Difference between revisions of "Deathclaw Perk"

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(Armor's Perks)
 
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== Class Perk ==
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{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
 
|-
 
|-
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* + 3 [[Strength]]
 
* + 3 [[Strength]]
 
* + 5 [[Melee]] Damage per [[Fury]] Stack
 
* + 5 [[Melee]] Damage per [[Fury]] Stack
* +10 Stealth per strength
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* Rage: Gain Cripple random limb
 
* Immunity to binoculars stealth calculation   
 
* Immunity to binoculars stealth calculation   
 
* Natural Armor
 
* Natural Armor
 
* Can't use guns and armors
 
* Can't use guns and armors
* [[Strike]]: put 50 slow on target
 
 
*You can get this perk in the northern area of [[Modoc]]  
 
*You can get this perk in the northern area of [[Modoc]]  
 
Scaling:
 
Scaling:
*[[AP Regen]] - 0.01 for melee damage(before double)
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*[[AP Regen]]: +0.01 for melee damage(before double)
*[[Life Steal]] - 1% target life(doesnt adds above lifesteal cap)
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*[[Life Steal]]: 1% target life(doesnt adds above lifesteal cap)
*[[Movement Speed]] - 1% for 1% extra exp(loner, charisma etc)
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*[[Stealth]]: +20 for 1 [[Strength]]
*[[Stealth]] - 10 for 1 [[Strength]]
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*[[Armor class]]: +1 AC for every 1 Sneak
*[[Critical Chance]] - [[Intelligence]] + [[Endurance]] + [[Agility]]
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*[[Critical Chance]]: +[[Intelligence]] + [[Endurance]] + [[Agility]]
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*[[Movement Speed]]: +3% per [[Luck]]
 
*PvE Ability: +10 melee damage against NPCs
 
*PvE Ability: +10 melee damage against NPCs
 
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|}
 
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=== Gain Special Perk Class Calculations ===
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== Gain Special Perk Class Calculations ==
  
 
{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
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!  Name
 
!  Name
 
!  Effect
 
!  Effect
!  Notes:
 
 
|-
 
|-
 
| [[Gain Strength]]
 
| [[Gain Strength]]
 
|
 
|
*+5% DR and +5 DT to resistance
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*+5% DR Plasma DR, 5% Critical Chance Resistance, 50 Sneak
|  
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*Getting the [[Gain Strength]] [[level perks|level perk]] also gives 5% Plasma DR, 5% Critical Chance Resistance 50 Sneak for example
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|-
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| [[Gain Perception]]
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|
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*+5% Laser DR, 5 Electro DT
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|-
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| [[Gain Endurance]]
 +
|
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*+5% Explode DR, 5% Critical Chance
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|-
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| [[Gain Charisma]]
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|
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*+5 Laser DT
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|-
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| [[Gain Intelligence]]
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|
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*+5 Normal DT, 5% Critical Chance
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|-
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| [[Gain Agility]]
 +
|
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*+5 Explode DT, 5% Critical Chance
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|-
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| [[Gain Luck]]
 +
|
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*+5 Plasma DT
 
|-
 
|-
 
|}
 
|}
  
=== Negative Class Scaling ===
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== Negative Class Scaling ==
  
 
{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
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|}
 
|}
  
=== Favorite Weapon ===
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== Favorite Weapon ==
  
 
{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
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|-
 
|-
 
|}
 
|}
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== Armor's Perks ==
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Deathclaws gain armor perks depending on weapon perks and weapon tier: Tier 1 grants 1 perk, Tier 2 grants 2 perks, etc., with the specific perk depending on weapon perks.<br>
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<i>Patch 5.4.5</i>
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{| class="wikitable sortable"
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|-
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! [[Weapons]] [[Weapon Perks|Perks]]
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! [[Armor Perks]]
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|-
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| Ammo Upgrade
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| Iron Skin
 +
|-
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| Bloody
 +
| Cured
 +
|-
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| Bonus Critical Power
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| Integrated Gloves
 +
|-
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| Bonus Max Damage
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| Sneaky
 +
|-
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| Bonus Min Damage
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| Sneaky
 +
|-
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| Bonus Attack Speed
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| Bonus Movement
 +
|-
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| Less AP cost
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| Bonus Movement
 +
|-
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| Chip Shot
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| Special Force Bonus
 +
|-
 +
| Destroyer
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| Integrated Gloves
 +
|-
 +
| Fast Trigger
 +
| Regeneration
 +
|-
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| Frozen Queen
 +
| Penetration Protection
 +
|-
 +
| Killing Spree
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| Mirror System
 +
|-
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| Knockback
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| Heavy Stonewall
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|-
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| Life Steal
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| Speed Mechanism
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|-
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| Long Range
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| Survivalist
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|-
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| Bonus Critical Chance
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| Defense Enhancement
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|-
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| More Critical Damage
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| Sneaky
 +
|-
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| Penetrate
 +
| Sneaky
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|-
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| Poison
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| Bonus Movement
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|-
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| Spiked
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| Integrated Gloves
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|-
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| Smasher!
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| Anty-Termal System
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|-
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| Lethal Damage
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| Advanced Plate
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|- style="font-weight:bold;"
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| More Bonus Damage
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| Advanced Defence
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|- style="font-weight:bold;"
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| Bonus Bullet Damage
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| Nightmare Defence (Gifted)
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|- style="font-weight:bold;"
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| Better Critical Table
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| Powered
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|- style="font-weight:bold;"
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| Butcher
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| Anty-Crit
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|- style="font-weight:bold;"
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| Enhanced Knockout
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| Super Regen
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|}
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 +
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[[Category:Class Perks]]
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* [[Weapons]]
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* [[Weapon Perks]]
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* [[Armor Perks]]

Latest revision as of 01:06, 12 March 2024

Class Perk

Name Req.
level
Effects/ Notes Natural Armor Calculation Helmet Natural armor scaling
Deathclaw Perk 40
  • Double Melee Damage
  • + 5 Heavy Handed Malus
  • + 1 attack range
  • + 10% Movement Speed
  • + 3 Strength
  • + 5 Melee Damage per Fury Stack
  • Rage: Gain Cripple random limb
  • Immunity to binoculars stealth calculation
  • Natural Armor
  • Can't use guns and armors
  • You can get this perk in the northern area of Modoc

Scaling:


Natural Armor:

Deathclaw Natural Armor scales to your worn helmet:

Tier 1: 33% DR/DT

Tier 2: 66% DR/DT

Tier 3: 100% DR/DT

Tier 4: 115% DR/DT

Tier 5: 125% DR/DT

Tier 6: 133% DR/DT

  • Wearing a Tier 3 helmet will make calculations easy any other helmet may require a calculator.

Gain Special Perk Class Calculations

Name Effect
Gain Strength
  • +5% DR Plasma DR, 5% Critical Chance Resistance, 50 Sneak
Gain Perception
  • +5% Laser DR, 5 Electro DT
Gain Endurance
  • +5% Explode DR, 5% Critical Chance
Gain Charisma
  • +5 Laser DT
Gain Intelligence
  • +5 Normal DT, 5% Critical Chance
Gain Agility
  • +5 Explode DT, 5% Critical Chance
Gain Luck
  • +5 Plasma DT

Negative Class Scaling

Name Effect Notes:
Intelligence
  • -3 Melee Damage
  • For every point of Intelligence your character has it also gives the downside you see on the left.

Favorite Weapon

Class: Weapon: Effect:
Deathclaw Perk
  • +5 Heavy handed malus

Armor's Perks

Deathclaws gain armor perks depending on weapon perks and weapon tier: Tier 1 grants 1 perk, Tier 2 grants 2 perks, etc., with the specific perk depending on weapon perks.
Patch 5.4.5

Weapons Perks Armor Perks
Ammo Upgrade Iron Skin
Bloody Cured
Bonus Critical Power Integrated Gloves
Bonus Max Damage Sneaky
Bonus Min Damage Sneaky
Bonus Attack Speed Bonus Movement
Less AP cost Bonus Movement
Chip Shot Special Force Bonus
Destroyer Integrated Gloves
Fast Trigger Regeneration
Frozen Queen Penetration Protection
Killing Spree Mirror System
Knockback Heavy Stonewall
Life Steal Speed Mechanism
Long Range Survivalist
Bonus Critical Chance Defense Enhancement
More Critical Damage Sneaky
Penetrate Sneaky
Poison Bonus Movement
Spiked Integrated Gloves
Smasher! Anty-Termal System
Lethal Damage Advanced Plate
More Bonus Damage Advanced Defence
Bonus Bullet Damage Nightmare Defence (Gifted)
Better Critical Table Powered
Butcher Anty-Crit
Enhanced Knockout Super Regen