Difference between revisions of "Perk synergies"

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!  Perks
 
!  Perks
 
!  Bonus
 
!  Bonus
 +
!  Notes
 
|-
 
|-
 
| Bonus HtH Speed
 
| Bonus HtH Speed
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| Quick Fingers
 
| Quick Fingers
 
| [[Earlier Sequence]] + [[Fast Attacks]] + [[Cowboy]]
 
| [[Earlier Sequence]] + [[Fast Attacks]] + [[Cowboy]]
| 50% Shorter Attack Speed for single shots (Needs PE 5, SG/BG/EW/TH 100%, AG 10)
+
| 50% Shorter Attack Speed for single shots
 +
| Works on every weapon that shoots 1 bullet shots (including rockets and flamers) does not work on throwing or melee weapons.
 
|-
 
|-
 
| Slayer
 
| Slayer
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| Pyro!
 
| Pyro!
 
| [[Pyromaniac]] + [[Firefighter]] + [[Bonus Battle Stats]]
 
| [[Pyromaniac]] + [[Firefighter]] + [[Bonus Battle Stats]]
| Gives extra [[Lethal Damage]] equal to half Pyromaniac(and Phoenix Implant) fire damage bonus(no plasma convert anymore). Lower lethal defensives by 15%
+
| Gives extra [[Lethal Damage]] equal to half Pyromaniac(and Phoenix Implant) fire damage bonus. Lower lethal defenses by 15%
 
|-
 
|-
 
| Marksman
 
| Marksman

Revision as of 02:55, 1 December 2022

Table of Perk Synergies

Name Perks Bonus Notes
Bonus HtH Speed Bonus HtH Damage + Bonus HtH Attacks + Vampire +25% Run Speed
Speedboy Action Boy + Bonus Move + Gain Agility +25% Bonus AP. Increase all movement speed caps by 10%(max and for wearing weapon)
Tank Adrenaline Rush + Toughness + Lethal Protection Change the 8% in defensive rolls to 10%, Lower enemy's melee damage by 20%
Burster Bonus Ranged Damage + More Ranged Damage + Death Sense 75% chance to deal +100% damage when attacking from one hex distance while using ranged weapon
Rapid Fire Bonus Rate of Fire + Gain Charisma + Gain Intelligence -1 AP cost while attacking
Armor King Dodger + Lifegiver + Livewire Doubles Armor Class cap, +5% bonus Damage Protection
Quick Fingers Earlier Sequence + Fast Attacks + Cowboy 50% Shorter Attack Speed for single shots Works on every weapon that shoots 1 bullet shots (including rockets and flamers) does not work on throwing or melee weapons.
Slayer More Critical + Even More Criticals + Gain Luck +10 Bonus flat Critical Power; Ignore 80% of target's armor critical roll multiplier protection
Vitality Gain Endurance + Faster Healing + Quick Pockets +40% Bonus Healing Rate
Ninja Gain Perception + Ghost + Silent Running +50 bonus Stealth and 50 Stealth near wall(together 100)
Bonus HtH Rapid Gain Strength + In Your Face! + Better HtH Criticals +5 bonus ST in Heavy Handed calculation and +100 AP Regen
Medicine Doctor Healer + Medic + Surgeon Healing a Target also Heals you for 50%. Gives extra 20% DT penetration protection and 30% DR penetration protection.
Ranger Heave Ho! + Sharpshooter + Quick Recovery +5 more hexes range when using throwing or ranged weapons
Iron Man Iron Limbs + Man of Steel + Stonewall +30% Critical Chance Resistance and Critical Roll Resistance
Pyro! Pyromaniac + Firefighter + Bonus Battle Stats Gives extra Lethal Damage equal to half Pyromaniac(and Phoenix Implant) fire damage bonus. Lower lethal defenses by 15%
Marksman Better Criticals + Spray and Pray + (Right Between the Eyes or Hit the Gaps) Aimed Critical chance bonus raised from 4% to 7%, for each luck
Lethal Death Living Anatomy + Weapon Handling + Gunner Lethal Damage deal 25% more damage on targets below half HP