Difference between revisions of "Paramedic"
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*+100 [[Armor Class]] | *+100 [[Armor Class]] | ||
*3 seconds cooldown on First Aid and Doctor | *3 seconds cooldown on First Aid and Doctor | ||
| − | *Ability to revive people | + | *Ability to revive people (Base cooldown for revive is 560 seconds) |
| − | *For each [[Intelligence]] | + | *For each [[Intelligence]]: -5 seconds Cooldown on revive |
*You deal -50% Total damage | *You deal -50% Total damage | ||
*Healing others gives them temporary 0,5% [[Damage Protection]] per stack | *Healing others gives them temporary 0,5% [[Damage Protection]] per stack | ||
| + | *Revive gives revived player 10 stacks of [[Damage Protection]] buff | ||
*-0,5% Movement speed per [[fury]] stack | *-0,5% Movement speed per [[fury]] stack | ||
| − | *[[Medic]] perk | + | *[[Medic]] perk reduces base cooldown of revive to 280 and makes [[Intelligence]] give: -10 seconds off cooldown of reviving. |
| + | *On Revive cooldown you can't use the Doctor Skill | ||
|spec= [[Gain Intelligence]] -25 seconds on reviving cooldown. | |spec= [[Gain Intelligence]] -25 seconds on reviving cooldown. | ||
|nega= [[Perception]] -3 to heals | |nega= [[Perception]] -3 to heals | ||