Difference between revisions of "Paramedic"

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*+100 [[Armor Class]]
 
*+100 [[Armor Class]]
 
*3 seconds cooldown on First Aid and Doctor
 
*3 seconds cooldown on First Aid and Doctor
*Ability to revive people
+
*Ability to revive people (Base cooldown for revive is 560 seconds)
*For each [[Intelligence]] gets 5 seconds of reduction CD in reviving
+
*For each [[Intelligence]]: -5 seconds Cooldown on revive
 
*You deal -50% Total damage
 
*You deal -50% Total damage
 
*Healing others gives them temporary 0,5% [[Damage Protection]] per stack
 
*Healing others gives them temporary 0,5% [[Damage Protection]] per stack
 +
*Revive gives revived player 10 stacks of [[Damage Protection]] buff
 
*-0,5% Movement speed per [[fury]] stack
 
*-0,5% Movement speed per [[fury]] stack
*[[Medic]] perk reduce base cooldown to 280 and change For each Intelligence gets 10 seconds of reduction CD in reviving
+
*[[Medic]] perk reduces base cooldown of revive to 280 and makes [[Intelligence]] give: -10 seconds off cooldown of reviving.
 +
*On Revive cooldown you can't use the Doctor Skill
 
|spec= [[Gain Intelligence]] -25 seconds on reviving cooldown.
 
|spec= [[Gain Intelligence]] -25 seconds on reviving cooldown.
 
|nega= [[Perception]] -3 to heals
 
|nega= [[Perception]] -3 to heals

Revision as of 17:06, 7 January 2023