Ammo

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Ammo is what you load into a gun to make it fire. For specific firearm compatibility information, see the Weapons article.

Beyond its type, your ammo has four important properties:

  • DR MOD, which is a value that gets added to your target's base damage resistance upon hit,
  • DM MOD, which is a value that multiplies your weapon's base damage,
  • DT MOD, which is a value that represents the signed percentage of your target's base damage threshold that will be added to your target's base DT upon hit,
  • AC MOD, which is a value that your target's Armor Class will be divided by to determine its final value for the purpose of calculating your chance to hit.

In addition to regular ammo, FOnline 3 also features healing ammo that restores hit points to the target instead of dealing damage.

Picture Name DR Mod DM Mod DT Mod AC Mod Crafting
requirements
Required
materials
Tier
5mmjhp.gif
5mm JHP 40% 2/1 10% 45 1
9mm.gif
9mm bullet 10% 1/2 -5% 70 1
Bullet.gif
9mm ball -10% 1/1 0% 60 1
10mmjhp.gif
10mm JHP 30% 2/1 10% 70 1
44jhp.gif
.44 Magnum -20% 4/3 -20% 60 1
45cal.gif
.45 Caliber -5% 1/1 -10% 70 1
Bbs.gif
BBs 25% 1/1 25% 100 1
Signal flare.png
Signal Flares 20% 1/1 10% 300 1
5mmap.gif
5mm AP -15% 2/3 -10% 55 3
762mm.gif
7.62mm FMJ -10% 12/10 -33% 80 3
10mmap.gif
10mm AP -17% 5/4 -33% 60 3
14mmap.gif
14mm AP -35% 1/1 -75% 50 3
223fmj.gif
.223 FMJ -25% 1/1 -25% 100 3
Hncart.gif
Needle Cartridge Poison 0% 1/1 -10% 45 3
Hnapcart.gif
Needle Cartridge AP -15% 3/2 -50% 50 3
40mmgrenade.gif
40mm Explosive 0% 1/1 -50% 250 3
Ccells.gif
Small Energy Cell -3% 1/1 0% 50 3
Dcells.gif
Micro Fusion Cell -10% 1/1 0% 75 3
ELECTRO-SHOCK Rocket.png
ELECTRO-SHOCK Rocket -30% 1/1 -40% 60 3
ELECTRO-RAD Rocket.png
ELECTRO-RAD Rocket 30% 1/1 50% 50 3
ELECTRO-EMP Rocket.png
ELECTRO-EMP Rocket -35% 2/1 -100% 200 3
Ssshells.gif
12 ga. Flechette 10% 3/2 -10% 80 1
SshellPURPLE.gif
12 ga. Slug -20% 1/1 -50% 50 3
SshellYELLOW.gif
12 ga. EMP
(EMP damage)
-40% 2/1 -100% 200 3
SshellGECKO.gif
12 ga. Gecko's Breath
(fire damage)
-10% 1/1 -50% 70 4
SshellGREEN.gif
12 ga. Melt
(plasma damage)
-10% 1/1 -50% 70 4
12 ga. Shock.png
12 ga. Shock
(electrical damage)
-10% 1/1 -50% 70 4
12 ga. Wrecker.png
12 ga. Wrecker
(explosive damage)
-20% 1/1 -100% 70 4
12 ga. Future.png
12 ga. Future
(laser damage)
-20% 1/1 -50% 70 4
Shell2.gif
Explosive Rocket 5% 1/1 -50% 90 1
Rshell.gif
AP Rocket -20% 1/1 -50% 100 2
Frag Rocket.png
Frag Rocket -35% 1/1 -75% 110 4
Sabot Rocket.png
Sabot Rocket -45% 1/1 -100% 120 5
Tank.gif
Flamethrower Fuel 25% 1/1 -10% 70 1
Flmfuel2.gif
Flamethrower Fuel MKII -10% 1/1 -25% 60 2
Napalm Fuel.png
Napalm Fuel -15% 1/1 -35% 50 4
Napalm Fuel MKII.png
Napalm Fuel MKII -20% 1/1 -50% 45 5
Basic Machine Gun Ammo.png
Basic Machine Gun Ammo -20% 12/10 -10% 60 1
Standard Machine Gun Ammo.png
Standard Machine Gun Ammo -25% 12/10 -15% 55 2
Machine Gun Ammo AP.png
Machine Gun Ammo AP -30% 12/10 -20% 50 4
Machine Gun Ammo SE.png
Machine Gun Ammo SE -35% 12/10 -25% 45 5
Minigun Ammo Pack JHP.png
Minigun Ammo Pack JHP 40% 2/3 15% 50 1
Minigun Ammo Pack AP.png
Minigun Ammo Pack AP -5% 2/3 -15% 45 2
Minigun Ammo Pack Caseless.png
Minigun Ammo Pack Caseless -10% 2/3 -33% 75 4
Minigun Ammo Pack EC.png
Minigun Ammo Pack EC -15% 2/3 -50% 70 5
.50 JHP.png
.50 JHP 30% 1/1 -100% 45 1
.50 AP.png
.50 AP -15% 1/1 -100% 40 2
.50 Power.png
.50 Power -25% 1/1 -100% 35 4
.50 Hellfire.png
.50 Hellfire -45% 1/1 -100% 30 5
4 7mm.gif
4.7mm Caseless -15% 3/2 -40% 55 4
5.56mm AP.png
5.56mm AP -10% 2/3 -33% 50 4
7.62mm AP.png
7.62mm AP -35% 12/10 -50% 125 4
.223 AP.png
.223 AP -40% 1/1 -100% 150 4
2mmec.gif
2mm EC -40% 3/2 -100% 500 4
40mm Ice Edition.png
40mm Ice Edition -15% 3/2 -100% 200 4
40mmfire.png
40mm Fire 5% 1/1 -100% 150 4
Electric Fusion Cell.png
Electric Fusion Cell -25% 1/1 -50% 100 4
C4 Ball.png
C4 Ball -50% 1/1 -100% 200 4
.357 Magnum AP.png
.357 Magnum AP -35% 1/1 -100% 50 4

Healing ammo

Weapon
tier
Weapon
healing
multiplier
T1 10%
T2 25%
T3 50%
T4 100%
T5 150%

Healing ammo allows the weapon to restore hit points to the target instead of dealing damage.

The amount healed depends on the tier of the weapon firing the ammo. Only Fast Pistols are compatible with healing ammo.

The number of hit points restored by a healing shot is calculated as follows:

Weapon healing = Random(25,135) x (weapon healing multiplier + weapon healing multiplier modifiers) x target's Healing received

The base value of weapon healing (25 to 135 HP) is the same for all weapon and ammo types.

Weapon healing multiplier depends on the tier of the weapon loaded with healing ammo and any modifiers that apply to it, such as the Poisonous weapon perk.


There are three types of healing ammo:

Picture Name DR Mod DM Mod DT Mod AC Mod Compatible guns Crafting requirements Required materials Tier
44fmj.gif
.44 Magnum Healing 0% 1/1 0% 300 1
Needle Cartridge Heal.png
Needle Cartridge Heal 100% 1/1 100% 300 3
.357 Magnum Heal.png
.357 Magnum Heal 200% 1/1 100% 300 4