Name
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Perks
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Bonus
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Bonus HtH Speed
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Bonus HtH Damage + Bonus HtH Attacks + Vampire
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Speedboy
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Action Boy + Bonus Move + Gain Agility
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- +25% Bonus AP.
- Increase all movement speed caps by 10%(max and for wearing weapon).
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Tank
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Adrenaline Rush + Toughness + Lethal Protection
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- Change the 8% in defensive rolls to 10%.
- Lower enemy's melee damage by 30%.
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Burster
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Bonus Ranged Damage + More Ranged Damage + Death Sense
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- 75% chance to deal +100% damage when attacking from one hex distance.
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SPECIAL Boy
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Bonus Rate of Fire + Gain Charisma + Gain Intelligence
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- - Temporary S.P.E.C.I.A.L. bonuses behave like permanent (except for implant limit / WE limit).
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Armor King
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Dodger + Lifegiver + Livewire
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Quick Fingers
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Earlier Sequence + Fast Attacks + Cowboy
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- 50% Shorter Attack Speed for single shots.
- Works on every weapon that shoots 1 bullet shots (including rockets and flamers) does not work on throwing or melee weapons.
|
Slayer
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More Critical + Even More Criticals + Gain Luck
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- +40 Bonus Critical Roll.
- Ignore 80% of target's armor critical roll multiplier protection.
|
Vitality
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Gain Endurance + Faster Healing + Quick Pockets
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- +50% Bonus Healing Rate.
- Reduced the effect of poison on healing rate from 50% to 25%.
- Reduced the effect of bleed on healing rate from 100% to 50%.
|
Ninja
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Gain Perception + Ghost + Silent Running
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- +50 bonus Stealth and 50 Stealth near wall(together 100).
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Bonus HtH Rapid
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Gain Strength + In Your Face! + Better HtH Criticals
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- +5 bonus ST in Heavy Handed calculation and +100 AP Regen for melee.
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Medicine Doctor
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Healer + Medic + Surgeon
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- Healing a Target also Heals you for 50%.
- Gives extra 20% DT penetration protection and 30% DR penetration protection, when below 50% Hp.
|
Ranger
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Right Between the Eyes + Sharpshooter + Quick Recovery
|
|
Iron Man
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Iron Limbs + Man of Steel + Stonewall
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- +30% Critical Chance Resistance and Critical Roll Resistance.
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Pyro!
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Pyromaniac + Firefighter + Bonus Battle Stats
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- Gives extra Lethal Damage equal to half Pyromaniac(and Phoenix Implant) fire damage bonus.
- Lower lethal defenses by 10%.
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Marksman
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Better Criticals + Spray and Pray + Hit the Gaps
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- Aimed Critical chance bonus raised from 4% to 7%, for each Luck.
- Shooting target from a distance shorter than 30 gains 100% Critical Power.
|
Lethal Death
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Living Anatomy + Weapon Handling + Gunner
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- Lethal Damage deal 25% more damage on targets below half HP.
- Kills targets below 10% Max HP.
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Nader
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Heave Ho! + Hit and Run + Demolition Boy
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- Grenades unlock perks depending on the owner's armor level.
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Vigor Boost
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Atomic Savant + Muscular Physique + Coolheaded
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- Upon taking damage, there's a chance to gain 1 second of immunity. The likelihood of this immunity is based on the percentage of health remaining after receiving damage.
- 0% if HP is above 90%
- 10% if HP is between 76-90%
- 15% if HP is between 51-75%
- 20% if HP is between 26-50%
- 30% if HP is between 11-25%
- 40% if HP is between 1-10%
- 50% if HP is below 1% until death.
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