Perks Synergies

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Table of Perk Synergies

Name Perks Bonus
Bonus HtH Speed Bonus HtH Damage + Bonus HtH Attacks + Vampire
Speedboy Action Boy + Bonus Move + Gain Agility
  • +25% Bonus AP.
  • Increase all movement speed caps by 10%(max and for wearing weapon).
Tank Adrenaline Rush + Toughness + Lethal Protection
  • Change the 8% in defensive rolls to 10%.
  • Lower enemy's melee damage by 30%.
Burster Bonus Ranged Damage + More Ranged Damage + Death Sense
  • 75% chance to deal +100% damage when attacking from one hex distance.
SPECIAL Boy Bonus Rate of Fire + Gain Charisma + Gain Intelligence
  • - Temporary S.P.E.C.I.A.L. bonuses behave like permanent (except for implant limit / WE limit).
Armor King Dodger + Lifegiver + Livewire
Quick Fingers Earlier Sequence + Fast Attacks + Cowboy
  • 50% Shorter Attack Speed for single shots.
  • Works on every weapon that shoots 1 bullet shots (including rockets and flamers) does not work on throwing or melee weapons.
Slayer More Critical + Even More Criticals + Gain Luck
  • +40 Bonus Critical Roll.
  • Ignore 80% of target's armor critical roll multiplier protection.
Vitality Gain Endurance + Faster Healing + Quick Pockets
  • +50% Bonus Healing Rate.
  • Reduced the effect of poison on healing rate from 50% to 25%.
  • Reduced the effect of bleed on healing rate from 100% to 50%.
Ninja Gain Perception + Ghost + Silent Running
  • +50 bonus Stealth and 50 Stealth near wall(together 100).
Bonus HtH Rapid Gain Strength + In Your Face! + Better HtH Criticals
  • +5 bonus ST in Heavy Handed calculation and +100 AP Regen for melee.
Medicine Doctor Healer + Medic + Surgeon
  • Healing a Target also Heals you for 50%.
  • Gives extra 20% DT penetration protection and 30% DR penetration protection, when below 50% Hp.
Ranger Right Between the Eyes + Sharpshooter + Quick Recovery
Iron Man Iron Limbs + Man of Steel + Stonewall
  • +30% Critical Chance Resistance and Critical Roll Resistance.
Pyro! Pyromaniac + Firefighter + Bonus Battle Stats
  • Gives extra Lethal Damage equal to half Pyromaniac(and Phoenix Implant) fire damage bonus.
  • Lower lethal defenses by 10%.
Marksman Better Criticals + Spray and Pray + Hit the Gaps
  • Aimed Critical chance bonus raised from 4% to 7%, for each Luck.
  • Shooting target from a distance shorter than 30 gains 100% Critical Power.
Lethal Death Living Anatomy + Weapon Handling + Gunner
  • Lethal Damage deal 25% more damage on targets below half HP.
  • Kills targets below 10% Max HP.
Nader Heave Ho! + Hit and Run + Demolition Boy
  • Grenades unlock perks depending on the owner's armor level.
Vigor Boost Atomic Savant + Muscular Physique + Coolheaded
  • Upon taking damage, there's a chance to gain 1 second of immunity. The likelihood of this immunity is based on the percentage of health remaining after receiving damage.
    • 0% if HP is above 90%
    • 10% if HP is between 76-90%
    • 15% if HP is between 51-75%
    • 20% if HP is between 26-50%
    • 30% if HP is between 11-25%
    • 40% if HP is between 1-10%
    • 50% if HP is below 1% until death.