Difference between revisions of "Perk synergies"
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! Perks | ! Perks | ||
! Bonus | ! Bonus | ||
| + | ! Notes | ||
|- | |- | ||
| Bonus HtH Speed | | Bonus HtH Speed | ||
| Line 33: | Line 34: | ||
| Quick Fingers | | Quick Fingers | ||
| [[Earlier Sequence]] + [[Fast Attacks]] + [[Cowboy]] | | [[Earlier Sequence]] + [[Fast Attacks]] + [[Cowboy]] | ||
| − | | 50% Shorter Attack Speed for single shots ( | + | | 50% Shorter Attack Speed for single shots |
| + | | Works on every weapon that shoots 1 bullet shots (including rockets and flamers) does not work on throwing or melee weapons. | ||
|- | |- | ||
| Slayer | | Slayer | ||
| Line 65: | Line 67: | ||
| Pyro! | | Pyro! | ||
| [[Pyromaniac]] + [[Firefighter]] + [[Bonus Battle Stats]] | | [[Pyromaniac]] + [[Firefighter]] + [[Bonus Battle Stats]] | ||
| − | | Gives extra [[Lethal Damage]] equal to half Pyromaniac(and Phoenix Implant) fire damage bonus | + | | Gives extra [[Lethal Damage]] equal to half Pyromaniac(and Phoenix Implant) fire damage bonus. Lower lethal defenses by 15% |
|- | |- | ||
| Marksman | | Marksman | ||
Revision as of 02:55, 1 December 2022
Table of Perk Synergies
| Name | Perks | Bonus | Notes |
|---|---|---|---|
| Bonus HtH Speed | Bonus HtH Damage + Bonus HtH Attacks + Vampire | +25% Run Speed | |
| Speedboy | Action Boy + Bonus Move + Gain Agility | +25% Bonus AP. Increase all movement speed caps by 10%(max and for wearing weapon) | |
| Tank | Adrenaline Rush + Toughness + Lethal Protection | Change the 8% in defensive rolls to 10%, Lower enemy's melee damage by 20% | |
| Burster | Bonus Ranged Damage + More Ranged Damage + Death Sense | 75% chance to deal +100% damage when attacking from one hex distance while using ranged weapon | |
| Rapid Fire | Bonus Rate of Fire + Gain Charisma + Gain Intelligence | -1 AP cost while attacking | |
| Armor King | Dodger + Lifegiver + Livewire | Doubles Armor Class cap, +5% bonus Damage Protection | |
| Quick Fingers | Earlier Sequence + Fast Attacks + Cowboy | 50% Shorter Attack Speed for single shots | Works on every weapon that shoots 1 bullet shots (including rockets and flamers) does not work on throwing or melee weapons. |
| Slayer | More Critical + Even More Criticals + Gain Luck | +10 Bonus flat Critical Power; Ignore 80% of target's armor critical roll multiplier protection | |
| Vitality | Gain Endurance + Faster Healing + Quick Pockets | +40% Bonus Healing Rate | |
| Ninja | Gain Perception + Ghost + Silent Running | +50 bonus Stealth and 50 Stealth near wall(together 100) | |
| Bonus HtH Rapid | Gain Strength + In Your Face! + Better HtH Criticals | +5 bonus ST in Heavy Handed calculation and +100 AP Regen | |
| Medicine Doctor | Healer + Medic + Surgeon | Healing a Target also Heals you for 50%. Gives extra 20% DT penetration protection and 30% DR penetration protection. | |
| Ranger | Heave Ho! + Sharpshooter + Quick Recovery | +5 more hexes range when using throwing or ranged weapons | |
| Iron Man | Iron Limbs + Man of Steel + Stonewall | +30% Critical Chance Resistance and Critical Roll Resistance | |
| Pyro! | Pyromaniac + Firefighter + Bonus Battle Stats | Gives extra Lethal Damage equal to half Pyromaniac(and Phoenix Implant) fire damage bonus. Lower lethal defenses by 15% | |
| Marksman | Better Criticals + Spray and Pray + (Right Between the Eyes or Hit the Gaps) | Aimed Critical chance bonus raised from 4% to 7%, for each luck | |
| Lethal Death | Living Anatomy + Weapon Handling + Gunner | Lethal Damage deal 25% more damage on targets below half HP |