Skills

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There are 17 skills in FOnline: 3. The skills you want to pick depends on who you want to become (Warrior, Crafter, Doctor, Wanderer, e.t.c.). The percentage of the skill shows how good you are at that skill. Each time you level up, you will gain some skill points. You can spend these points to increase your skills.Note that weapon skill is a major factor determining your Chance to hit. Note that you can't tag skills in Fonline 3.

Skills Table

This lists all of the skills, and each ones' limit.

In the case of combat skills, Related Perks are many, and some are specific to certain weapons rather than the all of the weapons in that class. See next section for popular choices.

Skill Base Limit Related Traits Dependent Perks Scalling
Small Guns 300 Fast Shot
Finesse
Weapon Handling at 100
More Critical at 100
Even More Criticals at 125
Better Criticals
Bonus Ranged Damage
More Ranged Damage at 200
Bonus Rate of Fire at 180
Sharpshooter at 150
Right between the Eyes at 200
Hit the Gaps at 150
Accuracy and weapon destroy tempo
Big Guns 300 Fast Shot
Finesse
Weapon Handling at 100
More Critical at 100
Even More Criticals at 125
Better Criticals
Bonus Ranged Damage
More Ranged Damage at 200
Bonus Rate of Fire at 180
Pyromaniac at 100/150
Sharpshooter at 150
Right between the Eyes at 200
Hit the Gaps at 150
Accuracy and weapon destroy tempo
Energy Weapons 300 Fast Shot
Finesse
More Critical at 100
Even More Criticals at 125
Better Criticals
Bonus Ranged Damage
Sharpshooter at 150
More Ranged Damage at 200
Bonus Rate of Fire at 180
Pyromaniac w/Solar Scorchers
Right between the Eyes at 200
Hit the Gaps at 150
Accuracy and weapon destroy tempo
Close Combat 300 Bruiser
Heavy Handed
Bonus HtH Damage
More HtH Criticals
Better HtH Criticals at 175
Bonus HtH Attacks
HtH Evade at 75
HtH Evade+ at 150
Hit the Gaps at 150
In Your Face! at 125
Right between the Eyes at 200
Accuracy and weapon destroy tempo
Throwing 300 Fast Shot Heave Ho! at 100
Heave Ho!! at 150
More Critical
Even More Criticals
Better Criticals
Bonus Ranged Damage
More Ranged Damage
Sharpshooter at 150Bonus Rate of Fire at 180
Right between the Eyes at 200
Accuracy and weapon destroy tempo
First Aid 200 Chem Resistant Healer
Blessed Are the Weak
Living Anatomy
Healer+
Medic
Healing value and cd up to 200, then chance to avoid critical fail(roll 1:450 must be less than first aid skill)
Doctor 200 Chem Resistant Dead Man Walking at 50
Faster Healing at 75
Rad Resistance at 100
cooldown
Sneak 300(max 320) Silent Running at 100
Ghost at 80
Silent Death at 125
Sneaking Value
Robbery 200 (none) Treasure Hunter at 150
Thief at 100
Pickpocket at 125
Master Thief at 150
chance to success pick a lock or steal
Engineering 200(max 220) (none) HP and damage from build objects
Traps 150 (none) Light Step at 150
Demolition Expert at 125
Damage from traps
Science 200 (none) Swift Learner
Dismantler at 150
Educated
better chances for get item from dismantling item
Repair 200 (none) Mr. Fixit at 150
Stealth Girl
chance to repair and less condition lose
Speech 300(max 320) Good Natured Magnetic Personality at 100
Speaker at 125
Sex Appeal at 125
Party points, shorter timers
Barter 150 (Max 300) (none) Negotiator Prices
Crafting 150 (none) Alien Perk unlock crafting recipes, and increase experience on gear
Outdoorsman 200 (none) Snakeater
Cautious Nature
Ranger
Pathfinder
Explorer
Scout
chance to avoid random encounter
Learning 200(Max 200) (none) When 200 after read a book back to 0 and increase cap of skill of this book by 10%