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	<id>http://www.fonline3.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Area_51</id>
	<title>Area 51 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.fonline3.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Area_51"/>
	<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Area_51&amp;action=history"/>
	<updated>2026-07-27T02:04:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.4</generator>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Area_51&amp;diff=8347&amp;oldid=prev</id>
		<title>Faster: Added Category:Dungeons and Category:Locations</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Area_51&amp;diff=8347&amp;oldid=prev"/>
		<updated>2025-12-12T05:38:07Z</updated>

		<summary type="html">&lt;p&gt;Added &lt;a href=&quot;/wiki/index.php?title=Category:Dungeons&quot; title=&quot;Category:Dungeons&quot;&gt;Category:Dungeons&lt;/a&gt; and &lt;a href=&quot;/wiki/index.php?title=Category:Locations&quot; title=&quot;Category:Locations&quot;&gt;Category:Locations&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:38, 12 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot; &gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |Class Perk: Alien&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |Class Perk: Alien&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |Claw&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |Claw&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Dungeons]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Locations]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Faster</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Area_51&amp;diff=7533&amp;oldid=prev</id>
		<title>Ilyasnow: == Mechanics == and images</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Area_51&amp;diff=7533&amp;oldid=prev"/>
		<updated>2023-11-22T00:36:12Z</updated>

		<summary type="html">&lt;p&gt;== Mechanics == and images&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:36, 22 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Area51_Base_Entrance.jpg|200px|thumb|right|Entrance to the base.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Area51_Bunker_Entrance.jpg|200px|thumb|right|The path into the hangar is guarded by turrets.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Patch 4.96.2 content&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Patch 4.96.2 content&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Area 51 is tier III dungeon placed in zone 35:32&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Area 51 is tier III dungeon placed in zone 35:32&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Base Control &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mechanics&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most of the doors on the floor level of the Area 51 base are closed can't be lockpicked. To open them you need to restart 3 Power Distribution Units at the entrance behind the chain fences. You do not need to do this to get inside the hangar as the door is already busted.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Area51_PowerDistributionUnit.png|200px|thumb|right|Power Distribution Unit needs to be restarted.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Factions can control Area 51 by starting timer in hangar terminal&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Factions can control Area 51 by starting timer in hangar terminal&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Loot Drop==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Loot Drop==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Area 51  Basement you can find in lockers common Tier 1-2 stuff, currency.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Area 51  Basement you can find in lockers common Tier 1-2 stuff, currency.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ilyasnow</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Area_51&amp;diff=6205&amp;oldid=prev</id>
		<title>TvoyPapanja at 09:56, 11 December 2022</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Area_51&amp;diff=6205&amp;oldid=prev"/>
		<updated>2022-12-11T09:56:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:56, 11 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Factions can control Area 51 by starting timer in hangar terminal&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Factions can control Area 51 by starting timer in hangar terminal&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Loot Drop==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Loot Drop==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Area 51  Basement you can find in lockers common Tier &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;stuff&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Area 51  Basement you can find in lockers common Tier &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1-2 &lt;/ins&gt;stuff&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, currency.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*NPC have 1% to drop Auto-Trigger(only in hangar level)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*NPC have 1% to drop Auto-Trigger(only in hangar level)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*There is 1 tier I [[Dungeon locker]](only in hangar level)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*There is 1 tier I [[Dungeon locker]](only in hangar level)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Area_51&amp;diff=6078&amp;oldid=prev</id>
		<title>TvoyPapanja at 11:57, 7 November 2022</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Area_51&amp;diff=6078&amp;oldid=prev"/>
		<updated>2022-11-07T11:57:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:57, 7 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*There is 1 tier I [[Dungeon locker]](only in hangar level)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*There is 1 tier I [[Dungeon locker]](only in hangar level)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enemies have 10% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage reduction&lt;/del&gt;, no drugs, no implants, 100% exp gain&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enemies have 10% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Damage Protection]]&lt;/ins&gt;, no drugs, no implants, 100% exp gain&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TvoyPapanja</name></author>
		
	</entry>
	<entry>
		<id>http://www.fonline3.com/wiki/index.php?title=Area_51&amp;diff=4669&amp;oldid=prev</id>
		<title>KompreSor: Created page with &quot;Patch 4.96.2 content&lt;br&gt; Area 51 is tier III dungeon placed in zone 35:32 == Base Control == Factions can control Area 51 by starting timer in hangar terminal ==Loot Drop== *A...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.fonline3.com/wiki/index.php?title=Area_51&amp;diff=4669&amp;oldid=prev"/>
		<updated>2022-04-27T22:58:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Patch 4.96.2 content&amp;lt;br&amp;gt; Area 51 is tier III dungeon placed in zone 35:32 == Base Control == Factions can control Area 51 by starting timer in hangar terminal ==Loot Drop== *A...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Patch 4.96.2 content&amp;lt;br&amp;gt;&lt;br /&gt;
Area 51 is tier III dungeon placed in zone 35:32&lt;br /&gt;
== Base Control ==&lt;br /&gt;
Factions can control Area 51 by starting timer in hangar terminal&lt;br /&gt;
==Loot Drop==&lt;br /&gt;
*Area 51  Basement you can find in lockers common Tier 3 stuff&lt;br /&gt;
*NPC have 1% to drop Auto-Trigger(only in hangar level)&lt;br /&gt;
*There is 1 tier I [[Dungeon locker]](only in hangar level)&lt;br /&gt;
==Enemies==&lt;br /&gt;
Enemies have 10% damage reduction, no drugs, no implants, 100% exp gain&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  S&amp;lt;br&amp;gt;P&amp;lt;br&amp;gt;E&amp;lt;br&amp;gt;C&amp;lt;br&amp;gt;I&amp;lt;br&amp;gt;A&amp;lt;br&amp;gt;L&lt;br /&gt;
!  Perks&lt;br /&gt;
!  Weapon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|6&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Deathclaw&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;16&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Deathclaw&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Soldier&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Leader&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Vampire&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;5&lt;br /&gt;
 |Class Perk: Leader&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|11&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;6&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Killer&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|7&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;10&amp;lt;br&amp;gt;15&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Bruiser&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Bonus HtH Damage&amp;lt;br&amp;gt;In Your Face!&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Bonus HtH Attacks&amp;lt;br&amp;gt;Gain Strength&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;20&lt;br /&gt;
 |Class Perk: Chosen One&amp;lt;br&amp;gt;Heavy Handed&amp;lt;br&amp;gt;One Hander&amp;lt;br&amp;gt;Small Frame&amp;lt;br&amp;gt;More Critical&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;Even More Criticals&amp;lt;br&amp;gt;Gain Luck&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Better HtH Criticals&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;15&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Combat Master&amp;lt;br&amp;gt;Toughness&amp;lt;br&amp;gt;Lethal Protection&amp;lt;br&amp;gt;Adrenaline Rush&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;br /&gt;
|-&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;20&amp;lt;br&amp;gt;11&amp;lt;br&amp;gt;1&lt;br /&gt;
 |Class Perk: Alien&amp;lt;br&amp;gt;Bloody Mess&amp;lt;br&amp;gt;Earlier Sequence&amp;lt;br&amp;gt;Weapon Handling&amp;lt;br&amp;gt;Fire Fighter&amp;lt;br&amp;gt;Cowboy&amp;lt;br&amp;gt;&lt;br /&gt;
 |Claw&lt;/div&gt;</summary>
		<author><name>KompreSor</name></author>
		
	</entry>
</feed>