Alien Perk

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You always believed in aliens, and now you have finally jumped at your chance to become one! Or... at least, closer to them anyway. You have been injected with Alien DNA, you have an obsession with Aliens and their advanced technology, and you look down upon "primitive humans" and those who use inferior weapons and technology.


Class Perk
Alien
Lpimg.png
Level Requirement
45
Effects

  • +50 Crafting cap
  • Learning on crafting adds to max
  • For each Intelligence gets 5% more experience on crafted gear
  • Can Craft special Alien Weapons and use them.
  • 66% chances instead of 33% to get critical effect
  • Can't use non-alien weapons
Gain Special Bonus
Gain Intelligence +25% more experience on crafted gear.
Negative Class Scaling
Agility +1 AP cost for Reload
Basic Critical Power
0-10
Favorite Weapon
ETG Ignores Electric Damage immunity.
PvE Ability
Apply 5% of dmg to radiation against NPCs
Location
Necropolis
Where to obtain
It can be obtained through dialog with Npc on Necropolis near the crashed Veritbird on main spawn Alloc.jpg


Alien Weapon's Perks

Critical Beast

F add to target 25% DR
E Ignores critical chance resistance
D add to target 25% DR(Stack with F)
C Ignores critical roll resistance
B Ignores critical power resistance
A Increase Critical Bracket by 1
S Increase Critical Bracket by 1(Stack with A)
S+ Increase Critical Damage by 50%

Penetrator

F Decrease chance for critical by 15%
E Ignores DT
D Decrease chance for critical by 15%(Stack with F)
C Ignores DR
B Ignores Damage Protection
A +33% Damage
S +33% Damage(Stack with A)
S+ +34% Damage(Stack with A and S)

Double Range

F Decrease accuracy by 45%
E Add 4 weapon Range
D Decrease accuracy by 45%(Stack with F)
C Add 4 weapon Range(Stack with E)
B Double all bonus weapon range
A Ignore 1 Laser DT
S Ignore 1 Laser DT(Stack with A)
S+ Add 8 weapon Range(Stack with E and C)


Flat Converter

F Increase AP Cost for attack by 1
E Penetrates 8% lethal protection
D Increase AP Cost for attack by 1
C Penetrates 8% lethal protection(Stack with E)
B Converts 50% damage to lethal damage
A Gain 4% Lethality
S Gain 4% Lethality(Stack with A)
S+ Converts 50% damage to lethal damage(Stack with B)

Fire Converter

F Lower weapon range by 4
E Changes the weapon type to fire
D Lower weapon range by 4(Stack with F)
C Lowers the fire-fighter effect by 50%
B Double burning damage
A Lower AP attack cost by 1
S Lower AP attack cost by 1(Stack with A)
S+ Lowers the fire-fighter effect by 50%(Stack with C)

Plasma Converter

F Lower damage by 10%
E Changes the weapon type to plasma
D Lower damage by 10%(Stack with F)
C Always scores critical hits
B +50 Critical Roll
A +50% Critical Power
S +50% Critical Power(Stack with A)
S+ +50 Critical Roll (Stack with B)

Stun Hex

F Cap damage on 300
E Applies a Shock effect on a one-hex attack
D Cap damage on 200
C Applies a paralysis effect on a one-hex attack
B Applies a lost turn effect on a one-hex attack
A Regen 3 AP on a one-hex attack
S Regen 3 AP on a one-hex attack(Stack with A)
S+ Regen 3 AP on a one-hex attack(Stack with A and S)

Lightning

F Decrease ammo rounds per shot by 5
E 30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
D Decrease ammo rounds per shot by 5(Stack with F)
C bounced damage ignore friendly units(faction/team)
B Increase chance of E to 50%
A +10 Max Damage
S +10 Max Damage(Stack with A)
S+ Increase chance of E to 90%

Heresy Shot

F Increase Attack Delay by 400
E Applies heresy for 4 seconds on the target
D Increase Attack Delay by 400(Stack with F)
C Apply 1 confusion stacks on target
B Apply 3 weakness stacks on target
A +25% Critical Damage
S +25% Critical Damage(Stack with A)
S+ Apply 1 bounty stacks on target

Rad Shot

F Increase reload cost by 50%
E Apply 30 radiation on target
D Increase reload cost by 50%(Stack with F)
C Apply 30 radiation on target(Stack with E)
B Converts 50% of damage into radiation
A Ignore 45% radiation Resistance
S Ignore 45% radiation Resistance(Stack with A)
S+ Apply 60 radiation on target(Stack with E and C)

Alien Weapons

can be crafted and used only with Alien class perk.


Picture Name Tier Type Damage Range Ammo Ammo
Cap
Rouunds AP Cost Reload
AP Cost
Attack
Delay
Perks
1 PyO61.png PyO61 2 Plasma/
/Fire
66-94 8 Tank.gif
Flamethrower Fuel
Flmfuel2.gif
Flamethrower Fuel MKII
7 1 6 13 720
  • Changes the weapon type to fire and lowers the fire-fighter effect by 50% Fire Converter or
    Changes the weapon type to plasma and always scores critical hits Plasma Converter
  • Choose
  • Choose
2 PyO62.gif PyO62 3 Plasma/
/Fire
94-116 10 Tank.gif
Flamethrower Fuel
Flmfuel2.gif
Flamethrower Fuel MKII
7 1 5 6 720
  • Changes the weapon type to fire and lowers the fire-fighter effect by 50% Fire Converter or
    Changes the weapon type to plasma and always scores critical hits Plasma Converter
  • Choose
  • Choose
3 PlasmaBlasterRifle.gif IPF210 4 Plasma/
/Fire
154-204 12 Tank.gif
Flamethrower Fuel
Flmfuel2.gif
Flamethrower Fuel MKII
7 1 4 5 720
  • Changes the weapon type to fire and lowers the fire-fighter effect by 50% Fire Converter or
    Changes the weapon type to plasma and always scores critical hits Plasma Converter
  • Choose
  • Choose
4 LAR42.png LAR42 2 Laser 9-27 36 MFC
MFC
30 3 4 5 900
  • Converts 50% damage to lethal damage and penetrates 30% lethal protection Flat Converter or
    Doubles the range of the weapon, not including its base range Double Range
  • Choose
  • Choose
5 LAR52.png LAR52 3 Laser 32-45 44 MFC
MFC
30 4 4 4 900
  • Converts 50% damage to lethal damage and penetrates 30% lethal protection Flat Converter or
    Doubles the range of the weapon, not including its base range Double Range
  • Choose
  • Choose
6 2 barrel laser.gif LAR62 4 Laser 42-57 52 MFC
MFC
32 5 4 3 900
  • Converts 50% damage to lethal damage and penetrates 30% lethal protection Flat Converter or
    Doubles the range of the weapon, not including its base range Double Range
  • Choose
  • Choose
7 ETG1000.png ETG1000 2 Electro 7-17 33 MFC
MFC
120 40 6 4 1080
  • Applies a lost turn effect on a one-hex attack Stun Hexing or
    30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range Lighting
  • Choose
  • Choose
8 ETG2000.png ETG2000 3 Electro 13-17 35 MFC
MFC
160 40 6 1 1080
  • Applies a lost turn effect on a one-hex attack Stun Hexing or
    30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range Lighting
  • Choose
  • Choose
9 Teslagatling.gif ETG3000 4 Electro 17-21 37 MFC
MFC
200 40 6 0 1080
  • Applies a lost turn effect on a one-hex attack Stun Hexing or
    30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range Lighting
  • Choose
  • Choose
10 S5-L.gif HP DKS-501 2 Normal 30-35 44 .223
.223
10 1 4 11 720
  • Ignores DR, DT, and DP Penetrator or
    Ignores critical chance, roll, and power resistance Critical Beast
  • Choose
  • Choose
11 SSR3.png SSR3 3 Normal 39-44 55 .223
.223
10 1 4 6 990
  • Ignores DR, DT, and DP Penetrator or
    Ignores critical chance, roll, and power resistance Critical Beast
  • Choose
  • Choose
12 SSR10.png SSR10 4 Normal 44-50 60 7.62
7.62
10 1 4 3 990
  • Ignores DR, DT, and DP Penetrator or
    Ignores critical chance, roll, and power resistance Critical Beast
  • Choose
  • Choose
13 XSR.png XSR 2 Electro 29-46 39 MFC
MFC
24 1 4 3 1170
  • Converts 10% of damage into radiation Rad Shotor
    Applies heresy for 4 seconds on the target Heresy Shot
  • Choose
  • Choose
14 ESR01.png ESR01 3 Electro 39-66 49 MFC
MFC
24 1 4 3 1170
  • Converts 10% of damage into radiation Rad Shotor
    Applies heresy for 4 seconds on the target Heresy Shot
  • Choose
  • Choose
15 ESR02.png ESR02 4 Electro 54-76 56 MFC
MFC
24 1 4 3 1170
  • Converts 10% of damage into radiation Rad Shotor
    Applies heresy for 4 seconds on the target Heresy Shot
  • Choose
  • Choose