Difference between pages "Reroll" and "Close Combat"

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(visual fixes, some outdated info and lots of links)
 
 
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'''Reroll''' is a feature that allows you to recreate a character so that its [[Levels]] are retained for reuse by a new character. Reroll its a recreate your character with different, special, skills, perks, traits, implants.
+
{{Skill
 +
|name=Close Combat
 +
|image=Unarmed.gif
 +
|modifies=To-hit chance with unarmed attacks and melee weapons, and also [[Character run|character's speed of run]].
 +
|initial=30% + 2 x ([[Agility]] + [[Strength]])
 +
|perks=[[HtH Evade]], [[Bonus HtH Damage]], [[Bonus HtH Attacks]], [[Silent Death]], [[Right between the Eyes]]
 +
|traits=[[Bruiser]], [[Heavy Handed]]
 +
}}
  
On Reroll you not losing anything, you keep all discovered locations, you keep War Event Bonuses, you got return of implants and you get a tokens for free installation and books.
+
"''A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on.''"
  
  
==To Use==
+
'''Unarmed attacks''' are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher [[AP]] cost and cause more devastating effects.
To perform reroll a character, use the '''~reroll''' [[Commands|command]]:  
 
- character must stand at tent/house/base and while
 
- have at least proper count of any [[currency]] in inventory ([[level]] * 1000 or 10000 if [[barter]] skill >= 150)
 
  
 +
Attacks without any weapon are considered as "[[no-handed-weapon]]" attacks, so you can kick\punch even having all your legs and arms [[crippled]].
  
==Important information about reroll is:==
+
Your base [[Unarmed|melee]] [[damage]] increases only if your [[Strength]] is equal to or higher than 7.
- If you have more currency in inventory, than need for reroll - rest will gone with reroll, so keep exact amount of currency.
 
- If you need to go from base before you finish reading leveling book  - dont forget leave book at base, before you go. If you lost it - it lost.
 
- You can increase maximum gain of [[skill points]] per level by temporary buffs such as [[drugs]] and [[perks of armors]]. Take [[mentats]], [[roentgen rum]] and armor with [[Gain Intelligence]] perks on it. Also you can take [[Educated]] support perk, after reroll
 
- Dont forget pick perks every 3 levels or they will gone.
 
  
 +
Although it's called unarmed, you can use '''Unarmed-Class Weapons''' to increase damage of your punches.
  
IMPORTANT if you reroll into Chosen One, stop your reroll at 30, left your level book in base and go to klamath pick chosen one and perks on place or it will be lost<br>
+
== Primary Punch Attacks ==
IMPORTANT if you reroll into Cyborg, do not install implants with token or currency or it will be lost after next reroll
+
{{UnarmedAttack
 +
|name=Strong Punch
 +
|req=Close Combat 55%, [[Agility]] 6
 +
|dmg=+3
 +
|ap=3
 +
|crit="n/a"
 +
}}
  
 +
{{UnarmedAttack
 +
|name=Hammer Punch
 +
|req=Close Combat 75%, [[Agility]] 6, [[Strength]] 5, [[Level]] 6
 +
|dmg=+5
 +
|ap=3
 +
|crit=+5%
 +
}}
  
<br>
+
{{UnarmedAttack
Typical reroll process looks like:
+
|name=Haymaker
- take currency
+
|req=Close Combat 100%, [[Agility]] 7, [[Strength]] 5, [[Level]] 9
- type '''~reroll''' and choose new [[special]], traits
+
|dmg=+7
- get your implants, books and leveling book back
+
|ap=3
- buff you [[intelligence]] and read [[scout]] and [[sience]] books
+
|crit=+15%
- drop all books at base and go to [[Therese the Educator|Therese]] in the basement of the [[Boneyard]] Library for [[educated]] perk. You need [[Intelligence]] 8, [[Science]] 100%
+
}}
- go back to base, and start reading it, keeping [[level perks]] every 3 levels
 
- take [[class perk]]
 
- take remaining levels. After you took [[class perk]]s remaining levels will get in one click
 
- for quick add [[PvE_Perks|PvE perks]] type ~pve
 
<br>
 
  
 +
== Secondary Punch Attacks ==
 +
{{UnarmedAttack
 +
|name=Jab
 +
|req=Close Combat 75%, [[Agility]] 7, [[Strength]] 5, [[Level]] 5
 +
|dmg=+5
 +
|ap=6
 +
|crit=+5%
 +
}}
  
[[Category:Game mechanics]]
+
{{UnarmedAttack
 +
|name=Palm Strike
 +
|req=Close Combat 115%, [[Agility]] 7, [[Strength]] 5, [[Level]] 12
 +
|dmg=+7, [[armor piercing]]
 +
|ap=6
 +
|crit=+15%
 +
}}
 +
 
 +
{{UnarmedAttack
 +
|name=Piercing Strike
 +
|req=Close Combat 130%, [[Agility]] 7, [[Strength]] 5, [[Level]] 16
 +
|dmg=+10, [[armor piercing]]
 +
|ap=8
 +
|crit=+40%
 +
}}
 +
 
 +
== Primary Kick Attacks ==
 +
{{UnarmedAttack
 +
|name=Strong Kick
 +
|req=Close Combat 40%, [[Agility]] 6
 +
|dmg=+5
 +
|ap=4
 +
|crit=n/a
 +
}}
 +
 
 +
{{UnarmedAttack
 +
|name=Snap Kick
 +
|req=Close Combat 60%, [[Agility]] 6, [[Level]] 6
 +
|dmg=+7
 +
|ap=4
 +
|crit=n/a
 +
}}
 +
 
 +
{{UnarmedAttack
 +
|name=Power Kick
 +
|req=Close Combat 80%, [[Agility]] 6, [[Strength]] 6, [[Level]] 9
 +
|dmg=+9
 +
|ap=4
 +
|crit=+5%
 +
}}
 +
 
 +
== Secondary Kick Attacks ==
 +
{{UnarmedAttack
 +
|name=Hip Kick
 +
|req=Close Combat 60%, [[Agility]] 7, [[Strength]] 6, [[Level]] 6
 +
|dmg=+7
 +
|ap=7
 +
|crit=n/a
 +
}}
 +
 
 +
{{UnarmedAttack
 +
|name=Hook Kick
 +
|req=Close Combat 100%, [[Agility]] 7, [[Strength]] 6, [[Level]] 12
 +
|dmg=+9, [[armor piercing]]
 +
|ap=7
 +
|crit=+10%
 +
}}
 +
 
 +
{{UnarmedAttack
 +
|name=Piercing Kick
 +
|req=Close Combat 125%, [[Agility]] 8, [[Strength]] 6, [[Level]] 15
 +
|dmg=+12, [[armor piercing]]
 +
|ap=9
 +
|crit=+50%
 +
}}
 +
 
 +
== Close combat weapons formerly tied to the Unarmed skill ==
 +
 
 +
The table below lists all the close combat [[weapons]] that were formerly tied to the Unarmed skill.
 +
 
 +
{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable"
 +
!PICTURE
 +
!NAME
 +
!DMG TYPE
 +
!DMG
 +
![[Range|RANGE]]
 +
!AMMO
 +
![[Strength|ST]]
 +
![[Action Points|AP]]
 +
![[Weapon perks|PERKS]]
 +
|-
 +
|[[File:Boxglove.gif|link=Boxing Gloves]]
 +
|[[Boxing Gloves]]
 +
|Normal
 +
|1-1
 +
|1
 +
|None
 +
|1
 +
|3
 +
|[[Weapon perks|Knockback]] <br>[[Weapon perks|Smasher!]] <br>[[Weapon perks|Life Steal]]
 +
|-
 +
|[[File:Boxglov2.gif|link=Plated Boxing Gloves]]
 +
|[[Plated Boxing Gloves]]
 +
|Normal
 +
|2-5
 +
|1
 +
|None
 +
|1
 +
|3
 +
|[[Weapon perks|Knockback]] <br>[[Weapon perks|Smasher!]] <br>[[Weapon perks|Life Steal]]
 +
|-
 +
|[[File:Rock.gif|link=Rock]]
 +
|[[Rock]]
 +
|Normal
 +
|1-4
 +
|1
 +
|None
 +
|1
 +
|2
 +
|None
 +
|-
 +
|[[File:Rock2.gif|link=Fool's Gold]]
 +
|[[Fool's Gold]]
 +
|Normal
 +
|3-6
 +
|1
 +
|None
 +
|5
 +
|3
 +
|None
 +
|-
 +
|[[File:Rock4.gif|link=Uranium Ore]]
 +
|[[Uranium Ore]]
 +
|Normal
 +
|3-6
 +
|1
 +
|None
 +
|5
 +
|3
 +
|None
 +
|-
 +
|[[File:Rock3.gif|link=Refined Uranium Ore]]
 +
|[[Refined Uranium Ore]]
 +
|Normal
 +
|4-9
 +
|1
 +
|None
 +
|8
 +
|3
 +
|None
 +
|-
 +
|[[File:Dclaw2.gif|link=Claw]]
 +
|[[Claw]]
 +
|Normal
 +
|5-10
 +
|1
 +
|None
 +
|1
 +
|3
 +
|None
 +
|-
 +
|[[File:Brsnuck.gif|link=Brass Knuckles]]
 +
|[[Brass Knuckles]]
 +
|Normal
 +
|5-16
 +
|1
 +
|None
 +
|1
 +
|3
 +
|[[Weapon perks|Lethal Damage]] <br>[[Weapon perks|Smasher!]] <br>[[Weapon perks|Less AP cost]]
 +
|-
 +
|[[File:Brsknkls.gif|link=Spiked Knuckles]]
 +
|[[Spiked Knuckles]]
 +
|Normal
 +
|8-22
 +
|1
 +
|None
 +
|1
 +
|3
 +
|[[Weapon perks|Spiked]] <br>[[Weapon perks|Bonus Critical Chance]] <br>[[Weapon perks|Smasher!]]
 +
|-
 +
|[[File:Gaunt.gif|link=Power Fist]]
 +
|[[Power Fist]]
 +
|Normal
 +
|16-32
 +
|1
 +
|50 [[SEC]]
 +
|1
 +
|3
 +
|[[Weapon perks|Smasher!]] <br>[[Weapon perks|Fast Trigger]] <br>[[Weapon perks|Life Steal]]
 +
|-
 +
|[[File:Mpwrfist.gif|link=Mega Power Fist]]
 +
|[[Mega Power Fist]]
 +
|Normal
 +
|30-40
 +
|1
 +
|50 [[SEC]]
 +
|1
 +
|3
 +
|[[Weapon perks|Smasher!]] <br>[[Weapon perks|Smasher!]] <br>[[Weapon perks|Fast Trigger]]
 +
|-
 +
|}
 +
 
 +
== Close combat weapons formerly tied to the Melee Weapons skill ==
 +
 
 +
The table below lists all the close combat [[weapons]] that were formerly tied to the '''Melee Weapons''' skill.
 +
 
 +
{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable"
 +
!PICTURE
 +
!NAME
 +
!DMG TYPE
 +
!DMG
 +
!RANGE
 +
!AMMO
 +
!TYPE
 +
!ST
 +
!AP
 +
!PERKS
 +
 
 +
|-
 +
|[[File:Shiv.gif|link=Shiv]]
 +
|[[Shiv]]
 +
|Normal
 +
|1-4
 +
|1
 +
|None
 +
|Single-Handed
 +
|1
 +
|4
 +
|[[Weapon perks|Lethal Damage]] <br>[[Weapon perks|Lethal Damage]] <br>[[Weapon perks|Lethal Damage]]
 +
|-
 +
|[[File:Oknife.gif|link=Knife]]
 +
|[[Knife]]
 +
|Normal
 +
|7-12
 +
|1
 +
|None
 +
|Single-Handed
 +
|2
 +
|4
 +
|[[Weapon perks|Bonus Min Damage]] <br>[[Weapon perks|Fast Trigger]] <br>[[Weapon perks|Fast Trigger]]
 +
|-
 +
|[[File:Knife3.gif|link=Combat Knife]]
 +
|[[Combat Knife]]
 +
|Normal
 +
|12-19
 +
|1
 +
|None
 +
|Single-Handed
 +
|2
 +
|4
 +
|[[Weapon perks|Lethal Damage]] <br>[[Weapon perks|Poison]] <br>[[Weapon perks|Killing Spree]]
 +
|-
 +
|[[File:Switchbd.gif|link=Switchblade]]
 +
|[[Switchblade]]
 +
|Normal
 +
|8-15
 +
|1
 +
|None
 +
|Single-Handed
 +
|1
 +
|4
 +
|[[Weapon perks|Penetrate]] <br>[[Weapon perks|Life Steal]] <br>[[Weapon perks|Life Steal]]
 +
|-
 +
|[[File:Jknife.gif|link="Little Jesus"]]
 +
|[["Little Jesus"]]
 +
|Normal
 +
|14-21
 +
|1
 +
|None
 +
|Single-Handed
 +
|2
 +
|2
 +
|[[Weapon perks|Bonus Min Damage]] <br>[[Weapon perks|Poison]] <br>[[Weapon perks|Killing Spree]]
 +
|-
 +
|[[File:Wknife.gif|link=Wakizashi Blade]]
 +
|[[Wakizashi Blade]]
 +
|Normal
 +
|20-80
 +
|1
 +
|None
 +
|Single-Handed
 +
|2
 +
|4
 +
|[[Weapon perks|Penetrate]] <br>[[Weapon perks|Bonus Critical Power]] <br>[[Weapon perks|Bonus Critical Power]]
 +
|-
 +
|[[File:Rustyshovel.gif|link=Old Shovel]]
 +
|[[Old Shovel]]
 +
|Normal
 +
|1-3
 +
|2
 +
|None
 +
|Single-Handed
 +
|6
 +
|4
 +
|None
 +
|-
 +
|[[File:Shovel1.gif|link=Shovel]]
 +
|[[Shovel]]
 +
|Normal
 +
|2-5
 +
|2
 +
|None
 +
|Single-Handed
 +
|6
 +
|5
 +
|None
 +
|-
 +
|[[File:Club.gif|link=Club]]
 +
|[[Club]]
 +
|Normal
 +
|8-23
 +
|1
 +
|None
 +
|Single-Handed
 +
|3
 +
|3
 +
|[[Weapon perks|Fast Trigger]] <br>[[Weapon perks|Poison]] <br>[[Weapon perks|Less AP cost]]
 +
|-
 +
|[[File:Crowbar.gif|link=Crowbar]]
 +
|[[Crowbar]]
 +
|Normal
 +
|10-18
 +
|1
 +
|None
 +
|Single-Handed
 +
|5
 +
|4
 +
|[[Weapon perks|Spiked]] <br>[[Weapon perks|Bonus Critical Chance]] <br>[[Weapon perks|Bonus Critical Chance]]
 +
|-
 +
|[[File:Wrench.gif|link=Wrench]]
 +
|[[Wrench]]
 +
|Normal
 +
|3-6
 +
|1
 +
|None
 +
|Single-Handed
 +
|3
 +
|3
 +
|[[Weapon perks|Bonus Max Damage]] <br>[[Weapon perks|Bonus Max Damage]] <br>[[Weapon perks|Bonus Max Damage]]
 +
|-
 +
|[[File:Spear3.gif|link=Sharpened Pole]]
 +
|[[Sharpened Pole]]
 +
|Normal
 +
|2-4
 +
|2
 +
|None
 +
|Two-Handed
 +
|4
 +
|6
 +
|None
 +
|-
 +
|[[File:Spear.gif|link=Spear]]
 +
|[[Spear]]
 +
|Normal
 +
|8-12
 +
|2
 +
|None
 +
|Two-Handed
 +
|4
 +
|5
 +
|None
 +
|-
 +
|[[File:Spear2.gif|link=Sharpened Spear]]
 +
|[[Sharpened Spear]]
 +
|Normal
 +
|12-20
 +
|2
 +
|None
 +
|Two-Handed
 +
|4
 +
|5
 +
|None
 +
|-
 +
|[[File:ENEspear.gif|link=Laser Spear]]
 +
|[[Laser Spear]]
 +
|Laser
 +
|20-73
 +
|2
 +
|None
 +
|Two-Handed
 +
|4
 +
|5
 +
|None
 +
|-
 +
|[[File:Sledge.gif|link=Sledgehammer]]
 +
|[[Sledgehammer]]
 +
|Normal
 +
|8-16
 +
|2
 +
|None
 +
|Two-Handed
 +
|6
 +
|5
 +
|[[Weapon perks|Knockback]] <br>[[Weapon perks|Bonus Critical Power]] <br>[[Weapon perks|Life Steal]]
 +
|-
 +
|[[File:Ssledge2.gif|link=Super Sledge]]
 +
|[[Super Sledge]]
 +
|Normal
 +
|36-72
 +
|2
 +
|None
 +
|Two-Handed
 +
|5
 +
|5
 +
|[[Weapon perks|Knockback]] <br>[[Weapon perks|Lethal Damage]] <br>[[Weapon perks|Bonus Critical Power]]
 +
|-
 +
|[[File:Mjolner.gif|link=Mega Sledge]]
 +
|[[Mega Sledge]]
 +
|Normal
 +
|50-99
 +
|3
 +
|None
 +
|Two-Handed
 +
|8
 +
|4
 +
|[[Weapon perks|Random from list]] <br>[[Weapon perks|Random from list]] <br>[[Weapon perks|Random from list]]
 +
|-
 +
|[[File:Cprod3.gif|link=Cattle Prod]]
 +
|[[Cattle Prod]]
 +
|Electrical
 +
|12-20
 +
|1
 +
|20 [[Small Energy Cell|SEC]]
 +
|Single-Handed
 +
|4
 +
|4
 +
|[[Weapon perks|Bonus Critical Chance]] <br>[[Weapon perks|Fast Trigger]] <br>[[Weapon perks|Life Steal]]
 +
|-
 +
|[[File:Catprod2.gif|link=Super Cattle Prod]]
 +
|[[Super Cattle Prod]]
 +
|Electrical
 +
|40-62
 +
|1
 +
|20 [[Small Energy Cell|SEC]]
 +
|Single-Handed
 +
|4
 +
|4
 +
|[[Weapon perks|Bonus Critical Chance]] <br>[[Weapon perks|Bonus Critical Power]] <br>[[Weapon perks|Life Steal]]
 +
|-
 +
|[[File:Plmtorch-removebg-preview.gif|link=Plasma Torch]]
 +
|[[Plasma Torch]]
 +
|Plasma
 +
|50-100
 +
|1
 +
|15 [[Micro Fusion Cell|MFC]]
 +
|Single-Handed
 +
|4
 +
|4
 +
|[[Weapon perks|Random from list]] <br>[[Weapon perks|Random from list]] <br>[[Weapon perks|Random from list]]
 +
|-
 +
|[[File:Slugger.gif|link=Louisville Slugger]]
 +
|[[Louisville Slugger]]
 +
|Normal
 +
|24-60
 +
|1
 +
|None
 +
|Two-Handed
 +
|4
 +
|4
 +
|[[Weapon perks|Random from list]] <br>[[Weapon perks|Random from list]] <br>[[Weapon perks|Random from list]]
 +
|-
 +
|[[File:Vblade.gif|link=Ripper]]
 +
|[[Ripper]]
 +
|Normal
 +
|15-32
 +
|1
 +
|30 [[Small Energy Cell|SEC]]
 +
|Single-Handed
 +
|4
 +
|4
 +
|[[Weapon perks|Spiked]] <br>[[Weapon perks|Spiked]] <br>[[Weapon perks|Bonus Critical Power]]
 +
|-
 +
 
 +
|}
 +
 
 +
[[Category:Skills]]

Revision as of 11:02, 9 July 2022

Skill
Close Combat
Unarmed.gif
Modifies To-hit chance with unarmed attacks and melee weapons, and also character's speed of run.
Initial level 30% + 2 x (Agility + Strength)
Related perks HtH Evade, Bonus HtH Damage, Bonus HtH Attacks, Silent Death, Right between the Eyes
Related traits Bruiser, Heavy Handed

"A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on."


Unarmed attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.

Attacks without any weapon are considered as "no-handed-weapon" attacks, so you can kick\punch even having all your legs and arms crippled.

Your base melee damage increases only if your Strength is equal to or higher than 7.

Although it's called unarmed, you can use Unarmed-Class Weapons to increase damage of your punches.

Primary Punch Attacks

Strong Punch
Requirements Close Combat 55%, Agility 6
Damage +3
Action Points 3
Critical chance "n/a"


Hammer Punch
Requirements Close Combat 75%, Agility 6, Strength 5, Level 6
Damage +5
Action Points 3
Critical chance +5%


Haymaker
Requirements Close Combat 100%, Agility 7, Strength 5, Level 9
Damage +7
Action Points 3
Critical chance +15%


Secondary Punch Attacks

Jab
Requirements Close Combat 75%, Agility 7, Strength 5, Level 5
Damage +5
Action Points 6
Critical chance +5%


Palm Strike
Requirements Close Combat 115%, Agility 7, Strength 5, Level 12
Damage +7, armor piercing
Action Points 6
Critical chance +15%


Piercing Strike
Requirements Close Combat 130%, Agility 7, Strength 5, Level 16
Damage +10, armor piercing
Action Points 8
Critical chance +40%


Primary Kick Attacks

Strong Kick
Requirements Close Combat 40%, Agility 6
Damage +5
Action Points 4
Critical chance n/a


Snap Kick
Requirements Close Combat 60%, Agility 6, Level 6
Damage +7
Action Points 4
Critical chance n/a


Power Kick
Requirements Close Combat 80%, Agility 6, Strength 6, Level 9
Damage +9
Action Points 4
Critical chance +5%


Secondary Kick Attacks

Hip Kick
Requirements Close Combat 60%, Agility 7, Strength 6, Level 6
Damage +7
Action Points 7
Critical chance n/a


Hook Kick
Requirements Close Combat 100%, Agility 7, Strength 6, Level 12
Damage +9, armor piercing
Action Points 7
Critical chance +10%


Piercing Kick
Requirements Close Combat 125%, Agility 8, Strength 6, Level 15
Damage +12, armor piercing
Action Points 9
Critical chance +50%


Close combat weapons formerly tied to the Unarmed skill

The table below lists all the close combat weapons that were formerly tied to the Unarmed skill.

PICTURE NAME DMG TYPE DMG RANGE AMMO ST AP PERKS
Boxglove.gif Boxing Gloves Normal 1-1 1 None 1 3 Knockback
Smasher!
Life Steal
Boxglov2.gif Plated Boxing Gloves Normal 2-5 1 None 1 3 Knockback
Smasher!
Life Steal
Rock.gif Rock Normal 1-4 1 None 1 2 None
Rock2.gif Fool's Gold Normal 3-6 1 None 5 3 None
Rock4.gif Uranium Ore Normal 3-6 1 None 5 3 None
Rock3.gif Refined Uranium Ore Normal 4-9 1 None 8 3 None
Dclaw2.gif Claw Normal 5-10 1 None 1 3 None
Brsnuck.gif Brass Knuckles Normal 5-16 1 None 1 3 Lethal Damage
Smasher!
Less AP cost
Brsknkls.gif Spiked Knuckles Normal 8-22 1 None 1 3 Spiked
Bonus Critical Chance
Smasher!
Gaunt.gif Power Fist Normal 16-32 1 50 SEC 1 3 Smasher!
Fast Trigger
Life Steal
Mpwrfist.gif Mega Power Fist Normal 30-40 1 50 SEC 1 3 Smasher!
Smasher!
Fast Trigger

Close combat weapons formerly tied to the Melee Weapons skill

The table below lists all the close combat weapons that were formerly tied to the Melee Weapons skill.

PICTURE NAME DMG TYPE DMG RANGE AMMO TYPE ST AP PERKS
Shiv.gif Shiv Normal 1-4 1 None Single-Handed 1 4 Lethal Damage
Lethal Damage
Lethal Damage
Oknife.gif Knife Normal 7-12 1 None Single-Handed 2 4 Bonus Min Damage
Fast Trigger
Fast Trigger
Knife3.gif Combat Knife Normal 12-19 1 None Single-Handed 2 4 Lethal Damage
Poison
Killing Spree
Switchbd.gif Switchblade Normal 8-15 1 None Single-Handed 1 4 Penetrate
Life Steal
Life Steal
Jknife.gif "Little Jesus" Normal 14-21 1 None Single-Handed 2 2 Bonus Min Damage
Poison
Killing Spree
Wknife.gif Wakizashi Blade Normal 20-80 1 None Single-Handed 2 4 Penetrate
Bonus Critical Power
Bonus Critical Power
Rustyshovel.gif Old Shovel Normal 1-3 2 None Single-Handed 6 4 None
Shovel1.gif Shovel Normal 2-5 2 None Single-Handed 6 5 None
Club.gif Club Normal 8-23 1 None Single-Handed 3 3 Fast Trigger
Poison
Less AP cost
Crowbar.gif Crowbar Normal 10-18 1 None Single-Handed 5 4 Spiked
Bonus Critical Chance
Bonus Critical Chance
Wrench.gif Wrench Normal 3-6 1 None Single-Handed 3 3 Bonus Max Damage
Bonus Max Damage
Bonus Max Damage
Spear3.gif Sharpened Pole Normal 2-4 2 None Two-Handed 4 6 None
Spear.gif Spear Normal 8-12 2 None Two-Handed 4 5 None
Spear2.gif Sharpened Spear Normal 12-20 2 None Two-Handed 4 5 None
ENEspear.gif Laser Spear Laser 20-73 2 None Two-Handed 4 5 None
Sledge.gif Sledgehammer Normal 8-16 2 None Two-Handed 6 5 Knockback
Bonus Critical Power
Life Steal
Ssledge2.gif Super Sledge Normal 36-72 2 None Two-Handed 5 5 Knockback
Lethal Damage
Bonus Critical Power
Mjolner.gif Mega Sledge Normal 50-99 3 None Two-Handed 8 4 Random from list
Random from list
Random from list
Cprod3.gif Cattle Prod Electrical 12-20 1 20 SEC Single-Handed 4 4 Bonus Critical Chance
Fast Trigger
Life Steal
Catprod2.gif Super Cattle Prod Electrical 40-62 1 20 SEC Single-Handed 4 4 Bonus Critical Chance
Bonus Critical Power
Life Steal
Plmtorch-removebg-preview.gif Plasma Torch Plasma 50-100 1 15 MFC Single-Handed 4 4 Random from list
Random from list
Random from list
Slugger.gif Louisville Slugger Normal 24-60 1 None Two-Handed 4 4 Random from list
Random from list
Random from list
Vblade.gif Ripper Normal 15-32 1 30 SEC Single-Handed 4 4 Spiked
Spiked
Bonus Critical Power