EBS
EBS stands for Easy Base Sorting, which is a tool used in the FOnline 3 game to help players manage their bases.
Setting up
EBS can be used via ~base command. Default assigned key in quickbar is “+” for base managment.
To use EBS player need to build some container first. It can be done with option [ Build ] → [ Locker and Boxes ]. Single container need 1 material: wood, junk or metal part. Some boxes have 2 versions, R and L making them spawn facing other directions. Container will spawn under player. If need to change location use engineering skill on it, to remove and place new one.
After our containers are set up, player needs to assign what kind of items should be sorted there,
To do that, need to mark container. It can be done with Alt + Left click under container to mark for EBS, or middle mouse button.
Marked container
Editing Container
When its done, player can now edit container via EBS in base managment (~base) [ EBS ] → [ Edit Container]
Its possible to set up Global Rule, like Melee weapons, so every weapon will go there.
Other option is to set up 5 rules, where player choose items which should be there. To assign item, player need to have it in main hand, and also can “say” how much exp should item have. If exp stays 0, all item of that type will go into container.
When setting up is done, don’t forget to set up name for container.
Now you should test it. Drop on ground items already assigned. Turn on base managment, and launch [ EBS ] → [ Wipe.exe ]. After 1-2 sec, items should be gone into containers. If something is still on ground, try to assign it again, if you using rules function.
Vehicle Trunks
Trunks on Vehicles are also a container and therefore can be interacted with EBS the same way as with any other container in game. However, due to trunk sprite taking multiple hexes and being often offset it can be hard to target its origin point for EBS manipulation. Here is a list of known origin points of various trunks with images:
Vehicle | Trunk location |
---|---|
Cockroach | |
Buggy | File:Buggy Trunk.png |
Scout | |
Hummer | |
Highwayman | File:Highwayman Trunk.png |
Truck | File:Truck Trunk.png |
Firetruck | File:Firetruck Trunk.png |
Police Car | |
Motorbike | File:Motorbike Trunk.png |
Corvega | |
Vertibird | File:Vertibird Trunk.png |
Tip:
Possible to mark cars trunks. This option give us name for cars trunks.
Create box, for every type on weapon with Global function.
If you wanna get rid of some lower tiers, create 5rule function on new box with trash items. Now if drop t1-t3 weapons, t1 will go to trash (only weapons you assigned) and rest will go to global rule containers.
About armors they don’t have any kind of divsion for global function, so i would recommend creating more boxes.
5 rules for t1 and t2, as there is no many kinds of them.
5 rules for t3 but i split them to types like: Robes / Leather / Metal / Combat / Faction.