Difference between revisions of "Loot table"

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(Updated (Patch 6.5))
m (Fixed a typo)
 
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*Pool 1 (1:3 chance): Map to Ruins, or 1 x [[SPECIAL implant]];
 
*Pool 1 (1:3 chance): Map to Ruins, or 1 x [[SPECIAL implant]];
 
*Pool 2 (1:3 chance): [[Primitive Tool]], [[Old Shovel]], [[Water Bag]], [[Tool]], [[Super Tool Kit]], [[Lockpicks]], [[Expanded Lockpick Set]], [[First Aid Kit]], [[Field Medic First Aid Kit]], [[Doctor's Bag]], [[Paramedics Bag]], [[Shovel]], [[Hatchet]], [[Screwdriver]], [[Super Screwdriver]], [[Cutters]], [[MacGyver Set]], [[Move Amplifier]], [[Sound Amplifier]], [[Engineer Hammer]], [[Super Wrench]], [[Backpack]], [[Bag]], [[Binoculars]], [[Military Binoculars]];
 
*Pool 2 (1:3 chance): [[Primitive Tool]], [[Old Shovel]], [[Water Bag]], [[Tool]], [[Super Tool Kit]], [[Lockpicks]], [[Expanded Lockpick Set]], [[First Aid Kit]], [[Field Medic First Aid Kit]], [[Doctor's Bag]], [[Paramedics Bag]], [[Shovel]], [[Hatchet]], [[Screwdriver]], [[Super Screwdriver]], [[Cutters]], [[MacGyver Set]], [[Move Amplifier]], [[Sound Amplifier]], [[Engineer Hammer]], [[Super Wrench]], [[Backpack]], [[Bag]], [[Binoculars]], [[Military Binoculars]];
*Pool 3 (1:3 chance): Rare items; if you get this one, the game makes another roll to determine which subpool of rare item the reward will come from:
+
*Pool 3 (1:3 chance): Rare items; if you get this one, the game makes another roll to determine which subpool of rare items the reward will come from:
 
**Pool 3a (20% chance): Science case, drug case, bank case;  
 
**Pool 3a (20% chance): Science case, drug case, bank case;  
 
**Pool 3b (80% chance): [[Motion Sensor]], [[Fingerlock]], [[Vault 13 Pass]], [[Water Chip]], Fuel Regulator, [[Cases#Vault-Tec Case|Vault-Tec case]], Howitzer Shell, [[Access Card]], [[Security Card]], Med Tec Antidote, Empty Map, [["Wattz" Fusion Core]], Vinyl records (3 types), [[Black CoC Badge]], [[Red CoC Badge]], [[Old Trible Key]].
 
**Pool 3b (80% chance): [[Motion Sensor]], [[Fingerlock]], [[Vault 13 Pass]], [[Water Chip]], Fuel Regulator, [[Cases#Vault-Tec Case|Vault-Tec case]], Howitzer Shell, [[Access Card]], [[Security Card]], Med Tec Antidote, Empty Map, [["Wattz" Fusion Core]], Vinyl records (3 types), [[Black CoC Badge]], [[Red CoC Badge]], [[Old Trible Key]].
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Latest revision as of 20:02, 7 June 2026

Loot table determines how likely you are to receive a specific item drop from a specific source.

In FOnline 3, each major patch increases the likelihood of getting high-end loot. We're currently at 6.5 which boosts your chances of getting something good substantially compared to 6.4.

Note that there may be a daily limit on how many drops of a specific type a player is able to receive.

For information on currency drops, click here.

Patch 6.5 T2
item
T3
item
Base
map
T3
BP
SPECIAL
implant /
Rare item
T4
BP
Rare
part
Combat
implant
T4
item
T5
BP
Relic
implant
T5
item
T6
BP
Relic
part
T6 key
T1 dungeon locker 100.00% 7.00% 100.00% 15.00% 2.00% 0.10%
T2 dungeon locker 100.00% 9.00% 100.00% 20.00% 0.01% 3.00% 0.20%
T3 dungeon locker 100.00% 11.00% 100.00% 25.00% 0.02% 4.00% 0.30%
T4 dungeon locker 100.00% 13.00% 100.00% 30.00% 0.03% 5.00% 0.50%
T1 spawner 100.00% 100.00% 25.00% 0.02% 5.00% 0.30%
T2 spawner 100.00% 100.00% 35.00% 0.03% 7.00% 0.40%
T3 spawner 100.00% 100.00% 45.00% 0.04% 10.00% 0.50%
T1 patrol NPC 25.00% 100.00% 4.00%
T2 patrol NPC 75.00% 25.00% 100.00% 5.00%
T3 patrol NPC 20.00% 80.00% 100.00% 6.00%
T4 patrol NPC 100.00% 7.00% 0.25%
T5 patrol NPC 100.00% 8.00% 0.50%
T6 patrol NPC 100.00% 9.00% 1.00%
T1 event encounter 100.00% 100.00% 50.00% 0.10% 4.00% 0.10%
T2 event encounter 100.00% 100.00% 75.00% 0.20% 10.00% 0.50%
T3 event encounter 100.00% 100.00% 100.00% 0.50% 15.00% 1.00%
Caves 25.00% 5.00% 15.00% 1.00%
T1 dungeon NPC 25.00% 100.00% 3.00%
T2 dungeon NPC 75.00% 25.00% 100.00% 4.00% 3.00%
T3 dungeon NPC 20.00% 80.00% 100.00% 5.00% 3.00%
T4 dungeon NPC 100.00% 6.00% 3.00%
T5 dungeon NPC 100.00% 7.00% 3.00%
T6 dungeon NPC 100.00% 8.00% 3.00%
Trader 25.00% 75.00% 100.00% 25.00% 1.00% 1.00% 1.00% 0.10%
Faction trader 100.00% 100.00% 50.00% 2.00% 2.00% 2.00% 0.20%
Trader event 30.00% 50.00% 1.00% 8.00% 8.00% 1.00% 1.00% 1.00%
Town Control 100.00% 100.00% 15.00%
Base Control 50.00% 49.00% 1.00%
Zone Control 25.00% 100.00% 5.00%
Town Control weekly 100.00% 100.00% 100.00% 10.00% 50.00% 5.00%
Oil Rig 100.00% 100.00% 100.00% 100.00% 5.00% 100.00%
Renesco's Shelter
Vault X 10.00% 2.00% 0.02%
Lost Hill 10.00% 2.00% 0.02%
Vault-Tec Case 100.00% 25.00% 100.00% 60.00% 10.00% 10.00% 0.03%
Faction Case 100.00% 25.00% 100.00% 30.00% 5.00% 5.00% 0.01%
Black Cross Case 100.00% 100.00% 100.00% 50.00% 100.00% 50.00%
Technical Case 100.00% 100.00% 10.00%

Patch 6.5 contract locker loot table

Tier  SPECIAL
implant /
Rare item
T4 BP Combat
implant
T6 key
T1 6.25% 0.01%
T2 12.50% 0.01% 0.01%
T3 25.00% 0.02% 4.00% 0.01%
T4 28.00% 0.02% 4.25% 0.02%
T5 31.00% 0.03% 4.50% 0.03%
T6 34.00% 0.03% 4.75% 0.04%
T7 37.00% 0.04% 5.00% 0.05%
T8 40.00% 0.04% 5.25% 0.06%
T9 43.00% 0.05% 5.50% 0.07%
T10 46.00% 0.05% 5.75% 0.08%

Loot sources

  • TX dungeon locker: Loot from the colored dungeon lockers. Note that dungeon locker tier and dungeon tier are two separate concepts.
  • TX spawner: Loot from the dungeon lockers of a mob wave dungeon: Vault 15 (T1), Vault 14 (T2) and Navarro (T3).
  • TX patrol NPC: Loot from the bodies of patrol NPCs.
  • TX event encounter: Loot from the randomly appearing Event Encounters (red locations).
  • Caves: Loot from the caves that can sometimes be found in random encounters (mountains only).
  • TX dungeon NPC: Loot from the bodies of NPCs in dungeons.
  • Trader: Loot that can spawn in the inventories of NPC merchants.
  • Faction trader: Loot that can spawn in the inventories of Quartermasters (lore faction traders that require 300 points of positive reputation with their faction to barter with).
  • Trader event: Unusually good loot that can randomly appear in the inventory of an NPC trader; there will be a global timer announcing that "[trader] has [item] for sale."
  • TC: Loot that spawns every 30 minutes in Town Control lockers.
  • BC: Loot that spawns every 60 minutes in Base Control lockers (Mariposa, Waterworks, Area 51, Hawthorne, Nuka-Cola Factory).
  • ZC: Loot that spawns every 120 minutes in Zone Control lockers (San Francisco, New Adytum, New Reno, Themepark).
  • TC weekly: Loot that spawns twice a day at 19:00 CET and 19:30 CET in Town Control lockers.

Note: In the case of TC, BC, and ZC rewards, the "SPECIAL implant / rare item" reward bucket's chance to drop loot is distributed equally between 3 item types: SPECIAL implants, rare items, and tools. If the table says that there's a "100%" chance of a SPECIAL implant/rare item dropping it actually means you have a 33.3% chance of getting an implant, 33.3% chance of getting a rare item, and 33.3% chance of getting a tool.

First, you roll to determine the pool of items that will be drawn from: