Difference between revisions of "Sneak"
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- -150 stealth when wearing tier 3 robes | - -150 stealth when wearing tier 3 robes | ||
- -10000 stealth when wearing combat/metal/power armors | - -10000 stealth when wearing combat/metal/power armors | ||
− | - - | + | - -9 per opponent [[Perception]] |
- -150 for wearing heavy weapon | - -150 for wearing heavy weapon | ||
- -75 for wearing rifles | - -75 for wearing rifles |
Revision as of 19:10, 8 August 2022
Skill Sneak | |
---|---|
Modifies | Chance of being detected while sneaking |
Initial level | 5% + 3 x Agility |
Related perks | Silent Running, Ghost, Thief, Ninja, Assassin, Scout |
Related traits | Small Frame |
"Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time, unless you take Silent Running perk."
Sneak allows a player to become totally invisible, unless he performs an attack. If he has the Silent Running perk, he can even run while being sneaked, which allows him to infiltrate enemy lines, for example. However, players can see you if you get too close to them, depending on many things (See the Modifiers section for more information).
Note: You can enter Turn-Based combat sneaked, but if you are not Assassin you can't enter sneak once Turn-Based combat has started.
Modifiers
Sneak is subject to many modifiers, its mechanics differ from those of Fallout1/2. These modifiers are constantly checked by the game:
positive:
- +1 Stealth per 1 sneak skill - +50 per Sneaky armor perk - +50 and 50 near wall(together 100) for Ninja synergy - +50 for Radiated Ear - +50 and 50 near wall(together 100) for Stealth Boy - +100 near wall for Ghost Effect - +50 for War Event Sequence and Stealth bonus - +10 per Strength for Deathclaw Perk
negative:
- -50 stealth when wearing tier 1 robes - -150 stealth when wearing tier 3 robes - -10000 stealth when wearing combat/metal/power armors - -9 per opponent Perception - -150 for wearing heavy weapon - -75 for wearing rifles - -100 while running - -150 for active explosives
Actions that make you visible again
The following actions may remove your sneak, and make you visible again to your enemies' eyes.
- Attacking. - Running (If you haven't taken the Silent Running perk). - Wearing a powered armor, as said above (PA, APA, etc). - Looting containers and bodies by "take all". - Looting bodies while sneaked has 50% chance of desneaking. - Picking up items from the ground while sneaked demands successful steal test. The weight is checked. - When using Pickup All hotkey. - Mining or chopping wood. - Dismantling items. - Active Motion Sensor reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.
Formula
The opponent is invisible whenever its distance from the observer increased by final Sneak/6 is larger than observer's FRONT sight range (regardless of the actual direction).