ability to regenerate [[Action Points]] while running&lt;br /&gt;
*Bonus [[Lethal Damage]] equal to your total [[Action Points]]&lt;br /&gt;
*[[Strike]] draining 4-10 [[Action Points]] from its target&lt;br /&gt;
*Immunity to the &amp;quot;lost turn&amp;quot; effect (from [[critical effect|critical hits]] and [[Alien]]'s [[Weapon_perks#Stun Hex|Stun Hex]] weapon perk only) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Regulator ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Regulator&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Role || Specialist&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || [[Charisma]]: +10% [[accuracy]]&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*Amplified trait downsides;&lt;br /&gt;
*[[Endurance]]: -0.5 Luck when calculating your armor's condition loss&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || 5% chance to knock NPCs down on hit &lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Damage Pistols|Damage Pistols]] (-1 [[AP]] cost)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 10–40&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || New Adytum (29:45), South East Gate ([[:File:Regulator NPC New Adytum.png|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Regulator''' is a specialist class with unique [[traits]].&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
&lt;br /&gt;
Becoming a Regulator fundamentally changes your character:&lt;br /&gt;
*You gain 2 additional [[traits]], for a total of 4 (use the &amp;lt;code&amp;gt;~trait&amp;lt;/code&amp;gt; menu to choose which ones you want).&lt;br /&gt;
*Your traits are significantly different from their normal versions, see the table below for details.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Regulator traits''' &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Upsides !! Downsides&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Mess&lt;br /&gt;
| &lt;br /&gt;
*Your action points are fully restored after a kill&lt;br /&gt;
| &lt;br /&gt;
*All skills are capped at 200%&lt;br /&gt;
|-&lt;br /&gt;
| Bonehead&lt;br /&gt;
|&lt;br /&gt;
*Your opponents' criticals get downgraded by 1 tier&lt;br /&gt;
*+75% critical chance resistance&lt;br /&gt;
|&lt;br /&gt;
*Your Intelligence is set to 1&lt;br /&gt;
|-&lt;br /&gt;
| Bruiser&lt;br /&gt;
|&lt;br /&gt;
*+100% base melee damage&lt;br /&gt;
*+4 Strength and Endurance&lt;br /&gt;
*+2 melee damage from all sources&lt;br /&gt;
*Immunity to knockout&lt;br /&gt;
*+40% character size&lt;br /&gt;
|&lt;br /&gt;
*[[Movement Speed]] capped at ~91% of base value&lt;br /&gt;
|-&lt;br /&gt;
| Cannibal&lt;br /&gt;
|&lt;br /&gt;
*+25% melee lifesteal cap&lt;br /&gt;
*Access to powerful cannibal drugs&lt;br /&gt;
| &lt;br /&gt;
*You cannot use regular drugs&lt;br /&gt;
*Powerful cannibal drugs have powerful side effects&lt;br /&gt;
|-&lt;br /&gt;
| Chem Reliant&lt;br /&gt;
|&lt;br /&gt;
*Removed drug limit&lt;br /&gt;
*Drugs have significantly enhanced effects (see below)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Chem Reliant drug effects''' &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Regular drugs''' &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Upsides !! Downsides&lt;br /&gt;
|-&lt;br /&gt;
| [[After Burner gum]] || +15 critical chance || -10 Luck&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer]] || +2 Charisma, +5 normal DR || -2 Perception, -5 Sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Booze]] || +2 Luck, +5 laser DR || -2 Perception, -5 Sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Rot Gut]] || +2 Endurance, +5 explosive DR || -2 Perception, -5 Sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Roentgen Rum]] || +2 Intelligence, +5 fire DR || -2 Perception, -5 Sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamma Gulp Beer]] || +2 Strength, +5 plasma DR || -2 Perception, -5 Sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Buffout]] || +4 Strength, +4 Endurance || -3 AP, -100 AP Regen&lt;br /&gt;
|-&lt;br /&gt;
| [[Cigarettes]] || +5 weapon range, +3 Perception,&amp;lt;br&amp;gt;+5% critical chance resistance || -30 Armor Class, -6 Charisma&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Powder]] || +50 Healing Rate, -5 Healing Rate cooldown ||  -15% damage dealt, -6 Luck&lt;br /&gt;
|-&lt;br /&gt;
| [[Jet]] || +3 AP, +6 TB movement‑only APs;&amp;lt;br&amp;gt;+20% [[Movement Speed]] with melee || -25% normal DR&lt;br /&gt;
|-&lt;br /&gt;
| [[Mentats]] || +15% critical chance resistance penetration,&amp;lt;br&amp;gt; +40 Sequence, +4 Intelligence, +4 Charisma || +100s Healing Rate cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutie]] || +8 all DTs, +5 Slow resistance,&amp;lt;br&amp;gt;+15 Heavy Handed resistance || -4 AP&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycho]] || +10% all DRs, +10 Damage Protection || -100 HP, -6 Perception&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo]] || Unlocks last two critical tiers; +6 Luck, +40 critical roll,&amp;lt;br&amp;gt;+40% [[AP]] per kill || -6 Endurance&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Cannibal drugs''' &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Upsides !! Downsides&lt;br /&gt;
|-&lt;br /&gt;
| [[Brain]] || +7 Intelligence; +10% [[Movement Speed]] || Enemies deal +8 damage per bullet&lt;br /&gt;
|-&lt;br /&gt;
| [[Ear]] || +3 Luck; +6 [[AP]]; unlocks last two critical tiers; +60% critical power || -100% critical chance resistance&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]] || +5 Perception; -20% attack delay; -1 AP cost || -99% healing received&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]] || +2 Endurance; +15% critical effect chance; +300 [[HP]] cap in critical hit penalty || -10% all DRs&lt;br /&gt;
|-&lt;br /&gt;
| [[Liver]] || +2 Strength; +40 lethal damage; +5% Lethal Penetration || -5 all [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiated Brain]] || +50 Armor Class; -5% max chance to hit for opponents; +50 AP Regen || -70 Healing Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiated Ear]] || +150 Sneak; +20% damage multiplier and +2 damage per bullet while sneaking || -100 [[HP]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiated Eye]] || +10 Charisma; +5 [[Sight]]; +5% [[Slow]] power || -50% critical power resistance&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiated Heart]] || +3 Agility; +15% critical chance; +5 critical roll || Attackers deal +32% damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiated Liver]] || +100% Radiation resistance; +10/5% [[DT]]/[[DR]] penetration (normal, fire, explode) || Attackers deal +15 lethal damage&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
*You automatically become addicted to any drugs you take&lt;br /&gt;
*Addiction side effects are doubled&lt;br /&gt;
|-&lt;br /&gt;
| Fast Metabolism&lt;br /&gt;
|&lt;br /&gt;
*+100% [[Healing Rate]]&lt;br /&gt;
*-15s Healing Rate cooldown&lt;br /&gt;
*+25 Healing Rate&lt;br /&gt;
|&lt;br /&gt;
*-50 Rad Resistance cap&lt;br /&gt;
*-50 Poison Resistance from Endurance&lt;br /&gt;
*Drugs last 75% less than normal&lt;br /&gt;
|-&lt;br /&gt;
| Fast Shot&lt;br /&gt;
| &lt;br /&gt;
*-50% attack delay&lt;br /&gt;
*+4 max turn‑based shots&lt;br /&gt;
|&lt;br /&gt;
*Cannot fire aimed shots or bursts&lt;br /&gt;
*Cannot deal lethal damage&lt;br /&gt;
|-&lt;br /&gt;
| Finesse&lt;br /&gt;
| &lt;br /&gt;
*Your [[critical chance]] is doubled&lt;br /&gt;
*+66% chance to apply critical effects&lt;br /&gt;
|&lt;br /&gt;
*-50% damage&lt;br /&gt;
|-&lt;br /&gt;
| Gifted&lt;br /&gt;
|&lt;br /&gt;
*+2 to all [[SPECIAL]]&lt;br /&gt;
|&lt;br /&gt;
*You gain no experience&lt;br /&gt;
|-&lt;br /&gt;
| Good Natured&lt;br /&gt;
|&lt;br /&gt;
*+50% max HP until you kill a player&lt;br /&gt;
| &lt;br /&gt;
*Killing another player removes your HP bonus and then reduces your remaining HP by 50%&lt;br /&gt;
*Killing NPCs gives you 1 bounty stack and 5 stacks of Weakness&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Handed&lt;br /&gt;
|&lt;br /&gt;
*The base value (before penalties) of your [[Heavy Handed]] Strength roll is set to 100, which usually guarantees a knockback &lt;br /&gt;
|&lt;br /&gt;
*Your critical hits are automatically downgraded to the lowest tier possible&lt;br /&gt;
*You must use [[Weapons#Punch Weapons|Punch Weapons]] or the extra effects won't trigger&lt;br /&gt;
|-&lt;br /&gt;
| Jinxed&lt;br /&gt;
|&lt;br /&gt;
*+5 Armor Class from all sources&lt;br /&gt;
*Provides Heavy Handed protection&lt;br /&gt;
*Your attackers' misses have double the chance of being &amp;quot;upgraded&amp;quot; to critical misses&lt;br /&gt;
|&lt;br /&gt;
*Cannot use ranged weapons&lt;br /&gt;
*Your misses have double the chance of being &amp;quot;upgraded&amp;quot; to critical misses&lt;br /&gt;
|-&lt;br /&gt;
| Kamikaze&lt;br /&gt;
|&lt;br /&gt;
*+100% damage&lt;br /&gt;
*-1 AP attack cost &lt;br /&gt;
|&lt;br /&gt;
*Lose all [[DR]]s/[[DT]]s/[[Damage Protection]]&lt;br /&gt;
*Your hits cannot be critical&lt;br /&gt;
|-&lt;br /&gt;
| Loner&lt;br /&gt;
|&lt;br /&gt;
*+100% experience gained&lt;br /&gt;
*+100% accuracy&lt;br /&gt;
|&lt;br /&gt;
*You cannot have followers&lt;br /&gt;
*Your gear does not gain experience&lt;br /&gt;
|-&lt;br /&gt;
| One Hander&lt;br /&gt;
|&lt;br /&gt;
*+50% damage with one‑handed weapons (+100% with pistols)&lt;br /&gt;
|&lt;br /&gt;
*-50% max chance to hit with two‑handed weapons&lt;br /&gt;
*Your weapons' range is capped at 20 hexes&lt;br /&gt;
|-&lt;br /&gt;
| Small Frame&lt;br /&gt;
|&lt;br /&gt;
*+1 AP from all sources&lt;br /&gt;
*-20% character size&lt;br /&gt;
| &lt;br /&gt;
*Your carry weight capacity is capped at 75kg&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Robot ==&lt;br /&gt;
&lt;br /&gt;
*'''Robot''' is a flex class able to swap between four different roles using the &amp;lt;code&amp;gt;~cmd&amp;lt;/code&amp;gt; menu. &lt;br /&gt;
*You can become a Robot in Las Vegas (40:32) at level 170. [[File:Robot_NPC_Las_Vegas.gif|thumb|Error: Organic lifeform detected.&amp;lt;br&amp;gt;Initiate mechanization? [Y/N]]]&lt;br /&gt;
*Robot's base critical power is 40-80. For the remaining base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Robot transformations''' &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Robots can use the &amp;lt;code&amp;gt;~cmd&amp;lt;/code&amp;gt; command to access a menu that lets them transform every 10 seconds. Transforming grants a unique set of modifiers, and triggers an immediate effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Transformation&lt;br /&gt;
! Sentry Bot&lt;br /&gt;
! Mr. Handy&lt;br /&gt;
! Robobrain&lt;br /&gt;
! Eyebot&lt;br /&gt;
|-&lt;br /&gt;
! Immediate effect&lt;br /&gt;
| Gain immunity for 2 seconds&lt;br /&gt;
| Fully recover your HP&lt;br /&gt;
| Apply [[Heresy]] to enemies within 30 hexes for 3s&lt;br /&gt;
| Gain +50% [[Movement Speed|MS]] and the [[Hit and Run]] effect&lt;br /&gt;
|-&lt;br /&gt;
! Role&lt;br /&gt;
| Tank&lt;br /&gt;
| Specialist&lt;br /&gt;
| Shooter&lt;br /&gt;
| DPS&lt;br /&gt;
|-&lt;br /&gt;
! SPECIAL bonus&lt;br /&gt;
| +3 [[Endurance]]&lt;br /&gt;
| +3 [[Agility]]&lt;br /&gt;
| +3 [[Luck]]&lt;br /&gt;
| +3 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
! Available [[weapons]]&lt;br /&gt;
| Big Guns&lt;br /&gt;
| Energy Weapons&lt;br /&gt;
| Small Guns&lt;br /&gt;
| Close Combat weapons&lt;br /&gt;
|-&lt;br /&gt;
! Bonuses&lt;br /&gt;
| style=&amp;quot;padding-left:0em;&amp;quot; |&lt;br /&gt;
*0 [[AP]] reload cost&amp;lt;br&amp;gt;&lt;br /&gt;
*Fury: +1 [[DT]]&amp;lt;br&amp;gt;&lt;br /&gt;
*Rage: Paralyzes all enemies&amp;lt;br&amp;gt;within 10 hexes&lt;br /&gt;
| style=&amp;quot;padding-left:0em;&amp;quot; |&lt;br /&gt;
*+50 [[AP Regen]]&lt;br /&gt;
*[[Strike]] fully restores APs and&amp;lt;br&amp;gt;grants +300 AP regen for 10s&lt;br /&gt;
| style=&amp;quot;padding-left:0em;&amp;quot; |&lt;br /&gt;
*+25% critical power; ignore [[Critical_Attack#Critical_Roll|HP-based crit roll penalty]]&lt;br /&gt;
*Critical hits reduce attack delay by 5%&amp;lt;br&amp;gt;and attack AP cost by 1 for 3s (stacks up to 10 times)&lt;br /&gt;
| style=&amp;quot;padding-left:0em;&amp;quot; |&lt;br /&gt;
*+20% [[Movement Speed|movement speed]]&lt;br /&gt;
*[[Damage Knives]] apply [[Bleed]] on hit&lt;br /&gt;
|-&lt;br /&gt;
! Penalties&lt;br /&gt;
| style=&amp;quot;padding-left:0em;&amp;quot; |&lt;br /&gt;
*+300 attack delay&lt;br /&gt;
| style=&amp;quot;padding-left:0em;&amp;quot; |&lt;br /&gt;
*-10% critical chance&lt;br /&gt;
| style=&amp;quot;padding-left:0em;&amp;quot; |&lt;br /&gt;
*Cannot gain extra damage per bullet&lt;br /&gt;
| style=&amp;quot;padding-left:0em;&amp;quot; |&lt;br /&gt;
*-20 STR for [[Heavy Handed]] calculation&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Becoming a Robot transforms your character in several ways:&lt;br /&gt;
&lt;br /&gt;
*Your EMP resistance and [[level perks]] are lost.&lt;br /&gt;
*You choose 8 new level perks: five base perks that work normally, and 3 temporary perks that ignore their SPECIAL requirements and can be changed freely whenever you transform.&lt;br /&gt;
*You have an option of replacing one temporary perk with an S+ weapon perk.&lt;br /&gt;
*You cannot use your own weapons. Instead, you equip body armor and get a weapon that matches its tier. If there's ever a tier mismatch between the two, your weapon systems are disabled.&lt;br /&gt;
*Robot's weapon systems gain [[Weapon perks#Weapon Experience|weapon experience]] a bit differently from normal weapons:&lt;br /&gt;
**The initial amount of Robot's current transformation's weapon XP is governed by a Robot-exclusive resource called &amp;quot;fuel.&amp;quot;&lt;br /&gt;
**Fuel is obtained by melting weapons via the &amp;lt;code&amp;gt;~cmd&amp;lt;/code&amp;gt; menu which converts their experience into an equal amount of fuel.&lt;br /&gt;
**Transforming consumes &amp;lt;code&amp;gt;2.5% x [[Perception]]&amp;lt;/code&amp;gt; of your total fuel.&lt;br /&gt;
**On transformation, your new weapon starts with experience equal to your current fuel.&lt;br /&gt;
**Adding more fuel does not affect your current weapon; it only increases the starting experience of your ''next'' weapon.&lt;br /&gt;
**Your weapon can gain additional weapon experience normally (by killing NPCs or via [[Upgrade Parts]]), but this extra experience will be lost during your next transformation.&lt;br /&gt;
**Dying causes you to lose &amp;lt;code&amp;gt;40% - INT%&amp;lt;/code&amp;gt; of your current fuel; the amount can't be reduced below 1%.&lt;br /&gt;
**In [[War Event]]s, there is no fuel penalty for dying and additional fuel can be earned by killing NPCs or purchased directly from the spawn point vendor.&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Scout&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 85&lt;br /&gt;
|-&lt;br /&gt;
| Role || Sneaker&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || +3 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || &lt;br /&gt;
[[Luck]]: +5% chance for your [[Strike]]s to apply [[Knockout]] &lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*Cannot gain movement speed;&lt;br /&gt;
*Lose 25% movement speed when de‑sneaked;&lt;br /&gt;
*Endurance: -5 [[Stealth]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || +5% NPC [[DR]] penetration&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Sniper Rifles|Sniper Rifles]] (+25% critical chance, roll, and power resistance penetration)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–105&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || NCR (34:27), ([[:File:Scout_NPC_NCR.gif|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Scout''' is a sneaker class with an uncapped Sneak skill.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
&lt;br /&gt;
Scouts are able to do their job thanks to the following unique advantages:&lt;br /&gt;
*Ability to use the [[Learning]] skill on [[Sneak]], raising its effective cap.&lt;br /&gt;
*Uncapped Stealth skill (which can go well beyond 1000).&lt;br /&gt;
*+125% damage to targets below 50% of their max [[HP]].&lt;br /&gt;
 &lt;br /&gt;
'''Note:''' Scout's [[Strike]]'s knockout effect can be countered with the [[Stonewall]] perk; [[Quick Recovery]] halves its duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sniper ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sniper&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 140&lt;br /&gt;
|-&lt;br /&gt;
| Role || Shooter&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || &lt;br /&gt;
*[[Perception]]: +2% critical power&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*‑10% all [[DR]]s;&lt;br /&gt;
*+50% [[AP]] reload cost;&lt;br /&gt;
*[[Endurance]]: -10 [[HP]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || +10 critical power against NPCs&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Heavy Sniper Rifles|Heavy Sniper Rifles]] (never miss your shots)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–85&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Boneyard (29:45), Gun Runners' Fortress ([[:File:Sniper NPC New Adytum.jpg|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Sniper''' is a shooter class focused on dealing massive critical damage from far away.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
&lt;br /&gt;
Snipers benefit from the following bonuses:&lt;br /&gt;
*+8 weapon range.&lt;br /&gt;
*[[Strike]]: +4 weapon range.&lt;br /&gt;
*+1 critical power per hex between you and the target (aimed attacks only; upgraded to +2 if your weapon has the [[Long Range]] weapon perk).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Soldier ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 110&lt;br /&gt;
|-&lt;br /&gt;
| Role || Semi‑tank&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || [[Endurance]]: Reduced maximum damage taken (see the table to the right for details)&lt;br /&gt;
|-&lt;br /&gt;
| Fury || 1% chance per stack to suffer [[Paralysis]] every time you take action (Fury stacks max out at 10)&lt;br /&gt;
|-&lt;br /&gt;
| Rage || Cannot use healing items or skills for 10s&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*-100 to all defense rolls against [[critical effect]]s; &lt;br /&gt;
*-1% critical effect defense from perks;&lt;br /&gt;
*Your critical misses are &amp;quot;upgraded&amp;quot; by 1 tier&lt;br /&gt;
*-1% XP gained;&lt;br /&gt;
*-1 SP per level; -1 SP from [[Educated]]; &lt;br /&gt;
*-1 accuracy for each hex between you and the target;&lt;br /&gt;
*+1s to FA, Doctor, Repair and Robbery cooldowns;&lt;br /&gt;
*Luck: -2 lethal damage&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || +1 damage per bullet against NPCs&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Support Rifles|Support Rifles]] (-10% [[attack delay]], [[Weapon perks#Weapon Experience|weapon XP]] gains are tripled)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–70&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Redding (14:11), Downtown ([[:File:Soldier_NPC_Redding.png|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Soldier''' is a semi‑tank &amp;quot;jack of all trades, master of none&amp;quot; class.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
Enlisting as a Soldier provides a wide range of benefits:&lt;br /&gt;
*+1 to nearly everything: all [[SPECIAL]], max chance to hit, minimum critical tier, Strength for chance to hit calculation, [[HP]], [[AP]], AP cost reduction, turn‑based movement AP and attack, reload cost reduction, [[Carry Weight]] capacity, [[Sequence]], DT cap per armor tier, SP from books, melee damage, melee power [[Healing Rate]], [[critical chance]], critical power, [[Heavy Handed]] malus, lethal damage, lifesteal, damage per bullet, accuracy, min/max accuracy, max chance to hit, [[AP Regen]], Healing Rate cooldown, [[Knockback]] range, [[Slow]] duration and power, and possibly more.&lt;br /&gt;
*[[Strike]] applies [[Taunt]] to the target for 8s.&lt;br /&gt;
*+50% [[Small Guns]], [[Big Guns]], [[Energy Weapons]], and [[Close Combat]].&lt;br /&gt;
Soldier's damage taken from a single hit is capped as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage Type !! Max Damage Taken&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 450 - ([[Endurance]] x 5)&lt;br /&gt;
|-&lt;br /&gt;
| Laser || 750 - ([[Endurance]] x 5)&lt;br /&gt;
|-&lt;br /&gt;
| Fire || 350 - ([[Endurance]] x 5)&lt;br /&gt;
|-&lt;br /&gt;
| Plasma || 650 - ([[Endurance]] x 5)&lt;br /&gt;
|-&lt;br /&gt;
| Electro || 550 - ([[Endurance]] x 5)&lt;br /&gt;
|-&lt;br /&gt;
| Explode || 250 - ([[Endurance]] x 5)&lt;br /&gt;
|}&lt;br /&gt;
'''Note:''' When [[reroll]]ing to Soldier, it's best to only take the class perk once you're fully leveled to avoid incurring Soldier's SP-per-level penalties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Super Mutant ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Super Mutant&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 50&lt;br /&gt;
|-&lt;br /&gt;
| Role || Tank&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || +3 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || &lt;br /&gt;
*[[Endurance]]: +1% [[Damage Protection]] (capped at 20)&lt;br /&gt;
|-&lt;br /&gt;
| Fury || +2% [[Damage Protection]] per stack (PvP only; max 15 stacks)&lt;br /&gt;
|-&lt;br /&gt;
| Rage || Lose all [[Damage Protection]] and gain +500% damage for 10s&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*Cannot run;&lt;br /&gt;
*Agility: -2 [[HP]];&lt;br /&gt;
*Cannot use [[Small Guns]] or robes;&lt;br /&gt;
*Cannot gain Damage Protection from any sources other than class bonuses.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || Deal 1% of your max [[HP]] as bonus damage to NPCs&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Rocket Launchers|Rocket Launchers]] (+1 explosion radius; ignore target’s [[DT]])&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–25&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Broken Hills (29:17) ([[:File:Super_Mutant_NPC_Broken_Hills.gif|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Super Mutant''' is a towering tank that trades mobility for unrivaled staying power.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
&lt;br /&gt;
Super Mutants gain powerful defensive bonuses:&lt;br /&gt;
*Doubled hit points.&lt;br /&gt;
*+15% [[Damage Protection]].&lt;br /&gt;
*+0.2% [[Damage Protection]] for every 1% of missing max HP.&lt;br /&gt;
*Damage Protection stacks additively rather than multiplicatively, resulting in increased damage reduction.&lt;br /&gt;
*Attackers get a 10-second 30% [[Slow]] debuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wrecker ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; border:none; padding-right:20px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Wrecker&lt;br /&gt;
|-&lt;br /&gt;
| Min. Level || 75&lt;br /&gt;
|-&lt;br /&gt;
| Role || Damage Dealer&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL scaling || &lt;br /&gt;
*Strength: +3 lethal damage ('''&amp;lt;u&amp;gt;not doubled&amp;lt;/u&amp;gt;''')&lt;br /&gt;
|-&lt;br /&gt;
| Drawbacks || &amp;lt;span style=&amp;quot;color:#800080;&amp;quot;&amp;gt;&lt;br /&gt;
*Very limited pool of available weapons;&lt;br /&gt;
*[[Attack delay]] set to 100 x distance to target;&lt;br /&gt;
*[[Agility]]: -2 [[Sequence]]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PvE ability || +5 [[lethal damage]] against NPCs&lt;br /&gt;
|-&lt;br /&gt;
| Favorite weapon || [[Weapons#Explosive Small Guns|Explosive Small Guns]] (+15 [[lethal damage]] and +25% lethal penetration)&lt;br /&gt;
|-&lt;br /&gt;
| Crit power || 0–40&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Junktown (31:36), South Entrance ([[:File:Wrecker NPC Junktown.gif|picture]])&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:70%; vertical-align:top; border:none;&amp;quot; |&lt;br /&gt;
*'''Wrecker''' is a damage dealer class that specializes in lethal explosions.&lt;br /&gt;
*For base stats, see [[#Basic framework|the above table]].&lt;br /&gt;
&lt;br /&gt;
If you're a Wrecker:&lt;br /&gt;
&lt;br /&gt;
*Your lethal damage is doubled.&lt;br /&gt;
*You can install 3 additional [[SPECIAL implants]].&lt;br /&gt;
*You can only use [[Explosive Small Guns]], [[Rocket Launchers]], [[ELECTRO Launcher]], and [[Electro Cannon]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks| ]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=PvE_perks&amp;diff=10778</id>
		<title>PvE perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=PvE_perks&amp;diff=10778"/>
		<updated>2026-02-25T09:18:01Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* PvE Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PvE Perks''' are additional [[Perks]] that allow you to further improve your ability to fight against NPCs as you gain [[Level]]s, after you've gotten all of the available [[Level Perks]] by [[Level]] 24. &lt;br /&gt;
&lt;br /&gt;
*You gain your first PvE Perk at [[Level]] 55 and then every 5 [[Level]]s.&lt;br /&gt;
*Every 5 points of [[Charisma]] allows you to choose extra 1 PvE Perk each time it is offered.&lt;br /&gt;
*You gain 1 PvE Master Perk every 250 Levels.&lt;br /&gt;
&lt;br /&gt;
==PvE Perks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name	&lt;br /&gt;
! Bonus	&lt;br /&gt;
! Rank/Number of ranks&lt;br /&gt;
|-&lt;br /&gt;
| Traveller	&lt;br /&gt;
| Increase chance to catch a special encounter by 0.1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Repairboy	&lt;br /&gt;
| +20 [[Repair]] skill when repairing items	&lt;br /&gt;
| 1/10&lt;br /&gt;
|- &lt;br /&gt;
| Tactical Actor	&lt;br /&gt;
| +1 second extra to spend in turnbased combat and 1% max hit to chance vs NPCs	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Base Cleaner	&lt;br /&gt;
| +25% of Carry Weight in bases/tents	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Miner Perk	&lt;br /&gt;
| 100 ms faster mining per perk. &amp;lt;br&amp;gt; For each 5 miner perks +1 to ore mined	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Quick Dodger	&lt;br /&gt;
| Decrease NPCs Max hit chance against you by 0.5% per level. &lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Merciless Hunter	&lt;br /&gt;
| Increase chance to catch a encounter by 5%	&lt;br /&gt;
| 1/100&lt;br /&gt;
|- &lt;br /&gt;
| Trader	&lt;br /&gt;
| Increase selling cost of items by 1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|- &lt;br /&gt;
| Brute	&lt;br /&gt;
| Increase critical chance against NPC by 1% &amp;lt;br&amp;gt; Increase HP cap of slaves by 10	&lt;br /&gt;
| 1/100&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger	&lt;br /&gt;
| Increase chance to find rare loot in Vault Tec, Faction, Drug, Science, Bank cases by 0.1%	&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Desert Hunter	&lt;br /&gt;
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC	&lt;br /&gt;
| 1/100&lt;br /&gt;
|-&lt;br /&gt;
| Commander	&lt;br /&gt;
| Increase damage of NPC followers by 3% against NPC	&lt;br /&gt;
| 1/100&lt;br /&gt;
|-&lt;br /&gt;
| Small Ranged Damage	&lt;br /&gt;
| +1 [[Lethal Damage]] against NPC	&lt;br /&gt;
| 1/100&lt;br /&gt;
|- &lt;br /&gt;
| Strong Back Lite	&lt;br /&gt;
| +5 Carry Weight	&lt;br /&gt;
| 1/50&lt;br /&gt;
|- &lt;br /&gt;
| Semi Pathfinder	&lt;br /&gt;
| +5% faster World map travelling	&lt;br /&gt;
| 1/20&lt;br /&gt;
|-&lt;br /&gt;
| Mini Toughness	&lt;br /&gt;
| 0.2% less damage taken from NPC	&lt;br /&gt;
| 1/100&lt;br /&gt;
|-&lt;br /&gt;
| Robots Slayer	&lt;br /&gt;
| +1% extra damage against Robots	&lt;br /&gt;
| 1/100&lt;br /&gt;
|-&lt;br /&gt;
| Mutant Slayer	&lt;br /&gt;
| +1% extra damage against Super Mutants	&lt;br /&gt;
| 1/100&lt;br /&gt;
|-&lt;br /&gt;
| Murder	&lt;br /&gt;
| +1% extra damage against Human NPCs	&lt;br /&gt;
| 1/100&lt;br /&gt;
|-&lt;br /&gt;
| Tech Hunter &lt;br /&gt;
| Deals 1 more damage per bullet for each implant target NPC has&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Shield&lt;br /&gt;
| Blocks 2% [[Lethal Damage]] against NPCs &lt;br /&gt;
| 1/100&lt;br /&gt;
|-&lt;br /&gt;
| Armor Upgrade&lt;br /&gt;
| Lowers NPC DR penetration by 1%&lt;br /&gt;
| 1/40&lt;br /&gt;
|-&lt;br /&gt;
| Scribe&lt;br /&gt;
| Gives a 1% chance to drop a blueprint from dismantling an item&lt;br /&gt;
| 1/25&lt;br /&gt;
|-&lt;br /&gt;
| Berserker&lt;br /&gt;
| Gives 1% Damage Resistance Penetration against NPCs &lt;br /&gt;
*Doesn't work on Laser, Electro and Plasma damage types  &lt;br /&gt;
| 1/80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PvE Master Perks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Sturdy Arsenal&lt;br /&gt;
| Reduces weapon [[Deterioration]] rate by 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced Defenses&lt;br /&gt;
| Reduces armor [[Deterioration]] rate by 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Fireproof Barrier&lt;br /&gt;
| Reduces fire damage from enemies by 80%.&lt;br /&gt;
|-&lt;br /&gt;
| Counter Attack&lt;br /&gt;
| Deals damage equal to base [[Melee Damage]] to opponents attacking you from 1 hex away.&lt;br /&gt;
|-&lt;br /&gt;
| Swift Strike Mastery&lt;br /&gt;
| Reduces melee attack cost by 1 and decreases [[Attack Delay]] by 5% for 5 seconds after a melee attack, stacks 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Heretical Assault&lt;br /&gt;
| Your attacks apply the [[Heresy]] status and [[Slow]] effect.&lt;br /&gt;
|-&lt;br /&gt;
| Unyielding Fury&lt;br /&gt;
| Your attacks do not consume [[Fury]] charges. Each attack increases Fury by 1 and raises the [[Fury]] limit by 10. Extends [[Rage]] duration by 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Precision&lt;br /&gt;
| Ranged attacks made from at least 45 hexes away deal 800% critical damage.&lt;br /&gt;
|-&lt;br /&gt;
| Psychopath&lt;br /&gt;
| Killing an opponent grants you a 20% [[Damage Multiplier]] for 10 seconds. Stacks 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Siphoning Carnage&lt;br /&gt;
| AOE attacks (grenades, rocket launchers, grenade launchers) have an 8% chance to [[AP Drain]]. All attacks have a 10% [[Lifesteal]] effect.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Main_Page&amp;diff=8197</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Main_Page&amp;diff=8197"/>
		<updated>2025-04-20T09:32:59Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''FOnline: 3''' is a free to play MMORPG&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;***WIKI UNDER CONSTRUCTION***&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
INFORMATION MAY NOT BE ACCURATE &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WIKI EDITORS ARE REQUIRED&amp;lt;br&amp;gt;&lt;br /&gt;
PLEASE SEND A PRIVATE MESSAGE TO KOMPRESOR ON DISCORD TO SETUP A WIKI ACCOUNT&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Getting Started | '''Getting Started]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:Wikigetstarted.jpg|link=Getting Started]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Character]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[The World]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;|[[File:Character.png|link=Character]]&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;|[[File:Wikiworld.jpg|link=The World]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Crafting]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Items]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Factions]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;|[[File:Wikicrafting.jpg|link=Crafting]] &lt;br /&gt;
!width=&amp;quot;16%&amp;quot;|[[File:Items2.png|link=Items]] &lt;br /&gt;
!width=&amp;quot;16%&amp;quot;|[[File:Wikifactions.jpg|link=Factions]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;30%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Quests]], [[Jobs]] and [[Contracts]]''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Repair| Repairing]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;18%&amp;quot;|[[File:Wikiquest.jpg|link=Quests]]&lt;br /&gt;
!width=&amp;quot;18%&amp;quot;|[[File:RepairMP.png|link=Repair]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''[[Loot Drop| Loot Drop Table]]''&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;|[[File:LootDropPicture.png|130px|link=Loot Drop]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;span style=&amp;quot;font-size: 30%;&amp;quot;&amp;gt;And also... &amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Advice for beginners]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Banks]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Bases]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Levels]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Merchants]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Mercs]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Slavery]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Town Control]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[War Event]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Vehicles]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Dungeons]]&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;'''·'''&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;font-size: 85%;&amp;quot;&amp;gt;[[Special:Statistics|Wiki Statistics]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[About the wiki]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8196</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8196"/>
		<updated>2025-04-20T08:03:11Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
'''Class Table'''&lt;br /&gt;
&lt;br /&gt;
[[File:Classtable63.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 30&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
* For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
* 66% chances instead of 33% to get critical effect&lt;br /&gt;
* Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
* 1 Fury, lose 1% damage protection. &lt;br /&gt;
* Rage: gain exp on worn weapon x4 for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
*Alongside all its combat potential, this class is particularly great as a crafter.&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 20&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 150%	&lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
* Gives +16 [[Stealth]] on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] apply critical damage equal to weapon range (1 hex = 1% damage).&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110%	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Extra 0.5 [[Sight]] for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
*Bounty Stacks depend on the weapon gear ranks sum:&lt;br /&gt;
**0-17 - no extra bounty&lt;br /&gt;
**18-33 - 1 extra bounty&lt;br /&gt;
**34-49 - 2 extra bounty&lt;br /&gt;
**50+ - 3 extra bounty&lt;br /&gt;
| +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* 1 Fury, -1 [[Charisma]]&lt;br /&gt;
* Rage: Set 2 random special to 1 for 10 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +25% 1-hex damage while using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
*+3 [[Endurance]]&lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies by enemy Player, instant revive but clone dies. (not working in PvE)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	&lt;br /&gt;
* +30 [[Melee]] damage&lt;br /&gt;
* +125% to critical chance on [[Melee]] attacks&lt;br /&gt;
* Using Critical tabel for 2h range weapons.&lt;br /&gt;
* For each Strength 1 [[Critical Power]]&lt;br /&gt;
* [[Strike]]: On 20 range move next to target&lt;br /&gt;
* Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
* Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
* Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
* 1 Fury, Gain 6% Critical Power&lt;br /&gt;
* Rage: Ignore Critical Resistances for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
|  Increased range of strike by 100% while [[Weapon Types|Hammers]]&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|&lt;br /&gt;
*Base stats: (Dragon/Agro)&lt;br /&gt;
**Base Hitpoins: 30&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%		&lt;br /&gt;
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
* For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
* You can take this perk in Gecko, Scrapyard &lt;br /&gt;
* You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
* Immunity to [[Bleed]] effect.&lt;br /&gt;
* 1 Fury, gain 2% EMP DR&lt;br /&gt;
* Rage: Cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
*Havecooldown for healing limbs and effects, scaled with science skill.&lt;br /&gt;
| Apply Shock for 1 sec when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	  &lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Gains 1% damage protection per 1% of the attacker's slow level.&lt;br /&gt;
* Gains slow immunity.&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
Slow Aura Mechanic:&lt;br /&gt;
*Requires Deathclaw to have Heavy Handed and be using a punch weapon.&lt;br /&gt;
*Radius: 15 hexes.&lt;br /&gt;
*Slow Power: 2% per Heavy Handed malus.&lt;br /&gt;
*Duration: 1 second.&lt;br /&gt;
*Targets: Affects all players within range (NPCs are unaffected).&lt;br /&gt;
*Protection: Heavy Handed protection effects (e.g., Thwart Block, Mutie, Jinxed) will counter Slow Aura.&lt;br /&gt;
'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| Provides Slow Aura with [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +100 hit points&lt;br /&gt;
* 20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
* Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double damage&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	 &lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Fury: Gain 0.25% Normal DR, +0.5% Laser/Explosive DR, +1% Fire/Plasma/Electro DR per Fury stack.&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Shotguns]] +2 tiers in shotgun's damage multi calculations&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	 &lt;br /&gt;
* +3 [[Agility]]&lt;br /&gt;
* Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
* Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
* Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
* For each [[Agility]] gets +1% to double damage&lt;br /&gt;
* +15% [[Lifesteal]]&lt;br /&gt;
* [[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
* gets +25 AP Regen on battle timer&lt;br /&gt;
* 1 Fury, Lose 2% DR&lt;br /&gt;
* Gain 5% Lethality&lt;br /&gt;
* Rage: Set Attack Delay on 700 (killer's rage is on 10 fury)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+40% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*60 sec cd on flag creation&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
| Gains 1 HP per 1% of Critical Chance Resistance while using [[Weapon Types|Flamers]]&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	 	&lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*-10 [[Ammo|AC mod]] for attackers&lt;br /&gt;
* 3 seconds cooldown on First Aid and Doctor.&lt;br /&gt;
* Ability to revive people (Base CD is 480 seconds).&lt;br /&gt;
* For each Intelligence gets 5 seconds of reduction CD in reviving.&lt;br /&gt;
* Healing others gives them temporary 0,5% [[Damage Protection]] per stack.&lt;br /&gt;
* 1 Fury, lose 0,5% Movement speed.&lt;br /&gt;
* Rage: Can't run for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Gain for himself 1 sec immune after revive a ally&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
*The number of paramedic buffs scales with the weapon gear ranks sum:&lt;br /&gt;
**0-17 - 1-3 stacks using skill, 10 revive&lt;br /&gt;
**18-33 - 2-7 stacks using skill, 15 revive&lt;br /&gt;
**34-49 - 3-10 stacks using skill, 20 revive&lt;br /&gt;
**50+ - 4-15 stacks using skill, 25 revive&lt;br /&gt;
*Targets with more than 30 Paramedic Buffs receive 100% healing from every source.&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	&lt;br /&gt;
* Double all heals: First Aid and meds.&lt;br /&gt;
* Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
* -0,1 seconds heal cooldown per endurance&lt;br /&gt;
* 1 Fury, Lose 10% Rad Resistance&lt;br /&gt;
* Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range&lt;br /&gt;
* Attacking enemy lower Fury stacks by  1 point more.&lt;br /&gt;
* [[Heresy]] status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75% 		&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*3% damage per Luck&lt;br /&gt;
*2% [[Hit Points]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, paralysis to the target for 3 seconds, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
* 1 Fury stack, Lose 1 DT&lt;br /&gt;
* Rage: Remove roll and reset roll CD&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*+50 Hit Points or -20 Hit Points&lt;br /&gt;
*+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point&lt;br /&gt;
*10 Lethal Damage or -3 Lethal Damage&lt;br /&gt;
*-10% Attack Delay or +3% Attack Delay&lt;br /&gt;
*+6% DR Penetration or -1% DR Penetration&lt;br /&gt;
*+10% DT Penetration or -3% DT Penetration&lt;br /&gt;
*+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots&lt;br /&gt;
*+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration&lt;br /&gt;
*+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight&lt;br /&gt;
*+75 Sequence or -25 Sequence&lt;br /&gt;
*+20 Melee Damage or -5 Melee Damage&lt;br /&gt;
*+3 S.P.E.C.I.A or -1 S.P.E.C.I.A&lt;br /&gt;
*+10 Critical Chance or -3 Critical Chance&lt;br /&gt;
*+40% Critical Power or -20% Critical Power&lt;br /&gt;
*+40 Critical Power or -20 Critical Power&lt;br /&gt;
*+5 Sight Range or -5 Sight Range&lt;br /&gt;
*+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class&lt;br /&gt;
| [[Weapon Types|Assault Rifle]] get random damage per bullet from -3 to +3&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 		&lt;br /&gt;
* Double Action Points.&lt;br /&gt;
* Regen Action Points while running.&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target.&lt;br /&gt;
* For each agility gets 0.1 AP/s regen.&lt;br /&gt;
* Gain [[Lethal Damage]] equal to Action Points.&lt;br /&gt;
* 1 Fury, lose 3 AP.&lt;br /&gt;
* Rage: gain 100% lifesteal for 10 sec&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 20&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 150%&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can`t sneak in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can be resisted by Stonewall (lower your luck against them by their strenght (in strike calculation) and its halved by Quick Recovery.&lt;br /&gt;
| Penetrate 25% of Critical Chance, roll, and power Resistance while using [[Weapon Types|Sniper Rifles]]&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 30&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%	&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] never miss&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* -1 AP cost for each action&lt;br /&gt;
* +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
* +1% chance to get random Paralysis during on action for each [[fury]] stack&lt;br /&gt;
* Critical tier minimum tier 2&lt;br /&gt;
* Lower maximum damage soldier can receive&lt;br /&gt;
* 1 Fury, 1% chance to get Paralysis on tick effect (max 10)&lt;br /&gt;
* Rage: Unable to use medication&lt;br /&gt;
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]].&lt;br /&gt;
* Strike: [[Taunt]] target for 8 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 		&lt;br /&gt;
* +3 EN	&lt;br /&gt;
* Double base Hit Points + Endurance.&lt;br /&gt;
* 15% [[Damage Protection]].&lt;br /&gt;
* +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
* For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
* Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
* Apply 30% [[Slow]] for 10 sec to Attackers&lt;br /&gt;
* 1 Fury, gain 2% [[Damage Protection]] (max 15)&lt;br /&gt;
* Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +3 special implants limit&lt;br /&gt;
* Double [[Lethal Damage]]&lt;br /&gt;
* For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
* Attack delay is set 100 x distance&lt;br /&gt;
* '''Can use only 12 weapons:''' FN 69A1, M79 Grenade Launcher, MGL M32, MGL M32s, Automatic Grenade Launcher, C4 Launcher, Rocket Launcher, BigBazooka, Adv. Rocket Launcher, M202A1 FLASH, ELECTRO Rocket Launcher and ELECTRO Cannon&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Robot]]	&lt;br /&gt;
| 170	&lt;br /&gt;
|&lt;br /&gt;
*Lose all level perks.&lt;br /&gt;
*Choose 5 level perks as base perks; you still need the required SPECIAL stats for them.&lt;br /&gt;
*Choose 3 levels as temporary perks; no SPECIAL requirement for these. You can change them before transformation.&lt;br /&gt;
*Cannot use personal weapons. Instead, you must equip armor. You choose one weapon type and receive a weapon of the same tier as your armor.&lt;br /&gt;
*Lose EMP resistance.&lt;br /&gt;
*Weapon experience is based on fuel consumption. You can burn weapons to gain fuel, earning 1 fuel per weapon XP. (During war events, you purchase fuel similarly to how you buy XP for gear.)&lt;br /&gt;
*The amount of fuel gained from killing mobs is the same as leveling a weapon. (Event Only)&lt;br /&gt;
*Dying (outside of events) results in losing 40% - (1% per INT, gain INT: 5%) of your fuel.&lt;br /&gt;
*Instead of a temporary perk, you can choose an S+ extra weapon perk.&lt;br /&gt;
*Robot can't shot if weapon tier is higher than armor tier(swapped after transformation to lower tier or unequiped)&lt;br /&gt;
*To transform:&lt;br /&gt;
*You must have no active combat timer.&lt;br /&gt;
*The transformation consumes 2.5% × PE (with negative scaling) of your total fuel.&lt;br /&gt;
*Before transforming, you choose a weapon and 3 temporary perks.&lt;br /&gt;
&lt;br /&gt;
'''Transform 1: Sentry Bot&lt;br /&gt;
*Transformation Effect: Grants immunity for 2 seconds.&lt;br /&gt;
*Role: Tank (50% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Endurance&lt;br /&gt;
*Only Big Guns available&lt;br /&gt;
*0 AP reload cost&lt;br /&gt;
*+300 Attack Delay&lt;br /&gt;
*Fury: +1 DT&lt;br /&gt;
*Rage: Paralyzes all enemies within 10 hexes.&lt;br /&gt;
&lt;br /&gt;
'''Transform 2: Mr. Handy&lt;br /&gt;
*Transformation Effect: Fully restores HP.&lt;br /&gt;
*Role: Normal (100% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Agility&lt;br /&gt;
*Only Energy Weapons available&lt;br /&gt;
*+50 AP regen&lt;br /&gt;
*-10% Critical Chance&lt;br /&gt;
*Strike: Fully restores AP and grants +300 AP regen for 10 sec.&lt;br /&gt;
&lt;br /&gt;
'''Transform 3: Robobrain&lt;br /&gt;
*Transformation Effect: Applies Heresy to enemies within 30 hexes for 3 seconds.&lt;br /&gt;
*Role: Sniper (125% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Luck&lt;br /&gt;
*Only Small Guns available&lt;br /&gt;
*+25% Critical Power and ignore Critital roll HP rule&lt;br /&gt;
*Cannot gain extra damage per bullet.&lt;br /&gt;
*Critical Hits: Reduce attack delay by 5% and attack AP cost by 1 for 3 seconds (stacks up to 10 times).&lt;br /&gt;
&lt;br /&gt;
'''Transform 4: Eyebot&lt;br /&gt;
*Transformation Effect: Gain +50% movement speed and the Hit and Run effect.&lt;br /&gt;
*Role: Offensive (110% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Strength&lt;br /&gt;
*Only Melee Weapons available&lt;br /&gt;
*+20% movement speed&lt;br /&gt;
*-20 Heavy Handed Malus&lt;br /&gt;
*Favorite Weapon: Damage Knives&lt;br /&gt;
*Favorite Weapon Effect: Applies Bleeding on every hit.&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Las Vegas]] near Wattz Core Factory.&lt;br /&gt;
| Depends on transformation&lt;br /&gt;
| Depends on transformation (See table)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8195</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8195"/>
		<updated>2025-04-20T08:02:56Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
'''Class Table'''&lt;br /&gt;
&lt;br /&gt;
[[File:Classtable63.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 30&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
* For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
* 66% chances instead of 33% to get critical effect&lt;br /&gt;
* Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
* 1 Fury, lose 1% damage protection. &lt;br /&gt;
* Rage: gain exp on worn weapon x4 for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
*Alongside all its combat potential, this class is particularly great as a crafter.&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 20&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 150%	&lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
* Gives +16 [[Stealth]] on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] apply critical damage equal to weapon range (1 hex = 1% damage).&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110%	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Extra 0.5 [[Sight]] for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
*Bounty Stacks depend on the weapon gear ranks sum:&lt;br /&gt;
**0-17 - no extra bounty&lt;br /&gt;
**18-33 - 1 extra bounty&lt;br /&gt;
**34-49 - 2 extra bounty&lt;br /&gt;
**50+ - 3 extra bounty&lt;br /&gt;
| +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* 1 Fury, -1 [[Charisma]]&lt;br /&gt;
* Rage: Set 2 random special to 1 for 10 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +25% 1-hex damage while using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
*+3 [[Endurance]]&lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies by enemy Player, instant revive but clone dies. (not working in PvE)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	&lt;br /&gt;
* +30 [[Melee]] damage&lt;br /&gt;
* +125% to critical chance on [[Melee]] attacks&lt;br /&gt;
* Using Critical tabel for 2h range weapons.&lt;br /&gt;
* For each Strength 1 [[Critical Power]]&lt;br /&gt;
* [[Strike]]: On 20 range move next to target&lt;br /&gt;
* Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
* Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
* Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
* 1 Fury, Gain 6% Critical Power&lt;br /&gt;
* Rage: Ignore Critical Resistances for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
|  Increased range of strike by 100% while [[Weapon Types|Hammers]]&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|&lt;br /&gt;
*Base stats: (Dragon/Agro)&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%		&lt;br /&gt;
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
* For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
* You can take this perk in Gecko, Scrapyard &lt;br /&gt;
* You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
* Immunity to [[Bleed]] effect.&lt;br /&gt;
* 1 Fury, gain 2% EMP DR&lt;br /&gt;
* Rage: Cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
*Havecooldown for healing limbs and effects, scaled with science skill.&lt;br /&gt;
| Apply Shock for 1 sec when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	  &lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Gains 1% damage protection per 1% of the attacker's slow level.&lt;br /&gt;
* Gains slow immunity.&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
Slow Aura Mechanic:&lt;br /&gt;
*Requires Deathclaw to have Heavy Handed and be using a punch weapon.&lt;br /&gt;
*Radius: 15 hexes.&lt;br /&gt;
*Slow Power: 2% per Heavy Handed malus.&lt;br /&gt;
*Duration: 1 second.&lt;br /&gt;
*Targets: Affects all players within range (NPCs are unaffected).&lt;br /&gt;
*Protection: Heavy Handed protection effects (e.g., Thwart Block, Mutie, Jinxed) will counter Slow Aura.&lt;br /&gt;
'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| Provides Slow Aura with [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +100 hit points&lt;br /&gt;
* 20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
* Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double damage&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	 &lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Fury: Gain 0.25% Normal DR, +0.5% Laser/Explosive DR, +1% Fire/Plasma/Electro DR per Fury stack.&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Shotguns]] +2 tiers in shotgun's damage multi calculations&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	 &lt;br /&gt;
* +3 [[Agility]]&lt;br /&gt;
* Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
* Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
* Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
* For each [[Agility]] gets +1% to double damage&lt;br /&gt;
* +15% [[Lifesteal]]&lt;br /&gt;
* [[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
* gets +25 AP Regen on battle timer&lt;br /&gt;
* 1 Fury, Lose 2% DR&lt;br /&gt;
* Gain 5% Lethality&lt;br /&gt;
* Rage: Set Attack Delay on 700 (killer's rage is on 10 fury)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+40% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*60 sec cd on flag creation&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
| Gains 1 HP per 1% of Critical Chance Resistance while using [[Weapon Types|Flamers]]&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	 	&lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*-10 [[Ammo|AC mod]] for attackers&lt;br /&gt;
* 3 seconds cooldown on First Aid and Doctor.&lt;br /&gt;
* Ability to revive people (Base CD is 480 seconds).&lt;br /&gt;
* For each Intelligence gets 5 seconds of reduction CD in reviving.&lt;br /&gt;
* Healing others gives them temporary 0,5% [[Damage Protection]] per stack.&lt;br /&gt;
* 1 Fury, lose 0,5% Movement speed.&lt;br /&gt;
* Rage: Can't run for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Gain for himself 1 sec immune after revive a ally&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
*The number of paramedic buffs scales with the weapon gear ranks sum:&lt;br /&gt;
**0-17 - 1-3 stacks using skill, 10 revive&lt;br /&gt;
**18-33 - 2-7 stacks using skill, 15 revive&lt;br /&gt;
**34-49 - 3-10 stacks using skill, 20 revive&lt;br /&gt;
**50+ - 4-15 stacks using skill, 25 revive&lt;br /&gt;
*Targets with more than 30 Paramedic Buffs receive 100% healing from every source.&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	&lt;br /&gt;
* Double all heals: First Aid and meds.&lt;br /&gt;
* Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
* -0,1 seconds heal cooldown per endurance&lt;br /&gt;
* 1 Fury, Lose 10% Rad Resistance&lt;br /&gt;
* Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range&lt;br /&gt;
* Attacking enemy lower Fury stacks by  1 point more.&lt;br /&gt;
* [[Heresy]] status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75% 		&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*3% damage per Luck&lt;br /&gt;
*2% [[Hit Points]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, paralysis to the target for 3 seconds, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
* 1 Fury stack, Lose 1 DT&lt;br /&gt;
* Rage: Remove roll and reset roll CD&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*+50 Hit Points or -20 Hit Points&lt;br /&gt;
*+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point&lt;br /&gt;
*10 Lethal Damage or -3 Lethal Damage&lt;br /&gt;
*-10% Attack Delay or +3% Attack Delay&lt;br /&gt;
*+6% DR Penetration or -1% DR Penetration&lt;br /&gt;
*+10% DT Penetration or -3% DT Penetration&lt;br /&gt;
*+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots&lt;br /&gt;
*+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration&lt;br /&gt;
*+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight&lt;br /&gt;
*+75 Sequence or -25 Sequence&lt;br /&gt;
*+20 Melee Damage or -5 Melee Damage&lt;br /&gt;
*+3 S.P.E.C.I.A or -1 S.P.E.C.I.A&lt;br /&gt;
*+10 Critical Chance or -3 Critical Chance&lt;br /&gt;
*+40% Critical Power or -20% Critical Power&lt;br /&gt;
*+40 Critical Power or -20 Critical Power&lt;br /&gt;
*+5 Sight Range or -5 Sight Range&lt;br /&gt;
*+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class&lt;br /&gt;
| [[Weapon Types|Assault Rifle]] get random damage per bullet from -3 to +3&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 		&lt;br /&gt;
* Double Action Points.&lt;br /&gt;
* Regen Action Points while running.&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target.&lt;br /&gt;
* For each agility gets 0.1 AP/s regen.&lt;br /&gt;
* Gain [[Lethal Damage]] equal to Action Points.&lt;br /&gt;
* 1 Fury, lose 3 AP.&lt;br /&gt;
* Rage: gain 100% lifesteal for 10 sec&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 20&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 150%&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can`t sneak in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can be resisted by Stonewall (lower your luck against them by their strenght (in strike calculation) and its halved by Quick Recovery.&lt;br /&gt;
| Penetrate 25% of Critical Chance, roll, and power Resistance while using [[Weapon Types|Sniper Rifles]]&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 30&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%	&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] never miss&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* -1 AP cost for each action&lt;br /&gt;
* +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
* +1% chance to get random Paralysis during on action for each [[fury]] stack&lt;br /&gt;
* Critical tier minimum tier 2&lt;br /&gt;
* Lower maximum damage soldier can receive&lt;br /&gt;
* 1 Fury, 1% chance to get Paralysis on tick effect (max 10)&lt;br /&gt;
* Rage: Unable to use medication&lt;br /&gt;
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]].&lt;br /&gt;
* Strike: [[Taunt]] target for 8 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 		&lt;br /&gt;
* +3 EN	&lt;br /&gt;
* Double base Hit Points + Endurance.&lt;br /&gt;
* 15% [[Damage Protection]].&lt;br /&gt;
* +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
* For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
* Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
* Apply 30% [[Slow]] for 10 sec to Attackers&lt;br /&gt;
* 1 Fury, gain 2% [[Damage Protection]] (max 15)&lt;br /&gt;
* Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +3 special implants limit&lt;br /&gt;
* Double [[Lethal Damage]]&lt;br /&gt;
* For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
* Attack delay is set 100 x distance&lt;br /&gt;
* '''Can use only 12 weapons:''' FN 69A1, M79 Grenade Launcher, MGL M32, MGL M32s, Automatic Grenade Launcher, C4 Launcher, Rocket Launcher, BigBazooka, Adv. Rocket Launcher, M202A1 FLASH, ELECTRO Rocket Launcher and ELECTRO Cannon&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Robot]]	&lt;br /&gt;
| 170	&lt;br /&gt;
|&lt;br /&gt;
*Lose all level perks.&lt;br /&gt;
*Choose 5 level perks as base perks; you still need the required SPECIAL stats for them.&lt;br /&gt;
*Choose 3 levels as temporary perks; no SPECIAL requirement for these. You can change them before transformation.&lt;br /&gt;
*Cannot use personal weapons. Instead, you must equip armor. You choose one weapon type and receive a weapon of the same tier as your armor.&lt;br /&gt;
*Lose EMP resistance.&lt;br /&gt;
*Weapon experience is based on fuel consumption. You can burn weapons to gain fuel, earning 1 fuel per weapon XP. (During war events, you purchase fuel similarly to how you buy XP for gear.)&lt;br /&gt;
*The amount of fuel gained from killing mobs is the same as leveling a weapon. (Event Only)&lt;br /&gt;
*Dying (outside of events) results in losing 40% - (1% per INT, gain INT: 5%) of your fuel.&lt;br /&gt;
*Instead of a temporary perk, you can choose an S+ extra weapon perk.&lt;br /&gt;
*Robot can't shot if weapon tier is higher than armor tier(swapped after transformation to lower tier or unequiped)&lt;br /&gt;
*To transform:&lt;br /&gt;
*You must have no active combat timer.&lt;br /&gt;
*The transformation consumes 2.5% × PE (with negative scaling) of your total fuel.&lt;br /&gt;
*Before transforming, you choose a weapon and 3 temporary perks.&lt;br /&gt;
&lt;br /&gt;
'''Transform 1: Sentry Bot&lt;br /&gt;
*Transformation Effect: Grants immunity for 2 seconds.&lt;br /&gt;
*Role: Tank (50% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Endurance&lt;br /&gt;
*Only Big Guns available&lt;br /&gt;
*0 AP reload cost&lt;br /&gt;
*+300 Attack Delay&lt;br /&gt;
*Fury: +1 DT&lt;br /&gt;
*Rage: Paralyzes all enemies within 10 hexes.&lt;br /&gt;
&lt;br /&gt;
'''Transform 2: Mr. Handy&lt;br /&gt;
*Transformation Effect: Fully restores HP.&lt;br /&gt;
*Role: Normal (100% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Agility&lt;br /&gt;
*Only Energy Weapons available&lt;br /&gt;
*+50 AP regen&lt;br /&gt;
*-10% Critical Chance&lt;br /&gt;
*Strike: Fully restores AP and grants +300 AP regen for 10 sec.&lt;br /&gt;
&lt;br /&gt;
'''Transform 3: Robobrain&lt;br /&gt;
*Transformation Effect: Applies Heresy to enemies within 30 hexes for 3 seconds.&lt;br /&gt;
*Role: Sniper (125% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Luck&lt;br /&gt;
*Only Small Guns available&lt;br /&gt;
*+25% Critical Power and ignore Critital roll HP rule&lt;br /&gt;
*Cannot gain extra damage per bullet.&lt;br /&gt;
*Critical Hits: Reduce attack delay by 5% and attack AP cost by 1 for 3 seconds (stacks up to 10 times).&lt;br /&gt;
&lt;br /&gt;
'''Transform 4: Eyebot&lt;br /&gt;
*Transformation Effect: Gain +50% movement speed and the Hit and Run effect.&lt;br /&gt;
*Role: Offensive (110% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Strength&lt;br /&gt;
*Only Melee Weapons available&lt;br /&gt;
*+20% movement speed&lt;br /&gt;
*-20 Heavy Handed Malus&lt;br /&gt;
*Favorite Weapon: Damage Knives&lt;br /&gt;
*Favorite Weapon Effect: Applies Bleeding on every hit.&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Las Vegas]] near Wattz Core Factory.&lt;br /&gt;
| Depends on transformation&lt;br /&gt;
| Depends on transformation (See table)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8194</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8194"/>
		<updated>2025-04-20T08:01:15Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
'''Class Table'''&lt;br /&gt;
&lt;br /&gt;
[[File:Classtable63.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
* For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
* 66% chances instead of 33% to get critical effect&lt;br /&gt;
* Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
* 1 Fury, lose 1% damage protection. &lt;br /&gt;
* Rage: gain exp on worn weapon x4 for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
*Alongside all its combat potential, this class is particularly great as a crafter.&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 20&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 150%	&lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
* Gives +16 [[Stealth]] on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] apply critical damage equal to weapon range (1 hex = 1% damage).&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110%	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Extra 0.5 [[Sight]] for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
*Bounty Stacks depend on the weapon gear ranks sum:&lt;br /&gt;
**0-17 - no extra bounty&lt;br /&gt;
**18-33 - 1 extra bounty&lt;br /&gt;
**34-49 - 2 extra bounty&lt;br /&gt;
**50+ - 3 extra bounty&lt;br /&gt;
| +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* 1 Fury, -1 [[Charisma]]&lt;br /&gt;
* Rage: Set 2 random special to 1 for 10 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +25% 1-hex damage while using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
*+3 [[Endurance]]&lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies by enemy Player, instant revive but clone dies. (not working in PvE)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	&lt;br /&gt;
* +30 [[Melee]] damage&lt;br /&gt;
* +125% to critical chance on [[Melee]] attacks&lt;br /&gt;
* Using Critical tabel for 2h range weapons.&lt;br /&gt;
* For each Strength 1 [[Critical Power]]&lt;br /&gt;
* [[Strike]]: On 20 range move next to target&lt;br /&gt;
* Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
* Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
* Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
* 1 Fury, Gain 6% Critical Power&lt;br /&gt;
* Rage: Ignore Critical Resistances for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
|  Increased range of strike by 100% while [[Weapon Types|Hammers]]&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|&lt;br /&gt;
*Base stats: (Dragon/Agro)&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%		&lt;br /&gt;
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
* For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
* You can take this perk in Gecko, Scrapyard &lt;br /&gt;
* You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
* Immunity to [[Bleed]] effect.&lt;br /&gt;
* 1 Fury, gain 2% EMP DR&lt;br /&gt;
* Rage: Cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
*Havecooldown for healing limbs and effects, scaled with science skill.&lt;br /&gt;
| Apply Shock for 1 sec when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	  &lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Gains 1% damage protection per 1% of the attacker's slow level.&lt;br /&gt;
* Gains slow immunity.&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
Slow Aura Mechanic:&lt;br /&gt;
*Requires Deathclaw to have Heavy Handed and be using a punch weapon.&lt;br /&gt;
*Radius: 15 hexes.&lt;br /&gt;
*Slow Power: 2% per Heavy Handed malus.&lt;br /&gt;
*Duration: 1 second.&lt;br /&gt;
*Targets: Affects all players within range (NPCs are unaffected).&lt;br /&gt;
*Protection: Heavy Handed protection effects (e.g., Thwart Block, Mutie, Jinxed) will counter Slow Aura.&lt;br /&gt;
'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| Provides Slow Aura with [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +100 hit points&lt;br /&gt;
* 20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
* Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double damage&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	 &lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Fury: Gain 0.25% Normal DR, +0.5% Laser/Explosive DR, +1% Fire/Plasma/Electro DR per Fury stack.&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Shotguns]] +2 tiers in shotgun's damage multi calculations&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	 &lt;br /&gt;
* +3 [[Agility]]&lt;br /&gt;
* Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
* Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
* Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
* For each [[Agility]] gets +1% to double damage&lt;br /&gt;
* +15% [[Lifesteal]]&lt;br /&gt;
* [[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
* gets +25 AP Regen on battle timer&lt;br /&gt;
* 1 Fury, Lose 2% DR&lt;br /&gt;
* Gain 5% Lethality&lt;br /&gt;
* Rage: Set Attack Delay on 700 (killer's rage is on 10 fury)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+40% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*60 sec cd on flag creation&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
| Gains 1 HP per 1% of Critical Chance Resistance while using [[Weapon Types|Flamers]]&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	 	&lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*-10 [[Ammo|AC mod]] for attackers&lt;br /&gt;
* 3 seconds cooldown on First Aid and Doctor.&lt;br /&gt;
* Ability to revive people (Base CD is 480 seconds).&lt;br /&gt;
* For each Intelligence gets 5 seconds of reduction CD in reviving.&lt;br /&gt;
* Healing others gives them temporary 0,5% [[Damage Protection]] per stack.&lt;br /&gt;
* 1 Fury, lose 0,5% Movement speed.&lt;br /&gt;
* Rage: Can't run for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Gain for himself 1 sec immune after revive a ally&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
*The number of paramedic buffs scales with the weapon gear ranks sum:&lt;br /&gt;
**0-17 - 1-3 stacks using skill, 10 revive&lt;br /&gt;
**18-33 - 2-7 stacks using skill, 15 revive&lt;br /&gt;
**34-49 - 3-10 stacks using skill, 20 revive&lt;br /&gt;
**50+ - 4-15 stacks using skill, 25 revive&lt;br /&gt;
*Targets with more than 30 Paramedic Buffs receive 100% healing from every source.&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	&lt;br /&gt;
* Double all heals: First Aid and meds.&lt;br /&gt;
* Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
* -0,1 seconds heal cooldown per endurance&lt;br /&gt;
* 1 Fury, Lose 10% Rad Resistance&lt;br /&gt;
* Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range&lt;br /&gt;
* Attacking enemy lower Fury stacks by  1 point more.&lt;br /&gt;
* [[Heresy]] status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75% 		&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*3% damage per Luck&lt;br /&gt;
*2% [[Hit Points]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, paralysis to the target for 3 seconds, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
* 1 Fury stack, Lose 1 DT&lt;br /&gt;
* Rage: Remove roll and reset roll CD&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*+50 Hit Points or -20 Hit Points&lt;br /&gt;
*+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point&lt;br /&gt;
*10 Lethal Damage or -3 Lethal Damage&lt;br /&gt;
*-10% Attack Delay or +3% Attack Delay&lt;br /&gt;
*+6% DR Penetration or -1% DR Penetration&lt;br /&gt;
*+10% DT Penetration or -3% DT Penetration&lt;br /&gt;
*+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots&lt;br /&gt;
*+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration&lt;br /&gt;
*+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight&lt;br /&gt;
*+75 Sequence or -25 Sequence&lt;br /&gt;
*+20 Melee Damage or -5 Melee Damage&lt;br /&gt;
*+3 S.P.E.C.I.A or -1 S.P.E.C.I.A&lt;br /&gt;
*+10 Critical Chance or -3 Critical Chance&lt;br /&gt;
*+40% Critical Power or -20% Critical Power&lt;br /&gt;
*+40 Critical Power or -20 Critical Power&lt;br /&gt;
*+5 Sight Range or -5 Sight Range&lt;br /&gt;
*+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class&lt;br /&gt;
| [[Weapon Types|Assault Rifle]] get random damage per bullet from -3 to +3&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 		&lt;br /&gt;
* Double Action Points.&lt;br /&gt;
* Regen Action Points while running.&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target.&lt;br /&gt;
* For each agility gets 0.1 AP/s regen.&lt;br /&gt;
* Gain [[Lethal Damage]] equal to Action Points.&lt;br /&gt;
* 1 Fury, lose 3 AP.&lt;br /&gt;
* Rage: gain 100% lifesteal for 10 sec&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 20&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 150%&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can`t sneak in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can be resisted by Stonewall (lower your luck against them by their strenght (in strike calculation) and its halved by Quick Recovery.&lt;br /&gt;
| Penetrate 25% of Critical Chance, roll, and power Resistance while using [[Weapon Types|Sniper Rifles]]&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%	&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] never miss&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* -1 AP cost for each action&lt;br /&gt;
* +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
* +1% chance to get random Paralysis during on action for each [[fury]] stack&lt;br /&gt;
* Critical tier minimum tier 2&lt;br /&gt;
* Lower maximum damage soldier can receive&lt;br /&gt;
* 1 Fury, 1% chance to get Paralysis on tick effect (max 10)&lt;br /&gt;
* Rage: Unable to use medication&lt;br /&gt;
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]].&lt;br /&gt;
* Strike: [[Taunt]] target for 8 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 		&lt;br /&gt;
* +3 EN	&lt;br /&gt;
* Double base Hit Points + Endurance.&lt;br /&gt;
* 15% [[Damage Protection]].&lt;br /&gt;
* +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
* For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
* Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
* Apply 30% [[Slow]] for 10 sec to Attackers&lt;br /&gt;
* 1 Fury, gain 2% [[Damage Protection]] (max 15)&lt;br /&gt;
* Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +3 special implants limit&lt;br /&gt;
* Double [[Lethal Damage]]&lt;br /&gt;
* For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
* Attack delay is set 100 x distance&lt;br /&gt;
* '''Can use only 12 weapons:''' FN 69A1, M79 Grenade Launcher, MGL M32, MGL M32s, Automatic Grenade Launcher, C4 Launcher, Rocket Launcher, BigBazooka, Adv. Rocket Launcher, M202A1 FLASH, ELECTRO Rocket Launcher and ELECTRO Cannon&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Robot]]	&lt;br /&gt;
| 170	&lt;br /&gt;
|&lt;br /&gt;
*Lose all level perks.&lt;br /&gt;
*Choose 5 level perks as base perks; you still need the required SPECIAL stats for them.&lt;br /&gt;
*Choose 3 levels as temporary perks; no SPECIAL requirement for these. You can change them before transformation.&lt;br /&gt;
*Cannot use personal weapons. Instead, you must equip armor. You choose one weapon type and receive a weapon of the same tier as your armor.&lt;br /&gt;
*Lose EMP resistance.&lt;br /&gt;
*Weapon experience is based on fuel consumption. You can burn weapons to gain fuel, earning 1 fuel per weapon XP. (During war events, you purchase fuel similarly to how you buy XP for gear.)&lt;br /&gt;
*The amount of fuel gained from killing mobs is the same as leveling a weapon. (Event Only)&lt;br /&gt;
*Dying (outside of events) results in losing 40% - (1% per INT, gain INT: 5%) of your fuel.&lt;br /&gt;
*Instead of a temporary perk, you can choose an S+ extra weapon perk.&lt;br /&gt;
*Robot can't shot if weapon tier is higher than armor tier(swapped after transformation to lower tier or unequiped)&lt;br /&gt;
*To transform:&lt;br /&gt;
*You must have no active combat timer.&lt;br /&gt;
*The transformation consumes 2.5% × PE (with negative scaling) of your total fuel.&lt;br /&gt;
*Before transforming, you choose a weapon and 3 temporary perks.&lt;br /&gt;
&lt;br /&gt;
'''Transform 1: Sentry Bot&lt;br /&gt;
*Transformation Effect: Grants immunity for 2 seconds.&lt;br /&gt;
*Role: Tank (50% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Endurance&lt;br /&gt;
*Only Big Guns available&lt;br /&gt;
*0 AP reload cost&lt;br /&gt;
*+300 Attack Delay&lt;br /&gt;
*Fury: +1 DT&lt;br /&gt;
*Rage: Paralyzes all enemies within 10 hexes.&lt;br /&gt;
&lt;br /&gt;
'''Transform 2: Mr. Handy&lt;br /&gt;
*Transformation Effect: Fully restores HP.&lt;br /&gt;
*Role: Normal (100% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Agility&lt;br /&gt;
*Only Energy Weapons available&lt;br /&gt;
*+50 AP regen&lt;br /&gt;
*-10% Critical Chance&lt;br /&gt;
*Strike: Fully restores AP and grants +300 AP regen for 10 sec.&lt;br /&gt;
&lt;br /&gt;
'''Transform 3: Robobrain&lt;br /&gt;
*Transformation Effect: Applies Heresy to enemies within 30 hexes for 3 seconds.&lt;br /&gt;
*Role: Sniper (125% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Luck&lt;br /&gt;
*Only Small Guns available&lt;br /&gt;
*+25% Critical Power and ignore Critital roll HP rule&lt;br /&gt;
*Cannot gain extra damage per bullet.&lt;br /&gt;
*Critical Hits: Reduce attack delay by 5% and attack AP cost by 1 for 3 seconds (stacks up to 10 times).&lt;br /&gt;
&lt;br /&gt;
'''Transform 4: Eyebot&lt;br /&gt;
*Transformation Effect: Gain +50% movement speed and the Hit and Run effect.&lt;br /&gt;
*Role: Offensive (110% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Strength&lt;br /&gt;
*Only Melee Weapons available&lt;br /&gt;
*+20% movement speed&lt;br /&gt;
*-20 Heavy Handed Malus&lt;br /&gt;
*Favorite Weapon: Damage Knives&lt;br /&gt;
*Favorite Weapon Effect: Applies Bleeding on every hit.&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Las Vegas]] near Wattz Core Factory.&lt;br /&gt;
| Depends on transformation&lt;br /&gt;
| Depends on transformation (See table)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Regulator&amp;diff=8193</id>
		<title>Regulator</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Regulator&amp;diff=8193"/>
		<updated>2025-04-19T18:14:52Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Regulator Trait Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Perk&lt;br /&gt;
|name=Regulator&lt;br /&gt;
|image= Regulator.jpg&lt;br /&gt;
|reqs=25 &lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*You can pick an additional 2 [[traits]]&lt;br /&gt;
*Changes the effects of ALL your traits&lt;br /&gt;
* For each [[Charisma]] get a +10% bonus accuracy. &lt;br /&gt;
|spec= [[Gain Charisma]] +50% Accuracy &lt;br /&gt;
|nega= -0.5 to armor destroy per [[Endurance]]&lt;br /&gt;
|crit= 10-40&lt;br /&gt;
|fav=  [[Damage Pistols]] -1 [[AP]] Cost&lt;br /&gt;
|pve=  5% chance to do a knockdown in PVE. &lt;br /&gt;
|loc=  [[New Adytum]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Regulator Trait Changes ===&lt;br /&gt;
&lt;br /&gt;
*[[Fast Metabolism]]: Doubles Healing Rate, -15 seconds of Healing Rate CD, +25 Healing Rate, -50 Rad Resistance cap, -50 Poison Resistance from Endurance, drugs timers are 75% shorter&lt;br /&gt;
*[[Bruiser]]: Doubles base melee damage, Gives +4 to Strength and Endurance, +2 Melee Damage from every source, movement speed is capped at -10%., immunity to Knockouts. &lt;br /&gt;
*[[Small Frame]]: +1 AP from every source, carry weight capped at 75.&lt;br /&gt;
*[[One Hander]]: +50% damage with one-handed weapons, +100% with pistols, -50% max chance to hit with two-handed weapons. Range is capped at 20.&lt;br /&gt;
*[[Finesse]]: Doubles total Critical Chance, Increase chance to apply critical effects by 66%, Lower your damage by 50%&lt;br /&gt;
*[[Kamikaze]]: +100% damage, lose ALL DR/DT/DP. Can`t score Critical Hits.&lt;br /&gt;
*[[Heavy Handed]]: +100 Heavy Handed Malus, knock target, only lowest tier of crits, works only on [[Weapon Types|Punch Weapons]].&lt;br /&gt;
*[[Fast Shot]]: -50% Attack Speed Time, Can't Aim, Can't Burst. +4 max shots per turn in turn based combat. Can`t do lethal damage.&lt;br /&gt;
*[[Bloody Mess]]: Restore 100% AP after kill, Skill Caps set at 200%&lt;br /&gt;
*[[Jinxed]]: +5 Armor Class from every source, Can't use ranged weapons, you and your enemies have more critical failures. Heavy handed protection.&lt;br /&gt;
*[[Good Natured]]: Doubles your total HP until you kill a player character, Killing an NPC gives you 1 bounty and 5 weakness, Killing a players also decreases your total HP by -50% max HP as well as taking away the bonus.&lt;br /&gt;
*[[Chem Reliant]]: Removes Drug Limit, drugs have better effects, Double addict effect, enables addictions&lt;br /&gt;
*[[Cannibal]]: +25% melee lifesteal cap, use special drugs&lt;br /&gt;
*[[Loner]]: +100% Experience, can't have followers, can't level up gear. +100% Accuracy.&lt;br /&gt;
*[[Gifted]] +2 to all special, You don't gain Experience. &lt;br /&gt;
*[[Bonehead]]: -1 critical table tier for opponent, [[Intelligence]] set to 1. +75% Critical Chance Resistance.&lt;br /&gt;
&lt;br /&gt;
=== Regulator Chem Reliant ===&lt;br /&gt;
*After Burner gum: +15 Critical Chance, -10 Luck.&lt;br /&gt;
*All Alcohols: Give +2 special, -2 Perception, +5 DR, -5 FoV.&lt;br /&gt;
*Buffout: Gives +4 Strength, +4 Endurance, -3 AP, -100 AP Regen.&lt;br /&gt;
*Cigarettes: Give +5 Weapon Range, +3 Perception, +5 Critical Chance Resistance, -30 Armor Class, -6 Charisma.&lt;br /&gt;
*Healing Powder: Gives +50 Healing Rate, -5 Healing Rate Time, -15% Damage Dealt, -6 Luck.&lt;br /&gt;
*Jet: +3 APs, +6 AP for moving in turn-based, Grants +20% movement speed when using melee, -25% Normal DR.&lt;br /&gt;
*Mentats: +15% Critical Chance Resistance Penetration, +40 Sequence, +4 Intelligence, +4 Charisma, +100 Healing Time.&lt;br /&gt;
*Mutie: +8 All DT, +5 Slow Resistance, +15 Heavy Handed Resistance, -4 AP.&lt;br /&gt;
*Psycho: +10% All DR, +10 Damage Protection, -150 HP, -6 PE.&lt;br /&gt;
*Voodoo: Unlocks the last two critical tiers, +6 Luck, +40 Critical Roll (Flat), +40% AP per kill (bloody mess effect), -6 EN.&lt;br /&gt;
&lt;br /&gt;
=== Regulator Chem Reliant Cannibal===&lt;br /&gt;
*Brain: +7 Inteligence; +10 Movement Speed; Enemies deal +8 damage per bullet more &lt;br /&gt;
*Ear: +3 Luck; +6 Action Points; Unlocks the last two critical tiers; +60% Critical Damage; -100% Critical Chance Resistance&lt;br /&gt;
*Eye: +5 Perception; -20% Attack Delay; -1 AP cost; -99% received heal&lt;br /&gt;
*Heart: +2 Endurance; +15 Critical Effect Chance; +300 Hit Points cap in Critical Hit Penatly; -10% to all DR&lt;br /&gt;
*Liver: +2 Strenght; +40 Lethal Damage; +5% Lethal Penetration; -5 to all DT&lt;br /&gt;
*Radiated Brain: +50 Armor Class; -5% max chance to hit for opponents; +50 AP Regen; -70 Healing Rate&lt;br /&gt;
*Radiated Ear: +150 Sneak; +20% Damage Multi when Sneaking; +2 Damage per Bullet when Sneaking; -150 Hit Points&lt;br /&gt;
*Radiated Eye: +10 Charisma; +5 Sight; +5% Slow Power; -50% Critical Power Resistance&lt;br /&gt;
*Radiated Heart: +3 Agility; +15% Critical Chance; +5 Critical roll; +32% Damage Multi for opponents&lt;br /&gt;
*Radiated Liver: +100% Rad Resistance; +5% DR penetration(Normal, Fire, Explode); 10% DT penetration(Normal, Fire, Explode); +15 Lethal Damage for opponents&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with an NPC called &amp;quot;Rick&amp;quot; in [[New Adytum]] in the buildings nearish to the main entrance next to governor Hendricks (guy who gives the broken dog quest) |}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8192</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8192"/>
		<updated>2025-04-19T11:15:57Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
'''Class Table'''&lt;br /&gt;
&lt;br /&gt;
[[File:Classtable63.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
* For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
* 66% chances instead of 33% to get critical effect&lt;br /&gt;
* Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
* 1 Fury, lose 1% damage protection. &lt;br /&gt;
* Rage: gain exp on worn weapon x4 for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
*Alongside all its combat potential, this class is particularly great as a crafter.&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 35&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 130%	&lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
* Gives +16 [[Stealth]] on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] apply critical damage equal to weapon range (1 hex = 1% damage).&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110%	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Extra 0.5 [[Sight]] for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
*Bounty Stacks depend on the weapon gear ranks sum:&lt;br /&gt;
**0-17 - no extra bounty&lt;br /&gt;
**18-33 - 1 extra bounty&lt;br /&gt;
**34-49 - 2 extra bounty&lt;br /&gt;
**50+ - 3 extra bounty&lt;br /&gt;
| +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* 1 Fury, -1 [[Charisma]]&lt;br /&gt;
* Rage: Set 2 random special to 1 for 10 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +25% 1-hex damage while using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
*+3 [[Endurance]]&lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies by enemy Player, instant revive but clone dies. (not working in PvE)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	&lt;br /&gt;
* +30 [[Melee]] damage&lt;br /&gt;
* +125% to critical chance on [[Melee]] attacks&lt;br /&gt;
* Using Critical tabel for 2h range weapons.&lt;br /&gt;
* For each Strength 1 [[Critical Power]]&lt;br /&gt;
* [[Strike]]: On 20 range move next to target&lt;br /&gt;
* Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
* Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
* Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
* 1 Fury, Gain 6% Critical Power&lt;br /&gt;
* Rage: Ignore Critical Resistances for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
|  Increased range of strike by 100% while [[Weapon Types|Hammers]]&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|&lt;br /&gt;
*Base stats: (Dragon/Agro)&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%		&lt;br /&gt;
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
* For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
* You can take this perk in Gecko, Scrapyard &lt;br /&gt;
* You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
* Immunity to [[Bleed]] effect.&lt;br /&gt;
* 1 Fury, gain 2% EMP DR&lt;br /&gt;
* Rage: Cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
*Havecooldown for healing limbs and effects, scaled with science skill.&lt;br /&gt;
| Apply Shock for 1 sec when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	  &lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Gains 1% damage protection per 1% of the attacker's slow level.&lt;br /&gt;
* Gains slow immunity.&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
Slow Aura Mechanic:&lt;br /&gt;
*Requires Deathclaw to have Heavy Handed and be using a punch weapon.&lt;br /&gt;
*Radius: 15 hexes.&lt;br /&gt;
*Slow Power: 2% per Heavy Handed malus.&lt;br /&gt;
*Duration: 1 second.&lt;br /&gt;
*Targets: Affects all players within range (NPCs are unaffected).&lt;br /&gt;
*Protection: Heavy Handed protection effects (e.g., Thwart Block, Mutie, Jinxed) will counter Slow Aura.&lt;br /&gt;
'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| Provides Slow Aura with [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +100 hit points&lt;br /&gt;
* 20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
* Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double damage&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	 &lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Fury: Gain 0.25% Normal DR, +0.5% Laser/Explosive DR, +1% Fire/Plasma/Electro DR per Fury stack.&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Shotguns]] +2 tiers in shotgun's damage multi calculations&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	 &lt;br /&gt;
* +3 [[Agility]]&lt;br /&gt;
* Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
* Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
* Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
* For each [[Agility]] gets +1% to double damage&lt;br /&gt;
* +15% [[Lifesteal]]&lt;br /&gt;
* [[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
* gets +25 AP Regen on battle timer&lt;br /&gt;
* 1 Fury, Lose 2% DR&lt;br /&gt;
* Gain 5% Lethality&lt;br /&gt;
* Rage: Set Attack Delay on 700 (killer's rage is on 10 fury)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+40% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*60 sec cd on flag creation&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
| Gains 1 HP per 1% of Critical Chance Resistance while using [[Weapon Types|Flamers]]&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	 	&lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*-10 [[Ammo|AC mod]] for attackers&lt;br /&gt;
* 3 seconds cooldown on First Aid and Doctor.&lt;br /&gt;
* Ability to revive people (Base CD is 480 seconds).&lt;br /&gt;
* For each Intelligence gets 5 seconds of reduction CD in reviving.&lt;br /&gt;
* Healing others gives them temporary 0,5% [[Damage Protection]] per stack.&lt;br /&gt;
* 1 Fury, lose 0,5% Movement speed.&lt;br /&gt;
* Rage: Can't run for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Gain for himself 1 sec immune after revive a ally&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
*The number of paramedic buffs scales with the weapon gear ranks sum:&lt;br /&gt;
**0-17 - 1-3 stacks using skill, 10 revive&lt;br /&gt;
**18-33 - 2-7 stacks using skill, 15 revive&lt;br /&gt;
**34-49 - 3-10 stacks using skill, 20 revive&lt;br /&gt;
**50+ - 4-15 stacks using skill, 25 revive&lt;br /&gt;
*Targets with more than 30 Paramedic Buffs receive 100% healing from every source.&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	&lt;br /&gt;
* Double all heals: First Aid and meds.&lt;br /&gt;
* Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
* -0,1 seconds heal cooldown per endurance&lt;br /&gt;
* 1 Fury, Lose 10% Rad Resistance&lt;br /&gt;
* Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range&lt;br /&gt;
* Attacking enemy lower Fury stacks by  1 point more.&lt;br /&gt;
* [[Heresy]] status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75% 		&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*3% damage per Luck&lt;br /&gt;
*2% [[Hit Points]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, paralysis to the target for 3 seconds, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
* 1 Fury stack, Lose 1 DT&lt;br /&gt;
* Rage: Remove roll and reset roll CD&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*+50 Hit Points or -20 Hit Points&lt;br /&gt;
*+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point&lt;br /&gt;
*10 Lethal Damage or -3 Lethal Damage&lt;br /&gt;
*-10% Attack Delay or +3% Attack Delay&lt;br /&gt;
*+6% DR Penetration or -1% DR Penetration&lt;br /&gt;
*+10% DT Penetration or -3% DT Penetration&lt;br /&gt;
*+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots&lt;br /&gt;
*+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration&lt;br /&gt;
*+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight&lt;br /&gt;
*+75 Sequence or -25 Sequence&lt;br /&gt;
*+20 Melee Damage or -5 Melee Damage&lt;br /&gt;
*+3 S.P.E.C.I.A or -1 S.P.E.C.I.A&lt;br /&gt;
*+10 Critical Chance or -3 Critical Chance&lt;br /&gt;
*+40% Critical Power or -20% Critical Power&lt;br /&gt;
*+40 Critical Power or -20 Critical Power&lt;br /&gt;
*+5 Sight Range or -5 Sight Range&lt;br /&gt;
*+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class&lt;br /&gt;
| [[Weapon Types|Assault Rifle]] get random damage per bullet from -3 to +3&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 		&lt;br /&gt;
* Double Action Points.&lt;br /&gt;
* Regen Action Points while running.&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target.&lt;br /&gt;
* For each agility gets 0.1 AP/s regen.&lt;br /&gt;
* Gain [[Lethal Damage]] equal to Action Points.&lt;br /&gt;
* 1 Fury, lose 3 AP.&lt;br /&gt;
* Rage: gain 100% lifesteal for 10 sec&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 35&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 130%&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can`t sneak in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can be resisted by Stonewall (lower your luck against them by their strenght (in strike calculation) and its halved by Quick Recovery.&lt;br /&gt;
| Penetrate 25% of Critical Chance, roll, and power Resistance while using [[Weapon Types|Sniper Rifles]]&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%	&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] never miss&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* -1 AP cost for each action&lt;br /&gt;
* +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
* +1% chance to get random Paralysis during on action for each [[fury]] stack&lt;br /&gt;
* Critical tier minimum tier 2&lt;br /&gt;
* Lower maximum damage soldier can receive&lt;br /&gt;
* 1 Fury, 1% chance to get Paralysis on tick effect (max 10)&lt;br /&gt;
* Rage: Unable to use medication&lt;br /&gt;
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]].&lt;br /&gt;
* Strike: [[Taunt]] target for 8 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 		&lt;br /&gt;
* +3 EN	&lt;br /&gt;
* Double base Hit Points + Endurance.&lt;br /&gt;
* 15% [[Damage Protection]].&lt;br /&gt;
* +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
* For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
* Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
* Apply 30% [[Slow]] for 10 sec to Attackers&lt;br /&gt;
* 1 Fury, gain 2% [[Damage Protection]] (max 15)&lt;br /&gt;
* Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +3 special implants limit&lt;br /&gt;
* Double [[Lethal Damage]]&lt;br /&gt;
* For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
* Attack delay is set 100 x distance&lt;br /&gt;
* '''Can use only 12 weapons:''' FN 69A1, M79 Grenade Launcher, MGL M32, MGL M32s, Automatic Grenade Launcher, C4 Launcher, Rocket Launcher, BigBazooka, Adv. Rocket Launcher, M202A1 FLASH, ELECTRO Rocket Launcher and ELECTRO Cannon&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Robot]]	&lt;br /&gt;
| 170	&lt;br /&gt;
|&lt;br /&gt;
*Lose all level perks.&lt;br /&gt;
*Choose 5 level perks as base perks; you still need the required SPECIAL stats for them.&lt;br /&gt;
*Choose 3 levels as temporary perks; no SPECIAL requirement for these. You can change them before transformation.&lt;br /&gt;
*Cannot use personal weapons. Instead, you must equip armor. You choose one weapon type and receive a weapon of the same tier as your armor.&lt;br /&gt;
*Lose EMP resistance.&lt;br /&gt;
*Weapon experience is based on fuel consumption. You can burn weapons to gain fuel, earning 1 fuel per weapon XP. (During war events, you purchase fuel similarly to how you buy XP for gear.)&lt;br /&gt;
*The amount of fuel gained from killing mobs is the same as leveling a weapon. (Event Only)&lt;br /&gt;
*Dying (outside of events) results in losing 40% - (1% per INT, gain INT: 5%) of your fuel.&lt;br /&gt;
*Instead of a temporary perk, you can choose an S+ extra weapon perk.&lt;br /&gt;
*Robot can't shot if weapon tier is higher than armor tier(swapped after transformation to lower tier or unequiped)&lt;br /&gt;
*To transform:&lt;br /&gt;
*You must have no active combat timer.&lt;br /&gt;
*The transformation consumes 2.5% × PE (with negative scaling) of your total fuel.&lt;br /&gt;
*Before transforming, you choose a weapon and 3 temporary perks.&lt;br /&gt;
&lt;br /&gt;
'''Transform 1: Sentry Bot&lt;br /&gt;
*Transformation Effect: Grants immunity for 2 seconds.&lt;br /&gt;
*Role: Tank (50% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Endurance&lt;br /&gt;
*Only Big Guns available&lt;br /&gt;
*0 AP reload cost&lt;br /&gt;
*+300 Attack Delay&lt;br /&gt;
*Fury: +1 DT&lt;br /&gt;
*Rage: Paralyzes all enemies within 10 hexes.&lt;br /&gt;
&lt;br /&gt;
'''Transform 2: Mr. Handy&lt;br /&gt;
*Transformation Effect: Fully restores HP.&lt;br /&gt;
*Role: Normal (100% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Agility&lt;br /&gt;
*Only Energy Weapons available&lt;br /&gt;
*+50 AP regen&lt;br /&gt;
*-10% Critical Chance&lt;br /&gt;
*Strike: Fully restores AP and grants +300 AP regen for 10 sec.&lt;br /&gt;
&lt;br /&gt;
'''Transform 3: Robobrain&lt;br /&gt;
*Transformation Effect: Applies Heresy to enemies within 30 hexes for 3 seconds.&lt;br /&gt;
*Role: Sniper (125% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Luck&lt;br /&gt;
*Only Small Guns available&lt;br /&gt;
*+25% Critical Power and ignore Critital roll HP rule&lt;br /&gt;
*Cannot gain extra damage per bullet.&lt;br /&gt;
*Critical Hits: Reduce attack delay by 5% and attack AP cost by 1 for 3 seconds (stacks up to 10 times).&lt;br /&gt;
&lt;br /&gt;
'''Transform 4: Eyebot&lt;br /&gt;
*Transformation Effect: Gain +50% movement speed and the Hit and Run effect.&lt;br /&gt;
*Role: Offensive (110% damage modifier)&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*+3 Strength&lt;br /&gt;
*Only Melee Weapons available&lt;br /&gt;
*+20% movement speed&lt;br /&gt;
*-20 Heavy Handed Malus&lt;br /&gt;
*Favorite Weapon: Damage Knives&lt;br /&gt;
*Favorite Weapon Effect: Applies Bleeding on every hit.&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Las Vegas]] near Wattz Core Factory.&lt;br /&gt;
| Depends on transformation&lt;br /&gt;
| Depends on transformation (See table)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8191</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8191"/>
		<updated>2025-04-19T11:08:28Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
'''Class Table'''&lt;br /&gt;
&lt;br /&gt;
[[File:Classtable63.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
* For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
* 66% chances instead of 33% to get critical effect&lt;br /&gt;
* Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
* 1 Fury, lose 1% damage protection. &lt;br /&gt;
* Rage: gain exp on worn weapon x4 for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
*Alongside all its combat potential, this class is particularly great as a crafter.&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 35&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 130%	&lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
* Gives +16 [[Stealth]] on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] apply critical damage equal to weapon range (1 hex = 1% damage).&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110%	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Extra 0.5 [[Sight]] for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
*Bounty Stacks depend on the weapon gear ranks sum:&lt;br /&gt;
**0-17 - no extra bounty&lt;br /&gt;
**18-33 - 1 extra bounty&lt;br /&gt;
**34-49 - 2 extra bounty&lt;br /&gt;
**50+ - 3 extra bounty&lt;br /&gt;
| +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* 1 Fury, -1 [[Charisma]]&lt;br /&gt;
* Rage: Set 2 random special to 1 for 10 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +25% 1-hex damage while using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
*+3 [[Endurance]]&lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies by enemy Player, instant revive but clone dies. (not working in PvE)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	&lt;br /&gt;
* +30 [[Melee]] damage&lt;br /&gt;
* +125% to critical chance on [[Melee]] attacks&lt;br /&gt;
* Using Critical tabel for 2h range weapons.&lt;br /&gt;
* For each Strength 1 [[Critical Power]]&lt;br /&gt;
* [[Strike]]: On 20 range move next to target&lt;br /&gt;
* Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
* Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
* Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
* 1 Fury, Gain 6% Critical Power&lt;br /&gt;
* Rage: Ignore Critical Resistances for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
|  Increased range of strike by 100% while [[Weapon Types|Hammers]]&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|&lt;br /&gt;
*Base stats: (Dragon/Agro)&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%		&lt;br /&gt;
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
* For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
* You can take this perk in Gecko, Scrapyard &lt;br /&gt;
* You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
* Immunity to [[Bleed]] effect.&lt;br /&gt;
* 1 Fury, gain 2% EMP DR&lt;br /&gt;
* Rage: Cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
*Havecooldown for healing limbs and effects, scaled with science skill.&lt;br /&gt;
| Apply Shock for 1 sec when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	  &lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Gains 1% damage protection per 1% of the attacker's slow level.&lt;br /&gt;
* Gains slow immunity.&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
Slow Aura Mechanic:&lt;br /&gt;
*Requires Deathclaw to have Heavy Handed and be using a punch weapon.&lt;br /&gt;
*Radius: 15 hexes.&lt;br /&gt;
*Slow Power: 2% per Heavy Handed malus.&lt;br /&gt;
*Duration: 1 second.&lt;br /&gt;
*Targets: Affects all players within range (NPCs are unaffected).&lt;br /&gt;
*Protection: Heavy Handed protection effects (e.g., Thwart Block, Mutie, Jinxed) will counter Slow Aura.&lt;br /&gt;
'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| Provides Slow Aura with [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +100 hit points&lt;br /&gt;
* 20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
* Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double damage&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	 &lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Fury: Gain 0.25% Normal DR, +0.5% Laser/Explosive DR, +1% Fire/Plasma/Electro DR per Fury stack.&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Shotguns]] +2 tiers in shotgun's damage multi calculations&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	 &lt;br /&gt;
* +3 [[Agility]]&lt;br /&gt;
* Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
* Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
* Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
* For each [[Agility]] gets +1% to double damage&lt;br /&gt;
* +15% [[Lifesteal]]&lt;br /&gt;
* [[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
* gets +25 AP Regen on battle timer&lt;br /&gt;
* 1 Fury, Lose 2% DR&lt;br /&gt;
* Gain 5% Lethality&lt;br /&gt;
* Rage: Set Attack Delay on 700 (killer's rage is on 10 fury)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+40% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*60 sec cd on flag creation&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
| Gains 1 HP per 1% of Critical Chance Resistance while using [[Weapon Types|Flamers]]&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	 	&lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*-10 [[Ammo|AC mod]] for attackers&lt;br /&gt;
* 3 seconds cooldown on First Aid and Doctor.&lt;br /&gt;
* Ability to revive people (Base CD is 480 seconds).&lt;br /&gt;
* For each Intelligence gets 5 seconds of reduction CD in reviving.&lt;br /&gt;
* Healing others gives them temporary 0,5% [[Damage Protection]] per stack.&lt;br /&gt;
* 1 Fury, lose 0,5% Movement speed.&lt;br /&gt;
* Rage: Can't run for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Gain for himself 1 sec immune after revive a ally&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
*The number of paramedic buffs scales with the weapon gear ranks sum:&lt;br /&gt;
**0-17 - 1-3 stacks using skill, 10 revive&lt;br /&gt;
**18-33 - 2-7 stacks using skill, 15 revive&lt;br /&gt;
**34-49 - 3-10 stacks using skill, 20 revive&lt;br /&gt;
**50+ - 4-15 stacks using skill, 25 revive&lt;br /&gt;
*Targets with more than 30 Paramedic Buffs receive 100% healing from every source.&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	&lt;br /&gt;
* Double all heals: First Aid and meds.&lt;br /&gt;
* Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
* -0,1 seconds heal cooldown per endurance&lt;br /&gt;
* 1 Fury, Lose 10% Rad Resistance&lt;br /&gt;
* Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range&lt;br /&gt;
* Attacking enemy lower Fury stacks by  1 point more.&lt;br /&gt;
* [[Heresy]] status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75% 		&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*3% damage per Luck&lt;br /&gt;
*2% [[Hit Points]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, paralysis to the target for 3 seconds, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
* 1 Fury stack, Lose 1 DT&lt;br /&gt;
* Rage: Remove roll and reset roll CD&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*+50 Hit Points or -20 Hit Points&lt;br /&gt;
*+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point&lt;br /&gt;
*10 Lethal Damage or -3 Lethal Damage&lt;br /&gt;
*-10% Attack Delay or +3% Attack Delay&lt;br /&gt;
*+6% DR Penetration or -1% DR Penetration&lt;br /&gt;
*+10% DT Penetration or -3% DT Penetration&lt;br /&gt;
*+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots&lt;br /&gt;
*+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration&lt;br /&gt;
*+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight&lt;br /&gt;
*+75 Sequence or -25 Sequence&lt;br /&gt;
*+20 Melee Damage or -5 Melee Damage&lt;br /&gt;
*+3 S.P.E.C.I.A or -1 S.P.E.C.I.A&lt;br /&gt;
*+10 Critical Chance or -3 Critical Chance&lt;br /&gt;
*+40% Critical Power or -20% Critical Power&lt;br /&gt;
*+40 Critical Power or -20 Critical Power&lt;br /&gt;
*+5 Sight Range or -5 Sight Range&lt;br /&gt;
*+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class&lt;br /&gt;
| [[Weapon Types|Assault Rifle]] get random damage per bullet from -3 to +3&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 		&lt;br /&gt;
* Double Action Points.&lt;br /&gt;
* Regen Action Points while running.&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target.&lt;br /&gt;
* For each agility gets 0.1 AP/s regen.&lt;br /&gt;
* Gain [[Lethal Damage]] equal to Action Points.&lt;br /&gt;
* 1 Fury, lose 3 AP.&lt;br /&gt;
* Rage: gain 100% lifesteal for 10 sec&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 35&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 130%&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can`t sneak in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can be resisted by Stonewall (lower your luck against them by their strenght (in strike calculation) and its halved by Quick Recovery.&lt;br /&gt;
| Penetrate 25% of Critical Chance, roll, and power Resistance while using [[Weapon Types|Sniper Rifles]]&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%	&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] never miss&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* -1 AP cost for each action&lt;br /&gt;
* +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
* +1% chance to get random Paralysis during on action for each [[fury]] stack&lt;br /&gt;
* Critical tier minimum tier 2&lt;br /&gt;
* Lower maximum damage soldier can receive&lt;br /&gt;
* 1 Fury, 1% chance to get Paralysis on tick effect (max 10)&lt;br /&gt;
* Rage: Unable to use medication&lt;br /&gt;
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]].&lt;br /&gt;
* Strike: [[Taunt]] target for 8 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 		&lt;br /&gt;
* +3 EN	&lt;br /&gt;
* Double base Hit Points + Endurance.&lt;br /&gt;
* 15% [[Damage Protection]].&lt;br /&gt;
* +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
* For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
* Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
* Apply 30% [[Slow]] for 10 sec to Attackers&lt;br /&gt;
* 1 Fury, gain 2% [[Damage Protection]] (max 15)&lt;br /&gt;
* Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +3 special implants limit&lt;br /&gt;
* Double [[Lethal Damage]]&lt;br /&gt;
* For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
* Attack delay is set 100 x distance&lt;br /&gt;
* '''Can use only 12 weapons:''' FN 69A1, M79 Grenade Launcher, MGL M32, MGL M32s, Automatic Grenade Launcher, C4 Launcher, Rocket Launcher, BigBazooka, Adv. Rocket Launcher, M202A1 FLASH, ELECTRO Rocket Launcher and ELECTRO Cannon&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Damage_Resistance&amp;diff=8190</id>
		<title>Damage Resistance</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Damage_Resistance&amp;diff=8190"/>
		<updated>2025-04-19T11:07:50Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Different DR modifications of each classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter.&lt;br /&gt;
&lt;br /&gt;
Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the [[Leather Jacket]]) the damage taken will be reduced by 20%.&lt;br /&gt;
Your Damage Resistance is currently only affected by some [[perks]], [[armors]], and [[drugs]].&lt;br /&gt;
&lt;br /&gt;
Damage Resistance has a '''maximum of 90&amp;lt;nowiki&amp;gt;%&amp;lt;/nowiki&amp;gt;''' and is a percentage, unlike [[Damage Threshold|DT]], which reduces a certain amount of damage before the Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Armors feature a different Damage Resistance (And [[Damage Threshold]]) number for each [[Damage|type of damage]] ([[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]]).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Damage Resistance it´s diferent from [[Damage Protection]].&lt;br /&gt;
&lt;br /&gt;
== Different DR modifications of each classes ==&lt;br /&gt;
&lt;br /&gt;
[[File:Classtable63.png]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Adrenaline Rush]] - '''Note:''' Adrenaline Rush increases + 5% [[DR]] and + 1 [[DT]] against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage each 1/4 of hitpoints you lose.&lt;br /&gt;
* [[Toughness]] - adds 12% to [[DR]] and +4 to [[DT]] but only against [[Normal]] damage.&lt;br /&gt;
* [[Armors]] - list that contains their DR and DT number.&lt;br /&gt;
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance, but only against [[Normal]] damage.&lt;br /&gt;
* [[Ammo]] - some types of ammunition modify DR to targets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=File:Classtable63.png&amp;diff=8189</id>
		<title>File:Classtable63.png</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=File:Classtable63.png&amp;diff=8189"/>
		<updated>2025-04-19T11:04:05Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8188</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8188"/>
		<updated>2025-04-19T11:01:20Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
* For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
* 66% chances instead of 33% to get critical effect&lt;br /&gt;
* Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
* 1 Fury, lose 1% damage protection. &lt;br /&gt;
* Rage: gain exp on worn weapon x4 for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
*Alongside all its combat potential, this class is particularly great as a crafter.&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 20&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 150%	&lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
* Gives +16 [[Stealth]] on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] apply critical damage equal to weapon range (1 hex = 1% damage).&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110%	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Extra 0.5 [[Sight]] for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
*Bounty Stacks depend on the weapon gear ranks sum:&lt;br /&gt;
**0-17 - no extra bounty&lt;br /&gt;
**18-33 - 1 extra bounty&lt;br /&gt;
**34-49 - 2 extra bounty&lt;br /&gt;
**50+ - 3 extra bounty&lt;br /&gt;
| +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 150&lt;br /&gt;
**Base AP: 3&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* 1 Fury, -1 [[Charisma]]&lt;br /&gt;
* Rage: Set 2 random special to 1 for 10 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +25% 1-hex damage while using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 150&lt;br /&gt;
**Base AP: 3&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
*+3 [[Endurance]]&lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies by enemy Player, instant revive but clone dies. (not working in PvE)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	&lt;br /&gt;
* +30 [[Melee]] damage&lt;br /&gt;
* +125% to critical chance on [[Melee]] attacks&lt;br /&gt;
* Using Critical tabel for 2h range weapons.&lt;br /&gt;
* For each Strength 1 [[Critical Power]]&lt;br /&gt;
* [[Strike]]: On 20 range move next to target&lt;br /&gt;
* Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
* Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
* Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
* 1 Fury, Gain 6% Critical Power&lt;br /&gt;
* Rage: Ignore Critical Resistances for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
|  Increased range of strike by 100% while [[Weapon Types|Hammers]]&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|&lt;br /&gt;
*Base stats: (Dragon/Agro)&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 150&lt;br /&gt;
**Base AP: 3&lt;br /&gt;
**Base Damage Multi: 75%		&lt;br /&gt;
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
* For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
* You can take this perk in Gecko, Scrapyard &lt;br /&gt;
* You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
* Immunity to [[Bleed]] effect.&lt;br /&gt;
* 1 Fury, gain 2% EMP DR&lt;br /&gt;
* Rage: Cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
*Havecooldown for healing limbs and effects, scaled with science skill.&lt;br /&gt;
| Apply Shock for 1 sec when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	  &lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Gains 1% damage protection per 1% of the attacker's slow level.&lt;br /&gt;
* Gains slow immunity.&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
Slow Aura Mechanic:&lt;br /&gt;
*Requires Deathclaw to have Heavy Handed and be using a punch weapon.&lt;br /&gt;
*Radius: 15 hexes.&lt;br /&gt;
*Slow Power: 2% per Heavy Handed malus.&lt;br /&gt;
*Duration: 1 second.&lt;br /&gt;
*Targets: Affects all players within range (NPCs are unaffected).&lt;br /&gt;
*Protection: Heavy Handed protection effects (e.g., Thwart Block, Mutie, Jinxed) will counter Slow Aura.&lt;br /&gt;
'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| Provides Slow Aura with [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +100 hit points&lt;br /&gt;
* 20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
* Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double damage&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	 &lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Fury: Gain 0.25% Normal DR, +0.5% Laser/Explosive DR, +1% Fire/Plasma/Electro DR per Fury stack.&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Shotguns]] +2 tiers in shotgun's damage multi calculations&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	 &lt;br /&gt;
* +3 [[Agility]]&lt;br /&gt;
* Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
* Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
* Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
* For each [[Agility]] gets +1% to double damage&lt;br /&gt;
* +15% [[Lifesteal]]&lt;br /&gt;
* [[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
* gets +25 AP Regen on battle timer&lt;br /&gt;
* 1 Fury, Lose 2% DR&lt;br /&gt;
* Gain 5% Lethality&lt;br /&gt;
* Rage: Set Attack Delay on 700 (killer's rage is on 10 fury)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+40% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*60 sec cd on flag creation&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
| Gains 1 HP per 1% of Critical Chance Resistance while using [[Weapon Types|Flamers]]&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	 	&lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*-10 [[Ammo|AC mod]] for attackers&lt;br /&gt;
* 3 seconds cooldown on First Aid and Doctor.&lt;br /&gt;
* Ability to revive people (Base CD is 480 seconds).&lt;br /&gt;
* For each Intelligence gets 5 seconds of reduction CD in reviving.&lt;br /&gt;
* Healing others gives them temporary 0,5% [[Damage Protection]] per stack.&lt;br /&gt;
* 1 Fury, lose 0,5% Movement speed.&lt;br /&gt;
* Rage: Can't run for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Gain for himself 1 sec immune after revive a ally&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
*The number of paramedic buffs scales with the weapon gear ranks sum:&lt;br /&gt;
**0-17 - 1-3 stacks using skill, 10 revive&lt;br /&gt;
**18-33 - 2-7 stacks using skill, 15 revive&lt;br /&gt;
**34-49 - 3-10 stacks using skill, 20 revive&lt;br /&gt;
**50+ - 4-15 stacks using skill, 25 revive&lt;br /&gt;
*Targets with more than 30 Paramedic Buffs receive 100% healing from every source.&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	&lt;br /&gt;
* Double all heals: First Aid and meds.&lt;br /&gt;
* Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
* -0,1 seconds heal cooldown per endurance&lt;br /&gt;
* 1 Fury, Lose 10% Rad Resistance&lt;br /&gt;
* Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range&lt;br /&gt;
* Attacking enemy lower Fury stacks by  1 point more.&lt;br /&gt;
* [[Heresy]] status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 150&lt;br /&gt;
**Base AP: 3&lt;br /&gt;
**Base Damage Multi: 75% 		&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*3% damage per Luck&lt;br /&gt;
*2% [[Hit Points]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, paralysis to the target for 3 seconds, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
* 1 Fury stack, Lose 1 DT&lt;br /&gt;
* Rage: Remove roll and reset roll CD&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*+50 Hit Points or -20 Hit Points&lt;br /&gt;
*+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point&lt;br /&gt;
*10 Lethal Damage or -3 Lethal Damage&lt;br /&gt;
*-10% Attack Delay or +3% Attack Delay&lt;br /&gt;
*+6% DR Penetration or -1% DR Penetration&lt;br /&gt;
*+10% DT Penetration or -3% DT Penetration&lt;br /&gt;
*+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots&lt;br /&gt;
*+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration&lt;br /&gt;
*+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight&lt;br /&gt;
*+75 Sequence or -25 Sequence&lt;br /&gt;
*+20 Melee Damage or -5 Melee Damage&lt;br /&gt;
*+3 S.P.E.C.I.A or -1 S.P.E.C.I.A&lt;br /&gt;
*+10 Critical Chance or -3 Critical Chance&lt;br /&gt;
*+40% Critical Power or -20% Critical Power&lt;br /&gt;
*+40 Critical Power or -20 Critical Power&lt;br /&gt;
*+5 Sight Range or -5 Sight Range&lt;br /&gt;
*+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class&lt;br /&gt;
| [[Weapon Types|Assault Rifle]] get random damage per bullet from -3 to +3&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 		&lt;br /&gt;
* Double Action Points.&lt;br /&gt;
* Regen Action Points while running.&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target.&lt;br /&gt;
* For each agility gets 0.1 AP/s regen.&lt;br /&gt;
* Gain [[Lethal Damage]] equal to Action Points.&lt;br /&gt;
* 1 Fury, lose 3 AP.&lt;br /&gt;
* Rage: gain 100% lifesteal for 10 sec&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 20&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 150%&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can`t sneak in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can be resisted by Stonewall (lower your luck against them by their strenght (in strike calculation) and its halved by Quick Recovery.&lt;br /&gt;
| Penetrate 25% of Critical Chance, roll, and power Resistance while using [[Weapon Types|Sniper Rifles]]&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%	&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] never miss&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 150&lt;br /&gt;
**Base AP: 3&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* -1 AP cost for each action&lt;br /&gt;
* +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
* +1% chance to get random Paralysis during on action for each [[fury]] stack&lt;br /&gt;
* Critical tier minimum tier 2&lt;br /&gt;
* Lower maximum damage soldier can receive&lt;br /&gt;
* 1 Fury, 1% chance to get Paralysis on tick effect (max 10)&lt;br /&gt;
* Rage: Unable to use medication&lt;br /&gt;
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]].&lt;br /&gt;
* Strike: [[Taunt]] target for 8 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 		&lt;br /&gt;
* +3 EN	&lt;br /&gt;
* Double base Hit Points + Endurance.&lt;br /&gt;
* 15% [[Damage Protection]].&lt;br /&gt;
* +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
* For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
* Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
* Apply 30% [[Slow]] for 10 sec to Attackers&lt;br /&gt;
* 1 Fury, gain 2% [[Damage Protection]] (max 15)&lt;br /&gt;
* Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +3 special implants limit&lt;br /&gt;
* Double [[Lethal Damage]]&lt;br /&gt;
* For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
* Attack delay is set 100 x distance&lt;br /&gt;
* '''Can use only 12 weapons:''' FN 69A1, M79 Grenade Launcher, MGL M32, MGL M32s, Automatic Grenade Launcher, C4 Launcher, Rocket Launcher, BigBazooka, Adv. Rocket Launcher, M202A1 FLASH, ELECTRO Rocket Launcher and ELECTRO Cannon&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=8187</id>
		<title>Deathclaw</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Deathclaw&amp;diff=8187"/>
		<updated>2025-04-19T10:52:57Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Perk ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effects/ Notes&lt;br /&gt;
!  Natural Armor Calculation&lt;br /&gt;
!  Helmet Natural armor scaling&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk]]&lt;br /&gt;
|  40&lt;br /&gt;
|  &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	  &lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Gains 1% damage protection per 1% of the attacker's slow level.&lt;br /&gt;
* Gains slow immunity.&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
Slow Aura Mechanic:&lt;br /&gt;
*Requires Deathclaw to have Heavy Handed and be using a punch weapon.&lt;br /&gt;
*Radius: 15 hexes.&lt;br /&gt;
*Slow Power: 2% per Heavy Handed malus.&lt;br /&gt;
*Duration: 1 second.&lt;br /&gt;
*Targets: Affects all players within range (NPCs are unaffected).&lt;br /&gt;
*Protection: Heavy Handed protection effects (e.g., Thwart Block, Mutie, Jinxed) will counter Slow Aura.&lt;br /&gt;
'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
| Deathclaw Natural Armor scales to your worn helmet:&lt;br /&gt;
&lt;br /&gt;
Tier 1: 33% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 2: 66% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 3: 100% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 4: 115% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 5: 125% DR/DT&lt;br /&gt;
&lt;br /&gt;
Tier 6: 133% DR/DT&lt;br /&gt;
&lt;br /&gt;
*Wearing a Tier 3 helmet will make calculations easy any other helmet may require a calculator.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gain Special Perk Class Calculations ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% DR Plasma DR, 5% Critical Chance Resistance, 50 Sneak&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Perception]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Laser DR, 5 Electro DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5% Explode DR, 5% Critical Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Charisma]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Laser DT&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Normal DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Explode DT, 5% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]]	&lt;br /&gt;
|	&lt;br /&gt;
*+5 Plasma DT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Negative Class Scaling ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes:&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]]	&lt;br /&gt;
|	&lt;br /&gt;
* -3 Melee Damage &lt;br /&gt;
| &lt;br /&gt;
*For every point of [[Intelligence]] your character has it also gives the downside you see on the left.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Favorite Weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Class:&lt;br /&gt;
!  Weapon:&lt;br /&gt;
!  Effect:&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathclaw Perk]]	&lt;br /&gt;
|	&lt;br /&gt;
* [[Punch weapons]]&lt;br /&gt;
| &lt;br /&gt;
* +5 Heavy handed malus &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor's Perks ==&lt;br /&gt;
&lt;br /&gt;
*Deathclaws gain armor perks depending on weapon perks and weapon tier: &lt;br /&gt;
- Tier 1 grants the 1st perk of your weapon. &lt;br /&gt;
&lt;br /&gt;
- Tier 2 grants the first two perks of your weapon.&lt;br /&gt;
&lt;br /&gt;
- Tier 3 grants the first three perks of your weapon.&lt;br /&gt;
&lt;br /&gt;
- Tier 4 grants the first four perks of your weapon. (particularly good as you can choose this one) &lt;br /&gt;
&lt;br /&gt;
- Tier 5 grants first 5 perks of your weapon. &lt;br /&gt;
&lt;br /&gt;
- Tier 6 grants your Legendary perk as well as the first 5 perks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
! Armor Perks&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Ammo Upgrade|Ammo Upgrade]]&lt;br /&gt;
| [[Armor Perks#Bonus Charisma|Bonus Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Bloody|Bloody]]&lt;br /&gt;
| [[Armor Perks#Cured|Cured]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Bonus Critical Power|Bonus Critical Power]]&lt;br /&gt;
| [[Armor Perks#Integrated Gloves|Integrated Gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Bonus Max Damage|Bonus Max Damage]]&lt;br /&gt;
| [[Armor Perks#Bonus Strength|Bonus Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Bonus Min Damage|Bonus Min Damage]]&lt;br /&gt;
| [[Armor Perks#Sneaky|Sneaky]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Bonus Attack Speed|Bonus Attack Speed]]&lt;br /&gt;
| [[Armor Perks#Utility|Utility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Less AP cost|Less AP cost]]&lt;br /&gt;
| [[Armor Perks#Bonus Movement|Bonus Movement]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Chip Shot|Chip Shot]]&lt;br /&gt;
| [[Armor Perks#Special Force Bonus|Special Force Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Destroyer|Destroyer]]&lt;br /&gt;
| [[Armor Perks#Integrated Gloves|Integrated Gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Fast Trigger|Fast Trigger]]&lt;br /&gt;
| [[Armor Perks#Regeneration|Regeneration]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Frozen Queen|Frozen Queen]]&lt;br /&gt;
| [[Armor Perks#Penetration Protection|Penetration Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Killing Spree|Killing Spree]]&lt;br /&gt;
| [[Armor Perks#Mirror System|Mirror System]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Knockback|Knockback]]&lt;br /&gt;
| [[Armor Perks#Heavy Stonewall|Heavy Stonewall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Life Steal|Life Steal]]&lt;br /&gt;
| [[Armor Perks#Speed Mechanism|Speed Mechanism]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Long Range|Long Range]]&lt;br /&gt;
| [[Armor Perks#Survivalist|Survivalist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Bonus Critical Chance|Bonus Critical Chance]]&lt;br /&gt;
| [[Armor Perks#Bonus Luck|Bonus Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#More Critical Damage|More Critical Damage]]&lt;br /&gt;
| [[Armor Perks#Fill The Gaps|Fill The Gaps]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Penetrate|Penetrate]]&lt;br /&gt;
| [[Armor Perks#Defense Enhancement|Defense Enhancement]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Poison|Poison]]&lt;br /&gt;
| [[Armor Perks#Shock Protection|Shock Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Scoped|Scoped]]&lt;br /&gt;
| [[Armor Perks#Bonus Perception|Bonus Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Spiked|Spiked]]&lt;br /&gt;
| [[Armor Perks#Heavy|Heavy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Smasher!|Smasher!]]&lt;br /&gt;
| [[Armor Perks#Anty-Termal System|Anty-Termal System]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Perks#Lethal Damage|Lethal Damage]]&lt;br /&gt;
| [[Armor Perks#Advanced Plate|Advanced Plate]]&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| More Bonus Damage&lt;br /&gt;
| Advanced Defence&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Bonus Bullet Damage&lt;br /&gt;
| Nightmare Defence (Gifted)&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Better Critical Table&lt;br /&gt;
| Powered&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Butcher&lt;br /&gt;
| Anty-Crit&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| Enhanced Knockout&lt;br /&gt;
| Super Regen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Class Perks]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8186</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8186"/>
		<updated>2025-04-19T10:51:44Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
* For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
* 66% chances instead of 33% to get critical effect&lt;br /&gt;
* Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
* 1 Fury, lose 1% damage protection. &lt;br /&gt;
* Rage: gain exp on worn weapon x4 for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
*Alongside all its combat potential, this class is particularly great as a crafter.&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 35&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 130%	&lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
* Gives +16 [[Stealth]] on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] apply critical damage equal to weapon range (1 hex = 1% damage).&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110%	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Extra 0.5 [[Sight]] for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
*Bounty Stacks depend on the weapon gear ranks sum:&lt;br /&gt;
**0-17 - no extra bounty&lt;br /&gt;
**18-33 - 1 extra bounty&lt;br /&gt;
**34-49 - 2 extra bounty&lt;br /&gt;
**50+ - 3 extra bounty&lt;br /&gt;
| +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* 1 Fury, -1 [[Charisma]]&lt;br /&gt;
* Rage: Set 2 random special to 1 for 10 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +25% 1-hex damage while using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
*+3 [[Endurance]]&lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies by enemy Player, instant revive but clone dies. (not working in PvE)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	&lt;br /&gt;
* +30 [[Melee]] damage&lt;br /&gt;
* +125% to critical chance on [[Melee]] attacks&lt;br /&gt;
* Using Critical tabel for 2h range weapons.&lt;br /&gt;
* For each Strength 1 [[Critical Power]]&lt;br /&gt;
* [[Strike]]: On 20 range move next to target&lt;br /&gt;
* Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
* Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
* Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
* 1 Fury, Gain 6% Critical Power&lt;br /&gt;
* Rage: Ignore Critical Resistances for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
|  Increased range of strike by 100% while [[Weapon Types|Hammers]]&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|&lt;br /&gt;
*Base stats: (Dragon/Agro)&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%		&lt;br /&gt;
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
* For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
* You can take this perk in Gecko, Scrapyard &lt;br /&gt;
* You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
* Immunity to [[Bleed]] effect.&lt;br /&gt;
* 1 Fury, gain 2% EMP DR&lt;br /&gt;
* Rage: Cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
*Havecooldown for healing limbs and effects, scaled with science skill.&lt;br /&gt;
| Apply Shock for 1 sec when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	  &lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Gains 1% damage protection per 1% of the attacker's slow level.&lt;br /&gt;
* Gains slow immunity.&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
Slow Aura Mechanic:&lt;br /&gt;
*Requires Deathclaw to have Heavy Handed and be using a punch weapon.&lt;br /&gt;
*Radius: 15 hexes.&lt;br /&gt;
*Slow Power: 2% per Heavy Handed malus.&lt;br /&gt;
*Duration: 1 second.&lt;br /&gt;
*Targets: Affects all players within range (NPCs are unaffected).&lt;br /&gt;
*Protection: Heavy Handed protection effects (e.g., Thwart Block, Mutie, Jinxed) will counter Slow Aura.&lt;br /&gt;
'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| Provides Slow Aura with [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +100 hit points&lt;br /&gt;
* 20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
* Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double damage&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	 &lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Fury: Gain 0.25% Normal DR, +0.5% Laser/Explosive DR, +1% Fire/Plasma/Electro DR per Fury stack.&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Shotguns]] +2 tiers in shotgun's damage multi calculations&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	 &lt;br /&gt;
* +3 [[Agility]]&lt;br /&gt;
* Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
* Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
* Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
* For each [[Agility]] gets +1% to double damage&lt;br /&gt;
* +15% [[Lifesteal]]&lt;br /&gt;
* [[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
* gets +25 AP Regen on battle timer&lt;br /&gt;
* 1 Fury, Lose 2% DR&lt;br /&gt;
* Gain 5% Lethality&lt;br /&gt;
* Rage: Set Attack Delay on 700 (killer's rage is on 10 fury)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+40% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*60 sec cd on flag creation&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
| Gains 1 HP per 1% of Critical Chance Resistance while using [[Weapon Types|Flamers]]&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	 	&lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*-10 [[Ammo|AC mod]] for attackers&lt;br /&gt;
* 3 seconds cooldown on First Aid and Doctor.&lt;br /&gt;
* Ability to revive people (Base CD is 480 seconds).&lt;br /&gt;
* For each Intelligence gets 5 seconds of reduction CD in reviving.&lt;br /&gt;
* Healing others gives them temporary 0,5% [[Damage Protection]] per stack.&lt;br /&gt;
* 1 Fury, lose 0,5% Movement speed.&lt;br /&gt;
* Rage: Can't run for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Gain for himself 1 sec immune after revive a ally&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
*The number of paramedic buffs scales with the weapon gear ranks sum:&lt;br /&gt;
**0-17 - 1-3 stacks using skill, 10 revive&lt;br /&gt;
**18-33 - 2-7 stacks using skill, 15 revive&lt;br /&gt;
**34-49 - 3-10 stacks using skill, 20 revive&lt;br /&gt;
**50+ - 4-15 stacks using skill, 25 revive&lt;br /&gt;
*Targets with more than 30 Paramedic Buffs receive 100% healing from every source.&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	&lt;br /&gt;
* Double all heals: First Aid and meds.&lt;br /&gt;
* Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
* -0,1 seconds heal cooldown per endurance&lt;br /&gt;
* 1 Fury, Lose 10% Rad Resistance&lt;br /&gt;
* Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range&lt;br /&gt;
* Attacking enemy lower Fury stacks by  1 point more.&lt;br /&gt;
* [[Heresy]] status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75% 		&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*3% damage per Luck&lt;br /&gt;
*2% [[Hit Points]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, paralysis to the target for 3 seconds, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
* 1 Fury stack, Lose 1 DT&lt;br /&gt;
* Rage: Remove roll and reset roll CD&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*+50 Hit Points or -20 Hit Points&lt;br /&gt;
*+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point&lt;br /&gt;
*10 Lethal Damage or -3 Lethal Damage&lt;br /&gt;
*-10% Attack Delay or +3% Attack Delay&lt;br /&gt;
*+6% DR Penetration or -1% DR Penetration&lt;br /&gt;
*+10% DT Penetration or -3% DT Penetration&lt;br /&gt;
*+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots&lt;br /&gt;
*+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration&lt;br /&gt;
*+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight&lt;br /&gt;
*+75 Sequence or -25 Sequence&lt;br /&gt;
*+20 Melee Damage or -5 Melee Damage&lt;br /&gt;
*+3 S.P.E.C.I.A or -1 S.P.E.C.I.A&lt;br /&gt;
*+10 Critical Chance or -3 Critical Chance&lt;br /&gt;
*+40% Critical Power or -20% Critical Power&lt;br /&gt;
*+40 Critical Power or -20 Critical Power&lt;br /&gt;
*+5 Sight Range or -5 Sight Range&lt;br /&gt;
*+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class&lt;br /&gt;
| [[Weapon Types|Assault Rifle]] get random damage per bullet from -3 to +3&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 		&lt;br /&gt;
* Double Action Points.&lt;br /&gt;
* Regen Action Points while running.&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target.&lt;br /&gt;
* For each agility gets 0.1 AP/s regen.&lt;br /&gt;
* Gain [[Lethal Damage]] equal to Action Points.&lt;br /&gt;
* 1 Fury, lose 3 AP.&lt;br /&gt;
* Rage: gain 100% lifesteal for 10 sec&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 35&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 130%&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can`t sneak in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can be resisted by Stonewall (lower your luck against them by their strenght (in strike calculation) and its halved by Quick Recovery.&lt;br /&gt;
| Penetrate 25% of Critical Chance, roll, and power Resistance while using [[Weapon Types|Sniper Rifles]]&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%	&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] never miss&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* -1 AP cost for each action&lt;br /&gt;
* +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
* +1% chance to get random Paralysis during on action for each [[fury]] stack&lt;br /&gt;
* Critical tier minimum tier 2&lt;br /&gt;
* Lower maximum damage soldier can receive&lt;br /&gt;
* 1 Fury, 1% chance to get Paralysis on tick effect (max 10)&lt;br /&gt;
* Rage: Unable to use medication&lt;br /&gt;
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]].&lt;br /&gt;
* Strike: [[Taunt]] target for 8 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 		&lt;br /&gt;
* +3 EN	&lt;br /&gt;
* Double base Hit Points + Endurance.&lt;br /&gt;
* 15% [[Damage Protection]].&lt;br /&gt;
* +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
* For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
* Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
* Apply 30% [[Slow]] for 10 sec to Attackers&lt;br /&gt;
* 1 Fury, gain 2% [[Damage Protection]] (max 15)&lt;br /&gt;
* Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +3 special implants limit&lt;br /&gt;
* Double [[Lethal Damage]]&lt;br /&gt;
* For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
* Attack delay is set 100 x distance&lt;br /&gt;
* '''Can use only 12 weapons:''' FN 69A1, M79 Grenade Launcher, MGL M32, MGL M32s, Automatic Grenade Launcher, C4 Launcher, Rocket Launcher, BigBazooka, Adv. Rocket Launcher, M202A1 FLASH, ELECTRO Rocket Launcher and ELECTRO Cannon&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8185</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8185"/>
		<updated>2025-04-19T10:50:20Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
* For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
* 66% chances instead of 33% to get critical effect&lt;br /&gt;
* Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
* 1 Fury, lose 1% damage protection. &lt;br /&gt;
* Rage: gain exp on worn weapon x4 for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
*Alongside all its combat potential, this class is particularly great as a crafter.&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 35&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 130%	&lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
* Gives +16 [[Stealth]] on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] apply critical damage equal to weapon range (1 hex = 1% damage).&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110%	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Extra 0.5 [[Sight]] for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
*Bounty Stacks depend on the weapon gear ranks sum:&lt;br /&gt;
**0-17 - no extra bounty&lt;br /&gt;
**18-33 - 1 extra bounty&lt;br /&gt;
**34-49 - 2 extra bounty&lt;br /&gt;
**50+ - 3 extra bounty&lt;br /&gt;
| +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* 1 Fury, -1 [[Charisma]]&lt;br /&gt;
* Rage: Set 2 random special to 1 for 10 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +25% 1-hex damage while using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
*+3 [[Endurance]]&lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies by enemy Player, instant revive but clone dies. (not working in PvE)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	&lt;br /&gt;
* +30 [[Melee]] damage&lt;br /&gt;
* +125% to critical chance on [[Melee]] attacks&lt;br /&gt;
* Using Critical tabel for 2h range weapons.&lt;br /&gt;
* For each Strength 1 [[Critical Power]]&lt;br /&gt;
* [[Strike]]: On 20 range move next to target&lt;br /&gt;
* Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
* Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
* Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
* 1 Fury, Gain 6% Critical Power&lt;br /&gt;
* Rage: Ignore Critical Resistances for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
|  Increased range of strike by 100% while [[Weapon Types|Hammers]]&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|&lt;br /&gt;
*Base stats: (Dragon/Agro)&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%		&lt;br /&gt;
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
* For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
* You can take this perk in Gecko, Scrapyard &lt;br /&gt;
* You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
* Immunity to [[Bleed]] effect.&lt;br /&gt;
* 1 Fury, gain 2% EMP DR&lt;br /&gt;
* Rage: Cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
*Havecooldown for healing limbs and effects, scaled with science skill.&lt;br /&gt;
| Apply Shock for 1 sec when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	  &lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Gains 1% damage protection per 1% of the attacker's slow level.&lt;br /&gt;
* Gains slow immunity.&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
Slow Aura Mechanic:&lt;br /&gt;
*Requires Deathclaw to have Heavy Handed and be using a punch weapon.&lt;br /&gt;
*Radius: 15 hexes.&lt;br /&gt;
*Slow Power: 2% per Heavy Handed malus.&lt;br /&gt;
*Duration: 1 second.&lt;br /&gt;
*Targets: Affects all players within range (NPCs are unaffected).&lt;br /&gt;
*Protection: Heavy Handed protection effects (e.g., Thwart Block, Mutie, Jinxed) will counter Slow Aura.&lt;br /&gt;
*'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| Provides Slow Aura with [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +100 hit points&lt;br /&gt;
* 20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
* Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double damage&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	 &lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Fury: Gain 0.25% Normal DR, +0.5% Laser/Explosive DR, +1% Fire/Plasma/Electro DR per Fury stack.&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Shotguns]] +2 tiers in shotgun's damage multi calculations&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	 &lt;br /&gt;
* +3 [[Agility]]&lt;br /&gt;
* Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
* Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
* Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
* For each [[Agility]] gets +1% to double damage&lt;br /&gt;
* +15% [[Lifesteal]]&lt;br /&gt;
* [[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
* gets +25 AP Regen on battle timer&lt;br /&gt;
* 1 Fury, Lose 2% DR&lt;br /&gt;
* Gain 5% Lethality&lt;br /&gt;
* Rage: Set Attack Delay on 700 (killer's rage is on 10 fury)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+40% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*60 sec cd on flag creation&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
| Gains 1 HP per 1% of Critical Chance Resistance while using [[Weapon Types|Flamers]]&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	 	&lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*-10 [[Ammo|AC mod]] for attackers&lt;br /&gt;
* 3 seconds cooldown on First Aid and Doctor.&lt;br /&gt;
* Ability to revive people (Base CD is 480 seconds).&lt;br /&gt;
* For each Intelligence gets 5 seconds of reduction CD in reviving.&lt;br /&gt;
* Healing others gives them temporary 0,5% [[Damage Protection]] per stack.&lt;br /&gt;
* 1 Fury, lose 0,5% Movement speed.&lt;br /&gt;
* Rage: Can't run for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Gain for himself 1 sec immune after revive a ally&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
*The number of paramedic buffs scales with the weapon gear ranks sum:&lt;br /&gt;
**0-17 - 1-3 stacks using skill, 10 revive&lt;br /&gt;
**18-33 - 2-7 stacks using skill, 15 revive&lt;br /&gt;
**34-49 - 3-10 stacks using skill, 20 revive&lt;br /&gt;
**50+ - 4-15 stacks using skill, 25 revive&lt;br /&gt;
*Targets with more than 30 Paramedic Buffs receive 100% healing from every source.&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	&lt;br /&gt;
* Double all heals: First Aid and meds.&lt;br /&gt;
* Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
* -0,1 seconds heal cooldown per endurance&lt;br /&gt;
* 1 Fury, Lose 10% Rad Resistance&lt;br /&gt;
* Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range&lt;br /&gt;
* Attacking enemy lower Fury stacks by  1 point more.&lt;br /&gt;
* [[Heresy]] status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75% 		&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*3% damage per Luck&lt;br /&gt;
*2% [[Hit Points]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, paralysis to the target for 3 seconds, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
* 1 Fury stack, Lose 1 DT&lt;br /&gt;
* Rage: Remove roll and reset roll CD&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*+50 Hit Points or -20 Hit Points&lt;br /&gt;
*+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point&lt;br /&gt;
*10 Lethal Damage or -3 Lethal Damage&lt;br /&gt;
*-10% Attack Delay or +3% Attack Delay&lt;br /&gt;
*+6% DR Penetration or -1% DR Penetration&lt;br /&gt;
*+10% DT Penetration or -3% DT Penetration&lt;br /&gt;
*+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots&lt;br /&gt;
*+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration&lt;br /&gt;
*+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight&lt;br /&gt;
*+75 Sequence or -25 Sequence&lt;br /&gt;
*+20 Melee Damage or -5 Melee Damage&lt;br /&gt;
*+3 S.P.E.C.I.A or -1 S.P.E.C.I.A&lt;br /&gt;
*+10 Critical Chance or -3 Critical Chance&lt;br /&gt;
*+40% Critical Power or -20% Critical Power&lt;br /&gt;
*+40 Critical Power or -20 Critical Power&lt;br /&gt;
*+5 Sight Range or -5 Sight Range&lt;br /&gt;
*+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class&lt;br /&gt;
| [[Weapon Types|Assault Rifle]] get random damage per bullet from -3 to +3&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 		&lt;br /&gt;
* Double Action Points.&lt;br /&gt;
* Regen Action Points while running.&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target.&lt;br /&gt;
* For each agility gets 0.1 AP/s regen.&lt;br /&gt;
* Gain [[Lethal Damage]] equal to Action Points.&lt;br /&gt;
* 1 Fury, lose 3 AP.&lt;br /&gt;
* Rage: gain 100% lifesteal for 10 sec&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 35&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 130%&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can`t sneak in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can be resisted by Stonewall (lower your luck against them by their strenght (in strike calculation) and its halved by Quick Recovery.&lt;br /&gt;
| Penetrate 25% of Critical Chance, roll, and power Resistance while using [[Weapon Types|Sniper Rifles]]&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%	&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] never miss&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* -1 AP cost for each action&lt;br /&gt;
* +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
* +1% chance to get random Paralysis during on action for each [[fury]] stack&lt;br /&gt;
* Critical tier minimum tier 2&lt;br /&gt;
* Lower maximum damage soldier can receive&lt;br /&gt;
* 1 Fury, 1% chance to get Paralysis on tick effect (max 10)&lt;br /&gt;
* Rage: Unable to use medication&lt;br /&gt;
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]].&lt;br /&gt;
* Strike: [[Taunt]] target for 8 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 		&lt;br /&gt;
* +3 EN	&lt;br /&gt;
* Double base Hit Points + Endurance.&lt;br /&gt;
* 15% [[Damage Protection]].&lt;br /&gt;
* +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
* For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
* Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
* Apply 30% [[Slow]] for 10 sec to Attackers&lt;br /&gt;
* 1 Fury, gain 2% [[Damage Protection]] (max 15)&lt;br /&gt;
* Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +3 special implants limit&lt;br /&gt;
* Double [[Lethal Damage]]&lt;br /&gt;
* For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
* Attack delay is set 100 x distance&lt;br /&gt;
* '''Can use only 12 weapons:''' FN 69A1, M79 Grenade Launcher, MGL M32, MGL M32s, Automatic Grenade Launcher, C4 Launcher, Rocket Launcher, BigBazooka, Adv. Rocket Launcher, M202A1 FLASH, ELECTRO Rocket Launcher and ELECTRO Cannon&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=8184</id>
		<title>Loot table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=8184"/>
		<updated>2025-04-19T10:42:34Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Patch 6.3.0 Loot Drop Table */&lt;/p&gt;
&lt;hr /&gt;
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	background-color: #bf8;&lt;br /&gt;
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	background-color: #af7;&lt;br /&gt;
  }&lt;br /&gt;
  .superCell {&lt;br /&gt;
    background-color: #8f6;&lt;br /&gt;
  }&lt;br /&gt;
  .godlyCell {&lt;br /&gt;
    background-color: #6f5;&lt;br /&gt;
  }&lt;br /&gt;
  .poorCell {&lt;br /&gt;
	background-color: #fee;&lt;br /&gt;
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	background-color: #fdd;&lt;br /&gt;
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	background-color: #fcc;&lt;br /&gt;
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    position: sticky;&lt;br /&gt;
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  @media only screen and (min-width: 1480px) {&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Actual Season 6 Information'''&lt;br /&gt;
&lt;br /&gt;
This table contain drop chance for items, bps, implants and another stuff for current patch.&lt;br /&gt;
&lt;br /&gt;
=='''Patch 6.3''' Loot Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:right; vertical-align:bottom; background-color:#F8696B;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 6.3&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T2&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Base&amp;lt;br&amp;gt;Map&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special&amp;lt;br&amp;gt;Implant&amp;lt;br&amp;gt;/ Rare&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Rare&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;Acess&amp;lt;br&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,35%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EEE784;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,40%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 14,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 0,70%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T5 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T6 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,30%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Caves&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T5 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T6 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader Faction&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,06%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader Event&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Town Control&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Base Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B3D580;&amp;quot; | 49,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Zone Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Town Control Weekly&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Oil Rig&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Renesco&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Vault X&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Lost Hill&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | VT Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Faction Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | BCD Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Technical Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Patch 6.3''' Contract Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Patch&amp;lt;br /&amp;gt;6.3&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Special&amp;lt;br /&amp;gt;Implant&amp;lt;br /&amp;gt;/ Rare&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Combat&amp;lt;br /&amp;gt;Implant&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T6&amp;lt;br /&amp;gt;Access&amp;lt;br /&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
! TIER 1&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 2&lt;br /&gt;
| style=&amp;quot;background-color:#D5DF82;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 3&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 0,10%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 4&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 13,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 0,11%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 5&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 14,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 0,12%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 6&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 0,13%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 7&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 16,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 0,14%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 8&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 17,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 0,15%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 9&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 18,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 0,16%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 10&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 19,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 0,17%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot Table Explanation==&lt;br /&gt;
* TX Dung Locker - Loot from the [[Dungeon locker]]s (colored ones), depending on its tier. Note that [[Dungeon locker]] tier is separate from [[Dungeon]] tier.&lt;br /&gt;
* TX Spawner - Loot from the [[Dungeon locker]]s of a mob wave type [[Dungeon]], like [[Vault 14]], [[Vault 15]] and [[Navarro]].&lt;br /&gt;
* TX Patrol - Loot from the bodies of [[Patrol]] NPCs, depending on its tier.&lt;br /&gt;
* TX Event Encounter - Loot from the randomly appearing [[Event Encounter]]s (red locations).&lt;br /&gt;
* Caves - Loot from the caves on a random wasteland locations.&lt;br /&gt;
* TX dung mob - Loot from the bodies of NPCs in [[Dungeons]], depending on a tier of the [[Dungeon]].&lt;br /&gt;
* Trader - Loot that can spawn in the inventories of random [[Merchants]].&lt;br /&gt;
* Trader Faction - Loot that can spawn in the inventories of [[NPC-driven factions|Faction]] traders (Quartermasters).&lt;br /&gt;
&lt;br /&gt;
* Trader Event - Loot that can appear as a randomly appearing [[Trader Event]] (Some Trader has item for sale).&lt;br /&gt;
* TC - Loot that spawns every 30 minutes in the [[Town Control]] lockers.&lt;br /&gt;
&lt;br /&gt;
* BC - Loot that spawns every hour in the [[Base Control]] lockers ([[Mariposa]], [[Waterworks]], [[Area 51]], [[Hawthorne]], [[Nuka-Cola Factory]]).&lt;br /&gt;
&lt;br /&gt;
* ZC - Loot that spawns every 2 hours in the [[Zone Control]] lockers ([[San Francisco]], [[Adytum]], [[New Reno]], [[Themepark]]).&lt;br /&gt;
&lt;br /&gt;
* TC Weekly - Loot that spawns twice a day at 7:00 PM and 7:30 PM in the [[Town Control]] lockers.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' T means Tier, BP means Blueprint.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case with Town Control, Zone Control, Base Control Special Implants/Rare Item reward: This is a chance for 3 different items type: Special Implant, Rare Item, Tools. (Example: Zone Control have 100%, that means 33.3% for Special Implant, 33.3% for Tools, 33.3% For Rare Item)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Implant/Rare Item:'''&lt;br /&gt;
&lt;br /&gt;
First rolling what type of item will spawn then what exactly item:&lt;br /&gt;
* 1/3 chance for S.P.E.C.I.A.L pool: Map to ruins or 1 of SPECIAL implants&lt;br /&gt;
* 1/3 chance for tool pool: Primitive Tool, Old Shovel, Waterbag, tool, Super Tool Kit, Lockpicks, Expanded Lockpick Set, First Aid Kit, Field Medic First Aid Kit, Doctor's Bag, Paramedics Bag, Shovel, Hatchet, Screwdriver, Super Screwdriver, Cutters, Macgyver Set, Move Amplifier, Sound Amplifier, Engineer Hammer, Engineering Tool, Backpack, Bag, Binoculars, Military Binoculars&lt;br /&gt;
* 1/3 chance for rare item pool: &amp;lt;br&amp;gt;&lt;br /&gt;
20% for pool 1: Science Case, Drug Case, Bank Case, &lt;br /&gt;
&amp;lt;br&amp;gt;80% for pool 2: Motion Sensor, Fingerprint lock, V13 keycard, Waterchip, Car cell controler, Vault-Tec Case, Howitzer Shell, Access Card, Security Card, Med Tec Antidote, Empty Map, &amp;quot;Wattz&amp;quot; Fusion Core, Vinyl records(3 types), Black COC Badge, Red COC Badge, Old Trible Key&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=8183</id>
		<title>War Event</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=8183"/>
		<updated>2025-04-19T10:23:35Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''War Event''' (WE) is a massive PVP event where players can join a lore faction in their fight for control of the Wasteland. Depending on the results of War Events, towns may change their allegiance changing the main [[Currency]] traders use and what [[patrol]]s roam the neighboring area.&lt;br /&gt;
&lt;br /&gt;
War Events happen every weekend and sometimes during week. It offers a more &amp;quot;arcade-ish&amp;quot; experience of FOnline3 in which you battle on the predefined arena, gain [[currency]] for helping your team win and spend it to upgrade your gear mid-combat. Participating in War Event results in [[reputation]] gains and special [[War Event Stats|perk rewards]], no matter if you win or lose. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
To Join War Event come to Black Cross Outpost with minimum level 24, its right from [[NCR]]. You do not need to take any gear with you, everything will be provided for you.&lt;br /&gt;
&lt;br /&gt;
Walk to the gate in the North-Western part of the map, and interact with it. It will prompt you to choose the team you will fight for and what gear you want for the event. You can also choose your gear beforehand by pressing escape, going to 3rd page of config and configuring your gear for War Event. After the timer ends, you will hear a battle song and doors will open to your faction officer who will teleport you to the arena. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#css:&lt;br /&gt;
 .mw-collapsible.location-img span.mw-collapsible-toggle {&lt;br /&gt;
  float:left;&lt;br /&gt;
  margin-left:0;&lt;br /&gt;
  margin-right:1em;&lt;br /&gt;
 }&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;location-img mw-collapsible&amp;quot;&amp;gt;[[File: WarEventLocation542.png|1200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Amount of currency you're getting from all sources scales with time:&lt;br /&gt;
:: below 10 min = 10%&lt;br /&gt;
:: 10-20 min = 20%&lt;br /&gt;
:: 20-30 min = 30%&lt;br /&gt;
:: 30-40 min = 50%&lt;br /&gt;
:: 40-50 min = 100%&lt;br /&gt;
:: 50-55 min = 300%&lt;br /&gt;
:: 55-60 min = 400%&lt;br /&gt;
* If you lose the War Event, your reputation with the faction you were fighting for will decrease.&lt;br /&gt;
* Friendly fire kills transfer 25% of your currency to your teammate.&lt;br /&gt;
* KDA money multiplier now is KDA/2.&lt;br /&gt;
* NPCs gear depends on time: t1 in 0-10 min, t2 in 10-20, t3 in 20-40, t4 in 40-50, t5 in 50-55, t6 in 55-60.&lt;br /&gt;
* New Reno Wars Reputations can be spend during War Event:&lt;br /&gt;
** Unlock for the whole event: reroll weapon perks - 10 Bishop reputation.&lt;br /&gt;
** Unlock for the whole event: reroll armor perks - 10 Salvatore reputation.&lt;br /&gt;
** Unlock 25x buy exp for weapon - 10 Wrights reputation.&lt;br /&gt;
** Unlock 25x buy exp for armor - 10 Mordinos reputation.&lt;br /&gt;
* Teams get automatically balanced by pools of classes. Each class pool get balanced separately:&lt;br /&gt;
** Pool 1: [[Bounty Hunter]], [[Sniper]], [[Scout]], [[Assassin]], [[Cyborg]] (with [[Aggressive Implant]]s)&lt;br /&gt;
** Pool 2: [[Super Mutant]], [[Chosen One]], [[Priest]], [[Infantry]], [[Cyborg]] (without [[Aggressive Implant]]s)&lt;br /&gt;
** Pool 3: [[Soldier]], [[Killer]], [[Alien]], [[Clone]], [[Raider]], [[Random Boy]], [[Regulator]] (without [[Heavy Handed]])&lt;br /&gt;
** Pool 4: [[Deathclaw]], [[Combat Master]], [[Regulator]] (with [[Heavy Handed]])&lt;br /&gt;
** Pool 5: [[Wrecker]]&lt;br /&gt;
** Pool 6: [[Leader]], [[Paramedic]], [[Hubologist]]&lt;br /&gt;
&lt;br /&gt;
== WE Rules ==&lt;br /&gt;
[5B] Trolling on GM Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5C] Team-killing on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5D] Looting on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5E] AFK War Event can cause 24h ban&amp;lt;br&amp;gt;&lt;br /&gt;
[5F] Team up with other teams on Reno Wars or other events is forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For all rules check [[Game Rules]]&lt;br /&gt;
&lt;br /&gt;
== Score ==&lt;br /&gt;
Personal Score:&lt;br /&gt;
* +33% score for win&lt;br /&gt;
* +750 score when paramedic revives&lt;br /&gt;
* +500 score for start taking flag&lt;br /&gt;
* +200 score for killing npc(-50 if friendly)&lt;br /&gt;
* +50 score per used super stimpak on teammate&lt;br /&gt;
* +1 score for applying radiation on enemies per 1 rad point (Rad rockets/Alien Rad Conversion)&lt;br /&gt;
* +30 score per each tick of taking flags&lt;br /&gt;
* +20 score per healing hit from healing needler&lt;br /&gt;
Team Score:&lt;br /&gt;
*Capture a neutral flag = +300 team points!&lt;br /&gt;
*Capture an enemy flag = steal 10% of their total points!&lt;br /&gt;
Team/Personal Score:&lt;br /&gt;
* Score for killing a player depending on killed player current score (KDA):&lt;br /&gt;
** if target has Less than 0.25: Personal: 25; Team: 20%;&lt;br /&gt;
** if target has 0.25 to 0.50: Personal: 35; Team: 30%;&lt;br /&gt;
** if target has 0.51 to 1.00: Personal: 50; Team: 60%;&lt;br /&gt;
** if target has 1.01 to 1.50: Personal: 75; Team: 75%&lt;br /&gt;
** if target has 1.51 to 2.00: Personal: 100; Team: 100%&lt;br /&gt;
** if target has 2.00 to 2.50: Personal: 125; Team: 110%;&lt;br /&gt;
** if target has 2.51 to 3.00: Personal: 150;Team: 120%;&lt;br /&gt;
** if target has 3.01 to 3.50: Personal: 175; Team: 130%;&lt;br /&gt;
** if target has 3.51 to 4.50: Personal: 200; Team: 140%;&lt;br /&gt;
** if target has 4.51 to 7.50: Personal: 250; Team: 150%;&lt;br /&gt;
** if target has 7.51 to 10.00: Personal: 500; Team: 175%;&lt;br /&gt;
** if target has above 10.00: Personal: 1000; Team: 200%;&lt;br /&gt;
&lt;br /&gt;
== KDA Multipliers==&lt;br /&gt;
*KDA multiplier for players with no kills/assists:&lt;br /&gt;
0 Deaths = 3.0, 1 death = 2.8, 2 deaths = 2.5, 3 deaths = 2.1, 4 deaths = 1.6, 5 deaths = 1.0, 6 deaths = 0.75, 7 deaths = 0.50, 8 deaths = 0.25&lt;br /&gt;
&lt;br /&gt;
*KDA multiplier for players with no deaths:&lt;br /&gt;
0 K/A = 3.0, 1 K/A = 3.3, 2 K/A = 3.7, 3 K/A = 4.2, 4 K/A = 4.8, 5 K/A = 5.5, 6 K/A = 6.3, 7 K/A = 7.2, 8 K/A = 8.2, 9 K/A = 9.3, 10 K/A = 10.5&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Extra Stats drops on reroll and can only be used by its owner.&lt;br /&gt;
&lt;br /&gt;
Tier 1 Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each. &lt;br /&gt;
&lt;br /&gt;
{{:War Event Stats}}&lt;br /&gt;
&lt;br /&gt;
== War Event Extras ==&lt;br /&gt;
&lt;br /&gt;
When you configure your gear for War Event, you have the ability to chose Extras, which are additional bonuses that might be useful to you in battle. Those bonuses are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! Extras !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wattz Motion Sensor || Start with [[Wattz Motion Sensor]] in your inventory&lt;br /&gt;
|-&lt;br /&gt;
| RobCo Motion Sensor || Start with [[RobCo Motion Sensor]] in your inventory&lt;br /&gt;
|-&lt;br /&gt;
| Stealth Items per death/refill || &lt;br /&gt;
|-&lt;br /&gt;
| Better healing meds per death/refill || Whenever you respawn/refill you get [[Drugs#Healing drugs|Healing drugs]] of the next tier&lt;br /&gt;
|-&lt;br /&gt;
| Extra 5 random Stats || 5 randomly chosen stats from the following:&lt;br /&gt;
* 15 Hit Points or 5% Critical Damage (for characters with less than 150 HP).&lt;br /&gt;
* 1 Damage Resistance (equivalent to Weakness 2 buffs; 1 normal DR and 1 laser DR for every 7 buffs).&lt;br /&gt;
* 1 Action Point.&lt;br /&gt;
* 1 S.P.E.C.I.A.L (separate buff for each attribute).&lt;br /&gt;
* 6% more currency gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Evolve ==&lt;br /&gt;
Armor can evolve once you reach the 4th perk&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Maxinv.gif|Leather Jacket]]&amp;lt;br&amp;gt;[[Leather Jacket]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Spleathr.gif|Combat Leather Jacket]]&amp;lt;br&amp;gt;[[Combat Leather Jacket]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ltharmor.gif|Leather Armor]]&amp;lt;br&amp;gt;[[Leather Armor]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Ltharmr2.gif|Leather Armor Mark II]]&amp;lt;br&amp;gt;[[Leather Armor Mark II]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Inv srobe.gif|Robe]]&amp;lt;br&amp;gt;[[Robe]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:GeckoLeather.png|Fire Leather Armor]]&amp;lt;br&amp;gt;[[Firegecko Armor|Firegecko Leather Armor]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Mtlarmor.gif|Metal Armor]]&amp;lt;br&amp;gt;[[Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Mtlarmr2.gif|Metal Armor Mark II]]&amp;lt;br&amp;gt;[[Metal Armor Mark II]]&lt;br /&gt;
|  [[File:Metalarmormk3.png|Hardened Metal Armor]]&amp;lt;br&amp;gt;[[Hardened Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Inferno.png|Inferno Armor]]&amp;lt;br&amp;gt;[[Inferno Armor]]&lt;br /&gt;
|  [[File:Metalmut.png|Heavy Armor]]&amp;lt;br&amp;gt;[[Heavy Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Tesla.gif|Tesla Armor]]&amp;lt;br&amp;gt;[[Tesla Armor]]&lt;br /&gt;
| [[Paladin Armor]] &lt;br /&gt;
| [[File:Pwrarmor.gif|Power Armor]]&amp;lt;br&amp;gt;[[Power Armor]]&lt;br /&gt;
| [[File:Pwrarmor.gif|Hardened Power Armor]]&amp;lt;br&amp;gt;[[Hardened Power Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Cbtarmor.gif|Combat Armor]]&amp;lt;br&amp;gt;[[Combat Armor]]&lt;br /&gt;
|  [[File:Cbtarmr2.gif|Combat Armor Mark II]]&amp;lt;br&amp;gt;[[Combat Armor Mark II]] &lt;br /&gt;
|  [[File:Comba2a.gif|Brotherhood Armor]]&amp;lt;br&amp;gt;[[Brotherhood Armor]]&lt;br /&gt;
|  [[File:BlueCombat.png|Vault City Armor]]&amp;lt;br&amp;gt;[[Vault City Armor]]&lt;br /&gt;
|  |[[File:Cmbdmr.gif|NCR Armor]]&amp;lt;br&amp;gt;[[NCR Ranger Armor|NCR Armor]]&lt;br /&gt;
|  [[File:Inv encca.gif|Enclave Armor]]&amp;lt;br&amp;gt;[[Enclave Armor]]&lt;br /&gt;
|  [[File:Desertcombatarmor.png|Desert Armor]]&amp;lt;br&amp;gt;[[Desert Combat Armor|Desert Armor]]&lt;br /&gt;
|  [[File:RedCA.png|Conscript Armor]]&amp;lt;br&amp;gt;[[Conscript Battle Armor|Conscript Armor]]&lt;br /&gt;
|  [[File:Rangerarmor.png|Raider Armor]]&amp;lt;br&amp;gt;[[Ranger's Armor|Raider Armor]]&lt;br /&gt;
| [[Military Armor]] &lt;br /&gt;
| [[File:Parmor2.gif|Advanced Power Armor]]&amp;lt;br&amp;gt;[[Advanced Power Armor]]&lt;br /&gt;
| [[File:Parmor2.gif|Adv. Power Armor MKII]]&amp;lt;br&amp;gt;[[Adv. Power Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Robeinv.gif|Combat Robe]]&amp;lt;br&amp;gt;[[Robes|Combat Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Pinkrobe.png|Unity Robe]]&amp;lt;br&amp;gt;[[Unity's Robes|Unity Robe]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Grayrobe.png|Hubologists Robe]]&amp;lt;br&amp;gt;[[Hubologist's Robes|Hubologists Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Redrobe bridgekeeper.gif|Bridgekeeper's Robe]]&amp;lt;br&amp;gt;[[Bridgekeeper's Robes|Bridgekeeper's Robe]]&lt;br /&gt;
| [[Black Cross Robe]]&lt;br /&gt;
| Doesnt Evolve More&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Evolve ==&lt;br /&gt;
Weapon can evolve once you reach the 4th perk&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! Fast Pistols:&lt;br /&gt;
| Zipgun &lt;br /&gt;
! .44 Revolver &lt;br /&gt;
| Needler Pistol &lt;br /&gt;
| .357 Colt &lt;br /&gt;
| Anaconda &lt;br /&gt;
| Death Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Range Pistols:&lt;br /&gt;
| 10mm Pistol &lt;br /&gt;
! Desert Eagle /&amp;lt;br&amp;gt;/ Desert Eagle EM &lt;br /&gt;
| .223 Pistol &lt;br /&gt;
| Sniper Pistol &lt;br /&gt;
| Gauss Pistol &lt;br /&gt;
| Death Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Damage Pistols:&lt;br /&gt;
| 9mm Mauser &lt;br /&gt;
! 10mm Colt &lt;br /&gt;
| 14mm Pistol &lt;br /&gt;
| 14mm Colt &lt;br /&gt;
| Defender &lt;br /&gt;
| Death Pistol &lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifles:&lt;br /&gt;
| Pipe Rifle &lt;br /&gt;
! Hunting Rifle &lt;br /&gt;
| Sniper Rifle &lt;br /&gt;
| SVN Rifle &lt;br /&gt;
| SVN Rifle MK.II &lt;br /&gt;
| Gauss Rifle &lt;br /&gt;
|-&lt;br /&gt;
! Shotguns:&lt;br /&gt;
| Shotgun &lt;br /&gt;
! Sawed-off Shotgun &lt;br /&gt;
| Combat Shotgun &lt;br /&gt;
| HK CAWS &lt;br /&gt;
| Pancor Jackhammer &lt;br /&gt;
| Saiga-12&lt;br /&gt;
|-&lt;br /&gt;
! Assualt Rifles:&lt;br /&gt;
| Tommy Gun &lt;br /&gt;
! Assualt Rifle /&amp;lt;br&amp;gt;/ Assualt Rifle EM&lt;br /&gt;
| XL70E3 &lt;br /&gt;
| Military Rifle &lt;br /&gt;
| Ak-47 &lt;br /&gt;
| G36c&lt;br /&gt;
|-&lt;br /&gt;
! Explosive Small Guns:&lt;br /&gt;
| Grenade Pistol &lt;br /&gt;
! M79 Grenade Launcher &lt;br /&gt;
| MGL &lt;br /&gt;
| MGLs &lt;br /&gt;
| AGL &lt;br /&gt;
| C4 Launcher&lt;br /&gt;
|-&lt;br /&gt;
! Support Rifles:&lt;br /&gt;
| BB Gun &lt;br /&gt;
! FN FAL &lt;br /&gt;
| M16 &lt;br /&gt;
| M16 MK.II &lt;br /&gt;
| Steyr &lt;br /&gt;
| Gauss Support Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Small Machine Guns (SMG):&lt;br /&gt;
| Grease Gun &lt;br /&gt;
! 10mm SMG &lt;br /&gt;
| P90c &lt;br /&gt;
| MP5 &lt;br /&gt;
| G11 &lt;br /&gt;
| G11e	&lt;br /&gt;
|-&lt;br /&gt;
! Flamers:&lt;br /&gt;
| &lt;br /&gt;
! Flamer &lt;br /&gt;
| Improved Flamer &lt;br /&gt;
| Incinerator &lt;br /&gt;
| Napalm Blaster&lt;br /&gt;
| 	&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launchers:&lt;br /&gt;
| &lt;br /&gt;
! Rocket Launcher &lt;br /&gt;
| Big Bazuka &lt;br /&gt;
| Adv. Rocket Launcher &lt;br /&gt;
| Flash Launcher	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Miniguns:&lt;br /&gt;
| &lt;br /&gt;
! Minigun &lt;br /&gt;
| Avenger Minigun &lt;br /&gt;
| Vindicator Minigun &lt;br /&gt;
| Gauss Minigun &lt;br /&gt;
| 	&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Sniper Rifles:&lt;br /&gt;
| &lt;br /&gt;
! Heavy Rifle &lt;br /&gt;
| LSW &lt;br /&gt;
| DSR &lt;br /&gt;
| Bozar	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Machine Gun:&lt;br /&gt;
| &lt;br /&gt;
! Lewis MK.II &lt;br /&gt;
| M60 &lt;br /&gt;
| M240 &lt;br /&gt;
| BAR&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Laser Weapons:&lt;br /&gt;
! Laser Pistol &lt;br /&gt;
| Magneto Pistol &lt;br /&gt;
| Laser Rifle &lt;br /&gt;
| Gatling Laser &lt;br /&gt;
| Commisar Pistol &lt;br /&gt;
| Turbolaser	&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Weapons:&lt;br /&gt;
! Plasma Pistol &lt;br /&gt;
| Plasma Pistol MK.II &lt;br /&gt;
| Plasma SMG &lt;br /&gt;
| Plasma Rifle &lt;br /&gt;
| Turbo Plasma Rifle &lt;br /&gt;
| Plasma Gatling	&lt;br /&gt;
|-&lt;br /&gt;
! Fire Weapons:&lt;br /&gt;
! Signal Pistol &lt;br /&gt;
| Solar Scorcher &lt;br /&gt;
| Fire Rifle &lt;br /&gt;
| Alien Blaster &lt;br /&gt;
| Pyro Rifle &lt;br /&gt;
| Heat Machine&lt;br /&gt;
|-&lt;br /&gt;
! Electric Weapons:&lt;br /&gt;
! Electro Zipgun &lt;br /&gt;
| Pulse Pistol &lt;br /&gt;
| ELECTRO rocket Launcher &lt;br /&gt;
| Prototype 14 &lt;br /&gt;
| ELECTRO CANNON &lt;br /&gt;
| Pulse Rifle	&lt;br /&gt;
|-&lt;br /&gt;
! Clubes:&lt;br /&gt;
| Club/Crowbar &lt;br /&gt;
! Cattle Prod &lt;br /&gt;
| Super Cattle Prod &lt;br /&gt;
| Plasma Torch &lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape	&lt;br /&gt;
|-&lt;br /&gt;
! Fast Knives:&lt;br /&gt;
| Switchblade &lt;br /&gt;
! Shiv &lt;br /&gt;
| Lit Jesus &lt;br /&gt;
| Machete	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Damage Knives:&lt;br /&gt;
| Knife &lt;br /&gt;
! Combat Knife &lt;br /&gt;
| Wakizashi Blade &lt;br /&gt;
| Ripper	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Punch Weapons:&lt;br /&gt;
| Brass/Spiked Knuckless &lt;br /&gt;
! Power Fist /&amp;lt;br&amp;gt;/ Boxing Gloves &lt;br /&gt;
| Mega Power Fist &lt;br /&gt;
| Punch Gun	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Hammers:&lt;br /&gt;
| Wrench &lt;br /&gt;
! Sledgehammer &lt;br /&gt;
| 50% Louisville Slugger 50% Supersledge&lt;br /&gt;
| Mega Sledge	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Spears:&lt;br /&gt;
| Sharpened pole &lt;br /&gt;
| Spear &lt;br /&gt;
| Laser Spear &lt;br /&gt;
| Rad Spear&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
|-&lt;br /&gt;
! Flamers:&lt;br /&gt;
! PyO61 &lt;br /&gt;
| PyO62 &lt;br /&gt;
| IPF210&lt;br /&gt;
|-	&lt;br /&gt;
! Miniguns:&lt;br /&gt;
! ETG1000 &lt;br /&gt;
| ETG2000 &lt;br /&gt;
| ETG3000&lt;br /&gt;
|-&lt;br /&gt;
! Support Rifles:&lt;br /&gt;
! LAR42 &lt;br /&gt;
| LAR52 &lt;br /&gt;
| LAR62&lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifles:&lt;br /&gt;
! HP DKS-501 &lt;br /&gt;
| SSR3 &lt;br /&gt;
| SSR10&lt;br /&gt;
|-&lt;br /&gt;
! Electric Weapons:&lt;br /&gt;
! XSR &lt;br /&gt;
| ESR01 &lt;br /&gt;
| ESR02&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
DISABLED FOR WE&lt;br /&gt;
*Bishop MG&lt;br /&gt;
*Salvatories Rocket Launcher&lt;br /&gt;
*Wright Colt(T3)&lt;br /&gt;
*Mordino Taser&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=8182</id>
		<title>War Event</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event&amp;diff=8182"/>
		<updated>2025-04-19T10:20:31Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Score */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''War Event''' (WE) is a massive PVP event where players can join a lore faction in their fight for control of the Wasteland. Depending on the results of War Events, towns may change their allegiance changing the main [[Currency]] traders use and what [[patrol]]s roam the neighboring area.&lt;br /&gt;
&lt;br /&gt;
War Events happen every weekend and sometimes during week. It offers a more &amp;quot;arcade-ish&amp;quot; experience of FOnline3 in which you battle on the predefined arena, gain [[currency]] for helping your team win and spend it to upgrade your gear mid-combat. Participating in War Event results in [[reputation]] gains and special [[War Event Stats|perk rewards]], no matter if you win or lose. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Join ==&lt;br /&gt;
To Join War Event come to Black Cross Outpost with minimum level 24, its right from [[NCR]]. You do not need to take any gear with you, everything will be provided for you.&lt;br /&gt;
&lt;br /&gt;
Walk to the gate in the North-Western part of the map, and interact with it. It will prompt you to choose the team you will fight for and what gear you want for the event. You can also choose your gear beforehand by pressing escape, going to 3rd page of config and configuring your gear for War Event. After the timer ends, you will hear a battle song and doors will open to your faction officer who will teleport you to the arena. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#css:&lt;br /&gt;
 .mw-collapsible.location-img span.mw-collapsible-toggle {&lt;br /&gt;
  float:left;&lt;br /&gt;
  margin-left:0;&lt;br /&gt;
  margin-right:1em;&lt;br /&gt;
 }&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;location-img mw-collapsible&amp;quot;&amp;gt;[[File: WarEventLocation542.png|1200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Amount of currency you're getting from all sources scales with time:&lt;br /&gt;
:: below 10 min = 10%&lt;br /&gt;
:: 10-20 min = 20%&lt;br /&gt;
:: 20-30 min = 30%&lt;br /&gt;
:: 30-40 min = 50%&lt;br /&gt;
:: 40-50 min = 100%&lt;br /&gt;
:: 50-55 min = 300%&lt;br /&gt;
:: 55-60 min = 400%&lt;br /&gt;
* If you lose the War Event, your reputation with the faction you were fighting for will decrease.&lt;br /&gt;
* Friendly fire kills transfer 25% of your currency to your teammate.&lt;br /&gt;
* KDA money multiplier now is KDA/2.&lt;br /&gt;
* NPCs gear depends on time: t1 in 0-10 min, t2 in 10-20, t3 in 20-40, t4 in 40-50, t5 in 50-55, t6 in 55-60.&lt;br /&gt;
* New Reno Wars Reputations can be spend during War Event:&lt;br /&gt;
** Unlock for the whole event: reroll weapon perks - 10 Bishop reputation.&lt;br /&gt;
** Unlock for the whole event: reroll armor perks - 10 Salvatore reputation.&lt;br /&gt;
** Unlock 25x buy exp for weapon - 10 Wrights reputation.&lt;br /&gt;
** Unlock 25x buy exp for armor - 10 Mordinos reputation.&lt;br /&gt;
* Teams get automatically balanced by pools of classes. Each class pool get balanced separately:&lt;br /&gt;
** Pool 1: [[Bounty Hunter]], [[Sniper]], [[Scout]], [[Assassin]], [[Cyborg]] (with [[Aggressive Implant]]s)&lt;br /&gt;
** Pool 2: [[Super Mutant]], [[Chosen One]], [[Priest]], [[Infantry]], [[Cyborg]] (without [[Aggressive Implant]]s)&lt;br /&gt;
** Pool 3: [[Soldier]], [[Killer]], [[Alien]], [[Clone]], [[Raider]], [[Random Boy]], [[Regulator]] (without [[Heavy Handed]])&lt;br /&gt;
** Pool 4: [[Deathclaw]], [[Combat Master]], [[Regulator]] (with [[Heavy Handed]])&lt;br /&gt;
** Pool 5: [[Wrecker]]&lt;br /&gt;
** Pool 6: [[Leader]], [[Paramedic]], [[Hubologist]]&lt;br /&gt;
&lt;br /&gt;
== WE Rules ==&lt;br /&gt;
[5B] Trolling on GM Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5C] Team-killing on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5D] Looting on War Events its forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
[5E] AFK War Event can cause 24h ban&amp;lt;br&amp;gt;&lt;br /&gt;
[5F] Team up with other teams on Reno Wars or other events is forbidden&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For all rules check [[Game Rules]]&lt;br /&gt;
&lt;br /&gt;
== Score ==&lt;br /&gt;
Personal Score:&lt;br /&gt;
* +33% score for win&lt;br /&gt;
* +750 score when paramedic revives&lt;br /&gt;
* +500 score for start taking flag&lt;br /&gt;
* +200 score for killing npc(-50 if friendly)&lt;br /&gt;
* +50 score per used super stimpak on teammate&lt;br /&gt;
* +1 score for applying radiation on enemies per 1 rad point (Rad rockets/Alien Rad Conversion)&lt;br /&gt;
* +30 score per each tick of taking flags&lt;br /&gt;
* +20 score per healing hit from healing needler&lt;br /&gt;
Team Score:&lt;br /&gt;
*Capture a neutral flag = +300 team points!&lt;br /&gt;
*Capture an enemy flag = steal 10% of their total points!&lt;br /&gt;
Team/Personal Score:&lt;br /&gt;
* Score for killing a player depending on killed player current score:&lt;br /&gt;
** if target has Less than 0.25: Personal: 25; Team: 20%;&lt;br /&gt;
** if target has 0.25 to 0.50: Personal: 35; Team: 30%;&lt;br /&gt;
** if target has 0.51 to 1.00: Personal: 50; Team: 60%;&lt;br /&gt;
** if target has 1.01 to 1.50: Personal: 75; Team: 75%&lt;br /&gt;
** if target has 1.51 to 2.00: Personal: 100; Team: 100%&lt;br /&gt;
** if target has 2.00 to 2.50: Personal: 125; Team: 110%;&lt;br /&gt;
** if target has 2.51 to 3.00: Personal: 150;Team: 120%;&lt;br /&gt;
** if target has 3.01 to 3.50: Personal: 175; Team: 130%;&lt;br /&gt;
** if target has 3.51 to 4.50: Personal: 200; Team: 140%;&lt;br /&gt;
** if target has 4.51 to 7.50: Personal: 250; Team: 150%;&lt;br /&gt;
** if target has 7.51 to 10.00: Personal: 500; Team: 175%;&lt;br /&gt;
** if target has above 10.00: Personal: 1000; Team: 200%;&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Extra Stats drops on reroll and can only be used by its owner.&lt;br /&gt;
&lt;br /&gt;
Tier 1 Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each. &lt;br /&gt;
&lt;br /&gt;
{{:War Event Stats}}&lt;br /&gt;
&lt;br /&gt;
== War Event Extras ==&lt;br /&gt;
&lt;br /&gt;
When you configure your gear for War Event, you have the ability to chose Extras, which are additional bonuses that might be useful to you in battle. Those bonuses are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! Extras !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wattz Motion Sensor || Start with [[Wattz Motion Sensor]] in your inventory&lt;br /&gt;
|-&lt;br /&gt;
| RobCo Motion Sensor || Start with [[RobCo Motion Sensor]] in your inventory&lt;br /&gt;
|-&lt;br /&gt;
| Stealth Items per death/refill || &lt;br /&gt;
|-&lt;br /&gt;
| Better healing meds per death/refill || Whenever you respawn/refill you get [[Drugs#Healing drugs|Healing drugs]] of the next tier&lt;br /&gt;
|-&lt;br /&gt;
| Extra 5 random Stats || 5 randomly chosen stats from the following:&lt;br /&gt;
* 15 Hit Points or 5% Critical Damage (for characters with less than 150 HP).&lt;br /&gt;
* 1 Damage Resistance (equivalent to Weakness 2 buffs; 1 normal DR and 1 laser DR for every 7 buffs).&lt;br /&gt;
* 1 Action Point.&lt;br /&gt;
* 1 S.P.E.C.I.A.L (separate buff for each attribute).&lt;br /&gt;
* 6% more currency gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Evolve ==&lt;br /&gt;
Armor can evolve once you reach the 4th perk&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Maxinv.gif|Leather Jacket]]&amp;lt;br&amp;gt;[[Leather Jacket]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Spleathr.gif|Combat Leather Jacket]]&amp;lt;br&amp;gt;[[Combat Leather Jacket]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ltharmor.gif|Leather Armor]]&amp;lt;br&amp;gt;[[Leather Armor]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:Ltharmr2.gif|Leather Armor Mark II]]&amp;lt;br&amp;gt;[[Leather Armor Mark II]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Inv srobe.gif|Robe]]&amp;lt;br&amp;gt;[[Robe]]&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[File:GeckoLeather.png|Fire Leather Armor]]&amp;lt;br&amp;gt;[[Firegecko Armor|Firegecko Leather Armor]]&lt;br /&gt;
| [[Navy Armor]] &lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor]]&amp;lt;br&amp;gt;[[Stealth Armor]]&lt;br /&gt;
| [[File:Inv stealthca.png|Stealth Armor MKII]]&amp;lt;br&amp;gt;[[Stealth Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Mtlarmor.gif|Metal Armor]]&amp;lt;br&amp;gt;[[Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Mtlarmr2.gif|Metal Armor Mark II]]&amp;lt;br&amp;gt;[[Metal Armor Mark II]]&lt;br /&gt;
|  [[File:Metalarmormk3.png|Hardened Metal Armor]]&amp;lt;br&amp;gt;[[Hardened Metal Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Inferno.png|Inferno Armor]]&amp;lt;br&amp;gt;[[Inferno Armor]]&lt;br /&gt;
|  [[File:Metalmut.png|Heavy Armor]]&amp;lt;br&amp;gt;[[Heavy Armor]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  [[File:Tesla.gif|Tesla Armor]]&amp;lt;br&amp;gt;[[Tesla Armor]]&lt;br /&gt;
| [[Paladin Armor]] &lt;br /&gt;
| [[File:Pwrarmor.gif|Power Armor]]&amp;lt;br&amp;gt;[[Power Armor]]&lt;br /&gt;
| [[File:Pwrarmor.gif|Hardened Power Armor]]&amp;lt;br&amp;gt;[[Hardened Power Armor]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Cbtarmor.gif|Combat Armor]]&amp;lt;br&amp;gt;[[Combat Armor]]&lt;br /&gt;
|  [[File:Cbtarmr2.gif|Combat Armor Mark II]]&amp;lt;br&amp;gt;[[Combat Armor Mark II]] &lt;br /&gt;
|  [[File:Comba2a.gif|Brotherhood Armor]]&amp;lt;br&amp;gt;[[Brotherhood Armor]]&lt;br /&gt;
|  [[File:BlueCombat.png|Vault City Armor]]&amp;lt;br&amp;gt;[[Vault City Armor]]&lt;br /&gt;
|  |[[File:Cmbdmr.gif|NCR Armor]]&amp;lt;br&amp;gt;[[NCR Ranger Armor|NCR Armor]]&lt;br /&gt;
|  [[File:Inv encca.gif|Enclave Armor]]&amp;lt;br&amp;gt;[[Enclave Armor]]&lt;br /&gt;
|  [[File:Desertcombatarmor.png|Desert Armor]]&amp;lt;br&amp;gt;[[Desert Combat Armor|Desert Armor]]&lt;br /&gt;
|  [[File:RedCA.png|Conscript Armor]]&amp;lt;br&amp;gt;[[Conscript Battle Armor|Conscript Armor]]&lt;br /&gt;
|  [[File:Rangerarmor.png|Raider Armor]]&amp;lt;br&amp;gt;[[Ranger's Armor|Raider Armor]]&lt;br /&gt;
| [[Military Armor]] &lt;br /&gt;
| [[File:Parmor2.gif|Advanced Power Armor]]&amp;lt;br&amp;gt;[[Advanced Power Armor]]&lt;br /&gt;
| [[File:Parmor2.gif|Adv. Power Armor MKII]]&amp;lt;br&amp;gt;[[Adv. Power Armor MKII]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[File:Robeinv.gif|Combat Robe]]&amp;lt;br&amp;gt;[[Robes|Combat Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Pinkrobe.png|Unity Robe]]&amp;lt;br&amp;gt;[[Unity's Robes|Unity Robe]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Grayrobe.png|Hubologists Robe]]&amp;lt;br&amp;gt;[[Hubologist's Robes|Hubologists Robe]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Redrobe bridgekeeper.gif|Bridgekeeper's Robe]]&amp;lt;br&amp;gt;[[Bridgekeeper's Robes|Bridgekeeper's Robe]]&lt;br /&gt;
| [[Black Cross Robe]]&lt;br /&gt;
| Doesnt Evolve More&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Evolve ==&lt;br /&gt;
Weapon can evolve once you reach the 4th perk&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 5&lt;br /&gt;
! Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! Fast Pistols:&lt;br /&gt;
| Zipgun &lt;br /&gt;
! .44 Revolver &lt;br /&gt;
| Needler Pistol &lt;br /&gt;
| .357 Colt &lt;br /&gt;
| Anaconda &lt;br /&gt;
| Death Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Range Pistols:&lt;br /&gt;
| 10mm Pistol &lt;br /&gt;
! Desert Eagle /&amp;lt;br&amp;gt;/ Desert Eagle EM &lt;br /&gt;
| .223 Pistol &lt;br /&gt;
| Sniper Pistol &lt;br /&gt;
| Gauss Pistol &lt;br /&gt;
| Death Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Damage Pistols:&lt;br /&gt;
| 9mm Mauser &lt;br /&gt;
! 10mm Colt &lt;br /&gt;
| 14mm Pistol &lt;br /&gt;
| 14mm Colt &lt;br /&gt;
| Defender &lt;br /&gt;
| Death Pistol &lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifles:&lt;br /&gt;
| Pipe Rifle &lt;br /&gt;
! Hunting Rifle &lt;br /&gt;
| Sniper Rifle &lt;br /&gt;
| SVN Rifle &lt;br /&gt;
| SVN Rifle MK.II &lt;br /&gt;
| Gauss Rifle &lt;br /&gt;
|-&lt;br /&gt;
! Shotguns:&lt;br /&gt;
| Shotgun &lt;br /&gt;
! Sawed-off Shotgun &lt;br /&gt;
| Combat Shotgun &lt;br /&gt;
| HK CAWS &lt;br /&gt;
| Pancor Jackhammer &lt;br /&gt;
| Saiga-12&lt;br /&gt;
|-&lt;br /&gt;
! Assualt Rifles:&lt;br /&gt;
| Tommy Gun &lt;br /&gt;
! Assualt Rifle /&amp;lt;br&amp;gt;/ Assualt Rifle EM&lt;br /&gt;
| XL70E3 &lt;br /&gt;
| Military Rifle &lt;br /&gt;
| Ak-47 &lt;br /&gt;
| G36c&lt;br /&gt;
|-&lt;br /&gt;
! Explosive Small Guns:&lt;br /&gt;
| Grenade Pistol &lt;br /&gt;
! M79 Grenade Launcher &lt;br /&gt;
| MGL &lt;br /&gt;
| MGLs &lt;br /&gt;
| AGL &lt;br /&gt;
| C4 Launcher&lt;br /&gt;
|-&lt;br /&gt;
! Support Rifles:&lt;br /&gt;
| BB Gun &lt;br /&gt;
! FN FAL &lt;br /&gt;
| M16 &lt;br /&gt;
| M16 MK.II &lt;br /&gt;
| Steyr &lt;br /&gt;
| Gauss Support Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Small Machine Guns (SMG):&lt;br /&gt;
| Grease Gun &lt;br /&gt;
! 10mm SMG &lt;br /&gt;
| P90c &lt;br /&gt;
| MP5 &lt;br /&gt;
| G11 &lt;br /&gt;
| G11e	&lt;br /&gt;
|-&lt;br /&gt;
! Flamers:&lt;br /&gt;
| &lt;br /&gt;
! Flamer &lt;br /&gt;
| Improved Flamer &lt;br /&gt;
| Incinerator &lt;br /&gt;
| Napalm Blaster&lt;br /&gt;
| 	&lt;br /&gt;
|-&lt;br /&gt;
! Rocket Launchers:&lt;br /&gt;
| &lt;br /&gt;
! Rocket Launcher &lt;br /&gt;
| Big Bazuka &lt;br /&gt;
| Adv. Rocket Launcher &lt;br /&gt;
| Flash Launcher	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Miniguns:&lt;br /&gt;
| &lt;br /&gt;
! Minigun &lt;br /&gt;
| Avenger Minigun &lt;br /&gt;
| Vindicator Minigun &lt;br /&gt;
| Gauss Minigun &lt;br /&gt;
| 	&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Sniper Rifles:&lt;br /&gt;
| &lt;br /&gt;
! Heavy Rifle &lt;br /&gt;
| LSW &lt;br /&gt;
| DSR &lt;br /&gt;
| Bozar	&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Machine Gun:&lt;br /&gt;
| &lt;br /&gt;
! Lewis MK.II &lt;br /&gt;
| M60 &lt;br /&gt;
| M240 &lt;br /&gt;
| BAR&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Laser Weapons:&lt;br /&gt;
! Laser Pistol &lt;br /&gt;
| Magneto Pistol &lt;br /&gt;
| Laser Rifle &lt;br /&gt;
| Gatling Laser &lt;br /&gt;
| Commisar Pistol &lt;br /&gt;
| Turbolaser	&lt;br /&gt;
|-&lt;br /&gt;
! Plasma Weapons:&lt;br /&gt;
! Plasma Pistol &lt;br /&gt;
| Plasma Pistol MK.II &lt;br /&gt;
| Plasma SMG &lt;br /&gt;
| Plasma Rifle &lt;br /&gt;
| Turbo Plasma Rifle &lt;br /&gt;
| Plasma Gatling	&lt;br /&gt;
|-&lt;br /&gt;
! Fire Weapons:&lt;br /&gt;
! Signal Pistol &lt;br /&gt;
| Solar Scorcher &lt;br /&gt;
| Fire Rifle &lt;br /&gt;
| Alien Blaster &lt;br /&gt;
| Pyro Rifle &lt;br /&gt;
| Heat Machine&lt;br /&gt;
|-&lt;br /&gt;
! Electric Weapons:&lt;br /&gt;
! Electro Zipgun &lt;br /&gt;
| Pulse Pistol &lt;br /&gt;
| ELECTRO rocket Launcher &lt;br /&gt;
| Prototype 14 &lt;br /&gt;
| ELECTRO CANNON &lt;br /&gt;
| Pulse Rifle	&lt;br /&gt;
|-&lt;br /&gt;
! Clubes:&lt;br /&gt;
| Club/Crowbar &lt;br /&gt;
! Cattle Prod &lt;br /&gt;
| Super Cattle Prod &lt;br /&gt;
| Plasma Torch &lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape	&lt;br /&gt;
|-&lt;br /&gt;
! Fast Knives:&lt;br /&gt;
| Switchblade &lt;br /&gt;
! Shiv &lt;br /&gt;
| Lit Jesus &lt;br /&gt;
| Machete	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Damage Knives:&lt;br /&gt;
| Knife &lt;br /&gt;
! Combat Knife &lt;br /&gt;
| Wakizashi Blade &lt;br /&gt;
| Ripper	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Punch Weapons:&lt;br /&gt;
| Brass/Spiked Knuckless &lt;br /&gt;
! Power Fist /&amp;lt;br&amp;gt;/ Boxing Gloves &lt;br /&gt;
| Mega Power Fist &lt;br /&gt;
| Punch Gun	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Hammers:&lt;br /&gt;
| Wrench &lt;br /&gt;
! Sledgehammer &lt;br /&gt;
| 50% Louisville Slugger 50% Supersledge&lt;br /&gt;
| Mega Sledge	&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
! Spears:&lt;br /&gt;
| Sharpened pole &lt;br /&gt;
| Spear &lt;br /&gt;
| Laser Spear &lt;br /&gt;
| Rad Spear&lt;br /&gt;
| Base Rape&lt;br /&gt;
| Base Rape&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
|-&lt;br /&gt;
! Flamers:&lt;br /&gt;
! PyO61 &lt;br /&gt;
| PyO62 &lt;br /&gt;
| IPF210&lt;br /&gt;
|-	&lt;br /&gt;
! Miniguns:&lt;br /&gt;
! ETG1000 &lt;br /&gt;
| ETG2000 &lt;br /&gt;
| ETG3000&lt;br /&gt;
|-&lt;br /&gt;
! Support Rifles:&lt;br /&gt;
! LAR42 &lt;br /&gt;
| LAR52 &lt;br /&gt;
| LAR62&lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifles:&lt;br /&gt;
! HP DKS-501 &lt;br /&gt;
| SSR3 &lt;br /&gt;
| SSR10&lt;br /&gt;
|-&lt;br /&gt;
! Electric Weapons:&lt;br /&gt;
! XSR &lt;br /&gt;
| ESR01 &lt;br /&gt;
| ESR02&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
DISABLED FOR WE&lt;br /&gt;
*Bishop MG&lt;br /&gt;
*Salvatories Rocket Launcher&lt;br /&gt;
*Wright Colt(T3)&lt;br /&gt;
*Mordino Taser&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Perk_synergies&amp;diff=8181</id>
		<title>Perk synergies</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Perk_synergies&amp;diff=8181"/>
		<updated>2025-04-19T10:01:26Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Table of Perk Synergies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Table of Perk Synergies==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Bonus HtH Speed	&lt;br /&gt;
| [[Bonus HtH Damage]] + [[Bonus HtH Attacks]] + [[Vampire]]	&lt;br /&gt;
| &lt;br /&gt;
* +25% Run Speed.&lt;br /&gt;
* Grants 10% [[Attack Delay]].&lt;br /&gt;
|- &lt;br /&gt;
| Speedboy	&lt;br /&gt;
| [[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|	&lt;br /&gt;
* +25% Bonus AP. &lt;br /&gt;
* Increase all movement speed caps by 10%(max and for wearing weapon).&lt;br /&gt;
|-&lt;br /&gt;
| Tank	&lt;br /&gt;
| [[Adrenaline Rush]] + [[Toughness]] + [[Lethal Protection]]&lt;br /&gt;
|	&lt;br /&gt;
*  Change the 8% in defensive rolls to 10%.&lt;br /&gt;
* Lower enemy's melee damage by 30%.&lt;br /&gt;
* Capped minimal Damage Multi at 80%&lt;br /&gt;
|-&lt;br /&gt;
| Burster	&lt;br /&gt;
| [[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]	&lt;br /&gt;
| &lt;br /&gt;
* 75% chance to deal +100% damage when attacking from one hex distance.&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL Boy&lt;br /&gt;
| [[Bonus Rate of Fire]] + [[Gain Charisma]] + [[Gain Intelligence]]	&lt;br /&gt;
| &lt;br /&gt;
* - Eliminates Negative [[S.P.E.C.I.A.L.]] scaling.&lt;br /&gt;
** Note: This does '''NOT''' affect Negative [[S.P.E.C.I.A.L.]] scaling received from [[Class Perks| Class]] you use.&lt;br /&gt;
&lt;br /&gt;
* - Temporary [[S.P.E.C.I.A.L.]] bonuses behave like permanent (except for implant limit / WE limit).&lt;br /&gt;
|-&lt;br /&gt;
| Armor King	&lt;br /&gt;
| [[Dodger]] + [[Lifegiver]] + [[Livewire]]&lt;br /&gt;
| &lt;br /&gt;
* -25 [[Ammo|AC mod]] to attackers.&lt;br /&gt;
* +5% bonus [[Damage Protection]].&lt;br /&gt;
* +10 [[DT]] Limit.&lt;br /&gt;
|-&lt;br /&gt;
| Quick Fingers	&lt;br /&gt;
| [[Earlier Sequence]] + [[Fast Attacks]] + [[Cowboy]]	&lt;br /&gt;
|&lt;br /&gt;
* 50% Shorter Attack Speed for single shots.&lt;br /&gt;
* Works on every weapon that shoots 1 bullet shots (including rockets and flamers) does not work on throwing or melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer	&lt;br /&gt;
| [[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]	&lt;br /&gt;
| &lt;br /&gt;
* +40 Bonus [[Critical Roll]].&lt;br /&gt;
* Ignore 80% of target's armor critical roll multiplier protection.&lt;br /&gt;
|-&lt;br /&gt;
| Vitality	&lt;br /&gt;
| [[Gain Endurance]] + [[Faster Healing]] + [[Quick Pockets]]	&lt;br /&gt;
| &lt;br /&gt;
* +50% Bonus Healing Rate.&lt;br /&gt;
* Reduced the effect of poison on healing rate from 50% to 25%.&lt;br /&gt;
* Reduced the effect of bleed on healing rate from 100% to 50%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ninja	&lt;br /&gt;
| [[Gain Perception]] + [[Ghost]] + [[Silent Running]]	&lt;br /&gt;
| &lt;br /&gt;
* +20 bonus Stealth and 20 Stealth near wall(together 40).&lt;br /&gt;
* Reduce AP cost for active sneak by 50%&lt;br /&gt;
|-&lt;br /&gt;
| Bonus HtH Rapid	&lt;br /&gt;
| [[Gain Strength]] + [[In Your Face!]] + [[Better HtH Criticals]]	&lt;br /&gt;
| &lt;br /&gt;
* +5 bonus ST in Heavy Handed calculation and +100 [[AP Regen]] for melee.&lt;br /&gt;
|-&lt;br /&gt;
| Medicine Doctor&lt;br /&gt;
| [[Healer]] + [[Medic]] + [[Surgeon]]	&lt;br /&gt;
| &lt;br /&gt;
* Healing a Target also Heals you for 50%. &lt;br /&gt;
* Gives extra 20% DT penetration protection and 30% DR penetration protection, when below 50% Hp.&lt;br /&gt;
|-&lt;br /&gt;
| Ranger	&lt;br /&gt;
| [[Right Between the Eyes]] + [[Sharpshooter]] + [[Quick Recovery]]	&lt;br /&gt;
| &lt;br /&gt;
* +5 more hexes range when using throwing or ranged weapons.&lt;br /&gt;
* Shooting target from a distance of at least 60 gains 50% [[Critical Chance Resistance]] penetration and [[Critical Power Resistance]] penetration.&lt;br /&gt;
|-&lt;br /&gt;
| Iron Man	&lt;br /&gt;
| [[Iron Limbs]] + [[Man of Steel]] + [[Stonewall]]	&lt;br /&gt;
| &lt;br /&gt;
* +30% Critical Chance Resistance and Critical Roll Resistance.&lt;br /&gt;
*Reduces critical damage by 25% from all attacks and an additional 75% from aimed attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Pyro!	&lt;br /&gt;
| [[Pyromaniac]] + [[Firefighter]] + [[Bonus Battle Stats]]	&lt;br /&gt;
| &lt;br /&gt;
* Gives extra [[Lethal Damage]] equal to half Pyromaniac(and Phoenix Implant) fire damage bonus. &lt;br /&gt;
* Lower lethal defenses by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Marksman	&lt;br /&gt;
| [[Better Criticals]] + [[Spray and Pray]] + [[Hit the Gaps]]	&lt;br /&gt;
| &lt;br /&gt;
* Aimed Critical chance bonus raised from 4% to 7%, for each [[Luck]].&lt;br /&gt;
* Shooting target from a distance shorter than 30 gains 100% [[Critical Power]].&lt;br /&gt;
|-&lt;br /&gt;
| Lethal Death	&lt;br /&gt;
| [[Living Anatomy]] + [[Weapon Handling]] + [[Gunner]]&lt;br /&gt;
| &lt;br /&gt;
* Lethal Damage deal 25% more damage on targets below half HP.&lt;br /&gt;
* Kills targets below 10% Max HP.&lt;br /&gt;
|-&lt;br /&gt;
| Nader	&lt;br /&gt;
| [[Heave Ho!]] + [[Hit and Run]] + [[Demolition Boy]]	&lt;br /&gt;
| &lt;br /&gt;
*Grenades unlock perks depending on the owner's armor level.&lt;br /&gt;
|-&lt;br /&gt;
| Vigor Boost	&lt;br /&gt;
| [[Atomic Savant]] + [[Muscular Physique]] + [[Coolheaded]]&lt;br /&gt;
| &lt;br /&gt;
*Upon taking damage, there's a chance to gain 1 second of immunity. The likelihood of this immunity is based on the percentage of health remaining after receiving damage.&lt;br /&gt;
**0% if HP is above 90%&lt;br /&gt;
**10% if HP is between 76-90%&lt;br /&gt;
**15% if HP is between 51-75%&lt;br /&gt;
**20% if HP is between 26-50%&lt;br /&gt;
**30% if HP is between 11-25%&lt;br /&gt;
**40% if HP is between 1-10%&lt;br /&gt;
**50% if HP is below 1% until death.&lt;br /&gt;
|-&lt;br /&gt;
| Mysterious Stranger&lt;br /&gt;
| [[Party Member]] + [[Awareness]] + [[Cult of Personality]]&lt;br /&gt;
| &lt;br /&gt;
* All NPC companions gain 30% increased damage protection&lt;br /&gt;
* Upon entering a new location, an NPC companion spawns:&lt;br /&gt;
**The companion's gear tier matches your own&lt;br /&gt;
**The companion's build is a random class, with perks similar to dungeon mobs, scaled according to season patche&lt;br /&gt;
|-&lt;br /&gt;
| Stealth Master&lt;br /&gt;
| [[Undetected]] + [[Phantom Presence]] + [[Silent Running]]&lt;br /&gt;
| &lt;br /&gt;
* Standing still in sneak mode for 5 sec without combat timer makes you fully invisible&lt;br /&gt;
* Reduce Combat Timer to 5 Sec after activate Sneak&lt;br /&gt;
* Gets auto sneak if you get on negative HP&lt;br /&gt;
|-&lt;br /&gt;
| Technician&lt;br /&gt;
| [[Gain Implants]] + [[Synthetic]] + [[Cybernetic Eye]]&lt;br /&gt;
| &lt;br /&gt;
* Allows you to pick a level perk that can be changed at any time. &lt;br /&gt;
* Note: Level perks do not stack, so choose one you don’t already have&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Momentum&lt;br /&gt;
| [[Focused Striker]] + [[Deadeye]] + [[Bonus Damage Multi]]&lt;br /&gt;
| &lt;br /&gt;
* When Focused Striker is fully charged(100 sec) gain 2x all Damage Multi.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=8180</id>
		<title>Level perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Level_perks&amp;diff=8180"/>
		<updated>2025-04-19T09:57:32Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games.&lt;br /&gt;
&lt;br /&gt;
A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 27 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Level perks work off your &amp;lt;b&amp;gt; permanent&amp;lt;/b&amp;gt; [[S.P.E.C.I.A.L]] so if want to take [[Adrenaline Rush]], you will need real 6 Charisma (base + perks + implants) it doesn't effect temporary special like from [[Drugs]] or [[Armor Perks]]. &amp;lt;br&amp;gt;&lt;br /&gt;
If perk require other stat than special like [[Melee Damage]] you can boost your stats by drugs or other temporary source. &amp;lt;br&amp;gt;&lt;br /&gt;
It is worth mentioning however that SPECIAL Boy [[Perk Synergies|Perk Synergy]] allows you to use temporary [[S.P.E.C.I.A.L]] sources as if those were permanent, thus giving you more freedom in your character's [https://fonline3.com/build build creation].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A full list of level perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Other requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Action Boy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +2 to [[Action Points]]&lt;br /&gt;
* +50 [[AP Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adrenaline Rush]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6 &lt;br /&gt;
|&lt;br /&gt;
* [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds&lt;br /&gt;
* Gives 8% Slow Resistance per CH&lt;br /&gt;
|-&lt;br /&gt;
|  [[Atomic Savant]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Reduces damage from temporal effects based on the percentage of Damage Resistance.&lt;br /&gt;
* [[Bleed]] effects are mitigated by Normal DR, [[Poison]] by Plasma DR, and [[Burn]] by Fire DR.&lt;br /&gt;
* +8% Plasma Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Awareness]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Provides information about targets:&lt;br /&gt;
**Damage type they use&lt;br /&gt;
**Target's DT/DR against your damage type&lt;br /&gt;
**Critical chance, including target resistances&lt;br /&gt;
* +5% maximum chance to hit&lt;br /&gt;
* +25 Sneak detection&lt;br /&gt;
* Ability to check who is in the world map zone&lt;br /&gt;
*Put auto marker on sneaker position after he shots in 50 hexes range&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better Criticals]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Increase [[Critical Power]] by 25%&lt;br /&gt;
* Increase Critical Damage by 50% for aimed attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Better HtH Criticals]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +33% Critical Power for using melee weapons&lt;br /&gt;
* +75% Critical Damage for using melee weapons&lt;br /&gt;
* Penetrates 20% critical chance resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Battle Stats]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
*+15% Damage,&lt;br /&gt;
*+3 Weapon range(not melee),&lt;br /&gt;
*+50 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Attacks]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|&lt;br /&gt;
*  -1 AP to [[HtH]] attack cost&lt;br /&gt;
* +8 Turnbased Attacks&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus HtH Damage]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* +10 to [[melee]] damage&lt;br /&gt;
* Shortens battle timer by 30%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Move]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 [[AP]]s that can only be expended for movement in [[TB]] combat&lt;br /&gt;
* +10% [[Movement Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Ranged Damage]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +3 to your weapon's damage per bullet when using small or big guns&lt;br /&gt;
* Lowers the targets [[DT]] by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Rate of Fire]]&lt;br /&gt;
| 18&lt;br /&gt;
|  [[Agility|AGILITY]]  ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -1 [[AP]] to ranged attack cost, except if throwing melee-class items&lt;br /&gt;
|-&lt;br /&gt;
|  [[Coolheaded]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +8% resistance to [[Shock]] critical effects for each point of [[Charisma]].&lt;br /&gt;
* Shortens the duration of debuffs like [[Shock]], [[Slow]], [[Taunt]], [[Mark]], and [[Bewilderment]] by 30%.&lt;br /&gt;
* +4% Laser Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cowboy]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +50 [[AP Regen]] while using one handed weapons (all weapons)&lt;br /&gt;
* Reduces Pistol attack speed time by 40% &lt;br /&gt;
* +10% more range for pistols  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Cult of Personality]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Ignores negative effects of reputation&lt;br /&gt;
* Increases party points by 100&lt;br /&gt;
* Doubles the rate of gaining or losing reputation&lt;br /&gt;
* Increases damage by 40% based on reputation:&lt;br /&gt;
**If your highest reputation is Raider, you deal 40% more damage against those with the highest Wastelander reputation&lt;br /&gt;
**If your highest reputation is Wastelander, you deal 40% more damage against those with the highest Raider reputation&lt;br /&gt;
**If your Wastelander and Raider reputations are equal, you deal 40% more damage to others in the same situation&lt;br /&gt;
|-&lt;br /&gt;
|  [[Death Sense]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Penetrates 20% of the targets total DR&lt;br /&gt;
* Penetrates 30% of the targets total DT&lt;br /&gt;
* Affect targets with less than 50% max HP&lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Boy]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* 10% more damage from area effects and 1 more radius in area effects.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodger]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +150 to [[AC]]&lt;br /&gt;
* +25 to [[AC]] Cap&lt;br /&gt;
* Damage done from distance longer than 40 hexes do only 50% damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Earlier Sequence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* +30 to [[Sequence]]&lt;br /&gt;
* Increases your AC mod by +25.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Even More Criticals]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +10% to [[critical hit chance]]&lt;br /&gt;
* +1 critical chance from every source&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Attacks]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* -200 Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Faster Healing]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +15 to [[healing rate]]&lt;br /&gt;
* -5 Healing Time&lt;br /&gt;
* +25% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
|  [[Firefighter]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Extra 15 Fire and Explode [[DT]] with a cap&lt;br /&gt;
* -35% melee damage for opponent&lt;br /&gt;
* Immune for [[Pyromaniac]] Bonuses&lt;br /&gt;
* 8% confusion res per INT&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Agility]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Agility]]&lt;br /&gt;
* +5 to special class calculation ([[Killer]], [[Raider]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Charisma]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Charisma]]&lt;br /&gt;
* +5 to special class calculation ([[Clone]], [[Chosen One]], [[Leader]], [[Cyborg]], [[Regulator]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Endurance]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Endurance]]&lt;br /&gt;
* +5 to special class calculation ([[Super Mutant]], [[Priest]], [[Infantry]], [[Soldier]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Intelligence]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Intelligence]]&lt;br /&gt;
* +5 to special class calculation ([[Alien]], [[Paramedic]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Luck]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Luck]]&lt;br /&gt;
* +5 to special class calculation ([[Random Boy]], [[Scout]] )&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Perception]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Perception]]&lt;br /&gt;
* +5 to special class calculation ([[Sniper]], [[Assassin]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Strength]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Strength|STRENGTH]] ≤ 19&lt;br /&gt;
|&lt;br /&gt;
* +2 to [[Strength]]&lt;br /&gt;
* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ghost]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +100 bonus to [[Sneak]] when within 5 hexes from a wall&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunner]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Convert 10% of damage to [[Lethal Damage]], doubled on critical hit&lt;br /&gt;
* Convert all bonus damage per bullet into Lethal Damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Healer]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50-100 to hit points healed using [[First Aid]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heave Ho!]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6 to Throwing Range&lt;br /&gt;
* +30% DR penetration for throwing&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit and Run]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Doubles MS when attack or use first aid/doctor on target for 3 sec when use Melee or throwing.&lt;br /&gt;
* Halves the duration of [[Slow]] on you.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hit the Gaps]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -80% to your target's armor's critical modifiers&lt;br /&gt;
|-&lt;br /&gt;
|  [[In Your Face!]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours&lt;br /&gt;
* Lowers opponent's bounty power by 1&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron Limbs]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Immune for Criple limb&lt;br /&gt;
* immune for weapon drop&lt;br /&gt;
* 8% criple res per AG&lt;br /&gt;
* Also known as Iron Grip&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Protection]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Reduce % [[Lethal Damage]] as damage resistance&lt;br /&gt;
* 8% death effect res per PE&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lifegiver]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 5&lt;br /&gt;
| &lt;br /&gt;
* +6 Endurance for HP calculation&lt;br /&gt;
|-&lt;br /&gt;
|  [[Livewire]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Doubled [[AC]]&lt;br /&gt;
* Lower attacker lethality by 5% &lt;br /&gt;
|-&lt;br /&gt;
|  [[Living Anatomy]]&lt;br /&gt;
|  12&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +20 to [[Lethal Damage]] when attacking living organisms&lt;br /&gt;
* +200 to Critical fail roll while using [[First Aid]] Skill&lt;br /&gt;
|-&lt;br /&gt;
|  [[Man of Steel]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +25% [[Critical Chance Resistance]]&lt;br /&gt;
* +50% [[Critical Power Resistance]]&lt;br /&gt;
* 8% bypass effect res per EN &lt;br /&gt;
|-&lt;br /&gt;
|  [[Medic]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Healing [[cooldowns]] reduced by 75%&lt;br /&gt;
* +15-30 [[Hit Points]] in First Aid Heal&lt;br /&gt;
|-&lt;br /&gt;
|  [[More Critical]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +6% to [[critical hit chance]]&lt;br /&gt;
* +1% from aimed bonus critical chance (Need clarification as to what this means) &lt;br /&gt;
|-&lt;br /&gt;
|  [[More Ranged Damage]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION ]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +5 to a weapon's damage per bullet when using small or big guns&lt;br /&gt;
|-&lt;br /&gt;
|  [[Muscular Physique]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* Reduces enemy Damage Multiplier by 14%.&lt;br /&gt;
* +5% [[Damage Protection]] during battle.&lt;br /&gt;
* +6% Electro Damage Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Party Member]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Increases healing for allies by 33%&lt;br /&gt;
* Reduces friendly-fire damage by 80%&lt;br /&gt;
* Increases damage by 5% for faction members/NPC companions on the map&lt;br /&gt;
* Increases damage protection by 1% for faction members/NPC companions on the map&lt;br /&gt;
|-&lt;br /&gt;
|  [[Phantom Presence]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* Gain 10% [[Lethality]] while sneaking&lt;br /&gt;
* Gain 30% [[Critical Power]] for unaimed attacks while sneaking&lt;br /&gt;
* Gain 60% [[Critical Damage]] for unaimed attacks while sneaking&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyromaniac]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +75% to damage when using Fire weaponry&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Pockets]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 5&lt;br /&gt;
|  &lt;br /&gt;
* Half Reload cost&lt;br /&gt;
*-1 AP Cost for using super stimpak or bloodpack&lt;br /&gt;
|-&lt;br /&gt;
|  [[Quick Recovery]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
|&lt;br /&gt;
* Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would&lt;br /&gt;
* 8% AP Drain Res per LK&lt;br /&gt;
|-&lt;br /&gt;
|  [[Right between the Eyes]]&lt;br /&gt;
|  15&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* -90% to your target's helmet's critical modifiers &lt;br /&gt;
|-&lt;br /&gt;
|  [[Sharpshooter]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Perception]] when determining how far you can see, &lt;br /&gt;
* Double your Accuracy&lt;br /&gt;
* 1-10% DR Penetration&lt;br /&gt;
|-&lt;br /&gt;
|  [[Silent Running]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Attacking a critter from behind always causes a [[critical hit]] when unarmed,&amp;lt;br&amp;gt; using melee weapons or firing one-handed guns. &amp;lt;br&amp;gt; &lt;br /&gt;
* No penalty for running while in sneak mode.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Spray and Pray]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Luck|LUCK]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* Remove [[Critical Chance]] aimed cap&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stonewall]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Strength|STRENGTH]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* 8% per ST chance of avoiding knock-downs&lt;br /&gt;
*Immune to knockback&lt;br /&gt;
|-&lt;br /&gt;
|  [[Surgeon]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Intelligence|INTELLIGENCE]] ≥ 6&lt;br /&gt;
| &lt;br /&gt;
* +50 negative HP cap&lt;br /&gt;
* Recover +2 [[AP]]s after use doctor or first aids&lt;br /&gt;
* Attacker luck doesnt increase tempo of destroying your armor&lt;br /&gt;
* Put auto marker on team-mate on negative hp&lt;br /&gt;
|-&lt;br /&gt;
|  [[Toughness]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Endurance|ENDURANCE]] ≥ 4&lt;br /&gt;
|  &lt;br /&gt;
* +4 to [[DT]], +12 to [[DR]]&lt;br /&gt;
* Lower one-hex damage from bursts by 25%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Undetected]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* Gain 15 [[Stealth]]&lt;br /&gt;
* Reduce opponent sneak detection by 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]]&lt;br /&gt;
| 9&lt;br /&gt;
| [[Endurance|ENDURANCE]] ≥ 8&lt;br /&gt;
| &lt;br /&gt;
* +25% [[lifesteal]] for melee attacks &lt;br /&gt;
*If the target is poisoned, [[lifesteal]] doesn't work, so keep in mind that any weapon with Poisoned [[Weapon perks| perk]] (like [[Brass Knuckles]] will not work either!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Weapon Handling]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
* +2 to [[Strength]] when calculating [[chance to hit]]&lt;br /&gt;
* +25% more [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Focused Strike]]&lt;br /&gt;
|  9&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Charge up 1% Damage Multiplier and 1% Critical Damage every second you don't attack — stack up to 100 times!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deadeye]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Agility|AGILITY]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Cut Aim Penalty, Attack Delay, and AP Cost by 50%!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonus Damage Multi]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*+20% Damage Multiplier and +10% to min/max damage!&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gain Implants]]&lt;br /&gt;
|  3&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Increases special implant limit by 3 and grants +5 Charisma for combat implant limit calculations.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Synthetic]]&lt;br /&gt;
|  18&lt;br /&gt;
|  [[Charisma|CHARISMA]] ≥ 8&lt;br /&gt;
|  &lt;br /&gt;
*Transforms you into a robotic entity, reducing your EMP DR to 0. &lt;br /&gt;
*Allows installation of an EMP Shield&lt;br /&gt;
*Grants 10% energy DR penetration (Laser, Plasma, Electro), along with 10% energy DR penetration resistance.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cybernetic Eye]]&lt;br /&gt;
|  6&lt;br /&gt;
|  [[Perception|PERCEPTION]] ≥ 6&lt;br /&gt;
|  &lt;br /&gt;
*Grants conventional DR penetration (Fire, Normal, Explosion). &lt;br /&gt;
*Effect increases by 1% for every 2% of the opponent's armor condition missing [Aimed Attacks].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Perks| ]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Support_perks&amp;diff=8179</id>
		<title>Support perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Support_perks&amp;diff=8179"/>
		<updated>2025-04-19T09:49:08Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Table of Support Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Support perks are minor skills and abilities that a player can gain in addition to [[level perks]]. &lt;br /&gt;
&lt;br /&gt;
There is no limit to the number of support perks that a single character can have.&lt;br /&gt;
&lt;br /&gt;
To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific [[S.P.E.C.I.A.L.]] and/or [[skill]] requirements. Some are given 'for free,' some require that one or more quest(s) be finished first. &lt;br /&gt;
&lt;br /&gt;
Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Table of Support Perks==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Ranks&lt;br /&gt;
!  Location&lt;br /&gt;
!  Requirements&lt;br /&gt;
!  Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Awareness]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  Already on your character!&lt;br /&gt;
|  n/a&lt;br /&gt;
|  Hovering the cursor over a critter displays detailed information about it&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cautious Nature]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Shady Sands]], In Dusty's Cantina&lt;br /&gt;
|  [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  +3 to [[Perception]] when determining placement in [[random encounters]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dead Man Walking]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Necropolis]], At Watershed&lt;br /&gt;
|  [[Intelligence]] ≥ 5, [[Doctor]] ≥ 50%&lt;br /&gt;
|  Doubled negative [[HP]] capacity &lt;br /&gt;
|-&lt;br /&gt;
|  [[Demolition Expert]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Redding]]&lt;br /&gt;
|  [[Traps]] ≥ 125%&lt;br /&gt;
|  No unwanted explosions and extra damage for the wanted ones&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dismantler]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Junktown]], From Boyce&lt;br /&gt;
|  [[Science]] ≥ 150%&lt;br /&gt;
|  Adds 50 dismantling points for [[dismantling]] calculation.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Educated]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Boneyard]], [[Library]] Basement&lt;br /&gt;
|  [[Intelligence]] ≥ 8, [[Science]] ≥ 100%&lt;br /&gt;
|  +2 to [[SP]] per [[level]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Explorer]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  NCR Train Station speak to Mantis the ghoul. &lt;br /&gt;
|  [[Outdoorsman]] ≥ 150&lt;br /&gt;
|  Faster [[world map]] travelling &lt;br /&gt;
|-&lt;br /&gt;
|  [[Gecko Skinning]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Klamath]], talk to any trapper.  &lt;br /&gt;
|  [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  Ability to skin geckos&lt;br /&gt;
|-&lt;br /&gt;
|  [[Light Step]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Klamath]], Talk to one of the kids&lt;br /&gt;
|  [[Traps]] ≥ 50%&lt;br /&gt;
|  Chance to set off a trap reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Magnetic Personality]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[New Reno]], Miss kitty&lt;br /&gt;
|  [[Speech]] ≥ 100%&lt;br /&gt;
|  +50 to [[party points]], +1 to maximum [[party size]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Master Thief]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]], Oldtown&lt;br /&gt;
|  [[Robbery]] ≥ 150%&lt;br /&gt;
|  [[Stealing]] [[cooldown]] reduced by 50%&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mr. Fixit]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Den]], [[Smitty the Repairman]]&lt;br /&gt;
|  [[Repair]] ≥ 150%&lt;br /&gt;
|  [[Repairing]] items is easier. (+100% in [[Repairing]]) &lt;br /&gt;
|-&lt;br /&gt;
|  [[Pack Rat]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Redding]], Dangerous Dan&lt;br /&gt;
|  Level ≥ 6&lt;br /&gt;
|  Doubles your carry weight.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pathfinder]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Shady Sands]], Dusty's Cantina&lt;br /&gt;
|  [[Outdoorsman]] ≥ 175%&lt;br /&gt;
|  25% faster world map travelling &lt;br /&gt;
|-&lt;br /&gt;
|  [[Pickpocket]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]], Oldtown&lt;br /&gt;
|  [[Robbery]] ≥ 125%&lt;br /&gt;
|  Easier [[stealing]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rad Resistance]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Gecko]], Reactor, &amp;quot;Glowing One&amp;quot; Ghoul inside one of the compartments&lt;br /&gt;
|  [[Intelligence]] ≥ 7, [[Doctor]] ≥ 100%&lt;br /&gt;
|  +30% to [[radiation resistance]], +20% to [[poison]] resistance&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ranger]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Gordon's Gas Station]]&lt;br /&gt;
|  [[Outdoorsman]] ≥ 100%&lt;br /&gt;
|  Discover all worldmap and all public location&lt;br /&gt;
|-&lt;br /&gt;
|  [[Map Scouting]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Vault City]] ask Sgt. Stark about raiders.&lt;br /&gt;
*Note: If he yells &amp;quot;Guards intruder&amp;quot; wait until its day time to talk to him you also need at least 4 [[Intelligence]] to talk to him. (drugs and Gain Int armor perks can help here)&lt;br /&gt;
|  [[Outdoorsman]] ≥ 150% &lt;br /&gt;
|  Faster revealing of the covered areas of the [[world map]] Also shows what encounters appear in each world map zone. &lt;br /&gt;
|-&lt;br /&gt;
|  [[Snakeater]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Junktown]], A doctor&lt;br /&gt;
|  [[Endurance]] ≥ 6&lt;br /&gt;
|  +30% to [[poison]] resistance, +20% to [[radiation resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Speaker]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Cathedral]]&lt;br /&gt;
|  [[Speech]] ≥ 125%&lt;br /&gt;
|  Your [[followers]]' loyalty decreases at half the normal rate&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stealth Girl]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Vault City]], &amp;quot;Happy&amp;quot; Harry&lt;br /&gt;
|  [[Sneak]] ≥ 100%, [[Repair]] ≥ 100%&lt;br /&gt;
|  Doubled [[stealth boy]]'s battery life&lt;br /&gt;
|-&lt;br /&gt;
|  [[Strong Back]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Broken Hills]], Francis&lt;br /&gt;
|  [[Endurance]] ≥ 6, Level ≥ 6&lt;br /&gt;
|  +22 to [[carry weight]] capacity&lt;br /&gt;
|-&lt;br /&gt;
|  [[Swift Learner]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]] Market, Bookstore&lt;br /&gt;
|  [[Intelligence]] ≥ 6, [[Science]] ≥ 50%&lt;br /&gt;
|  +10% to all your [[experience point]] gains&lt;br /&gt;
|-&lt;br /&gt;
|  [[Thief]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Hub]], Oldtown&lt;br /&gt;
|  [[Robbery]] ≥ 100%&lt;br /&gt;
|  [[Luck]]/50 chance of no [[cooldown]] if a stealing attempt has failed&lt;br /&gt;
|-&lt;br /&gt;
|  [[Treasure Hunter]]&lt;br /&gt;
|  1/1&lt;br /&gt;
|  [[Broken Hills]], Mickey (little midget dude) &lt;br /&gt;
|  [[Robbery]] ≥ 150%&lt;br /&gt;
|  Additional items spawn in lockers in [[random encounters]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=SPECIAL&amp;diff=8178</id>
		<title>SPECIAL</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=SPECIAL&amp;diff=8178"/>
		<updated>2025-04-19T09:47:33Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''SPECIAL''' is a seven-letter acronym; each letter corresponds to one of ''Fallout''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s seven [[primary statistics]]: [[Strength]], [[Perception]], [[Endurance]], [[Charisma]], [[Intelligence]], [[Agility]], and [[Luck]].&lt;br /&gt;
&lt;br /&gt;
Each point in SPECIAL stat, scales with each bonus, positive and negative. If character reach 20 points in one of the SPECIAL stat, he will be also get '''BOTH''' Masteries.&amp;lt;br&amp;gt;&lt;br /&gt;
20 '''EN''' will result with max [[Hit Points|HP]] player can get from this SPECIAL.&amp;lt;br&amp;gt;&lt;br /&gt;
+20 Healing rate from 1st bonus, and x20 scale for rest '''bonuses.'''&amp;lt;br&amp;gt;&lt;br /&gt;
-80 Critical Power and -5% movement speed, from '''penalties.'''&amp;lt;br&amp;gt;&lt;br /&gt;
But will be rewarded with +5% Damage Protection and +10% HP, '''Masteries.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some bonuses stack only with '''Base''' SPECIAL like Party Points. To get Masteries Player can use '''Base''', '''Real''', and '''Temporary''' stats. More info below table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border: none; background: none;&amp;quot; |&lt;br /&gt;
!Bonus 1&lt;br /&gt;
!Bonus 2&lt;br /&gt;
!Bonus 3&lt;br /&gt;
!Bonus 4&lt;br /&gt;
!Bonus 5&lt;br /&gt;
!Bonus 6&lt;br /&gt;
!Bonus 7&lt;br /&gt;
!Bonus 8&lt;br /&gt;
!Bonus 9&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#B22222&amp;quot;&amp;gt;Negative 1&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#B22222&amp;quot;&amp;gt;Negative 2&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Mastery&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Mastery 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
| +5% carry weight (3% with [[Small Frame]])&lt;br /&gt;
| +1 throwing range (Base is 5) &lt;br /&gt;
| +2 melee damage (3 with [[Bruiser]])&lt;br /&gt;
| 20% decrease in accuracy for each missing point up to weapon requirements&lt;br /&gt;
| +5% chance to knockdown target with [[Heavy Handed]] attacks &lt;br /&gt;
| +5% arms cripple resistance&lt;br /&gt;
| +8% knockback resistance/weapon perk knockback&lt;br /&gt;
| +15% weapon drop resistance (when using [[Iron Limbs]])&lt;br /&gt;
| +1 crit power resistance&lt;br /&gt;
| -1% SG/BG/EW damage&lt;br /&gt;
| +1 AP in knockouts&lt;br /&gt;
| +35% [[Critical Chance]] resistance&lt;br /&gt;
| For aimed attacks +20%/ 30%/ 50%/ 70%/ 100% [[Melee Damage]] depending on weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
| +3 sight range&lt;br /&gt;
| +10% hit chance bonus&lt;br /&gt;
| +1 [[Sneak]] Detection if wearing binoculars&lt;br /&gt;
| +2 sequence&lt;br /&gt;
| Detect traps effectiveness   &lt;br /&gt;
| +1% chance to avoid breaking weapons while shooting  &lt;br /&gt;
| -8 [[Armor Class]] points for targets &lt;br /&gt;
| Better encounter position &lt;br /&gt;
| 1 weakness resistance&lt;br /&gt;
| -2 AP regen&lt;br /&gt;
| -2% critical chance resistance&lt;br /&gt;
| +20% on critical roll&lt;br /&gt;
| See Target's AP above Head&lt;br /&gt;
|-&lt;br /&gt;
!Endurance&lt;br /&gt;
| +1 [[Healing Rate]]&lt;br /&gt;
| +5 poison resistance&lt;br /&gt;
| +2 radiation resistance (1 with [[Fast Metabolism]])&lt;br /&gt;
| +5% [[Healing Rate]] used per heal cooldown&lt;br /&gt;
| +0.1% [[Damage Protection]]&lt;br /&gt;
| +1 explosive [[DT]]&lt;br /&gt;
| +1 hp on negative (2x walking dead perk)&lt;br /&gt;
| +1 [[HP]] per level up to level 18&lt;br /&gt;
| +0.5% [[Lethal Damage]] resistance&lt;br /&gt;
| -4 critical power&lt;br /&gt;
| -0.25% movement speed&lt;br /&gt;
| +5% [[Damage Protection]]&lt;br /&gt;
| +10% HP&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
| +10 party points&lt;br /&gt;
| +0.5% damage to NPCs&lt;br /&gt;
| +0.2% [[Damage Protection]] from NPCs&lt;br /&gt;
| +0.2 extra [[PvE Perks]]&lt;br /&gt;
| +2% more experience&lt;br /&gt;
| +2% faster traveling on world map&lt;br /&gt;
| +0.25 SPECIAL implant limit (not working on [[Cyborg]]s)&lt;br /&gt;
| +0.1 combat implant limit (not working on [[Cyborg]]s)&lt;br /&gt;
| +10 skill points for companions&lt;br /&gt;
| +1% [[Slow]] power for attackers&lt;br /&gt;
| -3 carry weight&lt;br /&gt;
| +50 [[Hit Points]]&lt;br /&gt;
| +1 WE Stat Limit&lt;br /&gt;
|-&lt;br /&gt;
!Intelligence &lt;br /&gt;
| +3 skill points per level (2 with [[Gifted]])&lt;br /&gt;
| +1% max skill caps&lt;br /&gt;
| -2% [[Slow]] power for attackers&lt;br /&gt;
| +1 extra skill point from reading [[Books]]&lt;br /&gt;
| +3% experience earned on worn gear &lt;br /&gt;
| -1 second for respawn&lt;br /&gt;
| +10 [[Science]] to get materials from dismantling items&lt;br /&gt;
| +1 [[Lethal Damage]]&lt;br /&gt;
| +0.5% DR penetration resistance&lt;br /&gt;
| +1 [[Stealth]] for target&lt;br /&gt;
| +0.5% attack speed &lt;br /&gt;
| Immunity to [[Electric Damage]]&lt;br /&gt;
| Block Next Attack (1 damage = 2 sec CD)&lt;br /&gt;
|-&lt;br /&gt;
!Agility&lt;br /&gt;
| +0.33 [[Action Points]]&lt;br /&gt;
| +0.25 [[Action Points]] for turnbased combat&lt;br /&gt;
| +3 [[Armor Class]]&lt;br /&gt;
| +5 [[Armor Class]] cap&lt;br /&gt;
| +5 [[AP Regen]]&lt;br /&gt;
| -1 action point for knockouts&lt;br /&gt;
| +1% to repeat tick effect &lt;br /&gt;
| +1 [[Sequence]] when using one-handed weapons&lt;br /&gt;
| +0.5% crit chance resistance&lt;br /&gt;
| -1 [[Stealth]]&lt;br /&gt;
| -2 [[Lethal Damage]]&lt;br /&gt;
| -10% max chance to hit for opponents&lt;br /&gt;
| +5 AP&lt;br /&gt;
|-&lt;br /&gt;
!Luck&lt;br /&gt;
| +1% critical chance&lt;br /&gt;
| +1 critical power&lt;br /&gt;
| +4% chance to avoid [[Poison]] from NPCs&lt;br /&gt;
| +5% chance to avoid legs cripple &lt;br /&gt;
| +4% bonus Critical chance for aimed attacks&lt;br /&gt;
| +10% experience in crafted gear&lt;br /&gt;
| +50 [[Engineering]] for less break [[Armor]]&lt;br /&gt;
| +0.25 damage per bullet&lt;br /&gt;
| X&lt;br /&gt;
| -2% [[Damage Protection]]&lt;br /&gt;
| -4 melee damage&lt;br /&gt;
| 25% damage converted to [[Lethal Damage]] (50% on crit) and lowers targets [[Lethal Protection]] by 25%&lt;br /&gt;
| Armor doesn't break&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''SPECIAL Effects (PvP Only)'''&lt;br /&gt;
&lt;br /&gt;
*Unleash hidden potential in battle! SPECIAL stats now give you massive tactical advantages if you outplay your enemies:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Effect&lt;br /&gt;
! Condition for Effect&lt;br /&gt;
! Max Cap&lt;br /&gt;
|-&lt;br /&gt;
| Strength (ST)&lt;br /&gt;
| +2% Melee Power per Strength point&lt;br /&gt;
| If you're faster than your opponent&lt;br /&gt;
| +40% Melee Power&lt;br /&gt;
|-&lt;br /&gt;
| Perception (PE)&lt;br /&gt;
| +1% Normal/Explosive/Fire DR penetration per Perception point&lt;br /&gt;
| If you have higher crit chance&lt;br /&gt;
| +20% Normal/Explosive/Fire DR penetration&lt;br /&gt;
|-&lt;br /&gt;
| Endurance (EN)&lt;br /&gt;
| +1% reduced chance to be hit per Endurance point&lt;br /&gt;
| If you have more AP than your opponent&lt;br /&gt;
| +20% reduced chance to be hit&lt;br /&gt;
|-&lt;br /&gt;
| Charisma (CH)&lt;br /&gt;
| +1% DR penetration resistance per Charisma point&lt;br /&gt;
| If you deal more melee damage than your opponent&lt;br /&gt;
| +20% DR penetration resistance&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence (IN)&lt;br /&gt;
| +2% Damage Multiplier per Intelligence point&lt;br /&gt;
| If you have more HP than your opponent&lt;br /&gt;
| +40% Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Agility (AG)&lt;br /&gt;
| +0.2 DT penetration per Agility point&lt;br /&gt;
| If you deal more damage per bullet than your opponent&lt;br /&gt;
| +4 DT penetration&lt;br /&gt;
|-&lt;br /&gt;
| Luck (LK)&lt;br /&gt;
| +1% Critical Power Resistance per Luck point&lt;br /&gt;
| If you have more implants than your opponent&lt;br /&gt;
| +20% Critical Power Resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Special stat sources can be split into to 3 categories:&lt;br /&gt;
*Base - value on register/reroll&lt;br /&gt;
*Real - value with all permanent bonuses(level perks, WE perks, implants etc)&lt;br /&gt;
*Temporary - value of bonuses from non-permanent sources(drugs, armor perks etc)&lt;br /&gt;
&lt;br /&gt;
So its worth to keep in mind next time you reroll that you can use Real category to get benefits coming from stats you wouldn't get otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
For example you can install WE perks temporarily during rerolling to gain [[Level Perks]], [[PvE Perks]] and more and uninstall them afterwords.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Temporary Special wont work in these special calculations:'''&lt;br /&gt;
*Perk Select&lt;br /&gt;
*Support Perk Select&lt;br /&gt;
*Armor decreasing tempo(luck)&lt;br /&gt;
*Implant Limit&lt;br /&gt;
*Skill Point Gain&lt;br /&gt;
*PvE Perks Gain&lt;br /&gt;
*Party Points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With [[Gifted]] cap for most stats raise to 40, but there is 1 in each special capped to 20, like HP for Endurance.&lt;br /&gt;
&lt;br /&gt;
'''Capped at 20:'''&lt;br /&gt;
*Strength: +2 melee damage (3 with Bruiser)&lt;br /&gt;
*Perception: +3 sight range&lt;br /&gt;
*Endurance: +1 HP per level up to level 18&lt;br /&gt;
*Charisma: +0.25 SPECIAL implant limit (not working on Cyborgs)&lt;br /&gt;
*Intelligence: +0.5 DR penetration resistance&lt;br /&gt;
*Agility: +0.33 to MAX AP&lt;br /&gt;
*Luck: +1 critical power&lt;br /&gt;
[[Category:Character development]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=8177</id>
		<title>Contracts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=8177"/>
		<updated>2025-04-19T09:32:11Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* 6.1 Contract Locker Loot Drop Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Quest with global cooldown - only 1 person can take it in 1 time&lt;br /&gt;
*Simple Quest to kill all mobs in location, reward in Wasteland reputation+/Raider reputation-&lt;br /&gt;
*Mostly on already earlier made maps like bases&lt;br /&gt;
*10 tiers of contract main lockers with chances for rare loot, rest lockers have similar loot to town one&lt;br /&gt;
*NPCs lootable like in dungeons&lt;br /&gt;
*Contracts were added in patch 5.0&lt;br /&gt;
&lt;br /&gt;
== List of all Contracts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  data-sort-type=&amp;quot;number&amp;quot; | Global CD &lt;br /&gt;
!  Enemies&lt;br /&gt;
!  Locker tier&lt;br /&gt;
!  Locker amount&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Add in Patch&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 7&lt;br /&gt;
| Brian&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Dogs&lt;br /&gt;
| tier I&lt;br /&gt;
| 1x&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]] Reactor&lt;br /&gt;
| 6&lt;br /&gt;
| Jeremy&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| tier I&lt;br /&gt;
| 1x&lt;br /&gt;
| +4&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 7&lt;br /&gt;
| Balthas&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Brahmins&lt;br /&gt;
| tier I&lt;br /&gt;
| 1x&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 10&lt;br /&gt;
| Maida Buckner&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Geckos&lt;br /&gt;
| tier I&lt;br /&gt;
| 2x&lt;br /&gt;
| +4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 16&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| tier II&lt;br /&gt;
| 1x&lt;br /&gt;
| +7&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 17&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| tier I&lt;br /&gt;
| 3x&lt;br /&gt;
| +6&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 28&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| tier III&lt;br /&gt;
| 1x&lt;br /&gt;
| +8&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 29&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| tier II&lt;br /&gt;
| 2x&lt;br /&gt;
| +8&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 30&lt;br /&gt;
| Dan McGrew&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Aliens&lt;br /&gt;
| tier III&lt;br /&gt;
| 1x&lt;br /&gt;
| +9&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 35&lt;br /&gt;
| Jo&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Fire Geckos&lt;br /&gt;
| tier II&lt;br /&gt;
| 2x&lt;br /&gt;
| +8&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 35&lt;br /&gt;
| Flick&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 150 minutes&lt;br /&gt;
| Deathclaws&lt;br /&gt;
| tier III&lt;br /&gt;
| 1x&lt;br /&gt;
| +11&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 32&lt;br /&gt;
| Pharmacist&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Floaters&lt;br /&gt;
| tier III&lt;br /&gt;
| 1x&lt;br /&gt;
| +5&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 32&lt;br /&gt;
| Marcus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Centaurs&lt;br /&gt;
| tier II&lt;br /&gt;
| 2x&lt;br /&gt;
| +8&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 34&lt;br /&gt;
| Sajag&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Spiders&lt;br /&gt;
| tier III&lt;br /&gt;
| 1x&lt;br /&gt;
| +6&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 60&lt;br /&gt;
| Sheriff&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| tier III&lt;br /&gt;
| 2x&lt;br /&gt;
| +10&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 62&lt;br /&gt;
| Steven&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| tier IV&lt;br /&gt;
| 1x&lt;br /&gt;
| +10&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 70&lt;br /&gt;
| Gloria&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| tier I&lt;br /&gt;
| 4x&lt;br /&gt;
| +12&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 95&lt;br /&gt;
| Eldrige&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| tier IV&lt;br /&gt;
| 2x&lt;br /&gt;
| +16&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 100&lt;br /&gt;
| Zaius&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| tier V&lt;br /&gt;
| 1x&lt;br /&gt;
| +10&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 105&lt;br /&gt;
| Gordon&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| tier IV&lt;br /&gt;
| 1x&lt;br /&gt;
| +20&lt;br /&gt;
| -8&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 230&lt;br /&gt;
| Roger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Vault Dwellers&lt;br /&gt;
| tier V&lt;br /&gt;
| 2x&lt;br /&gt;
| +15&lt;br /&gt;
| -14&lt;br /&gt;
| 5.0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 264&lt;br /&gt;
| Renesco&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Pashtshuurs&lt;br /&gt;
| tier VI&lt;br /&gt;
| 1x&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
| 5.0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 288&lt;br /&gt;
| Lenny&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| tier VI&lt;br /&gt;
| 1x&lt;br /&gt;
| +20&lt;br /&gt;
| -31&lt;br /&gt;
| 5.1.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 299&lt;br /&gt;
| Metzger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| NCR Soldiers&lt;br /&gt;
| tier VI&lt;br /&gt;
| 2x&lt;br /&gt;
| +14&lt;br /&gt;
| -18&lt;br /&gt;
| 5.1.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 345&lt;br /&gt;
| Meloy&lt;br /&gt;
| 4 hour&lt;br /&gt;
| 900 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| tier VII&lt;br /&gt;
| 1x&lt;br /&gt;
| +35&lt;br /&gt;
| -43&lt;br /&gt;
| 5.1.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 349&lt;br /&gt;
| Harold&lt;br /&gt;
| 4 hour&lt;br /&gt;
| 900 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| tier V&lt;br /&gt;
| 3x&lt;br /&gt;
| +50&lt;br /&gt;
| -45&lt;br /&gt;
| 5.1.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawthorne]]&lt;br /&gt;
| 404&lt;br /&gt;
| Cpt. Fernandez&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 1000 minutes&lt;br /&gt;
| Soldiers&lt;br /&gt;
| tier VII&lt;br /&gt;
| 2x&lt;br /&gt;
| +40&lt;br /&gt;
| -51&lt;br /&gt;
| 5.4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawthorne]]&lt;br /&gt;
| 404&lt;br /&gt;
| Cpt. Fernandez&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 1000 minutes&lt;br /&gt;
| Soldiers&lt;br /&gt;
| tier V&lt;br /&gt;
| 5x&lt;br /&gt;
| +45&lt;br /&gt;
| -33&lt;br /&gt;
| 5.4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 500&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 1500 minutes&lt;br /&gt;
| Enclave Soldiers&lt;br /&gt;
| tier VIII&lt;br /&gt;
| 1x&lt;br /&gt;
| +30&lt;br /&gt;
| -11&lt;br /&gt;
| 5.5&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 600&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 2000 minutes&lt;br /&gt;
| Brotherhood Soldiers&lt;br /&gt;
| tier VIII&lt;br /&gt;
| 2x&lt;br /&gt;
| +40&lt;br /&gt;
| -21&lt;br /&gt;
| 5.5&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 603&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 2500 minutes&lt;br /&gt;
| NCR Soldiers&lt;br /&gt;
| tier IX&lt;br /&gt;
| 1x&lt;br /&gt;
| +25&lt;br /&gt;
| -12&lt;br /&gt;
| 5.5&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 704&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 2500minutes&lt;br /&gt;
| Vault City Soldiers&lt;br /&gt;
| tier VIII&lt;br /&gt;
| 3x&lt;br /&gt;
| +30&lt;br /&gt;
| -15&lt;br /&gt;
| 5.5&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 901&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 3000 minutes&lt;br /&gt;
| Super Mutants&lt;br /&gt;
| tier X&lt;br /&gt;
| 1x&lt;br /&gt;
| +76&lt;br /&gt;
| -56&lt;br /&gt;
| 5.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of all Faction contacts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  data-sort-type=&amp;quot;number&amp;quot; | Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  Locker tier&lt;br /&gt;
!  Locker amount&lt;br /&gt;
!  Faction&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Added in Patch&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 14&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| tier I&lt;br /&gt;
| 1x&lt;br /&gt;
| +3&lt;br /&gt;
| 5.0.5&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Ghouls&lt;br /&gt;
| tier II&lt;br /&gt;
| 1x&lt;br /&gt;
| +7&lt;br /&gt;
| 5.0.5&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| tier III&lt;br /&gt;
| 1x&lt;br /&gt;
| +9&lt;br /&gt;
| 5.1.1&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 2 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Factions&lt;br /&gt;
| tier IV&lt;br /&gt;
| 1x&lt;br /&gt;
| +15&lt;br /&gt;
| 5.1.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Patch 6.3''' Contract Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Patch&amp;lt;br /&amp;gt;6.3&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Special&amp;lt;br /&amp;gt;Implant&amp;lt;br /&amp;gt;/ Rare&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Combat&amp;lt;br /&amp;gt;Implant&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T6&amp;lt;br /&amp;gt;Access&amp;lt;br /&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
! TIER 1&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 2&lt;br /&gt;
| style=&amp;quot;background-color:#D5DF82;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 3&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 0,10%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 4&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 13,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 0,11%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 5&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 14,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 0,12%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 6&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 0,13%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 7&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 16,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 0,14%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 8&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 17,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 0,15%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 9&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 18,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 0,16%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 10&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 19,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 0,17%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=8176</id>
		<title>Loot table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=8176"/>
		<updated>2025-04-19T09:31:10Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Patch 6.3.0 Loot Drop Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  .drCell {&lt;br /&gt;
    border-left: none !important;&lt;br /&gt;
    padding-left: 3px !important;&lt;br /&gt;
  }&lt;br /&gt;
  .dtCell {&lt;br /&gt;
    text-align:right !important;&lt;br /&gt;
    border-right: none !important;&lt;br /&gt;
    padding-right: 0 !important;&lt;br /&gt;
  }&lt;br /&gt;
  .goodCell {&lt;br /&gt;
	background-color: #bf8;&lt;br /&gt;
  }&lt;br /&gt;
  .greatCell {&lt;br /&gt;
	background-color: #af7;&lt;br /&gt;
  }&lt;br /&gt;
  .superCell {&lt;br /&gt;
    background-color: #8f6;&lt;br /&gt;
  }&lt;br /&gt;
  .godlyCell {&lt;br /&gt;
    background-color: #6f5;&lt;br /&gt;
  }&lt;br /&gt;
  .poorCell {&lt;br /&gt;
	background-color: #fee;&lt;br /&gt;
  }&lt;br /&gt;
  .badCell {&lt;br /&gt;
	background-color: #fdd;&lt;br /&gt;
  }&lt;br /&gt;
  .terrCell {&lt;br /&gt;
	background-color: #fcc;&lt;br /&gt;
  }&lt;br /&gt;
  .center {&lt;br /&gt;
	width: unset;&lt;br /&gt;
  }&lt;br /&gt;
  .stickyheader {&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 0px;&lt;br /&gt;
  }&lt;br /&gt;
  .stickyheaderSecond {&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 29px;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (min-width: 1480px) {&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Actual Season 6 Information'''&lt;br /&gt;
&lt;br /&gt;
This table contain drop chance for items, bps, implants and another stuff for current patch.&lt;br /&gt;
&lt;br /&gt;
=='''Patch 6.3.0''' Loot Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:right; vertical-align:bottom; background-color:#F8696B;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 6.3&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T2&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Base&amp;lt;br&amp;gt;Map&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special&amp;lt;br&amp;gt;Implant&amp;lt;br&amp;gt;/ Rare&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Rare&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;Acess&amp;lt;br&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,35%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EEE784;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,40%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 14,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 0,70%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T5 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T6 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,30%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Caves&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T5 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T6 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader Faction&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,06%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader Event&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Town Control&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Base Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B3D580;&amp;quot; | 49,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Zone Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Town Control Weekly&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Oil Rig&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Renesco&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Vault X&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Lost Hill&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | VT Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Faction Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | BCD Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Technical Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Patch 6.3''' Contract Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Patch&amp;lt;br /&amp;gt;6.3&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Special&amp;lt;br /&amp;gt;Implant&amp;lt;br /&amp;gt;/ Rare&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Combat&amp;lt;br /&amp;gt;Implant&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T6&amp;lt;br /&amp;gt;Access&amp;lt;br /&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
! TIER 1&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 2&lt;br /&gt;
| style=&amp;quot;background-color:#D5DF82;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 3&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 0,10%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 4&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 13,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 0,11%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 5&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 14,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 0,12%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 6&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 0,13%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 7&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 16,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 0,14%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 8&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 17,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 0,15%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 9&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 18,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 0,16%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 10&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 19,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 0,17%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot Table Explanation==&lt;br /&gt;
* TX Dung Locker - Loot from the [[Dungeon locker]]s (colored ones), depending on its tier. Note that [[Dungeon locker]] tier is separate from [[Dungeon]] tier.&lt;br /&gt;
* TX Spawner - Loot from the [[Dungeon locker]]s of a mob wave type [[Dungeon]], like [[Vault 14]], [[Vault 15]] and [[Navarro]].&lt;br /&gt;
* TX Patrol - Loot from the bodies of [[Patrol]] NPCs, depending on its tier.&lt;br /&gt;
* TX Event Encounter - Loot from the randomly appearing [[Event Encounter]]s (red locations).&lt;br /&gt;
* Caves - Loot from the caves on a random wasteland locations.&lt;br /&gt;
* TX dung mob - Loot from the bodies of NPCs in [[Dungeons]], depending on a tier of the [[Dungeon]].&lt;br /&gt;
* Trader - Loot that can spawn in the inventories of random [[Merchants]].&lt;br /&gt;
* Trader Faction - Loot that can spawn in the inventories of [[NPC-driven factions|Faction]] traders (Quartermasters).&lt;br /&gt;
&lt;br /&gt;
* Trader Event - Loot that can appear as a randomly appearing [[Trader Event]] (Some Trader has item for sale).&lt;br /&gt;
* TC - Loot that spawns every 30 minutes in the [[Town Control]] lockers.&lt;br /&gt;
&lt;br /&gt;
* BC - Loot that spawns every hour in the [[Base Control]] lockers ([[Mariposa]], [[Waterworks]], [[Area 51]], [[Hawthorne]], [[Nuka-Cola Factory]]).&lt;br /&gt;
&lt;br /&gt;
* ZC - Loot that spawns every 2 hours in the [[Zone Control]] lockers ([[San Francisco]], [[Adytum]], [[New Reno]], [[Themepark]]).&lt;br /&gt;
&lt;br /&gt;
* TC Weekly - Loot that spawns twice a day at 7:00 PM and 7:30 PM in the [[Town Control]] lockers.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' T means Tier, BP means Blueprint.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case with Town Control, Zone Control, Base Control Special Implants/Rare Item reward: This is a chance for 3 different items type: Special Implant, Rare Item, Tools. (Example: Zone Control have 100%, that means 33.3% for Special Implant, 33.3% for Tools, 33.3% For Rare Item)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Implant/Rare Item:'''&lt;br /&gt;
&lt;br /&gt;
First rolling what type of item will spawn then what exactly item:&lt;br /&gt;
* 1/3 chance for S.P.E.C.I.A.L pool: Map to ruins or 1 of SPECIAL implants&lt;br /&gt;
* 1/3 chance for tool pool: Primitive Tool, Old Shovel, Waterbag, tool, Super Tool Kit, Lockpicks, Expanded Lockpick Set, First Aid Kit, Field Medic First Aid Kit, Doctor's Bag, Paramedics Bag, Shovel, Hatchet, Screwdriver, Super Screwdriver, Cutters, Macgyver Set, Move Amplifier, Sound Amplifier, Engineer Hammer, Engineering Tool, Backpack, Bag, Binoculars, Military Binoculars&lt;br /&gt;
* 1/3 chance for rare item pool: &amp;lt;br&amp;gt;&lt;br /&gt;
20% for pool 1: Science Case, Drug Case, Bank Case, &lt;br /&gt;
&amp;lt;br&amp;gt;80% for pool 2: Motion Sensor, Fingerprint lock, V13 keycard, Waterchip, Car cell controler, Vault-Tec Case, Howitzer Shell, Access Card, Security Card, Med Tec Antidote, Empty Map, &amp;quot;Wattz&amp;quot; Fusion Core, Vinyl records(3 types), Black COC Badge, Red COC Badge, Old Trible Key&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=8175</id>
		<title>Loot table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=8175"/>
		<updated>2025-04-19T09:28:00Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Patch 6.1 Contract Drop Table */&lt;/p&gt;
&lt;hr /&gt;
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    border-left: none !important;&lt;br /&gt;
    padding-left: 3px !important;&lt;br /&gt;
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    background-color: #8f6;&lt;br /&gt;
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    background-color: #6f5;&lt;br /&gt;
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	background-color: #fee;&lt;br /&gt;
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	background-color: #fdd;&lt;br /&gt;
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	background-color: #fcc;&lt;br /&gt;
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	width: unset;&lt;br /&gt;
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  .stickyheader {&lt;br /&gt;
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  @media only screen and (min-width: 1480px) {&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Actual Season 6 Information'''&lt;br /&gt;
&lt;br /&gt;
This table contain drop chance for items, bps, implants and another stuff for current patch.&lt;br /&gt;
&lt;br /&gt;
=='''Patch 6.3.0''' Loot Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:right; vertical-align:bottom; background-color:#FCE4D6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 6.3&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T2&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Base&amp;lt;br&amp;gt;Map&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special&amp;lt;br&amp;gt;Implant&amp;lt;br&amp;gt;/ Rare&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Rare&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;Acess&amp;lt;br&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,35%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EEE784;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,40%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 14,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 0,70%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T5 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T6 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,30%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Caves&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T5 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T6 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader Faction&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,06%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader Event&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Town Control&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Base Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B3D580;&amp;quot; | 49,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Zone Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Town Control Weekly&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Oil Rig&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Renesco&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Vault X&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Lost Hill&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | VT Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Faction Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | BCD Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Technical Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Patch 6.3''' Contract Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Patch&amp;lt;br /&amp;gt;6.3&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Special&amp;lt;br /&amp;gt;Implant&amp;lt;br /&amp;gt;/ Rare&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Combat&amp;lt;br /&amp;gt;Implant&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T6&amp;lt;br /&amp;gt;Access&amp;lt;br /&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
! TIER 1&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 3,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 2&lt;br /&gt;
| style=&amp;quot;background-color:#D5DF82;&amp;quot; | 6,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 3&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 0,10%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 4&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 13,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 0,11%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 5&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 14,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 0,12%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 6&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 0,13%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 7&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 16,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 0,14%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 8&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 17,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 0,15%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 9&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 18,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 0,16%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 10&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 19,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 0,17%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot Table Explanation==&lt;br /&gt;
* TX Dung Locker - Loot from the [[Dungeon locker]]s (colored ones), depending on its tier. Note that [[Dungeon locker]] tier is separate from [[Dungeon]] tier.&lt;br /&gt;
* TX Spawner - Loot from the [[Dungeon locker]]s of a mob wave type [[Dungeon]], like [[Vault 14]], [[Vault 15]] and [[Navarro]].&lt;br /&gt;
* TX Patrol - Loot from the bodies of [[Patrol]] NPCs, depending on its tier.&lt;br /&gt;
* TX Event Encounter - Loot from the randomly appearing [[Event Encounter]]s (red locations).&lt;br /&gt;
* Caves - Loot from the caves on a random wasteland locations.&lt;br /&gt;
* TX dung mob - Loot from the bodies of NPCs in [[Dungeons]], depending on a tier of the [[Dungeon]].&lt;br /&gt;
* Trader - Loot that can spawn in the inventories of random [[Merchants]].&lt;br /&gt;
* Trader Faction - Loot that can spawn in the inventories of [[NPC-driven factions|Faction]] traders (Quartermasters).&lt;br /&gt;
&lt;br /&gt;
* Trader Event - Loot that can appear as a randomly appearing [[Trader Event]] (Some Trader has item for sale).&lt;br /&gt;
* TC - Loot that spawns every 30 minutes in the [[Town Control]] lockers.&lt;br /&gt;
&lt;br /&gt;
* BC - Loot that spawns every hour in the [[Base Control]] lockers ([[Mariposa]], [[Waterworks]], [[Area 51]], [[Hawthorne]], [[Nuka-Cola Factory]]).&lt;br /&gt;
&lt;br /&gt;
* ZC - Loot that spawns every 2 hours in the [[Zone Control]] lockers ([[San Francisco]], [[Adytum]], [[New Reno]], [[Themepark]]).&lt;br /&gt;
&lt;br /&gt;
* TC Weekly - Loot that spawns twice a day at 7:00 PM and 7:30 PM in the [[Town Control]] lockers.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' T means Tier, BP means Blueprint.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case with Town Control, Zone Control, Base Control Special Implants/Rare Item reward: This is a chance for 3 different items type: Special Implant, Rare Item, Tools. (Example: Zone Control have 100%, that means 33.3% for Special Implant, 33.3% for Tools, 33.3% For Rare Item)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Implant/Rare Item:'''&lt;br /&gt;
&lt;br /&gt;
First rolling what type of item will spawn then what exactly item:&lt;br /&gt;
* 1/3 chance for S.P.E.C.I.A.L pool: Map to ruins or 1 of SPECIAL implants&lt;br /&gt;
* 1/3 chance for tool pool: Primitive Tool, Old Shovel, Waterbag, tool, Super Tool Kit, Lockpicks, Expanded Lockpick Set, First Aid Kit, Field Medic First Aid Kit, Doctor's Bag, Paramedics Bag, Shovel, Hatchet, Screwdriver, Super Screwdriver, Cutters, Macgyver Set, Move Amplifier, Sound Amplifier, Engineer Hammer, Engineering Tool, Backpack, Bag, Binoculars, Military Binoculars&lt;br /&gt;
* 1/3 chance for rare item pool: &amp;lt;br&amp;gt;&lt;br /&gt;
20% for pool 1: Science Case, Drug Case, Bank Case, &lt;br /&gt;
&amp;lt;br&amp;gt;80% for pool 2: Motion Sensor, Fingerprint lock, V13 keycard, Waterchip, Car cell controler, Vault-Tec Case, Howitzer Shell, Access Card, Security Card, Med Tec Antidote, Empty Map, &amp;quot;Wattz&amp;quot; Fusion Core, Vinyl records(3 types), Black COC Badge, Red COC Badge, Old Trible Key&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=8174</id>
		<title>Loot table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=8174"/>
		<updated>2025-04-19T09:25:05Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Patch 6.3 Loot Drop Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  .drCell {&lt;br /&gt;
    border-left: none !important;&lt;br /&gt;
    padding-left: 3px !important;&lt;br /&gt;
  }&lt;br /&gt;
  .dtCell {&lt;br /&gt;
    text-align:right !important;&lt;br /&gt;
    border-right: none !important;&lt;br /&gt;
    padding-right: 0 !important;&lt;br /&gt;
  }&lt;br /&gt;
  .goodCell {&lt;br /&gt;
	background-color: #bf8;&lt;br /&gt;
  }&lt;br /&gt;
  .greatCell {&lt;br /&gt;
	background-color: #af7;&lt;br /&gt;
  }&lt;br /&gt;
  .superCell {&lt;br /&gt;
    background-color: #8f6;&lt;br /&gt;
  }&lt;br /&gt;
  .godlyCell {&lt;br /&gt;
    background-color: #6f5;&lt;br /&gt;
  }&lt;br /&gt;
  .poorCell {&lt;br /&gt;
	background-color: #fee;&lt;br /&gt;
  }&lt;br /&gt;
  .badCell {&lt;br /&gt;
	background-color: #fdd;&lt;br /&gt;
  }&lt;br /&gt;
  .terrCell {&lt;br /&gt;
	background-color: #fcc;&lt;br /&gt;
  }&lt;br /&gt;
  .center {&lt;br /&gt;
	width: unset;&lt;br /&gt;
  }&lt;br /&gt;
  .stickyheader {&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 0px;&lt;br /&gt;
  }&lt;br /&gt;
  .stickyheaderSecond {&lt;br /&gt;
    position: sticky;&lt;br /&gt;
    top: 29px;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  @media only screen and (min-width: 1480px) {&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Actual Season 6 Information'''&lt;br /&gt;
&lt;br /&gt;
This table contain drop chance for items, bps, implants and another stuff for current patch.&lt;br /&gt;
&lt;br /&gt;
=='''Patch 6.3.0''' Loot Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:right; vertical-align:bottom; background-color:#FCE4D6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Patch 6.3&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T2&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Base&amp;lt;br&amp;gt;Map&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special&amp;lt;br&amp;gt;Implant&amp;lt;br&amp;gt;/ Rare&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Rare&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5&amp;lt;br&amp;gt;Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic&amp;lt;br&amp;gt;Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6&amp;lt;br&amp;gt;Acess&amp;lt;br&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F1E784;&amp;quot; | 9,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,35%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EEE784;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EDE683;&amp;quot; | 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EBE683;&amp;quot; | 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,40%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 14,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 0,70%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Patrol NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T5 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,04%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T6 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F5E884;&amp;quot; | 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,30%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Caves&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T1 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T2 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FCEB84;&amp;quot; | 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T3 Dungeon NPC&lt;br /&gt;
| style=&amp;quot;background-color:#E0E383;&amp;quot; | 20,00%&lt;br /&gt;
| style=&amp;quot;background-color:#83C77D;&amp;quot; | 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FBEA84;&amp;quot; | 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T4 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F9EA84;&amp;quot; | 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T5 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | T6 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F6E984;&amp;quot; | 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8ACA7E;&amp;quot; | 75,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader Faction&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,06%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Trader Event&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D1DE82;&amp;quot; | 30,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F3E884;&amp;quot; | 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Town Control&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Base Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B3D580;&amp;quot; | 49,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Zone Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Town Control Weekly&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F0E784;&amp;quot; | 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Oil Rig&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Renesco&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Vault X&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Lost Hill&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | VT Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Faction Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#E8E583;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#D8E082;&amp;quot; | 25,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FFEB84;&amp;quot; | 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | BCD Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8E984;&amp;quot; | 5,00%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold; background-color:#EAECF0;&amp;quot; | Technical Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#B1D580;&amp;quot; | 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#FEEB84;&amp;quot; | 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Patch 6.1''' Contract Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Patch&amp;lt;br /&amp;gt;6.1&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Special&amp;lt;br /&amp;gt;Implant&amp;lt;br /&amp;gt;/ Rare&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Combat&amp;lt;br /&amp;gt;Implant&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T6&amp;lt;br /&amp;gt;Access&amp;lt;br /&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
! TIER 1&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 2&lt;br /&gt;
| style=&amp;quot;background-color:#D5DF82;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 3&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 0,01%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 4&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 5&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 6&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 0,04%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 7&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 13,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 0,05%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 8&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 14,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 0,06%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 9&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 0,07%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 10&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 16,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 0,08%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot Table Explanation==&lt;br /&gt;
* TX Dung Locker - Loot from the [[Dungeon locker]]s (colored ones), depending on its tier. Note that [[Dungeon locker]] tier is separate from [[Dungeon]] tier.&lt;br /&gt;
* TX Spawner - Loot from the [[Dungeon locker]]s of a mob wave type [[Dungeon]], like [[Vault 14]], [[Vault 15]] and [[Navarro]].&lt;br /&gt;
* TX Patrol - Loot from the bodies of [[Patrol]] NPCs, depending on its tier.&lt;br /&gt;
* TX Event Encounter - Loot from the randomly appearing [[Event Encounter]]s (red locations).&lt;br /&gt;
* Caves - Loot from the caves on a random wasteland locations.&lt;br /&gt;
* TX dung mob - Loot from the bodies of NPCs in [[Dungeons]], depending on a tier of the [[Dungeon]].&lt;br /&gt;
* Trader - Loot that can spawn in the inventories of random [[Merchants]].&lt;br /&gt;
* Trader Faction - Loot that can spawn in the inventories of [[NPC-driven factions|Faction]] traders (Quartermasters).&lt;br /&gt;
&lt;br /&gt;
* Trader Event - Loot that can appear as a randomly appearing [[Trader Event]] (Some Trader has item for sale).&lt;br /&gt;
* TC - Loot that spawns every 30 minutes in the [[Town Control]] lockers.&lt;br /&gt;
&lt;br /&gt;
* BC - Loot that spawns every hour in the [[Base Control]] lockers ([[Mariposa]], [[Waterworks]], [[Area 51]], [[Hawthorne]], [[Nuka-Cola Factory]]).&lt;br /&gt;
&lt;br /&gt;
* ZC - Loot that spawns every 2 hours in the [[Zone Control]] lockers ([[San Francisco]], [[Adytum]], [[New Reno]], [[Themepark]]).&lt;br /&gt;
&lt;br /&gt;
* TC Weekly - Loot that spawns twice a day at 7:00 PM and 7:30 PM in the [[Town Control]] lockers.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' T means Tier, BP means Blueprint.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case with Town Control, Zone Control, Base Control Special Implants/Rare Item reward: This is a chance for 3 different items type: Special Implant, Rare Item, Tools. (Example: Zone Control have 100%, that means 33.3% for Special Implant, 33.3% for Tools, 33.3% For Rare Item)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Implant/Rare Item:'''&lt;br /&gt;
&lt;br /&gt;
First rolling what type of item will spawn then what exactly item:&lt;br /&gt;
* 1/3 chance for S.P.E.C.I.A.L pool: Map to ruins or 1 of SPECIAL implants&lt;br /&gt;
* 1/3 chance for tool pool: Primitive Tool, Old Shovel, Waterbag, tool, Super Tool Kit, Lockpicks, Expanded Lockpick Set, First Aid Kit, Field Medic First Aid Kit, Doctor's Bag, Paramedics Bag, Shovel, Hatchet, Screwdriver, Super Screwdriver, Cutters, Macgyver Set, Move Amplifier, Sound Amplifier, Engineer Hammer, Engineering Tool, Backpack, Bag, Binoculars, Military Binoculars&lt;br /&gt;
* 1/3 chance for rare item pool: &amp;lt;br&amp;gt;&lt;br /&gt;
20% for pool 1: Science Case, Drug Case, Bank Case, &lt;br /&gt;
&amp;lt;br&amp;gt;80% for pool 2: Motion Sensor, Fingerprint lock, V13 keycard, Waterchip, Car cell controler, Vault-Tec Case, Howitzer Shell, Access Card, Security Card, Med Tec Antidote, Empty Map, &amp;quot;Wattz&amp;quot; Fusion Core, Vinyl records(3 types), Black COC Badge, Red COC Badge, Old Trible Key&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=8173</id>
		<title>Loot table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Loot_table&amp;diff=8173"/>
		<updated>2025-04-19T09:22:10Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Patch 6.1 Loot Drop Table */&lt;/p&gt;
&lt;hr /&gt;
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&lt;br /&gt;
'''Actual Season 6 Information'''&lt;br /&gt;
&lt;br /&gt;
This table contain drop chance for items, bps, implants and another stuff for current patch.&lt;br /&gt;
&lt;br /&gt;
=='''Patch 6.3''' Loot Drop Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;vertical-align:middle; color:#222;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Patch&amp;lt;br /&amp;gt;6.3&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T2 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Base &amp;lt;br&amp;gt; Map&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T3 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Special &amp;lt;br&amp;gt; Implant&amp;lt;br&amp;gt;/ Rare &amp;lt;br&amp;gt;  Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Rare &amp;lt;br&amp;gt; Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Combat &amp;lt;br&amp;gt; Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T4 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic &amp;lt;br&amp;gt; Implant&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T5 &amp;lt;br&amp;gt; Item&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6 BP&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| Relic &amp;lt;br&amp;gt; Part&lt;br /&gt;
!class=&amp;quot;stickyheaderSecond&amp;quot; style=&amp;quot;padding-right:25px !important&amp;quot;| T6 Acess &amp;lt;br&amp;gt; Item&lt;br /&gt;
|-&lt;br /&gt;
! T1 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 5,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 9,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,10%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 7,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 9,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,35%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Dungeon Locker&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 11,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 12,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,20%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 13,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,40%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Spawner&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 14,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,70%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Patrol NPC&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Patrol NPC&lt;br /&gt;
| 75,00%&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Patrol NPC&lt;br /&gt;
| 20,00%&lt;br /&gt;
| 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T5 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,04%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T6 Patrol NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 7,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 20,00%&lt;br /&gt;
| 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,30%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,02%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,60%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Event Encounter&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 30,00%&lt;br /&gt;
| 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,05%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! Caves&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 15,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T1 Dungeon NPC&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T2 Dungeon NPC&lt;br /&gt;
| 75,00%&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 2,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T3 Dungeon NPC&lt;br /&gt;
| 20,00%&lt;br /&gt;
| 80,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 3,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T4 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 4,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T5 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! T6 Dungeon NPC&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 6,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Trader&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 75,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,03%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Trader Faction&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,06%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,01%&lt;br /&gt;
|-&lt;br /&gt;
! Trader Event&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 30,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 50,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 10,00%&lt;br /&gt;
| 8,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! Town Control&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 15,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Base Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 49,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! Zone Control&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 5,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Town Control Weekly&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 10,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
|-&lt;br /&gt;
! Oil Rig&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Renesco&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Vault X&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Lost Hill&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! VT Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 15,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 50,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,01%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! Faction Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 15,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 25,00%&lt;br /&gt;
| 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,50%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! BCD Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 5,00%&lt;br /&gt;
| 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 5,00%&lt;br /&gt;
|-&lt;br /&gt;
! Technical Case&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 100,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 50,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 1,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
| 0,00%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''Patch 6.1''' Contract Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Patch&amp;lt;br /&amp;gt;6.1&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Special&amp;lt;br /&amp;gt;Implant&amp;lt;br /&amp;gt;/ Rare&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Combat&amp;lt;br /&amp;gt;Implant&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T6&amp;lt;br /&amp;gt;Access&amp;lt;br /&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
! TIER 1&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 2&lt;br /&gt;
| style=&amp;quot;background-color:#D5DF82;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 3&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 0,01%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 4&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 5&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 6&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 0,04%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 7&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 13,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 0,05%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 8&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 14,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 0,06%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 9&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 0,07%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 10&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 16,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 0,08%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot Table Explanation==&lt;br /&gt;
* TX Dung Locker - Loot from the [[Dungeon locker]]s (colored ones), depending on its tier. Note that [[Dungeon locker]] tier is separate from [[Dungeon]] tier.&lt;br /&gt;
* TX Spawner - Loot from the [[Dungeon locker]]s of a mob wave type [[Dungeon]], like [[Vault 14]], [[Vault 15]] and [[Navarro]].&lt;br /&gt;
* TX Patrol - Loot from the bodies of [[Patrol]] NPCs, depending on its tier.&lt;br /&gt;
* TX Event Encounter - Loot from the randomly appearing [[Event Encounter]]s (red locations).&lt;br /&gt;
* Caves - Loot from the caves on a random wasteland locations.&lt;br /&gt;
* TX dung mob - Loot from the bodies of NPCs in [[Dungeons]], depending on a tier of the [[Dungeon]].&lt;br /&gt;
* Trader - Loot that can spawn in the inventories of random [[Merchants]].&lt;br /&gt;
* Trader Faction - Loot that can spawn in the inventories of [[NPC-driven factions|Faction]] traders (Quartermasters).&lt;br /&gt;
&lt;br /&gt;
* Trader Event - Loot that can appear as a randomly appearing [[Trader Event]] (Some Trader has item for sale).&lt;br /&gt;
* TC - Loot that spawns every 30 minutes in the [[Town Control]] lockers.&lt;br /&gt;
&lt;br /&gt;
* BC - Loot that spawns every hour in the [[Base Control]] lockers ([[Mariposa]], [[Waterworks]], [[Area 51]], [[Hawthorne]], [[Nuka-Cola Factory]]).&lt;br /&gt;
&lt;br /&gt;
* ZC - Loot that spawns every 2 hours in the [[Zone Control]] lockers ([[San Francisco]], [[Adytum]], [[New Reno]], [[Themepark]]).&lt;br /&gt;
&lt;br /&gt;
* TC Weekly - Loot that spawns twice a day at 7:00 PM and 7:30 PM in the [[Town Control]] lockers.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' T means Tier, BP means Blueprint.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In case with Town Control, Zone Control, Base Control Special Implants/Rare Item reward: This is a chance for 3 different items type: Special Implant, Rare Item, Tools. (Example: Zone Control have 100%, that means 33.3% for Special Implant, 33.3% for Tools, 33.3% For Rare Item)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Implant/Rare Item:'''&lt;br /&gt;
&lt;br /&gt;
First rolling what type of item will spawn then what exactly item:&lt;br /&gt;
* 1/3 chance for S.P.E.C.I.A.L pool: Map to ruins or 1 of SPECIAL implants&lt;br /&gt;
* 1/3 chance for tool pool: Primitive Tool, Old Shovel, Waterbag, tool, Super Tool Kit, Lockpicks, Expanded Lockpick Set, First Aid Kit, Field Medic First Aid Kit, Doctor's Bag, Paramedics Bag, Shovel, Hatchet, Screwdriver, Super Screwdriver, Cutters, Macgyver Set, Move Amplifier, Sound Amplifier, Engineer Hammer, Engineering Tool, Backpack, Bag, Binoculars, Military Binoculars&lt;br /&gt;
* 1/3 chance for rare item pool: &amp;lt;br&amp;gt;&lt;br /&gt;
20% for pool 1: Science Case, Drug Case, Bank Case, &lt;br /&gt;
&amp;lt;br&amp;gt;80% for pool 2: Motion Sensor, Fingerprint lock, V13 keycard, Waterchip, Car cell controler, Vault-Tec Case, Howitzer Shell, Access Card, Security Card, Med Tec Antidote, Empty Map, &amp;quot;Wattz&amp;quot; Fusion Core, Vinyl records(3 types), Black COC Badge, Red COC Badge, Old Trible Key&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=8168</id>
		<title>War Event Stats</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=8168"/>
		<updated>2025-03-17T21:05:42Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Tier 2 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 2 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* you can install one '''Tier 2 stat''' instead three '''Tier 1 stats'''&lt;br /&gt;
* you can install only one '''Tier 2 stat'''&lt;br /&gt;
* you have a 1% chance, but if it’s your 2nd or 3rd War Event in the last 48h, you get an extra 15% chance. Another 15% bonus applies if you've participated in Reno Wars within the last 30h. To get it u need have installed 10 or 11 '''Tier 1 stats'''.&lt;br /&gt;
* '''If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
! rowspan=&amp;quot;48&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Tier 1 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 1 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* you can install max 10 '''Tier 1 stats''' (or 11 with 20 [[Charisma]]).&lt;br /&gt;
* or 7 (8) with one '''Tier 2 stat'''&lt;br /&gt;
* '''if you install over your limit, you will be prompted to uninstall another perk. this prompt will also pop up again when you enter a new location if you do not get below your limit'''&lt;br /&gt;
* if you have too many installed '''WE Stats''', then you cant attack, and die in one hit to anything&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name in&amp;lt;br&amp;gt;description&lt;br /&gt;
! Name when used&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | V.Sup&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Versatile Support&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Offers bonuses such as 100 [[Carry Weight]]&lt;br /&gt;
*+25 [[Rad Resistance]]&lt;br /&gt;
*+25 [[Poison Resistance]]&lt;br /&gt;
*15% more [[currency|currency/caps]] on events&lt;br /&gt;
*+5% experience gain&lt;br /&gt;
*+10% gear experience gain&lt;br /&gt;
*+1 [[Endurance]]&lt;br /&gt;
*PvE Bonus:&lt;br /&gt;
Mobs killed by you provide significantly more gear experience (less XP reduction)&lt;br /&gt;
*Event Bonus:&lt;br /&gt;
Buying experience for armor is 3x&lt;br /&gt;
| ULT&lt;br /&gt;
! Utility&lt;br /&gt;
! Extra Utility&lt;br /&gt;
| &lt;br /&gt;
*extra 100 [[Carry Weight]]&lt;br /&gt;
*25 [[Rad Resistance]] &lt;br /&gt;
*25 [[Poison Resistance]] &lt;br /&gt;
*15% more currency/caps on events&lt;br /&gt;
|-&lt;br /&gt;
| ACC&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Extra Fire Power&lt;br /&gt;
| &lt;br /&gt;
*extra 40 [[Accuracy]]&lt;br /&gt;
*+1 damage per bullet &lt;br /&gt;
*4% max [[chance to hit]]&lt;br /&gt;
|-&lt;br /&gt;
| SHD&lt;br /&gt;
! Shield&lt;br /&gt;
! Extra Shield&lt;br /&gt;
| &lt;br /&gt;
*extra Melee deal 20% less damage&lt;br /&gt;
*+1 to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | A.Spr&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Agile Sprinter&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Provides a 5% [[Movement Speed]] increase&lt;br /&gt;
*2 additional [[Action Points]] for movement in turn-based mode&lt;br /&gt;
*an extra 1 [[Action Points]]&lt;br /&gt;
*30 [[Armor Class]]&lt;br /&gt;
*PvE Bonus:&lt;br /&gt;
Killing NPCs increases movement speed by 4% for 10 sec (stacks 10 times)&lt;br /&gt;
*Event Bonus:&lt;br /&gt;
Your armor starts with +1 experience reset&lt;br /&gt;
| ATB&lt;br /&gt;
! AP TB&lt;br /&gt;
! Extra Movement&lt;br /&gt;
| &lt;br /&gt;
*extra 5% [[Movement Speed]] &lt;br /&gt;
*2 action points for movement in turn based&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
! AP&lt;br /&gt;
! Extra Action Points &amp;amp; Armor Class&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Action Points]] &lt;br /&gt;
*+30 [[Armor Class]]&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
! AS&lt;br /&gt;
! Extra Attack Speed&lt;br /&gt;
| &lt;br /&gt;
*extra 5% less time to attack&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | E.Fire&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Enhanced Firepower&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*+1 Damage per bullet&lt;br /&gt;
*+40 Accuracy&lt;br /&gt;
*Penetrate 2% of target's DR&lt;br /&gt;
*a +5% Damage multiplier&lt;br /&gt;
*+4% max chance to hit&lt;br /&gt;
*PvE Bonus:&lt;br /&gt;
Killing NPCs increases damage multiplier by 3% for 10 sec (stacks 10 times)&lt;br /&gt;
*Event Bonus:&lt;br /&gt;
Start with a tier 3 weapon&lt;br /&gt;
| MD&lt;br /&gt;
! Melee Damage&lt;br /&gt;
! Extra Melee Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Melee Damage]]&lt;br /&gt;
*15% critical power for melee &lt;br /&gt;
|-&lt;br /&gt;
| DMG&lt;br /&gt;
! Damage&lt;br /&gt;
! Extra Damage&lt;br /&gt;
| &lt;br /&gt;
*extra +5% Damage multi&lt;br /&gt;
|-&lt;br /&gt;
| DRG&lt;br /&gt;
! Drugs/Respawn Time&lt;br /&gt;
! Extra drug timers/respawn time&lt;br /&gt;
| &lt;br /&gt;
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]]) &lt;br /&gt;
*-10 sec respawn time&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C.Mast&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Critical Mastery&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Boosts [[Critical Power]] by 8%&lt;br /&gt;
*Boosts [[Critical Roll]] by 8&lt;br /&gt;
*Boosts [[Critical Chance]] by 5%&lt;br /&gt;
*PvE Bonus:&lt;br /&gt;
Killing NPCs increases Critical Damage by 8% for 10 sec (stacks 10 times)&lt;br /&gt;
*Event Bonus:&lt;br /&gt;
Your weapon starts with +1 experience reset&lt;br /&gt;
| CP&lt;br /&gt;
! Crit Power p&lt;br /&gt;
! Extra Crit Roll&lt;br /&gt;
| &lt;br /&gt;
*extra 8 [[Critical Roll]]&lt;br /&gt;
|-&lt;br /&gt;
| CE&lt;br /&gt;
! Crit Power %&lt;br /&gt;
! Extra Crit Power Multiplier&lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Crit Power Multiplier]]&lt;br /&gt;
|-&lt;br /&gt;
| CC&lt;br /&gt;
! Crit Chance&lt;br /&gt;
! Extra Critical Chance&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | P.Mark&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Precision Marksman&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Enhances [[Sight Range]] by 10&lt;br /&gt;
*25 [[Sneak]] Detect&lt;br /&gt;
*adds 2 to ranged weapon range&lt;br /&gt;
*+1 [[Perception]]&lt;br /&gt;
*PvE Bonus:&lt;br /&gt;
100% NPC sneak detection&lt;br /&gt;
*Event Bonus:&lt;br /&gt;
Buying experience for weapons is 3x&lt;br /&gt;
| FOV&lt;br /&gt;
! FoV&lt;br /&gt;
! Extra Sight&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Sight]] Range ([[FoV]])&lt;br /&gt;
*4 [[Sneak]] Detect&lt;br /&gt;
|-&lt;br /&gt;
| RNG&lt;br /&gt;
! Weapon range&lt;br /&gt;
! Extra Weapon Range&lt;br /&gt;
| &lt;br /&gt;
*extra +2 Ranged weapon range&lt;br /&gt;
|-&lt;br /&gt;
| IMP&lt;br /&gt;
! Implant&lt;br /&gt;
! Extra Implants&lt;br /&gt;
| &lt;br /&gt;
*extra +5 Charisma in [[Implants#Combat_Implants|Combat Implant]] limit calculation&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | F.SHD&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Fortified Shield&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Increases [[Healing Rate]] by 20&lt;br /&gt;
*provides +8% resistance to [[Critical Roll]]s&lt;br /&gt;
*+5% [[Critical Chance]] Resistance&lt;br /&gt;
*Melee attacks deal 20% less damage to you&lt;br /&gt;
*+1 to defensive rolls&lt;br /&gt;
*PvE Bonus:&lt;br /&gt;
Taking hits increases your critical resistance by 3% for 10 sec (stacks 10 times)&lt;br /&gt;
*Event Bonus:&lt;br /&gt;
Install an extra armor perk for free&lt;br /&gt;
| HR&lt;br /&gt;
! Healing Rate&lt;br /&gt;
! Extra HR and crit res&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[Healing Rate]] &lt;br /&gt;
*+8% [[Critical Roll]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
! HP&lt;br /&gt;
! Extra Hit Points&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[HP]]s&lt;br /&gt;
|-&lt;br /&gt;
| MED&lt;br /&gt;
! Medic&lt;br /&gt;
! Extra Medic&lt;br /&gt;
| &lt;br /&gt;
*extra +25% Heal from FA&lt;br /&gt;
*+10% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | L.Prcn&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Lethal Precision&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*+5 [[Lethal Damage]]&lt;br /&gt;
*+1% [[Lethality]]&lt;br /&gt;
*+1 [[Luck]]&lt;br /&gt;
*PvE Bonus:&lt;br /&gt;
Killing NPCs increases Lethality by 1% for 10 sec (stacks 10 times)&lt;br /&gt;
*Event Bonus:&lt;br /&gt;
Install an extra weapon perk for free&lt;br /&gt;
| SPE&lt;br /&gt;
! Special Implant Limit&lt;br /&gt;
! Extra Special Implant Limit&lt;br /&gt;
| &lt;br /&gt;
*extra +1 special implant limit&lt;br /&gt;
|-&lt;br /&gt;
| LD&lt;br /&gt;
! Flat damage&lt;br /&gt;
! Extra Lethal Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| LET&lt;br /&gt;
! Lethality&lt;br /&gt;
! Extra Lethality&lt;br /&gt;
| &lt;br /&gt;
* +1% Lethality&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | R.Grd&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Resilient Guardian&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Provides 3 to all [[Damage Resistance]]&lt;br /&gt;
*1 to all [[Damage Threshold]]&lt;br /&gt;
*+20 [[HP]]&lt;br /&gt;
*PvE Bonus:&lt;br /&gt;
Killing NPCs increases Damage Protection by 0.25% for 10 sec (stacks 10 times)&lt;br /&gt;
*Event Bonus:&lt;br /&gt;
Start with tier 3 armor&lt;br /&gt;
| DRP&lt;br /&gt;
! Damage Resistance Penetration&lt;br /&gt;
! Extra Damage Resistance Penetration&lt;br /&gt;
| &lt;br /&gt;
* Penetrate 2% of target [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| DT&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Extra Damage Threshold&lt;br /&gt;
| &lt;br /&gt;
*+1 to all [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DR&lt;br /&gt;
! Damage Resistance&lt;br /&gt;
! Extra Damage Resistance&lt;br /&gt;
| &lt;br /&gt;
*extra +3 to all [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | C.Med&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat Medic&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*+25% healing from First Aid&lt;br /&gt;
*+10% healing from meds&lt;br /&gt;
*+1 Intelligence&lt;br /&gt;
*+10 min duration for drugs (+2 min for Cannibal, halved by Fast Metabolism)&lt;br /&gt;
*-10 sec respawn time&lt;br /&gt;
*PvE Bonus:&lt;br /&gt;
Killing NPCs has a 10% chance to reset your First Aid or Doctor cooldown&lt;br /&gt;
*Event Bonus:&lt;br /&gt;
+1 tier in drug refills, plus starting with tier 3 drugs&lt;br /&gt;
| CR&lt;br /&gt;
! Crit Chance Res&lt;br /&gt;
! Extra Critical Chance Resistance&lt;br /&gt;
| &lt;br /&gt;
*extra +5% [[Critical Chance Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| EXP&lt;br /&gt;
! Experience&lt;br /&gt;
! Extra Experience&lt;br /&gt;
| &lt;br /&gt;
*+5% Experience gain and +10% Gear Experience gain&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | R.Bst&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Regenerative Boost&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Grants 25 additional [[Sequence]] points and 25 [[Stealth]] points&lt;br /&gt;
*boosts [[Action Points|Action Point]] Regeneration by 12&lt;br /&gt;
*reduces [[Action Points]] lost during Knockouts by 3&lt;br /&gt;
*provides a 25% Action Point regeneration on kill&lt;br /&gt;
*and offers a 5% Health Point regeneration on kill&lt;br /&gt;
*PvE Bonus:&lt;br /&gt;
Killing NPCs grants +5 AP Regen for 10 sec (stacks 10 times)&lt;br /&gt;
*Event Bonus:&lt;br /&gt;
+50% defend flag tempo&lt;br /&gt;
| SQ&lt;br /&gt;
! Sequence&lt;br /&gt;
! Extra Sequence and Stealth&lt;br /&gt;
| &lt;br /&gt;
*extra 25 [[Sequence]] &lt;br /&gt;
*4 [[Stealth]] points&lt;br /&gt;
|-&lt;br /&gt;
| APR&lt;br /&gt;
! AP Regen&lt;br /&gt;
! Extra AP Regen&lt;br /&gt;
| &lt;br /&gt;
*extra 12 AP Regen&lt;br /&gt;
*3 less AP in KOs&lt;br /&gt;
|-&lt;br /&gt;
| KS&lt;br /&gt;
! Killing Spree&lt;br /&gt;
! Extra Killing Spree&lt;br /&gt;
| &lt;br /&gt;
*extra 25% AP regen on kill &lt;br /&gt;
*5% HP regen on kill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | C.Enh&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Cybernetic Enhancements&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*+5 Charisma for combat implant limit calculations&lt;br /&gt;
*+1 to special implants limit&lt;br /&gt;
*+1 [[Charisma]]&lt;br /&gt;
*PvE Bonus:&lt;br /&gt;
Each installed implant grants +0.5% Damage Protection in PvE&lt;br /&gt;
*Event Bonus:&lt;br /&gt;
+50% capture flag tempo&lt;br /&gt;
| ST&lt;br /&gt;
! ST&lt;br /&gt;
! Extra Strength&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| PE&lt;br /&gt;
! PE&lt;br /&gt;
! Extra Perception&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| EN&lt;br /&gt;
! EN&lt;br /&gt;
! Extra Endurance&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | M.Mast&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | Melee Mastery&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
*+10 melee damage&lt;br /&gt;
*+15% Critical Power (melee)&lt;br /&gt;
*+1 Strength&lt;br /&gt;
*5% reduced attack time&lt;br /&gt;
*PvE Bonus:&lt;br /&gt;
Killing NPCs increases melee damage by 3 for 10 sec (stacks 10 times)&lt;br /&gt;
*Event Bonus:&lt;br /&gt;
Full invisibility after respawn on flag until immunity expires&lt;br /&gt;
| CH&lt;br /&gt;
! CH&lt;br /&gt;
! Extra Charisma&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
! IN&lt;br /&gt;
! Extra Intelligence&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| AG&lt;br /&gt;
! AG&lt;br /&gt;
! Extra Agility&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| LK&lt;br /&gt;
! LK&lt;br /&gt;
! Extra Luck&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Traits&amp;diff=8167</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Traits&amp;diff=8167"/>
		<updated>2025-03-16T17:28:57Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* List of Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are optional qualities of your character that can be selected only upon its creation. &lt;br /&gt;
&lt;br /&gt;
Unlike [[perks]], traits give you not only '''bonuses''', but also &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;penalties.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a max limit to the number of traits that one character may have, currently set at 2.&lt;br /&gt;
&lt;br /&gt;
Some [[Class Perks]] can add, remove or change traits.&lt;br /&gt;
&lt;br /&gt;
== List of Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Benefit&lt;br /&gt;
!  Penalty&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bloody Mess]]&lt;br /&gt;
|  Regen 25% of your max [[Action Points|AP]] after each kill.&lt;br /&gt;
|  -20% cap to all [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bonehead]]&lt;br /&gt;
|  25% [[Critical Chance|crit chance]] and -50% [[Critical Hit|crit roll]] from enemy when being hit in head. &amp;lt;br&amp;gt; +30% Critical Chance Resistance against NPCs.&lt;br /&gt;
|  -2 to [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bruiser]]&lt;br /&gt;
|  +4 to [[Strength]],  doubled base [[Unarmed|melee]] [[damage]] &amp;lt;br&amp;gt; +35% melee damage against NPCs.&lt;br /&gt;
|  -10% [[Movement Speed]] when using [[Close Combat|Melee]] &amp;lt;br&amp;gt; -20% [[Movement Speed]] when using guns.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cannibal]]&lt;br /&gt;
|  Ability to consume special [[drugs]] for [[Cannibal]]s.&lt;br /&gt;
|  You are unable to use regular [[drugs]] &amp;lt;br&amp;gt; Severe radiation or [[HP]] lost when [[drugs]] timers runs out.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chem Reliant]]&lt;br /&gt;
|  Doubled total [[Drugs]] limit (from 5 to 10) &amp;lt;br&amp;gt; Inflicts 3 Lethal Damage for each drug taken when hitting NPCs.&lt;br /&gt;
|  100% chance to become addicted&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Metabolism]]&lt;br /&gt;
|  -10s [[Healing Rate]] CD +25 [[Healing Rate]] &amp;lt;br&amp;gt; Regenerates 5 HP after 3 seconds from receiving a hit from NPCs&lt;br /&gt;
|  Halved duration of [[drug]] effects&lt;br /&gt;
|-&lt;br /&gt;
|  [[Fast Shot]]&lt;br /&gt;
|  +20% shorter [[Attack Speed]] for single shots &amp;lt;br&amp;gt;  +5 [[Lethal Damage]] bonus. &amp;lt;br&amp;gt;Only valid for weapons that can have aimed shot. &amp;lt;br&amp;gt; Grants a 15% chance to spawn ammo upon shooting (single shot/not flamer/not rocket) in enemy NPC corpses.&lt;br /&gt;
|  Firing [[Aimed Attack]]s becomes impossible &amp;lt;br&amp;gt; [[Critical Hit|Critical power]] caped to 149 &amp;lt;br&amp;gt; Doesn't get damage type bonuses: &amp;lt;br&amp;gt; +5% Max [[Accuracy]] from [[Normal]] Damage &amp;lt;br&amp;gt; [[Weakness]] from [[Electro]] Damage &amp;lt;br&amp;gt; [[Confussion]] from [[Laser]] Damage &amp;lt;br&amp;gt; [[Burning]] effect from [[Fire]] Damage &amp;lt;br&amp;gt; Critical Defence Bypass from [[Plasma]] Damage&lt;br /&gt;
|-&lt;br /&gt;
|  [[Finesse]]&lt;br /&gt;
|  +15% to [[Critical Chance]]. +33% chance to apply critical effects. &amp;lt;br&amp;gt; +10% to [[Critical Chance]] against NPCs.&lt;br /&gt;
|  -25% to your total damage.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gifted]]&lt;br /&gt;
|  +1 to all [[S.P.E.C.I.A.L.]] &amp;lt;br&amp;gt; changes the max cap of special stats from 20 to 40 &amp;lt;br&amp;gt; +3 Luck to armor wear tempo against NPCs.&lt;br /&gt;
|  [[Skill]] points per [[Intelligence|INT]] reduced to 2 x Int &amp;lt;br&amp;gt; Additional sources of [[Intelligence|INT]] doesn't change SP per Level&lt;br /&gt;
|-&lt;br /&gt;
|  [[Good Natured]]&lt;br /&gt;
|  +20% additional [[party points]] &amp;lt;br&amp;gt;+10% [[Hit Points|HP]]&amp;lt;br&amp;gt;+100 [[Speech]] skill cap. &amp;lt;br&amp;gt; NPCs deal 5 less damage against you.&lt;br /&gt;
|  Having [[slaves]] becomes impossible&amp;lt;br&amp;gt; Killing an NPC gives +5 [[Weakness]]&amp;lt;br&amp;gt;  Killing a Player removes +10% [[HP]] bonus for 20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heavy Handed]]&lt;br /&gt;
|  [[HtH]] attacks can apply an effect to your opponent, and +2 [[Lethal Damage]] &amp;lt;br&amp;gt; Caps minimal melee damage at 15% against NPCs.&lt;br /&gt;
|  -20% to [[Critical Power]] tables.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jinxed]]&lt;br /&gt;
|  Your enemies have more critical failures &amp;lt;br&amp;gt; Immune for heavy handed &amp;lt;br&amp;gt; Heals 10% HP when enemy NPC misses.&lt;br /&gt;
|  You have more critical failures&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kamikaze]]&lt;br /&gt;
|  +15% bonus to your Damage &amp;lt;br&amp;gt; +10% Damage Resistance penetration against NPCs.&lt;br /&gt;
|  -10 to all [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Loner]]&lt;br /&gt;
|  +10% to any [[experience]] points gained &amp;lt;br&amp;gt; Bonus to accuracy: +100&lt;br /&gt;
|  having NPC [[followers]] becomes impossible&lt;br /&gt;
|-&lt;br /&gt;
|  [[One Hander]]&lt;br /&gt;
|  +20% Damage when using One-handed [[weapons]] (40% for pistols). &amp;lt;br&amp;gt; +10% against NPCs when using One-handed weapons. &amp;lt;br&amp;gt; Note: Bonus also applies to melee Punch type weapons. &lt;br /&gt;
|  -15% to maximum [[chance to hit]] when using two-handed [[weapons]].&lt;br /&gt;
|-&lt;br /&gt;
|  [[Small Frame]]&lt;br /&gt;
|  +2 to [[Action Points]] &amp;lt;br&amp;gt; +5% maximum accuracy against NPCs.&lt;br /&gt;
|  Significantly reduced [[carry weight]] capacity&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits| ]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=8166</id>
		<title>Armor perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armor_perks&amp;diff=8166"/>
		<updated>2025-03-16T16:23:26Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Terminator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped [[armor]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however. &amp;lt;br&amp;gt;&lt;br /&gt;
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by [[Upgrade Parts]] then perk will be random. &amp;lt;br&amp;gt;&lt;br /&gt;
The fifth perk is always random. &amp;lt;br&amp;gt;&lt;br /&gt;
The sixth perk (also called &amp;quot;legendary&amp;quot;) is picked from different table of perks instead of the regular one. Legendary perks work against [[NPCs]] only. &amp;lt;br&amp;gt;&lt;br /&gt;
Every armor can be upgraded by [[Roger]] to gain one additional perk, or by Cotsford in Vegas at the Wattz factory. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of armor perks==&lt;br /&gt;
&lt;br /&gt;
===Advanced Plate===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DT and Normal DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Normal DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Normal DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Anty-Termal System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire,Plasma DR|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+20%|+40%|+60%|+80%|+100%|+120%|+140%|+160%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Movement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Movement Speed and Turnbased Move AP&lt;br /&gt;
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Turnbased Move AP|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Cured===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Normal DR and Lethal Protection againt Normal&lt;br /&gt;
|mod_1={{GearPerkRowMod|Normal DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+15%|+30%|+45%|+60%|+75%|+85%|+95%|+100%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Normal DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+45%|+60%|+75%|+90%|+105%|+120%|+135%|150%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Defense Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DR and Apply Heresy status on opponets(20%)&lt;br /&gt;
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+2%|+3%|+3%|+3%|+4%|+5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}&lt;br /&gt;
|hubo_perks=Apply Heresy status on opponets(50%) &amp;lt;/br&amp;gt; [[Dodger]] + [[Lifegiver]] + [[Livewire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|All DR|+2%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Defensive Belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Damage Protection, and apply 40% slow on attacker&lt;br /&gt;
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Slow time|3s|5s|7s|9s|11s|13s|15s|17s}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Explosive belt===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Ability to suicide to deal explosive damage around and lower attacker lethality&lt;br /&gt;
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Fill The Gaps===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Chance Resistance and lower Attcker Critical Damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CC resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Firegeckon's Enhancement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Fire, Explode DT and Damage Protection (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Fire, Explode DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Strength===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Strength and Throwing Range&lt;br /&gt;
|mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}}&lt;br /&gt;
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|ST|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Throwing Range|2|4|6|8|10|12|14|16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Perception===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Perception and sight range&lt;br /&gt;
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|PE|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Endurance===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Endurance and Negative HP Cap&lt;br /&gt;
|mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|EN|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Charisma===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Charisma and Bonus Experience&lt;br /&gt;
|mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}&lt;br /&gt;
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|CH|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Intelligence===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Intelligence and Respawn Time&lt;br /&gt;
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}&lt;br /&gt;
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|INT|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Agility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Agility and action point for knockouts&lt;br /&gt;
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}}&lt;br /&gt;
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AG|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Bonus Luck===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Luck and engineering in breaking armor calculation&lt;br /&gt;
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|LK|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Heavy===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Critical Roll and Power Resistances&lt;br /&gt;
|mod_1={{GearPerkRowMod|Critical roll Resistance|-5|+5|+10|+15|+20|+30|+40|+50}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Critical power Resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Critical roll Resistance|+10|+15|+25|+40|+55|+70|+85|100}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Critical power Resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Thwart block===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Reduce attacker ST in heavy handed calculation and lower knockback dystance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Integrated Gloves===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Melee Damage and Attack Delay for Melee&lt;br /&gt;
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}}&lt;br /&gt;
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Melee Damage|+10|+15|+21|+28|+36|+45|+55|+66}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AD Melee|-100|-150|-200|-250|-300|-350|-400|-450}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Iron Skin===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points, and Melee Protection&lt;br /&gt;
|mod_1={{GearPerkRowMod|Hit Points|-10|+5|+10|+20|+30|+40|+50|+60}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Melee Protection|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}&lt;br /&gt;
|hubo_perks=[[Firefighter]] + [[Lifegiver]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Hit Points|+20|+40|+60|+80|+100|+120|+140|+160}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Melee Protection|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Laser Reflector===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DR and Lethal Protection againt Laser&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Dodger]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+50%|+60%|+70%|+80%|+90%|+120%|+150%|+180%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Mirror System===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Laser DT and Laser DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Laser DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Laser DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Laser DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Penetration Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain DR and DT Penetration Defense&lt;br /&gt;
|mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|DT Penetration Defense|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%}}&lt;br /&gt;
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DR Penetration Defense|8%|+13%|+18%|+23%|+28%|+33%|+38%|+43%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|DT Penetration Defense|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Regeneration===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Healing Rate and AP Regen&lt;br /&gt;
|mod_1={{GearPerkRowMod|Healing Rate|-3|+3|+6|+9|+12|+15|+18|+21}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Healing Rate|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Shock Protection===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Explode, Electric DR and Lethal Protection againt Explode, Electric&lt;br /&gt;
|mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Lethal Protection|+16%|+17%|+18%|+19%|+20%|+21%|+22%|+23%}}&lt;br /&gt;
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Explode, Electric DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Lethal Protection|+32%|+34%|+36%|+38%|+40%|+42%|+44%|+46%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Sneaky===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Stealth and Critical Chance Resistance Penetration&lt;br /&gt;
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|CCR Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}&lt;br /&gt;
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|CCR Penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Special Force Bonus===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain all DT and Bleed Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}}&lt;br /&gt;
|hubo_perks=[[Toughness]] + [[Atomic Savant]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|DT|+2|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Speed Mechanism===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Action Points and Slow Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|AP|-1|0|+1|+1|+2|+2|+3|+3}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Attack Slow Power|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}&lt;br /&gt;
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AP|+2|+2|+3|+3|+4|+4|+5|+5}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Attack Slow Power|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
===Strategic Improvement===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Armor Class and shots in turnbased&lt;br /&gt;
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}}&lt;br /&gt;
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Shots|+2|+4|+6|+8|+10|+12|+14|+16}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Survivalist===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain Poison resistance, +10 Poison cap and Burn Resistance&lt;br /&gt;
|mod_1={{GearPerkRowMod|Poison Resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Burn Resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}&lt;br /&gt;
|hubo_perks=Bleed Immune&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Poison Resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Burn Resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}&lt;br /&gt;
}}&lt;br /&gt;
===Terminator===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Increase Hit Points and gain ability to active terminator mode for 10s &amp;lt;/br&amp;gt; Increased DR/DT, Immune for critical hits, remove DT Cap and self slow&lt;br /&gt;
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}&lt;br /&gt;
|hubo_perks=&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Terminator Damage Multi|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tesla Addition===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain plasma, electric DT and plasma, electric DP (PvP)&lt;br /&gt;
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Plasma, Electric DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}&lt;br /&gt;
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Plasma, Electric DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Tesla Attacker===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain ability to deal electric damage around and chance to paralysis target using electric damage&lt;br /&gt;
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}&lt;br /&gt;
|mod_3={{GearPerkRowMod|Chance for paralysis|0|1%|4%|8%|12%|16%|20%|24%}}&lt;br /&gt;
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Chance for paralysis|12%|16%|20%|24%|28%|32%|36%|40%}}&lt;br /&gt;
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
===Utility===&lt;br /&gt;
{{GearPerk&lt;br /&gt;
|description=Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck&lt;br /&gt;
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}&lt;br /&gt;
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}&lt;br /&gt;
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]&lt;br /&gt;
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}&lt;br /&gt;
|hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}}&lt;br /&gt;
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==List of legendary armor perks==&lt;br /&gt;
A legendary item gives all bonuses up until its rank.&lt;br /&gt;
&lt;br /&gt;
===Advanced Defence===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|+10% Damage Protection against NPCs&lt;br /&gt;
|-4% Max HP damage cap that NPCs can deal&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|+10% Damage Protection against NPCs(sums with F)&lt;br /&gt;
|+20% DR Penetration Protection against NPCs&lt;br /&gt;
|+33% DT Penetration Protection against NPCs&lt;br /&gt;
|-6% Max HP damage cap that NPCs can deal(sums with E)&lt;br /&gt;
|+20% Damage Protection against NPCs(sums with F and C)&lt;br /&gt;
|Revive to full HP once you could die vs NPCs(1h CD)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Powered===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|5 less damage from attacks of NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|5 less damage from attacks of NPCs(sums with F)&lt;br /&gt;
|+40% Lethal Protection against NPCs&lt;br /&gt;
|+60% melee protection against NPCs&lt;br /&gt;
|+3 all DT against NPCs(bypass Cap)(sums with E)&lt;br /&gt;
|10 less damage from attacks of NPCs(sums with F and C)&lt;br /&gt;
|+75% Damage Protection when NPCs attack from 1hex&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Great Shield===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|Block one attack against NPCs(50sec CD)&lt;br /&gt;
|+35% Critical Chance Resistance against NPCs&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|Block one attack against NPCs(30sec CD)&lt;br /&gt;
|-10% Multi Damage for NPCs who attack you&lt;br /&gt;
|Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs&lt;br /&gt;
|+45% Critical Chance Resistance against NPCs(sums with E)&lt;br /&gt;
|Block one attack against NPCs(10 CD)&lt;br /&gt;
|NPCs lose their Critical Chance Defence Penetration&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Nightmare Defence===&lt;br /&gt;
{{GearPerkLegendary‎&lt;br /&gt;
|NPCs lose 1 AP when attacking you&lt;br /&gt;
|NPCs lose 15 HP when attacking you&lt;br /&gt;
|+20% slow armor break&lt;br /&gt;
|NPCs lose 1 AP when attacking you(sums with F)&lt;br /&gt;
|NPCs gain 60% Slow when attacking you&lt;br /&gt;
|NPCs get taunt for 5 sec after attacking you&lt;br /&gt;
|NPCs lose 25 HP when attacking you(sums with E)&lt;br /&gt;
|NPCs lose 2 AP when attacking you(sums with F and C)&lt;br /&gt;
|NPCs bleed after attacking you&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rerolling==&lt;br /&gt;
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of [[Experience_Points#Weapon_and_Armor_Experience|experience]] it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level !! Experience&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 15,000&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 100,000&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 200,000&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 50,000&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 6,000,000&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Experience==&lt;br /&gt;
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Experience Needed = Base Experience Needed * Experience Needed Modifier&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Base&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Base Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
! Armors EXP Modifier&lt;br /&gt;
|-&lt;br /&gt;
| {{:Armors EXP Modifier Table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Weapon perks]]&lt;br /&gt;
* [[Roger]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Weapons_EXP_Modifier_Table&amp;diff=8165</id>
		<title>Weapons EXP Modifier Table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Weapons_EXP_Modifier_Table&amp;diff=8165"/>
		<updated>2025-03-14T18:35:54Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTE:''' Patch 5.4&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;100%&amp;quot;| [[Weapons EXP Modifier Table|Weapons EXP Modifier]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;min-width:200px&amp;quot;|Weapon Type&lt;br /&gt;
!style=&amp;quot;max-width:120px&amp;quot;|Experience Needed Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Fast Pistols&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| Range Pistols&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Pistols&lt;br /&gt;
| 160%&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifles&lt;br /&gt;
| 160%&lt;br /&gt;
|-&lt;br /&gt;
| Shotguns&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Assualt Rifles&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Small Guns&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Support Rifles&lt;br /&gt;
| 120%&lt;br /&gt;
|-&lt;br /&gt;
| Small Machine Guns (SMG)&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Flamers&lt;br /&gt;
| 300%&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launchers&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| Miniguns&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Sniper Rifles&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Laser Weapons&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Weapons&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Weapons&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Electric Weapons&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Clubes&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Fast Knives&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Knives&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Punch Weapons&lt;br /&gt;
| 110%&lt;br /&gt;
|-&lt;br /&gt;
| Hammers&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
| Spears&lt;br /&gt;
| 200%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Armors_EXP_Modifier_Table&amp;diff=8164</id>
		<title>Armors EXP Modifier Table</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Armors_EXP_Modifier_Table&amp;diff=8164"/>
		<updated>2025-03-14T18:35:29Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTE:''' Patch 5.4&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;100%&amp;quot;| [[Armors EXP Modifier Table|Armors EXP Modifier]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;min-width:200px&amp;quot;|Armor Type&lt;br /&gt;
!style=&amp;quot;max-width:120px&amp;quot;|Experience Needed Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armors&lt;br /&gt;
| 75%&lt;br /&gt;
|-&lt;br /&gt;
| Metal Armors&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| Combat Robes&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Combat Armors&lt;br /&gt;
| 150%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Infantry&amp;diff=8163</id>
		<title>Infantry</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Infantry&amp;diff=8163"/>
		<updated>2025-03-11T09:29:08Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Infantry]]: Your Damage Resistance cap is increased by %10 and you get a 7% bonus to each DR, but you lose 30% maximum health. You also have the ability to become immune for 1 minute to 1 type of damage but you can't choose the same type of damage twice in a row. For each Endurance point you have your immunity gets increased by 1 minute&lt;br /&gt;
&lt;br /&gt;
{{Class Perk&lt;br /&gt;
|name=Infantry&lt;br /&gt;
|image=inpmg.png&lt;br /&gt;
|reqs=130 &lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*-30% HP&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
|spec= [[Gain Endurance]] Gives Immunity to selective damage type for an extra 5 minutes.&lt;br /&gt;
|nega= [[Intelligence]]  -2 HP&lt;br /&gt;
|crit= 0-60&lt;br /&gt;
|fav=  [[Shotguns]] +2 tiers in shotgun's damage multi calculations&lt;br /&gt;
|pve=  Receive 5 less damage from NPCs &lt;br /&gt;
|loc=  [[Den]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC in [[Den]] bellow Smitty&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Infantry&amp;diff=8162</id>
		<title>Infantry</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Infantry&amp;diff=8162"/>
		<updated>2025-03-11T09:28:41Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Infantry]]: Your Damage Resistance cap is increased by %10 and you get a 7% bonus to each DR, but you lose 30% maximum health. You also have the ability to become immune for 1 minute to 1 type of damage but you can't choose the same type of damage twice in a row. For each Endurance point you have your immunity gets increased by 1 minute&lt;br /&gt;
&lt;br /&gt;
{{Class Perk&lt;br /&gt;
|name=Infantry&lt;br /&gt;
|image=inpmg.png&lt;br /&gt;
|reqs=130 &lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*-30% HP&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
|spec= [[Gain Endurance]] Gives Immunity to selective damage type for an extra 5 minutes.&lt;br /&gt;
|nega= [[Intelligence]]  -2 HP&lt;br /&gt;
|crit= 0-60&lt;br /&gt;
|fav=  [[Shotguns]] +2 tiers in shotgun's damage multi calculations&lt;br /&gt;
|pve=  Receive 5 less damage from NPCs &lt;br /&gt;
|loc=  [[Navarro]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with NPC in [[Den]] bellow Smitty&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=8159</id>
		<title>War Event Stats</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=War_Event_Stats&amp;diff=8159"/>
		<updated>2025-03-01T18:46:28Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Tier 2 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 2 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* you can install one '''Tier 2 stat''' instead three '''Tier 1 stats'''&lt;br /&gt;
* you can install only one '''Tier 2 stat'''&lt;br /&gt;
* you have a 30% chance to get it after having installed 10 or 11 '''Tier 1 stats'''.&lt;br /&gt;
* '''If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
! rowspan=&amp;quot;48&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Tier 1 [[War Event]] Stats==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;'''Tier 1 [[War Event Stats]]:'''&amp;lt;br&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
* you can install max 10 '''Tier 1 stats''' (or 11 with 20 [[Charisma]]).&lt;br /&gt;
* or 7 (8) with one '''Tier 2 stat'''&lt;br /&gt;
* '''if you install over your limit, you will be prompted to uninstall another perk. this prompt will also pop up again when you enter a new location if you do not get below your limit'''&lt;br /&gt;
* if you have too many installed '''WE Stats''', then you cant attack, and die in one hit to anything&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name&lt;br /&gt;
! Bonus&lt;br /&gt;
! Short&amp;lt;br&amp;gt;Name&lt;br /&gt;
! Name in&amp;lt;br&amp;gt;description&lt;br /&gt;
! Name when used&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | S.ULT ?&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Super Utility&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*Offers bonuses such as 300 [[Carry Weight]]&lt;br /&gt;
*a cap of 10 [[Rad Resistance]]&lt;br /&gt;
*a cap of 5 [[Poison Resistance]]&lt;br /&gt;
*25% more [[currency|currency/caps]] on events&lt;br /&gt;
*100 [[Accuracy]]&lt;br /&gt;
*8% max [[chance to hit]]&lt;br /&gt;
*and 2 additional damage per bullet&lt;br /&gt;
*[[Melee Damage]] taken is reduced by 40%&lt;br /&gt;
*and there's a +2 bonus to defensive rolls&lt;br /&gt;
| ULT&lt;br /&gt;
! Utility&lt;br /&gt;
! Extra Utility&lt;br /&gt;
| &lt;br /&gt;
*extra 100 [[Carry Weight]]&lt;br /&gt;
*25 [[Rad Resistance]] &lt;br /&gt;
*25 [[Poison Resistance]] &lt;br /&gt;
*15% more currency/caps on events&lt;br /&gt;
|-&lt;br /&gt;
| ACC&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Extra Fire Power&lt;br /&gt;
| &lt;br /&gt;
*extra 40 [[Accuracy]]&lt;br /&gt;
*+1 damage per bullet &lt;br /&gt;
*4% max [[chance to hit]]&lt;br /&gt;
|-&lt;br /&gt;
| SHD&lt;br /&gt;
! Shield&lt;br /&gt;
! Extra Shield&lt;br /&gt;
| &lt;br /&gt;
*extra Melee deal 20% less damage&lt;br /&gt;
*+1 to defensive rolls&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | S.MOV&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Super Movement&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Provides a 5% [[Movement Speed]] increase&lt;br /&gt;
*5 additional [[Action Points]] for movement in turn-based mode&lt;br /&gt;
*an extra 2 [[Action Points]]&lt;br /&gt;
*60 [[Armor Class]]&lt;br /&gt;
*and a 10% reduction in time to attack&lt;br /&gt;
| ATB&lt;br /&gt;
! AP TB&lt;br /&gt;
! Extra Movement&lt;br /&gt;
| &lt;br /&gt;
*extra 5% [[Movement Speed]] &lt;br /&gt;
*2 action points for movement in turn based&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
! AP&lt;br /&gt;
! Extra Action Points &amp;amp; Armor Class&lt;br /&gt;
| &lt;br /&gt;
*extra +1 [[Action Points]] &lt;br /&gt;
*+30 [[Armor Class]]&lt;br /&gt;
|-&lt;br /&gt;
| AS&lt;br /&gt;
! AS&lt;br /&gt;
! Extra Attack Speed&lt;br /&gt;
| &lt;br /&gt;
*extra 5% less time to attack&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | S.DMG&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | Super Damage&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
*Grants 10 additional [[Lethal Damage]]&lt;br /&gt;
*20 more [[Melee Damage]]&lt;br /&gt;
*a 30% increase in [[Critical Power]] for melee attacks&lt;br /&gt;
*a +10% Damage multiplier&lt;br /&gt;
*and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved by [[Fast Metabolism]]&lt;br /&gt;
| LD&lt;br /&gt;
! Flat damage&lt;br /&gt;
! Extra Lethal Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Lethal Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| MD&lt;br /&gt;
! Melee Damage&lt;br /&gt;
! Extra Melee Damage&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Melee Damage]]&lt;br /&gt;
*15% critical power for melee &lt;br /&gt;
|-&lt;br /&gt;
| DMG&lt;br /&gt;
! Damage&lt;br /&gt;
! Extra Damage&lt;br /&gt;
| &lt;br /&gt;
*extra +5% Damage multi&lt;br /&gt;
|-&lt;br /&gt;
| DRG&lt;br /&gt;
! Drugs/Respawn Time&lt;br /&gt;
! Extra drug timers/respawn time&lt;br /&gt;
| &lt;br /&gt;
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]]) &lt;br /&gt;
*-10 sec respawn time&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | S.CRT&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Super Criticals&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Boosts [[Critical Power]] by 40%&lt;br /&gt;
*Boosts [[Critical Roll]] by 30&lt;br /&gt;
*Boosts [[Critical Chance]] by 10%&lt;br /&gt;
| CP&lt;br /&gt;
! Crit Power p&lt;br /&gt;
! Extra Crit Roll&lt;br /&gt;
| &lt;br /&gt;
*extra 8 [[Critical Roll]]&lt;br /&gt;
|-&lt;br /&gt;
| CE&lt;br /&gt;
! Crit Power %&lt;br /&gt;
! Extra Crit Power Multiplier&lt;br /&gt;
| &lt;br /&gt;
*extra 8% [[Crit Power Multiplier]]&lt;br /&gt;
|-&lt;br /&gt;
| CC&lt;br /&gt;
! Crit Chance&lt;br /&gt;
! Extra Critical Chance&lt;br /&gt;
| &lt;br /&gt;
*extra 5 [[Critical Chance]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | S.RNG&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Super Range&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Enhances [[Sight Range]] by 10&lt;br /&gt;
*8 [[Sneak]] Detect&lt;br /&gt;
*adds 4 to ranged weapon range&lt;br /&gt;
*and increases the [[Implants#Combat_Implants|Combat Implant]] limit by 1&lt;br /&gt;
| FOV&lt;br /&gt;
! FoV&lt;br /&gt;
! Extra Sight&lt;br /&gt;
| &lt;br /&gt;
*extra 10 [[Sight]] Range ([[FoV]])&lt;br /&gt;
*4 [[Sneak]] Detect&lt;br /&gt;
|-&lt;br /&gt;
| RNG&lt;br /&gt;
! Weapon range&lt;br /&gt;
! Extra Weapon Range&lt;br /&gt;
| &lt;br /&gt;
*extra +2 Ranged weapon range&lt;br /&gt;
|-&lt;br /&gt;
| IMP&lt;br /&gt;
! Implant&lt;br /&gt;
! Extra Implants&lt;br /&gt;
| &lt;br /&gt;
*extra +5 Charisma in [[Implants#Combat_Implants|Combat Implant]] limit calculation&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | S.HP&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Super Health&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Increases [[Healing Rate]] by 40&lt;br /&gt;
*provides +15% resistance to [[Critical Roll]]s&lt;br /&gt;
*adds 40 [[Hit Points]]&lt;br /&gt;
*allows for 50% healing from [[First Aid]]&lt;br /&gt;
*and offers a 20% heal from medications&lt;br /&gt;
| HR&lt;br /&gt;
! Healing Rate&lt;br /&gt;
! Extra HR and crit res&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[Healing Rate]] &lt;br /&gt;
*+8% [[Critical Roll]] resistance&lt;br /&gt;
|-&lt;br /&gt;
| HP&lt;br /&gt;
! HP&lt;br /&gt;
! Extra Hit Points&lt;br /&gt;
| &lt;br /&gt;
*extra 20 [[HP]]s&lt;br /&gt;
|-&lt;br /&gt;
| MED&lt;br /&gt;
! Medic&lt;br /&gt;
! Extra Medic&lt;br /&gt;
| &lt;br /&gt;
*extra +25% Heal from FA&lt;br /&gt;
*+10% heal from meds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | S.DEF&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; | Super Defense&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | &lt;br /&gt;
*Provides 3 to all [[Damage Resistance]]&lt;br /&gt;
*2 to all [[Damage Threshold]]&lt;br /&gt;
*and a 20% resistance to [[Critical Chance]]&lt;br /&gt;
| SPE&lt;br /&gt;
! Special Implant Limit&lt;br /&gt;
! Extra Special Implant Limit&lt;br /&gt;
| &lt;br /&gt;
*extra +1 special implant limit&lt;br /&gt;
|-&lt;br /&gt;
| LET&lt;br /&gt;
! Lethality&lt;br /&gt;
! Extra Lethality&lt;br /&gt;
| &lt;br /&gt;
* +1% Lethality&lt;br /&gt;
|-&lt;br /&gt;
| EXP&lt;br /&gt;
! Experience&lt;br /&gt;
! Extra Experience&lt;br /&gt;
| &lt;br /&gt;
*+5% Experience gain and +10% Gear Experience gain&lt;br /&gt;
|-&lt;br /&gt;
| DRP&lt;br /&gt;
! Damage Resistance Penetration&lt;br /&gt;
! Extra Damage Resistance Penetration&lt;br /&gt;
| &lt;br /&gt;
* Penetrate 2% of target [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| DT&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Extra Damage Threshold&lt;br /&gt;
| &lt;br /&gt;
*+1 to all [[DT]]&lt;br /&gt;
|-&lt;br /&gt;
| DR&lt;br /&gt;
! Damage Resistance&lt;br /&gt;
! Extra Damage Resistance&lt;br /&gt;
| &lt;br /&gt;
*extra +3 to all [[DR]]&lt;br /&gt;
|-&lt;br /&gt;
| CR&lt;br /&gt;
! Crit Chance Res&lt;br /&gt;
! Extra Critical Chance Resistance&lt;br /&gt;
| &lt;br /&gt;
*extra +5% [[Critical Chance Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | S.REG&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Super Regen&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Grants 50 additional [[Sequence]] points and 8 [[Stealth]] points&lt;br /&gt;
*boosts [[Action Points|Action Point]] Regeneration by 25&lt;br /&gt;
*reduces [[Action Points]] lost during Knockouts by 5&lt;br /&gt;
*provides a 50% Action Point regeneration on kill&lt;br /&gt;
*and offers a 10% Health Point regeneration on kill&lt;br /&gt;
| SQ&lt;br /&gt;
! Sequence&lt;br /&gt;
! Extra Sequence and Stealth&lt;br /&gt;
| &lt;br /&gt;
*extra 25 [[Sequence]] &lt;br /&gt;
*4 [[Stealth]] points&lt;br /&gt;
|-&lt;br /&gt;
| APR&lt;br /&gt;
! AP Regen&lt;br /&gt;
! Extra AP Regen&lt;br /&gt;
| &lt;br /&gt;
*extra 12 AP Regen&lt;br /&gt;
*3 less AP in KOs&lt;br /&gt;
|-&lt;br /&gt;
| KS&lt;br /&gt;
! Killing Spree&lt;br /&gt;
! Extra Killing Spree&lt;br /&gt;
| &lt;br /&gt;
*extra 25% AP regen on kill &lt;br /&gt;
*5% HP regen on kill&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | S.SPC&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; | Super Special&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | &lt;br /&gt;
*Adds +1 to all [[S.P.E.C.I.A.L]] attributes&lt;br /&gt;
| ST&lt;br /&gt;
! ST&lt;br /&gt;
! Extra Strength&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| PE&lt;br /&gt;
! PE&lt;br /&gt;
! Extra Perception&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
| EN&lt;br /&gt;
! EN&lt;br /&gt;
! Extra Endurance&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| CH&lt;br /&gt;
! CH&lt;br /&gt;
! Extra Charisma&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
! IN&lt;br /&gt;
! Extra Intelligence&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
| AG&lt;br /&gt;
! AG&lt;br /&gt;
! Extra Agility&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
| LK&lt;br /&gt;
! LK&lt;br /&gt;
! Extra Luck&lt;br /&gt;
| &lt;br /&gt;
*extra 1 [[Luck]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Implants&amp;diff=8158</id>
		<title>Implants</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Implants&amp;diff=8158"/>
		<updated>2025-02-22T14:14:03Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Combat Implants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Implants]] allows you to enhance your [[damage resistance]]s, increase maximum [[Hit Points]] or boost [[S.P.E.C.I.A.L.]] stats.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' SPECIAL is still limited to 20 in each category, so trying to use an implant to boost [[Endurance]], for example, on a character that already has EN 20, will not work.&lt;br /&gt;
'''Note:''' With [[Gifted]] SPECIAL limited to 40 in each categoty.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
[[File:implant_set.png|thumb|alt=A picture showing some of the implants.|A picture showing some of the implants''.]]&lt;br /&gt;
Implants can be installed by:&lt;br /&gt;
*[[Dr Fung]] in [[San Francisco]] is able to perform implant operations.&lt;br /&gt;
*The Doctor in [[Shady Sands]].&lt;br /&gt;
*Doctors in settlements.&lt;br /&gt;
&lt;br /&gt;
In order to install implants (for each operation), you need:&lt;br /&gt;
&lt;br /&gt;
*A module for a particular augmentation,&lt;br /&gt;
*100.000 local [[Currency]].&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*There is limit for base special implants: 6 max per character&lt;br /&gt;
*There is limit for base combat implants: 5 max per character&lt;br /&gt;
*Cyborg perk sets implant limits to 15 special, and 12 combat charisma doesn't increase its limit but instead increases combat implants 3rd level effectiveness.&lt;br /&gt;
*You can increase special implant limits by every 4 [[Charisma]] (4 = 1, 8 = 2, 7 = 1 etc)(Capped at 20 CH. Means you can have Maximum 11 SPECIAL Implants even with 40 CH)&lt;br /&gt;
*You can increase combat implant limits by every 10 [[Charisma]] (10 = 1, 20 = 2, 14 = 1 etc)(Capped at 20 CH)&lt;br /&gt;
*[[Wrecker]] class has an extra 3 special implants max&lt;br /&gt;
*You can start using implants when your character hits level 30&lt;br /&gt;
&lt;br /&gt;
To reach 2nd and 3rd tier, any of the combat implants can be installed twice (or 3 times for cyborg) unless you already reached the maximum number of combat implants your character can have&lt;br /&gt;
Recovering implants:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once installed, implants can be taken out upon rerolling your character or by &amp;quot;~cmd&amp;quot; command if your character has [[Cyborg]] class perk.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Implants==&lt;br /&gt;
&lt;br /&gt;
*GM Auctions or Events&lt;br /&gt;
*From [[Trader Events]]&lt;br /&gt;
*[[Loot Drop]]&lt;br /&gt;
&lt;br /&gt;
== Special implants ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:St.png|link=Hypertrophy Accelerator]]&lt;br /&gt;
| '''[[Hypertrophy Accelerator]]'''&lt;br /&gt;
| +1 [[Strength]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue_Module.gif|link=Optics Enhancer]]&lt;br /&gt;
| '''[[Optics Enhancer]]'''&lt;br /&gt;
| +1 [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:En.png|link=Nociception Regulator]]&lt;br /&gt;
| '''[[Nociception Regulator]]'''&lt;br /&gt;
| +1 [[Endurance]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ch.png|link=Empathy Synthesizer]]&lt;br /&gt;
| '''[[Empathy Synthesizer]]'''&lt;br /&gt;
| +1 [[Charisma]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Int.png|link=Logic Co-Processor]]&lt;br /&gt;
| '''[[Logic Co-Processor]]'''&lt;br /&gt;
| +1 [[Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ag.png|link=Reflex Booster]]&lt;br /&gt;
| '''[[Reflex Booster]]'''&lt;br /&gt;
| +1 [[Agility]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lk.png|link=Probability Calculator]]&lt;br /&gt;
| '''[[Probability Calculator]]'''&lt;br /&gt;
| +1 [[Luck]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Implants  ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 (requires 30 lvl)&lt;br /&gt;
!Tier 2 (requires 40 lvl)&lt;br /&gt;
!Tier 3 (requires [[Cyborg]] perk)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Module.gif|link=Dermal Module]]&lt;br /&gt;
| '''[[Dermal Module]]'''&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&amp;lt;br&amp;gt; +4 Damage Threshold cap&lt;br /&gt;
| 4% Normal / Explode Resistance&amp;lt;br&amp;gt;-1 enemy critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -20 Sneak Detection per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow Module.gif|link=Phoenix Module]]&lt;br /&gt;
| '''[[Phoenix Module]]'''&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&amp;lt;br&amp;gt; +10% power and +5 sec for [[Slow]]&lt;br /&gt;
| 4% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; +3% Fire damage for each [[Charisma]] &amp;lt;br&amp;gt; -10% Critical Power per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IRED2.png|link=Aggressive Sensors]]&lt;br /&gt;
| '''[[Aggressive Sensors]]'''&lt;br /&gt;
| 15% lower target crit resistance&lt;br /&gt;
| 15% lower target crit resistance &amp;lt;br&amp;gt; +25% accuracy&lt;br /&gt;
| 15% lower target crit resistance &amp;lt;br&amp;gt; +4 base critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -30 hp per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE2.png|link=Dragon System]]&lt;br /&gt;
| '''[[Dragon System]]'''&lt;br /&gt;
| +5% [[Critical Chance]]&lt;br /&gt;
| +5% [[Critical Chance]] &amp;lt;br&amp;gt; +1 [[Action Points]]&lt;br /&gt;
| +5% [[Critical Chance]] &amp;lt;br&amp;gt; +1% stronger critt effects for each [[Charisma]] &amp;lt;br&amp;gt; -4% to all DR per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE4.png|link=Claw Module]]&lt;br /&gt;
| '''[[Claw Module]]'''&lt;br /&gt;
| +0.25 AP Regen&lt;br /&gt;
| +0.25 AP Regen &amp;lt;br&amp;gt; +1 damage for each bullet&lt;br /&gt;
| +0.25 AP Regen &amp;lt;br&amp;gt; +1% total damage for each [[Charisma]] &amp;lt;br&amp;gt; -5 flat damage per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IGREEN1.png|link=Tiger Movement]]&lt;br /&gt;
| '''[[Tiger Movement]]'''&lt;br /&gt;
| +10 [[Melee]] damage&lt;br /&gt;
| +10 [[Melee]] damage &amp;lt;br&amp;gt; +10% movement speed&lt;br /&gt;
| +10 [[Melee]] damage &amp;lt;br&amp;gt; Melee critt tier up &amp;lt;br&amp;gt; +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) &amp;lt;br&amp;gt; -1 Luck per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IGREEN4.png|link=Tactical Chip]]&lt;br /&gt;
| '''[[Tactical Chip]]'''&lt;br /&gt;
| +11 Field of View&lt;br /&gt;
| +11 Field of View &amp;lt;br&amp;gt; -15 to respawn time&lt;br /&gt;
| +11 Field of View &amp;lt;br&amp;gt; +1 motion sensor range for each [[Charisma]] &amp;lt;br&amp;gt; -25 AP Regen per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Green_Module.gif|link=Nemean Armor]]&lt;br /&gt;
| '''[[Nemean Armor]]'''&lt;br /&gt;
| +10% HP&lt;br /&gt;
| +10% HP &amp;lt;br&amp;gt; +15 healing rate&lt;br /&gt;
| +10% HP &amp;lt;br&amp;gt; 0.5% [[Damage Protection]] for each [[Charisma]] &amp;lt;br&amp;gt; -1 Critical Tier per 5 ch  &lt;br /&gt;
|-&lt;br /&gt;
||[[File:IRED1.png|link=EMP Shield]]&lt;br /&gt;
| '''[[EMP Shield]]'''&lt;br /&gt;
| +40% EMP Resistance&lt;br /&gt;
| +40% EMP Resistance &amp;lt;br&amp;gt; +20% Damage Multiplier&lt;br /&gt;
| +40% EMP Resistance &amp;lt;br&amp;gt; 0.5% chance per Charisma to gain 0.5 sec immunity after receiving a hit (similar to the Vigor Boost effect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relic Implants ==&lt;br /&gt;
*Can be installed only 1 in character&lt;br /&gt;
&lt;br /&gt;
*Dying not in events drops relic implant vs players(20% chance) or vs NPC(10% chance)&lt;br /&gt;
&lt;br /&gt;
*The installation of the Relic Implant will be simpler than regular implants; just use the item.&lt;br /&gt;
&lt;br /&gt;
*To uninstall it, use the command ~relic.&lt;br /&gt;
&lt;br /&gt;
*If a player loses their relic implant, there will be a global message indicating who killed them and which implant they lost.&lt;br /&gt;
&lt;br /&gt;
*The abbreviation of the implant name will be displayed next to the character class when hovering over it with the mouse.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI3.png|link=Omni-Core Implant]]&lt;br /&gt;
| '''[[Omni-Core Implant]]'''&lt;br /&gt;
| +1 [[S.P.E.C.I.A.L]] point from every source&amp;lt;br&amp;gt; +5 [[#Special implants|S.P.E.C.I.A.L Implant]] limit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI2.png|link=Warlord Enhancement]]&lt;br /&gt;
| '''[[Warlord Enhancement]]'''&lt;br /&gt;
| +50% to all base [[#Combat Implants|Combat Implants]] stats&amp;lt;br&amp;gt; +2 [[#Combat Implants|Combat Implant]] limit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI4.png|link=Aegis Amplifier]]&lt;br /&gt;
| '''[[Aegis Amplifier]]'''&lt;br /&gt;
| +5% [[Damage Resistance]] Cap&amp;lt;br&amp;gt; +1 [[Damage Threshold]] from every source&amp;lt;br&amp;gt; Increase [[DT]] cap by 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI5.png|link=Annihilator Matrix]]&lt;br /&gt;
| '''[[Annihilator Matrix]]'''&lt;br /&gt;
| Penetrate 50% [[Damage Reduction]] from targets&amp;lt;br&amp;gt; Penetrate 30% [[Damage Resistance]] from targets&amp;lt;br&amp;gt;Penetrate 30% [[Damage Threshold]] from targets&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI6.png|link=Swiftstrike Augmentation]]&lt;br /&gt;
| '''[[Swiftstrike Augmentation]]'''&lt;br /&gt;
| -1 [[AP]] cost&amp;lt;br&amp;gt; 50% faster attacks&amp;lt;br&amp;gt; +20% [[AP Regen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RI1.png|link=Shadow Veil Implant]]&lt;br /&gt;
| '''[[Shadow Veil Implant]]'''&lt;br /&gt;
| +200 [[Sneak]]&amp;lt;br&amp;gt; +3 [[Ghost]] Range&amp;lt;br&amp;gt; +50 Sneak on [[Ghost]] Effect&amp;lt;br&amp;gt; [[Motion Sensor]] Immune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warlord Enhancement ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 (requires 30 lvl)&lt;br /&gt;
!Tier 2 (requires 40 lvl)&lt;br /&gt;
!Tier 3 (requires [[Cyborg]] perk)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Module.gif|link=Dermal Module]]&lt;br /&gt;
| '''[[Dermal Module]]'''&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;1 Normal / Explode Threshold&amp;lt;br&amp;gt; +4 Damage Threshold cap&lt;br /&gt;
| 6% Normal / Explode Resistance&amp;lt;br&amp;gt;-1 enemy critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -20 Sneak Detection per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow Module.gif|link=Phoenix Module]]&lt;br /&gt;
| '''[[Phoenix Module]]'''&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; 1 Fire / Laser / Plasma Threshold&amp;lt;br&amp;gt; +10% power and +5 sec for [[Slow]]&lt;br /&gt;
| 6% Fire / Laser / Plasma Resistance&amp;lt;br&amp;gt; +2% Fire damage for each [[Charisma]] &amp;lt;br&amp;gt; -10% Critical Power per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IRED2.png|link=Aggressive Sensors]]&lt;br /&gt;
| '''[[Aggressive Sensors]]'''&lt;br /&gt;
| 24% lower target crit resistance&lt;br /&gt;
| 24% lower target crit resistance &amp;lt;br&amp;gt; +25% accuracy&lt;br /&gt;
| 24% lower target crit resistance &amp;lt;br&amp;gt; +4 base critical roll for each [[Charisma]] &amp;lt;br&amp;gt; -30 hp per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE2.png|link=Dragon System]]&lt;br /&gt;
| '''[[Dragon System]]'''&lt;br /&gt;
| +8% [[Critical Chance]]&lt;br /&gt;
| +8% [[Critical Chance]] &amp;lt;br&amp;gt; +1 [[Action Points]]&lt;br /&gt;
| +8% [[Critical Chance]] &amp;lt;br&amp;gt; +1% stronger critt effects for each [[Charisma]] &amp;lt;br&amp;gt; -4% to all DR per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IBLUE4.png|link=Claw Module]]&lt;br /&gt;
| '''[[Claw Module]]'''&lt;br /&gt;
| +0.38 AP Regen&lt;br /&gt;
| +0.38 AP Regen &amp;lt;br&amp;gt; +1 damage for each bullet&lt;br /&gt;
| +0.38 AP Regen &amp;lt;br&amp;gt; +1% total damage for each [[Charisma]] &amp;lt;br&amp;gt; -5 flat damage per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IGREEN1.png|link=Tiger Movement]]&lt;br /&gt;
| '''[[Tiger Movement]]'''&lt;br /&gt;
| +15 [[Melee]] damage&lt;br /&gt;
| +15 [[Melee]] damage &amp;lt;br&amp;gt; +10% movement speed&lt;br /&gt;
| +15 [[Melee]] damage &amp;lt;br&amp;gt; Melee critt tier up &amp;lt;br&amp;gt; +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) &amp;lt;br&amp;gt; -1 Luck per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IGREEN4.png|link=Tactical Chip]]&lt;br /&gt;
| '''[[Tactical Chip]]'''&lt;br /&gt;
| +17 Field of View&lt;br /&gt;
| +17 Field of View &amp;lt;br&amp;gt; -15 to respawn time&lt;br /&gt;
| +17 Field of View &amp;lt;br&amp;gt; +1 motion sensor range for each [[Charisma]] &amp;lt;br&amp;gt; -25 AP Regen per 5 ch&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Green_Module.gif|link=Nemean Armor]]&lt;br /&gt;
| '''[[Nemean Armor]]'''&lt;br /&gt;
| +15% HP&lt;br /&gt;
| +15% HP &amp;lt;br&amp;gt; +15 healing rate&lt;br /&gt;
| +15% HP &amp;lt;br&amp;gt; 0.5% [[Damage Protection]] for each [[Charisma]] &amp;lt;br&amp;gt; -1 Critical Tier per 5 ch  &lt;br /&gt;
|-&lt;br /&gt;
||[[File:IRED1.png|link=EMP Shield]]&lt;br /&gt;
| '''[[EMP Shield]]'''&lt;br /&gt;
| +38% EMP Resistance&lt;br /&gt;
| +38% EMP Resistance &amp;lt;br&amp;gt; You cannont crit&lt;br /&gt;
| +38% EMP Resistance &amp;lt;br&amp;gt; 30-[[Charisma]]% reduced move speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Examples &amp;amp; Explanations==&lt;br /&gt;
A 50 lvl sniper character&lt;br /&gt;
&lt;br /&gt;
*installs 6 luck implants, already using up all the special implants limit (6/6)&lt;br /&gt;
*installs 2 dragon implants, first giving +4% extra critical chance, second one giving +4% critical chance and 5 extra dmg per attack, for total +8% extra critical chance and 5 extra damage per attack (2/5 combat implant limit)&lt;br /&gt;
*installs 2 aggressive implants for a total +10% extra crit roll and +25% extra accuracy (4/5 combat implant limit)&lt;br /&gt;
*also decides for nemean armor implant for +20 extra hp. Normally a character could've installed second nemean armor implant, but the total combat implants limit has already been reached (5/5 combat implant limit)&lt;br /&gt;
A 100 lvl sniper from previous example takes Cyborg perk&lt;br /&gt;
*total implant limitations gets resetted&lt;br /&gt;
*a sniper character can now install any combination of 6 additional special implants up to a total 12 of these. For example 3 perception implants and 3 additional luck implants (12/12 special implant limit)&lt;br /&gt;
*installs third aggressive implant for a total +15% extra crit roll, +25% accuracy and 50% penetration of the target defensive rolls (6/10 combat implant limit)&lt;br /&gt;
*installs second and third nemean armor implant, second one giving +20 hp and +15 healing rate, third one giving +20 hp and -5cd for healing rate, for a total of +60 hp, +15 healing rate, and -5cd for healing rate (8/10 combat implant limit)&lt;br /&gt;
*installs 2 tactical implants for 10 extra FoV, and 15 seconds faster respawn time (10/10 combat implant limit)&lt;br /&gt;
&lt;br /&gt;
[[Category:Implants| ]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8141</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8141"/>
		<updated>2025-01-13T12:29:06Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
* For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
* 66% chances instead of 33% to get critical effect&lt;br /&gt;
* Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
* 1 Fury, lose 1% damage protection. &lt;br /&gt;
* Rage: gain exp on worn weapon x4 for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
*Alongside all its combat potential, this class is particularly great as a crafter.&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 35&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 130%	&lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
* Gives +16 [[Stealth]] on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] apply critical damage equal to weapon range (1 hex = 1% damage).&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110%	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Extra 0.5 [[Sight]] for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
*Bounty Stacks depend on the weapon gear ranks sum:&lt;br /&gt;
**0-17 - no extra bounty&lt;br /&gt;
**18-33 - 1 extra bounty&lt;br /&gt;
**34-49 - 2 extra bounty&lt;br /&gt;
**50+ - 3 extra bounty&lt;br /&gt;
| +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* 1 Fury, -1 [[Charisma]]&lt;br /&gt;
* Rage: Set 2 random special to 1 for 10 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +25% 1-hex damage while using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
*+3 [[Endurance]]&lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies by enemy Player, instant revive but clone dies. (not working in PvE)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	&lt;br /&gt;
* +30 [[Melee]] damage&lt;br /&gt;
* +125% to critical chance on [[Melee]] attacks&lt;br /&gt;
* Using Critical tabel for 2h range weapons.&lt;br /&gt;
* For each Strength 1 [[Critical Power]]&lt;br /&gt;
* [[Strike]]: On 20 range move next to target&lt;br /&gt;
* Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
* Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
* Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
* 1 Fury, Gain 6% Critical Power&lt;br /&gt;
* Rage: Ignore Critical Resistances for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
|  Increased range of strike by 100% while [[Weapon Types|Hammers]]&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|&lt;br /&gt;
*Base stats: (Dragon/Agro)&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%		&lt;br /&gt;
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
* For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
* You can take this perk in Gecko, Scrapyard &lt;br /&gt;
* You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
* Immunity to [[Bleed]] effect.&lt;br /&gt;
* 1 Fury, gain 2% EMP DR&lt;br /&gt;
* Rage: Cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
*Havecooldown for healing limbs and effects, scaled with science skill.&lt;br /&gt;
| Apply Shock for 1 sec when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125% 	  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| +5 Heavy handed malus wtih [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +100 hit points&lt;br /&gt;
* 20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
* Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double damage&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	 &lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Fury: Gain 0.25% Normal DR, +0.5% Laser/Explosive DR, +1% Fire/Plasma/Electro DR per Fury stack.&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Shotguns]] +2 tiers in shotgun's damage multi calculations&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	 &lt;br /&gt;
* +3 [[Agility]]&lt;br /&gt;
* Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
* Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
* Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
* For each [[Agility]] gets +1% to double damage&lt;br /&gt;
* +15% [[Lifesteal]]&lt;br /&gt;
* [[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
* gets +25 AP Regen on battle timer&lt;br /&gt;
* 1 Fury, Lose 2% DR&lt;br /&gt;
* Gain 5% Lethality&lt;br /&gt;
* Rage: Set Attack Delay on 700 (killer's rage is on 10 fury)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+40% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*60 sec cd on flag creation&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
| Gains 1 HP per 1% of Critical Chance Resistance while using [[Weapon Types|Flamers]]&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	 	&lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*-10 [[Ammo|AC mod]] for attackers&lt;br /&gt;
* 3 seconds cooldown on First Aid and Doctor.&lt;br /&gt;
* Ability to revive people (Base CD is 480 seconds).&lt;br /&gt;
* For each Intelligence gets 5 seconds of reduction CD in reviving.&lt;br /&gt;
* Healing others gives them temporary 0,5% [[Damage Protection]] per stack.&lt;br /&gt;
* 1 Fury, lose 0,5% Movement speed.&lt;br /&gt;
* Rage: Can't run for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Gain for himself 1 sec immune after revive a ally&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
*The number of paramedic buffs scales with the weapon gear ranks sum:&lt;br /&gt;
**0-17 - 1-3 stacks using skill, 10 revive&lt;br /&gt;
**18-33 - 2-7 stacks using skill, 15 revive&lt;br /&gt;
**34-49 - 3-10 stacks using skill, 20 revive&lt;br /&gt;
**50+ - 4-15 stacks using skill, 25 revive&lt;br /&gt;
*Targets with more than 30 Paramedic Buffs receive 100% healing from every source.&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	&lt;br /&gt;
* Double all heals: First Aid and meds.&lt;br /&gt;
* Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
* -0,1 seconds heal cooldown per endurance&lt;br /&gt;
* 1 Fury, Lose 10% Rad Resistance&lt;br /&gt;
* Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range&lt;br /&gt;
* Attacking enemy lower Fury stacks by  1 point more.&lt;br /&gt;
* [[Heresy]] status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75% 		&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*3% damage per Luck&lt;br /&gt;
*2% [[Hit Points]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, paralysis to the target for 3 seconds, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
* 1 Fury stack, Lose 1 DT&lt;br /&gt;
* Rage: Remove roll and reset roll CD&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*+50 Hit Points or -20 Hit Points&lt;br /&gt;
*+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point&lt;br /&gt;
*10 Lethal Damage or -3 Lethal Damage&lt;br /&gt;
*-10% Attack Delay or +3% Attack Delay&lt;br /&gt;
*+6% DR Penetration or -1% DR Penetration&lt;br /&gt;
*+10% DT Penetration or -3% DT Penetration&lt;br /&gt;
*+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots&lt;br /&gt;
*+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration&lt;br /&gt;
*+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight&lt;br /&gt;
*+75 Sequence or -25 Sequence&lt;br /&gt;
*+20 Melee Damage or -5 Melee Damage&lt;br /&gt;
*+3 S.P.E.C.I.A or -1 S.P.E.C.I.A&lt;br /&gt;
*+10 Critical Chance or -3 Critical Chance&lt;br /&gt;
*+40% Critical Power or -20% Critical Power&lt;br /&gt;
*+40 Critical Power or -20 Critical Power&lt;br /&gt;
*+5 Sight Range or -5 Sight Range&lt;br /&gt;
*+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class&lt;br /&gt;
| [[Weapon Types|Assault Rifle]] get random damage per bullet from -3 to +3&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 		&lt;br /&gt;
* Double Action Points.&lt;br /&gt;
* Regen Action Points while running.&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target.&lt;br /&gt;
* For each agility gets 0.1 AP/s regen.&lt;br /&gt;
* Gain [[Lethal Damage]] equal to Action Points.&lt;br /&gt;
* 1 Fury, lose 3 AP.&lt;br /&gt;
* Rage: gain 100% lifesteal for 10 sec&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 35&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 130%&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can`t sneak in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can be resisted by Stonewall (lower your luck against them by their strenght (in strike calculation) and its halved by Quick Recovery.&lt;br /&gt;
| Penetrate 25% of Critical Chance, roll, and power Resistance while using [[Weapon Types|Sniper Rifles]]&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%	&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] never miss&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* -1 AP cost for each action&lt;br /&gt;
* +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
* +1% chance to get random Paralysis during on action for each [[fury]] stack&lt;br /&gt;
* Critical tier minimum tier 2&lt;br /&gt;
* Lower maximum damage soldier can receive&lt;br /&gt;
* 1 Fury, 1% chance to get Paralysis on tick effect (max 10)&lt;br /&gt;
* Rage: Unable to use medication&lt;br /&gt;
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]].&lt;br /&gt;
* Strike: [[Taunt]] target for 8 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 		&lt;br /&gt;
* +3 EN	&lt;br /&gt;
* Double base Hit Points + Endurance.&lt;br /&gt;
* 15% [[Damage Protection]].&lt;br /&gt;
* +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
* For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
* Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
* Apply 30% [[Slow]] for 10 sec to Attackers&lt;br /&gt;
* 1 Fury, gain 2% [[Damage Protection]] (max 15)&lt;br /&gt;
* Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +3 special implants limit&lt;br /&gt;
* Double [[Lethal Damage]]&lt;br /&gt;
* For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
* Attack delay is set 100 x distance&lt;br /&gt;
* '''Can use only 12 weapons:''' FN 69A1, M79 Grenade Launcher, MGL M32, MGL M32s, Automatic Grenade Launcher, C4 Launcher, Rocket Launcher, BigBazooka, Adv. Rocket Launcher, M202A1 FLASH, ELECTRO Rocket Launcher and ELECTRO Cannon&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Wrecker&amp;diff=8140</id>
		<title>Wrecker</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Wrecker&amp;diff=8140"/>
		<updated>2025-01-12T18:29:30Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Perk&lt;br /&gt;
|name=Wrecker&lt;br /&gt;
|image=Bonus_Ranged_Damage.gif&lt;br /&gt;
|reqs=75 &lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*+3 special implants limit&lt;br /&gt;
*Doubles total [[Lethal Damage]]&lt;br /&gt;
*For each Strength, +3 [[Lethal Damage]] (this doesn't double)&lt;br /&gt;
*Can use only 12 weapons: FN 69A1, M79 Grenade Launcher, MGL M32, MGL M32s, Automatic Grenade Launcher, C4 Launcher, Rocket Launcher, BigBazooka, Adv. Rocket Launcher, M202A1 FLASH, ELECTRO Rocket Launcher and ELECTRO Cannon&lt;br /&gt;
|spec= [[Gain Strength]] +15 [[Lethal Damage]].&lt;br /&gt;
|nega= [[Agility]] -2 Sequence&lt;br /&gt;
|crit= 0-40&lt;br /&gt;
|fav=  [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
|pve=   +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|loc=  [[Junktown]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain''' &lt;br /&gt;
|-&lt;br /&gt;
| It can be obtained through dialog with Wrecker NPC (a guy holding a Rocket Launcher) on [[Junktown]] near South Entrance spawn [[File:Wrecker.jpg|300px]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8139</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8139"/>
		<updated>2025-01-12T18:28:29Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
* For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
* 66% chances instead of 33% to get critical effect&lt;br /&gt;
* Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
* 1 Fury, lose 1% damage protection. &lt;br /&gt;
* Rage: gain exp on worn weapon x4 for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
*Alongside all its combat potential, this class is particularly great as a crafter.&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 35&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 130%	&lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
* Gives 100 Stealth on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] apply critical damage equal to weapon range (1 hex = 1% damage).&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110%	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Extra 0.5 [[Sight]] for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
*Bounty Stacks depend on the weapon gear ranks sum:&lt;br /&gt;
**0-17 - no extra bounty&lt;br /&gt;
**18-33 - 1 extra bounty&lt;br /&gt;
**34-49 - 2 extra bounty&lt;br /&gt;
**50+ - 3 extra bounty&lt;br /&gt;
| +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* 1 Fury, -1 [[Charisma]]&lt;br /&gt;
* Rage: Set 2 random special to 1 for 10 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +25% 1-hex damage while using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
*+3 [[Endurance]]&lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies by enemy Player, instant revive but clone dies. (not working in PvE)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	&lt;br /&gt;
* +30 [[Melee]] damage&lt;br /&gt;
* +125% to critical chance on [[Melee]] attacks&lt;br /&gt;
* Using Critical tabel for 2h range weapons.&lt;br /&gt;
* For each Strength 1 [[Critical Power]]&lt;br /&gt;
* [[Strike]]: On 20 range move next to target&lt;br /&gt;
* Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
* Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
* Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
* 1 Fury, Gain 6% Critical Power&lt;br /&gt;
* Rage: Ignore Critical Resistances for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
|  Increased range of strike by 100% while [[Weapon Types|Hammers]]&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|&lt;br /&gt;
*Base stats: (Dragon/Agro)&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%		&lt;br /&gt;
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
* For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
* You can take this perk in Gecko, Scrapyard &lt;br /&gt;
* You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
* Immunity to [[Bleed]] effect.&lt;br /&gt;
* 1 Fury, gain 2% EMP DR&lt;br /&gt;
* Rage: Cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
*Havecooldown for healing limbs and effects, scaled with science skill.&lt;br /&gt;
| Apply Shock for 1 sec when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125% 	  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| +5 Heavy handed malus wtih [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +100 hit points&lt;br /&gt;
* 20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
* Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double damage&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	 &lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Fury: Gain 0.25% Normal DR, +0.5% Laser/Explosive DR, +1% Fire/Plasma/Electro DR per Fury stack.&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Shotguns]] +2 tiers in shotgun's damage multi calculations&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	 &lt;br /&gt;
* +3 [[Agility]]&lt;br /&gt;
* Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
* Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
* Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
* For each [[Agility]] gets +1% to double damage&lt;br /&gt;
* +15% [[Lifesteal]]&lt;br /&gt;
* [[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
* gets +25 AP Regen on battle timer&lt;br /&gt;
* 1 Fury, Lose 2% DR&lt;br /&gt;
* Gain 5% Lethality&lt;br /&gt;
* Rage: Set Attack Delay on 700 (killer's rage is on 10 fury)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+40% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*60 sec cd on flag creation&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
| Gains 1 HP per 1% of Critical Chance Resistance while using [[Weapon Types|Flamers]]&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	 	&lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*-10 [[Ammo|AC mod]] for attackers&lt;br /&gt;
* 3 seconds cooldown on First Aid and Doctor.&lt;br /&gt;
* Ability to revive people (Base CD is 480 seconds).&lt;br /&gt;
* For each Intelligence gets 5 seconds of reduction CD in reviving.&lt;br /&gt;
* Healing others gives them temporary 0,5% [[Damage Protection]] per stack.&lt;br /&gt;
* 1 Fury, lose 0,5% Movement speed.&lt;br /&gt;
* Rage: Can't run for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Gain for himself 1 sec immune after revive a ally&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
*The number of paramedic buffs scales with the weapon gear ranks sum:&lt;br /&gt;
**0-17 - 1-3 stacks using skill, 10 revive&lt;br /&gt;
**18-33 - 2-7 stacks using skill, 15 revive&lt;br /&gt;
**34-49 - 3-10 stacks using skill, 20 revive&lt;br /&gt;
**50+ - 4-15 stacks using skill, 25 revive&lt;br /&gt;
*Targets with more than 30 Paramedic Buffs receive 100% healing from every source.&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	&lt;br /&gt;
* Double all heals: First Aid and meds.&lt;br /&gt;
* Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
* -0,1 seconds heal cooldown per endurance&lt;br /&gt;
* 1 Fury, Lose 10% Rad Resistance&lt;br /&gt;
* Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range&lt;br /&gt;
* Attacking enemy lower Fury stacks by  1 point more.&lt;br /&gt;
* [[Heresy]] status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75% 		&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*3% damage per Luck&lt;br /&gt;
*2% [[Hit Points]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, paralysis to the target for 3 seconds, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
* 1 Fury stack, Lose 1 DT&lt;br /&gt;
* Rage: Remove roll and reset roll CD&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*+50 Hit Points or -20 Hit Points&lt;br /&gt;
*+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point&lt;br /&gt;
*10 Lethal Damage or -3 Lethal Damage&lt;br /&gt;
*-10% Attack Delay or +3% Attack Delay&lt;br /&gt;
*+6% DR Penetration or -1% DR Penetration&lt;br /&gt;
*+10% DT Penetration or -3% DT Penetration&lt;br /&gt;
*+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots&lt;br /&gt;
*+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration&lt;br /&gt;
*+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight&lt;br /&gt;
*+75 Sequence or -25 Sequence&lt;br /&gt;
*+20 Melee Damage or -5 Melee Damage&lt;br /&gt;
*+3 S.P.E.C.I.A or -1 S.P.E.C.I.A&lt;br /&gt;
*+10 Critical Chance or -3 Critical Chance&lt;br /&gt;
*+40% Critical Power or -20% Critical Power&lt;br /&gt;
*+40 Critical Power or -20 Critical Power&lt;br /&gt;
*+5 Sight Range or -5 Sight Range&lt;br /&gt;
*+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class&lt;br /&gt;
| [[Weapon Types|Assault Rifle]] get random damage per bullet from -3 to +3&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 		&lt;br /&gt;
* Double Action Points.&lt;br /&gt;
* Regen Action Points while running.&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target.&lt;br /&gt;
* For each agility gets 0.1 AP/s regen.&lt;br /&gt;
* Gain [[Lethal Damage]] equal to Action Points.&lt;br /&gt;
* 1 Fury, lose 3 AP.&lt;br /&gt;
* Rage: gain 100% lifesteal for 10 sec&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 35&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 130%&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can`t sneak in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can be resisted by Stonewall (lower your luck against them by their strenght (in strike calculation) and its halved by Quick Recovery.&lt;br /&gt;
| Penetrate 25% of Critical Chance, roll, and power Resistance while using [[Weapon Types|Sniper Rifles]]&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%	&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] never miss&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* -1 AP cost for each action&lt;br /&gt;
* +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
* +1% chance to get random Paralysis during on action for each [[fury]] stack&lt;br /&gt;
* Critical tier minimum tier 2&lt;br /&gt;
* Lower maximum damage soldier can receive&lt;br /&gt;
* 1 Fury, 1% chance to get Paralysis on tick effect (max 10)&lt;br /&gt;
* Rage: Unable to use medication&lt;br /&gt;
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]].&lt;br /&gt;
* Strike: [[Taunt]] target for 8 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 		&lt;br /&gt;
* +3 EN	&lt;br /&gt;
* Double base Hit Points + Endurance.&lt;br /&gt;
* 15% [[Damage Protection]].&lt;br /&gt;
* +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
* For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
* Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
* Apply 30% [[Slow]] for 10 sec to Attackers&lt;br /&gt;
* 1 Fury, gain 2% [[Damage Protection]] (max 15)&lt;br /&gt;
* Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +3 special implants limit&lt;br /&gt;
* Double [[Lethal Damage]]&lt;br /&gt;
* For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
* Attack delay is set 100 x distance&lt;br /&gt;
* '''Can use only 12 weapons:''' FN 69A1, M79 Grenade Launcher, MGL M32, MGL M32s, Automatic Grenade Launcher, C4 Launcher, Rocket Launcher, BigBazooka, Adv. Rocket Launcher, M202A1 FLASH, ELECTRO Rocket Launcher and ELECTRO Cannon&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8137</id>
		<title>Alien Weapon Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8137"/>
		<updated>2024-12-15T11:30:14Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Heresy Shot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Critical Beast===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|add to target 25% DR&lt;br /&gt;
|Ignores critical chance resistance&lt;br /&gt;
|add to target 25% DR(Stack with F)&lt;br /&gt;
|Ignores critical roll resistance&lt;br /&gt;
|Ignores critical power resistance&lt;br /&gt;
|Increase Critical Bracket by 1&lt;br /&gt;
|Increase Critical Bracket by 1(Stack with A)&lt;br /&gt;
|Increase Critical Damage by 50%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Penetrator===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease chance for critical by 15%&lt;br /&gt;
|Ignores DT&lt;br /&gt;
|Decrease chance for critical by 15%(Stack with F)&lt;br /&gt;
|Ignores DR&lt;br /&gt;
|Ignores Damage Protection&lt;br /&gt;
|+33% Damage&lt;br /&gt;
|+33% Damage(Stack with A)&lt;br /&gt;
|+34% Damage(Stack with A and S)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Double Range===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease accuracy by 45%&lt;br /&gt;
|Add 4 weapon Range&lt;br /&gt;
|Decrease accuracy by 45%(Stack with F)&lt;br /&gt;
|Add 4 weapon Range(Stack with E)&lt;br /&gt;
|Double all bonus weapon range&lt;br /&gt;
|Ignore 1 Laser DT&lt;br /&gt;
|Ignore 1 Laser DT(Stack with A)&lt;br /&gt;
|Add 8 weapon Range(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flat Converter===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection(Stack with E)&lt;br /&gt;
|Converts 50% damage to lethal damage&lt;br /&gt;
|Gain 4% Lethality&lt;br /&gt;
|Gain 4% Lethality(Stack with A)&lt;br /&gt;
|Converts 50% damage to lethal damage(Stack with B) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Fire Converter===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower weapon range by 4&lt;br /&gt;
|Changes the weapon type to fire&lt;br /&gt;
|Lower weapon range by 4(Stack with F)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%&lt;br /&gt;
|Double burning damage&lt;br /&gt;
|Lower AP attack cost by 1&lt;br /&gt;
|Lower AP attack cost by 1(Stack with A)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%(Stack with C)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Plasma Converter===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower damage by 10%&lt;br /&gt;
|Changes the weapon type to plasma&lt;br /&gt;
|Lower damage by 10%(Stack with F)&lt;br /&gt;
|Always scores critical hits&lt;br /&gt;
|+50 Critical Roll&lt;br /&gt;
|+50% Critical Power&lt;br /&gt;
|+50% Critical Power(Stack with A)&lt;br /&gt;
|+50 Critical Roll (Stack with B)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stun Hex===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Cap damage on 300&lt;br /&gt;
|Applies a Shock effect on a one-hex attack&lt;br /&gt;
|Cap damage on 200&lt;br /&gt;
|Applies a paralysis effect on a one-hex attack&lt;br /&gt;
|Applies a lost turn effect on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A)&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A and S) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lightning===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease ammo rounds per shot by 5&lt;br /&gt;
|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range&lt;br /&gt;
|Decrease ammo rounds per shot by 5(Stack with F)&lt;br /&gt;
|bounced damage ignore friendly units(faction/team)&lt;br /&gt;
|Increase chance of E to 50%&lt;br /&gt;
|+10 Max Damage&lt;br /&gt;
|+10 Max Damage(Stack with A)&lt;br /&gt;
|Increase chance of E to 90%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Heresy Shot===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase Attack Delay by 400&lt;br /&gt;
|Applies heresy for 4 seconds on the target&lt;br /&gt;
|Increase Attack Delay by 400(Stack with F)&lt;br /&gt;
|Apply 1 confusion stacks on target&lt;br /&gt;
|Apply 3 weakness stacks on target&lt;br /&gt;
|+25% Critical Damage&lt;br /&gt;
|+25% Critical Damage(Stack with A)&lt;br /&gt;
|Apply 1 bounty stacks on target&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rad Shot===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase reload cost by 50%&lt;br /&gt;
|Apply 30 radiation on target&lt;br /&gt;
|Increase reload cost by 50%(Stack with F)&lt;br /&gt;
|Apply 30 radiation on target(Stack with E)&lt;br /&gt;
|Converts 50% of damage into radiation&lt;br /&gt;
|Ignore 45% radiation Resistance&lt;br /&gt;
|Ignore 45% radiation Resistance(Stack with A)&lt;br /&gt;
|Apply 60 radiation on target(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8136</id>
		<title>Alien Weapon Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8136"/>
		<updated>2024-12-15T11:29:33Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Flat Converter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Critical Beast===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|add to target 25% DR&lt;br /&gt;
|Ignores critical chance resistance&lt;br /&gt;
|add to target 25% DR(Stack with F)&lt;br /&gt;
|Ignores critical roll resistance&lt;br /&gt;
|Ignores critical power resistance&lt;br /&gt;
|Increase Critical Bracket by 1&lt;br /&gt;
|Increase Critical Bracket by 1(Stack with A)&lt;br /&gt;
|Increase Critical Damage by 50%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Penetrator===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease chance for critical by 15%&lt;br /&gt;
|Ignores DT&lt;br /&gt;
|Decrease chance for critical by 15%(Stack with F)&lt;br /&gt;
|Ignores DR&lt;br /&gt;
|Ignores Damage Protection&lt;br /&gt;
|+33% Damage&lt;br /&gt;
|+33% Damage(Stack with A)&lt;br /&gt;
|+34% Damage(Stack with A and S)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Double Range===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease accuracy by 45%&lt;br /&gt;
|Add 4 weapon Range&lt;br /&gt;
|Decrease accuracy by 45%(Stack with F)&lt;br /&gt;
|Add 4 weapon Range(Stack with E)&lt;br /&gt;
|Double all bonus weapon range&lt;br /&gt;
|Ignore 1 Laser DT&lt;br /&gt;
|Ignore 1 Laser DT(Stack with A)&lt;br /&gt;
|Add 8 weapon Range(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flat Converter===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 8% lethal protection(Stack with E)&lt;br /&gt;
|Converts 50% damage to lethal damage&lt;br /&gt;
|Gain 4% Lethality&lt;br /&gt;
|Gain 4% Lethality(Stack with A)&lt;br /&gt;
|Converts 50% damage to lethal damage(Stack with B) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Fire Converter===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower weapon range by 4&lt;br /&gt;
|Changes the weapon type to fire&lt;br /&gt;
|Lower weapon range by 4(Stack with F)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%&lt;br /&gt;
|Double burning damage&lt;br /&gt;
|Lower AP attack cost by 1&lt;br /&gt;
|Lower AP attack cost by 1(Stack with A)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%(Stack with C)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Plasma Converter===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower damage by 10%&lt;br /&gt;
|Changes the weapon type to plasma&lt;br /&gt;
|Lower damage by 10%(Stack with F)&lt;br /&gt;
|Always scores critical hits&lt;br /&gt;
|+50 Critical Roll&lt;br /&gt;
|+50% Critical Power&lt;br /&gt;
|+50% Critical Power(Stack with A)&lt;br /&gt;
|+50 Critical Roll (Stack with B)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stun Hex===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Cap damage on 300&lt;br /&gt;
|Applies a Shock effect on a one-hex attack&lt;br /&gt;
|Cap damage on 200&lt;br /&gt;
|Applies a paralysis effect on a one-hex attack&lt;br /&gt;
|Applies a lost turn effect on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A)&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A and S) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lightning===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease ammo rounds per shot by 5&lt;br /&gt;
|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range&lt;br /&gt;
|Decrease ammo rounds per shot by 5(Stack with F)&lt;br /&gt;
|bounced damage ignore friendly units(faction/team)&lt;br /&gt;
|Increase chance of E to 50%&lt;br /&gt;
|+10 Max Damage&lt;br /&gt;
|+10 Max Damage(Stack with A)&lt;br /&gt;
|Increase chance of E to 90%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Heresy Shot===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase Attack Delay by 250&lt;br /&gt;
|Applies heresy for 4 seconds on the target&lt;br /&gt;
|Increase Attack Delay by 250(Stack with F)&lt;br /&gt;
|Apply 5 confusion stacks on target&lt;br /&gt;
|Apply 50 weakness stacks on target&lt;br /&gt;
|+25% Critical Damage&lt;br /&gt;
|+25% Critical Damage(Stack with A)&lt;br /&gt;
|Apply 3 bounty stacks on target&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rad Shot===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase reload cost by 50%&lt;br /&gt;
|Apply 30 radiation on target&lt;br /&gt;
|Increase reload cost by 50%(Stack with F)&lt;br /&gt;
|Apply 30 radiation on target(Stack with E)&lt;br /&gt;
|Converts 50% of damage into radiation&lt;br /&gt;
|Ignore 45% radiation Resistance&lt;br /&gt;
|Ignore 45% radiation Resistance(Stack with A)&lt;br /&gt;
|Apply 60 radiation on target(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8135</id>
		<title>Alien Weapon Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8135"/>
		<updated>2024-12-15T11:29:00Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Double Range */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Critical Beast===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|add to target 25% DR&lt;br /&gt;
|Ignores critical chance resistance&lt;br /&gt;
|add to target 25% DR(Stack with F)&lt;br /&gt;
|Ignores critical roll resistance&lt;br /&gt;
|Ignores critical power resistance&lt;br /&gt;
|Increase Critical Bracket by 1&lt;br /&gt;
|Increase Critical Bracket by 1(Stack with A)&lt;br /&gt;
|Increase Critical Damage by 50%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Penetrator===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease chance for critical by 15%&lt;br /&gt;
|Ignores DT&lt;br /&gt;
|Decrease chance for critical by 15%(Stack with F)&lt;br /&gt;
|Ignores DR&lt;br /&gt;
|Ignores Damage Protection&lt;br /&gt;
|+33% Damage&lt;br /&gt;
|+33% Damage(Stack with A)&lt;br /&gt;
|+34% Damage(Stack with A and S)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Double Range===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease accuracy by 45%&lt;br /&gt;
|Add 4 weapon Range&lt;br /&gt;
|Decrease accuracy by 45%(Stack with F)&lt;br /&gt;
|Add 4 weapon Range(Stack with E)&lt;br /&gt;
|Double all bonus weapon range&lt;br /&gt;
|Ignore 1 Laser DT&lt;br /&gt;
|Ignore 1 Laser DT(Stack with A)&lt;br /&gt;
|Add 8 weapon Range(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flat Converter===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 15% lethal protection&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 15% lethal protection(Stack with E)&lt;br /&gt;
|Converts 50% damage to lethal damage&lt;br /&gt;
|Gain 5% Lethality&lt;br /&gt;
|Gain 5% Lethality(Stack with A)&lt;br /&gt;
|Converts 50% damage to lethal damage(Stack with B) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Fire Converter===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower weapon range by 4&lt;br /&gt;
|Changes the weapon type to fire&lt;br /&gt;
|Lower weapon range by 4(Stack with F)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%&lt;br /&gt;
|Double burning damage&lt;br /&gt;
|Lower AP attack cost by 1&lt;br /&gt;
|Lower AP attack cost by 1(Stack with A)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%(Stack with C)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Plasma Converter===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower damage by 10%&lt;br /&gt;
|Changes the weapon type to plasma&lt;br /&gt;
|Lower damage by 10%(Stack with F)&lt;br /&gt;
|Always scores critical hits&lt;br /&gt;
|+50 Critical Roll&lt;br /&gt;
|+50% Critical Power&lt;br /&gt;
|+50% Critical Power(Stack with A)&lt;br /&gt;
|+50 Critical Roll (Stack with B)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stun Hex===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Cap damage on 300&lt;br /&gt;
|Applies a Shock effect on a one-hex attack&lt;br /&gt;
|Cap damage on 200&lt;br /&gt;
|Applies a paralysis effect on a one-hex attack&lt;br /&gt;
|Applies a lost turn effect on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A)&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A and S) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lightning===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease ammo rounds per shot by 5&lt;br /&gt;
|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range&lt;br /&gt;
|Decrease ammo rounds per shot by 5(Stack with F)&lt;br /&gt;
|bounced damage ignore friendly units(faction/team)&lt;br /&gt;
|Increase chance of E to 50%&lt;br /&gt;
|+10 Max Damage&lt;br /&gt;
|+10 Max Damage(Stack with A)&lt;br /&gt;
|Increase chance of E to 90%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Heresy Shot===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase Attack Delay by 250&lt;br /&gt;
|Applies heresy for 4 seconds on the target&lt;br /&gt;
|Increase Attack Delay by 250(Stack with F)&lt;br /&gt;
|Apply 5 confusion stacks on target&lt;br /&gt;
|Apply 50 weakness stacks on target&lt;br /&gt;
|+25% Critical Damage&lt;br /&gt;
|+25% Critical Damage(Stack with A)&lt;br /&gt;
|Apply 3 bounty stacks on target&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rad Shot===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase reload cost by 50%&lt;br /&gt;
|Apply 30 radiation on target&lt;br /&gt;
|Increase reload cost by 50%(Stack with F)&lt;br /&gt;
|Apply 30 radiation on target(Stack with E)&lt;br /&gt;
|Converts 50% of damage into radiation&lt;br /&gt;
|Ignore 45% radiation Resistance&lt;br /&gt;
|Ignore 45% radiation Resistance(Stack with A)&lt;br /&gt;
|Apply 60 radiation on target(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8134</id>
		<title>Alien Weapon Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Alien_Weapon_Perks&amp;diff=8134"/>
		<updated>2024-12-15T11:27:57Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Double Range */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Critical Beast===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|add to target 25% DR&lt;br /&gt;
|Ignores critical chance resistance&lt;br /&gt;
|add to target 25% DR(Stack with F)&lt;br /&gt;
|Ignores critical roll resistance&lt;br /&gt;
|Ignores critical power resistance&lt;br /&gt;
|Increase Critical Bracket by 1&lt;br /&gt;
|Increase Critical Bracket by 1(Stack with A)&lt;br /&gt;
|Increase Critical Damage by 50%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Penetrator===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease chance for critical by 15%&lt;br /&gt;
|Ignores DT&lt;br /&gt;
|Decrease chance for critical by 15%(Stack with F)&lt;br /&gt;
|Ignores DR&lt;br /&gt;
|Ignores Damage Protection&lt;br /&gt;
|+33% Damage&lt;br /&gt;
|+33% Damage(Stack with A)&lt;br /&gt;
|+34% Damage(Stack with A and S)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Double Range===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease accuracy by 45%&lt;br /&gt;
|Add 4 weapon Range&lt;br /&gt;
|Decrease accuracy by 45%(Stack with F)&lt;br /&gt;
|Add 4 weapon Range(Stack with E)&lt;br /&gt;
|Double all bonus weapon range&lt;br /&gt;
|Ignore 1 Laser DT&lt;br /&gt;
|Ignore 1 Laser DT(Stack with A)&lt;br /&gt;
|Add 8 weapon Range(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Flat Converter===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 15% lethal protection&lt;br /&gt;
|Increase AP Cost for attack by 1&lt;br /&gt;
|Penetrates 15% lethal protection(Stack with E)&lt;br /&gt;
|Converts 50% damage to lethal damage&lt;br /&gt;
|Gain 5% Lethality&lt;br /&gt;
|Gain 5% Lethality(Stack with A)&lt;br /&gt;
|Converts 50% damage to lethal damage(Stack with B) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Fire Converter===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower weapon range by 4&lt;br /&gt;
|Changes the weapon type to fire&lt;br /&gt;
|Lower weapon range by 4(Stack with F)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%&lt;br /&gt;
|Double burning damage&lt;br /&gt;
|Lower AP attack cost by 1&lt;br /&gt;
|Lower AP attack cost by 1(Stack with A)&lt;br /&gt;
|Lowers the fire-fighter effect by 50%(Stack with C)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Plasma Converter===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Lower damage by 10%&lt;br /&gt;
|Changes the weapon type to plasma&lt;br /&gt;
|Lower damage by 10%(Stack with F)&lt;br /&gt;
|Always scores critical hits&lt;br /&gt;
|+50 Critical Roll&lt;br /&gt;
|+50% Critical Power&lt;br /&gt;
|+50% Critical Power(Stack with A)&lt;br /&gt;
|+50 Critical Roll (Stack with B)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stun Hex===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Cap damage on 300&lt;br /&gt;
|Applies a Shock effect on a one-hex attack&lt;br /&gt;
|Cap damage on 200&lt;br /&gt;
|Applies a paralysis effect on a one-hex attack&lt;br /&gt;
|Applies a lost turn effect on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A)&lt;br /&gt;
|Regen 3 AP on a one-hex attack(Stack with A and S) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lightning===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Decrease ammo rounds per shot by 5&lt;br /&gt;
|30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range&lt;br /&gt;
|Decrease ammo rounds per shot by 5(Stack with F)&lt;br /&gt;
|bounced damage ignore friendly units(faction/team)&lt;br /&gt;
|Increase chance of E to 50%&lt;br /&gt;
|+10 Max Damage&lt;br /&gt;
|+10 Max Damage(Stack with A)&lt;br /&gt;
|Increase chance of E to 90%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Heresy Shot===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase Attack Delay by 250&lt;br /&gt;
|Applies heresy for 4 seconds on the target&lt;br /&gt;
|Increase Attack Delay by 250(Stack with F)&lt;br /&gt;
|Apply 5 confusion stacks on target&lt;br /&gt;
|Apply 50 weakness stacks on target&lt;br /&gt;
|+25% Critical Damage&lt;br /&gt;
|+25% Critical Damage(Stack with A)&lt;br /&gt;
|Apply 3 bounty stacks on target&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rad Shot===&lt;br /&gt;
{{GearPerkAlien&lt;br /&gt;
|Increase reload cost by 50%&lt;br /&gt;
|Apply 30 radiation on target&lt;br /&gt;
|Increase reload cost by 50%(Stack with F)&lt;br /&gt;
|Apply 30 radiation on target(Stack with E)&lt;br /&gt;
|Converts 50% of damage into radiation&lt;br /&gt;
|Ignore 45% radiation Resistance&lt;br /&gt;
|Ignore 45% radiation Resistance(Stack with A)&lt;br /&gt;
|Apply 60 radiation on target(Stack with E and C)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Scout&amp;diff=8133</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Scout&amp;diff=8133"/>
		<updated>2024-12-11T11:57:11Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Class Perk&lt;br /&gt;
|name=Scout&lt;br /&gt;
|image= Ghost.gif&lt;br /&gt;
|reqs=85 &lt;br /&gt;
|effe= &amp;lt;br&amp;gt;&lt;br /&gt;
*+3 [[Luck]].&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing stealth cap(1000)&lt;br /&gt;
*Player can`t sneak in vision of the enemy.&lt;br /&gt;
*Strike: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Lose 25% ms when is no in sneak mode&lt;br /&gt;
*Can't gain movement speed. &lt;br /&gt;
*8 AP cost to active Sneak &lt;br /&gt;
* [[Strike]] knockout can be resisted by [[Stonewall]] (lower your luck against them by their strenght (in strike calculation)) and its halved by Quick Recovery.&lt;br /&gt;
|spec= [[Gain Luck]] +25% chance to knockout opponent with Strike. &lt;br /&gt;
|nega= -5 Stealth  per [[Endurance]]&lt;br /&gt;
|crit= 0-105&lt;br /&gt;
|fav=  [[Sniper Rifles]] Penetrate 25% of Critical Chance, roll, and power Resistance&lt;br /&gt;
|pve=  Penetrate 5% DR vs NPCs &lt;br /&gt;
|loc=  [[NCR]], Ranger HQ&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8132</id>
		<title>Class perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Class_perks&amp;diff=8132"/>
		<updated>2024-12-11T11:56:35Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that each class has different [[Damage Resistance]] modification, see table in [[Damage Resistance]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Name&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  Effect&lt;br /&gt;
!  Notes&lt;br /&gt;
!  Fav. Weapon&lt;br /&gt;
!  Base&amp;lt;br&amp;gt;Critical&amp;lt;br&amp;gt;Power&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Perk|Alien]]&lt;br /&gt;
| 45	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
* +3 [[Intelligence]]&lt;br /&gt;
* +50 Crafting cap&lt;br /&gt;
* Learning on crafting adds to max&lt;br /&gt;
* For each Intelligence gets 5% more experience on crafted gear&lt;br /&gt;
* 66% chances instead of 33% to get critical effect&lt;br /&gt;
* Can Craft special [[Alien Weapons]] and use them.&lt;br /&gt;
* 1 Fury, lose 1% damage protection. &lt;br /&gt;
* Rage: gain exp on worn weapon x4 for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use non-alien weapons&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 5% of dmg to radiation against NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in [[Necropolis]] near vertibird&lt;br /&gt;
*Alien weapons fit for frontline and sniper build types&lt;br /&gt;
*Alongside all its combat potential, this class is particularly great as a crafter.&lt;br /&gt;
| [[Weapon Types|ETG]]&amp;lt;br&amp;gt;Ignores Electric Damage immunity.&lt;br /&gt;
| 0-10&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]	&lt;br /&gt;
| 90	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 35&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 130%	&lt;br /&gt;
*+3 [[Perception]]&lt;br /&gt;
*You have a 92% chance to not de-sneak when attacking opponents.&lt;br /&gt;
*Gives you a 10% chance to go into sneak when performing any action&amp;lt;br&amp;gt;(regardless of being seen by players or not).&lt;br /&gt;
*For each Perception gets +1% critical chance&lt;br /&gt;
* Gives 100 Stealth on battle timer&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;While de-sneaked, your damage is reduced by 75%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 25% critcal chance against NPCs&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[Hub]] Old town&lt;br /&gt;
*Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per&lt;br /&gt;
| [[Weapon Types|Range Pistols]] apply critical damage equal to weapon range (1 hex = 1% damage).&lt;br /&gt;
| 0-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Hunter]]	&lt;br /&gt;
| 80	&lt;br /&gt;
| 	&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110%	&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Bonuses to Critical Roll that scales with your and target base critical chance combined&amp;lt;br&amp;gt;(crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)&lt;br /&gt;
*25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. &lt;br /&gt;
*Penetrate Armor Perk (Fill The Gaps and Heavy)&lt;br /&gt;
*Extra flat critical power for each 10 FoV&lt;br /&gt;
*Extra FoV for each critical chance&lt;br /&gt;
*Extra 0.5 [[Sight]] for each critical chance&lt;br /&gt;
*Applies &amp;quot;Bounty&amp;quot; debuff when hitting opponent lowering the targets damage until they die.&lt;br /&gt;
*Bounty Hunter puts marked status on every attack for 4 sec.&lt;br /&gt;
*Deals 1% of targets max hp per bounty stack&lt;br /&gt;
*[[Strike]]: Apply 10 bounty stacks for target &lt;br /&gt;
*-1% attack speed per [[Luck]].&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You cannot take drugs (this includes cannibal drugs).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;The bounty power will drop by 1 if the owner has the Quick Fingers perk.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max heal against NPCs(NPC's HP)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Klamath]]&lt;br /&gt;
*Healing drugs however (such as Stimpaks) are still able to be used&lt;br /&gt;
*Do note that perks such as [[Iron Limbs]] which grants full protection against arms critical effects regardless of penetration&lt;br /&gt;
*See Bounty Stacks above target's head&lt;br /&gt;
*Bounty Stacks depend on the weapon gear ranks sum:&lt;br /&gt;
**0-17 - no extra bounty&lt;br /&gt;
**18-33 - 1 extra bounty&lt;br /&gt;
**34-49 - 2 extra bounty&lt;br /&gt;
**50+ - 3 extra bounty&lt;br /&gt;
| +10% power, +10 sec for applying [[Slow]] and ignore class negative scaling when using [[Weapon Types|Plasma Weapons]]&lt;br /&gt;
| 0-75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chosen One]]&lt;br /&gt;
|  30&lt;br /&gt;
|  &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* + 2 [[level perks]] &lt;br /&gt;
* + 1 [[Trait]]&lt;br /&gt;
* + 2 [[Hit Point]] per [[Charisma]]&lt;br /&gt;
* + 3 [[Charisma]]&lt;br /&gt;
* 1 Fury, -1 [[Charisma]]&lt;br /&gt;
* Rage: Set 2 random special to 1 for 10 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Healing Rate set to 0&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' gain 10% more exp&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in Klamath in Vics shack&lt;br /&gt;
*Remember to take it before Level 50&lt;br /&gt;
*You die on 0 hit points&lt;br /&gt;
*Cannot take Gifted or Bonehead as third [[Trait]]&lt;br /&gt;
| +25% 1-hex damage while using [[Weapon Types|SMGs]]&lt;br /&gt;
| 0-45&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]]&amp;lt;br&amp;gt;  &lt;br /&gt;
| 150	  &lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
*+3 [[Endurance]]&lt;br /&gt;
*You gain 25 CW for every point of Charisma.&lt;br /&gt;
*Ability to create a NPC companion with the same stats and gear.&lt;br /&gt;
*Getting clone perk grants immunity to knockouts, knockbacks, knockdowns and heavy handed. (works for both you and your clone)&lt;br /&gt;
*Player deals 50% more damage when clone NPC is dead.&lt;br /&gt;
*When NPC Clone is alive and Player Clone dies by enemy Player, instant revive but clone dies. (not working in PvE)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't see team markers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't install [[Implants]].&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Deal 5% less damage against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Vault City]]&lt;br /&gt;
*Added command ~clone to spawn clone. 9 minutes cooldown. Can be triggered with speech. (clone doesn't spawn by itself)&lt;br /&gt;
*Clone cooldown can be reduced to 35 sec by 500 speach, if you take good natured perk this will further reduce the cd by 20 sec to 15 sec (cap)&lt;br /&gt;
*PvE perks don't work for the NPC.&lt;br /&gt;
*PvE Perks such as Mini Toughness and  Quick Dodger protects you.	  &lt;br /&gt;
*The Clone NPC doesn't need any ammunition&lt;br /&gt;
*Clone gives vision around even when dead.&lt;br /&gt;
*The Clone can't carry any gear&lt;br /&gt;
*Clone cannot use grenades, throwing knives, or any &amp;quot;stackable weapons&amp;quot;.&lt;br /&gt;
*When alt clicking to set a rally point to move your clone &amp;quot;defend move&amp;quot; seems to be the most effective as it doesn't seem to aggro clone onto* sometimes neutral NPCs&lt;br /&gt;
*Reacts to marks: &amp;lt;br&amp;gt;Red: aggressive +50% damage, -20% DR.&amp;lt;br&amp;gt;Purple: defensive -50% damage, +20% DR.&amp;lt;br&amp;gt;Blue or unmarked: no changes.&lt;br /&gt;
| [[Weapon Types|Laser Weapons]]  5% chance to bounce attack to another target (like ETG).&lt;br /&gt;
| 0-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Master]]&lt;br /&gt;
| 35	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	&lt;br /&gt;
* +30 [[Melee]] damage&lt;br /&gt;
* +125% to critical chance on [[Melee]] attacks&lt;br /&gt;
* Using Critical tabel for 2h range weapons.&lt;br /&gt;
* For each Strength 1 [[Critical Power]]&lt;br /&gt;
* [[Strike]]: On 20 range move next to target&lt;br /&gt;
* Ignore Melee Protection for 10 sec after strike&lt;br /&gt;
* Battle timer on getting hit its 90% shorter(attack still 10/30)&lt;br /&gt;
* Combat Master uses the Ranged [[Critical hit]] table when using melee weapons&amp;lt;br&amp;gt;(so your crits are stronger)&lt;br /&gt;
* 1 Fury, Gain 6% Critical Power&lt;br /&gt;
* Rage: Ignore Critical Resistances for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all traits&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' increase lifesteal cap to 50% against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[San Francisco]] building above Dr.fung clinic&lt;br /&gt;
*Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] will make your build useless.&lt;br /&gt;
|  Increased range of strike by 100% while [[Weapon Types|Hammers]]&lt;br /&gt;
| 0-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyborg]]	&lt;br /&gt;
| 120	&lt;br /&gt;
|&lt;br /&gt;
*Base stats: (Dragon/Agro)&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%&lt;br /&gt;
*Base stats: &lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%		&lt;br /&gt;
* Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]&lt;br /&gt;
* Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations&lt;br /&gt;
* For each Luck gets +1 extra critical power (on top of what Luck already gives)&lt;br /&gt;
* You can take this perk in Gecko, Scrapyard &lt;br /&gt;
* You can install and uninstall implants for free at anytime by using ~cmd command&lt;br /&gt;
* Immunity to [[Bleed]] effect.&lt;br /&gt;
* 1 Fury, gain 2% EMP DR&lt;br /&gt;
* Rage: Cause EMP explosions around you for 25% of your max HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You become highly vulnerable to EMP damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.25% chance to lose 1 [[Implants|Special implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;0.05% chance to lose 1 [[Implants|Combat implant]] on death&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 more damage from NPCs&lt;br /&gt;
|&lt;br /&gt;
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)&lt;br /&gt;
*You can say random joke by ~cmd command&lt;br /&gt;
*You can craft EMP implants by using ~cmd commands&lt;br /&gt;
*Mr. Fixit works like Healer perk&lt;br /&gt;
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)&lt;br /&gt;
*To repair your damaged limbs you need to use command ~cmd&lt;br /&gt;
*Healer perk doesn't work for you&lt;br /&gt;
*Havecooldown for healing limbs and effects, scaled with science skill.&lt;br /&gt;
| Apply Shock for 1 sec when using [[Weapon Types|clubs]]&lt;br /&gt;
| 0-65&lt;br /&gt;
|-&lt;br /&gt;
|  [[Deathclaw Perk|Deathclaw]]&lt;br /&gt;
|  40&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125% 	  &lt;br /&gt;
* Double [[Melee]] Damage&lt;br /&gt;
* + 5 Heavy Handed Malus&lt;br /&gt;
* + 1 attack range&lt;br /&gt;
* + 10% [[Movement Speed]]&lt;br /&gt;
* + 3 [[Strength]]&lt;br /&gt;
* 1 Fury, gain 5 Melee Damage&lt;br /&gt;
* Rage: Gain Cripple random limb. [[Taunt]] all players on the map for 3 sec (except own faction members).&lt;br /&gt;
* Natural Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't use guns and armors&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' +10 melee damage against NPCs&lt;br /&gt;
Scaling:&lt;br /&gt;
*[[AP Regen]]: +0.01 for melee damage(before double)&lt;br /&gt;
*[[Lifesteal]]: 1% target life(doesnt adds above lifesteal cap)&lt;br /&gt;
*[[Sneak]]: +20 for 1 [[Strength]]&lt;br /&gt;
*[[Armor Class]]: +1 AC for 1 [[Sneak]]&lt;br /&gt;
*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]&lt;br /&gt;
*[[Movement Speed]]: +3% per [[Luck]]&lt;br /&gt;
| &lt;br /&gt;
You can get this perk in [[Modoc]] in north &amp;lt;br&amp;gt;&lt;br /&gt;
Natural Armor:&lt;br /&gt;
*Normal DR: 45 + [[Critical Chance]], DT: 6 + [[Intelligence]]&lt;br /&gt;
*Laser DR: 10 + [[Perception]], DT: 7 + [[Charisma]]&lt;br /&gt;
*Fire DR: 50 + [[Healing Rate]], DT: 4 + [[Sequence]]&lt;br /&gt;
*Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]]&lt;br /&gt;
*Explode DR: 50 + [[Endurance]], DT: 6 + [[Agility]]&lt;br /&gt;
*Electro DR: 30 + [[Action Points]], DT: 3 + [[Perception]]&lt;br /&gt;
*Critical % Power Resistance: 15% + [[Action Points]] for moving&lt;br /&gt;
*Critical Power Resistance: 0 + [[Movement Speed]]&lt;br /&gt;
*Critical Chance Resistance: 5% + [[Strength]]&lt;br /&gt;
*[[Hit Points]]: base + 3x[[Lethal Damage]](base only, not 20luck)&lt;br /&gt;
* All the above stats scale to your worn helmet see [[Deathclaw Perk]] for more info.&lt;br /&gt;
| +5 Heavy handed malus wtih [[Weapon Types|Punch Weapons]]&lt;br /&gt;
| 0-55&lt;br /&gt;
|-&lt;br /&gt;
| [[Hubologist]]	&lt;br /&gt;
| 105&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +100 hit points&lt;br /&gt;
* 20% more exp for each point of Intelligence on wearing gear&lt;br /&gt;
* Upgrade item perks buffed ([[Hubologist|see table]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose all perks&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in [[San Francisco]] (Tanker)&lt;br /&gt;
| [[Weapon Types|Electro Weapons]] double damage&lt;br /&gt;
| 10-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Infantry]]	&lt;br /&gt;
| 130	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	 &lt;br /&gt;
*+3 [[Strength]]&lt;br /&gt;
*+7% Each DRs&lt;br /&gt;
*Fury: Gain 0.25% Normal DR, +0.5% Laser/Explosive DR, +1% Fire/Plasma/Electro DR per Fury stack.&lt;br /&gt;
*Immunity to selective damage type for 1 minute per each Endurance level&lt;br /&gt;
*Change DR cap from 90% to 100%&lt;br /&gt;
*[[Strike]]: Ignore [[Damage Protection]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-30% HP&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Receive 5 less damage from NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Navarro&lt;br /&gt;
*Can't choose same immune type twice in a row&lt;br /&gt;
*Lose [[Fury]] stacks when using healing drugs&lt;br /&gt;
| [[Weapon Types|Shotguns]] +2 tiers in shotgun's damage multi calculations&lt;br /&gt;
| 0-60&lt;br /&gt;
|- &lt;br /&gt;
| [[Killer]]	&lt;br /&gt;
| 60	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100%	 &lt;br /&gt;
* +3 [[Agility]]&lt;br /&gt;
* Regen all your [[Action Points]] when you kill enemy Player&lt;br /&gt;
* Regen All [[Hit Points]] when you kill enemy Player&lt;br /&gt;
* Gets 3 seconds of immune after scoring a kill on a player&lt;br /&gt;
* For each [[Agility]] gets +1% to double damage&lt;br /&gt;
* +15% [[Lifesteal]]&lt;br /&gt;
* [[Strike]]: Apply 6 confusion and [[fury]] for target &lt;br /&gt;
* gets +25 AP Regen on battle timer&lt;br /&gt;
* 1 Fury, Lose 2% DR&lt;br /&gt;
* Gain 5% Lethality&lt;br /&gt;
* Rage: Set Attack Delay on 700 (killer's rage is on 10 fury)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Your respawn will be 500% longer than normal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Regen 30% your [[Action Points]] when you kill enemy NPC&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in Hinkley&lt;br /&gt;
*5 minutes  or 3 minutes and 45 seconds if you have second level of Tactical implant.&lt;br /&gt;
*Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.&lt;br /&gt;
*In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.&lt;br /&gt;
| [[Weapon Types|Miniguns]] +25% accuracy&lt;br /&gt;
| 0-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Leader]]	&lt;br /&gt;
| 65	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 	&lt;br /&gt;
*+50 [[Party Points]]&lt;br /&gt;
*+40% [[Critical Chance Resistance]]&lt;br /&gt;
*+4% [[Movement Speed]] for each faction member in location&lt;br /&gt;
*Ability to create flags which provide buffs to team&lt;br /&gt;
*60 sec cd on flag creation&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;FoV is halved&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' apply 2 weakness on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Wind of War]]&lt;br /&gt;
*You need Wood for build a flag&lt;br /&gt;
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags&lt;br /&gt;
* Flags don't work on NPC companions.&lt;br /&gt;
| Gains 1 HP per 1% of Critical Chance Resistance while using [[Weapon Types|Flamers]]&lt;br /&gt;
| 0-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Paramedic]]	&lt;br /&gt;
| 65&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	 	&lt;br /&gt;
*+3 [[Intelligence]]&lt;br /&gt;
*+50% [[First Aid]]&lt;br /&gt;
*+50% [[Doctor]]&lt;br /&gt;
*+100 [[Armor Class]]&lt;br /&gt;
*-10 [[Ammo|AC mod]] for attackers&lt;br /&gt;
* 3 seconds cooldown on First Aid and Doctor.&lt;br /&gt;
* Ability to revive people (Base CD is 480 seconds).&lt;br /&gt;
* For each Intelligence gets 5 seconds of reduction CD in reviving.&lt;br /&gt;
* Healing others gives them temporary 0,5% [[Damage Protection]] per stack.&lt;br /&gt;
* 1 Fury, lose 0,5% Movement speed.&lt;br /&gt;
* Rage: Can't run for 10 sec&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;You deal -50% total damage&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' double [[First Aid|FA]] effect on NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor&lt;br /&gt;
*bonus [[First Aid]] or [[Doctor]] doesn't go over cap&lt;br /&gt;
*Base cooldown for revive is 560 seconds&lt;br /&gt;
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving&lt;br /&gt;
*Revive give 10 stacks of buff&lt;br /&gt;
*On Revive cooldown you can't use [[Doctor]] Skill&lt;br /&gt;
*Revive gives revived player 10 stacks of Damage Protection buff&lt;br /&gt;
*Gain for himself 1 sec immune after revive a ally&lt;br /&gt;
*Amount of HP after revive depends on doctor skill of paramedic&lt;br /&gt;
*The number of paramedic buffs scales with the weapon gear ranks sum:&lt;br /&gt;
**0-17 - 1-3 stacks using skill, 10 revive&lt;br /&gt;
**18-33 - 2-7 stacks using skill, 15 revive&lt;br /&gt;
**34-49 - 3-10 stacks using skill, 20 revive&lt;br /&gt;
**50+ - 4-15 stacks using skill, 25 revive&lt;br /&gt;
*Targets with more than 30 Paramedic Buffs receive 100% healing from every source.&lt;br /&gt;
| [[Weapon Types|Fast Pistols]] +25% more healing to target&lt;br /&gt;
| 0-30&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]]	&lt;br /&gt;
| 70	&lt;br /&gt;
| &lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50%  	&lt;br /&gt;
* Double all heals: First Aid and meds.&lt;br /&gt;
* Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate&lt;br /&gt;
* -0,1 seconds heal cooldown per endurance&lt;br /&gt;
* 1 Fury, Lose 10% Rad Resistance&lt;br /&gt;
* Rage: Heal whole faction/war event team for 10% their max health per sec for 10 sec in 20 hexes range&lt;br /&gt;
* Attacking enemy lower Fury stacks by  1 point more.&lt;br /&gt;
* [[Heresy]] status: Sets attack delay to 1200 for 4 seconds, to anyone who attacks them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Change your Carry Weight to 15%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' mark NPC visible for everyone&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Den]], church&lt;br /&gt;
*[[Healing Needler Ammo]] heals priest double&lt;br /&gt;
*[[Healing Needler Ammo]] heals others double when priest using it&lt;br /&gt;
*Healing rate trigger every 5 seconds&lt;br /&gt;
| [[Weapon Types|Machine Gun]] +10% Carry Weight&lt;br /&gt;
| 0-20&lt;br /&gt;
|-&lt;br /&gt;
| [[Random Boy]]	&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75% 		&lt;br /&gt;
* +1 [[Action Points]]	&lt;br /&gt;
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.&lt;br /&gt;
Roll 1 extra stat which effect is scaling with [[Luck]]:&lt;br /&gt;
*3% damage per Luck&lt;br /&gt;
*2% [[Hit Points]] per [[luck]]&lt;br /&gt;
*2% [[Lifesteal]] per [[luck]]&lt;br /&gt;
*5 [[AP Regen]] per [[Luck]]&lt;br /&gt;
*3% [[Movement Speed]] per [[Luck]]&lt;br /&gt;
*[[Strike]]: Apply Random effect for target : 100% [[Slow]] for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, paralysis to the target for 3 seconds, active sneak&lt;br /&gt;
*Roll`s has been capped at 95%.&lt;br /&gt;
* 1 Fury stack, Lose 1 DT&lt;br /&gt;
* Rage: Remove roll and reset roll CD&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Rolls 9 stats, can be negative&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 20% chance that NPCs will deagro on you when you attack&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in New Reno Shark Club&lt;br /&gt;
*command ~randomboy | ~rb to force a random roll with cooldown 5 minutes and 30 seconds, each % of barter skill reduces this cooldown by 1 second. The results of the roll will be displayed in the message box.&lt;br /&gt;
*Stats can stack&lt;br /&gt;
Stats what Randomboy can roll:&lt;br /&gt;
*+50 Hit Points or -20 Hit Points&lt;br /&gt;
*+2 Action Points and +2 Movement Action Points or -1 Action Point and +1 Movement Action Point&lt;br /&gt;
*10 Lethal Damage or -3 Lethal Damage&lt;br /&gt;
*-10% Attack Delay or +3% Attack Delay&lt;br /&gt;
*+6% DR Penetration or -1% DR Penetration&lt;br /&gt;
*+10% DT Penetration or -3% DT Penetration&lt;br /&gt;
*+5 turnbase time and +3 turnbase shots or -1 turnbase time and -1 turnbase shots&lt;br /&gt;
*+15% Critical Power Resistance Penetration or -5% Critical Power Resistance Penetration&lt;br /&gt;
*+50 Radiation, Poison Resistance and +50 Carry Weight or -25 Radiation, Poison Resistance and -25 Carry Weight&lt;br /&gt;
*+75 Sequence or -25 Sequence&lt;br /&gt;
*+20 Melee Damage or -5 Melee Damage&lt;br /&gt;
*+3 S.P.E.C.I.A or -1 S.P.E.C.I.A&lt;br /&gt;
*+10 Critical Chance or -3 Critical Chance&lt;br /&gt;
*+40% Critical Power or -20% Critical Power&lt;br /&gt;
*+40 Critical Power or -20 Critical Power&lt;br /&gt;
*+5 Sight Range or -5 Sight Range&lt;br /&gt;
*+60 Healing rate and +225 Armor Class or -20 Healing rate and -75 Armor Class&lt;br /&gt;
| [[Weapon Types|Assault Rifle]] get random damage per bullet from -3 to +3&lt;br /&gt;
| 0-100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]	&lt;br /&gt;
| 95&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 		&lt;br /&gt;
* Double Action Points.&lt;br /&gt;
* Regen Action Points while running.&lt;br /&gt;
* Strike: apply 4-10 AP Drain on Target.&lt;br /&gt;
* For each agility gets 0.1 AP/s regen.&lt;br /&gt;
* Gain [[Lethal Damage]] equal to Action Points.&lt;br /&gt;
* 1 Fury, lose 3 AP.&lt;br /&gt;
* Rage: gain 100% lifesteal for 10 sec&lt;br /&gt;
* Immunity to lost turn effect.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-1 to all special&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;25% longer attack speed&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' Lose 1-3 AP for attack NPC&lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in in New Reno&lt;br /&gt;
| [[Weapon Types|Fire Weapons]] +2 Damage on Burning&lt;br /&gt;
| 5-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Regulator]]&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
**Base Hitpoins: 75&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 100% 	&lt;br /&gt;
* You get +2 Traits, and changes [[Regulator|the effect of ALL traits]] you get. &lt;br /&gt;
*For each [[Charisma]], get a +10% bonus to accuracy.  &lt;br /&gt;
*'''PvE Ability:''' 5% chance to do a knockdown in PVE &lt;br /&gt;
|&lt;br /&gt;
*You can get this perk in [[New Adytum]] from a guy named &amp;quot;Rick&amp;quot; in the building with Governor Hendricks &lt;br /&gt;
| [[Weapon Types|Damage Pistols]] -1 AP Cost&lt;br /&gt;
| 10-40&lt;br /&gt;
|-&lt;br /&gt;
| [[Scout]]	&lt;br /&gt;
| 85&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 35&lt;br /&gt;
**Base AP: 8&lt;br /&gt;
**Base Damage Multi: 130%&lt;br /&gt;
*+3 [[Luck]]&lt;br /&gt;
*Ability to use learning skill on Sneak Skill.&lt;br /&gt;
*Removing a stealth cap(1000)&lt;br /&gt;
*Player can`t sneak in vision of the enemy. &lt;br /&gt;
*Deals +125% damage on targets with lower than 50% max [[Hit Points]]&lt;br /&gt;
*[[Strike]]: For each luck gets 5% chance to knockout target&lt;br /&gt;
*Scout have 8 AP cost to active Sneak&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Lose 25% [[Movement Speed]] when de-sneaked&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't gain movement speed.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' penetrate 5% DR vs NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can get this perk in NCR, Ranger HQ&lt;br /&gt;
*Knockout from [[Strike]] can be resisted by Stonewall (lower your luck against them by their strenght (in strike calculation) and its halved by Quick Recovery.&lt;br /&gt;
| Penetrate 25% of Critical Chance, roll, and power Resistance while using [[Weapon Types|Sniper Rifles]]&lt;br /&gt;
| 0-105&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]]	&lt;br /&gt;
| 140	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 40&lt;br /&gt;
**Base AP: 7&lt;br /&gt;
**Base Damage Multi: 125%	&lt;br /&gt;
*+4 Weapon Range&lt;br /&gt;
*+1 Crit Power per each hex away from target for aimed attacks&lt;br /&gt;
*For each Perception gets +2% critical damage&lt;br /&gt;
*[[Strike]]: +4 range&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-10% each DR&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 10 more critical power against NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in gun runners&lt;br /&gt;
*Double amount of crit power from passive, when using long range weapon&lt;br /&gt;
| [[Weapon Types|Heavy Sniper Rifles]] never miss&lt;br /&gt;
| 0-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]]	&lt;br /&gt;
| 110	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 125&lt;br /&gt;
**Base AP: 4&lt;br /&gt;
**Base Damage Multi: 75%	&lt;br /&gt;
* -1 AP cost for each action&lt;br /&gt;
* +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)&lt;br /&gt;
* +1% chance to get random Paralysis during on action for each [[fury]] stack&lt;br /&gt;
* Critical tier minimum tier 2&lt;br /&gt;
* Lower maximum damage soldier can receive&lt;br /&gt;
* 1 Fury, 1% chance to get Paralysis on tick effect (max 10)&lt;br /&gt;
* Rage: Unable to use medication&lt;br /&gt;
* 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain, +1% power and +1 sec [[Slow]].&lt;br /&gt;
* Strike: [[Taunt]] target for 8 sec.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;-100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc.&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' 1 damage per bullet again NPCs&lt;br /&gt;
| &lt;br /&gt;
*You can take this perk in Redding downtown near tent&lt;br /&gt;
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective&lt;br /&gt;
Damage caps:&lt;br /&gt;
*Normal: 400 - Endurance*5 &lt;br /&gt;
*Laser: 700- Endurance*5&lt;br /&gt;
*Fire: 300 - Endurance*5&lt;br /&gt;
*Plasma: 600 - Endurance*5 &lt;br /&gt;
*Electro: 500 - Endurance*5 &lt;br /&gt;
*Explode: 200 - Endurance*5&lt;br /&gt;
| [[Weapon Types|Support Rifles]] -10% Attack Delay, +100% exp gain&lt;br /&gt;
| 0-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Mutant]]	&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 200&lt;br /&gt;
**Base AP: 2&lt;br /&gt;
**Base Damage Multi: 50% 		&lt;br /&gt;
* +3 EN	&lt;br /&gt;
* Double base Hit Points + Endurance.&lt;br /&gt;
* 15% [[Damage Protection]].&lt;br /&gt;
* +0.2% [[Damage Protection]] for every 1% missing [[Hit Point]].&lt;br /&gt;
* For each [[Endurance]], gets 1% [[Damage Protection]] (capped at 20%).&lt;br /&gt;
* Can't get extra [[Damage Protection]], but their DP stacks in sum.&lt;br /&gt;
* Apply 30% [[Slow]] for 10 sec to Attackers&lt;br /&gt;
* 1 Fury, gain 2% [[Damage Protection]] (max 15)&lt;br /&gt;
* Rage: Lose all Damage Protection and gain 500% extra damage for 10 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Cannot run&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;Can't wear [[Small Guns]] or Robes&amp;lt;/span&amp;gt;&lt;br /&gt;
*'''PvE Ability:''' deal 1% max hp against NPCs (own max hp)&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Broken Hills]] on Residential site&lt;br /&gt;
| [[Weapon Types|Rocket Launchers]] +1 Radius, ignore [[Damage Threshold]].&lt;br /&gt;
| 0-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrecker]]	&lt;br /&gt;
| 75	&lt;br /&gt;
|&lt;br /&gt;
*Base stats:&lt;br /&gt;
**Base Hitpoins: 50&lt;br /&gt;
**Base AP: 5&lt;br /&gt;
**Base Damage Multi: 110% 	 &lt;br /&gt;
* +3 special implants limit&lt;br /&gt;
* Double [[Lethal Damage]]&lt;br /&gt;
* For each Strength, 3 [[Lethal Damage]](that doesn't double)&lt;br /&gt;
* Attack delay is set 100 x distance&lt;br /&gt;
* Immunity to self-damage&lt;br /&gt;
* '''Can use only 6 weapons:''' FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH&lt;br /&gt;
*'''PvE Ability:''' +5 [[Lethal Damage]] vs NPCs&lt;br /&gt;
|&lt;br /&gt;
*You can take this perk in [[Junktown]] bottom Left by a guy holding a Rocket Launcher &lt;br /&gt;
| [[Weapon Types|Grenade Launchers]] +15 [[Lethal Damage]] and 25% Lethal Penetration&lt;br /&gt;
| 0-40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=8131</id>
		<title>Contracts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Contracts&amp;diff=8131"/>
		<updated>2024-12-06T08:58:17Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Quest with global cooldown - only 1 person can take it in 1 time&lt;br /&gt;
*Simple Quest to kill all mobs in location, reward in Wasteland reputation+/Raider reputation-&lt;br /&gt;
*Mostly on already earlier made maps like bases&lt;br /&gt;
*10 tiers of contract main lockers with chances for rare loot, rest lockers have similar loot to town one&lt;br /&gt;
*NPCs lootable like in dungeons&lt;br /&gt;
*Contracts were added in patch 5.0&lt;br /&gt;
&lt;br /&gt;
== List of all Contracts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Where&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  data-sort-type=&amp;quot;number&amp;quot; | Global CD &lt;br /&gt;
!  Enemies&lt;br /&gt;
!  Locker tier&lt;br /&gt;
!  Locker amount&lt;br /&gt;
!  Wasteland &amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Raider&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Add in Patch&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 7&lt;br /&gt;
| Brian&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Dogs&lt;br /&gt;
| tier I&lt;br /&gt;
| 1x&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]] Reactor&lt;br /&gt;
| 6&lt;br /&gt;
| Jeremy&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| tier I&lt;br /&gt;
| 1x&lt;br /&gt;
| +4&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 7&lt;br /&gt;
| Balthas&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Brahmins&lt;br /&gt;
| tier I&lt;br /&gt;
| 1x&lt;br /&gt;
| +4&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 10&lt;br /&gt;
| Maida Buckner&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Geckos&lt;br /&gt;
| tier I&lt;br /&gt;
| 2x&lt;br /&gt;
| +4&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 16&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| tier II&lt;br /&gt;
| 1x&lt;br /&gt;
| +7&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 17&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 90 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| tier I&lt;br /&gt;
| 3x&lt;br /&gt;
| +6&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 28&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| tier III&lt;br /&gt;
| 1x&lt;br /&gt;
| +8&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 29&lt;br /&gt;
| Lil Jesus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| tier II&lt;br /&gt;
| 2x&lt;br /&gt;
| +8&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 30&lt;br /&gt;
| Dan McGrew&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Aliens&lt;br /&gt;
| tier III&lt;br /&gt;
| 1x&lt;br /&gt;
| +9&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
| [[Modoc]]&lt;br /&gt;
| 35&lt;br /&gt;
| Jo&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Fire Geckos&lt;br /&gt;
| tier II&lt;br /&gt;
| 2x&lt;br /&gt;
| +8&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 35&lt;br /&gt;
| Flick&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 150 minutes&lt;br /&gt;
| Deathclaws&lt;br /&gt;
| tier III&lt;br /&gt;
| 1x&lt;br /&gt;
| +11&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 32&lt;br /&gt;
| Pharmacist&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Floaters&lt;br /&gt;
| tier III&lt;br /&gt;
| 1x&lt;br /&gt;
| +5&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 32&lt;br /&gt;
| Marcus&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Centaurs&lt;br /&gt;
| tier II&lt;br /&gt;
| 2x&lt;br /&gt;
| +8&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 34&lt;br /&gt;
| Sajag&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Spiders&lt;br /&gt;
| tier III&lt;br /&gt;
| 1x&lt;br /&gt;
| +6&lt;br /&gt;
| -6&lt;br /&gt;
|-&lt;br /&gt;
| [[Redding]]&lt;br /&gt;
| 60&lt;br /&gt;
| Sheriff&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| tier III&lt;br /&gt;
| 2x&lt;br /&gt;
| +10&lt;br /&gt;
| -14&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 62&lt;br /&gt;
| Steven&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Slags&lt;br /&gt;
| tier IV&lt;br /&gt;
| 1x&lt;br /&gt;
| +10&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 70&lt;br /&gt;
| Gloria&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| tier I&lt;br /&gt;
| 4x&lt;br /&gt;
| +12&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 95&lt;br /&gt;
| Eldrige&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| tier IV&lt;br /&gt;
| 2x&lt;br /&gt;
| +16&lt;br /&gt;
| -19&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Hills]]&lt;br /&gt;
| 100&lt;br /&gt;
| Zaius&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| tier V&lt;br /&gt;
| 1x&lt;br /&gt;
| +10&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 105&lt;br /&gt;
| Gordon&lt;br /&gt;
| 2 hours&lt;br /&gt;
| 360 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| tier IV&lt;br /&gt;
| 1x&lt;br /&gt;
| +20&lt;br /&gt;
| -8&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Lake City]]&lt;br /&gt;
| 230&lt;br /&gt;
| Roger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Vault Dwellers&lt;br /&gt;
| tier V&lt;br /&gt;
| 2x&lt;br /&gt;
| +15&lt;br /&gt;
| -14&lt;br /&gt;
| 5.0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[New Reno]]&lt;br /&gt;
| 264&lt;br /&gt;
| Renesco&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Pashtshuurs&lt;br /&gt;
| tier VI&lt;br /&gt;
| 1x&lt;br /&gt;
| +1&lt;br /&gt;
| -1&lt;br /&gt;
| 5.0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 288&lt;br /&gt;
| Lenny&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| Mutants&lt;br /&gt;
| tier VI&lt;br /&gt;
| 1x&lt;br /&gt;
| +20&lt;br /&gt;
| -31&lt;br /&gt;
| 5.1.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Den]]&lt;br /&gt;
| 299&lt;br /&gt;
| Metzger&lt;br /&gt;
| 3 hour&lt;br /&gt;
| 600 minutes&lt;br /&gt;
| NCR Soldiers&lt;br /&gt;
| tier VI&lt;br /&gt;
| 2x&lt;br /&gt;
| +14&lt;br /&gt;
| -18&lt;br /&gt;
| 5.1.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Klamath]]&lt;br /&gt;
| 345&lt;br /&gt;
| Meloy&lt;br /&gt;
| 4 hour&lt;br /&gt;
| 900 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| tier VII&lt;br /&gt;
| 1x&lt;br /&gt;
| +35&lt;br /&gt;
| -43&lt;br /&gt;
| 5.1.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gecko]]&lt;br /&gt;
| 349&lt;br /&gt;
| Harold&lt;br /&gt;
| 4 hour&lt;br /&gt;
| 900 minutes&lt;br /&gt;
| Renegades&lt;br /&gt;
| tier V&lt;br /&gt;
| 3x&lt;br /&gt;
| +50&lt;br /&gt;
| -45&lt;br /&gt;
| 5.1.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawthorne]]&lt;br /&gt;
| 404&lt;br /&gt;
| Cpt. Fernandez&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 1000 minutes&lt;br /&gt;
| Soldiers&lt;br /&gt;
| tier VII&lt;br /&gt;
| 2x&lt;br /&gt;
| +40&lt;br /&gt;
| -51&lt;br /&gt;
| 5.4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawthorne]]&lt;br /&gt;
| 404&lt;br /&gt;
| Cpt. Fernandez&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 1000 minutes&lt;br /&gt;
| Soldiers&lt;br /&gt;
| tier V&lt;br /&gt;
| 5x&lt;br /&gt;
| +45&lt;br /&gt;
| -33&lt;br /&gt;
| 5.4.5&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 500&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 1500 minutes&lt;br /&gt;
| Enclave Soldiers&lt;br /&gt;
| tier VIII&lt;br /&gt;
| 1x&lt;br /&gt;
| +30&lt;br /&gt;
| -11&lt;br /&gt;
| 5.5&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 600&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 2000 minutes&lt;br /&gt;
| Brotherhood Soldiers&lt;br /&gt;
| tier VIII&lt;br /&gt;
| 2x&lt;br /&gt;
| +40&lt;br /&gt;
| -21&lt;br /&gt;
| 5.5&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 603&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 2500 minutes&lt;br /&gt;
| NCR Soldiers&lt;br /&gt;
| tier IX&lt;br /&gt;
| 1x&lt;br /&gt;
| +25&lt;br /&gt;
| -12&lt;br /&gt;
| 5.5&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 704&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 2500minutes&lt;br /&gt;
| Vault City Soldiers&lt;br /&gt;
| tier VIII&lt;br /&gt;
| 3x&lt;br /&gt;
| +30&lt;br /&gt;
| -15&lt;br /&gt;
| 5.5&lt;br /&gt;
|-&lt;br /&gt;
| [[San Diego]]&lt;br /&gt;
| 901&lt;br /&gt;
| unknown stranger&lt;br /&gt;
| 5 hour&lt;br /&gt;
| 3000 minutes&lt;br /&gt;
| Super Mutants&lt;br /&gt;
| tier X&lt;br /&gt;
| 1x&lt;br /&gt;
| +76&lt;br /&gt;
| -56&lt;br /&gt;
| 5.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of all Faction contacts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Req.&amp;lt;br&amp;gt; level&lt;br /&gt;
!  NPC&lt;br /&gt;
!  Time to &amp;lt;br&amp;gt; complete&lt;br /&gt;
!  data-sort-type=&amp;quot;number&amp;quot; | Global CD&lt;br /&gt;
!  Enemies&lt;br /&gt;
!  Locker tier&lt;br /&gt;
!  Locker amount&lt;br /&gt;
!  Faction&amp;lt;br&amp;gt; Reputation&lt;br /&gt;
!  Added in Patch&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 14&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 30 minutes&lt;br /&gt;
| Ants&lt;br /&gt;
| tier I&lt;br /&gt;
| 1x&lt;br /&gt;
| +3&lt;br /&gt;
| 5.0.5&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 60 minutes&lt;br /&gt;
| Ghouls&lt;br /&gt;
| tier II&lt;br /&gt;
| 1x&lt;br /&gt;
| +7&lt;br /&gt;
| 5.0.5&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 1 hour&lt;br /&gt;
| 120 minutes&lt;br /&gt;
| Raiders&lt;br /&gt;
| tier III&lt;br /&gt;
| 1x&lt;br /&gt;
| +9&lt;br /&gt;
| 5.1.1&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| Faction Officer&lt;br /&gt;
| 2 hour&lt;br /&gt;
| 240 minutes&lt;br /&gt;
| Factions&lt;br /&gt;
| tier IV&lt;br /&gt;
| 1x&lt;br /&gt;
| +15&lt;br /&gt;
| 5.1.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''6.1''' Contract Locker Loot Drop Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Patch&amp;lt;br /&amp;gt;6.1&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Special&amp;lt;br /&amp;gt;Implant&amp;lt;br /&amp;gt;/ Rare&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;BP&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | Combat&amp;lt;br /&amp;gt;Implant&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T4&amp;lt;br /&amp;gt;Item&lt;br /&gt;
! class=&amp;quot;stickyheaderSecond&amp;quot; | T6&amp;lt;br /&amp;gt;Access&amp;lt;br /&amp;gt;Item&lt;br /&gt;
|-&lt;br /&gt;
! TIER 1&lt;br /&gt;
| style=&amp;quot;background-color:#EAE583;&amp;quot; | 2,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 2&lt;br /&gt;
| style=&amp;quot;background-color:#D5DF82;&amp;quot; | 4,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 3&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 8,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#ABD380;&amp;quot; | 0,01%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 4&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 10,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#A1D07F;&amp;quot; | 0,02%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 5&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 11,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#96CD7E;&amp;quot; | 0,03%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 6&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 12,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#8CCA7E;&amp;quot; | 0,04%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 7&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 13,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#82C77D;&amp;quot; | 0,05%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 8&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 14,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#78C47D;&amp;quot; | 0,06%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 9&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 15,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#6EC17C;&amp;quot; | 0,07%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|-&lt;br /&gt;
! TIER 10&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 16,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#63BE7B;&amp;quot; | 0,08%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
| style=&amp;quot;background-color:#F8696B;&amp;quot; | 0,00%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Sneak&amp;diff=8129</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Sneak&amp;diff=8129"/>
		<updated>2024-12-05T14:58:41Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Stealth positive: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Sneak&lt;br /&gt;
|image=Sneak.gif&lt;br /&gt;
|modifies=Chance of being detected while sneaking&lt;br /&gt;
|initial=5% + 3 x [[Agility]]&lt;br /&gt;
|perks=[[Silent Running]], [[Ghost]], [[Thief]], [[Ninja]], [[Assassin]], [[Scout]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time, unless you take [[Silent Running]] perk.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Sneak''' allows a player to become totally invisible, unless he performs an attack. If he has the [[Silent Running]] perk, he can even run while being sneaked, which allows him to infiltrate enemy lines, for example. However, players can see you if you get too close to them, depending on many things (See the ''Modifiers'' section for more information).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can enter [[combat modes|Turn-Based combat]] sneaked, but if you are not [[Assassin]] you can't enter sneak once [[combat modes|Turn-Based combat]] has started.&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
The stealth parameter defines the bonus to a character's sneak ability, influenced by stats, perks, traits, equipment, and environmental conditions. Here’s a detailed explanation, including specific values for each contributing factor:&lt;br /&gt;
===Stealth positive: ===&lt;br /&gt;
 - +1 for 6 sneak skill&lt;br /&gt;
 - +16 for assassin battle timer&lt;br /&gt;
 - +4 for [[Strength]] (deathclaw)&lt;br /&gt;
 - +20 for gain [[Strength]] (deathclaw)&lt;br /&gt;
 - +4 for any leather armor including navy/stealth armors&lt;br /&gt;
 - + (-2) to 14 [[Armor Perks|Sneaky]] perk&lt;br /&gt;
 - +10 to 80 [[Armor Perks|Sneaky]] perk(hubo)&lt;br /&gt;
 - +15 [[Undetected]] perk&lt;br /&gt;
 - +20 [[Perk Synergies|Ninja]] and (+20 on [[Ghost]] effect)&lt;br /&gt;
 - +4 [[War Event]] SQ&lt;br /&gt;
 - +8 Super Regen&lt;br /&gt;
 - +4 Camo&lt;br /&gt;
 - +8 Military Camo&lt;br /&gt;
 - +16 Stealthboy (+4 on ghost effect)&lt;br /&gt;
 - +25 Stealthboy mk2 (+4 on [[Ghost]] effect)&lt;br /&gt;
 - +33 Stealthboy mk3 (+8 on [[Ghost]] effect)&lt;br /&gt;
 - +33 Shadow Veil Implant (+8 on [[Ghost]] effect)&lt;br /&gt;
 - +8 Cannibal [[Drugs|Radiated Ear]](+24 chem reliant regualator)&lt;br /&gt;
 - +8 [[Ghost]] no move&lt;br /&gt;
 - +8 no move&lt;br /&gt;
&lt;br /&gt;
===Stealth negative: ===&lt;br /&gt;
 - -1 for agility&lt;br /&gt;
 - -1 for endurance(scout)&lt;br /&gt;
 - -8 for robes(t1/t2/t3/t4)&lt;br /&gt;
 - -100 for metal or combat armor(include power armors)&lt;br /&gt;
 - -4 for no armor&lt;br /&gt;
 - -16 running&lt;br /&gt;
&lt;br /&gt;
===Weapons Stealth Bonuses and Penalties:===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Stealth Bonus&lt;br /&gt;
! Weapon&lt;br /&gt;
! Stealth Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Fast Pistols&lt;br /&gt;
| 10&lt;br /&gt;
| Signal Pistol&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Range Pistols&lt;br /&gt;
| 5&lt;br /&gt;
| Solar Scorcher&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Pistols&lt;br /&gt;
| 10&lt;br /&gt;
| Fire Rifle&lt;br /&gt;
| -25&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifles&lt;br /&gt;
| -25&lt;br /&gt;
| Alien Blaster&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Shotguns&lt;br /&gt;
| -10&lt;br /&gt;
| Pyro Rifle&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
| Assault Rifles&lt;br /&gt;
| -25&lt;br /&gt;
| Heat Machine&lt;br /&gt;
| -35&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Small Guns&lt;br /&gt;
| -10&lt;br /&gt;
| Laser Pistol&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Support Rifles&lt;br /&gt;
| -10&lt;br /&gt;
| Magneto Pistol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Small Machine Guns (SMG)&lt;br /&gt;
| 0&lt;br /&gt;
| Laser Rifle&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| Flamers&lt;br /&gt;
| -30&lt;br /&gt;
| Gatling Laser&lt;br /&gt;
| -35&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launchers&lt;br /&gt;
| -25&lt;br /&gt;
| Commisar Pistol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miniguns&lt;br /&gt;
| -40&lt;br /&gt;
| Turbolaser&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Sniper Rifles&lt;br /&gt;
| 0&lt;br /&gt;
| Plasma Pistol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun&lt;br /&gt;
| -35&lt;br /&gt;
| Plasma Pistol MK.II&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Clubes&lt;br /&gt;
| 25&lt;br /&gt;
| Plasma SMG&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
| Fast Knives&lt;br /&gt;
| 30&lt;br /&gt;
| Plasma Rifle&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| Damage Knives&lt;br /&gt;
| 35&lt;br /&gt;
| Turbo Plasma Rifle&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| Punch Weapons&lt;br /&gt;
| 10&lt;br /&gt;
| Plasma Gatling&lt;br /&gt;
| -40&lt;br /&gt;
|-&lt;br /&gt;
| Hammers&lt;br /&gt;
| 20&lt;br /&gt;
| Electro Zipgun&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Spears&lt;br /&gt;
| 15&lt;br /&gt;
| Pulse Pistol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Alien weapons&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | -20&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| ELECTRO Rocket Launcher&lt;br /&gt;
| -25&lt;br /&gt;
|-&lt;br /&gt;
| Prototype 14&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
| ELECTRO CANNON&lt;br /&gt;
| -25&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Rifle&lt;br /&gt;
| -10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capped at 166 when you are not scout&lt;br /&gt;
&lt;br /&gt;
== Actions that make you visible again ==&lt;br /&gt;
The following actions may remove your sneak, and make you visible again to your enemies' eyes.&lt;br /&gt;
&lt;br /&gt;
 - Attacking.&lt;br /&gt;
 - Running (If you haven't taken the [[Silent Running]] perk).&lt;br /&gt;
 - Wearing a powered armor, as said above ([[Power Armor|PA]], [[Advanced Power Armor|APA]], etc).&lt;br /&gt;
 - Looting containers and bodies by &amp;quot;take all&amp;quot;.&lt;br /&gt;
 - Looting bodies while sneaked has 50% chance of desneaking.&lt;br /&gt;
 - Picking up items from the ground while sneaked demands successful steal test. The weight is checked.&lt;br /&gt;
 - When using Pickup All hotkey.&lt;br /&gt;
 - [[Mines|Mining]] or chopping [[wood]].&lt;br /&gt;
 - [[Dismantling]] items.&lt;br /&gt;
 - Active [[Motion Sensor]] reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
FoV - (Sneak - Sneak Detection) = Distance when you start see sneaker&lt;br /&gt;
&lt;br /&gt;
=== To count sight: ===&lt;br /&gt;
&lt;br /&gt;
 - 20 as base&lt;br /&gt;
 - +3 per [[Perception]](capped at 20 [[Perception]])&lt;br /&gt;
 - +6 for [[Sharpshooter]]&lt;br /&gt;
 - +11 for Tacticals combat implant&lt;br /&gt;
 - +10 for WE FoV/Super Range&lt;br /&gt;
 - +1 for critical chance(Bounty Hunter)&lt;br /&gt;
 - +2 to +16 for [[Armor Perks|Bonus Perception]]&lt;br /&gt;
 - +12 to +26 for [[Armor Perks|Bonus Perception]](Hubo)&lt;br /&gt;
 - +5 Rad Eye cannibal drugs&lt;br /&gt;
 - +20 Navy Armor trait&lt;br /&gt;
 - +25 Stealth Armor trait&lt;br /&gt;
 - +33 Stealth Armor MKII trait&lt;br /&gt;
 - +15 Mordino Armor trait&lt;br /&gt;
 - +5/-5 for randomboy roll&lt;br /&gt;
 - -2 for confusion&lt;br /&gt;
 - -50% for leader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that sight is limited how person look&lt;br /&gt;
&lt;br /&gt;
 - 100% on front&lt;br /&gt;
 - 80% on sidefront&lt;br /&gt;
 - 50% on sideback&lt;br /&gt;
 - 20% on back&lt;br /&gt;
&lt;br /&gt;
=== To count sneak detection: ===&lt;br /&gt;
&lt;br /&gt;
 - +4 for WE FoV&lt;br /&gt;
 - +8 for Super Range&lt;br /&gt;
 - +1 for charisma(cyborg Tactical 3)&lt;br /&gt;
 - +5 for gain charisma(cyborg Tactical 3)&lt;br /&gt;
 - -1 for INT&lt;br /&gt;
 - +1 for PE if wearing binoculars&lt;br /&gt;
 - +35 RobCo Sensor(not working vs Shadow Veil Implant)&lt;br /&gt;
 - +25 for Awareness perk&lt;br /&gt;
 - -33% if target have [[Undetected]] perk&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
306 sneak = 51&lt;br /&gt;
&lt;br /&gt;
ghost standing stealthboy = 44&lt;br /&gt;
&lt;br /&gt;
S+ sneaky perk = 14&lt;br /&gt;
&lt;br /&gt;
WE perks = 24&lt;br /&gt;
&lt;br /&gt;
cannibal = 8&lt;br /&gt;
&lt;br /&gt;
ninja = 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
on battle timer u would have 166 = cap&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
vs bh max sight with robco sensor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FoV: 198&lt;br /&gt;
&lt;br /&gt;
Sneak Detection: 80&lt;br /&gt;
&lt;br /&gt;
166 - 80 - 86&lt;br /&gt;
&lt;br /&gt;
198 - 86 = 112&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can see best non-scout sneak for 112 hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Sneak&amp;diff=8128</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Sneak&amp;diff=8128"/>
		<updated>2024-12-05T13:37:32Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Sneak&lt;br /&gt;
|image=Sneak.gif&lt;br /&gt;
|modifies=Chance of being detected while sneaking&lt;br /&gt;
|initial=5% + 3 x [[Agility]]&lt;br /&gt;
|perks=[[Silent Running]], [[Ghost]], [[Thief]], [[Ninja]], [[Assassin]], [[Scout]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time, unless you take [[Silent Running]] perk.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Sneak''' allows a player to become totally invisible, unless he performs an attack. If he has the [[Silent Running]] perk, he can even run while being sneaked, which allows him to infiltrate enemy lines, for example. However, players can see you if you get too close to them, depending on many things (See the ''Modifiers'' section for more information).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can enter [[combat modes|Turn-Based combat]] sneaked, but if you are not [[Assassin]] you can't enter sneak once [[combat modes|Turn-Based combat]] has started.&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
The stealth parameter defines the bonus to a character's sneak ability, influenced by stats, perks, traits, equipment, and environmental conditions. Here’s a detailed explanation, including specific values for each contributing factor:&lt;br /&gt;
===Stealth positive: ===&lt;br /&gt;
 - +1 for 6 sneak skill&lt;br /&gt;
 - +16 for assassin battle timer&lt;br /&gt;
 - +4 for [[Strength]] (deathclaw)&lt;br /&gt;
 - +20 for gain [[Strength]] (deathclaw)&lt;br /&gt;
 - +4 for any leather armor including navy/stealth armors&lt;br /&gt;
 - + (-2) to 14 [[Armor Perks|Sneaky]] perk&lt;br /&gt;
 - +10 to 80 [[Armor Perks|Sneaky]] perk(hubo)&lt;br /&gt;
 - +15 [[Undetected]] perk&lt;br /&gt;
 - +8 [[Perk Synergies|Ninja]] and (+8 on [[Ghost]] effect)&lt;br /&gt;
 - +4 [[War Event]] SQ&lt;br /&gt;
 - +8 Super Regen&lt;br /&gt;
 - +4 Camo&lt;br /&gt;
 - +8 Military Camo&lt;br /&gt;
 - +16 Stealthboy (+4 on ghost effect)&lt;br /&gt;
 - +25 Stealthboy mk2 (+4 on [[Ghost]] effect)&lt;br /&gt;
 - +33 Stealthboy mk3 (+8 on [[Ghost]] effect)&lt;br /&gt;
 - +33 Shadow Veil Implant (+8 on [[Ghost]] effect)&lt;br /&gt;
 - +8 Cannibal [[Drugs|Radiated Ear]](+24 chem reliant regualator)&lt;br /&gt;
 - +8 [[Ghost]] no move&lt;br /&gt;
 - +8 no move&lt;br /&gt;
&lt;br /&gt;
===Stealth negative: ===&lt;br /&gt;
 - -1 for agility&lt;br /&gt;
 - -1 for endurance(scout)&lt;br /&gt;
 - -8 for robes(t1/t2/t3/t4)&lt;br /&gt;
 - -100 for metal or combat armor(include power armors)&lt;br /&gt;
 - -4 for no armor&lt;br /&gt;
 - -16 running&lt;br /&gt;
&lt;br /&gt;
===Weapons Stealth Bonuses and Penalties:===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Stealth Bonus&lt;br /&gt;
! Weapon&lt;br /&gt;
! Stealth Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Fast Pistols&lt;br /&gt;
| 10&lt;br /&gt;
| Signal Pistol&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Range Pistols&lt;br /&gt;
| 5&lt;br /&gt;
| Solar Scorcher&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Damage Pistols&lt;br /&gt;
| 10&lt;br /&gt;
| Fire Rifle&lt;br /&gt;
| -25&lt;br /&gt;
|-&lt;br /&gt;
| Sniper Rifles&lt;br /&gt;
| -25&lt;br /&gt;
| Alien Blaster&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Shotguns&lt;br /&gt;
| -10&lt;br /&gt;
| Pyro Rifle&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
| Assault Rifles&lt;br /&gt;
| -25&lt;br /&gt;
| Heat Machine&lt;br /&gt;
| -35&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Small Guns&lt;br /&gt;
| -10&lt;br /&gt;
| Laser Pistol&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Support Rifles&lt;br /&gt;
| -10&lt;br /&gt;
| Magneto Pistol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Small Machine Guns (SMG)&lt;br /&gt;
| 0&lt;br /&gt;
| Laser Rifle&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| Flamers&lt;br /&gt;
| -30&lt;br /&gt;
| Gatling Laser&lt;br /&gt;
| -35&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launchers&lt;br /&gt;
| -25&lt;br /&gt;
| Commisar Pistol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miniguns&lt;br /&gt;
| -40&lt;br /&gt;
| Turbolaser&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Sniper Rifles&lt;br /&gt;
| 0&lt;br /&gt;
| Plasma Pistol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun&lt;br /&gt;
| -35&lt;br /&gt;
| Plasma Pistol MK.II&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Clubes&lt;br /&gt;
| 25&lt;br /&gt;
| Plasma SMG&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
| Fast Knives&lt;br /&gt;
| 30&lt;br /&gt;
| Plasma Rifle&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| Damage Knives&lt;br /&gt;
| 35&lt;br /&gt;
| Turbo Plasma Rifle&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
| Punch Weapons&lt;br /&gt;
| 10&lt;br /&gt;
| Plasma Gatling&lt;br /&gt;
| -40&lt;br /&gt;
|-&lt;br /&gt;
| Hammers&lt;br /&gt;
| 20&lt;br /&gt;
| Electro Zipgun&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Spears&lt;br /&gt;
| 15&lt;br /&gt;
| Pulse Pistol&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Alien weapons&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | -20&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| ELECTRO Rocket Launcher&lt;br /&gt;
| -25&lt;br /&gt;
|-&lt;br /&gt;
| Prototype 14&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
| ELECTRO CANNON&lt;br /&gt;
| -25&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Rifle&lt;br /&gt;
| -10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Capped at 166 when you are not scout&lt;br /&gt;
&lt;br /&gt;
== Actions that make you visible again ==&lt;br /&gt;
The following actions may remove your sneak, and make you visible again to your enemies' eyes.&lt;br /&gt;
&lt;br /&gt;
 - Attacking.&lt;br /&gt;
 - Running (If you haven't taken the [[Silent Running]] perk).&lt;br /&gt;
 - Wearing a powered armor, as said above ([[Power Armor|PA]], [[Advanced Power Armor|APA]], etc).&lt;br /&gt;
 - Looting containers and bodies by &amp;quot;take all&amp;quot;.&lt;br /&gt;
 - Looting bodies while sneaked has 50% chance of desneaking.&lt;br /&gt;
 - Picking up items from the ground while sneaked demands successful steal test. The weight is checked.&lt;br /&gt;
 - When using Pickup All hotkey.&lt;br /&gt;
 - [[Mines|Mining]] or chopping [[wood]].&lt;br /&gt;
 - [[Dismantling]] items.&lt;br /&gt;
 - Active [[Motion Sensor]] reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
FoV - (Sneak - Sneak Detection) = Distance when you start see sneaker&lt;br /&gt;
&lt;br /&gt;
=== To count sight: ===&lt;br /&gt;
&lt;br /&gt;
 - 20 as base&lt;br /&gt;
 - +3 per [[Perception]](capped at 20 [[Perception]])&lt;br /&gt;
 - +6 for [[Sharpshooter]]&lt;br /&gt;
 - +11 for Tacticals combat implant&lt;br /&gt;
 - +10 for WE FoV/Super Range&lt;br /&gt;
 - +1 for critical chance(Bounty Hunter)&lt;br /&gt;
 - +2 to +16 for [[Armor Perks|Bonus Perception]]&lt;br /&gt;
 - +12 to +26 for [[Armor Perks|Bonus Perception]](Hubo)&lt;br /&gt;
 - +5 Rad Eye cannibal drugs&lt;br /&gt;
 - +20 Navy Armor trait&lt;br /&gt;
 - +25 Stealth Armor trait&lt;br /&gt;
 - +33 Stealth Armor MKII trait&lt;br /&gt;
 - +15 Mordino Armor trait&lt;br /&gt;
 - +5/-5 for randomboy roll&lt;br /&gt;
 - -2 for confusion&lt;br /&gt;
 - -50% for leader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that sight is limited how person look&lt;br /&gt;
&lt;br /&gt;
 - 100% on front&lt;br /&gt;
 - 80% on sidefront&lt;br /&gt;
 - 50% on sideback&lt;br /&gt;
 - 20% on back&lt;br /&gt;
&lt;br /&gt;
=== To count sneak detection: ===&lt;br /&gt;
&lt;br /&gt;
 - +4 for WE FoV&lt;br /&gt;
 - +8 for Super Range&lt;br /&gt;
 - +1 for charisma(cyborg Tactical 3)&lt;br /&gt;
 - +5 for gain charisma(cyborg Tactical 3)&lt;br /&gt;
 - -1 for INT&lt;br /&gt;
 - +1 for PE if wearing binoculars&lt;br /&gt;
 - +35 RobCo Sensor(not working vs Shadow Veil Implant)&lt;br /&gt;
 - +25 for Awareness perk&lt;br /&gt;
 - -33% if target have [[Undetected]] perk&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
306 sneak = 51&lt;br /&gt;
&lt;br /&gt;
ghost standing stealthboy = 44&lt;br /&gt;
&lt;br /&gt;
S+ sneaky perk = 14&lt;br /&gt;
&lt;br /&gt;
WE perks = 24&lt;br /&gt;
&lt;br /&gt;
cannibal = 8&lt;br /&gt;
&lt;br /&gt;
ninja = 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
on battle timer u would have 166 = cap&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
vs bh max sight with robco sensor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FoV: 198&lt;br /&gt;
&lt;br /&gt;
Sneak Detection: 80&lt;br /&gt;
&lt;br /&gt;
166 - 80 - 86&lt;br /&gt;
&lt;br /&gt;
198 - 86 = 112&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can see best non-scout sneak for 112 hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Sneak&amp;diff=8127</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Sneak&amp;diff=8127"/>
		<updated>2024-12-05T11:11:37Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* To count sneak detection: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Sneak&lt;br /&gt;
|image=Sneak.gif&lt;br /&gt;
|modifies=Chance of being detected while sneaking&lt;br /&gt;
|initial=5% + 3 x [[Agility]]&lt;br /&gt;
|perks=[[Silent Running]], [[Ghost]], [[Thief]], [[Ninja]], [[Assassin]], [[Scout]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time, unless you take [[Silent Running]] perk.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Sneak''' allows a player to become totally invisible, unless he performs an attack. If he has the [[Silent Running]] perk, he can even run while being sneaked, which allows him to infiltrate enemy lines, for example. However, players can see you if you get too close to them, depending on many things (See the ''Modifiers'' section for more information).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can enter [[combat modes|Turn-Based combat]] sneaked, but if you are not [[Assassin]] you can't enter sneak once [[combat modes|Turn-Based combat]] has started.&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
The stealth parameter defines the bonus to a character's sneak ability, influenced by stats, perks, traits, equipment, and environmental conditions. Here’s a detailed explanation, including specific values for each contributing factor:&lt;br /&gt;
===Stealth positive: ===&lt;br /&gt;
 - +1 for 6 sneak skill&lt;br /&gt;
 - +16 for assassin battle timer&lt;br /&gt;
 - +4 for [[Strength]] (deathclaw)&lt;br /&gt;
 - +20 for gain [[Strength]] (deathclaw)&lt;br /&gt;
 - +4 for any leather armor including navy/stealth armors&lt;br /&gt;
 - + (-2) to 14 [[Armor Perks|Sneaky]] perk&lt;br /&gt;
 - +10 to 80 [[Armor Perks|Sneaky]] perk(hubo)&lt;br /&gt;
 - +15 [[Undetected]] perk&lt;br /&gt;
 - +8 [[Perk Synergies|Ninja]] and (+8 on [[Ghost]] effect)&lt;br /&gt;
 - +4 [[War Event]] SQ&lt;br /&gt;
 - +8 Super Regen&lt;br /&gt;
 - +4 Camo&lt;br /&gt;
 - +8 Military Camo&lt;br /&gt;
 - +16 Stealthboy (+4 on ghost effect)&lt;br /&gt;
 - +25 Stealthboy mk2 (+4 on [[Ghost]] effect)&lt;br /&gt;
 - +33 Stealthboy mk3 (+8 on [[Ghost]] effect)&lt;br /&gt;
 - +33 Shadow Veil Implant (+8 on [[Ghost]] effect)&lt;br /&gt;
 - +8 Cannibal [[Drugs|Radiated Ear]](+24 chem reliant regualator)&lt;br /&gt;
 - +8 [[Ghost]] no move&lt;br /&gt;
 - +8 no move&lt;br /&gt;
&lt;br /&gt;
===Stealth negative: ===&lt;br /&gt;
 - -1 for agility&lt;br /&gt;
 - -1 for endurance(scout)&lt;br /&gt;
 - -8 for robes(t1/t2/t3/t4)&lt;br /&gt;
 - -100 for metal or combat armor(include power armors)&lt;br /&gt;
 - -4 for no armor&lt;br /&gt;
 - -16 running&lt;br /&gt;
&lt;br /&gt;
Capped at 166 when you are not scout&lt;br /&gt;
&lt;br /&gt;
== Actions that make you visible again ==&lt;br /&gt;
The following actions may remove your sneak, and make you visible again to your enemies' eyes.&lt;br /&gt;
&lt;br /&gt;
 - Attacking.&lt;br /&gt;
 - Running (If you haven't taken the [[Silent Running]] perk).&lt;br /&gt;
 - Wearing a powered armor, as said above ([[Power Armor|PA]], [[Advanced Power Armor|APA]], etc).&lt;br /&gt;
 - Looting containers and bodies by &amp;quot;take all&amp;quot;.&lt;br /&gt;
 - Looting bodies while sneaked has 50% chance of desneaking.&lt;br /&gt;
 - Picking up items from the ground while sneaked demands successful steal test. The weight is checked.&lt;br /&gt;
 - When using Pickup All hotkey.&lt;br /&gt;
 - [[Mines|Mining]] or chopping [[wood]].&lt;br /&gt;
 - [[Dismantling]] items.&lt;br /&gt;
 - Active [[Motion Sensor]] reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
FoV - (Sneak - Sneak Detection) = Distance when you start see sneaker&lt;br /&gt;
&lt;br /&gt;
=== To count sight: ===&lt;br /&gt;
&lt;br /&gt;
 - 20 as base&lt;br /&gt;
 - +3 per [[Perception]](capped at 20 [[Perception]])&lt;br /&gt;
 - +6 for [[Sharpshooter]]&lt;br /&gt;
 - +11 for Tacticals combat implant&lt;br /&gt;
 - +10 for WE FoV/Super Range&lt;br /&gt;
 - +1 for critical chance(Bounty Hunter)&lt;br /&gt;
 - +2 to +16 for [[Armor Perks|Bonus Perception]]&lt;br /&gt;
 - +12 to +26 for [[Armor Perks|Bonus Perception]](Hubo)&lt;br /&gt;
 - +5 Rad Eye cannibal drugs&lt;br /&gt;
 - +20 Navy Armor trait&lt;br /&gt;
 - +25 Stealth Armor trait&lt;br /&gt;
 - +33 Stealth Armor MKII trait&lt;br /&gt;
 - +15 Mordino Armor trait&lt;br /&gt;
 - +5/-5 for randomboy roll&lt;br /&gt;
 - -2 for confusion&lt;br /&gt;
 - -50% for leader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that sight is limited how person look&lt;br /&gt;
&lt;br /&gt;
 - 100% on front&lt;br /&gt;
 - 80% on sidefront&lt;br /&gt;
 - 50% on sideback&lt;br /&gt;
 - 20% on back&lt;br /&gt;
&lt;br /&gt;
=== To count sneak detection: ===&lt;br /&gt;
&lt;br /&gt;
 - +4 for WE FoV&lt;br /&gt;
 - +8 for Super Range&lt;br /&gt;
 - +1 for charisma(cyborg Tactical 3)&lt;br /&gt;
 - +5 for gain charisma(cyborg Tactical 3)&lt;br /&gt;
 - -1 for INT&lt;br /&gt;
 - +1 for PE if wearing binoculars&lt;br /&gt;
 - +35 RobCo Sensor(not working vs Shadow Veil Implant)&lt;br /&gt;
 - +25 for Awareness perk&lt;br /&gt;
 - -33% if target have [[Undetected]] perk&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
306 sneak = 51&lt;br /&gt;
&lt;br /&gt;
ghost standing stealthboy = 44&lt;br /&gt;
&lt;br /&gt;
S+ sneaky perk = 14&lt;br /&gt;
&lt;br /&gt;
WE perks = 24&lt;br /&gt;
&lt;br /&gt;
cannibal = 8&lt;br /&gt;
&lt;br /&gt;
ninja = 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
on battle timer u would have 166 = cap&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
vs bh max sight with robco sensor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FoV: 198&lt;br /&gt;
&lt;br /&gt;
Sneak Detection: 80&lt;br /&gt;
&lt;br /&gt;
166 - 80 - 86&lt;br /&gt;
&lt;br /&gt;
198 - 86 = 112&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can see best non-scout sneak for 112 hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Sneak&amp;diff=8126</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Sneak&amp;diff=8126"/>
		<updated>2024-12-05T11:10:57Z</updated>

		<summary type="html">&lt;p&gt;TvoyPapanja: /* Stealth positive: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Sneak&lt;br /&gt;
|image=Sneak.gif&lt;br /&gt;
|modifies=Chance of being detected while sneaking&lt;br /&gt;
|initial=5% + 3 x [[Agility]]&lt;br /&gt;
|perks=[[Silent Running]], [[Ghost]], [[Thief]], [[Ninja]], [[Assassin]], [[Scout]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time, unless you take [[Silent Running]] perk.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Sneak''' allows a player to become totally invisible, unless he performs an attack. If he has the [[Silent Running]] perk, he can even run while being sneaked, which allows him to infiltrate enemy lines, for example. However, players can see you if you get too close to them, depending on many things (See the ''Modifiers'' section for more information).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can enter [[combat modes|Turn-Based combat]] sneaked, but if you are not [[Assassin]] you can't enter sneak once [[combat modes|Turn-Based combat]] has started.&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
The stealth parameter defines the bonus to a character's sneak ability, influenced by stats, perks, traits, equipment, and environmental conditions. Here’s a detailed explanation, including specific values for each contributing factor:&lt;br /&gt;
===Stealth positive: ===&lt;br /&gt;
 - +1 for 6 sneak skill&lt;br /&gt;
 - +16 for assassin battle timer&lt;br /&gt;
 - +4 for [[Strength]] (deathclaw)&lt;br /&gt;
 - +20 for gain [[Strength]] (deathclaw)&lt;br /&gt;
 - +4 for any leather armor including navy/stealth armors&lt;br /&gt;
 - + (-2) to 14 [[Armor Perks|Sneaky]] perk&lt;br /&gt;
 - +10 to 80 [[Armor Perks|Sneaky]] perk(hubo)&lt;br /&gt;
 - +15 [[Undetected]] perk&lt;br /&gt;
 - +8 [[Perk Synergies|Ninja]] and (+8 on [[Ghost]] effect)&lt;br /&gt;
 - +4 [[War Event]] SQ&lt;br /&gt;
 - +8 Super Regen&lt;br /&gt;
 - +4 Camo&lt;br /&gt;
 - +8 Military Camo&lt;br /&gt;
 - +16 Stealthboy (+4 on ghost effect)&lt;br /&gt;
 - +25 Stealthboy mk2 (+4 on [[Ghost]] effect)&lt;br /&gt;
 - +33 Stealthboy mk3 (+8 on [[Ghost]] effect)&lt;br /&gt;
 - +33 Shadow Veil Implant (+8 on [[Ghost]] effect)&lt;br /&gt;
 - +8 Cannibal [[Drugs|Radiated Ear]](+24 chem reliant regualator)&lt;br /&gt;
 - +8 [[Ghost]] no move&lt;br /&gt;
 - +8 no move&lt;br /&gt;
&lt;br /&gt;
===Stealth negative: ===&lt;br /&gt;
 - -1 for agility&lt;br /&gt;
 - -1 for endurance(scout)&lt;br /&gt;
 - -8 for robes(t1/t2/t3/t4)&lt;br /&gt;
 - -100 for metal or combat armor(include power armors)&lt;br /&gt;
 - -4 for no armor&lt;br /&gt;
 - -16 running&lt;br /&gt;
&lt;br /&gt;
Capped at 166 when you are not scout&lt;br /&gt;
&lt;br /&gt;
== Actions that make you visible again ==&lt;br /&gt;
The following actions may remove your sneak, and make you visible again to your enemies' eyes.&lt;br /&gt;
&lt;br /&gt;
 - Attacking.&lt;br /&gt;
 - Running (If you haven't taken the [[Silent Running]] perk).&lt;br /&gt;
 - Wearing a powered armor, as said above ([[Power Armor|PA]], [[Advanced Power Armor|APA]], etc).&lt;br /&gt;
 - Looting containers and bodies by &amp;quot;take all&amp;quot;.&lt;br /&gt;
 - Looting bodies while sneaked has 50% chance of desneaking.&lt;br /&gt;
 - Picking up items from the ground while sneaked demands successful steal test. The weight is checked.&lt;br /&gt;
 - When using Pickup All hotkey.&lt;br /&gt;
 - [[Mines|Mining]] or chopping [[wood]].&lt;br /&gt;
 - [[Dismantling]] items.&lt;br /&gt;
 - Active [[Motion Sensor]] reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
&lt;br /&gt;
FoV - (Sneak - Sneak Detection) = Distance when you start see sneaker&lt;br /&gt;
&lt;br /&gt;
=== To count sight: ===&lt;br /&gt;
&lt;br /&gt;
 - 20 as base&lt;br /&gt;
 - +3 per [[Perception]](capped at 20 [[Perception]])&lt;br /&gt;
 - +6 for [[Sharpshooter]]&lt;br /&gt;
 - +11 for Tacticals combat implant&lt;br /&gt;
 - +10 for WE FoV/Super Range&lt;br /&gt;
 - +1 for critical chance(Bounty Hunter)&lt;br /&gt;
 - +2 to +16 for [[Armor Perks|Bonus Perception]]&lt;br /&gt;
 - +12 to +26 for [[Armor Perks|Bonus Perception]](Hubo)&lt;br /&gt;
 - +5 Rad Eye cannibal drugs&lt;br /&gt;
 - +20 Navy Armor trait&lt;br /&gt;
 - +25 Stealth Armor trait&lt;br /&gt;
 - +33 Stealth Armor MKII trait&lt;br /&gt;
 - +15 Mordino Armor trait&lt;br /&gt;
 - +5/-5 for randomboy roll&lt;br /&gt;
 - -2 for confusion&lt;br /&gt;
 - -50% for leader&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that sight is limited how person look&lt;br /&gt;
&lt;br /&gt;
 - 100% on front&lt;br /&gt;
 - 80% on sidefront&lt;br /&gt;
 - 50% on sideback&lt;br /&gt;
 - 20% on back&lt;br /&gt;
&lt;br /&gt;
=== To count sneak detection: ===&lt;br /&gt;
&lt;br /&gt;
 - +4 for WE FoV&lt;br /&gt;
 - +8 for Super Range&lt;br /&gt;
 - +1 for charisma(cyborg Tactical 3)&lt;br /&gt;
 - +5 for gain charisma(cyborg Tactical 3)&lt;br /&gt;
 - -1 for INT&lt;br /&gt;
 - +1 for PE if wearing binoculars&lt;br /&gt;
 - +35 RobCo Sensor(not working vs Shadow Veil Implant)&lt;br /&gt;
 - +25 for Awareness perk&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
306 sneak = 51&lt;br /&gt;
&lt;br /&gt;
ghost standing stealthboy = 44&lt;br /&gt;
&lt;br /&gt;
S+ sneaky perk = 14&lt;br /&gt;
&lt;br /&gt;
WE perks = 24&lt;br /&gt;
&lt;br /&gt;
cannibal = 8&lt;br /&gt;
&lt;br /&gt;
ninja = 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
on battle timer u would have 166 = cap&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
vs bh max sight with robco sensor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FoV: 198&lt;br /&gt;
&lt;br /&gt;
Sneak Detection: 80&lt;br /&gt;
&lt;br /&gt;
166 - 80 - 86&lt;br /&gt;
&lt;br /&gt;
198 - 86 = 112&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can see best non-scout sneak for 112 hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
</feed>