Deathclaw Perk

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Class Perk

Name Req.
level
Effects/ Notes Natural Armor Calculation Helmet Natural armor scaling
Deathclaw Perk 40
  • Base stats:
    • Base Hitpoins: 200
    • Base AP: 2
    • Base Damage Multi: 50%
  • + 1 attack range
  • + 10% Movement Speed
  • + 3 Strength
  • 1 Fury, gain 5 Melee Damage
  • Gains 1% damage protection per 1% of the attacker's slow level.
  • Gains slow immunity.
  • Rage: Gain Cripple random limb. Taunt all players on the map for 3 sec (except own faction members).
  • Natural Armor
  • Can't use guns and armors

Slow Aura Mechanic:

  • Requires Deathclaw to have Heavy Handed and be using a punch weapon.
  • Radius: 15 hexes.
  • Slow Power: 2% per Heavy Handed malus.
  • Duration: 1 second.
  • Targets: Affects all players within range (NPCs are unaffected).
  • Protection: Heavy Handed protection effects (e.g., Thwart Block, Mutie, Jinxed) will counter Slow Aura.

PvE Ability: +10 melee damage against NPCs Scaling:

You can get this perk in Modoc in north
Natural Armor:

Deathclaw Natural Armor scales to your worn helmet:

Tier 1: 33% DR/DT

Tier 2: 66% DR/DT

Tier 3: 100% DR/DT

Tier 4: 115% DR/DT

Tier 5: 125% DR/DT

Tier 6: 133% DR/DT

  • Wearing a Tier 3 helmet will make calculations easy any other helmet may require a calculator.

Gain Special Perk Class Calculations

Name Effect
Gain Strength
  • +5% DR Plasma DR, 5% Critical Chance Resistance, 50 Sneak
Gain Perception
  • +5% Laser DR, 5 Electro DT
Gain Endurance
  • +5% Explode DR, 5% Critical Chance
Gain Charisma
  • +5 Laser DT
Gain Intelligence
  • +5 Normal DT, 5% Critical Chance
Gain Agility
  • +5 Explode DT, 5% Critical Chance
Gain Luck
  • +5 Plasma DT

Negative Class Scaling

Name Effect Notes:
Intelligence
  • -3 Melee Damage
  • For every point of Intelligence your character has it also gives the downside you see on the left.

Favorite Weapon

Class: Weapon: Effect:
Deathclaw Perk
  • +5 Heavy handed malus

Armor's Perks

  • Deathclaws gain armor perks depending on weapon perks and weapon tier:

- Tier 1 grants the 1st perk of your weapon.

- Tier 2 grants the first two perks of your weapon.

- Tier 3 grants the first three perks of your weapon.

- Tier 4 grants the first four perks of your weapon. (particularly good as you can choose this one)

- Tier 5 grants first 5 perks of your weapon.

- Tier 6 grants your Legendary perk as well as the first 5 perks.

Weapon Perks Armor Perks
Ammo Upgrade Bonus Charisma
Bloody Cured
Bonus Critical Power Integrated Gloves
Bonus Max Damage Bonus Strength
Bonus Min Damage Sneaky
Bonus Attack Speed Utility
Less AP cost Bonus Movement
Chip Shot Special Force Bonus
Destroyer Integrated Gloves
Fast Trigger Regeneration
Frozen Queen Penetration Protection
Killing Spree Mirror System
Knockback Heavy Stonewall
Life Steal Speed Mechanism
Long Range Survivalist
Bonus Critical Chance Bonus Luck
More Critical Damage Fill The Gaps
Penetrate Defense Enhancement
Poison Shock Protection
Scoped Bonus Perception
Spiked Heavy
Smasher! Anty-Termal System
Lethal Damage Advanced Plate
More Bonus Damage Advanced Defence
Bonus Bullet Damage Nightmare Defence (Gifted)
Better Critical Table Powered
Butcher Anty-Crit
Enhanced Knockout Super Regen