Difference between pages "File:Quest Start.jpg" and "Category:Support Perks"
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+ | Support perks are minor skills and abilities that a player can gain in addition to [[level perks]]. | ||
+ | There is no limit to the number of support perks that a single character can have. | ||
+ | |||
+ | To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific [[S.P.E.C.I.A.L.]] and/or [[skill]] requirements. Some are given 'for free,' some require that one or more quest(s) be finished first. | ||
+ | |||
+ | Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below. | ||
+ | |||
+ | |||
+ | |||
+ | ==Table of Support Perks== | ||
+ | |||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Name | ||
+ | ! Ranks | ||
+ | ! Location | ||
+ | ! Requirements | ||
+ | ! Bonus | ||
+ | |- | ||
+ | | [[Awareness]] | ||
+ | | 1/1 | ||
+ | | Already on your character! | ||
+ | | n/a | ||
+ | | Hovering the cursor over a critter displays detailed information about it | ||
+ | |- | ||
+ | | [[Cautious Nature]] | ||
+ | | 1/1 | ||
+ | | [[Shady Sands]], In Dusty's Cantina | ||
+ | | [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100% | ||
+ | | +3 to [[Perception]] when determining placement in [[random encounters]] | ||
+ | |- | ||
+ | | [[Dead Man Walking]] | ||
+ | | 1/1 | ||
+ | | [[Necropolis]], At Watershed | ||
+ | | [[Intelligence]] ≥ 5, [[Doctor]] ≥ 50% | ||
+ | | Doubled negative [[HP]] capacity | ||
+ | |- | ||
+ | | [[Demolition Expert]] | ||
+ | | 1/1 | ||
+ | | [[Redding]] | ||
+ | | [[Traps]] ≥ 125% | ||
+ | | No unwanted explosions and extra damage for the wanted ones | ||
+ | |- | ||
+ | | [[Dismantler]] | ||
+ | | 1/1 | ||
+ | | [[Junktown]], From Boyce | ||
+ | | [[Science]] ≥ 150% | ||
+ | | Adds 50 dismantling points for [[dismantling]] calculation. | ||
+ | |- | ||
+ | | [[Educated]] | ||
+ | | 1/1 | ||
+ | | [[Boneyard]], [[Library]] Basement | ||
+ | | [[Intelligence]] ≥ 8, [[Science]] ≥ 100% | ||
+ | | +2 to [[SP]] per [[level]] | ||
+ | |- | ||
+ | | [[Explorer]] | ||
+ | | 1/1 | ||
+ | | NCR Train Station speak to Mantis the ghoul. | ||
+ | | [[Outdoorsman]] ≥ 150 | ||
+ | | Faster [[world map]] travelling | ||
+ | |- | ||
+ | | [[Gecko Skinning]] | ||
+ | | 1/1 | ||
+ | | [[Klamath]], talk to any trapper. | ||
+ | | [[Outdoorsman]] ≥ 100% | ||
+ | | Ability to skin geckos | ||
+ | |- | ||
+ | | [[Harmless]] | ||
+ | | 1/1 | ||
+ | | [[New Reno]] Miss kitty | ||
+ | | [[Charisma]] ≥ 6, [[Robbery]] ≥ 125% | ||
+ | | Halved [[reputation]] loss when [[stealing]] | ||
+ | |- | ||
+ | | [[Light Step]] | ||
+ | | 1/1 | ||
+ | | [[Klamath]], Talk to one of the kids | ||
+ | | [[Traps]] ≥ 50% | ||
+ | | Chance to set off a trap reduced by 50% | ||
+ | |- | ||
+ | | [[Magnetic Personality]] | ||
+ | | 1/1 | ||
+ | | [[New Reno]], Miss kitty | ||
+ | | [[Speech]] ≥ 100% | ||
+ | | +50 to [[party points]], +1 to maximum [[party size]] | ||
+ | |- | ||
+ | | [[Master Thief]] | ||
+ | | 1/1 | ||
+ | | [[Hub]], Oldtown | ||
+ | | [[Robbery]] ≥ 150% | ||
+ | | [[Stealing]] [[cooldown]] reduced by 50% | ||
+ | |- | ||
+ | | [[Mr. Fixit]] | ||
+ | | 1/1 | ||
+ | | [[Den]], [[Smitty the Repairman]] | ||
+ | | [[Repair]] ≥ 150% | ||
+ | | [[Repairing]] items is easier. (+100% in [[Repairing]]) | ||
+ | |- | ||
+ | | [[Negotiator]] | ||
+ | | 1/1 | ||
+ | | [[New Reno]]'s Garage, T-Ray | ||
+ | | [[Barter]] ≥ 125% | ||
+ | | [[Reputation]] lower than neutral is upgraded to neutral when talking to [[NPCs]] | ||
+ | |- | ||
+ | | [[Pack Rat]] | ||
+ | | 1/1 | ||
+ | | [[Redding]], Dangerous Dan | ||
+ | | Level ≥ 6 | ||
+ | | Doubles your carry weight. | ||
+ | |- | ||
+ | | [[Pathfinder]] | ||
+ | | 1/1 | ||
+ | | [[Shady Sands]], Dusty's Cantina | ||
+ | | [[Outdoorsman]] ≥ 175% | ||
+ | | 25% faster world map travelling | ||
+ | |- | ||
+ | | [[Pickpocket]] | ||
+ | | 1/1 | ||
+ | | [[Hub]], Oldtown | ||
+ | | [[Robbery]] ≥ 125% | ||
+ | | Easier [[stealing]] | ||
+ | |- | ||
+ | | [[Rad Resistance]] | ||
+ | | 1/1 | ||
+ | | [[Gecko]], Reactor, "Glowing One" Ghoul inside one of the compartments | ||
+ | | [[Intelligence]] ≥ 7, [[Doctor]] ≥ 100% | ||
+ | | +30% to [[radiation resistance]], +20% to [[poison]] resistance | ||
+ | |- | ||
+ | | [[Ranger]] | ||
+ | | 1/1 | ||
+ | | [[Gordon's Gas Station]] | ||
+ | | [[Outdoorsman]] ≥ 100% | ||
+ | | Discover all worldmap and all public location | ||
+ | |- | ||
+ | | [[Map Scouting]] | ||
+ | | 1/1 | ||
+ | | [[Vault City]] ask Sgt. Stark about raiders. | ||
+ | *Note: If he yells "Guards intruder" wait until its day time to talk to him you also need at least 4 [[Intelligence]] to talk to him. (drugs and Gain Int armor perks can help here) | ||
+ | | [[Outdoorsman]] ≥ 150% | ||
+ | | Faster revealing of the covered areas of the [[world map]] Also shows what encounters appear in each world map zone. | ||
+ | |- | ||
+ | | [[Snakeater]] | ||
+ | | 1/1 | ||
+ | | [[Junktown]], A doctor | ||
+ | | [[Endurance]] ≥ 6 | ||
+ | | +30% to [[poison]] resistance, +20% to [[radiation resistance]] | ||
+ | |- | ||
+ | | [[Speaker]] | ||
+ | | 1/1 | ||
+ | | [[Cathedral]] | ||
+ | | [[Speech]] ≥ 125% | ||
+ | | Your [[followers]]' loyalty decreases at half the normal rate | ||
+ | |- | ||
+ | | [[Stealth Girl]] | ||
+ | | 1/1 | ||
+ | | [[Vault City]], "Happy" Harry | ||
+ | | [[Sneak]] ≥ 100%, [[Repair]] ≥ 100% | ||
+ | | Doubled [[stealth boy]]'s battery life | ||
+ | |- | ||
+ | | [[Strong Back]] | ||
+ | | 1/1 | ||
+ | | [[Broken Hills]], Francis | ||
+ | | [[Endurance]] ≥ 6, Level ≥ 6 | ||
+ | | +22 to [[carry weight]] capacity | ||
+ | |- | ||
+ | | [[Swift Learner]] | ||
+ | | 1/1 | ||
+ | | [[Hub]] Market, Bookstore | ||
+ | | [[Intelligence]] ≥ 6, [[Science]] ≥ 50% | ||
+ | | +10% to all your [[experience point]] gains | ||
+ | |- | ||
+ | | [[Thief]] | ||
+ | | 1/1 | ||
+ | | [[Hub]], Oldtown | ||
+ | | [[Robbery]] ≥ 100% | ||
+ | | [[Luck]]/50 chance of no [[cooldown]] if a stealing attempt has failed | ||
+ | |- | ||
+ | | [[Treasure Hunter]] | ||
+ | | 1/1 | ||
+ | | [[Broken Hills]], Mickey (little midget dude) | ||
+ | | [[Robbery]] ≥ 150% | ||
+ | | Additional items spawn in lockers in [[random encounters]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | [[Category:Perks]] |
Latest revision as of 22:56, 22 May 2023
Support perks are minor skills and abilities that a player can gain in addition to level perks.
There is no limit to the number of support perks that a single character can have.
To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific S.P.E.C.I.A.L. and/or skill requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.
Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.
Table of Support Perks
Name | Ranks | Location | Requirements | Bonus |
---|---|---|---|---|
Awareness | 1/1 | Already on your character! | n/a | Hovering the cursor over a critter displays detailed information about it |
Cautious Nature | 1/1 | Shady Sands, In Dusty's Cantina | Perception ≥ 6, Outdoorsman ≥ 100% | +3 to Perception when determining placement in random encounters |
Dead Man Walking | 1/1 | Necropolis, At Watershed | Intelligence ≥ 5, Doctor ≥ 50% | Doubled negative HP capacity |
Demolition Expert | 1/1 | Redding | Traps ≥ 125% | No unwanted explosions and extra damage for the wanted ones |
Dismantler | 1/1 | Junktown, From Boyce | Science ≥ 150% | Adds 50 dismantling points for dismantling calculation. |
Educated | 1/1 | Boneyard, Library Basement | Intelligence ≥ 8, Science ≥ 100% | +2 to SP per level |
Explorer | 1/1 | NCR Train Station speak to Mantis the ghoul. | Outdoorsman ≥ 150 | Faster world map travelling |
Gecko Skinning | 1/1 | Klamath, talk to any trapper. | Outdoorsman ≥ 100% | Ability to skin geckos |
Harmless | 1/1 | New Reno Miss kitty | Charisma ≥ 6, Robbery ≥ 125% | Halved reputation loss when stealing |
Light Step | 1/1 | Klamath, Talk to one of the kids | Traps ≥ 50% | Chance to set off a trap reduced by 50% |
Magnetic Personality | 1/1 | New Reno, Miss kitty | Speech ≥ 100% | +50 to party points, +1 to maximum party size |
Master Thief | 1/1 | Hub, Oldtown | Robbery ≥ 150% | Stealing cooldown reduced by 50% |
Mr. Fixit | 1/1 | Den, Smitty the Repairman | Repair ≥ 150% | Repairing items is easier. (+100% in Repairing) |
Negotiator | 1/1 | New Reno's Garage, T-Ray | Barter ≥ 125% | Reputation lower than neutral is upgraded to neutral when talking to NPCs |
Pack Rat | 1/1 | Redding, Dangerous Dan | Level ≥ 6 | Doubles your carry weight. |
Pathfinder | 1/1 | Shady Sands, Dusty's Cantina | Outdoorsman ≥ 175% | 25% faster world map travelling |
Pickpocket | 1/1 | Hub, Oldtown | Robbery ≥ 125% | Easier stealing |
Rad Resistance | 1/1 | Gecko, Reactor, "Glowing One" Ghoul inside one of the compartments | Intelligence ≥ 7, Doctor ≥ 100% | +30% to radiation resistance, +20% to poison resistance |
Ranger | 1/1 | Gordon's Gas Station | Outdoorsman ≥ 100% | Discover all worldmap and all public location |
Map Scouting | 1/1 | Vault City ask Sgt. Stark about raiders.
|
Outdoorsman ≥ 150% | Faster revealing of the covered areas of the world map Also shows what encounters appear in each world map zone. |
Snakeater | 1/1 | Junktown, A doctor | Endurance ≥ 6 | +30% to poison resistance, +20% to radiation resistance |
Speaker | 1/1 | Cathedral | Speech ≥ 125% | Your followers' loyalty decreases at half the normal rate |
Stealth Girl | 1/1 | Vault City, "Happy" Harry | Sneak ≥ 100%, Repair ≥ 100% | Doubled stealth boy's battery life |
Strong Back | 1/1 | Broken Hills, Francis | Endurance ≥ 6, Level ≥ 6 | +22 to carry weight capacity |
Swift Learner | 1/1 | Hub Market, Bookstore | Intelligence ≥ 6, Science ≥ 50% | +10% to all your experience point gains |
Thief | 1/1 | Hub, Oldtown | Robbery ≥ 100% | Luck/50 chance of no cooldown if a stealing attempt has failed |
Treasure Hunter | 1/1 | Broken Hills, Mickey (little midget dude) | Robbery ≥ 150% | Additional items spawn in lockers in random encounters |
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