Difference between revisions of "Cyborg"
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(added to class category) |
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*0.05% chance to lose 1 [[Implants|Combat implant]] on death | *0.05% chance to lose 1 [[Implants|Combat implant]] on death | ||
*PvE Ability: Receive 5 more damage from NPCs | *PvE Ability: Receive 5 more damage from NPCs | ||
+ | *immunity to bleed effect. | ||
| | | | ||
*You can take this perk in Gecko, Scrapyard | *You can take this perk in Gecko, Scrapyard | ||
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* [[Clubs]] | * [[Clubs]] | ||
| | | | ||
− | * | + | * Apply Shock for 1 sec when using [[Weapon Types|clubs]] |
|- | |- | ||
|} | |} | ||
=== Combat Implants === | === Combat Implants === | ||
+ | |||
+ | Be aware that adding even one of either Dragon System or Aggresive Sensor combat imlant will move the cyborg into different bracket of [[Damage Resistance]] modification. | ||
{| class="wikitable sortable" border="1" cellpadding="10" cellspacing="0" align="center" | {| class="wikitable sortable" border="1" cellpadding="10" cellspacing="0" align="center" | ||
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| 4% Normal / Explode Resistance | | 4% Normal / Explode Resistance | ||
| 4% Normal / Explode Resistance<br>1 Normal / Explode Threshold | | 4% Normal / Explode Resistance<br>1 Normal / Explode Threshold | ||
− | | 4% Normal / Explode Resistance<br>-1 enemy critical roll for each [[Charisma]] | + | | 4% Normal / Explode Resistance<br>-1 enemy critical roll for each [[Charisma]] <br> -20 Sneak Detection per 5 ch |
|- | |- | ||
|[[File:Yellow Module.gif|link=Phoenix Assault Enhancement]] | |[[File:Yellow Module.gif|link=Phoenix Assault Enhancement]] | ||
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| 4% Fire / Laser / Plasma Resistance | | 4% Fire / Laser / Plasma Resistance | ||
| 4% Fire / Laser / Plasma Resistance<br> 1 Fire / Laser / Plasma Threshold | | 4% Fire / Laser / Plasma Resistance<br> 1 Fire / Laser / Plasma Threshold | ||
− | | 4% Fire / Laser / Plasma Resistance<br> +2% Fire damage for each [[Charisma]] | + | | 4% Fire / Laser / Plasma Resistance<br> +2% Fire damage for each [[Charisma]] <br> -10% Critical Power per 5 ch |
|- | |- | ||
|[[File:IRED2.png|link=Aggresive Sensors]] | |[[File:IRED2.png|link=Aggresive Sensors]] | ||
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| 15% lower target crit resistance | | 15% lower target crit resistance | ||
| 15% lower target crit resistance <br> +25% accuracy | | 15% lower target crit resistance <br> +25% accuracy | ||
− | | 15% lower target crit resistance <br> +4 base critical roll for each [[Charisma]] | + | | 15% lower target crit resistance <br> +4 base critical roll for each [[Charisma]] <br> -30 hp per 5 ch |
|- | |- | ||
|[[File:IBLUE2.png|link=Dragon System]] | |[[File:IBLUE2.png|link=Dragon System]] | ||
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| +5% [[Critical Chance]] | | +5% [[Critical Chance]] | ||
| +5% [[Critical Chance]] <br> +1 [[Action Points]] | | +5% [[Critical Chance]] <br> +1 [[Action Points]] | ||
− | | +5% [[Critical Chance]] <br> +1% stronger critt effects for each [[Charisma]] | + | | +5% [[Critical Chance]] <br> +1% stronger critt effects for each [[Charisma]] <br> -4% to all DR per 5 ch |
|- | |- | ||
|[[File:IBLUE4.png|link=Claw Module]] | |[[File:IBLUE4.png|link=Claw Module]] | ||
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| +0.25 AP Regen | | +0.25 AP Regen | ||
| +0.25 AP Regen <br> +1 damage for each bullet | | +0.25 AP Regen <br> +1 damage for each bullet | ||
− | | +0.25 AP Regen <br> +1% total damage for each [[Charisma]] | + | | +0.25 AP Regen <br> +1% total damage for each [[Charisma]] <br> -5 flat damage per 5 ch |
|- | |- | ||
|[[File:IGREEN1.png|link=Tiger Movement]] | |[[File:IGREEN1.png|link=Tiger Movement]] | ||
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| +10 [[Melee]] damage | | +10 [[Melee]] damage | ||
| +10 [[Melee]] damage <br> +10% movement speed | | +10 [[Melee]] damage <br> +10% movement speed | ||
− | | +10 [[Melee]] damage <br> Melee critt tier up <br> +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) | + | | +10 [[Melee]] damage <br> Melee critt tier up <br> +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) <br> -1 Luck per 5 ch |
|- | |- | ||
||[[File:IGREEN4.png|link=Tactical Chip]] | ||[[File:IGREEN4.png|link=Tactical Chip]] | ||
| '''[[Tactical Chip]]''' | | '''[[Tactical Chip]]''' | ||
− | | +11 | + | | +11 Field of View |
− | | +11 | + | | +11 Field of View <br> -15 to respawn time |
− | | +11 | + | | +11 Field of View <br> +1 motion sensor range for each [[Charisma]] <br> -25 AP Regen per 5 ch |
|- | |- | ||
||[[File:Green_Module.gif|link=Nemean Armor]] | ||[[File:Green_Module.gif|link=Nemean Armor]] | ||
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| +10% HP | | +10% HP | ||
| +10% HP <br> +15 healing rate | | +10% HP <br> +15 healing rate | ||
− | | +10% HP <br> 0.5% [[Damage Protection]] for each [[Charisma]] | + | | +10% HP <br> 0.5% [[Damage Protection]] for each [[Charisma]] <br> -1 Critical Tier per 5 ch |
|- | |- | ||
||[[File:IRED1.png|link=EMP Shield]] | ||[[File:IRED1.png|link=EMP Shield]] | ||
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| +25% EMP Resistance | | +25% EMP Resistance | ||
| +25% EMP Resistance <br> You cannont crit | | +25% EMP Resistance <br> You cannont crit | ||
− | | +25% EMP Resistance <br> | + | | +25% EMP Resistance <br> 30-[[Charisma]]% reduced move speed |
|} | |} | ||
+ | |||
+ | [[Category:Class Perks]] |
Latest revision as of 18:25, 5 October 2023
Name | Req. level |
Effect | Notes | Basic Critical Power |
---|---|---|---|---|
Cyborg | 120 |
|
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
|
0-65 |
Contents
Gain Special Perk Class Calculations
Name | Effect | Notes: |
---|---|---|
Gain Charisma |
|
|
Negative Class Scaling
Name | Effect | Notes: |
---|---|---|
Perception |
|
|
Favorite Weapon
Class: | Weapon: | Effect: |
---|---|---|
Cyborg |
|
Combat Implants
Be aware that adding even one of either Dragon System or Aggresive Sensor combat imlant will move the cyborg into different bracket of Damage Resistance modification.
Name | Tier 1 (requires 30 lvl) | Tier 2 (requires 40 lvl) | Tier 3 (requires Cyborg perk) | |
---|---|---|---|---|
Dermal Impact Assault Enhancement | 4% Normal / Explode Resistance | 4% Normal / Explode Resistance 1 Normal / Explode Threshold |
4% Normal / Explode Resistance -1 enemy critical roll for each Charisma -20 Sneak Detection per 5 ch | |
Phoenix Assault Enhancement | 4% Fire / Laser / Plasma Resistance | 4% Fire / Laser / Plasma Resistance 1 Fire / Laser / Plasma Threshold |
4% Fire / Laser / Plasma Resistance +2% Fire damage for each Charisma -10% Critical Power per 5 ch | |
Aggresive Sensors | 15% lower target crit resistance | 15% lower target crit resistance +25% accuracy |
15% lower target crit resistance +4 base critical roll for each Charisma -30 hp per 5 ch | |
Dragon System | +5% Critical Chance | +5% Critical Chance +1 Action Points |
+5% Critical Chance +1% stronger critt effects for each Charisma -4% to all DR per 5 ch | |
Claw Module | +0.25 AP Regen | +0.25 AP Regen +1 damage for each bullet |
+0.25 AP Regen +1% total damage for each Charisma -5 flat damage per 5 ch | |
Tiger Movement | +10 Melee damage | +10 Melee damage +10% movement speed |
+10 Melee damage Melee critt tier up +1 Melee damage for each Charisma (x2 if Bruiser) -1 Luck per 5 ch | |
Tactical Chip | +11 Field of View | +11 Field of View -15 to respawn time |
+11 Field of View +1 motion sensor range for each Charisma -25 AP Regen per 5 ch | |
Nemean Armor | +10% HP | +10% HP +15 healing rate |
+10% HP 0.5% Damage Protection for each Charisma -1 Critical Tier per 5 ch | |
EMP Shield | +25% EMP Resistance | +25% EMP Resistance You cannont crit |
+25% EMP Resistance 30-Charisma% reduced move speed |